123456789101112131415161718192021222324252627282930313233343536373839 |
- import FSM
- import utils as u
- import menus as m
- import pygame
- import sys
-
- #====================================
-
- State = type("State", (object,), {})
- #====================================
- class State(object):
- def __init__(self, FSM):
- self.FSM = FSM
- def Enter(self):
- pass
- def Execute(self):
- pass
- def Exit(self):
- pass
-
-
- class Exit(State):
- def __init__(self,FSM):
- super(Exit, self).__init__(FSM)
-
- def Enter(self):
- o = self.FSM.owner
- o.draw.rectangle((0, 0, o.width, o.height), outline=0, fill=o.blue)
- o.center_block("goodbye", o.h2, [0, 0, o.width,o.height], o.light_grey)
- o.update_display(0)
- pygame.quit()
- sys.exit()
- super(Exit, self).Enter()
-
- def Execute(self):
- self.FSM.stateLife += 1
-
- def Exit(self):
- pass
|