Shuvit game release repo.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

co_ActionState.py 199KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. own['actionState'] = 'reg_walk'
  29. own['l_actionState'] = 'empty'
  30. own['requestAction'] = 'reg_walk'
  31. own['l_requestAction'] = 'empty'
  32. own['queueAction'] = 'empty'
  33. own['actionTimer'] = 0
  34. own['clear_request'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'reg_walk'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. if requestAction == 'empty':
  42. print("*******empty request****")
  43. isplaying = skater.isPlayingAction(flip_layer)
  44. transPlaying = skater.isPlayingAction(trans_layer)
  45. if own['clear_request'] == 1:
  46. requestAction = 'empty'
  47. own['clear_request'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  52. requestAction = 'empty'
  53. own['requestAction'] = 'empty'
  54. #================
  55. #stance change detection
  56. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll'):
  57. print("fak-reg_roll")
  58. requestAction = 'fak-reg_roll'
  59. own['requestAction'] = 'fak-reg_roll'
  60. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll'):
  61. print("reg-fak_roll")
  62. requestAction = 'reg-fak_roll'
  63. own['requestAction'] = 'reg-fak_roll'
  64. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  65. print("fak-reg_5050")
  66. requestAction = 'fak-reg_5050'
  67. own['requestAction'] = 'fak-reg_5050'
  68. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  69. print("reg-fak_5050")
  70. requestAction = 'reg-fak_5050'
  71. own['requestAction'] = 'reg-fak_5050'
  72. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  73. own['actionTimer'] = 0
  74. actionTimer = 0
  75. #===============
  76. #land action over ride
  77. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  78. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  79. pass
  80. else:
  81. requestAction = l_requestAction
  82. own['requestAction'] = requestAction
  83. own['l_actionState'] = requestAction
  84. actionState = requestAction
  85. own['actionTimer'] = 0
  86. actionTimer = 0
  87. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  88. requestAction = own['l_requestAction']
  89. print("changing land")
  90. #pass
  91. #dirty manual fix
  92. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  93. requestAction = 'reg_air_tail'
  94. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  95. requestAction = 'reg_air_nose'
  96. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  97. requestAction = 'fak_air_tail'
  98. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  99. requestAction = 'fak_air_nose'
  100. #dirt invert fix
  101. if 'invert' in requestAction:
  102. actionTimer = 0
  103. own['actionTimer'] = 0
  104. #grind override
  105. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  106. skater.stopAction(loop_layer)
  107. trucks.stopAction(loop_layer)
  108. deck.stopAction(loop_layer)
  109. skater.stopAction(trans_layer)
  110. trucks.stopAction(trans_layer)
  111. deck.stopAction(trans_layer)
  112. actionTimer = 0
  113. own['actionTimer'] = 0
  114. #revert override
  115. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  116. actionState = requestAction
  117. own['actionState'] = requestAction
  118. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  119. print("stopping revert layers")
  120. skater.stopAction(loop_layer)
  121. trucks.stopAction(loop_layer)
  122. deck.stopAction(loop_layer)
  123. skater.stopAction(trans_layer)
  124. trucks.stopAction(trans_layer)
  125. deck.stopAction(trans_layer)
  126. #check last actionState to see if an out action is needed
  127. if requestAction not in jump_overrideList:
  128. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  129. requestAction = 'reg_turnRight_out'
  130. actionState = 'reg_turnRight_out'
  131. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  132. requestAction = 'reg_turnLeft_out'
  133. actionState = 'reg_turnLeft_out'
  134. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  135. requestAction = 'fak_turnRight_out'
  136. actionState = 'fak_turnRight_out'
  137. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  138. requestAction = 'fak_turnLeft_out'
  139. actionState = 'fak_turnLeft_out'
  140. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  141. requestAction = 'reg_opos_out'
  142. actionState = 'reg_opos_out'
  143. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  144. requestAction = 'fak_opos_out'
  145. actionState = 'fak_opos_out'
  146. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  147. requestAction = 'reg_nopos_out'
  148. actionState = 'reg_nopos_out'
  149. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  150. requestAction = 'fak_nopos_out'
  151. actionState = 'fak_nopos_out'
  152. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  153. requestAction = 'reg_pump_out'
  154. actionState = 'reg_pump_out'
  155. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  156. requestAction = 'fak_pump_out'
  157. actionState = 'fak_pump_out'
  158. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  159. requestAction = 'reg_powerslide_out'
  160. actionState = 'reg_powerslide_out'
  161. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  162. requestAction = 'fak_powerslide_out'
  163. actionState = 'fak_powerslide_out'
  164. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  165. requestAction = 'reg_fs_powerslide_out'
  166. actionState = 'reg_fs_powerslide_out'
  167. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  168. requestAction = 'fak_fs_powerslide_out'
  169. actionState = 'fak_fs_powerslide_out'
  170. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  171. requestAction = 'reg_stop_out'
  172. actionState = 'reg_stop_out'
  173. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  174. requestAction = 'fak_stop_out'
  175. actionState = 'fak_stop_out'
  176. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  177. requestAction = 'reg_noseslide_out'
  178. actionState = 'reg_noseslide_out'
  179. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  180. requestAction = 'fak_noseslide_out'
  181. actionState = 'fak_noseslide_out'
  182. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  183. requestAction = 'reg_tailslide_out'
  184. actionState = 'reg_tailslide_out'
  185. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  186. requestAction = 'fak_tailslide_out'
  187. actionState = 'fak_tailslide_out'
  188. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  189. requestAction = 'reg_5050_out'
  190. actionState = 'reg_5050_out'
  191. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  192. requestAction = 'fak_5050_out'
  193. actionState = 'fak_5050_out'
  194. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  195. requestAction = 'reg_tailg_out'
  196. actionState = 'reg_tailg_out'
  197. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  198. requestAction = 'fak_tailg_out'
  199. actionState = 'fak_tailg_out'
  200. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  201. requestAction = 'reg_noseg_out'
  202. actionState = 'reg_noseg_out'
  203. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  204. requestAction = 'fak_noseg_out'
  205. actionState = 'fak_noseg_out'
  206. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  207. requestAction = 'reg_tailgr_out'
  208. actionState = 'reg_tailgr_out'
  209. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  210. requestAction = 'fak_tailgr_out'
  211. actionState = 'fak_tailgr_out'
  212. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  213. requestAction = 'reg_nosegr_out'
  214. actionState = 'reg_nosegr_out'
  215. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  216. requestAction = 'fak_nosegr_out'
  217. actionState = 'fak_nosegr_out'
  218. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  219. requestAction = 'reg_tailgl_out'
  220. actionState = 'reg_tailgl_out'
  221. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  222. requestAction = 'fak_tailgl_out'
  223. actionState = 'fak_tailgl_out'
  224. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  225. requestAction = 'reg_nosegl_out'
  226. actionState = 'reg_nosegl_out'
  227. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  228. requestAction = 'fak_nosegl_out'
  229. actionState = 'fak_nosegl_out'
  230. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  231. requestAction = 'reg_back_invert_out'
  232. actionState = 'reg_back_invert_out'
  233. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  234. requestAction = 'fak_fr_invert_out'
  235. actionState = 'fak_fr_invert_out'
  236. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  237. if requestAction == 'fak_nmanual':
  238. requestAction = 'reg-fak_nmanual'
  239. actionState = 'reg-fak_nmanual'
  240. else:
  241. requestAction = 'reg_manual_out'
  242. actionState = 'reg_manual_out'
  243. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  244. if requestAction == 'reg_nmanual':
  245. requestAction = 'fak-reg_nmanual'
  246. actionState = 'fak-reg_manual'
  247. else:
  248. requestAction = 'fak_manual_out'
  249. actionState = 'fak_manual_out'
  250. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  251. if requestAction == 'fak_manual':
  252. requestAction = 'reg-fak_manual'
  253. actionState = 'reg-fak_manual'
  254. else:
  255. requestAction = 'reg_nmanual_out'
  256. actionState = 'reg_nmanual_out'
  257. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  258. if requestAction == 'reg_manual':
  259. requestAction = 'fak-reg_manual'
  260. actionState = 'fak-reg_manual'
  261. else:
  262. requestAction = 'fak_nmanual_out'
  263. actionState = 'fak_nmanual_out'
  264. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  265. requestAction = 'reg_tailg'
  266. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  267. requestAction = 'fak_tailg'
  268. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  269. requestAction = 'reg_noseg'
  270. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  271. requestAction = 'fak_noseg'
  272. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  273. requestAction = 'reg_air-roll'
  274. actionState = 'reg_air-roll'
  275. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  276. requestAction = 'fak_air-roll'
  277. actionState = 'fak_air-roll'
  278. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  279. requestAction = 'reg_dropin'
  280. actionState = 'reg_dropin'
  281. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  282. requestAction = 'fak_dropin'
  283. actionState = 'fak_dropin'
  284. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  285. requestAction = 'reg_5050-roll'
  286. actionState = 'reg_5050-roll'
  287. print('************************')
  288. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  289. requestAction = 'fak_5050-roll'
  290. actionState = 'fak_5050-roll'
  291. print('************************')
  292. else:
  293. print("action over ridden")
  294. def updateAction(requestAction, actionState):
  295. try:
  296. flip_start_frame = own['flip_start_lay']
  297. flipspeed = own['flipspeed']
  298. except:
  299. flip_start_frame = 1
  300. flipspeed = .6
  301. ###############################
  302. #one shot actions
  303. ###############################
  304. if requestAction in oneshotActions_list:
  305. if requestAction == 'reg_land' and own["grindHit"] == False:
  306. skater.stopAction(loop_layer)
  307. trucks.stopAction(loop_layer)
  308. deck.stopAction(loop_layer)
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. print("stopping loop and trans")
  313. actionState = 'reg_land'
  314. requestAction = 'reg_land'
  315. own['actionTimer'] = 37
  316. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  317. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  318. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  319. print("play land")
  320. if requestAction == 'fak_land' and own["grindHit"] == False:
  321. actionState = 'fak_land'
  322. requestAction = 'fak_land'
  323. skater.stopAction(loop_layer)
  324. trucks.stopAction(loop_layer)
  325. deck.stopAction(loop_layer)
  326. skater.stopAction(trans_layer)
  327. trucks.stopAction(trans_layer)
  328. deck.stopAction(trans_layer)
  329. own['actionTimer'] = 37
  330. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  331. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  332. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  333. print("play land")
  334. if requestAction == 'reg_dropin':
  335. actionState = 'reg_dropin'
  336. own['actionTimer'] = 28
  337. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  338. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  339. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  340. if requestAction == 'fak_dropin':
  341. actionState = 'fak_dropin'
  342. own['actionTimer'] = 28
  343. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  344. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  345. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  346. if requestAction == 'reg_turnRight_out':
  347. actionState = 'reg_turnRight_out'
  348. own['actionTimer'] = 19
  349. trans_playing = skater.isPlayingAction(trans_layer)
  350. if trans_playing:
  351. cur_frame = skater.getActionFrame(trans_layer)
  352. if trans_playing and cur_frame > .5:
  353. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  355. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  356. own['actionTimer'] = (10 - cur_frame) *2
  357. else:
  358. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  359. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  360. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  361. if requestAction == 'reg_turnLeft_out':
  362. actionState = 'reg_turnLeft_out'
  363. own['actionTimer'] = 19
  364. trans_playing = skater.isPlayingAction(trans_layer)
  365. if trans_playing:
  366. cur_frame = skater.getActionFrame(trans_layer)
  367. if trans_playing and cur_frame > .5:
  368. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  371. own['actionTimer'] = (10 - cur_frame) *2
  372. else:
  373. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  375. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  376. if requestAction == 'fak_turnRight_out':
  377. actionState = 'fak_turnRight_out'
  378. own['actionTimer'] = 19
  379. trans_playing = skater.isPlayingAction(trans_layer)
  380. if trans_playing:
  381. cur_frame = skater.getActionFrame(trans_layer)
  382. if trans_playing and cur_frame > .5:
  383. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  385. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  386. own['actionTimer'] = (10 - cur_frame) *2
  387. else:
  388. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  389. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  390. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  391. if requestAction == 'fak_turnLeft_out':
  392. actionState = 'fak_turnLeft_out'
  393. own['actionTimer'] = 19
  394. trans_playing = skater.isPlayingAction(trans_layer)
  395. if trans_playing:
  396. cur_frame = skater.getActionFrame(trans_layer)
  397. if trans_playing and cur_frame > .5:
  398. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  399. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  400. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  401. own['actionTimer'] = (10 - cur_frame) *2
  402. else:
  403. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  404. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  405. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  406. if requestAction == 'reg_opos_out':
  407. actionState = 'reg_opos_out'
  408. own['actionTimer'] = 19
  409. trans_playing = skater.isPlayingAction(trans_layer)
  410. if trans_playing:
  411. cur_frame = skater.getActionFrame(trans_layer)
  412. if trans_playing and cur_frame > .5:
  413. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  414. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  415. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  416. own['actionTimer'] = cur_frame
  417. else:
  418. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  419. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  420. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  421. if requestAction == 'fak_opos_out':
  422. actionState = 'fak_opos_out'
  423. own['actionTimer'] = 19
  424. trans_playing = skater.isPlayingAction(trans_layer)
  425. if trans_playing:
  426. cur_frame = skater.getActionFrame(trans_layer)
  427. if trans_playing and cur_frame > .5:
  428. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  429. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  430. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  431. own['actionTimer'] = cur_frame
  432. else:
  433. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  434. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  435. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  436. if requestAction == 'reg_nopos_out':
  437. actionState = 'reg_nopos_out'
  438. own['actionTimer'] = 19
  439. trans_playing = skater.isPlayingAction(trans_layer)
  440. if trans_playing:
  441. cur_frame = skater.getActionFrame(trans_layer)
  442. if trans_playing and cur_frame > .5:
  443. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  444. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  445. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  446. own['actionTimer'] = cur_frame
  447. else:
  448. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  449. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  450. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  451. if requestAction == 'fak_nopos_out':
  452. actionState = 'fak_nopos_out'
  453. own['actionTimer'] = 19
  454. trans_playing = skater.isPlayingAction(trans_layer)
  455. if trans_playing:
  456. cur_frame = skater.getActionFrame(trans_layer)
  457. if trans_playing and cur_frame > .5:
  458. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  459. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  460. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  461. own['actionTimer'] = cur_frame
  462. else:
  463. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  464. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  465. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  466. if requestAction == 'reg_pump_out':
  467. actionState = 'reg_pump_out'
  468. own['actionTimer'] = 39
  469. trans_playing = skater.isPlayingAction(trans_layer)
  470. if trans_playing:
  471. cur_frame = skater.getActionFrame(trans_layer)
  472. if trans_playing and cur_frame > .5:
  473. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  474. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  475. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  476. own['actionTimer'] = cur_frame
  477. else:
  478. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  479. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  480. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  481. if requestAction == 'fak_pump_out':
  482. actionState = 'fak_pump_out'
  483. own['actionTimer'] = 39#19
  484. trans_playing = skater.isPlayingAction(trans_layer)
  485. if trans_playing:
  486. cur_frame = skater.getActionFrame(trans_layer)
  487. if trans_playing and cur_frame > .5:
  488. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  489. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  490. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  491. own['actionTimer'] = cur_frame
  492. else:
  493. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  494. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  495. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  496. if requestAction == 'reg_stop_out':
  497. actionState = 'reg_stop_out'
  498. own['actionTimer'] = 30
  499. trans_playing = skater.isPlayingAction(trans_layer)
  500. if trans_playing:
  501. cur_frame = skater.getActionFrame(trans_layer)
  502. if trans_playing and cur_frame > 1:
  503. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  504. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  505. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  506. own['actionTimer'] = cur_frame
  507. else:
  508. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  510. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  511. if requestAction == 'fak_stop_out':
  512. actionState = 'fak_stop_out'
  513. own['actionTimer'] = 30
  514. trans_playing = skater.isPlayingAction(trans_layer)
  515. if trans_playing:
  516. cur_frame = skater.getActionFrame(trans_layer)
  517. if trans_playing and cur_frame > 1:
  518. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  519. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  520. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  521. own['actionTimer'] = cur_frame
  522. else:
  523. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  526. if requestAction == 'reg_tailslide_out':
  527. actionState = 'reg_tailslide_out'
  528. own['actionTimer'] = 19
  529. trans_playing = skater.isPlayingAction(trans_layer)
  530. if trans_playing:
  531. cur_frame = skater.getActionFrame(trans_layer)
  532. if trans_playing and cur_frame > 1:
  533. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  534. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  535. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  536. own['actionTimer'] = cur_frame
  537. else:
  538. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  539. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  540. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  541. if requestAction == 'fak_tailslide_out':
  542. actionState = 'fak_tailslide_out'
  543. own['actionTimer'] = 19
  544. trans_playing = skater.isPlayingAction(trans_layer)
  545. if trans_playing:
  546. cur_frame = skater.getActionFrame(trans_layer)
  547. if trans_playing and cur_frame > 1:
  548. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  549. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  550. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  551. own['actionTimer'] = cur_frame
  552. else:
  553. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  554. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  555. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  556. if requestAction == 'reg_noseslide_out':
  557. actionState = 'reg_noseslide_out'
  558. own['actionTimer'] = 19
  559. trans_playing = skater.isPlayingAction(trans_layer)
  560. if trans_playing:
  561. cur_frame = skater.getActionFrame(trans_layer)
  562. if trans_playing and cur_frame > 1:
  563. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  564. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  565. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  566. own['actionTimer'] = cur_frame
  567. else:
  568. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  569. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  570. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  571. if requestAction == 'fak_noseslide_out':
  572. actionState = 'fak_noseslide_out'
  573. own['actionTimer'] = 19
  574. trans_playing = skater.isPlayingAction(trans_layer)
  575. if trans_playing:
  576. cur_frame = skater.getActionFrame(trans_layer)
  577. if trans_playing and cur_frame > 1:
  578. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  579. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  580. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  581. own['actionTimer'] = cur_frame
  582. else:
  583. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  584. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  585. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  586. if requestAction == 'reg_5050_out':
  587. actionState = 'reg_5050_out'
  588. own['actionTimer'] = 5
  589. trans_playing = skater.isPlayingAction(trans_layer)
  590. if trans_playing:
  591. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  592. if trans_playing and cur_frame > 1:
  593. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  596. own['actionTimer'] = cur_frame
  597. else:
  598. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  601. if requestAction == 'fak_5050_out':
  602. actionState = 'fak_5050_out'
  603. own['actionTimer'] = 5
  604. trans_playing = skater.isPlayingAction(trans_layer)
  605. if trans_playing:
  606. cur_frame = skater.getActionFrame(trans_layer)
  607. if trans_playing and cur_frame > 1:
  608. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  609. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  610. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  611. own['actionTimer'] = cur_frame
  612. else:
  613. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  614. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  615. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  616. if requestAction == 'reg_noseg_out':
  617. actionState = 'reg_noseg_out'
  618. own['requestAction'] = 'reg_noseg_out'
  619. own['actionTimer'] = 9
  620. trans_playing = skater.isPlayingAction(trans_layer)
  621. if trans_playing:
  622. cur_frame = skater.getActionFrame(trans_layer)
  623. if trans_playing and cur_frame > 1:
  624. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  625. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  626. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  627. own['actionTimer'] = cur_frame
  628. else:
  629. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  630. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  631. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  632. if requestAction == 'fak_noseg_out':
  633. actionState = 'fak_noseg_out'
  634. own['actionTimer'] = 9
  635. own['requestAction'] = 'fak_noseg_out'
  636. trans_playing = skater.isPlayingAction(trans_layer)
  637. if trans_playing:
  638. cur_frame = skater.getActionFrame(trans_layer)
  639. if trans_playing and cur_frame > 1:
  640. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  641. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  642. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  643. own['actionTimer'] = cur_frame
  644. else:
  645. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  646. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  647. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  648. if requestAction == 'reg_tailg_out':
  649. actionState = 'reg_tailg_out'
  650. own['requestAction'] = 'reg_tailg_out'
  651. own['actionTimer'] = 9
  652. trans_playing = skater.isPlayingAction(trans_layer)
  653. if trans_playing:
  654. cur_frame = skater.getActionFrame(trans_layer)
  655. if trans_playing and cur_frame > 1:
  656. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  657. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  658. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  659. own['actionTimer'] = cur_frame
  660. else:
  661. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  662. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  663. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  664. if requestAction == 'fak_tailg_out':
  665. actionState = 'fak_tailg_out'
  666. own['actionTimer'] = 9
  667. own['requestAction'] = 'fak_tailg_out'
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > 1:
  672. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  673. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  674. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  678. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  679. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  680. if requestAction == 'reg_nosegr_out':
  681. actionState = 'reg_nosegr_out'
  682. own['actionTimer'] = 9
  683. own['requestAction'] = 'reg_nosegr_out'
  684. trans_playing = skater.isPlayingAction(trans_layer)
  685. if trans_playing:
  686. cur_frame = skater.getActionFrame(trans_layer)
  687. #cur_frame -= 2
  688. if trans_playing and cur_frame > 1:
  689. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  690. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  691. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  692. own['actionTimer'] = cur_frame
  693. else:
  694. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  695. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  696. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  697. if requestAction == 'fak_nosegr_out':
  698. actionState = 'fak_nosegr_out'
  699. own['actionTimer'] = 9
  700. own['requestAction'] = 'fak_nosegr_out'
  701. trans_playing = skater.isPlayingAction(trans_layer)
  702. if trans_playing:
  703. cur_frame = skater.getActionFrame(trans_layer)
  704. if trans_playing and cur_frame > 1:
  705. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  706. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  707. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  708. own['actionTimer'] = cur_frame
  709. else:
  710. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  711. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  712. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  713. if requestAction == 'reg_tailgr_out':
  714. actionState = 'reg_tailgr_out'
  715. own['actionTimer'] = 9
  716. own['requestAction'] = 'reg_tailgr_out'
  717. trans_playing = skater.isPlayingAction(trans_layer)
  718. if trans_playing:
  719. cur_frame = skater.getActionFrame(trans_layer)
  720. if trans_playing and cur_frame > 1:
  721. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  722. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  723. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  724. own['actionTimer'] = cur_frame
  725. else:
  726. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  727. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  728. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  729. if requestAction == 'fak_tailgr_out':
  730. actionState = 'fak_tailgr_out'
  731. own['actionTimer'] = 9
  732. own['requestAction'] = 'fak_tailgr_out'
  733. trans_playing = skater.isPlayingAction(trans_layer)
  734. if trans_playing:
  735. cur_frame = skater.getActionFrame(trans_layer)
  736. if trans_playing and cur_frame > 1:
  737. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  738. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  739. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  740. own['actionTimer'] = cur_frame
  741. else:
  742. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  743. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  744. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  745. if requestAction == 'reg_nosegl_out':
  746. actionState = 'reg_nosegl_out'
  747. own['actionTimer'] = 9
  748. own['requestAction'] = 'reg_nosegl_out'
  749. trans_playing = skater.isPlayingAction(trans_layer)
  750. if trans_playing:
  751. cur_frame = skater.getActionFrame(trans_layer)
  752. if trans_playing and cur_frame > 1:
  753. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  754. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  755. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  756. own['actionTimer'] = cur_frame
  757. else:
  758. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  759. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  760. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  761. if requestAction == 'fak_nosegl_out':
  762. actionState = 'fak_nosegl_out'
  763. own['actionTimer'] = 9
  764. own['requestAction'] = 'fak_nosegl_out'
  765. trans_playing = skater.isPlayingAction(trans_layer)
  766. if trans_playing:
  767. cur_frame = skater.getActionFrame(trans_layer)
  768. if trans_playing and cur_frame > 1:
  769. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  770. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  771. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  772. own['actionTimer'] = cur_frame
  773. else:
  774. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  775. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  776. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  777. if requestAction == 'reg_tailgl_out':
  778. actionState = 'reg_tailgl_out'
  779. own['actionTimer'] = 9
  780. own['requestAction'] = 'reg_tailgl_out'
  781. trans_playing = skater.isPlayingAction(trans_layer)
  782. if trans_playing:
  783. cur_frame = skater.getActionFrame(trans_layer)
  784. #cur_frame -= 2
  785. if trans_playing and cur_frame > 1:
  786. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  787. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  788. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  789. own['actionTimer'] = cur_frame
  790. else:
  791. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  792. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  793. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  794. if requestAction == 'fak_tailgl_out':
  795. actionState = 'fak_tailgl_out'
  796. own['actionTimer'] = 9
  797. own['requestAction'] = 'fak_tailgl_out'
  798. trans_playing = skater.isPlayingAction(trans_layer)
  799. if trans_playing:
  800. cur_frame = skater.getActionFrame(trans_layer)
  801. #cur_frame -= 2
  802. if trans_playing and cur_frame > 1:
  803. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  804. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  805. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  806. own['actionTimer'] = cur_frame
  807. else:
  808. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  809. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  810. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  811. if requestAction == 'reg_manual_out':
  812. actionState = 'reg_manual_out'
  813. own['actionTimer'] = 9
  814. trans_playing = skater.isPlayingAction(trans_layer)
  815. if trans_playing:
  816. cur_frame = skater.getActionFrame(trans_layer)
  817. if trans_playing and cur_frame > 1:
  818. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  819. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  820. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  821. own['actionTimer'] = cur_frame
  822. else:
  823. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  824. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  825. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  826. if requestAction == 'fak_manual_out':
  827. actionState = 'fak_manual_out'
  828. own['actionTimer'] = 9
  829. trans_playing = skater.isPlayingAction(trans_layer)
  830. if trans_playing:
  831. cur_frame = skater.getActionFrame(trans_layer)
  832. if trans_playing and cur_frame > 1:
  833. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  834. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  835. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  836. own['actionTimer'] = cur_frame
  837. else:
  838. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  839. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  840. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  841. if requestAction == 'reg_nmanual_out':
  842. actionState = 'reg_nmanual_out'
  843. own['actionTimer'] = 9
  844. trans_playing = skater.isPlayingAction(trans_layer)
  845. if trans_playing:
  846. cur_frame = skater.getActionFrame(trans_layer)
  847. if trans_playing and cur_frame > 1:
  848. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  849. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  850. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  851. own['actionTimer'] = cur_frame
  852. else:
  853. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  854. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  855. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  856. if requestAction == 'fak_nmanual_out':
  857. actionState = 'fak_nmanual_out'
  858. own['actionTimer'] = 9
  859. trans_playing = skater.isPlayingAction(trans_layer)
  860. if trans_playing:
  861. cur_frame = skater.getActionFrame(trans_layer)
  862. if trans_playing and cur_frame > 1:
  863. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  864. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  865. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  866. own['actionTimer'] = cur_frame
  867. else:
  868. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  869. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  870. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  871. if requestAction == 'reg-fak_nmanual':
  872. own['actionTimer'] = 9
  873. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  874. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  875. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  876. if requestAction == 'fak-reg_nmanual':
  877. own['actionTimer'] = 9
  878. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  879. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  880. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  881. if requestAction == 'reg-fak_manual':
  882. own['actionTimer'] = 9
  883. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  884. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  885. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  886. if requestAction == 'fak-reg_manual':
  887. own['actionTimer'] = 9
  888. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  890. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  891. if requestAction == 'reg_brfoot':
  892. actionState = 'reg_brfoot'
  893. own['actionTimer'] = 40
  894. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  895. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  896. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  897. if requestAction == 'fak_brfoot':
  898. actionState = 'fak_brfoot'
  899. own['actionTimer'] = 40
  900. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  901. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  902. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. if requestAction == 'reg_frfoot':
  904. actionState = 'reg_frfoot'
  905. own['actionTimer'] = 40
  906. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  907. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  908. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. if requestAction == 'fak_frfoot':
  910. actionState = 'fak_frfoot'
  911. own['actionTimer'] = 40
  912. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  913. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  914. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. if requestAction == 'reg_blfoot':
  916. print("playing blfoot broke")
  917. actionState = 'reg_blfoot'
  918. own['actionTimer'] = 40
  919. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  920. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. if requestAction == 'fak_blfoot':
  923. actionState = 'fak_blfoot'
  924. own['actionTimer'] = 40
  925. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  926. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  928. if requestAction == 'reg_flfoot':
  929. actionState = 'reg_flfoot'
  930. own['actionTimer'] = 40
  931. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  932. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  933. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  934. if requestAction == 'fak_flfoot':
  935. actionState = 'fak_flfoot'
  936. own['actionTimer'] = 40
  937. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  938. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  939. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  940. if requestAction == 'reg_push':
  941. own['actionTimer'] = 70
  942. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  943. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  944. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  945. if requestAction == 'reg_push_goof':
  946. own['actionTimer'] = 70
  947. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  948. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  949. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  950. if requestAction == 'fak_push':
  951. own['actionTimer'] = 70
  952. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  953. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  954. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  955. if requestAction == 'fak_push_goof':
  956. own['actionTimer'] = 70
  957. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  958. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  959. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  960. if requestAction == 'reg_manual_revert_ccw':
  961. own['actionTimer'] = 15
  962. own['actionState'] = 'reg_manual_revert_ccw'
  963. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  964. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  965. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  966. if requestAction == 'fak_manual_revert_ccw':
  967. own['actionTimer'] = 15
  968. own['actionState'] = 'fak_manual_revert_ccw'
  969. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  970. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  971. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  972. if requestAction == 'reg_manual_revert_cw':
  973. own['actionTimer'] = 15
  974. own['actionState'] = 'reg_manual_revert_cw'
  975. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  976. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  977. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  978. if requestAction == 'fak_manual_revert_cw':
  979. own['actionTimer'] = 15
  980. own['actionState'] = 'fak_manual_revert_cw'
  981. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  982. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  983. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  984. if requestAction == 'revert1':
  985. own['actionTimer'] = 18
  986. own['actionState'] = 'revert1'
  987. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  988. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  989. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  990. if requestAction == 'revert2':
  991. own['actionTimer'] = 18
  992. own['actionState'] = 'revert2'
  993. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  994. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  995. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  996. if requestAction == 'revert3':
  997. own['actionTimer'] = 18
  998. own['actionState'] = 'revert3'
  999. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1002. if requestAction == 'revert4':
  1003. own['actionTimer'] = 18
  1004. own['actionState'] = 'revert4'
  1005. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1007. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1008. if requestAction == 'reg_ollie':
  1009. print("*****reg ollie act")
  1010. actionState = 'reg_ollie'
  1011. own['actionState'] = 'reg_ollie'
  1012. own['actionTimer'] = 28
  1013. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1016. if requestAction == 'fak_ollie':
  1017. actionState = 'fak_ollie'
  1018. own['actionTimer'] = 28
  1019. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1020. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. if requestAction == 'reg_nollie':
  1023. actionState = 'reg_nollie'
  1024. own['actionTimer'] = 38
  1025. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1026. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. if requestAction == 'fak_nollie':
  1029. actionState = 'fak_nollie'
  1030. own['actionTimer'] = 38
  1031. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1032. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. if requestAction == 'reg_kickflip':
  1035. actionState = 'reg_kickflip'
  1036. own['actionTimer'] = 38
  1037. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1038. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. if requestAction == 'fak_kickflip':
  1041. actionState = 'fak_kickflip'
  1042. own['actionTimer'] = 38
  1043. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1044. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. if requestAction == 'reg_varial_kickflip':
  1047. actionState = 'reg_varial_kickflip'
  1048. own['actionTimer'] = 38
  1049. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1050. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. if requestAction == 'fak_varial_kickflip':
  1053. actionState = 'fak_varial_kickflip'
  1054. own['actionTimer'] = 38
  1055. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1056. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. if requestAction == 'reg_nollie_varial_kickflip':
  1059. actionState = 'reg_nollie_varial_kickflip'
  1060. own['actionTimer'] = 38
  1061. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. if requestAction == 'fak_nollie_varial_kickflip':
  1065. actionState = 'fak_nollie_varial_kickflip'
  1066. own['actionTimer'] = 38
  1067. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. if requestAction == 'reg_nollie_varial_heelflip':
  1071. actionState = 'reg_nollie_varial_heelflip'
  1072. own['actionTimer'] = 38
  1073. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. if requestAction == 'fak_nollie_varial_heelflip':
  1077. actionState = 'fak_nollie_varial_heelflip'
  1078. own['actionTimer'] = 38
  1079. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. if requestAction == 'reg_varial_heelflip':
  1083. actionState = 'reg_varial_heelflip'
  1084. own['actionTimer'] = 38
  1085. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. if requestAction == 'fak_varial_heelflip':
  1089. actionState = 'fak_nollie_varial_heelflip'
  1090. own['actionTimer'] = 38
  1091. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. if requestAction == 'reg_nollie_kickflip':
  1095. actionState = 'reg_nollie_kickflip'
  1096. own['actionTimer'] = 38
  1097. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. if requestAction == 'fak_nollie_kickflip':
  1101. actionState = 'fak_nollie_kickflip'
  1102. own['actionTimer'] = 38
  1103. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. if requestAction == 'reg_heelflip':
  1107. actionState = 'reg_heelflip'
  1108. own['actionTimer'] = 38
  1109. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. if requestAction == 'fak_heelflip':
  1113. actionState = 'fak_heelflip'
  1114. own['actionTimer'] = 38
  1115. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. if requestAction == 'reg_nollie_heelflip':
  1119. actionState = 'reg_nollie_heelflip'
  1120. own['actionTimer'] = 38
  1121. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. if requestAction == 'fak_nollie_heelflip':
  1125. actionState = 'fak_nollie_heelflip'
  1126. own['actionTimer'] = 38
  1127. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. if requestAction == 'reg_shovit':
  1131. actionState = 'reg_shovit'
  1132. own['actionTimer'] = 38
  1133. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. if requestAction == 'fak_shovit':
  1137. actionState = 'fak_shovit'
  1138. own['actionTimer'] = 38
  1139. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. if requestAction == 'reg_shovit360':
  1143. actionState = 'reg_shovit360'
  1144. own['actionTimer'] = 38
  1145. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. if requestAction == 'fak_shovit360':
  1149. actionState = 'fak_shovit360'
  1150. own['actionTimer'] = 38
  1151. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. if requestAction == 'reg_fsshovit360':
  1155. actionState = 'reg_fsshovit360'
  1156. own['actionTimer'] = 38
  1157. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. if requestAction == 'fak_fsshovit360':
  1161. actionState = 'fak_fsshovit360'
  1162. own['actionTimer'] = 38
  1163. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. if requestAction == 'reg_nollie_shovit':
  1167. actionState = 'reg_nollie_shovit'
  1168. own['actionTimer'] = 38
  1169. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. if requestAction == 'fak_nollie_shovit':
  1173. actionState = 'fak_nollie_shovit'
  1174. own['actionTimer'] = 38
  1175. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. if requestAction == 'reg_fsshovit':
  1179. actionState = 'reg_fsshovit'
  1180. own['actionTimer'] = 38
  1181. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. if requestAction == 'fak_fsshovit':
  1185. actionState = 'fak_fsshovit'
  1186. own['actionTimer'] = 38
  1187. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. if requestAction == 'reg_nollie_fsshovit':
  1191. actionState = 'reg_nollie_fsshovit'
  1192. own['actionTimer'] = 38
  1193. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. if requestAction == 'fak_nollie_fsshovit':
  1197. actionState = 'fak_nollie_fsshovit'
  1198. own['actionTimer'] = 38
  1199. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. if requestAction == 'reg_nollie_shovit360':
  1203. actionState = 'reg_nollie_shovit360'
  1204. own['actionTimer'] = 38
  1205. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. if requestAction == 'fak_nollie_shovit360':
  1209. actionState = 'fak_nollie_shovit360'
  1210. own['actionTimer'] = 38
  1211. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. if requestAction == 'reg_nollie_fsshovit':
  1215. actionState = 'reg_nollie_fsshovit'
  1216. own['actionTimer'] = 38
  1217. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. if requestAction == 'fak_nollie_fsshovit':
  1221. actionState = 'fak_nollie_fsshovit'
  1222. own['actionTimer'] = 38
  1223. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. #reg_jump
  1227. if requestAction == 'reg_jump':
  1228. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1231. #fak_jump
  1232. if requestAction == 'fak_jump':
  1233. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1234. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1236. #reg_onboard
  1237. if requestAction == 'reg_onboard':
  1238. actionState = 'reg_onboard'
  1239. skater.stopAction(loop_layer)
  1240. deck.stopAction(loop_layer)
  1241. trucks.stopAction(loop_layer)
  1242. skater.stopAction(trans_layer)
  1243. deck.stopAction(trans_layer)
  1244. trucks.stopAction(trans_layer)
  1245. own['actionTimer'] = 40
  1246. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1247. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1248. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1249. if requestAction == 'fak_onboard':
  1250. actionState = 'fak_onboard'
  1251. skater.stopAction(loop_layer)
  1252. deck.stopAction(loop_layer)
  1253. trucks.stopAction(loop_layer)
  1254. skater.stopAction(trans_layer)
  1255. deck.stopAction(trans_layer)
  1256. trucks.stopAction(trans_layer)
  1257. own['actionTimer'] = 40
  1258. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1259. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1260. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1261. if requestAction == 'reg_offboard':
  1262. actionState = 'reg_offboard'
  1263. skater.stopAction(loop_layer)
  1264. deck.stopAction(loop_layer)
  1265. trucks.stopAction(loop_layer)
  1266. skater.stopAction(trans_layer)
  1267. deck.stopAction(trans_layer)
  1268. trucks.stopAction(trans_layer)
  1269. own['actionTimer'] = 40
  1270. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1271. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1272. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1273. if requestAction == 'fak_offboard':
  1274. actionState = 'fak_offboard'
  1275. skater.stopAction(loop_layer)
  1276. deck.stopAction(loop_layer)
  1277. trucks.stopAction(loop_layer)
  1278. skater.stopAction(trans_layer)
  1279. deck.stopAction(trans_layer)
  1280. trucks.stopAction(trans_layer)
  1281. own['actionTimer'] = 40
  1282. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1283. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1284. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1285. if requestAction == 'reg_powerslide_out':
  1286. actionState = 'reg_powerslide_out'
  1287. own['actionTimer'] = 40
  1288. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1289. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1290. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1291. if requestAction == 'fak_powerslide_out':
  1292. actionState = 'fak_powerslide_out'
  1293. own['actionTimer'] = 40
  1294. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1295. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1296. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1297. if requestAction == 'reg_fs_powerslide_out':
  1298. actionState = 'reg_fs_powerslide_out'
  1299. own['actionTimer'] = 40
  1300. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1301. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1302. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1303. if requestAction == 'fak_fs_powerslide_out':
  1304. actionState = 'fak_fs_powerslide_out'
  1305. own['actionTimer'] = 40
  1306. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1307. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1308. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1309. if requestAction == 'fak-reg_5050':
  1310. actionState = 'fak-reg_5050'
  1311. own['actionTimer'] = 10
  1312. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1313. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1314. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1315. if requestAction == 'reg-fak_5050':
  1316. actionState = 'fak-reg_5050'
  1317. own['actionTimer'] = 10
  1318. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1319. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1320. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1321. if requestAction == 'fak-reg_roll':
  1322. actionState = 'fak-reg_roll'
  1323. own['actionTimer'] = 10
  1324. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1325. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1326. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1327. if requestAction == 'reg-fak_roll':
  1328. actionState = 'fak-reg_roll'
  1329. own['actionTimer'] = 10
  1330. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'reg_hippy':
  1334. actionState = 'reg_hippy'
  1335. own['actionTimer'] = 60
  1336. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1338. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1339. if requestAction == 'fak_hippy':
  1340. actionState = 'fak_hippy'
  1341. own['actionTimer'] = 60
  1342. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1344. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1345. if requestAction == 'reg_hippy_ncw':
  1346. actionState = 'reg_hippy_ncw'
  1347. own['actionTimer'] = 60
  1348. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1351. if requestAction == 'reg_hippy_nccw':
  1352. actionState = 'reg_hippy_nccw'
  1353. own['actionTimer'] = 60
  1354. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1355. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1357. if requestAction == 'fak_hippy_ncw':
  1358. actionState = 'fak_hippy_ncw'
  1359. own['actionTimer'] = 60
  1360. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1361. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1362. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1363. if requestAction == 'fak_hippy_nccw':
  1364. actionState = 'fak_hippy_nccw'
  1365. own['actionTimer'] = 60
  1366. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1367. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1368. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1369. if requestAction == 'reg_air-roll':
  1370. actionState = 'reg_air-roll'
  1371. own['actionTimer'] = 10
  1372. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1373. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1374. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1375. if requestAction == 'fak_air-roll':
  1376. actionState = 'fak_air-roll'
  1377. own['actionTimer'] = 10
  1378. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1379. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1380. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1381. if requestAction == 'reg_5050-roll':
  1382. actionState = 'reg_5050-roll'
  1383. own['actionTimer'] = 10
  1384. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1385. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1386. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1387. if requestAction == 'fak_5050-roll':
  1388. actionState = 'fak_5050-roll'
  1389. own['actionTimer'] = 10
  1390. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1391. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1392. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1393. if requestAction == 'reg_back_invert_out':
  1394. own['actionTimer'] = 60
  1395. actionState = 'reg_back_invert_out'
  1396. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1397. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1398. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1399. if requestAction == 'fak_fr_invert_out':
  1400. own['actionTimer'] = 60
  1401. actionState = 'fak_fr_invert_out'
  1402. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1403. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1404. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1405. #reg_dropin_pos_out
  1406. # if requestAction == 'reg_dropin_pos_out':
  1407. # own['actionTimer'] = 60
  1408. # actionState = 'reg_back_invert_out'
  1409. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1410. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1411. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1412. # if requestAction == 'fak_fr_invert_out':
  1413. # own['actionTimer'] = 60
  1414. # actionState = 'fak_dropin_pos_out'
  1415. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1416. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1417. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1418. #
  1419. #
  1420. #
  1421. #own['actionState'] = actionState
  1422. #own['requestAction'] = requestAction
  1423. #######################################
  1424. #loop actions
  1425. ######################################
  1426. #check if request is possible
  1427. #if requestAction in requestActions_list:
  1428. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1429. #print(requestAction)
  1430. #reg_turnLeft
  1431. if requestAction == 'reg_turnLeft':
  1432. actionState = 'reg_turnLeft'
  1433. #in
  1434. if l_actionState != 'reg_turnLeft':
  1435. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1436. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1437. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1438. #loop
  1439. else:
  1440. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1441. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1442. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1443. #reg_turnRight
  1444. if requestAction == 'reg_turnRight':
  1445. actionState = 'reg_turnRight'
  1446. #in
  1447. if l_actionState != 'reg_turnRight':
  1448. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1449. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1450. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1451. #loop
  1452. else:
  1453. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1454. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1455. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1456. if requestAction == 'reg_turnRight_out':
  1457. pass
  1458. #fak_turnLeft
  1459. if requestAction == 'fak_turnLeft':
  1460. actionState = 'fak_turnLeft'
  1461. #in
  1462. if l_actionState != 'fak_turnLeft':
  1463. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1464. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1465. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1466. #loop
  1467. else:
  1468. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1469. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1470. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1471. #fak_turnRight
  1472. if requestAction == 'fak_turnRight':
  1473. actionState = 'fak_turnRight'
  1474. #in
  1475. if l_actionState != 'fak_turnRight':
  1476. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1477. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1478. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1479. #loop
  1480. else:
  1481. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1482. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1483. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1484. #reg_fs_powerslide
  1485. if requestAction == 'reg_fs_powerslide':
  1486. actionState = 'reg_fs_powerslide'
  1487. if l_actionState != 'reg_fs_powerslide':
  1488. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1489. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1490. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1491. else:
  1492. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1493. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1494. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1495. #reg_powerslide
  1496. if requestAction == 'reg_powerslide':
  1497. actionState = 'reg_powerslide'
  1498. if l_actionState != 'reg_powerslide':
  1499. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1500. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1501. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1502. else:
  1503. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1504. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1505. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1506. #fak_fs_powerslide
  1507. if requestAction == 'fak_fs_powerslide':
  1508. actionState = 'fak_fs_powerslide'
  1509. if l_actionState != 'fak_fs_powerslide':
  1510. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1511. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1512. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1513. else:
  1514. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1515. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1516. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1517. #fak_powerslide
  1518. if requestAction == 'fak_powerslide':
  1519. actionState = 'fak_powerslide'
  1520. if l_actionState != 'fak_powerslide':
  1521. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1522. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1523. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1524. else:
  1525. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1526. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1527. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1528. #reg_roll
  1529. if requestAction == 'reg_roll':
  1530. if l_actionState == 'reg_pump':
  1531. trans_playing = skater.isPlayingAction(trans_layer)
  1532. if trans_playing:
  1533. cur_frame = skater.getActionFrame(trans_layer)
  1534. #cur_frame -= 2
  1535. if trans_playing and cur_frame > 1:
  1536. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1537. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1538. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1539. #print(cur_frame)
  1540. else:
  1541. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1542. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1543. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1544. if l_actionState == 'reg_opos':
  1545. trans_playing = skater.isPlayingAction(trans_layer)
  1546. if trans_playing:
  1547. cur_frame = skater.getActionFrame(trans_layer)
  1548. if trans_playing and cur_frame > 1:
  1549. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1550. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1551. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1552. else:
  1553. own['actionTimer'] = 20
  1554. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1555. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1556. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1557. if l_actionState == 'reg_nopos':
  1558. flipping = skater.isPlayingAction(flip_layer)
  1559. if flipping == 0:
  1560. trans_playing = skater.isPlayingAction(trans_layer)
  1561. if trans_playing:
  1562. cur_frame = skater.getActionFrame(trans_layer)
  1563. if trans_playing and cur_frame > 1:
  1564. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1565. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1566. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1567. else:
  1568. own['actionTimer'] = 20
  1569. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1570. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1571. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1572. if l_actionState == 'reg_manual':
  1573. trans_playing = skater.isPlayingAction(trans_layer)
  1574. if trans_playing:
  1575. cur_frame = skater.getActionFrame(trans_layer)
  1576. cur_frame -= 2
  1577. if trans_playing and cur_frame > 1:
  1578. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1581. else:
  1582. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1583. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1584. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1585. if l_actionState == 'reg_nmanual':
  1586. trans_playing = skater.isPlayingAction(trans_layer)
  1587. if trans_playing:
  1588. cur_frame = skater.getActionFrame(trans_layer)
  1589. cur_frame -= 2
  1590. if trans_playing and cur_frame > 1:
  1591. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1592. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1593. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1594. else:
  1595. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1596. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1598. if l_actionState == 'reg_turnLeft':
  1599. trans_playing = skater.isPlayingAction(trans_layer)
  1600. if trans_playing:
  1601. cur_frame = skater.getActionFrame(trans_layer)
  1602. if trans_playing and cur_frame > 1:
  1603. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1604. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1605. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1606. else:
  1607. own['actionTimer'] = 20
  1608. requestAction = 'reg_turnLeft_out'
  1609. actionState = 'reg_turnLeft_out'
  1610. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1611. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1612. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1613. if l_actionState == 'reg_Right':
  1614. trans_playing = skater.isPlayingAction(trans_layer)
  1615. if trans_playing:
  1616. cur_frame = skater.getActionFrame(trans_layer)
  1617. if trans_playing and cur_frame > 1:
  1618. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1619. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1620. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1621. else:
  1622. own['actionTimer'] = 20
  1623. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1624. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1625. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1626. if requestAction == 'reg_roll':
  1627. actionState = 'reg_roll'
  1628. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1629. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1630. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1631. #fak_roll
  1632. if requestAction == 'fak_roll':
  1633. if l_actionState == 'fak_pump':
  1634. trans_playing = skater.isPlayingAction(trans_layer)
  1635. if trans_playing:
  1636. cur_frame = skater.getActionFrame(trans_layer)
  1637. if trans_playing and cur_frame > 1:
  1638. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1639. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1640. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1641. else:
  1642. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1645. if l_actionState == 'fak_opos':
  1646. trans_playing = skater.isPlayingAction(trans_layer)
  1647. if trans_playing:
  1648. cur_frame = skater.getActionFrame(trans_layer)
  1649. if trans_playing and cur_frame > 1:
  1650. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1651. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1652. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1653. else:
  1654. own['actionTimer'] = 20
  1655. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1656. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1657. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1658. if l_actionState == 'fak_nopos':
  1659. trans_playing = skater.isPlayingAction(trans_layer)
  1660. if trans_playing:
  1661. cur_frame = skater.getActionFrame(trans_layer)
  1662. if trans_playing and cur_frame > 1:
  1663. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1664. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1665. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1666. else:
  1667. own['actionTimer'] = 20
  1668. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1669. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1670. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1671. if l_actionState == 'fak_manual':
  1672. trans_playing = skater.isPlayingAction(trans_layer)
  1673. if trans_playing:
  1674. cur_frame = skater.getActionFrame(trans_layer)
  1675. #cur_frame -= 2
  1676. if trans_playing and cur_frame > 1:
  1677. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1678. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1679. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1680. else:
  1681. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1682. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1683. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1684. if l_actionState == 'fak_nmanual':
  1685. trans_playing = skater.isPlayingAction(trans_layer)
  1686. if trans_playing:
  1687. cur_frame = skater.getActionFrame(trans_layer)
  1688. #cur_frame -= 2
  1689. if trans_playing and cur_frame > 1:
  1690. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1691. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1692. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1693. else:
  1694. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1695. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1696. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1697. if l_actionState == 'fak_turnLeft':
  1698. trans_playing = skater.isPlayingAction(trans_layer)
  1699. if trans_playing:
  1700. cur_frame = skater.getActionFrame(trans_layer)
  1701. #cur_frame -= 2
  1702. if trans_playing and cur_frame > 1:
  1703. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1704. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1705. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1706. else:
  1707. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1708. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1709. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1710. if l_actionState == 'fak_turnRight':
  1711. trans_playing = skater.isPlayingAction(trans_layer)
  1712. if trans_playing:
  1713. cur_frame = skater.getActionFrame(trans_layer)
  1714. #cur_frame -= 2
  1715. if trans_playing and cur_frame > 1:
  1716. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1717. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1718. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1719. else:
  1720. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1721. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1722. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1723. if requestAction == 'fak_roll':
  1724. actionState = 'fak_roll'
  1725. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1726. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1727. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1728. #reg_opos
  1729. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1730. actionState = 'reg_opos'
  1731. #in
  1732. if l_actionState != 'reg_opos':
  1733. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1734. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1735. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1736. #loop
  1737. else:
  1738. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1739. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1740. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1741. #fak_opos
  1742. if requestAction == 'fak_opos':
  1743. actionState = 'fak_opos'
  1744. #in
  1745. if l_actionState != 'fak_opos':
  1746. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1747. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1748. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1749. #loop
  1750. else:
  1751. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1752. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1753. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1754. #reg_nopos
  1755. if requestAction == 'reg_nopos':
  1756. actionState = 'reg_nopos'
  1757. #in
  1758. if l_actionState != 'reg_nopos':
  1759. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1760. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1761. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1762. #loop
  1763. else:
  1764. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1765. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1766. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1767. #fak_nopos
  1768. if requestAction == 'fak_nopos':
  1769. actionState = 'fak_nopos'
  1770. #in
  1771. if l_actionState != 'fak_nopos':
  1772. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1773. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1774. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1775. #loop
  1776. else:
  1777. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1778. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1779. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1780. #reg_pump
  1781. if requestAction == 'reg_pump':
  1782. actionState = 'reg_pump'
  1783. if l_actionState != 'reg_pump':
  1784. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1785. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1786. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1787. else:
  1788. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1789. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1790. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1791. #fak_pump
  1792. if requestAction == 'fak_pump':
  1793. actionState = 'fak_pump'
  1794. if l_actionState != 'fak_pump':
  1795. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1796. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1797. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1798. else:
  1799. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1800. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1801. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1802. #reg_manual
  1803. if requestAction == 'reg_manual':
  1804. actionState = 'reg_manual'
  1805. #in
  1806. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1807. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1808. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1809. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1810. #loop
  1811. else:
  1812. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1813. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1814. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1815. #fak_manual
  1816. if requestAction == 'fak_manual':
  1817. actionState = 'fak_manual'
  1818. #in
  1819. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1820. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1821. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1822. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1823. #loop
  1824. else:
  1825. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1826. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1827. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1828. #reg_nmanual
  1829. if requestAction == 'reg_nmanual':
  1830. actionState = 'reg_nmanual'
  1831. #in
  1832. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1833. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1834. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1835. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1836. #loop
  1837. else:
  1838. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1839. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1840. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1841. #fak_nmanual
  1842. if requestAction == 'fak_nmanual':
  1843. actionState = 'fak_nmanual'
  1844. #in
  1845. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1846. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1847. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1848. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1849. #loop
  1850. else:
  1851. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1852. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1853. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1854. if requestAction == 'reg_air':
  1855. actionState = 'reg_air'
  1856. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1857. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1858. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1859. if requestAction == 'fak_air':
  1860. actionState = 'fak_air'
  1861. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1862. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1863. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1864. if requestAction == 'frontside_grab':
  1865. actionState = 'frontside_grab'
  1866. if l_actionState != 'frontside_grab':
  1867. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1868. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1869. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1870. else:
  1871. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1872. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1873. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1874. if requestAction == 'backside_grab':
  1875. actionState = 'backside_grab'
  1876. if l_actionState != 'backside_grab':
  1877. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1878. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1879. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1880. else:
  1881. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1882. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1883. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1884. if requestAction == 'fak_frontside_grab':
  1885. actionState = 'fak_frontside_grab'
  1886. if l_actionState != 'fak_frontside_grab':
  1887. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1888. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1889. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1890. else:
  1891. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1892. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1893. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1894. if requestAction == 'fak_backside_grab':
  1895. actionState = 'fak_backside_grab'
  1896. if l_actionState != 'fak_backside_grab':
  1897. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1898. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1899. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1900. else:
  1901. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1902. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1903. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1904. if requestAction == 'frontside_nose_grab':
  1905. actionState = 'frontside_nose_grab'
  1906. if l_actionState != 'frontside_nose_grab':
  1907. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1908. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1909. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1910. else:
  1911. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1912. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1913. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1914. if requestAction == 'backside_nose_grab':
  1915. actionState = 'backside_nose_grab'
  1916. if l_actionState != 'backside_nose_grab':
  1917. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1918. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1919. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1920. else:
  1921. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1922. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1923. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1924. if requestAction == 'fak_frontside_nose_grab':
  1925. actionState = 'fak_frontside_nose_grab'
  1926. if l_actionState != 'fak_frontside_nose_grab':
  1927. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1928. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1929. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1930. else:
  1931. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1932. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1933. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1934. if requestAction == 'fak_backside_nose_grab':
  1935. actionState = 'fak_backside_nose_grab'
  1936. if l_actionState != 'fak_backside_nose_grab':
  1937. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1938. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1939. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1940. else:
  1941. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1942. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1943. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1944. if requestAction == 'frontside_tail_grab':
  1945. actionState = 'frontside_tail_grab'
  1946. if l_actionState != 'frontside_tail_grab':
  1947. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1948. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1949. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1950. else:
  1951. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1952. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1953. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1954. if requestAction == 'backside_tail_grab':
  1955. actionState = 'backside_tail_grab'
  1956. if l_actionState != 'backside_tail_grab':
  1957. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1958. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1959. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1960. else:
  1961. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1962. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1963. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1964. if requestAction == 'fak_frontside_tail_grab':
  1965. actionState = 'fak_frontside_tail_grab'
  1966. if l_actionState != 'fak_frontside_tail_grab':
  1967. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1968. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1969. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1970. else:
  1971. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1972. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1973. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1974. if requestAction == 'fak_backside_tail_grab':
  1975. actionState = 'fak_backside_tail_grab'
  1976. if l_actionState != 'fak_backside_tail_grab':
  1977. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1978. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1979. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1980. else:
  1981. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1982. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1983. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1984. if requestAction == 'reg_noseg':
  1985. actionState = 'reg_noseg'
  1986. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1987. skater.stopAction(flip_layer)
  1988. deck.stopAction(flip_layer)
  1989. trucks.stopAction(flip_layer)
  1990. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1991. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1992. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1993. else:
  1994. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1995. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1996. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1997. if requestAction == 'fak_noseg':
  1998. actionState = 'fak_noseg'
  1999. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2000. skater.stopAction(flip_layer)
  2001. deck.stopAction(flip_layer)
  2002. trucks.stopAction(flip_layer)
  2003. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2004. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2005. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2006. else:
  2007. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2008. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2009. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2010. if requestAction == 'reg_tailg':
  2011. actionState = 'reg_tailg'
  2012. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2013. skater.stopAction(flip_layer)
  2014. deck.stopAction(flip_layer)
  2015. trucks.stopAction(flip_layer)
  2016. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2017. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2018. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2019. else:
  2020. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2021. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2022. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2023. if requestAction == 'fak_tailg':
  2024. actionState = 'fak_tailg'
  2025. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2026. skater.stopAction(flip_layer)
  2027. deck.stopAction(flip_layer)
  2028. trucks.stopAction(flip_layer)
  2029. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2030. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2031. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2032. else:
  2033. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2034. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2035. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2036. if requestAction == 'reg_tailgr':
  2037. actionState = 'reg_tailgr'
  2038. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2039. skater.stopAction(flip_layer)
  2040. deck.stopAction(flip_layer)
  2041. trucks.stopAction(flip_layer)
  2042. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2043. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2044. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2045. else:
  2046. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2047. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2048. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2049. if requestAction == 'fak_tailgr':
  2050. actionState = 'fak_tailgr'
  2051. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2052. skater.stopAction(flip_layer)
  2053. deck.stopAction(flip_layer)
  2054. trucks.stopAction(flip_layer)
  2055. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2056. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2057. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2058. else:
  2059. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2060. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2061. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2062. if requestAction == 'reg_tailgl':
  2063. actionState = 'reg_tailgl'
  2064. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2065. skater.stopAction(flip_layer)
  2066. deck.stopAction(flip_layer)
  2067. trucks.stopAction(flip_layer)
  2068. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2069. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2070. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2071. else:
  2072. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2075. if requestAction == 'fak_tailgl':
  2076. actionState = 'fak_tailgl'
  2077. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2078. skater.stopAction(flip_layer)
  2079. deck.stopAction(flip_layer)
  2080. trucks.stopAction(flip_layer)
  2081. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2082. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2083. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2084. else:
  2085. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2088. if requestAction == 'reg_wall_r':
  2089. actionState = 'reg_wall_r'
  2090. if l_actionState != 'reg_wall_r':
  2091. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2092. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2093. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2094. else:
  2095. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2096. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2097. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2098. if requestAction == 'reg_wall_l':
  2099. actionState = 'reg_wall_l'
  2100. if l_actionState != 'reg_wall_l':
  2101. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2102. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2103. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2104. else:
  2105. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2106. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2107. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2108. if requestAction == 'fak_wall_r':
  2109. actionState = 'fak_wall_r'
  2110. if l_actionState != 'fak_wall_r':
  2111. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2112. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2113. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2114. else:
  2115. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2118. if requestAction == 'fak_wall_l':
  2119. actionState = 'fak_wall_l'
  2120. if l_actionState != 'reg_wall_r':
  2121. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2122. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2123. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2124. else:
  2125. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2126. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2127. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2128. ##############################
  2129. if requestAction == 'reg_nosegr':
  2130. actionState = 'reg_nosegr'
  2131. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2132. skater.stopAction(flip_layer)
  2133. deck.stopAction(flip_layer)
  2134. trucks.stopAction(flip_layer)
  2135. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2136. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2137. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2138. else:
  2139. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2140. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2141. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2142. if requestAction == 'fak_nosegr':
  2143. actionState = 'fak_nosegr'
  2144. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2145. skater.stopAction(flip_layer)
  2146. deck.stopAction(flip_layer)
  2147. trucks.stopAction(flip_layer)
  2148. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2149. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2150. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2151. else:
  2152. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2153. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2154. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2155. if requestAction == 'reg_nosegl':
  2156. actionState = 'reg_nosegl'
  2157. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2158. skater.stopAction(flip_layer)
  2159. deck.stopAction(flip_layer)
  2160. trucks.stopAction(flip_layer)
  2161. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2162. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2163. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2164. else:
  2165. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2166. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2167. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2168. if requestAction == 'fak_nosegl':
  2169. actionState = 'fak_nosegl'
  2170. print("fak_nosegl state")
  2171. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2172. skater.stopAction(flip_layer)
  2173. deck.stopAction(flip_layer)
  2174. trucks.stopAction(flip_layer)
  2175. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2176. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2177. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2178. else:
  2179. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2180. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2181. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2182. if requestAction == 'reg_tailslide':
  2183. actionState = 'reg_tailslide'
  2184. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2185. skater.stopAction(flip_layer)
  2186. deck.stopAction(flip_layer)
  2187. trucks.stopAction(flip_layer)
  2188. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2189. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2190. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2191. else:
  2192. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2193. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2194. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2195. if requestAction == 'fak_tailslide':
  2196. actionState = 'fak_tailslide'
  2197. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2198. skater.stopAction(flip_layer)
  2199. deck.stopAction(flip_layer)
  2200. trucks.stopAction(flip_layer)
  2201. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2202. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2203. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2204. else:
  2205. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2206. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2207. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2208. if requestAction == 'reg_noseslide':
  2209. actionState = 'reg_noseslide'
  2210. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2211. skater.stopAction(flip_layer)
  2212. deck.stopAction(flip_layer)
  2213. trucks.stopAction(flip_layer)
  2214. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2215. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2216. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2217. else:
  2218. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2219. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2220. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2221. if requestAction == 'fak_noseslide':
  2222. actionState = 'fak_noseslide'
  2223. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2224. skater.stopAction(flip_layer)
  2225. deck.stopAction(flip_layer)
  2226. trucks.stopAction(flip_layer)
  2227. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2230. else:
  2231. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2232. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2233. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2234. if requestAction == 'reg_5050':
  2235. actionState = 'reg_5050'
  2236. #own['actionTimer'] = 0
  2237. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2238. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2239. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2240. if requestAction == 'fak_5050':
  2241. actionState = 'fak_5050'
  2242. #own['actionTimer'] = 0
  2243. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2244. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2245. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2246. if requestAction == 'reg_bsboard':
  2247. actionState = 'reg_bsboard'
  2248. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2249. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2250. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2251. if requestAction == 'fak_bsboard':
  2252. actionState = 'fak_bsboard'
  2253. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2254. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2255. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2256. if requestAction == 'reg_fsboard':
  2257. actionState = 'reg_fsboard'
  2258. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2259. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2260. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2261. if requestAction == 'reg_air_nose':
  2262. actionState = 'reg_air_nose'
  2263. if l_actionState != 'reg_air_nose':
  2264. skater.stopAction(loop_layer)
  2265. deck.stopAction(loop_layer)
  2266. trucks.stopAction(loop_layer)
  2267. skater.stopAction(flip_layer)
  2268. deck.stopAction(flip_layer)
  2269. trucks.stopAction(flip_layer)
  2270. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2271. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2272. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2273. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2274. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2275. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2276. else:
  2277. #pass
  2278. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2279. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2280. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2281. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2282. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2283. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2284. if requestAction == 'fak_air_nose':
  2285. actionState = 'fak_air_nose'
  2286. if l_actionState != 'fak_air_nose':
  2287. skater.stopAction(loop_layer)
  2288. deck.stopAction(loop_layer)
  2289. trucks.stopAction(loop_layer)
  2290. skater.stopAction(flip_layer)
  2291. deck.stopAction(flip_layer)
  2292. trucks.stopAction(flip_layer)
  2293. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2294. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2295. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2296. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2297. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2298. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2299. else:
  2300. #pass
  2301. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2302. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2303. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2304. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2305. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2306. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2307. if requestAction == 'reg_air_tail':
  2308. actionState = 'reg_air_tail'
  2309. if l_actionState != 'reg_air_tail':
  2310. skater.stopAction(loop_layer)
  2311. deck.stopAction(loop_layer)
  2312. trucks.stopAction(loop_layer)
  2313. skater.stopAction(flip_layer)
  2314. deck.stopAction(flip_layer)
  2315. trucks.stopAction(flip_layer)
  2316. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2317. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2318. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2319. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2320. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2321. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2322. else:
  2323. #pass
  2324. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2325. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2326. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2327. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2328. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2329. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2330. if requestAction == 'fak_air_tail':
  2331. actionState = 'fak_air_tail'
  2332. if l_actionState != 'fak_air_tail':
  2333. skater.stopAction(loop_layer)
  2334. deck.stopAction(loop_layer)
  2335. trucks.stopAction(loop_layer)
  2336. skater.stopAction(flip_layer)
  2337. deck.stopAction(flip_layer)
  2338. trucks.stopAction(flip_layer)
  2339. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2340. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2341. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2342. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2343. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2344. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2345. else:
  2346. #pass
  2347. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2348. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2349. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2350. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2351. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2352. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2353. if requestAction == 'reg_stop':
  2354. actionState = 'reg_stop'
  2355. if l_actionState != 'reg_stop':
  2356. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2357. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2358. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2359. else:
  2360. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2361. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2362. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2363. if requestAction == 'fak_stop':
  2364. actionState = 'fak_stop'
  2365. if l_actionState != 'fak_stop':
  2366. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2367. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2368. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2369. else:
  2370. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2371. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2372. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2373. if requestAction == 'reg_fp_rback':
  2374. actionState = 'reg_fp_rback'
  2375. if l_actionState != 'reg_fp_rback':
  2376. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2377. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2378. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2379. else:
  2380. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2381. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2382. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2383. if requestAction == 'fak_fp_rback':
  2384. actionState = 'fak_fp_rback'
  2385. if l_actionState != 'fak_fp_rback':
  2386. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2387. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2388. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2389. else:
  2390. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2391. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2392. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2393. if requestAction == 'reg_back_invert':
  2394. actionState = 'reg_back_invert'
  2395. if l_actionState != 'reg_back_invert':
  2396. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2397. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2398. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2399. else:
  2400. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2401. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2402. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2403. if requestAction == 'fak_fr_invert':
  2404. actionState = 'fak_fr_invert'
  2405. if l_actionState != 'fak_fr_invert':
  2406. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2409. else:
  2410. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2411. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2412. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2413. if requestAction == 'reg_hippy_in':
  2414. actionState = 'reg_hippy_in'
  2415. #own['actionTimer'] = 10
  2416. if l_actionState != 'reg_hippy_in':
  2417. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2418. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2419. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2420. else:
  2421. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2422. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2423. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2424. if requestAction == 'fak_hippy_in':
  2425. actionState = 'fak_hippy_in'
  2426. #own['actionTimer'] = 10
  2427. if l_actionState != 'fak_hippy_in':
  2428. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2429. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2430. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2431. else:
  2432. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2433. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2434. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2435. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2436. #walk anims
  2437. #reg_idle
  2438. if requestAction == 'reg_idle':
  2439. actionState = 'reg_idle'
  2440. if l_requestAction != 'reg_idle':
  2441. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2442. cur_frame = skater.getActionFrame(loop_layer)
  2443. skater.stopAction(loop_layer)
  2444. deck.stopAction(loop_layer)
  2445. trucks.stopAction(loop_layer)
  2446. if cur_frame > 11:
  2447. cur_frame += 1
  2448. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2449. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2450. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2451. else:
  2452. cur_frame -= 1
  2453. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2454. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2455. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2456. else:
  2457. #print("#####")
  2458. trans_playing = skater.isPlayingAction(trans_layer)
  2459. #if trans_playing == 1:
  2460. else:
  2461. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2462. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2463. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2464. #reg_idle_nb
  2465. if requestAction == 'reg_idle_nb':
  2466. actionState = 'reg_idle_nb'
  2467. if l_requestAction != 'reg_idle_nb':
  2468. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2469. cur_frame = skater.getActionFrame(loop_layer)
  2470. skater.stopAction(loop_layer)
  2471. deck.stopAction(loop_layer)
  2472. trucks.stopAction(loop_layer)
  2473. if cur_frame > 11:
  2474. cur_frame += 1
  2475. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2476. else:
  2477. cur_frame -= 1
  2478. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2479. else:
  2480. trans_playing = skater.isPlayingAction(trans_layer)
  2481. if trans_playing == 1:
  2482. #pass
  2483. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2484. #fak_idle
  2485. if requestAction == 'fak_idle':
  2486. actionState = 'fak_idle'
  2487. if l_requestAction != 'fak_idle':
  2488. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2489. cur_frame = skater.getActionFrame(loop_layer)
  2490. skater.stopAction(loop_layer)
  2491. deck.stopAction(loop_layer)
  2492. trucks.stopAction(loop_layer)
  2493. if cur_frame > 11:
  2494. cur_frame += 1
  2495. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2496. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2497. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2498. else:
  2499. cur_frame -= 1
  2500. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2501. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2502. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2503. else:
  2504. trans_playing = skater.isPlayingAction(trans_layer)
  2505. else:
  2506. #if trans_playing == 1:
  2507. #pass
  2508. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2509. #fak_idle_nb
  2510. if requestAction == 'fak_idle_nb':
  2511. actionState = 'fak_idle_nb'
  2512. if l_requestAction != 'fak_idle_nb':
  2513. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2514. cur_frame = skater.getActionFrame(loop_layer)
  2515. skater.stopAction(loop_layer)
  2516. deck.stopAction(loop_layer)
  2517. trucks.stopAction(loop_layer)
  2518. if cur_frame > 11:
  2519. cur_frame += 1
  2520. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2521. else:
  2522. cur_frame -= 1
  2523. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2524. else:
  2525. trans_playing = skater.isPlayingAction(trans_layer)
  2526. if trans_playing == 1:
  2527. #pass
  2528. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2529. #reg_walk
  2530. if requestAction == 'reg_walk':
  2531. actionState = 'reg_walk'
  2532. #in
  2533. if l_requestAction != 'reg_walk':
  2534. if l_requestAction == 'reg_walkFast':
  2535. cur_frame = skater.getActionFrame(loop_layer)
  2536. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2537. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2538. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2539. skater.setActionFrame(cur_frame, loop_layer)
  2540. deck.setActionFrame(cur_frame, loop_layer)
  2541. trucks.setActionFrame(cur_frame, loop_layer)
  2542. #loop
  2543. else:
  2544. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2545. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2546. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2547. #reg_walk_nb
  2548. if requestAction == 'reg_walk_nb':
  2549. actionState = 'reg_walk_nb'
  2550. #in
  2551. if l_requestAction != 'reg_walk_nb':
  2552. if l_requestAction == 'reg_walkFast_nb':
  2553. cur_frame = skater.getActionFrame(loop_layer)
  2554. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2555. skater.setActionFrame(cur_frame, loop_layer)
  2556. #loop
  2557. else:
  2558. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2559. #reg_walkFast
  2560. if requestAction == 'reg_walkFast':
  2561. actionState = 'reg_walkFast'
  2562. #in
  2563. if l_requestAction != 'reg_walkFast':
  2564. if l_requestAction == 'reg_walk':
  2565. cur_frame = skater.getActionFrame(loop_layer)
  2566. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2567. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2568. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2569. skater.setActionFrame(cur_frame, loop_layer)
  2570. deck.setActionFrame(cur_frame, loop_layer)
  2571. trucks.setActionFrame(cur_frame, loop_layer)
  2572. print("set last walk frame", cur_frame)
  2573. #loop
  2574. else:
  2575. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2576. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2577. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2578. #reg_walkFast_nb
  2579. if requestAction == 'reg_walkFast_nb':
  2580. actionState = 'reg_walkFast_nb'
  2581. #in
  2582. if l_requestAction != 'reg_walkFast_nb':
  2583. if l_requestAction == 'reg_walk_nb':
  2584. cur_frame = skater.getActionFrame(loop_layer)
  2585. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2586. skater.setActionFrame(cur_frame, loop_layer)
  2587. #loop
  2588. else:
  2589. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2590. #fak_walk
  2591. if requestAction == 'fak_walk':
  2592. #in
  2593. actionState = 'fak_walk'
  2594. if l_requestAction != 'fak_walk':
  2595. if l_requestAction == 'fak_walkFast':
  2596. cur_frame = skater.getActionFrame(loop_layer)
  2597. #actionState = 'fak_walk'
  2598. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2599. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2600. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2601. skater.setActionFrame(cur_frame, loop_layer)
  2602. deck.setActionFrame(cur_frame, loop_layer)
  2603. trucks.setActionFrame(cur_frame, loop_layer)
  2604. #pass
  2605. #loop
  2606. else:
  2607. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2608. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2609. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2610. #fak_walk_nb
  2611. if requestAction == 'fak_walk_nb':
  2612. actionState = 'fak_walk_nb'
  2613. #in
  2614. if l_requestAction != 'fak_walk_nb':
  2615. if l_requestAction == 'fak_walkFast_nb':
  2616. cur_frame = skater.getActionFrame(loop_layer)
  2617. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2618. skater.setActionFrame(cur_frame, loop_layer)
  2619. #loop
  2620. else:
  2621. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2622. #fak_walkFast
  2623. if requestAction == 'fak_walkFast':
  2624. actionState = 'fak_walkFast'
  2625. #in
  2626. if l_requestAction != 'fak_walkFast':
  2627. if l_requestAction == 'fak_walk':
  2628. cur_frame = skater.getActionFrame(loop_layer)
  2629. #actionState = 'fak_walkFast'
  2630. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2631. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2632. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2633. skater.setActionFrame(cur_frame, loop_layer)
  2634. deck.setActionFrame(cur_frame, loop_layer)
  2635. trucks.setActionFrame(cur_frame, loop_layer)
  2636. #pass
  2637. #loop
  2638. else:
  2639. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2640. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2641. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2642. #fak_walkFast_nb
  2643. if requestAction == 'fak_walkFast_nb':
  2644. actionState = 'fak_walkFast_nb'
  2645. #in
  2646. if l_requestAction != 'fak_walkFast_nb':
  2647. if l_requestAction == 'fak_walk_nb':
  2648. cur_frame = skater.getActionFrame(loop_layer)
  2649. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2650. skater.setActionFrame(cur_frame, loop_layer)
  2651. #loop
  2652. else:
  2653. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2654. #----------
  2655. if requestAction == 'reg_dropin_pos':
  2656. actionState = 'reg_dropin_pos'
  2657. #own['actionTimer'] = 10
  2658. if l_actionState != 'reg_dropin_pos':
  2659. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2660. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2661. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2662. else:
  2663. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2664. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2665. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2666. if requestAction == 'fak_dropin_pos':
  2667. actionState = 'fak_dropin_pos'
  2668. #own['actionTimer'] = 10
  2669. if l_actionState != 'fak_dropin_pos':
  2670. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2671. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2672. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2673. else:
  2674. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2675. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2676. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2677. #----------
  2678. own['actionState'] = actionState
  2679. else:
  2680. pass
  2681. own['actionState'] = actionState
  2682. return actionState
  2683. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2684. #own['requestAction'] = 'reg_dropin'
  2685. l_playing = skater.isPlayingAction(loop_layer)
  2686. t_playing = skater.isPlayingAction(trans_layer)
  2687. if l_playing == 1 and t_playing == 1:
  2688. skater.stopAction(loop_layer)
  2689. trucks.stopAction(loop_layer)
  2690. deck.stopAction(loop_layer)
  2691. ###
  2692. if own['actionTimer'] > 0:
  2693. own['actionTimer'] -= 1
  2694. ##############
  2695. #turn off land for manuals
  2696. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2697. own['actionTimer'] = 0
  2698. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2699. actionState = updateAction(requestAction, actionState)
  2700. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2701. own['clear_request'] = 1
  2702. ###################
  2703. #debug
  2704. cur_frame = -1
  2705. trans_playing = skater.isPlayingAction(trans_layer)
  2706. if trans_playing:
  2707. cur_frame = skater.getActionFrame(trans_layer)
  2708. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2709. cur_frame = skater.getActionFrame(trans_layer)
  2710. #print(cur_frame)
  2711. def printplaying():
  2712. splaying_layers = "S: "
  2713. playing_layers = "D: "
  2714. tplaying_layers = "T: "
  2715. for x in range(9900):
  2716. if skater.isPlayingAction(x):
  2717. #if trucks.isPlayingAction(x):
  2718. #if skater.isPlayingAction(x):
  2719. splaying_layers += str(x)
  2720. splaying_layers += " "
  2721. if deck.isPlayingAction(x):
  2722. #if trucks.isPlayingAction(x):
  2723. #if skater.isPlayingAction(x):
  2724. playing_layers += str(x)
  2725. playing_layers += " "
  2726. if trucks.isPlayingAction(x):
  2727. #if trucks.isPlayingAction(x):
  2728. #if skater.isPlayingAction(x):
  2729. tplaying_layers += str(x)
  2730. tplaying_layers += " "
  2731. print(splaying_layers, playing_layers, tplaying_layers)
  2732. #printplaying()
  2733. if actionState == 'empty':
  2734. #print("EMPTY ACTION!!!")
  2735. skater.stopAction(loop_layer)
  2736. deck.stopAction(loop_layer)
  2737. trucks.stopAction(loop_layer)
  2738. #set last variables
  2739. own['l_actionState'] = actionState
  2740. own['l_requestAction'] = requestAction
  2741. own['queueAction'] = queueAction
  2742. main()