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menuV3.py 55KB

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  1. import bge
  2. import colors
  3. keyboard = bge.logic.keyboard
  4. JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
  5. player_list = ['annie', 'billy', 'fred', 'becky', 'kevin', 'ralph', 'ed']
  6. #exit functions
  7. #=======
  8. def endpoint(funct, motion, dict, cont):
  9. #print('endpoint', funct,motion)
  10. scene = bge.logic.getCurrentScene()
  11. scenes = bge.logic.getSceneList()
  12. main_scene = [scene for scene in scenes if scene.name=="main"][0]
  13. main_empty = main_scene.objects['Empty']
  14. own = cont.owner
  15. import Settings
  16. load_timer = 100
  17. shirt = scene.objects["Char4:Zshirtt1"]
  18. shoeR = scene.objects['Char4:Shoes02.R']
  19. shoeL = scene.objects['Char4:Shoes02.L']
  20. deck = scene.objects["deck"]
  21. trucks = scene.objects["trucks"]
  22. wheel1 = scene.objects["rollen.000"]
  23. wheel2 = scene.objects["rollen.001"]
  24. wheel3 = scene.objects["rollen.002"]
  25. wheel4 = scene.objects["rollen.003"]
  26. throw_deck = scene.objectsInactive["throw_deck"]
  27. cam = scene.objects['Camera.003']
  28. cam2 = scene.objects['freecam']
  29. cam3 = scene.objects['followcam']
  30. c_move = .025 #color move amount
  31. if funct == 'exit':
  32. #print("exit function", motion)
  33. bge.logic.endGame()
  34. if funct == 'restart':
  35. #print("restart function", motion)
  36. bge.logic.restartGame()
  37. if funct == 'shirt color r':
  38. s_color = shirt.color
  39. s_color_r = s_color[0]
  40. if motion == 'inc':
  41. if s_color_r < 1:
  42. s_color_r += c_move
  43. s_color_r = round(s_color_r, 2)
  44. else:
  45. s_color_r = 1
  46. if motion == 'dec':
  47. if s_color_r > c_move:
  48. s_color_r -= c_move
  49. s_color_r = round(s_color_r, 2)
  50. else:
  51. s_color_r = 0
  52. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  53. shirt.color = new_col
  54. dict['shirt_color_r'] = new_col[0]
  55. if funct == 'shirt color g':
  56. s_color = shirt.color
  57. s_color_g = s_color[1]
  58. if motion == 'inc':
  59. if s_color_g < 1:
  60. s_color_g += c_move
  61. s_color_g = round(s_color_g, 2)
  62. else:
  63. s_color_rg = 1
  64. if motion == 'dec':
  65. if s_color_g > c_move:
  66. s_color_g -= c_move
  67. s_color_g = round(s_color_g, 2)
  68. else:
  69. s_color_g = 0
  70. new_col = [s_color[0], s_color_g, s_color[2], s_color[3]]
  71. shirt.color = new_col
  72. dict['shirt_color_g'] = new_col[1]
  73. if funct == 'shirt color b':
  74. s_color = shirt.color
  75. s_color_b = s_color[2]
  76. if motion == 'inc':
  77. if s_color_b < 1:
  78. s_color_b += c_move
  79. s_color_b = round(s_color_b, 2)
  80. else:
  81. s_color_b = 1
  82. if motion == 'dec':
  83. if s_color_b > c_move:
  84. s_color_b -= c_move
  85. s_color_b = round(s_color_b, 2)
  86. else:
  87. s_color_b = 0
  88. new_col = [s_color[0], s_color[1], s_color_b, s_color[3]]
  89. shirt.color = new_col
  90. #print(new_col)
  91. dict['shirt_color_b'] = new_col[2]
  92. if funct == 'shoe color r':
  93. s_color = shoeL.color
  94. s_color_r = s_color[0]
  95. if motion == 'inc':
  96. if s_color_r < 1:
  97. s_color_r += c_move
  98. s_color_r = round(s_color_r, 2)
  99. else:
  100. s_color_r = 1
  101. if motion == 'dec':
  102. if s_color_r > c_move:
  103. s_color_r -= c_move
  104. s_color_r = round(s_color_r, 2)
  105. else:
  106. s_color_r = 0
  107. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  108. shoeL.color = new_col
  109. shoeR.color = new_col
  110. dict['shoe_color_r'] = new_col[0]
  111. if funct == 'shoe color g':
  112. s_color = shoeL.color
  113. s_color_g = s_color[1]
  114. if motion == 'inc':
  115. if s_color_g < 1:
  116. s_color_g += c_move
  117. s_color_g = round(s_color_g, 2)
  118. else:
  119. s_color_rg = 1
  120. if motion == 'dec':
  121. if s_color_g > c_move:
  122. s_color_g -= c_move
  123. s_color_g = round(s_color_g, 2)
  124. else:
  125. s_color_g = 0
  126. new_col = [s_color[0], s_color_g, s_color[2], s_color[3]]
  127. shoeL.color = new_col
  128. shoeR.color = new_col
  129. dict['shoe_color_g'] = new_col[1]
  130. if funct == 'shoe color b':
  131. s_color = shoeL.color
  132. s_color_b = s_color[2]
  133. if motion == 'inc':
  134. if s_color_b < 1:
  135. s_color_b += c_move
  136. s_color_b = round(s_color_b, 2)
  137. else:
  138. s_color_b = 1
  139. if motion == 'dec':
  140. if s_color_b > c_move:
  141. s_color_b -= c_move
  142. s_color_b = round(s_color_b, 2)
  143. else:
  144. s_color_b = 0
  145. new_col = [s_color[0], s_color[1], s_color_b, s_color[3]]
  146. shoeL.color = new_col
  147. shoeR.color = new_col
  148. #print(new_col)
  149. dict['shoe_color_b'] = new_col[2]
  150. if funct == 'deck color r':
  151. s_color = deck.color
  152. s_color_r = s_color[0]
  153. if motion == 'inc':
  154. if s_color_r < 1:
  155. s_color_r += c_move
  156. s_color_r = round(s_color_r, 2)
  157. else:
  158. s_color_r = 1
  159. if motion == 'dec':
  160. if s_color_r > c_move:
  161. s_color_r -= c_move
  162. s_color_r = round(s_color_r, 2)
  163. else:
  164. s_color_r = 0
  165. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  166. deck.color = new_col
  167. throw_deck.color = new_col
  168. dict['deck_color_r'] = new_col[0]
  169. if funct == 'deck color g':
  170. s_color = deck.color
  171. s_color_g = s_color[1]
  172. if motion == 'inc':
  173. if s_color_g < 1:
  174. s_color_g += c_move
  175. s_color_g = round(s_color_g, 2)
  176. else:
  177. s_color_rg = 1
  178. if motion == 'dec':
  179. if s_color_g > c_move:
  180. s_color_g -= c_move
  181. s_color_g = round(s_color_g, 2)
  182. else:
  183. s_color_g = 0
  184. new_col = [s_color[0], s_color_g, s_color[2], s_color[3]]
  185. deck.color = new_col
  186. throw_deck.color = new_col
  187. dict['deck_color_g'] = new_col[1]
  188. if funct == 'deck color b':
  189. s_color = deck.color
  190. s_color_b = s_color[2]
  191. if motion == 'inc':
  192. if s_color_b < 1:
  193. s_color_b += c_move
  194. s_color_b = round(s_color_b, 2)
  195. else:
  196. s_color_b = 1
  197. if motion == 'dec':
  198. if s_color_b > c_move:
  199. s_color_b -= c_move
  200. s_color_b = round(s_color_b, 2)
  201. else:
  202. s_color_b = 0
  203. new_col = [s_color[0], s_color[1], s_color_b, s_color[3]]
  204. deck.color = new_col
  205. throw_deck.color = new_col
  206. #print(new_col)
  207. dict['deck_color_b'] = new_col[2]
  208. if funct == 'trucks color r':
  209. s_color = trucks.color
  210. s_color_r = s_color[0]
  211. if motion == 'inc':
  212. if s_color_r < 1:
  213. s_color_r += c_move
  214. s_color_r = round(s_color_r, 2)
  215. else:
  216. s_color_r = 1
  217. if motion == 'dec':
  218. if s_color_r > c_move:
  219. s_color_r -= c_move
  220. s_color_r = round(s_color_r, 2)
  221. else:
  222. s_color_r = 0
  223. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  224. trucks.color = new_col
  225. dict['trucks_r'] = new_col[0]
  226. if funct == 'trucks color g':
  227. s_color = trucks.color
  228. s_color_r = s_color[1]
  229. if motion == 'inc':
  230. if s_color_r < 1:
  231. s_color_r += c_move
  232. s_color_r = round(s_color_r, 2)
  233. else:
  234. s_color_r = 1
  235. if motion == 'dec':
  236. if s_color_r > c_move:
  237. s_color_r -= c_move
  238. s_color_r = round(s_color_r, 2)
  239. else:
  240. s_color_r = 0
  241. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  242. trucks.color = new_col
  243. dict['trucks_g'] = new_col[1]
  244. if funct == 'trucks color b':
  245. s_color = trucks.color
  246. s_color_r = s_color[2]
  247. if motion == 'inc':
  248. if s_color_r < 1:
  249. s_color_r += c_move
  250. s_color_r = round(s_color_r, 2)
  251. else:
  252. s_color_r = 1
  253. if motion == 'dec':
  254. if s_color_r > c_move:
  255. s_color_r -= c_move
  256. s_color_r = round(s_color_r, 2)
  257. else:
  258. s_color_r = 0
  259. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  260. trucks.color = new_col
  261. dict['trucks_b'] = new_col[2]
  262. #set all wheels to wheel color 1
  263. if funct == 'wheel color r':
  264. s_color = wheel1.color
  265. s_color_r = s_color[0]
  266. if motion == 'inc':
  267. if s_color_r < 1:
  268. s_color_r += c_move
  269. s_color_r = round(s_color_r, 2)
  270. else:
  271. s_color_r = 1
  272. if motion == 'dec':
  273. if s_color_r > c_move:
  274. s_color_r -= c_move
  275. s_color_r = round(s_color_r, 2)
  276. else:
  277. s_color_r = 0
  278. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  279. wheel1.color = new_col
  280. wheel2.color = new_col
  281. wheel3.color = new_col
  282. wheel4.color = new_col
  283. dict['wheel1_r'] = new_col[0]
  284. dict['wheel2_r'] = new_col[0]
  285. dict['wheel3_r'] = new_col[0]
  286. dict['wheel4_r'] = new_col[0]
  287. if funct == 'wheel color g':
  288. s_color = wheel1.color
  289. s_color_r = s_color[1]
  290. if motion == 'inc':
  291. if s_color_r < 1:
  292. s_color_r += c_move
  293. s_color_r = round(s_color_r, 2)
  294. else:
  295. s_color_r = 1
  296. if motion == 'dec':
  297. if s_color_r > c_move:
  298. s_color_r -= c_move
  299. s_color_r = round(s_color_r, 2)
  300. else:
  301. s_color_r = 0
  302. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  303. wheel1.color = new_col
  304. wheel2.color = new_col
  305. wheel3.color = new_col
  306. wheel4.color = new_col
  307. dict['wheel1_g'] = new_col[1]
  308. dict['wheel2_g'] = new_col[1]
  309. dict['wheel3_g'] = new_col[1]
  310. dict['wheel4_g'] = new_col[1]
  311. if funct == 'wheel color b':
  312. s_color = wheel1.color
  313. s_color_r = s_color[2]
  314. if motion == 'inc':
  315. if s_color_r < 1:
  316. s_color_r += c_move
  317. s_color_r = round(s_color_r, 2)
  318. else:
  319. s_color_r = 1
  320. if motion == 'dec':
  321. if s_color_r > c_move:
  322. s_color_r -= c_move
  323. s_color_r = round(s_color_r, 2)
  324. else:
  325. s_color_r = 0
  326. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  327. wheel1.color = new_col
  328. wheel2.color = new_col
  329. wheel3.color = new_col
  330. wheel4.color = new_col
  331. dict['wheel1_b'] = new_col[2]
  332. dict['wheel2_b'] = new_col[2]
  333. dict['wheel3_b'] = new_col[2]
  334. dict['wheel4_b'] = new_col[2]
  335. if funct == 'wheel1 color r':
  336. s_color = wheel1.color
  337. s_color_r = s_color[0]
  338. if motion == 'inc':
  339. if s_color_r < 1:
  340. s_color_r += c_move
  341. s_color_r = round(s_color_r, 2)
  342. else:
  343. s_color_r = 1
  344. if motion == 'dec':
  345. if s_color_r > c_move:
  346. s_color_r -= c_move
  347. s_color_r = round(s_color_r, 2)
  348. else:
  349. s_color_r = 0
  350. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  351. wheel1.color = new_col
  352. dict['wheel1_r'] = new_col[0]
  353. if funct == 'wheel1 color g':
  354. s_color = wheel1.color
  355. s_color_r = s_color[1]
  356. if motion == 'inc':
  357. if s_color_r < 1:
  358. s_color_r += c_move
  359. s_color_r = round(s_color_r, 2)
  360. else:
  361. s_color_r = 1
  362. if motion == 'dec':
  363. if s_color_r > c_move:
  364. s_color_r -= c_move
  365. s_color_r = round(s_color_r, 2)
  366. else:
  367. s_color_r = 0
  368. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  369. wheel1.color = new_col
  370. dict['wheel1_g'] = new_col[1]
  371. if funct == 'wheel1 color b':
  372. s_color = wheel1.color
  373. s_color_r = s_color[2]
  374. if motion == 'inc':
  375. if s_color_r < 1:
  376. s_color_r += c_move
  377. s_color_r = round(s_color_r, 2)
  378. else:
  379. s_color_r = 1
  380. if motion == 'dec':
  381. if s_color_r > c_move:
  382. s_color_r -= c_move
  383. s_color_r = round(s_color_r, 2)
  384. else:
  385. s_color_r = 0
  386. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  387. wheel1.color = new_col
  388. dict['wheel1_b'] = new_col[2]
  389. if funct == 'wheel2 color r':
  390. s_color = wheel2.color
  391. s_color_r = s_color[0]
  392. if motion == 'inc':
  393. if s_color_r < 1:
  394. s_color_r += c_move
  395. s_color_r = round(s_color_r, 2)
  396. else:
  397. s_color_r = 1
  398. if motion == 'dec':
  399. if s_color_r > c_move:
  400. s_color_r -= c_move
  401. s_color_r = round(s_color_r, 2)
  402. else:
  403. s_color_r = 0
  404. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  405. wheel2.color = new_col
  406. dict['wheel2_r'] = new_col[0]
  407. if funct == 'wheel2 color g':
  408. s_color = wheel2.color
  409. s_color_r = s_color[1]
  410. if motion == 'inc':
  411. if s_color_r < 1:
  412. s_color_r += c_move
  413. s_color_r = round(s_color_r, 2)
  414. else:
  415. s_color_r = 1
  416. if motion == 'dec':
  417. if s_color_r > c_move:
  418. s_color_r -= c_move
  419. s_color_r = round(s_color_r, 2)
  420. else:
  421. s_color_r = 0
  422. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  423. wheel2.color = new_col
  424. dict['wheel2_g'] = new_col[1]
  425. if funct == 'wheel2 color b':
  426. s_color = wheel2.color
  427. s_color_r = s_color[2]
  428. if motion == 'inc':
  429. if s_color_r < 1:
  430. s_color_r += c_move
  431. s_color_r = round(s_color_r, 2)
  432. else:
  433. s_color_r = 1
  434. if motion == 'dec':
  435. if s_color_r > c_move:
  436. s_color_r -= c_move
  437. s_color_r = round(s_color_r, 2)
  438. else:
  439. s_color_r = 0
  440. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  441. wheel2.color = new_col
  442. dict['wheel2_b'] = new_col[2]
  443. if funct == 'wheel3 color r':
  444. s_color = wheel3.color
  445. s_color_r = s_color[0]
  446. if motion == 'inc':
  447. if s_color_r < 1:
  448. s_color_r += c_move
  449. s_color_r = round(s_color_r, 2)
  450. else:
  451. s_color_r = 1
  452. if motion == 'dec':
  453. if s_color_r > c_move:
  454. s_color_r -= c_move
  455. s_color_r = round(s_color_r, 2)
  456. else:
  457. s_color_r = 0
  458. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  459. wheel3.color = new_col
  460. dict['wheel3_r'] = new_col[0]
  461. if funct == 'wheel3 color g':
  462. s_color = wheel3.color
  463. s_color_r = s_color[1]
  464. if motion == 'inc':
  465. if s_color_r < 1:
  466. s_color_r += c_move
  467. s_color_r = round(s_color_r, 2)
  468. else:
  469. s_color_r = 1
  470. if motion == 'dec':
  471. if s_color_r > c_move:
  472. s_color_r -= c_move
  473. s_color_r = round(s_color_r, 2)
  474. else:
  475. s_color_r = 0
  476. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  477. wheel3.color = new_col
  478. dict['wheel3_g'] = new_col[1]
  479. if funct == 'wheel3 color b':
  480. s_color = wheel3.color
  481. s_color_r = s_color[2]
  482. if motion == 'inc':
  483. if s_color_r < 1:
  484. s_color_r += c_move
  485. s_color_r = round(s_color_r, 2)
  486. else:
  487. s_color_r = 1
  488. if motion == 'dec':
  489. if s_color_r > c_move:
  490. s_color_r -= c_move
  491. s_color_r = round(s_color_r, 2)
  492. else:
  493. s_color_r = 0
  494. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  495. wheel3.color = new_col
  496. dict['wheel3_b'] = new_col[2]
  497. if funct == 'wheel4 color r':
  498. s_color = wheel4.color
  499. s_color_r = s_color[0]
  500. if motion == 'inc':
  501. if s_color_r < 1:
  502. s_color_r += c_move
  503. s_color_r = round(s_color_r, 2)
  504. else:
  505. s_color_r = 1
  506. if motion == 'dec':
  507. if s_color_r > c_move:
  508. s_color_r -= c_move
  509. s_color_r = round(s_color_r, 2)
  510. else:
  511. s_color_r = 0
  512. new_col = [s_color_r, s_color[1], s_color[2], s_color[3]]
  513. wheel4.color = new_col
  514. dict['wheel4_r'] = new_col[0]
  515. if funct == 'wheel4 color g':
  516. s_color = wheel4.color
  517. s_color_r = s_color[1]
  518. if motion == 'inc':
  519. if s_color_r < 1:
  520. s_color_r += c_move
  521. s_color_r = round(s_color_r, 2)
  522. else:
  523. s_color_r = 1
  524. if motion == 'dec':
  525. if s_color_r > c_move:
  526. s_color_r -= c_move
  527. s_color_r = round(s_color_r, 2)
  528. else:
  529. s_color_r = 0
  530. new_col = [s_color[0], s_color_r, s_color[2], s_color[3]]
  531. wheel4.color = new_col
  532. dict['wheel4_g'] = new_col[1]
  533. if funct == 'wheel4 color b':
  534. s_color = wheel4.color
  535. s_color_r = s_color[2]
  536. if motion == 'inc':
  537. if s_color_r < 1:
  538. s_color_r += c_move
  539. s_color_r = round(s_color_r, 2)
  540. else:
  541. s_color_r = 1
  542. if motion == 'dec':
  543. if s_color_r > c_move:
  544. s_color_r -= c_move
  545. s_color_r = round(s_color_r, 2)
  546. else:
  547. s_color_r = 0
  548. new_col = [s_color[0], s_color[1], s_color_r, s_color[3]]
  549. wheel4.color = new_col
  550. dict['wheel4_b'] = new_col[2]
  551. if funct == 'deck graphic':
  552. if motion == 'inc':
  553. dict['deck_index'] = int(dict['deck_index'])
  554. if dict['deck_index'] < ((len(dict['deckList']) - 1)):
  555. dict['deck_index'] += 1
  556. colors.update_truck_tex()
  557. if motion == 'dec':
  558. dict['deck_index'] = int(dict['deck_index'])
  559. if dict['deck_index'] > 0 :
  560. dict['deck_index'] -= 1
  561. colors.update_truck_tex()
  562. if funct == 'shirt logo':
  563. if motion == 'inc':
  564. dict['shirt_logo'] = int(dict['shirt_logo'])
  565. if dict['shirt_logo'] < len(dict['shirtList']):
  566. dict['shirt_logo'] += 1
  567. colors.update_shirt_tex()
  568. if motion == 'dec':
  569. dict['shirt_logo'] = int(dict['shirt_logo'])
  570. if dict['shirt_logo'] > 0 :
  571. dict['shirt_logo'] -= 1
  572. colors.update_shirt_tex()
  573. # if funct == 'shirt logo':
  574. # logo = dict['shirt_logo']
  575. # logo1 = shirt.meshes[0].materials[0].textures[6]
  576. # logo2 = shirt.meshes[0].materials[0].textures[7]
  577. # logo3 = shirt.meshes[0].materials[0].textures[5]
  578. # if motion == 'inc':
  579. # if logo == 0:
  580. # logo = 1
  581. # elif logo == 1:
  582. # logo = 2
  583. # elif logo == 2:
  584. # logo = 3
  585. # elif logo == 3:
  586. # logo = 0
  587. # if motion == 'dec':
  588. # if logo == 0:
  589. # logo = 3
  590. # elif logo == 1:
  591. # logo = 0
  592. # elif logo == 2:
  593. # logo = 1
  594. # elif logo == 3:
  595. # logo = 2
  596. # if logo == 1:
  597. # logo1.diffuseIntensity = 1
  598. # logo2.diffuseIntensity = 0
  599. # logo1.diffuseFactor = 1
  600. # logo2.diffuseFactor = 0
  601. # logo3.diffuseIntensity = 0
  602. # logo3.diffuseFactor = 0
  603. # if logo == 2:
  604. # logo1.diffuseIntensity = 0
  605. # logo1.diffuseFactor = 0
  606. # logo2.diffuseIntensity = 1
  607. # logo2.diffuseFactor = 1
  608. # logo3.diffuseIntensity = 0
  609. # logo3.diffuseFactor = 0
  610. # if logo == 3:
  611. # logo1.diffuseIntensity = 0
  612. # logo1.diffuseFactor = 0
  613. # logo2.diffuseIntensity = 0
  614. # logo2.diffuseFactor = 0
  615. # logo3.diffuseIntensity = 1
  616. # logo3.diffuseFactor = 1
  617. # if logo == 0:
  618. # logo1.diffuseIntensity = 0
  619. # logo2.diffuseIntensity = 0
  620. # logo1.diffuseFactor = 0
  621. # logo2.diffuseFactor = 0
  622. # logo3.diffuseIntensity = 0
  623. # logo3.diffuseFactor = 0
  624. # dict['shirt_logo'] = logo
  625. if funct == 'brightness / contrast on':
  626. if motion == 'inc':
  627. cont.activate(cam.actuators["bc"])
  628. cam['bc'] = 1
  629. dict['bc'] = 1
  630. else:
  631. cont.activate(cam.actuators["bc_off"])
  632. cam['bc'] = 0
  633. dict['bc'] = 0
  634. if funct == 'brightness value':
  635. b = cam['BC_BRIGHTNESS']
  636. if motion == 'inc':
  637. b += .05
  638. else:
  639. b -= .05
  640. cam['BC_BRIGHTNESS'] = round(b,2)
  641. dict['BC_BRIGHTNESS'] = round(b,2)
  642. if funct == 'contrast value':
  643. b = cam['BC_CONTRAST']
  644. if motion == 'inc':
  645. b += .05
  646. else:
  647. b -= .05
  648. cam['BC_CONTRAST'] = round(b,2)
  649. dict['BC_CONTRAST'] = round(b,2)
  650. if funct == 'hdr on':
  651. if motion == 'inc':
  652. cont.activate(cam.actuators["hdr"])
  653. cam['hdr'] = 1
  654. dict['hdr'] = 1
  655. else:
  656. cont.activate(cam.actuators["hdr_off"])
  657. cam['hdr'] = 0
  658. dict['hdr'] = 0
  659. if funct == 'avgL':
  660. b = cam['avgL']
  661. if motion == 'inc':
  662. b += .05
  663. else:
  664. b -= .05
  665. cam['avgL'] = round(b,2)
  666. dict['avgL'] = round(b,2)
  667. if funct == 'hdr strength':
  668. b = cam['HDRamount']
  669. if motion == 'inc':
  670. b += .05
  671. else:
  672. b -= .05
  673. cam['HDRamount'] = round(b,2)
  674. dict['HDRamount'] = round(b,2)
  675. if funct == 'ao on':
  676. if motion == 'inc':
  677. cont.activate(cam.actuators["ao"])
  678. cam['ao'] = 1
  679. dict['ao'] = 1
  680. else:
  681. cont.activate(cam.actuators["ao_off"])
  682. cam['ao'] = 0
  683. dict['ao'] = 0
  684. if funct == 'ao width':
  685. b = cam['aowidth']
  686. if motion == 'inc':
  687. b += 1
  688. else:
  689. b -= 1
  690. cam['aowidth'] = round(b,2)
  691. dict['aowidth'] = round(b,2)
  692. if funct == 'ao radius':
  693. b = cam['aoradius']
  694. if motion == 'inc':
  695. b += 1
  696. else:
  697. b -= 1
  698. cam['aoradius'] = round(b,2)
  699. dict['aoradius'] = round(b,2)
  700. if funct == 'ao only':
  701. b = cam['onlyAO']
  702. if motion == 'inc':
  703. b = 1
  704. else:
  705. b = 0
  706. cam['onlyAO'] = b
  707. dict['onlyAO'] = b
  708. if funct == 'dof on':
  709. if motion == 'inc':
  710. cont.activate(cam.actuators["DOF"])
  711. cam['dof_on'] = 1
  712. dict['dof_on'] = 1
  713. else:
  714. cont.activate(cam.actuators["DOF_off"])
  715. cam['dof_on'] = 0
  716. dict['dof_on'] = 0
  717. if funct == 'bloom on':
  718. if motion == 'inc':
  719. cont.activate(cam.actuators["Bloom"])
  720. cam['bloom_on'] = 1
  721. dict['bloom_on'] = 1
  722. else:
  723. cont.activate(cam.actuators["bloom_off"])
  724. cam['bloom_on'] = 0
  725. dict['bloom_on'] = 0
  726. #------------
  727. if funct == 'fxaa on':
  728. if motion == 'inc':
  729. cont.activate(cam.actuators["fxaa"])
  730. cam['fxaa'] = 1
  731. dict['fxaa'] = 1
  732. else:
  733. cont.activate(cam.actuators["fxaa_off"])
  734. cam['fxaa'] = 0
  735. dict['fxaa'] = 0
  736. if funct == 'fxaa span max':
  737. b = cam['FXAA_SPAN_MAX']
  738. if motion == 'inc':
  739. b += 1
  740. else:
  741. b -= 1
  742. cam['FXAA_SPAN_MAX'] = b
  743. dict['FXAA_SPAN_MAX'] = b
  744. #---------
  745. if funct == 'shadow on':
  746. if motion == 'inc':
  747. cam['shadow_on'] = 1
  748. dict['shadow_on'] = 1
  749. #bge.render.setGLSLMaterialSetting("shadows", 1)
  750. else:
  751. #cont.activate(cam.actuators["bloom_off"])
  752. cam['shadow_on'] = 0
  753. dict['shadow_on'] = 0
  754. #bge.render.setGLSLMaterialSetting("shadows", 0)
  755. if funct == 'sun strength':
  756. b = cam['sun_strength']
  757. if motion == 'inc':
  758. b += .05
  759. else:
  760. b -= .05
  761. cam['sun_strength'] = round(b,2)
  762. dict['sun_strength'] = round(b,2)
  763. if 'sun33' in scene.objects:
  764. sun = scene.objects['sun33']
  765. sun.energy = b
  766. if funct == 'ambient strength':
  767. b = cam['ambient_strength']
  768. if motion == 'inc':
  769. b += .05
  770. else:
  771. b -= .05
  772. cam['ambient_strength'] = round(b,2)
  773. dict['ambient_strength'] = round(b,2)
  774. if 'sun33' in scene.objects:
  775. scene.world.envLightEnergy = b
  776. if funct == 'sun rot x':
  777. #b = cam['sun_rot_x']
  778. b=0
  779. if motion == 'inc':
  780. b += .05
  781. else:
  782. b -= .05
  783. if 'camposEmpty' in scene.objects:
  784. em = scene.objects['camposEmpty']
  785. rot = [ b, 0.0, 0]
  786. em.applyRotation(rot,True)
  787. cam['sun_rot_x'] = round(b,2)
  788. dict['sun_rot_x'] = round(b,2)
  789. if funct == 'sun rot y':
  790. #b = cam['sun_rot_y']
  791. b=0
  792. if motion == 'inc':
  793. b += .05
  794. else:
  795. b -= .05
  796. if 'camposEmpty' in scene.objects:
  797. em = scene.objects['camposEmpty']
  798. rot = [ 0, b, 0]
  799. em.applyRotation(rot,True)
  800. cam['sun_rot_y'] = round(b,2)
  801. dict['sun_rot_y'] = round(b,2)
  802. if funct == 'cam height':
  803. b = dict['cam_height']
  804. if motion == 'inc':
  805. b += .1
  806. else:
  807. b -= .1
  808. dict['cam_height'] = round(b,2)
  809. if funct == 'focal length':
  810. b = dict['focal_length']
  811. if motion == 'inc':
  812. b += 2
  813. else:
  814. b -= 2
  815. dict['focal_length'] = b
  816. if funct == 'min dist':
  817. b = dict['cam_min']
  818. if motion == 'inc':
  819. b += .1
  820. else:
  821. b -= .1
  822. dict['cam_min'] = round(b,2)
  823. if funct == 'max dist':
  824. b = dict['cam_max']
  825. if motion == 'inc':
  826. b += .1
  827. else:
  828. b -= .1
  829. dict['cam_max'] = round(b,2)
  830. if funct == 'target height':
  831. b = dict['cch_targetHeight']
  832. if motion == 'inc':
  833. b += .05
  834. else:
  835. b -= .05
  836. dict['cch_targetHeight'] = round(b,3)
  837. #cch_targetHeight
  838. if funct == 'recorder on':
  839. if motion == 'inc':
  840. cam['recorder_on'] = 1
  841. dict['recorder_on'] = 1
  842. else:
  843. cam['recorder_on'] = 0
  844. dict['recorder_on'] = 0
  845. #levels
  846. if funct == 'Demo Scene':
  847. if motion == 'inc':
  848. level = "pats"
  849. main_empty["level"] = "pats"
  850. dict['level'] = level
  851. Settings.writeSettings()
  852. Settings.readSettings()
  853. #cont.activate(own.actuators['restart'])
  854. #Settings.loadlevel()
  855. dict['load_timer'] = load_timer
  856. dict['reload_timer'] = 250
  857. dict['overlay_fadein'] = 1
  858. if funct == 'Slavonski Brod (WIP)':
  859. if motion == 'inc':
  860. level = "j_scene"
  861. main_empty["level"] = "j_scene"
  862. dict['level'] = level
  863. Settings.writeSettings()
  864. Settings.readSettings()
  865. #cont.activate(own.actuators['restart'])
  866. #Settings.loadlevel()
  867. dict['load_timer'] = load_timer
  868. dict['reload_timer'] = 250
  869. dict['overlay_fadein'] = 1
  870. if funct == 'Empty Lot':
  871. if motion == 'inc':
  872. level = "lot"
  873. main_empty["level"] = "lot"
  874. dict['level'] = level
  875. Settings.writeSettings()
  876. Settings.readSettings()
  877. #cont.activate(own.actuators['restart'])
  878. #Settings.loadlevel()
  879. dict['load_timer'] = load_timer
  880. dict['reload_timer'] = 250
  881. dict['overlay_fadein'] = 1
  882. if funct == 'Training':
  883. if motion == 'inc':
  884. level = "train"
  885. main_empty["level"] = "train"
  886. dict['level'] = level
  887. Settings.writeSettings()
  888. Settings.readSettings()
  889. #cont.activate(own.actuators['restart'])
  890. #Settings.loadlevel()
  891. dict['load_timer'] = load_timer
  892. dict['reload_timer'] = 250
  893. dict['overlay_fadein'] = 1
  894. if funct == 'Spine':
  895. if motion == 'inc':
  896. level = "spine"
  897. main_empty["level"] = "spine"
  898. dict['level'] = level
  899. Settings.writeSettings()
  900. Settings.readSettings()
  901. #cont.activate(own.actuators['restart'])
  902. #Settings.loadlevel()
  903. dict['load_timer'] = load_timer
  904. dict['reload_timer'] = 250
  905. dict['overlay_fadein'] = 1
  906. if funct == 'Warehouse':
  907. if motion == 'inc':
  908. level = "warehouse"
  909. main_empty["level"] = "warehouse"
  910. dict['level'] = level
  911. Settings.writeSettings()
  912. Settings.readSettings()
  913. #cont.activate(own.actuators['restart'])
  914. #Settings.loadlevel()
  915. dict['load_timer'] = load_timer
  916. dict['reload_timer'] = 250
  917. dict['overlay_fadein'] = 1
  918. if funct == 'Shop':
  919. if motion == 'inc':
  920. level = "shop"
  921. main_empty["level"] = "shop"
  922. dict['level'] = level
  923. Settings.writeSettings()
  924. Settings.readSettings()
  925. #cont.activate(own.actuators['restart'])
  926. #Settings.loadlevel()
  927. dict['load_timer'] = load_timer
  928. dict['reload_timer'] = 250
  929. dict['overlay_fadein'] = 1
  930. if funct == 'SC':
  931. if motion == 'inc':
  932. level = "sc"
  933. main_empty["level"] = "sc"
  934. dict['level'] = level
  935. Settings.writeSettings()
  936. Settings.readSettings()
  937. #cont.activate(own.actuators['restart'])
  938. #Settings.loadlevel()
  939. dict['load_timer'] = load_timer
  940. dict['reload_timer'] = 250
  941. dict['overlay_fadein'] = 1
  942. if funct == 'User1':
  943. if motion == 'inc':
  944. level = "user1"
  945. main_empty["level"] = "user1"
  946. dict['level'] = level
  947. Settings.writeSettings()
  948. Settings.readSettings()
  949. #cont.activate(own.actuators['restart'])
  950. #Settings.loadlevel()
  951. dict['load_timer'] = load_timer
  952. dict['reload_timer'] = 250
  953. dict['overlay_fadein'] = 1
  954. if funct == 'User2':
  955. if motion == 'inc':
  956. level = "user2"
  957. main_empty["level"] = "user2"
  958. dict['level'] = level
  959. Settings.writeSettings()
  960. Settings.readSettings()
  961. #cont.activate(own.actuators['restart'])
  962. #Settings.loadlevel()
  963. dict['load_timer'] = load_timer
  964. dict['reload_timer'] = 250
  965. dict['overlay_fadein'] = 1
  966. if funct in player_list:
  967. if motion == 'inc':
  968. dict['character'] = funct
  969. Settings.writeSettings()
  970. Settings.readSettings()
  971. dict['load_timer'] = load_timer
  972. dict['reload_timer'] = 250
  973. dict['overlay_fadein'] = 1
  974. # if funct == 'billy':
  975. # if motion == 'inc':
  976. # dict['character'] = 'billy'
  977. # Settings.writeSettings()
  978. # Settings.readSettings()
  979. # dict['load_timer'] = load_timer
  980. # dict['reload_timer'] = 250
  981. # dict['overlay_fadein'] = 1
  982. #'1920x1080', '1280x720', '1024x768', '800x600', 'fullscreen'
  983. if funct == '1920x1080':
  984. #pass
  985. if motion == 'inc':
  986. dict['resx'] = 1920
  987. dict['resy'] = 1080
  988. Settings.writeSettings()
  989. bge.render.setWindowSize(1920, 1080)
  990. # if dict['fullscreen_on'] == 1:
  991. # bge.render.setFullScreen(True)
  992. # else:
  993. # bge.render.setFullScreen(False)
  994. if funct == '1280x720':
  995. if motion == 'inc':
  996. dict['resx'] = 1280
  997. dict['resy'] = 720
  998. Settings.writeSettings()
  999. bge.render.setWindowSize(1280, 720)
  1000. # if dict['fullscreen_on'] == 1:
  1001. # bge.render.setFullScreen(True)
  1002. # else:
  1003. # bge.render.setFullScreen(False)
  1004. if funct == '1024x768':
  1005. if motion == 'inc':
  1006. dict['resx'] = 1024
  1007. dict['resy'] = 768
  1008. Settings.writeSettings()
  1009. bge.render.setWindowSize(1024, 768)
  1010. # if dict['fullscreen_on'] == 1:
  1011. # bge.render.setFullScreen(True)
  1012. # else:
  1013. # bge.render.setFullScreen(False)
  1014. if funct == '800x600':
  1015. if motion == 'inc':
  1016. dict['resx'] = 800
  1017. dict['resy'] = 600
  1018. Settings.writeSettings()
  1019. bge.render.setWindowSize(800, 600)
  1020. # if dict['fullscreen_on'] == 1:
  1021. # bge.render.setFullScreen(True)
  1022. # else:
  1023. # bge.render.setFullScreen(False)
  1024. if funct == 'fullscreen':
  1025. if motion == 'inc':
  1026. dict['fullscreen_on'] = 1
  1027. bge.render.setFullScreen(True)
  1028. Settings.writeSettings()
  1029. else:
  1030. dict['fullscreen_on'] = 0
  1031. bge.render.setFullScreen(False)
  1032. Settings.writeSettings()
  1033. #=======
  1034. #end exit functions
  1035. def get_c_list(dict):
  1036. #main menu
  1037. if dict['mlevel'] == 0:
  1038. dict['current_list'] = ['settings', 'level', 'replay', 'exit']
  1039. #opt = dict['current_list'][dict['current_index']]
  1040. if dict['mlevel'] == 1:
  1041. if dict['lv0_opt'] == 'settings':
  1042. #if opt == 'settings':
  1043. dict['current_list'] = ['resolution', 'graphics', 'player', 'deck', 'level', 'camera', 'physics']
  1044. if dict['lv0_opt'] == 'replay':
  1045. dict['current_list'] = ['enter replay (press back button)', 'recorder on', 'record length (n/a)']
  1046. if dict['lv0_opt'] == 'level':
  1047. dict['current_list'] = ['Demo Scene', 'Empty Lot', 'Training', 'Spine', 'Warehouse', 'Shop', 'SC', 'User1', 'User2']
  1048. if dict['mlevel'] == 2:
  1049. if dict['lv1_opt'] == 'resolution':
  1050. #if opt == 'settings':
  1051. dict['current_list'] = ['fullscreen']
  1052. if dict['mlevel'] == 2:
  1053. if dict['lv1_opt'] == 'graphics':
  1054. #if opt == 'settings':
  1055. dict['current_list'] = ['brightness / contrast', 'ao', 'hdr', 'dof', 'bloom', 'fxaa']
  1056. if dict['mlevel'] == 2:
  1057. if dict['lv1_opt'] == 'player':
  1058. #if opt == 'settings':
  1059. dict['current_list'] = ['character', 'shirt color r', 'shirt color g', 'shirt color b', 'shirt logo', 'shoe color r', 'shoe color g', 'shoe color b']
  1060. if dict['mlevel'] == 2:
  1061. if dict['lv1_opt'] == 'deck':
  1062. #if opt == 'settings':
  1063. dict['current_list'] = ['deck graphic', 'deck color r', 'deck color g', 'deck color b', 'trucks color r', 'trucks color g', 'trucks color b', 'wheel color r', 'wheel color g', 'wheel color b', 'wheel1 color r', 'wheel1 color g', 'wheel1 color b', 'wheel2 color r', 'wheel2 color g', 'wheel2 color b', 'wheel3 color r', 'wheel3 color g', 'wheel3 color b', 'wheel4 color r', 'wheel4 color g', 'wheel4 color b']
  1064. if dict['mlevel'] == 2:
  1065. if dict['lv1_opt'] == 'level':
  1066. #if opt == 'settings':
  1067. dict['current_list'] = ['sun strength', 'ambient strength', 'sun rot x', 'sun rot y', 'shadow on']
  1068. if dict['mlevel'] == 2:
  1069. if dict['lv1_opt'] == 'camera':
  1070. #if opt == 'settings':
  1071. dict['current_list'] = ['cam height', 'focal length', 'min dist', 'max dist', 'target height']
  1072. if dict['mlevel'] == 3:
  1073. if dict['lv2_opt'] == 'ao':
  1074. dict['current_list'] = ['ao on', 'ao radius', 'ao width', 'ao only']
  1075. if dict['lv2_opt'] == 'brightness / contrast':
  1076. dict['current_list'] = ['brightness / contrast on', 'brightness value', 'contrast value']
  1077. if dict['lv2_opt'] == 'hdr':
  1078. dict['current_list'] = ['hdr on', 'avgL', 'hdr strength']
  1079. if dict['lv2_opt'] == 'dof':
  1080. dict['current_list'] = ['dof on']
  1081. if dict['lv2_opt'] == 'bloom':
  1082. dict['current_list'] = ['bloom on']
  1083. if dict['lv2_opt'] == 'fxaa':
  1084. dict['current_list'] = ['fxaa on', 'fxaa span max']
  1085. if dict['lv2_opt'] == 'character':
  1086. dict['current_list'] = player_list
  1087. def get_inputs(dict, cont):
  1088. import aud
  1089. obj = cont.owner
  1090. #opt = dict['current_list'][dict['current_index']]
  1091. #b
  1092. obj['sound'] = aud.Factory(bge.logic.expandPath('//sounds/select.wav'))
  1093. obj['sound_a'] = aud.Factory(bge.logic.expandPath('//sounds/a.wav'))
  1094. obj['sound_b'] = aud.Factory(bge.logic.expandPath('//sounds/b.wav'))
  1095. obj['sound'] = obj['sound'].pitch(.8)
  1096. obj['sound_a'] = obj['sound_a'].pitch(.8)
  1097. obj['sound_b'] = obj['sound_b'].pitch(.8)
  1098. sound = aud.Factory(bge.logic.expandPath('//sounds/select.wav'))
  1099. sound = sound.pitch(.8)
  1100. if keyboard.events[bge.events.LEFTARROWKEY] == JUST_ACTIVATED or (dict['bBut'] == False and dict['last_bBut'] == True):
  1101. aud.device().play(obj['sound_b'])
  1102. if dict['current_index'] not in dict['menu_end_points']:
  1103. #print('lkey')
  1104. if dict['mlevel'] == 2:
  1105. dict['mlevel'] = 1
  1106. dict['current_index'] = dict['lv1_index']
  1107. elif dict['mlevel'] == 1:
  1108. dict['mlevel'] = 0
  1109. dict['current_index'] = dict['lv0_index']
  1110. elif dict['mlevel'] == 3:
  1111. dict['mlevel'] = 2
  1112. dict['current_index'] = dict['lv2_index']
  1113. else:
  1114. pass
  1115. #a
  1116. if dict['aBut'] == False and dict['last_aBut'] == True:
  1117. aud.device().play(obj['sound_a'])
  1118. if dict['current_opt'] not in dict['menu_end_points']:
  1119. if dict['mlevel'] == 0:
  1120. dict['lv0_opt'] = dict['current_list'][dict['current_index']]
  1121. dict['lv0_index'] = dict['current_index']
  1122. dict['mlevel'] = 1
  1123. dict['lv1_index'] = 0
  1124. dict['current_index'] = 0
  1125. elif dict['mlevel'] == 1:
  1126. dict['lv1_opt'] = dict['current_list'][dict['current_index']]
  1127. dict['lv1_index'] = dict['current_index']
  1128. dict['mlevel'] = 2
  1129. dict['lv2_index'] = 0
  1130. dict['current_index'] = 0
  1131. elif dict['mlevel'] == 2:
  1132. dict['lv2_opt'] = dict['current_list'][dict['current_index']]
  1133. dict['lv2_index'] = dict['current_index']
  1134. dict['mlevel'] = 3
  1135. dict['lv3_index'] = 0
  1136. dict['current_index'] = 0
  1137. elif dict['mlevel'] == 3:
  1138. dict['lv3_opt'] = dict['current_list'][dict['current_index']]
  1139. dict['lv3_index'] = dict['current_index']
  1140. #dict['mlevel'] = 3
  1141. #dict['lv3_index'] = 0
  1142. dict['current_index'] = 0
  1143. else:
  1144. pass
  1145. funct = dict['current_opt']
  1146. motion = 'inc'
  1147. endpoint(funct, motion, dict, cont)
  1148. #down
  1149. if keyboard.events[bge.events.DOWNARROWKEY] == JUST_ACTIVATED or (dict['ddPad'] == False and dict['last_ddPad'] == True):
  1150. aud.device().play(obj['sound'])
  1151. if dict['current_index'] < (len(dict['current_list']) - 1):
  1152. dict['current_index'] += 1
  1153. if dict['mlevel'] == 0:
  1154. dict['lv0_index'] = dict['current_index']
  1155. if dict['mlevel'] == 1:
  1156. dict['lv1_index'] = dict['current_index']
  1157. if dict['mlevel'] == 2:
  1158. dict['lv2_index'] = dict['current_index']
  1159. if dict['mlevel'] == 3:
  1160. dict['lv3_index'] = dict['current_index']
  1161. #up
  1162. if keyboard.events[bge.events.UPARROWKEY] == JUST_ACTIVATED or (dict['udPad'] == False and dict['last_udPad'] == True):
  1163. aud.device().play(obj['sound'])
  1164. if dict['current_index'] > 0:
  1165. dict['current_index'] -= 1
  1166. if dict['mlevel'] == 0:
  1167. dict['lv0_index'] = dict['current_index']
  1168. if dict['mlevel'] == 1:
  1169. dict['lv1_index'] = dict['current_index']
  1170. if dict['mlevel'] == 2:
  1171. dict['lv2_index'] = dict['current_index']
  1172. if dict['mlevel'] == 3:
  1173. dict['lv3_index'] = dict['current_index']
  1174. #left
  1175. if dict['ldPad'] == True and dict['last_ldPad'] == False:
  1176. aud.device().play(obj['sound_a'])
  1177. if dict['current_opt'] in dict['menu_end_points']:
  1178. funct = dict['current_opt']
  1179. motion = 'dec'
  1180. endpoint(funct, motion, dict, cont)
  1181. #right
  1182. if dict['rdPad'] == True and dict['last_rdPad'] == False:
  1183. aud.device().play(obj['sound_b'])
  1184. if dict['current_opt'] in dict['menu_end_points']:
  1185. funct = dict['current_opt']
  1186. motion = 'inc'
  1187. endpoint(funct, motion, dict, cont)
  1188. modder = 15
  1189. #left repeater
  1190. if dict['ldPad'] == True:
  1191. dict['lRepeater'] += 1
  1192. else:
  1193. dict['lRepeater'] = 0
  1194. leftmod = dict['lRepeater'] % modder
  1195. if leftmod == (modder - 1):
  1196. aud.device().play(obj['sound_a'])
  1197. funct = dict['current_opt']
  1198. motion = 'dec'
  1199. endpoint(funct, motion, dict, cont)
  1200. #right repeater
  1201. if dict['rdPad'] == True:
  1202. dict['rRepeater'] += 1
  1203. else:
  1204. dict['rRepeater'] = 0
  1205. rightmod = dict['rRepeater'] % modder
  1206. if rightmod == (modder - 1):
  1207. aud.device().play(obj['sound_b'])
  1208. funct = dict['current_opt']
  1209. motion = 'inc'
  1210. endpoint(funct, motion, dict, cont)
  1211. def init(own, dict):
  1212. #print('initing')
  1213. own['inited'] = True
  1214. dict['lv0_opt'] = 0
  1215. dict['lv0_index'] = 0
  1216. dict['lv1_opt'] = 0
  1217. dict['lv1_index'] = 0
  1218. dict['lv2_opt'] = 0
  1219. dict['lv2_index'] = 0
  1220. dict['lv3_opt'] = 0
  1221. dict['lv3_index'] = 0
  1222. dict['current_list'] = ['']
  1223. dict['current_index'] = 0
  1224. dict['mlevel'] = 0
  1225. dict['current_opt'] = ''
  1226. dict['pause_menu_text'] = ''
  1227. dict['menu_end_points'] = ['exit', 'restart', 'shirt color r', 'shirt color g', 'shirt color b', 'shoe color r', 'shoe color g', 'shoe color b','deck color r', 'deck color g', 'deck color b', 'shirt logo', 'brightness / contrast on', 'brightness value', 'contrast value', 'hdr on', 'avgL', 'hdr strength', 'ao on', 'ao radius', 'ao width', 'ao only', 'dof on', 'sun strength', 'sun rot x', 'sun rot y', 'shadow on', 'ambient strength', 'Demo Scene', 'Empty Lot', 'Park A', 'Training', 'Spine', 'Warehouse', 'Shop', '1920x1080', '1280x720', '1024x768', '800x600', 'fullscreen', 'bloom on', 'cam height', 'focal length', 'min dist', 'max dist', 'enter replay', 'recorder on', 'record length', 'enter replay (press back button)', 'recorder on', 'record length (n/a)', 'physics', 'fxaa on', 'fxaa span max', 'target height', 'trucks color r', 'trucks color g', 'trucks color b', 'wheel1 color r', 'wheel1 color g', 'wheel1 color b', 'wheel2 color r', 'wheel2 color g', 'wheel2 color b', 'wheel3 color r', 'wheel3 color g', 'wheel3 color b', 'wheel4 color r', 'wheel4 color g', 'wheel4 color b', 'deck graphic', 'wheel color r', 'wheel color g', 'wheel color b', 'SC', 'User1', 'User2'] + player_list
  1228. def output(dict):
  1229. try:
  1230. opt = dict['current_list'][dict['current_index']]
  1231. except:
  1232. pass
  1233. #print('broken!!', dict['current_list'], dict['current_index'])
  1234. dict['current_opt'] = opt
  1235. #print(dict['lv1_index'], 'level: ', dict['mlevel'], dict['lv0_opt'], dict['current_index'], dict['current_list'], dict['current_opt'])
  1236. outp = 'menu > '
  1237. if dict['mlevel'] == 0:
  1238. outp = outp + dict['current_opt']
  1239. if dict['mlevel'] == 1:
  1240. outp = outp + dict['lv0_opt'] +' > ' + dict['current_opt']
  1241. if dict['mlevel'] == 2:
  1242. outp = outp + dict['lv0_opt'] +' > ' + dict['lv1_opt'] + ' > ' + dict['current_opt']
  1243. if dict['mlevel'] == 3:
  1244. outp = outp + dict['lv0_opt'] +' > ' + dict['lv1_opt'] + ' > ' + dict['lv2_opt'] + ' > ' + dict['current_opt']
  1245. #print(outp)
  1246. #print(dict['current_opt'])
  1247. if dict['current_opt'] in dict['menu_end_points']:
  1248. #print('adding end point value')
  1249. if dict['current_opt'] == 'shirt color r':
  1250. outp = outp + ': ' + str(dict['shirt_color_r'])
  1251. #print(outp + ': ' + str(dict['shirt_color_r']))
  1252. if dict['current_opt'] == 'shirt color g':
  1253. outp = outp + ': ' + str(dict['shirt_color_g'])
  1254. if dict['current_opt'] == 'shirt color b':
  1255. outp = outp + ': ' + str(dict['shirt_color_b'])
  1256. if dict['current_opt'] == 'shoe color r':
  1257. outp = outp + ': ' + str(dict['shoe_color_r'])
  1258. #print(outp + ': ' + str(dict['shoe_color_r']))
  1259. if dict['current_opt'] == 'shoe color g':
  1260. outp = outp + ': ' + str(dict['shoe_color_g'])
  1261. if dict['current_opt'] == 'shoe color b':
  1262. outp = outp + ': ' + str(dict['shoe_color_b'])
  1263. if dict['current_opt'] == 'deck color r':
  1264. outp = outp + ': ' + str(dict['deck_color_r'])
  1265. #print(outp + ': ' + str(dict['deck_color_r']))
  1266. if dict['current_opt'] == 'deck color g':
  1267. outp = outp + ': ' + str(dict['deck_color_g'])
  1268. if dict['current_opt'] == 'deck color b':
  1269. outp = outp + ': ' + str(dict['deck_color_b'])
  1270. if dict['current_opt'] == 'shirt logo':
  1271. outp = outp + ': ' + str(dict['shirt_logo'])
  1272. if dict['current_opt'] == 'deck graphic':
  1273. outp = outp + ': ' + str(dict['deck_name'])
  1274. if dict['current_opt'] == 'trucks color r':
  1275. outp = outp + ': ' + str(dict['trucks_r'])
  1276. if dict['current_opt'] == 'trucks color g':
  1277. outp = outp + ': ' + str(dict['trucks_g'])
  1278. if dict['current_opt'] == 'trucks color b':
  1279. outp = outp + ': ' + str(dict['trucks_b'])
  1280. if dict['current_opt'] == 'wheel1 color r':
  1281. outp = outp + ': ' + str(dict['wheel1_r'])
  1282. if dict['current_opt'] == 'wheel1 color g':
  1283. outp = outp + ': ' + str(dict['wheel1_g'])
  1284. if dict['current_opt'] == 'wheel1 color b':
  1285. outp = outp + ': ' + str(dict['wheel1_b'])
  1286. if dict['current_opt'] == 'wheel2 color r':
  1287. outp = outp + ': ' + str(dict['wheel2_r'])
  1288. if dict['current_opt'] == 'wheel2 color g':
  1289. outp = outp + ': ' + str(dict['wheel2_g'])
  1290. if dict['current_opt'] == 'wheel2 color b':
  1291. outp = outp + ': ' + str(dict['wheel2_b'])
  1292. if dict['current_opt'] == 'wheel3 color r':
  1293. outp = outp + ': ' + str(dict['wheel3_r'])
  1294. if dict['current_opt'] == 'wheel3 color g':
  1295. outp = outp + ': ' + str(dict['wheel3_g'])
  1296. if dict['current_opt'] == 'wheel3 color b':
  1297. outp = outp + ': ' + str(dict['wheel3_b'])
  1298. if dict['current_opt'] == 'wheel4 color r':
  1299. outp = outp + ': ' + str(dict['wheel4_r'])
  1300. if dict['current_opt'] == 'wheel4 color g':
  1301. outp = outp + ': ' + str(dict['wheel4_g'])
  1302. if dict['current_opt'] == 'wheel4 color b':
  1303. outp = outp + ': ' + str(dict['wheel4_b'])
  1304. if dict['current_opt'] == 'wheel color r':
  1305. outp = outp + ': ' + str(dict['wheel1_r'])
  1306. if dict['current_opt'] == 'wheel color g':
  1307. outp = outp + ': ' + str(dict['wheel1_g'])
  1308. if dict['current_opt'] == 'wheel color b':
  1309. outp = outp + ': ' + str(dict['wheel1_b'])
  1310. if dict['current_opt'] == 'brightness / contrast on':
  1311. outp = outp + ': ' + str(dict['bc'])
  1312. if dict['current_opt'] == 'brightness value':
  1313. outp = outp + ': ' + str(dict['BC_BRIGHTNESS'])
  1314. if dict['current_opt'] == 'contrast value':
  1315. outp = outp + ': ' + str(dict['BC_CONTRAST'])
  1316. if dict['current_opt'] == 'hdr on':
  1317. outp = outp + ': ' + str(dict['hdr'])
  1318. if dict['current_opt'] == 'avgL':
  1319. outp = outp + ': ' + str(dict['avgL'])
  1320. if dict['current_opt'] == 'hdr strength':
  1321. outp = outp + ': ' + str(dict['HDRamount'])
  1322. if dict['current_opt'] == 'ao on':
  1323. outp = outp + ': ' + str(dict['ao'])
  1324. if dict['current_opt'] == 'ao width':
  1325. outp = outp + ': ' + str(dict['aowidth'])
  1326. if dict['current_opt'] == 'ao radius':
  1327. outp = outp + ': ' + str(dict['aoradius'])
  1328. if dict['current_opt'] == 'ao only':
  1329. outp = outp + ': ' + str(dict['onlyAO'])
  1330. if dict['current_opt'] == 'dof on':
  1331. outp = outp + ': ' + str(dict['dof_on'])
  1332. if dict['current_opt'] == 'sun strength':
  1333. outp = outp + ': ' + str(dict['sun_strength'])
  1334. if dict['current_opt'] == 'sun rot x':
  1335. outp = outp + ': ' + str(dict['sun_rot_x'])
  1336. if dict['current_opt'] == 'sun rot y':
  1337. outp = outp + ': ' + str(dict['sun_rot_y'])
  1338. if dict['current_opt'] == 'shadow on':
  1339. #outp = outp + ': ' + str(dict['shadow_on'])
  1340. outp = outp + ': (not available)'
  1341. if dict['current_opt'] == 'ambient strength':
  1342. outp = outp + ': ' + str(dict['ambient_strength'])
  1343. if dict['current_opt'] == 'fullscreen':
  1344. outp = outp + ': ' + str(dict['fullscreen_on'])
  1345. if dict['current_opt'] == 'bloom on':
  1346. outp = outp + ': ' + str(dict['bloom_on'])
  1347. if dict['current_opt'] == 'fxaa on':
  1348. outp = outp + ': ' + str(dict['fxaa'])
  1349. if dict['current_opt'] == 'fxaa span max':
  1350. outp = outp + ': ' + str(dict['FXAA_SPAN_MAX'])
  1351. if dict['current_opt'] == 'cam height':
  1352. outp = outp + '(-0.4): ' + str(dict['cam_height'])
  1353. if dict['current_opt'] == 'focal length':
  1354. outp = outp + '(16): ' + str(dict['focal_length'])
  1355. if dict['current_opt'] == 'min dist':
  1356. outp = outp + '(1.6): ' + str(dict['cam_min'])
  1357. if dict['current_opt'] == 'max dist':
  1358. outp = outp + '(2.4): ' + str(dict['cam_max'])
  1359. if dict['current_opt'] == 'recorder on':
  1360. outp = outp + ': ' + str(dict['recorder_on'])
  1361. if dict['current_opt'] == 'target height':
  1362. outp = outp + ': ' + str(dict['cch_targetHeight'])
  1363. # if dict['current_opt'] == 'character':
  1364. # outp = outp + ': ' + str(dict['character'])
  1365. dict['pause_menu_text'] = outp
  1366. def main(cont):
  1367. own = cont.owner
  1368. dict = bge.logic.globalDict
  1369. if 'inited' not in own:
  1370. init(own, dict)
  1371. get_c_list(dict)
  1372. get_inputs(dict, cont)
  1373. get_c_list(dict)
  1374. output(dict)