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- import FSM
- import utils as u
- import menus as m
- #====================================
-
- State = type("State", (object,), {})
- #====================================
- class State(object):
- def __init__(self, FSM):
- self.FSM = FSM
- def Enter(self):
- pass
- def Execute(self):
- pass
- def Exit(self):
- pass
-
- class Util(State):
- def __init__(self,FSM):
- super(Util, self).__init__(FSM)
-
- def Enter(self):
- o = self.FSM.owner
- o.header_text = "Utilities"
- o.pub.register("beat", self)
- self.menu = ["Clock", "Balls", "Defender", "Calculator", "Exit", "Shutdown", "Reboot", "Theme", "Ping", "Wifi", "Update", "About"]
- self.cur_el = 0
-
- if o.keyState[16] > 0 or o.keyState[17] > 0:
- pass
- else:
- u.draw_header(o)
- self.draw_footer(o)
- self.draw_main(o)
- o.update_display(0)
-
- super(Util, self).Enter()
-
- def Execute(self):
- o = self.FSM.owner
- m.menu1_actions(self, o)
- if o.keyState[16] == 1:
- m.draw_menu1(o)
- o.update_display(0)
- elif o.keyState[16] == 4:
- u.draw_header(o)
- self.draw_footer(o)
- self.draw_main(o)
- o.update_display(0)
-
- if o.keyState[0] == 1 or o.keyState[0] == 3 or o.keyState[1] == 1 or o.keyState[1] == 3 or o.keyState[2] == 1 or o.keyState[2] == 3 or o.keyState[3] == 1 or o.keyState[3] == 3:
- u.draw_header(o)
- self.draw_footer(o)
- self.draw_main(o)
- o.update_display(0)
- print('draw butt')
-
- if o.keyState[16] > 0 or o.keyState[17] > 0:
- pass
- else:
- u.scroll_ud(o, self)
- if o.keyState[3] == 1:
- m.util_command(self, o, self.menu[self.cur_el])
-
- def ReceiveMessage(self, message):
- _id = 0
- o = self.FSM.owner
- u.play_seq(o, message)
-
- def draw_main(self, o):
- al = []
- ypos = 30
- if self.cur_el == 0:
- _iter = 0
- while len(al) < 4:
- al.append(self.menu[_iter])
- _iter += 1
- elif self.cur_el == 1:
- al.append(self.menu[self.cur_el - 1])
- al.append(self.menu[self.cur_el])
- al.append(self.menu[self.cur_el + 1])
- al.append(self.menu[self.cur_el + 2])
- elif self.cur_el == (len(self.menu) - 2):
- al.append(self.menu[self.cur_el - 2])
- al.append(self.menu[self.cur_el - 1])
- al.append(self.menu[self.cur_el])
- al.append(self.menu[self.cur_el + 1])
- elif self.cur_el == (len(self.menu) - 1):
- al.append(self.menu[self.cur_el - 3])
- al.append(self.menu[self.cur_el - 2])
- al.append(self.menu[self.cur_el - 1])
- al.append(self.menu[self.cur_el])
- else:
- al.append(self.menu[self.cur_el - 1])
- al.append(self.menu[self.cur_el])
- al.append(self.menu[self.cur_el + 1])
- al.append(self.menu[self.cur_el + 2])
- _iter = 0
- for i in al:
- if i == self.menu[self.cur_el]:
- o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.light_grey)
- o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.blue)
- else:
- o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.blue)
- o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.light_grey)
- ypos += 20
- _iter += 1
-
- def draw_footer(self, o):
- _iter = 0
- width = o.width / 4
- xpos = 0
- yposa = 135 - 25
- yposb = 135
- opts = ["Up", "Down", "", "OK"]
- while _iter < 4:
- o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.blue)
- if o.keyState[_iter] == 1:
- o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.light_grey)
- o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.blue)
- else:
- o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.light_grey)
- xpos += width
- _iter += 1
-
- def Exit(self):
- self.FSM.owner.pub.unregister("beat", self)
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