import FSM import utils as u import menus as m #==================================== State = type("State", (object,), {}) #==================================== class State(object): def __init__(self, FSM): self.FSM = FSM def Enter(self): pass def Execute(self): pass def Exit(self): pass #==================================== class DeleteSound(State): def __init__(self,FSM): super(DeleteSound, self).__init__(FSM) def Enter(self): o = self.FSM.owner o.header_text = "Delete Sound" o.pub.register("beat", self) if o.keyState[16] > 0 or o.keyState[17] > 0: pass else: u.draw_header(o) o.update_display(0) self.draw_main(o) self.draw_footer(o) super(DeleteSound, self).Enter() def Execute(self): o = self.FSM.owner m.menu1_actions(self, o) if o.keyState[16] == 1: m.draw_menu1(o) o.update_display(0) elif o.keyState[16] == 4: u.draw_header(o) self.draw_main(o) self.draw_footer(o) o.update_display(0) if o.keyState[0] == 1 or o.keyState[0] == 3 or o.keyState[1] == 1 or o.keyState[1] == 3 or o.keyState[2] == 1 or o.keyState[2] == 3 or o.keyState[3] == 1 or o.keyState[3] == 3: u.draw_header(o) self.draw_main(o) self.draw_footer(o) o.update_display(0) if o.keyState[0] == 1 or o.keyState[1] == 1 or o.keyState[2] == 1 or o.keyState[3] == 1: o.soundSlots[o.eSound].file = None o.soundSlots[o.eSound].volume = 16 o.soundSlots[o.eSound].pitch = 0 o.FSM.FSM.ToTransition("toMain") def draw_main(self, o): o.center_block("You sure?", o.h2, [0, 0, o.width, o.height], o.light_grey) def draw_footer(self, o): _iter = 0 width = o.width xpos = 0 yposa = 135 - 25 yposb = 135 opts = ["Delete Sound"] while _iter < 1: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.blue) if o.keyState[_iter] == 1: o.draw.rectangle((xpos, yposa, xpos + width, yposb), outline=0, fill=o.light_grey) o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.blue) else: o.center_block(opts[_iter], o.h2, [xpos,yposa,xpos + width,yposb], o.light_grey) xpos += width _iter += 1 def ReceiveMessage(self, message): o = self.FSM.owner u.play_seq(o, message) def Exit(self): self.FSM.owner.pub.unregister("beat", self)