Shuvit game release repo.
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co_ActionState.py 302KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_turn_right_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_turn_right_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print("*******empty request****")
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print("fak-reg_roll")
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print("reg-fak_roll")
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  82. requestAction = 'reg-fak_roll'
  83. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  84. #print("fak-reg_5050")
  85. requestAction = 'fak-reg_5050'
  86. own['requestAction'] = 'fak-reg_5050'
  87. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  88. #print("reg-fak_5050")
  89. requestAction = 'reg-fak_5050'
  90. own['requestAction'] = 'reg-fak_5050'
  91. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  92. own['actionTimer'] = 0
  93. actionTimer = 0
  94. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  95. own['requestAction'] = 'reg_dropin'
  96. requestAction = 'reg_dropin'
  97. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  98. own['requestAction'] = 'fak_dropin'
  99. requestAction = 'fak_dropin'
  100. #===============
  101. #land action over ride
  102. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  103. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  104. pass
  105. else:
  106. requestAction = l_requestAction
  107. own['requestAction'] = requestAction
  108. own['l_actionState'] = requestAction
  109. actionState = requestAction
  110. own['actionTimer'] = 0
  111. actionTimer = 0
  112. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  113. requestAction = 'reg_back_invert_out'
  114. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  115. requestAction = 'fak_fr_invert_out'
  116. #dirt invert fix
  117. if 'invert' in requestAction:
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #dirty stall fix
  121. fixer = 0
  122. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  123. fixer = 1
  124. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  125. fixer = 1
  126. if fixer == 1:
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. stopActs()
  130. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  131. actionState = requestAction
  132. own['actionState'] = requestAction
  133. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  134. #print("stopping revert layers")
  135. skater.stopAction(loop_layer)
  136. trucks.stopAction(loop_layer)
  137. deck.stopAction(loop_layer)
  138. skater.stopAction(trans_layer)
  139. trucks.stopAction(trans_layer)
  140. deck.stopAction(trans_layer)
  141. if 'wall' in requestAction and actionTimer < 10:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. skater.stopAction(flip_layer)
  145. trucks.stopAction(flip_layer)
  146. deck.stopAction(flip_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. #check last actionState to see if an out action is needed
  151. if requestAction not in jump_overrideList:
  152. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  153. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  154. # requestAction = 'fak_turnRight_out'
  155. # actionState = 'fak_turnRight_out'
  156. # elif requestAction == 'fak_pump_right':
  157. # requestAction = 'fak_right-pump'
  158. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  160. # requestAction = 'fak_turnLeft_out'
  161. # actionState = 'fak_turnLeft_out'
  162. # elif requestAction == 'fak_pump_left':
  163. # requestAction = 'fak_left-pump'
  164. #-----
  165. #need to do something different for nopos
  166. if requestAction == 'reg_opos':
  167. requestAction = 'reg_pump'
  168. if requestAction == 'fak_opos':
  169. requestAction = 'fak_pump'
  170. #-----
  171. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  172. requestAction = 'reg_opos_out'
  173. actionState = 'reg_opos_out'
  174. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  175. requestAction = 'fak_opos_out'
  176. actionState = 'fak_opos_out'
  177. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  178. requestAction = 'reg_nopos_out'
  179. actionState = 'reg_nopos_out'
  180. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  181. requestAction = 'fak_nopos_out'
  182. actionState = 'fak_nopos_out'
  183. #*********************************
  184. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  185. # requestAction = 'fak_pump_left-left'
  186. # actionState = 'fak_pump_left-left'
  187. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  188. # requestAction = 'fak_pump_right-right'
  189. # actionState = 'fak_pump_right-right'
  190. #**********************************
  191. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  192. requestAction = 'reg_5050'
  193. actionState = 'reg_5050'
  194. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  195. requestAction = 'fak_5050'
  196. actionState = 'fak_5050'
  197. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  198. # requestAction = 'fak_pump_out'
  199. # actionState = 'fak_pump_out'
  200. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  201. requestAction = 'reg_powerslide_out'
  202. actionState = 'reg_powerslide_out'
  203. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  204. requestAction = 'fak_powerslide_out'
  205. actionState = 'fak_powerslide_out'
  206. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  207. requestAction = 'reg_fs_powerslide_out'
  208. actionState = 'reg_fs_powerslide_out'
  209. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  210. requestAction = 'fak_fs_powerslide_out'
  211. actionState = 'fak_fs_powerslide_out'
  212. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  213. requestAction = 'reg_stop_out'
  214. actionState = 'reg_stop_out'
  215. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  216. requestAction = 'fak_stop_out'
  217. actionState = 'fak_stop_out'
  218. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  219. requestAction = 'reg_noseslide_out'
  220. actionState = 'reg_noseslide_out'
  221. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  222. requestAction = 'fak_noseslide_out'
  223. actionState = 'fak_noseslide_out'
  224. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  225. requestAction = 'reg_tailslide_out'
  226. actionState = 'reg_tailslide_out'
  227. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  228. requestAction = 'fak_tailslide_out'
  229. actionState = 'fak_tailslide_out'
  230. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  231. requestAction = 'reg_5050_out'
  232. actionState = 'reg_5050_out'
  233. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  234. requestAction = 'fak_5050_out'
  235. actionState = 'fak_5050_out'
  236. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  237. requestAction = 'reg_tailg_out'
  238. actionState = 'reg_tailg_out'
  239. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  240. requestAction = 'fak_tailg_out'
  241. actionState = 'fak_tailg_out'
  242. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  243. requestAction = 'reg_noseg_out'
  244. actionState = 'reg_noseg_out'
  245. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  246. requestAction = 'fak_noseg_out'
  247. actionState = 'fak_noseg_out'
  248. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  249. requestAction = 'reg_tailgr_out'
  250. actionState = 'reg_tailgr_out'
  251. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  252. requestAction = 'fak_tailgr_out'
  253. actionState = 'fak_tailgr_out'
  254. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  255. requestAction = 'reg_nosegr_out'
  256. actionState = 'reg_nosegr_out'
  257. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  258. requestAction = 'fak_nosegr_out'
  259. actionState = 'fak_nosegr_out'
  260. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  261. requestAction = 'reg_tailgl_out'
  262. actionState = 'reg_tailgl_out'
  263. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  264. requestAction = 'fak_tailgl_out'
  265. actionState = 'fak_tailgl_out'
  266. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  267. requestAction = 'reg_nosegl_out'
  268. actionState = 'reg_nosegl_out'
  269. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  270. requestAction = 'fak_nosegl_out'
  271. actionState = 'fak_nosegl_out'
  272. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  273. requestAction = 'reg_back_invert_out'
  274. actionState = 'reg_back_invert_out'
  275. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  276. requestAction = 'fak_fr_invert_out'
  277. actionState = 'fak_fr_invert_out'
  278. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  279. requestAction = 'reg_sit_out'
  280. actionState = 'reg_sit_out'
  281. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  282. requestAction = 'fak_sit_out'
  283. actionState = 'fak_sit_out'
  284. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  285. actionTimer = 0
  286. own['actionTimer'] = 0
  287. requestAction = 'fak_nmanual'
  288. skater.stopAction(trans_layer)
  289. trucks.stopAction(trans_layer)
  290. deck.stopAction(trans_layer)
  291. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_manual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'reg_nmanual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_manual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  313. requestAction = 'reg_tailg'
  314. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  315. requestAction = 'fak_tailg'
  316. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  317. requestAction = 'reg_noseg'
  318. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  319. requestAction = 'fak_noseg'
  320. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  321. requestAction = 'reg_air-roll'
  322. actionState = 'reg_air-roll'
  323. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  324. requestAction = 'fak_air-roll'
  325. actionState = 'fak_air-roll'
  326. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  327. requestAction = 'reg_dropin'
  328. actionState = 'reg_dropin'
  329. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  330. requestAction = 'fak_dropin'
  331. actionState = 'fak_dropin'
  332. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  333. requestAction = 'reg_5050-roll'
  334. actionState = 'reg_5050-roll'
  335. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  336. requestAction = 'fak_5050-roll'
  337. actionState = 'fak_5050-roll'
  338. #####
  339. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  340. requestAction = 'fak_air_tail to manual'
  341. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  342. requestAction = 'reg_air_tail to manual'
  343. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  344. requestAction = 'fak_air_nose to nmanual'
  345. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  346. requestAction = 'reg_air_nose to nmanual'
  347. ####
  348. #print(requestAction)
  349. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  350. requestAction = 'reg-fak_nmanual'
  351. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  352. requestAction = 'fak-reg_nmanual'
  353. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  354. requestAction = 'fak-reg_manual'
  355. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  356. requestAction = 'reg-fak_manual'
  357. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  358. requestAction = 'fak-reg_manual'
  359. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  360. if requestAction == 'fak_nmanual':
  361. requestAction = 'reg-fak_nmanual'
  362. actionState = 'reg-fak_nmanual'
  363. else:
  364. requestAction = 'reg_manual_out'
  365. actionState = 'reg_manual_out'
  366. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  367. if requestAction == 'reg_nmanual':
  368. requestAction = 'fak-reg_nmanual'
  369. actionState = 'fak-reg_manual'
  370. else:
  371. requestAction = 'fak_manual_out'
  372. actionState = 'fak_manual_out'
  373. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  374. if requestAction == 'fak_manual':
  375. requestAction = 'reg-fak_manual'
  376. actionState = 'reg-fak_manual'
  377. else:
  378. requestAction = 'reg_nmanual_out'
  379. actionState = 'reg_nmanual_out'
  380. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  381. if requestAction == 'reg_manual':
  382. requestAction = 'fak-reg_manual'
  383. actionState = 'fak-reg_manual'
  384. else:
  385. requestAction = 'fak_nmanual_out'
  386. actionState = 'fak_nmanual_out'
  387. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  388. requestAction = 'reg_ollie_north_out'
  389. actionState = 'reg_ollie_north_out'
  390. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  391. requestAction = 'fak_ollie_north_out'
  392. actionState = 'fak_ollie_north_out'
  393. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  394. requestAction = 'reg_ollie_south_out'
  395. actionState = 'reg_ollie_south_out'
  396. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  397. requestAction = 'fak_ollie_south_out'
  398. actionState = 'fak_ollie_south_out'
  399. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  400. requestAction = 'reg_nmanual_out'
  401. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  402. requestAction = 'fak_nmanual_out'
  403. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  404. requestAction = 'reg_manual_out'
  405. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  406. requestAction = 'fak_manual_out'
  407. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  408. requestAction = 'frontside_grab_out'
  409. actionState = 'frontside_grab_out'
  410. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  411. requestAction = 'backside_grab_out'
  412. actionState = 'backside_grab_out'
  413. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  414. requestAction = 'fak_frontside_grab_out'
  415. actionState = 'fak_frontside_grab_out'
  416. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  417. requestAction = 'fak_backside_grab_out'
  418. actionState = 'fak_backside_grab_out'
  419. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  420. requestAction = 'frontside_nose_grab_out'
  421. actionState = 'frontside_nose_grab_out'
  422. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  423. requestAction = 'backside_nose_grab_out'
  424. actionState = 'backside_nose_grab_out'
  425. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  426. requestAction = 'fak_frontside_nose_grab_out'
  427. actionState = 'fak_frontside_nose_grab_out'
  428. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  429. requestAction = 'fak_backside_nose_grab_out'
  430. actionState = 'fak_backside_nose_grab_out'
  431. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  432. requestAction = 'frontside_tail_grab_out'
  433. actionState = 'frontside_tail_grab_out'
  434. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  435. requestAction = 'backside_tail_grab_out'
  436. actionState = 'backside_tail_grab_out'
  437. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  438. requestAction = 'fak_frontside_tail_grab_out'
  439. actionState = 'fak_frontside_tail_grab_out'
  440. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  441. requestAction = 'fak_backside_tail_grab_out'
  442. actionState = 'fak_backside_tail_grab_out'
  443. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  444. requestAction = 'reg_judo_out'
  445. actionState = 'reg_judo_out'
  446. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  447. requestAction = 'fak_judo_out'
  448. actionState = 'fak_judo_out'
  449. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  450. # requestAction = 'fak_pump_right_out'
  451. # actionState = 'fak_pump_right_out'
  452. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  453. # requestAction = 'fak_pump_left_out'
  454. # actionState = 'fak_pump_left_out'
  455. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  456. # requestAction = 'fak_pump'
  457. # actionState = 'fak_pump'
  458. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  459. # requestAction = 'fak_pump'
  460. # actionState = 'fak_pump'
  461. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  462. requestAction = 'reg_walk_air_out'
  463. actionState = 'reg_walk_air_out'
  464. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  465. requestAction = 'fak_walk_air_out'
  466. actionState = 'fak_walk_air_out'
  467. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  468. requestAction = 'reg_fak_noseg'
  469. actionState = 'reg_fak_noseg'
  470. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  471. requestAction = 'fak_reg_tailg'
  472. actionState = 'fak_reg_tailg'
  473. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  474. requestAction = 'fak_reg_noseg'
  475. actionState = 'fak_reg_noseg'
  476. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  477. requestAction = 'reg_fak_tailg'
  478. actionState = 'reg_fak_tailg'
  479. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  480. requestAction = 'reg_fak_nosegl'
  481. actionState = 'reg_fak_nosegl'
  482. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  483. requestAction = 'reg_fak_nosegr'
  484. actionState = 'reg_fak_nosegr'
  485. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  486. requestAction = 'reg_fak_tailgl'
  487. actionState = 'reg_fak_tailgl'
  488. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  489. requestAction = 'reg_fak_tailgr'
  490. actionState = 'reg_fak_tailgr'
  491. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  492. requestAction = 'fak_reg_nosegl'
  493. actionState = 'fak_reg_nosegl'
  494. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  495. requestAction = 'fak_reg_nosegr'
  496. actionState = 'fak_reg_nosegr'
  497. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  498. requestAction = 'fak_reg_tailgl'
  499. actionState = 'fak_reg_tailgl'
  500. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  501. requestAction = 'fak_reg_tailgr'
  502. actionState = 'fak_reg_tailgr'
  503. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  504. requestAction = 'reg_land'
  505. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  506. requestAction = 'fak_land'
  507. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  508. requestAction = 'reg_air'
  509. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  510. requestAction = 'fak_air'
  511. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  512. requestAction = 'reg_land'
  513. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  514. requestAction = 'fak_land'
  515. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  516. requestAction = 'fak_land'
  517. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  518. requestAction = 'reg_land'
  519. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  520. requestAction = 'fak-reg_roll'
  521. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  522. requestAction = 'reg-fak_roll'
  523. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  524. requestAction = 'reg_air-roll'
  525. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  526. requestAction = 'reg_pump_in'
  527. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  528. requestAction = 'fak_pump_in'
  529. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  530. requestAction = 'fak_pump_out'
  531. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  532. requestAction = 'fak_pump_out'
  533. #---new pump turns reg
  534. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  535. requestAction = 'reg_pump'
  536. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  537. requestAction = 'reg_turnRight'
  538. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  539. requestAction = 'reg_turnLeft'
  540. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  541. requestAction = 'reg_turnRight_out'
  542. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  543. requestAction = 'reg_turnLeft_out'
  544. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  545. requestAction = 'reg_pump_out'
  546. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  547. requestAction = 'reg_pump_right'
  548. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  549. requestAction = 'reg_pump_left'
  550. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll']:
  551. requestAction = 'reg_pump_right_out'
  552. own['actionState'] = 'reg_pump_right_out'
  553. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll']:
  554. requestAction = 'reg_pump_left_out'
  555. own['actionState'] = 'reg_pump_left_out'
  556. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  557. requestAction = 'reg_pump'
  558. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  559. requestAction = 'reg_pump'
  560. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  561. requestAction = 'reg_turnRight'
  562. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  563. requestAction = 'reg_turnLeft'
  564. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  565. requestAction = 'reg_pump_right-right'
  566. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  567. requestAction = 'reg_pump_left-left'
  568. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  569. if trans_playing == False:
  570. requestAction = 'reg_pump_right-rightb'
  571. else:
  572. requestAction == 'reg_pump_right'
  573. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  574. if trans_playing == False:
  575. requestAction = 'reg_pump_left-leftb'
  576. else:
  577. requestAction == 'reg_pump_left'
  578. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  579. requestAction = 'reg_roll'
  580. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  581. requestAction = 'reg_roll'
  582. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  583. requestAction = 'reg_pump_out'
  584. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  585. requestAction = 'reg_pump_out'
  586. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  587. requestAction = 'reg_pump_right-rightb'
  588. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  589. requestAction = 'reg_pump_left-leftb'
  590. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  591. requestAction = 'reg_pump_right-right'
  592. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  593. requestAction = 'reg_pump_left-left'
  594. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  595. requestAction = 'reg_pump_right'
  596. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  597. requestAction = 'reg_pump_left'
  598. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  599. requestAction = 'reg_pump'
  600. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  601. requestAction = 'reg_pump'
  602. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  603. requestAction = 'reg_roll'
  604. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  605. requestAction = 'reg_roll'
  606. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  607. requestAction = 'reg_pump'
  608. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  609. requestAction = 'reg_pump'
  610. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  611. requestAction = 'reg_pump'
  612. #fak
  613. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  614. requestAction = 'fak_pump'
  615. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  616. requestAction = 'fak_turnRight'
  617. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  618. requestAction = 'fak_turnLeft'
  619. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  620. requestAction = 'fak_turnRight_out'
  621. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  622. requestAction = 'fak_turnLeft_out'
  623. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  624. requestAction = 'fak_pump_out'
  625. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  626. requestAction = 'fak_pump_right'
  627. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  628. requestAction = 'fak_pump_left'
  629. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll']:
  630. requestAction = 'fak_pump_right_out'
  631. own['actionState'] = 'fak_pump_right_out'
  632. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll']:
  633. requestAction = 'fak_pump_left_out'
  634. own['actionState'] = 'fak_pump_left_out'
  635. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  636. requestAction = 'fak_pump'
  637. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  638. requestAction = 'fak_pump'
  639. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  640. requestAction = 'fak_turnRight'
  641. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  642. requestAction = 'fak_turnLeft'
  643. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  644. requestAction = 'fak_pump_right-right'
  645. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  646. requestAction = 'fak_pump_left-left'
  647. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  648. if trans_playing == False:
  649. requestAction = 'fak_pump_right-rightb'
  650. else:
  651. requestAction == 'fak_pump_right'
  652. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  653. if trans_playing == False:
  654. requestAction = 'fak_pump_left-leftb'
  655. else:
  656. requestAction == 'fak_pump_left'
  657. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  658. requestAction = 'fak_roll'
  659. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  660. requestAction = 'fak_roll'
  661. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  662. requestAction = 'fak_pump_out'
  663. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  664. requestAction = 'fak_pump_out'
  665. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  666. requestAction = 'fak_pump_right-rightb'
  667. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  668. requestAction = 'fak_pump_left-leftb'
  669. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  670. requestAction = 'fak_pump_right-right'
  671. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  672. requestAction = 'fak_pump_left-left'
  673. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  674. requestAction = 'fak_pump_right'
  675. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  676. requestAction = 'fak_pump_left'
  677. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  678. requestAction = 'fak_pump'
  679. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  680. requestAction = 'fak_pump'
  681. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  682. requestAction = 'fak_roll'
  683. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  684. requestAction = 'fak_roll'
  685. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  686. requestAction = 'fak_pump'
  687. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  688. requestAction = 'fak_pump'
  689. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  690. requestAction = 'fak_pump'
  691. #---------------------------------------------------
  692. else:
  693. print("action over written")
  694. #pass
  695. def updateAction(requestAction, actionState):
  696. try:
  697. flip_start_frame = own['flip_start_lay']
  698. flipspeed = own['flipspeed']
  699. except:
  700. flip_start_frame = 1
  701. flipspeed = .6
  702. ###############################
  703. #one shot actions
  704. ###############################
  705. if requestAction in oneshotActions_list:
  706. if requestAction == 'reg_land' and own["grindHit"] == False:
  707. skater.stopAction(loop_layer)
  708. trucks.stopAction(loop_layer)
  709. deck.stopAction(loop_layer)
  710. skater.stopAction(trans_layer)
  711. trucks.stopAction(trans_layer)
  712. deck.stopAction(trans_layer)
  713. #print("stopping loop and trans")
  714. actionState = 'reg_land'
  715. requestAction = 'reg_land'
  716. own['actionTimer'] = 37
  717. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  719. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  720. #print("play land")
  721. if requestAction == 'fak_land' and own["grindHit"] == False:
  722. actionState = 'fak_land'
  723. requestAction = 'fak_land'
  724. skater.stopAction(loop_layer)
  725. trucks.stopAction(loop_layer)
  726. deck.stopAction(loop_layer)
  727. skater.stopAction(trans_layer)
  728. trucks.stopAction(trans_layer)
  729. deck.stopAction(trans_layer)
  730. own['actionTimer'] = 37
  731. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  733. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  734. #print("play land")
  735. if requestAction == 'reg_dropin':
  736. actionState = 'reg_dropin'
  737. own['actionTimer'] = 28
  738. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  739. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  740. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  741. if requestAction == 'fak_dropin':
  742. actionState = 'fak_dropin'
  743. own['actionTimer'] = 28
  744. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  745. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  746. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  747. if requestAction == 'reg_turnRight_out':
  748. #stopActs()
  749. actionState = 'reg_turnRight_out'
  750. own['actionTimer'] = 19
  751. trans_playing = skater.isPlayingAction(trans_layer)
  752. if trans_playing:
  753. cur_frame = skater.getActionFrame(trans_layer)
  754. if trans_playing and cur_frame > .5 and cur_frame < 39:
  755. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  758. #own['actionTimer'] = (10 - cur_frame)
  759. own['actionTimer'] = cur_frame
  760. else:
  761. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  764. if requestAction == 'reg_turnLeft_out':
  765. actionState = 'reg_turnLeft_out'
  766. own['actionTimer'] = 19
  767. trans_playing = skater.isPlayingAction(trans_layer)
  768. if trans_playing:
  769. cur_frame = skater.getActionFrame(trans_layer)
  770. if trans_playing and cur_frame > .5 and cur_frame < 39:
  771. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  774. own['actionTimer'] = (10 - cur_frame) *2
  775. else:
  776. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  777. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  778. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  779. if requestAction == 'fak_turnRight_out':
  780. actionState = 'fak_turnRight_out'
  781. own['actionTimer'] = 19
  782. trans_playing = skater.isPlayingAction(trans_layer)
  783. if trans_playing:
  784. cur_frame = skater.getActionFrame(trans_layer)
  785. if trans_playing and cur_frame > .5:
  786. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  789. own['actionTimer'] = (10 - cur_frame) *2
  790. else:
  791. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  792. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  794. if requestAction == 'fak_turnLeft_out':
  795. actionState = 'fak_turnLeft_out'
  796. own['actionTimer'] = 19
  797. trans_playing = skater.isPlayingAction(trans_layer)
  798. if trans_playing:
  799. cur_frame = skater.getActionFrame(trans_layer)
  800. if trans_playing and cur_frame > .5:
  801. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  804. own['actionTimer'] = (10 - cur_frame) *2
  805. else:
  806. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  807. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  808. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  809. if requestAction == 'reg_pump_left-left':
  810. actionState = 'reg_pump_left-left'
  811. own['actionTimer'] = 19
  812. if l_actionState == 'reg_pump_left-leftb':
  813. trans_playing = skater.isPlayingAction(trans_layer)
  814. if trans_playing:
  815. cur_frame = skater.getActionFrame(trans_layer)
  816. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  817. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  818. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  819. own['actionTimer'] = cur_frame * 2
  820. else:
  821. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  822. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  823. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  824. else:
  825. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  826. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  827. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  828. if requestAction == 'reg_pump_right-right':
  829. actionState = 'reg_pump_right-right'
  830. own['actionTimer'] = 19
  831. if l_actionState == 'reg_pump_right-rightb':
  832. trans_playing = skater.isPlayingAction(trans_layer)
  833. if trans_playing:
  834. cur_frame = skater.getActionFrame(trans_layer)
  835. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  836. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  837. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  838. own['actionTimer'] = cur_frame * 2
  839. else:
  840. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  841. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  842. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  843. else:
  844. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  845. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  846. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  847. if requestAction == 'fak_pump_left-left':
  848. actionState = 'fak_pump_left-left'
  849. own['actionTimer'] = 19
  850. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  851. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  852. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  853. if requestAction == 'fak_pump_right-right':
  854. actionState = 'fak_pump_right-right'
  855. own['actionState'] = 'fak_pump_right-right'
  856. own['actionTimer'] = 19
  857. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  858. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  859. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  860. if requestAction == 'reg_pump_right-rightb':
  861. actionState = 'reg_pump_right-rightb'
  862. own['actionState'] = 'reg_pump_right-rightb'
  863. own['actionTimer'] = 20
  864. if l_actionState == 'reg_pump_right-right':
  865. trans_playing = skater.isPlayingAction(trans_layer)
  866. if trans_playing:
  867. cur_frame = skater.getActionFrame(trans_layer)
  868. skater.playAction("nreg_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  869. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  870. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  871. own['actionTimer'] = cur_frame * 2
  872. else:
  873. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  874. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  875. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  876. else:
  877. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  878. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  879. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  880. if requestAction == 'reg_pump_left-leftb':
  881. actionState = 'reg_pump_left-leftb'
  882. own['actionState'] = 'reg_pump_left-leftb'
  883. own['actionTimer'] = 20
  884. if l_actionState == 'reg_pump_left-left':
  885. trans_playing = skater.isPlayingAction(trans_layer)
  886. if trans_playing:
  887. cur_frame = skater.getActionFrame(trans_layer)
  888. skater.playAction("nreg_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  889. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  890. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  891. own['actionTimer'] = cur_frame * 2
  892. else:
  893. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  894. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  895. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  896. else:
  897. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  898. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  899. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  900. if requestAction == 'fak_pump_left-left':
  901. actionState = 'fak_pump_left-left'
  902. own['actionTimer'] = 19
  903. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  904. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  905. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  906. #*************************
  907. if requestAction == 'reg_left-pump':
  908. actionState = 'reg_left-pump'
  909. own['actionTimer'] = 19
  910. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  911. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  912. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  913. if requestAction == 'reg_right-pump':
  914. actionState = 'reg_right-pump'
  915. own['actionTimer'] = 19
  916. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  917. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  918. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  919. if requestAction == 'fak_left-pump':
  920. actionState = 'fak_left-pump'
  921. own['actionTimer'] = 19
  922. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  923. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  924. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  925. if requestAction == 'fak_right-pump':
  926. actionState = 'fak_right-pump'
  927. own['actionTimer'] = 19
  928. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  929. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  930. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  931. #*****************
  932. if requestAction == 'reg_pump_right_out':
  933. actionState = 'reg_pump_right_out'
  934. requestAction = 'req_pump_right_out'
  935. own['actionState'] = 'reg_pump_right_out'
  936. own['actionTimer'] = 18
  937. trans_playing = skater.isPlayingAction(trans_layer)
  938. if trans_playing:
  939. cur_frame = skater.getActionFrame(trans_layer)
  940. stopActs()
  941. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  942. cur_frame = cur_frame - 30
  943. if cur_frame < 32 and cur_frame > 26:
  944. cur_frame = 10
  945. if trans_playing and cur_frame > .5:
  946. #cur_frame = 20 - cur_frame
  947. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  948. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  949. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  950. own['actionTimer'] = cur_frame *2
  951. #own['actionTimer'] = 19
  952. else:
  953. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  954. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  955. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  956. if requestAction == 'reg_pump_left_out':
  957. actionState = 'reg_pump_left_out'
  958. own['actionState'] = 'reg_pump_left_out'
  959. requestAction = 'reg_pump_left_out'
  960. own['actionTimer'] = 18
  961. trans_playing = skater.isPlayingAction(trans_layer)
  962. if trans_playing:
  963. cur_frame = skater.getActionFrame(trans_layer)
  964. stopActs()
  965. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  966. cur_frame = cur_frame - 30
  967. if cur_frame < 32 and cur_frame > 26:
  968. cur_frame = 10
  969. if trans_playing and cur_frame > .5:
  970. #cur_frame = 20 - cur_frame
  971. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  972. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  973. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  974. own['actionTimer'] = cur_frame *2
  975. #own['actionTimer'] = 19
  976. else:
  977. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  978. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  979. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  980. if requestAction == 'fak_pump_right_out':
  981. actionState = 'fak_pump_right_out'
  982. own['actionTimer'] = 19
  983. trans_playing = skater.isPlayingAction(trans_layer)
  984. if trans_playing:
  985. cur_frame = skater.getActionFrame(trans_layer)
  986. if trans_playing and cur_frame > .5:
  987. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  988. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  989. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  990. own['actionTimer'] = (10 - cur_frame) *2
  991. else:
  992. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  993. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  994. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  995. if requestAction == 'fak_pump_left_out':
  996. actionState = 'fak_pump_left_out'
  997. own['actionTimer'] = 19
  998. trans_playing = skater.isPlayingAction(trans_layer)
  999. if trans_playing:
  1000. cur_frame = skater.getActionFrame(trans_layer)
  1001. if trans_playing and cur_frame > .5:
  1002. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1005. own['actionTimer'] = (10 - cur_frame) *2
  1006. else:
  1007. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1008. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1009. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1010. if requestAction == 'reg_opos_out':
  1011. actionState = 'reg_opos_out'
  1012. own['actionTimer'] = 19
  1013. trans_playing = skater.isPlayingAction(trans_layer)
  1014. if trans_playing:
  1015. cur_frame = skater.getActionFrame(trans_layer)
  1016. if trans_playing and cur_frame > .5:
  1017. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1018. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1019. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1020. own['actionTimer'] = cur_frame
  1021. else:
  1022. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1023. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1024. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1025. if requestAction == 'fak_opos_out':
  1026. actionState = 'fak_opos_out'
  1027. own['actionTimer'] = 19
  1028. trans_playing = skater.isPlayingAction(trans_layer)
  1029. if trans_playing:
  1030. cur_frame = skater.getActionFrame(trans_layer)
  1031. if trans_playing and cur_frame > .5:
  1032. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1033. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1034. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1035. own['actionTimer'] = cur_frame
  1036. else:
  1037. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1038. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1039. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1040. if requestAction == 'reg_nopos_out':
  1041. actionState = 'reg_nopos_out'
  1042. own['actionTimer'] = 19
  1043. trans_playing = skater.isPlayingAction(trans_layer)
  1044. if trans_playing:
  1045. cur_frame = skater.getActionFrame(trans_layer)
  1046. if trans_playing and cur_frame > .5:
  1047. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1048. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1049. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1050. own['actionTimer'] = cur_frame
  1051. else:
  1052. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1053. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1054. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1055. if requestAction == 'fak_nopos_out':
  1056. actionState = 'fak_nopos_out'
  1057. own['actionTimer'] = 19
  1058. trans_playing = skater.isPlayingAction(trans_layer)
  1059. if trans_playing:
  1060. cur_frame = skater.getActionFrame(trans_layer)
  1061. if trans_playing and cur_frame > .5:
  1062. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1063. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1064. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1065. own['actionTimer'] = cur_frame
  1066. else:
  1067. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1069. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1070. if requestAction == 'reg_pump_out':
  1071. actionState = 'reg_pump_out'
  1072. own['actionTimer'] = 19
  1073. trans_playing = skater.isPlayingAction(trans_layer)
  1074. if trans_playing:
  1075. cur_frame = skater.getActionFrame(trans_layer)
  1076. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1077. cur_frame = cur_frame * 2
  1078. if trans_playing and cur_frame > 2:
  1079. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1080. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1081. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1082. own['actionTimer'] = cur_frame
  1083. else:
  1084. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1085. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1086. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1087. if requestAction == 'fak_pump_out':
  1088. actionState = 'fak_pump_out'
  1089. own['actionTimer'] = 19
  1090. trans_playing = skater.isPlayingAction(trans_layer)
  1091. if trans_playing:
  1092. cur_frame = skater.getActionFrame(trans_layer)
  1093. if trans_playing and cur_frame > .5:
  1094. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1096. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1097. own['actionTimer'] = cur_frame
  1098. else:
  1099. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1100. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  1101. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  1102. if requestAction == 'reg_stop_out':
  1103. actionState = 'reg_stop_out'
  1104. own['actionTimer'] = 30
  1105. trans_playing = skater.isPlayingAction(trans_layer)
  1106. if trans_playing:
  1107. cur_frame = skater.getActionFrame(trans_layer)
  1108. if trans_playing and cur_frame > 1:
  1109. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1110. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1111. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1112. own['actionTimer'] = cur_frame
  1113. else:
  1114. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1115. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1116. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1117. if requestAction == 'fak_stop_out':
  1118. actionState = 'fak_stop_out'
  1119. own['actionTimer'] = 30
  1120. trans_playing = skater.isPlayingAction(trans_layer)
  1121. if trans_playing:
  1122. cur_frame = skater.getActionFrame(trans_layer)
  1123. if trans_playing and cur_frame > 1:
  1124. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1125. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1126. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1127. own['actionTimer'] = cur_frame
  1128. else:
  1129. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1130. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. if requestAction == 'reg_tailslide_out':
  1133. actionState = 'reg_tailslide_out'
  1134. own['actionTimer'] = 19
  1135. trans_playing = skater.isPlayingAction(trans_layer)
  1136. if trans_playing:
  1137. cur_frame = skater.getActionFrame(trans_layer)
  1138. if trans_playing and cur_frame > 1:
  1139. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1140. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1141. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1142. own['actionTimer'] = cur_frame
  1143. else:
  1144. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'fak_tailslide_out':
  1148. actionState = 'fak_tailslide_out'
  1149. own['actionTimer'] = 19
  1150. trans_playing = skater.isPlayingAction(trans_layer)
  1151. if trans_playing:
  1152. cur_frame = skater.getActionFrame(trans_layer)
  1153. if trans_playing and cur_frame > 1:
  1154. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1155. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1156. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1157. own['actionTimer'] = cur_frame
  1158. else:
  1159. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1161. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1162. if requestAction == 'reg_noseslide_out':
  1163. actionState = 'reg_noseslide_out'
  1164. own['actionTimer'] = 19
  1165. trans_playing = skater.isPlayingAction(trans_layer)
  1166. if trans_playing:
  1167. cur_frame = skater.getActionFrame(trans_layer)
  1168. if trans_playing and cur_frame > 1:
  1169. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1170. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1171. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1172. own['actionTimer'] = cur_frame
  1173. else:
  1174. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'fak_noseslide_out':
  1178. actionState = 'fak_noseslide_out'
  1179. own['actionTimer'] = 19
  1180. trans_playing = skater.isPlayingAction(trans_layer)
  1181. if trans_playing:
  1182. cur_frame = skater.getActionFrame(trans_layer)
  1183. if trans_playing and cur_frame > 1:
  1184. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1185. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1186. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1187. own['actionTimer'] = cur_frame
  1188. else:
  1189. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1190. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1191. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1192. if requestAction == 'reg_5050_out':
  1193. actionState = 'reg_5050_out'
  1194. own['actionTimer'] = 5
  1195. trans_playing = skater.isPlayingAction(trans_layer)
  1196. if trans_playing:
  1197. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1198. if trans_playing and cur_frame > 1:
  1199. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1202. own['actionTimer'] = cur_frame
  1203. else:
  1204. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'fak_5050_out':
  1208. actionState = 'fak_5050_out'
  1209. own['actionTimer'] = 5
  1210. trans_playing = skater.isPlayingAction(trans_layer)
  1211. if trans_playing:
  1212. cur_frame = skater.getActionFrame(trans_layer)
  1213. if trans_playing and cur_frame > 1:
  1214. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1215. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1216. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1217. own['actionTimer'] = cur_frame
  1218. else:
  1219. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1220. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1221. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1222. if requestAction == 'reg_noseg_out':
  1223. actionState = 'reg_noseg_out'
  1224. own['requestAction'] = 'reg_noseg_out'
  1225. own['actionTimer'] = 9
  1226. trans_playing = skater.isPlayingAction(trans_layer)
  1227. if trans_playing:
  1228. cur_frame = skater.getActionFrame(trans_layer)
  1229. if trans_playing and cur_frame > 1:
  1230. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1231. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1232. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1233. own['actionTimer'] = cur_frame
  1234. else:
  1235. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1236. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1237. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1238. if requestAction == 'fak_noseg_out':
  1239. actionState = 'fak_noseg_out'
  1240. own['actionTimer'] = 9
  1241. own['requestAction'] = 'fak_noseg_out'
  1242. trans_playing = skater.isPlayingAction(trans_layer)
  1243. if trans_playing:
  1244. cur_frame = skater.getActionFrame(trans_layer)
  1245. if trans_playing and cur_frame > 1:
  1246. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1247. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1248. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1249. own['actionTimer'] = cur_frame
  1250. else:
  1251. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1252. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1253. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1254. if requestAction == 'reg_tailg_out':
  1255. actionState = 'reg_tailg_out'
  1256. own['requestAction'] = 'reg_tailg_out'
  1257. own['actionTimer'] = 9
  1258. trans_playing = skater.isPlayingAction(trans_layer)
  1259. if trans_playing:
  1260. cur_frame = skater.getActionFrame(trans_layer)
  1261. if trans_playing and cur_frame > 1:
  1262. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1263. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1264. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1265. own['actionTimer'] = cur_frame
  1266. else:
  1267. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1268. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1269. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1270. if requestAction == 'fak_tailg_out':
  1271. actionState = 'fak_tailg_out'
  1272. own['actionTimer'] = 9
  1273. own['requestAction'] = 'fak_tailg_out'
  1274. trans_playing = skater.isPlayingAction(trans_layer)
  1275. if trans_playing:
  1276. cur_frame = skater.getActionFrame(trans_layer)
  1277. if trans_playing and cur_frame > 1:
  1278. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1279. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1280. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1281. own['actionTimer'] = cur_frame
  1282. else:
  1283. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1284. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1285. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1286. if requestAction == 'reg_nosegr_out':
  1287. actionState = 'reg_nosegr_out'
  1288. own['actionTimer'] = 9
  1289. own['requestAction'] = 'reg_nosegr_out'
  1290. trans_playing = skater.isPlayingAction(trans_layer)
  1291. if trans_playing:
  1292. cur_frame = skater.getActionFrame(trans_layer)
  1293. #cur_frame -= 2
  1294. if trans_playing and cur_frame > 1:
  1295. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1296. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1297. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1298. own['actionTimer'] = cur_frame
  1299. else:
  1300. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1301. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1302. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1303. if requestAction == 'fak_nosegr_out':
  1304. actionState = 'fak_nosegr_out'
  1305. own['actionTimer'] = 9
  1306. own['requestAction'] = 'fak_nosegr_out'
  1307. trans_playing = skater.isPlayingAction(trans_layer)
  1308. if trans_playing:
  1309. cur_frame = skater.getActionFrame(trans_layer)
  1310. if trans_playing and cur_frame > 1:
  1311. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1312. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1314. own['actionTimer'] = cur_frame
  1315. else:
  1316. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1317. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1318. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1319. if requestAction == 'reg_tailgr_out':
  1320. actionState = 'reg_tailgr_out'
  1321. own['actionTimer'] = 9
  1322. own['requestAction'] = 'reg_tailgr_out'
  1323. trans_playing = skater.isPlayingAction(trans_layer)
  1324. if trans_playing:
  1325. cur_frame = skater.getActionFrame(trans_layer)
  1326. if trans_playing and cur_frame > 1:
  1327. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1328. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1329. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1330. own['actionTimer'] = cur_frame
  1331. else:
  1332. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1334. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1335. if requestAction == 'fak_tailgr_out':
  1336. actionState = 'fak_tailgr_out'
  1337. own['actionTimer'] = 9
  1338. own['requestAction'] = 'fak_tailgr_out'
  1339. trans_playing = skater.isPlayingAction(trans_layer)
  1340. if trans_playing:
  1341. cur_frame = skater.getActionFrame(trans_layer)
  1342. if trans_playing and cur_frame > 1:
  1343. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1344. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1345. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1346. own['actionTimer'] = cur_frame
  1347. else:
  1348. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1349. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1351. if requestAction == 'reg_nosegl_out':
  1352. actionState = 'reg_nosegl_out'
  1353. own['actionTimer'] = 9
  1354. own['requestAction'] = 'reg_nosegl_out'
  1355. trans_playing = skater.isPlayingAction(trans_layer)
  1356. if trans_playing:
  1357. cur_frame = skater.getActionFrame(trans_layer)
  1358. if trans_playing and cur_frame > 1:
  1359. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1360. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1361. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1362. own['actionTimer'] = cur_frame
  1363. else:
  1364. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1365. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1366. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1367. if requestAction == 'fak_nosegl_out':
  1368. actionState = 'fak_nosegl_out'
  1369. own['actionTimer'] = 9
  1370. own['requestAction'] = 'fak_nosegl_out'
  1371. trans_playing = skater.isPlayingAction(trans_layer)
  1372. if trans_playing:
  1373. cur_frame = skater.getActionFrame(trans_layer)
  1374. if trans_playing and cur_frame > 1:
  1375. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1376. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1377. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1378. own['actionTimer'] = cur_frame
  1379. else:
  1380. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1381. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1382. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1383. if requestAction == 'reg_tailgl_out':
  1384. actionState = 'reg_tailgl_out'
  1385. own['actionTimer'] = 9
  1386. own['requestAction'] = 'reg_tailgl_out'
  1387. trans_playing = skater.isPlayingAction(trans_layer)
  1388. if trans_playing:
  1389. cur_frame = skater.getActionFrame(trans_layer)
  1390. if trans_playing and cur_frame > 1:
  1391. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1392. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1393. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1394. own['actionTimer'] = cur_frame
  1395. else:
  1396. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1397. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1398. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1399. if requestAction == 'fak_tailgl_out':
  1400. actionState = 'fak_tailgl_out'
  1401. own['actionTimer'] = 9
  1402. own['requestAction'] = 'fak_tailgl_out'
  1403. trans_playing = skater.isPlayingAction(trans_layer)
  1404. if trans_playing:
  1405. cur_frame = skater.getActionFrame(trans_layer)
  1406. if trans_playing and cur_frame > 1:
  1407. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1408. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1409. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1410. own['actionTimer'] = cur_frame
  1411. else:
  1412. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1413. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1414. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1415. if requestAction == 'reg_manual_out':
  1416. actionState = 'reg_manual_out'
  1417. own['actionTimer'] = 9
  1418. trans_playing = skater.isPlayingAction(trans_layer)
  1419. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1420. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1421. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1422. if requestAction == 'fak_manual_out':
  1423. actionState = 'fak_manual_out'
  1424. own['actionTimer'] = 9
  1425. trans_playing = skater.isPlayingAction(trans_layer)
  1426. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1427. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1428. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1429. if requestAction == 'reg_nmanual_out':
  1430. actionState = 'reg_nmanual_out'
  1431. own['actionTimer'] = 9
  1432. trans_playing = skater.isPlayingAction(trans_layer)
  1433. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1434. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1435. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1436. if requestAction == 'fak_nmanual_out':
  1437. actionState = 'fak_nmanual_out'
  1438. own['actionTimer'] = 9
  1439. trans_playing = skater.isPlayingAction(trans_layer)
  1440. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1441. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1442. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1443. if requestAction == 'reg-fak_nmanual':
  1444. own['actionTimer'] = 9
  1445. actionState = 'reg-fak_nmanual'
  1446. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1447. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1448. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1449. if requestAction == 'fak-reg_nmanual':
  1450. own['actionTimer'] = 9
  1451. actionState = 'fak-reg_nmanual'
  1452. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1453. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1454. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1455. if requestAction == 'reg-fak_manual':
  1456. own['actionTimer'] = 9
  1457. actionState = 'reg-fak_manual'
  1458. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1461. if requestAction == 'fak-reg_manual':
  1462. own['actionTimer'] = 9
  1463. actionState = 'fak-reg_manual'
  1464. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1465. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1466. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1467. if requestAction == 'reg_brfoot':
  1468. actionState = 'reg_brfoot'
  1469. own['actionTimer'] = 40
  1470. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1471. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1472. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1473. if requestAction == 'fak_brfoot':
  1474. actionState = 'fak_brfoot'
  1475. own['actionTimer'] = 40
  1476. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1477. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1478. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1479. if requestAction == 'reg_frfoot':
  1480. actionState = 'reg_frfoot'
  1481. own['actionTimer'] = 40
  1482. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1483. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1484. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1485. if requestAction == 'fak_frfoot':
  1486. actionState = 'fak_frfoot'
  1487. own['actionTimer'] = 40
  1488. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1489. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1490. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1491. if requestAction == 'reg_blfoot':
  1492. #print("playing blfoot broke")
  1493. actionState = 'reg_blfoot'
  1494. own['actionTimer'] = 40
  1495. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1496. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1497. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1498. if requestAction == 'fak_blfoot':
  1499. actionState = 'fak_blfoot'
  1500. own['actionTimer'] = 40
  1501. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1502. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1503. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1504. if requestAction == 'reg_flfoot':
  1505. actionState = 'reg_flfoot'
  1506. own['actionTimer'] = 40
  1507. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1508. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1509. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1510. if requestAction == 'fak_flfoot':
  1511. actionState = 'fak_flfoot'
  1512. own['actionTimer'] = 40
  1513. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1514. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1515. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1516. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1517. own['actionTimer'] = 70
  1518. actionState = 'reg_push'
  1519. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1520. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1521. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1522. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1523. own['actionTimer'] = 70
  1524. actionState = 'reg_push_goof'
  1525. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1526. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1527. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1528. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1529. own['actionTimer'] = 70
  1530. actionState = 'fak_push'
  1531. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1532. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1533. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1534. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1535. own['actionTimer'] = 70
  1536. actionState = 'fak_push_goof'
  1537. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1538. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1539. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1540. if requestAction == 'reg_manual_revert_ccw':
  1541. own['actionTimer'] = 21
  1542. own['actionState'] = 'reg_manual_revert_ccw'
  1543. actionState = 'reg_manual_revert_ccw'
  1544. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1545. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1546. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1547. if requestAction == 'fak_manual_revert_ccw':
  1548. own['actionTimer'] = 21
  1549. own['actionState'] = 'fak_manual_revert_ccw'
  1550. actionState = 'fak_manual_revert_ccw'
  1551. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1552. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1553. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1554. if requestAction == 'reg_manual_revert_cw':
  1555. own['actionTimer'] = 21
  1556. own['actionState'] = 'reg_manual_revert_cw'
  1557. actionState = 'reg_manual_revert_cw'
  1558. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1559. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1560. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1561. if requestAction == 'fak_manual_revert_cw':
  1562. own['actionTimer'] = 21
  1563. own['actionState'] = 'fak_manual_revert_cw'
  1564. actionState = 'fak_manual_revert_cw'
  1565. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1566. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1567. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1568. if requestAction == 'fak_nmanual_revert_ccw':
  1569. own['actionTimer'] = 21
  1570. own['actionState'] = 'fak_nmanual_revert_ccw'
  1571. actionState = 'fak_nmanual_revert_ccw'
  1572. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1573. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1574. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1575. if requestAction == 'fak_nmanual_revert_cw':
  1576. own['actionTimer'] = 21
  1577. own['actionState'] = 'fak_nmanual_revert_cw'
  1578. actionState = 'fak_nmanual_revert_cw'
  1579. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1580. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1581. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1582. if requestAction == 'reg_nmanual_revert_ccw':
  1583. own['actionTimer'] = 21
  1584. own['actionState'] = 'reg_nmanual_revert_ccw'
  1585. actionState = 'reg_nmanual_revert_ccw'
  1586. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1587. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1588. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1589. if requestAction == 'reg_nmanual_revert_cw':
  1590. own['actionTimer'] = 21
  1591. own['actionState'] = 'reg_nmanual_revert_cw'
  1592. actionState = 'reg_nmanual_revert_cw'
  1593. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1594. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1595. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1596. if requestAction == 'revert1':
  1597. own['actionTimer'] = 18
  1598. own['actionState'] = 'revert1'
  1599. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1600. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1601. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1602. if requestAction == 'fak_revert1':
  1603. own['actionTimer'] = 18
  1604. own['actionState'] = 'fak_revert1'
  1605. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1606. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1607. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1608. if requestAction == 'revert2':
  1609. own['actionTimer'] = 18
  1610. own['actionState'] = 'revert2'
  1611. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1612. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1613. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1614. if requestAction == 'fak_revert2':
  1615. own['actionTimer'] = 18
  1616. own['actionState'] = 'fak_revert2'
  1617. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1618. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1619. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1620. if requestAction == 'revert3':
  1621. own['actionTimer'] = 18
  1622. own['actionState'] = 'revert3'
  1623. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1624. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1625. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1626. if requestAction == 'revert4':
  1627. own['actionTimer'] = 18
  1628. own['actionState'] = 'revert4'
  1629. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1630. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1631. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1632. if requestAction == 'reg_ollie':
  1633. #print("*****reg ollie act")
  1634. actionState = 'reg_ollie'
  1635. own['actionState'] = 'reg_ollie'
  1636. own['actionTimer'] = 28
  1637. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1638. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1639. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1640. if requestAction == 'fak_ollie':
  1641. actionState = 'fak_ollie'
  1642. own['actionTimer'] = 28
  1643. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1644. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1645. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1646. if requestAction == 'reg_nollie':
  1647. actionState = 'reg_nollie'
  1648. own['actionTimer'] = 38
  1649. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1650. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1651. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1652. if requestAction == 'fak_nollie':
  1653. actionState = 'fak_nollie'
  1654. own['actionTimer'] = 38
  1655. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1656. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1657. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1658. if requestAction == 'reg_kickflip':
  1659. actionState = 'reg_kickflip'
  1660. own['actionTimer'] = 38
  1661. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1662. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1663. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1664. if requestAction == 'fak_kickflip':
  1665. actionState = 'fak_kickflip'
  1666. own['actionTimer'] = 38
  1667. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1668. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1669. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1670. if requestAction == 'reg_varial_kickflip':
  1671. actionState = 'reg_varial_kickflip'
  1672. own['actionTimer'] = 38
  1673. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1674. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1675. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1676. if requestAction == 'fak_varial_kickflip':
  1677. actionState = 'fak_varial_kickflip'
  1678. own['actionTimer'] = 38
  1679. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1680. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1681. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1682. if requestAction == 'reg_nollie_varial_kickflip':
  1683. actionState = 'reg_nollie_varial_kickflip'
  1684. own['actionTimer'] = 38
  1685. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1686. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1687. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1688. if requestAction == 'fak_nollie_varial_kickflip':
  1689. actionState = 'fak_nollie_varial_kickflip'
  1690. own['actionTimer'] = 38
  1691. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1692. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1693. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1694. if requestAction == 'reg_nollie_varial_heelflip':
  1695. actionState = 'reg_nollie_varial_heelflip'
  1696. own['actionTimer'] = 38
  1697. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1698. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1699. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1700. if requestAction == 'fak_nollie_varial_heelflip':
  1701. actionState = 'fak_nollie_varial_heelflip'
  1702. own['actionTimer'] = 38
  1703. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1704. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1705. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1706. if requestAction == 'reg_varial_heelflip':
  1707. actionState = 'reg_varial_heelflip'
  1708. own['actionTimer'] = 38
  1709. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1710. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1711. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1712. if requestAction == 'fak_varial_heelflip':
  1713. actionState = 'fak_nollie_varial_heelflip'
  1714. own['actionTimer'] = 38
  1715. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1716. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1717. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1718. if requestAction == 'reg_nollie_kickflip':
  1719. actionState = 'reg_nollie_kickflip'
  1720. own['actionTimer'] = 38
  1721. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1722. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1723. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1724. if requestAction == 'fak_nollie_kickflip':
  1725. actionState = 'fak_nollie_kickflip'
  1726. own['actionTimer'] = 38
  1727. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1728. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1729. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1730. if requestAction == 'reg_heelflip':
  1731. actionState = 'reg_heelflip'
  1732. own['actionTimer'] = 38
  1733. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1734. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1735. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1736. if requestAction == 'fak_heelflip':
  1737. actionState = 'fak_heelflip'
  1738. own['actionTimer'] = 38
  1739. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1740. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1741. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1742. if requestAction == 'reg_nollie_heelflip':
  1743. actionState = 'reg_nollie_heelflip'
  1744. own['actionTimer'] = 38
  1745. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1746. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1747. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1748. if requestAction == 'fak_nollie_heelflip':
  1749. actionState = 'fak_nollie_heelflip'
  1750. own['actionTimer'] = 38
  1751. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1752. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1753. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1754. if requestAction == 'reg_shuvit':
  1755. actionState = 'reg_shuvit'
  1756. own['actionTimer'] = 38
  1757. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1758. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1759. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1760. if requestAction == 'fak_shuvit':
  1761. actionState = 'fak_shuvit'
  1762. own['actionTimer'] = 38
  1763. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1764. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1765. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1766. if requestAction == 'reg_shuvit360':
  1767. actionState = 'reg_shuvit360'
  1768. own['actionTimer'] = 38
  1769. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1772. if requestAction == 'fak_shuvit360':
  1773. actionState = 'fak_shuvit360'
  1774. own['actionTimer'] = 38
  1775. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1778. if requestAction == 'reg_fsshuvit360':
  1779. actionState = 'reg_fsshuvit360'
  1780. own['actionTimer'] = 38
  1781. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1784. if requestAction == 'fak_fsshuvit360':
  1785. actionState = 'fak_fsshuvit360'
  1786. own['actionTimer'] = 38
  1787. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1790. if requestAction == 'reg_nollie_shuvit':
  1791. actionState = 'reg_nollie_shuvit'
  1792. own['actionTimer'] = 38
  1793. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1796. if requestAction == 'fak_nollie_shuvit':
  1797. actionState = 'fak_nollie_shuvit'
  1798. own['actionTimer'] = 38
  1799. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1800. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1801. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1802. if requestAction == 'reg_fsshuvit':
  1803. actionState = 'reg_fsshuvit'
  1804. own['actionTimer'] = 38
  1805. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1806. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1807. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1808. if requestAction == 'fak_fsshuvit':
  1809. actionState = 'fak_fsshuvit'
  1810. own['actionTimer'] = 38
  1811. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1812. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1813. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1814. #
  1815. if requestAction == 'reg_nollie_fsshuvit':
  1816. actionState = 'reg_nollie_fsshuvit'
  1817. own['actionTimer'] = 38
  1818. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1819. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1820. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1821. #
  1822. if requestAction == 'fak_nollie_fsshuvit':
  1823. actionState = 'fak_nollie_fsshuvit'
  1824. own['actionTimer'] = 38
  1825. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1826. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1827. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1828. if requestAction == 'reg_nollie_fsshuvit_360':
  1829. actionState = 'reg_nollie_fsshuvit_360'
  1830. own['actionTimer'] = 38
  1831. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1832. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1833. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1834. if requestAction == 'fak_nollie_fsshuvit_360':
  1835. actionState = 'fak_nollie_fsshuvit_360'
  1836. own['actionTimer'] = 38
  1837. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1838. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1839. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1840. if requestAction == 'reg_nollie_shuvit360':
  1841. actionState = 'reg_nollie_shuvit360'
  1842. own['actionTimer'] = 38
  1843. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1844. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1845. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1846. if requestAction == 'fak_nollie_shuvit360':
  1847. actionState = 'fak_nollie_shuvit360'
  1848. own['actionTimer'] = 38
  1849. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1850. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1851. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1852. if requestAction == 'reg_inward_heelflip':
  1853. actionState = 'reg_inward_heelflip'
  1854. own['actionTimer'] = 38
  1855. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1856. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1857. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1858. if requestAction == 'fak_inward_heelflip':
  1859. actionState = 'fak_inward_heelflip'
  1860. own['actionTimer'] = 38
  1861. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1862. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1863. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1864. if requestAction == 'reg_hardflip':
  1865. actionState = 'reg_hardflip'
  1866. own['actionTimer'] = 38
  1867. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1868. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1869. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1870. if requestAction == 'fak_hardflip':
  1871. actionState = 'fak_hardflip'
  1872. own['actionTimer'] = 38
  1873. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1874. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1875. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1876. if requestAction == 'reg_nollie_inward_heelflip':
  1877. actionState = 'reg_nollie_inward_heelflip'
  1878. own['actionTimer'] = 38
  1879. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1880. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1881. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1882. if requestAction == 'fak_nollie_inward_heelflip':
  1883. actionState = 'fak_nollie_inward_heelflip'
  1884. own['actionTimer'] = 38
  1885. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1886. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1887. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1888. if requestAction == 'reg_nollie_hardflip':
  1889. actionState = 'reg_nollie_hardflip'
  1890. own['actionTimer'] = 38
  1891. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1892. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1893. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1894. if requestAction == 'fak_nollie_hardflip':
  1895. actionState = 'fak_nollie_hardflip'
  1896. own['actionTimer'] = 38
  1897. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1898. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1899. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1900. #reg_jump
  1901. if requestAction == 'reg_jump':
  1902. actionState = 'reg_jump'
  1903. own['actionTimer'] = 19
  1904. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1905. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1906. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1907. #fak_jump
  1908. if requestAction == 'fak_jump':
  1909. actionState = 'fak_jump'
  1910. own['actionTimer'] = 19
  1911. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1912. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1913. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1914. #reg_onboard
  1915. if requestAction == 'reg_onboard':
  1916. actionState = 'reg_onboard'
  1917. skater.stopAction(loop_layer)
  1918. deck.stopAction(loop_layer)
  1919. trucks.stopAction(loop_layer)
  1920. skater.stopAction(trans_layer)
  1921. deck.stopAction(trans_layer)
  1922. trucks.stopAction(trans_layer)
  1923. own['actionTimer'] = 40
  1924. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1925. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1926. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1927. if requestAction == 'fak_onboard':
  1928. actionState = 'fak_onboard'
  1929. skater.stopAction(loop_layer)
  1930. deck.stopAction(loop_layer)
  1931. trucks.stopAction(loop_layer)
  1932. skater.stopAction(trans_layer)
  1933. deck.stopAction(trans_layer)
  1934. trucks.stopAction(trans_layer)
  1935. own['actionTimer'] = 40
  1936. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1937. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1938. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1939. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1940. actionState = 'reg_offboard'
  1941. own['actionTimer'] = 60
  1942. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1943. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1944. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1945. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1946. actionState = 'fak_offboard'
  1947. own['actionTimer'] = 60
  1948. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1949. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1950. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1951. if requestAction == 'reg_powerslide_out':
  1952. actionState = 'reg_powerslide_out'
  1953. own['actionTimer'] = 40
  1954. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1955. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1956. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1957. if requestAction == 'fak_powerslide_out':
  1958. actionState = 'fak_powerslide_out'
  1959. own['actionTimer'] = 40
  1960. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1961. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1962. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1963. if requestAction == 'reg_fs_powerslide_out':
  1964. actionState = 'reg_fs_powerslide_out'
  1965. own['actionTimer'] = 40
  1966. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1967. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1968. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1969. if requestAction == 'fak_fs_powerslide_out':
  1970. actionState = 'fak_fs_powerslide_out'
  1971. own['actionTimer'] = 40
  1972. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1973. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1974. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1975. if requestAction == 'fak-reg_5050':
  1976. actionState = 'fak-reg_5050'
  1977. own['actionTimer'] = 10
  1978. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1979. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1980. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1981. if requestAction == 'reg-fak_5050':
  1982. actionState = 'fak-reg_5050'
  1983. own['actionTimer'] = 10
  1984. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1985. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1986. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1987. if requestAction == 'fak-reg_roll':
  1988. actionState = 'fak-reg_roll'
  1989. own['actionTimer'] = 10
  1990. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1991. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1992. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1993. if requestAction == 'reg-fak_roll':
  1994. actionState = 'fak-reg_roll'
  1995. own['actionTimer'] = 10
  1996. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1997. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1998. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1999. if requestAction == 'reg_hippy':
  2000. actionState = 'reg_hippy'
  2001. own['actionTimer'] = 60
  2002. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2003. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2004. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2005. if requestAction == 'fak_hippy':
  2006. actionState = 'fak_hippy'
  2007. own['actionTimer'] = 60
  2008. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2009. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2010. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2011. if requestAction == 'reg_hippy_ncw':
  2012. actionState = 'reg_hippy_ncw'
  2013. own['actionTimer'] = 60
  2014. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2015. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2016. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2017. if requestAction == 'reg_hippy_nccw':
  2018. actionState = 'reg_hippy_nccw'
  2019. own['actionTimer'] = 60
  2020. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2021. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2022. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2023. if requestAction == 'fak_hippy_ncw':
  2024. actionState = 'fak_hippy_ncw'
  2025. own['actionTimer'] = 60
  2026. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2027. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2028. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2029. if requestAction == 'fak_hippy_nccw':
  2030. actionState = 'fak_hippy_nccw'
  2031. own['actionTimer'] = 60
  2032. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2033. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2034. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2035. if requestAction == 'reg_air-roll':
  2036. actionState = 'reg_air-roll'
  2037. own['actionTimer'] = 10
  2038. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2039. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2040. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2041. if requestAction == 'fak_air-roll':
  2042. actionState = 'fak_air-roll'
  2043. own['actionTimer'] = 10
  2044. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2045. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2046. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2047. if requestAction == 'reg_5050-roll':
  2048. actionState = 'reg_5050-roll'
  2049. own['actionTimer'] = 10
  2050. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2051. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2052. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2053. if requestAction == 'fak_5050-roll':
  2054. actionState = 'fak_5050-roll'
  2055. own['actionTimer'] = 10
  2056. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2057. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2058. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2059. if requestAction == 'reg_back_invert_out':
  2060. own['actionTimer'] = 30
  2061. actionState = 'reg_back_invert_out'
  2062. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2063. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2064. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2065. if requestAction == 'fak_fr_invert_out':
  2066. own['actionTimer'] = 30
  2067. actionState = 'fak_fr_invert_out'
  2068. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2069. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2070. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2071. if requestAction == 'reg_throw':
  2072. own['actionTimer'] = 40
  2073. actionState = 'reg_throw'
  2074. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2075. if requestAction == 'fak_throw':
  2076. own['actionTimer'] = 40
  2077. actionState = 'fak_throw'
  2078. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2079. if requestAction == 'reg_fall1':
  2080. own['actionTimer'] = 50
  2081. actionState = 'reg_fall1'
  2082. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2083. if requestAction == 'reg_air_tail to manual':
  2084. own['actionTimer'] = 20
  2085. actionState = 'reg_air_tail to manual'
  2086. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2087. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2088. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2089. if l_requestAction == 'fak_air_tail to manual':
  2090. own['actionTimer'] = 20
  2091. actionState = 'fak_air_tail to manual'
  2092. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2093. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2094. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2095. if requestAction == 'reg_air_nose to nmanual':
  2096. own['actionTimer'] = 20
  2097. actionState = 'reg_air_nose to nmanual'
  2098. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2101. if l_requestAction == 'fak_air_nose to nmanual':
  2102. own['actionTimer'] = 20
  2103. actionState = 'fak_air_nose to nmanual'
  2104. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2105. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2106. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2107. if requestAction == 'reg_sit_out':
  2108. own['actionTimer'] = 28
  2109. actionState = 'reg_sit_out'
  2110. own['actionState'] = 'reg_sit_out'
  2111. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2112. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2113. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2114. if requestAction == 'fak_sit_out':
  2115. own['actionTimer'] = 28
  2116. own['actionState'] = 'fak_sit_out'
  2117. actionState = 'fak_sit_out'
  2118. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2119. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2120. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2121. if requestAction == 'reg_ollie_north_out':
  2122. actionState = 'reg_ollie_north_out'
  2123. own['actionState'] = 'reg_ollie_north_out'
  2124. own['actionTimer'] = 7
  2125. trans_playing = skater.isPlayingAction(trans_layer)
  2126. if trans_playing:
  2127. cur_frame = skater.getActionFrame(trans_layer)
  2128. if trans_playing and cur_frame > 1:
  2129. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2130. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2131. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2132. own['actionTimer'] = cur_frame
  2133. else:
  2134. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2135. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2136. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2137. if requestAction == 'reg_ollie_south_out':
  2138. actionState = 'reg_ollie_south_out'
  2139. own['actionState'] = 'reg_ollie_south_out'
  2140. own['actionTimer'] = 7
  2141. trans_playing = skater.isPlayingAction(trans_layer)
  2142. if trans_playing:
  2143. cur_frame = skater.getActionFrame(trans_layer)
  2144. if trans_playing and cur_frame > 1:
  2145. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2146. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2147. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2148. own['actionTimer'] = cur_frame
  2149. else:
  2150. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2151. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2152. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2153. if requestAction == 'fak_ollie_north_out':
  2154. actionState = 'fak_ollie_north_out'
  2155. own['actionState'] = 'fak_ollie_north_out'
  2156. own['actionTimer'] = 7
  2157. trans_playing = skater.isPlayingAction(trans_layer)
  2158. if trans_playing:
  2159. cur_frame = skater.getActionFrame(trans_layer)
  2160. if trans_playing and cur_frame > 1:
  2161. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2162. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2163. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2164. own['actionTimer'] = cur_frame
  2165. else:
  2166. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2167. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2168. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2169. if requestAction == 'fak_ollie_south_out':
  2170. actionState = 'fak_ollie_south_out'
  2171. own['actionState'] = 'fak_ollie_south_out'
  2172. own['actionTimer'] = 7
  2173. trans_playing = skater.isPlayingAction(trans_layer)
  2174. if trans_playing:
  2175. cur_frame = skater.getActionFrame(trans_layer)
  2176. if trans_playing and cur_frame > 1:
  2177. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2178. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2179. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2180. own['actionTimer'] = cur_frame
  2181. else:
  2182. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2183. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2184. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2185. if requestAction == 'frontside_grab_out':
  2186. actionState = 'frontside_grab_out'
  2187. own['actionState'] = 'frontside_grab_out'
  2188. own['actionTimer'] = 7
  2189. trans_playing = skater.isPlayingAction(trans_layer)
  2190. if trans_playing:
  2191. cur_frame = skater.getActionFrame(trans_layer)
  2192. if trans_playing and cur_frame > 1:
  2193. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2194. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2195. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2196. own['actionTimer'] = cur_frame
  2197. else:
  2198. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2199. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2200. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2201. if requestAction == 'backside_grab_out':
  2202. actionState = 'backside_grab_out'
  2203. own['actionState'] = 'backside_grab_out'
  2204. own['actionTimer'] = 7
  2205. trans_playing = skater.isPlayingAction(trans_layer)
  2206. if trans_playing:
  2207. cur_frame = skater.getActionFrame(trans_layer)
  2208. if trans_playing and cur_frame > 1:
  2209. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2210. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2211. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2212. own['actionTimer'] = cur_frame
  2213. else:
  2214. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2215. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2216. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2217. if requestAction == 'fak_frontside_grab_out':
  2218. actionState = 'fak_frontside_grab_out'
  2219. own['actionState'] = 'fak_frontside_grab_out'
  2220. own['actionTimer'] = 7
  2221. trans_playing = skater.isPlayingAction(trans_layer)
  2222. if trans_playing:
  2223. cur_frame = skater.getActionFrame(trans_layer)
  2224. if trans_playing and cur_frame > 1:
  2225. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2226. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2227. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2228. own['actionTimer'] = cur_frame
  2229. else:
  2230. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2231. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2232. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2233. if requestAction == 'fak_backside_grab_out':
  2234. actionState = 'fak_backside_grab_out'
  2235. own['actionState'] = 'fak_backside_grab_out'
  2236. own['actionTimer'] = 7
  2237. trans_playing = skater.isPlayingAction(trans_layer)
  2238. if trans_playing:
  2239. cur_frame = skater.getActionFrame(trans_layer)
  2240. if trans_playing and cur_frame > 1:
  2241. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2242. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2243. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2244. own['actionTimer'] = cur_frame
  2245. else:
  2246. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2247. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2248. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2249. if requestAction == 'frontside_nose_grab_out':
  2250. actionState = 'frontside_nose_grab_out'
  2251. own['actionState'] = 'frontside_nose_grab_out'
  2252. own['actionTimer'] = 7
  2253. trans_playing = skater.isPlayingAction(trans_layer)
  2254. if trans_playing:
  2255. cur_frame = skater.getActionFrame(trans_layer)
  2256. if trans_playing and cur_frame > 1:
  2257. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2258. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2259. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2260. own['actionTimer'] = cur_frame
  2261. else:
  2262. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2263. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2264. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2265. if requestAction == 'backside_nose_grab_out':
  2266. actionState = 'backside_nose_grab_out'
  2267. own['actionState'] = 'backside_nose_grab_out'
  2268. own['actionTimer'] = 7
  2269. trans_playing = skater.isPlayingAction(trans_layer)
  2270. if trans_playing:
  2271. cur_frame = skater.getActionFrame(trans_layer)
  2272. if trans_playing and cur_frame > 1:
  2273. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2274. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2275. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2276. own['actionTimer'] = cur_frame
  2277. else:
  2278. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2279. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2280. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2281. if requestAction == 'fak_frontside_nose_out':
  2282. actionState = 'fak_frontside_nose_out'
  2283. own['actionState'] = 'fak_frontside_nose_out'
  2284. own['actionTimer'] = 7
  2285. trans_playing = skater.isPlayingAction(trans_layer)
  2286. if trans_playing:
  2287. cur_frame = skater.getActionFrame(trans_layer)
  2288. if trans_playing and cur_frame > 1:
  2289. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2290. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2291. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2292. own['actionTimer'] = cur_frame
  2293. else:
  2294. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2295. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2296. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2297. if requestAction == 'fak_backside_nose_grab_out':
  2298. actionState = 'fak_backside_nose_grab_out'
  2299. own['actionState'] = 'fak_backside_nose_grab_out'
  2300. own['actionTimer'] = 7
  2301. trans_playing = skater.isPlayingAction(trans_layer)
  2302. if trans_playing:
  2303. cur_frame = skater.getActionFrame(trans_layer)
  2304. if trans_playing and cur_frame > 1:
  2305. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2306. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2307. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2308. own['actionTimer'] = cur_frame
  2309. else:
  2310. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2311. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2312. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2313. if requestAction == 'frontside_tail_grab_out':
  2314. actionState = 'frontside_tail_grab_out'
  2315. own['actionState'] = 'frontside_tail_grab_out'
  2316. own['actionTimer'] = 7
  2317. trans_playing = skater.isPlayingAction(trans_layer)
  2318. if trans_playing:
  2319. cur_frame = skater.getActionFrame(trans_layer)
  2320. if trans_playing and cur_frame > 1:
  2321. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2322. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2323. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2324. own['actionTimer'] = cur_frame
  2325. else:
  2326. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2327. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2328. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2329. if requestAction == 'backside_tail_grab_out':
  2330. actionState = 'backside_tail_grab_out'
  2331. own['actionState'] = 'backside_tail_grab_out'
  2332. own['actionTimer'] = 7
  2333. trans_playing = skater.isPlayingAction(trans_layer)
  2334. if trans_playing:
  2335. cur_frame = skater.getActionFrame(trans_layer)
  2336. if trans_playing and cur_frame > 1:
  2337. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2338. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2339. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2340. own['actionTimer'] = cur_frame
  2341. else:
  2342. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2343. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2344. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2345. if requestAction == 'fak_frontside_tail_grab_out':
  2346. actionState = 'fak_frontside_tail_grab_out'
  2347. own['actionState'] = 'fak_frontside_tail_grab_out'
  2348. own['actionTimer'] = 7
  2349. trans_playing = skater.isPlayingAction(trans_layer)
  2350. if trans_playing:
  2351. cur_frame = skater.getActionFrame(trans_layer)
  2352. if trans_playing and cur_frame > 1:
  2353. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2354. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2355. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2356. own['actionTimer'] = cur_frame
  2357. else:
  2358. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2359. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2360. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2361. if requestAction == 'fak_backside_tail_grab_out':
  2362. actionState = 'fak_backside_tail_grab_out'
  2363. own['actionState'] = 'fak_backside_tail_grab_out'
  2364. own['actionTimer'] = 7
  2365. trans_playing = skater.isPlayingAction(trans_layer)
  2366. if trans_playing:
  2367. cur_frame = skater.getActionFrame(trans_layer)
  2368. if trans_playing and cur_frame > 1:
  2369. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2370. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2371. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2372. own['actionTimer'] = cur_frame
  2373. else:
  2374. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2375. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2376. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2377. if requestAction == 'reg_judo_out':
  2378. actionState = 'reg_judo_out'
  2379. own['actionState'] = 'reg_judo_out'
  2380. own['actionTimer'] = 7
  2381. trans_playing = skater.isPlayingAction(trans_layer)
  2382. if trans_playing:
  2383. cur_frame = skater.getActionFrame(trans_layer)
  2384. if trans_playing and cur_frame > 1:
  2385. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2386. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2387. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2388. own['actionTimer'] = cur_frame
  2389. else:
  2390. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2391. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2392. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2393. if requestAction == 'fak_judo_out':
  2394. actionState = 'fak_judo_out'
  2395. own['actionState'] = 'fak_judo_out'
  2396. own['actionTimer'] = 7
  2397. trans_playing = skater.isPlayingAction(trans_layer)
  2398. if trans_playing:
  2399. cur_frame = skater.getActionFrame(trans_layer)
  2400. if trans_playing and cur_frame > 1:
  2401. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2402. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2403. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2404. own['actionTimer'] = cur_frame
  2405. else:
  2406. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2409. if requestAction == 'reg_walk_air_out':
  2410. actionState = 'reg_walk_air_out'
  2411. own['actionState'] = 'reg_walk_air_out'
  2412. own['actionTimer'] = 24
  2413. trans_playing = skater.isPlayingAction(trans_layer)
  2414. if trans_playing:
  2415. cur_frame = skater.getActionFrame(trans_layer)
  2416. if trans_playing and cur_frame > 1:
  2417. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2418. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2419. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2420. own['actionTimer'] = cur_frame
  2421. else:
  2422. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2423. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2424. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2425. if requestAction == 'fak_walk_air_out':
  2426. actionState = 'fak_walk_air_out'
  2427. own['actionState'] = 'fak_walk_air_out'
  2428. own['actionTimer'] = 24
  2429. trans_playing = skater.isPlayingAction(trans_layer)
  2430. if trans_playing:
  2431. cur_frame = skater.getActionFrame(trans_layer)
  2432. if trans_playing and cur_frame > 1:
  2433. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2434. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2435. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2436. own['actionTimer'] = cur_frame
  2437. else:
  2438. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2439. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2440. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2441. if requestAction == 'reg_air-walk_air':
  2442. actionState = 'reg_air-walk_air'
  2443. own['actionState'] = 'reg_air-walk_air'
  2444. own['actionTimer'] = 9
  2445. trans_playing = skater.isPlayingAction(trans_layer)
  2446. if trans_playing:
  2447. cur_frame = skater.getActionFrame(trans_layer)
  2448. if trans_playing and cur_frame > 1:
  2449. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2450. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2451. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2452. own['actionTimer'] = cur_frame
  2453. else:
  2454. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2455. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2456. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2457. if requestAction == 'fak_air-walk_air':
  2458. actionState = 'fak_air-walk_air'
  2459. own['actionState'] = 'fak_air-walk_air'
  2460. own['actionTimer'] = 9
  2461. trans_playing = skater.isPlayingAction(trans_layer)
  2462. if trans_playing:
  2463. cur_frame = skater.getActionFrame(trans_layer)
  2464. if trans_playing and cur_frame > 1:
  2465. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2466. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2467. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2468. own['actionTimer'] = cur_frame
  2469. else:
  2470. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2471. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2472. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2473. if requestAction == 'reg_fak_noseg':
  2474. #stopActs()
  2475. own['actionState'] = 'reg_fak_noseg'
  2476. actionState = 'reg_fak_noseg'
  2477. own['actionTimer'] = 11
  2478. #actionTimer = 9
  2479. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2480. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2481. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2482. if requestAction == 'fak_reg_tailg':
  2483. own['actionState'] = 'fak_reg_tailg'
  2484. own['actionTimer'] = 11
  2485. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2486. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2487. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2488. if requestAction == 'fak_reg_noseg':
  2489. #stopActs()
  2490. own['actionState'] = 'fak_reg_noseg'
  2491. actionState = 'fak_reg_noseg'
  2492. own['actionTimer'] = 11
  2493. #actionTimer = 9
  2494. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2497. if requestAction == 'reg_fak_tailg':
  2498. own['actionState'] = 'reg_fak_tailg'
  2499. actionState = 'reg_fak_tailg'
  2500. own['actionTimer'] = 11
  2501. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2502. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2503. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2504. if requestAction == 'reg_fak_nosegl':
  2505. #stopActs()
  2506. own['actionState'] = 'reg_fak_nosegl'
  2507. actionState = 'reg_fak_nosegl'
  2508. own['actionTimer'] = 11
  2509. #actionTimer = 9
  2510. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2511. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2512. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2513. if requestAction == 'reg_fak_nosegr':
  2514. #stopActs()
  2515. own['actionState'] = 'reg_fak_nosegr'
  2516. actionState = 'reg_fak_nosegr'
  2517. own['actionTimer'] = 11
  2518. #actionTimer = 9
  2519. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2520. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2521. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2522. if requestAction == 'reg_fak_tailgl':
  2523. #stopActs()
  2524. own['actionState'] = 'reg_fak_tailgl'
  2525. actionState = 'reg_fak_tailgl'
  2526. own['actionTimer'] = 11
  2527. #actionTimer = 9
  2528. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2529. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2530. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2531. if requestAction == 'reg_fak_tailgr':
  2532. own['actionState'] = 'reg_fak_tailgr'
  2533. own['actionTimer'] = 11
  2534. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2536. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2537. if requestAction == 'fak_reg_nosegl':
  2538. #stopActs()
  2539. own['actionState'] = 'fak_reg_nosegl'
  2540. actionState = 'fak_reg_nosegl'
  2541. own['actionTimer'] = 11
  2542. #actionTimer = 9
  2543. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2544. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2545. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2546. if requestAction == 'fak_reg_nosegr':
  2547. #stopActs()
  2548. own['actionState'] = 'fak_reg_nosegr'
  2549. actionState = 'fak_reg_nosegr'
  2550. own['actionTimer'] = 11
  2551. #actionTimer = 9
  2552. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2553. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2554. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2555. if requestAction == 'fak_reg_tailgl':
  2556. #stopActs()
  2557. own['actionState'] = 'fak_reg_tailgl'
  2558. actionState = 'fak_reg_tailgl'
  2559. own['actionTimer'] = 11
  2560. #actionTimer = 9
  2561. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2562. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2563. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2564. if requestAction == 'fak_reg_tailgr':
  2565. #stopActs()
  2566. own['actionState'] = 'fak_reg_tailgr'
  2567. actionState = 'fak_reg_tailgr'
  2568. own['actionTimer'] = 11
  2569. #actionTimer = 9
  2570. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2571. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2572. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2573. own['actionState'] = actionState
  2574. #######################################
  2575. #loop actions
  2576. ######################################
  2577. #check if request is possible
  2578. #if requestAction in requestActions_list:
  2579. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2580. #print(requestAction)
  2581. #reg_turnLeft
  2582. if requestAction == 'reg_turnLeft':
  2583. actionState = 'reg_turnLeft'
  2584. #in
  2585. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2586. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2587. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2588. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2589. #loop
  2590. else:
  2591. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2593. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2594. #reg_turnRight
  2595. if requestAction == 'reg_turnRight':
  2596. actionState = 'reg_turnRight'
  2597. #in
  2598. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2599. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2600. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2601. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2602. #loop
  2603. else:
  2604. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2605. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2606. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2607. #fak_turnLeft
  2608. if requestAction == 'fak_turnLeft':
  2609. actionState = 'fak_turnLeft'
  2610. #in
  2611. if l_actionState != 'fak_turnLeft':
  2612. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2613. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2614. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2615. #loop
  2616. else:
  2617. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2618. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2619. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2620. #fak_turnRight
  2621. if requestAction == 'fak_turnRight':
  2622. actionState = 'fak_turnRight'
  2623. #in
  2624. if l_actionState != 'fak_turnRight':
  2625. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2626. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2627. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2628. #loop
  2629. else:
  2630. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2631. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2632. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2633. #nfak_pump_right
  2634. if requestAction == 'reg_pump_left':
  2635. actionState = 'reg_pump_left'
  2636. #in
  2637. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2638. own['actionTimer'] = 18
  2639. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2640. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2641. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2642. #loop
  2643. else:
  2644. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2645. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2646. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2647. #reg_pump_right
  2648. if requestAction == 'reg_pump_right':
  2649. actionState = 'reg_pump_right'
  2650. #in
  2651. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2652. own['actionTimer'] = 18
  2653. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2654. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2655. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2656. #loop
  2657. else:
  2658. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2659. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2660. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2661. if requestAction == 'fak_pump_left':
  2662. actionState = 'fak_pump_left'
  2663. #in
  2664. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2665. own['actionTimer'] = 19
  2666. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2667. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2668. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2669. #loop
  2670. else:
  2671. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2672. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2673. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2674. #fak_turnRight
  2675. if requestAction == 'fak_pump_right':
  2676. actionState = 'fak_pump_right'
  2677. #in
  2678. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2679. own['actionTimer'] = 19
  2680. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2681. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2682. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2683. #loop
  2684. else:
  2685. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2686. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2687. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2688. #reg_fs_powerslide
  2689. if requestAction == 'reg_fs_powerslide':
  2690. actionState = 'reg_fs_powerslide'
  2691. if l_actionState != 'reg_fs_powerslide':
  2692. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2693. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2694. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2695. else:
  2696. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2697. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2698. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2699. #reg_powerslide
  2700. if requestAction == 'reg_powerslide':
  2701. actionState = 'reg_powerslide'
  2702. if l_actionState != 'reg_powerslide':
  2703. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2704. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2705. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2706. else:
  2707. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2708. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2709. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2710. #fak_fs_powerslide
  2711. if requestAction == 'fak_fs_powerslide':
  2712. actionState = 'fak_fs_powerslide'
  2713. if l_actionState != 'fak_fs_powerslide':
  2714. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2715. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2716. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2717. else:
  2718. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2719. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2720. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2721. #fak_powerslide
  2722. if requestAction == 'fak_powerslide':
  2723. actionState = 'fak_powerslide'
  2724. if l_actionState != 'fak_powerslide':
  2725. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2726. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2727. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2728. else:
  2729. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2730. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2731. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2732. #reg_roll
  2733. if requestAction == 'reg_roll':
  2734. if l_actionState == 'reg_pump':
  2735. trans_playing = skater.isPlayingAction(trans_layer)
  2736. if trans_playing:
  2737. cur_frame = skater.getActionFrame(trans_layer)
  2738. #cur_frame -= 2
  2739. if trans_playing and cur_frame > 1:
  2740. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2741. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2742. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2743. #print(cur_frame)
  2744. else:
  2745. own['actionTimer'] = 20
  2746. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2747. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2748. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2749. if l_actionState == 'reg_opos':
  2750. trans_playing = skater.isPlayingAction(trans_layer)
  2751. if trans_playing:
  2752. cur_frame = skater.getActionFrame(trans_layer)
  2753. if trans_playing and cur_frame > 1:
  2754. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2755. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2756. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2757. else:
  2758. own['actionTimer'] = 20
  2759. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2760. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2761. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2762. if l_actionState == 'reg_nopos':
  2763. flipping = skater.isPlayingAction(flip_layer)
  2764. if flipping == 0:
  2765. trans_playing = skater.isPlayingAction(trans_layer)
  2766. if trans_playing:
  2767. cur_frame = skater.getActionFrame(trans_layer)
  2768. if trans_playing and cur_frame > 1:
  2769. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2770. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2771. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2772. else:
  2773. own['actionTimer'] = 20
  2774. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2775. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2776. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2777. if l_actionState == 'reg_manual':
  2778. trans_playing = skater.isPlayingAction(trans_layer)
  2779. if trans_playing:
  2780. cur_frame = skater.getActionFrame(trans_layer)
  2781. cur_frame -= 2
  2782. if trans_playing and cur_frame > 1:
  2783. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2784. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2785. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2786. else:
  2787. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2788. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2789. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2790. if l_actionState == 'reg_nmanual':
  2791. trans_playing = skater.isPlayingAction(trans_layer)
  2792. if trans_playing:
  2793. cur_frame = skater.getActionFrame(trans_layer)
  2794. cur_frame -= 2
  2795. if trans_playing and cur_frame > 1:
  2796. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2797. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2798. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2799. else:
  2800. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2801. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2802. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2803. if l_actionState == 'reg_turnLeft':
  2804. trans_playing = skater.isPlayingAction(trans_layer)
  2805. if trans_playing:
  2806. cur_frame = skater.getActionFrame(trans_layer)
  2807. if trans_playing and cur_frame > 1:
  2808. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2809. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2810. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2811. else:
  2812. own['actionTimer'] = 20
  2813. requestAction = 'reg_turnLeft_out'
  2814. actionState = 'reg_turnLeft_out'
  2815. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2816. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2817. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2818. if l_actionState == 'reg_Right':
  2819. trans_playing = skater.isPlayingAction(trans_layer)
  2820. if trans_playing:
  2821. cur_frame = skater.getActionFrame(trans_layer)
  2822. if trans_playing and cur_frame > 1:
  2823. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2824. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2825. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2826. else:
  2827. own['actionTimer'] = 20
  2828. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2829. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2830. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2831. if requestAction == 'reg_roll':
  2832. actionState = 'reg_roll'
  2833. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2834. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2835. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2836. #fak_roll
  2837. if requestAction == 'fak_roll':
  2838. if l_actionState == 'fak_pump':
  2839. trans_playing = skater.isPlayingAction(trans_layer)
  2840. if trans_playing:
  2841. cur_frame = skater.getActionFrame(trans_layer)
  2842. if trans_playing and cur_frame > 1:
  2843. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2844. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2845. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2846. else:
  2847. own['actionTimer'] = 20
  2848. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2849. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2850. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2851. if l_actionState == 'fak_opos':
  2852. trans_playing = skater.isPlayingAction(trans_layer)
  2853. if trans_playing:
  2854. cur_frame = skater.getActionFrame(trans_layer)
  2855. if trans_playing and cur_frame > 1:
  2856. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2857. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2858. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2859. else:
  2860. own['actionTimer'] = 20
  2861. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2862. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2863. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2864. if l_actionState == 'fak_nopos':
  2865. trans_playing = skater.isPlayingAction(trans_layer)
  2866. if trans_playing:
  2867. cur_frame = skater.getActionFrame(trans_layer)
  2868. if trans_playing and cur_frame > 1:
  2869. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2870. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2871. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2872. else:
  2873. own['actionTimer'] = 20
  2874. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2875. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2876. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2877. if l_actionState == 'fak_manual':
  2878. trans_playing = skater.isPlayingAction(trans_layer)
  2879. if trans_playing:
  2880. cur_frame = skater.getActionFrame(trans_layer)
  2881. #cur_frame -= 2
  2882. if trans_playing and cur_frame > 1:
  2883. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2884. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2885. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2886. else:
  2887. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2888. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2889. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2890. if l_actionState == 'fak_nmanual':
  2891. trans_playing = skater.isPlayingAction(trans_layer)
  2892. if trans_playing:
  2893. cur_frame = skater.getActionFrame(trans_layer)
  2894. #cur_frame -= 2
  2895. if trans_playing and cur_frame > 1:
  2896. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2897. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2898. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2899. else:
  2900. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2901. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2902. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2903. if l_actionState == 'fak_turnLeft':
  2904. trans_playing = skater.isPlayingAction(trans_layer)
  2905. if trans_playing:
  2906. cur_frame = skater.getActionFrame(trans_layer)
  2907. #cur_frame -= 2
  2908. if trans_playing and cur_frame > 1:
  2909. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2910. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2911. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2912. else:
  2913. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2914. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2915. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2916. if l_actionState == 'fak_turnRight':
  2917. trans_playing = skater.isPlayingAction(trans_layer)
  2918. if trans_playing:
  2919. cur_frame = skater.getActionFrame(trans_layer)
  2920. #cur_frame -= 2
  2921. if trans_playing and cur_frame > 1:
  2922. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2923. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2924. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2925. else:
  2926. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2927. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2928. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2929. if requestAction == 'fak_roll':
  2930. actionState = 'fak_roll'
  2931. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2932. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2933. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2934. #reg_opos
  2935. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2936. actionState = 'reg_opos'
  2937. #in
  2938. if l_actionState != 'reg_opos':
  2939. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2940. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2941. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2942. #loop
  2943. else:
  2944. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2945. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2946. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2947. #fak_opos
  2948. if requestAction == 'fak_opos':
  2949. actionState = 'fak_opos'
  2950. #in
  2951. if l_actionState != 'fak_opos':
  2952. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2953. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2954. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2955. #loop
  2956. else:
  2957. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2958. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2959. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2960. #reg_nopos
  2961. if requestAction == 'reg_nopos':
  2962. actionState = 'reg_nopos'
  2963. #in
  2964. if l_actionState != 'reg_nopos':
  2965. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2966. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2967. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2968. #loop
  2969. else:
  2970. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2971. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2972. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2973. #fak_nopos
  2974. if requestAction == 'fak_nopos':
  2975. actionState = 'fak_nopos'
  2976. #in
  2977. if l_actionState != 'fak_nopos':
  2978. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2979. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2980. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2981. #loop
  2982. else:
  2983. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2984. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2985. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2986. #reg_pump
  2987. if requestAction == 'reg_pump':
  2988. actionState = 'reg_pump'
  2989. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  2990. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2991. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2992. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2993. else:
  2994. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2995. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2996. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2997. #fak_pump
  2998. if requestAction == 'fak_pump':
  2999. actionState = 'fak_pump'
  3000. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  3001. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3002. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3003. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3004. else:
  3005. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3006. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3007. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3008. #reg_manual
  3009. if requestAction == 'reg_manual':
  3010. actionState = 'reg_manual'
  3011. #in
  3012. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3013. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3014. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3015. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3016. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3017. own['actionTimer'] = 20
  3018. actionState = 'reg_air_tail to manual'
  3019. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3020. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3021. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3022. #loop
  3023. else:
  3024. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3025. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3026. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3027. #fak_manual
  3028. if requestAction == 'fak_manual':
  3029. actionState = 'fak_manual'
  3030. #in
  3031. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3032. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3033. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3034. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3035. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3036. own['actionTimer'] = 20
  3037. actionState = 'fak_air_tail to manual'
  3038. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3039. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3040. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3041. #loop
  3042. else:
  3043. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3044. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3045. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3046. #reg_nmanual
  3047. if requestAction == 'reg_nmanual':
  3048. actionState = 'reg_nmanual'
  3049. #in
  3050. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3051. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3052. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3053. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3054. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3055. own['actionTimer'] = 20
  3056. actionState = 'reg_air_nose to nmanual'
  3057. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3058. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3059. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3060. #loop
  3061. else:
  3062. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3063. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3064. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3065. #fak_nmanual
  3066. if requestAction == 'fak_nmanual':
  3067. actionState = 'fak_nmanual'
  3068. #in
  3069. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3070. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3071. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3072. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3073. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3074. own['actionTimer'] = 20
  3075. actionState = 'fak_air_nose to nmanual'
  3076. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3077. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3078. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3079. #loop
  3080. else:
  3081. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3082. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3083. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3084. if requestAction == 'reg_air':
  3085. actionState = 'reg_air'
  3086. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3087. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3088. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3089. if requestAction == 'fak_air':
  3090. actionState = 'fak_air'
  3091. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3092. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3093. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3094. if requestAction == 'frontside_grab':
  3095. actionState = 'frontside_grab'
  3096. if l_actionState != 'frontside_grab':
  3097. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3098. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3099. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3100. else:
  3101. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3102. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3103. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3104. if requestAction == 'backside_grab':
  3105. actionState = 'backside_grab'
  3106. if l_actionState != 'backside_grab':
  3107. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3108. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3109. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3110. else:
  3111. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3112. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3113. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3114. if requestAction == 'fak_frontside_grab':
  3115. actionState = 'fak_frontside_grab'
  3116. if l_actionState != 'fak_frontside_grab':
  3117. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3118. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3119. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3120. else:
  3121. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3122. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3123. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3124. if requestAction == 'fak_backside_grab':
  3125. actionState = 'fak_backside_grab'
  3126. if l_actionState != 'fak_backside_grab':
  3127. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3128. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3129. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3130. else:
  3131. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3132. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3133. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3134. if requestAction == 'frontside_nose_grab':
  3135. actionState = 'frontside_nose_grab'
  3136. if l_actionState != 'frontside_nose_grab':
  3137. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3138. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3139. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3140. else:
  3141. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3142. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3143. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3144. if requestAction == 'backside_nose_grab':
  3145. actionState = 'backside_nose_grab'
  3146. if l_actionState != 'backside_nose_grab':
  3147. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3148. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3149. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3150. else:
  3151. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3152. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3153. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3154. if requestAction == 'fak_frontside_nose_grab':
  3155. actionState = 'fak_frontside_nose_grab'
  3156. if l_actionState != 'fak_frontside_nose_grab':
  3157. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3158. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3159. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3160. else:
  3161. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3162. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3163. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3164. if requestAction == 'fak_backside_nose_grab':
  3165. actionState = 'fak_backside_nose_grab'
  3166. if l_actionState != 'fak_backside_nose_grab':
  3167. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3168. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3169. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3170. else:
  3171. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3172. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3173. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3174. if requestAction == 'frontside_tail_grab':
  3175. actionState = 'frontside_tail_grab'
  3176. if l_actionState != 'frontside_tail_grab':
  3177. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3178. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3179. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3180. else:
  3181. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3182. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3183. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3184. if requestAction == 'backside_tail_grab':
  3185. actionState = 'backside_tail_grab'
  3186. if l_actionState != 'backside_tail_grab':
  3187. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3188. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3189. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3190. else:
  3191. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3192. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3193. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3194. if requestAction == 'fak_frontside_tail_grab':
  3195. actionState = 'fak_frontside_tail_grab'
  3196. if l_actionState != 'fak_frontside_tail_grab':
  3197. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3198. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3199. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3200. else:
  3201. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3202. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3203. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3204. if requestAction == 'fak_backside_tail_grab':
  3205. actionState = 'fak_backside_tail_grab'
  3206. if l_actionState != 'fak_backside_tail_grab':
  3207. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3208. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3209. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3210. else:
  3211. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3212. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3213. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3214. if requestAction == 'reg_judo':
  3215. actionState = 'reg_judo'
  3216. if l_actionState != 'reg_judo':
  3217. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3218. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3219. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3220. else:
  3221. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3222. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3223. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3224. if requestAction == 'fak_judo':
  3225. actionState = 'fak_judo'
  3226. if l_actionState != 'fak_judo':
  3227. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3228. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3229. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3230. else:
  3231. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3232. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3233. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3234. if requestAction == 'reg_ollie_north':
  3235. actionState = 'reg_ollie_north'
  3236. if l_actionState != 'reg_ollie_north':
  3237. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3238. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3239. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3240. else:
  3241. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3242. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3243. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3244. if requestAction == 'fak_ollie_north':
  3245. actionState = 'fak_ollie_north'
  3246. if l_actionState != 'fak_ollie_north':
  3247. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3248. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3249. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3250. else:
  3251. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3252. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3253. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3254. if requestAction == 'reg_ollie_south':
  3255. actionState = 'reg_ollie_south'
  3256. if l_actionState != 'reg_ollie_south':
  3257. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3258. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3259. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3260. else:
  3261. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3262. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3263. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3264. if requestAction == 'fak_ollie_south':
  3265. actionState = 'fak_ollie_south'
  3266. if l_actionState != 'fak_ollie_south':
  3267. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3268. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3269. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3270. else:
  3271. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3272. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3273. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3274. if requestAction == 'reg_noseg':
  3275. actionState = 'reg_noseg'
  3276. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3277. skater.stopAction(flip_layer)
  3278. deck.stopAction(flip_layer)
  3279. trucks.stopAction(flip_layer)
  3280. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3281. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3282. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3283. else:
  3284. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3285. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3286. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3287. if requestAction == 'fak_noseg':
  3288. actionState = 'fak_noseg'
  3289. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3290. skater.stopAction(flip_layer)
  3291. deck.stopAction(flip_layer)
  3292. trucks.stopAction(flip_layer)
  3293. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3294. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3295. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3296. else:
  3297. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3298. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3299. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3300. if requestAction == 'reg_tailg':
  3301. actionState = 'reg_tailg'
  3302. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3303. skater.stopAction(flip_layer)
  3304. deck.stopAction(flip_layer)
  3305. trucks.stopAction(flip_layer)
  3306. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3307. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3308. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3309. else:
  3310. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3311. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3312. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3313. if requestAction == 'fak_tailg':
  3314. actionState = 'fak_tailg'
  3315. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3316. #print('fak_tailg in')
  3317. skater.stopAction(flip_layer)
  3318. deck.stopAction(flip_layer)
  3319. trucks.stopAction(flip_layer)
  3320. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3321. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3322. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3323. else:
  3324. #print('tailging')
  3325. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3326. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3327. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3328. if requestAction == 'reg_tailgr':
  3329. actionState = 'reg_tailgr'
  3330. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3331. skater.stopAction(flip_layer)
  3332. deck.stopAction(flip_layer)
  3333. trucks.stopAction(flip_layer)
  3334. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3335. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3336. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3337. else:
  3338. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3339. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3340. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3341. if requestAction == 'fak_tailgr':
  3342. actionState = 'fak_tailgr'
  3343. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3344. skater.stopAction(flip_layer)
  3345. deck.stopAction(flip_layer)
  3346. trucks.stopAction(flip_layer)
  3347. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3348. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3349. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3350. else:
  3351. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3352. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3353. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3354. if requestAction == 'reg_tailgl':
  3355. actionState = 'reg_tailgl'
  3356. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3357. skater.stopAction(flip_layer)
  3358. deck.stopAction(flip_layer)
  3359. trucks.stopAction(flip_layer)
  3360. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3361. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3362. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3363. else:
  3364. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3365. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3366. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3367. if requestAction == 'fak_tailgl':
  3368. actionState = 'fak_tailgl'
  3369. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3370. skater.stopAction(flip_layer)
  3371. deck.stopAction(flip_layer)
  3372. trucks.stopAction(flip_layer)
  3373. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3374. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3375. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3376. else:
  3377. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3378. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3379. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3380. if requestAction == 'reg_nosegr':
  3381. actionState = 'reg_nosegr'
  3382. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3383. skater.stopAction(flip_layer)
  3384. deck.stopAction(flip_layer)
  3385. trucks.stopAction(flip_layer)
  3386. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3387. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3388. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3389. else:
  3390. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3391. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3392. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3393. if requestAction == 'fak_nosegr':
  3394. actionState = 'fak_nosegr'
  3395. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3396. skater.stopAction(flip_layer)
  3397. deck.stopAction(flip_layer)
  3398. trucks.stopAction(flip_layer)
  3399. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3400. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3401. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3402. else:
  3403. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3404. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3405. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3406. if requestAction == 'reg_nosegl':
  3407. actionState = 'reg_nosegl'
  3408. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3409. skater.stopAction(flip_layer)
  3410. deck.stopAction(flip_layer)
  3411. trucks.stopAction(flip_layer)
  3412. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3413. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3414. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3415. else:
  3416. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3417. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3418. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3419. if requestAction == 'fak_nosegl':
  3420. actionState = 'fak_nosegl'
  3421. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3422. skater.stopAction(flip_layer)
  3423. deck.stopAction(flip_layer)
  3424. trucks.stopAction(flip_layer)
  3425. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3426. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3427. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3428. else:
  3429. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3430. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3431. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3432. if requestAction == 'reg_wall_r':
  3433. actionState = 'reg_wall_r'
  3434. if l_actionState != 'reg_wall_r':
  3435. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3436. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3437. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3438. else:
  3439. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3440. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3441. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3442. if requestAction == 'reg_wall_l':
  3443. actionState = 'reg_wall_l'
  3444. if l_actionState != 'reg_wall_l':
  3445. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3446. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3447. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3448. else:
  3449. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3450. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3451. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3452. if requestAction == 'fak_wall_r':
  3453. actionState = 'fak_wall_r'
  3454. if l_actionState != 'fak_wall_r':
  3455. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3456. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3457. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3458. else:
  3459. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3460. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3461. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3462. if requestAction == 'fak_wall_l':
  3463. actionState = 'fak_wall_l'
  3464. if l_actionState != 'reg_wall_r':
  3465. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3466. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3467. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3468. else:
  3469. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3470. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3471. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3472. ##############################
  3473. if requestAction == 'reg_tailslide':
  3474. actionState = 'reg_tailslide'
  3475. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3476. skater.stopAction(flip_layer)
  3477. deck.stopAction(flip_layer)
  3478. trucks.stopAction(flip_layer)
  3479. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3480. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3481. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3482. else:
  3483. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3484. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3485. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3486. if requestAction == 'fak_tailslide':
  3487. actionState = 'fak_tailslide'
  3488. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3489. skater.stopAction(flip_layer)
  3490. deck.stopAction(flip_layer)
  3491. trucks.stopAction(flip_layer)
  3492. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3493. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3494. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3495. else:
  3496. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3497. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3498. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3499. if requestAction == 'reg_noseslide':
  3500. actionState = 'reg_noseslide'
  3501. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3502. skater.stopAction(flip_layer)
  3503. deck.stopAction(flip_layer)
  3504. trucks.stopAction(flip_layer)
  3505. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3506. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3507. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3508. else:
  3509. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3510. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3511. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3512. if requestAction == 'fak_noseslide':
  3513. actionState = 'fak_noseslide'
  3514. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3515. skater.stopAction(flip_layer)
  3516. deck.stopAction(flip_layer)
  3517. trucks.stopAction(flip_layer)
  3518. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3519. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3520. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3521. else:
  3522. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3523. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3524. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3525. if requestAction == 'reg_5050':
  3526. actionState = 'reg_5050'
  3527. #own['actionTimer'] = 0
  3528. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3529. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3530. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3531. if requestAction == 'fak_5050':
  3532. actionState = 'fak_5050'
  3533. #own['actionTimer'] = 0
  3534. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3535. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3536. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3537. if requestAction == 'reg_bsboard':
  3538. actionState = 'reg_bsboard'
  3539. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3540. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3541. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3542. if requestAction == 'fak_bsboard':
  3543. actionState = 'fak_bsboard'
  3544. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3545. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3546. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3547. if requestAction == 'reg_fsboard':
  3548. actionState = 'reg_fsboard'
  3549. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3550. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3551. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3552. if requestAction == 'reg_air_nose':
  3553. actionState = 'reg_air_nose'
  3554. if l_actionState != 'reg_air_nose':
  3555. skater.stopAction(loop_layer)
  3556. deck.stopAction(loop_layer)
  3557. trucks.stopAction(loop_layer)
  3558. skater.stopAction(flip_layer)
  3559. deck.stopAction(flip_layer)
  3560. trucks.stopAction(flip_layer)
  3561. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3562. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3563. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3564. else:
  3565. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3566. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3567. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3568. if requestAction == 'fak_air_nose':
  3569. actionState = 'fak_air_nose'
  3570. if l_actionState != 'fak_air_nose':
  3571. skater.stopAction(loop_layer)
  3572. deck.stopAction(loop_layer)
  3573. trucks.stopAction(loop_layer)
  3574. skater.stopAction(flip_layer)
  3575. deck.stopAction(flip_layer)
  3576. trucks.stopAction(flip_layer)
  3577. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3578. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3579. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3580. else:
  3581. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3582. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3583. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3584. if requestAction == 'reg_air_tail':
  3585. actionState = 'reg_air_tail'
  3586. if l_actionState != 'reg_air_tail':
  3587. skater.stopAction(loop_layer)
  3588. deck.stopAction(loop_layer)
  3589. trucks.stopAction(loop_layer)
  3590. skater.stopAction(flip_layer)
  3591. deck.stopAction(flip_layer)
  3592. trucks.stopAction(flip_layer)
  3593. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3594. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3595. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3596. else:
  3597. #pass
  3598. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3599. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3600. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3601. if requestAction == 'fak_air_tail':
  3602. actionState = 'fak_air_tail'
  3603. if l_actionState != 'fak_air_tail':
  3604. skater.stopAction(loop_layer)
  3605. deck.stopAction(loop_layer)
  3606. trucks.stopAction(loop_layer)
  3607. skater.stopAction(flip_layer)
  3608. deck.stopAction(flip_layer)
  3609. trucks.stopAction(flip_layer)
  3610. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3611. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3612. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3613. else:
  3614. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3615. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3616. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3617. if requestAction == 'reg_stop':
  3618. actionState = 'reg_stop'
  3619. if l_actionState != 'reg_stop':
  3620. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3621. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3622. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3623. else:
  3624. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3625. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3626. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3627. if requestAction == 'fak_stop':
  3628. actionState = 'fak_stop'
  3629. if l_actionState != 'fak_stop':
  3630. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3631. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3632. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3633. else:
  3634. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3635. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3636. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3637. if requestAction == 'reg_fp_rback':
  3638. actionState = 'reg_fp_rback'
  3639. if l_actionState != 'reg_fp_rback':
  3640. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3641. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3642. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3643. else:
  3644. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3645. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3646. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3647. if requestAction == 'fak_fp_rback':
  3648. actionState = 'fak_fp_rback'
  3649. if l_actionState != 'fak_fp_rback':
  3650. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3651. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3652. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3653. else:
  3654. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3655. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3656. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3657. if requestAction == 'reg_back_invert':
  3658. actionState = 'reg_back_invert'
  3659. if l_actionState != 'reg_back_invert':
  3660. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3661. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3662. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3663. else:
  3664. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3665. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3666. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3667. if requestAction == 'fak_fr_invert':
  3668. actionState = 'fak_fr_invert'
  3669. if l_actionState != 'fak_fr_invert':
  3670. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3671. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3672. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3673. else:
  3674. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3675. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3676. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3677. if requestAction == 'reg_hippy_in':
  3678. actionState = 'reg_hippy_in'
  3679. if l_actionState != 'reg_hippy_in':
  3680. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3681. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3682. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3683. else:
  3684. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3685. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3686. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3687. if requestAction == 'fak_hippy_in':
  3688. actionState = 'fak_hippy_in'
  3689. if l_actionState != 'fak_hippy_in':
  3690. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3691. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3692. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3693. else:
  3694. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3695. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3696. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3697. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3698. #walk anims
  3699. #reg_idle
  3700. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3701. actionState = 'reg_idle'
  3702. if l_requestAction != 'reg_idle':
  3703. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3704. cur_frame = skater.getActionFrame(loop_layer)
  3705. skater.stopAction(loop_layer)
  3706. deck.stopAction(loop_layer)
  3707. trucks.stopAction(loop_layer)
  3708. if cur_frame > 11:#11:
  3709. cur_frame += 1
  3710. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3711. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3712. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3713. else:
  3714. cur_frame -= 1
  3715. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3716. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3717. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3718. else:
  3719. trans_playing = skater.isPlayingAction(trans_layer)
  3720. else:
  3721. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3722. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3723. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3724. #reg_idle_nb
  3725. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3726. actionState = 'reg_idle_nb'
  3727. if l_requestAction != 'reg_idle_nb':
  3728. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3729. cur_frame = skater.getActionFrame(loop_layer)
  3730. skater.stopAction(loop_layer)
  3731. deck.stopAction(loop_layer)
  3732. trucks.stopAction(loop_layer)
  3733. if cur_frame > 11:
  3734. cur_frame += 1
  3735. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3736. else:
  3737. cur_frame -= 1
  3738. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3739. else:
  3740. trans_playing = skater.isPlayingAction(trans_layer)
  3741. if trans_playing == 1:
  3742. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3743. else:
  3744. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3745. #fak_idle
  3746. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3747. actionState = 'fak_idle'
  3748. if l_requestAction != 'fak_idle':
  3749. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3750. cur_frame = skater.getActionFrame(loop_layer)
  3751. skater.stopAction(loop_layer)
  3752. deck.stopAction(loop_layer)
  3753. trucks.stopAction(loop_layer)
  3754. if cur_frame > 11:
  3755. cur_frame += 1
  3756. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3757. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3758. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3759. else:
  3760. cur_frame -= 1
  3761. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3762. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3763. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3764. else:
  3765. trans_playing = skater.isPlayingAction(trans_layer)
  3766. else:
  3767. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3768. #fak_idle_nb
  3769. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3770. actionState = 'fak_idle_nb'
  3771. if l_requestAction != 'fak_idle_nb':
  3772. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3773. cur_frame = skater.getActionFrame(loop_layer)
  3774. skater.stopAction(loop_layer)
  3775. deck.stopAction(loop_layer)
  3776. trucks.stopAction(loop_layer)
  3777. if cur_frame > 11:
  3778. cur_frame += 1
  3779. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3780. else:
  3781. cur_frame -= 1
  3782. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3783. else:
  3784. trans_playing = skater.isPlayingAction(trans_layer)
  3785. if trans_playing == 1:
  3786. #pass
  3787. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3788. else:
  3789. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3790. if requestAction == 'reg_idle1':
  3791. actionState = 'reg_idle1'
  3792. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3793. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3794. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3795. if requestAction == 'reg_idle2':
  3796. actionState = 'reg_idle2'
  3797. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3798. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3799. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3800. if requestAction == 'reg_idle3':
  3801. actionState = 'reg_idle3'
  3802. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3803. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3804. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3805. if requestAction == 'reg_idle4':
  3806. actionState = 'reg_idle4'
  3807. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3808. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3809. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3810. if requestAction == 'reg_idle5':
  3811. actionState = 'reg_idle5'
  3812. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3813. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3814. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3815. if requestAction == 'reg_idle6':
  3816. actionState = 'reg_idle6'
  3817. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3818. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3819. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3820. if requestAction == 'reg_idle7':
  3821. actionState = 'reg_idle7'
  3822. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3823. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3824. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3825. if requestAction == 'fak_idle1':
  3826. actionState = 'fak_idle1'
  3827. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3828. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3829. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3830. if requestAction == 'fak_idle2':
  3831. actionState = 'fak_idle2'
  3832. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3833. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3834. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3835. if requestAction == 'fak_idle3':
  3836. actionState = 'fak_idle3'
  3837. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3838. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3839. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3840. if requestAction == 'fak_idle4':
  3841. actionState = 'fak_idle4'
  3842. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3843. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3844. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3845. if requestAction == 'fak_idle5':
  3846. actionState = 'fak_idle5'
  3847. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3848. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3849. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3850. if requestAction == 'fak_idle6':
  3851. actionState = 'fak_idle6'
  3852. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3853. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3854. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3855. if requestAction == 'fak_idle7':
  3856. actionState = 'fak_idle7'
  3857. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3858. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3859. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3860. if requestAction == 'reg_idle2_nb':
  3861. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3862. #reg_walk
  3863. if requestAction == 'reg_walk':
  3864. actionState = 'reg_walk'
  3865. #in
  3866. if l_requestAction != 'reg_walk':
  3867. if l_requestAction == 'reg_walkFast':
  3868. cur_frame = skater.getActionFrame(loop_layer)
  3869. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3870. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3871. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3872. skater.setActionFrame(cur_frame, loop_layer)
  3873. deck.setActionFrame(cur_frame, loop_layer)
  3874. trucks.setActionFrame(cur_frame, loop_layer)
  3875. #loop
  3876. else:
  3877. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3878. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3879. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3880. #reg_walk_nb
  3881. if requestAction == 'reg_walk_nb':
  3882. actionState = 'reg_walk_nb'
  3883. #in
  3884. if l_requestAction != 'reg_walk_nb':
  3885. if l_requestAction == 'reg_walkFast_nb':
  3886. cur_frame = skater.getActionFrame(loop_layer)
  3887. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3888. skater.setActionFrame(cur_frame, loop_layer)
  3889. #loop
  3890. else:
  3891. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3892. #reg_walkFast
  3893. if requestAction == 'reg_walkFast':
  3894. actionState = 'reg_walkFast'
  3895. #in
  3896. if l_requestAction != 'reg_walkFast':
  3897. if l_requestAction == 'reg_walk':
  3898. cur_frame = skater.getActionFrame(loop_layer)
  3899. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3900. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3901. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3902. skater.setActionFrame(cur_frame, loop_layer)
  3903. deck.setActionFrame(cur_frame, loop_layer)
  3904. trucks.setActionFrame(cur_frame, loop_layer)
  3905. #print("set last walk frame", cur_frame)
  3906. #loop
  3907. else:
  3908. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3909. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3910. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3911. #reg_walkFast_nb
  3912. if requestAction == 'reg_walkFast_nb':
  3913. actionState = 'reg_walkFast_nb'
  3914. #in
  3915. if l_requestAction != 'reg_walkFast_nb':
  3916. if l_requestAction == 'reg_walk_nb':
  3917. cur_frame = skater.getActionFrame(loop_layer)
  3918. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3919. skater.setActionFrame(cur_frame, loop_layer)
  3920. #loop
  3921. else:
  3922. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3923. #fak_walk
  3924. if requestAction == 'fak_walk':
  3925. #in
  3926. actionState = 'fak_walk'
  3927. if l_requestAction != 'fak_walk':
  3928. if l_requestAction == 'fak_walkFast':
  3929. cur_frame = skater.getActionFrame(loop_layer)
  3930. #actionState = 'fak_walk'
  3931. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3932. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3933. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3934. skater.setActionFrame(cur_frame, loop_layer)
  3935. deck.setActionFrame(cur_frame, loop_layer)
  3936. trucks.setActionFrame(cur_frame, loop_layer)
  3937. #pass
  3938. #loop
  3939. else:
  3940. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3941. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3942. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3943. #fak_walk_nb
  3944. if requestAction == 'fak_walk_nb':
  3945. actionState = 'fak_walk_nb'
  3946. #in
  3947. if l_requestAction != 'fak_walk_nb':
  3948. if l_requestAction == 'fak_walkFast_nb':
  3949. cur_frame = skater.getActionFrame(loop_layer)
  3950. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3951. skater.setActionFrame(cur_frame, loop_layer)
  3952. #loop
  3953. else:
  3954. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3955. #fak_walkFast
  3956. if requestAction == 'fak_walkFast':
  3957. actionState = 'fak_walkFast'
  3958. #in
  3959. if l_requestAction != 'fak_walkFast':
  3960. if l_requestAction == 'fak_walk':
  3961. cur_frame = skater.getActionFrame(loop_layer)
  3962. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3963. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3964. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3965. skater.setActionFrame(cur_frame, loop_layer)
  3966. deck.setActionFrame(cur_frame, loop_layer)
  3967. trucks.setActionFrame(cur_frame, loop_layer)
  3968. #loop
  3969. else:
  3970. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3971. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3972. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3973. #fak_walkFast_nb
  3974. if requestAction == 'fak_walkFast_nb':
  3975. actionState = 'fak_walkFast_nb'
  3976. #in
  3977. if l_requestAction != 'fak_walkFast_nb':
  3978. if l_requestAction == 'fak_walk_nb':
  3979. cur_frame = skater.getActionFrame(loop_layer)
  3980. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3981. skater.setActionFrame(cur_frame, loop_layer)
  3982. #loop
  3983. else:
  3984. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3985. if requestAction == 'reg_dropin_pos':
  3986. actionState = 'reg_dropin_pos'
  3987. if l_actionState != 'reg_dropin_pos':
  3988. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3989. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3990. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3991. else:
  3992. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3993. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3994. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3995. if requestAction == 'fak_dropin_pos':
  3996. actionState = 'fak_dropin_pos'
  3997. if l_actionState != 'fak_dropin_pos':
  3998. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3999. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4000. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4001. else:
  4002. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4003. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4004. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4005. if requestAction == 'reg_sit':
  4006. actionState = 'reg_sit'
  4007. if l_actionState != 'reg_sit':
  4008. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4009. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4010. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4011. else:
  4012. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4013. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4014. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4015. if requestAction == 'fak_sit':
  4016. actionState = 'fak_sit'
  4017. if l_actionState != 'fak_sit':
  4018. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4019. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4020. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4021. else:
  4022. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4023. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4024. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4025. if requestAction == 'reg_walk_air':
  4026. actionState = 'reg_walk_air'
  4027. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4028. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4029. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4030. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4031. else:
  4032. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4033. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4034. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4035. if requestAction == 'fak_walk_air':
  4036. actionState = 'fak_walk_air'
  4037. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4038. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4039. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4040. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4041. else:
  4042. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4043. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4044. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4045. own['actionState'] = actionState
  4046. else:
  4047. pass
  4048. own['actionState'] = actionState
  4049. return actionState
  4050. l_playing = skater.isPlayingAction(loop_layer)
  4051. t_playing = skater.isPlayingAction(trans_layer)
  4052. if l_playing == 1 and t_playing == 1:
  4053. skater.stopAction(loop_layer)
  4054. trucks.stopAction(loop_layer)
  4055. deck.stopAction(loop_layer)
  4056. ###
  4057. if own['actionTimer'] > 0:
  4058. own['actionTimer'] -= 1
  4059. ##############
  4060. #turn off land for manuals
  4061. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4062. # own['actionTimer'] = 0
  4063. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4064. actionState = updateAction(requestAction, actionState)
  4065. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4066. # own['clear_request'] = 1
  4067. ###################
  4068. #debug
  4069. cur_frame = -1
  4070. trans_playing = skater.isPlayingAction(trans_layer)
  4071. if trans_playing:
  4072. cur_frame = skater.getActionFrame(trans_layer)
  4073. cur_frame = round(cur_frame, 2)
  4074. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  4075. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4076. cur_frame = skater.getActionFrame(trans_layer)
  4077. #print(cur_frame)
  4078. def printplaying():
  4079. splaying_layers = "S: "
  4080. playing_layers = "D: "
  4081. tplaying_layers = "T: "
  4082. for x in range(9900):
  4083. if skater.isPlayingAction(x):
  4084. #if trucks.isPlayingAction(x):
  4085. #if skater.isPlayingAction(x):
  4086. splaying_layers += str(x)
  4087. splaying_layers += " "
  4088. if deck.isPlayingAction(x):
  4089. #if trucks.isPlayingAction(x):
  4090. #if skater.isPlayingAction(x):
  4091. playing_layers += str(x)
  4092. playing_layers += " "
  4093. if trucks.isPlayingAction(x):
  4094. #if trucks.isPlayingAction(x):
  4095. #if skater.isPlayingAction(x):
  4096. tplaying_layers += str(x)
  4097. tplaying_layers += " "
  4098. print(splaying_layers, playing_layers, tplaying_layers)
  4099. #printplaying()
  4100. if actionState == 'empty':
  4101. #print("EMPTY ACTION!!!")
  4102. skater.stopAction(loop_layer)
  4103. deck.stopAction(loop_layer)
  4104. trucks.stopAction(loop_layer)
  4105. #set last variables
  4106. own['l_actionState'] = actionState
  4107. own['l_requestAction'] = requestAction
  4108. own['queueAction'] = queueAction
  4109. main()