Shuvit game release repo.
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co_ActionState.py 224KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. if 'wall' in requestAction and actionTimer < 10:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. skater.stopAction(flip_layer)
  141. trucks.stopAction(flip_layer)
  142. deck.stopAction(flip_layer)
  143. skater.stopAction(trans_layer)
  144. trucks.stopAction(trans_layer)
  145. deck.stopAction(trans_layer)
  146. #check last actionState to see if an out action is needed
  147. if requestAction not in jump_overrideList:
  148. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  149. requestAction = 'reg_turnRight_out'
  150. actionState = 'reg_turnRight_out'
  151. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  152. requestAction = 'reg_turnLeft_out'
  153. actionState = 'reg_turnLeft_out'
  154. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  155. requestAction = 'fak_turnRight_out'
  156. actionState = 'fak_turnRight_out'
  157. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  158. requestAction = 'fak_turnLeft_out'
  159. actionState = 'fak_turnLeft_out'
  160. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  161. requestAction = 'reg_opos_out'
  162. actionState = 'reg_opos_out'
  163. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  164. requestAction = 'fak_opos_out'
  165. actionState = 'fak_opos_out'
  166. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  167. requestAction = 'reg_nopos_out'
  168. actionState = 'reg_nopos_out'
  169. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  170. requestAction = 'fak_nopos_out'
  171. actionState = 'fak_nopos_out'
  172. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  173. requestAction = 'reg_pump_out'
  174. actionState = 'reg_pump_out'
  175. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  176. requestAction = 'fak_pump_out'
  177. actionState = 'fak_pump_out'
  178. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  179. requestAction = 'reg_powerslide_out'
  180. actionState = 'reg_powerslide_out'
  181. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  182. requestAction = 'fak_powerslide_out'
  183. actionState = 'fak_powerslide_out'
  184. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  185. requestAction = 'reg_fs_powerslide_out'
  186. actionState = 'reg_fs_powerslide_out'
  187. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  188. requestAction = 'fak_fs_powerslide_out'
  189. actionState = 'fak_fs_powerslide_out'
  190. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  191. requestAction = 'reg_stop_out'
  192. actionState = 'reg_stop_out'
  193. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  194. requestAction = 'fak_stop_out'
  195. actionState = 'fak_stop_out'
  196. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  197. requestAction = 'reg_noseslide_out'
  198. actionState = 'reg_noseslide_out'
  199. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  200. requestAction = 'fak_noseslide_out'
  201. actionState = 'fak_noseslide_out'
  202. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  203. requestAction = 'reg_tailslide_out'
  204. actionState = 'reg_tailslide_out'
  205. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  206. requestAction = 'fak_tailslide_out'
  207. actionState = 'fak_tailslide_out'
  208. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  209. requestAction = 'reg_5050_out'
  210. actionState = 'reg_5050_out'
  211. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  212. requestAction = 'fak_5050_out'
  213. actionState = 'fak_5050_out'
  214. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  215. requestAction = 'reg_tailg_out'
  216. actionState = 'reg_tailg_out'
  217. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  218. requestAction = 'fak_tailg_out'
  219. actionState = 'fak_tailg_out'
  220. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  221. requestAction = 'reg_noseg_out'
  222. actionState = 'reg_noseg_out'
  223. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  224. requestAction = 'fak_noseg_out'
  225. actionState = 'fak_noseg_out'
  226. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  227. requestAction = 'reg_tailgr_out'
  228. actionState = 'reg_tailgr_out'
  229. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  230. requestAction = 'fak_tailgr_out'
  231. actionState = 'fak_tailgr_out'
  232. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  233. requestAction = 'reg_nosegr_out'
  234. actionState = 'reg_nosegr_out'
  235. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  236. requestAction = 'fak_nosegr_out'
  237. actionState = 'fak_nosegr_out'
  238. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  239. requestAction = 'reg_tailgl_out'
  240. actionState = 'reg_tailgl_out'
  241. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  242. requestAction = 'fak_tailgl_out'
  243. actionState = 'fak_tailgl_out'
  244. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  245. requestAction = 'reg_nosegl_out'
  246. actionState = 'reg_nosegl_out'
  247. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  248. requestAction = 'fak_nosegl_out'
  249. actionState = 'fak_nosegl_out'
  250. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  251. requestAction = 'reg_back_invert_out'
  252. actionState = 'reg_back_invert_out'
  253. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  254. requestAction = 'fak_fr_invert_out'
  255. actionState = 'fak_fr_invert_out'
  256. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  257. requestAction = 'reg_sit_out'
  258. actionState = 'reg_sit_out'
  259. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  260. requestAction = 'fak_sit_out'
  261. actionState = 'fak_sit_out'
  262. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  263. if requestAction == 'fak_nmanual':
  264. requestAction = 'reg-fak_nmanual'
  265. actionState = 'reg-fak_nmanual'
  266. else:
  267. requestAction = 'reg_manual_out'
  268. actionState = 'reg_manual_out'
  269. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  270. if requestAction == 'reg_nmanual':
  271. requestAction = 'fak-reg_nmanual'
  272. actionState = 'fak-reg_manual'
  273. else:
  274. requestAction = 'fak_manual_out'
  275. actionState = 'fak_manual_out'
  276. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  277. if requestAction == 'fak_manual':
  278. requestAction = 'reg-fak_manual'
  279. actionState = 'reg-fak_manual'
  280. else:
  281. requestAction = 'reg_nmanual_out'
  282. actionState = 'reg_nmanual_out'
  283. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  284. if requestAction == 'reg_manual':
  285. requestAction = 'fak-reg_manual'
  286. actionState = 'fak-reg_manual'
  287. else:
  288. requestAction = 'fak_nmanual_out'
  289. actionState = 'fak_nmanual_out'
  290. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  291. actionTimer = 0
  292. own['actionTimer'] = 0
  293. requestAction = 'fak_nmanual'
  294. skater.stopAction(trans_layer)
  295. trucks.stopAction(trans_layer)
  296. deck.stopAction(trans_layer)
  297. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  298. actionTimer = 0
  299. own['actionTimer'] = 0
  300. requestAction = 'fak_manual'
  301. skater.stopAction(trans_layer)
  302. trucks.stopAction(trans_layer)
  303. deck.stopAction(trans_layer)
  304. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  305. actionTimer = 0
  306. own['actionTimer'] = 0
  307. requestAction = 'reg_nmanual'
  308. skater.stopAction(trans_layer)
  309. trucks.stopAction(trans_layer)
  310. deck.stopAction(trans_layer)
  311. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  312. actionTimer = 0
  313. own['actionTimer'] = 0
  314. requestAction = 'reg_manual'
  315. skater.stopAction(trans_layer)
  316. trucks.stopAction(trans_layer)
  317. deck.stopAction(trans_layer)
  318. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  319. requestAction = 'reg_tailg'
  320. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  321. requestAction = 'fak_tailg'
  322. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  323. requestAction = 'reg_noseg'
  324. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  325. requestAction = 'fak_noseg'
  326. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  327. requestAction = 'reg_air-roll'
  328. actionState = 'reg_air-roll'
  329. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  330. requestAction = 'fak_air-roll'
  331. actionState = 'fak_air-roll'
  332. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  333. requestAction = 'reg_dropin'
  334. actionState = 'reg_dropin'
  335. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  336. requestAction = 'fak_dropin'
  337. actionState = 'fak_dropin'
  338. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  339. requestAction = 'reg_5050-roll'
  340. actionState = 'reg_5050-roll'
  341. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  342. requestAction = 'fak_5050-roll'
  343. actionState = 'fak_5050-roll'
  344. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  345. requestAction = 'fak_manual'
  346. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  347. requestAction = 'reg_manual'
  348. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  349. requestAction == 'reg_air_tail to manual'
  350. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  351. requestAction = 'fak_nmanual'
  352. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  353. requestAction = 'fak_nmanual'
  354. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  355. requestAction = 'reg_nmanual'
  356. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  357. print('asdf;kjasdf;k')
  358. requestAction == 'reg_air_nose to nmanual'
  359. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  360. requestAction = 'fak_manual'
  361. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  362. requestAction = 'reg-fak_nmanual'
  363. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  364. requestAction = 'fak-reg_nmanual'
  365. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  366. requestAction = 'reg-fak_manual'
  367. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  368. requestAction = 'fak-reg_manual'
  369. else:
  370. print("action over written")
  371. def updateAction(requestAction, actionState):
  372. try:
  373. flip_start_frame = own['flip_start_lay']
  374. flipspeed = own['flipspeed']
  375. except:
  376. flip_start_frame = 1
  377. flipspeed = .6
  378. ###############################
  379. #one shot actions
  380. ###############################
  381. if requestAction in oneshotActions_list:
  382. if requestAction == 'reg_land' and own["grindHit"] == False:
  383. skater.stopAction(loop_layer)
  384. trucks.stopAction(loop_layer)
  385. deck.stopAction(loop_layer)
  386. skater.stopAction(trans_layer)
  387. trucks.stopAction(trans_layer)
  388. deck.stopAction(trans_layer)
  389. print("stopping loop and trans")
  390. actionState = 'reg_land'
  391. requestAction = 'reg_land'
  392. own['actionTimer'] = 37
  393. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  394. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  395. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  396. print("play land")
  397. if requestAction == 'fak_land' and own["grindHit"] == False:
  398. actionState = 'fak_land'
  399. requestAction = 'fak_land'
  400. skater.stopAction(loop_layer)
  401. trucks.stopAction(loop_layer)
  402. deck.stopAction(loop_layer)
  403. skater.stopAction(trans_layer)
  404. trucks.stopAction(trans_layer)
  405. deck.stopAction(trans_layer)
  406. own['actionTimer'] = 37
  407. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  408. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  409. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  410. print("play land")
  411. if requestAction == 'reg_dropin':
  412. actionState = 'reg_dropin'
  413. own['actionTimer'] = 28
  414. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  415. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  416. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  417. if requestAction == 'fak_dropin':
  418. actionState = 'fak_dropin'
  419. own['actionTimer'] = 28
  420. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  421. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  422. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  423. if requestAction == 'reg_turnRight_out':
  424. actionState = 'reg_turnRight_out'
  425. own['actionTimer'] = 19
  426. trans_playing = skater.isPlayingAction(trans_layer)
  427. if trans_playing:
  428. cur_frame = skater.getActionFrame(trans_layer)
  429. if trans_playing and cur_frame > .5:
  430. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  431. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  432. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  433. own['actionTimer'] = (10 - cur_frame) *2
  434. else:
  435. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  436. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  437. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  438. if requestAction == 'reg_turnLeft_out':
  439. actionState = 'reg_turnLeft_out'
  440. own['actionTimer'] = 19
  441. trans_playing = skater.isPlayingAction(trans_layer)
  442. if trans_playing:
  443. cur_frame = skater.getActionFrame(trans_layer)
  444. if trans_playing and cur_frame > .5:
  445. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  448. own['actionTimer'] = (10 - cur_frame) *2
  449. else:
  450. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  451. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  452. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  453. if requestAction == 'fak_turnRight_out':
  454. actionState = 'fak_turnRight_out'
  455. own['actionTimer'] = 19
  456. trans_playing = skater.isPlayingAction(trans_layer)
  457. if trans_playing:
  458. cur_frame = skater.getActionFrame(trans_layer)
  459. if trans_playing and cur_frame > .5:
  460. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  461. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  462. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  463. own['actionTimer'] = (10 - cur_frame) *2
  464. else:
  465. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  466. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  467. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  468. if requestAction == 'fak_turnLeft_out':
  469. actionState = 'fak_turnLeft_out'
  470. own['actionTimer'] = 19
  471. trans_playing = skater.isPlayingAction(trans_layer)
  472. if trans_playing:
  473. cur_frame = skater.getActionFrame(trans_layer)
  474. if trans_playing and cur_frame > .5:
  475. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  477. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  478. own['actionTimer'] = (10 - cur_frame) *2
  479. else:
  480. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  481. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  482. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  483. if requestAction == 'reg_opos_out':
  484. actionState = 'reg_opos_out'
  485. own['actionTimer'] = 19
  486. trans_playing = skater.isPlayingAction(trans_layer)
  487. if trans_playing:
  488. cur_frame = skater.getActionFrame(trans_layer)
  489. if trans_playing and cur_frame > .5:
  490. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  491. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  492. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  493. own['actionTimer'] = cur_frame
  494. else:
  495. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  496. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  497. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  498. if requestAction == 'fak_opos_out':
  499. actionState = 'fak_opos_out'
  500. own['actionTimer'] = 19
  501. trans_playing = skater.isPlayingAction(trans_layer)
  502. if trans_playing:
  503. cur_frame = skater.getActionFrame(trans_layer)
  504. if trans_playing and cur_frame > .5:
  505. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  506. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  507. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  508. own['actionTimer'] = cur_frame
  509. else:
  510. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  511. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  512. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  513. if requestAction == 'reg_nopos_out':
  514. actionState = 'reg_nopos_out'
  515. own['actionTimer'] = 19
  516. trans_playing = skater.isPlayingAction(trans_layer)
  517. if trans_playing:
  518. cur_frame = skater.getActionFrame(trans_layer)
  519. if trans_playing and cur_frame > .5:
  520. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  521. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  522. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  523. own['actionTimer'] = cur_frame
  524. else:
  525. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  526. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  527. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  528. if requestAction == 'fak_nopos_out':
  529. actionState = 'fak_nopos_out'
  530. own['actionTimer'] = 19
  531. trans_playing = skater.isPlayingAction(trans_layer)
  532. if trans_playing:
  533. cur_frame = skater.getActionFrame(trans_layer)
  534. if trans_playing and cur_frame > .5:
  535. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  536. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  537. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  538. own['actionTimer'] = cur_frame
  539. else:
  540. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  541. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  542. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  543. if requestAction == 'reg_pump_out':
  544. actionState = 'reg_pump_out'
  545. own['actionTimer'] = 39
  546. trans_playing = skater.isPlayingAction(trans_layer)
  547. if trans_playing:
  548. cur_frame = skater.getActionFrame(trans_layer)
  549. if trans_playing and cur_frame > .5:
  550. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  551. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  552. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  553. own['actionTimer'] = cur_frame
  554. else:
  555. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  556. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  557. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  558. if requestAction == 'fak_pump_out':
  559. actionState = 'fak_pump_out'
  560. own['actionTimer'] = 39#19
  561. trans_playing = skater.isPlayingAction(trans_layer)
  562. if trans_playing:
  563. cur_frame = skater.getActionFrame(trans_layer)
  564. if trans_playing and cur_frame > .5:
  565. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  567. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  568. own['actionTimer'] = cur_frame
  569. else:
  570. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  571. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  572. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  573. if requestAction == 'reg_stop_out':
  574. actionState = 'reg_stop_out'
  575. own['actionTimer'] = 30
  576. trans_playing = skater.isPlayingAction(trans_layer)
  577. if trans_playing:
  578. cur_frame = skater.getActionFrame(trans_layer)
  579. if trans_playing and cur_frame > 1:
  580. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  581. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  582. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. own['actionTimer'] = cur_frame
  584. else:
  585. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  586. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  587. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  588. if requestAction == 'fak_stop_out':
  589. actionState = 'fak_stop_out'
  590. own['actionTimer'] = 30
  591. trans_playing = skater.isPlayingAction(trans_layer)
  592. if trans_playing:
  593. cur_frame = skater.getActionFrame(trans_layer)
  594. if trans_playing and cur_frame > 1:
  595. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  596. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  597. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. own['actionTimer'] = cur_frame
  599. else:
  600. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  601. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  602. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  603. if requestAction == 'reg_tailslide_out':
  604. actionState = 'reg_tailslide_out'
  605. own['actionTimer'] = 19
  606. trans_playing = skater.isPlayingAction(trans_layer)
  607. if trans_playing:
  608. cur_frame = skater.getActionFrame(trans_layer)
  609. if trans_playing and cur_frame > 1:
  610. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  611. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  612. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  613. own['actionTimer'] = cur_frame
  614. else:
  615. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  616. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  617. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  618. if requestAction == 'fak_tailslide_out':
  619. actionState = 'fak_tailslide_out'
  620. own['actionTimer'] = 19
  621. trans_playing = skater.isPlayingAction(trans_layer)
  622. if trans_playing:
  623. cur_frame = skater.getActionFrame(trans_layer)
  624. if trans_playing and cur_frame > 1:
  625. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  626. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  627. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  628. own['actionTimer'] = cur_frame
  629. else:
  630. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  631. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  632. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  633. if requestAction == 'reg_noseslide_out':
  634. actionState = 'reg_noseslide_out'
  635. own['actionTimer'] = 19
  636. trans_playing = skater.isPlayingAction(trans_layer)
  637. if trans_playing:
  638. cur_frame = skater.getActionFrame(trans_layer)
  639. if trans_playing and cur_frame > 1:
  640. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  641. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  642. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  643. own['actionTimer'] = cur_frame
  644. else:
  645. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  646. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  647. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  648. if requestAction == 'fak_noseslide_out':
  649. actionState = 'fak_noseslide_out'
  650. own['actionTimer'] = 19
  651. trans_playing = skater.isPlayingAction(trans_layer)
  652. if trans_playing:
  653. cur_frame = skater.getActionFrame(trans_layer)
  654. if trans_playing and cur_frame > 1:
  655. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  656. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  657. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  658. own['actionTimer'] = cur_frame
  659. else:
  660. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  661. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  662. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  663. if requestAction == 'reg_5050_out':
  664. actionState = 'reg_5050_out'
  665. own['actionTimer'] = 5
  666. trans_playing = skater.isPlayingAction(trans_layer)
  667. if trans_playing:
  668. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  669. if trans_playing and cur_frame > 1:
  670. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  672. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. own['actionTimer'] = cur_frame
  674. else:
  675. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  676. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  677. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  678. if requestAction == 'fak_5050_out':
  679. actionState = 'fak_5050_out'
  680. own['actionTimer'] = 5
  681. trans_playing = skater.isPlayingAction(trans_layer)
  682. if trans_playing:
  683. cur_frame = skater.getActionFrame(trans_layer)
  684. if trans_playing and cur_frame > 1:
  685. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  686. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  687. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. own['actionTimer'] = cur_frame
  689. else:
  690. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  691. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  692. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  693. if requestAction == 'reg_noseg_out':
  694. actionState = 'reg_noseg_out'
  695. own['requestAction'] = 'reg_noseg_out'
  696. own['actionTimer'] = 9
  697. trans_playing = skater.isPlayingAction(trans_layer)
  698. if trans_playing:
  699. cur_frame = skater.getActionFrame(trans_layer)
  700. if trans_playing and cur_frame > 1:
  701. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  702. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  703. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  704. own['actionTimer'] = cur_frame
  705. else:
  706. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  707. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  708. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  709. if requestAction == 'fak_noseg_out':
  710. actionState = 'fak_noseg_out'
  711. own['actionTimer'] = 9
  712. own['requestAction'] = 'fak_noseg_out'
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > 1:
  717. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  718. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  719. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  720. own['actionTimer'] = cur_frame
  721. else:
  722. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  723. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  724. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  725. if requestAction == 'reg_tailg_out':
  726. actionState = 'reg_tailg_out'
  727. own['requestAction'] = 'reg_tailg_out'
  728. own['actionTimer'] = 9
  729. trans_playing = skater.isPlayingAction(trans_layer)
  730. if trans_playing:
  731. cur_frame = skater.getActionFrame(trans_layer)
  732. if trans_playing and cur_frame > 1:
  733. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  734. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  735. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  736. own['actionTimer'] = cur_frame
  737. else:
  738. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  739. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  740. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  741. if requestAction == 'fak_tailg_out':
  742. actionState = 'fak_tailg_out'
  743. own['actionTimer'] = 9
  744. own['requestAction'] = 'fak_tailg_out'
  745. trans_playing = skater.isPlayingAction(trans_layer)
  746. if trans_playing:
  747. cur_frame = skater.getActionFrame(trans_layer)
  748. if trans_playing and cur_frame > 1:
  749. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  750. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  751. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  752. own['actionTimer'] = cur_frame
  753. else:
  754. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  755. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  756. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  757. if requestAction == 'reg_nosegr_out':
  758. actionState = 'reg_nosegr_out'
  759. own['actionTimer'] = 9
  760. own['requestAction'] = 'reg_nosegr_out'
  761. trans_playing = skater.isPlayingAction(trans_layer)
  762. if trans_playing:
  763. cur_frame = skater.getActionFrame(trans_layer)
  764. #cur_frame -= 2
  765. if trans_playing and cur_frame > 1:
  766. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  767. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  768. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  769. own['actionTimer'] = cur_frame
  770. else:
  771. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  772. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  773. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  774. if requestAction == 'fak_nosegr_out':
  775. actionState = 'fak_nosegr_out'
  776. own['actionTimer'] = 9
  777. own['requestAction'] = 'fak_nosegr_out'
  778. trans_playing = skater.isPlayingAction(trans_layer)
  779. if trans_playing:
  780. cur_frame = skater.getActionFrame(trans_layer)
  781. if trans_playing and cur_frame > 1:
  782. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  783. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  784. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  785. own['actionTimer'] = cur_frame
  786. else:
  787. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  788. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  789. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  790. if requestAction == 'reg_tailgr_out':
  791. actionState = 'reg_tailgr_out'
  792. own['actionTimer'] = 9
  793. own['requestAction'] = 'reg_tailgr_out'
  794. trans_playing = skater.isPlayingAction(trans_layer)
  795. if trans_playing:
  796. cur_frame = skater.getActionFrame(trans_layer)
  797. if trans_playing and cur_frame > 1:
  798. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  799. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  800. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  801. own['actionTimer'] = cur_frame
  802. else:
  803. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  804. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  805. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  806. if requestAction == 'fak_tailgr_out':
  807. actionState = 'fak_tailgr_out'
  808. own['actionTimer'] = 9
  809. own['requestAction'] = 'fak_tailgr_out'
  810. trans_playing = skater.isPlayingAction(trans_layer)
  811. if trans_playing:
  812. cur_frame = skater.getActionFrame(trans_layer)
  813. if trans_playing and cur_frame > 1:
  814. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  817. own['actionTimer'] = cur_frame
  818. else:
  819. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  820. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  821. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  822. if requestAction == 'reg_nosegl_out':
  823. actionState = 'reg_nosegl_out'
  824. own['actionTimer'] = 9
  825. own['requestAction'] = 'reg_nosegl_out'
  826. trans_playing = skater.isPlayingAction(trans_layer)
  827. if trans_playing:
  828. cur_frame = skater.getActionFrame(trans_layer)
  829. if trans_playing and cur_frame > 1:
  830. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  831. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  832. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  833. own['actionTimer'] = cur_frame
  834. else:
  835. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  836. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  837. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  838. if requestAction == 'fak_nosegl_out':
  839. actionState = 'fak_nosegl_out'
  840. own['actionTimer'] = 9
  841. own['requestAction'] = 'fak_nosegl_out'
  842. trans_playing = skater.isPlayingAction(trans_layer)
  843. if trans_playing:
  844. cur_frame = skater.getActionFrame(trans_layer)
  845. if trans_playing and cur_frame > 1:
  846. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  847. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  848. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  849. own['actionTimer'] = cur_frame
  850. else:
  851. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  852. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  853. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  854. if requestAction == 'reg_tailgl_out':
  855. actionState = 'reg_tailgl_out'
  856. own['actionTimer'] = 9
  857. own['requestAction'] = 'reg_tailgl_out'
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. #cur_frame -= 2
  862. if trans_playing and cur_frame > 1:
  863. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  864. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  865. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  866. own['actionTimer'] = cur_frame
  867. else:
  868. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  869. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  870. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  871. if requestAction == 'fak_tailgl_out':
  872. actionState = 'fak_tailgl_out'
  873. own['actionTimer'] = 9
  874. own['requestAction'] = 'fak_tailgl_out'
  875. trans_playing = skater.isPlayingAction(trans_layer)
  876. if trans_playing:
  877. cur_frame = skater.getActionFrame(trans_layer)
  878. #cur_frame -= 2
  879. if trans_playing and cur_frame > 1:
  880. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  881. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  882. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  883. own['actionTimer'] = cur_frame
  884. else:
  885. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  886. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  887. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  888. if requestAction == 'reg_manual_out':
  889. actionState = 'reg_manual_out'
  890. own['actionTimer'] = 9
  891. trans_playing = skater.isPlayingAction(trans_layer)
  892. if trans_playing:
  893. cur_frame = skater.getActionFrame(trans_layer)
  894. if trans_playing and cur_frame > 1:
  895. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  897. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  898. own['actionTimer'] = cur_frame
  899. else:
  900. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  901. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  902. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  903. if requestAction == 'fak_manual_out':
  904. actionState = 'fak_manual_out'
  905. own['actionTimer'] = 9
  906. trans_playing = skater.isPlayingAction(trans_layer)
  907. if trans_playing:
  908. cur_frame = skater.getActionFrame(trans_layer)
  909. if trans_playing and cur_frame > 1:
  910. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  911. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  912. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  913. own['actionTimer'] = cur_frame
  914. else:
  915. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  916. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  917. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  918. if requestAction == 'reg_nmanual_out':
  919. actionState = 'reg_nmanual_out'
  920. own['actionTimer'] = 9
  921. trans_playing = skater.isPlayingAction(trans_layer)
  922. if trans_playing:
  923. cur_frame = skater.getActionFrame(trans_layer)
  924. if trans_playing and cur_frame > 1:
  925. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  926. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  927. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  928. own['actionTimer'] = cur_frame
  929. else:
  930. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  931. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  932. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  933. if requestAction == 'fak_nmanual_out':
  934. actionState = 'fak_nmanual_out'
  935. own['actionTimer'] = 9
  936. trans_playing = skater.isPlayingAction(trans_layer)
  937. if trans_playing:
  938. cur_frame = skater.getActionFrame(trans_layer)
  939. if trans_playing and cur_frame > 1:
  940. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  943. own['actionTimer'] = cur_frame
  944. else:
  945. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  946. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  947. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  948. if requestAction == 'reg-fak_nmanual':
  949. own['actionTimer'] = 9
  950. actionState = 'reg-fak_nmanual'
  951. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  954. if requestAction == 'fak-reg_nmanual':
  955. own['actionTimer'] = 9
  956. actionState = 'fak-reg_nmanual'
  957. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  960. if requestAction == 'reg-fak_manual':
  961. own['actionTimer'] = 9
  962. actionState = 'reg-fak_manual'
  963. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  964. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  965. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  966. if requestAction == 'fak-reg_manual':
  967. own['actionTimer'] = 9
  968. actionState = 'fak-reg_manual'
  969. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  970. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  971. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  972. if requestAction == 'reg_brfoot':
  973. actionState = 'reg_brfoot'
  974. own['actionTimer'] = 40
  975. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  976. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  977. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  978. if requestAction == 'fak_brfoot':
  979. actionState = 'fak_brfoot'
  980. own['actionTimer'] = 40
  981. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  982. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  983. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  984. if requestAction == 'reg_frfoot':
  985. actionState = 'reg_frfoot'
  986. own['actionTimer'] = 40
  987. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  988. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  989. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  990. if requestAction == 'fak_frfoot':
  991. actionState = 'fak_frfoot'
  992. own['actionTimer'] = 40
  993. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  994. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  995. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  996. if requestAction == 'reg_blfoot':
  997. print("playing blfoot broke")
  998. actionState = 'reg_blfoot'
  999. own['actionTimer'] = 40
  1000. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1001. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1002. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1003. if requestAction == 'fak_blfoot':
  1004. actionState = 'fak_blfoot'
  1005. own['actionTimer'] = 40
  1006. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1007. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1008. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1009. if requestAction == 'reg_flfoot':
  1010. actionState = 'reg_flfoot'
  1011. own['actionTimer'] = 40
  1012. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1013. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1014. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1015. if requestAction == 'fak_flfoot':
  1016. actionState = 'fak_flfoot'
  1017. own['actionTimer'] = 40
  1018. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1019. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1020. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1021. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1022. own['actionTimer'] = 70
  1023. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1024. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1025. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1026. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1027. own['actionTimer'] = 70
  1028. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1030. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1031. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1032. own['actionTimer'] = 70
  1033. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1034. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1035. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1036. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1037. own['actionTimer'] = 70
  1038. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1040. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1041. if requestAction == 'reg_manual_revert_ccw':
  1042. own['actionTimer'] = 21
  1043. own['actionState'] = 'reg_manual_revert_ccw'
  1044. actionState = 'reg_manual_revert_ccw'
  1045. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1046. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1047. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1048. if requestAction == 'fak_manual_revert_ccw':
  1049. own['actionTimer'] = 21
  1050. own['actionState'] = 'fak_manual_revert_ccw'
  1051. actionState = 'fak_manual_revert_ccw'
  1052. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1053. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1054. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1055. if requestAction == 'reg_manual_revert_cw':
  1056. own['actionTimer'] = 21
  1057. own['actionState'] = 'reg_manual_revert_cw'
  1058. actionState = 'reg_manual_revert_cw'
  1059. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1060. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1061. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1062. if requestAction == 'fak_manual_revert_cw':
  1063. own['actionTimer'] = 21
  1064. own['actionState'] = 'fak_manual_revert_cw'
  1065. actionState = 'fak_manual_revert_cw'
  1066. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1067. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1068. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1069. if requestAction == 'fak_nmanual_revert_ccw':
  1070. own['actionTimer'] = 21
  1071. own['actionState'] = 'fak_nmanual_revert_ccw'
  1072. actionState = 'fak_nmanual_revert_ccw'
  1073. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1074. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1075. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1076. if requestAction == 'fak_nmanual_revert_cw':
  1077. own['actionTimer'] = 21
  1078. own['actionState'] = 'fak_nmanual_revert_cw'
  1079. actionState = 'fak_nmanual_revert_cw'
  1080. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1081. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1082. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1083. if requestAction == 'reg_nmanual_revert_ccw':
  1084. own['actionTimer'] = 21
  1085. own['actionState'] = 'reg_nmanual_revert_ccw'
  1086. actionState = 'reg_nmanual_revert_ccw'
  1087. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1088. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1089. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1090. if requestAction == 'reg_nmanual_revert_cw':
  1091. own['actionTimer'] = 21
  1092. own['actionState'] = 'reg_nmanual_revert_cw'
  1093. actionState = 'reg_nmanual_revert_cw'
  1094. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1095. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1096. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1097. if requestAction == 'revert1':
  1098. own['actionTimer'] = 18
  1099. own['actionState'] = 'revert1'
  1100. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1101. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1102. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1103. if requestAction == 'fak_revert1':
  1104. own['actionTimer'] = 18
  1105. own['actionState'] = 'fak_revert1'
  1106. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1107. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1108. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1109. if requestAction == 'revert2':
  1110. own['actionTimer'] = 18
  1111. own['actionState'] = 'revert2'
  1112. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1113. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1114. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1115. if requestAction == 'fak_revert2':
  1116. own['actionTimer'] = 18
  1117. own['actionState'] = 'fak_revert2'
  1118. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1119. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1120. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1121. if requestAction == 'revert3':
  1122. own['actionTimer'] = 18
  1123. own['actionState'] = 'revert3'
  1124. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1125. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1126. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1127. if requestAction == 'revert4':
  1128. own['actionTimer'] = 18
  1129. own['actionState'] = 'revert4'
  1130. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1131. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1132. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1133. if requestAction == 'reg_ollie':
  1134. print("*****reg ollie act")
  1135. actionState = 'reg_ollie'
  1136. own['actionState'] = 'reg_ollie'
  1137. own['actionTimer'] = 28
  1138. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'fak_ollie':
  1142. actionState = 'fak_ollie'
  1143. own['actionTimer'] = 28
  1144. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'reg_nollie':
  1148. actionState = 'reg_nollie'
  1149. own['actionTimer'] = 38
  1150. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. if requestAction == 'fak_nollie':
  1154. actionState = 'fak_nollie'
  1155. own['actionTimer'] = 38
  1156. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. if requestAction == 'reg_kickflip':
  1160. actionState = 'reg_kickflip'
  1161. own['actionTimer'] = 38
  1162. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'fak_kickflip':
  1166. actionState = 'fak_kickflip'
  1167. own['actionTimer'] = 38
  1168. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'reg_varial_kickflip':
  1172. actionState = 'reg_varial_kickflip'
  1173. own['actionTimer'] = 38
  1174. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'fak_varial_kickflip':
  1178. actionState = 'fak_varial_kickflip'
  1179. own['actionTimer'] = 38
  1180. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. if requestAction == 'reg_nollie_varial_kickflip':
  1184. actionState = 'reg_nollie_varial_kickflip'
  1185. own['actionTimer'] = 38
  1186. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. if requestAction == 'fak_nollie_varial_kickflip':
  1190. actionState = 'fak_nollie_varial_kickflip'
  1191. own['actionTimer'] = 38
  1192. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. if requestAction == 'reg_nollie_varial_heelflip':
  1196. actionState = 'reg_nollie_varial_heelflip'
  1197. own['actionTimer'] = 38
  1198. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. if requestAction == 'fak_nollie_varial_heelflip':
  1202. actionState = 'fak_nollie_varial_heelflip'
  1203. own['actionTimer'] = 38
  1204. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'reg_varial_heelflip':
  1208. actionState = 'reg_varial_heelflip'
  1209. own['actionTimer'] = 38
  1210. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. if requestAction == 'fak_varial_heelflip':
  1214. actionState = 'fak_nollie_varial_heelflip'
  1215. own['actionTimer'] = 38
  1216. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'reg_nollie_kickflip':
  1220. actionState = 'reg_nollie_kickflip'
  1221. own['actionTimer'] = 38
  1222. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. if requestAction == 'fak_nollie_kickflip':
  1226. actionState = 'fak_nollie_kickflip'
  1227. own['actionTimer'] = 38
  1228. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'reg_heelflip':
  1232. actionState = 'reg_heelflip'
  1233. own['actionTimer'] = 38
  1234. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. if requestAction == 'fak_heelflip':
  1238. actionState = 'fak_heelflip'
  1239. own['actionTimer'] = 38
  1240. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1241. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. if requestAction == 'reg_nollie_heelflip':
  1244. actionState = 'reg_nollie_heelflip'
  1245. own['actionTimer'] = 38
  1246. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1247. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. if requestAction == 'fak_nollie_heelflip':
  1250. actionState = 'fak_nollie_heelflip'
  1251. own['actionTimer'] = 38
  1252. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1253. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. if requestAction == 'reg_shovit':
  1256. actionState = 'reg_shovit'
  1257. own['actionTimer'] = 38
  1258. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1259. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. if requestAction == 'fak_shovit':
  1262. actionState = 'fak_shovit'
  1263. own['actionTimer'] = 38
  1264. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1265. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. if requestAction == 'reg_shovit360':
  1268. actionState = 'reg_shovit360'
  1269. own['actionTimer'] = 38
  1270. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. if requestAction == 'fak_shovit360':
  1274. actionState = 'fak_shovit360'
  1275. own['actionTimer'] = 38
  1276. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1277. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. if requestAction == 'reg_fsshovit360':
  1280. actionState = 'reg_fsshovit360'
  1281. own['actionTimer'] = 38
  1282. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1283. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. if requestAction == 'fak_fsshovit360':
  1286. actionState = 'fak_fsshovit360'
  1287. own['actionTimer'] = 38
  1288. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1289. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. if requestAction == 'reg_nollie_shovit':
  1292. actionState = 'reg_nollie_shovit'
  1293. own['actionTimer'] = 38
  1294. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1295. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. if requestAction == 'fak_nollie_shovit':
  1298. actionState = 'fak_nollie_shovit'
  1299. own['actionTimer'] = 38
  1300. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1301. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. if requestAction == 'reg_fsshovit':
  1304. actionState = 'reg_fsshovit'
  1305. own['actionTimer'] = 38
  1306. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1307. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. if requestAction == 'fak_fsshovit':
  1310. actionState = 'fak_fsshovit'
  1311. own['actionTimer'] = 38
  1312. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1313. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. if requestAction == 'reg_nollie_fsshovit':
  1316. actionState = 'reg_nollie_fsshovit'
  1317. own['actionTimer'] = 38
  1318. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1319. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. if requestAction == 'fak_nollie_fsshovit':
  1322. actionState = 'fak_nollie_fsshovit'
  1323. own['actionTimer'] = 38
  1324. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1325. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. if requestAction == 'reg_nollie_shovit360':
  1328. actionState = 'reg_nollie_shovit360'
  1329. own['actionTimer'] = 38
  1330. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1331. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. if requestAction == 'fak_nollie_shovit360':
  1334. actionState = 'fak_nollie_shovit360'
  1335. own['actionTimer'] = 38
  1336. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. if requestAction == 'reg_nollie_fsshovit':
  1340. actionState = 'reg_nollie_fsshovit'
  1341. own['actionTimer'] = 38
  1342. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. if requestAction == 'fak_nollie_fsshovit':
  1346. actionState = 'fak_nollie_fsshovit'
  1347. own['actionTimer'] = 38
  1348. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. #reg_jump
  1352. if requestAction == 'reg_jump':
  1353. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1355. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1356. #fak_jump
  1357. if requestAction == 'fak_jump':
  1358. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1359. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1360. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1361. #reg_onboard
  1362. if requestAction == 'reg_onboard':
  1363. actionState = 'reg_onboard'
  1364. skater.stopAction(loop_layer)
  1365. deck.stopAction(loop_layer)
  1366. trucks.stopAction(loop_layer)
  1367. skater.stopAction(trans_layer)
  1368. deck.stopAction(trans_layer)
  1369. trucks.stopAction(trans_layer)
  1370. own['actionTimer'] = 40
  1371. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1372. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1373. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1374. if requestAction == 'fak_onboard':
  1375. actionState = 'fak_onboard'
  1376. skater.stopAction(loop_layer)
  1377. deck.stopAction(loop_layer)
  1378. trucks.stopAction(loop_layer)
  1379. skater.stopAction(trans_layer)
  1380. deck.stopAction(trans_layer)
  1381. trucks.stopAction(trans_layer)
  1382. own['actionTimer'] = 40
  1383. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1384. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1385. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1386. if requestAction == 'reg_offboard':
  1387. actionState = 'reg_offboard'
  1388. # skater.stopAction(loop_layer)
  1389. # deck.stopAction(loop_layer)
  1390. # trucks.stopAction(loop_layer)
  1391. # skater.stopAction(trans_layer)
  1392. # deck.stopAction(trans_layer)
  1393. # trucks.stopAction(trans_layer)
  1394. own['actionTimer'] = 40
  1395. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1396. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1397. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1398. if requestAction == 'fak_offboard':
  1399. actionState = 'fak_offboard'
  1400. # skater.stopAction(loop_layer)
  1401. # deck.stopAction(loop_layer)
  1402. # trucks.stopAction(loop_layer)
  1403. # skater.stopAction(trans_layer)
  1404. # deck.stopAction(trans_layer)
  1405. # trucks.stopAction(trans_layer)
  1406. own['actionTimer'] = 40
  1407. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1408. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1409. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1410. if requestAction == 'reg_powerslide_out':
  1411. actionState = 'reg_powerslide_out'
  1412. own['actionTimer'] = 40
  1413. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1414. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1415. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1416. if requestAction == 'fak_powerslide_out':
  1417. actionState = 'fak_powerslide_out'
  1418. own['actionTimer'] = 40
  1419. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1420. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1421. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1422. if requestAction == 'reg_fs_powerslide_out':
  1423. actionState = 'reg_fs_powerslide_out'
  1424. own['actionTimer'] = 40
  1425. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1426. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1427. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1428. if requestAction == 'fak_fs_powerslide_out':
  1429. actionState = 'fak_fs_powerslide_out'
  1430. own['actionTimer'] = 40
  1431. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1432. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1433. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1434. if requestAction == 'fak-reg_5050':
  1435. actionState = 'fak-reg_5050'
  1436. own['actionTimer'] = 10
  1437. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1438. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1439. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1440. if requestAction == 'reg-fak_5050':
  1441. actionState = 'fak-reg_5050'
  1442. own['actionTimer'] = 10
  1443. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1444. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1445. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1446. if requestAction == 'fak-reg_roll':
  1447. actionState = 'fak-reg_roll'
  1448. own['actionTimer'] = 10
  1449. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1450. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1451. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1452. if requestAction == 'reg-fak_roll':
  1453. actionState = 'fak-reg_roll'
  1454. own['actionTimer'] = 10
  1455. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1456. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1457. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1458. if requestAction == 'reg_hippy':
  1459. actionState = 'reg_hippy'
  1460. own['actionTimer'] = 60
  1461. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1462. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1463. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1464. if requestAction == 'fak_hippy':
  1465. actionState = 'fak_hippy'
  1466. own['actionTimer'] = 60
  1467. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1469. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1470. if requestAction == 'reg_hippy_ncw':
  1471. actionState = 'reg_hippy_ncw'
  1472. own['actionTimer'] = 60
  1473. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1474. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1476. if requestAction == 'reg_hippy_nccw':
  1477. actionState = 'reg_hippy_nccw'
  1478. own['actionTimer'] = 60
  1479. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1480. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1481. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1482. if requestAction == 'fak_hippy_ncw':
  1483. actionState = 'fak_hippy_ncw'
  1484. own['actionTimer'] = 60
  1485. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1486. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1487. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1488. if requestAction == 'fak_hippy_nccw':
  1489. actionState = 'fak_hippy_nccw'
  1490. own['actionTimer'] = 60
  1491. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1492. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1493. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1494. if requestAction == 'reg_air-roll':
  1495. actionState = 'reg_air-roll'
  1496. own['actionTimer'] = 10
  1497. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1498. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1499. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1500. if requestAction == 'fak_air-roll':
  1501. actionState = 'fak_air-roll'
  1502. own['actionTimer'] = 10
  1503. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1504. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1505. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1506. if requestAction == 'reg_5050-roll':
  1507. actionState = 'reg_5050-roll'
  1508. own['actionTimer'] = 10
  1509. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1510. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1511. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1512. if requestAction == 'fak_5050-roll':
  1513. actionState = 'fak_5050-roll'
  1514. own['actionTimer'] = 10
  1515. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1516. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1517. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1518. if requestAction == 'reg_back_invert_out':
  1519. own['actionTimer'] = 60
  1520. actionState = 'reg_back_invert_out'
  1521. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1524. if requestAction == 'fak_fr_invert_out':
  1525. own['actionTimer'] = 60
  1526. actionState = 'fak_fr_invert_out'
  1527. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1530. if requestAction == 'reg_throw':
  1531. own['actionTimer'] = 40
  1532. actionState = 'reg_throw'
  1533. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1534. if requestAction == 'fak_throw':
  1535. own['actionTimer'] = 40
  1536. actionState = 'fak_throw'
  1537. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1538. if requestAction == 'reg_fall1':
  1539. own['actionTimer'] = 50
  1540. actionState = 'reg_fall1'
  1541. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1542. if requestAction == 'reg_air_tail to manual':
  1543. own['actionTimer'] = 20
  1544. actionState = 'reg_air_tail to manual'
  1545. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1548. if l_requestAction == 'fak_air_tail to manual':
  1549. own['actionTimer'] = 20
  1550. actionState = 'fak_air_tail to manual'
  1551. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1552. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1553. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1554. if requestAction == 'reg_air_nose to nmanual':
  1555. own['actionTimer'] = 20
  1556. actionState = 'reg_air_nose to nmanual'
  1557. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1558. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1559. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1560. if l_requestAction == 'fak_air_nose to nmanual':
  1561. own['actionTimer'] = 20
  1562. actionState = 'fak_air_tail to nmanual'
  1563. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1566. if requestAction == 'reg_sit_out':
  1567. own['actionTimer'] = 28
  1568. actionState = 'reg_sit_out'
  1569. own['actionState'] = 'reg_sit_out'
  1570. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1571. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1572. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1573. if requestAction == 'fak_sit_out':
  1574. own['actionTimer'] = 28
  1575. own['actionState'] = 'fak_sit_out'
  1576. actionState = 'fak_sit_out'
  1577. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1578. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1579. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1580. #######################################
  1581. #loop actions
  1582. ######################################
  1583. #check if request is possible
  1584. #if requestAction in requestActions_list:
  1585. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1586. #print(requestAction)
  1587. #reg_turnLeft
  1588. if requestAction == 'reg_turnLeft':
  1589. actionState = 'reg_turnLeft'
  1590. #in
  1591. if l_actionState != 'reg_turnLeft':
  1592. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1593. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1594. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1595. #loop
  1596. else:
  1597. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1598. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1599. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1600. #reg_turnRight
  1601. if requestAction == 'reg_turnRight':
  1602. actionState = 'reg_turnRight'
  1603. #in
  1604. if l_actionState != 'reg_turnRight':
  1605. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1606. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1607. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1608. #loop
  1609. else:
  1610. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1611. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1612. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1613. if requestAction == 'reg_turnRight_out':
  1614. pass
  1615. #fak_turnLeft
  1616. if requestAction == 'fak_turnLeft':
  1617. actionState = 'fak_turnLeft'
  1618. #in
  1619. if l_actionState != 'fak_turnLeft':
  1620. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1622. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1623. #loop
  1624. else:
  1625. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1626. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1627. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1628. #fak_turnRight
  1629. if requestAction == 'fak_turnRight':
  1630. actionState = 'fak_turnRight'
  1631. #in
  1632. if l_actionState != 'fak_turnRight':
  1633. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1634. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1635. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1636. #loop
  1637. else:
  1638. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1639. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1640. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1641. #reg_fs_powerslide
  1642. if requestAction == 'reg_fs_powerslide':
  1643. actionState = 'reg_fs_powerslide'
  1644. if l_actionState != 'reg_fs_powerslide':
  1645. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1646. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1647. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1648. else:
  1649. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1650. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1651. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1652. #reg_powerslide
  1653. if requestAction == 'reg_powerslide':
  1654. actionState = 'reg_powerslide'
  1655. if l_actionState != 'reg_powerslide':
  1656. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1657. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1658. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1659. else:
  1660. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1661. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1662. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1663. #fak_fs_powerslide
  1664. if requestAction == 'fak_fs_powerslide':
  1665. actionState = 'fak_fs_powerslide'
  1666. if l_actionState != 'fak_fs_powerslide':
  1667. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1668. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1669. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1670. else:
  1671. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1672. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1673. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1674. #fak_powerslide
  1675. if requestAction == 'fak_powerslide':
  1676. actionState = 'fak_powerslide'
  1677. if l_actionState != 'fak_powerslide':
  1678. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1679. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1680. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1681. else:
  1682. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1683. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1684. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1685. #reg_roll
  1686. if requestAction == 'reg_roll':
  1687. if l_actionState == 'reg_pump':
  1688. trans_playing = skater.isPlayingAction(trans_layer)
  1689. if trans_playing:
  1690. cur_frame = skater.getActionFrame(trans_layer)
  1691. #cur_frame -= 2
  1692. if trans_playing and cur_frame > 1:
  1693. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1694. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1695. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1696. #print(cur_frame)
  1697. else:
  1698. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1699. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1700. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1701. if l_actionState == 'reg_opos':
  1702. trans_playing = skater.isPlayingAction(trans_layer)
  1703. if trans_playing:
  1704. cur_frame = skater.getActionFrame(trans_layer)
  1705. if trans_playing and cur_frame > 1:
  1706. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1707. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1708. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1709. else:
  1710. own['actionTimer'] = 20
  1711. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1712. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1713. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1714. if l_actionState == 'reg_nopos':
  1715. flipping = skater.isPlayingAction(flip_layer)
  1716. if flipping == 0:
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. if trans_playing:
  1719. cur_frame = skater.getActionFrame(trans_layer)
  1720. if trans_playing and cur_frame > 1:
  1721. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1722. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1723. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1724. else:
  1725. own['actionTimer'] = 20
  1726. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1727. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1728. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1729. if l_actionState == 'reg_manual':
  1730. trans_playing = skater.isPlayingAction(trans_layer)
  1731. if trans_playing:
  1732. cur_frame = skater.getActionFrame(trans_layer)
  1733. cur_frame -= 2
  1734. if trans_playing and cur_frame > 1:
  1735. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1736. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1737. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1738. else:
  1739. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1740. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1741. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1742. if l_actionState == 'reg_nmanual':
  1743. trans_playing = skater.isPlayingAction(trans_layer)
  1744. if trans_playing:
  1745. cur_frame = skater.getActionFrame(trans_layer)
  1746. cur_frame -= 2
  1747. if trans_playing and cur_frame > 1:
  1748. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1749. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1750. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1751. else:
  1752. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1753. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1754. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1755. if l_actionState == 'reg_turnLeft':
  1756. trans_playing = skater.isPlayingAction(trans_layer)
  1757. if trans_playing:
  1758. cur_frame = skater.getActionFrame(trans_layer)
  1759. if trans_playing and cur_frame > 1:
  1760. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1761. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1762. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1763. else:
  1764. own['actionTimer'] = 20
  1765. requestAction = 'reg_turnLeft_out'
  1766. actionState = 'reg_turnLeft_out'
  1767. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1768. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1769. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1770. if l_actionState == 'reg_Right':
  1771. trans_playing = skater.isPlayingAction(trans_layer)
  1772. if trans_playing:
  1773. cur_frame = skater.getActionFrame(trans_layer)
  1774. if trans_playing and cur_frame > 1:
  1775. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1776. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1777. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1778. else:
  1779. own['actionTimer'] = 20
  1780. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1781. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1782. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1783. if requestAction == 'reg_roll':
  1784. actionState = 'reg_roll'
  1785. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1786. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1787. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1788. #fak_roll
  1789. if requestAction == 'fak_roll':
  1790. if l_actionState == 'fak_pump':
  1791. trans_playing = skater.isPlayingAction(trans_layer)
  1792. if trans_playing:
  1793. cur_frame = skater.getActionFrame(trans_layer)
  1794. if trans_playing and cur_frame > 1:
  1795. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1796. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1797. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1798. else:
  1799. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1800. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1801. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1802. if l_actionState == 'fak_opos':
  1803. trans_playing = skater.isPlayingAction(trans_layer)
  1804. if trans_playing:
  1805. cur_frame = skater.getActionFrame(trans_layer)
  1806. if trans_playing and cur_frame > 1:
  1807. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1810. else:
  1811. own['actionTimer'] = 20
  1812. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1813. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1814. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1815. if l_actionState == 'fak_nopos':
  1816. trans_playing = skater.isPlayingAction(trans_layer)
  1817. if trans_playing:
  1818. cur_frame = skater.getActionFrame(trans_layer)
  1819. if trans_playing and cur_frame > 1:
  1820. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1821. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1822. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1823. else:
  1824. own['actionTimer'] = 20
  1825. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1826. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1827. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1828. if l_actionState == 'fak_manual':
  1829. trans_playing = skater.isPlayingAction(trans_layer)
  1830. if trans_playing:
  1831. cur_frame = skater.getActionFrame(trans_layer)
  1832. #cur_frame -= 2
  1833. if trans_playing and cur_frame > 1:
  1834. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1835. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1836. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1837. else:
  1838. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1839. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1840. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1841. if l_actionState == 'fak_nmanual':
  1842. trans_playing = skater.isPlayingAction(trans_layer)
  1843. if trans_playing:
  1844. cur_frame = skater.getActionFrame(trans_layer)
  1845. #cur_frame -= 2
  1846. if trans_playing and cur_frame > 1:
  1847. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1848. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1849. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1850. else:
  1851. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1852. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1853. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1854. if l_actionState == 'fak_turnLeft':
  1855. trans_playing = skater.isPlayingAction(trans_layer)
  1856. if trans_playing:
  1857. cur_frame = skater.getActionFrame(trans_layer)
  1858. #cur_frame -= 2
  1859. if trans_playing and cur_frame > 1:
  1860. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1861. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1862. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1863. else:
  1864. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1865. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1866. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1867. if l_actionState == 'fak_turnRight':
  1868. trans_playing = skater.isPlayingAction(trans_layer)
  1869. if trans_playing:
  1870. cur_frame = skater.getActionFrame(trans_layer)
  1871. #cur_frame -= 2
  1872. if trans_playing and cur_frame > 1:
  1873. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1874. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1875. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1876. else:
  1877. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1878. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1879. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1880. if requestAction == 'fak_roll':
  1881. actionState = 'fak_roll'
  1882. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1883. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1884. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1885. #reg_opos
  1886. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1887. actionState = 'reg_opos'
  1888. #in
  1889. if l_actionState != 'reg_opos':
  1890. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1891. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1892. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1893. #loop
  1894. else:
  1895. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1896. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1897. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1898. #fak_opos
  1899. if requestAction == 'fak_opos':
  1900. actionState = 'fak_opos'
  1901. #in
  1902. if l_actionState != 'fak_opos':
  1903. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1904. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1905. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1906. #loop
  1907. else:
  1908. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1909. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1910. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1911. #reg_nopos
  1912. if requestAction == 'reg_nopos':
  1913. actionState = 'reg_nopos'
  1914. #in
  1915. if l_actionState != 'reg_nopos':
  1916. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1917. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1918. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1919. #loop
  1920. else:
  1921. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1922. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1923. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1924. #fak_nopos
  1925. if requestAction == 'fak_nopos':
  1926. actionState = 'fak_nopos'
  1927. #in
  1928. if l_actionState != 'fak_nopos':
  1929. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1930. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1931. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1932. #loop
  1933. else:
  1934. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1935. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1936. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1937. #reg_pump
  1938. if requestAction == 'reg_pump':
  1939. actionState = 'reg_pump'
  1940. if l_actionState != 'reg_pump':
  1941. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1942. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1943. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1944. else:
  1945. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1946. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1947. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1948. #fak_pump
  1949. if requestAction == 'fak_pump':
  1950. actionState = 'fak_pump'
  1951. if l_actionState != 'fak_pump':
  1952. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1953. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1954. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1955. else:
  1956. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1957. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1958. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1959. #reg_manual
  1960. if requestAction == 'reg_manual':
  1961. actionState = 'reg_manual'
  1962. #in
  1963. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  1964. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1965. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1966. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1967. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  1968. own['actionTimer'] = 20
  1969. actionState = 'reg_air_tail to manual'
  1970. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1971. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1972. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1973. #loop
  1974. else:
  1975. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1976. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1977. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1978. #fak_manual
  1979. if requestAction == 'fak_manual':
  1980. actionState = 'fak_manual'
  1981. #in
  1982. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  1983. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1986. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  1987. own['actionTimer'] = 20
  1988. actionState = 'fak_air_tail to manual'
  1989. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1990. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1991. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1992. #loop
  1993. else:
  1994. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1995. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1996. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1997. #reg_nmanual
  1998. if requestAction == 'reg_nmanual':
  1999. actionState = 'reg_nmanual'
  2000. #in
  2001. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2002. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2003. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2004. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2005. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2006. own['actionTimer'] = 20
  2007. actionState = 'reg_air_nose to nmanual'
  2008. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2009. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2010. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2011. #loop
  2012. else:
  2013. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2014. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2015. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2016. #fak_nmanual
  2017. if requestAction == 'fak_nmanual':
  2018. actionState = 'fak_nmanual'
  2019. #in
  2020. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2021. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2022. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2023. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2024. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2025. own['actionTimer'] = 20
  2026. actionState = 'fak_air_nose to nmanual'
  2027. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2028. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2029. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2030. #loop
  2031. else:
  2032. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2033. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2034. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2035. if requestAction == 'reg_air':
  2036. actionState = 'reg_air'
  2037. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2038. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2039. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2040. if requestAction == 'fak_air':
  2041. actionState = 'fak_air'
  2042. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2043. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2044. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2045. if requestAction == 'frontside_grab':
  2046. actionState = 'frontside_grab'
  2047. if l_actionState != 'frontside_grab':
  2048. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2049. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2050. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2051. else:
  2052. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2053. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2054. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2055. if requestAction == 'backside_grab':
  2056. actionState = 'backside_grab'
  2057. if l_actionState != 'backside_grab':
  2058. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2059. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2060. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2061. else:
  2062. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2065. if requestAction == 'fak_frontside_grab':
  2066. actionState = 'fak_frontside_grab'
  2067. if l_actionState != 'fak_frontside_grab':
  2068. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2069. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2070. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2071. else:
  2072. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. if requestAction == 'fak_backside_grab':
  2076. actionState = 'fak_backside_grab'
  2077. if l_actionState != 'fak_backside_grab':
  2078. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2079. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2080. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2081. else:
  2082. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2083. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2084. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2085. if requestAction == 'frontside_nose_grab':
  2086. actionState = 'frontside_nose_grab'
  2087. if l_actionState != 'frontside_nose_grab':
  2088. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2089. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2090. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2091. else:
  2092. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2093. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2094. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2095. if requestAction == 'backside_nose_grab':
  2096. actionState = 'backside_nose_grab'
  2097. if l_actionState != 'backside_nose_grab':
  2098. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2101. else:
  2102. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2105. if requestAction == 'fak_frontside_nose_grab':
  2106. actionState = 'fak_frontside_nose_grab'
  2107. if l_actionState != 'fak_frontside_nose_grab':
  2108. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2109. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2110. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2111. else:
  2112. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2113. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2114. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2115. if requestAction == 'fak_backside_nose_grab':
  2116. actionState = 'fak_backside_nose_grab'
  2117. if l_actionState != 'fak_backside_nose_grab':
  2118. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2119. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2120. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2121. else:
  2122. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2123. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2124. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2125. if requestAction == 'frontside_tail_grab':
  2126. actionState = 'frontside_tail_grab'
  2127. if l_actionState != 'frontside_tail_grab':
  2128. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2129. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2130. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2131. else:
  2132. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2133. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2134. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2135. if requestAction == 'backside_tail_grab':
  2136. actionState = 'backside_tail_grab'
  2137. if l_actionState != 'backside_tail_grab':
  2138. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2139. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2140. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2141. else:
  2142. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2143. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2144. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2145. if requestAction == 'fak_frontside_tail_grab':
  2146. actionState = 'fak_frontside_tail_grab'
  2147. if l_actionState != 'fak_frontside_tail_grab':
  2148. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2149. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2150. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2151. else:
  2152. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2153. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2154. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2155. if requestAction == 'fak_backside_tail_grab':
  2156. actionState = 'fak_backside_tail_grab'
  2157. if l_actionState != 'fak_backside_tail_grab':
  2158. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2159. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2160. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2161. else:
  2162. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2163. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2164. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2165. if requestAction == 'reg_ollie_north':
  2166. actionState = 'reg_ollie_north'
  2167. if l_actionState != 'reg_ollie_north':
  2168. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2173. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2174. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2175. if requestAction == 'fak_ollie_north':
  2176. actionState = 'fak_ollie_north'
  2177. if l_actionState != 'fak_ollie_north':
  2178. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2179. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2180. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2181. else:
  2182. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2183. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2184. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2185. if requestAction == 'reg_ollie_south':
  2186. actionState = 'reg_ollie_south'
  2187. if l_actionState != 'reg_ollie_south':
  2188. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2189. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2190. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2191. else:
  2192. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2193. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2194. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2195. if requestAction == 'fak_ollie_south':
  2196. actionState = 'fak_ollie_south'
  2197. if l_actionState != 'fak_ollie_south':
  2198. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2199. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2200. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2201. else:
  2202. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2203. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2204. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2205. if requestAction == 'reg_noseg':
  2206. actionState = 'reg_noseg'
  2207. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2208. skater.stopAction(flip_layer)
  2209. deck.stopAction(flip_layer)
  2210. trucks.stopAction(flip_layer)
  2211. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2212. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2213. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2214. else:
  2215. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2216. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2217. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2218. if requestAction == 'fak_noseg':
  2219. actionState = 'fak_noseg'
  2220. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2221. skater.stopAction(flip_layer)
  2222. deck.stopAction(flip_layer)
  2223. trucks.stopAction(flip_layer)
  2224. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2225. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2226. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2227. else:
  2228. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2229. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2230. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2231. if requestAction == 'reg_tailg':
  2232. actionState = 'reg_tailg'
  2233. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2234. skater.stopAction(flip_layer)
  2235. deck.stopAction(flip_layer)
  2236. trucks.stopAction(flip_layer)
  2237. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2238. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2239. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2240. else:
  2241. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2242. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2243. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2244. if requestAction == 'fak_tailg':
  2245. actionState = 'fak_tailg'
  2246. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2247. skater.stopAction(flip_layer)
  2248. deck.stopAction(flip_layer)
  2249. trucks.stopAction(flip_layer)
  2250. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2251. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2252. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2253. else:
  2254. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2255. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2256. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2257. if requestAction == 'reg_tailgr':
  2258. actionState = 'reg_tailgr'
  2259. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2260. skater.stopAction(flip_layer)
  2261. deck.stopAction(flip_layer)
  2262. trucks.stopAction(flip_layer)
  2263. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2264. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2265. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2266. else:
  2267. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2268. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2269. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2270. if requestAction == 'fak_tailgr':
  2271. actionState = 'fak_tailgr'
  2272. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2273. skater.stopAction(flip_layer)
  2274. deck.stopAction(flip_layer)
  2275. trucks.stopAction(flip_layer)
  2276. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2277. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2278. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2279. else:
  2280. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2281. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2282. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2283. if requestAction == 'reg_tailgl':
  2284. actionState = 'reg_tailgl'
  2285. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2286. skater.stopAction(flip_layer)
  2287. deck.stopAction(flip_layer)
  2288. trucks.stopAction(flip_layer)
  2289. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2290. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2291. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2292. else:
  2293. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2294. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2295. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2296. if requestAction == 'fak_tailgl':
  2297. actionState = 'fak_tailgl'
  2298. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2299. skater.stopAction(flip_layer)
  2300. deck.stopAction(flip_layer)
  2301. trucks.stopAction(flip_layer)
  2302. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2303. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2304. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2305. else:
  2306. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2307. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2308. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2309. if requestAction == 'reg_wall_r':
  2310. actionState = 'reg_wall_r'
  2311. if l_actionState != 'reg_wall_r':
  2312. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2313. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2314. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2315. else:
  2316. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2317. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2318. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2319. if requestAction == 'reg_wall_l':
  2320. actionState = 'reg_wall_l'
  2321. if l_actionState != 'reg_wall_l':
  2322. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2323. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2324. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2325. else:
  2326. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2327. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2328. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2329. if requestAction == 'fak_wall_r':
  2330. actionState = 'fak_wall_r'
  2331. if l_actionState != 'fak_wall_r':
  2332. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2333. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2334. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2335. else:
  2336. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2337. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2338. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2339. if requestAction == 'fak_wall_l':
  2340. actionState = 'fak_wall_l'
  2341. if l_actionState != 'reg_wall_r':
  2342. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2343. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2344. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2345. else:
  2346. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2347. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2348. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2349. ##############################
  2350. if requestAction == 'reg_nosegr':
  2351. actionState = 'reg_nosegr'
  2352. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2353. skater.stopAction(flip_layer)
  2354. deck.stopAction(flip_layer)
  2355. trucks.stopAction(flip_layer)
  2356. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2357. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2358. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2359. else:
  2360. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2361. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2362. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2363. if requestAction == 'fak_nosegr':
  2364. actionState = 'fak_nosegr'
  2365. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2366. skater.stopAction(flip_layer)
  2367. deck.stopAction(flip_layer)
  2368. trucks.stopAction(flip_layer)
  2369. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2370. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2371. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2372. else:
  2373. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2374. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2375. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2376. if requestAction == 'reg_nosegl':
  2377. actionState = 'reg_nosegl'
  2378. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2379. skater.stopAction(flip_layer)
  2380. deck.stopAction(flip_layer)
  2381. trucks.stopAction(flip_layer)
  2382. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2383. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2384. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2385. else:
  2386. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2387. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2388. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2389. if requestAction == 'fak_nosegl':
  2390. actionState = 'fak_nosegl'
  2391. print("fak_nosegl state")
  2392. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2393. skater.stopAction(flip_layer)
  2394. deck.stopAction(flip_layer)
  2395. trucks.stopAction(flip_layer)
  2396. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2397. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2398. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2399. else:
  2400. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2401. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2402. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2403. if requestAction == 'reg_tailslide':
  2404. actionState = 'reg_tailslide'
  2405. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2406. skater.stopAction(flip_layer)
  2407. deck.stopAction(flip_layer)
  2408. trucks.stopAction(flip_layer)
  2409. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2410. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2411. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2412. else:
  2413. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2414. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2415. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2416. if requestAction == 'fak_tailslide':
  2417. actionState = 'fak_tailslide'
  2418. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2419. skater.stopAction(flip_layer)
  2420. deck.stopAction(flip_layer)
  2421. trucks.stopAction(flip_layer)
  2422. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2423. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2424. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2425. else:
  2426. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2427. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2428. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2429. if requestAction == 'reg_noseslide':
  2430. actionState = 'reg_noseslide'
  2431. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2432. skater.stopAction(flip_layer)
  2433. deck.stopAction(flip_layer)
  2434. trucks.stopAction(flip_layer)
  2435. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2436. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2437. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2438. else:
  2439. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2440. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2441. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2442. if requestAction == 'fak_noseslide':
  2443. actionState = 'fak_noseslide'
  2444. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2445. skater.stopAction(flip_layer)
  2446. deck.stopAction(flip_layer)
  2447. trucks.stopAction(flip_layer)
  2448. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2449. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2450. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2451. else:
  2452. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2453. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2454. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2455. if requestAction == 'reg_5050':
  2456. actionState = 'reg_5050'
  2457. #own['actionTimer'] = 0
  2458. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2459. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2460. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2461. if requestAction == 'fak_5050':
  2462. actionState = 'fak_5050'
  2463. #own['actionTimer'] = 0
  2464. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2465. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2466. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2467. if requestAction == 'reg_bsboard':
  2468. actionState = 'reg_bsboard'
  2469. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2470. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2471. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2472. if requestAction == 'fak_bsboard':
  2473. actionState = 'fak_bsboard'
  2474. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2475. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2476. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2477. if requestAction == 'reg_fsboard':
  2478. actionState = 'reg_fsboard'
  2479. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2480. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2481. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2482. if requestAction == 'reg_air_nose':
  2483. actionState = 'reg_air_nose'
  2484. if l_actionState != 'reg_air_nose':
  2485. skater.stopAction(loop_layer)
  2486. deck.stopAction(loop_layer)
  2487. trucks.stopAction(loop_layer)
  2488. skater.stopAction(flip_layer)
  2489. deck.stopAction(flip_layer)
  2490. trucks.stopAction(flip_layer)
  2491. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2492. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2493. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2494. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2495. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2496. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2497. else:
  2498. #pass
  2499. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2500. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2502. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2503. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2504. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2505. if requestAction == 'fak_air_nose':
  2506. actionState = 'fak_air_nose'
  2507. if l_actionState != 'fak_air_nose':
  2508. skater.stopAction(loop_layer)
  2509. deck.stopAction(loop_layer)
  2510. trucks.stopAction(loop_layer)
  2511. skater.stopAction(flip_layer)
  2512. deck.stopAction(flip_layer)
  2513. trucks.stopAction(flip_layer)
  2514. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2515. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2516. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2517. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2518. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2519. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2520. else:
  2521. #pass
  2522. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2523. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2524. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2525. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2526. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2527. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2528. if requestAction == 'reg_air_tail':
  2529. actionState = 'reg_air_tail'
  2530. if l_actionState != 'reg_air_tail':
  2531. skater.stopAction(loop_layer)
  2532. deck.stopAction(loop_layer)
  2533. trucks.stopAction(loop_layer)
  2534. skater.stopAction(flip_layer)
  2535. deck.stopAction(flip_layer)
  2536. trucks.stopAction(flip_layer)
  2537. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2538. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2539. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2540. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2541. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2542. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2543. else:
  2544. #pass
  2545. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2546. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2547. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2548. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2549. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2550. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2551. if requestAction == 'fak_air_tail':
  2552. actionState = 'fak_air_tail'
  2553. if l_actionState != 'fak_air_tail':
  2554. skater.stopAction(loop_layer)
  2555. deck.stopAction(loop_layer)
  2556. trucks.stopAction(loop_layer)
  2557. skater.stopAction(flip_layer)
  2558. deck.stopAction(flip_layer)
  2559. trucks.stopAction(flip_layer)
  2560. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2561. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2562. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2563. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2564. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2565. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2566. else:
  2567. #pass
  2568. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2569. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2570. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2571. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2572. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2573. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2574. if requestAction == 'reg_stop':
  2575. actionState = 'reg_stop'
  2576. if l_actionState != 'reg_stop':
  2577. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2578. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2579. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2580. else:
  2581. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2582. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2583. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2584. if requestAction == 'fak_stop':
  2585. actionState = 'fak_stop'
  2586. if l_actionState != 'fak_stop':
  2587. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2588. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2589. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2590. else:
  2591. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2593. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2594. if requestAction == 'reg_fp_rback':
  2595. actionState = 'reg_fp_rback'
  2596. if l_actionState != 'reg_fp_rback':
  2597. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2598. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2599. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2600. else:
  2601. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2602. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2603. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2604. if requestAction == 'fak_fp_rback':
  2605. actionState = 'fak_fp_rback'
  2606. if l_actionState != 'fak_fp_rback':
  2607. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2608. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2609. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2610. else:
  2611. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2612. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2613. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2614. if requestAction == 'reg_back_invert':
  2615. actionState = 'reg_back_invert'
  2616. if l_actionState != 'reg_back_invert':
  2617. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2618. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2619. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2620. else:
  2621. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2622. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2623. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2624. if requestAction == 'fak_fr_invert':
  2625. actionState = 'fak_fr_invert'
  2626. if l_actionState != 'fak_fr_invert':
  2627. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2628. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2629. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2630. else:
  2631. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2632. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2633. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2634. if requestAction == 'reg_hippy_in':
  2635. actionState = 'reg_hippy_in'
  2636. #own['actionTimer'] = 10
  2637. if l_actionState != 'reg_hippy_in':
  2638. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2639. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2640. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2641. else:
  2642. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2643. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2644. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2645. if requestAction == 'fak_hippy_in':
  2646. actionState = 'fak_hippy_in'
  2647. #own['actionTimer'] = 10
  2648. if l_actionState != 'fak_hippy_in':
  2649. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2650. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2651. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2652. else:
  2653. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2654. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2655. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2656. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2657. #walk anims
  2658. #reg_idle
  2659. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2660. actionState = 'reg_idle'
  2661. if l_requestAction != 'reg_idle':
  2662. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2663. cur_frame = skater.getActionFrame(loop_layer)
  2664. skater.stopAction(loop_layer)
  2665. deck.stopAction(loop_layer)
  2666. trucks.stopAction(loop_layer)
  2667. if cur_frame > 11:#11:
  2668. cur_frame += 1
  2669. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2670. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2671. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2672. else:
  2673. cur_frame -= 1
  2674. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2675. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2676. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2677. else:
  2678. #print("#####")
  2679. trans_playing = skater.isPlayingAction(trans_layer)
  2680. #if trans_playing == 1:
  2681. else:
  2682. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2683. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2684. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2685. #reg_idle_nb
  2686. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2687. actionState = 'reg_idle_nb'
  2688. if l_requestAction != 'reg_idle_nb':
  2689. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2690. cur_frame = skater.getActionFrame(loop_layer)
  2691. skater.stopAction(loop_layer)
  2692. deck.stopAction(loop_layer)
  2693. trucks.stopAction(loop_layer)
  2694. if cur_frame > 11:
  2695. cur_frame += 1
  2696. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2697. else:
  2698. cur_frame -= 1
  2699. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2700. else:
  2701. trans_playing = skater.isPlayingAction(trans_layer)
  2702. if trans_playing == 1:
  2703. #pass
  2704. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2705. else:
  2706. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2707. #fak_idle
  2708. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2709. actionState = 'fak_idle'
  2710. if l_requestAction != 'fak_idle':
  2711. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2712. cur_frame = skater.getActionFrame(loop_layer)
  2713. skater.stopAction(loop_layer)
  2714. deck.stopAction(loop_layer)
  2715. trucks.stopAction(loop_layer)
  2716. if cur_frame > 11:
  2717. cur_frame += 1
  2718. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2719. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2720. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2721. else:
  2722. cur_frame -= 1
  2723. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2724. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2725. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2726. else:
  2727. trans_playing = skater.isPlayingAction(trans_layer)
  2728. else:
  2729. #if trans_playing == 1:
  2730. #pass
  2731. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2732. #fak_idle_nb
  2733. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2734. actionState = 'fak_idle_nb'
  2735. if l_requestAction != 'fak_idle_nb':
  2736. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2737. cur_frame = skater.getActionFrame(loop_layer)
  2738. skater.stopAction(loop_layer)
  2739. deck.stopAction(loop_layer)
  2740. trucks.stopAction(loop_layer)
  2741. if cur_frame > 11:
  2742. cur_frame += 1
  2743. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  2744. else:
  2745. cur_frame -= 1
  2746. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  2747. else:
  2748. trans_playing = skater.isPlayingAction(trans_layer)
  2749. if trans_playing == 1:
  2750. #pass
  2751. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2752. else:
  2753. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2754. if requestAction == 'reg_idle1':
  2755. actionState = 'reg_idle1'
  2756. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2757. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2758. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2759. if requestAction == 'reg_idle2':
  2760. actionState = 'reg_idle2'
  2761. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2762. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2763. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2764. if requestAction == 'reg_idle3':
  2765. actionState = 'reg_idle3'
  2766. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2767. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2768. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2769. if requestAction == 'reg_idle4':
  2770. actionState = 'reg_idle4'
  2771. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2772. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2773. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2774. if requestAction == 'reg_idle5':
  2775. actionState = 'reg_idle5'
  2776. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2777. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2778. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2779. if requestAction == 'reg_idle6':
  2780. actionState = 'reg_idle6'
  2781. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2782. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2783. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2784. if requestAction == 'reg_idle7':
  2785. actionState = 'reg_idle7'
  2786. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2787. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2788. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2789. if requestAction == 'fak_idle1':
  2790. actionState = 'fak_idle1'
  2791. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2792. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2793. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2794. if requestAction == 'fak_idle2':
  2795. actionState = 'fak_idle2'
  2796. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2797. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2798. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2799. if requestAction == 'fak_idle3':
  2800. actionState = 'fak_idle3'
  2801. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2802. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2803. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2804. if requestAction == 'fak_idle4':
  2805. actionState = 'fak_idle4'
  2806. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2807. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2808. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2809. if requestAction == 'fak_idle5':
  2810. actionState = 'fak_idle5'
  2811. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2812. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2813. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2814. if requestAction == 'fak_idle6':
  2815. actionState = 'fak_idle6'
  2816. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2817. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2818. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2819. if requestAction == 'fak_idle7':
  2820. actionState = 'fak_idle7'
  2821. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2822. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2823. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2824. if requestAction == 'reg_idle2_nb':
  2825. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2826. #reg_walk
  2827. if requestAction == 'reg_walk':
  2828. actionState = 'reg_walk'
  2829. #in
  2830. if l_requestAction != 'reg_walk':
  2831. if l_requestAction == 'reg_walkFast':
  2832. cur_frame = skater.getActionFrame(loop_layer)
  2833. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2834. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2835. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2836. skater.setActionFrame(cur_frame, loop_layer)
  2837. deck.setActionFrame(cur_frame, loop_layer)
  2838. trucks.setActionFrame(cur_frame, loop_layer)
  2839. #loop
  2840. else:
  2841. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2842. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2843. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2844. #reg_walk_nb
  2845. if requestAction == 'reg_walk_nb':
  2846. actionState = 'reg_walk_nb'
  2847. #in
  2848. if l_requestAction != 'reg_walk_nb':
  2849. if l_requestAction == 'reg_walkFast_nb':
  2850. cur_frame = skater.getActionFrame(loop_layer)
  2851. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2852. skater.setActionFrame(cur_frame, loop_layer)
  2853. #loop
  2854. else:
  2855. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2856. #reg_walkFast
  2857. if requestAction == 'reg_walkFast':
  2858. actionState = 'reg_walkFast'
  2859. #in
  2860. if l_requestAction != 'reg_walkFast':
  2861. if l_requestAction == 'reg_walk':
  2862. cur_frame = skater.getActionFrame(loop_layer)
  2863. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2864. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2865. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2866. skater.setActionFrame(cur_frame, loop_layer)
  2867. deck.setActionFrame(cur_frame, loop_layer)
  2868. trucks.setActionFrame(cur_frame, loop_layer)
  2869. print("set last walk frame", cur_frame)
  2870. #loop
  2871. else:
  2872. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2873. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2874. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2875. #reg_walkFast_nb
  2876. if requestAction == 'reg_walkFast_nb':
  2877. actionState = 'reg_walkFast_nb'
  2878. #in
  2879. if l_requestAction != 'reg_walkFast_nb':
  2880. if l_requestAction == 'reg_walk_nb':
  2881. cur_frame = skater.getActionFrame(loop_layer)
  2882. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2883. skater.setActionFrame(cur_frame, loop_layer)
  2884. #loop
  2885. else:
  2886. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2887. #fak_walk
  2888. if requestAction == 'fak_walk':
  2889. #in
  2890. actionState = 'fak_walk'
  2891. if l_requestAction != 'fak_walk':
  2892. if l_requestAction == 'fak_walkFast':
  2893. cur_frame = skater.getActionFrame(loop_layer)
  2894. #actionState = 'fak_walk'
  2895. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2896. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2897. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2898. skater.setActionFrame(cur_frame, loop_layer)
  2899. deck.setActionFrame(cur_frame, loop_layer)
  2900. trucks.setActionFrame(cur_frame, loop_layer)
  2901. #pass
  2902. #loop
  2903. else:
  2904. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2905. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2906. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2907. #fak_walk_nb
  2908. if requestAction == 'fak_walk_nb':
  2909. actionState = 'fak_walk_nb'
  2910. #in
  2911. if l_requestAction != 'fak_walk_nb':
  2912. if l_requestAction == 'fak_walkFast_nb':
  2913. cur_frame = skater.getActionFrame(loop_layer)
  2914. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2915. skater.setActionFrame(cur_frame, loop_layer)
  2916. #loop
  2917. else:
  2918. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2919. #fak_walkFast
  2920. if requestAction == 'fak_walkFast':
  2921. actionState = 'fak_walkFast'
  2922. #in
  2923. if l_requestAction != 'fak_walkFast':
  2924. if l_requestAction == 'fak_walk':
  2925. cur_frame = skater.getActionFrame(loop_layer)
  2926. #actionState = 'fak_walkFast'
  2927. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2928. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2929. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2930. skater.setActionFrame(cur_frame, loop_layer)
  2931. deck.setActionFrame(cur_frame, loop_layer)
  2932. trucks.setActionFrame(cur_frame, loop_layer)
  2933. #pass
  2934. #loop
  2935. else:
  2936. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2937. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2938. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2939. #fak_walkFast_nb
  2940. if requestAction == 'fak_walkFast_nb':
  2941. actionState = 'fak_walkFast_nb'
  2942. #in
  2943. if l_requestAction != 'fak_walkFast_nb':
  2944. if l_requestAction == 'fak_walk_nb':
  2945. cur_frame = skater.getActionFrame(loop_layer)
  2946. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2947. skater.setActionFrame(cur_frame, loop_layer)
  2948. #loop
  2949. else:
  2950. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2951. if requestAction == 'reg_dropin_pos':
  2952. actionState = 'reg_dropin_pos'
  2953. #own['actionTimer'] = 10
  2954. if l_actionState != 'reg_dropin_pos':
  2955. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2956. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2957. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2958. else:
  2959. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2960. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2961. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2962. if requestAction == 'fak_dropin_pos':
  2963. actionState = 'fak_dropin_pos'
  2964. #own['actionTimer'] = 10
  2965. if l_actionState != 'fak_dropin_pos':
  2966. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2967. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2968. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2969. else:
  2970. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2971. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2972. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2973. if requestAction == 'reg_sit':
  2974. actionState = 'reg_sit'
  2975. #own['actionTimer'] = 30
  2976. if l_actionState != 'reg_sit':
  2977. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2978. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2979. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2980. else:
  2981. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2982. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2983. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2984. if requestAction == 'fak_sit':
  2985. actionState = 'fak_sit'
  2986. #own['actionTimer'] = 30
  2987. if l_actionState != 'fak_sit':
  2988. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2989. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2990. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  2991. else:
  2992. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2993. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2994. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  2995. own['actionState'] = actionState
  2996. else:
  2997. pass
  2998. own['actionState'] = actionState
  2999. return actionState
  3000. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  3001. #own['requestAction'] = 'reg_dropin'
  3002. l_playing = skater.isPlayingAction(loop_layer)
  3003. t_playing = skater.isPlayingAction(trans_layer)
  3004. if l_playing == 1 and t_playing == 1:
  3005. skater.stopAction(loop_layer)
  3006. trucks.stopAction(loop_layer)
  3007. deck.stopAction(loop_layer)
  3008. ###
  3009. if own['actionTimer'] > 0:
  3010. own['actionTimer'] -= 1
  3011. ##############
  3012. #turn off land for manuals
  3013. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3014. own['actionTimer'] = 0
  3015. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3016. actionState = updateAction(requestAction, actionState)
  3017. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3018. own['clear_request'] = 1
  3019. ###################
  3020. #debug
  3021. cur_frame = -1
  3022. trans_playing = skater.isPlayingAction(trans_layer)
  3023. if trans_playing:
  3024. cur_frame = skater.getActionFrame(trans_layer)
  3025. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3026. cur_frame = skater.getActionFrame(trans_layer)
  3027. #print(cur_frame)
  3028. def printplaying():
  3029. splaying_layers = "S: "
  3030. playing_layers = "D: "
  3031. tplaying_layers = "T: "
  3032. for x in range(9900):
  3033. if skater.isPlayingAction(x):
  3034. #if trucks.isPlayingAction(x):
  3035. #if skater.isPlayingAction(x):
  3036. splaying_layers += str(x)
  3037. splaying_layers += " "
  3038. if deck.isPlayingAction(x):
  3039. #if trucks.isPlayingAction(x):
  3040. #if skater.isPlayingAction(x):
  3041. playing_layers += str(x)
  3042. playing_layers += " "
  3043. if trucks.isPlayingAction(x):
  3044. #if trucks.isPlayingAction(x):
  3045. #if skater.isPlayingAction(x):
  3046. tplaying_layers += str(x)
  3047. tplaying_layers += " "
  3048. print(splaying_layers, playing_layers, tplaying_layers)
  3049. #printplaying()
  3050. if actionState == 'empty':
  3051. #print("EMPTY ACTION!!!")
  3052. skater.stopAction(loop_layer)
  3053. deck.stopAction(loop_layer)
  3054. trucks.stopAction(loop_layer)
  3055. #set last variables
  3056. own['l_actionState'] = actionState
  3057. own['l_requestAction'] = requestAction
  3058. own['queueAction'] = queueAction
  3059. main()