import FSM import utils as u import menus as m import os import pygame #==================================== State = type("State", (object,), {}) #==================================== class State(object): def __init__(self, FSM): self.FSM = FSM def Enter(self): pass def Execute(self): pass def Exit(self): pass #==================================== class LoadSound(State): def __init__(self,FSM): super(LoadSound, self).__init__(FSM) def Enter(self): o = self.FSM.owner o.header_text = "Load Sound" o.pub.register("beat", self) self.cur_el = 0 self.menu = [] self.menu.append("..") self.menu += self.get_file_list(o) dirs = u.get_folders(o.load_sound_dir) files = u.get_files(o.load_sound_dir, '.wav') if o.last_load_sound_id != None and o.last_load_sound_id <= len(self.menu): self.cur_el = o.last_load_sound_id self.last_preview = None if o.keyState[16] > 0 or o.keyState[17] > 0: pass else: u.draw_header(o) self.draw_main(o) o.update_display(0) super(LoadSound, self).Enter() def Execute(self): o = self.FSM.owner m.menu1_actions(self, o) if o.keyState[16] == 1: m.draw_menu1(o) o.update_display(0) elif o.keyState[16] == 4: u.draw_header(o) self.draw_footer(o) self.draw_main(o) o.update_display(0) if o.keyState[0] == 1 or o.keyState[0] == 3 or o.keyState[1] == 1 or o.keyState[1] == 3 or o.keyState[2] == 1 or o.keyState[2] == 3 or o.keyState[3] == 1 or o.keyState[3] == 3: u.draw_header(o) self.draw_footer(o) self.draw_main(o) o.update_display(0) if o.keyState[16] > 0 or o.keyState[17] > 0: pass else: u.scroll_ud(o, self) if o.keyState[2] == 1: if self.is_wav(): if self.last_preview == self.menu[self.cur_el]: pass else: snd = pygame.mixer.Sound(o.load_sound_dir + self.menu[self.cur_el]) pygame.mixer.Sound.play(snd) if o.keyState[3] == 1: if self.menu[self.cur_el] == '..': o.last_load_sound_id = None if o.load_sound_dir == '/home/pi/zpc_ct/user/sounds/': pass else: o.load_sound_dir = os.path.dirname(os.path.dirname(o.load_sound_dir)) o.load_sound_dir += '/' self.menu = [] self.menu.append("..") self.menu += self.get_file_list(o) self.cur_el = 0 elif os.path.isdir(o.load_sound_dir + self.menu[self.cur_el]): o.load_sound_dir = o.load_sound_dir + self.menu[self.cur_el] + '/' self.menu = [] self.menu.append("..") self.menu += self.get_file_list(o) self.cur_el = 0 else: o.soundSlots[o.eSound].file = o.load_sound_dir + self.menu[self.cur_el] o.soundSlots[o.eSound].volume = 16 o.soundSlots[o.eSound].pitch = 0 o.soundSlots[o.eSound].create_sound() o.soundSlots[o.eSound].set_pitch() o.last_load_sound_id = self.cur_el self.FSM.ToTransition('toMain') def get_file_list(self, o): dirs = u.get_files(o.load_sound_dir, '.wav') return dirs def draw_main(self, o): al = [] ypos = 30 if self.cur_el == 0: _iter = 0 while len(al) < 4: if _iter < len(self.menu): al.append(self.menu[_iter]) else: break _iter += 1 elif self.cur_el == 1: al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) if (self.cur_el + 1) < len(self.menu): al.append(self.menu[self.cur_el + 1]) if (self.cur_el + 2) < len(self.menu): al.append(self.menu[self.cur_el + 2]) elif self.cur_el == (len(self.menu) - 2): al.append(self.menu[self.cur_el - 2]) al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) al.append(self.menu[self.cur_el + 1]) elif self.cur_el == (len(self.menu) - 1): al.append(self.menu[self.cur_el - 3]) al.append(self.menu[self.cur_el - 2]) al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) else: al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) al.append(self.menu[self.cur_el + 1]) al.append(self.menu[self.cur_el + 2]) _iter = 0 for i in al: if i == self.menu[self.cur_el]: if os.path.isdir(o.load_sound_dir + i): i += "/" o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.light_grey) o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.blue) else: if os.path.isdir(o.load_sound_dir + i): i += "/" o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.blue) o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.light_grey) ypos += 20 _iter += 1 def draw_footer(self, o): _iter = 0 width = o.width / 4 xpos = 0 yposa = 135 - 25 yposb = 135 opts = ["Up", "Down", "Play", "Open"] while _iter < 4: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.blue) if o.keyState[_iter] == 1: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.light_grey) o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.blue) else: if _iter == 2: if self.is_wav(): o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.light_grey) else: o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.dark_grey) else: o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.light_grey) xpos += width _iter += 1 def is_wav(self): if len(self.menu[self.cur_el]) > 3 and (self.menu[self.cur_el][-1] == 'V' or self.menu[self.cur_el][-1] == 'v') and (self.menu[self.cur_el][-2] == 'A' or self.menu[self.cur_el][-2] == 'a') and (self.menu[self.cur_el][-3] == 'W' or self.menu[self.cur_el][-3] == 'w'): return True else: return False def ReceiveMessage(self, message): o = self.FSM.owner u.play_seq(o, message) def Exit(self): self.FSM.owner.pub.unregister("beat", self)