Shuvit game release repo.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

co_ActionState.py 209KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. if 'wall' in requestAction and actionTimer < 10:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. skater.stopAction(flip_layer)
  141. trucks.stopAction(flip_layer)
  142. deck.stopAction(flip_layer)
  143. skater.stopAction(trans_layer)
  144. trucks.stopAction(trans_layer)
  145. deck.stopAction(trans_layer)
  146. #check last actionState to see if an out action is needed
  147. if requestAction not in jump_overrideList:
  148. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  149. requestAction = 'reg_turnRight_out'
  150. actionState = 'reg_turnRight_out'
  151. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  152. requestAction = 'reg_turnLeft_out'
  153. actionState = 'reg_turnLeft_out'
  154. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  155. requestAction = 'fak_turnRight_out'
  156. actionState = 'fak_turnRight_out'
  157. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  158. requestAction = 'fak_turnLeft_out'
  159. actionState = 'fak_turnLeft_out'
  160. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  161. requestAction = 'reg_opos_out'
  162. actionState = 'reg_opos_out'
  163. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  164. requestAction = 'fak_opos_out'
  165. actionState = 'fak_opos_out'
  166. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  167. requestAction = 'reg_nopos_out'
  168. actionState = 'reg_nopos_out'
  169. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  170. requestAction = 'fak_nopos_out'
  171. actionState = 'fak_nopos_out'
  172. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  173. requestAction = 'reg_pump_out'
  174. actionState = 'reg_pump_out'
  175. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  176. requestAction = 'fak_pump_out'
  177. actionState = 'fak_pump_out'
  178. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  179. requestAction = 'reg_powerslide_out'
  180. actionState = 'reg_powerslide_out'
  181. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  182. requestAction = 'fak_powerslide_out'
  183. actionState = 'fak_powerslide_out'
  184. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  185. requestAction = 'reg_fs_powerslide_out'
  186. actionState = 'reg_fs_powerslide_out'
  187. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  188. requestAction = 'fak_fs_powerslide_out'
  189. actionState = 'fak_fs_powerslide_out'
  190. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  191. requestAction = 'reg_stop_out'
  192. actionState = 'reg_stop_out'
  193. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  194. requestAction = 'fak_stop_out'
  195. actionState = 'fak_stop_out'
  196. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  197. requestAction = 'reg_noseslide_out'
  198. actionState = 'reg_noseslide_out'
  199. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  200. requestAction = 'fak_noseslide_out'
  201. actionState = 'fak_noseslide_out'
  202. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  203. requestAction = 'reg_tailslide_out'
  204. actionState = 'reg_tailslide_out'
  205. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  206. requestAction = 'fak_tailslide_out'
  207. actionState = 'fak_tailslide_out'
  208. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  209. requestAction = 'reg_5050_out'
  210. actionState = 'reg_5050_out'
  211. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  212. requestAction = 'fak_5050_out'
  213. actionState = 'fak_5050_out'
  214. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  215. requestAction = 'reg_tailg_out'
  216. actionState = 'reg_tailg_out'
  217. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  218. requestAction = 'fak_tailg_out'
  219. actionState = 'fak_tailg_out'
  220. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  221. requestAction = 'reg_noseg_out'
  222. actionState = 'reg_noseg_out'
  223. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  224. requestAction = 'fak_noseg_out'
  225. actionState = 'fak_noseg_out'
  226. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  227. requestAction = 'reg_tailgr_out'
  228. actionState = 'reg_tailgr_out'
  229. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  230. requestAction = 'fak_tailgr_out'
  231. actionState = 'fak_tailgr_out'
  232. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  233. requestAction = 'reg_nosegr_out'
  234. actionState = 'reg_nosegr_out'
  235. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  236. requestAction = 'fak_nosegr_out'
  237. actionState = 'fak_nosegr_out'
  238. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  239. requestAction = 'reg_tailgl_out'
  240. actionState = 'reg_tailgl_out'
  241. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  242. requestAction = 'fak_tailgl_out'
  243. actionState = 'fak_tailgl_out'
  244. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  245. requestAction = 'reg_nosegl_out'
  246. actionState = 'reg_nosegl_out'
  247. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  248. requestAction = 'fak_nosegl_out'
  249. actionState = 'fak_nosegl_out'
  250. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  251. requestAction = 'reg_back_invert_out'
  252. actionState = 'reg_back_invert_out'
  253. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  254. requestAction = 'fak_fr_invert_out'
  255. actionState = 'fak_fr_invert_out'
  256. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  257. if requestAction == 'fak_nmanual':
  258. requestAction = 'reg-fak_nmanual'
  259. actionState = 'reg-fak_nmanual'
  260. else:
  261. requestAction = 'reg_manual_out'
  262. actionState = 'reg_manual_out'
  263. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  264. if requestAction == 'reg_nmanual':
  265. requestAction = 'fak-reg_nmanual'
  266. actionState = 'fak-reg_manual'
  267. else:
  268. requestAction = 'fak_manual_out'
  269. actionState = 'fak_manual_out'
  270. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  271. if requestAction == 'fak_manual':
  272. requestAction = 'reg-fak_manual'
  273. actionState = 'reg-fak_manual'
  274. else:
  275. requestAction = 'reg_nmanual_out'
  276. actionState = 'reg_nmanual_out'
  277. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  278. if requestAction == 'reg_manual':
  279. requestAction = 'fak-reg_manual'
  280. actionState = 'fak-reg_manual'
  281. else:
  282. requestAction = 'fak_nmanual_out'
  283. actionState = 'fak_nmanual_out'
  284. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  285. requestAction = 'reg_tailg'
  286. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  287. requestAction = 'fak_tailg'
  288. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  289. requestAction = 'reg_noseg'
  290. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  291. requestAction = 'fak_noseg'
  292. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  293. requestAction = 'reg_air-roll'
  294. actionState = 'reg_air-roll'
  295. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  296. requestAction = 'fak_air-roll'
  297. actionState = 'fak_air-roll'
  298. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  299. requestAction = 'reg_dropin'
  300. actionState = 'reg_dropin'
  301. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  302. requestAction = 'fak_dropin'
  303. actionState = 'fak_dropin'
  304. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  305. requestAction = 'reg_5050-roll'
  306. actionState = 'reg_5050-roll'
  307. #print('************************')
  308. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  309. requestAction = 'fak_5050-roll'
  310. actionState = 'fak_5050-roll'
  311. #print('************************')
  312. else:
  313. print("action over written")
  314. def updateAction(requestAction, actionState):
  315. try:
  316. flip_start_frame = own['flip_start_lay']
  317. flipspeed = own['flipspeed']
  318. except:
  319. flip_start_frame = 1
  320. flipspeed = .6
  321. ###############################
  322. #one shot actions
  323. ###############################
  324. if requestAction in oneshotActions_list:
  325. if requestAction == 'reg_land' and own["grindHit"] == False:
  326. skater.stopAction(loop_layer)
  327. trucks.stopAction(loop_layer)
  328. deck.stopAction(loop_layer)
  329. skater.stopAction(trans_layer)
  330. trucks.stopAction(trans_layer)
  331. deck.stopAction(trans_layer)
  332. print("stopping loop and trans")
  333. actionState = 'reg_land'
  334. requestAction = 'reg_land'
  335. own['actionTimer'] = 37
  336. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  338. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  339. print("play land")
  340. if requestAction == 'fak_land' and own["grindHit"] == False:
  341. actionState = 'fak_land'
  342. requestAction = 'fak_land'
  343. skater.stopAction(loop_layer)
  344. trucks.stopAction(loop_layer)
  345. deck.stopAction(loop_layer)
  346. skater.stopAction(trans_layer)
  347. trucks.stopAction(trans_layer)
  348. deck.stopAction(trans_layer)
  349. own['actionTimer'] = 37
  350. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  351. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  352. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  353. print("play land")
  354. if requestAction == 'reg_dropin':
  355. actionState = 'reg_dropin'
  356. own['actionTimer'] = 28
  357. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  358. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  359. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  360. if requestAction == 'fak_dropin':
  361. actionState = 'fak_dropin'
  362. own['actionTimer'] = 28
  363. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  364. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  365. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  366. if requestAction == 'reg_turnRight_out':
  367. actionState = 'reg_turnRight_out'
  368. own['actionTimer'] = 19
  369. trans_playing = skater.isPlayingAction(trans_layer)
  370. if trans_playing:
  371. cur_frame = skater.getActionFrame(trans_layer)
  372. if trans_playing and cur_frame > .5:
  373. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  375. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  376. own['actionTimer'] = (10 - cur_frame) *2
  377. else:
  378. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  379. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  380. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  381. if requestAction == 'reg_turnLeft_out':
  382. actionState = 'reg_turnLeft_out'
  383. own['actionTimer'] = 19
  384. trans_playing = skater.isPlayingAction(trans_layer)
  385. if trans_playing:
  386. cur_frame = skater.getActionFrame(trans_layer)
  387. if trans_playing and cur_frame > .5:
  388. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  389. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  390. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  391. own['actionTimer'] = (10 - cur_frame) *2
  392. else:
  393. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  394. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  395. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  396. if requestAction == 'fak_turnRight_out':
  397. actionState = 'fak_turnRight_out'
  398. own['actionTimer'] = 19
  399. trans_playing = skater.isPlayingAction(trans_layer)
  400. if trans_playing:
  401. cur_frame = skater.getActionFrame(trans_layer)
  402. if trans_playing and cur_frame > .5:
  403. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  404. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  405. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  406. own['actionTimer'] = (10 - cur_frame) *2
  407. else:
  408. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  409. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  410. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  411. if requestAction == 'fak_turnLeft_out':
  412. actionState = 'fak_turnLeft_out'
  413. own['actionTimer'] = 19
  414. trans_playing = skater.isPlayingAction(trans_layer)
  415. if trans_playing:
  416. cur_frame = skater.getActionFrame(trans_layer)
  417. if trans_playing and cur_frame > .5:
  418. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  419. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  420. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  421. own['actionTimer'] = (10 - cur_frame) *2
  422. else:
  423. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  424. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  425. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  426. if requestAction == 'reg_opos_out':
  427. actionState = 'reg_opos_out'
  428. own['actionTimer'] = 19
  429. trans_playing = skater.isPlayingAction(trans_layer)
  430. if trans_playing:
  431. cur_frame = skater.getActionFrame(trans_layer)
  432. if trans_playing and cur_frame > .5:
  433. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  434. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  435. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  436. own['actionTimer'] = cur_frame
  437. else:
  438. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  439. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. if requestAction == 'fak_opos_out':
  442. actionState = 'fak_opos_out'
  443. own['actionTimer'] = 19
  444. trans_playing = skater.isPlayingAction(trans_layer)
  445. if trans_playing:
  446. cur_frame = skater.getActionFrame(trans_layer)
  447. if trans_playing and cur_frame > .5:
  448. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  449. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  450. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  451. own['actionTimer'] = cur_frame
  452. else:
  453. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  454. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  455. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  456. if requestAction == 'reg_nopos_out':
  457. actionState = 'reg_nopos_out'
  458. own['actionTimer'] = 19
  459. trans_playing = skater.isPlayingAction(trans_layer)
  460. if trans_playing:
  461. cur_frame = skater.getActionFrame(trans_layer)
  462. if trans_playing and cur_frame > .5:
  463. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  464. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  465. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  466. own['actionTimer'] = cur_frame
  467. else:
  468. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  469. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  470. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  471. if requestAction == 'fak_nopos_out':
  472. actionState = 'fak_nopos_out'
  473. own['actionTimer'] = 19
  474. trans_playing = skater.isPlayingAction(trans_layer)
  475. if trans_playing:
  476. cur_frame = skater.getActionFrame(trans_layer)
  477. if trans_playing and cur_frame > .5:
  478. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  479. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  480. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  481. own['actionTimer'] = cur_frame
  482. else:
  483. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  484. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  485. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  486. if requestAction == 'reg_pump_out':
  487. actionState = 'reg_pump_out'
  488. own['actionTimer'] = 39
  489. trans_playing = skater.isPlayingAction(trans_layer)
  490. if trans_playing:
  491. cur_frame = skater.getActionFrame(trans_layer)
  492. if trans_playing and cur_frame > .5:
  493. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  494. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  495. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  496. own['actionTimer'] = cur_frame
  497. else:
  498. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  499. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  500. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  501. if requestAction == 'fak_pump_out':
  502. actionState = 'fak_pump_out'
  503. own['actionTimer'] = 39#19
  504. trans_playing = skater.isPlayingAction(trans_layer)
  505. if trans_playing:
  506. cur_frame = skater.getActionFrame(trans_layer)
  507. if trans_playing and cur_frame > .5:
  508. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  510. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  511. own['actionTimer'] = cur_frame
  512. else:
  513. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  514. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  515. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  516. if requestAction == 'reg_stop_out':
  517. actionState = 'reg_stop_out'
  518. own['actionTimer'] = 30
  519. trans_playing = skater.isPlayingAction(trans_layer)
  520. if trans_playing:
  521. cur_frame = skater.getActionFrame(trans_layer)
  522. if trans_playing and cur_frame > 1:
  523. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  526. own['actionTimer'] = cur_frame
  527. else:
  528. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  529. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  530. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  531. if requestAction == 'fak_stop_out':
  532. actionState = 'fak_stop_out'
  533. own['actionTimer'] = 30
  534. trans_playing = skater.isPlayingAction(trans_layer)
  535. if trans_playing:
  536. cur_frame = skater.getActionFrame(trans_layer)
  537. if trans_playing and cur_frame > 1:
  538. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  539. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  540. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  541. own['actionTimer'] = cur_frame
  542. else:
  543. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  544. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  545. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  546. if requestAction == 'reg_tailslide_out':
  547. actionState = 'reg_tailslide_out'
  548. own['actionTimer'] = 19
  549. trans_playing = skater.isPlayingAction(trans_layer)
  550. if trans_playing:
  551. cur_frame = skater.getActionFrame(trans_layer)
  552. if trans_playing and cur_frame > 1:
  553. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  554. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  555. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  556. own['actionTimer'] = cur_frame
  557. else:
  558. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  559. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  560. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  561. if requestAction == 'fak_tailslide_out':
  562. actionState = 'fak_tailslide_out'
  563. own['actionTimer'] = 19
  564. trans_playing = skater.isPlayingAction(trans_layer)
  565. if trans_playing:
  566. cur_frame = skater.getActionFrame(trans_layer)
  567. if trans_playing and cur_frame > 1:
  568. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  569. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  570. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  571. own['actionTimer'] = cur_frame
  572. else:
  573. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  574. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  575. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  576. if requestAction == 'reg_noseslide_out':
  577. actionState = 'reg_noseslide_out'
  578. own['actionTimer'] = 19
  579. trans_playing = skater.isPlayingAction(trans_layer)
  580. if trans_playing:
  581. cur_frame = skater.getActionFrame(trans_layer)
  582. if trans_playing and cur_frame > 1:
  583. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  584. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  585. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  586. own['actionTimer'] = cur_frame
  587. else:
  588. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  589. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  590. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  591. if requestAction == 'fak_noseslide_out':
  592. actionState = 'fak_noseslide_out'
  593. own['actionTimer'] = 19
  594. trans_playing = skater.isPlayingAction(trans_layer)
  595. if trans_playing:
  596. cur_frame = skater.getActionFrame(trans_layer)
  597. if trans_playing and cur_frame > 1:
  598. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  601. own['actionTimer'] = cur_frame
  602. else:
  603. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  604. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  605. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  606. if requestAction == 'reg_5050_out':
  607. actionState = 'reg_5050_out'
  608. own['actionTimer'] = 5
  609. trans_playing = skater.isPlayingAction(trans_layer)
  610. if trans_playing:
  611. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  612. if trans_playing and cur_frame > 1:
  613. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  614. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  616. own['actionTimer'] = cur_frame
  617. else:
  618. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  619. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  620. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  621. if requestAction == 'fak_5050_out':
  622. actionState = 'fak_5050_out'
  623. own['actionTimer'] = 5
  624. trans_playing = skater.isPlayingAction(trans_layer)
  625. if trans_playing:
  626. cur_frame = skater.getActionFrame(trans_layer)
  627. if trans_playing and cur_frame > 1:
  628. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  629. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  630. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  631. own['actionTimer'] = cur_frame
  632. else:
  633. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  634. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  635. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  636. if requestAction == 'reg_noseg_out':
  637. actionState = 'reg_noseg_out'
  638. own['requestAction'] = 'reg_noseg_out'
  639. own['actionTimer'] = 9
  640. trans_playing = skater.isPlayingAction(trans_layer)
  641. if trans_playing:
  642. cur_frame = skater.getActionFrame(trans_layer)
  643. if trans_playing and cur_frame > 1:
  644. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  645. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  646. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  647. own['actionTimer'] = cur_frame
  648. else:
  649. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  650. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  651. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  652. if requestAction == 'fak_noseg_out':
  653. actionState = 'fak_noseg_out'
  654. own['actionTimer'] = 9
  655. own['requestAction'] = 'fak_noseg_out'
  656. trans_playing = skater.isPlayingAction(trans_layer)
  657. if trans_playing:
  658. cur_frame = skater.getActionFrame(trans_layer)
  659. if trans_playing and cur_frame > 1:
  660. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  661. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  662. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  663. own['actionTimer'] = cur_frame
  664. else:
  665. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  666. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  667. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  668. if requestAction == 'reg_tailg_out':
  669. actionState = 'reg_tailg_out'
  670. own['requestAction'] = 'reg_tailg_out'
  671. own['actionTimer'] = 9
  672. trans_playing = skater.isPlayingAction(trans_layer)
  673. if trans_playing:
  674. cur_frame = skater.getActionFrame(trans_layer)
  675. if trans_playing and cur_frame > 1:
  676. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  677. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  678. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  679. own['actionTimer'] = cur_frame
  680. else:
  681. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  682. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  683. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  684. if requestAction == 'fak_tailg_out':
  685. actionState = 'fak_tailg_out'
  686. own['actionTimer'] = 9
  687. own['requestAction'] = 'fak_tailg_out'
  688. trans_playing = skater.isPlayingAction(trans_layer)
  689. if trans_playing:
  690. cur_frame = skater.getActionFrame(trans_layer)
  691. if trans_playing and cur_frame > 1:
  692. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  693. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  694. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  695. own['actionTimer'] = cur_frame
  696. else:
  697. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  698. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  699. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  700. if requestAction == 'reg_nosegr_out':
  701. actionState = 'reg_nosegr_out'
  702. own['actionTimer'] = 9
  703. own['requestAction'] = 'reg_nosegr_out'
  704. trans_playing = skater.isPlayingAction(trans_layer)
  705. if trans_playing:
  706. cur_frame = skater.getActionFrame(trans_layer)
  707. #cur_frame -= 2
  708. if trans_playing and cur_frame > 1:
  709. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  710. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  711. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  712. own['actionTimer'] = cur_frame
  713. else:
  714. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  715. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  716. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  717. if requestAction == 'fak_nosegr_out':
  718. actionState = 'fak_nosegr_out'
  719. own['actionTimer'] = 9
  720. own['requestAction'] = 'fak_nosegr_out'
  721. trans_playing = skater.isPlayingAction(trans_layer)
  722. if trans_playing:
  723. cur_frame = skater.getActionFrame(trans_layer)
  724. if trans_playing and cur_frame > 1:
  725. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  726. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  727. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  728. own['actionTimer'] = cur_frame
  729. else:
  730. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  731. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  732. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  733. if requestAction == 'reg_tailgr_out':
  734. actionState = 'reg_tailgr_out'
  735. own['actionTimer'] = 9
  736. own['requestAction'] = 'reg_tailgr_out'
  737. trans_playing = skater.isPlayingAction(trans_layer)
  738. if trans_playing:
  739. cur_frame = skater.getActionFrame(trans_layer)
  740. if trans_playing and cur_frame > 1:
  741. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  742. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  743. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. own['actionTimer'] = cur_frame
  745. else:
  746. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  747. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  748. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. if requestAction == 'fak_tailgr_out':
  750. actionState = 'fak_tailgr_out'
  751. own['actionTimer'] = 9
  752. own['requestAction'] = 'fak_tailgr_out'
  753. trans_playing = skater.isPlayingAction(trans_layer)
  754. if trans_playing:
  755. cur_frame = skater.getActionFrame(trans_layer)
  756. if trans_playing and cur_frame > 1:
  757. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  758. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  759. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  760. own['actionTimer'] = cur_frame
  761. else:
  762. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  763. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  764. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  765. if requestAction == 'reg_nosegl_out':
  766. actionState = 'reg_nosegl_out'
  767. own['actionTimer'] = 9
  768. own['requestAction'] = 'reg_nosegl_out'
  769. trans_playing = skater.isPlayingAction(trans_layer)
  770. if trans_playing:
  771. cur_frame = skater.getActionFrame(trans_layer)
  772. if trans_playing and cur_frame > 1:
  773. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  774. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  775. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  776. own['actionTimer'] = cur_frame
  777. else:
  778. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  779. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  780. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  781. if requestAction == 'fak_nosegl_out':
  782. actionState = 'fak_nosegl_out'
  783. own['actionTimer'] = 9
  784. own['requestAction'] = 'fak_nosegl_out'
  785. trans_playing = skater.isPlayingAction(trans_layer)
  786. if trans_playing:
  787. cur_frame = skater.getActionFrame(trans_layer)
  788. if trans_playing and cur_frame > 1:
  789. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  790. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  791. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  792. own['actionTimer'] = cur_frame
  793. else:
  794. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  795. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  796. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  797. if requestAction == 'reg_tailgl_out':
  798. actionState = 'reg_tailgl_out'
  799. own['actionTimer'] = 9
  800. own['requestAction'] = 'reg_tailgl_out'
  801. trans_playing = skater.isPlayingAction(trans_layer)
  802. if trans_playing:
  803. cur_frame = skater.getActionFrame(trans_layer)
  804. #cur_frame -= 2
  805. if trans_playing and cur_frame > 1:
  806. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  807. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  808. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  809. own['actionTimer'] = cur_frame
  810. else:
  811. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  812. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  813. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  814. if requestAction == 'fak_tailgl_out':
  815. actionState = 'fak_tailgl_out'
  816. own['actionTimer'] = 9
  817. own['requestAction'] = 'fak_tailgl_out'
  818. trans_playing = skater.isPlayingAction(trans_layer)
  819. if trans_playing:
  820. cur_frame = skater.getActionFrame(trans_layer)
  821. #cur_frame -= 2
  822. if trans_playing and cur_frame > 1:
  823. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  824. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  825. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  826. own['actionTimer'] = cur_frame
  827. else:
  828. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  831. if requestAction == 'reg_manual_out':
  832. actionState = 'reg_manual_out'
  833. own['actionTimer'] = 9
  834. trans_playing = skater.isPlayingAction(trans_layer)
  835. if trans_playing:
  836. cur_frame = skater.getActionFrame(trans_layer)
  837. if trans_playing and cur_frame > 1:
  838. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  839. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  840. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  841. own['actionTimer'] = cur_frame
  842. else:
  843. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  844. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  845. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  846. if requestAction == 'fak_manual_out':
  847. actionState = 'fak_manual_out'
  848. own['actionTimer'] = 9
  849. trans_playing = skater.isPlayingAction(trans_layer)
  850. if trans_playing:
  851. cur_frame = skater.getActionFrame(trans_layer)
  852. if trans_playing and cur_frame > 1:
  853. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  854. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  855. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  856. own['actionTimer'] = cur_frame
  857. else:
  858. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  859. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  860. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  861. if requestAction == 'reg_nmanual_out':
  862. actionState = 'reg_nmanual_out'
  863. own['actionTimer'] = 9
  864. trans_playing = skater.isPlayingAction(trans_layer)
  865. if trans_playing:
  866. cur_frame = skater.getActionFrame(trans_layer)
  867. if trans_playing and cur_frame > 1:
  868. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  869. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  870. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  871. own['actionTimer'] = cur_frame
  872. else:
  873. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  874. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  875. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  876. if requestAction == 'fak_nmanual_out':
  877. actionState = 'fak_nmanual_out'
  878. own['actionTimer'] = 9
  879. trans_playing = skater.isPlayingAction(trans_layer)
  880. if trans_playing:
  881. cur_frame = skater.getActionFrame(trans_layer)
  882. if trans_playing and cur_frame > 1:
  883. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  884. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  885. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  886. own['actionTimer'] = cur_frame
  887. else:
  888. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  890. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  891. if requestAction == 'reg-fak_nmanual':
  892. own['actionTimer'] = 9
  893. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  896. if requestAction == 'fak-reg_nmanual':
  897. own['actionTimer'] = 9
  898. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  899. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  900. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  901. if requestAction == 'reg-fak_manual':
  902. own['actionTimer'] = 9
  903. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  906. if requestAction == 'fak-reg_manual':
  907. own['actionTimer'] = 9
  908. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  910. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  911. if requestAction == 'reg_brfoot':
  912. actionState = 'reg_brfoot'
  913. own['actionTimer'] = 40
  914. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  916. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  917. if requestAction == 'fak_brfoot':
  918. actionState = 'fak_brfoot'
  919. own['actionTimer'] = 40
  920. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  923. if requestAction == 'reg_frfoot':
  924. actionState = 'reg_frfoot'
  925. own['actionTimer'] = 40
  926. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  928. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  929. if requestAction == 'fak_frfoot':
  930. actionState = 'fak_frfoot'
  931. own['actionTimer'] = 40
  932. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  933. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  934. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  935. if requestAction == 'reg_blfoot':
  936. print("playing blfoot broke")
  937. actionState = 'reg_blfoot'
  938. own['actionTimer'] = 40
  939. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  940. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  941. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  942. if requestAction == 'fak_blfoot':
  943. actionState = 'fak_blfoot'
  944. own['actionTimer'] = 40
  945. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  946. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  947. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  948. if requestAction == 'reg_flfoot':
  949. actionState = 'reg_flfoot'
  950. own['actionTimer'] = 40
  951. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  952. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  953. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  954. if requestAction == 'fak_flfoot':
  955. actionState = 'fak_flfoot'
  956. own['actionTimer'] = 40
  957. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  958. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  959. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  960. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  961. own['actionTimer'] = 70
  962. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  963. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  964. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  965. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  966. own['actionTimer'] = 70
  967. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  968. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  969. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  970. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  971. own['actionTimer'] = 70
  972. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  973. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  974. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  975. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  976. own['actionTimer'] = 70
  977. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  978. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  979. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  980. if requestAction == 'reg_manual_revert_ccw':
  981. own['actionTimer'] = 15
  982. own['actionState'] = 'reg_manual_revert_ccw'
  983. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  984. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  985. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  986. if requestAction == 'fak_manual_revert_ccw':
  987. own['actionTimer'] = 15
  988. own['actionState'] = 'fak_manual_revert_ccw'
  989. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  990. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  991. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  992. if requestAction == 'reg_manual_revert_cw':
  993. own['actionTimer'] = 15
  994. own['actionState'] = 'reg_manual_revert_cw'
  995. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  996. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  997. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  998. if requestAction == 'fak_manual_revert_cw':
  999. own['actionTimer'] = 15
  1000. own['actionState'] = 'fak_manual_revert_cw'
  1001. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1002. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1003. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1004. if requestAction == 'revert1':
  1005. own['actionTimer'] = 18
  1006. own['actionState'] = 'revert1'
  1007. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1008. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1009. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1010. if requestAction == 'revert2':
  1011. own['actionTimer'] = 18
  1012. own['actionState'] = 'revert2'
  1013. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. if requestAction == 'revert3':
  1017. own['actionTimer'] = 18
  1018. own['actionState'] = 'revert3'
  1019. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1020. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1021. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1022. if requestAction == 'revert4':
  1023. own['actionTimer'] = 18
  1024. own['actionState'] = 'revert4'
  1025. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1026. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1027. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1028. if requestAction == 'reg_ollie':
  1029. print("*****reg ollie act")
  1030. actionState = 'reg_ollie'
  1031. own['actionState'] = 'reg_ollie'
  1032. own['actionTimer'] = 28
  1033. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1036. if requestAction == 'fak_ollie':
  1037. actionState = 'fak_ollie'
  1038. own['actionTimer'] = 28
  1039. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1042. if requestAction == 'reg_nollie':
  1043. actionState = 'reg_nollie'
  1044. own['actionTimer'] = 38
  1045. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1048. if requestAction == 'fak_nollie':
  1049. actionState = 'fak_nollie'
  1050. own['actionTimer'] = 38
  1051. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1054. if requestAction == 'reg_kickflip':
  1055. actionState = 'reg_kickflip'
  1056. own['actionTimer'] = 38
  1057. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1060. if requestAction == 'fak_kickflip':
  1061. actionState = 'fak_kickflip'
  1062. own['actionTimer'] = 38
  1063. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1066. if requestAction == 'reg_varial_kickflip':
  1067. actionState = 'reg_varial_kickflip'
  1068. own['actionTimer'] = 38
  1069. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1072. if requestAction == 'fak_varial_kickflip':
  1073. actionState = 'fak_varial_kickflip'
  1074. own['actionTimer'] = 38
  1075. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1078. if requestAction == 'reg_nollie_varial_kickflip':
  1079. actionState = 'reg_nollie_varial_kickflip'
  1080. own['actionTimer'] = 38
  1081. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1084. if requestAction == 'fak_nollie_varial_kickflip':
  1085. actionState = 'fak_nollie_varial_kickflip'
  1086. own['actionTimer'] = 38
  1087. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1090. if requestAction == 'reg_nollie_varial_heelflip':
  1091. actionState = 'reg_nollie_varial_heelflip'
  1092. own['actionTimer'] = 38
  1093. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1096. if requestAction == 'fak_nollie_varial_heelflip':
  1097. actionState = 'fak_nollie_varial_heelflip'
  1098. own['actionTimer'] = 38
  1099. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1102. if requestAction == 'reg_varial_heelflip':
  1103. actionState = 'reg_varial_heelflip'
  1104. own['actionTimer'] = 38
  1105. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1108. if requestAction == 'fak_varial_heelflip':
  1109. actionState = 'fak_nollie_varial_heelflip'
  1110. own['actionTimer'] = 38
  1111. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1114. if requestAction == 'reg_nollie_kickflip':
  1115. actionState = 'reg_nollie_kickflip'
  1116. own['actionTimer'] = 38
  1117. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1120. if requestAction == 'fak_nollie_kickflip':
  1121. actionState = 'fak_nollie_kickflip'
  1122. own['actionTimer'] = 38
  1123. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1126. if requestAction == 'reg_heelflip':
  1127. actionState = 'reg_heelflip'
  1128. own['actionTimer'] = 38
  1129. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1132. if requestAction == 'fak_heelflip':
  1133. actionState = 'fak_heelflip'
  1134. own['actionTimer'] = 38
  1135. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1138. if requestAction == 'reg_nollie_heelflip':
  1139. actionState = 'reg_nollie_heelflip'
  1140. own['actionTimer'] = 38
  1141. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1144. if requestAction == 'fak_nollie_heelflip':
  1145. actionState = 'fak_nollie_heelflip'
  1146. own['actionTimer'] = 38
  1147. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1150. if requestAction == 'reg_shovit':
  1151. actionState = 'reg_shovit'
  1152. own['actionTimer'] = 38
  1153. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1156. if requestAction == 'fak_shovit':
  1157. actionState = 'fak_shovit'
  1158. own['actionTimer'] = 38
  1159. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1162. if requestAction == 'reg_shovit360':
  1163. actionState = 'reg_shovit360'
  1164. own['actionTimer'] = 38
  1165. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1168. if requestAction == 'fak_shovit360':
  1169. actionState = 'fak_shovit360'
  1170. own['actionTimer'] = 38
  1171. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1174. if requestAction == 'reg_fsshovit360':
  1175. actionState = 'reg_fsshovit360'
  1176. own['actionTimer'] = 38
  1177. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1180. if requestAction == 'fak_fsshovit360':
  1181. actionState = 'fak_fsshovit360'
  1182. own['actionTimer'] = 38
  1183. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1186. if requestAction == 'reg_nollie_shovit':
  1187. actionState = 'reg_nollie_shovit'
  1188. own['actionTimer'] = 38
  1189. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1192. if requestAction == 'fak_nollie_shovit':
  1193. actionState = 'fak_nollie_shovit'
  1194. own['actionTimer'] = 38
  1195. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1198. if requestAction == 'reg_fsshovit':
  1199. actionState = 'reg_fsshovit'
  1200. own['actionTimer'] = 38
  1201. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1204. if requestAction == 'fak_fsshovit':
  1205. actionState = 'fak_fsshovit'
  1206. own['actionTimer'] = 38
  1207. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1210. if requestAction == 'reg_nollie_fsshovit':
  1211. actionState = 'reg_nollie_fsshovit'
  1212. own['actionTimer'] = 38
  1213. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. if requestAction == 'fak_nollie_fsshovit':
  1217. actionState = 'fak_nollie_fsshovit'
  1218. own['actionTimer'] = 38
  1219. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. if requestAction == 'reg_nollie_shovit360':
  1223. actionState = 'reg_nollie_shovit360'
  1224. own['actionTimer'] = 38
  1225. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. if requestAction == 'fak_nollie_shovit360':
  1229. actionState = 'fak_nollie_shovit360'
  1230. own['actionTimer'] = 38
  1231. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. if requestAction == 'reg_nollie_fsshovit':
  1235. actionState = 'reg_nollie_fsshovit'
  1236. own['actionTimer'] = 38
  1237. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1240. if requestAction == 'fak_nollie_fsshovit':
  1241. actionState = 'fak_nollie_fsshovit'
  1242. own['actionTimer'] = 38
  1243. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1245. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1246. #reg_jump
  1247. if requestAction == 'reg_jump':
  1248. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1249. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1250. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1251. #fak_jump
  1252. if requestAction == 'fak_jump':
  1253. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1254. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1255. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1256. #reg_onboard
  1257. if requestAction == 'reg_onboard':
  1258. actionState = 'reg_onboard'
  1259. skater.stopAction(loop_layer)
  1260. deck.stopAction(loop_layer)
  1261. trucks.stopAction(loop_layer)
  1262. skater.stopAction(trans_layer)
  1263. deck.stopAction(trans_layer)
  1264. trucks.stopAction(trans_layer)
  1265. own['actionTimer'] = 40
  1266. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1267. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1268. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1269. if requestAction == 'fak_onboard':
  1270. actionState = 'fak_onboard'
  1271. skater.stopAction(loop_layer)
  1272. deck.stopAction(loop_layer)
  1273. trucks.stopAction(loop_layer)
  1274. skater.stopAction(trans_layer)
  1275. deck.stopAction(trans_layer)
  1276. trucks.stopAction(trans_layer)
  1277. own['actionTimer'] = 40
  1278. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1279. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1280. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1281. if requestAction == 'reg_offboard':
  1282. actionState = 'reg_offboard'
  1283. skater.stopAction(loop_layer)
  1284. deck.stopAction(loop_layer)
  1285. trucks.stopAction(loop_layer)
  1286. skater.stopAction(trans_layer)
  1287. deck.stopAction(trans_layer)
  1288. trucks.stopAction(trans_layer)
  1289. own['actionTimer'] = 40
  1290. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1291. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1292. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1293. if requestAction == 'fak_offboard':
  1294. actionState = 'fak_offboard'
  1295. skater.stopAction(loop_layer)
  1296. deck.stopAction(loop_layer)
  1297. trucks.stopAction(loop_layer)
  1298. skater.stopAction(trans_layer)
  1299. deck.stopAction(trans_layer)
  1300. trucks.stopAction(trans_layer)
  1301. own['actionTimer'] = 40
  1302. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1303. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1304. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1305. if requestAction == 'reg_powerslide_out':
  1306. actionState = 'reg_powerslide_out'
  1307. own['actionTimer'] = 40
  1308. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1309. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1310. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1311. if requestAction == 'fak_powerslide_out':
  1312. actionState = 'fak_powerslide_out'
  1313. own['actionTimer'] = 40
  1314. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1315. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1316. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1317. if requestAction == 'reg_fs_powerslide_out':
  1318. actionState = 'reg_fs_powerslide_out'
  1319. own['actionTimer'] = 40
  1320. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1321. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1322. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1323. if requestAction == 'fak_fs_powerslide_out':
  1324. actionState = 'fak_fs_powerslide_out'
  1325. own['actionTimer'] = 40
  1326. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1327. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1328. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1329. if requestAction == 'fak-reg_5050':
  1330. actionState = 'fak-reg_5050'
  1331. own['actionTimer'] = 10
  1332. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1334. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1335. if requestAction == 'reg-fak_5050':
  1336. actionState = 'fak-reg_5050'
  1337. own['actionTimer'] = 10
  1338. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1339. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1340. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1341. if requestAction == 'fak-reg_roll':
  1342. actionState = 'fak-reg_roll'
  1343. own['actionTimer'] = 10
  1344. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1347. if requestAction == 'reg-fak_roll':
  1348. actionState = 'fak-reg_roll'
  1349. own['actionTimer'] = 10
  1350. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1351. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1352. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1353. if requestAction == 'reg_hippy':
  1354. actionState = 'reg_hippy'
  1355. own['actionTimer'] = 60
  1356. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1357. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1358. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1359. if requestAction == 'fak_hippy':
  1360. actionState = 'fak_hippy'
  1361. own['actionTimer'] = 60
  1362. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1363. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1364. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1365. if requestAction == 'reg_hippy_ncw':
  1366. actionState = 'reg_hippy_ncw'
  1367. own['actionTimer'] = 60
  1368. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1369. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1370. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1371. if requestAction == 'reg_hippy_nccw':
  1372. actionState = 'reg_hippy_nccw'
  1373. own['actionTimer'] = 60
  1374. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1376. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1377. if requestAction == 'fak_hippy_ncw':
  1378. actionState = 'fak_hippy_ncw'
  1379. own['actionTimer'] = 60
  1380. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1381. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1382. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1383. if requestAction == 'fak_hippy_nccw':
  1384. actionState = 'fak_hippy_nccw'
  1385. own['actionTimer'] = 60
  1386. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1387. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1388. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1389. if requestAction == 'reg_air-roll':
  1390. actionState = 'reg_air-roll'
  1391. own['actionTimer'] = 10
  1392. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1393. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1394. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1395. if requestAction == 'fak_air-roll':
  1396. actionState = 'fak_air-roll'
  1397. own['actionTimer'] = 10
  1398. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1399. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1400. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1401. if requestAction == 'reg_5050-roll':
  1402. actionState = 'reg_5050-roll'
  1403. own['actionTimer'] = 10
  1404. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1406. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1407. if requestAction == 'fak_5050-roll':
  1408. actionState = 'fak_5050-roll'
  1409. own['actionTimer'] = 10
  1410. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1411. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1412. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1413. if requestAction == 'reg_back_invert_out':
  1414. own['actionTimer'] = 60
  1415. actionState = 'reg_back_invert_out'
  1416. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1417. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1418. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1419. if requestAction == 'fak_fr_invert_out':
  1420. own['actionTimer'] = 60
  1421. actionState = 'fak_fr_invert_out'
  1422. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1423. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1424. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1425. if requestAction == 'reg_throw':
  1426. own['actionTimer'] = 40
  1427. actionState = 'reg_throw'
  1428. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1429. if requestAction == 'fak_throw':
  1430. own['actionTimer'] = 40
  1431. actionState = 'fak_throw'
  1432. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1433. if requestAction == 'reg_fall1':
  1434. own['actionTimer'] = 50
  1435. actionState = 'reg_fall1'
  1436. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1437. #reg_dropin_pos_out
  1438. # if requestAction == 'reg_dropin_pos_out':
  1439. # own['actionTimer'] = 60
  1440. # actionState = 'reg_back_invert_out'
  1441. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1442. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1443. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1444. # if requestAction == 'fak_fr_invert_out':
  1445. # own['actionTimer'] = 60
  1446. # actionState = 'fak_dropin_pos_out'
  1447. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1448. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1449. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1450. #
  1451. #
  1452. #
  1453. #own['actionState'] = actionState
  1454. #own['requestAction'] = requestAction
  1455. #######################################
  1456. #loop actions
  1457. ######################################
  1458. #check if request is possible
  1459. #if requestAction in requestActions_list:
  1460. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1461. #print(requestAction)
  1462. #reg_turnLeft
  1463. if requestAction == 'reg_turnLeft':
  1464. actionState = 'reg_turnLeft'
  1465. #in
  1466. if l_actionState != 'reg_turnLeft':
  1467. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1469. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1470. #loop
  1471. else:
  1472. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1473. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1474. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. #reg_turnRight
  1476. if requestAction == 'reg_turnRight':
  1477. actionState = 'reg_turnRight'
  1478. #in
  1479. if l_actionState != 'reg_turnRight':
  1480. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1481. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1482. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1483. #loop
  1484. else:
  1485. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1486. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1487. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1488. if requestAction == 'reg_turnRight_out':
  1489. pass
  1490. #fak_turnLeft
  1491. if requestAction == 'fak_turnLeft':
  1492. actionState = 'fak_turnLeft'
  1493. #in
  1494. if l_actionState != 'fak_turnLeft':
  1495. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1496. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1497. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1498. #loop
  1499. else:
  1500. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1501. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1502. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1503. #fak_turnRight
  1504. if requestAction == 'fak_turnRight':
  1505. actionState = 'fak_turnRight'
  1506. #in
  1507. if l_actionState != 'fak_turnRight':
  1508. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1509. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1510. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1511. #loop
  1512. else:
  1513. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1514. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1515. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1516. #reg_fs_powerslide
  1517. if requestAction == 'reg_fs_powerslide':
  1518. actionState = 'reg_fs_powerslide'
  1519. if l_actionState != 'reg_fs_powerslide':
  1520. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1521. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1522. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1523. else:
  1524. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1525. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1526. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1527. #reg_powerslide
  1528. if requestAction == 'reg_powerslide':
  1529. actionState = 'reg_powerslide'
  1530. if l_actionState != 'reg_powerslide':
  1531. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1532. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1533. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1534. else:
  1535. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1536. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1537. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1538. #fak_fs_powerslide
  1539. if requestAction == 'fak_fs_powerslide':
  1540. actionState = 'fak_fs_powerslide'
  1541. if l_actionState != 'fak_fs_powerslide':
  1542. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1543. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1544. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1545. else:
  1546. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1547. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1548. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1549. #fak_powerslide
  1550. if requestAction == 'fak_powerslide':
  1551. actionState = 'fak_powerslide'
  1552. if l_actionState != 'fak_powerslide':
  1553. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1554. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1555. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1556. else:
  1557. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1558. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1559. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1560. #reg_roll
  1561. if requestAction == 'reg_roll':
  1562. if l_actionState == 'reg_pump':
  1563. trans_playing = skater.isPlayingAction(trans_layer)
  1564. if trans_playing:
  1565. cur_frame = skater.getActionFrame(trans_layer)
  1566. #cur_frame -= 2
  1567. if trans_playing and cur_frame > 1:
  1568. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1569. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1571. #print(cur_frame)
  1572. else:
  1573. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1574. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1575. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1576. if l_actionState == 'reg_opos':
  1577. trans_playing = skater.isPlayingAction(trans_layer)
  1578. if trans_playing:
  1579. cur_frame = skater.getActionFrame(trans_layer)
  1580. if trans_playing and cur_frame > 1:
  1581. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1582. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1583. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1584. else:
  1585. own['actionTimer'] = 20
  1586. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1587. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1588. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1589. if l_actionState == 'reg_nopos':
  1590. flipping = skater.isPlayingAction(flip_layer)
  1591. if flipping == 0:
  1592. trans_playing = skater.isPlayingAction(trans_layer)
  1593. if trans_playing:
  1594. cur_frame = skater.getActionFrame(trans_layer)
  1595. if trans_playing and cur_frame > 1:
  1596. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1597. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1598. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1599. else:
  1600. own['actionTimer'] = 20
  1601. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1604. if l_actionState == 'reg_manual':
  1605. trans_playing = skater.isPlayingAction(trans_layer)
  1606. if trans_playing:
  1607. cur_frame = skater.getActionFrame(trans_layer)
  1608. cur_frame -= 2
  1609. if trans_playing and cur_frame > 1:
  1610. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1611. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1613. else:
  1614. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1615. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1616. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1617. if l_actionState == 'reg_nmanual':
  1618. trans_playing = skater.isPlayingAction(trans_layer)
  1619. if trans_playing:
  1620. cur_frame = skater.getActionFrame(trans_layer)
  1621. cur_frame -= 2
  1622. if trans_playing and cur_frame > 1:
  1623. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1624. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1625. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1626. else:
  1627. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1628. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1629. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1630. if l_actionState == 'reg_turnLeft':
  1631. trans_playing = skater.isPlayingAction(trans_layer)
  1632. if trans_playing:
  1633. cur_frame = skater.getActionFrame(trans_layer)
  1634. if trans_playing and cur_frame > 1:
  1635. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1636. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1637. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1638. else:
  1639. own['actionTimer'] = 20
  1640. requestAction = 'reg_turnLeft_out'
  1641. actionState = 'reg_turnLeft_out'
  1642. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1643. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1644. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1645. if l_actionState == 'reg_Right':
  1646. trans_playing = skater.isPlayingAction(trans_layer)
  1647. if trans_playing:
  1648. cur_frame = skater.getActionFrame(trans_layer)
  1649. if trans_playing and cur_frame > 1:
  1650. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1651. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1652. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1653. else:
  1654. own['actionTimer'] = 20
  1655. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1656. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1657. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1658. if requestAction == 'reg_roll':
  1659. actionState = 'reg_roll'
  1660. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1661. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1662. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1663. #fak_roll
  1664. if requestAction == 'fak_roll':
  1665. if l_actionState == 'fak_pump':
  1666. trans_playing = skater.isPlayingAction(trans_layer)
  1667. if trans_playing:
  1668. cur_frame = skater.getActionFrame(trans_layer)
  1669. if trans_playing and cur_frame > 1:
  1670. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1671. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1672. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1673. else:
  1674. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1677. if l_actionState == 'fak_opos':
  1678. trans_playing = skater.isPlayingAction(trans_layer)
  1679. if trans_playing:
  1680. cur_frame = skater.getActionFrame(trans_layer)
  1681. if trans_playing and cur_frame > 1:
  1682. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1683. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1684. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1685. else:
  1686. own['actionTimer'] = 20
  1687. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1688. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1689. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1690. if l_actionState == 'fak_nopos':
  1691. trans_playing = skater.isPlayingAction(trans_layer)
  1692. if trans_playing:
  1693. cur_frame = skater.getActionFrame(trans_layer)
  1694. if trans_playing and cur_frame > 1:
  1695. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1696. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1697. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1698. else:
  1699. own['actionTimer'] = 20
  1700. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1701. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1702. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1703. if l_actionState == 'fak_manual':
  1704. trans_playing = skater.isPlayingAction(trans_layer)
  1705. if trans_playing:
  1706. cur_frame = skater.getActionFrame(trans_layer)
  1707. #cur_frame -= 2
  1708. if trans_playing and cur_frame > 1:
  1709. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1712. else:
  1713. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1714. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1715. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1716. if l_actionState == 'fak_nmanual':
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. if trans_playing:
  1719. cur_frame = skater.getActionFrame(trans_layer)
  1720. #cur_frame -= 2
  1721. if trans_playing and cur_frame > 1:
  1722. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1723. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1724. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1725. else:
  1726. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1727. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1728. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1729. if l_actionState == 'fak_turnLeft':
  1730. trans_playing = skater.isPlayingAction(trans_layer)
  1731. if trans_playing:
  1732. cur_frame = skater.getActionFrame(trans_layer)
  1733. #cur_frame -= 2
  1734. if trans_playing and cur_frame > 1:
  1735. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1736. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1737. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1738. else:
  1739. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1740. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1741. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1742. if l_actionState == 'fak_turnRight':
  1743. trans_playing = skater.isPlayingAction(trans_layer)
  1744. if trans_playing:
  1745. cur_frame = skater.getActionFrame(trans_layer)
  1746. #cur_frame -= 2
  1747. if trans_playing and cur_frame > 1:
  1748. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1749. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1750. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1751. else:
  1752. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1753. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1754. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1755. if requestAction == 'fak_roll':
  1756. actionState = 'fak_roll'
  1757. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1758. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1759. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1760. #reg_opos
  1761. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1762. actionState = 'reg_opos'
  1763. #in
  1764. if l_actionState != 'reg_opos':
  1765. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1766. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1767. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1768. #loop
  1769. else:
  1770. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1771. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1772. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1773. #fak_opos
  1774. if requestAction == 'fak_opos':
  1775. actionState = 'fak_opos'
  1776. #in
  1777. if l_actionState != 'fak_opos':
  1778. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1779. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1780. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1781. #loop
  1782. else:
  1783. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1784. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1785. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1786. #reg_nopos
  1787. if requestAction == 'reg_nopos':
  1788. actionState = 'reg_nopos'
  1789. #in
  1790. if l_actionState != 'reg_nopos':
  1791. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1792. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1793. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1794. #loop
  1795. else:
  1796. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1797. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1798. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1799. #fak_nopos
  1800. if requestAction == 'fak_nopos':
  1801. actionState = 'fak_nopos'
  1802. #in
  1803. if l_actionState != 'fak_nopos':
  1804. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1805. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1806. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1807. #loop
  1808. else:
  1809. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1810. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1811. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1812. #reg_pump
  1813. if requestAction == 'reg_pump':
  1814. actionState = 'reg_pump'
  1815. if l_actionState != 'reg_pump':
  1816. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1817. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1818. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1819. else:
  1820. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1821. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1822. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1823. #fak_pump
  1824. if requestAction == 'fak_pump':
  1825. actionState = 'fak_pump'
  1826. if l_actionState != 'fak_pump':
  1827. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1828. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1829. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1830. else:
  1831. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1832. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1833. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1834. #reg_manual
  1835. if requestAction == 'reg_manual':
  1836. actionState = 'reg_manual'
  1837. #in
  1838. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1839. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1840. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  1843. own['actionTimer'] = 20
  1844. actionState = 'reg_air_tail to manual'
  1845. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1846. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1847. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1848. #loop
  1849. else:
  1850. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1851. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1852. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1853. #fak_manual
  1854. if requestAction == 'fak_manual':
  1855. actionState = 'fak_manual'
  1856. #in
  1857. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1858. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1859. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1860. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  1862. own['actionTimer'] = 20
  1863. actionState = 'fak_air_tail to manual'
  1864. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1865. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1866. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1867. #loop
  1868. else:
  1869. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1870. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1871. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1872. #reg_nmanual
  1873. if requestAction == 'reg_nmanual':
  1874. actionState = 'reg_nmanual'
  1875. #in
  1876. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1877. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1878. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1879. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1880. if l_requestAction != 'reg_nmanual' and l_actionState == 'reg_air_nose':
  1881. own['actionTimer'] = 20
  1882. actionState = 'reg_air_tail to nmanual'
  1883. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1884. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1886. #loop
  1887. else:
  1888. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1889. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1890. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1891. #fak_nmanual
  1892. if requestAction == 'fak_nmanual':
  1893. actionState = 'fak_nmanual'
  1894. #in
  1895. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1896. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1897. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1898. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1899. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  1900. own['actionTimer'] = 20
  1901. actionState = 'fak_air_tail to nmanual'
  1902. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1903. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1904. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1905. #loop
  1906. else:
  1907. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1910. if requestAction == 'reg_air':
  1911. actionState = 'reg_air'
  1912. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1913. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1914. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1915. if requestAction == 'fak_air':
  1916. actionState = 'fak_air'
  1917. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1918. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1919. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1920. if requestAction == 'frontside_grab':
  1921. actionState = 'frontside_grab'
  1922. if l_actionState != 'frontside_grab':
  1923. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1924. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1925. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1926. else:
  1927. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1928. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1929. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1930. if requestAction == 'backside_grab':
  1931. actionState = 'backside_grab'
  1932. if l_actionState != 'backside_grab':
  1933. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1934. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1935. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1936. else:
  1937. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1938. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1939. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1940. if requestAction == 'fak_frontside_grab':
  1941. actionState = 'fak_frontside_grab'
  1942. if l_actionState != 'fak_frontside_grab':
  1943. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1944. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1945. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1946. else:
  1947. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1948. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1949. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1950. if requestAction == 'fak_backside_grab':
  1951. actionState = 'fak_backside_grab'
  1952. if l_actionState != 'fak_backside_grab':
  1953. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1954. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1955. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1956. else:
  1957. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1958. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. if requestAction == 'frontside_nose_grab':
  1961. actionState = 'frontside_nose_grab'
  1962. if l_actionState != 'frontside_nose_grab':
  1963. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1964. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1965. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1966. else:
  1967. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1968. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1969. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1970. if requestAction == 'backside_nose_grab':
  1971. actionState = 'backside_nose_grab'
  1972. if l_actionState != 'backside_nose_grab':
  1973. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1974. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1975. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1976. else:
  1977. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1978. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1979. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1980. if requestAction == 'fak_frontside_nose_grab':
  1981. actionState = 'fak_frontside_nose_grab'
  1982. if l_actionState != 'fak_frontside_nose_grab':
  1983. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1986. else:
  1987. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1988. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1989. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1990. if requestAction == 'fak_backside_nose_grab':
  1991. actionState = 'fak_backside_nose_grab'
  1992. if l_actionState != 'fak_backside_nose_grab':
  1993. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1994. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1995. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1996. else:
  1997. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1998. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1999. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2000. if requestAction == 'frontside_tail_grab':
  2001. actionState = 'frontside_tail_grab'
  2002. if l_actionState != 'frontside_tail_grab':
  2003. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2004. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2005. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2006. else:
  2007. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2008. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2009. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2010. if requestAction == 'backside_tail_grab':
  2011. actionState = 'backside_tail_grab'
  2012. if l_actionState != 'backside_tail_grab':
  2013. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2014. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2015. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2016. else:
  2017. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2018. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2019. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2020. if requestAction == 'fak_frontside_tail_grab':
  2021. actionState = 'fak_frontside_tail_grab'
  2022. if l_actionState != 'fak_frontside_tail_grab':
  2023. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2024. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2025. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2026. else:
  2027. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2028. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2029. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2030. if requestAction == 'fak_backside_tail_grab':
  2031. actionState = 'fak_backside_tail_grab'
  2032. if l_actionState != 'fak_backside_tail_grab':
  2033. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2034. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2035. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2036. else:
  2037. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2038. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2039. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2040. if requestAction == 'reg_noseg':
  2041. actionState = 'reg_noseg'
  2042. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2043. skater.stopAction(flip_layer)
  2044. deck.stopAction(flip_layer)
  2045. trucks.stopAction(flip_layer)
  2046. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2047. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2048. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2049. else:
  2050. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2051. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2052. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2053. if requestAction == 'fak_noseg':
  2054. actionState = 'fak_noseg'
  2055. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2056. skater.stopAction(flip_layer)
  2057. deck.stopAction(flip_layer)
  2058. trucks.stopAction(flip_layer)
  2059. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2060. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2061. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2062. else:
  2063. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2064. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2065. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2066. if requestAction == 'reg_tailg':
  2067. actionState = 'reg_tailg'
  2068. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2069. skater.stopAction(flip_layer)
  2070. deck.stopAction(flip_layer)
  2071. trucks.stopAction(flip_layer)
  2072. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2073. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2074. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. else:
  2076. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2077. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2078. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2079. if requestAction == 'fak_tailg':
  2080. actionState = 'fak_tailg'
  2081. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2082. skater.stopAction(flip_layer)
  2083. deck.stopAction(flip_layer)
  2084. trucks.stopAction(flip_layer)
  2085. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2086. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2087. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. else:
  2089. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2090. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2091. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2092. if requestAction == 'reg_tailgr':
  2093. actionState = 'reg_tailgr'
  2094. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2095. skater.stopAction(flip_layer)
  2096. deck.stopAction(flip_layer)
  2097. trucks.stopAction(flip_layer)
  2098. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2101. else:
  2102. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2105. if requestAction == 'fak_tailgr':
  2106. actionState = 'fak_tailgr'
  2107. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2108. skater.stopAction(flip_layer)
  2109. deck.stopAction(flip_layer)
  2110. trucks.stopAction(flip_layer)
  2111. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2112. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2113. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2114. else:
  2115. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2118. if requestAction == 'reg_tailgl':
  2119. actionState = 'reg_tailgl'
  2120. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2121. skater.stopAction(flip_layer)
  2122. deck.stopAction(flip_layer)
  2123. trucks.stopAction(flip_layer)
  2124. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2125. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2126. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2127. else:
  2128. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2129. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2130. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2131. if requestAction == 'fak_tailgl':
  2132. actionState = 'fak_tailgl'
  2133. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2134. skater.stopAction(flip_layer)
  2135. deck.stopAction(flip_layer)
  2136. trucks.stopAction(flip_layer)
  2137. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2138. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2139. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2140. else:
  2141. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2142. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2143. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2144. if requestAction == 'reg_wall_r':
  2145. actionState = 'reg_wall_r'
  2146. if l_actionState != 'reg_wall_r':
  2147. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2148. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2149. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2150. else:
  2151. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2152. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2153. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2154. if requestAction == 'reg_wall_l':
  2155. actionState = 'reg_wall_l'
  2156. if l_actionState != 'reg_wall_l':
  2157. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2158. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2159. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2160. else:
  2161. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2162. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2163. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2164. if requestAction == 'fak_wall_r':
  2165. actionState = 'fak_wall_r'
  2166. if l_actionState != 'fak_wall_r':
  2167. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2168. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2169. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2170. else:
  2171. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2174. if requestAction == 'fak_wall_l':
  2175. actionState = 'fak_wall_l'
  2176. if l_actionState != 'reg_wall_r':
  2177. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2178. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2179. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2180. else:
  2181. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2182. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2183. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2184. ##############################
  2185. if requestAction == 'reg_nosegr':
  2186. actionState = 'reg_nosegr'
  2187. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2188. skater.stopAction(flip_layer)
  2189. deck.stopAction(flip_layer)
  2190. trucks.stopAction(flip_layer)
  2191. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2192. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2193. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2194. else:
  2195. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2196. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2197. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2198. if requestAction == 'fak_nosegr':
  2199. actionState = 'fak_nosegr'
  2200. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2201. skater.stopAction(flip_layer)
  2202. deck.stopAction(flip_layer)
  2203. trucks.stopAction(flip_layer)
  2204. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2205. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2206. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2207. else:
  2208. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2209. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2210. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2211. if requestAction == 'reg_nosegl':
  2212. actionState = 'reg_nosegl'
  2213. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2214. skater.stopAction(flip_layer)
  2215. deck.stopAction(flip_layer)
  2216. trucks.stopAction(flip_layer)
  2217. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2218. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2219. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2220. else:
  2221. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2222. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2223. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2224. if requestAction == 'fak_nosegl':
  2225. actionState = 'fak_nosegl'
  2226. print("fak_nosegl state")
  2227. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2228. skater.stopAction(flip_layer)
  2229. deck.stopAction(flip_layer)
  2230. trucks.stopAction(flip_layer)
  2231. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2232. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2233. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. else:
  2235. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2236. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2237. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2238. if requestAction == 'reg_tailslide':
  2239. actionState = 'reg_tailslide'
  2240. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2241. skater.stopAction(flip_layer)
  2242. deck.stopAction(flip_layer)
  2243. trucks.stopAction(flip_layer)
  2244. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2245. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2246. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2247. else:
  2248. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2249. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2250. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2251. if requestAction == 'fak_tailslide':
  2252. actionState = 'fak_tailslide'
  2253. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2254. skater.stopAction(flip_layer)
  2255. deck.stopAction(flip_layer)
  2256. trucks.stopAction(flip_layer)
  2257. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2258. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2259. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2260. else:
  2261. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2262. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2263. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2264. if requestAction == 'reg_noseslide':
  2265. actionState = 'reg_noseslide'
  2266. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2267. skater.stopAction(flip_layer)
  2268. deck.stopAction(flip_layer)
  2269. trucks.stopAction(flip_layer)
  2270. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2271. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2272. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2273. else:
  2274. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2275. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2276. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2277. if requestAction == 'fak_noseslide':
  2278. actionState = 'fak_noseslide'
  2279. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2280. skater.stopAction(flip_layer)
  2281. deck.stopAction(flip_layer)
  2282. trucks.stopAction(flip_layer)
  2283. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2284. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2285. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2286. else:
  2287. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2288. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2289. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2290. if requestAction == 'reg_5050':
  2291. actionState = 'reg_5050'
  2292. #own['actionTimer'] = 0
  2293. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2294. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2295. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2296. if requestAction == 'fak_5050':
  2297. actionState = 'fak_5050'
  2298. #own['actionTimer'] = 0
  2299. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2300. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2301. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2302. if requestAction == 'reg_bsboard':
  2303. actionState = 'reg_bsboard'
  2304. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2305. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2306. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2307. if requestAction == 'fak_bsboard':
  2308. actionState = 'fak_bsboard'
  2309. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2310. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2311. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2312. if requestAction == 'reg_fsboard':
  2313. actionState = 'reg_fsboard'
  2314. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2315. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2316. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2317. if requestAction == 'reg_air_nose':
  2318. actionState = 'reg_air_nose'
  2319. if l_actionState != 'reg_air_nose':
  2320. skater.stopAction(loop_layer)
  2321. deck.stopAction(loop_layer)
  2322. trucks.stopAction(loop_layer)
  2323. skater.stopAction(flip_layer)
  2324. deck.stopAction(flip_layer)
  2325. trucks.stopAction(flip_layer)
  2326. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2327. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2328. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2329. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2330. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2331. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2332. else:
  2333. #pass
  2334. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2335. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2336. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2337. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2338. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2339. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2340. if requestAction == 'fak_air_nose':
  2341. actionState = 'fak_air_nose'
  2342. if l_actionState != 'fak_air_nose':
  2343. skater.stopAction(loop_layer)
  2344. deck.stopAction(loop_layer)
  2345. trucks.stopAction(loop_layer)
  2346. skater.stopAction(flip_layer)
  2347. deck.stopAction(flip_layer)
  2348. trucks.stopAction(flip_layer)
  2349. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2350. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2351. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2352. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2353. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2354. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2355. else:
  2356. #pass
  2357. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2358. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2359. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2360. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2361. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2362. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2363. if requestAction == 'reg_air_tail':
  2364. actionState = 'reg_air_tail'
  2365. if l_actionState != 'reg_air_tail':
  2366. skater.stopAction(loop_layer)
  2367. deck.stopAction(loop_layer)
  2368. trucks.stopAction(loop_layer)
  2369. skater.stopAction(flip_layer)
  2370. deck.stopAction(flip_layer)
  2371. trucks.stopAction(flip_layer)
  2372. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2373. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2374. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2375. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2376. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2377. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2378. else:
  2379. #pass
  2380. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2381. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2382. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2383. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2384. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2385. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2386. if requestAction == 'fak_air_tail':
  2387. actionState = 'fak_air_tail'
  2388. if l_actionState != 'fak_air_tail':
  2389. skater.stopAction(loop_layer)
  2390. deck.stopAction(loop_layer)
  2391. trucks.stopAction(loop_layer)
  2392. skater.stopAction(flip_layer)
  2393. deck.stopAction(flip_layer)
  2394. trucks.stopAction(flip_layer)
  2395. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2396. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2397. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2398. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2399. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2400. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2401. else:
  2402. #pass
  2403. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2404. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2405. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2406. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2407. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2408. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2409. if requestAction == 'reg_stop':
  2410. actionState = 'reg_stop'
  2411. if l_actionState != 'reg_stop':
  2412. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2413. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2414. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2415. else:
  2416. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2417. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2418. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2419. if requestAction == 'fak_stop':
  2420. actionState = 'fak_stop'
  2421. if l_actionState != 'fak_stop':
  2422. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2423. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2424. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2425. else:
  2426. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2427. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2428. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2429. if requestAction == 'reg_fp_rback':
  2430. actionState = 'reg_fp_rback'
  2431. if l_actionState != 'reg_fp_rback':
  2432. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2433. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2434. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2435. else:
  2436. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2437. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2438. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2439. if requestAction == 'fak_fp_rback':
  2440. actionState = 'fak_fp_rback'
  2441. if l_actionState != 'fak_fp_rback':
  2442. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2443. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2444. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2445. else:
  2446. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2447. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2448. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2449. if requestAction == 'reg_back_invert':
  2450. actionState = 'reg_back_invert'
  2451. if l_actionState != 'reg_back_invert':
  2452. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2453. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2454. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2455. else:
  2456. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2457. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2458. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2459. if requestAction == 'fak_fr_invert':
  2460. actionState = 'fak_fr_invert'
  2461. if l_actionState != 'fak_fr_invert':
  2462. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2463. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2464. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2465. else:
  2466. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2467. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2468. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2469. if requestAction == 'reg_hippy_in':
  2470. actionState = 'reg_hippy_in'
  2471. #own['actionTimer'] = 10
  2472. if l_actionState != 'reg_hippy_in':
  2473. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2474. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2475. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2476. else:
  2477. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2478. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2479. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2480. if requestAction == 'fak_hippy_in':
  2481. actionState = 'fak_hippy_in'
  2482. #own['actionTimer'] = 10
  2483. if l_actionState != 'fak_hippy_in':
  2484. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2485. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2486. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2487. else:
  2488. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2489. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2490. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2491. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2492. #walk anims
  2493. #reg_idle
  2494. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2495. actionState = 'reg_idle'
  2496. if l_requestAction != 'reg_idle':
  2497. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2498. cur_frame = skater.getActionFrame(loop_layer)
  2499. skater.stopAction(loop_layer)
  2500. deck.stopAction(loop_layer)
  2501. trucks.stopAction(loop_layer)
  2502. if cur_frame > 11:#11:
  2503. cur_frame += 1
  2504. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2505. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2506. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2507. else:
  2508. cur_frame -= 1
  2509. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2510. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2511. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2512. else:
  2513. #print("#####")
  2514. trans_playing = skater.isPlayingAction(trans_layer)
  2515. #if trans_playing == 1:
  2516. else:
  2517. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2518. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2519. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2520. #reg_idle_nb
  2521. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2522. actionState = 'reg_idle_nb'
  2523. if l_requestAction != 'reg_idle_nb':
  2524. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2525. cur_frame = skater.getActionFrame(loop_layer)
  2526. skater.stopAction(loop_layer)
  2527. deck.stopAction(loop_layer)
  2528. trucks.stopAction(loop_layer)
  2529. if cur_frame > 11:
  2530. cur_frame += 1
  2531. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2532. else:
  2533. cur_frame -= 1
  2534. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2535. else:
  2536. trans_playing = skater.isPlayingAction(trans_layer)
  2537. if trans_playing == 1:
  2538. #pass
  2539. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2540. else:
  2541. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2542. #fak_idle
  2543. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2544. actionState = 'fak_idle'
  2545. if l_requestAction != 'fak_idle':
  2546. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2547. cur_frame = skater.getActionFrame(loop_layer)
  2548. skater.stopAction(loop_layer)
  2549. deck.stopAction(loop_layer)
  2550. trucks.stopAction(loop_layer)
  2551. if cur_frame > 11:
  2552. cur_frame += 1
  2553. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2554. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2555. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2556. else:
  2557. cur_frame -= 1
  2558. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2559. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2560. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2561. else:
  2562. trans_playing = skater.isPlayingAction(trans_layer)
  2563. else:
  2564. #if trans_playing == 1:
  2565. #pass
  2566. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2567. #fak_idle_nb
  2568. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2569. actionState = 'fak_idle_nb'
  2570. if l_requestAction != 'fak_idle_nb':
  2571. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2572. cur_frame = skater.getActionFrame(loop_layer)
  2573. skater.stopAction(loop_layer)
  2574. deck.stopAction(loop_layer)
  2575. trucks.stopAction(loop_layer)
  2576. if cur_frame > 11:
  2577. cur_frame += 1
  2578. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2579. else:
  2580. cur_frame -= 1
  2581. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2582. else:
  2583. trans_playing = skater.isPlayingAction(trans_layer)
  2584. if trans_playing == 1:
  2585. #pass
  2586. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2587. else:
  2588. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2589. if requestAction == 'reg_idle1':
  2590. actionState = 'reg_idle1'
  2591. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2592. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2593. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2594. if requestAction == 'reg_idle2':
  2595. actionState = 'reg_idle2'
  2596. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2597. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2598. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2599. if requestAction == 'reg_idle3':
  2600. actionState = 'reg_idle3'
  2601. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2602. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2603. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2604. if requestAction == 'reg_idle4':
  2605. actionState = 'reg_idle4'
  2606. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2607. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2608. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2609. if requestAction == 'reg_idle5':
  2610. actionState = 'reg_idle5'
  2611. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2612. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2613. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2614. if requestAction == 'reg_idle6':
  2615. actionState = 'reg_idle6'
  2616. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2617. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2618. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2619. if requestAction == 'reg_idle7':
  2620. actionState = 'reg_idle7'
  2621. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2622. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2623. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2624. if requestAction == 'fak_idle1':
  2625. actionState = 'fak_idle1'
  2626. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2627. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2628. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2629. if requestAction == 'fak_idle2':
  2630. actionState = 'fak_idle2'
  2631. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2632. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2633. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2634. if requestAction == 'fak_idle3':
  2635. actionState = 'fak_idle3'
  2636. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2637. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2638. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2639. if requestAction == 'fak_idle4':
  2640. actionState = 'fak_idle4'
  2641. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2642. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2643. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2644. if requestAction == 'fak_idle5':
  2645. actionState = 'fak_idle5'
  2646. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2647. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2648. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2649. if requestAction == 'fak_idle6':
  2650. actionState = 'fak_idle6'
  2651. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2652. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2653. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2654. if requestAction == 'fak_idle7':
  2655. actionState = 'fak_idle7'
  2656. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2657. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2658. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2659. if requestAction == 'reg_idle2_nb':
  2660. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2661. #reg_walk
  2662. if requestAction == 'reg_walk':
  2663. actionState = 'reg_walk'
  2664. #in
  2665. if l_requestAction != 'reg_walk':
  2666. if l_requestAction == 'reg_walkFast':
  2667. cur_frame = skater.getActionFrame(loop_layer)
  2668. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2669. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2670. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2671. skater.setActionFrame(cur_frame, loop_layer)
  2672. deck.setActionFrame(cur_frame, loop_layer)
  2673. trucks.setActionFrame(cur_frame, loop_layer)
  2674. #loop
  2675. else:
  2676. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2677. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2678. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2679. #reg_walk_nb
  2680. if requestAction == 'reg_walk_nb':
  2681. actionState = 'reg_walk_nb'
  2682. #in
  2683. if l_requestAction != 'reg_walk_nb':
  2684. if l_requestAction == 'reg_walkFast_nb':
  2685. cur_frame = skater.getActionFrame(loop_layer)
  2686. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2687. skater.setActionFrame(cur_frame, loop_layer)
  2688. #loop
  2689. else:
  2690. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2691. #reg_walkFast
  2692. if requestAction == 'reg_walkFast':
  2693. actionState = 'reg_walkFast'
  2694. #in
  2695. if l_requestAction != 'reg_walkFast':
  2696. if l_requestAction == 'reg_walk':
  2697. cur_frame = skater.getActionFrame(loop_layer)
  2698. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2699. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2700. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2701. skater.setActionFrame(cur_frame, loop_layer)
  2702. deck.setActionFrame(cur_frame, loop_layer)
  2703. trucks.setActionFrame(cur_frame, loop_layer)
  2704. print("set last walk frame", cur_frame)
  2705. #loop
  2706. else:
  2707. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2708. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2709. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2710. #reg_walkFast_nb
  2711. if requestAction == 'reg_walkFast_nb':
  2712. actionState = 'reg_walkFast_nb'
  2713. #in
  2714. if l_requestAction != 'reg_walkFast_nb':
  2715. if l_requestAction == 'reg_walk_nb':
  2716. cur_frame = skater.getActionFrame(loop_layer)
  2717. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2718. skater.setActionFrame(cur_frame, loop_layer)
  2719. #loop
  2720. else:
  2721. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2722. #fak_walk
  2723. if requestAction == 'fak_walk':
  2724. #in
  2725. actionState = 'fak_walk'
  2726. if l_requestAction != 'fak_walk':
  2727. if l_requestAction == 'fak_walkFast':
  2728. cur_frame = skater.getActionFrame(loop_layer)
  2729. #actionState = 'fak_walk'
  2730. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2731. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2732. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2733. skater.setActionFrame(cur_frame, loop_layer)
  2734. deck.setActionFrame(cur_frame, loop_layer)
  2735. trucks.setActionFrame(cur_frame, loop_layer)
  2736. #pass
  2737. #loop
  2738. else:
  2739. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2740. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2741. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2742. #fak_walk_nb
  2743. if requestAction == 'fak_walk_nb':
  2744. actionState = 'fak_walk_nb'
  2745. #in
  2746. if l_requestAction != 'fak_walk_nb':
  2747. if l_requestAction == 'fak_walkFast_nb':
  2748. cur_frame = skater.getActionFrame(loop_layer)
  2749. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2750. skater.setActionFrame(cur_frame, loop_layer)
  2751. #loop
  2752. else:
  2753. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2754. #fak_walkFast
  2755. if requestAction == 'fak_walkFast':
  2756. actionState = 'fak_walkFast'
  2757. #in
  2758. if l_requestAction != 'fak_walkFast':
  2759. if l_requestAction == 'fak_walk':
  2760. cur_frame = skater.getActionFrame(loop_layer)
  2761. #actionState = 'fak_walkFast'
  2762. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2763. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2764. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2765. skater.setActionFrame(cur_frame, loop_layer)
  2766. deck.setActionFrame(cur_frame, loop_layer)
  2767. trucks.setActionFrame(cur_frame, loop_layer)
  2768. #pass
  2769. #loop
  2770. else:
  2771. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2772. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2773. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2774. #fak_walkFast_nb
  2775. if requestAction == 'fak_walkFast_nb':
  2776. actionState = 'fak_walkFast_nb'
  2777. #in
  2778. if l_requestAction != 'fak_walkFast_nb':
  2779. if l_requestAction == 'fak_walk_nb':
  2780. cur_frame = skater.getActionFrame(loop_layer)
  2781. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2782. skater.setActionFrame(cur_frame, loop_layer)
  2783. #loop
  2784. else:
  2785. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2786. #----------
  2787. if requestAction == 'reg_dropin_pos':
  2788. actionState = 'reg_dropin_pos'
  2789. #own['actionTimer'] = 10
  2790. if l_actionState != 'reg_dropin_pos':
  2791. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2792. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2793. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2794. else:
  2795. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2796. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2797. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2798. if requestAction == 'fak_dropin_pos':
  2799. actionState = 'fak_dropin_pos'
  2800. #own['actionTimer'] = 10
  2801. if l_actionState != 'fak_dropin_pos':
  2802. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2803. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2804. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2805. else:
  2806. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2807. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2808. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2809. #----------
  2810. own['actionState'] = actionState
  2811. else:
  2812. pass
  2813. own['actionState'] = actionState
  2814. return actionState
  2815. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2816. #own['requestAction'] = 'reg_dropin'
  2817. l_playing = skater.isPlayingAction(loop_layer)
  2818. t_playing = skater.isPlayingAction(trans_layer)
  2819. if l_playing == 1 and t_playing == 1:
  2820. skater.stopAction(loop_layer)
  2821. trucks.stopAction(loop_layer)
  2822. deck.stopAction(loop_layer)
  2823. ###
  2824. if own['actionTimer'] > 0:
  2825. own['actionTimer'] -= 1
  2826. ##############
  2827. #turn off land for manuals
  2828. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2829. own['actionTimer'] = 0
  2830. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2831. actionState = updateAction(requestAction, actionState)
  2832. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2833. own['clear_request'] = 1
  2834. ###################
  2835. #debug
  2836. cur_frame = -1
  2837. trans_playing = skater.isPlayingAction(trans_layer)
  2838. if trans_playing:
  2839. cur_frame = skater.getActionFrame(trans_layer)
  2840. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2841. cur_frame = skater.getActionFrame(trans_layer)
  2842. #print(cur_frame)
  2843. def printplaying():
  2844. splaying_layers = "S: "
  2845. playing_layers = "D: "
  2846. tplaying_layers = "T: "
  2847. for x in range(9900):
  2848. if skater.isPlayingAction(x):
  2849. #if trucks.isPlayingAction(x):
  2850. #if skater.isPlayingAction(x):
  2851. splaying_layers += str(x)
  2852. splaying_layers += " "
  2853. if deck.isPlayingAction(x):
  2854. #if trucks.isPlayingAction(x):
  2855. #if skater.isPlayingAction(x):
  2856. playing_layers += str(x)
  2857. playing_layers += " "
  2858. if trucks.isPlayingAction(x):
  2859. #if trucks.isPlayingAction(x):
  2860. #if skater.isPlayingAction(x):
  2861. tplaying_layers += str(x)
  2862. tplaying_layers += " "
  2863. print(splaying_layers, playing_layers, tplaying_layers)
  2864. #printplaying()
  2865. if actionState == 'empty':
  2866. #print("EMPTY ACTION!!!")
  2867. skater.stopAction(loop_layer)
  2868. deck.stopAction(loop_layer)
  2869. trucks.stopAction(loop_layer)
  2870. #set last variables
  2871. own['l_actionState'] = actionState
  2872. own['l_requestAction'] = requestAction
  2873. own['queueAction'] = queueAction
  2874. main()