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co_ActionState.py 193KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. own['actionState'] = 'reg_walk'
  29. own['l_actionState'] = 'empty'
  30. own['requestAction'] = 'reg_walk'
  31. own['l_requestAction'] = 'empty'
  32. own['queueAction'] = 'empty'
  33. own['actionTimer'] = 0
  34. own['clear_request'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'reg_walk'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. if requestAction == 'empty':
  42. print("*******empty request****")
  43. isplaying = skater.isPlayingAction(flip_layer)
  44. transPlaying = skater.isPlayingAction(trans_layer)
  45. if own['clear_request'] == 1:
  46. requestAction = 'empty'
  47. own['clear_request'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  52. requestAction = 'empty'
  53. own['requestAction'] = 'empty'
  54. #================
  55. #stance change detection
  56. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll'):
  57. print("fak-reg_roll")
  58. requestAction = 'fak-reg_roll'
  59. own['requestAction'] = 'fak-reg_roll'
  60. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll'):
  61. print("reg-fak_roll")
  62. requestAction = 'reg-fak_roll'
  63. own['requestAction'] = 'reg-fak_roll'
  64. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  65. print("fak-reg_5050")
  66. requestAction = 'fak-reg_5050'
  67. own['requestAction'] = 'fak-reg_5050'
  68. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  69. print("reg-fak_5050")
  70. requestAction = 'reg-fak_5050'
  71. own['requestAction'] = 'reg-fak_5050'
  72. #===============
  73. #land action over ride
  74. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  75. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  76. pass
  77. else:
  78. requestAction = l_requestAction
  79. own['requestAction'] = requestAction
  80. own['l_actionState'] = requestAction
  81. actionState = requestAction
  82. own['actionTimer'] = 0
  83. actionTimer = 0
  84. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  85. requestAction = own['l_requestAction']
  86. print("changing land")
  87. #pass
  88. #dirty manual fix
  89. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  90. requestAction = 'reg_air_tail'
  91. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  92. requestAction = 'reg_air_nose'
  93. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  94. requestAction = 'fak_air_tail'
  95. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  96. requestAction = 'fak_air_nose'
  97. #dirt invert fix
  98. if 'invert' in requestAction:
  99. actionTimer = 0
  100. own['actionTimer'] = 0
  101. #grind override
  102. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  103. skater.stopAction(loop_layer)
  104. trucks.stopAction(loop_layer)
  105. deck.stopAction(loop_layer)
  106. skater.stopAction(trans_layer)
  107. trucks.stopAction(trans_layer)
  108. deck.stopAction(trans_layer)
  109. actionTimer = 0
  110. own['actionTimer'] = 0
  111. #revert override
  112. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  113. actionState = requestAction
  114. own['actionState'] = requestAction
  115. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  116. print("stopping revert layers")
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. #check last actionState to see if an out action is needed
  124. if requestAction not in jump_overrideList:
  125. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  126. requestAction = 'reg_turnRight_out'
  127. actionState = 'reg_turnRight_out'
  128. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  129. requestAction = 'reg_turnLeft_out'
  130. actionState = 'reg_turnLeft_out'
  131. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  132. requestAction = 'fak_turnRight_out'
  133. actionState = 'fak_turnRight_out'
  134. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  135. requestAction = 'fak_turnLeft_out'
  136. actionState = 'fak_turnLeft_out'
  137. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  138. requestAction = 'reg_opos_out'
  139. actionState = 'reg_opos_out'
  140. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  141. requestAction = 'fak_opos_out'
  142. actionState = 'fak_opos_out'
  143. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  144. requestAction = 'reg_nopos_out'
  145. actionState = 'reg_nopos_out'
  146. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  147. requestAction = 'fak_nopos_out'
  148. actionState = 'fak_nopos_out'
  149. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  150. requestAction = 'reg_pump_out'
  151. actionState = 'reg_pump_out'
  152. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  153. requestAction = 'fak_pump_out'
  154. actionState = 'fak_pump_out'
  155. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  156. requestAction = 'reg_powerslide_out'
  157. actionState = 'reg_powerslide_out'
  158. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  159. requestAction = 'fak_powerslide_out'
  160. actionState = 'fak_powerslide_out'
  161. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  162. requestAction = 'reg_fs_powerslide_out'
  163. actionState = 'reg_fs_powerslide_out'
  164. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  165. requestAction = 'fak_fs_powerslide_out'
  166. actionState = 'fak_fs_powerslide_out'
  167. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  168. requestAction = 'reg_stop_out'
  169. actionState = 'reg_stop_out'
  170. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  171. requestAction = 'fak_stop_out'
  172. actionState = 'fak_stop_out'
  173. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  174. requestAction = 'reg_noseslide_out'
  175. actionState = 'reg_noseslide_out'
  176. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  177. requestAction = 'fak_noseslide_out'
  178. actionState = 'fak_noseslide_out'
  179. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  180. requestAction = 'reg_tailslide_out'
  181. actionState = 'reg_tailslide_out'
  182. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  183. requestAction = 'fak_tailslide_out'
  184. actionState = 'fak_tailslide_out'
  185. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  186. requestAction = 'reg_5050_out'
  187. actionState = 'reg_5050_out'
  188. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  189. requestAction = 'fak_5050_out'
  190. actionState = 'fak_5050_out'
  191. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  192. requestAction = 'reg_tailg_out'
  193. actionState = 'reg_tailg_out'
  194. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  195. requestAction = 'fak_tailg_out'
  196. actionState = 'fak_tailg_out'
  197. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  198. requestAction = 'reg_noseg_out'
  199. actionState = 'reg_noseg_out'
  200. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  201. requestAction = 'fak_noseg_out'
  202. actionState = 'fak_noseg_out'
  203. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  204. requestAction = 'reg_tailgr_out'
  205. actionState = 'reg_tailgr_out'
  206. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  207. requestAction = 'fak_tailgr_out'
  208. actionState = 'fak_tailgr_out'
  209. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  210. requestAction = 'reg_nosegr_out'
  211. actionState = 'reg_nosegr_out'
  212. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  213. requestAction = 'fak_nosegr_out'
  214. actionState = 'fak_nosegr_out'
  215. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  216. requestAction = 'reg_tailgl_out'
  217. actionState = 'reg_tailgl_out'
  218. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  219. requestAction = 'fak_tailgl_out'
  220. actionState = 'fak_tailgl_out'
  221. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  222. requestAction = 'reg_nosegl_out'
  223. actionState = 'reg_nosegl_out'
  224. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  225. requestAction = 'fak_nosegl_out'
  226. actionState = 'fak_nosegl_out'
  227. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  228. requestAction = 'reg_back_invert_out'
  229. actionState = 'reg_back_invert_out'
  230. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  231. requestAction = 'fak_fr_invert_out'
  232. actionState = 'fak_fr_invert_out'
  233. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  234. if requestAction == 'fak_nmanual':
  235. requestAction = 'reg-fak_nmanual'
  236. actionState = 'reg-fak_nmanual'
  237. else:
  238. requestAction = 'reg_manual_out'
  239. actionState = 'reg_manual_out'
  240. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  241. if requestAction == 'reg_nmanual':
  242. requestAction = 'fak-reg_nmanual'
  243. actionState = 'fak-reg_manual'
  244. else:
  245. requestAction = 'fak_manual_out'
  246. actionState = 'fak_manual_out'
  247. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  248. if requestAction == 'fak_manual':
  249. requestAction = 'reg-fak_manual'
  250. actionState = 'reg-fak_manual'
  251. else:
  252. requestAction = 'reg_nmanual_out'
  253. actionState = 'reg_nmanual_out'
  254. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  255. if requestAction == 'reg_manual':
  256. requestAction = 'fak-reg_manual'
  257. actionState = 'fak-reg_manual'
  258. else:
  259. requestAction = 'fak_nmanual_out'
  260. actionState = 'fak_nmanual_out'
  261. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  262. requestAction = 'reg_air-roll'
  263. actionState = 'reg_air-roll'
  264. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  265. requestAction = 'fak_air-roll'
  266. actionState = 'fak_air-roll'
  267. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  268. requestAction = 'reg_5050-roll'
  269. actionState = 'reg_5050-roll'
  270. print('************************')
  271. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  272. requestAction = 'fak_5050-roll'
  273. actionState = 'fak_5050-roll'
  274. print('************************')
  275. else:
  276. print("action over ridden")
  277. def updateAction(requestAction, actionState):
  278. try:
  279. flip_start_frame = own['flip_start_lay']
  280. flipspeed = own['flipspeed']
  281. except:
  282. flip_start_frame = 1
  283. flipspeed = .6
  284. ###############################
  285. #one shot actions
  286. ###############################
  287. if requestAction in oneshotActions_list:
  288. if requestAction == 'reg_land' and own["grindHit"] == False:
  289. skater.stopAction(loop_layer)
  290. trucks.stopAction(loop_layer)
  291. deck.stopAction(loop_layer)
  292. skater.stopAction(trans_layer)
  293. trucks.stopAction(trans_layer)
  294. deck.stopAction(trans_layer)
  295. print("stopping loop and trans")
  296. actionState = 'reg_land'
  297. requestAction = 'reg_land'
  298. own['actionTimer'] = 37
  299. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  300. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  301. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  302. print("play land")
  303. if requestAction == 'fak_land' and own["grindHit"] == False:
  304. actionState = 'fak_land'
  305. requestAction = 'fak_land'
  306. skater.stopAction(loop_layer)
  307. trucks.stopAction(loop_layer)
  308. deck.stopAction(loop_layer)
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. own['actionTimer'] = 37
  313. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  314. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  315. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  316. print("play land")
  317. if requestAction == 'reg_dropin':
  318. actionState = 'reg_dropin'
  319. own['actionTimer'] = 9
  320. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  321. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  322. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  323. if requestAction == 'fak_dropin':
  324. actionState = 'reg_dropin'
  325. own['actionTimer'] = 9
  326. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  327. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  328. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  329. if requestAction == 'reg_turnRight_out':
  330. actionState = 'reg_turnRight_out'
  331. own['actionTimer'] = 19
  332. trans_playing = skater.isPlayingAction(trans_layer)
  333. if trans_playing:
  334. cur_frame = skater.getActionFrame(trans_layer)
  335. if trans_playing and cur_frame > .5:
  336. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  339. own['actionTimer'] = (10 - cur_frame) *2
  340. else:
  341. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  342. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  343. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  344. if requestAction == 'reg_turnLeft_out':
  345. actionState = 'reg_turnLeft_out'
  346. own['actionTimer'] = 19
  347. trans_playing = skater.isPlayingAction(trans_layer)
  348. if trans_playing:
  349. cur_frame = skater.getActionFrame(trans_layer)
  350. if trans_playing and cur_frame > .5:
  351. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  352. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  353. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. own['actionTimer'] = (10 - cur_frame) *2
  355. else:
  356. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  357. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  358. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  359. if requestAction == 'fak_turnRight_out':
  360. actionState = 'fak_turnRight_out'
  361. own['actionTimer'] = 19
  362. trans_playing = skater.isPlayingAction(trans_layer)
  363. if trans_playing:
  364. cur_frame = skater.getActionFrame(trans_layer)
  365. if trans_playing and cur_frame > .5:
  366. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. own['actionTimer'] = (10 - cur_frame) *2
  370. else:
  371. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  372. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  373. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  374. if requestAction == 'fak_turnLeft_out':
  375. actionState = 'fak_turnLeft_out'
  376. own['actionTimer'] = 19
  377. trans_playing = skater.isPlayingAction(trans_layer)
  378. if trans_playing:
  379. cur_frame = skater.getActionFrame(trans_layer)
  380. if trans_playing and cur_frame > .5:
  381. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. own['actionTimer'] = (10 - cur_frame) *2
  385. else:
  386. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  388. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  389. if requestAction == 'reg_opos_out':
  390. actionState = 'reg_opos_out'
  391. own['actionTimer'] = 19
  392. trans_playing = skater.isPlayingAction(trans_layer)
  393. if trans_playing:
  394. cur_frame = skater.getActionFrame(trans_layer)
  395. if trans_playing and cur_frame > .5:
  396. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  397. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  398. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  399. own['actionTimer'] = cur_frame
  400. else:
  401. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  402. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  403. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  404. if requestAction == 'fak_opos_out':
  405. actionState = 'fak_opos_out'
  406. own['actionTimer'] = 19
  407. trans_playing = skater.isPlayingAction(trans_layer)
  408. if trans_playing:
  409. cur_frame = skater.getActionFrame(trans_layer)
  410. if trans_playing and cur_frame > .5:
  411. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  412. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  413. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  414. own['actionTimer'] = cur_frame
  415. else:
  416. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  417. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  418. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  419. if requestAction == 'reg_nopos_out':
  420. actionState = 'reg_nopos_out'
  421. own['actionTimer'] = 19
  422. trans_playing = skater.isPlayingAction(trans_layer)
  423. if trans_playing:
  424. cur_frame = skater.getActionFrame(trans_layer)
  425. if trans_playing and cur_frame > .5:
  426. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  427. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  428. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  429. own['actionTimer'] = cur_frame
  430. else:
  431. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  432. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  433. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  434. if requestAction == 'fak_nopos_out':
  435. actionState = 'fak_nopos_out'
  436. own['actionTimer'] = 19
  437. trans_playing = skater.isPlayingAction(trans_layer)
  438. if trans_playing:
  439. cur_frame = skater.getActionFrame(trans_layer)
  440. if trans_playing and cur_frame > .5:
  441. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  442. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  443. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  444. own['actionTimer'] = cur_frame
  445. else:
  446. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  447. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  448. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  449. if requestAction == 'reg_pump_out':
  450. actionState = 'reg_pump_out'
  451. own['actionTimer'] = 39
  452. trans_playing = skater.isPlayingAction(trans_layer)
  453. if trans_playing:
  454. cur_frame = skater.getActionFrame(trans_layer)
  455. if trans_playing and cur_frame > .5:
  456. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  457. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  458. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  459. own['actionTimer'] = cur_frame
  460. else:
  461. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  462. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  463. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  464. if requestAction == 'fak_pump_out':
  465. actionState = 'fak_pump_out'
  466. own['actionTimer'] = 39#19
  467. trans_playing = skater.isPlayingAction(trans_layer)
  468. if trans_playing:
  469. cur_frame = skater.getActionFrame(trans_layer)
  470. if trans_playing and cur_frame > .5:
  471. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  472. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  473. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  474. own['actionTimer'] = cur_frame
  475. else:
  476. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  477. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  478. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  479. if requestAction == 'reg_stop_out':
  480. actionState = 'reg_stop_out'
  481. own['actionTimer'] = 30
  482. trans_playing = skater.isPlayingAction(trans_layer)
  483. if trans_playing:
  484. cur_frame = skater.getActionFrame(trans_layer)
  485. if trans_playing and cur_frame > 1:
  486. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  488. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  489. own['actionTimer'] = cur_frame
  490. else:
  491. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  492. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  493. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  494. if requestAction == 'fak_stop_out':
  495. actionState = 'fak_stop_out'
  496. own['actionTimer'] = 30
  497. trans_playing = skater.isPlayingAction(trans_layer)
  498. if trans_playing:
  499. cur_frame = skater.getActionFrame(trans_layer)
  500. if trans_playing and cur_frame > 1:
  501. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  502. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  503. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  504. own['actionTimer'] = cur_frame
  505. else:
  506. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  507. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  508. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  509. if requestAction == 'reg_tailslide_out':
  510. actionState = 'reg_tailslide_out'
  511. own['actionTimer'] = 19
  512. trans_playing = skater.isPlayingAction(trans_layer)
  513. if trans_playing:
  514. cur_frame = skater.getActionFrame(trans_layer)
  515. if trans_playing and cur_frame > 1:
  516. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  517. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  518. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  519. own['actionTimer'] = cur_frame
  520. else:
  521. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  522. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  523. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  524. if requestAction == 'fak_tailslide_out':
  525. actionState = 'fak_tailslide_out'
  526. own['actionTimer'] = 19
  527. trans_playing = skater.isPlayingAction(trans_layer)
  528. if trans_playing:
  529. cur_frame = skater.getActionFrame(trans_layer)
  530. if trans_playing and cur_frame > 1:
  531. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  532. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  533. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  534. own['actionTimer'] = cur_frame
  535. else:
  536. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  537. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  538. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  539. if requestAction == 'reg_noseslide_out':
  540. actionState = 'reg_noseslide_out'
  541. own['actionTimer'] = 19
  542. trans_playing = skater.isPlayingAction(trans_layer)
  543. if trans_playing:
  544. cur_frame = skater.getActionFrame(trans_layer)
  545. if trans_playing and cur_frame > 1:
  546. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  547. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  548. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  549. own['actionTimer'] = cur_frame
  550. else:
  551. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  552. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  553. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  554. if requestAction == 'fak_noseslide_out':
  555. actionState = 'fak_noseslide_out'
  556. own['actionTimer'] = 19
  557. trans_playing = skater.isPlayingAction(trans_layer)
  558. if trans_playing:
  559. cur_frame = skater.getActionFrame(trans_layer)
  560. if trans_playing and cur_frame > 1:
  561. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  562. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  563. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  564. own['actionTimer'] = cur_frame
  565. else:
  566. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  567. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  568. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  569. if requestAction == 'reg_5050_out':
  570. actionState = 'reg_5050_out'
  571. own['actionTimer'] = 5
  572. trans_playing = skater.isPlayingAction(trans_layer)
  573. if trans_playing:
  574. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  575. if trans_playing and cur_frame > 1:
  576. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  577. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  578. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  579. own['actionTimer'] = cur_frame
  580. else:
  581. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  583. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  584. if requestAction == 'fak_5050_out':
  585. actionState = 'fak_5050_out'
  586. own['actionTimer'] = 5
  587. trans_playing = skater.isPlayingAction(trans_layer)
  588. if trans_playing:
  589. cur_frame = skater.getActionFrame(trans_layer)
  590. if trans_playing and cur_frame > 1:
  591. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  592. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  593. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  594. own['actionTimer'] = cur_frame
  595. else:
  596. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  597. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  598. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  599. if requestAction == 'reg_noseg_out':
  600. actionState = 'reg_noseg_out'
  601. own['requestAction'] = 'reg_noseg_out'
  602. own['actionTimer'] = 9
  603. trans_playing = skater.isPlayingAction(trans_layer)
  604. if trans_playing:
  605. cur_frame = skater.getActionFrame(trans_layer)
  606. if trans_playing and cur_frame > 1:
  607. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  608. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  609. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  610. own['actionTimer'] = cur_frame
  611. else:
  612. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  613. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  614. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  615. if requestAction == 'fak_noseg_out':
  616. actionState = 'fak_noseg_out'
  617. own['actionTimer'] = 9
  618. own['requestAction'] = 'fak_noseg_out'
  619. trans_playing = skater.isPlayingAction(trans_layer)
  620. if trans_playing:
  621. cur_frame = skater.getActionFrame(trans_layer)
  622. if trans_playing and cur_frame > 1:
  623. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  624. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  625. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  626. own['actionTimer'] = cur_frame
  627. else:
  628. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  629. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  630. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  631. if requestAction == 'reg_tailg_out':
  632. actionState = 'reg_tailg_out'
  633. own['requestAction'] = 'reg_tailg_out'
  634. own['actionTimer'] = 9
  635. trans_playing = skater.isPlayingAction(trans_layer)
  636. if trans_playing:
  637. cur_frame = skater.getActionFrame(trans_layer)
  638. if trans_playing and cur_frame > 1:
  639. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  640. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  641. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  642. own['actionTimer'] = cur_frame
  643. else:
  644. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  645. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  646. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  647. if requestAction == 'fak_tailg_out':
  648. actionState = 'fak_tailg_out'
  649. own['actionTimer'] = 9
  650. own['requestAction'] = 'fak_tailg_out'
  651. trans_playing = skater.isPlayingAction(trans_layer)
  652. if trans_playing:
  653. cur_frame = skater.getActionFrame(trans_layer)
  654. if trans_playing and cur_frame > 1:
  655. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  656. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  657. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  658. own['actionTimer'] = cur_frame
  659. else:
  660. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  661. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  662. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  663. if requestAction == 'reg_nosegr_out':
  664. actionState = 'reg_nosegr_out'
  665. own['actionTimer'] = 9
  666. own['requestAction'] = 'reg_nosegr_out'
  667. trans_playing = skater.isPlayingAction(trans_layer)
  668. if trans_playing:
  669. cur_frame = skater.getActionFrame(trans_layer)
  670. #cur_frame -= 2
  671. if trans_playing and cur_frame > 1:
  672. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  673. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  674. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  678. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  679. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  680. if requestAction == 'fak_nosegr_out':
  681. actionState = 'fak_nosegr_out'
  682. own['actionTimer'] = 9
  683. own['requestAction'] = 'fak_nosegr_out'
  684. trans_playing = skater.isPlayingAction(trans_layer)
  685. if trans_playing:
  686. cur_frame = skater.getActionFrame(trans_layer)
  687. if trans_playing and cur_frame > 1:
  688. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  689. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  690. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  691. own['actionTimer'] = cur_frame
  692. else:
  693. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  694. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  695. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  696. if requestAction == 'reg_tailgr_out':
  697. actionState = 'reg_tailgr_out'
  698. own['actionTimer'] = 9
  699. own['requestAction'] = 'reg_tailgr_out'
  700. trans_playing = skater.isPlayingAction(trans_layer)
  701. if trans_playing:
  702. cur_frame = skater.getActionFrame(trans_layer)
  703. if trans_playing and cur_frame > 1:
  704. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  705. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  706. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  707. own['actionTimer'] = cur_frame
  708. else:
  709. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  710. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  711. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  712. if requestAction == 'fak_tailgr_out':
  713. actionState = 'fak_tailgr_out'
  714. own['actionTimer'] = 9
  715. own['requestAction'] = 'fak_tailgr_out'
  716. trans_playing = skater.isPlayingAction(trans_layer)
  717. if trans_playing:
  718. cur_frame = skater.getActionFrame(trans_layer)
  719. if trans_playing and cur_frame > 1:
  720. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  721. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  722. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  723. own['actionTimer'] = cur_frame
  724. else:
  725. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  726. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  727. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  728. if requestAction == 'reg_nosegl_out':
  729. actionState = 'reg_nosegl_out'
  730. own['actionTimer'] = 9
  731. own['requestAction'] = 'reg_nosegl_out'
  732. trans_playing = skater.isPlayingAction(trans_layer)
  733. if trans_playing:
  734. cur_frame = skater.getActionFrame(trans_layer)
  735. if trans_playing and cur_frame > 1:
  736. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  737. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  738. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  739. own['actionTimer'] = cur_frame
  740. else:
  741. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  742. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  743. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  744. if requestAction == 'fak_nosegl_out':
  745. actionState = 'fak_nosegl_out'
  746. own['actionTimer'] = 9
  747. own['requestAction'] = 'fak_nosegl_out'
  748. trans_playing = skater.isPlayingAction(trans_layer)
  749. if trans_playing:
  750. cur_frame = skater.getActionFrame(trans_layer)
  751. if trans_playing and cur_frame > 1:
  752. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  753. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  754. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  755. own['actionTimer'] = cur_frame
  756. else:
  757. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  758. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  759. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  760. if requestAction == 'reg_tailgl_out':
  761. actionState = 'reg_tailgl_out'
  762. own['actionTimer'] = 9
  763. own['requestAction'] = 'reg_tailgl_out'
  764. trans_playing = skater.isPlayingAction(trans_layer)
  765. if trans_playing:
  766. cur_frame = skater.getActionFrame(trans_layer)
  767. #cur_frame -= 2
  768. if trans_playing and cur_frame > 1:
  769. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  770. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  771. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  772. own['actionTimer'] = cur_frame
  773. else:
  774. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  775. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  776. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  777. if requestAction == 'fak_tailgl_out':
  778. actionState = 'fak_tailgl_out'
  779. own['actionTimer'] = 9
  780. own['requestAction'] = 'fak_tailgl_out'
  781. trans_playing = skater.isPlayingAction(trans_layer)
  782. if trans_playing:
  783. cur_frame = skater.getActionFrame(trans_layer)
  784. #cur_frame -= 2
  785. if trans_playing and cur_frame > 1:
  786. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  787. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  788. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  789. own['actionTimer'] = cur_frame
  790. else:
  791. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  792. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  793. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  794. if requestAction == 'reg_manual_out':
  795. actionState = 'reg_manual_out'
  796. own['actionTimer'] = 9
  797. trans_playing = skater.isPlayingAction(trans_layer)
  798. if trans_playing:
  799. cur_frame = skater.getActionFrame(trans_layer)
  800. if trans_playing and cur_frame > 1:
  801. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  802. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  803. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  804. own['actionTimer'] = cur_frame
  805. else:
  806. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  807. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  808. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  809. if requestAction == 'fak_manual_out':
  810. actionState = 'fak_manual_out'
  811. own['actionTimer'] = 9
  812. trans_playing = skater.isPlayingAction(trans_layer)
  813. if trans_playing:
  814. cur_frame = skater.getActionFrame(trans_layer)
  815. if trans_playing and cur_frame > 1:
  816. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  817. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  818. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  819. own['actionTimer'] = cur_frame
  820. else:
  821. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  822. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  823. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  824. if requestAction == 'reg_nmanual_out':
  825. actionState = 'reg_nmanual_out'
  826. own['actionTimer'] = 9
  827. trans_playing = skater.isPlayingAction(trans_layer)
  828. if trans_playing:
  829. cur_frame = skater.getActionFrame(trans_layer)
  830. if trans_playing and cur_frame > 1:
  831. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  832. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  833. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  834. own['actionTimer'] = cur_frame
  835. else:
  836. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  837. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  838. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  839. if requestAction == 'fak_nmanual_out':
  840. actionState = 'fak_nmanual_out'
  841. own['actionTimer'] = 9
  842. trans_playing = skater.isPlayingAction(trans_layer)
  843. if trans_playing:
  844. cur_frame = skater.getActionFrame(trans_layer)
  845. if trans_playing and cur_frame > 1:
  846. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  847. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  848. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  849. own['actionTimer'] = cur_frame
  850. else:
  851. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  852. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  853. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  854. if requestAction == 'reg-fak_nmanual':
  855. own['actionTimer'] = 9
  856. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  859. if requestAction == 'fak-reg_nmanual':
  860. own['actionTimer'] = 9
  861. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  863. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  864. if requestAction == 'reg-fak_manual':
  865. own['actionTimer'] = 9
  866. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  867. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  868. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  869. if requestAction == 'fak-reg_manual':
  870. own['actionTimer'] = 9
  871. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  873. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  874. if requestAction == 'reg_brfoot':
  875. actionState = 'reg_brfoot'
  876. own['actionTimer'] = 40
  877. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  878. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  879. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  880. if requestAction == 'fak_brfoot':
  881. actionState = 'fak_brfoot'
  882. own['actionTimer'] = 40
  883. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  884. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  885. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  886. if requestAction == 'reg_frfoot':
  887. actionState = 'reg_frfoot'
  888. own['actionTimer'] = 40
  889. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  890. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  891. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  892. if requestAction == 'fak_frfoot':
  893. actionState = 'fak_frfoot'
  894. own['actionTimer'] = 40
  895. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  896. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  897. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  898. if requestAction == 'reg_blfoot':
  899. print("playing blfoot broke")
  900. actionState = 'reg_blfoot'
  901. own['actionTimer'] = 40
  902. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  904. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  905. if requestAction == 'fak_blfoot':
  906. actionState = 'fak_blfoot'
  907. own['actionTimer'] = 40
  908. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. if requestAction == 'reg_flfoot':
  912. actionState = 'reg_flfoot'
  913. own['actionTimer'] = 40
  914. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  916. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  917. if requestAction == 'fak_flfoot':
  918. actionState = 'fak_flfoot'
  919. own['actionTimer'] = 40
  920. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  923. if requestAction == 'reg_push':
  924. own['actionTimer'] = 70
  925. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  926. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  927. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  928. if requestAction == 'reg_push_goof':
  929. own['actionTimer'] = 70
  930. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  931. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  932. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  933. if requestAction == 'fak_push':
  934. own['actionTimer'] = 70
  935. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  936. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  937. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  938. if requestAction == 'fak_push_goof':
  939. own['actionTimer'] = 70
  940. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  941. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  942. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  943. if requestAction == 'reg_manual_revert_ccw':
  944. own['actionTimer'] = 15
  945. own['actionState'] = 'reg_manual_revert_ccw'
  946. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  947. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  948. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  949. if requestAction == 'fak_manual_revert_ccw':
  950. own['actionTimer'] = 15
  951. own['actionState'] = 'fak_manual_revert_ccw'
  952. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  953. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  954. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  955. if requestAction == 'reg_manual_revert_cw':
  956. own['actionTimer'] = 15
  957. own['actionState'] = 'reg_manual_revert_cw'
  958. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  959. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  960. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  961. if requestAction == 'fak_manual_revert_cw':
  962. own['actionTimer'] = 15
  963. own['actionState'] = 'fak_manual_revert_cw'
  964. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  965. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  966. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  967. if requestAction == 'revert1':
  968. own['actionTimer'] = 18
  969. own['actionState'] = 'revert1'
  970. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  972. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  973. if requestAction == 'revert2':
  974. own['actionTimer'] = 18
  975. own['actionState'] = 'revert2'
  976. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  977. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  978. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  979. if requestAction == 'revert3':
  980. own['actionTimer'] = 18
  981. own['actionState'] = 'revert3'
  982. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  983. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  984. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  985. if requestAction == 'revert4':
  986. own['actionTimer'] = 18
  987. own['actionState'] = 'revert4'
  988. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  989. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  990. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  991. if requestAction == 'reg_ollie':
  992. print("*****reg ollie act")
  993. actionState = 'reg_ollie'
  994. own['actionState'] = 'reg_ollie'
  995. own['actionTimer'] = 28
  996. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  997. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  998. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  999. if requestAction == 'fak_ollie':
  1000. actionState = 'fak_ollie'
  1001. own['actionTimer'] = 28
  1002. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1005. if requestAction == 'reg_nollie':
  1006. actionState = 'reg_nollie'
  1007. own['actionTimer'] = 38
  1008. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1011. if requestAction == 'fak_nollie':
  1012. actionState = 'fak_nollie'
  1013. own['actionTimer'] = 38
  1014. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1016. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'reg_kickflip':
  1018. actionState = 'reg_kickflip'
  1019. own['actionTimer'] = 38
  1020. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1023. if requestAction == 'fak_kickflip':
  1024. actionState = 'fak_kickflip'
  1025. own['actionTimer'] = 38
  1026. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'reg_varial_kickflip':
  1030. actionState = 'reg_varial_kickflip'
  1031. own['actionTimer'] = 38
  1032. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. if requestAction == 'fak_varial_kickflip':
  1036. actionState = 'fak_varial_kickflip'
  1037. own['actionTimer'] = 38
  1038. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. if requestAction == 'reg_nollie_varial_kickflip':
  1042. actionState = 'reg_nollie_varial_kickflip'
  1043. own['actionTimer'] = 38
  1044. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. if requestAction == 'fak_nollie_varial_kickflip':
  1048. actionState = 'fak_nollie_varial_kickflip'
  1049. own['actionTimer'] = 38
  1050. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. if requestAction == 'reg_nollie_varial_heelflip':
  1054. actionState = 'reg_nollie_varial_heelflip'
  1055. own['actionTimer'] = 38
  1056. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'fak_nollie_varial_heelflip':
  1060. actionState = 'fak_nollie_varial_heelflip'
  1061. own['actionTimer'] = 38
  1062. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. if requestAction == 'reg_varial_heelflip':
  1066. actionState = 'reg_varial_heelflip'
  1067. own['actionTimer'] = 38
  1068. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. if requestAction == 'fak_varial_heelflip':
  1072. actionState = 'fak_nollie_varial_heelflip'
  1073. own['actionTimer'] = 38
  1074. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. if requestAction == 'reg_nollie_kickflip':
  1078. actionState = 'reg_nollie_kickflip'
  1079. own['actionTimer'] = 38
  1080. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. if requestAction == 'fak_nollie_kickflip':
  1084. actionState = 'fak_nollie_kickflip'
  1085. own['actionTimer'] = 38
  1086. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. if requestAction == 'reg_heelflip':
  1090. actionState = 'reg_heelflip'
  1091. own['actionTimer'] = 38
  1092. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. if requestAction == 'fak_heelflip':
  1096. actionState = 'fak_heelflip'
  1097. own['actionTimer'] = 38
  1098. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. if requestAction == 'reg_nollie_heelflip':
  1102. actionState = 'reg_nollie_heelflip'
  1103. own['actionTimer'] = 38
  1104. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. if requestAction == 'fak_nollie_heelflip':
  1108. actionState = 'fak_nollie_heelflip'
  1109. own['actionTimer'] = 38
  1110. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. if requestAction == 'reg_shovit':
  1114. actionState = 'reg_shovit'
  1115. own['actionTimer'] = 38
  1116. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. if requestAction == 'fak_shovit':
  1120. actionState = 'fak_shovit'
  1121. own['actionTimer'] = 38
  1122. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. if requestAction == 'reg_shovit360':
  1126. actionState = 'reg_shovit360'
  1127. own['actionTimer'] = 38
  1128. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. if requestAction == 'fak_shovit360':
  1132. actionState = 'fak_shovit360'
  1133. own['actionTimer'] = 38
  1134. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. if requestAction == 'reg_fsshovit360':
  1138. actionState = 'reg_fsshovit360'
  1139. own['actionTimer'] = 38
  1140. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. if requestAction == 'fak_fsshovit360':
  1144. actionState = 'fak_fsshovit360'
  1145. own['actionTimer'] = 38
  1146. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. if requestAction == 'reg_nollie_shovit':
  1150. actionState = 'reg_nollie_shovit'
  1151. own['actionTimer'] = 38
  1152. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. if requestAction == 'fak_nollie_shovit':
  1156. actionState = 'fak_nollie_shovit'
  1157. own['actionTimer'] = 38
  1158. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. if requestAction == 'reg_fsshovit':
  1162. actionState = 'reg_fsshovit'
  1163. own['actionTimer'] = 38
  1164. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. if requestAction == 'fak_fsshovit':
  1168. actionState = 'fak_fsshovit'
  1169. own['actionTimer'] = 38
  1170. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. if requestAction == 'reg_nollie_fsshovit':
  1174. actionState = 'reg_nollie_fsshovit'
  1175. own['actionTimer'] = 38
  1176. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. if requestAction == 'fak_nollie_fsshovit':
  1180. actionState = 'fak_nollie_fsshovit'
  1181. own['actionTimer'] = 38
  1182. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. if requestAction == 'reg_nollie_shovit360':
  1186. actionState = 'reg_nollie_shovit360'
  1187. own['actionTimer'] = 38
  1188. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. if requestAction == 'fak_nollie_shovit360':
  1192. actionState = 'fak_nollie_shovit360'
  1193. own['actionTimer'] = 38
  1194. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. if requestAction == 'reg_nollie_fsshovit':
  1198. actionState = 'reg_nollie_fsshovit'
  1199. own['actionTimer'] = 38
  1200. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. if requestAction == 'fak_nollie_fsshovit':
  1204. actionState = 'fak_nollie_fsshovit'
  1205. own['actionTimer'] = 38
  1206. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. #reg_jump
  1210. if requestAction == 'reg_jump':
  1211. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1212. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1213. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1214. #fak_jump
  1215. if requestAction == 'fak_jump':
  1216. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1217. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1219. #reg_onboard
  1220. if requestAction == 'reg_onboard':
  1221. skater.stopAction(loop_layer)
  1222. deck.stopAction(loop_layer)
  1223. trucks.stopAction(loop_layer)
  1224. skater.stopAction(trans_layer)
  1225. deck.stopAction(trans_layer)
  1226. trucks.stopAction(trans_layer)
  1227. own['actionTimer'] = 10
  1228. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'fak_onboard':
  1232. skater.stopAction(loop_layer)
  1233. deck.stopAction(loop_layer)
  1234. trucks.stopAction(loop_layer)
  1235. skater.stopAction(trans_layer)
  1236. deck.stopAction(trans_layer)
  1237. trucks.stopAction(trans_layer)
  1238. own['actionTimer'] = 10
  1239. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1240. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1241. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1242. if requestAction == 'reg_powerslide_out':
  1243. actionState = 'reg_powerslide_out'
  1244. own['actionTimer'] = 40
  1245. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1246. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1247. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1248. if requestAction == 'fak_powerslide_out':
  1249. actionState = 'fak_powerslide_out'
  1250. own['actionTimer'] = 40
  1251. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1252. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1253. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1254. if requestAction == 'reg_fs_powerslide_out':
  1255. actionState = 'reg_fs_powerslide_out'
  1256. own['actionTimer'] = 40
  1257. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1258. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1259. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1260. if requestAction == 'fak_fs_powerslide_out':
  1261. actionState = 'fak_fs_powerslide_out'
  1262. own['actionTimer'] = 40
  1263. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1264. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1265. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1266. if requestAction == 'fak-reg_5050':
  1267. actionState = 'fak-reg_5050'
  1268. own['actionTimer'] = 10
  1269. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1270. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1271. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1272. if requestAction == 'reg-fak_5050':
  1273. actionState = 'fak-reg_5050'
  1274. own['actionTimer'] = 10
  1275. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1276. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1277. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1278. if requestAction == 'fak-reg_roll':
  1279. actionState = 'fak-reg_roll'
  1280. own['actionTimer'] = 10
  1281. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1282. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1284. if requestAction == 'reg-fak_roll':
  1285. actionState = 'fak-reg_roll'
  1286. own['actionTimer'] = 10
  1287. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1288. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1289. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1290. if requestAction == 'reg_hippy':
  1291. actionState = 'reg_hippy'
  1292. own['actionTimer'] = 60
  1293. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1296. if requestAction == 'fak_hippy':
  1297. actionState = 'fak_hippy'
  1298. own['actionTimer'] = 60
  1299. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1301. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1302. if requestAction == 'reg_hippy_ncw':
  1303. actionState = 'reg_hippy_ncw'
  1304. own['actionTimer'] = 60
  1305. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1306. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1307. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1308. if requestAction == 'reg_hippy_nccw':
  1309. actionState = 'reg_hippy_nccw'
  1310. own['actionTimer'] = 60
  1311. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1312. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1314. if requestAction == 'fak_hippy_ncw':
  1315. actionState = 'fak_hippy_ncw'
  1316. own['actionTimer'] = 60
  1317. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1318. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1319. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1320. if requestAction == 'fak_hippy_nccw':
  1321. actionState = 'fak_hippy_nccw'
  1322. own['actionTimer'] = 60
  1323. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1324. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1325. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1326. if requestAction == 'reg_air-roll':
  1327. actionState = 'reg_air-roll'
  1328. own['actionTimer'] = 10
  1329. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1330. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1331. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1332. if requestAction == 'fak_air-roll':
  1333. actionState = 'fak_air-roll'
  1334. own['actionTimer'] = 10
  1335. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1336. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1337. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1338. if requestAction == 'reg_5050-roll':
  1339. actionState = 'reg_5050-roll'
  1340. own['actionTimer'] = 10
  1341. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1342. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1343. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1344. if requestAction == 'fak_5050-roll':
  1345. actionState = 'fak_5050-roll'
  1346. own['actionTimer'] = 10
  1347. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1348. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1349. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1350. if requestAction == 'reg_back_invert_out':
  1351. own['actionTimer'] = 60
  1352. actionState = 'reg_back_invert_out'
  1353. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1354. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1355. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1356. if requestAction == 'fak_fr_invert_out':
  1357. own['actionTimer'] = 60
  1358. actionState = 'fak_fr_invert_out'
  1359. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1360. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1361. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1362. #own['actionState'] = actionState
  1363. #own['requestAction'] = requestAction
  1364. #######################################
  1365. #loop actions
  1366. ######################################
  1367. #check if request is possible
  1368. #if requestAction in requestActions_list:
  1369. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1370. #print(requestAction)
  1371. #reg_turnLeft
  1372. if requestAction == 'reg_turnLeft':
  1373. actionState = 'reg_turnLeft'
  1374. #in
  1375. if l_actionState != 'reg_turnLeft':
  1376. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1377. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1378. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1379. #loop
  1380. else:
  1381. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1382. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1383. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1384. #reg_turnRight
  1385. if requestAction == 'reg_turnRight':
  1386. actionState = 'reg_turnRight'
  1387. #in
  1388. if l_actionState != 'reg_turnRight':
  1389. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1390. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1391. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1392. #loop
  1393. else:
  1394. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1395. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1396. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. if requestAction == 'reg_turnRight_out':
  1398. pass
  1399. #fak_turnLeft
  1400. if requestAction == 'fak_turnLeft':
  1401. actionState = 'fak_turnLeft'
  1402. #in
  1403. if l_actionState != 'fak_turnLeft':
  1404. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1406. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1407. #loop
  1408. else:
  1409. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1410. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1411. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1412. #fak_turnRight
  1413. if requestAction == 'fak_turnRight':
  1414. actionState = 'fak_turnRight'
  1415. #in
  1416. if l_actionState != 'fak_turnRight':
  1417. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1418. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1419. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1420. #loop
  1421. else:
  1422. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1424. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1425. #reg_fs_powerslide
  1426. if requestAction == 'reg_fs_powerslide':
  1427. actionState = 'reg_fs_powerslide'
  1428. if l_actionState != 'reg_fs_powerslide':
  1429. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1430. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1431. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1432. else:
  1433. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1434. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1435. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1436. #reg_powerslide
  1437. if requestAction == 'reg_powerslide':
  1438. actionState = 'reg_powerslide'
  1439. if l_actionState != 'reg_powerslide':
  1440. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1441. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1442. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1443. else:
  1444. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1445. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1446. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1447. #fak_fs_powerslide
  1448. if requestAction == 'fak_fs_powerslide':
  1449. actionState = 'fak_fs_powerslide'
  1450. if l_actionState != 'fak_fs_powerslide':
  1451. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1452. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1453. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1454. else:
  1455. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1456. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1457. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1458. #fak_powerslide
  1459. if requestAction == 'fak_powerslide':
  1460. actionState = 'fak_powerslide'
  1461. if l_actionState != 'fak_powerslide':
  1462. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1463. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1464. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1465. else:
  1466. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1467. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1468. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1469. #reg_roll
  1470. if requestAction == 'reg_roll':
  1471. if l_actionState == 'reg_pump':
  1472. trans_playing = skater.isPlayingAction(trans_layer)
  1473. if trans_playing:
  1474. cur_frame = skater.getActionFrame(trans_layer)
  1475. #cur_frame -= 2
  1476. if trans_playing and cur_frame > 1:
  1477. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1478. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1479. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1480. #print(cur_frame)
  1481. else:
  1482. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1483. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1484. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1485. if l_actionState == 'reg_opos':
  1486. trans_playing = skater.isPlayingAction(trans_layer)
  1487. if trans_playing:
  1488. cur_frame = skater.getActionFrame(trans_layer)
  1489. if trans_playing and cur_frame > 1:
  1490. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1491. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1492. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1493. else:
  1494. own['actionTimer'] = 20
  1495. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1496. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1497. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1498. if l_actionState == 'reg_nopos':
  1499. flipping = skater.isPlayingAction(flip_layer)
  1500. if flipping == 0:
  1501. trans_playing = skater.isPlayingAction(trans_layer)
  1502. if trans_playing:
  1503. cur_frame = skater.getActionFrame(trans_layer)
  1504. if trans_playing and cur_frame > 1:
  1505. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1508. else:
  1509. own['actionTimer'] = 20
  1510. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1513. if l_actionState == 'reg_manual':
  1514. trans_playing = skater.isPlayingAction(trans_layer)
  1515. if trans_playing:
  1516. cur_frame = skater.getActionFrame(trans_layer)
  1517. cur_frame -= 2
  1518. if trans_playing and cur_frame > 1:
  1519. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1520. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1521. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1522. else:
  1523. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1524. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1525. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1526. if l_actionState == 'reg_nmanual':
  1527. trans_playing = skater.isPlayingAction(trans_layer)
  1528. if trans_playing:
  1529. cur_frame = skater.getActionFrame(trans_layer)
  1530. cur_frame -= 2
  1531. if trans_playing and cur_frame > 1:
  1532. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1533. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1534. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1535. else:
  1536. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1537. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1538. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1539. if l_actionState == 'reg_turnLeft':
  1540. trans_playing = skater.isPlayingAction(trans_layer)
  1541. if trans_playing:
  1542. cur_frame = skater.getActionFrame(trans_layer)
  1543. if trans_playing and cur_frame > 1:
  1544. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1545. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1546. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1547. else:
  1548. own['actionTimer'] = 20
  1549. requestAction = 'reg_turnLeft_out'
  1550. actionState = 'reg_turnLeft_out'
  1551. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1552. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1553. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1554. if l_actionState == 'reg_Right':
  1555. trans_playing = skater.isPlayingAction(trans_layer)
  1556. if trans_playing:
  1557. cur_frame = skater.getActionFrame(trans_layer)
  1558. if trans_playing and cur_frame > 1:
  1559. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1560. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1561. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1562. else:
  1563. own['actionTimer'] = 20
  1564. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1565. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1566. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1567. if requestAction == 'reg_roll':
  1568. actionState = 'reg_roll'
  1569. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1570. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1571. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1572. #fak_roll
  1573. if requestAction == 'fak_roll':
  1574. if l_actionState == 'fak_pump':
  1575. trans_playing = skater.isPlayingAction(trans_layer)
  1576. if trans_playing:
  1577. cur_frame = skater.getActionFrame(trans_layer)
  1578. if trans_playing and cur_frame > 1:
  1579. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1580. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1581. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1582. else:
  1583. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1584. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1585. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1586. if l_actionState == 'fak_opos':
  1587. trans_playing = skater.isPlayingAction(trans_layer)
  1588. if trans_playing:
  1589. cur_frame = skater.getActionFrame(trans_layer)
  1590. if trans_playing and cur_frame > 1:
  1591. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1592. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1593. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1594. else:
  1595. own['actionTimer'] = 20
  1596. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1597. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1598. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1599. if l_actionState == 'fak_nopos':
  1600. trans_playing = skater.isPlayingAction(trans_layer)
  1601. if trans_playing:
  1602. cur_frame = skater.getActionFrame(trans_layer)
  1603. if trans_playing and cur_frame > 1:
  1604. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1605. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1607. else:
  1608. own['actionTimer'] = 20
  1609. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1610. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1611. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1612. if l_actionState == 'fak_manual':
  1613. trans_playing = skater.isPlayingAction(trans_layer)
  1614. if trans_playing:
  1615. cur_frame = skater.getActionFrame(trans_layer)
  1616. #cur_frame -= 2
  1617. if trans_playing and cur_frame > 1:
  1618. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1619. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1620. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1621. else:
  1622. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1623. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1624. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1625. if l_actionState == 'fak_nmanual':
  1626. trans_playing = skater.isPlayingAction(trans_layer)
  1627. if trans_playing:
  1628. cur_frame = skater.getActionFrame(trans_layer)
  1629. #cur_frame -= 2
  1630. if trans_playing and cur_frame > 1:
  1631. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1632. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1633. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1634. else:
  1635. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1636. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1637. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1638. if l_actionState == 'fak_turnLeft':
  1639. trans_playing = skater.isPlayingAction(trans_layer)
  1640. if trans_playing:
  1641. cur_frame = skater.getActionFrame(trans_layer)
  1642. #cur_frame -= 2
  1643. if trans_playing and cur_frame > 1:
  1644. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1645. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1646. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1647. else:
  1648. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1649. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1650. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1651. if l_actionState == 'fak_turnRight':
  1652. trans_playing = skater.isPlayingAction(trans_layer)
  1653. if trans_playing:
  1654. cur_frame = skater.getActionFrame(trans_layer)
  1655. #cur_frame -= 2
  1656. if trans_playing and cur_frame > 1:
  1657. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1658. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1659. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1660. else:
  1661. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1662. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1663. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1664. if requestAction == 'fak_roll':
  1665. actionState = 'fak_roll'
  1666. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1667. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1668. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1669. #reg_opos
  1670. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1671. actionState = 'reg_opos'
  1672. #in
  1673. if l_actionState != 'reg_opos':
  1674. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1677. #loop
  1678. else:
  1679. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1680. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1681. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1682. #fak_opos
  1683. if requestAction == 'fak_opos':
  1684. actionState = 'fak_opos'
  1685. #in
  1686. if l_actionState != 'fak_opos':
  1687. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1688. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1689. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1690. #loop
  1691. else:
  1692. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1693. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1694. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1695. #reg_nopos
  1696. if requestAction == 'reg_nopos':
  1697. actionState = 'reg_nopos'
  1698. #in
  1699. if l_actionState != 'reg_nopos':
  1700. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1701. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1702. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1703. #loop
  1704. else:
  1705. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1706. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1707. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1708. #fak_nopos
  1709. if requestAction == 'fak_nopos':
  1710. actionState = 'fak_nopos'
  1711. #in
  1712. if l_actionState != 'fak_nopos':
  1713. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1714. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1715. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1716. #loop
  1717. else:
  1718. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1719. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1720. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1721. #reg_pump
  1722. if requestAction == 'reg_pump':
  1723. actionState = 'reg_pump'
  1724. if l_actionState != 'reg_pump':
  1725. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1726. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1727. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1728. else:
  1729. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1730. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1731. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1732. #fak_pump
  1733. if requestAction == 'fak_pump':
  1734. actionState = 'fak_pump'
  1735. if l_actionState != 'fak_pump':
  1736. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1737. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1738. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1739. else:
  1740. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1741. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1742. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1743. #reg_manual
  1744. if requestAction == 'reg_manual':
  1745. actionState = 'reg_manual'
  1746. #in
  1747. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1748. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1749. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1750. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1751. #loop
  1752. else:
  1753. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1754. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1755. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1756. #fak_manual
  1757. if requestAction == 'fak_manual':
  1758. actionState = 'fak_manual'
  1759. #in
  1760. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1761. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1762. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1763. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1764. #loop
  1765. else:
  1766. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1767. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1768. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1769. #reg_nmanual
  1770. if requestAction == 'reg_nmanual':
  1771. actionState = 'reg_nmanual'
  1772. #in
  1773. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1774. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1775. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1776. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1777. #loop
  1778. else:
  1779. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1780. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1781. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1782. #fak_nmanual
  1783. if requestAction == 'fak_nmanual':
  1784. actionState = 'fak_nmanual'
  1785. #in
  1786. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1787. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1788. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1789. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1790. #loop
  1791. else:
  1792. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1793. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1794. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1795. if requestAction == 'reg_air':
  1796. actionState = 'reg_air'
  1797. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1798. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1799. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1800. if requestAction == 'fak_air':
  1801. actionState = 'fak_air'
  1802. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1803. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1804. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1805. if requestAction == 'frontside_grab':
  1806. actionState = 'frontside_grab'
  1807. if l_actionState != 'frontside_grab':
  1808. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1809. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1810. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1811. else:
  1812. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1813. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1814. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1815. if requestAction == 'backside_grab':
  1816. actionState = 'backside_grab'
  1817. if l_actionState != 'backside_grab':
  1818. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1819. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1820. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1821. else:
  1822. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1823. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1824. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1825. if requestAction == 'fak_frontside_grab':
  1826. actionState = 'fak_frontside_grab'
  1827. if l_actionState != 'fak_frontside_grab':
  1828. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1829. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1830. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1831. else:
  1832. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1833. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1834. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1835. if requestAction == 'fak_backside_grab':
  1836. actionState = 'fak_backside_grab'
  1837. if l_actionState != 'fak_backside_grab':
  1838. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1839. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1840. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. else:
  1842. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1843. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1844. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1845. if requestAction == 'frontside_nose_grab':
  1846. actionState = 'frontside_nose_grab'
  1847. if l_actionState != 'frontside_nose_grab':
  1848. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1849. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1850. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1851. else:
  1852. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1853. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1854. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1855. if requestAction == 'backside_nose_grab':
  1856. actionState = 'backside_nose_grab'
  1857. if l_actionState != 'backside_nose_grab':
  1858. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1859. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1860. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. else:
  1862. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1863. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1864. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1865. if requestAction == 'fak_frontside_nose_grab':
  1866. actionState = 'fak_frontside_nose_grab'
  1867. if l_actionState != 'fak_frontside_nose_grab':
  1868. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1869. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1870. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. else:
  1872. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1873. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1874. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1875. if requestAction == 'fak_backside_nose_grab':
  1876. actionState = 'fak_backside_nose_grab'
  1877. if l_actionState != 'fak_backside_nose_grab':
  1878. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1879. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1880. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1881. else:
  1882. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1883. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1884. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1885. if requestAction == 'frontside_tail_grab':
  1886. actionState = 'frontside_tail_grab'
  1887. if l_actionState != 'frontside_tail_grab':
  1888. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1889. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1890. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1891. else:
  1892. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1893. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1894. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1895. if requestAction == 'backside_tail_grab':
  1896. actionState = 'backside_tail_grab'
  1897. if l_actionState != 'backside_tail_grab':
  1898. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1899. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1900. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1901. else:
  1902. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1903. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1904. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1905. if requestAction == 'fak_frontside_tail_grab':
  1906. actionState = 'fak_frontside_tail_grab'
  1907. if l_actionState != 'fak_frontside_tail_grab':
  1908. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1909. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1910. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1911. else:
  1912. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1913. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1914. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1915. if requestAction == 'fak_backside_tail_grab':
  1916. actionState = 'fak_backside_tail_grab'
  1917. if l_actionState != 'fak_backside_tail_grab':
  1918. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1919. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1920. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1921. else:
  1922. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1923. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1924. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1925. if requestAction == 'reg_noseg':
  1926. actionState = 'reg_noseg'
  1927. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1928. skater.stopAction(flip_layer)
  1929. deck.stopAction(flip_layer)
  1930. trucks.stopAction(flip_layer)
  1931. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1932. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1933. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1934. else:
  1935. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1936. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1937. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1938. if requestAction == 'fak_noseg':
  1939. actionState = 'fak_noseg'
  1940. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1941. skater.stopAction(flip_layer)
  1942. deck.stopAction(flip_layer)
  1943. trucks.stopAction(flip_layer)
  1944. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1945. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1947. else:
  1948. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1949. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1950. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1951. if requestAction == 'reg_tailg':
  1952. actionState = 'reg_tailg'
  1953. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1954. skater.stopAction(flip_layer)
  1955. deck.stopAction(flip_layer)
  1956. trucks.stopAction(flip_layer)
  1957. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1958. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1959. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1960. else:
  1961. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1962. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1963. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1964. if requestAction == 'fak_tailg':
  1965. actionState = 'fak_tailg'
  1966. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1967. skater.stopAction(flip_layer)
  1968. deck.stopAction(flip_layer)
  1969. trucks.stopAction(flip_layer)
  1970. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1971. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1972. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1973. else:
  1974. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1975. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1976. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1977. if requestAction == 'reg_tailgr':
  1978. actionState = 'reg_tailgr'
  1979. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1980. skater.stopAction(flip_layer)
  1981. deck.stopAction(flip_layer)
  1982. trucks.stopAction(flip_layer)
  1983. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1986. else:
  1987. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1988. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1989. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1990. if requestAction == 'fak_tailgr':
  1991. actionState = 'fak_tailgr'
  1992. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1993. skater.stopAction(flip_layer)
  1994. deck.stopAction(flip_layer)
  1995. trucks.stopAction(flip_layer)
  1996. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1997. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1998. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1999. else:
  2000. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2001. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2002. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2003. if requestAction == 'reg_tailgl':
  2004. actionState = 'reg_tailgl'
  2005. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2006. skater.stopAction(flip_layer)
  2007. deck.stopAction(flip_layer)
  2008. trucks.stopAction(flip_layer)
  2009. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2010. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2011. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2012. else:
  2013. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2014. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2015. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2016. if requestAction == 'fak_tailgl':
  2017. actionState = 'fak_tailgl'
  2018. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2019. skater.stopAction(flip_layer)
  2020. deck.stopAction(flip_layer)
  2021. trucks.stopAction(flip_layer)
  2022. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2023. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2024. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2025. else:
  2026. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2027. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2028. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2029. if requestAction == 'reg_wall_r':
  2030. actionState = 'reg_wall_r'
  2031. if l_actionState != 'reg_wall_r':
  2032. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2033. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2034. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2035. else:
  2036. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2037. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2038. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2039. if requestAction == 'reg_wall_l':
  2040. actionState = 'reg_wall_l'
  2041. if l_actionState != 'reg_wall_l':
  2042. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2044. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2045. else:
  2046. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2047. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2048. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2049. if requestAction == 'fak_wall_r':
  2050. actionState = 'fak_wall_r'
  2051. if l_actionState != 'fak_wall_r':
  2052. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2053. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2054. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2055. else:
  2056. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2057. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2058. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2059. if requestAction == 'fak_wall_l':
  2060. actionState = 'fak_wall_l'
  2061. if l_actionState != 'reg_wall_r':
  2062. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2063. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2064. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2065. else:
  2066. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2067. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2068. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2069. ##############################
  2070. if requestAction == 'reg_nosegr':
  2071. actionState = 'reg_nosegr'
  2072. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2073. skater.stopAction(flip_layer)
  2074. deck.stopAction(flip_layer)
  2075. trucks.stopAction(flip_layer)
  2076. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2077. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2078. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2079. else:
  2080. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2081. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2082. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2083. if requestAction == 'fak_nosegr':
  2084. actionState = 'fak_nosegr'
  2085. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2086. skater.stopAction(flip_layer)
  2087. deck.stopAction(flip_layer)
  2088. trucks.stopAction(flip_layer)
  2089. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2090. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2091. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2092. else:
  2093. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2094. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2095. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2096. if requestAction == 'reg_nosegl':
  2097. actionState = 'reg_nosegl'
  2098. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2099. skater.stopAction(flip_layer)
  2100. deck.stopAction(flip_layer)
  2101. trucks.stopAction(flip_layer)
  2102. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2103. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2104. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2105. else:
  2106. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2107. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2108. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2109. if requestAction == 'fak_nosegl':
  2110. actionState = 'fak_nosegl'
  2111. print("fak_nosegl state")
  2112. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2113. skater.stopAction(flip_layer)
  2114. deck.stopAction(flip_layer)
  2115. trucks.stopAction(flip_layer)
  2116. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2117. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2118. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2119. else:
  2120. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2121. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2122. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2123. if requestAction == 'reg_tailslide':
  2124. actionState = 'reg_tailslide'
  2125. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2126. skater.stopAction(flip_layer)
  2127. deck.stopAction(flip_layer)
  2128. trucks.stopAction(flip_layer)
  2129. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2130. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2131. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2132. else:
  2133. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2134. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2135. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2136. if requestAction == 'fak_tailslide':
  2137. actionState = 'fak_tailslide'
  2138. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2139. skater.stopAction(flip_layer)
  2140. deck.stopAction(flip_layer)
  2141. trucks.stopAction(flip_layer)
  2142. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2143. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2144. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2145. else:
  2146. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2147. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2148. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2149. if requestAction == 'reg_noseslide':
  2150. actionState = 'reg_noseslide'
  2151. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2152. skater.stopAction(flip_layer)
  2153. deck.stopAction(flip_layer)
  2154. trucks.stopAction(flip_layer)
  2155. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2157. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2158. else:
  2159. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2161. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2162. if requestAction == 'fak_noseslide':
  2163. actionState = 'fak_noseslide'
  2164. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2165. skater.stopAction(flip_layer)
  2166. deck.stopAction(flip_layer)
  2167. trucks.stopAction(flip_layer)
  2168. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2174. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2175. if requestAction == 'reg_5050':
  2176. actionState = 'reg_5050'
  2177. #own['actionTimer'] = 0
  2178. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2179. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2180. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2181. if requestAction == 'fak_5050':
  2182. actionState = 'fak_5050'
  2183. #own['actionTimer'] = 0
  2184. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2185. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2186. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2187. if requestAction == 'reg_bsboard':
  2188. actionState = 'reg_bsboard'
  2189. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2190. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2191. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2192. if requestAction == 'fak_bsboard':
  2193. actionState = 'fak_bsboard'
  2194. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2195. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2196. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2197. if requestAction == 'reg_fsboard':
  2198. actionState = 'reg_fsboard'
  2199. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2200. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2201. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2202. if requestAction == 'reg_air_nose':
  2203. actionState = 'reg_air_nose'
  2204. if l_actionState != 'reg_air_nose':
  2205. skater.stopAction(loop_layer)
  2206. deck.stopAction(loop_layer)
  2207. trucks.stopAction(loop_layer)
  2208. skater.stopAction(flip_layer)
  2209. deck.stopAction(flip_layer)
  2210. trucks.stopAction(flip_layer)
  2211. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2212. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2213. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2214. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2215. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2216. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2217. else:
  2218. #pass
  2219. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2220. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2221. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2222. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2223. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2224. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2225. if requestAction == 'fak_air_nose':
  2226. actionState = 'fak_air_nose'
  2227. if l_actionState != 'fak_air_nose':
  2228. skater.stopAction(loop_layer)
  2229. deck.stopAction(loop_layer)
  2230. trucks.stopAction(loop_layer)
  2231. skater.stopAction(flip_layer)
  2232. deck.stopAction(flip_layer)
  2233. trucks.stopAction(flip_layer)
  2234. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2235. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2236. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2237. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2238. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2239. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2240. else:
  2241. #pass
  2242. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2243. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2244. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2245. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2246. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2247. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2248. if requestAction == 'reg_air_tail':
  2249. actionState = 'reg_air_tail'
  2250. if l_actionState != 'reg_air_tail':
  2251. skater.stopAction(loop_layer)
  2252. deck.stopAction(loop_layer)
  2253. trucks.stopAction(loop_layer)
  2254. skater.stopAction(flip_layer)
  2255. deck.stopAction(flip_layer)
  2256. trucks.stopAction(flip_layer)
  2257. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2258. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2259. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2260. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2261. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2262. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2263. else:
  2264. #pass
  2265. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2266. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2267. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2268. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2269. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2270. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2271. if requestAction == 'fak_air_tail':
  2272. actionState = 'fak_air_tail'
  2273. if l_actionState != 'fak_air_tail':
  2274. skater.stopAction(loop_layer)
  2275. deck.stopAction(loop_layer)
  2276. trucks.stopAction(loop_layer)
  2277. skater.stopAction(flip_layer)
  2278. deck.stopAction(flip_layer)
  2279. trucks.stopAction(flip_layer)
  2280. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2281. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2282. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2283. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2284. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2285. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2286. else:
  2287. #pass
  2288. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2289. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2290. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2291. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2292. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2293. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2294. if requestAction == 'reg_stop':
  2295. actionState = 'reg_stop'
  2296. if l_actionState != 'reg_stop':
  2297. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2298. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2299. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2300. else:
  2301. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2302. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2303. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2304. if requestAction == 'fak_stop':
  2305. actionState = 'fak_stop'
  2306. if l_actionState != 'fak_stop':
  2307. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2308. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2309. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2310. else:
  2311. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2312. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2313. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2314. if requestAction == 'reg_fp_rback':
  2315. actionState = 'reg_fp_rback'
  2316. if l_actionState != 'reg_fp_rback':
  2317. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2318. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2319. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2320. else:
  2321. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2322. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2323. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2324. if requestAction == 'fak_fp_rback':
  2325. actionState = 'fak_fp_rback'
  2326. if l_actionState != 'fak_fp_rback':
  2327. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2328. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2329. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2330. else:
  2331. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2332. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2333. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2334. if requestAction == 'reg_back_invert':
  2335. actionState = 'reg_back_invert'
  2336. if l_actionState != 'reg_back_invert':
  2337. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2338. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2339. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2340. else:
  2341. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2342. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2343. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2344. if requestAction == 'fak_fr_invert':
  2345. actionState = 'fak_fr_invert'
  2346. if l_actionState != 'fak_fr_invert':
  2347. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2348. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2349. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2350. else:
  2351. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2352. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2353. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2354. if requestAction == 'reg_hippy_in':
  2355. actionState = 'reg_hippy_in'
  2356. #own['actionTimer'] = 10
  2357. if l_actionState != 'reg_hippy_in':
  2358. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2359. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2360. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2361. else:
  2362. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2363. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2364. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2365. if requestAction == 'fak_hippy_in':
  2366. actionState = 'fak_hippy_in'
  2367. #own['actionTimer'] = 10
  2368. if l_actionState != 'fak_hippy_in':
  2369. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2370. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2371. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2372. else:
  2373. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2374. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2375. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2376. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2377. #walk anims
  2378. #reg_idle
  2379. if requestAction == 'reg_idle':
  2380. actionState = 'reg_idle'
  2381. if l_requestAction != 'reg_idle':
  2382. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2383. cur_frame = skater.getActionFrame(loop_layer)
  2384. skater.stopAction(loop_layer)
  2385. deck.stopAction(loop_layer)
  2386. trucks.stopAction(loop_layer)
  2387. if cur_frame > 11:
  2388. cur_frame += 1
  2389. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2390. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2391. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2392. else:
  2393. cur_frame -= 1
  2394. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2395. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2396. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2397. else:
  2398. #print("#####")
  2399. trans_playing = skater.isPlayingAction(trans_layer)
  2400. if trans_playing == 1:
  2401. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2402. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2403. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2404. #reg_idle_nb
  2405. if requestAction == 'reg_idle_nb':
  2406. actionState = 'reg_idle_nb'
  2407. if l_requestAction != 'reg_idle_nb':
  2408. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2409. cur_frame = skater.getActionFrame(loop_layer)
  2410. skater.stopAction(loop_layer)
  2411. deck.stopAction(loop_layer)
  2412. trucks.stopAction(loop_layer)
  2413. if cur_frame > 11:
  2414. cur_frame += 1
  2415. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2416. else:
  2417. cur_frame -= 1
  2418. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2419. else:
  2420. trans_playing = skater.isPlayingAction(trans_layer)
  2421. if trans_playing == 1:
  2422. #pass
  2423. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2424. #fak_idle
  2425. if requestAction == 'fak_idle':
  2426. actionState = 'fak_idle'
  2427. if l_requestAction != 'fak_idle':
  2428. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2429. cur_frame = skater.getActionFrame(loop_layer)
  2430. skater.stopAction(loop_layer)
  2431. deck.stopAction(loop_layer)
  2432. trucks.stopAction(loop_layer)
  2433. if cur_frame > 11:
  2434. cur_frame += 1
  2435. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2436. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2437. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2438. else:
  2439. cur_frame -= 1
  2440. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2441. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2442. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2443. else:
  2444. trans_playing = skater.isPlayingAction(trans_layer)
  2445. if trans_playing == 1:
  2446. #pass
  2447. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2448. #fak_idle_nb
  2449. if requestAction == 'fak_idle_nb':
  2450. actionState = 'fak_idle_nb'
  2451. if l_requestAction != 'fak_idle_nb':
  2452. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2453. cur_frame = skater.getActionFrame(loop_layer)
  2454. skater.stopAction(loop_layer)
  2455. deck.stopAction(loop_layer)
  2456. trucks.stopAction(loop_layer)
  2457. if cur_frame > 11:
  2458. cur_frame += 1
  2459. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2460. else:
  2461. cur_frame -= 1
  2462. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2463. else:
  2464. trans_playing = skater.isPlayingAction(trans_layer)
  2465. if trans_playing == 1:
  2466. #pass
  2467. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2468. #reg_walk
  2469. if requestAction == 'reg_walk':
  2470. actionState = 'reg_walk'
  2471. #in
  2472. if l_requestAction != 'reg_walk':
  2473. if l_requestAction == 'reg_walkFast':
  2474. cur_frame = skater.getActionFrame(loop_layer)
  2475. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2476. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2477. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2478. skater.setActionFrame(cur_frame, loop_layer)
  2479. deck.setActionFrame(cur_frame, loop_layer)
  2480. trucks.setActionFrame(cur_frame, loop_layer)
  2481. #loop
  2482. else:
  2483. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2484. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2485. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2486. #reg_walk_nb
  2487. if requestAction == 'reg_walk_nb':
  2488. actionState = 'reg_walk_nb'
  2489. #in
  2490. if l_requestAction != 'reg_walk_nb':
  2491. if l_requestAction == 'reg_walkFast_nb':
  2492. cur_frame = skater.getActionFrame(loop_layer)
  2493. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2494. skater.setActionFrame(cur_frame, loop_layer)
  2495. #loop
  2496. else:
  2497. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2498. #reg_walkFast
  2499. if requestAction == 'reg_walkFast':
  2500. actionState = 'reg_walkFast'
  2501. #in
  2502. if l_requestAction != 'reg_walkFast':
  2503. if l_requestAction == 'reg_walk':
  2504. cur_frame = skater.getActionFrame(loop_layer)
  2505. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2506. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2507. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2508. skater.setActionFrame(cur_frame, loop_layer)
  2509. deck.setActionFrame(cur_frame, loop_layer)
  2510. trucks.setActionFrame(cur_frame, loop_layer)
  2511. print("set last walk frame", cur_frame)
  2512. #loop
  2513. else:
  2514. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2515. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2516. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2517. #reg_walkFast_nb
  2518. if requestAction == 'reg_walkFast_nb':
  2519. actionState = 'reg_walkFast_nb'
  2520. #in
  2521. if l_requestAction != 'reg_walkFast_nb':
  2522. if l_requestAction == 'reg_walk_nb':
  2523. cur_frame = skater.getActionFrame(loop_layer)
  2524. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2525. skater.setActionFrame(cur_frame, loop_layer)
  2526. #loop
  2527. else:
  2528. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2529. #fak_walk
  2530. if requestAction == 'fak_walk':
  2531. #in
  2532. actionState = 'fak_walk'
  2533. if l_requestAction != 'fak_walk':
  2534. if l_requestAction == 'fak_walkFast':
  2535. cur_frame = skater.getActionFrame(loop_layer)
  2536. #actionState = 'fak_walk'
  2537. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2538. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2539. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2540. skater.setActionFrame(cur_frame, loop_layer)
  2541. deck.setActionFrame(cur_frame, loop_layer)
  2542. trucks.setActionFrame(cur_frame, loop_layer)
  2543. #pass
  2544. #loop
  2545. else:
  2546. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2547. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2548. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2549. #fak_walk_nb
  2550. if requestAction == 'fak_walk_nb':
  2551. actionState = 'fak_walk_nb'
  2552. #in
  2553. if l_requestAction != 'fak_walk_nb':
  2554. if l_requestAction == 'fak_walkFast_nb':
  2555. cur_frame = skater.getActionFrame(loop_layer)
  2556. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2557. skater.setActionFrame(cur_frame, loop_layer)
  2558. #loop
  2559. else:
  2560. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2561. #fak_walkFast
  2562. if requestAction == 'fak_walkFast':
  2563. actionState = 'fak_walkFast'
  2564. #in
  2565. if l_requestAction != 'fak_walkFast':
  2566. if l_requestAction == 'fak_walk':
  2567. cur_frame = skater.getActionFrame(loop_layer)
  2568. #actionState = 'fak_walkFast'
  2569. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2570. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2571. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2572. skater.setActionFrame(cur_frame, loop_layer)
  2573. deck.setActionFrame(cur_frame, loop_layer)
  2574. trucks.setActionFrame(cur_frame, loop_layer)
  2575. #pass
  2576. #loop
  2577. else:
  2578. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2579. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2580. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2581. #fak_walkFast_nb
  2582. if requestAction == 'fak_walkFast_nb':
  2583. actionState = 'fak_walkFast_nb'
  2584. #in
  2585. if l_requestAction != 'fak_walkFast_nb':
  2586. if l_requestAction == 'fak_walk_nb':
  2587. cur_frame = skater.getActionFrame(loop_layer)
  2588. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2589. skater.setActionFrame(cur_frame, loop_layer)
  2590. #loop
  2591. else:
  2592. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2593. own['actionState'] = actionState
  2594. else:
  2595. pass
  2596. own['actionState'] = actionState
  2597. return actionState
  2598. l_playing = skater.isPlayingAction(loop_layer)
  2599. t_playing = skater.isPlayingAction(trans_layer)
  2600. if l_playing == 1 and t_playing == 1:
  2601. skater.stopAction(loop_layer)
  2602. trucks.stopAction(loop_layer)
  2603. deck.stopAction(loop_layer)
  2604. ###
  2605. if own['actionTimer'] > 0:
  2606. own['actionTimer'] -= 1
  2607. ##############
  2608. #turn off land for manuals
  2609. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2610. own['actionTimer'] = 0
  2611. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2612. actionState = updateAction(requestAction, actionState)
  2613. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2614. own['clear_request'] = 1
  2615. ###################
  2616. #debug
  2617. cur_frame = -1
  2618. trans_playing = skater.isPlayingAction(trans_layer)
  2619. if trans_playing:
  2620. cur_frame = skater.getActionFrame(trans_layer)
  2621. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2622. cur_frame = skater.getActionFrame(trans_layer)
  2623. #print(cur_frame)
  2624. def printplaying():
  2625. splaying_layers = "S: "
  2626. playing_layers = "D: "
  2627. tplaying_layers = "T: "
  2628. for x in range(9900):
  2629. if skater.isPlayingAction(x):
  2630. #if trucks.isPlayingAction(x):
  2631. #if skater.isPlayingAction(x):
  2632. splaying_layers += str(x)
  2633. splaying_layers += " "
  2634. if deck.isPlayingAction(x):
  2635. #if trucks.isPlayingAction(x):
  2636. #if skater.isPlayingAction(x):
  2637. playing_layers += str(x)
  2638. playing_layers += " "
  2639. if trucks.isPlayingAction(x):
  2640. #if trucks.isPlayingAction(x):
  2641. #if skater.isPlayingAction(x):
  2642. tplaying_layers += str(x)
  2643. tplaying_layers += " "
  2644. print(splaying_layers, playing_layers, tplaying_layers)
  2645. #printplaying()
  2646. if actionState == 'empty':
  2647. #print("EMPTY ACTION!!!")
  2648. skater.stopAction(loop_layer)
  2649. deck.stopAction(loop_layer)
  2650. trucks.stopAction(loop_layer)
  2651. #set last variables
  2652. own['l_actionState'] = actionState
  2653. own['l_requestAction'] = requestAction
  2654. own['queueAction'] = queueAction
  2655. main()