import FSM import utils as u import menus as m import pygame import glob import os #==================================== State = type("State", (object,), {}) #==================================== class State(object): def __init__(self, FSM): self.FSM = FSM def Enter(self): pass def Execute(self): pass def Exit(self): pass class SelTheme(State): def __init__(self,FSM): super(SelTheme, self).__init__(FSM) def Enter(self): o = self.FSM.owner o.header_text = "Select Theme" o.pub.register("beat", self) self.cur_el = 0 self.globbed = glob.glob('/home/pi/zpc_ct/user/themes/*.thm') self.globbed.sort() self.names = [os.path.basename(x) for x in self.globbed] self.names = [os.path.splitext(x)[0] for x in self.names] if o.mconf['theme'] in self.names: _id = self.names.index(o.mconf['theme']) self.cur_el = _id else: pass self.menu = self.names if o.keyState[16] > 0 or o.keyState[17] > 0: pass else: u.draw_header(o) self.draw_main(o) o.update_display(0) super(SelTheme, self).Enter() def Execute(self): o = self.FSM.owner m.menu1_actions(self, o) if o.keyState[16] == 1: m.draw_menu1(o) o.update_display(0) elif o.keyState[16] == 4: u.draw_header(o) self.draw_footer(o) self.draw_main(o) o.update_display(0) if o.keyState[0] == 1 or o.keyState[0] == 3 or o.keyState[1] == 1 or o.keyState[1] == 3 or o.keyState[2] == 1 or o.keyState[2] == 3 or o.keyState[3] == 1 or o.keyState[3] == 3: u.draw_header(o) self.draw_footer(o) self.draw_main(o) o.update_display(0) if o.keyState[16] > 0 or o.keyState[17] > 0: pass else: if o.keyState[0] == 1: if self.cur_el > 0: self.cur_el -= 1 o.mconf['theme'] = self.menu[self.cur_el] o.save_config() o.load_config() o.apply_theme() if o.keyState[1] == 1: if self.cur_el < (len(self.menu) - 1): self.cur_el += 1 o.mconf['theme'] = self.menu[self.cur_el] o.save_config() o.load_config() o.apply_theme() if o.keyState[3] == 1: m.util_command(self, o, self.menu[self.cur_el]) def draw_main(self, o): al = [] ypos = 30 if self.cur_el == 0: _iter = 0 while len(al) < 4: al.append(self.menu[_iter]) _iter += 1 elif self.cur_el == 1: al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) al.append(self.menu[self.cur_el + 1]) al.append(self.menu[self.cur_el + 2]) elif self.cur_el == (len(self.menu) - 2): al.append(self.menu[self.cur_el - 2]) al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) al.append(self.menu[self.cur_el + 1]) elif self.cur_el == (len(self.menu) - 1): al.append(self.menu[self.cur_el - 3]) al.append(self.menu[self.cur_el - 2]) al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) else: al.append(self.menu[self.cur_el - 1]) al.append(self.menu[self.cur_el]) al.append(self.menu[self.cur_el + 1]) al.append(self.menu[self.cur_el + 2]) _iter = 0 for i in al: if i == self.menu[self.cur_el]: o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.light_grey) o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.blue) else: o.draw.rectangle((0, ypos, o.width, ypos + 20), outline=0, fill=o.blue) o.center_block(i, o.h2, [0, ypos, o.width,ypos + 20], o.light_grey) ypos += 20 _iter += 1 def draw_footer(self, o): _iter = 0 width = o.width / 4 xpos = 0 yposa = 135 - 25 yposb = 135 opts = ["Up", "Down", "", ""] while _iter < 4: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.blue) if o.keyState[_iter] == 1: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.light_grey) o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.blue) else: o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.light_grey) xpos += width _iter += 1 def ReceiveMessage(self, message): o = self.FSM.owner u.play_seq(o, message) def Exit(self): self.FSM.owner.pub.unregister("beat", self)