Shuvit game release repo.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

co_ActionState.py 265KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869
  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  102. requestAction = 'reg_back_invert_out'
  103. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  104. requestAction = 'fak_fr_invert_out'
  105. #print(own['manual_v2_timer'], 'man_timer###@!')
  106. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  107. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  108. # requestAction = own['l_requestAction']
  109. # own['actionTimer'] = 5
  110. # print("changing land")
  111. # #pass
  112. # #dirty manual fix
  113. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  114. # requestAction = 'reg_air_tail'
  115. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  116. # requestAction = 'reg_air_nose'
  117. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  118. # requestAction = 'fak_air_tail'
  119. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  120. # requestAction = 'fak_air_nose'
  121. #dirt invert fix
  122. if 'invert' in requestAction:
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #grind override
  126. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  127. skater.stopAction(loop_layer)
  128. trucks.stopAction(loop_layer)
  129. deck.stopAction(loop_layer)
  130. skater.stopAction(trans_layer)
  131. trucks.stopAction(trans_layer)
  132. deck.stopAction(trans_layer)
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #revert override
  136. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  137. actionState = requestAction
  138. own['actionState'] = requestAction
  139. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  140. #print("stopping revert layers")
  141. skater.stopAction(loop_layer)
  142. trucks.stopAction(loop_layer)
  143. deck.stopAction(loop_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. if 'wall' in requestAction and actionTimer < 10:
  148. actionTimer = 0
  149. own['actionTimer'] = 0
  150. skater.stopAction(flip_layer)
  151. trucks.stopAction(flip_layer)
  152. deck.stopAction(flip_layer)
  153. skater.stopAction(trans_layer)
  154. trucks.stopAction(trans_layer)
  155. deck.stopAction(trans_layer)
  156. #check last actionState to see if an out action is needed
  157. if requestAction not in jump_overrideList:
  158. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  159. requestAction = 'reg_turnRight_out'
  160. actionState = 'reg_turnRight_out'
  161. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  162. requestAction = 'reg_turnLeft_out'
  163. actionState = 'reg_turnLeft_out'
  164. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  165. requestAction = 'fak_turnRight_out'
  166. actionState = 'fak_turnRight_out'
  167. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  168. requestAction = 'fak_turnLeft_out'
  169. actionState = 'fak_turnLeft_out'
  170. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  171. requestAction = 'reg_opos_out'
  172. actionState = 'reg_opos_out'
  173. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  174. requestAction = 'fak_opos_out'
  175. actionState = 'fak_opos_out'
  176. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  177. requestAction = 'reg_nopos_out'
  178. actionState = 'reg_nopos_out'
  179. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  180. requestAction = 'fak_nopos_out'
  181. actionState = 'fak_nopos_out'
  182. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  183. requestAction = 'reg_pump_out'
  184. actionState = 'reg_pump_out'
  185. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  186. requestAction = 'fak_pump_out'
  187. actionState = 'fak_pump_out'
  188. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  189. requestAction = 'reg_powerslide_out'
  190. actionState = 'reg_powerslide_out'
  191. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  192. requestAction = 'fak_powerslide_out'
  193. actionState = 'fak_powerslide_out'
  194. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  195. requestAction = 'reg_fs_powerslide_out'
  196. actionState = 'reg_fs_powerslide_out'
  197. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  198. requestAction = 'fak_fs_powerslide_out'
  199. actionState = 'fak_fs_powerslide_out'
  200. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  201. requestAction = 'reg_stop_out'
  202. actionState = 'reg_stop_out'
  203. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  204. requestAction = 'fak_stop_out'
  205. actionState = 'fak_stop_out'
  206. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  207. requestAction = 'reg_noseslide_out'
  208. actionState = 'reg_noseslide_out'
  209. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  210. requestAction = 'fak_noseslide_out'
  211. actionState = 'fak_noseslide_out'
  212. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  213. requestAction = 'reg_tailslide_out'
  214. actionState = 'reg_tailslide_out'
  215. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  216. requestAction = 'fak_tailslide_out'
  217. actionState = 'fak_tailslide_out'
  218. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  219. requestAction = 'reg_5050_out'
  220. actionState = 'reg_5050_out'
  221. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  222. requestAction = 'fak_5050_out'
  223. actionState = 'fak_5050_out'
  224. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  225. requestAction = 'reg_tailg_out'
  226. actionState = 'reg_tailg_out'
  227. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  228. requestAction = 'fak_tailg_out'
  229. actionState = 'fak_tailg_out'
  230. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  231. requestAction = 'reg_noseg_out'
  232. actionState = 'reg_noseg_out'
  233. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  234. requestAction = 'fak_noseg_out'
  235. actionState = 'fak_noseg_out'
  236. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  237. requestAction = 'reg_tailgr_out'
  238. actionState = 'reg_tailgr_out'
  239. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  240. requestAction = 'fak_tailgr_out'
  241. actionState = 'fak_tailgr_out'
  242. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  243. requestAction = 'reg_nosegr_out'
  244. actionState = 'reg_nosegr_out'
  245. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  246. requestAction = 'fak_nosegr_out'
  247. actionState = 'fak_nosegr_out'
  248. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  249. requestAction = 'reg_tailgl_out'
  250. actionState = 'reg_tailgl_out'
  251. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  252. requestAction = 'fak_tailgl_out'
  253. actionState = 'fak_tailgl_out'
  254. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  255. requestAction = 'reg_nosegl_out'
  256. actionState = 'reg_nosegl_out'
  257. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  258. requestAction = 'fak_nosegl_out'
  259. actionState = 'fak_nosegl_out'
  260. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  261. requestAction = 'reg_back_invert_out'
  262. actionState = 'reg_back_invert_out'
  263. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  264. requestAction = 'fak_fr_invert_out'
  265. actionState = 'fak_fr_invert_out'
  266. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  267. requestAction = 'reg_sit_out'
  268. actionState = 'reg_sit_out'
  269. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  270. requestAction = 'fak_sit_out'
  271. actionState = 'fak_sit_out'
  272. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  273. if requestAction == 'fak_nmanual':
  274. requestAction = 'reg-fak_nmanual'
  275. actionState = 'reg-fak_nmanual'
  276. else:
  277. requestAction = 'reg_manual_out'
  278. actionState = 'reg_manual_out'
  279. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  280. if requestAction == 'reg_nmanual':
  281. requestAction = 'fak-reg_nmanual'
  282. actionState = 'fak-reg_manual'
  283. else:
  284. requestAction = 'fak_manual_out'
  285. actionState = 'fak_manual_out'
  286. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  287. if requestAction == 'fak_manual':
  288. requestAction = 'reg-fak_manual'
  289. actionState = 'reg-fak_manual'
  290. else:
  291. requestAction = 'reg_nmanual_out'
  292. actionState = 'reg_nmanual_out'
  293. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  294. if requestAction == 'reg_manual':
  295. requestAction = 'fak-reg_manual'
  296. actionState = 'fak-reg_manual'
  297. else:
  298. requestAction = 'fak_nmanual_out'
  299. actionState = 'fak_nmanual_out'
  300. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  301. actionTimer = 0
  302. own['actionTimer'] = 0
  303. requestAction = 'fak_nmanual'
  304. skater.stopAction(trans_layer)
  305. trucks.stopAction(trans_layer)
  306. deck.stopAction(trans_layer)
  307. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  308. actionTimer = 0
  309. own['actionTimer'] = 0
  310. requestAction = 'fak_manual'
  311. skater.stopAction(trans_layer)
  312. trucks.stopAction(trans_layer)
  313. deck.stopAction(trans_layer)
  314. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  315. actionTimer = 0
  316. own['actionTimer'] = 0
  317. requestAction = 'reg_nmanual'
  318. skater.stopAction(trans_layer)
  319. trucks.stopAction(trans_layer)
  320. deck.stopAction(trans_layer)
  321. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  322. actionTimer = 0
  323. own['actionTimer'] = 0
  324. requestAction = 'reg_manual'
  325. skater.stopAction(trans_layer)
  326. trucks.stopAction(trans_layer)
  327. deck.stopAction(trans_layer)
  328. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  329. requestAction = 'reg_tailg'
  330. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  331. requestAction = 'fak_tailg'
  332. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  333. requestAction = 'reg_noseg'
  334. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  335. requestAction = 'fak_noseg'
  336. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  337. requestAction = 'reg_air-roll'
  338. actionState = 'reg_air-roll'
  339. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  340. requestAction = 'fak_air-roll'
  341. actionState = 'fak_air-roll'
  342. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  343. requestAction = 'reg_dropin'
  344. actionState = 'reg_dropin'
  345. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  346. requestAction = 'fak_dropin'
  347. actionState = 'fak_dropin'
  348. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  349. requestAction = 'reg_5050-roll'
  350. actionState = 'reg_5050-roll'
  351. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  352. requestAction = 'fak_5050-roll'
  353. actionState = 'fak_5050-roll'
  354. #####
  355. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  356. requestAction = 'fak_air_tail to manual'
  357. #print('fucking manuals')
  358. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  359. # requestAction = 'reg_manual'
  360. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  361. requestAction = 'reg_air_tail to manual'
  362. #print('fucking manuals')
  363. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  364. # requestAction = 'fak_nmanual'
  365. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  366. requestAction = 'fak_air_nose to nmanual'
  367. #print('fucking manuals')
  368. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  369. requestAction = 'reg_air_nose to nmanual'
  370. #print('fucking manuals')
  371. #own['requestAction'] = requestAction
  372. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  373. # requestAction == 'reg_air_nose to nmanual'
  374. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  375. # requestAction = 'fak_manual'
  376. # if requestAction == 'reg_nmanual' and l_requestAction in ['fak-reg_manual', 'reg_nmanual']:
  377. # requestAction == 'reg_manual'
  378. ####
  379. #print(requestAction)
  380. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  381. requestAction = 'reg-fak_nmanual'
  382. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  383. requestAction = 'fak-reg_nmanual'
  384. if l_actionState == 'fak_air_tail to nmanual' and requestAction == 'reg_nmanual':
  385. requestAction = 'fak-reg_manual'
  386. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  387. requestAction = 'reg-fak_manual'
  388. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  389. requestAction = 'fak-reg_manual'
  390. # if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_nmanual':
  391. # requestAction = 'fak-reg_manual'
  392. # #print('this???')
  393. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  394. # requestAction = 'reg_manual'
  395. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  396. requestAction = 'reg_ollie_north_out'
  397. actionState = 'reg_ollie_north_out'
  398. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  399. requestAction = 'fak_ollie_north_out'
  400. actionState = 'fak_ollie_north_out'
  401. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  402. requestAction = 'reg_ollie_south_out'
  403. actionState = 'reg_ollie_south_out'
  404. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  405. requestAction = 'fak_ollie_south_out'
  406. actionState = 'fak_ollie_south_out'
  407. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  408. requestAction = 'reg_nmanual_out'
  409. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  410. requestAction = 'fak_nmanual_out'
  411. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  412. requestAction = 'reg_manual_out'
  413. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  414. requestAction = 'fak_manual_out'
  415. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  416. requestAction = 'frontside_grab_out'
  417. actionState = 'frontside_grab_out'
  418. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  419. requestAction = 'backside_grab_out'
  420. actionState = 'backside_grab_out'
  421. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  422. requestAction = 'fak_frontside_grab_out'
  423. actionState = 'fak_frontside_grab_out'
  424. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  425. requestAction = 'fak_backside_grab_out'
  426. actionState = 'fak_backside_grab_out'
  427. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  428. requestAction = 'frontside_nose_grab_out'
  429. actionState = 'frontside_nose_grab_out'
  430. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  431. requestAction = 'backside_nose_grab_out'
  432. actionState = 'backside_nose_grab_out'
  433. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  434. requestAction = 'fak_frontside_nose_grab_out'
  435. actionState = 'fak_frontside_nose_grab_out'
  436. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  437. requestAction = 'fak_backside_nose_grab_out'
  438. actionState = 'fak_backside_nose_grab_out'
  439. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  440. requestAction = 'frontside_tail_grab_out'
  441. actionState = 'frontside_tail_grab_out'
  442. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  443. requestAction = 'backside_tail_grab_out'
  444. actionState = 'backside_tail_grab_out'
  445. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  446. requestAction = 'fak_frontside_tail_grab_out'
  447. actionState = 'fak_frontside_tail_grab_out'
  448. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  449. requestAction = 'fak_backside_tail_grab_out'
  450. actionState = 'fak_backside_tail_grab_out'
  451. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  452. requestAction = 'reg_judo_out'
  453. actionState = 'reg_judo_out'
  454. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  455. requestAction = 'fak_judo_out'
  456. actionState = 'fak_judo_out'
  457. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  458. requestAction = 'reg_walk_air_out'
  459. actionState = 'reg_walk_air_out'
  460. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  461. requestAction = 'fak_walk_air_out'
  462. actionState = 'fak_walk_air_out'
  463. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  464. requestAction = 'reg_land'
  465. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  466. requestAction = 'fak_land'
  467. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  468. # requestAction = 'reg_land'
  469. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  470. # requestAction = 'fak_land'
  471. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  472. requestAction = 'reg_air'
  473. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  474. requestAction = 'fak_air'
  475. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  476. requestAction = 'reg_land'
  477. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  478. requestAction = 'fak_land'
  479. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  480. requestAction = 'fak_land'
  481. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  482. requestAction = 'reg_land'
  483. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  484. requestAction = 'fak-reg_roll'
  485. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  486. requestAction = 'reg-fak_roll'
  487. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  488. # requestAction = 'reg-fak_roll'
  489. # print('this is new ______________________')
  490. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  491. # requestAction = 'fak-reg_roll'
  492. # print('this is new ______________________')
  493. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  494. requestAction = 'reg_air-roll'
  495. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  496. # actionTimer = 0
  497. # own['actionTimer'] = 0
  498. # l_actionState = 'fak_manual'
  499. # own['l_actionState'] = 'fak_manual'
  500. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  501. # actionTimer = 0
  502. # own['actionTimer'] = 0
  503. # l_actionState = 'reg_manual'
  504. # own['l_actionState'] = 'reg_manual'
  505. else:
  506. #print("action over written")
  507. pass
  508. def updateAction(requestAction, actionState):
  509. try:
  510. flip_start_frame = own['flip_start_lay']
  511. flipspeed = own['flipspeed']
  512. except:
  513. flip_start_frame = 1
  514. flipspeed = .6
  515. ###############################
  516. #one shot actions
  517. ###############################
  518. if requestAction in oneshotActions_list:
  519. if requestAction == 'reg_land' and own["grindHit"] == False:
  520. skater.stopAction(loop_layer)
  521. trucks.stopAction(loop_layer)
  522. deck.stopAction(loop_layer)
  523. skater.stopAction(trans_layer)
  524. trucks.stopAction(trans_layer)
  525. deck.stopAction(trans_layer)
  526. #print("stopping loop and trans")
  527. actionState = 'reg_land'
  528. requestAction = 'reg_land'
  529. own['actionTimer'] = 37
  530. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  531. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  532. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  533. #print("play land")
  534. if requestAction == 'fak_land' and own["grindHit"] == False:
  535. actionState = 'fak_land'
  536. requestAction = 'fak_land'
  537. skater.stopAction(loop_layer)
  538. trucks.stopAction(loop_layer)
  539. deck.stopAction(loop_layer)
  540. skater.stopAction(trans_layer)
  541. trucks.stopAction(trans_layer)
  542. deck.stopAction(trans_layer)
  543. own['actionTimer'] = 37
  544. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  546. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  547. #print("play land")
  548. if requestAction == 'reg_dropin':
  549. actionState = 'reg_dropin'
  550. own['actionTimer'] = 28
  551. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  552. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  553. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  554. if requestAction == 'fak_dropin':
  555. actionState = 'fak_dropin'
  556. own['actionTimer'] = 28
  557. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  558. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  559. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  560. if requestAction == 'reg_turnRight_out':
  561. actionState = 'reg_turnRight_out'
  562. own['actionTimer'] = 19
  563. trans_playing = skater.isPlayingAction(trans_layer)
  564. if trans_playing:
  565. cur_frame = skater.getActionFrame(trans_layer)
  566. if trans_playing and cur_frame > .5:
  567. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  570. own['actionTimer'] = (10 - cur_frame) *2
  571. else:
  572. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  575. if requestAction == 'reg_turnLeft_out':
  576. actionState = 'reg_turnLeft_out'
  577. own['actionTimer'] = 19
  578. trans_playing = skater.isPlayingAction(trans_layer)
  579. if trans_playing:
  580. cur_frame = skater.getActionFrame(trans_layer)
  581. if trans_playing and cur_frame > .5:
  582. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = (10 - cur_frame) *2
  586. else:
  587. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_turnRight_out':
  591. actionState = 'fak_turnRight_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. if trans_playing and cur_frame > .5:
  597. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = (10 - cur_frame) *2
  601. else:
  602. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'fak_turnLeft_out':
  606. actionState = 'fak_turnLeft_out'
  607. own['actionTimer'] = 19
  608. trans_playing = skater.isPlayingAction(trans_layer)
  609. if trans_playing:
  610. cur_frame = skater.getActionFrame(trans_layer)
  611. if trans_playing and cur_frame > .5:
  612. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  613. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  614. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. own['actionTimer'] = (10 - cur_frame) *2
  616. else:
  617. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  620. if requestAction == 'reg_opos_out':
  621. actionState = 'reg_opos_out'
  622. own['actionTimer'] = 19
  623. trans_playing = skater.isPlayingAction(trans_layer)
  624. if trans_playing:
  625. cur_frame = skater.getActionFrame(trans_layer)
  626. if trans_playing and cur_frame > .5:
  627. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  628. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  629. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  630. own['actionTimer'] = cur_frame
  631. else:
  632. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  635. if requestAction == 'fak_opos_out':
  636. actionState = 'fak_opos_out'
  637. own['actionTimer'] = 19
  638. trans_playing = skater.isPlayingAction(trans_layer)
  639. if trans_playing:
  640. cur_frame = skater.getActionFrame(trans_layer)
  641. if trans_playing and cur_frame > .5:
  642. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  643. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  644. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  645. own['actionTimer'] = cur_frame
  646. else:
  647. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  648. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  649. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  650. if requestAction == 'reg_nopos_out':
  651. actionState = 'reg_nopos_out'
  652. own['actionTimer'] = 19
  653. trans_playing = skater.isPlayingAction(trans_layer)
  654. if trans_playing:
  655. cur_frame = skater.getActionFrame(trans_layer)
  656. if trans_playing and cur_frame > .5:
  657. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  658. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  659. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  660. own['actionTimer'] = cur_frame
  661. else:
  662. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  665. if requestAction == 'fak_nopos_out':
  666. actionState = 'fak_nopos_out'
  667. own['actionTimer'] = 19
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > .5:
  672. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  673. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  674. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  678. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  679. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  680. if requestAction == 'reg_pump_out':
  681. actionState = 'reg_pump_out'
  682. own['actionTimer'] = 39
  683. trans_playing = skater.isPlayingAction(trans_layer)
  684. if trans_playing:
  685. cur_frame = skater.getActionFrame(trans_layer)
  686. if trans_playing and cur_frame > .5:
  687. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  690. own['actionTimer'] = cur_frame
  691. else:
  692. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  694. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  695. if requestAction == 'fak_pump_out':
  696. actionState = 'fak_pump_out'
  697. own['actionTimer'] = 39#19
  698. trans_playing = skater.isPlayingAction(trans_layer)
  699. if trans_playing:
  700. cur_frame = skater.getActionFrame(trans_layer)
  701. if trans_playing and cur_frame > .5:
  702. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  704. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  705. own['actionTimer'] = cur_frame
  706. else:
  707. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  709. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  710. if requestAction == 'reg_stop_out':
  711. actionState = 'reg_stop_out'
  712. own['actionTimer'] = 30
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > 1:
  717. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = cur_frame
  721. else:
  722. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'fak_stop_out':
  726. actionState = 'fak_stop_out'
  727. own['actionTimer'] = 30
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'reg_tailslide_out':
  741. actionState = 'reg_tailslide_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. if trans_playing and cur_frame > 1:
  747. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  750. own['actionTimer'] = cur_frame
  751. else:
  752. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'fak_tailslide_out':
  756. actionState = 'fak_tailslide_out'
  757. own['actionTimer'] = 19
  758. trans_playing = skater.isPlayingAction(trans_layer)
  759. if trans_playing:
  760. cur_frame = skater.getActionFrame(trans_layer)
  761. if trans_playing and cur_frame > 1:
  762. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  765. own['actionTimer'] = cur_frame
  766. else:
  767. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  770. if requestAction == 'reg_noseslide_out':
  771. actionState = 'reg_noseslide_out'
  772. own['actionTimer'] = 19
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  785. if requestAction == 'fak_noseslide_out':
  786. actionState = 'fak_noseslide_out'
  787. own['actionTimer'] = 19
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer)
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  800. if requestAction == 'reg_5050_out':
  801. actionState = 'reg_5050_out'
  802. own['actionTimer'] = 5
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  815. if requestAction == 'fak_5050_out':
  816. actionState = 'fak_5050_out'
  817. own['actionTimer'] = 5
  818. trans_playing = skater.isPlayingAction(trans_layer)
  819. if trans_playing:
  820. cur_frame = skater.getActionFrame(trans_layer)
  821. if trans_playing and cur_frame > 1:
  822. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  825. own['actionTimer'] = cur_frame
  826. else:
  827. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  828. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  829. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  830. if requestAction == 'reg_noseg_out':
  831. actionState = 'reg_noseg_out'
  832. own['requestAction'] = 'reg_noseg_out'
  833. own['actionTimer'] = 9
  834. trans_playing = skater.isPlayingAction(trans_layer)
  835. if trans_playing:
  836. cur_frame = skater.getActionFrame(trans_layer)
  837. if trans_playing and cur_frame > 1:
  838. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  839. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  840. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  841. own['actionTimer'] = cur_frame
  842. else:
  843. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  844. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  845. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  846. if requestAction == 'fak_noseg_out':
  847. actionState = 'fak_noseg_out'
  848. own['actionTimer'] = 9
  849. own['requestAction'] = 'fak_noseg_out'
  850. trans_playing = skater.isPlayingAction(trans_layer)
  851. if trans_playing:
  852. cur_frame = skater.getActionFrame(trans_layer)
  853. if trans_playing and cur_frame > 1:
  854. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  857. own['actionTimer'] = cur_frame
  858. else:
  859. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  862. if requestAction == 'reg_tailg_out':
  863. actionState = 'reg_tailg_out'
  864. own['requestAction'] = 'reg_tailg_out'
  865. own['actionTimer'] = 9
  866. trans_playing = skater.isPlayingAction(trans_layer)
  867. if trans_playing:
  868. cur_frame = skater.getActionFrame(trans_layer)
  869. if trans_playing and cur_frame > 1:
  870. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  871. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  872. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  873. own['actionTimer'] = cur_frame
  874. else:
  875. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  876. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  877. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  878. if requestAction == 'fak_tailg_out':
  879. actionState = 'fak_tailg_out'
  880. own['actionTimer'] = 9
  881. own['requestAction'] = 'fak_tailg_out'
  882. trans_playing = skater.isPlayingAction(trans_layer)
  883. if trans_playing:
  884. cur_frame = skater.getActionFrame(trans_layer)
  885. if trans_playing and cur_frame > 1:
  886. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  887. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  888. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  889. own['actionTimer'] = cur_frame
  890. else:
  891. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  893. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  894. if requestAction == 'reg_nosegr_out':
  895. actionState = 'reg_nosegr_out'
  896. own['actionTimer'] = 9
  897. own['requestAction'] = 'reg_nosegr_out'
  898. trans_playing = skater.isPlayingAction(trans_layer)
  899. if trans_playing:
  900. cur_frame = skater.getActionFrame(trans_layer)
  901. #cur_frame -= 2
  902. if trans_playing and cur_frame > 1:
  903. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  906. own['actionTimer'] = cur_frame
  907. else:
  908. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  910. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  911. if requestAction == 'fak_nosegr_out':
  912. actionState = 'fak_nosegr_out'
  913. own['actionTimer'] = 9
  914. own['requestAction'] = 'fak_nosegr_out'
  915. trans_playing = skater.isPlayingAction(trans_layer)
  916. if trans_playing:
  917. cur_frame = skater.getActionFrame(trans_layer)
  918. if trans_playing and cur_frame > 1:
  919. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  920. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  921. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  922. own['actionTimer'] = cur_frame
  923. else:
  924. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  925. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  926. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  927. if requestAction == 'reg_tailgr_out':
  928. actionState = 'reg_tailgr_out'
  929. own['actionTimer'] = 9
  930. own['requestAction'] = 'reg_tailgr_out'
  931. trans_playing = skater.isPlayingAction(trans_layer)
  932. if trans_playing:
  933. cur_frame = skater.getActionFrame(trans_layer)
  934. if trans_playing and cur_frame > 1:
  935. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  936. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  937. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  938. own['actionTimer'] = cur_frame
  939. else:
  940. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  943. if requestAction == 'fak_tailgr_out':
  944. actionState = 'fak_tailgr_out'
  945. own['actionTimer'] = 9
  946. own['requestAction'] = 'fak_tailgr_out'
  947. trans_playing = skater.isPlayingAction(trans_layer)
  948. if trans_playing:
  949. cur_frame = skater.getActionFrame(trans_layer)
  950. if trans_playing and cur_frame > 1:
  951. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  954. own['actionTimer'] = cur_frame
  955. else:
  956. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  959. if requestAction == 'reg_nosegl_out':
  960. actionState = 'reg_nosegl_out'
  961. own['actionTimer'] = 9
  962. own['requestAction'] = 'reg_nosegl_out'
  963. trans_playing = skater.isPlayingAction(trans_layer)
  964. if trans_playing:
  965. cur_frame = skater.getActionFrame(trans_layer)
  966. if trans_playing and cur_frame > 1:
  967. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  968. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  969. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  970. own['actionTimer'] = cur_frame
  971. else:
  972. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  973. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  974. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  975. if requestAction == 'fak_nosegl_out':
  976. actionState = 'fak_nosegl_out'
  977. own['actionTimer'] = 9
  978. own['requestAction'] = 'fak_nosegl_out'
  979. trans_playing = skater.isPlayingAction(trans_layer)
  980. if trans_playing:
  981. cur_frame = skater.getActionFrame(trans_layer)
  982. if trans_playing and cur_frame > 1:
  983. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  984. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  985. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  986. own['actionTimer'] = cur_frame
  987. else:
  988. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  989. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  990. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  991. if requestAction == 'reg_tailgl_out':
  992. actionState = 'reg_tailgl_out'
  993. own['actionTimer'] = 9
  994. own['requestAction'] = 'reg_tailgl_out'
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. #cur_frame -= 2
  999. if trans_playing and cur_frame > 1:
  1000. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1001. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1002. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1003. own['actionTimer'] = cur_frame
  1004. else:
  1005. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1006. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1007. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1008. if requestAction == 'fak_tailgl_out':
  1009. actionState = 'fak_tailgl_out'
  1010. own['actionTimer'] = 9
  1011. own['requestAction'] = 'fak_tailgl_out'
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. #cur_frame -= 2
  1016. if trans_playing and cur_frame > 1:
  1017. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1018. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1019. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1020. own['actionTimer'] = cur_frame
  1021. else:
  1022. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1023. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1024. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1025. if requestAction == 'reg_manual_out':
  1026. actionState = 'reg_manual_out'
  1027. own['actionTimer'] = 9
  1028. trans_playing = skater.isPlayingAction(trans_layer)
  1029. # if trans_playing:
  1030. # cur_frame = skater.getActionFrame(trans_layer)
  1031. # if trans_playing and cur_frame > 1:
  1032. # skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1033. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1034. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1035. # #own['actionTimer'] = cur_frame
  1036. # else:
  1037. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1038. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1039. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1040. if requestAction == 'fak_manual_out':
  1041. actionState = 'fak_manual_out'
  1042. own['actionTimer'] = 9
  1043. trans_playing = skater.isPlayingAction(trans_layer)
  1044. # if trans_playing:
  1045. # cur_frame = skater.getActionFrame(trans_layer)
  1046. # if trans_playing and cur_frame > 1:
  1047. # skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1048. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1049. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1050. # #own['actionTimer'] = cur_frame
  1051. #else:
  1052. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1053. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1054. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1055. if requestAction == 'reg_nmanual_out':
  1056. actionState = 'reg_nmanual_out'
  1057. own['actionTimer'] = 9
  1058. trans_playing = skater.isPlayingAction(trans_layer)
  1059. # if trans_playing:
  1060. # cur_frame = skater.getActionFrame(trans_layer)
  1061. # if trans_playing and cur_frame > 1:
  1062. # skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1063. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1064. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1065. # #own['actionTimer'] = cur_frame
  1066. #else:
  1067. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1070. if requestAction == 'fak_nmanual_out':
  1071. actionState = 'fak_nmanual_out'
  1072. own['actionTimer'] = 9
  1073. trans_playing = skater.isPlayingAction(trans_layer)
  1074. # if trans_playing:
  1075. # cur_frame = skater.getActionFrame(trans_layer)
  1076. # if trans_playing and cur_frame > 1:
  1077. # skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1078. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1079. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1080. # #own['actionTimer'] = cur_frame
  1081. #else:
  1082. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1083. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1084. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1085. if requestAction == 'reg-fak_nmanual':
  1086. own['actionTimer'] = 9
  1087. actionState = 'reg-fak_nmanual'
  1088. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1089. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1090. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1091. if requestAction == 'fak-reg_nmanual':
  1092. own['actionTimer'] = 9
  1093. actionState = 'fak-reg_nmanual'
  1094. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1096. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1097. if requestAction == 'reg-fak_manual':
  1098. own['actionTimer'] = 9
  1099. actionState = 'reg-fak_manual'
  1100. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1101. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1102. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1103. if requestAction == 'fak-reg_manual':
  1104. own['actionTimer'] = 9
  1105. actionState = 'fak-reg_manual'
  1106. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1107. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1108. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1109. if requestAction == 'reg_brfoot':
  1110. actionState = 'reg_brfoot'
  1111. own['actionTimer'] = 40
  1112. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1113. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1114. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1115. if requestAction == 'fak_brfoot':
  1116. actionState = 'fak_brfoot'
  1117. own['actionTimer'] = 40
  1118. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1119. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1120. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1121. if requestAction == 'reg_frfoot':
  1122. actionState = 'reg_frfoot'
  1123. own['actionTimer'] = 40
  1124. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1125. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1126. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1127. if requestAction == 'fak_frfoot':
  1128. actionState = 'fak_frfoot'
  1129. own['actionTimer'] = 40
  1130. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1131. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1132. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1133. if requestAction == 'reg_blfoot':
  1134. #print("playing blfoot broke")
  1135. actionState = 'reg_blfoot'
  1136. own['actionTimer'] = 40
  1137. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1138. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1139. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1140. if requestAction == 'fak_blfoot':
  1141. actionState = 'fak_blfoot'
  1142. own['actionTimer'] = 40
  1143. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1144. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1145. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1146. if requestAction == 'reg_flfoot':
  1147. actionState = 'reg_flfoot'
  1148. own['actionTimer'] = 40
  1149. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1150. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1151. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1152. if requestAction == 'fak_flfoot':
  1153. actionState = 'fak_flfoot'
  1154. own['actionTimer'] = 40
  1155. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1156. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1157. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1158. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1159. own['actionTimer'] = 70
  1160. actionState = 'reg_push'
  1161. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1162. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1163. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1164. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1165. own['actionTimer'] = 70
  1166. actionState = 'reg_push_goof'
  1167. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1168. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1169. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1170. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1171. own['actionTimer'] = 70
  1172. actionState = 'fak_push'
  1173. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1174. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1175. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1176. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1177. own['actionTimer'] = 70
  1178. actionState = 'fak_push_goof'
  1179. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1180. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1181. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1182. if requestAction == 'reg_manual_revert_ccw':
  1183. own['actionTimer'] = 21
  1184. own['actionState'] = 'reg_manual_revert_ccw'
  1185. actionState = 'reg_manual_revert_ccw'
  1186. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1187. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1188. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1189. if requestAction == 'fak_manual_revert_ccw':
  1190. own['actionTimer'] = 21
  1191. own['actionState'] = 'fak_manual_revert_ccw'
  1192. actionState = 'fak_manual_revert_ccw'
  1193. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1194. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1195. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1196. if requestAction == 'reg_manual_revert_cw':
  1197. own['actionTimer'] = 21
  1198. own['actionState'] = 'reg_manual_revert_cw'
  1199. actionState = 'reg_manual_revert_cw'
  1200. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1201. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1202. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1203. if requestAction == 'fak_manual_revert_cw':
  1204. own['actionTimer'] = 21
  1205. own['actionState'] = 'fak_manual_revert_cw'
  1206. actionState = 'fak_manual_revert_cw'
  1207. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1208. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1209. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1210. if requestAction == 'fak_nmanual_revert_ccw':
  1211. own['actionTimer'] = 21
  1212. own['actionState'] = 'fak_nmanual_revert_ccw'
  1213. actionState = 'fak_nmanual_revert_ccw'
  1214. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1215. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1216. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1217. if requestAction == 'fak_nmanual_revert_cw':
  1218. own['actionTimer'] = 21
  1219. own['actionState'] = 'fak_nmanual_revert_cw'
  1220. actionState = 'fak_nmanual_revert_cw'
  1221. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1222. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1223. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1224. if requestAction == 'reg_nmanual_revert_ccw':
  1225. own['actionTimer'] = 21
  1226. own['actionState'] = 'reg_nmanual_revert_ccw'
  1227. actionState = 'reg_nmanual_revert_ccw'
  1228. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1229. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1230. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1231. if requestAction == 'reg_nmanual_revert_cw':
  1232. own['actionTimer'] = 21
  1233. own['actionState'] = 'reg_nmanual_revert_cw'
  1234. actionState = 'reg_nmanual_revert_cw'
  1235. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1236. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1237. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1238. if requestAction == 'revert1':
  1239. own['actionTimer'] = 18
  1240. own['actionState'] = 'revert1'
  1241. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1242. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1243. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1244. if requestAction == 'fak_revert1':
  1245. own['actionTimer'] = 18
  1246. own['actionState'] = 'fak_revert1'
  1247. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1248. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1249. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1250. if requestAction == 'revert2':
  1251. own['actionTimer'] = 18
  1252. own['actionState'] = 'revert2'
  1253. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1254. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1255. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1256. if requestAction == 'fak_revert2':
  1257. own['actionTimer'] = 18
  1258. own['actionState'] = 'fak_revert2'
  1259. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1260. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1261. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1262. if requestAction == 'revert3':
  1263. own['actionTimer'] = 18
  1264. own['actionState'] = 'revert3'
  1265. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1266. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1267. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1268. if requestAction == 'revert4':
  1269. own['actionTimer'] = 18
  1270. own['actionState'] = 'revert4'
  1271. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1272. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1273. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1274. if requestAction == 'reg_ollie':
  1275. #print("*****reg ollie act")
  1276. actionState = 'reg_ollie'
  1277. own['actionState'] = 'reg_ollie'
  1278. own['actionTimer'] = 28
  1279. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1282. if requestAction == 'fak_ollie':
  1283. actionState = 'fak_ollie'
  1284. own['actionTimer'] = 28
  1285. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1288. if requestAction == 'reg_nollie':
  1289. actionState = 'reg_nollie'
  1290. own['actionTimer'] = 38
  1291. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1294. if requestAction == 'fak_nollie':
  1295. actionState = 'fak_nollie'
  1296. own['actionTimer'] = 38
  1297. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1300. if requestAction == 'reg_kickflip':
  1301. actionState = 'reg_kickflip'
  1302. own['actionTimer'] = 38
  1303. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1306. if requestAction == 'fak_kickflip':
  1307. actionState = 'fak_kickflip'
  1308. own['actionTimer'] = 38
  1309. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1312. if requestAction == 'reg_varial_kickflip':
  1313. actionState = 'reg_varial_kickflip'
  1314. own['actionTimer'] = 38
  1315. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1318. if requestAction == 'fak_varial_kickflip':
  1319. actionState = 'fak_varial_kickflip'
  1320. own['actionTimer'] = 38
  1321. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1324. if requestAction == 'reg_nollie_varial_kickflip':
  1325. actionState = 'reg_nollie_varial_kickflip'
  1326. own['actionTimer'] = 38
  1327. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1330. if requestAction == 'fak_nollie_varial_kickflip':
  1331. actionState = 'fak_nollie_varial_kickflip'
  1332. own['actionTimer'] = 38
  1333. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1336. if requestAction == 'reg_nollie_varial_heelflip':
  1337. actionState = 'reg_nollie_varial_heelflip'
  1338. own['actionTimer'] = 38
  1339. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1342. if requestAction == 'fak_nollie_varial_heelflip':
  1343. actionState = 'fak_nollie_varial_heelflip'
  1344. own['actionTimer'] = 38
  1345. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1348. if requestAction == 'reg_varial_heelflip':
  1349. actionState = 'reg_varial_heelflip'
  1350. own['actionTimer'] = 38
  1351. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1354. if requestAction == 'fak_varial_heelflip':
  1355. actionState = 'fak_nollie_varial_heelflip'
  1356. own['actionTimer'] = 38
  1357. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1360. if requestAction == 'reg_nollie_kickflip':
  1361. actionState = 'reg_nollie_kickflip'
  1362. own['actionTimer'] = 38
  1363. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1366. if requestAction == 'fak_nollie_kickflip':
  1367. actionState = 'fak_nollie_kickflip'
  1368. own['actionTimer'] = 38
  1369. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1372. if requestAction == 'reg_heelflip':
  1373. actionState = 'reg_heelflip'
  1374. own['actionTimer'] = 38
  1375. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1377. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1378. if requestAction == 'fak_heelflip':
  1379. actionState = 'fak_heelflip'
  1380. own['actionTimer'] = 38
  1381. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1383. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1384. if requestAction == 'reg_nollie_heelflip':
  1385. actionState = 'reg_nollie_heelflip'
  1386. own['actionTimer'] = 38
  1387. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1389. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1390. if requestAction == 'fak_nollie_heelflip':
  1391. actionState = 'fak_nollie_heelflip'
  1392. own['actionTimer'] = 38
  1393. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1395. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1396. if requestAction == 'reg_shuvit':
  1397. actionState = 'reg_shuvit'
  1398. own['actionTimer'] = 38
  1399. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1401. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1402. if requestAction == 'fak_shuvit':
  1403. actionState = 'fak_shuvit'
  1404. own['actionTimer'] = 38
  1405. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1407. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1408. if requestAction == 'reg_shuvit360':
  1409. actionState = 'reg_shuvit360'
  1410. own['actionTimer'] = 38
  1411. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1413. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1414. if requestAction == 'fak_shuvit360':
  1415. actionState = 'fak_shuvit360'
  1416. own['actionTimer'] = 38
  1417. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1419. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1420. if requestAction == 'reg_fsshuvit360':
  1421. actionState = 'reg_fsshuvit360'
  1422. own['actionTimer'] = 38
  1423. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1425. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1426. if requestAction == 'fak_fsshuvit360':
  1427. actionState = 'fak_fsshuvit360'
  1428. own['actionTimer'] = 38
  1429. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1431. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1432. if requestAction == 'reg_nollie_shuvit':
  1433. actionState = 'reg_nollie_shuvit'
  1434. own['actionTimer'] = 38
  1435. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1436. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1437. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1438. if requestAction == 'fak_nollie_shuvit':
  1439. actionState = 'fak_nollie_shuvit'
  1440. own['actionTimer'] = 38
  1441. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1442. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1443. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1444. if requestAction == 'reg_fsshuvit':
  1445. actionState = 'reg_fsshuvit'
  1446. own['actionTimer'] = 38
  1447. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1448. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1449. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1450. if requestAction == 'fak_fsshuvit':
  1451. actionState = 'fak_fsshuvit'
  1452. own['actionTimer'] = 38
  1453. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1454. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1455. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1456. if requestAction == 'reg_nollie_fsshuvit':
  1457. actionState = 'reg_nollie_fsshuvit'
  1458. own['actionTimer'] = 38
  1459. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1460. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1461. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1462. if requestAction == 'fak_nollie_fsshuvit':
  1463. actionState = 'fak_nollie_fsshuvit'
  1464. own['actionTimer'] = 38
  1465. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1466. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1467. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1468. if requestAction == 'reg_nollie_shuvit360':
  1469. actionState = 'reg_nollie_shuvit360'
  1470. own['actionTimer'] = 38
  1471. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1472. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1473. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1474. if requestAction == 'fak_nollie_shuvit360':
  1475. actionState = 'fak_nollie_shuvit360'
  1476. own['actionTimer'] = 38
  1477. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1478. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1479. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1480. if requestAction == 'reg_nollie_fsshuvit':
  1481. actionState = 'reg_nollie_fsshuvit'
  1482. own['actionTimer'] = 38
  1483. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1484. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1485. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1486. if requestAction == 'fak_nollie_fsshuvit':
  1487. actionState = 'fak_nollie_fsshuvit'
  1488. own['actionTimer'] = 38
  1489. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1490. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1491. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1492. if requestAction == 'reg_inward_heelflip':
  1493. actionState = 'reg_nollie_fsshuvit'
  1494. own['actionTimer'] = 38
  1495. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1496. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1497. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1498. if requestAction == 'fak_inward_heelflip':
  1499. actionState = 'fak_inward_heelflip'
  1500. own['actionTimer'] = 38
  1501. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1502. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1503. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1504. if requestAction == 'reg_hardflip':
  1505. actionState = 'reg_hardflip'
  1506. own['actionTimer'] = 38
  1507. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1508. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1509. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1510. if requestAction == 'fak_hardflip':
  1511. actionState = 'fak_hardflip'
  1512. own['actionTimer'] = 38
  1513. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1514. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1515. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1516. if requestAction == 'reg_nollie_inward_heelflip':
  1517. actionState = 'reg_nollie_inward_heelflip'
  1518. own['actionTimer'] = 38
  1519. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1520. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1521. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1522. if requestAction == 'fak_nollie_inward_heelflip':
  1523. actionState = 'fak_nollie_inward_heelflip'
  1524. own['actionTimer'] = 38
  1525. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1526. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1527. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1528. if requestAction == 'reg_nollie_hardflip':
  1529. actionState = 'reg_nollie_hardflip'
  1530. own['actionTimer'] = 38
  1531. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1532. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1533. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1534. if requestAction == 'fak_nollie_hardflip':
  1535. actionState = 'fak_nollie_hardflip'
  1536. own['actionTimer'] = 38
  1537. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1538. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1539. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1540. #reg_jump
  1541. if requestAction == 'reg_jump':
  1542. actionState = 'reg_jump'
  1543. own['actionTimer'] = 19
  1544. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1545. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1546. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1547. #fak_jump
  1548. if requestAction == 'fak_jump':
  1549. actionState = 'fak_jump'
  1550. own['actionTimer'] = 19
  1551. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1552. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1553. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1554. #reg_onboard
  1555. if requestAction == 'reg_onboard':
  1556. actionState = 'reg_onboard'
  1557. skater.stopAction(loop_layer)
  1558. deck.stopAction(loop_layer)
  1559. trucks.stopAction(loop_layer)
  1560. skater.stopAction(trans_layer)
  1561. deck.stopAction(trans_layer)
  1562. trucks.stopAction(trans_layer)
  1563. own['actionTimer'] = 40
  1564. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1565. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1566. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1567. if requestAction == 'fak_onboard':
  1568. actionState = 'fak_onboard'
  1569. skater.stopAction(loop_layer)
  1570. deck.stopAction(loop_layer)
  1571. trucks.stopAction(loop_layer)
  1572. skater.stopAction(trans_layer)
  1573. deck.stopAction(trans_layer)
  1574. trucks.stopAction(trans_layer)
  1575. own['actionTimer'] = 40
  1576. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1577. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1578. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1579. if requestAction == 'reg_offboard':
  1580. actionState = 'reg_offboard'
  1581. own['actionTimer'] = 60
  1582. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1583. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1584. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1585. if requestAction == 'fak_offboard':
  1586. actionState = 'fak_offboard'
  1587. own['actionTimer'] = 60
  1588. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1589. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1590. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1591. if requestAction == 'reg_powerslide_out':
  1592. actionState = 'reg_powerslide_out'
  1593. own['actionTimer'] = 40
  1594. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1595. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1596. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1597. if requestAction == 'fak_powerslide_out':
  1598. actionState = 'fak_powerslide_out'
  1599. own['actionTimer'] = 40
  1600. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1601. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1602. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1603. if requestAction == 'reg_fs_powerslide_out':
  1604. actionState = 'reg_fs_powerslide_out'
  1605. own['actionTimer'] = 40
  1606. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1607. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1608. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1609. if requestAction == 'fak_fs_powerslide_out':
  1610. actionState = 'fak_fs_powerslide_out'
  1611. own['actionTimer'] = 40
  1612. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1613. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1614. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1615. if requestAction == 'fak-reg_5050':
  1616. actionState = 'fak-reg_5050'
  1617. own['actionTimer'] = 10
  1618. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1619. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1620. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1621. if requestAction == 'reg-fak_5050':
  1622. actionState = 'fak-reg_5050'
  1623. own['actionTimer'] = 10
  1624. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1625. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1626. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1627. if requestAction == 'fak-reg_roll':
  1628. actionState = 'fak-reg_roll'
  1629. own['actionTimer'] = 10
  1630. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1631. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1632. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1633. if requestAction == 'reg-fak_roll':
  1634. actionState = 'fak-reg_roll'
  1635. own['actionTimer'] = 10
  1636. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1637. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1638. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1639. if requestAction == 'reg_hippy':
  1640. actionState = 'reg_hippy'
  1641. own['actionTimer'] = 60
  1642. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1643. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1645. if requestAction == 'fak_hippy':
  1646. actionState = 'fak_hippy'
  1647. own['actionTimer'] = 60
  1648. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1649. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1650. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1651. if requestAction == 'reg_hippy_ncw':
  1652. actionState = 'reg_hippy_ncw'
  1653. own['actionTimer'] = 60
  1654. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1655. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1656. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1657. if requestAction == 'reg_hippy_nccw':
  1658. actionState = 'reg_hippy_nccw'
  1659. own['actionTimer'] = 60
  1660. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1661. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1663. if requestAction == 'fak_hippy_ncw':
  1664. actionState = 'fak_hippy_ncw'
  1665. own['actionTimer'] = 60
  1666. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1667. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1668. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1669. if requestAction == 'fak_hippy_nccw':
  1670. actionState = 'fak_hippy_nccw'
  1671. own['actionTimer'] = 60
  1672. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1673. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1674. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1675. if requestAction == 'reg_air-roll':
  1676. actionState = 'reg_air-roll'
  1677. own['actionTimer'] = 10
  1678. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1679. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1680. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1681. if requestAction == 'fak_air-roll':
  1682. actionState = 'fak_air-roll'
  1683. own['actionTimer'] = 10
  1684. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1685. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1686. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1687. if requestAction == 'reg_5050-roll':
  1688. actionState = 'reg_5050-roll'
  1689. own['actionTimer'] = 10
  1690. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1691. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1692. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1693. if requestAction == 'fak_5050-roll':
  1694. actionState = 'fak_5050-roll'
  1695. own['actionTimer'] = 10
  1696. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1697. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1698. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1699. if requestAction == 'reg_back_invert_out':
  1700. own['actionTimer'] = 30
  1701. actionState = 'reg_back_invert_out'
  1702. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1703. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1704. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1705. if requestAction == 'fak_fr_invert_out':
  1706. own['actionTimer'] = 30
  1707. actionState = 'fak_fr_invert_out'
  1708. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1711. if requestAction == 'reg_throw':
  1712. own['actionTimer'] = 40
  1713. actionState = 'reg_throw'
  1714. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1715. if requestAction == 'fak_throw':
  1716. own['actionTimer'] = 40
  1717. actionState = 'fak_throw'
  1718. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1719. if requestAction == 'reg_fall1':
  1720. own['actionTimer'] = 50
  1721. actionState = 'reg_fall1'
  1722. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1723. if requestAction == 'reg_air_tail to manual':
  1724. own['actionTimer'] = 20
  1725. actionState = 'reg_air_tail to manual'
  1726. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1727. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1728. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1729. if l_requestAction == 'fak_air_tail to manual':
  1730. own['actionTimer'] = 20
  1731. actionState = 'fak_air_tail to manual'
  1732. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1733. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1734. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1735. if requestAction == 'reg_air_nose to nmanual':
  1736. own['actionTimer'] = 20
  1737. actionState = 'reg_air_nose to nmanual'
  1738. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1739. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1740. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1741. if l_requestAction == 'fak_air_nose to nmanual':
  1742. own['actionTimer'] = 20
  1743. actionState = 'fak_air_nose to nmanual'
  1744. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1745. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1746. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1747. if requestAction == 'reg_sit_out':
  1748. own['actionTimer'] = 28
  1749. actionState = 'reg_sit_out'
  1750. own['actionState'] = 'reg_sit_out'
  1751. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1752. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1753. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1754. if requestAction == 'fak_sit_out':
  1755. own['actionTimer'] = 28
  1756. own['actionState'] = 'fak_sit_out'
  1757. actionState = 'fak_sit_out'
  1758. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1759. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1760. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1761. if requestAction == 'reg_ollie_north_out':
  1762. actionState = 'reg_ollie_north_out'
  1763. own['actionState'] = 'reg_ollie_north_out'
  1764. own['actionTimer'] = 7
  1765. trans_playing = skater.isPlayingAction(trans_layer)
  1766. if trans_playing:
  1767. cur_frame = skater.getActionFrame(trans_layer)
  1768. if trans_playing and cur_frame > 1:
  1769. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1770. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1772. own['actionTimer'] = cur_frame
  1773. else:
  1774. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1775. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1777. if requestAction == 'reg_ollie_south_out':
  1778. actionState = 'reg_ollie_south_out'
  1779. own['actionState'] = 'reg_ollie_south_out'
  1780. own['actionTimer'] = 7
  1781. trans_playing = skater.isPlayingAction(trans_layer)
  1782. if trans_playing:
  1783. cur_frame = skater.getActionFrame(trans_layer)
  1784. if trans_playing and cur_frame > 1:
  1785. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1786. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1788. own['actionTimer'] = cur_frame
  1789. else:
  1790. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1791. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1793. if requestAction == 'fak_ollie_north_out':
  1794. actionState = 'fak_ollie_north_out'
  1795. own['actionState'] = 'fak_ollie_north_out'
  1796. own['actionTimer'] = 7
  1797. trans_playing = skater.isPlayingAction(trans_layer)
  1798. if trans_playing:
  1799. cur_frame = skater.getActionFrame(trans_layer)
  1800. if trans_playing and cur_frame > 1:
  1801. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1802. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1804. own['actionTimer'] = cur_frame
  1805. else:
  1806. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1807. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1809. if requestAction == 'fak_ollie_south_out':
  1810. actionState = 'fak_ollie_south_out'
  1811. own['actionState'] = 'fak_ollie_south_out'
  1812. own['actionTimer'] = 7
  1813. trans_playing = skater.isPlayingAction(trans_layer)
  1814. if trans_playing:
  1815. cur_frame = skater.getActionFrame(trans_layer)
  1816. if trans_playing and cur_frame > 1:
  1817. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1818. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1820. own['actionTimer'] = cur_frame
  1821. else:
  1822. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1823. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1825. if requestAction == 'frontside_grab_out':
  1826. actionState = 'frontside_grab_out'
  1827. own['actionState'] = 'frontside_grab_out'
  1828. own['actionTimer'] = 7
  1829. trans_playing = skater.isPlayingAction(trans_layer)
  1830. if trans_playing:
  1831. cur_frame = skater.getActionFrame(trans_layer)
  1832. if trans_playing and cur_frame > 1:
  1833. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1834. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1836. own['actionTimer'] = cur_frame
  1837. else:
  1838. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1839. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1841. if requestAction == 'backside_grab_out':
  1842. actionState = 'backside_grab_out'
  1843. own['actionState'] = 'backside_grab_out'
  1844. own['actionTimer'] = 7
  1845. trans_playing = skater.isPlayingAction(trans_layer)
  1846. if trans_playing:
  1847. cur_frame = skater.getActionFrame(trans_layer)
  1848. if trans_playing and cur_frame > 1:
  1849. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1850. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1852. own['actionTimer'] = cur_frame
  1853. else:
  1854. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1855. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1857. if requestAction == 'fak_frontside_grab_out':
  1858. actionState = 'fak_frontside_grab_out'
  1859. own['actionState'] = 'fak_frontside_grab_out'
  1860. own['actionTimer'] = 7
  1861. trans_playing = skater.isPlayingAction(trans_layer)
  1862. if trans_playing:
  1863. cur_frame = skater.getActionFrame(trans_layer)
  1864. if trans_playing and cur_frame > 1:
  1865. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1866. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1868. own['actionTimer'] = cur_frame
  1869. else:
  1870. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1871. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1873. if requestAction == 'fak_backside_grab_out':
  1874. actionState = 'fak_backside_grab_out'
  1875. own['actionState'] = 'fak_backside_grab_out'
  1876. own['actionTimer'] = 7
  1877. trans_playing = skater.isPlayingAction(trans_layer)
  1878. if trans_playing:
  1879. cur_frame = skater.getActionFrame(trans_layer)
  1880. if trans_playing and cur_frame > 1:
  1881. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1882. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1884. own['actionTimer'] = cur_frame
  1885. else:
  1886. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1887. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. if requestAction == 'frontside_nose_grab_out':
  1890. actionState = 'frontside_nose_grab_out'
  1891. own['actionState'] = 'frontside_nose_grab_out'
  1892. own['actionTimer'] = 7
  1893. trans_playing = skater.isPlayingAction(trans_layer)
  1894. if trans_playing:
  1895. cur_frame = skater.getActionFrame(trans_layer)
  1896. if trans_playing and cur_frame > 1:
  1897. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1898. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1900. own['actionTimer'] = cur_frame
  1901. else:
  1902. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1903. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. if requestAction == 'backside_nose_grab_out':
  1906. actionState = 'backside_nose_grab_out'
  1907. own['actionState'] = 'backside_nose_grab_out'
  1908. own['actionTimer'] = 7
  1909. trans_playing = skater.isPlayingAction(trans_layer)
  1910. if trans_playing:
  1911. cur_frame = skater.getActionFrame(trans_layer)
  1912. if trans_playing and cur_frame > 1:
  1913. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1914. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1916. own['actionTimer'] = cur_frame
  1917. else:
  1918. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1919. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. if requestAction == 'fak_frontside_nose_out':
  1922. actionState = 'fak_frontside_nose_out'
  1923. own['actionState'] = 'fak_frontside_nose_out'
  1924. own['actionTimer'] = 7
  1925. trans_playing = skater.isPlayingAction(trans_layer)
  1926. if trans_playing:
  1927. cur_frame = skater.getActionFrame(trans_layer)
  1928. if trans_playing and cur_frame > 1:
  1929. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1930. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1932. own['actionTimer'] = cur_frame
  1933. else:
  1934. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1935. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. if requestAction == 'fak_backside_nose_grab_out':
  1938. actionState = 'fak_backside_nose_grab_out'
  1939. own['actionState'] = 'fak_backside_nose_grab_out'
  1940. own['actionTimer'] = 7
  1941. trans_playing = skater.isPlayingAction(trans_layer)
  1942. if trans_playing:
  1943. cur_frame = skater.getActionFrame(trans_layer)
  1944. if trans_playing and cur_frame > 1:
  1945. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1946. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1947. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1948. own['actionTimer'] = cur_frame
  1949. else:
  1950. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1951. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. if requestAction == 'frontside_tail_grab_out':
  1954. actionState = 'frontside_tail_grab_out'
  1955. own['actionState'] = 'frontside_tail_grab_out'
  1956. own['actionTimer'] = 7
  1957. trans_playing = skater.isPlayingAction(trans_layer)
  1958. if trans_playing:
  1959. cur_frame = skater.getActionFrame(trans_layer)
  1960. if trans_playing and cur_frame > 1:
  1961. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1962. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1963. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1964. own['actionTimer'] = cur_frame
  1965. else:
  1966. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1967. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. if requestAction == 'backside_tail_grab_out':
  1970. actionState = 'backside_tail_grab_out'
  1971. own['actionState'] = 'backside_tail_grab_out'
  1972. own['actionTimer'] = 7
  1973. trans_playing = skater.isPlayingAction(trans_layer)
  1974. if trans_playing:
  1975. cur_frame = skater.getActionFrame(trans_layer)
  1976. if trans_playing and cur_frame > 1:
  1977. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1978. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1979. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1980. own['actionTimer'] = cur_frame
  1981. else:
  1982. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1983. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1984. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1985. if requestAction == 'fak_frontside_tail_grab_out':
  1986. actionState = 'fak_frontside_tail_grab_out'
  1987. own['actionState'] = 'fak_frontside_tail_grab_out'
  1988. own['actionTimer'] = 7
  1989. trans_playing = skater.isPlayingAction(trans_layer)
  1990. if trans_playing:
  1991. cur_frame = skater.getActionFrame(trans_layer)
  1992. if trans_playing and cur_frame > 1:
  1993. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1994. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1995. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1996. own['actionTimer'] = cur_frame
  1997. else:
  1998. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1999. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2000. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2001. if requestAction == 'fak_backside_tail_grab_out':
  2002. actionState = 'fak_backside_tail_grab_out'
  2003. own['actionState'] = 'fak_backside_tail_grab_out'
  2004. own['actionTimer'] = 7
  2005. trans_playing = skater.isPlayingAction(trans_layer)
  2006. if trans_playing:
  2007. cur_frame = skater.getActionFrame(trans_layer)
  2008. if trans_playing and cur_frame > 1:
  2009. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2010. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2011. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2012. own['actionTimer'] = cur_frame
  2013. else:
  2014. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2015. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2016. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2017. if requestAction == 'reg_judo_out':
  2018. actionState = 'reg_judo_out'
  2019. own['actionState'] = 'reg_judo_out'
  2020. own['actionTimer'] = 7
  2021. trans_playing = skater.isPlayingAction(trans_layer)
  2022. if trans_playing:
  2023. cur_frame = skater.getActionFrame(trans_layer)
  2024. if trans_playing and cur_frame > 1:
  2025. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2026. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2027. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2028. own['actionTimer'] = cur_frame
  2029. else:
  2030. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2031. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2032. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2033. if requestAction == 'fak_judo_out':
  2034. actionState = 'fak_judo_out'
  2035. own['actionState'] = 'fak_judo_out'
  2036. own['actionTimer'] = 7
  2037. trans_playing = skater.isPlayingAction(trans_layer)
  2038. if trans_playing:
  2039. cur_frame = skater.getActionFrame(trans_layer)
  2040. if trans_playing and cur_frame > 1:
  2041. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2042. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2043. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2044. own['actionTimer'] = cur_frame
  2045. else:
  2046. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2047. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2048. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2049. if requestAction == 'reg_walk_air_out':
  2050. actionState = 'reg_walk_air_out'
  2051. own['actionState'] = 'reg_walk_air_out'
  2052. own['actionTimer'] = 24
  2053. trans_playing = skater.isPlayingAction(trans_layer)
  2054. if trans_playing:
  2055. cur_frame = skater.getActionFrame(trans_layer)
  2056. if trans_playing and cur_frame > 1:
  2057. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2058. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2059. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2060. own['actionTimer'] = cur_frame
  2061. else:
  2062. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2063. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2064. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2065. if requestAction == 'fak_walk_air_out':
  2066. actionState = 'fak_walk_air_out'
  2067. own['actionState'] = 'fak_walk_air_out'
  2068. own['actionTimer'] = 24
  2069. trans_playing = skater.isPlayingAction(trans_layer)
  2070. if trans_playing:
  2071. cur_frame = skater.getActionFrame(trans_layer)
  2072. if trans_playing and cur_frame > 1:
  2073. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2074. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2075. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2076. own['actionTimer'] = cur_frame
  2077. else:
  2078. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2079. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2080. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2081. if requestAction == 'reg_air-walk_air':
  2082. actionState = 'reg_air-walk_air'
  2083. own['actionState'] = 'reg_air-walk_air'
  2084. own['actionTimer'] = 9
  2085. trans_playing = skater.isPlayingAction(trans_layer)
  2086. if trans_playing:
  2087. cur_frame = skater.getActionFrame(trans_layer)
  2088. if trans_playing and cur_frame > 1:
  2089. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2090. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2091. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2092. own['actionTimer'] = cur_frame
  2093. else:
  2094. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2095. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2096. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2097. if requestAction == 'fak_air-walk_air':
  2098. actionState = 'fak_air-walk_air'
  2099. own['actionState'] = 'fak_air-walk_air'
  2100. own['actionTimer'] = 9
  2101. trans_playing = skater.isPlayingAction(trans_layer)
  2102. if trans_playing:
  2103. cur_frame = skater.getActionFrame(trans_layer)
  2104. if trans_playing and cur_frame > 1:
  2105. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2106. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2107. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2108. own['actionTimer'] = cur_frame
  2109. else:
  2110. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2111. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2112. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2113. #######################################
  2114. #loop actions
  2115. ######################################
  2116. #check if request is possible
  2117. #if requestAction in requestActions_list:
  2118. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2119. #print(requestAction)
  2120. #reg_turnLeft
  2121. if requestAction == 'reg_turnLeft':
  2122. actionState = 'reg_turnLeft'
  2123. #in
  2124. if l_actionState != 'reg_turnLeft':
  2125. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2126. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2127. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2128. #loop
  2129. else:
  2130. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2131. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2132. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2133. #reg_turnRight
  2134. if requestAction == 'reg_turnRight':
  2135. actionState = 'reg_turnRight'
  2136. #in
  2137. if l_actionState != 'reg_turnRight':
  2138. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2139. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2140. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2141. #loop
  2142. else:
  2143. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2144. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2145. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2146. if requestAction == 'reg_turnRight_out':
  2147. pass
  2148. #fak_turnLeft
  2149. if requestAction == 'fak_turnLeft':
  2150. actionState = 'fak_turnLeft'
  2151. #in
  2152. if l_actionState != 'fak_turnLeft':
  2153. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2154. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2155. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2156. #loop
  2157. else:
  2158. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2159. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2160. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2161. #fak_turnRight
  2162. if requestAction == 'fak_turnRight':
  2163. actionState = 'fak_turnRight'
  2164. #in
  2165. if l_actionState != 'fak_turnRight':
  2166. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2167. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2168. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2169. #loop
  2170. else:
  2171. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2174. #reg_fs_powerslide
  2175. if requestAction == 'reg_fs_powerslide':
  2176. actionState = 'reg_fs_powerslide'
  2177. if l_actionState != 'reg_fs_powerslide':
  2178. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2179. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2180. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2181. else:
  2182. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2183. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2184. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2185. #reg_powerslide
  2186. if requestAction == 'reg_powerslide':
  2187. actionState = 'reg_powerslide'
  2188. if l_actionState != 'reg_powerslide':
  2189. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2190. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2191. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2192. else:
  2193. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2194. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2195. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2196. #fak_fs_powerslide
  2197. if requestAction == 'fak_fs_powerslide':
  2198. actionState = 'fak_fs_powerslide'
  2199. if l_actionState != 'fak_fs_powerslide':
  2200. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2201. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2202. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2203. else:
  2204. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2205. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2206. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2207. #fak_powerslide
  2208. if requestAction == 'fak_powerslide':
  2209. actionState = 'fak_powerslide'
  2210. if l_actionState != 'fak_powerslide':
  2211. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2212. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2213. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2214. else:
  2215. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2216. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2217. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2218. #reg_roll
  2219. if requestAction == 'reg_roll':
  2220. if l_actionState == 'reg_pump':
  2221. trans_playing = skater.isPlayingAction(trans_layer)
  2222. if trans_playing:
  2223. cur_frame = skater.getActionFrame(trans_layer)
  2224. #cur_frame -= 2
  2225. if trans_playing and cur_frame > 1:
  2226. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2227. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2228. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2229. #print(cur_frame)
  2230. else:
  2231. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2232. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2233. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2234. if l_actionState == 'reg_opos':
  2235. trans_playing = skater.isPlayingAction(trans_layer)
  2236. if trans_playing:
  2237. cur_frame = skater.getActionFrame(trans_layer)
  2238. if trans_playing and cur_frame > 1:
  2239. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2240. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2241. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2242. else:
  2243. own['actionTimer'] = 20
  2244. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2245. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2246. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2247. if l_actionState == 'reg_nopos':
  2248. flipping = skater.isPlayingAction(flip_layer)
  2249. if flipping == 0:
  2250. trans_playing = skater.isPlayingAction(trans_layer)
  2251. if trans_playing:
  2252. cur_frame = skater.getActionFrame(trans_layer)
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2255. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2256. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2257. else:
  2258. own['actionTimer'] = 20
  2259. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2260. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2261. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2262. if l_actionState == 'reg_manual':
  2263. trans_playing = skater.isPlayingAction(trans_layer)
  2264. if trans_playing:
  2265. cur_frame = skater.getActionFrame(trans_layer)
  2266. cur_frame -= 2
  2267. if trans_playing and cur_frame > 1:
  2268. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2269. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2270. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2271. else:
  2272. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2273. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2274. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2275. if l_actionState == 'reg_nmanual':
  2276. trans_playing = skater.isPlayingAction(trans_layer)
  2277. if trans_playing:
  2278. cur_frame = skater.getActionFrame(trans_layer)
  2279. cur_frame -= 2
  2280. if trans_playing and cur_frame > 1:
  2281. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2282. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. else:
  2285. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2286. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2287. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2288. if l_actionState == 'reg_turnLeft':
  2289. trans_playing = skater.isPlayingAction(trans_layer)
  2290. if trans_playing:
  2291. cur_frame = skater.getActionFrame(trans_layer)
  2292. if trans_playing and cur_frame > 1:
  2293. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2294. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2295. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2296. else:
  2297. own['actionTimer'] = 20
  2298. requestAction = 'reg_turnLeft_out'
  2299. actionState = 'reg_turnLeft_out'
  2300. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2301. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2302. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2303. if l_actionState == 'reg_Right':
  2304. trans_playing = skater.isPlayingAction(trans_layer)
  2305. if trans_playing:
  2306. cur_frame = skater.getActionFrame(trans_layer)
  2307. if trans_playing and cur_frame > 1:
  2308. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2309. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2310. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2311. else:
  2312. own['actionTimer'] = 20
  2313. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2314. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2315. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2316. if requestAction == 'reg_roll':
  2317. actionState = 'reg_roll'
  2318. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2319. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2320. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2321. #fak_roll
  2322. if requestAction == 'fak_roll':
  2323. if l_actionState == 'fak_pump':
  2324. trans_playing = skater.isPlayingAction(trans_layer)
  2325. if trans_playing:
  2326. cur_frame = skater.getActionFrame(trans_layer)
  2327. if trans_playing and cur_frame > 1:
  2328. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2329. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2330. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2331. else:
  2332. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2333. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2334. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2335. if l_actionState == 'fak_opos':
  2336. trans_playing = skater.isPlayingAction(trans_layer)
  2337. if trans_playing:
  2338. cur_frame = skater.getActionFrame(trans_layer)
  2339. if trans_playing and cur_frame > 1:
  2340. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2341. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2342. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2343. else:
  2344. own['actionTimer'] = 20
  2345. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2346. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2347. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2348. if l_actionState == 'fak_nopos':
  2349. trans_playing = skater.isPlayingAction(trans_layer)
  2350. if trans_playing:
  2351. cur_frame = skater.getActionFrame(trans_layer)
  2352. if trans_playing and cur_frame > 1:
  2353. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2354. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2355. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2356. else:
  2357. own['actionTimer'] = 20
  2358. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2359. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2360. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2361. if l_actionState == 'fak_manual':
  2362. trans_playing = skater.isPlayingAction(trans_layer)
  2363. if trans_playing:
  2364. cur_frame = skater.getActionFrame(trans_layer)
  2365. #cur_frame -= 2
  2366. if trans_playing and cur_frame > 1:
  2367. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2368. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2369. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2370. else:
  2371. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2372. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2373. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2374. if l_actionState == 'fak_nmanual':
  2375. trans_playing = skater.isPlayingAction(trans_layer)
  2376. if trans_playing:
  2377. cur_frame = skater.getActionFrame(trans_layer)
  2378. #cur_frame -= 2
  2379. if trans_playing and cur_frame > 1:
  2380. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2381. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2382. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2383. else:
  2384. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2385. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2386. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2387. if l_actionState == 'fak_turnLeft':
  2388. trans_playing = skater.isPlayingAction(trans_layer)
  2389. if trans_playing:
  2390. cur_frame = skater.getActionFrame(trans_layer)
  2391. #cur_frame -= 2
  2392. if trans_playing and cur_frame > 1:
  2393. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2394. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2395. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2396. else:
  2397. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2398. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2399. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2400. if l_actionState == 'fak_turnRight':
  2401. trans_playing = skater.isPlayingAction(trans_layer)
  2402. if trans_playing:
  2403. cur_frame = skater.getActionFrame(trans_layer)
  2404. #cur_frame -= 2
  2405. if trans_playing and cur_frame > 1:
  2406. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2407. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2408. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2409. else:
  2410. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2411. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2412. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2413. if requestAction == 'fak_roll':
  2414. actionState = 'fak_roll'
  2415. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2416. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2417. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2418. #reg_opos
  2419. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2420. actionState = 'reg_opos'
  2421. #in
  2422. if l_actionState != 'reg_opos':
  2423. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2424. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2425. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2426. #loop
  2427. else:
  2428. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2429. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2430. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2431. #fak_opos
  2432. if requestAction == 'fak_opos':
  2433. actionState = 'fak_opos'
  2434. #in
  2435. if l_actionState != 'fak_opos':
  2436. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2437. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2438. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2439. #loop
  2440. else:
  2441. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2442. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2443. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2444. #reg_nopos
  2445. if requestAction == 'reg_nopos':
  2446. actionState = 'reg_nopos'
  2447. #in
  2448. if l_actionState != 'reg_nopos':
  2449. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2450. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2451. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2452. #loop
  2453. else:
  2454. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2455. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2456. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2457. #fak_nopos
  2458. if requestAction == 'fak_nopos':
  2459. actionState = 'fak_nopos'
  2460. #in
  2461. if l_actionState != 'fak_nopos':
  2462. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2463. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2464. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2465. #loop
  2466. else:
  2467. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2468. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2469. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2470. #reg_pump
  2471. if requestAction == 'reg_pump':
  2472. actionState = 'reg_pump'
  2473. if l_actionState != 'reg_pump':
  2474. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2475. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2476. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2477. else:
  2478. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2479. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2480. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2481. #fak_pump
  2482. if requestAction == 'fak_pump':
  2483. actionState = 'fak_pump'
  2484. if l_actionState != 'fak_pump':
  2485. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2486. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2487. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2488. else:
  2489. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2490. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2491. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2492. #reg_manual
  2493. if requestAction == 'reg_manual':
  2494. actionState = 'reg_manual'
  2495. #in
  2496. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2497. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2498. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2499. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2500. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2501. own['actionTimer'] = 20
  2502. actionState = 'reg_air_tail to manual'
  2503. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2504. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2505. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2506. #loop
  2507. else:
  2508. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2509. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2510. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2511. #fak_manual
  2512. if requestAction == 'fak_manual':
  2513. actionState = 'fak_manual'
  2514. #in
  2515. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2516. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2517. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2518. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2519. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2520. own['actionTimer'] = 20
  2521. actionState = 'fak_air_tail to manual'
  2522. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2523. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2524. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2525. #loop
  2526. else:
  2527. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2528. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2529. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2530. #reg_nmanual
  2531. if requestAction == 'reg_nmanual':
  2532. actionState = 'reg_nmanual'
  2533. #in
  2534. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2535. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2537. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2538. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2539. own['actionTimer'] = 20
  2540. actionState = 'reg_air_nose to nmanual'
  2541. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2542. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2543. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2544. #loop
  2545. else:
  2546. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2547. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2548. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2549. #fak_nmanual
  2550. if requestAction == 'fak_nmanual':
  2551. actionState = 'fak_nmanual'
  2552. #in
  2553. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2554. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2557. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2558. own['actionTimer'] = 20
  2559. actionState = 'fak_air_nose to nmanual'
  2560. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2561. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2562. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2563. #loop
  2564. else:
  2565. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2566. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2567. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2568. if requestAction == 'reg_air':
  2569. actionState = 'reg_air'
  2570. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2571. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2572. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2573. if requestAction == 'fak_air':
  2574. actionState = 'fak_air'
  2575. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2576. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2577. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2578. if requestAction == 'frontside_grab':
  2579. actionState = 'frontside_grab'
  2580. if l_actionState != 'frontside_grab':
  2581. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2582. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2583. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2584. else:
  2585. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2586. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2587. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2588. if requestAction == 'backside_grab':
  2589. actionState = 'backside_grab'
  2590. if l_actionState != 'backside_grab':
  2591. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2592. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2593. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2594. else:
  2595. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2596. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2597. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2598. if requestAction == 'fak_frontside_grab':
  2599. actionState = 'fak_frontside_grab'
  2600. if l_actionState != 'fak_frontside_grab':
  2601. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2602. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2603. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2604. else:
  2605. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2606. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2607. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2608. if requestAction == 'fak_backside_grab':
  2609. actionState = 'fak_backside_grab'
  2610. if l_actionState != 'fak_backside_grab':
  2611. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2612. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2613. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2614. else:
  2615. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2616. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2617. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2618. if requestAction == 'frontside_nose_grab':
  2619. actionState = 'frontside_nose_grab'
  2620. if l_actionState != 'frontside_nose_grab':
  2621. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2622. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2623. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2624. else:
  2625. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2626. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2627. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2628. if requestAction == 'backside_nose_grab':
  2629. actionState = 'backside_nose_grab'
  2630. if l_actionState != 'backside_nose_grab':
  2631. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2632. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2633. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2634. else:
  2635. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2636. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2637. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2638. if requestAction == 'fak_frontside_nose_grab':
  2639. actionState = 'fak_frontside_nose_grab'
  2640. if l_actionState != 'fak_frontside_nose_grab':
  2641. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2642. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2643. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2644. else:
  2645. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2646. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2647. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2648. if requestAction == 'fak_backside_nose_grab':
  2649. actionState = 'fak_backside_nose_grab'
  2650. if l_actionState != 'fak_backside_nose_grab':
  2651. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2652. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2653. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2654. else:
  2655. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2656. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2657. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2658. if requestAction == 'frontside_tail_grab':
  2659. actionState = 'frontside_tail_grab'
  2660. if l_actionState != 'frontside_tail_grab':
  2661. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2662. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2663. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2664. else:
  2665. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2666. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2667. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2668. if requestAction == 'backside_tail_grab':
  2669. actionState = 'backside_tail_grab'
  2670. if l_actionState != 'backside_tail_grab':
  2671. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2672. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2673. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2674. else:
  2675. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2676. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2677. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2678. if requestAction == 'fak_frontside_tail_grab':
  2679. actionState = 'fak_frontside_tail_grab'
  2680. if l_actionState != 'fak_frontside_tail_grab':
  2681. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2682. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2683. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2684. else:
  2685. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2686. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2687. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2688. if requestAction == 'fak_backside_tail_grab':
  2689. actionState = 'fak_backside_tail_grab'
  2690. if l_actionState != 'fak_backside_tail_grab':
  2691. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2692. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2693. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2694. else:
  2695. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2696. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2697. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2698. if requestAction == 'reg_judo':
  2699. actionState = 'reg_judo'
  2700. if l_actionState != 'reg_judo':
  2701. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2702. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2703. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2704. else:
  2705. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2706. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2707. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2708. if requestAction == 'fak_judo':
  2709. actionState = 'fak_judo'
  2710. if l_actionState != 'fak_judo':
  2711. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2712. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2713. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2714. else:
  2715. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2716. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2717. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2718. if requestAction == 'reg_ollie_north':
  2719. actionState = 'reg_ollie_north'
  2720. if l_actionState != 'reg_ollie_north':
  2721. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2722. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2723. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2724. else:
  2725. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2726. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2727. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2728. if requestAction == 'fak_ollie_north':
  2729. actionState = 'fak_ollie_north'
  2730. if l_actionState != 'fak_ollie_north':
  2731. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2732. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2733. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2734. else:
  2735. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2736. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2737. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2738. if requestAction == 'reg_ollie_south':
  2739. actionState = 'reg_ollie_south'
  2740. if l_actionState != 'reg_ollie_south':
  2741. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2742. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2743. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2744. else:
  2745. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2746. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2747. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2748. if requestAction == 'fak_ollie_south':
  2749. actionState = 'fak_ollie_south'
  2750. if l_actionState != 'fak_ollie_south':
  2751. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2752. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2753. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2754. else:
  2755. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2756. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2757. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2758. if requestAction == 'reg_noseg':
  2759. actionState = 'reg_noseg'
  2760. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2761. skater.stopAction(flip_layer)
  2762. deck.stopAction(flip_layer)
  2763. trucks.stopAction(flip_layer)
  2764. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2765. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2766. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2767. else:
  2768. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2769. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2770. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2771. if requestAction == 'fak_noseg':
  2772. actionState = 'fak_noseg'
  2773. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2774. skater.stopAction(flip_layer)
  2775. deck.stopAction(flip_layer)
  2776. trucks.stopAction(flip_layer)
  2777. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2778. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2779. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2780. else:
  2781. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2782. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2783. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2784. if requestAction == 'reg_tailg':
  2785. actionState = 'reg_tailg'
  2786. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2787. skater.stopAction(flip_layer)
  2788. deck.stopAction(flip_layer)
  2789. trucks.stopAction(flip_layer)
  2790. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2791. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2792. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2793. else:
  2794. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2795. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2796. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2797. if requestAction == 'fak_tailg':
  2798. actionState = 'fak_tailg'
  2799. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2800. skater.stopAction(flip_layer)
  2801. deck.stopAction(flip_layer)
  2802. trucks.stopAction(flip_layer)
  2803. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2804. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2805. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2806. else:
  2807. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2808. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2809. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2810. if requestAction == 'reg_tailgr':
  2811. actionState = 'reg_tailgr'
  2812. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2813. skater.stopAction(flip_layer)
  2814. deck.stopAction(flip_layer)
  2815. trucks.stopAction(flip_layer)
  2816. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2817. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2818. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2819. else:
  2820. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2821. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2822. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2823. if requestAction == 'fak_tailgr':
  2824. actionState = 'fak_tailgr'
  2825. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2826. skater.stopAction(flip_layer)
  2827. deck.stopAction(flip_layer)
  2828. trucks.stopAction(flip_layer)
  2829. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2830. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2831. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2832. else:
  2833. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2834. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2835. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2836. if requestAction == 'reg_tailgl':
  2837. actionState = 'reg_tailgl'
  2838. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2839. skater.stopAction(flip_layer)
  2840. deck.stopAction(flip_layer)
  2841. trucks.stopAction(flip_layer)
  2842. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2843. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2844. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2845. else:
  2846. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2847. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2848. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2849. if requestAction == 'fak_tailgl':
  2850. actionState = 'fak_tailgl'
  2851. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2852. skater.stopAction(flip_layer)
  2853. deck.stopAction(flip_layer)
  2854. trucks.stopAction(flip_layer)
  2855. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2856. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2857. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2858. else:
  2859. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2860. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2861. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2862. if requestAction == 'reg_wall_r':
  2863. actionState = 'reg_wall_r'
  2864. if l_actionState != 'reg_wall_r':
  2865. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2866. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2867. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2868. else:
  2869. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2870. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2871. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2872. if requestAction == 'reg_wall_l':
  2873. actionState = 'reg_wall_l'
  2874. if l_actionState != 'reg_wall_l':
  2875. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2876. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2877. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2878. else:
  2879. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2880. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2881. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2882. if requestAction == 'fak_wall_r':
  2883. actionState = 'fak_wall_r'
  2884. if l_actionState != 'fak_wall_r':
  2885. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2886. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2887. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2888. else:
  2889. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2890. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2891. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2892. if requestAction == 'fak_wall_l':
  2893. actionState = 'fak_wall_l'
  2894. if l_actionState != 'reg_wall_r':
  2895. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2896. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2897. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2898. else:
  2899. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2900. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2901. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2902. ##############################
  2903. if requestAction == 'reg_nosegr':
  2904. actionState = 'reg_nosegr'
  2905. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2906. skater.stopAction(flip_layer)
  2907. deck.stopAction(flip_layer)
  2908. trucks.stopAction(flip_layer)
  2909. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2910. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2911. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2912. else:
  2913. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2914. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2915. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2916. if requestAction == 'fak_nosegr':
  2917. actionState = 'fak_nosegr'
  2918. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2919. skater.stopAction(flip_layer)
  2920. deck.stopAction(flip_layer)
  2921. trucks.stopAction(flip_layer)
  2922. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2923. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2924. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2925. else:
  2926. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2927. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2928. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2929. if requestAction == 'reg_nosegl':
  2930. actionState = 'reg_nosegl'
  2931. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2932. skater.stopAction(flip_layer)
  2933. deck.stopAction(flip_layer)
  2934. trucks.stopAction(flip_layer)
  2935. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2936. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2937. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2938. else:
  2939. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2940. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2941. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2942. if requestAction == 'fak_nosegl':
  2943. actionState = 'fak_nosegl'
  2944. #print("fak_nosegl state")
  2945. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2946. skater.stopAction(flip_layer)
  2947. deck.stopAction(flip_layer)
  2948. trucks.stopAction(flip_layer)
  2949. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2950. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2951. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2952. else:
  2953. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2954. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2955. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2956. if requestAction == 'reg_tailslide':
  2957. actionState = 'reg_tailslide'
  2958. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2959. skater.stopAction(flip_layer)
  2960. deck.stopAction(flip_layer)
  2961. trucks.stopAction(flip_layer)
  2962. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2963. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2964. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2965. else:
  2966. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2967. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2968. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2969. if requestAction == 'fak_tailslide':
  2970. actionState = 'fak_tailslide'
  2971. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2972. skater.stopAction(flip_layer)
  2973. deck.stopAction(flip_layer)
  2974. trucks.stopAction(flip_layer)
  2975. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2976. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2977. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2978. else:
  2979. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2980. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2981. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2982. if requestAction == 'reg_noseslide':
  2983. actionState = 'reg_noseslide'
  2984. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2985. skater.stopAction(flip_layer)
  2986. deck.stopAction(flip_layer)
  2987. trucks.stopAction(flip_layer)
  2988. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2989. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2990. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2991. else:
  2992. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2993. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2994. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2995. if requestAction == 'fak_noseslide':
  2996. actionState = 'fak_noseslide'
  2997. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2998. skater.stopAction(flip_layer)
  2999. deck.stopAction(flip_layer)
  3000. trucks.stopAction(flip_layer)
  3001. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3002. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3003. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3004. else:
  3005. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3006. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3007. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3008. if requestAction == 'reg_5050':
  3009. actionState = 'reg_5050'
  3010. #own['actionTimer'] = 0
  3011. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3012. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3013. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3014. if requestAction == 'fak_5050':
  3015. actionState = 'fak_5050'
  3016. #own['actionTimer'] = 0
  3017. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3018. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3019. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3020. if requestAction == 'reg_bsboard':
  3021. actionState = 'reg_bsboard'
  3022. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3023. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3024. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3025. if requestAction == 'fak_bsboard':
  3026. actionState = 'fak_bsboard'
  3027. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3028. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3029. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3030. if requestAction == 'reg_fsboard':
  3031. actionState = 'reg_fsboard'
  3032. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3033. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3034. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3035. if requestAction == 'reg_air_nose':
  3036. actionState = 'reg_air_nose'
  3037. if l_actionState != 'reg_air_nose':
  3038. skater.stopAction(loop_layer)
  3039. deck.stopAction(loop_layer)
  3040. trucks.stopAction(loop_layer)
  3041. skater.stopAction(flip_layer)
  3042. deck.stopAction(flip_layer)
  3043. trucks.stopAction(flip_layer)
  3044. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3045. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3046. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3047. else:
  3048. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3049. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3050. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3051. if requestAction == 'fak_air_nose':
  3052. actionState = 'fak_air_nose'
  3053. if l_actionState != 'fak_air_nose':
  3054. skater.stopAction(loop_layer)
  3055. deck.stopAction(loop_layer)
  3056. trucks.stopAction(loop_layer)
  3057. skater.stopAction(flip_layer)
  3058. deck.stopAction(flip_layer)
  3059. trucks.stopAction(flip_layer)
  3060. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3061. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3062. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3063. else:
  3064. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3065. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3066. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3067. if requestAction == 'reg_air_tail':
  3068. actionState = 'reg_air_tail'
  3069. if l_actionState != 'reg_air_tail':
  3070. skater.stopAction(loop_layer)
  3071. deck.stopAction(loop_layer)
  3072. trucks.stopAction(loop_layer)
  3073. skater.stopAction(flip_layer)
  3074. deck.stopAction(flip_layer)
  3075. trucks.stopAction(flip_layer)
  3076. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3077. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3078. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3079. else:
  3080. #pass
  3081. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3082. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3083. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3084. if requestAction == 'fak_air_tail':
  3085. actionState = 'fak_air_tail'
  3086. if l_actionState != 'fak_air_tail':
  3087. skater.stopAction(loop_layer)
  3088. deck.stopAction(loop_layer)
  3089. trucks.stopAction(loop_layer)
  3090. skater.stopAction(flip_layer)
  3091. deck.stopAction(flip_layer)
  3092. trucks.stopAction(flip_layer)
  3093. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3094. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3095. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3096. else:
  3097. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3098. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3099. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3100. if requestAction == 'reg_stop':
  3101. actionState = 'reg_stop'
  3102. if l_actionState != 'reg_stop':
  3103. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3104. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3105. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3106. else:
  3107. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3108. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3109. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3110. if requestAction == 'fak_stop':
  3111. actionState = 'fak_stop'
  3112. if l_actionState != 'fak_stop':
  3113. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3114. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3115. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3116. else:
  3117. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3118. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3119. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3120. if requestAction == 'reg_fp_rback':
  3121. actionState = 'reg_fp_rback'
  3122. if l_actionState != 'reg_fp_rback':
  3123. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3124. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3125. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3126. else:
  3127. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3128. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3129. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3130. if requestAction == 'fak_fp_rback':
  3131. actionState = 'fak_fp_rback'
  3132. if l_actionState != 'fak_fp_rback':
  3133. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3134. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3135. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3136. else:
  3137. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3138. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3139. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3140. if requestAction == 'reg_back_invert':
  3141. actionState = 'reg_back_invert'
  3142. if l_actionState != 'reg_back_invert':
  3143. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3144. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3145. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3146. else:
  3147. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3148. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3149. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3150. if requestAction == 'fak_fr_invert':
  3151. actionState = 'fak_fr_invert'
  3152. if l_actionState != 'fak_fr_invert':
  3153. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3154. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3155. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3156. else:
  3157. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3158. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3159. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3160. if requestAction == 'reg_hippy_in':
  3161. actionState = 'reg_hippy_in'
  3162. if l_actionState != 'reg_hippy_in':
  3163. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3164. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3165. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3166. else:
  3167. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3168. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3169. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3170. if requestAction == 'fak_hippy_in':
  3171. actionState = 'fak_hippy_in'
  3172. if l_actionState != 'fak_hippy_in':
  3173. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3174. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3175. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3176. else:
  3177. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3178. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3179. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3180. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3181. #walk anims
  3182. #reg_idle
  3183. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3184. actionState = 'reg_idle'
  3185. if l_requestAction != 'reg_idle':
  3186. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3187. cur_frame = skater.getActionFrame(loop_layer)
  3188. skater.stopAction(loop_layer)
  3189. deck.stopAction(loop_layer)
  3190. trucks.stopAction(loop_layer)
  3191. if cur_frame > 11:#11:
  3192. cur_frame += 1
  3193. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3194. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3195. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3196. else:
  3197. cur_frame -= 1
  3198. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3199. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3200. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3201. else:
  3202. trans_playing = skater.isPlayingAction(trans_layer)
  3203. else:
  3204. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3205. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3206. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3207. #reg_idle_nb
  3208. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3209. actionState = 'reg_idle_nb'
  3210. if l_requestAction != 'reg_idle_nb':
  3211. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3212. cur_frame = skater.getActionFrame(loop_layer)
  3213. skater.stopAction(loop_layer)
  3214. deck.stopAction(loop_layer)
  3215. trucks.stopAction(loop_layer)
  3216. if cur_frame > 11:
  3217. cur_frame += 1
  3218. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3219. else:
  3220. cur_frame -= 1
  3221. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3222. else:
  3223. trans_playing = skater.isPlayingAction(trans_layer)
  3224. if trans_playing == 1:
  3225. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3226. else:
  3227. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3228. #fak_idle
  3229. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3230. actionState = 'fak_idle'
  3231. if l_requestAction != 'fak_idle':
  3232. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3233. cur_frame = skater.getActionFrame(loop_layer)
  3234. skater.stopAction(loop_layer)
  3235. deck.stopAction(loop_layer)
  3236. trucks.stopAction(loop_layer)
  3237. if cur_frame > 11:
  3238. cur_frame += 1
  3239. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3240. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3241. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3242. else:
  3243. cur_frame -= 1
  3244. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3245. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3246. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3247. else:
  3248. trans_playing = skater.isPlayingAction(trans_layer)
  3249. else:
  3250. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3251. #fak_idle_nb
  3252. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3253. actionState = 'fak_idle_nb'
  3254. if l_requestAction != 'fak_idle_nb':
  3255. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3256. cur_frame = skater.getActionFrame(loop_layer)
  3257. skater.stopAction(loop_layer)
  3258. deck.stopAction(loop_layer)
  3259. trucks.stopAction(loop_layer)
  3260. if cur_frame > 11:
  3261. cur_frame += 1
  3262. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3263. else:
  3264. cur_frame -= 1
  3265. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3266. else:
  3267. trans_playing = skater.isPlayingAction(trans_layer)
  3268. if trans_playing == 1:
  3269. #pass
  3270. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3271. else:
  3272. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3273. if requestAction == 'reg_idle1':
  3274. actionState = 'reg_idle1'
  3275. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3276. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3277. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3278. if requestAction == 'reg_idle2':
  3279. actionState = 'reg_idle2'
  3280. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3281. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3282. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3283. if requestAction == 'reg_idle3':
  3284. actionState = 'reg_idle3'
  3285. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3286. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3287. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3288. if requestAction == 'reg_idle4':
  3289. actionState = 'reg_idle4'
  3290. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3291. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3292. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3293. if requestAction == 'reg_idle5':
  3294. actionState = 'reg_idle5'
  3295. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3296. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3297. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3298. if requestAction == 'reg_idle6':
  3299. actionState = 'reg_idle6'
  3300. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3301. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3302. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3303. if requestAction == 'reg_idle7':
  3304. actionState = 'reg_idle7'
  3305. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3306. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3307. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3308. if requestAction == 'fak_idle1':
  3309. actionState = 'fak_idle1'
  3310. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3311. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3312. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3313. if requestAction == 'fak_idle2':
  3314. actionState = 'fak_idle2'
  3315. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3316. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3317. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3318. if requestAction == 'fak_idle3':
  3319. actionState = 'fak_idle3'
  3320. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3321. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3322. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3323. if requestAction == 'fak_idle4':
  3324. actionState = 'fak_idle4'
  3325. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3326. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3327. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3328. if requestAction == 'fak_idle5':
  3329. actionState = 'fak_idle5'
  3330. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3331. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3332. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3333. if requestAction == 'fak_idle6':
  3334. actionState = 'fak_idle6'
  3335. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3336. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3337. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3338. if requestAction == 'fak_idle7':
  3339. actionState = 'fak_idle7'
  3340. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3341. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3342. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3343. if requestAction == 'reg_idle2_nb':
  3344. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3345. #reg_walk
  3346. if requestAction == 'reg_walk':
  3347. actionState = 'reg_walk'
  3348. #in
  3349. if l_requestAction != 'reg_walk':
  3350. if l_requestAction == 'reg_walkFast':
  3351. cur_frame = skater.getActionFrame(loop_layer)
  3352. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3353. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3354. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3355. skater.setActionFrame(cur_frame, loop_layer)
  3356. deck.setActionFrame(cur_frame, loop_layer)
  3357. trucks.setActionFrame(cur_frame, loop_layer)
  3358. #loop
  3359. else:
  3360. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3361. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3362. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3363. #reg_walk_nb
  3364. if requestAction == 'reg_walk_nb':
  3365. actionState = 'reg_walk_nb'
  3366. #in
  3367. if l_requestAction != 'reg_walk_nb':
  3368. if l_requestAction == 'reg_walkFast_nb':
  3369. cur_frame = skater.getActionFrame(loop_layer)
  3370. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3371. skater.setActionFrame(cur_frame, loop_layer)
  3372. #loop
  3373. else:
  3374. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3375. #reg_walkFast
  3376. if requestAction == 'reg_walkFast':
  3377. actionState = 'reg_walkFast'
  3378. #in
  3379. if l_requestAction != 'reg_walkFast':
  3380. if l_requestAction == 'reg_walk':
  3381. cur_frame = skater.getActionFrame(loop_layer)
  3382. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3383. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3384. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3385. skater.setActionFrame(cur_frame, loop_layer)
  3386. deck.setActionFrame(cur_frame, loop_layer)
  3387. trucks.setActionFrame(cur_frame, loop_layer)
  3388. #print("set last walk frame", cur_frame)
  3389. #loop
  3390. else:
  3391. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3392. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3393. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3394. #reg_walkFast_nb
  3395. if requestAction == 'reg_walkFast_nb':
  3396. actionState = 'reg_walkFast_nb'
  3397. #in
  3398. if l_requestAction != 'reg_walkFast_nb':
  3399. if l_requestAction == 'reg_walk_nb':
  3400. cur_frame = skater.getActionFrame(loop_layer)
  3401. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3402. skater.setActionFrame(cur_frame, loop_layer)
  3403. #loop
  3404. else:
  3405. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3406. #fak_walk
  3407. if requestAction == 'fak_walk':
  3408. #in
  3409. actionState = 'fak_walk'
  3410. if l_requestAction != 'fak_walk':
  3411. if l_requestAction == 'fak_walkFast':
  3412. cur_frame = skater.getActionFrame(loop_layer)
  3413. #actionState = 'fak_walk'
  3414. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3415. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3416. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3417. skater.setActionFrame(cur_frame, loop_layer)
  3418. deck.setActionFrame(cur_frame, loop_layer)
  3419. trucks.setActionFrame(cur_frame, loop_layer)
  3420. #pass
  3421. #loop
  3422. else:
  3423. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3424. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3425. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3426. #fak_walk_nb
  3427. if requestAction == 'fak_walk_nb':
  3428. actionState = 'fak_walk_nb'
  3429. #in
  3430. if l_requestAction != 'fak_walk_nb':
  3431. if l_requestAction == 'fak_walkFast_nb':
  3432. cur_frame = skater.getActionFrame(loop_layer)
  3433. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3434. skater.setActionFrame(cur_frame, loop_layer)
  3435. #loop
  3436. else:
  3437. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3438. #fak_walkFast
  3439. if requestAction == 'fak_walkFast':
  3440. actionState = 'fak_walkFast'
  3441. #in
  3442. if l_requestAction != 'fak_walkFast':
  3443. if l_requestAction == 'fak_walk':
  3444. cur_frame = skater.getActionFrame(loop_layer)
  3445. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3446. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3447. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3448. skater.setActionFrame(cur_frame, loop_layer)
  3449. deck.setActionFrame(cur_frame, loop_layer)
  3450. trucks.setActionFrame(cur_frame, loop_layer)
  3451. #loop
  3452. else:
  3453. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3454. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3455. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3456. #fak_walkFast_nb
  3457. if requestAction == 'fak_walkFast_nb':
  3458. actionState = 'fak_walkFast_nb'
  3459. #in
  3460. if l_requestAction != 'fak_walkFast_nb':
  3461. if l_requestAction == 'fak_walk_nb':
  3462. cur_frame = skater.getActionFrame(loop_layer)
  3463. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3464. skater.setActionFrame(cur_frame, loop_layer)
  3465. #loop
  3466. else:
  3467. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3468. if requestAction == 'reg_dropin_pos':
  3469. actionState = 'reg_dropin_pos'
  3470. if l_actionState != 'reg_dropin_pos':
  3471. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3472. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3473. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3474. else:
  3475. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3476. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3477. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3478. if requestAction == 'fak_dropin_pos':
  3479. actionState = 'fak_dropin_pos'
  3480. if l_actionState != 'fak_dropin_pos':
  3481. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3482. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3483. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3484. else:
  3485. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3486. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3487. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3488. if requestAction == 'reg_sit':
  3489. actionState = 'reg_sit'
  3490. if l_actionState != 'reg_sit':
  3491. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3492. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3493. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3494. else:
  3495. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3496. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3497. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3498. if requestAction == 'fak_sit':
  3499. actionState = 'fak_sit'
  3500. if l_actionState != 'fak_sit':
  3501. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3502. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3503. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3504. else:
  3505. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3506. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3507. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3508. if requestAction == 'reg_walk_air':
  3509. actionState = 'reg_walk_air'
  3510. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3511. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3512. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3513. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3514. else:
  3515. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3516. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3517. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3518. if requestAction == 'fak_walk_air':
  3519. actionState = 'fak_walk_air'
  3520. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3521. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3522. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3523. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3524. else:
  3525. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3526. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3527. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3528. own['actionState'] = actionState
  3529. else:
  3530. pass
  3531. own['actionState'] = actionState
  3532. return actionState
  3533. l_playing = skater.isPlayingAction(loop_layer)
  3534. t_playing = skater.isPlayingAction(trans_layer)
  3535. if l_playing == 1 and t_playing == 1:
  3536. skater.stopAction(loop_layer)
  3537. trucks.stopAction(loop_layer)
  3538. deck.stopAction(loop_layer)
  3539. ###
  3540. if own['actionTimer'] > 0:
  3541. own['actionTimer'] -= 1
  3542. ##############
  3543. #turn off land for manuals
  3544. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3545. # own['actionTimer'] = 0
  3546. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3547. actionState = updateAction(requestAction, actionState)
  3548. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3549. # own['clear_request'] = 1
  3550. ###################
  3551. #debug
  3552. cur_frame = -1
  3553. trans_playing = skater.isPlayingAction(trans_layer)
  3554. if trans_playing:
  3555. cur_frame = skater.getActionFrame(trans_layer)
  3556. cur_frame = round(cur_frame, 2)
  3557. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3558. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3559. cur_frame = skater.getActionFrame(trans_layer)
  3560. #print(cur_frame)
  3561. def printplaying():
  3562. splaying_layers = "S: "
  3563. playing_layers = "D: "
  3564. tplaying_layers = "T: "
  3565. for x in range(9900):
  3566. if skater.isPlayingAction(x):
  3567. #if trucks.isPlayingAction(x):
  3568. #if skater.isPlayingAction(x):
  3569. splaying_layers += str(x)
  3570. splaying_layers += " "
  3571. if deck.isPlayingAction(x):
  3572. #if trucks.isPlayingAction(x):
  3573. #if skater.isPlayingAction(x):
  3574. playing_layers += str(x)
  3575. playing_layers += " "
  3576. if trucks.isPlayingAction(x):
  3577. #if trucks.isPlayingAction(x):
  3578. #if skater.isPlayingAction(x):
  3579. tplaying_layers += str(x)
  3580. tplaying_layers += " "
  3581. print(splaying_layers, playing_layers, tplaying_layers)
  3582. #printplaying()
  3583. if actionState == 'empty':
  3584. #print("EMPTY ACTION!!!")
  3585. skater.stopAction(loop_layer)
  3586. deck.stopAction(loop_layer)
  3587. trucks.stopAction(loop_layer)
  3588. #set last variables
  3589. own['l_actionState'] = actionState
  3590. own['l_requestAction'] = requestAction
  3591. own['queueAction'] = queueAction
  3592. main()