Shuvit game release repo.
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

co_ActionState.py 215KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. if 'wall' in requestAction and actionTimer < 10:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. skater.stopAction(flip_layer)
  141. trucks.stopAction(flip_layer)
  142. deck.stopAction(flip_layer)
  143. skater.stopAction(trans_layer)
  144. trucks.stopAction(trans_layer)
  145. deck.stopAction(trans_layer)
  146. #check last actionState to see if an out action is needed
  147. if requestAction not in jump_overrideList:
  148. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  149. requestAction = 'reg_turnRight_out'
  150. actionState = 'reg_turnRight_out'
  151. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  152. requestAction = 'reg_turnLeft_out'
  153. actionState = 'reg_turnLeft_out'
  154. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  155. requestAction = 'fak_turnRight_out'
  156. actionState = 'fak_turnRight_out'
  157. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  158. requestAction = 'fak_turnLeft_out'
  159. actionState = 'fak_turnLeft_out'
  160. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  161. requestAction = 'reg_opos_out'
  162. actionState = 'reg_opos_out'
  163. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  164. requestAction = 'fak_opos_out'
  165. actionState = 'fak_opos_out'
  166. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  167. requestAction = 'reg_nopos_out'
  168. actionState = 'reg_nopos_out'
  169. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  170. requestAction = 'fak_nopos_out'
  171. actionState = 'fak_nopos_out'
  172. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  173. requestAction = 'reg_pump_out'
  174. actionState = 'reg_pump_out'
  175. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  176. requestAction = 'fak_pump_out'
  177. actionState = 'fak_pump_out'
  178. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  179. requestAction = 'reg_powerslide_out'
  180. actionState = 'reg_powerslide_out'
  181. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  182. requestAction = 'fak_powerslide_out'
  183. actionState = 'fak_powerslide_out'
  184. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  185. requestAction = 'reg_fs_powerslide_out'
  186. actionState = 'reg_fs_powerslide_out'
  187. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  188. requestAction = 'fak_fs_powerslide_out'
  189. actionState = 'fak_fs_powerslide_out'
  190. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  191. requestAction = 'reg_stop_out'
  192. actionState = 'reg_stop_out'
  193. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  194. requestAction = 'fak_stop_out'
  195. actionState = 'fak_stop_out'
  196. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  197. requestAction = 'reg_noseslide_out'
  198. actionState = 'reg_noseslide_out'
  199. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  200. requestAction = 'fak_noseslide_out'
  201. actionState = 'fak_noseslide_out'
  202. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  203. requestAction = 'reg_tailslide_out'
  204. actionState = 'reg_tailslide_out'
  205. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  206. requestAction = 'fak_tailslide_out'
  207. actionState = 'fak_tailslide_out'
  208. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  209. requestAction = 'reg_5050_out'
  210. actionState = 'reg_5050_out'
  211. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  212. requestAction = 'fak_5050_out'
  213. actionState = 'fak_5050_out'
  214. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  215. requestAction = 'reg_tailg_out'
  216. actionState = 'reg_tailg_out'
  217. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  218. requestAction = 'fak_tailg_out'
  219. actionState = 'fak_tailg_out'
  220. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  221. requestAction = 'reg_noseg_out'
  222. actionState = 'reg_noseg_out'
  223. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  224. requestAction = 'fak_noseg_out'
  225. actionState = 'fak_noseg_out'
  226. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  227. requestAction = 'reg_tailgr_out'
  228. actionState = 'reg_tailgr_out'
  229. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  230. requestAction = 'fak_tailgr_out'
  231. actionState = 'fak_tailgr_out'
  232. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  233. requestAction = 'reg_nosegr_out'
  234. actionState = 'reg_nosegr_out'
  235. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  236. requestAction = 'fak_nosegr_out'
  237. actionState = 'fak_nosegr_out'
  238. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  239. requestAction = 'reg_tailgl_out'
  240. actionState = 'reg_tailgl_out'
  241. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  242. requestAction = 'fak_tailgl_out'
  243. actionState = 'fak_tailgl_out'
  244. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  245. requestAction = 'reg_nosegl_out'
  246. actionState = 'reg_nosegl_out'
  247. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  248. requestAction = 'fak_nosegl_out'
  249. actionState = 'fak_nosegl_out'
  250. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  251. requestAction = 'reg_back_invert_out'
  252. actionState = 'reg_back_invert_out'
  253. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  254. requestAction = 'fak_fr_invert_out'
  255. actionState = 'fak_fr_invert_out'
  256. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  257. if requestAction == 'fak_nmanual':
  258. requestAction = 'reg-fak_nmanual'
  259. actionState = 'reg-fak_nmanual'
  260. else:
  261. requestAction = 'reg_manual_out'
  262. actionState = 'reg_manual_out'
  263. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  264. if requestAction == 'reg_nmanual':
  265. requestAction = 'fak-reg_nmanual'
  266. actionState = 'fak-reg_manual'
  267. else:
  268. requestAction = 'fak_manual_out'
  269. actionState = 'fak_manual_out'
  270. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  271. if requestAction == 'fak_manual':
  272. requestAction = 'reg-fak_manual'
  273. actionState = 'reg-fak_manual'
  274. else:
  275. requestAction = 'reg_nmanual_out'
  276. actionState = 'reg_nmanual_out'
  277. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  278. if requestAction == 'reg_manual':
  279. requestAction = 'fak-reg_manual'
  280. actionState = 'fak-reg_manual'
  281. else:
  282. requestAction = 'fak_nmanual_out'
  283. actionState = 'fak_nmanual_out'
  284. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  285. requestAction = 'reg_tailg'
  286. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  287. requestAction = 'fak_tailg'
  288. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  289. requestAction = 'reg_noseg'
  290. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  291. requestAction = 'fak_noseg'
  292. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  293. requestAction = 'reg_air-roll'
  294. actionState = 'reg_air-roll'
  295. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  296. requestAction = 'fak_air-roll'
  297. actionState = 'fak_air-roll'
  298. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  299. requestAction = 'reg_dropin'
  300. actionState = 'reg_dropin'
  301. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  302. requestAction = 'fak_dropin'
  303. actionState = 'fak_dropin'
  304. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  305. requestAction = 'reg_5050-roll'
  306. actionState = 'reg_5050-roll'
  307. #print('************************')
  308. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  309. requestAction = 'fak_5050-roll'
  310. actionState = 'fak_5050-roll'
  311. #print('************************')
  312. if l_actionState == 'fak_air_tail' and requestAction == ('reg_roll' or 'reg_manual'):
  313. requestAction = 'fak_manual'
  314. if l_actionState == 'reg_air_tail' and requestAction == ('fak_roll' or 'fak_manual'):
  315. requestAction = 'reg_manual'
  316. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  317. requestAction == 'reg_air_tail to manual'
  318. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  319. requestAction = 'fak_nmanual'
  320. if l_actionState == 'fak_air_nose' and requestAction == ('reg_roll' or 'reg_nmanual'):
  321. requestAction = 'fak_nmanual'
  322. if l_actionState == 'reg_air_nose' and requestAction == ('fak_roll' or 'fak_nmanual'):
  323. requestAction = 'reg_nmanual'
  324. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  325. requestAction == 'reg_air_nose to nmanual'
  326. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  327. requestAction = 'fak_manual'
  328. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  329. requestAction = 'reg-fak_nmanual'
  330. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  331. requestAction = 'fak-reg_nmanual'
  332. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  333. requestAction = 'reg-fak_manual'
  334. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  335. requestAction = 'fak-reg_manual'
  336. #own['actionTimer'] = 0
  337. #actionTimer = 0
  338. # if l_actionState == 'fak_nmanual' and requestAction == 'fak_manual':
  339. # own['actionState'] = 'fak_nmanual'
  340. # requestAction = 'fak_nmanual'
  341. # if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_manual':
  342. # own['actionState'] = 'fak_nmanual'
  343. # requestAction = 'fak_nmanual'
  344. # if l_actionState == 'fak_air_tail to manual' and actionTimer == 1:
  345. # requestAction = 'reg_nmanual'
  346. # own['actionState'] = 'reg_nmanual'
  347. # actionTimer = 0
  348. # own['actionTimer'] = 0
  349. # if l_actionState == 'reg_air_tail to manual' and actionTimer == 1:
  350. # actionTimer = 0
  351. # own['actionTimer'] = 0
  352. # own['actionState'] = 'fak_nmanual'
  353. # requestAction = 'fak_nmanual'
  354. # if requestAction == 'reg_manual' and l_actionState == 'fak_air_tail to manual':
  355. # requestAction = 'fak-reg_nmanual'
  356. # if requestAction == 'fak_manual' and l_actionState == 'reg_air_tail to manual':
  357. # requestAction = 'reg-fak_nmanual'
  358. # if requestAction == 'reg_manual' and l_actionState == 'fak-reg_nmanual':
  359. # requestAction == 'reg_nmanual'
  360. # if requestAction == 'fak_manual' and l_actionState == 'reg-fak_nmanual':
  361. # requestAction == 'fak_nmanual'
  362. else:
  363. print("action over written")
  364. def updateAction(requestAction, actionState):
  365. try:
  366. flip_start_frame = own['flip_start_lay']
  367. flipspeed = own['flipspeed']
  368. except:
  369. flip_start_frame = 1
  370. flipspeed = .6
  371. ###############################
  372. #one shot actions
  373. ###############################
  374. if requestAction in oneshotActions_list:
  375. if requestAction == 'reg_land' and own["grindHit"] == False:
  376. skater.stopAction(loop_layer)
  377. trucks.stopAction(loop_layer)
  378. deck.stopAction(loop_layer)
  379. skater.stopAction(trans_layer)
  380. trucks.stopAction(trans_layer)
  381. deck.stopAction(trans_layer)
  382. print("stopping loop and trans")
  383. actionState = 'reg_land'
  384. requestAction = 'reg_land'
  385. own['actionTimer'] = 37
  386. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  388. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  389. print("play land")
  390. if requestAction == 'fak_land' and own["grindHit"] == False:
  391. actionState = 'fak_land'
  392. requestAction = 'fak_land'
  393. skater.stopAction(loop_layer)
  394. trucks.stopAction(loop_layer)
  395. deck.stopAction(loop_layer)
  396. skater.stopAction(trans_layer)
  397. trucks.stopAction(trans_layer)
  398. deck.stopAction(trans_layer)
  399. own['actionTimer'] = 37
  400. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  401. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  402. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  403. print("play land")
  404. if requestAction == 'reg_dropin':
  405. actionState = 'reg_dropin'
  406. own['actionTimer'] = 28
  407. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  408. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  409. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  410. if requestAction == 'fak_dropin':
  411. actionState = 'fak_dropin'
  412. own['actionTimer'] = 28
  413. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  414. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  415. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  416. if requestAction == 'reg_turnRight_out':
  417. actionState = 'reg_turnRight_out'
  418. own['actionTimer'] = 19
  419. trans_playing = skater.isPlayingAction(trans_layer)
  420. if trans_playing:
  421. cur_frame = skater.getActionFrame(trans_layer)
  422. if trans_playing and cur_frame > .5:
  423. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  424. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  425. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  426. own['actionTimer'] = (10 - cur_frame) *2
  427. else:
  428. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  429. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  430. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  431. if requestAction == 'reg_turnLeft_out':
  432. actionState = 'reg_turnLeft_out'
  433. own['actionTimer'] = 19
  434. trans_playing = skater.isPlayingAction(trans_layer)
  435. if trans_playing:
  436. cur_frame = skater.getActionFrame(trans_layer)
  437. if trans_playing and cur_frame > .5:
  438. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  439. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  440. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  441. own['actionTimer'] = (10 - cur_frame) *2
  442. else:
  443. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  444. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  445. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  446. if requestAction == 'fak_turnRight_out':
  447. actionState = 'fak_turnRight_out'
  448. own['actionTimer'] = 19
  449. trans_playing = skater.isPlayingAction(trans_layer)
  450. if trans_playing:
  451. cur_frame = skater.getActionFrame(trans_layer)
  452. if trans_playing and cur_frame > .5:
  453. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  454. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  455. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  456. own['actionTimer'] = (10 - cur_frame) *2
  457. else:
  458. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  459. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  460. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  461. if requestAction == 'fak_turnLeft_out':
  462. actionState = 'fak_turnLeft_out'
  463. own['actionTimer'] = 19
  464. trans_playing = skater.isPlayingAction(trans_layer)
  465. if trans_playing:
  466. cur_frame = skater.getActionFrame(trans_layer)
  467. if trans_playing and cur_frame > .5:
  468. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  469. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  470. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  471. own['actionTimer'] = (10 - cur_frame) *2
  472. else:
  473. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  474. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  475. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  476. if requestAction == 'reg_opos_out':
  477. actionState = 'reg_opos_out'
  478. own['actionTimer'] = 19
  479. trans_playing = skater.isPlayingAction(trans_layer)
  480. if trans_playing:
  481. cur_frame = skater.getActionFrame(trans_layer)
  482. if trans_playing and cur_frame > .5:
  483. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  484. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  485. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  486. own['actionTimer'] = cur_frame
  487. else:
  488. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  489. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  490. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  491. if requestAction == 'fak_opos_out':
  492. actionState = 'fak_opos_out'
  493. own['actionTimer'] = 19
  494. trans_playing = skater.isPlayingAction(trans_layer)
  495. if trans_playing:
  496. cur_frame = skater.getActionFrame(trans_layer)
  497. if trans_playing and cur_frame > .5:
  498. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  499. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  500. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  501. own['actionTimer'] = cur_frame
  502. else:
  503. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  504. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  505. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. if requestAction == 'reg_nopos_out':
  507. actionState = 'reg_nopos_out'
  508. own['actionTimer'] = 19
  509. trans_playing = skater.isPlayingAction(trans_layer)
  510. if trans_playing:
  511. cur_frame = skater.getActionFrame(trans_layer)
  512. if trans_playing and cur_frame > .5:
  513. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  514. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  515. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. own['actionTimer'] = cur_frame
  517. else:
  518. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  519. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  520. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. if requestAction == 'fak_nopos_out':
  522. actionState = 'fak_nopos_out'
  523. own['actionTimer'] = 19
  524. trans_playing = skater.isPlayingAction(trans_layer)
  525. if trans_playing:
  526. cur_frame = skater.getActionFrame(trans_layer)
  527. if trans_playing and cur_frame > .5:
  528. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  529. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  530. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  531. own['actionTimer'] = cur_frame
  532. else:
  533. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  534. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  535. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  536. if requestAction == 'reg_pump_out':
  537. actionState = 'reg_pump_out'
  538. own['actionTimer'] = 39
  539. trans_playing = skater.isPlayingAction(trans_layer)
  540. if trans_playing:
  541. cur_frame = skater.getActionFrame(trans_layer)
  542. if trans_playing and cur_frame > .5:
  543. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  544. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  545. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  546. own['actionTimer'] = cur_frame
  547. else:
  548. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  549. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  550. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  551. if requestAction == 'fak_pump_out':
  552. actionState = 'fak_pump_out'
  553. own['actionTimer'] = 39#19
  554. trans_playing = skater.isPlayingAction(trans_layer)
  555. if trans_playing:
  556. cur_frame = skater.getActionFrame(trans_layer)
  557. if trans_playing and cur_frame > .5:
  558. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  559. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  560. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  561. own['actionTimer'] = cur_frame
  562. else:
  563. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  564. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  565. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  566. if requestAction == 'reg_stop_out':
  567. actionState = 'reg_stop_out'
  568. own['actionTimer'] = 30
  569. trans_playing = skater.isPlayingAction(trans_layer)
  570. if trans_playing:
  571. cur_frame = skater.getActionFrame(trans_layer)
  572. if trans_playing and cur_frame > 1:
  573. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  574. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  575. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  576. own['actionTimer'] = cur_frame
  577. else:
  578. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  579. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  580. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  581. if requestAction == 'fak_stop_out':
  582. actionState = 'fak_stop_out'
  583. own['actionTimer'] = 30
  584. trans_playing = skater.isPlayingAction(trans_layer)
  585. if trans_playing:
  586. cur_frame = skater.getActionFrame(trans_layer)
  587. if trans_playing and cur_frame > 1:
  588. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  589. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  590. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  591. own['actionTimer'] = cur_frame
  592. else:
  593. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  596. if requestAction == 'reg_tailslide_out':
  597. actionState = 'reg_tailslide_out'
  598. own['actionTimer'] = 19
  599. trans_playing = skater.isPlayingAction(trans_layer)
  600. if trans_playing:
  601. cur_frame = skater.getActionFrame(trans_layer)
  602. if trans_playing and cur_frame > 1:
  603. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  604. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  605. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  606. own['actionTimer'] = cur_frame
  607. else:
  608. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  609. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  610. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  611. if requestAction == 'fak_tailslide_out':
  612. actionState = 'fak_tailslide_out'
  613. own['actionTimer'] = 19
  614. trans_playing = skater.isPlayingAction(trans_layer)
  615. if trans_playing:
  616. cur_frame = skater.getActionFrame(trans_layer)
  617. if trans_playing and cur_frame > 1:
  618. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  619. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  620. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  621. own['actionTimer'] = cur_frame
  622. else:
  623. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  624. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  625. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  626. if requestAction == 'reg_noseslide_out':
  627. actionState = 'reg_noseslide_out'
  628. own['actionTimer'] = 19
  629. trans_playing = skater.isPlayingAction(trans_layer)
  630. if trans_playing:
  631. cur_frame = skater.getActionFrame(trans_layer)
  632. if trans_playing and cur_frame > 1:
  633. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  634. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  635. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  636. own['actionTimer'] = cur_frame
  637. else:
  638. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  639. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  640. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  641. if requestAction == 'fak_noseslide_out':
  642. actionState = 'fak_noseslide_out'
  643. own['actionTimer'] = 19
  644. trans_playing = skater.isPlayingAction(trans_layer)
  645. if trans_playing:
  646. cur_frame = skater.getActionFrame(trans_layer)
  647. if trans_playing and cur_frame > 1:
  648. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  649. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  650. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  651. own['actionTimer'] = cur_frame
  652. else:
  653. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  654. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  655. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  656. if requestAction == 'reg_5050_out':
  657. actionState = 'reg_5050_out'
  658. own['actionTimer'] = 5
  659. trans_playing = skater.isPlayingAction(trans_layer)
  660. if trans_playing:
  661. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  662. if trans_playing and cur_frame > 1:
  663. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  664. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  665. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  666. own['actionTimer'] = cur_frame
  667. else:
  668. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  669. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  670. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  671. if requestAction == 'fak_5050_out':
  672. actionState = 'fak_5050_out'
  673. own['actionTimer'] = 5
  674. trans_playing = skater.isPlayingAction(trans_layer)
  675. if trans_playing:
  676. cur_frame = skater.getActionFrame(trans_layer)
  677. if trans_playing and cur_frame > 1:
  678. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  681. own['actionTimer'] = cur_frame
  682. else:
  683. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_noseg_out':
  687. actionState = 'reg_noseg_out'
  688. own['requestAction'] = 'reg_noseg_out'
  689. own['actionTimer'] = 9
  690. trans_playing = skater.isPlayingAction(trans_layer)
  691. if trans_playing:
  692. cur_frame = skater.getActionFrame(trans_layer)
  693. if trans_playing and cur_frame > 1:
  694. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  695. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  696. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  700. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  701. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  702. if requestAction == 'fak_noseg_out':
  703. actionState = 'fak_noseg_out'
  704. own['actionTimer'] = 9
  705. own['requestAction'] = 'fak_noseg_out'
  706. trans_playing = skater.isPlayingAction(trans_layer)
  707. if trans_playing:
  708. cur_frame = skater.getActionFrame(trans_layer)
  709. if trans_playing and cur_frame > 1:
  710. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  711. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  712. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  713. own['actionTimer'] = cur_frame
  714. else:
  715. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  716. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  717. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  718. if requestAction == 'reg_tailg_out':
  719. actionState = 'reg_tailg_out'
  720. own['requestAction'] = 'reg_tailg_out'
  721. own['actionTimer'] = 9
  722. trans_playing = skater.isPlayingAction(trans_layer)
  723. if trans_playing:
  724. cur_frame = skater.getActionFrame(trans_layer)
  725. if trans_playing and cur_frame > 1:
  726. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  727. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  728. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  729. own['actionTimer'] = cur_frame
  730. else:
  731. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  732. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  733. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  734. if requestAction == 'fak_tailg_out':
  735. actionState = 'fak_tailg_out'
  736. own['actionTimer'] = 9
  737. own['requestAction'] = 'fak_tailg_out'
  738. trans_playing = skater.isPlayingAction(trans_layer)
  739. if trans_playing:
  740. cur_frame = skater.getActionFrame(trans_layer)
  741. if trans_playing and cur_frame > 1:
  742. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  743. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  745. own['actionTimer'] = cur_frame
  746. else:
  747. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  748. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  750. if requestAction == 'reg_nosegr_out':
  751. actionState = 'reg_nosegr_out'
  752. own['actionTimer'] = 9
  753. own['requestAction'] = 'reg_nosegr_out'
  754. trans_playing = skater.isPlayingAction(trans_layer)
  755. if trans_playing:
  756. cur_frame = skater.getActionFrame(trans_layer)
  757. #cur_frame -= 2
  758. if trans_playing and cur_frame > 1:
  759. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  760. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  761. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  762. own['actionTimer'] = cur_frame
  763. else:
  764. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  765. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  766. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  767. if requestAction == 'fak_nosegr_out':
  768. actionState = 'fak_nosegr_out'
  769. own['actionTimer'] = 9
  770. own['requestAction'] = 'fak_nosegr_out'
  771. trans_playing = skater.isPlayingAction(trans_layer)
  772. if trans_playing:
  773. cur_frame = skater.getActionFrame(trans_layer)
  774. if trans_playing and cur_frame > 1:
  775. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  776. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  777. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  778. own['actionTimer'] = cur_frame
  779. else:
  780. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  783. if requestAction == 'reg_tailgr_out':
  784. actionState = 'reg_tailgr_out'
  785. own['actionTimer'] = 9
  786. own['requestAction'] = 'reg_tailgr_out'
  787. trans_playing = skater.isPlayingAction(trans_layer)
  788. if trans_playing:
  789. cur_frame = skater.getActionFrame(trans_layer)
  790. if trans_playing and cur_frame > 1:
  791. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  792. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  793. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. own['actionTimer'] = cur_frame
  795. else:
  796. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  797. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  798. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. if requestAction == 'fak_tailgr_out':
  800. actionState = 'fak_tailgr_out'
  801. own['actionTimer'] = 9
  802. own['requestAction'] = 'fak_tailgr_out'
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer)
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  808. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  809. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  813. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  814. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. if requestAction == 'reg_nosegl_out':
  816. actionState = 'reg_nosegl_out'
  817. own['actionTimer'] = 9
  818. own['requestAction'] = 'reg_nosegl_out'
  819. trans_playing = skater.isPlayingAction(trans_layer)
  820. if trans_playing:
  821. cur_frame = skater.getActionFrame(trans_layer)
  822. if trans_playing and cur_frame > 1:
  823. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  824. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  825. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  826. own['actionTimer'] = cur_frame
  827. else:
  828. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  831. if requestAction == 'fak_nosegl_out':
  832. actionState = 'fak_nosegl_out'
  833. own['actionTimer'] = 9
  834. own['requestAction'] = 'fak_nosegl_out'
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. if trans_playing and cur_frame > 1:
  839. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  842. own['actionTimer'] = cur_frame
  843. else:
  844. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'reg_tailgl_out':
  848. actionState = 'reg_tailgl_out'
  849. own['actionTimer'] = 9
  850. own['requestAction'] = 'reg_tailgl_out'
  851. trans_playing = skater.isPlayingAction(trans_layer)
  852. if trans_playing:
  853. cur_frame = skater.getActionFrame(trans_layer)
  854. #cur_frame -= 2
  855. if trans_playing and cur_frame > 1:
  856. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  859. own['actionTimer'] = cur_frame
  860. else:
  861. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  863. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  864. if requestAction == 'fak_tailgl_out':
  865. actionState = 'fak_tailgl_out'
  866. own['actionTimer'] = 9
  867. own['requestAction'] = 'fak_tailgl_out'
  868. trans_playing = skater.isPlayingAction(trans_layer)
  869. if trans_playing:
  870. cur_frame = skater.getActionFrame(trans_layer)
  871. #cur_frame -= 2
  872. if trans_playing and cur_frame > 1:
  873. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  874. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  875. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  876. own['actionTimer'] = cur_frame
  877. else:
  878. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  879. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  880. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  881. if requestAction == 'reg_manual_out':
  882. actionState = 'reg_manual_out'
  883. own['actionTimer'] = 9
  884. trans_playing = skater.isPlayingAction(trans_layer)
  885. if trans_playing:
  886. cur_frame = skater.getActionFrame(trans_layer)
  887. if trans_playing and cur_frame > 1:
  888. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  890. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  891. own['actionTimer'] = cur_frame
  892. else:
  893. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  896. if requestAction == 'fak_manual_out':
  897. actionState = 'fak_manual_out'
  898. own['actionTimer'] = 9
  899. trans_playing = skater.isPlayingAction(trans_layer)
  900. if trans_playing:
  901. cur_frame = skater.getActionFrame(trans_layer)
  902. if trans_playing and cur_frame > 1:
  903. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  906. own['actionTimer'] = cur_frame
  907. else:
  908. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  910. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  911. if requestAction == 'reg_nmanual_out':
  912. actionState = 'reg_nmanual_out'
  913. own['actionTimer'] = 9
  914. trans_playing = skater.isPlayingAction(trans_layer)
  915. if trans_playing:
  916. cur_frame = skater.getActionFrame(trans_layer)
  917. if trans_playing and cur_frame > 1:
  918. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  920. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  921. own['actionTimer'] = cur_frame
  922. else:
  923. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  924. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  925. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  926. if requestAction == 'fak_nmanual_out':
  927. actionState = 'fak_nmanual_out'
  928. own['actionTimer'] = 9
  929. trans_playing = skater.isPlayingAction(trans_layer)
  930. if trans_playing:
  931. cur_frame = skater.getActionFrame(trans_layer)
  932. if trans_playing and cur_frame > 1:
  933. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  934. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  935. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  936. own['actionTimer'] = cur_frame
  937. else:
  938. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  939. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  940. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  941. if requestAction == 'reg-fak_nmanual':
  942. own['actionTimer'] = 9
  943. actionState = 'reg-fak_nmanual'
  944. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  946. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  947. if requestAction == 'fak-reg_nmanual':
  948. own['actionTimer'] = 9
  949. actionState = 'fak-reg_nmanual'
  950. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  951. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  952. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  953. if requestAction == 'reg-fak_manual':
  954. own['actionTimer'] = 9
  955. actionState = 'reg-fak_manual'
  956. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  959. if requestAction == 'fak-reg_manual':
  960. own['actionTimer'] = 9
  961. actionState = 'fak-reg_manual'
  962. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  963. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  964. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  965. if requestAction == 'reg_brfoot':
  966. actionState = 'reg_brfoot'
  967. own['actionTimer'] = 40
  968. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  969. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  970. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  971. if requestAction == 'fak_brfoot':
  972. actionState = 'fak_brfoot'
  973. own['actionTimer'] = 40
  974. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  975. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  976. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  977. if requestAction == 'reg_frfoot':
  978. actionState = 'reg_frfoot'
  979. own['actionTimer'] = 40
  980. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  981. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  982. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  983. if requestAction == 'fak_frfoot':
  984. actionState = 'fak_frfoot'
  985. own['actionTimer'] = 40
  986. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  987. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  988. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  989. if requestAction == 'reg_blfoot':
  990. print("playing blfoot broke")
  991. actionState = 'reg_blfoot'
  992. own['actionTimer'] = 40
  993. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  994. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  995. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  996. if requestAction == 'fak_blfoot':
  997. actionState = 'fak_blfoot'
  998. own['actionTimer'] = 40
  999. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1000. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1001. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1002. if requestAction == 'reg_flfoot':
  1003. actionState = 'reg_flfoot'
  1004. own['actionTimer'] = 40
  1005. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1006. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1007. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1008. if requestAction == 'fak_flfoot':
  1009. actionState = 'fak_flfoot'
  1010. own['actionTimer'] = 40
  1011. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1012. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1013. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1014. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1015. own['actionTimer'] = 70
  1016. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1018. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1019. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1020. own['actionTimer'] = 70
  1021. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1022. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1023. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1024. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1025. own['actionTimer'] = 70
  1026. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1028. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1029. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1030. own['actionTimer'] = 70
  1031. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1032. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1033. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1034. if requestAction == 'reg_manual_revert_ccw':
  1035. own['actionTimer'] = 21
  1036. own['actionState'] = 'reg_manual_revert_ccw'
  1037. actionState = 'reg_manual_revert_ccw'
  1038. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1039. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1040. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1041. if requestAction == 'fak_manual_revert_ccw':
  1042. own['actionTimer'] = 21
  1043. own['actionState'] = 'fak_manual_revert_ccw'
  1044. actionState = 'fak_manual_revert_ccw'
  1045. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1046. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1047. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1048. if requestAction == 'reg_manual_revert_cw':
  1049. own['actionTimer'] = 21
  1050. own['actionState'] = 'reg_manual_revert_cw'
  1051. actionState = 'reg_manual_revert_cw'
  1052. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1053. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1054. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1055. if requestAction == 'fak_manual_revert_cw':
  1056. own['actionTimer'] = 21
  1057. own['actionState'] = 'fak_manual_revert_cw'
  1058. actionState = 'fak_manual_revert_cw'
  1059. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1060. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1061. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1062. if requestAction == 'revert1':
  1063. own['actionTimer'] = 18
  1064. own['actionState'] = 'revert1'
  1065. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1066. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1067. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1068. if requestAction == 'revert2':
  1069. own['actionTimer'] = 18
  1070. own['actionState'] = 'revert2'
  1071. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1072. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1073. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1074. if requestAction == 'revert3':
  1075. own['actionTimer'] = 18
  1076. own['actionState'] = 'revert3'
  1077. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1078. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1079. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1080. if requestAction == 'revert4':
  1081. own['actionTimer'] = 18
  1082. own['actionState'] = 'revert4'
  1083. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1084. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1085. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1086. if requestAction == 'reg_ollie':
  1087. print("*****reg ollie act")
  1088. actionState = 'reg_ollie'
  1089. own['actionState'] = 'reg_ollie'
  1090. own['actionTimer'] = 28
  1091. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. if requestAction == 'fak_ollie':
  1095. actionState = 'fak_ollie'
  1096. own['actionTimer'] = 28
  1097. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. if requestAction == 'reg_nollie':
  1101. actionState = 'reg_nollie'
  1102. own['actionTimer'] = 38
  1103. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. if requestAction == 'fak_nollie':
  1107. actionState = 'fak_nollie'
  1108. own['actionTimer'] = 38
  1109. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. if requestAction == 'reg_kickflip':
  1113. actionState = 'reg_kickflip'
  1114. own['actionTimer'] = 38
  1115. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. if requestAction == 'fak_kickflip':
  1119. actionState = 'fak_kickflip'
  1120. own['actionTimer'] = 38
  1121. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. if requestAction == 'reg_varial_kickflip':
  1125. actionState = 'reg_varial_kickflip'
  1126. own['actionTimer'] = 38
  1127. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. if requestAction == 'fak_varial_kickflip':
  1131. actionState = 'fak_varial_kickflip'
  1132. own['actionTimer'] = 38
  1133. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. if requestAction == 'reg_nollie_varial_kickflip':
  1137. actionState = 'reg_nollie_varial_kickflip'
  1138. own['actionTimer'] = 38
  1139. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. if requestAction == 'fak_nollie_varial_kickflip':
  1143. actionState = 'fak_nollie_varial_kickflip'
  1144. own['actionTimer'] = 38
  1145. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. if requestAction == 'reg_nollie_varial_heelflip':
  1149. actionState = 'reg_nollie_varial_heelflip'
  1150. own['actionTimer'] = 38
  1151. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. if requestAction == 'fak_nollie_varial_heelflip':
  1155. actionState = 'fak_nollie_varial_heelflip'
  1156. own['actionTimer'] = 38
  1157. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. if requestAction == 'reg_varial_heelflip':
  1161. actionState = 'reg_varial_heelflip'
  1162. own['actionTimer'] = 38
  1163. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. if requestAction == 'fak_varial_heelflip':
  1167. actionState = 'fak_nollie_varial_heelflip'
  1168. own['actionTimer'] = 38
  1169. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. if requestAction == 'reg_nollie_kickflip':
  1173. actionState = 'reg_nollie_kickflip'
  1174. own['actionTimer'] = 38
  1175. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. if requestAction == 'fak_nollie_kickflip':
  1179. actionState = 'fak_nollie_kickflip'
  1180. own['actionTimer'] = 38
  1181. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. if requestAction == 'reg_heelflip':
  1185. actionState = 'reg_heelflip'
  1186. own['actionTimer'] = 38
  1187. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. if requestAction == 'fak_heelflip':
  1191. actionState = 'fak_heelflip'
  1192. own['actionTimer'] = 38
  1193. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. if requestAction == 'reg_nollie_heelflip':
  1197. actionState = 'reg_nollie_heelflip'
  1198. own['actionTimer'] = 38
  1199. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. if requestAction == 'fak_nollie_heelflip':
  1203. actionState = 'fak_nollie_heelflip'
  1204. own['actionTimer'] = 38
  1205. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. if requestAction == 'reg_shovit':
  1209. actionState = 'reg_shovit'
  1210. own['actionTimer'] = 38
  1211. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. if requestAction == 'fak_shovit':
  1215. actionState = 'fak_shovit'
  1216. own['actionTimer'] = 38
  1217. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. if requestAction == 'reg_shovit360':
  1221. actionState = 'reg_shovit360'
  1222. own['actionTimer'] = 38
  1223. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. if requestAction == 'fak_shovit360':
  1227. actionState = 'fak_shovit360'
  1228. own['actionTimer'] = 38
  1229. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. if requestAction == 'reg_fsshovit360':
  1233. actionState = 'reg_fsshovit360'
  1234. own['actionTimer'] = 38
  1235. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. if requestAction == 'fak_fsshovit360':
  1239. actionState = 'fak_fsshovit360'
  1240. own['actionTimer'] = 38
  1241. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. if requestAction == 'reg_nollie_shovit':
  1245. actionState = 'reg_nollie_shovit'
  1246. own['actionTimer'] = 38
  1247. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. if requestAction == 'fak_nollie_shovit':
  1251. actionState = 'fak_nollie_shovit'
  1252. own['actionTimer'] = 38
  1253. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'reg_fsshovit':
  1257. actionState = 'reg_fsshovit'
  1258. own['actionTimer'] = 38
  1259. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. if requestAction == 'fak_fsshovit':
  1263. actionState = 'fak_fsshovit'
  1264. own['actionTimer'] = 38
  1265. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. if requestAction == 'reg_nollie_fsshovit':
  1269. actionState = 'reg_nollie_fsshovit'
  1270. own['actionTimer'] = 38
  1271. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. if requestAction == 'fak_nollie_fsshovit':
  1275. actionState = 'fak_nollie_fsshovit'
  1276. own['actionTimer'] = 38
  1277. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. if requestAction == 'reg_nollie_shovit360':
  1281. actionState = 'reg_nollie_shovit360'
  1282. own['actionTimer'] = 38
  1283. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'fak_nollie_shovit360':
  1287. actionState = 'fak_nollie_shovit360'
  1288. own['actionTimer'] = 38
  1289. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. if requestAction == 'reg_nollie_fsshovit':
  1293. actionState = 'reg_nollie_fsshovit'
  1294. own['actionTimer'] = 38
  1295. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. if requestAction == 'fak_nollie_fsshovit':
  1299. actionState = 'fak_nollie_fsshovit'
  1300. own['actionTimer'] = 38
  1301. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. #reg_jump
  1305. if requestAction == 'reg_jump':
  1306. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1307. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1308. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1309. #fak_jump
  1310. if requestAction == 'fak_jump':
  1311. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1312. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1313. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1314. #reg_onboard
  1315. if requestAction == 'reg_onboard':
  1316. actionState = 'reg_onboard'
  1317. skater.stopAction(loop_layer)
  1318. deck.stopAction(loop_layer)
  1319. trucks.stopAction(loop_layer)
  1320. skater.stopAction(trans_layer)
  1321. deck.stopAction(trans_layer)
  1322. trucks.stopAction(trans_layer)
  1323. own['actionTimer'] = 40
  1324. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1325. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1326. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1327. if requestAction == 'fak_onboard':
  1328. actionState = 'fak_onboard'
  1329. skater.stopAction(loop_layer)
  1330. deck.stopAction(loop_layer)
  1331. trucks.stopAction(loop_layer)
  1332. skater.stopAction(trans_layer)
  1333. deck.stopAction(trans_layer)
  1334. trucks.stopAction(trans_layer)
  1335. own['actionTimer'] = 40
  1336. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1338. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1339. if requestAction == 'reg_offboard':
  1340. actionState = 'reg_offboard'
  1341. skater.stopAction(loop_layer)
  1342. deck.stopAction(loop_layer)
  1343. trucks.stopAction(loop_layer)
  1344. skater.stopAction(trans_layer)
  1345. deck.stopAction(trans_layer)
  1346. trucks.stopAction(trans_layer)
  1347. own['actionTimer'] = 40
  1348. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1350. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1351. if requestAction == 'fak_offboard':
  1352. actionState = 'fak_offboard'
  1353. skater.stopAction(loop_layer)
  1354. deck.stopAction(loop_layer)
  1355. trucks.stopAction(loop_layer)
  1356. skater.stopAction(trans_layer)
  1357. deck.stopAction(trans_layer)
  1358. trucks.stopAction(trans_layer)
  1359. own['actionTimer'] = 40
  1360. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1361. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1362. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1363. if requestAction == 'reg_powerslide_out':
  1364. actionState = 'reg_powerslide_out'
  1365. own['actionTimer'] = 40
  1366. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1367. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1368. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1369. if requestAction == 'fak_powerslide_out':
  1370. actionState = 'fak_powerslide_out'
  1371. own['actionTimer'] = 40
  1372. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1373. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1374. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1375. if requestAction == 'reg_fs_powerslide_out':
  1376. actionState = 'reg_fs_powerslide_out'
  1377. own['actionTimer'] = 40
  1378. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1379. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1380. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1381. if requestAction == 'fak_fs_powerslide_out':
  1382. actionState = 'fak_fs_powerslide_out'
  1383. own['actionTimer'] = 40
  1384. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1385. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1386. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1387. if requestAction == 'fak-reg_5050':
  1388. actionState = 'fak-reg_5050'
  1389. own['actionTimer'] = 10
  1390. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1391. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1392. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1393. if requestAction == 'reg-fak_5050':
  1394. actionState = 'fak-reg_5050'
  1395. own['actionTimer'] = 10
  1396. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1397. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1398. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1399. if requestAction == 'fak-reg_roll':
  1400. actionState = 'fak-reg_roll'
  1401. own['actionTimer'] = 10
  1402. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1403. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1404. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1405. if requestAction == 'reg-fak_roll':
  1406. actionState = 'fak-reg_roll'
  1407. own['actionTimer'] = 10
  1408. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1409. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1410. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1411. if requestAction == 'reg_hippy':
  1412. actionState = 'reg_hippy'
  1413. own['actionTimer'] = 60
  1414. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1415. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1416. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1417. if requestAction == 'fak_hippy':
  1418. actionState = 'fak_hippy'
  1419. own['actionTimer'] = 60
  1420. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1421. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1422. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1423. if requestAction == 'reg_hippy_ncw':
  1424. actionState = 'reg_hippy_ncw'
  1425. own['actionTimer'] = 60
  1426. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1427. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1428. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1429. if requestAction == 'reg_hippy_nccw':
  1430. actionState = 'reg_hippy_nccw'
  1431. own['actionTimer'] = 60
  1432. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1433. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1434. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1435. if requestAction == 'fak_hippy_ncw':
  1436. actionState = 'fak_hippy_ncw'
  1437. own['actionTimer'] = 60
  1438. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1439. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1440. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1441. if requestAction == 'fak_hippy_nccw':
  1442. actionState = 'fak_hippy_nccw'
  1443. own['actionTimer'] = 60
  1444. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1445. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1446. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1447. if requestAction == 'reg_air-roll':
  1448. actionState = 'reg_air-roll'
  1449. own['actionTimer'] = 10
  1450. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1451. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1452. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1453. if requestAction == 'fak_air-roll':
  1454. actionState = 'fak_air-roll'
  1455. own['actionTimer'] = 10
  1456. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1457. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1458. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1459. if requestAction == 'reg_5050-roll':
  1460. actionState = 'reg_5050-roll'
  1461. own['actionTimer'] = 10
  1462. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1463. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1464. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1465. if requestAction == 'fak_5050-roll':
  1466. actionState = 'fak_5050-roll'
  1467. own['actionTimer'] = 10
  1468. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1469. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1470. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1471. if requestAction == 'reg_back_invert_out':
  1472. own['actionTimer'] = 60
  1473. actionState = 'reg_back_invert_out'
  1474. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1475. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1476. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1477. if requestAction == 'fak_fr_invert_out':
  1478. own['actionTimer'] = 60
  1479. actionState = 'fak_fr_invert_out'
  1480. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1481. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1482. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1483. if requestAction == 'reg_throw':
  1484. own['actionTimer'] = 40
  1485. actionState = 'reg_throw'
  1486. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1487. if requestAction == 'fak_throw':
  1488. own['actionTimer'] = 40
  1489. actionState = 'fak_throw'
  1490. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1491. if requestAction == 'reg_fall1':
  1492. own['actionTimer'] = 50
  1493. actionState = 'reg_fall1'
  1494. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1495. if requestAction == 'reg_air_tail to manual':
  1496. own['actionTimer'] = 20
  1497. actionState = 'reg_air_tail to manual'
  1498. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1499. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1500. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1501. if l_requestAction == 'fak_air_tail to manual':
  1502. own['actionTimer'] = 20
  1503. actionState = 'fak_air_tail to manual'
  1504. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1505. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1506. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1507. if requestAction == 'reg_air_nose to manual':
  1508. own['actionTimer'] = 20
  1509. actionState = 'reg_air_nose to nmanual'
  1510. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1513. if l_requestAction == 'fak_air_nose to manual':
  1514. own['actionTimer'] = 20
  1515. actionState = 'fak_air_tail to nmanual'
  1516. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1517. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1518. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1519. #reg_dropin_pos_out
  1520. # if requestAction == 'reg_dropin_pos_out':
  1521. # own['actionTimer'] = 60
  1522. # actionState = 'reg_back_invert_out'
  1523. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1524. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1525. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1526. # if requestAction == 'fak_fr_invert_out':
  1527. # own['actionTimer'] = 60
  1528. # actionState = 'fak_dropin_pos_out'
  1529. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1530. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1531. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1532. #
  1533. #
  1534. #
  1535. #own['actionState'] = actionState
  1536. #own['requestAction'] = requestAction
  1537. #######################################
  1538. #loop actions
  1539. ######################################
  1540. #check if request is possible
  1541. #if requestAction in requestActions_list:
  1542. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1543. #print(requestAction)
  1544. #reg_turnLeft
  1545. if requestAction == 'reg_turnLeft':
  1546. actionState = 'reg_turnLeft'
  1547. #in
  1548. if l_actionState != 'reg_turnLeft':
  1549. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1550. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1551. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1552. #loop
  1553. else:
  1554. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1555. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1556. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1557. #reg_turnRight
  1558. if requestAction == 'reg_turnRight':
  1559. actionState = 'reg_turnRight'
  1560. #in
  1561. if l_actionState != 'reg_turnRight':
  1562. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1563. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1564. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1565. #loop
  1566. else:
  1567. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1568. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1569. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1570. if requestAction == 'reg_turnRight_out':
  1571. pass
  1572. #fak_turnLeft
  1573. if requestAction == 'fak_turnLeft':
  1574. actionState = 'fak_turnLeft'
  1575. #in
  1576. if l_actionState != 'fak_turnLeft':
  1577. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1578. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1579. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1580. #loop
  1581. else:
  1582. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1583. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1584. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1585. #fak_turnRight
  1586. if requestAction == 'fak_turnRight':
  1587. actionState = 'fak_turnRight'
  1588. #in
  1589. if l_actionState != 'fak_turnRight':
  1590. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1591. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1592. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1593. #loop
  1594. else:
  1595. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1596. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1597. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1598. #reg_fs_powerslide
  1599. if requestAction == 'reg_fs_powerslide':
  1600. actionState = 'reg_fs_powerslide'
  1601. if l_actionState != 'reg_fs_powerslide':
  1602. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1603. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1604. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1605. else:
  1606. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1607. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1608. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1609. #reg_powerslide
  1610. if requestAction == 'reg_powerslide':
  1611. actionState = 'reg_powerslide'
  1612. if l_actionState != 'reg_powerslide':
  1613. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1614. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1615. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1616. else:
  1617. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1618. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1619. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1620. #fak_fs_powerslide
  1621. if requestAction == 'fak_fs_powerslide':
  1622. actionState = 'fak_fs_powerslide'
  1623. if l_actionState != 'fak_fs_powerslide':
  1624. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1625. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1626. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1627. else:
  1628. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1629. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1630. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1631. #fak_powerslide
  1632. if requestAction == 'fak_powerslide':
  1633. actionState = 'fak_powerslide'
  1634. if l_actionState != 'fak_powerslide':
  1635. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1636. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1637. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1638. else:
  1639. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1640. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1641. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1642. #reg_roll
  1643. if requestAction == 'reg_roll':
  1644. if l_actionState == 'reg_pump':
  1645. trans_playing = skater.isPlayingAction(trans_layer)
  1646. if trans_playing:
  1647. cur_frame = skater.getActionFrame(trans_layer)
  1648. #cur_frame -= 2
  1649. if trans_playing and cur_frame > 1:
  1650. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1651. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1652. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1653. #print(cur_frame)
  1654. else:
  1655. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1656. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1657. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1658. if l_actionState == 'reg_opos':
  1659. trans_playing = skater.isPlayingAction(trans_layer)
  1660. if trans_playing:
  1661. cur_frame = skater.getActionFrame(trans_layer)
  1662. if trans_playing and cur_frame > 1:
  1663. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1664. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1665. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1666. else:
  1667. own['actionTimer'] = 20
  1668. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1669. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1670. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1671. if l_actionState == 'reg_nopos':
  1672. flipping = skater.isPlayingAction(flip_layer)
  1673. if flipping == 0:
  1674. trans_playing = skater.isPlayingAction(trans_layer)
  1675. if trans_playing:
  1676. cur_frame = skater.getActionFrame(trans_layer)
  1677. if trans_playing and cur_frame > 1:
  1678. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1679. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1680. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1681. else:
  1682. own['actionTimer'] = 20
  1683. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1684. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1685. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1686. if l_actionState == 'reg_manual':
  1687. trans_playing = skater.isPlayingAction(trans_layer)
  1688. if trans_playing:
  1689. cur_frame = skater.getActionFrame(trans_layer)
  1690. cur_frame -= 2
  1691. if trans_playing and cur_frame > 1:
  1692. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1693. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1694. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1695. else:
  1696. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1699. if l_actionState == 'reg_nmanual':
  1700. trans_playing = skater.isPlayingAction(trans_layer)
  1701. if trans_playing:
  1702. cur_frame = skater.getActionFrame(trans_layer)
  1703. cur_frame -= 2
  1704. if trans_playing and cur_frame > 1:
  1705. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1706. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1707. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1708. else:
  1709. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1712. if l_actionState == 'reg_turnLeft':
  1713. trans_playing = skater.isPlayingAction(trans_layer)
  1714. if trans_playing:
  1715. cur_frame = skater.getActionFrame(trans_layer)
  1716. if trans_playing and cur_frame > 1:
  1717. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1718. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1720. else:
  1721. own['actionTimer'] = 20
  1722. requestAction = 'reg_turnLeft_out'
  1723. actionState = 'reg_turnLeft_out'
  1724. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1725. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1726. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1727. if l_actionState == 'reg_Right':
  1728. trans_playing = skater.isPlayingAction(trans_layer)
  1729. if trans_playing:
  1730. cur_frame = skater.getActionFrame(trans_layer)
  1731. if trans_playing and cur_frame > 1:
  1732. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1733. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1735. else:
  1736. own['actionTimer'] = 20
  1737. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1738. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1739. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1740. if requestAction == 'reg_roll':
  1741. actionState = 'reg_roll'
  1742. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1743. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1744. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1745. #fak_roll
  1746. if requestAction == 'fak_roll':
  1747. if l_actionState == 'fak_pump':
  1748. trans_playing = skater.isPlayingAction(trans_layer)
  1749. if trans_playing:
  1750. cur_frame = skater.getActionFrame(trans_layer)
  1751. if trans_playing and cur_frame > 1:
  1752. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1753. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1754. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1755. else:
  1756. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1757. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1758. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1759. if l_actionState == 'fak_opos':
  1760. trans_playing = skater.isPlayingAction(trans_layer)
  1761. if trans_playing:
  1762. cur_frame = skater.getActionFrame(trans_layer)
  1763. if trans_playing and cur_frame > 1:
  1764. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1765. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1766. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1767. else:
  1768. own['actionTimer'] = 20
  1769. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1770. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1771. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1772. if l_actionState == 'fak_nopos':
  1773. trans_playing = skater.isPlayingAction(trans_layer)
  1774. if trans_playing:
  1775. cur_frame = skater.getActionFrame(trans_layer)
  1776. if trans_playing and cur_frame > 1:
  1777. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1778. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1779. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1780. else:
  1781. own['actionTimer'] = 20
  1782. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1783. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1784. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1785. if l_actionState == 'fak_manual':
  1786. trans_playing = skater.isPlayingAction(trans_layer)
  1787. if trans_playing:
  1788. cur_frame = skater.getActionFrame(trans_layer)
  1789. #cur_frame -= 2
  1790. if trans_playing and cur_frame > 1:
  1791. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1792. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1793. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1794. else:
  1795. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1796. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1797. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1798. if l_actionState == 'fak_nmanual':
  1799. trans_playing = skater.isPlayingAction(trans_layer)
  1800. if trans_playing:
  1801. cur_frame = skater.getActionFrame(trans_layer)
  1802. #cur_frame -= 2
  1803. if trans_playing and cur_frame > 1:
  1804. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1805. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1806. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1807. else:
  1808. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1809. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1810. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1811. if l_actionState == 'fak_turnLeft':
  1812. trans_playing = skater.isPlayingAction(trans_layer)
  1813. if trans_playing:
  1814. cur_frame = skater.getActionFrame(trans_layer)
  1815. #cur_frame -= 2
  1816. if trans_playing and cur_frame > 1:
  1817. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1818. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1819. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1820. else:
  1821. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1822. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1823. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1824. if l_actionState == 'fak_turnRight':
  1825. trans_playing = skater.isPlayingAction(trans_layer)
  1826. if trans_playing:
  1827. cur_frame = skater.getActionFrame(trans_layer)
  1828. #cur_frame -= 2
  1829. if trans_playing and cur_frame > 1:
  1830. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1831. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1832. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1833. else:
  1834. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1835. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1836. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1837. if requestAction == 'fak_roll':
  1838. actionState = 'fak_roll'
  1839. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1840. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1841. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1842. #reg_opos
  1843. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1844. actionState = 'reg_opos'
  1845. #in
  1846. if l_actionState != 'reg_opos':
  1847. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1848. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1849. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1850. #loop
  1851. else:
  1852. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1853. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1854. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1855. #fak_opos
  1856. if requestAction == 'fak_opos':
  1857. actionState = 'fak_opos'
  1858. #in
  1859. if l_actionState != 'fak_opos':
  1860. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1861. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1862. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1863. #loop
  1864. else:
  1865. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1866. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1867. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1868. #reg_nopos
  1869. if requestAction == 'reg_nopos':
  1870. actionState = 'reg_nopos'
  1871. #in
  1872. if l_actionState != 'reg_nopos':
  1873. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1874. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1875. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1876. #loop
  1877. else:
  1878. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1879. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1880. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1881. #fak_nopos
  1882. if requestAction == 'fak_nopos':
  1883. actionState = 'fak_nopos'
  1884. #in
  1885. if l_actionState != 'fak_nopos':
  1886. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1887. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1888. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1889. #loop
  1890. else:
  1891. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1892. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1893. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1894. #reg_pump
  1895. if requestAction == 'reg_pump':
  1896. actionState = 'reg_pump'
  1897. if l_actionState != 'reg_pump':
  1898. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1899. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1900. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1901. else:
  1902. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1903. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1904. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1905. #fak_pump
  1906. if requestAction == 'fak_pump':
  1907. actionState = 'fak_pump'
  1908. if l_actionState != 'fak_pump':
  1909. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1910. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1911. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1912. else:
  1913. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1914. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1915. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1916. #reg_manual
  1917. if requestAction == 'reg_manual':
  1918. actionState = 'reg_manual'
  1919. #in
  1920. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1921. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1922. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1923. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1924. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  1925. own['actionTimer'] = 20
  1926. actionState = 'reg_air_tail to manual'
  1927. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1928. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1929. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1930. #loop
  1931. else:
  1932. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1933. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1934. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1935. #fak_manual
  1936. if requestAction == 'fak_manual':
  1937. actionState = 'fak_manual'
  1938. #in
  1939. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1940. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1941. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1942. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1943. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  1944. own['actionTimer'] = 20
  1945. actionState = 'fak_air_tail to manual'
  1946. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1947. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1948. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1949. #loop
  1950. else:
  1951. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1952. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1953. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1954. #reg_nmanual
  1955. if requestAction == 'reg_nmanual':
  1956. actionState = 'reg_nmanual'
  1957. #in
  1958. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1959. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1960. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1961. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1962. if l_requestAction != 'reg_nmanual' and l_actionState == 'reg_air_nose':
  1963. own['actionTimer'] = 20
  1964. actionState = 'reg_air_nose to nmanual'
  1965. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1966. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1967. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1968. #loop
  1969. else:
  1970. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1971. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1972. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1973. #fak_nmanual
  1974. if requestAction == 'fak_nmanual':
  1975. actionState = 'fak_nmanual'
  1976. #in
  1977. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1978. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1979. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1980. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1981. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  1982. own['actionTimer'] = 20
  1983. actionState = 'fak_air_nose to nmanual'
  1984. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1985. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1986. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1987. #loop
  1988. else:
  1989. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1990. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1991. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1992. if requestAction == 'reg_air':
  1993. actionState = 'reg_air'
  1994. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1995. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1996. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1997. if requestAction == 'fak_air':
  1998. actionState = 'fak_air'
  1999. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2000. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2001. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2002. if requestAction == 'frontside_grab':
  2003. actionState = 'frontside_grab'
  2004. if l_actionState != 'frontside_grab':
  2005. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2006. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2007. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2008. else:
  2009. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2010. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2011. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2012. if requestAction == 'backside_grab':
  2013. actionState = 'backside_grab'
  2014. if l_actionState != 'backside_grab':
  2015. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2016. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2017. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2018. else:
  2019. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2020. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2021. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2022. if requestAction == 'fak_frontside_grab':
  2023. actionState = 'fak_frontside_grab'
  2024. if l_actionState != 'fak_frontside_grab':
  2025. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2026. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2027. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2028. else:
  2029. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2030. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2031. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2032. if requestAction == 'fak_backside_grab':
  2033. actionState = 'fak_backside_grab'
  2034. if l_actionState != 'fak_backside_grab':
  2035. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2036. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2037. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2038. else:
  2039. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2040. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2041. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2042. if requestAction == 'frontside_nose_grab':
  2043. actionState = 'frontside_nose_grab'
  2044. if l_actionState != 'frontside_nose_grab':
  2045. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2046. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2047. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2048. else:
  2049. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2050. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2051. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2052. if requestAction == 'backside_nose_grab':
  2053. actionState = 'backside_nose_grab'
  2054. if l_actionState != 'backside_nose_grab':
  2055. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2056. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2057. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2058. else:
  2059. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2060. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2061. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2062. if requestAction == 'fak_frontside_nose_grab':
  2063. actionState = 'fak_frontside_nose_grab'
  2064. if l_actionState != 'fak_frontside_nose_grab':
  2065. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2066. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2067. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2068. else:
  2069. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2070. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2071. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2072. if requestAction == 'fak_backside_nose_grab':
  2073. actionState = 'fak_backside_nose_grab'
  2074. if l_actionState != 'fak_backside_nose_grab':
  2075. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2076. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2077. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2078. else:
  2079. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2080. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2081. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2082. if requestAction == 'frontside_tail_grab':
  2083. actionState = 'frontside_tail_grab'
  2084. if l_actionState != 'frontside_tail_grab':
  2085. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2086. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2087. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2088. else:
  2089. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2090. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2091. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2092. if requestAction == 'backside_tail_grab':
  2093. actionState = 'backside_tail_grab'
  2094. if l_actionState != 'backside_tail_grab':
  2095. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2096. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2097. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2098. else:
  2099. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2100. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2101. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2102. if requestAction == 'fak_frontside_tail_grab':
  2103. actionState = 'fak_frontside_tail_grab'
  2104. if l_actionState != 'fak_frontside_tail_grab':
  2105. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2106. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2107. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2108. else:
  2109. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2110. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2111. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2112. if requestAction == 'fak_backside_tail_grab':
  2113. actionState = 'fak_backside_tail_grab'
  2114. if l_actionState != 'fak_backside_tail_grab':
  2115. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2116. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2117. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2118. else:
  2119. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2120. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2121. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2122. if requestAction == 'reg_noseg':
  2123. actionState = 'reg_noseg'
  2124. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2125. skater.stopAction(flip_layer)
  2126. deck.stopAction(flip_layer)
  2127. trucks.stopAction(flip_layer)
  2128. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2129. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2130. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2131. else:
  2132. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2133. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2134. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2135. if requestAction == 'fak_noseg':
  2136. actionState = 'fak_noseg'
  2137. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2138. skater.stopAction(flip_layer)
  2139. deck.stopAction(flip_layer)
  2140. trucks.stopAction(flip_layer)
  2141. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2142. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2143. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2144. else:
  2145. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2146. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2147. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2148. if requestAction == 'reg_tailg':
  2149. actionState = 'reg_tailg'
  2150. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2151. skater.stopAction(flip_layer)
  2152. deck.stopAction(flip_layer)
  2153. trucks.stopAction(flip_layer)
  2154. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2155. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2157. else:
  2158. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2159. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2161. if requestAction == 'fak_tailg':
  2162. actionState = 'fak_tailg'
  2163. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2164. skater.stopAction(flip_layer)
  2165. deck.stopAction(flip_layer)
  2166. trucks.stopAction(flip_layer)
  2167. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2168. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2170. else:
  2171. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2174. if requestAction == 'reg_tailgr':
  2175. actionState = 'reg_tailgr'
  2176. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2177. skater.stopAction(flip_layer)
  2178. deck.stopAction(flip_layer)
  2179. trucks.stopAction(flip_layer)
  2180. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2181. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2182. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2183. else:
  2184. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2185. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2186. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2187. if requestAction == 'fak_tailgr':
  2188. actionState = 'fak_tailgr'
  2189. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2190. skater.stopAction(flip_layer)
  2191. deck.stopAction(flip_layer)
  2192. trucks.stopAction(flip_layer)
  2193. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2194. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2195. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2196. else:
  2197. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2198. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2199. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2200. if requestAction == 'reg_tailgl':
  2201. actionState = 'reg_tailgl'
  2202. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2203. skater.stopAction(flip_layer)
  2204. deck.stopAction(flip_layer)
  2205. trucks.stopAction(flip_layer)
  2206. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2207. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2208. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2209. else:
  2210. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2211. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2212. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2213. if requestAction == 'fak_tailgl':
  2214. actionState = 'fak_tailgl'
  2215. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2216. skater.stopAction(flip_layer)
  2217. deck.stopAction(flip_layer)
  2218. trucks.stopAction(flip_layer)
  2219. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2220. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2221. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2222. else:
  2223. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2224. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2225. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2226. if requestAction == 'reg_wall_r':
  2227. actionState = 'reg_wall_r'
  2228. if l_actionState != 'reg_wall_r':
  2229. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2230. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2231. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2232. else:
  2233. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2234. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2235. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2236. if requestAction == 'reg_wall_l':
  2237. actionState = 'reg_wall_l'
  2238. if l_actionState != 'reg_wall_l':
  2239. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2240. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2241. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2242. else:
  2243. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2244. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2245. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2246. if requestAction == 'fak_wall_r':
  2247. actionState = 'fak_wall_r'
  2248. if l_actionState != 'fak_wall_r':
  2249. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2250. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2251. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2252. else:
  2253. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2254. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2255. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2256. if requestAction == 'fak_wall_l':
  2257. actionState = 'fak_wall_l'
  2258. if l_actionState != 'reg_wall_r':
  2259. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2260. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2261. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2262. else:
  2263. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2264. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2265. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2266. ##############################
  2267. if requestAction == 'reg_nosegr':
  2268. actionState = 'reg_nosegr'
  2269. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2270. skater.stopAction(flip_layer)
  2271. deck.stopAction(flip_layer)
  2272. trucks.stopAction(flip_layer)
  2273. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2274. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2275. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2276. else:
  2277. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2278. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2279. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2280. if requestAction == 'fak_nosegr':
  2281. actionState = 'fak_nosegr'
  2282. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2283. skater.stopAction(flip_layer)
  2284. deck.stopAction(flip_layer)
  2285. trucks.stopAction(flip_layer)
  2286. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2287. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2288. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2289. else:
  2290. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2291. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2292. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2293. if requestAction == 'reg_nosegl':
  2294. actionState = 'reg_nosegl'
  2295. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2296. skater.stopAction(flip_layer)
  2297. deck.stopAction(flip_layer)
  2298. trucks.stopAction(flip_layer)
  2299. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2300. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2301. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2302. else:
  2303. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2304. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2305. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2306. if requestAction == 'fak_nosegl':
  2307. actionState = 'fak_nosegl'
  2308. print("fak_nosegl state")
  2309. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2310. skater.stopAction(flip_layer)
  2311. deck.stopAction(flip_layer)
  2312. trucks.stopAction(flip_layer)
  2313. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2314. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2315. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2316. else:
  2317. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2318. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2319. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2320. if requestAction == 'reg_tailslide':
  2321. actionState = 'reg_tailslide'
  2322. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2323. skater.stopAction(flip_layer)
  2324. deck.stopAction(flip_layer)
  2325. trucks.stopAction(flip_layer)
  2326. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2327. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2328. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2329. else:
  2330. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2331. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2332. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2333. if requestAction == 'fak_tailslide':
  2334. actionState = 'fak_tailslide'
  2335. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2336. skater.stopAction(flip_layer)
  2337. deck.stopAction(flip_layer)
  2338. trucks.stopAction(flip_layer)
  2339. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2340. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2341. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2342. else:
  2343. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2344. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2345. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2346. if requestAction == 'reg_noseslide':
  2347. actionState = 'reg_noseslide'
  2348. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2349. skater.stopAction(flip_layer)
  2350. deck.stopAction(flip_layer)
  2351. trucks.stopAction(flip_layer)
  2352. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2353. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2354. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2355. else:
  2356. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2357. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2358. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2359. if requestAction == 'fak_noseslide':
  2360. actionState = 'fak_noseslide'
  2361. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2362. skater.stopAction(flip_layer)
  2363. deck.stopAction(flip_layer)
  2364. trucks.stopAction(flip_layer)
  2365. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2368. else:
  2369. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2370. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2371. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2372. if requestAction == 'reg_5050':
  2373. actionState = 'reg_5050'
  2374. #own['actionTimer'] = 0
  2375. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2376. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2377. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2378. if requestAction == 'fak_5050':
  2379. actionState = 'fak_5050'
  2380. #own['actionTimer'] = 0
  2381. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2382. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2383. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2384. if requestAction == 'reg_bsboard':
  2385. actionState = 'reg_bsboard'
  2386. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2387. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2388. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2389. if requestAction == 'fak_bsboard':
  2390. actionState = 'fak_bsboard'
  2391. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2392. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2393. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2394. if requestAction == 'reg_fsboard':
  2395. actionState = 'reg_fsboard'
  2396. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2397. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2398. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2399. if requestAction == 'reg_air_nose':
  2400. actionState = 'reg_air_nose'
  2401. if l_actionState != 'reg_air_nose':
  2402. skater.stopAction(loop_layer)
  2403. deck.stopAction(loop_layer)
  2404. trucks.stopAction(loop_layer)
  2405. skater.stopAction(flip_layer)
  2406. deck.stopAction(flip_layer)
  2407. trucks.stopAction(flip_layer)
  2408. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2409. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2410. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2411. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2412. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2413. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2414. else:
  2415. #pass
  2416. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2417. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2418. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2419. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2420. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2421. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2422. if requestAction == 'fak_air_nose':
  2423. actionState = 'fak_air_nose'
  2424. if l_actionState != 'fak_air_nose':
  2425. skater.stopAction(loop_layer)
  2426. deck.stopAction(loop_layer)
  2427. trucks.stopAction(loop_layer)
  2428. skater.stopAction(flip_layer)
  2429. deck.stopAction(flip_layer)
  2430. trucks.stopAction(flip_layer)
  2431. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2432. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2433. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2434. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2435. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2436. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. else:
  2438. #pass
  2439. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2440. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2441. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2442. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2443. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2444. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2445. if requestAction == 'reg_air_tail':
  2446. actionState = 'reg_air_tail'
  2447. if l_actionState != 'reg_air_tail':
  2448. skater.stopAction(loop_layer)
  2449. deck.stopAction(loop_layer)
  2450. trucks.stopAction(loop_layer)
  2451. skater.stopAction(flip_layer)
  2452. deck.stopAction(flip_layer)
  2453. trucks.stopAction(flip_layer)
  2454. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2455. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2456. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2457. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2458. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2459. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2460. else:
  2461. #pass
  2462. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2463. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2464. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2465. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2466. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2467. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2468. if requestAction == 'fak_air_tail':
  2469. actionState = 'fak_air_tail'
  2470. if l_actionState != 'fak_air_tail':
  2471. skater.stopAction(loop_layer)
  2472. deck.stopAction(loop_layer)
  2473. trucks.stopAction(loop_layer)
  2474. skater.stopAction(flip_layer)
  2475. deck.stopAction(flip_layer)
  2476. trucks.stopAction(flip_layer)
  2477. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2478. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2479. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2480. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2481. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2482. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2483. else:
  2484. #pass
  2485. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2486. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2487. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2488. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2489. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2490. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2491. if requestAction == 'reg_stop':
  2492. actionState = 'reg_stop'
  2493. if l_actionState != 'reg_stop':
  2494. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2495. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2496. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2497. else:
  2498. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2499. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2500. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. if requestAction == 'fak_stop':
  2502. actionState = 'fak_stop'
  2503. if l_actionState != 'fak_stop':
  2504. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2505. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2506. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2507. else:
  2508. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2509. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2510. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2511. if requestAction == 'reg_fp_rback':
  2512. actionState = 'reg_fp_rback'
  2513. if l_actionState != 'reg_fp_rback':
  2514. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2515. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2516. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2517. else:
  2518. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2519. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2520. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2521. if requestAction == 'fak_fp_rback':
  2522. actionState = 'fak_fp_rback'
  2523. if l_actionState != 'fak_fp_rback':
  2524. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2525. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2526. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2527. else:
  2528. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2529. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2530. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2531. if requestAction == 'reg_back_invert':
  2532. actionState = 'reg_back_invert'
  2533. if l_actionState != 'reg_back_invert':
  2534. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2535. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2536. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2537. else:
  2538. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2539. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2540. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2541. if requestAction == 'fak_fr_invert':
  2542. actionState = 'fak_fr_invert'
  2543. if l_actionState != 'fak_fr_invert':
  2544. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2545. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2546. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2547. else:
  2548. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2549. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2550. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2551. if requestAction == 'reg_hippy_in':
  2552. actionState = 'reg_hippy_in'
  2553. #own['actionTimer'] = 10
  2554. if l_actionState != 'reg_hippy_in':
  2555. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2556. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2557. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2558. else:
  2559. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2560. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2561. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2562. if requestAction == 'fak_hippy_in':
  2563. actionState = 'fak_hippy_in'
  2564. #own['actionTimer'] = 10
  2565. if l_actionState != 'fak_hippy_in':
  2566. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2567. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2568. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2569. else:
  2570. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2571. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2572. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2573. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2574. #walk anims
  2575. #reg_idle
  2576. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2577. actionState = 'reg_idle'
  2578. if l_requestAction != 'reg_idle':
  2579. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2580. cur_frame = skater.getActionFrame(loop_layer)
  2581. skater.stopAction(loop_layer)
  2582. deck.stopAction(loop_layer)
  2583. trucks.stopAction(loop_layer)
  2584. if cur_frame > 11:#11:
  2585. cur_frame += 1
  2586. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2587. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2588. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2589. else:
  2590. cur_frame -= 1
  2591. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2592. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2593. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2594. else:
  2595. #print("#####")
  2596. trans_playing = skater.isPlayingAction(trans_layer)
  2597. #if trans_playing == 1:
  2598. else:
  2599. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2600. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2601. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2602. #reg_idle_nb
  2603. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2604. actionState = 'reg_idle_nb'
  2605. if l_requestAction != 'reg_idle_nb':
  2606. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2607. cur_frame = skater.getActionFrame(loop_layer)
  2608. skater.stopAction(loop_layer)
  2609. deck.stopAction(loop_layer)
  2610. trucks.stopAction(loop_layer)
  2611. if cur_frame > 11:
  2612. cur_frame += 1
  2613. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2614. else:
  2615. cur_frame -= 1
  2616. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2617. else:
  2618. trans_playing = skater.isPlayingAction(trans_layer)
  2619. if trans_playing == 1:
  2620. #pass
  2621. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2622. else:
  2623. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2624. #fak_idle
  2625. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2626. actionState = 'fak_idle'
  2627. if l_requestAction != 'fak_idle':
  2628. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2629. cur_frame = skater.getActionFrame(loop_layer)
  2630. skater.stopAction(loop_layer)
  2631. deck.stopAction(loop_layer)
  2632. trucks.stopAction(loop_layer)
  2633. if cur_frame > 11:
  2634. cur_frame += 1
  2635. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2636. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2637. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2638. else:
  2639. cur_frame -= 1
  2640. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2641. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2642. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2643. else:
  2644. trans_playing = skater.isPlayingAction(trans_layer)
  2645. else:
  2646. #if trans_playing == 1:
  2647. #pass
  2648. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2649. #fak_idle_nb
  2650. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2651. actionState = 'fak_idle_nb'
  2652. if l_requestAction != 'fak_idle_nb':
  2653. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2654. cur_frame = skater.getActionFrame(loop_layer)
  2655. skater.stopAction(loop_layer)
  2656. deck.stopAction(loop_layer)
  2657. trucks.stopAction(loop_layer)
  2658. if cur_frame > 11:
  2659. cur_frame += 1
  2660. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2661. else:
  2662. cur_frame -= 1
  2663. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2664. else:
  2665. trans_playing = skater.isPlayingAction(trans_layer)
  2666. if trans_playing == 1:
  2667. #pass
  2668. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2669. else:
  2670. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2671. if requestAction == 'reg_idle1':
  2672. actionState = 'reg_idle1'
  2673. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2674. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2675. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2676. if requestAction == 'reg_idle2':
  2677. actionState = 'reg_idle2'
  2678. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2679. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2680. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2681. if requestAction == 'reg_idle3':
  2682. actionState = 'reg_idle3'
  2683. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2684. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2685. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2686. if requestAction == 'reg_idle4':
  2687. actionState = 'reg_idle4'
  2688. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2689. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2690. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2691. if requestAction == 'reg_idle5':
  2692. actionState = 'reg_idle5'
  2693. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2694. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2695. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2696. if requestAction == 'reg_idle6':
  2697. actionState = 'reg_idle6'
  2698. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2699. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2700. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2701. if requestAction == 'reg_idle7':
  2702. actionState = 'reg_idle7'
  2703. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2704. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2705. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2706. if requestAction == 'fak_idle1':
  2707. actionState = 'fak_idle1'
  2708. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2709. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2710. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2711. if requestAction == 'fak_idle2':
  2712. actionState = 'fak_idle2'
  2713. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2714. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2715. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2716. if requestAction == 'fak_idle3':
  2717. actionState = 'fak_idle3'
  2718. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2719. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2720. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2721. if requestAction == 'fak_idle4':
  2722. actionState = 'fak_idle4'
  2723. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2724. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2725. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2726. if requestAction == 'fak_idle5':
  2727. actionState = 'fak_idle5'
  2728. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2729. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2730. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2731. if requestAction == 'fak_idle6':
  2732. actionState = 'fak_idle6'
  2733. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2734. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2735. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2736. if requestAction == 'fak_idle7':
  2737. actionState = 'fak_idle7'
  2738. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2739. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2740. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2741. if requestAction == 'reg_idle2_nb':
  2742. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2743. #reg_walk
  2744. if requestAction == 'reg_walk':
  2745. actionState = 'reg_walk'
  2746. #in
  2747. if l_requestAction != 'reg_walk':
  2748. if l_requestAction == 'reg_walkFast':
  2749. cur_frame = skater.getActionFrame(loop_layer)
  2750. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2751. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2752. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2753. skater.setActionFrame(cur_frame, loop_layer)
  2754. deck.setActionFrame(cur_frame, loop_layer)
  2755. trucks.setActionFrame(cur_frame, loop_layer)
  2756. #loop
  2757. else:
  2758. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2759. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2760. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2761. #reg_walk_nb
  2762. if requestAction == 'reg_walk_nb':
  2763. actionState = 'reg_walk_nb'
  2764. #in
  2765. if l_requestAction != 'reg_walk_nb':
  2766. if l_requestAction == 'reg_walkFast_nb':
  2767. cur_frame = skater.getActionFrame(loop_layer)
  2768. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2769. skater.setActionFrame(cur_frame, loop_layer)
  2770. #loop
  2771. else:
  2772. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2773. #reg_walkFast
  2774. if requestAction == 'reg_walkFast':
  2775. actionState = 'reg_walkFast'
  2776. #in
  2777. if l_requestAction != 'reg_walkFast':
  2778. if l_requestAction == 'reg_walk':
  2779. cur_frame = skater.getActionFrame(loop_layer)
  2780. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2781. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2782. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2783. skater.setActionFrame(cur_frame, loop_layer)
  2784. deck.setActionFrame(cur_frame, loop_layer)
  2785. trucks.setActionFrame(cur_frame, loop_layer)
  2786. print("set last walk frame", cur_frame)
  2787. #loop
  2788. else:
  2789. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2790. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2791. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2792. #reg_walkFast_nb
  2793. if requestAction == 'reg_walkFast_nb':
  2794. actionState = 'reg_walkFast_nb'
  2795. #in
  2796. if l_requestAction != 'reg_walkFast_nb':
  2797. if l_requestAction == 'reg_walk_nb':
  2798. cur_frame = skater.getActionFrame(loop_layer)
  2799. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2800. skater.setActionFrame(cur_frame, loop_layer)
  2801. #loop
  2802. else:
  2803. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2804. #fak_walk
  2805. if requestAction == 'fak_walk':
  2806. #in
  2807. actionState = 'fak_walk'
  2808. if l_requestAction != 'fak_walk':
  2809. if l_requestAction == 'fak_walkFast':
  2810. cur_frame = skater.getActionFrame(loop_layer)
  2811. #actionState = 'fak_walk'
  2812. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2813. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2814. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2815. skater.setActionFrame(cur_frame, loop_layer)
  2816. deck.setActionFrame(cur_frame, loop_layer)
  2817. trucks.setActionFrame(cur_frame, loop_layer)
  2818. #pass
  2819. #loop
  2820. else:
  2821. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2822. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2823. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2824. #fak_walk_nb
  2825. if requestAction == 'fak_walk_nb':
  2826. actionState = 'fak_walk_nb'
  2827. #in
  2828. if l_requestAction != 'fak_walk_nb':
  2829. if l_requestAction == 'fak_walkFast_nb':
  2830. cur_frame = skater.getActionFrame(loop_layer)
  2831. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2832. skater.setActionFrame(cur_frame, loop_layer)
  2833. #loop
  2834. else:
  2835. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2836. #fak_walkFast
  2837. if requestAction == 'fak_walkFast':
  2838. actionState = 'fak_walkFast'
  2839. #in
  2840. if l_requestAction != 'fak_walkFast':
  2841. if l_requestAction == 'fak_walk':
  2842. cur_frame = skater.getActionFrame(loop_layer)
  2843. #actionState = 'fak_walkFast'
  2844. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2845. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2846. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2847. skater.setActionFrame(cur_frame, loop_layer)
  2848. deck.setActionFrame(cur_frame, loop_layer)
  2849. trucks.setActionFrame(cur_frame, loop_layer)
  2850. #pass
  2851. #loop
  2852. else:
  2853. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2854. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2855. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2856. #fak_walkFast_nb
  2857. if requestAction == 'fak_walkFast_nb':
  2858. actionState = 'fak_walkFast_nb'
  2859. #in
  2860. if l_requestAction != 'fak_walkFast_nb':
  2861. if l_requestAction == 'fak_walk_nb':
  2862. cur_frame = skater.getActionFrame(loop_layer)
  2863. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2864. skater.setActionFrame(cur_frame, loop_layer)
  2865. #loop
  2866. else:
  2867. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2868. #----------
  2869. if requestAction == 'reg_dropin_pos':
  2870. actionState = 'reg_dropin_pos'
  2871. #own['actionTimer'] = 10
  2872. if l_actionState != 'reg_dropin_pos':
  2873. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2874. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2875. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2876. else:
  2877. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2878. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2879. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2880. if requestAction == 'fak_dropin_pos':
  2881. actionState = 'fak_dropin_pos'
  2882. #own['actionTimer'] = 10
  2883. if l_actionState != 'fak_dropin_pos':
  2884. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2885. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2886. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2887. else:
  2888. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2889. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2890. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2891. #----------
  2892. own['actionState'] = actionState
  2893. else:
  2894. pass
  2895. own['actionState'] = actionState
  2896. return actionState
  2897. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2898. #own['requestAction'] = 'reg_dropin'
  2899. l_playing = skater.isPlayingAction(loop_layer)
  2900. t_playing = skater.isPlayingAction(trans_layer)
  2901. if l_playing == 1 and t_playing == 1:
  2902. skater.stopAction(loop_layer)
  2903. trucks.stopAction(loop_layer)
  2904. deck.stopAction(loop_layer)
  2905. ###
  2906. if own['actionTimer'] > 0:
  2907. own['actionTimer'] -= 1
  2908. ##############
  2909. #turn off land for manuals
  2910. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2911. own['actionTimer'] = 0
  2912. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2913. actionState = updateAction(requestAction, actionState)
  2914. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2915. own['clear_request'] = 1
  2916. ###################
  2917. #debug
  2918. cur_frame = -1
  2919. trans_playing = skater.isPlayingAction(trans_layer)
  2920. if trans_playing:
  2921. cur_frame = skater.getActionFrame(trans_layer)
  2922. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2923. cur_frame = skater.getActionFrame(trans_layer)
  2924. #print(cur_frame)
  2925. def printplaying():
  2926. splaying_layers = "S: "
  2927. playing_layers = "D: "
  2928. tplaying_layers = "T: "
  2929. for x in range(9900):
  2930. if skater.isPlayingAction(x):
  2931. #if trucks.isPlayingAction(x):
  2932. #if skater.isPlayingAction(x):
  2933. splaying_layers += str(x)
  2934. splaying_layers += " "
  2935. if deck.isPlayingAction(x):
  2936. #if trucks.isPlayingAction(x):
  2937. #if skater.isPlayingAction(x):
  2938. playing_layers += str(x)
  2939. playing_layers += " "
  2940. if trucks.isPlayingAction(x):
  2941. #if trucks.isPlayingAction(x):
  2942. #if skater.isPlayingAction(x):
  2943. tplaying_layers += str(x)
  2944. tplaying_layers += " "
  2945. print(splaying_layers, playing_layers, tplaying_layers)
  2946. #printplaying()
  2947. if actionState == 'empty':
  2948. #print("EMPTY ACTION!!!")
  2949. skater.stopAction(loop_layer)
  2950. deck.stopAction(loop_layer)
  2951. trucks.stopAction(loop_layer)
  2952. #set last variables
  2953. own['l_actionState'] = actionState
  2954. own['l_requestAction'] = requestAction
  2955. own['queueAction'] = queueAction
  2956. main()