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co_ActionState.py 200KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. own['actionState'] = 'reg_walk'
  29. own['l_actionState'] = 'empty'
  30. own['requestAction'] = 'reg_walk'
  31. own['l_requestAction'] = 'empty'
  32. own['queueAction'] = 'empty'
  33. own['actionTimer'] = 0
  34. own['clear_request'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'reg_walk'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. if requestAction == 'empty':
  42. print("*******empty request****")
  43. isplaying = skater.isPlayingAction(flip_layer)
  44. transPlaying = skater.isPlayingAction(trans_layer)
  45. if own['clear_request'] == 1:
  46. requestAction = 'empty'
  47. own['clear_request'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  52. requestAction = 'empty'
  53. own['requestAction'] = 'empty'
  54. #================
  55. #stance change detection
  56. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll'):
  57. print("fak-reg_roll")
  58. requestAction = 'fak-reg_roll'
  59. own['requestAction'] = 'fak-reg_roll'
  60. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll'):
  61. print("reg-fak_roll")
  62. requestAction = 'reg-fak_roll'
  63. own['requestAction'] = 'reg-fak_roll'
  64. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  65. print("fak-reg_5050")
  66. requestAction = 'fak-reg_5050'
  67. own['requestAction'] = 'fak-reg_5050'
  68. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  69. print("reg-fak_5050")
  70. requestAction = 'reg-fak_5050'
  71. own['requestAction'] = 'reg-fak_5050'
  72. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  73. own['actionTimer'] = 0
  74. actionTimer = 0
  75. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  76. own['requestAction'] = 'reg_dropin'
  77. requestAction = 'reg_dropin'
  78. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  79. own['requestAction'] = 'fak_dropin'
  80. requestAction = 'fak_dropin'
  81. #===============
  82. #land action over ride
  83. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  84. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  85. pass
  86. else:
  87. requestAction = l_requestAction
  88. own['requestAction'] = requestAction
  89. own['l_actionState'] = requestAction
  90. actionState = requestAction
  91. own['actionTimer'] = 0
  92. actionTimer = 0
  93. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  94. requestAction = own['l_requestAction']
  95. print("changing land")
  96. #pass
  97. #dirty manual fix
  98. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  99. requestAction = 'reg_air_tail'
  100. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  101. requestAction = 'reg_air_nose'
  102. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  103. requestAction = 'fak_air_tail'
  104. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  105. requestAction = 'fak_air_nose'
  106. #dirt invert fix
  107. if 'invert' in requestAction:
  108. actionTimer = 0
  109. own['actionTimer'] = 0
  110. #grind override
  111. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  112. skater.stopAction(loop_layer)
  113. trucks.stopAction(loop_layer)
  114. deck.stopAction(loop_layer)
  115. skater.stopAction(trans_layer)
  116. trucks.stopAction(trans_layer)
  117. deck.stopAction(trans_layer)
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #revert override
  121. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  122. actionState = requestAction
  123. own['actionState'] = requestAction
  124. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  125. print("stopping revert layers")
  126. skater.stopAction(loop_layer)
  127. trucks.stopAction(loop_layer)
  128. deck.stopAction(loop_layer)
  129. skater.stopAction(trans_layer)
  130. trucks.stopAction(trans_layer)
  131. deck.stopAction(trans_layer)
  132. #check last actionState to see if an out action is needed
  133. if requestAction not in jump_overrideList:
  134. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  135. requestAction = 'reg_turnRight_out'
  136. actionState = 'reg_turnRight_out'
  137. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  138. requestAction = 'reg_turnLeft_out'
  139. actionState = 'reg_turnLeft_out'
  140. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  141. requestAction = 'fak_turnRight_out'
  142. actionState = 'fak_turnRight_out'
  143. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  144. requestAction = 'fak_turnLeft_out'
  145. actionState = 'fak_turnLeft_out'
  146. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  147. requestAction = 'reg_opos_out'
  148. actionState = 'reg_opos_out'
  149. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  150. requestAction = 'fak_opos_out'
  151. actionState = 'fak_opos_out'
  152. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  153. requestAction = 'reg_nopos_out'
  154. actionState = 'reg_nopos_out'
  155. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  156. requestAction = 'fak_nopos_out'
  157. actionState = 'fak_nopos_out'
  158. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  159. requestAction = 'reg_pump_out'
  160. actionState = 'reg_pump_out'
  161. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  162. requestAction = 'fak_pump_out'
  163. actionState = 'fak_pump_out'
  164. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  165. requestAction = 'reg_powerslide_out'
  166. actionState = 'reg_powerslide_out'
  167. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  168. requestAction = 'fak_powerslide_out'
  169. actionState = 'fak_powerslide_out'
  170. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  171. requestAction = 'reg_fs_powerslide_out'
  172. actionState = 'reg_fs_powerslide_out'
  173. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  174. requestAction = 'fak_fs_powerslide_out'
  175. actionState = 'fak_fs_powerslide_out'
  176. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  177. requestAction = 'reg_stop_out'
  178. actionState = 'reg_stop_out'
  179. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  180. requestAction = 'fak_stop_out'
  181. actionState = 'fak_stop_out'
  182. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  183. requestAction = 'reg_noseslide_out'
  184. actionState = 'reg_noseslide_out'
  185. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  186. requestAction = 'fak_noseslide_out'
  187. actionState = 'fak_noseslide_out'
  188. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  189. requestAction = 'reg_tailslide_out'
  190. actionState = 'reg_tailslide_out'
  191. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  192. requestAction = 'fak_tailslide_out'
  193. actionState = 'fak_tailslide_out'
  194. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  195. requestAction = 'reg_5050_out'
  196. actionState = 'reg_5050_out'
  197. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  198. requestAction = 'fak_5050_out'
  199. actionState = 'fak_5050_out'
  200. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  201. requestAction = 'reg_tailg_out'
  202. actionState = 'reg_tailg_out'
  203. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  204. requestAction = 'fak_tailg_out'
  205. actionState = 'fak_tailg_out'
  206. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  207. requestAction = 'reg_noseg_out'
  208. actionState = 'reg_noseg_out'
  209. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  210. requestAction = 'fak_noseg_out'
  211. actionState = 'fak_noseg_out'
  212. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  213. requestAction = 'reg_tailgr_out'
  214. actionState = 'reg_tailgr_out'
  215. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  216. requestAction = 'fak_tailgr_out'
  217. actionState = 'fak_tailgr_out'
  218. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  219. requestAction = 'reg_nosegr_out'
  220. actionState = 'reg_nosegr_out'
  221. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  222. requestAction = 'fak_nosegr_out'
  223. actionState = 'fak_nosegr_out'
  224. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  225. requestAction = 'reg_tailgl_out'
  226. actionState = 'reg_tailgl_out'
  227. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  228. requestAction = 'fak_tailgl_out'
  229. actionState = 'fak_tailgl_out'
  230. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  231. requestAction = 'reg_nosegl_out'
  232. actionState = 'reg_nosegl_out'
  233. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  234. requestAction = 'fak_nosegl_out'
  235. actionState = 'fak_nosegl_out'
  236. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  237. requestAction = 'reg_back_invert_out'
  238. actionState = 'reg_back_invert_out'
  239. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  240. requestAction = 'fak_fr_invert_out'
  241. actionState = 'fak_fr_invert_out'
  242. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  243. if requestAction == 'fak_nmanual':
  244. requestAction = 'reg-fak_nmanual'
  245. actionState = 'reg-fak_nmanual'
  246. else:
  247. requestAction = 'reg_manual_out'
  248. actionState = 'reg_manual_out'
  249. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  250. if requestAction == 'reg_nmanual':
  251. requestAction = 'fak-reg_nmanual'
  252. actionState = 'fak-reg_manual'
  253. else:
  254. requestAction = 'fak_manual_out'
  255. actionState = 'fak_manual_out'
  256. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  257. if requestAction == 'fak_manual':
  258. requestAction = 'reg-fak_manual'
  259. actionState = 'reg-fak_manual'
  260. else:
  261. requestAction = 'reg_nmanual_out'
  262. actionState = 'reg_nmanual_out'
  263. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  264. if requestAction == 'reg_manual':
  265. requestAction = 'fak-reg_manual'
  266. actionState = 'fak-reg_manual'
  267. else:
  268. requestAction = 'fak_nmanual_out'
  269. actionState = 'fak_nmanual_out'
  270. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  271. requestAction = 'reg_tailg'
  272. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  273. requestAction = 'fak_tailg'
  274. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  275. requestAction = 'reg_noseg'
  276. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  277. requestAction = 'fak_noseg'
  278. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  279. requestAction = 'reg_air-roll'
  280. actionState = 'reg_air-roll'
  281. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  282. requestAction = 'fak_air-roll'
  283. actionState = 'fak_air-roll'
  284. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  285. requestAction = 'reg_dropin'
  286. actionState = 'reg_dropin'
  287. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  288. requestAction = 'fak_dropin'
  289. actionState = 'fak_dropin'
  290. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  291. requestAction = 'reg_5050-roll'
  292. actionState = 'reg_5050-roll'
  293. #print('************************')
  294. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  295. requestAction = 'fak_5050-roll'
  296. actionState = 'fak_5050-roll'
  297. #print('************************')
  298. else:
  299. print("action over written")
  300. def updateAction(requestAction, actionState):
  301. try:
  302. flip_start_frame = own['flip_start_lay']
  303. flipspeed = own['flipspeed']
  304. except:
  305. flip_start_frame = 1
  306. flipspeed = .6
  307. ###############################
  308. #one shot actions
  309. ###############################
  310. if requestAction in oneshotActions_list:
  311. if requestAction == 'reg_land' and own["grindHit"] == False:
  312. skater.stopAction(loop_layer)
  313. trucks.stopAction(loop_layer)
  314. deck.stopAction(loop_layer)
  315. skater.stopAction(trans_layer)
  316. trucks.stopAction(trans_layer)
  317. deck.stopAction(trans_layer)
  318. print("stopping loop and trans")
  319. actionState = 'reg_land'
  320. requestAction = 'reg_land'
  321. own['actionTimer'] = 37
  322. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  323. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  325. print("play land")
  326. if requestAction == 'fak_land' and own["grindHit"] == False:
  327. actionState = 'fak_land'
  328. requestAction = 'fak_land'
  329. skater.stopAction(loop_layer)
  330. trucks.stopAction(loop_layer)
  331. deck.stopAction(loop_layer)
  332. skater.stopAction(trans_layer)
  333. trucks.stopAction(trans_layer)
  334. deck.stopAction(trans_layer)
  335. own['actionTimer'] = 37
  336. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  338. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  339. print("play land")
  340. if requestAction == 'reg_dropin':
  341. actionState = 'reg_dropin'
  342. own['actionTimer'] = 28
  343. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  344. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  345. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  346. if requestAction == 'fak_dropin':
  347. actionState = 'fak_dropin'
  348. own['actionTimer'] = 28
  349. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  350. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  351. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  352. if requestAction == 'reg_turnRight_out':
  353. actionState = 'reg_turnRight_out'
  354. own['actionTimer'] = 19
  355. trans_playing = skater.isPlayingAction(trans_layer)
  356. if trans_playing:
  357. cur_frame = skater.getActionFrame(trans_layer)
  358. if trans_playing and cur_frame > .5:
  359. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  360. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  361. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  362. own['actionTimer'] = (10 - cur_frame) *2
  363. else:
  364. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  365. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  366. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  367. if requestAction == 'reg_turnLeft_out':
  368. actionState = 'reg_turnLeft_out'
  369. own['actionTimer'] = 19
  370. trans_playing = skater.isPlayingAction(trans_layer)
  371. if trans_playing:
  372. cur_frame = skater.getActionFrame(trans_layer)
  373. if trans_playing and cur_frame > .5:
  374. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  375. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  376. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  377. own['actionTimer'] = (10 - cur_frame) *2
  378. else:
  379. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  380. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  381. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  382. if requestAction == 'fak_turnRight_out':
  383. actionState = 'fak_turnRight_out'
  384. own['actionTimer'] = 19
  385. trans_playing = skater.isPlayingAction(trans_layer)
  386. if trans_playing:
  387. cur_frame = skater.getActionFrame(trans_layer)
  388. if trans_playing and cur_frame > .5:
  389. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  390. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  391. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  392. own['actionTimer'] = (10 - cur_frame) *2
  393. else:
  394. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  395. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  396. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  397. if requestAction == 'fak_turnLeft_out':
  398. actionState = 'fak_turnLeft_out'
  399. own['actionTimer'] = 19
  400. trans_playing = skater.isPlayingAction(trans_layer)
  401. if trans_playing:
  402. cur_frame = skater.getActionFrame(trans_layer)
  403. if trans_playing and cur_frame > .5:
  404. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  405. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  406. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  407. own['actionTimer'] = (10 - cur_frame) *2
  408. else:
  409. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  410. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  411. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  412. if requestAction == 'reg_opos_out':
  413. actionState = 'reg_opos_out'
  414. own['actionTimer'] = 19
  415. trans_playing = skater.isPlayingAction(trans_layer)
  416. if trans_playing:
  417. cur_frame = skater.getActionFrame(trans_layer)
  418. if trans_playing and cur_frame > .5:
  419. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  420. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  421. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  422. own['actionTimer'] = cur_frame
  423. else:
  424. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  425. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  426. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  427. if requestAction == 'fak_opos_out':
  428. actionState = 'fak_opos_out'
  429. own['actionTimer'] = 19
  430. trans_playing = skater.isPlayingAction(trans_layer)
  431. if trans_playing:
  432. cur_frame = skater.getActionFrame(trans_layer)
  433. if trans_playing and cur_frame > .5:
  434. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  435. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  436. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  437. own['actionTimer'] = cur_frame
  438. else:
  439. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  440. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  442. if requestAction == 'reg_nopos_out':
  443. actionState = 'reg_nopos_out'
  444. own['actionTimer'] = 19
  445. trans_playing = skater.isPlayingAction(trans_layer)
  446. if trans_playing:
  447. cur_frame = skater.getActionFrame(trans_layer)
  448. if trans_playing and cur_frame > .5:
  449. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  450. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  451. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  452. own['actionTimer'] = cur_frame
  453. else:
  454. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  455. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  456. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  457. if requestAction == 'fak_nopos_out':
  458. actionState = 'fak_nopos_out'
  459. own['actionTimer'] = 19
  460. trans_playing = skater.isPlayingAction(trans_layer)
  461. if trans_playing:
  462. cur_frame = skater.getActionFrame(trans_layer)
  463. if trans_playing and cur_frame > .5:
  464. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  465. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  466. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  467. own['actionTimer'] = cur_frame
  468. else:
  469. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  470. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  471. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  472. if requestAction == 'reg_pump_out':
  473. actionState = 'reg_pump_out'
  474. own['actionTimer'] = 39
  475. trans_playing = skater.isPlayingAction(trans_layer)
  476. if trans_playing:
  477. cur_frame = skater.getActionFrame(trans_layer)
  478. if trans_playing and cur_frame > .5:
  479. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  480. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  481. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  482. own['actionTimer'] = cur_frame
  483. else:
  484. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  485. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  486. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  487. if requestAction == 'fak_pump_out':
  488. actionState = 'fak_pump_out'
  489. own['actionTimer'] = 39#19
  490. trans_playing = skater.isPlayingAction(trans_layer)
  491. if trans_playing:
  492. cur_frame = skater.getActionFrame(trans_layer)
  493. if trans_playing and cur_frame > .5:
  494. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  495. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  496. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  497. own['actionTimer'] = cur_frame
  498. else:
  499. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  500. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  501. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  502. if requestAction == 'reg_stop_out':
  503. actionState = 'reg_stop_out'
  504. own['actionTimer'] = 30
  505. trans_playing = skater.isPlayingAction(trans_layer)
  506. if trans_playing:
  507. cur_frame = skater.getActionFrame(trans_layer)
  508. if trans_playing and cur_frame > 1:
  509. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  510. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  511. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  512. own['actionTimer'] = cur_frame
  513. else:
  514. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  516. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  517. if requestAction == 'fak_stop_out':
  518. actionState = 'fak_stop_out'
  519. own['actionTimer'] = 30
  520. trans_playing = skater.isPlayingAction(trans_layer)
  521. if trans_playing:
  522. cur_frame = skater.getActionFrame(trans_layer)
  523. if trans_playing and cur_frame > 1:
  524. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  525. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  526. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  527. own['actionTimer'] = cur_frame
  528. else:
  529. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  532. if requestAction == 'reg_tailslide_out':
  533. actionState = 'reg_tailslide_out'
  534. own['actionTimer'] = 19
  535. trans_playing = skater.isPlayingAction(trans_layer)
  536. if trans_playing:
  537. cur_frame = skater.getActionFrame(trans_layer)
  538. if trans_playing and cur_frame > 1:
  539. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  540. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  541. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  542. own['actionTimer'] = cur_frame
  543. else:
  544. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  547. if requestAction == 'fak_tailslide_out':
  548. actionState = 'fak_tailslide_out'
  549. own['actionTimer'] = 19
  550. trans_playing = skater.isPlayingAction(trans_layer)
  551. if trans_playing:
  552. cur_frame = skater.getActionFrame(trans_layer)
  553. if trans_playing and cur_frame > 1:
  554. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  555. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  556. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  557. own['actionTimer'] = cur_frame
  558. else:
  559. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  562. if requestAction == 'reg_noseslide_out':
  563. actionState = 'reg_noseslide_out'
  564. own['actionTimer'] = 19
  565. trans_playing = skater.isPlayingAction(trans_layer)
  566. if trans_playing:
  567. cur_frame = skater.getActionFrame(trans_layer)
  568. if trans_playing and cur_frame > 1:
  569. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  570. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  571. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  572. own['actionTimer'] = cur_frame
  573. else:
  574. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  577. if requestAction == 'fak_noseslide_out':
  578. actionState = 'fak_noseslide_out'
  579. own['actionTimer'] = 19
  580. trans_playing = skater.isPlayingAction(trans_layer)
  581. if trans_playing:
  582. cur_frame = skater.getActionFrame(trans_layer)
  583. if trans_playing and cur_frame > 1:
  584. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  585. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  586. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  587. own['actionTimer'] = cur_frame
  588. else:
  589. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  592. if requestAction == 'reg_5050_out':
  593. actionState = 'reg_5050_out'
  594. own['actionTimer'] = 5
  595. trans_playing = skater.isPlayingAction(trans_layer)
  596. if trans_playing:
  597. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  598. if trans_playing and cur_frame > 1:
  599. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  601. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  602. own['actionTimer'] = cur_frame
  603. else:
  604. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  607. if requestAction == 'fak_5050_out':
  608. actionState = 'fak_5050_out'
  609. own['actionTimer'] = 5
  610. trans_playing = skater.isPlayingAction(trans_layer)
  611. if trans_playing:
  612. cur_frame = skater.getActionFrame(trans_layer)
  613. if trans_playing and cur_frame > 1:
  614. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  616. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  617. own['actionTimer'] = cur_frame
  618. else:
  619. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  621. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  622. if requestAction == 'reg_noseg_out':
  623. actionState = 'reg_noseg_out'
  624. own['requestAction'] = 'reg_noseg_out'
  625. own['actionTimer'] = 9
  626. trans_playing = skater.isPlayingAction(trans_layer)
  627. if trans_playing:
  628. cur_frame = skater.getActionFrame(trans_layer)
  629. if trans_playing and cur_frame > 1:
  630. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  631. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  632. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  633. own['actionTimer'] = cur_frame
  634. else:
  635. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  636. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  637. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  638. if requestAction == 'fak_noseg_out':
  639. actionState = 'fak_noseg_out'
  640. own['actionTimer'] = 9
  641. own['requestAction'] = 'fak_noseg_out'
  642. trans_playing = skater.isPlayingAction(trans_layer)
  643. if trans_playing:
  644. cur_frame = skater.getActionFrame(trans_layer)
  645. if trans_playing and cur_frame > 1:
  646. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  647. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  648. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  649. own['actionTimer'] = cur_frame
  650. else:
  651. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  652. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  653. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  654. if requestAction == 'reg_tailg_out':
  655. actionState = 'reg_tailg_out'
  656. own['requestAction'] = 'reg_tailg_out'
  657. own['actionTimer'] = 9
  658. trans_playing = skater.isPlayingAction(trans_layer)
  659. if trans_playing:
  660. cur_frame = skater.getActionFrame(trans_layer)
  661. if trans_playing and cur_frame > 1:
  662. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  664. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  665. own['actionTimer'] = cur_frame
  666. else:
  667. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  668. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  669. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  670. if requestAction == 'fak_tailg_out':
  671. actionState = 'fak_tailg_out'
  672. own['actionTimer'] = 9
  673. own['requestAction'] = 'fak_tailg_out'
  674. trans_playing = skater.isPlayingAction(trans_layer)
  675. if trans_playing:
  676. cur_frame = skater.getActionFrame(trans_layer)
  677. if trans_playing and cur_frame > 1:
  678. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  679. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  680. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  681. own['actionTimer'] = cur_frame
  682. else:
  683. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  684. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  685. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  686. if requestAction == 'reg_nosegr_out':
  687. actionState = 'reg_nosegr_out'
  688. own['actionTimer'] = 9
  689. own['requestAction'] = 'reg_nosegr_out'
  690. trans_playing = skater.isPlayingAction(trans_layer)
  691. if trans_playing:
  692. cur_frame = skater.getActionFrame(trans_layer)
  693. #cur_frame -= 2
  694. if trans_playing and cur_frame > 1:
  695. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  696. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  697. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  698. own['actionTimer'] = cur_frame
  699. else:
  700. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  701. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  702. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  703. if requestAction == 'fak_nosegr_out':
  704. actionState = 'fak_nosegr_out'
  705. own['actionTimer'] = 9
  706. own['requestAction'] = 'fak_nosegr_out'
  707. trans_playing = skater.isPlayingAction(trans_layer)
  708. if trans_playing:
  709. cur_frame = skater.getActionFrame(trans_layer)
  710. if trans_playing and cur_frame > 1:
  711. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  712. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  713. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  714. own['actionTimer'] = cur_frame
  715. else:
  716. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  717. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  718. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  719. if requestAction == 'reg_tailgr_out':
  720. actionState = 'reg_tailgr_out'
  721. own['actionTimer'] = 9
  722. own['requestAction'] = 'reg_tailgr_out'
  723. trans_playing = skater.isPlayingAction(trans_layer)
  724. if trans_playing:
  725. cur_frame = skater.getActionFrame(trans_layer)
  726. if trans_playing and cur_frame > 1:
  727. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  728. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  729. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  730. own['actionTimer'] = cur_frame
  731. else:
  732. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  733. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  734. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  735. if requestAction == 'fak_tailgr_out':
  736. actionState = 'fak_tailgr_out'
  737. own['actionTimer'] = 9
  738. own['requestAction'] = 'fak_tailgr_out'
  739. trans_playing = skater.isPlayingAction(trans_layer)
  740. if trans_playing:
  741. cur_frame = skater.getActionFrame(trans_layer)
  742. if trans_playing and cur_frame > 1:
  743. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  745. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  746. own['actionTimer'] = cur_frame
  747. else:
  748. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  750. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  751. if requestAction == 'reg_nosegl_out':
  752. actionState = 'reg_nosegl_out'
  753. own['actionTimer'] = 9
  754. own['requestAction'] = 'reg_nosegl_out'
  755. trans_playing = skater.isPlayingAction(trans_layer)
  756. if trans_playing:
  757. cur_frame = skater.getActionFrame(trans_layer)
  758. if trans_playing and cur_frame > 1:
  759. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  760. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  761. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  762. own['actionTimer'] = cur_frame
  763. else:
  764. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  765. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  766. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  767. if requestAction == 'fak_nosegl_out':
  768. actionState = 'fak_nosegl_out'
  769. own['actionTimer'] = 9
  770. own['requestAction'] = 'fak_nosegl_out'
  771. trans_playing = skater.isPlayingAction(trans_layer)
  772. if trans_playing:
  773. cur_frame = skater.getActionFrame(trans_layer)
  774. if trans_playing and cur_frame > 1:
  775. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  776. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  777. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  778. own['actionTimer'] = cur_frame
  779. else:
  780. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  783. if requestAction == 'reg_tailgl_out':
  784. actionState = 'reg_tailgl_out'
  785. own['actionTimer'] = 9
  786. own['requestAction'] = 'reg_tailgl_out'
  787. trans_playing = skater.isPlayingAction(trans_layer)
  788. if trans_playing:
  789. cur_frame = skater.getActionFrame(trans_layer)
  790. #cur_frame -= 2
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  798. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. if requestAction == 'fak_tailgl_out':
  801. actionState = 'fak_tailgl_out'
  802. own['actionTimer'] = 9
  803. own['requestAction'] = 'fak_tailgl_out'
  804. trans_playing = skater.isPlayingAction(trans_layer)
  805. if trans_playing:
  806. cur_frame = skater.getActionFrame(trans_layer)
  807. #cur_frame -= 2
  808. if trans_playing and cur_frame > 1:
  809. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  812. own['actionTimer'] = cur_frame
  813. else:
  814. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  817. if requestAction == 'reg_manual_out':
  818. actionState = 'reg_manual_out'
  819. own['actionTimer'] = 9
  820. trans_playing = skater.isPlayingAction(trans_layer)
  821. if trans_playing:
  822. cur_frame = skater.getActionFrame(trans_layer)
  823. if trans_playing and cur_frame > 1:
  824. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  826. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  827. own['actionTimer'] = cur_frame
  828. else:
  829. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  830. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  831. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  832. if requestAction == 'fak_manual_out':
  833. actionState = 'fak_manual_out'
  834. own['actionTimer'] = 9
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. if trans_playing and cur_frame > 1:
  839. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  842. own['actionTimer'] = cur_frame
  843. else:
  844. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'reg_nmanual_out':
  848. actionState = 'reg_nmanual_out'
  849. own['actionTimer'] = 9
  850. trans_playing = skater.isPlayingAction(trans_layer)
  851. if trans_playing:
  852. cur_frame = skater.getActionFrame(trans_layer)
  853. if trans_playing and cur_frame > 1:
  854. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. own['actionTimer'] = cur_frame
  858. else:
  859. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  862. if requestAction == 'fak_nmanual_out':
  863. actionState = 'fak_nmanual_out'
  864. own['actionTimer'] = 9
  865. trans_playing = skater.isPlayingAction(trans_layer)
  866. if trans_playing:
  867. cur_frame = skater.getActionFrame(trans_layer)
  868. if trans_playing and cur_frame > 1:
  869. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  870. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  871. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  872. own['actionTimer'] = cur_frame
  873. else:
  874. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  875. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  876. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  877. if requestAction == 'reg-fak_nmanual':
  878. own['actionTimer'] = 9
  879. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  882. if requestAction == 'fak-reg_nmanual':
  883. own['actionTimer'] = 9
  884. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  885. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  886. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  887. if requestAction == 'reg-fak_manual':
  888. own['actionTimer'] = 9
  889. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  890. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  891. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  892. if requestAction == 'fak-reg_manual':
  893. own['actionTimer'] = 9
  894. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  895. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  896. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  897. if requestAction == 'reg_brfoot':
  898. actionState = 'reg_brfoot'
  899. own['actionTimer'] = 40
  900. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  901. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  902. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. if requestAction == 'fak_brfoot':
  904. actionState = 'fak_brfoot'
  905. own['actionTimer'] = 40
  906. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  907. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  908. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. if requestAction == 'reg_frfoot':
  910. actionState = 'reg_frfoot'
  911. own['actionTimer'] = 40
  912. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  913. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  914. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. if requestAction == 'fak_frfoot':
  916. actionState = 'fak_frfoot'
  917. own['actionTimer'] = 40
  918. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  919. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  920. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. if requestAction == 'reg_blfoot':
  922. print("playing blfoot broke")
  923. actionState = 'reg_blfoot'
  924. own['actionTimer'] = 40
  925. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  926. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  928. if requestAction == 'fak_blfoot':
  929. actionState = 'fak_blfoot'
  930. own['actionTimer'] = 40
  931. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  932. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  933. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  934. if requestAction == 'reg_flfoot':
  935. actionState = 'reg_flfoot'
  936. own['actionTimer'] = 40
  937. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  938. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  939. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  940. if requestAction == 'fak_flfoot':
  941. actionState = 'fak_flfoot'
  942. own['actionTimer'] = 40
  943. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  944. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  945. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  946. if requestAction == 'reg_push':
  947. own['actionTimer'] = 70
  948. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  949. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  950. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  951. if requestAction == 'reg_push_goof':
  952. own['actionTimer'] = 70
  953. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  954. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  955. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  956. if requestAction == 'fak_push':
  957. own['actionTimer'] = 70
  958. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  960. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  961. if requestAction == 'fak_push_goof':
  962. own['actionTimer'] = 70
  963. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  964. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  965. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  966. if requestAction == 'reg_manual_revert_ccw':
  967. own['actionTimer'] = 15
  968. own['actionState'] = 'reg_manual_revert_ccw'
  969. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  970. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  971. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  972. if requestAction == 'fak_manual_revert_ccw':
  973. own['actionTimer'] = 15
  974. own['actionState'] = 'fak_manual_revert_ccw'
  975. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  976. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  977. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  978. if requestAction == 'reg_manual_revert_cw':
  979. own['actionTimer'] = 15
  980. own['actionState'] = 'reg_manual_revert_cw'
  981. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  982. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  983. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  984. if requestAction == 'fak_manual_revert_cw':
  985. own['actionTimer'] = 15
  986. own['actionState'] = 'fak_manual_revert_cw'
  987. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  988. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  989. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  990. if requestAction == 'revert1':
  991. own['actionTimer'] = 18
  992. own['actionState'] = 'revert1'
  993. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  994. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  995. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  996. if requestAction == 'revert2':
  997. own['actionTimer'] = 18
  998. own['actionState'] = 'revert2'
  999. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1002. if requestAction == 'revert3':
  1003. own['actionTimer'] = 18
  1004. own['actionState'] = 'revert3'
  1005. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1007. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1008. if requestAction == 'revert4':
  1009. own['actionTimer'] = 18
  1010. own['actionState'] = 'revert4'
  1011. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1012. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1013. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. if requestAction == 'reg_ollie':
  1015. print("*****reg ollie act")
  1016. actionState = 'reg_ollie'
  1017. own['actionState'] = 'reg_ollie'
  1018. own['actionTimer'] = 28
  1019. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1020. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. if requestAction == 'fak_ollie':
  1023. actionState = 'fak_ollie'
  1024. own['actionTimer'] = 28
  1025. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1026. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. if requestAction == 'reg_nollie':
  1029. actionState = 'reg_nollie'
  1030. own['actionTimer'] = 38
  1031. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1032. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. if requestAction == 'fak_nollie':
  1035. actionState = 'fak_nollie'
  1036. own['actionTimer'] = 38
  1037. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1038. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. if requestAction == 'reg_kickflip':
  1041. actionState = 'reg_kickflip'
  1042. own['actionTimer'] = 38
  1043. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1044. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. if requestAction == 'fak_kickflip':
  1047. actionState = 'fak_kickflip'
  1048. own['actionTimer'] = 38
  1049. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1050. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. if requestAction == 'reg_varial_kickflip':
  1053. actionState = 'reg_varial_kickflip'
  1054. own['actionTimer'] = 38
  1055. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1056. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. if requestAction == 'fak_varial_kickflip':
  1059. actionState = 'fak_varial_kickflip'
  1060. own['actionTimer'] = 38
  1061. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. if requestAction == 'reg_nollie_varial_kickflip':
  1065. actionState = 'reg_nollie_varial_kickflip'
  1066. own['actionTimer'] = 38
  1067. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. if requestAction == 'fak_nollie_varial_kickflip':
  1071. actionState = 'fak_nollie_varial_kickflip'
  1072. own['actionTimer'] = 38
  1073. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. if requestAction == 'reg_nollie_varial_heelflip':
  1077. actionState = 'reg_nollie_varial_heelflip'
  1078. own['actionTimer'] = 38
  1079. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. if requestAction == 'fak_nollie_varial_heelflip':
  1083. actionState = 'fak_nollie_varial_heelflip'
  1084. own['actionTimer'] = 38
  1085. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. if requestAction == 'reg_varial_heelflip':
  1089. actionState = 'reg_varial_heelflip'
  1090. own['actionTimer'] = 38
  1091. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. if requestAction == 'fak_varial_heelflip':
  1095. actionState = 'fak_nollie_varial_heelflip'
  1096. own['actionTimer'] = 38
  1097. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. if requestAction == 'reg_nollie_kickflip':
  1101. actionState = 'reg_nollie_kickflip'
  1102. own['actionTimer'] = 38
  1103. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. if requestAction == 'fak_nollie_kickflip':
  1107. actionState = 'fak_nollie_kickflip'
  1108. own['actionTimer'] = 38
  1109. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. if requestAction == 'reg_heelflip':
  1113. actionState = 'reg_heelflip'
  1114. own['actionTimer'] = 38
  1115. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. if requestAction == 'fak_heelflip':
  1119. actionState = 'fak_heelflip'
  1120. own['actionTimer'] = 38
  1121. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. if requestAction == 'reg_nollie_heelflip':
  1125. actionState = 'reg_nollie_heelflip'
  1126. own['actionTimer'] = 38
  1127. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. if requestAction == 'fak_nollie_heelflip':
  1131. actionState = 'fak_nollie_heelflip'
  1132. own['actionTimer'] = 38
  1133. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. if requestAction == 'reg_shovit':
  1137. actionState = 'reg_shovit'
  1138. own['actionTimer'] = 38
  1139. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. if requestAction == 'fak_shovit':
  1143. actionState = 'fak_shovit'
  1144. own['actionTimer'] = 38
  1145. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. if requestAction == 'reg_shovit360':
  1149. actionState = 'reg_shovit360'
  1150. own['actionTimer'] = 38
  1151. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. if requestAction == 'fak_shovit360':
  1155. actionState = 'fak_shovit360'
  1156. own['actionTimer'] = 38
  1157. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. if requestAction == 'reg_fsshovit360':
  1161. actionState = 'reg_fsshovit360'
  1162. own['actionTimer'] = 38
  1163. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. if requestAction == 'fak_fsshovit360':
  1167. actionState = 'fak_fsshovit360'
  1168. own['actionTimer'] = 38
  1169. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. if requestAction == 'reg_nollie_shovit':
  1173. actionState = 'reg_nollie_shovit'
  1174. own['actionTimer'] = 38
  1175. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. if requestAction == 'fak_nollie_shovit':
  1179. actionState = 'fak_nollie_shovit'
  1180. own['actionTimer'] = 38
  1181. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. if requestAction == 'reg_fsshovit':
  1185. actionState = 'reg_fsshovit'
  1186. own['actionTimer'] = 38
  1187. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. if requestAction == 'fak_fsshovit':
  1191. actionState = 'fak_fsshovit'
  1192. own['actionTimer'] = 38
  1193. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. if requestAction == 'reg_nollie_fsshovit':
  1197. actionState = 'reg_nollie_fsshovit'
  1198. own['actionTimer'] = 38
  1199. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. if requestAction == 'fak_nollie_fsshovit':
  1203. actionState = 'fak_nollie_fsshovit'
  1204. own['actionTimer'] = 38
  1205. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. if requestAction == 'reg_nollie_shovit360':
  1209. actionState = 'reg_nollie_shovit360'
  1210. own['actionTimer'] = 38
  1211. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. if requestAction == 'fak_nollie_shovit360':
  1215. actionState = 'fak_nollie_shovit360'
  1216. own['actionTimer'] = 38
  1217. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. if requestAction == 'reg_nollie_fsshovit':
  1221. actionState = 'reg_nollie_fsshovit'
  1222. own['actionTimer'] = 38
  1223. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. if requestAction == 'fak_nollie_fsshovit':
  1227. actionState = 'fak_nollie_fsshovit'
  1228. own['actionTimer'] = 38
  1229. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. #reg_jump
  1233. if requestAction == 'reg_jump':
  1234. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1237. #fak_jump
  1238. if requestAction == 'fak_jump':
  1239. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1240. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1241. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1242. #reg_onboard
  1243. if requestAction == 'reg_onboard':
  1244. actionState = 'reg_onboard'
  1245. skater.stopAction(loop_layer)
  1246. deck.stopAction(loop_layer)
  1247. trucks.stopAction(loop_layer)
  1248. skater.stopAction(trans_layer)
  1249. deck.stopAction(trans_layer)
  1250. trucks.stopAction(trans_layer)
  1251. own['actionTimer'] = 40
  1252. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1253. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1254. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1255. if requestAction == 'fak_onboard':
  1256. actionState = 'fak_onboard'
  1257. skater.stopAction(loop_layer)
  1258. deck.stopAction(loop_layer)
  1259. trucks.stopAction(loop_layer)
  1260. skater.stopAction(trans_layer)
  1261. deck.stopAction(trans_layer)
  1262. trucks.stopAction(trans_layer)
  1263. own['actionTimer'] = 40
  1264. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1265. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1266. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1267. if requestAction == 'reg_offboard':
  1268. actionState = 'reg_offboard'
  1269. skater.stopAction(loop_layer)
  1270. deck.stopAction(loop_layer)
  1271. trucks.stopAction(loop_layer)
  1272. skater.stopAction(trans_layer)
  1273. deck.stopAction(trans_layer)
  1274. trucks.stopAction(trans_layer)
  1275. own['actionTimer'] = 40
  1276. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1277. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1278. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1279. if requestAction == 'fak_offboard':
  1280. actionState = 'fak_offboard'
  1281. skater.stopAction(loop_layer)
  1282. deck.stopAction(loop_layer)
  1283. trucks.stopAction(loop_layer)
  1284. skater.stopAction(trans_layer)
  1285. deck.stopAction(trans_layer)
  1286. trucks.stopAction(trans_layer)
  1287. own['actionTimer'] = 40
  1288. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1289. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1290. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1291. if requestAction == 'reg_powerslide_out':
  1292. actionState = 'reg_powerslide_out'
  1293. own['actionTimer'] = 40
  1294. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1295. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1296. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1297. if requestAction == 'fak_powerslide_out':
  1298. actionState = 'fak_powerslide_out'
  1299. own['actionTimer'] = 40
  1300. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1301. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1302. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1303. if requestAction == 'reg_fs_powerslide_out':
  1304. actionState = 'reg_fs_powerslide_out'
  1305. own['actionTimer'] = 40
  1306. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1307. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1308. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1309. if requestAction == 'fak_fs_powerslide_out':
  1310. actionState = 'fak_fs_powerslide_out'
  1311. own['actionTimer'] = 40
  1312. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1313. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1314. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1315. if requestAction == 'fak-reg_5050':
  1316. actionState = 'fak-reg_5050'
  1317. own['actionTimer'] = 10
  1318. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1319. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1320. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1321. if requestAction == 'reg-fak_5050':
  1322. actionState = 'fak-reg_5050'
  1323. own['actionTimer'] = 10
  1324. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1325. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1326. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1327. if requestAction == 'fak-reg_roll':
  1328. actionState = 'fak-reg_roll'
  1329. own['actionTimer'] = 10
  1330. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'reg-fak_roll':
  1334. actionState = 'fak-reg_roll'
  1335. own['actionTimer'] = 10
  1336. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1337. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1338. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1339. if requestAction == 'reg_hippy':
  1340. actionState = 'reg_hippy'
  1341. own['actionTimer'] = 60
  1342. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1344. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1345. if requestAction == 'fak_hippy':
  1346. actionState = 'fak_hippy'
  1347. own['actionTimer'] = 60
  1348. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1351. if requestAction == 'reg_hippy_ncw':
  1352. actionState = 'reg_hippy_ncw'
  1353. own['actionTimer'] = 60
  1354. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1355. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1357. if requestAction == 'reg_hippy_nccw':
  1358. actionState = 'reg_hippy_nccw'
  1359. own['actionTimer'] = 60
  1360. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1361. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1362. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1363. if requestAction == 'fak_hippy_ncw':
  1364. actionState = 'fak_hippy_ncw'
  1365. own['actionTimer'] = 60
  1366. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1367. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1368. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1369. if requestAction == 'fak_hippy_nccw':
  1370. actionState = 'fak_hippy_nccw'
  1371. own['actionTimer'] = 60
  1372. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1373. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1374. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1375. if requestAction == 'reg_air-roll':
  1376. actionState = 'reg_air-roll'
  1377. own['actionTimer'] = 10
  1378. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1379. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1380. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1381. if requestAction == 'fak_air-roll':
  1382. actionState = 'fak_air-roll'
  1383. own['actionTimer'] = 10
  1384. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1385. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1386. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1387. if requestAction == 'reg_5050-roll':
  1388. actionState = 'reg_5050-roll'
  1389. own['actionTimer'] = 10
  1390. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1391. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1392. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1393. if requestAction == 'fak_5050-roll':
  1394. actionState = 'fak_5050-roll'
  1395. own['actionTimer'] = 10
  1396. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1397. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1398. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1399. if requestAction == 'reg_back_invert_out':
  1400. own['actionTimer'] = 60
  1401. actionState = 'reg_back_invert_out'
  1402. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1403. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1404. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1405. if requestAction == 'fak_fr_invert_out':
  1406. own['actionTimer'] = 60
  1407. actionState = 'fak_fr_invert_out'
  1408. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1409. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1410. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1411. #reg_dropin_pos_out
  1412. # if requestAction == 'reg_dropin_pos_out':
  1413. # own['actionTimer'] = 60
  1414. # actionState = 'reg_back_invert_out'
  1415. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1416. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1417. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1418. # if requestAction == 'fak_fr_invert_out':
  1419. # own['actionTimer'] = 60
  1420. # actionState = 'fak_dropin_pos_out'
  1421. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1422. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1423. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1424. #
  1425. #
  1426. #
  1427. #own['actionState'] = actionState
  1428. #own['requestAction'] = requestAction
  1429. #######################################
  1430. #loop actions
  1431. ######################################
  1432. #check if request is possible
  1433. #if requestAction in requestActions_list:
  1434. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1435. #print(requestAction)
  1436. #reg_turnLeft
  1437. if requestAction == 'reg_turnLeft':
  1438. actionState = 'reg_turnLeft'
  1439. #in
  1440. if l_actionState != 'reg_turnLeft':
  1441. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1442. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1443. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1444. #loop
  1445. else:
  1446. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1448. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1449. #reg_turnRight
  1450. if requestAction == 'reg_turnRight':
  1451. actionState = 'reg_turnRight'
  1452. #in
  1453. if l_actionState != 'reg_turnRight':
  1454. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1455. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1456. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1457. #loop
  1458. else:
  1459. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1460. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1461. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1462. if requestAction == 'reg_turnRight_out':
  1463. pass
  1464. #fak_turnLeft
  1465. if requestAction == 'fak_turnLeft':
  1466. actionState = 'fak_turnLeft'
  1467. #in
  1468. if l_actionState != 'fak_turnLeft':
  1469. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1470. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1471. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1472. #loop
  1473. else:
  1474. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1476. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1477. #fak_turnRight
  1478. if requestAction == 'fak_turnRight':
  1479. actionState = 'fak_turnRight'
  1480. #in
  1481. if l_actionState != 'fak_turnRight':
  1482. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1483. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1484. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1485. #loop
  1486. else:
  1487. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1488. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1489. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1490. #reg_fs_powerslide
  1491. if requestAction == 'reg_fs_powerslide':
  1492. actionState = 'reg_fs_powerslide'
  1493. if l_actionState != 'reg_fs_powerslide':
  1494. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1495. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1496. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1497. else:
  1498. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1499. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1500. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1501. #reg_powerslide
  1502. if requestAction == 'reg_powerslide':
  1503. actionState = 'reg_powerslide'
  1504. if l_actionState != 'reg_powerslide':
  1505. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1506. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1507. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1508. else:
  1509. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1510. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1511. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1512. #fak_fs_powerslide
  1513. if requestAction == 'fak_fs_powerslide':
  1514. actionState = 'fak_fs_powerslide'
  1515. if l_actionState != 'fak_fs_powerslide':
  1516. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1517. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1518. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1519. else:
  1520. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1521. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1522. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1523. #fak_powerslide
  1524. if requestAction == 'fak_powerslide':
  1525. actionState = 'fak_powerslide'
  1526. if l_actionState != 'fak_powerslide':
  1527. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1528. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1529. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1530. else:
  1531. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1532. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1533. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1534. #reg_roll
  1535. if requestAction == 'reg_roll':
  1536. if l_actionState == 'reg_pump':
  1537. trans_playing = skater.isPlayingAction(trans_layer)
  1538. if trans_playing:
  1539. cur_frame = skater.getActionFrame(trans_layer)
  1540. #cur_frame -= 2
  1541. if trans_playing and cur_frame > 1:
  1542. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1543. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1544. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1545. #print(cur_frame)
  1546. else:
  1547. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1550. if l_actionState == 'reg_opos':
  1551. trans_playing = skater.isPlayingAction(trans_layer)
  1552. if trans_playing:
  1553. cur_frame = skater.getActionFrame(trans_layer)
  1554. if trans_playing and cur_frame > 1:
  1555. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1556. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1557. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1558. else:
  1559. own['actionTimer'] = 20
  1560. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1561. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1562. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1563. if l_actionState == 'reg_nopos':
  1564. flipping = skater.isPlayingAction(flip_layer)
  1565. if flipping == 0:
  1566. trans_playing = skater.isPlayingAction(trans_layer)
  1567. if trans_playing:
  1568. cur_frame = skater.getActionFrame(trans_layer)
  1569. if trans_playing and cur_frame > 1:
  1570. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1571. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1572. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1573. else:
  1574. own['actionTimer'] = 20
  1575. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1576. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1577. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1578. if l_actionState == 'reg_manual':
  1579. trans_playing = skater.isPlayingAction(trans_layer)
  1580. if trans_playing:
  1581. cur_frame = skater.getActionFrame(trans_layer)
  1582. cur_frame -= 2
  1583. if trans_playing and cur_frame > 1:
  1584. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1585. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1586. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1587. else:
  1588. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1589. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1590. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1591. if l_actionState == 'reg_nmanual':
  1592. trans_playing = skater.isPlayingAction(trans_layer)
  1593. if trans_playing:
  1594. cur_frame = skater.getActionFrame(trans_layer)
  1595. cur_frame -= 2
  1596. if trans_playing and cur_frame > 1:
  1597. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1598. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1599. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1600. else:
  1601. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1604. if l_actionState == 'reg_turnLeft':
  1605. trans_playing = skater.isPlayingAction(trans_layer)
  1606. if trans_playing:
  1607. cur_frame = skater.getActionFrame(trans_layer)
  1608. if trans_playing and cur_frame > 1:
  1609. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1610. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1611. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1612. else:
  1613. own['actionTimer'] = 20
  1614. requestAction = 'reg_turnLeft_out'
  1615. actionState = 'reg_turnLeft_out'
  1616. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1617. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1618. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1619. if l_actionState == 'reg_Right':
  1620. trans_playing = skater.isPlayingAction(trans_layer)
  1621. if trans_playing:
  1622. cur_frame = skater.getActionFrame(trans_layer)
  1623. if trans_playing and cur_frame > 1:
  1624. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1625. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1626. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1627. else:
  1628. own['actionTimer'] = 20
  1629. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1630. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1631. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1632. if requestAction == 'reg_roll':
  1633. actionState = 'reg_roll'
  1634. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1635. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1636. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1637. #fak_roll
  1638. if requestAction == 'fak_roll':
  1639. if l_actionState == 'fak_pump':
  1640. trans_playing = skater.isPlayingAction(trans_layer)
  1641. if trans_playing:
  1642. cur_frame = skater.getActionFrame(trans_layer)
  1643. if trans_playing and cur_frame > 1:
  1644. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1645. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1646. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1647. else:
  1648. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1649. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1650. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1651. if l_actionState == 'fak_opos':
  1652. trans_playing = skater.isPlayingAction(trans_layer)
  1653. if trans_playing:
  1654. cur_frame = skater.getActionFrame(trans_layer)
  1655. if trans_playing and cur_frame > 1:
  1656. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1657. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1658. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1659. else:
  1660. own['actionTimer'] = 20
  1661. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1662. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1663. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1664. if l_actionState == 'fak_nopos':
  1665. trans_playing = skater.isPlayingAction(trans_layer)
  1666. if trans_playing:
  1667. cur_frame = skater.getActionFrame(trans_layer)
  1668. if trans_playing and cur_frame > 1:
  1669. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1670. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1671. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1672. else:
  1673. own['actionTimer'] = 20
  1674. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1677. if l_actionState == 'fak_manual':
  1678. trans_playing = skater.isPlayingAction(trans_layer)
  1679. if trans_playing:
  1680. cur_frame = skater.getActionFrame(trans_layer)
  1681. #cur_frame -= 2
  1682. if trans_playing and cur_frame > 1:
  1683. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1684. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1685. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1686. else:
  1687. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1688. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1689. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1690. if l_actionState == 'fak_nmanual':
  1691. trans_playing = skater.isPlayingAction(trans_layer)
  1692. if trans_playing:
  1693. cur_frame = skater.getActionFrame(trans_layer)
  1694. #cur_frame -= 2
  1695. if trans_playing and cur_frame > 1:
  1696. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1699. else:
  1700. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1701. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1702. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1703. if l_actionState == 'fak_turnLeft':
  1704. trans_playing = skater.isPlayingAction(trans_layer)
  1705. if trans_playing:
  1706. cur_frame = skater.getActionFrame(trans_layer)
  1707. #cur_frame -= 2
  1708. if trans_playing and cur_frame > 1:
  1709. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1710. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1711. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1712. else:
  1713. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1714. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1715. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1716. if l_actionState == 'fak_turnRight':
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. if trans_playing:
  1719. cur_frame = skater.getActionFrame(trans_layer)
  1720. #cur_frame -= 2
  1721. if trans_playing and cur_frame > 1:
  1722. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1723. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1724. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1725. else:
  1726. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1727. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1728. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1729. if requestAction == 'fak_roll':
  1730. actionState = 'fak_roll'
  1731. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1732. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1733. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1734. #reg_opos
  1735. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1736. actionState = 'reg_opos'
  1737. #in
  1738. if l_actionState != 'reg_opos':
  1739. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1740. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1741. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1742. #loop
  1743. else:
  1744. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1745. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1746. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1747. #fak_opos
  1748. if requestAction == 'fak_opos':
  1749. actionState = 'fak_opos'
  1750. #in
  1751. if l_actionState != 'fak_opos':
  1752. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1753. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1754. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1755. #loop
  1756. else:
  1757. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1758. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1759. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1760. #reg_nopos
  1761. if requestAction == 'reg_nopos':
  1762. actionState = 'reg_nopos'
  1763. #in
  1764. if l_actionState != 'reg_nopos':
  1765. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1766. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1767. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1768. #loop
  1769. else:
  1770. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1771. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1772. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1773. #fak_nopos
  1774. if requestAction == 'fak_nopos':
  1775. actionState = 'fak_nopos'
  1776. #in
  1777. if l_actionState != 'fak_nopos':
  1778. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1779. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1780. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1781. #loop
  1782. else:
  1783. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1784. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1785. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1786. #reg_pump
  1787. if requestAction == 'reg_pump':
  1788. actionState = 'reg_pump'
  1789. if l_actionState != 'reg_pump':
  1790. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1791. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1792. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1793. else:
  1794. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1795. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1796. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1797. #fak_pump
  1798. if requestAction == 'fak_pump':
  1799. actionState = 'fak_pump'
  1800. if l_actionState != 'fak_pump':
  1801. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1802. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1803. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1804. else:
  1805. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1806. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1807. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1808. #reg_manual
  1809. if requestAction == 'reg_manual':
  1810. actionState = 'reg_manual'
  1811. #in
  1812. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1813. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1814. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1815. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1816. #loop
  1817. else:
  1818. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1819. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1820. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1821. #fak_manual
  1822. if requestAction == 'fak_manual':
  1823. actionState = 'fak_manual'
  1824. #in
  1825. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1826. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1827. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1828. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1829. #loop
  1830. else:
  1831. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1832. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1833. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1834. #reg_nmanual
  1835. if requestAction == 'reg_nmanual':
  1836. actionState = 'reg_nmanual'
  1837. #in
  1838. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1839. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1840. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. #loop
  1843. else:
  1844. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1847. #fak_nmanual
  1848. if requestAction == 'fak_nmanual':
  1849. actionState = 'fak_nmanual'
  1850. #in
  1851. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1852. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1854. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1855. #loop
  1856. else:
  1857. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1858. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1859. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1860. if requestAction == 'reg_air':
  1861. actionState = 'reg_air'
  1862. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1863. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1864. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1865. if requestAction == 'fak_air':
  1866. actionState = 'fak_air'
  1867. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1868. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1869. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1870. if requestAction == 'frontside_grab':
  1871. actionState = 'frontside_grab'
  1872. if l_actionState != 'frontside_grab':
  1873. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1874. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1875. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1876. else:
  1877. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1878. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1879. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1880. if requestAction == 'backside_grab':
  1881. actionState = 'backside_grab'
  1882. if l_actionState != 'backside_grab':
  1883. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1884. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1886. else:
  1887. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1888. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1889. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1890. if requestAction == 'fak_frontside_grab':
  1891. actionState = 'fak_frontside_grab'
  1892. if l_actionState != 'fak_frontside_grab':
  1893. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1894. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1895. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1896. else:
  1897. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1898. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1899. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1900. if requestAction == 'fak_backside_grab':
  1901. actionState = 'fak_backside_grab'
  1902. if l_actionState != 'fak_backside_grab':
  1903. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1904. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. else:
  1907. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1910. if requestAction == 'frontside_nose_grab':
  1911. actionState = 'frontside_nose_grab'
  1912. if l_actionState != 'frontside_nose_grab':
  1913. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1914. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1915. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1916. else:
  1917. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1918. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1919. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1920. if requestAction == 'backside_nose_grab':
  1921. actionState = 'backside_nose_grab'
  1922. if l_actionState != 'backside_nose_grab':
  1923. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1924. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1925. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1926. else:
  1927. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1928. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1929. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1930. if requestAction == 'fak_frontside_nose_grab':
  1931. actionState = 'fak_frontside_nose_grab'
  1932. if l_actionState != 'fak_frontside_nose_grab':
  1933. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1934. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1935. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1936. else:
  1937. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1938. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1939. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1940. if requestAction == 'fak_backside_nose_grab':
  1941. actionState = 'fak_backside_nose_grab'
  1942. if l_actionState != 'fak_backside_nose_grab':
  1943. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1944. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1945. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1946. else:
  1947. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1948. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1949. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1950. if requestAction == 'frontside_tail_grab':
  1951. actionState = 'frontside_tail_grab'
  1952. if l_actionState != 'frontside_tail_grab':
  1953. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1954. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1955. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1956. else:
  1957. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1958. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. if requestAction == 'backside_tail_grab':
  1961. actionState = 'backside_tail_grab'
  1962. if l_actionState != 'backside_tail_grab':
  1963. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1964. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1965. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1966. else:
  1967. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1968. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1969. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1970. if requestAction == 'fak_frontside_tail_grab':
  1971. actionState = 'fak_frontside_tail_grab'
  1972. if l_actionState != 'fak_frontside_tail_grab':
  1973. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1974. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1975. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1976. else:
  1977. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1978. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1979. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1980. if requestAction == 'fak_backside_tail_grab':
  1981. actionState = 'fak_backside_tail_grab'
  1982. if l_actionState != 'fak_backside_tail_grab':
  1983. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1986. else:
  1987. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1988. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1989. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1990. if requestAction == 'reg_noseg':
  1991. actionState = 'reg_noseg'
  1992. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1993. skater.stopAction(flip_layer)
  1994. deck.stopAction(flip_layer)
  1995. trucks.stopAction(flip_layer)
  1996. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1997. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1998. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1999. else:
  2000. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2001. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2002. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2003. if requestAction == 'fak_noseg':
  2004. actionState = 'fak_noseg'
  2005. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2006. skater.stopAction(flip_layer)
  2007. deck.stopAction(flip_layer)
  2008. trucks.stopAction(flip_layer)
  2009. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2010. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2011. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2012. else:
  2013. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2014. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2015. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2016. if requestAction == 'reg_tailg':
  2017. actionState = 'reg_tailg'
  2018. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2019. skater.stopAction(flip_layer)
  2020. deck.stopAction(flip_layer)
  2021. trucks.stopAction(flip_layer)
  2022. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2023. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2024. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2025. else:
  2026. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2027. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2028. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2029. if requestAction == 'fak_tailg':
  2030. actionState = 'fak_tailg'
  2031. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2032. skater.stopAction(flip_layer)
  2033. deck.stopAction(flip_layer)
  2034. trucks.stopAction(flip_layer)
  2035. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2036. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2037. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2038. else:
  2039. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2040. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2041. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2042. if requestAction == 'reg_tailgr':
  2043. actionState = 'reg_tailgr'
  2044. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2045. skater.stopAction(flip_layer)
  2046. deck.stopAction(flip_layer)
  2047. trucks.stopAction(flip_layer)
  2048. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2049. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2050. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2051. else:
  2052. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2053. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2054. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2055. if requestAction == 'fak_tailgr':
  2056. actionState = 'fak_tailgr'
  2057. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2058. skater.stopAction(flip_layer)
  2059. deck.stopAction(flip_layer)
  2060. trucks.stopAction(flip_layer)
  2061. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2062. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2063. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2064. else:
  2065. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2066. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2067. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2068. if requestAction == 'reg_tailgl':
  2069. actionState = 'reg_tailgl'
  2070. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2071. skater.stopAction(flip_layer)
  2072. deck.stopAction(flip_layer)
  2073. trucks.stopAction(flip_layer)
  2074. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2076. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2077. else:
  2078. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2079. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2080. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2081. if requestAction == 'fak_tailgl':
  2082. actionState = 'fak_tailgl'
  2083. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2084. skater.stopAction(flip_layer)
  2085. deck.stopAction(flip_layer)
  2086. trucks.stopAction(flip_layer)
  2087. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2089. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2090. else:
  2091. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2092. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2093. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2094. if requestAction == 'reg_wall_r':
  2095. actionState = 'reg_wall_r'
  2096. if l_actionState != 'reg_wall_r':
  2097. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2098. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2099. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2100. else:
  2101. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2102. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2103. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2104. if requestAction == 'reg_wall_l':
  2105. actionState = 'reg_wall_l'
  2106. if l_actionState != 'reg_wall_l':
  2107. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2108. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2109. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2110. else:
  2111. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2112. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2113. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2114. if requestAction == 'fak_wall_r':
  2115. actionState = 'fak_wall_r'
  2116. if l_actionState != 'fak_wall_r':
  2117. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2118. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2119. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2120. else:
  2121. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2122. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2123. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2124. if requestAction == 'fak_wall_l':
  2125. actionState = 'fak_wall_l'
  2126. if l_actionState != 'reg_wall_r':
  2127. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2128. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2129. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2130. else:
  2131. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2132. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2133. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2134. ##############################
  2135. if requestAction == 'reg_nosegr':
  2136. actionState = 'reg_nosegr'
  2137. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2138. skater.stopAction(flip_layer)
  2139. deck.stopAction(flip_layer)
  2140. trucks.stopAction(flip_layer)
  2141. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2142. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2143. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2144. else:
  2145. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2146. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2147. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2148. if requestAction == 'fak_nosegr':
  2149. actionState = 'fak_nosegr'
  2150. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2151. skater.stopAction(flip_layer)
  2152. deck.stopAction(flip_layer)
  2153. trucks.stopAction(flip_layer)
  2154. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2155. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2157. else:
  2158. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2159. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2161. if requestAction == 'reg_nosegl':
  2162. actionState = 'reg_nosegl'
  2163. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2164. skater.stopAction(flip_layer)
  2165. deck.stopAction(flip_layer)
  2166. trucks.stopAction(flip_layer)
  2167. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2168. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2170. else:
  2171. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2174. if requestAction == 'fak_nosegl':
  2175. actionState = 'fak_nosegl'
  2176. print("fak_nosegl state")
  2177. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2178. skater.stopAction(flip_layer)
  2179. deck.stopAction(flip_layer)
  2180. trucks.stopAction(flip_layer)
  2181. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2182. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2183. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2184. else:
  2185. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2186. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2187. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2188. if requestAction == 'reg_tailslide':
  2189. actionState = 'reg_tailslide'
  2190. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2191. skater.stopAction(flip_layer)
  2192. deck.stopAction(flip_layer)
  2193. trucks.stopAction(flip_layer)
  2194. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2195. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2196. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2197. else:
  2198. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2199. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2200. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2201. if requestAction == 'fak_tailslide':
  2202. actionState = 'fak_tailslide'
  2203. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2204. skater.stopAction(flip_layer)
  2205. deck.stopAction(flip_layer)
  2206. trucks.stopAction(flip_layer)
  2207. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2208. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2209. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2210. else:
  2211. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2212. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2213. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2214. if requestAction == 'reg_noseslide':
  2215. actionState = 'reg_noseslide'
  2216. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2217. skater.stopAction(flip_layer)
  2218. deck.stopAction(flip_layer)
  2219. trucks.stopAction(flip_layer)
  2220. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2221. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2222. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2223. else:
  2224. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2225. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2226. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2227. if requestAction == 'fak_noseslide':
  2228. actionState = 'fak_noseslide'
  2229. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2230. skater.stopAction(flip_layer)
  2231. deck.stopAction(flip_layer)
  2232. trucks.stopAction(flip_layer)
  2233. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2235. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2236. else:
  2237. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2238. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2239. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2240. if requestAction == 'reg_5050':
  2241. actionState = 'reg_5050'
  2242. #own['actionTimer'] = 0
  2243. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2244. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2245. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2246. if requestAction == 'fak_5050':
  2247. actionState = 'fak_5050'
  2248. #own['actionTimer'] = 0
  2249. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2250. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2251. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2252. if requestAction == 'reg_bsboard':
  2253. actionState = 'reg_bsboard'
  2254. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2255. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2256. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. if requestAction == 'fak_bsboard':
  2258. actionState = 'fak_bsboard'
  2259. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2260. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2261. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2262. if requestAction == 'reg_fsboard':
  2263. actionState = 'reg_fsboard'
  2264. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2265. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2266. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2267. if requestAction == 'reg_air_nose':
  2268. actionState = 'reg_air_nose'
  2269. if l_actionState != 'reg_air_nose':
  2270. skater.stopAction(loop_layer)
  2271. deck.stopAction(loop_layer)
  2272. trucks.stopAction(loop_layer)
  2273. skater.stopAction(flip_layer)
  2274. deck.stopAction(flip_layer)
  2275. trucks.stopAction(flip_layer)
  2276. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2277. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2278. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2279. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2280. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2281. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2282. else:
  2283. #pass
  2284. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2285. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2286. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2287. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2288. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2289. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2290. if requestAction == 'fak_air_nose':
  2291. actionState = 'fak_air_nose'
  2292. if l_actionState != 'fak_air_nose':
  2293. skater.stopAction(loop_layer)
  2294. deck.stopAction(loop_layer)
  2295. trucks.stopAction(loop_layer)
  2296. skater.stopAction(flip_layer)
  2297. deck.stopAction(flip_layer)
  2298. trucks.stopAction(flip_layer)
  2299. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2300. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2301. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2302. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2303. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2304. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2305. else:
  2306. #pass
  2307. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2308. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2309. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2310. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2311. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2312. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2313. if requestAction == 'reg_air_tail':
  2314. actionState = 'reg_air_tail'
  2315. if l_actionState != 'reg_air_tail':
  2316. skater.stopAction(loop_layer)
  2317. deck.stopAction(loop_layer)
  2318. trucks.stopAction(loop_layer)
  2319. skater.stopAction(flip_layer)
  2320. deck.stopAction(flip_layer)
  2321. trucks.stopAction(flip_layer)
  2322. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2323. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2324. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2325. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2326. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2327. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2328. else:
  2329. #pass
  2330. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2331. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2332. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2333. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2334. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2335. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2336. if requestAction == 'fak_air_tail':
  2337. actionState = 'fak_air_tail'
  2338. if l_actionState != 'fak_air_tail':
  2339. skater.stopAction(loop_layer)
  2340. deck.stopAction(loop_layer)
  2341. trucks.stopAction(loop_layer)
  2342. skater.stopAction(flip_layer)
  2343. deck.stopAction(flip_layer)
  2344. trucks.stopAction(flip_layer)
  2345. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2346. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2347. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2348. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2349. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2350. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2351. else:
  2352. #pass
  2353. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2354. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2355. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2356. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2357. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2358. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2359. if requestAction == 'reg_stop':
  2360. actionState = 'reg_stop'
  2361. if l_actionState != 'reg_stop':
  2362. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2363. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2364. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2365. else:
  2366. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2367. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2368. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2369. if requestAction == 'fak_stop':
  2370. actionState = 'fak_stop'
  2371. if l_actionState != 'fak_stop':
  2372. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2373. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2374. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2375. else:
  2376. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2377. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2378. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2379. if requestAction == 'reg_fp_rback':
  2380. actionState = 'reg_fp_rback'
  2381. if l_actionState != 'reg_fp_rback':
  2382. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2383. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2384. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2385. else:
  2386. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2387. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2388. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2389. if requestAction == 'fak_fp_rback':
  2390. actionState = 'fak_fp_rback'
  2391. if l_actionState != 'fak_fp_rback':
  2392. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2393. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2394. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2395. else:
  2396. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2397. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2398. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2399. if requestAction == 'reg_back_invert':
  2400. actionState = 'reg_back_invert'
  2401. if l_actionState != 'reg_back_invert':
  2402. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2403. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2404. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2405. else:
  2406. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2407. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2408. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2409. if requestAction == 'fak_fr_invert':
  2410. actionState = 'fak_fr_invert'
  2411. if l_actionState != 'fak_fr_invert':
  2412. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2413. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2414. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2415. else:
  2416. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2417. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2418. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2419. if requestAction == 'reg_hippy_in':
  2420. actionState = 'reg_hippy_in'
  2421. #own['actionTimer'] = 10
  2422. if l_actionState != 'reg_hippy_in':
  2423. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2424. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2425. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2426. else:
  2427. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2428. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2429. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2430. if requestAction == 'fak_hippy_in':
  2431. actionState = 'fak_hippy_in'
  2432. #own['actionTimer'] = 10
  2433. if l_actionState != 'fak_hippy_in':
  2434. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2435. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2436. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. else:
  2438. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2439. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2440. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2441. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2442. #walk anims
  2443. #reg_idle
  2444. if requestAction == 'reg_idle':
  2445. actionState = 'reg_idle'
  2446. if l_requestAction != 'reg_idle':
  2447. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2448. cur_frame = skater.getActionFrame(loop_layer)
  2449. skater.stopAction(loop_layer)
  2450. deck.stopAction(loop_layer)
  2451. trucks.stopAction(loop_layer)
  2452. if cur_frame > 11:
  2453. cur_frame += 1
  2454. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2455. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2456. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2457. else:
  2458. cur_frame -= 1
  2459. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2460. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2461. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2462. else:
  2463. #print("#####")
  2464. trans_playing = skater.isPlayingAction(trans_layer)
  2465. #if trans_playing == 1:
  2466. else:
  2467. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2468. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2469. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2470. #reg_idle_nb
  2471. if requestAction == 'reg_idle_nb':
  2472. actionState = 'reg_idle_nb'
  2473. if l_requestAction != 'reg_idle_nb':
  2474. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2475. cur_frame = skater.getActionFrame(loop_layer)
  2476. skater.stopAction(loop_layer)
  2477. deck.stopAction(loop_layer)
  2478. trucks.stopAction(loop_layer)
  2479. if cur_frame > 11:
  2480. cur_frame += 1
  2481. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2482. else:
  2483. cur_frame -= 1
  2484. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2485. else:
  2486. trans_playing = skater.isPlayingAction(trans_layer)
  2487. if trans_playing == 1:
  2488. #pass
  2489. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2490. #fak_idle
  2491. if requestAction == 'fak_idle':
  2492. actionState = 'fak_idle'
  2493. if l_requestAction != 'fak_idle':
  2494. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2495. cur_frame = skater.getActionFrame(loop_layer)
  2496. skater.stopAction(loop_layer)
  2497. deck.stopAction(loop_layer)
  2498. trucks.stopAction(loop_layer)
  2499. if cur_frame > 11:
  2500. cur_frame += 1
  2501. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2502. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2503. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2504. else:
  2505. cur_frame -= 1
  2506. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2507. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2508. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2509. else:
  2510. trans_playing = skater.isPlayingAction(trans_layer)
  2511. else:
  2512. #if trans_playing == 1:
  2513. #pass
  2514. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2515. #fak_idle_nb
  2516. if requestAction == 'fak_idle_nb':
  2517. actionState = 'fak_idle_nb'
  2518. if l_requestAction != 'fak_idle_nb':
  2519. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2520. cur_frame = skater.getActionFrame(loop_layer)
  2521. skater.stopAction(loop_layer)
  2522. deck.stopAction(loop_layer)
  2523. trucks.stopAction(loop_layer)
  2524. if cur_frame > 11:
  2525. cur_frame += 1
  2526. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2527. else:
  2528. cur_frame -= 1
  2529. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2530. else:
  2531. trans_playing = skater.isPlayingAction(trans_layer)
  2532. if trans_playing == 1:
  2533. #pass
  2534. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2535. #reg_walk
  2536. if requestAction == 'reg_walk':
  2537. actionState = 'reg_walk'
  2538. #in
  2539. if l_requestAction != 'reg_walk':
  2540. if l_requestAction == 'reg_walkFast':
  2541. cur_frame = skater.getActionFrame(loop_layer)
  2542. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2543. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2544. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2545. skater.setActionFrame(cur_frame, loop_layer)
  2546. deck.setActionFrame(cur_frame, loop_layer)
  2547. trucks.setActionFrame(cur_frame, loop_layer)
  2548. #loop
  2549. else:
  2550. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2551. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2552. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2553. #reg_walk_nb
  2554. if requestAction == 'reg_walk_nb':
  2555. actionState = 'reg_walk_nb'
  2556. #in
  2557. if l_requestAction != 'reg_walk_nb':
  2558. if l_requestAction == 'reg_walkFast_nb':
  2559. cur_frame = skater.getActionFrame(loop_layer)
  2560. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2561. skater.setActionFrame(cur_frame, loop_layer)
  2562. #loop
  2563. else:
  2564. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2565. #reg_walkFast
  2566. if requestAction == 'reg_walkFast':
  2567. actionState = 'reg_walkFast'
  2568. #in
  2569. if l_requestAction != 'reg_walkFast':
  2570. if l_requestAction == 'reg_walk':
  2571. cur_frame = skater.getActionFrame(loop_layer)
  2572. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2573. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2574. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2575. skater.setActionFrame(cur_frame, loop_layer)
  2576. deck.setActionFrame(cur_frame, loop_layer)
  2577. trucks.setActionFrame(cur_frame, loop_layer)
  2578. print("set last walk frame", cur_frame)
  2579. #loop
  2580. else:
  2581. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2582. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2583. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2584. #reg_walkFast_nb
  2585. if requestAction == 'reg_walkFast_nb':
  2586. actionState = 'reg_walkFast_nb'
  2587. #in
  2588. if l_requestAction != 'reg_walkFast_nb':
  2589. if l_requestAction == 'reg_walk_nb':
  2590. cur_frame = skater.getActionFrame(loop_layer)
  2591. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2592. skater.setActionFrame(cur_frame, loop_layer)
  2593. #loop
  2594. else:
  2595. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2596. #fak_walk
  2597. if requestAction == 'fak_walk':
  2598. #in
  2599. actionState = 'fak_walk'
  2600. if l_requestAction != 'fak_walk':
  2601. if l_requestAction == 'fak_walkFast':
  2602. cur_frame = skater.getActionFrame(loop_layer)
  2603. #actionState = 'fak_walk'
  2604. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2605. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2606. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2607. skater.setActionFrame(cur_frame, loop_layer)
  2608. deck.setActionFrame(cur_frame, loop_layer)
  2609. trucks.setActionFrame(cur_frame, loop_layer)
  2610. #pass
  2611. #loop
  2612. else:
  2613. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2614. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2615. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2616. #fak_walk_nb
  2617. if requestAction == 'fak_walk_nb':
  2618. actionState = 'fak_walk_nb'
  2619. #in
  2620. if l_requestAction != 'fak_walk_nb':
  2621. if l_requestAction == 'fak_walkFast_nb':
  2622. cur_frame = skater.getActionFrame(loop_layer)
  2623. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2624. skater.setActionFrame(cur_frame, loop_layer)
  2625. #loop
  2626. else:
  2627. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2628. #fak_walkFast
  2629. if requestAction == 'fak_walkFast':
  2630. actionState = 'fak_walkFast'
  2631. #in
  2632. if l_requestAction != 'fak_walkFast':
  2633. if l_requestAction == 'fak_walk':
  2634. cur_frame = skater.getActionFrame(loop_layer)
  2635. #actionState = 'fak_walkFast'
  2636. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2637. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2638. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2639. skater.setActionFrame(cur_frame, loop_layer)
  2640. deck.setActionFrame(cur_frame, loop_layer)
  2641. trucks.setActionFrame(cur_frame, loop_layer)
  2642. #pass
  2643. #loop
  2644. else:
  2645. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2646. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2647. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2648. #fak_walkFast_nb
  2649. if requestAction == 'fak_walkFast_nb':
  2650. actionState = 'fak_walkFast_nb'
  2651. #in
  2652. if l_requestAction != 'fak_walkFast_nb':
  2653. if l_requestAction == 'fak_walk_nb':
  2654. cur_frame = skater.getActionFrame(loop_layer)
  2655. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2656. skater.setActionFrame(cur_frame, loop_layer)
  2657. #loop
  2658. else:
  2659. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2660. #----------
  2661. if requestAction == 'reg_dropin_pos':
  2662. actionState = 'reg_dropin_pos'
  2663. #own['actionTimer'] = 10
  2664. if l_actionState != 'reg_dropin_pos':
  2665. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2666. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2667. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2668. else:
  2669. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2670. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2671. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2672. if requestAction == 'fak_dropin_pos':
  2673. actionState = 'fak_dropin_pos'
  2674. #own['actionTimer'] = 10
  2675. if l_actionState != 'fak_dropin_pos':
  2676. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2677. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2678. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2679. else:
  2680. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2681. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2682. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2683. #----------
  2684. own['actionState'] = actionState
  2685. else:
  2686. pass
  2687. own['actionState'] = actionState
  2688. return actionState
  2689. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2690. #own['requestAction'] = 'reg_dropin'
  2691. l_playing = skater.isPlayingAction(loop_layer)
  2692. t_playing = skater.isPlayingAction(trans_layer)
  2693. if l_playing == 1 and t_playing == 1:
  2694. skater.stopAction(loop_layer)
  2695. trucks.stopAction(loop_layer)
  2696. deck.stopAction(loop_layer)
  2697. ###
  2698. if own['actionTimer'] > 0:
  2699. own['actionTimer'] -= 1
  2700. ##############
  2701. #turn off land for manuals
  2702. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2703. own['actionTimer'] = 0
  2704. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2705. actionState = updateAction(requestAction, actionState)
  2706. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2707. own['clear_request'] = 1
  2708. ###################
  2709. #debug
  2710. cur_frame = -1
  2711. trans_playing = skater.isPlayingAction(trans_layer)
  2712. if trans_playing:
  2713. cur_frame = skater.getActionFrame(trans_layer)
  2714. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2715. cur_frame = skater.getActionFrame(trans_layer)
  2716. #print(cur_frame)
  2717. def printplaying():
  2718. splaying_layers = "S: "
  2719. playing_layers = "D: "
  2720. tplaying_layers = "T: "
  2721. for x in range(9900):
  2722. if skater.isPlayingAction(x):
  2723. #if trucks.isPlayingAction(x):
  2724. #if skater.isPlayingAction(x):
  2725. splaying_layers += str(x)
  2726. splaying_layers += " "
  2727. if deck.isPlayingAction(x):
  2728. #if trucks.isPlayingAction(x):
  2729. #if skater.isPlayingAction(x):
  2730. playing_layers += str(x)
  2731. playing_layers += " "
  2732. if trucks.isPlayingAction(x):
  2733. #if trucks.isPlayingAction(x):
  2734. #if skater.isPlayingAction(x):
  2735. tplaying_layers += str(x)
  2736. tplaying_layers += " "
  2737. print(splaying_layers, playing_layers, tplaying_layers)
  2738. #printplaying()
  2739. if actionState == 'empty':
  2740. #print("EMPTY ACTION!!!")
  2741. skater.stopAction(loop_layer)
  2742. deck.stopAction(loop_layer)
  2743. trucks.stopAction(loop_layer)
  2744. #set last variables
  2745. own['l_actionState'] = actionState
  2746. own['l_requestAction'] = requestAction
  2747. own['queueAction'] = queueAction
  2748. main()