Shuvit game release repo.
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co_ActionState.py 220KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. if 'wall' in requestAction and actionTimer < 10:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. skater.stopAction(flip_layer)
  141. trucks.stopAction(flip_layer)
  142. deck.stopAction(flip_layer)
  143. skater.stopAction(trans_layer)
  144. trucks.stopAction(trans_layer)
  145. deck.stopAction(trans_layer)
  146. #check last actionState to see if an out action is needed
  147. if requestAction not in jump_overrideList:
  148. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  149. requestAction = 'reg_turnRight_out'
  150. actionState = 'reg_turnRight_out'
  151. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  152. requestAction = 'reg_turnLeft_out'
  153. actionState = 'reg_turnLeft_out'
  154. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  155. requestAction = 'fak_turnRight_out'
  156. actionState = 'fak_turnRight_out'
  157. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  158. requestAction = 'fak_turnLeft_out'
  159. actionState = 'fak_turnLeft_out'
  160. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  161. requestAction = 'reg_opos_out'
  162. actionState = 'reg_opos_out'
  163. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  164. requestAction = 'fak_opos_out'
  165. actionState = 'fak_opos_out'
  166. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  167. requestAction = 'reg_nopos_out'
  168. actionState = 'reg_nopos_out'
  169. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  170. requestAction = 'fak_nopos_out'
  171. actionState = 'fak_nopos_out'
  172. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  173. requestAction = 'reg_pump_out'
  174. actionState = 'reg_pump_out'
  175. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  176. requestAction = 'fak_pump_out'
  177. actionState = 'fak_pump_out'
  178. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  179. requestAction = 'reg_powerslide_out'
  180. actionState = 'reg_powerslide_out'
  181. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  182. requestAction = 'fak_powerslide_out'
  183. actionState = 'fak_powerslide_out'
  184. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  185. requestAction = 'reg_fs_powerslide_out'
  186. actionState = 'reg_fs_powerslide_out'
  187. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  188. requestAction = 'fak_fs_powerslide_out'
  189. actionState = 'fak_fs_powerslide_out'
  190. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  191. requestAction = 'reg_stop_out'
  192. actionState = 'reg_stop_out'
  193. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  194. requestAction = 'fak_stop_out'
  195. actionState = 'fak_stop_out'
  196. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  197. requestAction = 'reg_noseslide_out'
  198. actionState = 'reg_noseslide_out'
  199. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  200. requestAction = 'fak_noseslide_out'
  201. actionState = 'fak_noseslide_out'
  202. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  203. requestAction = 'reg_tailslide_out'
  204. actionState = 'reg_tailslide_out'
  205. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  206. requestAction = 'fak_tailslide_out'
  207. actionState = 'fak_tailslide_out'
  208. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  209. requestAction = 'reg_5050_out'
  210. actionState = 'reg_5050_out'
  211. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  212. requestAction = 'fak_5050_out'
  213. actionState = 'fak_5050_out'
  214. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  215. requestAction = 'reg_tailg_out'
  216. actionState = 'reg_tailg_out'
  217. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  218. requestAction = 'fak_tailg_out'
  219. actionState = 'fak_tailg_out'
  220. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  221. requestAction = 'reg_noseg_out'
  222. actionState = 'reg_noseg_out'
  223. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  224. requestAction = 'fak_noseg_out'
  225. actionState = 'fak_noseg_out'
  226. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  227. requestAction = 'reg_tailgr_out'
  228. actionState = 'reg_tailgr_out'
  229. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  230. requestAction = 'fak_tailgr_out'
  231. actionState = 'fak_tailgr_out'
  232. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  233. requestAction = 'reg_nosegr_out'
  234. actionState = 'reg_nosegr_out'
  235. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  236. requestAction = 'fak_nosegr_out'
  237. actionState = 'fak_nosegr_out'
  238. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  239. requestAction = 'reg_tailgl_out'
  240. actionState = 'reg_tailgl_out'
  241. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  242. requestAction = 'fak_tailgl_out'
  243. actionState = 'fak_tailgl_out'
  244. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  245. requestAction = 'reg_nosegl_out'
  246. actionState = 'reg_nosegl_out'
  247. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  248. requestAction = 'fak_nosegl_out'
  249. actionState = 'fak_nosegl_out'
  250. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  251. requestAction = 'reg_back_invert_out'
  252. actionState = 'reg_back_invert_out'
  253. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  254. requestAction = 'fak_fr_invert_out'
  255. actionState = 'fak_fr_invert_out'
  256. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  257. if requestAction == 'fak_nmanual':
  258. requestAction = 'reg-fak_nmanual'
  259. actionState = 'reg-fak_nmanual'
  260. else:
  261. requestAction = 'reg_manual_out'
  262. actionState = 'reg_manual_out'
  263. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  264. if requestAction == 'reg_nmanual':
  265. requestAction = 'fak-reg_nmanual'
  266. actionState = 'fak-reg_manual'
  267. else:
  268. requestAction = 'fak_manual_out'
  269. actionState = 'fak_manual_out'
  270. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  271. if requestAction == 'fak_manual':
  272. requestAction = 'reg-fak_manual'
  273. actionState = 'reg-fak_manual'
  274. else:
  275. requestAction = 'reg_nmanual_out'
  276. actionState = 'reg_nmanual_out'
  277. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  278. if requestAction == 'reg_manual':
  279. requestAction = 'fak-reg_manual'
  280. actionState = 'fak-reg_manual'
  281. else:
  282. requestAction = 'fak_nmanual_out'
  283. actionState = 'fak_nmanual_out'
  284. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  285. actionTimer = 0
  286. own['actionTimer'] = 0
  287. requestAction = 'fak_nmanual'
  288. skater.stopAction(trans_layer)
  289. trucks.stopAction(trans_layer)
  290. deck.stopAction(trans_layer)
  291. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_manual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'reg_nmanual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_manual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  313. requestAction = 'reg_tailg'
  314. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  315. requestAction = 'fak_tailg'
  316. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  317. requestAction = 'reg_noseg'
  318. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  319. requestAction = 'fak_noseg'
  320. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  321. requestAction = 'reg_air-roll'
  322. actionState = 'reg_air-roll'
  323. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  324. requestAction = 'fak_air-roll'
  325. actionState = 'fak_air-roll'
  326. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  327. requestAction = 'reg_dropin'
  328. actionState = 'reg_dropin'
  329. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  330. requestAction = 'fak_dropin'
  331. actionState = 'fak_dropin'
  332. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  333. requestAction = 'reg_5050-roll'
  334. actionState = 'reg_5050-roll'
  335. #print('************************')
  336. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  337. requestAction = 'fak_5050-roll'
  338. actionState = 'fak_5050-roll'
  339. #print('************************')
  340. if l_actionState == 'fak_air_tail' and requestAction == ('reg_roll' or 'reg_manual'):
  341. requestAction = 'fak_manual'
  342. if l_actionState == 'reg_air_tail' and requestAction == ('fak_roll' or 'fak_manual'):
  343. requestAction = 'reg_manual'
  344. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  345. requestAction == 'reg_air_tail to manual'
  346. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  347. requestAction = 'fak_nmanual'
  348. if l_actionState == 'fak_air_nose' and requestAction == ('reg_roll' or 'reg_nmanual'):
  349. requestAction = 'fak_nmanual'
  350. if l_actionState == 'reg_air_nose' and requestAction == ('fak_roll' or 'fak_nmanual'):
  351. requestAction = 'reg_nmanual'
  352. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  353. requestAction == 'reg_air_nose to nmanual'
  354. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  355. requestAction = 'fak_manual'
  356. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  357. requestAction = 'reg-fak_nmanual'
  358. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  359. requestAction = 'fak-reg_nmanual'
  360. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  361. requestAction = 'reg-fak_manual'
  362. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  363. requestAction = 'fak-reg_manual'
  364. #own['actionTimer'] = 0
  365. #actionTimer = 0
  366. # if l_actionState == 'fak_nmanual' and requestAction == 'fak_manual':
  367. # own['actionState'] = 'fak_nmanual'
  368. # requestAction = 'fak_nmanual'
  369. # if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_manual':
  370. # own['actionState'] = 'fak_nmanual'
  371. # requestAction = 'fak_nmanual'
  372. # if l_actionState == 'fak_air_tail to manual' and actionTimer == 1:
  373. # requestAction = 'reg_nmanual'
  374. # own['actionState'] = 'reg_nmanual'
  375. # actionTimer = 0
  376. # own['actionTimer'] = 0
  377. # if l_actionState == 'reg_air_tail to manual' and actionTimer == 1:
  378. # actionTimer = 0
  379. # own['actionTimer'] = 0
  380. # own['actionState'] = 'fak_nmanual'
  381. # requestAction = 'fak_nmanual'
  382. # if requestAction == 'reg_manual' and l_actionState == 'fak_air_tail to manual':
  383. # requestAction = 'fak-reg_nmanual'
  384. # if requestAction == 'fak_manual' and l_actionState == 'reg_air_tail to manual':
  385. # requestAction = 'reg-fak_nmanual'
  386. # if requestAction == 'reg_manual' and l_actionState == 'fak-reg_nmanual':
  387. # requestAction == 'reg_nmanual'
  388. # if requestAction == 'fak_manual' and l_actionState == 'reg-fak_nmanual':
  389. # requestAction == 'fak_nmanual'
  390. else:
  391. print("action over written")
  392. def updateAction(requestAction, actionState):
  393. try:
  394. flip_start_frame = own['flip_start_lay']
  395. flipspeed = own['flipspeed']
  396. except:
  397. flip_start_frame = 1
  398. flipspeed = .6
  399. ###############################
  400. #one shot actions
  401. ###############################
  402. if requestAction in oneshotActions_list:
  403. if requestAction == 'reg_land' and own["grindHit"] == False:
  404. skater.stopAction(loop_layer)
  405. trucks.stopAction(loop_layer)
  406. deck.stopAction(loop_layer)
  407. skater.stopAction(trans_layer)
  408. trucks.stopAction(trans_layer)
  409. deck.stopAction(trans_layer)
  410. print("stopping loop and trans")
  411. actionState = 'reg_land'
  412. requestAction = 'reg_land'
  413. own['actionTimer'] = 37
  414. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  415. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  416. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  417. print("play land")
  418. if requestAction == 'fak_land' and own["grindHit"] == False:
  419. actionState = 'fak_land'
  420. requestAction = 'fak_land'
  421. skater.stopAction(loop_layer)
  422. trucks.stopAction(loop_layer)
  423. deck.stopAction(loop_layer)
  424. skater.stopAction(trans_layer)
  425. trucks.stopAction(trans_layer)
  426. deck.stopAction(trans_layer)
  427. own['actionTimer'] = 37
  428. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  429. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  430. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  431. print("play land")
  432. if requestAction == 'reg_dropin':
  433. actionState = 'reg_dropin'
  434. own['actionTimer'] = 28
  435. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  436. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  437. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  438. if requestAction == 'fak_dropin':
  439. actionState = 'fak_dropin'
  440. own['actionTimer'] = 28
  441. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  442. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  443. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  444. if requestAction == 'reg_turnRight_out':
  445. actionState = 'reg_turnRight_out'
  446. own['actionTimer'] = 19
  447. trans_playing = skater.isPlayingAction(trans_layer)
  448. if trans_playing:
  449. cur_frame = skater.getActionFrame(trans_layer)
  450. if trans_playing and cur_frame > .5:
  451. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  452. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  453. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  454. own['actionTimer'] = (10 - cur_frame) *2
  455. else:
  456. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  457. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  458. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  459. if requestAction == 'reg_turnLeft_out':
  460. actionState = 'reg_turnLeft_out'
  461. own['actionTimer'] = 19
  462. trans_playing = skater.isPlayingAction(trans_layer)
  463. if trans_playing:
  464. cur_frame = skater.getActionFrame(trans_layer)
  465. if trans_playing and cur_frame > .5:
  466. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  467. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  468. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  469. own['actionTimer'] = (10 - cur_frame) *2
  470. else:
  471. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  472. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  473. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  474. if requestAction == 'fak_turnRight_out':
  475. actionState = 'fak_turnRight_out'
  476. own['actionTimer'] = 19
  477. trans_playing = skater.isPlayingAction(trans_layer)
  478. if trans_playing:
  479. cur_frame = skater.getActionFrame(trans_layer)
  480. if trans_playing and cur_frame > .5:
  481. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  482. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  483. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  484. own['actionTimer'] = (10 - cur_frame) *2
  485. else:
  486. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  488. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  489. if requestAction == 'fak_turnLeft_out':
  490. actionState = 'fak_turnLeft_out'
  491. own['actionTimer'] = 19
  492. trans_playing = skater.isPlayingAction(trans_layer)
  493. if trans_playing:
  494. cur_frame = skater.getActionFrame(trans_layer)
  495. if trans_playing and cur_frame > .5:
  496. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  497. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  498. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  499. own['actionTimer'] = (10 - cur_frame) *2
  500. else:
  501. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  502. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  503. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  504. if requestAction == 'reg_opos_out':
  505. actionState = 'reg_opos_out'
  506. own['actionTimer'] = 19
  507. trans_playing = skater.isPlayingAction(trans_layer)
  508. if trans_playing:
  509. cur_frame = skater.getActionFrame(trans_layer)
  510. if trans_playing and cur_frame > .5:
  511. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  512. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  513. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  514. own['actionTimer'] = cur_frame
  515. else:
  516. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  517. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  518. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  519. if requestAction == 'fak_opos_out':
  520. actionState = 'fak_opos_out'
  521. own['actionTimer'] = 19
  522. trans_playing = skater.isPlayingAction(trans_layer)
  523. if trans_playing:
  524. cur_frame = skater.getActionFrame(trans_layer)
  525. if trans_playing and cur_frame > .5:
  526. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  527. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  528. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  529. own['actionTimer'] = cur_frame
  530. else:
  531. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  532. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  533. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  534. if requestAction == 'reg_nopos_out':
  535. actionState = 'reg_nopos_out'
  536. own['actionTimer'] = 19
  537. trans_playing = skater.isPlayingAction(trans_layer)
  538. if trans_playing:
  539. cur_frame = skater.getActionFrame(trans_layer)
  540. if trans_playing and cur_frame > .5:
  541. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  542. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  543. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  544. own['actionTimer'] = cur_frame
  545. else:
  546. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  547. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  548. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  549. if requestAction == 'fak_nopos_out':
  550. actionState = 'fak_nopos_out'
  551. own['actionTimer'] = 19
  552. trans_playing = skater.isPlayingAction(trans_layer)
  553. if trans_playing:
  554. cur_frame = skater.getActionFrame(trans_layer)
  555. if trans_playing and cur_frame > .5:
  556. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  557. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  558. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  559. own['actionTimer'] = cur_frame
  560. else:
  561. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  562. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  563. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  564. if requestAction == 'reg_pump_out':
  565. actionState = 'reg_pump_out'
  566. own['actionTimer'] = 39
  567. trans_playing = skater.isPlayingAction(trans_layer)
  568. if trans_playing:
  569. cur_frame = skater.getActionFrame(trans_layer)
  570. if trans_playing and cur_frame > .5:
  571. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  572. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  573. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  574. own['actionTimer'] = cur_frame
  575. else:
  576. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  577. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  578. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  579. if requestAction == 'fak_pump_out':
  580. actionState = 'fak_pump_out'
  581. own['actionTimer'] = 39#19
  582. trans_playing = skater.isPlayingAction(trans_layer)
  583. if trans_playing:
  584. cur_frame = skater.getActionFrame(trans_layer)
  585. if trans_playing and cur_frame > .5:
  586. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  587. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  588. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  589. own['actionTimer'] = cur_frame
  590. else:
  591. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  592. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  593. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  594. if requestAction == 'reg_stop_out':
  595. actionState = 'reg_stop_out'
  596. own['actionTimer'] = 30
  597. trans_playing = skater.isPlayingAction(trans_layer)
  598. if trans_playing:
  599. cur_frame = skater.getActionFrame(trans_layer)
  600. if trans_playing and cur_frame > 1:
  601. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  602. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  603. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  604. own['actionTimer'] = cur_frame
  605. else:
  606. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  607. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  608. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  609. if requestAction == 'fak_stop_out':
  610. actionState = 'fak_stop_out'
  611. own['actionTimer'] = 30
  612. trans_playing = skater.isPlayingAction(trans_layer)
  613. if trans_playing:
  614. cur_frame = skater.getActionFrame(trans_layer)
  615. if trans_playing and cur_frame > 1:
  616. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  617. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  618. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  619. own['actionTimer'] = cur_frame
  620. else:
  621. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  622. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  623. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  624. if requestAction == 'reg_tailslide_out':
  625. actionState = 'reg_tailslide_out'
  626. own['actionTimer'] = 19
  627. trans_playing = skater.isPlayingAction(trans_layer)
  628. if trans_playing:
  629. cur_frame = skater.getActionFrame(trans_layer)
  630. if trans_playing and cur_frame > 1:
  631. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  632. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  633. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  634. own['actionTimer'] = cur_frame
  635. else:
  636. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  637. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  638. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  639. if requestAction == 'fak_tailslide_out':
  640. actionState = 'fak_tailslide_out'
  641. own['actionTimer'] = 19
  642. trans_playing = skater.isPlayingAction(trans_layer)
  643. if trans_playing:
  644. cur_frame = skater.getActionFrame(trans_layer)
  645. if trans_playing and cur_frame > 1:
  646. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  649. own['actionTimer'] = cur_frame
  650. else:
  651. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  652. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  653. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  654. if requestAction == 'reg_noseslide_out':
  655. actionState = 'reg_noseslide_out'
  656. own['actionTimer'] = 19
  657. trans_playing = skater.isPlayingAction(trans_layer)
  658. if trans_playing:
  659. cur_frame = skater.getActionFrame(trans_layer)
  660. if trans_playing and cur_frame > 1:
  661. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  662. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  663. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  664. own['actionTimer'] = cur_frame
  665. else:
  666. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  667. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  668. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  669. if requestAction == 'fak_noseslide_out':
  670. actionState = 'fak_noseslide_out'
  671. own['actionTimer'] = 19
  672. trans_playing = skater.isPlayingAction(trans_layer)
  673. if trans_playing:
  674. cur_frame = skater.getActionFrame(trans_layer)
  675. if trans_playing and cur_frame > 1:
  676. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  679. own['actionTimer'] = cur_frame
  680. else:
  681. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  682. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  683. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  684. if requestAction == 'reg_5050_out':
  685. actionState = 'reg_5050_out'
  686. own['actionTimer'] = 5
  687. trans_playing = skater.isPlayingAction(trans_layer)
  688. if trans_playing:
  689. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  690. if trans_playing and cur_frame > 1:
  691. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  692. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  693. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  694. own['actionTimer'] = cur_frame
  695. else:
  696. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  697. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  698. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  699. if requestAction == 'fak_5050_out':
  700. actionState = 'fak_5050_out'
  701. own['actionTimer'] = 5
  702. trans_playing = skater.isPlayingAction(trans_layer)
  703. if trans_playing:
  704. cur_frame = skater.getActionFrame(trans_layer)
  705. if trans_playing and cur_frame > 1:
  706. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  709. own['actionTimer'] = cur_frame
  710. else:
  711. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  712. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  713. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  714. if requestAction == 'reg_noseg_out':
  715. actionState = 'reg_noseg_out'
  716. own['requestAction'] = 'reg_noseg_out'
  717. own['actionTimer'] = 9
  718. trans_playing = skater.isPlayingAction(trans_layer)
  719. if trans_playing:
  720. cur_frame = skater.getActionFrame(trans_layer)
  721. if trans_playing and cur_frame > 1:
  722. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  723. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  724. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  725. own['actionTimer'] = cur_frame
  726. else:
  727. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  728. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  729. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  730. if requestAction == 'fak_noseg_out':
  731. actionState = 'fak_noseg_out'
  732. own['actionTimer'] = 9
  733. own['requestAction'] = 'fak_noseg_out'
  734. trans_playing = skater.isPlayingAction(trans_layer)
  735. if trans_playing:
  736. cur_frame = skater.getActionFrame(trans_layer)
  737. if trans_playing and cur_frame > 1:
  738. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  739. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  740. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  741. own['actionTimer'] = cur_frame
  742. else:
  743. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  744. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  745. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  746. if requestAction == 'reg_tailg_out':
  747. actionState = 'reg_tailg_out'
  748. own['requestAction'] = 'reg_tailg_out'
  749. own['actionTimer'] = 9
  750. trans_playing = skater.isPlayingAction(trans_layer)
  751. if trans_playing:
  752. cur_frame = skater.getActionFrame(trans_layer)
  753. if trans_playing and cur_frame > 1:
  754. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  755. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  756. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  757. own['actionTimer'] = cur_frame
  758. else:
  759. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  760. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  761. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  762. if requestAction == 'fak_tailg_out':
  763. actionState = 'fak_tailg_out'
  764. own['actionTimer'] = 9
  765. own['requestAction'] = 'fak_tailg_out'
  766. trans_playing = skater.isPlayingAction(trans_layer)
  767. if trans_playing:
  768. cur_frame = skater.getActionFrame(trans_layer)
  769. if trans_playing and cur_frame > 1:
  770. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  771. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  772. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  773. own['actionTimer'] = cur_frame
  774. else:
  775. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  776. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  777. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  778. if requestAction == 'reg_nosegr_out':
  779. actionState = 'reg_nosegr_out'
  780. own['actionTimer'] = 9
  781. own['requestAction'] = 'reg_nosegr_out'
  782. trans_playing = skater.isPlayingAction(trans_layer)
  783. if trans_playing:
  784. cur_frame = skater.getActionFrame(trans_layer)
  785. #cur_frame -= 2
  786. if trans_playing and cur_frame > 1:
  787. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  788. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  789. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  790. own['actionTimer'] = cur_frame
  791. else:
  792. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  794. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  795. if requestAction == 'fak_nosegr_out':
  796. actionState = 'fak_nosegr_out'
  797. own['actionTimer'] = 9
  798. own['requestAction'] = 'fak_nosegr_out'
  799. trans_playing = skater.isPlayingAction(trans_layer)
  800. if trans_playing:
  801. cur_frame = skater.getActionFrame(trans_layer)
  802. if trans_playing and cur_frame > 1:
  803. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  804. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  805. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  806. own['actionTimer'] = cur_frame
  807. else:
  808. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  809. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  810. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  811. if requestAction == 'reg_tailgr_out':
  812. actionState = 'reg_tailgr_out'
  813. own['actionTimer'] = 9
  814. own['requestAction'] = 'reg_tailgr_out'
  815. trans_playing = skater.isPlayingAction(trans_layer)
  816. if trans_playing:
  817. cur_frame = skater.getActionFrame(trans_layer)
  818. if trans_playing and cur_frame > 1:
  819. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  820. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  821. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  822. own['actionTimer'] = cur_frame
  823. else:
  824. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  826. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  827. if requestAction == 'fak_tailgr_out':
  828. actionState = 'fak_tailgr_out'
  829. own['actionTimer'] = 9
  830. own['requestAction'] = 'fak_tailgr_out'
  831. trans_playing = skater.isPlayingAction(trans_layer)
  832. if trans_playing:
  833. cur_frame = skater.getActionFrame(trans_layer)
  834. if trans_playing and cur_frame > 1:
  835. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  836. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  837. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  838. own['actionTimer'] = cur_frame
  839. else:
  840. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  841. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  842. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  843. if requestAction == 'reg_nosegl_out':
  844. actionState = 'reg_nosegl_out'
  845. own['actionTimer'] = 9
  846. own['requestAction'] = 'reg_nosegl_out'
  847. trans_playing = skater.isPlayingAction(trans_layer)
  848. if trans_playing:
  849. cur_frame = skater.getActionFrame(trans_layer)
  850. if trans_playing and cur_frame > 1:
  851. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  852. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  853. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  854. own['actionTimer'] = cur_frame
  855. else:
  856. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  859. if requestAction == 'fak_nosegl_out':
  860. actionState = 'fak_nosegl_out'
  861. own['actionTimer'] = 9
  862. own['requestAction'] = 'fak_nosegl_out'
  863. trans_playing = skater.isPlayingAction(trans_layer)
  864. if trans_playing:
  865. cur_frame = skater.getActionFrame(trans_layer)
  866. if trans_playing and cur_frame > 1:
  867. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  868. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  869. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  870. own['actionTimer'] = cur_frame
  871. else:
  872. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  873. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  874. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  875. if requestAction == 'reg_tailgl_out':
  876. actionState = 'reg_tailgl_out'
  877. own['actionTimer'] = 9
  878. own['requestAction'] = 'reg_tailgl_out'
  879. trans_playing = skater.isPlayingAction(trans_layer)
  880. if trans_playing:
  881. cur_frame = skater.getActionFrame(trans_layer)
  882. #cur_frame -= 2
  883. if trans_playing and cur_frame > 1:
  884. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  885. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  886. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  887. own['actionTimer'] = cur_frame
  888. else:
  889. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  890. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  891. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  892. if requestAction == 'fak_tailgl_out':
  893. actionState = 'fak_tailgl_out'
  894. own['actionTimer'] = 9
  895. own['requestAction'] = 'fak_tailgl_out'
  896. trans_playing = skater.isPlayingAction(trans_layer)
  897. if trans_playing:
  898. cur_frame = skater.getActionFrame(trans_layer)
  899. #cur_frame -= 2
  900. if trans_playing and cur_frame > 1:
  901. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  902. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  903. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  904. own['actionTimer'] = cur_frame
  905. else:
  906. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  907. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  908. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  909. if requestAction == 'reg_manual_out':
  910. actionState = 'reg_manual_out'
  911. own['actionTimer'] = 9
  912. trans_playing = skater.isPlayingAction(trans_layer)
  913. if trans_playing:
  914. cur_frame = skater.getActionFrame(trans_layer)
  915. if trans_playing and cur_frame > 1:
  916. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  917. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  918. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  919. own['actionTimer'] = cur_frame
  920. else:
  921. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  922. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  923. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  924. if requestAction == 'fak_manual_out':
  925. actionState = 'fak_manual_out'
  926. own['actionTimer'] = 9
  927. trans_playing = skater.isPlayingAction(trans_layer)
  928. if trans_playing:
  929. cur_frame = skater.getActionFrame(trans_layer)
  930. if trans_playing and cur_frame > 1:
  931. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  932. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  933. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  934. own['actionTimer'] = cur_frame
  935. else:
  936. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  937. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  938. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  939. if requestAction == 'reg_nmanual_out':
  940. actionState = 'reg_nmanual_out'
  941. own['actionTimer'] = 9
  942. trans_playing = skater.isPlayingAction(trans_layer)
  943. if trans_playing:
  944. cur_frame = skater.getActionFrame(trans_layer)
  945. if trans_playing and cur_frame > 1:
  946. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  947. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  948. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  949. own['actionTimer'] = cur_frame
  950. else:
  951. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  954. if requestAction == 'fak_nmanual_out':
  955. actionState = 'fak_nmanual_out'
  956. own['actionTimer'] = 9
  957. trans_playing = skater.isPlayingAction(trans_layer)
  958. if trans_playing:
  959. cur_frame = skater.getActionFrame(trans_layer)
  960. if trans_playing and cur_frame > 1:
  961. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  962. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  963. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  964. own['actionTimer'] = cur_frame
  965. else:
  966. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  967. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  968. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  969. if requestAction == 'reg-fak_nmanual':
  970. own['actionTimer'] = 9
  971. actionState = 'reg-fak_nmanual'
  972. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  973. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  974. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  975. if requestAction == 'fak-reg_nmanual':
  976. own['actionTimer'] = 9
  977. actionState = 'fak-reg_nmanual'
  978. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  979. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  980. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  981. if requestAction == 'reg-fak_manual':
  982. own['actionTimer'] = 9
  983. actionState = 'reg-fak_manual'
  984. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  985. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  986. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  987. if requestAction == 'fak-reg_manual':
  988. own['actionTimer'] = 9
  989. actionState = 'fak-reg_manual'
  990. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  992. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  993. if requestAction == 'reg_brfoot':
  994. actionState = 'reg_brfoot'
  995. own['actionTimer'] = 40
  996. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  997. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  998. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  999. if requestAction == 'fak_brfoot':
  1000. actionState = 'fak_brfoot'
  1001. own['actionTimer'] = 40
  1002. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1003. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1004. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1005. if requestAction == 'reg_frfoot':
  1006. actionState = 'reg_frfoot'
  1007. own['actionTimer'] = 40
  1008. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1009. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1010. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1011. if requestAction == 'fak_frfoot':
  1012. actionState = 'fak_frfoot'
  1013. own['actionTimer'] = 40
  1014. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1015. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1016. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1017. if requestAction == 'reg_blfoot':
  1018. print("playing blfoot broke")
  1019. actionState = 'reg_blfoot'
  1020. own['actionTimer'] = 40
  1021. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1022. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1023. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1024. if requestAction == 'fak_blfoot':
  1025. actionState = 'fak_blfoot'
  1026. own['actionTimer'] = 40
  1027. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1028. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1029. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1030. if requestAction == 'reg_flfoot':
  1031. actionState = 'reg_flfoot'
  1032. own['actionTimer'] = 40
  1033. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1034. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1035. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1036. if requestAction == 'fak_flfoot':
  1037. actionState = 'fak_flfoot'
  1038. own['actionTimer'] = 40
  1039. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1040. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1041. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1042. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1043. own['actionTimer'] = 70
  1044. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1045. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1046. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1047. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1048. own['actionTimer'] = 70
  1049. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1050. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1051. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1052. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1053. own['actionTimer'] = 70
  1054. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1055. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1056. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1057. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1058. own['actionTimer'] = 70
  1059. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1060. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1061. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1062. if requestAction == 'reg_manual_revert_ccw':
  1063. own['actionTimer'] = 21
  1064. own['actionState'] = 'reg_manual_revert_ccw'
  1065. actionState = 'reg_manual_revert_ccw'
  1066. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1067. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1068. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1069. if requestAction == 'fak_manual_revert_ccw':
  1070. own['actionTimer'] = 21
  1071. own['actionState'] = 'fak_manual_revert_ccw'
  1072. actionState = 'fak_manual_revert_ccw'
  1073. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1074. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1075. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1076. if requestAction == 'reg_manual_revert_cw':
  1077. own['actionTimer'] = 21
  1078. own['actionState'] = 'reg_manual_revert_cw'
  1079. actionState = 'reg_manual_revert_cw'
  1080. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1081. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1082. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1083. if requestAction == 'fak_manual_revert_cw':
  1084. own['actionTimer'] = 21
  1085. own['actionState'] = 'fak_manual_revert_cw'
  1086. actionState = 'fak_manual_revert_cw'
  1087. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1088. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1089. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1090. if requestAction == 'fak_nmanual_revert_ccw':
  1091. own['actionTimer'] = 21
  1092. own['actionState'] = 'fak_nmanual_revert_ccw'
  1093. actionState = 'fak_nmanual_revert_ccw'
  1094. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1095. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1096. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1097. if requestAction == 'fak_nmanual_revert_cw':
  1098. own['actionTimer'] = 21
  1099. own['actionState'] = 'fak_nmanual_revert_cw'
  1100. actionState = 'fak_nmanual_revert_cw'
  1101. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1102. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1103. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1104. if requestAction == 'reg_nmanual_revert_ccw':
  1105. own['actionTimer'] = 21
  1106. own['actionState'] = 'reg_nmanual_revert_ccw'
  1107. actionState = 'reg_nmanual_revert_ccw'
  1108. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1109. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1110. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1111. if requestAction == 'reg_nmanual_revert_cw':
  1112. own['actionTimer'] = 21
  1113. own['actionState'] = 'reg_nmanual_revert_cw'
  1114. actionState = 'reg_nmanual_revert_cw'
  1115. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1116. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1117. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1118. if requestAction == 'revert1':
  1119. own['actionTimer'] = 18
  1120. own['actionState'] = 'revert1'
  1121. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1122. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1123. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1124. if requestAction == 'fak_revert1':
  1125. own['actionTimer'] = 18
  1126. own['actionState'] = 'fak_revert1'
  1127. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1128. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1129. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1130. if requestAction == 'revert2':
  1131. own['actionTimer'] = 18
  1132. own['actionState'] = 'revert2'
  1133. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1134. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1135. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1136. if requestAction == 'fak_revert2':
  1137. own['actionTimer'] = 18
  1138. own['actionState'] = 'fak_revert2'
  1139. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1140. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1141. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1142. if requestAction == 'revert3':
  1143. own['actionTimer'] = 18
  1144. own['actionState'] = 'revert3'
  1145. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1146. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1147. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1148. if requestAction == 'revert4':
  1149. own['actionTimer'] = 18
  1150. own['actionState'] = 'revert4'
  1151. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1152. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1153. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1154. if requestAction == 'reg_ollie':
  1155. print("*****reg ollie act")
  1156. actionState = 'reg_ollie'
  1157. own['actionState'] = 'reg_ollie'
  1158. own['actionTimer'] = 28
  1159. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1162. if requestAction == 'fak_ollie':
  1163. actionState = 'fak_ollie'
  1164. own['actionTimer'] = 28
  1165. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1168. if requestAction == 'reg_nollie':
  1169. actionState = 'reg_nollie'
  1170. own['actionTimer'] = 38
  1171. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1174. if requestAction == 'fak_nollie':
  1175. actionState = 'fak_nollie'
  1176. own['actionTimer'] = 38
  1177. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1180. if requestAction == 'reg_kickflip':
  1181. actionState = 'reg_kickflip'
  1182. own['actionTimer'] = 38
  1183. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1186. if requestAction == 'fak_kickflip':
  1187. actionState = 'fak_kickflip'
  1188. own['actionTimer'] = 38
  1189. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1192. if requestAction == 'reg_varial_kickflip':
  1193. actionState = 'reg_varial_kickflip'
  1194. own['actionTimer'] = 38
  1195. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1198. if requestAction == 'fak_varial_kickflip':
  1199. actionState = 'fak_varial_kickflip'
  1200. own['actionTimer'] = 38
  1201. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1204. if requestAction == 'reg_nollie_varial_kickflip':
  1205. actionState = 'reg_nollie_varial_kickflip'
  1206. own['actionTimer'] = 38
  1207. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1210. if requestAction == 'fak_nollie_varial_kickflip':
  1211. actionState = 'fak_nollie_varial_kickflip'
  1212. own['actionTimer'] = 38
  1213. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. if requestAction == 'reg_nollie_varial_heelflip':
  1217. actionState = 'reg_nollie_varial_heelflip'
  1218. own['actionTimer'] = 38
  1219. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. if requestAction == 'fak_nollie_varial_heelflip':
  1223. actionState = 'fak_nollie_varial_heelflip'
  1224. own['actionTimer'] = 38
  1225. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. if requestAction == 'reg_varial_heelflip':
  1229. actionState = 'reg_varial_heelflip'
  1230. own['actionTimer'] = 38
  1231. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. if requestAction == 'fak_varial_heelflip':
  1235. actionState = 'fak_nollie_varial_heelflip'
  1236. own['actionTimer'] = 38
  1237. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1240. if requestAction == 'reg_nollie_kickflip':
  1241. actionState = 'reg_nollie_kickflip'
  1242. own['actionTimer'] = 38
  1243. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1245. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1246. if requestAction == 'fak_nollie_kickflip':
  1247. actionState = 'fak_nollie_kickflip'
  1248. own['actionTimer'] = 38
  1249. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1251. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1252. if requestAction == 'reg_heelflip':
  1253. actionState = 'reg_heelflip'
  1254. own['actionTimer'] = 38
  1255. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1257. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1258. if requestAction == 'fak_heelflip':
  1259. actionState = 'fak_heelflip'
  1260. own['actionTimer'] = 38
  1261. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1263. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1264. if requestAction == 'reg_nollie_heelflip':
  1265. actionState = 'reg_nollie_heelflip'
  1266. own['actionTimer'] = 38
  1267. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1269. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1270. if requestAction == 'fak_nollie_heelflip':
  1271. actionState = 'fak_nollie_heelflip'
  1272. own['actionTimer'] = 38
  1273. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1275. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1276. if requestAction == 'reg_shovit':
  1277. actionState = 'reg_shovit'
  1278. own['actionTimer'] = 38
  1279. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1282. if requestAction == 'fak_shovit':
  1283. actionState = 'fak_shovit'
  1284. own['actionTimer'] = 38
  1285. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1288. if requestAction == 'reg_shovit360':
  1289. actionState = 'reg_shovit360'
  1290. own['actionTimer'] = 38
  1291. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1294. if requestAction == 'fak_shovit360':
  1295. actionState = 'fak_shovit360'
  1296. own['actionTimer'] = 38
  1297. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1300. if requestAction == 'reg_fsshovit360':
  1301. actionState = 'reg_fsshovit360'
  1302. own['actionTimer'] = 38
  1303. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1306. if requestAction == 'fak_fsshovit360':
  1307. actionState = 'fak_fsshovit360'
  1308. own['actionTimer'] = 38
  1309. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1312. if requestAction == 'reg_nollie_shovit':
  1313. actionState = 'reg_nollie_shovit'
  1314. own['actionTimer'] = 38
  1315. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1318. if requestAction == 'fak_nollie_shovit':
  1319. actionState = 'fak_nollie_shovit'
  1320. own['actionTimer'] = 38
  1321. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1324. if requestAction == 'reg_fsshovit':
  1325. actionState = 'reg_fsshovit'
  1326. own['actionTimer'] = 38
  1327. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1330. if requestAction == 'fak_fsshovit':
  1331. actionState = 'fak_fsshovit'
  1332. own['actionTimer'] = 38
  1333. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1336. if requestAction == 'reg_nollie_fsshovit':
  1337. actionState = 'reg_nollie_fsshovit'
  1338. own['actionTimer'] = 38
  1339. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1342. if requestAction == 'fak_nollie_fsshovit':
  1343. actionState = 'fak_nollie_fsshovit'
  1344. own['actionTimer'] = 38
  1345. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1348. if requestAction == 'reg_nollie_shovit360':
  1349. actionState = 'reg_nollie_shovit360'
  1350. own['actionTimer'] = 38
  1351. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1354. if requestAction == 'fak_nollie_shovit360':
  1355. actionState = 'fak_nollie_shovit360'
  1356. own['actionTimer'] = 38
  1357. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1360. if requestAction == 'reg_nollie_fsshovit':
  1361. actionState = 'reg_nollie_fsshovit'
  1362. own['actionTimer'] = 38
  1363. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1366. if requestAction == 'fak_nollie_fsshovit':
  1367. actionState = 'fak_nollie_fsshovit'
  1368. own['actionTimer'] = 38
  1369. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1372. #reg_jump
  1373. if requestAction == 'reg_jump':
  1374. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1376. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1377. #fak_jump
  1378. if requestAction == 'fak_jump':
  1379. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1380. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1381. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1382. #reg_onboard
  1383. if requestAction == 'reg_onboard':
  1384. actionState = 'reg_onboard'
  1385. skater.stopAction(loop_layer)
  1386. deck.stopAction(loop_layer)
  1387. trucks.stopAction(loop_layer)
  1388. skater.stopAction(trans_layer)
  1389. deck.stopAction(trans_layer)
  1390. trucks.stopAction(trans_layer)
  1391. own['actionTimer'] = 40
  1392. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1393. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1394. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1395. if requestAction == 'fak_onboard':
  1396. actionState = 'fak_onboard'
  1397. skater.stopAction(loop_layer)
  1398. deck.stopAction(loop_layer)
  1399. trucks.stopAction(loop_layer)
  1400. skater.stopAction(trans_layer)
  1401. deck.stopAction(trans_layer)
  1402. trucks.stopAction(trans_layer)
  1403. own['actionTimer'] = 40
  1404. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1406. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1407. if requestAction == 'reg_offboard':
  1408. actionState = 'reg_offboard'
  1409. skater.stopAction(loop_layer)
  1410. deck.stopAction(loop_layer)
  1411. trucks.stopAction(loop_layer)
  1412. skater.stopAction(trans_layer)
  1413. deck.stopAction(trans_layer)
  1414. trucks.stopAction(trans_layer)
  1415. own['actionTimer'] = 40
  1416. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1417. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1418. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1419. if requestAction == 'fak_offboard':
  1420. actionState = 'fak_offboard'
  1421. skater.stopAction(loop_layer)
  1422. deck.stopAction(loop_layer)
  1423. trucks.stopAction(loop_layer)
  1424. skater.stopAction(trans_layer)
  1425. deck.stopAction(trans_layer)
  1426. trucks.stopAction(trans_layer)
  1427. own['actionTimer'] = 40
  1428. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1429. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1430. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1431. if requestAction == 'reg_powerslide_out':
  1432. actionState = 'reg_powerslide_out'
  1433. own['actionTimer'] = 40
  1434. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1435. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1436. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1437. if requestAction == 'fak_powerslide_out':
  1438. actionState = 'fak_powerslide_out'
  1439. own['actionTimer'] = 40
  1440. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1441. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1442. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1443. if requestAction == 'reg_fs_powerslide_out':
  1444. actionState = 'reg_fs_powerslide_out'
  1445. own['actionTimer'] = 40
  1446. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1447. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1448. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1449. if requestAction == 'fak_fs_powerslide_out':
  1450. actionState = 'fak_fs_powerslide_out'
  1451. own['actionTimer'] = 40
  1452. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1453. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1454. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1455. if requestAction == 'fak-reg_5050':
  1456. actionState = 'fak-reg_5050'
  1457. own['actionTimer'] = 10
  1458. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1461. if requestAction == 'reg-fak_5050':
  1462. actionState = 'fak-reg_5050'
  1463. own['actionTimer'] = 10
  1464. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1465. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1466. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1467. if requestAction == 'fak-reg_roll':
  1468. actionState = 'fak-reg_roll'
  1469. own['actionTimer'] = 10
  1470. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1471. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1472. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1473. if requestAction == 'reg-fak_roll':
  1474. actionState = 'fak-reg_roll'
  1475. own['actionTimer'] = 10
  1476. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1477. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1478. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1479. if requestAction == 'reg_hippy':
  1480. actionState = 'reg_hippy'
  1481. own['actionTimer'] = 60
  1482. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1483. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1484. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1485. if requestAction == 'fak_hippy':
  1486. actionState = 'fak_hippy'
  1487. own['actionTimer'] = 60
  1488. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1489. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1490. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1491. if requestAction == 'reg_hippy_ncw':
  1492. actionState = 'reg_hippy_ncw'
  1493. own['actionTimer'] = 60
  1494. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1495. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1496. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1497. if requestAction == 'reg_hippy_nccw':
  1498. actionState = 'reg_hippy_nccw'
  1499. own['actionTimer'] = 60
  1500. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1501. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1502. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1503. if requestAction == 'fak_hippy_ncw':
  1504. actionState = 'fak_hippy_ncw'
  1505. own['actionTimer'] = 60
  1506. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1507. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1508. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1509. if requestAction == 'fak_hippy_nccw':
  1510. actionState = 'fak_hippy_nccw'
  1511. own['actionTimer'] = 60
  1512. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1513. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1514. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1515. if requestAction == 'reg_air-roll':
  1516. actionState = 'reg_air-roll'
  1517. own['actionTimer'] = 10
  1518. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1519. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1520. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1521. if requestAction == 'fak_air-roll':
  1522. actionState = 'fak_air-roll'
  1523. own['actionTimer'] = 10
  1524. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1525. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1526. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1527. if requestAction == 'reg_5050-roll':
  1528. actionState = 'reg_5050-roll'
  1529. own['actionTimer'] = 10
  1530. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1531. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1532. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1533. if requestAction == 'fak_5050-roll':
  1534. actionState = 'fak_5050-roll'
  1535. own['actionTimer'] = 10
  1536. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1537. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1538. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1539. if requestAction == 'reg_back_invert_out':
  1540. own['actionTimer'] = 60
  1541. actionState = 'reg_back_invert_out'
  1542. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1543. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1544. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1545. if requestAction == 'fak_fr_invert_out':
  1546. own['actionTimer'] = 60
  1547. actionState = 'fak_fr_invert_out'
  1548. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1549. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1550. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1551. if requestAction == 'reg_throw':
  1552. own['actionTimer'] = 40
  1553. actionState = 'reg_throw'
  1554. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1555. if requestAction == 'fak_throw':
  1556. own['actionTimer'] = 40
  1557. actionState = 'fak_throw'
  1558. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1559. if requestAction == 'reg_fall1':
  1560. own['actionTimer'] = 50
  1561. actionState = 'reg_fall1'
  1562. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1563. if requestAction == 'reg_air_tail to manual':
  1564. own['actionTimer'] = 20
  1565. actionState = 'reg_air_tail to manual'
  1566. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1567. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1568. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1569. if l_requestAction == 'fak_air_tail to manual':
  1570. own['actionTimer'] = 20
  1571. actionState = 'fak_air_tail to manual'
  1572. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1573. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1574. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1575. if requestAction == 'reg_air_nose to manual':
  1576. own['actionTimer'] = 20
  1577. actionState = 'reg_air_nose to nmanual'
  1578. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1581. if l_requestAction == 'fak_air_nose to manual':
  1582. own['actionTimer'] = 20
  1583. actionState = 'fak_air_tail to nmanual'
  1584. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1585. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1586. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1587. #reg_dropin_pos_out
  1588. # if requestAction == 'reg_dropin_pos_out':
  1589. # own['actionTimer'] = 60
  1590. # actionState = 'reg_back_invert_out'
  1591. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1592. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1593. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1594. # if requestAction == 'fak_fr_invert_out':
  1595. # own['actionTimer'] = 60
  1596. # actionState = 'fak_dropin_pos_out'
  1597. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1598. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1599. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1600. #
  1601. #
  1602. #
  1603. #own['actionState'] = actionState
  1604. #own['requestAction'] = requestAction
  1605. #######################################
  1606. #loop actions
  1607. ######################################
  1608. #check if request is possible
  1609. #if requestAction in requestActions_list:
  1610. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1611. #print(requestAction)
  1612. #reg_turnLeft
  1613. if requestAction == 'reg_turnLeft':
  1614. actionState = 'reg_turnLeft'
  1615. #in
  1616. if l_actionState != 'reg_turnLeft':
  1617. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1618. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1619. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1620. #loop
  1621. else:
  1622. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1623. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1624. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1625. #reg_turnRight
  1626. if requestAction == 'reg_turnRight':
  1627. actionState = 'reg_turnRight'
  1628. #in
  1629. if l_actionState != 'reg_turnRight':
  1630. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1631. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1632. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1633. #loop
  1634. else:
  1635. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1636. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1637. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1638. if requestAction == 'reg_turnRight_out':
  1639. pass
  1640. #fak_turnLeft
  1641. if requestAction == 'fak_turnLeft':
  1642. actionState = 'fak_turnLeft'
  1643. #in
  1644. if l_actionState != 'fak_turnLeft':
  1645. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1646. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1647. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1648. #loop
  1649. else:
  1650. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1651. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1652. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1653. #fak_turnRight
  1654. if requestAction == 'fak_turnRight':
  1655. actionState = 'fak_turnRight'
  1656. #in
  1657. if l_actionState != 'fak_turnRight':
  1658. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1659. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1660. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1661. #loop
  1662. else:
  1663. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1664. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1665. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1666. #reg_fs_powerslide
  1667. if requestAction == 'reg_fs_powerslide':
  1668. actionState = 'reg_fs_powerslide'
  1669. if l_actionState != 'reg_fs_powerslide':
  1670. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1671. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1672. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1673. else:
  1674. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1675. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1676. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1677. #reg_powerslide
  1678. if requestAction == 'reg_powerslide':
  1679. actionState = 'reg_powerslide'
  1680. if l_actionState != 'reg_powerslide':
  1681. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1682. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1683. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1684. else:
  1685. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1686. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1687. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1688. #fak_fs_powerslide
  1689. if requestAction == 'fak_fs_powerslide':
  1690. actionState = 'fak_fs_powerslide'
  1691. if l_actionState != 'fak_fs_powerslide':
  1692. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1693. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1694. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1695. else:
  1696. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1697. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1698. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1699. #fak_powerslide
  1700. if requestAction == 'fak_powerslide':
  1701. actionState = 'fak_powerslide'
  1702. if l_actionState != 'fak_powerslide':
  1703. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1704. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1705. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1706. else:
  1707. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1708. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1709. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1710. #reg_roll
  1711. if requestAction == 'reg_roll':
  1712. if l_actionState == 'reg_pump':
  1713. trans_playing = skater.isPlayingAction(trans_layer)
  1714. if trans_playing:
  1715. cur_frame = skater.getActionFrame(trans_layer)
  1716. #cur_frame -= 2
  1717. if trans_playing and cur_frame > 1:
  1718. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1719. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1720. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1721. #print(cur_frame)
  1722. else:
  1723. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1724. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1725. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1726. if l_actionState == 'reg_opos':
  1727. trans_playing = skater.isPlayingAction(trans_layer)
  1728. if trans_playing:
  1729. cur_frame = skater.getActionFrame(trans_layer)
  1730. if trans_playing and cur_frame > 1:
  1731. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1732. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1733. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1734. else:
  1735. own['actionTimer'] = 20
  1736. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1737. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1738. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1739. if l_actionState == 'reg_nopos':
  1740. flipping = skater.isPlayingAction(flip_layer)
  1741. if flipping == 0:
  1742. trans_playing = skater.isPlayingAction(trans_layer)
  1743. if trans_playing:
  1744. cur_frame = skater.getActionFrame(trans_layer)
  1745. if trans_playing and cur_frame > 1:
  1746. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1747. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1748. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1749. else:
  1750. own['actionTimer'] = 20
  1751. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1752. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1753. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1754. if l_actionState == 'reg_manual':
  1755. trans_playing = skater.isPlayingAction(trans_layer)
  1756. if trans_playing:
  1757. cur_frame = skater.getActionFrame(trans_layer)
  1758. cur_frame -= 2
  1759. if trans_playing and cur_frame > 1:
  1760. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1761. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1762. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1763. else:
  1764. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1765. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1766. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1767. if l_actionState == 'reg_nmanual':
  1768. trans_playing = skater.isPlayingAction(trans_layer)
  1769. if trans_playing:
  1770. cur_frame = skater.getActionFrame(trans_layer)
  1771. cur_frame -= 2
  1772. if trans_playing and cur_frame > 1:
  1773. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1774. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1775. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1776. else:
  1777. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1778. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1779. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1780. if l_actionState == 'reg_turnLeft':
  1781. trans_playing = skater.isPlayingAction(trans_layer)
  1782. if trans_playing:
  1783. cur_frame = skater.getActionFrame(trans_layer)
  1784. if trans_playing and cur_frame > 1:
  1785. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1786. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1787. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1788. else:
  1789. own['actionTimer'] = 20
  1790. requestAction = 'reg_turnLeft_out'
  1791. actionState = 'reg_turnLeft_out'
  1792. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1793. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1794. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1795. if l_actionState == 'reg_Right':
  1796. trans_playing = skater.isPlayingAction(trans_layer)
  1797. if trans_playing:
  1798. cur_frame = skater.getActionFrame(trans_layer)
  1799. if trans_playing and cur_frame > 1:
  1800. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1801. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1802. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1803. else:
  1804. own['actionTimer'] = 20
  1805. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1806. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1807. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1808. if requestAction == 'reg_roll':
  1809. actionState = 'reg_roll'
  1810. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1811. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1812. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1813. #fak_roll
  1814. if requestAction == 'fak_roll':
  1815. if l_actionState == 'fak_pump':
  1816. trans_playing = skater.isPlayingAction(trans_layer)
  1817. if trans_playing:
  1818. cur_frame = skater.getActionFrame(trans_layer)
  1819. if trans_playing and cur_frame > 1:
  1820. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1821. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1822. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1823. else:
  1824. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1825. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1826. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1827. if l_actionState == 'fak_opos':
  1828. trans_playing = skater.isPlayingAction(trans_layer)
  1829. if trans_playing:
  1830. cur_frame = skater.getActionFrame(trans_layer)
  1831. if trans_playing and cur_frame > 1:
  1832. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1833. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1834. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1835. else:
  1836. own['actionTimer'] = 20
  1837. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1838. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1839. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1840. if l_actionState == 'fak_nopos':
  1841. trans_playing = skater.isPlayingAction(trans_layer)
  1842. if trans_playing:
  1843. cur_frame = skater.getActionFrame(trans_layer)
  1844. if trans_playing and cur_frame > 1:
  1845. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1846. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1847. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1848. else:
  1849. own['actionTimer'] = 20
  1850. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1851. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1852. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1853. if l_actionState == 'fak_manual':
  1854. trans_playing = skater.isPlayingAction(trans_layer)
  1855. if trans_playing:
  1856. cur_frame = skater.getActionFrame(trans_layer)
  1857. #cur_frame -= 2
  1858. if trans_playing and cur_frame > 1:
  1859. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1860. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1861. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1862. else:
  1863. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1864. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1865. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1866. if l_actionState == 'fak_nmanual':
  1867. trans_playing = skater.isPlayingAction(trans_layer)
  1868. if trans_playing:
  1869. cur_frame = skater.getActionFrame(trans_layer)
  1870. #cur_frame -= 2
  1871. if trans_playing and cur_frame > 1:
  1872. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1873. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1874. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1875. else:
  1876. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1877. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1878. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1879. if l_actionState == 'fak_turnLeft':
  1880. trans_playing = skater.isPlayingAction(trans_layer)
  1881. if trans_playing:
  1882. cur_frame = skater.getActionFrame(trans_layer)
  1883. #cur_frame -= 2
  1884. if trans_playing and cur_frame > 1:
  1885. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1886. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1887. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1888. else:
  1889. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1890. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1891. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1892. if l_actionState == 'fak_turnRight':
  1893. trans_playing = skater.isPlayingAction(trans_layer)
  1894. if trans_playing:
  1895. cur_frame = skater.getActionFrame(trans_layer)
  1896. #cur_frame -= 2
  1897. if trans_playing and cur_frame > 1:
  1898. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1899. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1900. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1901. else:
  1902. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1903. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1904. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1905. if requestAction == 'fak_roll':
  1906. actionState = 'fak_roll'
  1907. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1910. #reg_opos
  1911. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1912. actionState = 'reg_opos'
  1913. #in
  1914. if l_actionState != 'reg_opos':
  1915. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1916. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1917. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1918. #loop
  1919. else:
  1920. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1921. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1922. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1923. #fak_opos
  1924. if requestAction == 'fak_opos':
  1925. actionState = 'fak_opos'
  1926. #in
  1927. if l_actionState != 'fak_opos':
  1928. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1929. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1930. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1931. #loop
  1932. else:
  1933. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1934. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1935. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1936. #reg_nopos
  1937. if requestAction == 'reg_nopos':
  1938. actionState = 'reg_nopos'
  1939. #in
  1940. if l_actionState != 'reg_nopos':
  1941. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1942. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1943. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1944. #loop
  1945. else:
  1946. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1947. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1948. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1949. #fak_nopos
  1950. if requestAction == 'fak_nopos':
  1951. actionState = 'fak_nopos'
  1952. #in
  1953. if l_actionState != 'fak_nopos':
  1954. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1955. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1956. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1957. #loop
  1958. else:
  1959. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1960. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1961. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1962. #reg_pump
  1963. if requestAction == 'reg_pump':
  1964. actionState = 'reg_pump'
  1965. if l_actionState != 'reg_pump':
  1966. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1967. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1968. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1969. else:
  1970. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1971. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1972. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1973. #fak_pump
  1974. if requestAction == 'fak_pump':
  1975. actionState = 'fak_pump'
  1976. if l_actionState != 'fak_pump':
  1977. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1978. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1979. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1980. else:
  1981. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1982. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1983. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1984. #reg_manual
  1985. if requestAction == 'reg_manual':
  1986. actionState = 'reg_manual'
  1987. #in
  1988. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1989. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1990. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1991. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1992. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  1993. own['actionTimer'] = 20
  1994. actionState = 'reg_air_tail to manual'
  1995. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1996. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1997. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1998. #loop
  1999. else:
  2000. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2001. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2002. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2003. #fak_manual
  2004. if requestAction == 'fak_manual':
  2005. actionState = 'fak_manual'
  2006. #in
  2007. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2008. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2009. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2010. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2011. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2012. own['actionTimer'] = 20
  2013. actionState = 'fak_air_tail to manual'
  2014. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2015. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2016. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2017. #loop
  2018. else:
  2019. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2020. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2021. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2022. #reg_nmanual
  2023. if requestAction == 'reg_nmanual':
  2024. actionState = 'reg_nmanual'
  2025. #in
  2026. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2027. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2028. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2029. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2030. if l_requestAction != 'reg_nmanual' and l_actionState not in ('reg_air_nose', 'fak_manual_revert_ccw', 'reg_nmanual_out'):
  2031. own['actionTimer'] = 20
  2032. actionState = 'reg_air_nose to nmanual'
  2033. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2034. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2035. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2036. #loop
  2037. else:
  2038. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2039. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2040. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2041. #fak_nmanual
  2042. if requestAction == 'fak_nmanual':
  2043. actionState = 'fak_nmanual'
  2044. #in
  2045. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2046. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2047. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2048. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2049. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2050. own['actionTimer'] = 20
  2051. actionState = 'fak_air_nose to nmanual'
  2052. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2053. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2054. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2055. #loop
  2056. else:
  2057. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2058. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2059. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2060. if requestAction == 'reg_air':
  2061. actionState = 'reg_air'
  2062. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2065. if requestAction == 'fak_air':
  2066. actionState = 'fak_air'
  2067. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2068. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2069. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2070. if requestAction == 'frontside_grab':
  2071. actionState = 'frontside_grab'
  2072. if l_actionState != 'frontside_grab':
  2073. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2074. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2075. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2076. else:
  2077. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2078. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2079. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2080. if requestAction == 'backside_grab':
  2081. actionState = 'backside_grab'
  2082. if l_actionState != 'backside_grab':
  2083. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2084. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2085. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2086. else:
  2087. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2088. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2089. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2090. if requestAction == 'fak_frontside_grab':
  2091. actionState = 'fak_frontside_grab'
  2092. if l_actionState != 'fak_frontside_grab':
  2093. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2094. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2095. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2096. else:
  2097. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2098. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2099. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2100. if requestAction == 'fak_backside_grab':
  2101. actionState = 'fak_backside_grab'
  2102. if l_actionState != 'fak_backside_grab':
  2103. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2104. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2105. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2106. else:
  2107. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2108. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2109. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2110. if requestAction == 'frontside_nose_grab':
  2111. actionState = 'frontside_nose_grab'
  2112. if l_actionState != 'frontside_nose_grab':
  2113. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2114. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2115. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2116. else:
  2117. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2118. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2119. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2120. if requestAction == 'backside_nose_grab':
  2121. actionState = 'backside_nose_grab'
  2122. if l_actionState != 'backside_nose_grab':
  2123. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2124. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2125. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2126. else:
  2127. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2128. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2129. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2130. if requestAction == 'fak_frontside_nose_grab':
  2131. actionState = 'fak_frontside_nose_grab'
  2132. if l_actionState != 'fak_frontside_nose_grab':
  2133. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2134. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2135. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2136. else:
  2137. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2138. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2139. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2140. if requestAction == 'fak_backside_nose_grab':
  2141. actionState = 'fak_backside_nose_grab'
  2142. if l_actionState != 'fak_backside_nose_grab':
  2143. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2144. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2145. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2146. else:
  2147. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2148. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2149. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2150. if requestAction == 'frontside_tail_grab':
  2151. actionState = 'frontside_tail_grab'
  2152. if l_actionState != 'frontside_tail_grab':
  2153. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2154. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2155. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2156. else:
  2157. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2158. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2159. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2160. if requestAction == 'backside_tail_grab':
  2161. actionState = 'backside_tail_grab'
  2162. if l_actionState != 'backside_tail_grab':
  2163. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2164. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2165. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2166. else:
  2167. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2168. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2169. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2170. if requestAction == 'fak_frontside_tail_grab':
  2171. actionState = 'fak_frontside_tail_grab'
  2172. if l_actionState != 'fak_frontside_tail_grab':
  2173. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2174. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2175. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2176. else:
  2177. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2178. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2179. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2180. if requestAction == 'fak_backside_tail_grab':
  2181. actionState = 'fak_backside_tail_grab'
  2182. if l_actionState != 'fak_backside_tail_grab':
  2183. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2184. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2185. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2186. else:
  2187. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2188. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2189. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2190. if requestAction == 'reg_noseg':
  2191. actionState = 'reg_noseg'
  2192. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2193. skater.stopAction(flip_layer)
  2194. deck.stopAction(flip_layer)
  2195. trucks.stopAction(flip_layer)
  2196. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2197. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2198. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2199. else:
  2200. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2201. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2202. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2203. if requestAction == 'fak_noseg':
  2204. actionState = 'fak_noseg'
  2205. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2206. skater.stopAction(flip_layer)
  2207. deck.stopAction(flip_layer)
  2208. trucks.stopAction(flip_layer)
  2209. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2210. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2211. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2212. else:
  2213. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2214. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2215. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2216. if requestAction == 'reg_tailg':
  2217. actionState = 'reg_tailg'
  2218. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2219. skater.stopAction(flip_layer)
  2220. deck.stopAction(flip_layer)
  2221. trucks.stopAction(flip_layer)
  2222. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2223. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2224. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2225. else:
  2226. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2227. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2228. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2229. if requestAction == 'fak_tailg':
  2230. actionState = 'fak_tailg'
  2231. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2232. skater.stopAction(flip_layer)
  2233. deck.stopAction(flip_layer)
  2234. trucks.stopAction(flip_layer)
  2235. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2236. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2237. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2238. else:
  2239. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2240. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2241. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2242. if requestAction == 'reg_tailgr':
  2243. actionState = 'reg_tailgr'
  2244. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2245. skater.stopAction(flip_layer)
  2246. deck.stopAction(flip_layer)
  2247. trucks.stopAction(flip_layer)
  2248. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2249. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2250. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2251. else:
  2252. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2253. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2254. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2255. if requestAction == 'fak_tailgr':
  2256. actionState = 'fak_tailgr'
  2257. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2258. skater.stopAction(flip_layer)
  2259. deck.stopAction(flip_layer)
  2260. trucks.stopAction(flip_layer)
  2261. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2262. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2263. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2264. else:
  2265. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2266. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2267. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2268. if requestAction == 'reg_tailgl':
  2269. actionState = 'reg_tailgl'
  2270. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2271. skater.stopAction(flip_layer)
  2272. deck.stopAction(flip_layer)
  2273. trucks.stopAction(flip_layer)
  2274. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2275. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2276. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2277. else:
  2278. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2279. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2280. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2281. if requestAction == 'fak_tailgl':
  2282. actionState = 'fak_tailgl'
  2283. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2284. skater.stopAction(flip_layer)
  2285. deck.stopAction(flip_layer)
  2286. trucks.stopAction(flip_layer)
  2287. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2288. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2289. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2290. else:
  2291. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2292. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2293. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2294. if requestAction == 'reg_wall_r':
  2295. actionState = 'reg_wall_r'
  2296. if l_actionState != 'reg_wall_r':
  2297. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2298. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2299. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2300. else:
  2301. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2302. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2303. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2304. if requestAction == 'reg_wall_l':
  2305. actionState = 'reg_wall_l'
  2306. if l_actionState != 'reg_wall_l':
  2307. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2308. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2309. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2310. else:
  2311. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2312. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2313. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2314. if requestAction == 'fak_wall_r':
  2315. actionState = 'fak_wall_r'
  2316. if l_actionState != 'fak_wall_r':
  2317. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2318. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2319. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2320. else:
  2321. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2322. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2323. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2324. if requestAction == 'fak_wall_l':
  2325. actionState = 'fak_wall_l'
  2326. if l_actionState != 'reg_wall_r':
  2327. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2328. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2329. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2330. else:
  2331. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2332. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2333. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2334. ##############################
  2335. if requestAction == 'reg_nosegr':
  2336. actionState = 'reg_nosegr'
  2337. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2338. skater.stopAction(flip_layer)
  2339. deck.stopAction(flip_layer)
  2340. trucks.stopAction(flip_layer)
  2341. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2342. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2343. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2344. else:
  2345. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2346. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2347. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2348. if requestAction == 'fak_nosegr':
  2349. actionState = 'fak_nosegr'
  2350. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2351. skater.stopAction(flip_layer)
  2352. deck.stopAction(flip_layer)
  2353. trucks.stopAction(flip_layer)
  2354. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2355. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2356. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2357. else:
  2358. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2359. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2360. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2361. if requestAction == 'reg_nosegl':
  2362. actionState = 'reg_nosegl'
  2363. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2364. skater.stopAction(flip_layer)
  2365. deck.stopAction(flip_layer)
  2366. trucks.stopAction(flip_layer)
  2367. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2368. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2369. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2370. else:
  2371. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2372. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2373. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2374. if requestAction == 'fak_nosegl':
  2375. actionState = 'fak_nosegl'
  2376. print("fak_nosegl state")
  2377. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2378. skater.stopAction(flip_layer)
  2379. deck.stopAction(flip_layer)
  2380. trucks.stopAction(flip_layer)
  2381. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2382. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2383. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2384. else:
  2385. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2386. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2387. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2388. if requestAction == 'reg_tailslide':
  2389. actionState = 'reg_tailslide'
  2390. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2391. skater.stopAction(flip_layer)
  2392. deck.stopAction(flip_layer)
  2393. trucks.stopAction(flip_layer)
  2394. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2395. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2396. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2397. else:
  2398. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2399. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2400. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2401. if requestAction == 'fak_tailslide':
  2402. actionState = 'fak_tailslide'
  2403. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2404. skater.stopAction(flip_layer)
  2405. deck.stopAction(flip_layer)
  2406. trucks.stopAction(flip_layer)
  2407. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2408. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2409. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2410. else:
  2411. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2412. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2413. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2414. if requestAction == 'reg_noseslide':
  2415. actionState = 'reg_noseslide'
  2416. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2417. skater.stopAction(flip_layer)
  2418. deck.stopAction(flip_layer)
  2419. trucks.stopAction(flip_layer)
  2420. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2421. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2422. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2423. else:
  2424. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2425. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2426. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2427. if requestAction == 'fak_noseslide':
  2428. actionState = 'fak_noseslide'
  2429. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2430. skater.stopAction(flip_layer)
  2431. deck.stopAction(flip_layer)
  2432. trucks.stopAction(flip_layer)
  2433. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2434. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2435. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2436. else:
  2437. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2438. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2439. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2440. if requestAction == 'reg_5050':
  2441. actionState = 'reg_5050'
  2442. #own['actionTimer'] = 0
  2443. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2444. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2445. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2446. if requestAction == 'fak_5050':
  2447. actionState = 'fak_5050'
  2448. #own['actionTimer'] = 0
  2449. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2450. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2451. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2452. if requestAction == 'reg_bsboard':
  2453. actionState = 'reg_bsboard'
  2454. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2455. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2456. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2457. if requestAction == 'fak_bsboard':
  2458. actionState = 'fak_bsboard'
  2459. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2460. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2461. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2462. if requestAction == 'reg_fsboard':
  2463. actionState = 'reg_fsboard'
  2464. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2465. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2466. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2467. if requestAction == 'reg_air_nose':
  2468. actionState = 'reg_air_nose'
  2469. if l_actionState != 'reg_air_nose':
  2470. skater.stopAction(loop_layer)
  2471. deck.stopAction(loop_layer)
  2472. trucks.stopAction(loop_layer)
  2473. skater.stopAction(flip_layer)
  2474. deck.stopAction(flip_layer)
  2475. trucks.stopAction(flip_layer)
  2476. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2477. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2478. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2479. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2480. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2481. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2482. else:
  2483. #pass
  2484. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2485. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2486. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2487. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2488. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2489. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2490. if requestAction == 'fak_air_nose':
  2491. actionState = 'fak_air_nose'
  2492. if l_actionState != 'fak_air_nose':
  2493. skater.stopAction(loop_layer)
  2494. deck.stopAction(loop_layer)
  2495. trucks.stopAction(loop_layer)
  2496. skater.stopAction(flip_layer)
  2497. deck.stopAction(flip_layer)
  2498. trucks.stopAction(flip_layer)
  2499. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2500. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2501. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2502. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2503. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2504. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2505. else:
  2506. #pass
  2507. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2508. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2509. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2510. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2511. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2512. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2513. if requestAction == 'reg_air_tail':
  2514. actionState = 'reg_air_tail'
  2515. if l_actionState != 'reg_air_tail':
  2516. skater.stopAction(loop_layer)
  2517. deck.stopAction(loop_layer)
  2518. trucks.stopAction(loop_layer)
  2519. skater.stopAction(flip_layer)
  2520. deck.stopAction(flip_layer)
  2521. trucks.stopAction(flip_layer)
  2522. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2523. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2524. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2525. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2526. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2527. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2528. else:
  2529. #pass
  2530. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2531. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2532. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2533. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2534. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2535. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2536. if requestAction == 'fak_air_tail':
  2537. actionState = 'fak_air_tail'
  2538. if l_actionState != 'fak_air_tail':
  2539. skater.stopAction(loop_layer)
  2540. deck.stopAction(loop_layer)
  2541. trucks.stopAction(loop_layer)
  2542. skater.stopAction(flip_layer)
  2543. deck.stopAction(flip_layer)
  2544. trucks.stopAction(flip_layer)
  2545. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2546. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2547. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2548. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2549. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2550. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2551. else:
  2552. #pass
  2553. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2554. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2555. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2556. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2557. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2558. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2559. if requestAction == 'reg_stop':
  2560. actionState = 'reg_stop'
  2561. if l_actionState != 'reg_stop':
  2562. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2563. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2564. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2565. else:
  2566. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2567. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2568. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. if requestAction == 'fak_stop':
  2570. actionState = 'fak_stop'
  2571. if l_actionState != 'fak_stop':
  2572. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2573. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2574. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2575. else:
  2576. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2577. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2578. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. if requestAction == 'reg_fp_rback':
  2580. actionState = 'reg_fp_rback'
  2581. if l_actionState != 'reg_fp_rback':
  2582. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2583. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2584. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2585. else:
  2586. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2587. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2588. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2589. if requestAction == 'fak_fp_rback':
  2590. actionState = 'fak_fp_rback'
  2591. if l_actionState != 'fak_fp_rback':
  2592. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2593. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2594. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2595. else:
  2596. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2597. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2598. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2599. if requestAction == 'reg_back_invert':
  2600. actionState = 'reg_back_invert'
  2601. if l_actionState != 'reg_back_invert':
  2602. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2603. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2604. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2605. else:
  2606. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2607. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2608. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2609. if requestAction == 'fak_fr_invert':
  2610. actionState = 'fak_fr_invert'
  2611. if l_actionState != 'fak_fr_invert':
  2612. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2613. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2614. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2615. else:
  2616. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2617. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2618. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2619. if requestAction == 'reg_hippy_in':
  2620. actionState = 'reg_hippy_in'
  2621. #own['actionTimer'] = 10
  2622. if l_actionState != 'reg_hippy_in':
  2623. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2624. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2625. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2626. else:
  2627. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2628. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2629. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2630. if requestAction == 'fak_hippy_in':
  2631. actionState = 'fak_hippy_in'
  2632. #own['actionTimer'] = 10
  2633. if l_actionState != 'fak_hippy_in':
  2634. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2635. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2636. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2637. else:
  2638. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2639. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2640. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2641. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2642. #walk anims
  2643. #reg_idle
  2644. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2645. actionState = 'reg_idle'
  2646. if l_requestAction != 'reg_idle':
  2647. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2648. cur_frame = skater.getActionFrame(loop_layer)
  2649. skater.stopAction(loop_layer)
  2650. deck.stopAction(loop_layer)
  2651. trucks.stopAction(loop_layer)
  2652. if cur_frame > 11:#11:
  2653. cur_frame += 1
  2654. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2655. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2656. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2657. else:
  2658. cur_frame -= 1
  2659. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2660. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2661. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2662. else:
  2663. #print("#####")
  2664. trans_playing = skater.isPlayingAction(trans_layer)
  2665. #if trans_playing == 1:
  2666. else:
  2667. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2668. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2669. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2670. #reg_idle_nb
  2671. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2672. actionState = 'reg_idle_nb'
  2673. if l_requestAction != 'reg_idle_nb':
  2674. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2675. cur_frame = skater.getActionFrame(loop_layer)
  2676. skater.stopAction(loop_layer)
  2677. deck.stopAction(loop_layer)
  2678. trucks.stopAction(loop_layer)
  2679. if cur_frame > 11:
  2680. cur_frame += 1
  2681. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2682. else:
  2683. cur_frame -= 1
  2684. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2685. else:
  2686. trans_playing = skater.isPlayingAction(trans_layer)
  2687. if trans_playing == 1:
  2688. #pass
  2689. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2690. else:
  2691. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2692. #fak_idle
  2693. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2694. actionState = 'fak_idle'
  2695. if l_requestAction != 'fak_idle':
  2696. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2697. cur_frame = skater.getActionFrame(loop_layer)
  2698. skater.stopAction(loop_layer)
  2699. deck.stopAction(loop_layer)
  2700. trucks.stopAction(loop_layer)
  2701. if cur_frame > 11:
  2702. cur_frame += 1
  2703. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2704. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2705. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2706. else:
  2707. cur_frame -= 1
  2708. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2709. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2710. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2711. else:
  2712. trans_playing = skater.isPlayingAction(trans_layer)
  2713. else:
  2714. #if trans_playing == 1:
  2715. #pass
  2716. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2717. #fak_idle_nb
  2718. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2719. actionState = 'fak_idle_nb'
  2720. if l_requestAction != 'fak_idle_nb':
  2721. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2722. cur_frame = skater.getActionFrame(loop_layer)
  2723. skater.stopAction(loop_layer)
  2724. deck.stopAction(loop_layer)
  2725. trucks.stopAction(loop_layer)
  2726. if cur_frame > 11:
  2727. cur_frame += 1
  2728. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2729. else:
  2730. cur_frame -= 1
  2731. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2732. else:
  2733. trans_playing = skater.isPlayingAction(trans_layer)
  2734. if trans_playing == 1:
  2735. #pass
  2736. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2737. else:
  2738. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2739. if requestAction == 'reg_idle1':
  2740. actionState = 'reg_idle1'
  2741. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2742. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2743. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2744. if requestAction == 'reg_idle2':
  2745. actionState = 'reg_idle2'
  2746. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2747. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2748. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2749. if requestAction == 'reg_idle3':
  2750. actionState = 'reg_idle3'
  2751. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2752. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2753. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2754. if requestAction == 'reg_idle4':
  2755. actionState = 'reg_idle4'
  2756. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2757. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2758. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2759. if requestAction == 'reg_idle5':
  2760. actionState = 'reg_idle5'
  2761. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2762. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2763. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2764. if requestAction == 'reg_idle6':
  2765. actionState = 'reg_idle6'
  2766. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2767. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2768. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2769. if requestAction == 'reg_idle7':
  2770. actionState = 'reg_idle7'
  2771. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2772. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2773. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2774. if requestAction == 'fak_idle1':
  2775. actionState = 'fak_idle1'
  2776. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2777. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2778. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2779. if requestAction == 'fak_idle2':
  2780. actionState = 'fak_idle2'
  2781. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2782. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2783. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2784. if requestAction == 'fak_idle3':
  2785. actionState = 'fak_idle3'
  2786. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2787. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2788. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2789. if requestAction == 'fak_idle4':
  2790. actionState = 'fak_idle4'
  2791. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2792. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2793. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2794. if requestAction == 'fak_idle5':
  2795. actionState = 'fak_idle5'
  2796. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2797. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2798. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2799. if requestAction == 'fak_idle6':
  2800. actionState = 'fak_idle6'
  2801. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2802. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2803. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2804. if requestAction == 'fak_idle7':
  2805. actionState = 'fak_idle7'
  2806. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2807. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2808. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2809. if requestAction == 'reg_idle2_nb':
  2810. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2811. #reg_walk
  2812. if requestAction == 'reg_walk':
  2813. actionState = 'reg_walk'
  2814. #in
  2815. if l_requestAction != 'reg_walk':
  2816. if l_requestAction == 'reg_walkFast':
  2817. cur_frame = skater.getActionFrame(loop_layer)
  2818. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2819. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2820. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2821. skater.setActionFrame(cur_frame, loop_layer)
  2822. deck.setActionFrame(cur_frame, loop_layer)
  2823. trucks.setActionFrame(cur_frame, loop_layer)
  2824. #loop
  2825. else:
  2826. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2827. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2828. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2829. #reg_walk_nb
  2830. if requestAction == 'reg_walk_nb':
  2831. actionState = 'reg_walk_nb'
  2832. #in
  2833. if l_requestAction != 'reg_walk_nb':
  2834. if l_requestAction == 'reg_walkFast_nb':
  2835. cur_frame = skater.getActionFrame(loop_layer)
  2836. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2837. skater.setActionFrame(cur_frame, loop_layer)
  2838. #loop
  2839. else:
  2840. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2841. #reg_walkFast
  2842. if requestAction == 'reg_walkFast':
  2843. actionState = 'reg_walkFast'
  2844. #in
  2845. if l_requestAction != 'reg_walkFast':
  2846. if l_requestAction == 'reg_walk':
  2847. cur_frame = skater.getActionFrame(loop_layer)
  2848. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2849. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2850. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2851. skater.setActionFrame(cur_frame, loop_layer)
  2852. deck.setActionFrame(cur_frame, loop_layer)
  2853. trucks.setActionFrame(cur_frame, loop_layer)
  2854. print("set last walk frame", cur_frame)
  2855. #loop
  2856. else:
  2857. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2858. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2859. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2860. #reg_walkFast_nb
  2861. if requestAction == 'reg_walkFast_nb':
  2862. actionState = 'reg_walkFast_nb'
  2863. #in
  2864. if l_requestAction != 'reg_walkFast_nb':
  2865. if l_requestAction == 'reg_walk_nb':
  2866. cur_frame = skater.getActionFrame(loop_layer)
  2867. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2868. skater.setActionFrame(cur_frame, loop_layer)
  2869. #loop
  2870. else:
  2871. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2872. #fak_walk
  2873. if requestAction == 'fak_walk':
  2874. #in
  2875. actionState = 'fak_walk'
  2876. if l_requestAction != 'fak_walk':
  2877. if l_requestAction == 'fak_walkFast':
  2878. cur_frame = skater.getActionFrame(loop_layer)
  2879. #actionState = 'fak_walk'
  2880. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2881. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2882. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2883. skater.setActionFrame(cur_frame, loop_layer)
  2884. deck.setActionFrame(cur_frame, loop_layer)
  2885. trucks.setActionFrame(cur_frame, loop_layer)
  2886. #pass
  2887. #loop
  2888. else:
  2889. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2890. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2891. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2892. #fak_walk_nb
  2893. if requestAction == 'fak_walk_nb':
  2894. actionState = 'fak_walk_nb'
  2895. #in
  2896. if l_requestAction != 'fak_walk_nb':
  2897. if l_requestAction == 'fak_walkFast_nb':
  2898. cur_frame = skater.getActionFrame(loop_layer)
  2899. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2900. skater.setActionFrame(cur_frame, loop_layer)
  2901. #loop
  2902. else:
  2903. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2904. #fak_walkFast
  2905. if requestAction == 'fak_walkFast':
  2906. actionState = 'fak_walkFast'
  2907. #in
  2908. if l_requestAction != 'fak_walkFast':
  2909. if l_requestAction == 'fak_walk':
  2910. cur_frame = skater.getActionFrame(loop_layer)
  2911. #actionState = 'fak_walkFast'
  2912. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2913. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2914. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2915. skater.setActionFrame(cur_frame, loop_layer)
  2916. deck.setActionFrame(cur_frame, loop_layer)
  2917. trucks.setActionFrame(cur_frame, loop_layer)
  2918. #pass
  2919. #loop
  2920. else:
  2921. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2922. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2923. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2924. #fak_walkFast_nb
  2925. if requestAction == 'fak_walkFast_nb':
  2926. actionState = 'fak_walkFast_nb'
  2927. #in
  2928. if l_requestAction != 'fak_walkFast_nb':
  2929. if l_requestAction == 'fak_walk_nb':
  2930. cur_frame = skater.getActionFrame(loop_layer)
  2931. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2932. skater.setActionFrame(cur_frame, loop_layer)
  2933. #loop
  2934. else:
  2935. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2936. #----------
  2937. if requestAction == 'reg_dropin_pos':
  2938. actionState = 'reg_dropin_pos'
  2939. #own['actionTimer'] = 10
  2940. if l_actionState != 'reg_dropin_pos':
  2941. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2942. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2943. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2944. else:
  2945. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2946. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2947. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2948. if requestAction == 'fak_dropin_pos':
  2949. actionState = 'fak_dropin_pos'
  2950. #own['actionTimer'] = 10
  2951. if l_actionState != 'fak_dropin_pos':
  2952. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2953. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2954. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2955. else:
  2956. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2957. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2958. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2959. #----------
  2960. own['actionState'] = actionState
  2961. else:
  2962. pass
  2963. own['actionState'] = actionState
  2964. return actionState
  2965. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2966. #own['requestAction'] = 'reg_dropin'
  2967. l_playing = skater.isPlayingAction(loop_layer)
  2968. t_playing = skater.isPlayingAction(trans_layer)
  2969. if l_playing == 1 and t_playing == 1:
  2970. skater.stopAction(loop_layer)
  2971. trucks.stopAction(loop_layer)
  2972. deck.stopAction(loop_layer)
  2973. ###
  2974. if own['actionTimer'] > 0:
  2975. own['actionTimer'] -= 1
  2976. ##############
  2977. #turn off land for manuals
  2978. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2979. own['actionTimer'] = 0
  2980. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2981. actionState = updateAction(requestAction, actionState)
  2982. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2983. own['clear_request'] = 1
  2984. ###################
  2985. #debug
  2986. cur_frame = -1
  2987. trans_playing = skater.isPlayingAction(trans_layer)
  2988. if trans_playing:
  2989. cur_frame = skater.getActionFrame(trans_layer)
  2990. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2991. cur_frame = skater.getActionFrame(trans_layer)
  2992. #print(cur_frame)
  2993. def printplaying():
  2994. splaying_layers = "S: "
  2995. playing_layers = "D: "
  2996. tplaying_layers = "T: "
  2997. for x in range(9900):
  2998. if skater.isPlayingAction(x):
  2999. #if trucks.isPlayingAction(x):
  3000. #if skater.isPlayingAction(x):
  3001. splaying_layers += str(x)
  3002. splaying_layers += " "
  3003. if deck.isPlayingAction(x):
  3004. #if trucks.isPlayingAction(x):
  3005. #if skater.isPlayingAction(x):
  3006. playing_layers += str(x)
  3007. playing_layers += " "
  3008. if trucks.isPlayingAction(x):
  3009. #if trucks.isPlayingAction(x):
  3010. #if skater.isPlayingAction(x):
  3011. tplaying_layers += str(x)
  3012. tplaying_layers += " "
  3013. print(splaying_layers, playing_layers, tplaying_layers)
  3014. #printplaying()
  3015. if actionState == 'empty':
  3016. #print("EMPTY ACTION!!!")
  3017. skater.stopAction(loop_layer)
  3018. deck.stopAction(loop_layer)
  3019. trucks.stopAction(loop_layer)
  3020. #set last variables
  3021. own['l_actionState'] = actionState
  3022. own['l_requestAction'] = requestAction
  3023. own['queueAction'] = queueAction
  3024. main()