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- import bge
- import colors
-
- def main():
- import bge
- #import GameLogic
- cont = bge.logic.getCurrentController()
- own = cont.owner
- dict = bge.logic.globalDict
- #print("nnnnnnpause level", dict['level'])
- own['last_stBut'] = False
- level = dict['level']
- scene = bge.logic.getCurrentScene()
- cam = scene.objects['Camera.003']
- curscene = bge.logic.getCurrentScene()
-
- # scenes = bge.logic.getSceneList()
- # for scene in scenes :
- # if scene.name == 'main':
- # player = scene.objects['player']
- # main = bge.logic.getSceneList["main"]
-
- dict['overlay_fadeout'] = 1
- scenes = bge.logic.getSceneList()
- own['pre_pause_linvel'] = 0.0
-
- objList = scene.objects
-
- # get object named MainCharacter
- parent = objList["control_cube.002"]
-
- # combine child's shape with parent's
- compound = True
- obj = scene.objects['Char4']
- # child is solid
- ghost = False
- # set parent
- obj.setParent( parent, compound, ghost)
-
-
- for i in scenes:
- if i.name == "main":
- main = i
-
- for i in scenes:
- if i.name == "fade_out":
- print('ending fade_out', scenes)
- scene2 = i
- scene2.end()
-
-
- if level == 'newday':
- brightness = 2.6
- cam['BC_BRIGHTNESS'] = 1.3
- cam['BC_CONTRAST'] = 1.5
- # elif level == 'lot':
- # brightness = 2.6
- # cam['BC_BRIGHTNESS'] = 1
- # cam['BC_CONTRAST'] = 1
- # #main.world.zenithColor = [1.0, .9, .975, 0]
- # #main.world.horizonColor = [.42, .555, .823, 0]
- # curscene.world.zenithColor = [1.0, .9, .975, 0]
- # curscene.world.horizonColor = [.42, .555, .823, 0]
- #print("sadfasdfsdfasdfasdfasdfasdfasdf")
- elif level == 'spine':
- brightness = 2.6
- cam['BC_BRIGHTNESS'] = .85
- cam['BC_CONTRAST'] = 1.1
-
- elif level == 'sc':
- print('setting color of', curscene)
- curscene.world.zenithColor = [.23, .23, .25, 1] #[0.1,.2,.4,.5]#[.58, .86, 1.0, 0] #[.3, 0.3, 0.3, 0]
- curscene.world.horizonColor = [.1, .15, .3, 1] #[0.1,0,0,1] #[.58, .86, 1.0, 1]
-
- elif level == 'garage18':
- print('setting color of', curscene)
- curscene.world.zenithColor = [0, 0.0, 0.0, 0]
- curscene.world.horizonColor = [0, 0, 0.0, 0]
-
- elif level == 'pats':
- print('setting color of', curscene)
-
- if dict['bc'] == 1:
- cont.activate(cam.actuators["bc"])
-
- else:
- cont.activate(cam.actuators["bc_off"])
- if dict['hdr'] == 1:
- cont.activate(cam.actuators["hdr"])
-
- else:
- cont.activate(cam.actuators["hdr_off"])
-
- if dict['ao'] == 1:
- cont.activate(cam.actuators["ao"])
-
- else:
- cont.activate(cam.actuators["ao_off"])
-
- if dict['dof_on'] == 1:
- cont.activate(cam.actuators["DOF"])
-
- else:
- cont.activate(cam.actuators["DOF_off"])
-
- if dict['bloom_on'] == 1:
- cont.activate(cam.actuators["Bloom"])
-
- else:
- cont.activate(cam.actuators["bloom_off"])
-
- # print(dict['shadow_on'], 'shadow_on')
- # if dict['shadow_on'] == 1:
- # bge.render.setGLSLMaterialSetting("shadows", 1)
- # else:
- # bge.render.setGLSLMaterialSetting("shadows", 0)
-
- scene.world.envLightEnergy = dict['ambient_strength']
-
- cam['BC_BRIGHTNESS'] = dict['BC_BRIGHTNESS']
- cam['BC_CONTRAST'] = dict['BC_CONTRAST']
- cam['bc'] = dict['bc']
- cam['hdr'] = dict['hdr']
- cam['avgL'] = dict['avgL']
- cam['HDRamount'] = dict['HDRamount']
- cam['ao'] = dict['ao']
- cam['onlyAO'] = dict['onlyAO']
- cam['aowidth'] = dict['aowidth']
- cam['aoradius'] = dict['aoradius']
- cam['ambient_strength'] = dict['ambient_strength']
- cam['sun_strength'] = dict['sun_strength']
- cam['sun_pos_x'] = dict['sun_rot_x']
- cam['sun_pos_y'] = dict['sun_rot_y']
- #cam['shadow_on'] = dict['shadow_on']
- cam['dof_on'] = dict['dof_on']
- cam['bloom_on'] = dict['bloom_on']
- cam['fxaa'] = dict['fxaa']
- cam['FXAA_SPAN_MAX'] = dict['FXAA_SPAN_MAX']
- own['grindnew_timer'] = 0
- own['last_ramp'] = 0
- own['requestAction'] = ''
- own['l_actionState'] = ''
- own['actionState'] = ''
- own['transition_timer'] = 0
- own['transitioning'] = 0
- own['driving'] = False
- dict['last_driving'] = False
- own['last_roty'] = 0.0
-
- own['walk_targ_speed'] = 2
- own['walk_fast_targ_speed'] = 5
- own['walk_speed'] = 0
- own['walk_inc'] = .05
- own['walk_jump_timer'] = 0
- own['no_grind_timer'] = 0
- own['last_jump_frame'] = 0
-
-
- colors.update_tuck_tex()
- print('scene init ran')
-
- main()
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