Shuvit game release repo.
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co_ActionState.py 326KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects['Char4']
  7. deck = scene.objects['deck']
  8. trucks = scene.objects['trucks']
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot', 'reg_airwalk', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print('*******empty request****')
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print('fak-reg_roll')
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print('reg-fak_roll')
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  82. requestAction = 'reg-fak_roll'
  83. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  84. requestAction = 'reg-fak_roll'
  85. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  86. requestAction = 'fak-reg_roll'
  87. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  88. requestAction = 'fak-reg_roll'
  89. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  90. requestAction = 'reg-fak_roll'
  91. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  92. #print('fak-reg_5050')
  93. requestAction = 'fak-reg_5050'
  94. own['requestAction'] = 'fak-reg_5050'
  95. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  96. #print('reg-fak_5050')
  97. requestAction = 'reg-fak_5050'
  98. own['requestAction'] = 'reg-fak_5050'
  99. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  100. own['actionTimer'] = 0
  101. actionTimer = 0
  102. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  103. own['requestAction'] = 'reg_dropin'
  104. requestAction = 'reg_dropin'
  105. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  106. own['requestAction'] = 'fak_dropin'
  107. requestAction = 'fak_dropin'
  108. #===============
  109. #land action over ride
  110. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  111. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  112. pass
  113. else:
  114. requestAction = l_requestAction
  115. own['requestAction'] = requestAction
  116. own['l_actionState'] = requestAction
  117. actionState = requestAction
  118. own['actionTimer'] = 0
  119. actionTimer = 0
  120. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  121. requestAction = 'reg_back_invert_out'
  122. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  123. requestAction = 'fak_fr_invert_out'
  124. #dirt invert fix
  125. if 'invert' in requestAction:
  126. actionTimer = 0
  127. own['actionTimer'] = 0
  128. #dirty stall fix
  129. fixer = 0
  130. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  131. fixer = 1
  132. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  133. fixer = 1
  134. if fixer == 1:
  135. actionTimer = 0
  136. own['actionTimer'] = 0
  137. stopActs()
  138. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  139. actionState = requestAction
  140. own['actionState'] = requestAction
  141. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  142. #print('stopping revert layers')
  143. skater.stopAction(loop_layer)
  144. trucks.stopAction(loop_layer)
  145. deck.stopAction(loop_layer)
  146. skater.stopAction(trans_layer)
  147. trucks.stopAction(trans_layer)
  148. deck.stopAction(trans_layer)
  149. if 'wall' in requestAction and actionTimer < 10:
  150. actionTimer = 0
  151. own['actionTimer'] = 0
  152. skater.stopAction(flip_layer)
  153. trucks.stopAction(flip_layer)
  154. deck.stopAction(flip_layer)
  155. skater.stopAction(trans_layer)
  156. trucks.stopAction(trans_layer)
  157. deck.stopAction(trans_layer)
  158. #check last actionState to see if an out action is needed
  159. if requestAction not in jump_overrideList:
  160. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  161. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  162. # requestAction = 'fak_turnRight_out'
  163. # actionState = 'fak_turnRight_out'
  164. # elif requestAction == 'fak_pump_right':
  165. # requestAction = 'fak_right-pump'
  166. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  167. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  168. # requestAction = 'fak_turnLeft_out'
  169. # actionState = 'fak_turnLeft_out'
  170. # elif requestAction == 'fak_pump_left':
  171. # requestAction = 'fak_left-pump'
  172. #-----
  173. #need to do something different for nopos
  174. if requestAction == 'reg_opos':
  175. requestAction = 'reg_pump'
  176. if requestAction == 'fak_opos':
  177. requestAction = 'fak_pump'
  178. #-----
  179. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  180. requestAction = 'reg_opos_out'
  181. actionState = 'reg_opos_out'
  182. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  183. requestAction = 'fak_opos_out'
  184. actionState = 'fak_opos_out'
  185. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  186. requestAction = 'reg_nopos_out'
  187. actionState = 'reg_nopos_out'
  188. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  189. requestAction = 'fak_nopos_out'
  190. actionState = 'fak_nopos_out'
  191. #*********************************
  192. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  193. # requestAction = 'fak_pump_left-left'
  194. # actionState = 'fak_pump_left-left'
  195. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  196. # requestAction = 'fak_pump_right-right'
  197. # actionState = 'fak_pump_right-right'
  198. #**********************************
  199. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  200. requestAction = 'reg_5050'
  201. actionState = 'reg_5050'
  202. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  203. requestAction = 'fak_5050'
  204. actionState = 'fak_5050'
  205. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  206. # requestAction = 'fak_pump_out'
  207. # actionState = 'fak_pump_out'
  208. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  209. requestAction = 'reg_powerslide_out'
  210. actionState = 'reg_powerslide_out'
  211. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  212. requestAction = 'fak_powerslide_out'
  213. actionState = 'fak_powerslide_out'
  214. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  215. requestAction = 'reg_fs_powerslide_out'
  216. actionState = 'reg_fs_powerslide_out'
  217. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  218. requestAction = 'fak_fs_powerslide_out'
  219. actionState = 'fak_fs_powerslide_out'
  220. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  221. requestAction = 'reg_stop_out'
  222. actionState = 'reg_stop_out'
  223. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  224. requestAction = 'fak_stop_out'
  225. actionState = 'fak_stop_out'
  226. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  227. requestAction = 'reg_noseslide_out'
  228. actionState = 'reg_noseslide_out'
  229. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  230. requestAction = 'fak_noseslide_out'
  231. actionState = 'fak_noseslide_out'
  232. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  233. requestAction = 'reg_tailslide_out'
  234. actionState = 'reg_tailslide_out'
  235. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  236. requestAction = 'fak_tailslide_out'
  237. actionState = 'fak_tailslide_out'
  238. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  239. requestAction = 'reg_5050_out'
  240. actionState = 'reg_5050_out'
  241. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  242. requestAction = 'fak_5050_out'
  243. actionState = 'fak_5050_out'
  244. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  245. requestAction = 'reg_tailg_out'
  246. actionState = 'reg_tailg_out'
  247. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  248. requestAction = 'fak_tailg_out'
  249. actionState = 'fak_tailg_out'
  250. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  251. requestAction = 'reg_noseg_out'
  252. actionState = 'reg_noseg_out'
  253. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  254. requestAction = 'fak_noseg_out'
  255. actionState = 'fak_noseg_out'
  256. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  257. requestAction = 'reg_tailgr_out'
  258. actionState = 'reg_tailgr_out'
  259. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  260. requestAction = 'fak_tailgr_out'
  261. actionState = 'fak_tailgr_out'
  262. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  263. requestAction = 'reg_nosegr_out'
  264. actionState = 'reg_nosegr_out'
  265. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  266. requestAction = 'fak_nosegr_out'
  267. actionState = 'fak_nosegr_out'
  268. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  269. requestAction = 'reg_tailgl_out'
  270. actionState = 'reg_tailgl_out'
  271. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  272. requestAction = 'fak_tailgl_out'
  273. actionState = 'fak_tailgl_out'
  274. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  275. requestAction = 'reg_nosegl_out'
  276. actionState = 'reg_nosegl_out'
  277. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  278. requestAction = 'fak_nosegl_out'
  279. actionState = 'fak_nosegl_out'
  280. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  281. requestAction = 'reg_back_invert_out'
  282. actionState = 'reg_back_invert_out'
  283. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  284. requestAction = 'fak_fr_invert_out'
  285. actionState = 'fak_fr_invert_out'
  286. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  287. requestAction = 'reg_sit_out'
  288. actionState = 'reg_sit_out'
  289. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  290. requestAction = 'fak_sit_out'
  291. actionState = 'fak_sit_out'
  292. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  293. actionTimer = 0
  294. own['actionTimer'] = 0
  295. requestAction = 'fak_nmanual'
  296. skater.stopAction(trans_layer)
  297. trucks.stopAction(trans_layer)
  298. deck.stopAction(trans_layer)
  299. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  300. actionTimer = 0
  301. own['actionTimer'] = 0
  302. requestAction = 'fak_manual'
  303. skater.stopAction(trans_layer)
  304. trucks.stopAction(trans_layer)
  305. deck.stopAction(trans_layer)
  306. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  307. actionTimer = 0
  308. own['actionTimer'] = 0
  309. requestAction = 'reg_nmanual'
  310. skater.stopAction(trans_layer)
  311. trucks.stopAction(trans_layer)
  312. deck.stopAction(trans_layer)
  313. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  314. actionTimer = 0
  315. own['actionTimer'] = 0
  316. requestAction = 'reg_manual'
  317. skater.stopAction(trans_layer)
  318. trucks.stopAction(trans_layer)
  319. deck.stopAction(trans_layer)
  320. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  321. requestAction = 'reg_tailg'
  322. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  323. requestAction = 'fak_tailg'
  324. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  325. requestAction = 'reg_noseg'
  326. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  327. requestAction = 'fak_noseg'
  328. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  329. requestAction = 'reg_air-roll'
  330. actionState = 'reg_air-roll'
  331. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  332. requestAction = 'fak_air-roll'
  333. actionState = 'fak_air-roll'
  334. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  335. requestAction = 'reg_dropin'
  336. actionState = 'reg_dropin'
  337. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  338. requestAction = 'fak_dropin'
  339. actionState = 'fak_dropin'
  340. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  341. requestAction = 'reg_5050-roll'
  342. actionState = 'reg_5050-roll'
  343. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  344. requestAction = 'fak_5050-roll'
  345. actionState = 'fak_5050-roll'
  346. #####
  347. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  348. requestAction = 'fak_air_tail to manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  350. requestAction = 'reg_air_tail to manual'
  351. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  352. requestAction = 'fak_air_nose to nmanual'
  353. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  354. requestAction = 'reg_air_nose to nmanual'
  355. ####
  356. #print(requestAction)
  357. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  358. requestAction = 'reg-fak_nmanual'
  359. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  360. requestAction = 'fak-reg_nmanual'
  361. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  362. requestAction = 'fak-reg_manual'
  363. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  364. requestAction = 'reg-fak_manual'
  365. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  366. requestAction = 'fak-reg_manual'
  367. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  368. if requestAction == 'fak_nmanual':
  369. requestAction = 'reg-fak_nmanual'
  370. actionState = 'reg-fak_nmanual'
  371. else:
  372. requestAction = 'reg_manual_out'
  373. actionState = 'reg_manual_out'
  374. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  375. if requestAction == 'reg_nmanual':
  376. requestAction = 'fak-reg_nmanual'
  377. actionState = 'fak-reg_manual'
  378. else:
  379. requestAction = 'fak_manual_out'
  380. actionState = 'fak_manual_out'
  381. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  382. if requestAction == 'fak_manual':
  383. requestAction = 'reg-fak_manual'
  384. actionState = 'reg-fak_manual'
  385. else:
  386. requestAction = 'reg_nmanual_out'
  387. actionState = 'reg_nmanual_out'
  388. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  389. if requestAction == 'reg_manual':
  390. requestAction = 'fak-reg_manual'
  391. actionState = 'fak-reg_manual'
  392. else:
  393. requestAction = 'fak_nmanual_out'
  394. actionState = 'fak_nmanual_out'
  395. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  396. requestAction = 'reg_ollie_north_out'
  397. actionState = 'reg_ollie_north_out'
  398. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  399. requestAction = 'fak_ollie_north_out'
  400. actionState = 'fak_ollie_north_out'
  401. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  402. requestAction = 'reg_ollie_south_out'
  403. actionState = 'reg_ollie_south_out'
  404. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  405. requestAction = 'fak_ollie_south_out'
  406. actionState = 'fak_ollie_south_out'
  407. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  408. requestAction = 'reg_nmanual_out'
  409. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  410. requestAction = 'fak_nmanual_out'
  411. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  412. requestAction = 'reg_manual_out'
  413. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  414. requestAction = 'fak_manual_out'
  415. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  416. requestAction = 'frontside_grab_out'
  417. actionState = 'frontside_grab_out'
  418. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  419. requestAction = 'backside_grab_out'
  420. actionState = 'backside_grab_out'
  421. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  422. requestAction = 'fak_frontside_grab_out'
  423. actionState = 'fak_frontside_grab_out'
  424. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  425. requestAction = 'fak_backside_grab_out'
  426. actionState = 'fak_backside_grab_out'
  427. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  428. requestAction = 'frontside_nose_grab_out'
  429. actionState = 'frontside_nose_grab_out'
  430. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  431. requestAction = 'backside_nose_grab_out'
  432. actionState = 'backside_nose_grab_out'
  433. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  434. requestAction = 'fak_frontside_nose_grab_out'
  435. actionState = 'fak_frontside_nose_grab_out'
  436. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  437. requestAction = 'fak_backside_nose_grab_out'
  438. actionState = 'fak_backside_nose_grab_out'
  439. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  440. requestAction = 'frontside_tail_grab_out'
  441. actionState = 'frontside_tail_grab_out'
  442. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  443. requestAction = 'backside_tail_grab_out'
  444. actionState = 'backside_tail_grab_out'
  445. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  446. requestAction = 'fak_frontside_tail_grab_out'
  447. actionState = 'fak_frontside_tail_grab_out'
  448. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  449. requestAction = 'fak_backside_tail_grab_out'
  450. actionState = 'fak_backside_tail_grab_out'
  451. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  452. requestAction = 'reg_judo_out'
  453. actionState = 'reg_judo_out'
  454. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  455. requestAction = 'fak_judo_out'
  456. actionState = 'fak_judo_out'
  457. if l_actionState == 'reg_frigid' and requestAction != 'reg_frigid':
  458. requestAction = 'reg_frigid_out'
  459. actionState = 'reg_frigid_out'
  460. if l_actionState == 'fak_frigid' and requestAction != 'fak_frigid':
  461. requestAction = 'fak_frigid_out'
  462. actionState = 'fak_frigid_out'
  463. if l_actionState == 'reg_fsonefoot' and requestAction != 'reg_fsonefoot':
  464. requestAction = 'reg_fsonefoot_out'
  465. actionState = 'reg_fsonefoot_out'
  466. if l_actionState == 'fak_fsonefoot' and requestAction != 'fak_fsonefoot':
  467. requestAction = 'fak_fsonefoot_out'
  468. actionState = 'fak_fsonefoot_out'
  469. if l_actionState == 'reg_onefoot' and requestAction != 'reg_onefoot':
  470. requestAction = 'reg_onefoot_out'
  471. actionState = 'reg_onefoot_out'
  472. if l_actionState == 'fak_onefoot' and requestAction != 'fak_onefoot':
  473. requestAction = 'fak_onefoot_out'
  474. actionState = 'fak_onefoot_out'
  475. if l_actionState == 'reg_airwalk' and requestAction != 'reg_airwalk':
  476. requestAction = 'reg_airwalk_out'
  477. actionState = 'reg_airwalk_out'
  478. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  479. # requestAction = 'fak_pump_right_out'
  480. # actionState = 'fak_pump_right_out'
  481. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  482. # requestAction = 'fak_pump_left_out'
  483. # actionState = 'fak_pump_left_out'
  484. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  485. # requestAction = 'fak_pump'
  486. # actionState = 'fak_pump'
  487. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  488. # requestAction = 'fak_pump'
  489. # actionState = 'fak_pump'
  490. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  491. requestAction = 'reg_walk_air_out'
  492. actionState = 'reg_walk_air_out'
  493. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  494. requestAction = 'fak_walk_air_out'
  495. actionState = 'fak_walk_air_out'
  496. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  497. requestAction = 'reg_fak_noseg'
  498. actionState = 'reg_fak_noseg'
  499. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  500. requestAction = 'fak_reg_tailg'
  501. actionState = 'fak_reg_tailg'
  502. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  503. requestAction = 'fak_reg_noseg'
  504. actionState = 'fak_reg_noseg'
  505. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  506. requestAction = 'reg_fak_tailg'
  507. actionState = 'reg_fak_tailg'
  508. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  509. requestAction = 'reg_fak_nosegl'
  510. actionState = 'reg_fak_nosegl'
  511. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  512. requestAction = 'reg_fak_nosegr'
  513. actionState = 'reg_fak_nosegr'
  514. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  515. requestAction = 'reg_fak_tailgl'
  516. actionState = 'reg_fak_tailgl'
  517. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  518. requestAction = 'reg_fak_tailgr'
  519. actionState = 'reg_fak_tailgr'
  520. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  521. requestAction = 'fak_reg_nosegl'
  522. actionState = 'fak_reg_nosegl'
  523. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  524. requestAction = 'fak_reg_nosegr'
  525. actionState = 'fak_reg_nosegr'
  526. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  527. requestAction = 'fak_reg_tailgl'
  528. actionState = 'fak_reg_tailgl'
  529. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  530. requestAction = 'fak_reg_tailgr'
  531. actionState = 'fak_reg_tailgr'
  532. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  533. requestAction = 'reg_land'
  534. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  535. requestAction = 'fak_land'
  536. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  537. requestAction = 'reg_air'
  538. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  539. requestAction = 'fak_air'
  540. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  541. requestAction = 'reg_land'
  542. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  543. requestAction = 'fak_land'
  544. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  545. requestAction = 'fak_land'
  546. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  547. requestAction = 'reg_land'
  548. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  549. requestAction = 'fak-reg_roll'
  550. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  551. requestAction = 'reg-fak_roll'
  552. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  553. requestAction = 'reg_air-roll'
  554. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  555. requestAction = 'reg_pump_in'
  556. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  557. requestAction = 'fak_pump_in'
  558. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  559. requestAction = 'fak_pump_out'
  560. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  561. requestAction = 'fak_pump_out'
  562. #---new pump turns reg
  563. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  564. requestAction = 'reg_pump'
  565. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  566. requestAction = 'reg_turnRight'
  567. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  568. requestAction = 'reg_turnLeft'
  569. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  570. requestAction = 'reg_turnRight_out'
  571. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  572. requestAction = 'reg_turnLeft_out'
  573. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  574. requestAction = 'reg_pump_out'
  575. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  576. requestAction = 'reg_pump_right'
  577. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  578. requestAction = 'reg_pump_left'
  579. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  580. requestAction = 'reg_pump_right_out'
  581. own['actionState'] = 'reg_pump_right_out'
  582. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  583. requestAction = 'reg_pump_left_out'
  584. own['actionState'] = 'reg_pump_left_out'
  585. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  586. requestAction = 'reg_pump'
  587. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  588. requestAction = 'reg_pump'
  589. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  590. requestAction = 'reg_turnRight'
  591. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  592. requestAction = 'reg_turnLeft'
  593. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  594. requestAction = 'reg_pump_right-right'
  595. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  596. requestAction = 'reg_pump_left-left'
  597. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  598. if trans_playing == False:
  599. requestAction = 'reg_pump_right-rightb'
  600. else:
  601. requestAction == 'reg_pump_right'
  602. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  603. if trans_playing == False:
  604. requestAction = 'reg_pump_left-leftb'
  605. else:
  606. requestAction == 'reg_pump_left'
  607. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  608. requestAction = 'reg_roll'
  609. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  610. requestAction = 'reg_roll'
  611. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  612. requestAction = 'reg_pump_out'
  613. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  614. requestAction = 'reg_pump_out'
  615. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  616. requestAction = 'reg_pump_right-rightb'
  617. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  618. requestAction = 'reg_pump_left-leftb'
  619. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  620. requestAction = 'reg_pump_right-right'
  621. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  622. requestAction = 'reg_pump_left-left'
  623. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  624. requestAction = 'reg_pump_right'
  625. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  626. requestAction = 'reg_pump_left'
  627. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  628. requestAction = 'reg_pump'
  629. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  630. requestAction = 'reg_pump'
  631. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  632. requestAction = 'reg_roll'
  633. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  634. requestAction = 'reg_roll'
  635. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  636. requestAction = 'reg_pump'
  637. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  638. requestAction = 'reg_pump'
  639. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  640. requestAction = 'reg_pump'
  641. #fak
  642. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  643. requestAction = 'fak_pump'
  644. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  645. requestAction = 'fak_turnRight'
  646. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  647. requestAction = 'fak_turnLeft'
  648. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  649. requestAction = 'fak_turnRight_out'
  650. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  651. requestAction = 'fak_turnLeft_out'
  652. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  653. requestAction = 'fak_pump_out'
  654. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  655. requestAction = 'fak_pump_right'
  656. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  657. requestAction = 'fak_pump_left'
  658. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  659. requestAction = 'fak_pump_right_out'
  660. own['actionState'] = 'fak_pump_right_out'
  661. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  662. requestAction = 'fak_pump_left_out'
  663. own['actionState'] = 'fak_pump_left_out'
  664. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  665. requestAction = 'fak_pump'
  666. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  667. requestAction = 'fak_pump'
  668. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  669. requestAction = 'fak_turnRight'
  670. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  671. requestAction = 'fak_turnLeft'
  672. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  673. requestAction = 'fak_pump_right-right'
  674. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  675. requestAction = 'fak_pump_left-left'
  676. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  677. if trans_playing == False:
  678. requestAction = 'fak_pump_right-rightb'
  679. else:
  680. requestAction == 'fak_pump_right'
  681. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  682. if trans_playing == False:
  683. requestAction = 'fak_pump_left-leftb'
  684. else:
  685. requestAction == 'fak_pump_left'
  686. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  687. requestAction = 'fak_roll'
  688. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  689. requestAction = 'fak_roll'
  690. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  691. requestAction = 'fak_pump_out'
  692. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  693. requestAction = 'fak_pump_out'
  694. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  695. requestAction = 'fak_pump_right-rightb'
  696. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  697. requestAction = 'fak_pump_left-leftb'
  698. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  699. requestAction = 'fak_pump_right-right'
  700. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  701. requestAction = 'fak_pump_left-left'
  702. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  703. requestAction = 'fak_pump_right'
  704. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  705. requestAction = 'fak_pump_left'
  706. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  707. requestAction = 'fak_pump'
  708. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  709. requestAction = 'fak_pump'
  710. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  711. requestAction = 'fak_roll'
  712. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  713. requestAction = 'fak_roll'
  714. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  715. requestAction = 'fak_pump'
  716. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  717. requestAction = 'fak_pump'
  718. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  719. requestAction = 'fak_pump'
  720. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  721. requestAction = 'reg_pump'
  722. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  723. requestAction = 'fak_pump'
  724. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  725. requestAction = 'reg_roll'
  726. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  727. requestAction = 'fak_roll'
  728. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  729. requestAction = 'fak_pump'
  730. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  731. requestAction = 'reg_pump'
  732. #---------------------------------------------------
  733. else:
  734. print('action over written')
  735. #pass
  736. def updateAction(requestAction, actionState):
  737. try:
  738. flip_start_frame = own['flip_start_lay']
  739. flipspeed = own['flipspeed']
  740. except:
  741. flip_start_frame = 1
  742. flipspeed = .6
  743. ###############################
  744. #one shot actions
  745. ###############################
  746. if requestAction in oneshotActions_list:
  747. if requestAction == 'reg_land' and own['grindHit'] == False:
  748. skater.stopAction(loop_layer)
  749. trucks.stopAction(loop_layer)
  750. deck.stopAction(loop_layer)
  751. skater.stopAction(trans_layer)
  752. trucks.stopAction(trans_layer)
  753. deck.stopAction(trans_layer)
  754. #print('stopping loop and trans')
  755. actionState = 'reg_land'
  756. requestAction = 'reg_land'
  757. own['actionTimer'] = 37
  758. skater.playAction('reg_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  760. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  761. #print('play land')
  762. if requestAction == 'fak_land' and own['grindHit'] == False:
  763. actionState = 'fak_land'
  764. requestAction = 'fak_land'
  765. skater.stopAction(loop_layer)
  766. trucks.stopAction(loop_layer)
  767. deck.stopAction(loop_layer)
  768. skater.stopAction(trans_layer)
  769. trucks.stopAction(trans_layer)
  770. deck.stopAction(trans_layer)
  771. own['actionTimer'] = 37
  772. skater.playAction('fak_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  773. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  774. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  775. #print('play land')
  776. if requestAction == 'reg_dropin':
  777. actionState = 'reg_dropin'
  778. own['actionTimer'] = 28
  779. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  780. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  781. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  782. if requestAction == 'fak_dropin':
  783. actionState = 'fak_dropin'
  784. own['actionTimer'] = 28
  785. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  786. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  787. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  788. if requestAction == 'reg_turnRight_out':
  789. #stopActs()
  790. actionState = 'reg_turnRight_out'
  791. own['actionTimer'] = 19
  792. trans_playing = skater.isPlayingAction(trans_layer)
  793. if trans_playing:
  794. cur_frame = skater.getActionFrame(trans_layer)
  795. if trans_playing and cur_frame > .5 and cur_frame < 39:
  796. #cur_frame = (10 - cur_frame)
  797. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  800. #own['actionTimer'] = (10 - cur_frame)
  801. own['actionTimer'] = cur_frame
  802. else:
  803. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  804. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  805. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  806. if requestAction == 'reg_turnLeft_out':
  807. actionState = 'reg_turnLeft_out'
  808. own['actionTimer'] = 19
  809. trans_playing = skater.isPlayingAction(trans_layer)
  810. if trans_playing:
  811. cur_frame = skater.getActionFrame(trans_layer)
  812. if trans_playing and cur_frame > .5 and cur_frame < 39:
  813. #cur_frame = (10 - cur_frame)
  814. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  815. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  816. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  817. own['actionTimer'] = cur_frame
  818. else:
  819. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  820. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  821. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  822. if requestAction == 'fak_turnRight_out':
  823. actionState = 'fak_turnRight_out'
  824. own['actionTimer'] = 19
  825. trans_playing = skater.isPlayingAction(trans_layer)
  826. if trans_playing:
  827. cur_frame = skater.getActionFrame(trans_layer)
  828. if trans_playing and cur_frame > .5 and cur_frame < 39:
  829. #cur_frame = (10 - cur_frame)
  830. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  831. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  832. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  833. own['actionTimer'] = cur_frame
  834. else:
  835. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  836. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  837. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  838. if requestAction == 'fak_turnLeft_out':
  839. actionState = 'fak_turnLeft_out'
  840. own['actionTimer'] = 19
  841. trans_playing = skater.isPlayingAction(trans_layer)
  842. if trans_playing:
  843. cur_frame = skater.getActionFrame(trans_layer)
  844. if trans_playing and cur_frame > .5 and cur_frame < 39:
  845. #cur_frame = (10 - cur_frame)
  846. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  847. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  848. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  849. own['actionTimer'] = cur_frame
  850. else:
  851. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  852. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  853. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  854. if requestAction == 'reg_pump_left-left':
  855. actionState = 'reg_pump_left-left'
  856. own['actionTimer'] = 19
  857. if l_actionState == 'reg_pump_left-leftb':
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  862. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  863. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  864. own['actionTimer'] = cur_frame * 2
  865. else:
  866. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  867. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  868. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  869. else:
  870. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  871. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  872. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  873. if requestAction == 'reg_pump_right-right':
  874. actionState = 'reg_pump_right-right'
  875. own['actionTimer'] = 19
  876. if l_actionState == 'reg_pump_right-rightb':
  877. trans_playing = skater.isPlayingAction(trans_layer)
  878. if trans_playing:
  879. cur_frame = skater.getActionFrame(trans_layer)
  880. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  881. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  882. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  883. own['actionTimer'] = cur_frame * 2
  884. else:
  885. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  886. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  887. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  888. else:
  889. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  890. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  891. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  892. if requestAction == 'fak_pump_left-left':
  893. actionState = 'fak_pump_left-left'
  894. own['actionTimer'] = 19
  895. if l_actionState == 'fak_pump_left-leftb':
  896. trans_playing = skater.isPlayingAction(trans_layer)
  897. if trans_playing:
  898. cur_frame = skater.getActionFrame(trans_layer)
  899. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  900. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  901. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  902. own['actionTimer'] = cur_frame * 2
  903. else:
  904. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  905. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  906. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  907. else:
  908. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  909. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  910. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  911. if requestAction == 'fak_pump_right-right':
  912. actionState = 'fak_pump_right-right'
  913. own['actionTimer'] = 19
  914. if l_actionState == 'fak_pump_right-rightb':
  915. trans_playing = skater.isPlayingAction(trans_layer)
  916. if trans_playing:
  917. cur_frame = skater.getActionFrame(trans_layer)
  918. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  919. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  920. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  921. own['actionTimer'] = cur_frame * 2
  922. else:
  923. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  924. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  925. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  926. else:
  927. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  928. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  929. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  930. if requestAction == 'reg_pump_right-rightb':
  931. actionState = 'reg_pump_right-rightb'
  932. own['actionState'] = 'reg_pump_right-rightb'
  933. own['actionTimer'] = 20
  934. if l_actionState == 'reg_pump_right-right':
  935. trans_playing = skater.isPlayingAction(trans_layer)
  936. if trans_playing:
  937. cur_frame = skater.getActionFrame(trans_layer)
  938. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  939. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  940. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  941. own['actionTimer'] = cur_frame * 2
  942. else:
  943. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  944. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  945. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  946. else:
  947. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  948. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  949. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  950. if requestAction == 'reg_pump_left-leftb':
  951. actionState = 'reg_pump_left-leftb'
  952. own['actionState'] = 'reg_pump_left-leftb'
  953. own['actionTimer'] = 20
  954. if l_actionState == 'reg_pump_left-left':
  955. trans_playing = skater.isPlayingAction(trans_layer)
  956. if trans_playing:
  957. cur_frame = skater.getActionFrame(trans_layer)
  958. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  961. own['actionTimer'] = cur_frame * 2
  962. else:
  963. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  964. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  965. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  966. else:
  967. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  968. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  969. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  970. if requestAction == 'fak_pump_right-rightb':
  971. actionState = 'fak_pump_right-rightb'
  972. own['actionState'] = 'fak_pump_right-rightb'
  973. own['actionTimer'] = 20
  974. if l_actionState == 'fak_pump_right-right':
  975. trans_playing = skater.isPlayingAction(trans_layer)
  976. if trans_playing:
  977. cur_frame = skater.getActionFrame(trans_layer)
  978. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  979. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  980. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  981. own['actionTimer'] = cur_frame * 2
  982. else:
  983. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  984. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  985. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  986. else:
  987. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  988. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  989. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  990. if requestAction == 'fak_pump_left-leftb':
  991. actionState = 'fak_pump_left-leftb'
  992. own['actionState'] = 'fak_pump_left-leftb'
  993. own['actionTimer'] = 20
  994. if l_actionState == 'fak_pump_left-left':
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1001. own['actionTimer'] = cur_frame * 2
  1002. else:
  1003. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1004. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1005. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1006. else:
  1007. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1008. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1009. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1010. #*************************
  1011. if requestAction == 'reg_left-pump':
  1012. actionState = 'reg_left-pump'
  1013. own['actionTimer'] = 19
  1014. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1015. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'reg_right-pump':
  1018. actionState = 'reg_right-pump'
  1019. own['actionTimer'] = 19
  1020. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1021. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1022. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1023. if requestAction == 'fak_left-pump':
  1024. actionState = 'fak_left-pump'
  1025. own['actionTimer'] = 19
  1026. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1027. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1028. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'fak_right-pump':
  1030. actionState = 'fak_right-pump'
  1031. own['actionTimer'] = 19
  1032. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1033. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1034. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1035. #*****************
  1036. if requestAction == 'reg_pump_right_out':
  1037. actionState = 'reg_pump_right_out'
  1038. requestAction = 'reg_pump_right_out'
  1039. own['actionState'] = 'reg_pump_right_out'
  1040. own['actionTimer'] = 20
  1041. trans_playing = skater.isPlayingAction(trans_layer)
  1042. if trans_playing:
  1043. cur_frame = skater.getActionFrame(trans_layer)
  1044. stopActs()
  1045. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1046. cur_frame = cur_frame - 30
  1047. if cur_frame < 32 and cur_frame > 26:
  1048. cur_frame = 10
  1049. if trans_playing and cur_frame > .5:
  1050. #cur_frame = 20 - cur_frame
  1051. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1052. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1053. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1054. own['actionTimer'] = cur_frame *2
  1055. #own['actionTimer'] = 19
  1056. else:
  1057. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1058. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1059. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1060. if requestAction == 'reg_pump_left_out':
  1061. actionState = 'reg_pump_left_out'
  1062. own['actionState'] = 'reg_pump_left_out'
  1063. requestAction = 'reg_pump_left_out'
  1064. own['actionTimer'] = 20
  1065. trans_playing = skater.isPlayingAction(trans_layer)
  1066. if trans_playing:
  1067. cur_frame = skater.getActionFrame(trans_layer)
  1068. stopActs()
  1069. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1070. cur_frame = cur_frame - 30
  1071. if cur_frame < 32 and cur_frame > 26:
  1072. cur_frame = 10
  1073. if trans_playing and cur_frame > .5:
  1074. #cur_frame = 20 - cur_frame
  1075. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1076. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1077. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1078. own['actionTimer'] = cur_frame *2
  1079. #own['actionTimer'] = 19
  1080. else:
  1081. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1082. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1083. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1084. if requestAction == 'fak_pump_right_out':
  1085. actionState = 'fak_pump_right_out'
  1086. requestAction = 'fak_pump_right_out'
  1087. own['actionState'] = 'fak_pump_right_out'
  1088. own['actionTimer'] = 20
  1089. trans_playing = skater.isPlayingAction(trans_layer)
  1090. if trans_playing:
  1091. cur_frame = skater.getActionFrame(trans_layer)
  1092. stopActs()
  1093. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1094. cur_frame = cur_frame - 30
  1095. if cur_frame < 32 and cur_frame > 26:
  1096. cur_frame = 10
  1097. if trans_playing and cur_frame > .5:
  1098. #cur_frame = 20 - cur_frame
  1099. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1100. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1102. own['actionTimer'] = cur_frame *2
  1103. #own['actionTimer'] = 19
  1104. else:
  1105. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1106. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1107. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1108. if requestAction == 'fak_pump_left_out':
  1109. actionState = 'fak_pump_left_out'
  1110. own['actionState'] = 'fak_pump_left_out'
  1111. requestAction = 'fak_pump_left_out'
  1112. own['actionTimer'] = 20
  1113. trans_playing = skater.isPlayingAction(trans_layer)
  1114. if trans_playing:
  1115. cur_frame = skater.getActionFrame(trans_layer)
  1116. stopActs()
  1117. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1118. cur_frame = cur_frame - 30
  1119. if cur_frame < 32 and cur_frame > 26:
  1120. cur_frame = 10
  1121. if trans_playing and cur_frame > .5:
  1122. #cur_frame = 20 - cur_frame
  1123. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1124. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1125. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1126. own['actionTimer'] = cur_frame *2
  1127. #own['actionTimer'] = 19
  1128. else:
  1129. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1130. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. if requestAction == 'reg_opos_out':
  1133. actionState = 'reg_opos_out'
  1134. own['actionTimer'] = 19
  1135. trans_playing = skater.isPlayingAction(trans_layer)
  1136. if trans_playing:
  1137. cur_frame = skater.getActionFrame(trans_layer)
  1138. if trans_playing and cur_frame > .5:
  1139. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1140. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1141. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1142. own['actionTimer'] = cur_frame
  1143. else:
  1144. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1145. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1146. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1147. if requestAction == 'fak_opos_out':
  1148. actionState = 'fak_opos_out'
  1149. own['actionTimer'] = 19
  1150. trans_playing = skater.isPlayingAction(trans_layer)
  1151. if trans_playing:
  1152. cur_frame = skater.getActionFrame(trans_layer)
  1153. if trans_playing and cur_frame > .5:
  1154. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1155. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1156. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1157. own['actionTimer'] = cur_frame
  1158. else:
  1159. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1160. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1161. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1162. if requestAction == 'reg_nopos_out':
  1163. actionState = 'reg_nopos_out'
  1164. own['actionTimer'] = 19
  1165. trans_playing = skater.isPlayingAction(trans_layer)
  1166. if trans_playing:
  1167. cur_frame = skater.getActionFrame(trans_layer)
  1168. if trans_playing and cur_frame > .5:
  1169. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1170. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1171. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1172. own['actionTimer'] = cur_frame
  1173. else:
  1174. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1175. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1176. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1177. if requestAction == 'fak_nopos_out':
  1178. actionState = 'fak_nopos_out'
  1179. own['actionTimer'] = 19
  1180. trans_playing = skater.isPlayingAction(trans_layer)
  1181. if trans_playing:
  1182. cur_frame = skater.getActionFrame(trans_layer)
  1183. if trans_playing and cur_frame > .5:
  1184. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1185. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1186. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1187. own['actionTimer'] = cur_frame
  1188. else:
  1189. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1190. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1191. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1192. if requestAction == 'reg_pump_out':
  1193. actionState = 'reg_pump_out'
  1194. own['actionTimer'] = 19
  1195. trans_playing = skater.isPlayingAction(trans_layer)
  1196. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1197. cur_frame = 0
  1198. skater.stopAction(trans_layer)
  1199. if trans_playing:
  1200. cur_frame = skater.getActionFrame(trans_layer)
  1201. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1202. cur_frame = cur_frame * 2
  1203. if trans_playing and cur_frame > .5:
  1204. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1205. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1206. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1207. own['actionTimer'] = cur_frame
  1208. else:
  1209. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1210. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1211. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1212. if requestAction == 'fak_pump_out':
  1213. actionState = 'fak_pump_out'
  1214. own['actionTimer'] = 19
  1215. trans_playing = skater.isPlayingAction(trans_layer)
  1216. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1217. cur_frame = 0
  1218. skater.stopAction(trans_layer)
  1219. if trans_playing:
  1220. cur_frame = skater.getActionFrame(trans_layer)
  1221. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1222. cur_frame = cur_frame * 2
  1223. if trans_playing and cur_frame > .5:
  1224. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1225. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1226. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1227. own['actionTimer'] = cur_frame
  1228. else:
  1229. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1230. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1231. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1232. if requestAction == 'reg_stop_out':
  1233. actionState = 'reg_stop_out'
  1234. own['actionTimer'] = 30
  1235. trans_playing = skater.isPlayingAction(trans_layer)
  1236. if trans_playing:
  1237. cur_frame = skater.getActionFrame(trans_layer)
  1238. if trans_playing and cur_frame > 1:
  1239. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1240. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1241. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1242. own['actionTimer'] = cur_frame
  1243. else:
  1244. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1245. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1246. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1247. if requestAction == 'fak_stop_out':
  1248. actionState = 'fak_stop_out'
  1249. own['actionTimer'] = 30
  1250. trans_playing = skater.isPlayingAction(trans_layer)
  1251. if trans_playing:
  1252. cur_frame = skater.getActionFrame(trans_layer)
  1253. if trans_playing and cur_frame > 1:
  1254. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1255. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1256. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1257. own['actionTimer'] = cur_frame
  1258. else:
  1259. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1260. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1261. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1262. if requestAction == 'reg_tailslide_out':
  1263. actionState = 'reg_tailslide_out'
  1264. own['actionTimer'] = 19
  1265. trans_playing = skater.isPlayingAction(trans_layer)
  1266. if trans_playing:
  1267. cur_frame = skater.getActionFrame(trans_layer)
  1268. if trans_playing and cur_frame > 1:
  1269. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1270. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1271. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1272. own['actionTimer'] = cur_frame
  1273. else:
  1274. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1275. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1276. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1277. if requestAction == 'fak_tailslide_out':
  1278. actionState = 'fak_tailslide_out'
  1279. own['actionTimer'] = 19
  1280. trans_playing = skater.isPlayingAction(trans_layer)
  1281. if trans_playing:
  1282. cur_frame = skater.getActionFrame(trans_layer)
  1283. if trans_playing and cur_frame > 1:
  1284. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1285. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1286. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1287. own['actionTimer'] = cur_frame
  1288. else:
  1289. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1290. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1291. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1292. if requestAction == 'reg_noseslide_out':
  1293. actionState = 'reg_noseslide_out'
  1294. own['actionTimer'] = 19
  1295. trans_playing = skater.isPlayingAction(trans_layer)
  1296. if trans_playing:
  1297. cur_frame = skater.getActionFrame(trans_layer)
  1298. if trans_playing and cur_frame > 1:
  1299. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1301. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1302. own['actionTimer'] = cur_frame
  1303. else:
  1304. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1305. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1306. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1307. if requestAction == 'fak_noseslide_out':
  1308. actionState = 'fak_noseslide_out'
  1309. own['actionTimer'] = 19
  1310. trans_playing = skater.isPlayingAction(trans_layer)
  1311. if trans_playing:
  1312. cur_frame = skater.getActionFrame(trans_layer)
  1313. if trans_playing and cur_frame > 1:
  1314. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1315. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1316. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1317. own['actionTimer'] = cur_frame
  1318. else:
  1319. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1320. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1321. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1322. if requestAction == 'reg_5050_out':
  1323. actionState = 'reg_5050_out'
  1324. own['actionTimer'] = 5
  1325. trans_playing = skater.isPlayingAction(trans_layer)
  1326. if trans_playing:
  1327. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1328. if trans_playing and cur_frame > 1:
  1329. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1330. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1331. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1332. own['actionTimer'] = cur_frame
  1333. else:
  1334. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1335. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1336. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1337. if requestAction == 'fak_5050_out':
  1338. actionState = 'fak_5050_out'
  1339. own['actionTimer'] = 5
  1340. trans_playing = skater.isPlayingAction(trans_layer)
  1341. if trans_playing:
  1342. cur_frame = skater.getActionFrame(trans_layer)
  1343. if trans_playing and cur_frame > 1:
  1344. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1345. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1346. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1347. own['actionTimer'] = cur_frame
  1348. else:
  1349. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1350. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1351. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1352. if requestAction == 'reg_noseg_out':
  1353. actionState = 'reg_noseg_out'
  1354. own['requestAction'] = 'reg_noseg_out'
  1355. own['actionTimer'] = 9
  1356. trans_playing = skater.isPlayingAction(trans_layer)
  1357. if trans_playing:
  1358. cur_frame = skater.getActionFrame(trans_layer)
  1359. if trans_playing and cur_frame > 1:
  1360. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1361. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1362. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1363. own['actionTimer'] = cur_frame
  1364. else:
  1365. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1366. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1367. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1368. if requestAction == 'fak_noseg_out':
  1369. actionState = 'fak_noseg_out'
  1370. own['actionTimer'] = 9
  1371. own['requestAction'] = 'fak_noseg_out'
  1372. trans_playing = skater.isPlayingAction(trans_layer)
  1373. if trans_playing:
  1374. cur_frame = skater.getActionFrame(trans_layer)
  1375. if trans_playing and cur_frame > 1:
  1376. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1377. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1378. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1379. own['actionTimer'] = cur_frame
  1380. else:
  1381. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1382. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1383. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1384. if requestAction == 'reg_tailg_out':
  1385. actionState = 'reg_tailg_out'
  1386. own['requestAction'] = 'reg_tailg_out'
  1387. own['actionTimer'] = 9
  1388. trans_playing = skater.isPlayingAction(trans_layer)
  1389. if trans_playing:
  1390. cur_frame = skater.getActionFrame(trans_layer)
  1391. if trans_playing and cur_frame > 1:
  1392. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1393. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1394. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1395. own['actionTimer'] = cur_frame
  1396. else:
  1397. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1398. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1399. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1400. if requestAction == 'fak_tailg_out':
  1401. actionState = 'fak_tailg_out'
  1402. own['actionTimer'] = 9
  1403. own['requestAction'] = 'fak_tailg_out'
  1404. trans_playing = skater.isPlayingAction(trans_layer)
  1405. if trans_playing:
  1406. cur_frame = skater.getActionFrame(trans_layer)
  1407. if trans_playing and cur_frame > 1:
  1408. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1409. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1410. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1411. own['actionTimer'] = cur_frame
  1412. else:
  1413. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1414. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1415. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1416. if requestAction == 'reg_nosegr_out':
  1417. actionState = 'reg_nosegr_out'
  1418. own['actionTimer'] = 9
  1419. own['requestAction'] = 'reg_nosegr_out'
  1420. trans_playing = skater.isPlayingAction(trans_layer)
  1421. if trans_playing:
  1422. cur_frame = skater.getActionFrame(trans_layer)
  1423. #cur_frame -= 2
  1424. if trans_playing and cur_frame > 1:
  1425. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1426. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1427. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1428. own['actionTimer'] = cur_frame
  1429. else:
  1430. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1431. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1432. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1433. if requestAction == 'fak_nosegr_out':
  1434. actionState = 'fak_nosegr_out'
  1435. own['actionTimer'] = 9
  1436. own['requestAction'] = 'fak_nosegr_out'
  1437. trans_playing = skater.isPlayingAction(trans_layer)
  1438. if trans_playing:
  1439. cur_frame = skater.getActionFrame(trans_layer)
  1440. if trans_playing and cur_frame > 1:
  1441. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1442. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1443. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1444. own['actionTimer'] = cur_frame
  1445. else:
  1446. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1447. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1448. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1449. if requestAction == 'reg_tailgr_out':
  1450. actionState = 'reg_tailgr_out'
  1451. own['actionTimer'] = 9
  1452. own['requestAction'] = 'reg_tailgr_out'
  1453. trans_playing = skater.isPlayingAction(trans_layer)
  1454. if trans_playing:
  1455. cur_frame = skater.getActionFrame(trans_layer)
  1456. if trans_playing and cur_frame > 1:
  1457. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1458. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1459. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1460. own['actionTimer'] = cur_frame
  1461. else:
  1462. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1463. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1464. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1465. if requestAction == 'fak_tailgr_out':
  1466. actionState = 'fak_tailgr_out'
  1467. own['actionTimer'] = 9
  1468. own['requestAction'] = 'fak_tailgr_out'
  1469. trans_playing = skater.isPlayingAction(trans_layer)
  1470. if trans_playing:
  1471. cur_frame = skater.getActionFrame(trans_layer)
  1472. if trans_playing and cur_frame > 1:
  1473. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1474. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1476. own['actionTimer'] = cur_frame
  1477. else:
  1478. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1479. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1480. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1481. if requestAction == 'reg_nosegl_out':
  1482. actionState = 'reg_nosegl_out'
  1483. own['actionTimer'] = 9
  1484. own['requestAction'] = 'reg_nosegl_out'
  1485. trans_playing = skater.isPlayingAction(trans_layer)
  1486. if trans_playing:
  1487. cur_frame = skater.getActionFrame(trans_layer)
  1488. if trans_playing and cur_frame > 1:
  1489. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1490. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1491. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1492. own['actionTimer'] = cur_frame
  1493. else:
  1494. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1495. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1496. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1497. if requestAction == 'fak_nosegl_out':
  1498. actionState = 'fak_nosegl_out'
  1499. own['actionTimer'] = 9
  1500. own['requestAction'] = 'fak_nosegl_out'
  1501. trans_playing = skater.isPlayingAction(trans_layer)
  1502. if trans_playing:
  1503. cur_frame = skater.getActionFrame(trans_layer)
  1504. if trans_playing and cur_frame > 1:
  1505. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1508. own['actionTimer'] = cur_frame
  1509. else:
  1510. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1513. if requestAction == 'reg_tailgl_out':
  1514. actionState = 'reg_tailgl_out'
  1515. own['actionTimer'] = 9
  1516. own['requestAction'] = 'reg_tailgl_out'
  1517. trans_playing = skater.isPlayingAction(trans_layer)
  1518. if trans_playing:
  1519. cur_frame = skater.getActionFrame(trans_layer)
  1520. if trans_playing and cur_frame > 1:
  1521. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1524. own['actionTimer'] = cur_frame
  1525. else:
  1526. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1527. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1528. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1529. if requestAction == 'fak_tailgl_out':
  1530. actionState = 'fak_tailgl_out'
  1531. own['actionTimer'] = 9
  1532. own['requestAction'] = 'fak_tailgl_out'
  1533. trans_playing = skater.isPlayingAction(trans_layer)
  1534. if trans_playing:
  1535. cur_frame = skater.getActionFrame(trans_layer)
  1536. if trans_playing and cur_frame > 1:
  1537. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1538. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1539. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1540. own['actionTimer'] = cur_frame
  1541. else:
  1542. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1543. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1544. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1545. if requestAction == 'reg_manual_out':
  1546. actionState = 'reg_manual_out'
  1547. own['actionTimer'] = 9
  1548. trans_playing = skater.isPlayingAction(trans_layer)
  1549. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1550. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1551. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1552. if requestAction == 'fak_manual_out':
  1553. actionState = 'fak_manual_out'
  1554. own['actionTimer'] = 9
  1555. trans_playing = skater.isPlayingAction(trans_layer)
  1556. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1557. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1559. if requestAction == 'reg_nmanual_out':
  1560. actionState = 'reg_nmanual_out'
  1561. own['actionTimer'] = 9
  1562. trans_playing = skater.isPlayingAction(trans_layer)
  1563. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1566. if requestAction == 'fak_nmanual_out':
  1567. actionState = 'fak_nmanual_out'
  1568. own['actionTimer'] = 9
  1569. trans_playing = skater.isPlayingAction(trans_layer)
  1570. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1571. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1572. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1573. if requestAction == 'reg-fak_nmanual':
  1574. own['actionTimer'] = 9
  1575. actionState = 'reg-fak_nmanual'
  1576. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1577. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1578. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1579. if requestAction == 'fak-reg_nmanual':
  1580. own['actionTimer'] = 9
  1581. actionState = 'fak-reg_nmanual'
  1582. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1583. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1584. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1585. if requestAction == 'reg-fak_manual':
  1586. own['actionTimer'] = 9
  1587. actionState = 'reg-fak_manual'
  1588. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1589. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1590. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1591. if requestAction == 'fak-reg_manual':
  1592. own['actionTimer'] = 9
  1593. actionState = 'fak-reg_manual'
  1594. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1595. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1596. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1597. if requestAction == 'reg_brfoot':
  1598. actionState = 'reg_brfoot'
  1599. own['actionTimer'] = 40
  1600. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1601. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1602. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1603. if requestAction == 'fak_brfoot':
  1604. actionState = 'fak_brfoot'
  1605. own['actionTimer'] = 40
  1606. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1607. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1608. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1609. if requestAction == 'reg_frfoot':
  1610. actionState = 'reg_frfoot'
  1611. own['actionTimer'] = 40
  1612. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1613. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1614. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1615. if requestAction == 'fak_frfoot':
  1616. actionState = 'fak_frfoot'
  1617. own['actionTimer'] = 40
  1618. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1619. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1620. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1621. if requestAction == 'reg_blfoot':
  1622. #print('playing blfoot broke')
  1623. actionState = 'reg_blfoot'
  1624. own['actionTimer'] = 40
  1625. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1626. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1627. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1628. if requestAction == 'fak_blfoot':
  1629. actionState = 'fak_blfoot'
  1630. own['actionTimer'] = 40
  1631. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1632. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1633. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1634. if requestAction == 'reg_flfoot':
  1635. actionState = 'reg_flfoot'
  1636. own['actionTimer'] = 40
  1637. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1638. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1639. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1640. if requestAction == 'fak_flfoot':
  1641. actionState = 'fak_flfoot'
  1642. own['actionTimer'] = 40
  1643. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1644. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1645. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1646. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1647. own['actionTimer'] = 70
  1648. actionState = 'reg_push'
  1649. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1650. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1651. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1652. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1653. own['actionTimer'] = 70
  1654. actionState = 'reg_push_goof'
  1655. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1656. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1657. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1658. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1659. own['actionTimer'] = 70
  1660. actionState = 'fak_push'
  1661. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1662. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1663. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1664. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1665. own['actionTimer'] = 70
  1666. actionState = 'fak_push_goof'
  1667. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1668. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1669. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1670. if requestAction == 'reg_manual_revert_ccw':
  1671. own['actionTimer'] = 21
  1672. own['actionState'] = 'reg_manual_revert_ccw'
  1673. actionState = 'reg_manual_revert_ccw'
  1674. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1675. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1676. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1677. if requestAction == 'fak_manual_revert_ccw':
  1678. own['actionTimer'] = 21
  1679. own['actionState'] = 'fak_manual_revert_ccw'
  1680. actionState = 'fak_manual_revert_ccw'
  1681. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1682. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1683. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1684. if requestAction == 'reg_manual_revert_cw':
  1685. own['actionTimer'] = 21
  1686. own['actionState'] = 'reg_manual_revert_cw'
  1687. actionState = 'reg_manual_revert_cw'
  1688. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1689. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1690. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1691. if requestAction == 'fak_manual_revert_cw':
  1692. own['actionTimer'] = 21
  1693. own['actionState'] = 'fak_manual_revert_cw'
  1694. actionState = 'fak_manual_revert_cw'
  1695. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1696. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1697. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1698. if requestAction == 'fak_nmanual_revert_ccw':
  1699. own['actionTimer'] = 21
  1700. own['actionState'] = 'fak_nmanual_revert_ccw'
  1701. actionState = 'fak_nmanual_revert_ccw'
  1702. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1703. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1704. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1705. if requestAction == 'fak_nmanual_revert_cw':
  1706. own['actionTimer'] = 21
  1707. own['actionState'] = 'fak_nmanual_revert_cw'
  1708. actionState = 'fak_nmanual_revert_cw'
  1709. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1710. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1711. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1712. if requestAction == 'reg_nmanual_revert_ccw':
  1713. own['actionTimer'] = 21
  1714. own['actionState'] = 'reg_nmanual_revert_ccw'
  1715. actionState = 'reg_nmanual_revert_ccw'
  1716. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1717. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1718. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1719. if requestAction == 'reg_nmanual_revert_cw':
  1720. own['actionTimer'] = 21
  1721. own['actionState'] = 'reg_nmanual_revert_cw'
  1722. actionState = 'reg_nmanual_revert_cw'
  1723. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1724. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1725. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1726. if requestAction == 'revert1':
  1727. own['actionTimer'] = 18
  1728. own['actionState'] = 'revert1'
  1729. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1730. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1731. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1732. if requestAction == 'fak_revert1':
  1733. own['actionTimer'] = 18
  1734. own['actionState'] = 'fak_revert1'
  1735. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1736. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1737. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1738. if requestAction == 'revert2':
  1739. own['actionTimer'] = 18
  1740. own['actionState'] = 'revert2'
  1741. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1742. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1743. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1744. if requestAction == 'fak_revert2':
  1745. own['actionTimer'] = 18
  1746. own['actionState'] = 'fak_revert2'
  1747. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1748. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1749. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1750. if requestAction == 'revert3':
  1751. own['actionTimer'] = 18
  1752. own['actionState'] = 'revert3'
  1753. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1754. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1755. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1756. if requestAction == 'revert4':
  1757. own['actionTimer'] = 18
  1758. own['actionState'] = 'revert4'
  1759. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1760. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1761. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1762. if requestAction == 'reg_ollie':
  1763. #print('*****reg ollie act')
  1764. actionState = 'reg_ollie'
  1765. own['actionState'] = 'reg_ollie'
  1766. own['actionTimer'] = 28
  1767. skater.playAction('reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1768. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1769. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. if requestAction == 'fak_ollie':
  1771. actionState = 'fak_ollie'
  1772. own['actionTimer'] = 28
  1773. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1774. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1775. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. if requestAction == 'reg_nollie':
  1777. actionState = 'reg_nollie'
  1778. own['actionTimer'] = 38
  1779. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1780. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1781. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. if requestAction == 'fak_nollie':
  1783. actionState = 'fak_nollie'
  1784. own['actionTimer'] = 38
  1785. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1786. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1787. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. if requestAction == 'reg_kickflip':
  1789. actionState = 'reg_kickflip'
  1790. own['actionTimer'] = 38
  1791. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1792. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1793. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. if requestAction == 'fak_kickflip':
  1795. actionState = 'fak_kickflip'
  1796. own['actionTimer'] = 38
  1797. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1798. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1799. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1800. if requestAction == 'reg_varial_kickflip':
  1801. actionState = 'reg_varial_kickflip'
  1802. own['actionTimer'] = 38
  1803. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1804. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1805. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1806. if requestAction == 'fak_varial_kickflip':
  1807. actionState = 'fak_varial_kickflip'
  1808. own['actionTimer'] = 38
  1809. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1810. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1811. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1812. if requestAction == 'reg_nollie_varial_kickflip':
  1813. actionState = 'reg_nollie_varial_kickflip'
  1814. own['actionTimer'] = 38
  1815. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1816. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1817. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1818. if requestAction == 'fak_nollie_varial_kickflip':
  1819. actionState = 'fak_nollie_varial_kickflip'
  1820. own['actionTimer'] = 38
  1821. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1822. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1823. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1824. if requestAction == 'reg_nollie_varial_heelflip':
  1825. actionState = 'reg_nollie_varial_heelflip'
  1826. own['actionTimer'] = 38
  1827. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1828. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1829. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1830. if requestAction == 'fak_nollie_varial_heelflip':
  1831. actionState = 'fak_nollie_varial_heelflip'
  1832. own['actionTimer'] = 38
  1833. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1834. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1835. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1836. if requestAction == 'reg_varial_heelflip':
  1837. actionState = 'reg_varial_heelflip'
  1838. own['actionTimer'] = 38
  1839. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1840. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1841. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1842. if requestAction == 'fak_varial_heelflip':
  1843. actionState = 'fak_nollie_varial_heelflip'
  1844. own['actionTimer'] = 38
  1845. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1846. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1847. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1848. if requestAction == 'reg_nollie_kickflip':
  1849. actionState = 'reg_nollie_kickflip'
  1850. own['actionTimer'] = 38
  1851. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1852. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1853. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1854. if requestAction == 'fak_nollie_kickflip':
  1855. actionState = 'fak_nollie_kickflip'
  1856. own['actionTimer'] = 38
  1857. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1858. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1859. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1860. if requestAction == 'reg_heelflip':
  1861. actionState = 'reg_heelflip'
  1862. own['actionTimer'] = 38
  1863. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1864. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1865. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1866. if requestAction == 'fak_heelflip':
  1867. actionState = 'fak_heelflip'
  1868. own['actionTimer'] = 38
  1869. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1870. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1871. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1872. if requestAction == 'reg_nollie_heelflip':
  1873. actionState = 'reg_nollie_heelflip'
  1874. own['actionTimer'] = 38
  1875. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1876. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1877. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1878. if requestAction == 'fak_nollie_heelflip':
  1879. actionState = 'fak_nollie_heelflip'
  1880. own['actionTimer'] = 38
  1881. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1882. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1883. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1884. if requestAction == 'reg_shuvit':
  1885. actionState = 'reg_shuvit'
  1886. own['actionTimer'] = 38
  1887. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1888. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1889. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1890. if requestAction == 'fak_shuvit':
  1891. actionState = 'fak_shuvit'
  1892. own['actionTimer'] = 38
  1893. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1894. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1895. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1896. if requestAction == 'reg_shuvit360':
  1897. actionState = 'reg_shuvit360'
  1898. own['actionTimer'] = 38
  1899. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1900. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1901. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1902. if requestAction == 'fak_shuvit360':
  1903. actionState = 'fak_shuvit360'
  1904. own['actionTimer'] = 38
  1905. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1906. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1907. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1908. if requestAction == 'reg_fsshuvit360':
  1909. actionState = 'reg_fsshuvit360'
  1910. own['actionTimer'] = 38
  1911. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1912. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1913. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1914. if requestAction == 'fak_fsshuvit360':
  1915. actionState = 'fak_fsshuvit360'
  1916. own['actionTimer'] = 38
  1917. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1918. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1919. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1920. if requestAction == 'reg_nollie_shuvit':
  1921. actionState = 'reg_nollie_shuvit'
  1922. own['actionTimer'] = 38
  1923. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1924. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1925. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1926. if requestAction == 'fak_nollie_shuvit':
  1927. actionState = 'fak_nollie_shuvit'
  1928. own['actionTimer'] = 38
  1929. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1930. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1931. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1932. if requestAction == 'reg_fsshuvit':
  1933. actionState = 'reg_fsshuvit'
  1934. own['actionTimer'] = 38
  1935. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1936. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1937. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1938. if requestAction == 'fak_fsshuvit':
  1939. actionState = 'fak_fsshuvit'
  1940. own['actionTimer'] = 38
  1941. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1942. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1943. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1944. #
  1945. if requestAction == 'reg_nollie_fsshuvit':
  1946. actionState = 'reg_nollie_fsshuvit'
  1947. own['actionTimer'] = 38
  1948. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1949. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1950. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1951. #
  1952. if requestAction == 'fak_nollie_fsshuvit':
  1953. actionState = 'fak_nollie_fsshuvit'
  1954. own['actionTimer'] = 38
  1955. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1956. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1957. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. if requestAction == 'reg_nollie_fsshuvit_360':
  1959. actionState = 'reg_nollie_fsshuvit_360'
  1960. own['actionTimer'] = 38
  1961. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1962. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1963. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. if requestAction == 'fak_nollie_fsshuvit_360':
  1965. actionState = 'fak_nollie_fsshuvit_360'
  1966. own['actionTimer'] = 38
  1967. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1968. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1969. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. if requestAction == 'reg_nollie_shuvit360':
  1971. actionState = 'reg_nollie_shuvit360'
  1972. own['actionTimer'] = 38
  1973. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1974. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1975. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. if requestAction == 'fak_nollie_shuvit360':
  1977. actionState = 'fak_nollie_shuvit360'
  1978. own['actionTimer'] = 38
  1979. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1980. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1981. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. if requestAction == 'reg_inward_heelflip':
  1983. actionState = 'reg_inward_heelflip'
  1984. own['actionTimer'] = 38
  1985. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1986. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1987. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. if requestAction == 'fak_inward_heelflip':
  1989. actionState = 'fak_inward_heelflip'
  1990. own['actionTimer'] = 38
  1991. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1992. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1993. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. if requestAction == 'reg_hardflip':
  1995. actionState = 'reg_hardflip'
  1996. own['actionTimer'] = 38
  1997. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1998. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1999. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2000. if requestAction == 'fak_hardflip':
  2001. actionState = 'fak_hardflip'
  2002. own['actionTimer'] = 38
  2003. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2004. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2005. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2006. if requestAction == 'reg_nollie_inward_heelflip':
  2007. actionState = 'reg_nollie_inward_heelflip'
  2008. own['actionTimer'] = 38
  2009. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2010. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2011. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2012. if requestAction == 'fak_nollie_inward_heelflip':
  2013. actionState = 'fak_nollie_inward_heelflip'
  2014. own['actionTimer'] = 38
  2015. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2016. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2017. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2018. if requestAction == 'reg_nollie_hardflip':
  2019. actionState = 'reg_nollie_hardflip'
  2020. own['actionTimer'] = 38
  2021. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2022. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2023. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2024. if requestAction == 'fak_nollie_hardflip':
  2025. actionState = 'fak_nollie_hardflip'
  2026. own['actionTimer'] = 38
  2027. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2028. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2029. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2030. #reg_jump
  2031. if requestAction == 'reg_jump':
  2032. actionState = 'reg_jump'
  2033. own['actionTimer'] = 19
  2034. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2035. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2036. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2037. #fak_jump
  2038. if requestAction == 'fak_jump':
  2039. actionState = 'fak_jump'
  2040. own['actionTimer'] = 19
  2041. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2044. #reg_onboard
  2045. if requestAction == 'reg_onboard':
  2046. actionState = 'reg_onboard'
  2047. skater.stopAction(loop_layer)
  2048. deck.stopAction(loop_layer)
  2049. trucks.stopAction(loop_layer)
  2050. skater.stopAction(trans_layer)
  2051. deck.stopAction(trans_layer)
  2052. trucks.stopAction(trans_layer)
  2053. own['actionTimer'] = 40
  2054. skater.playAction('reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2055. deck.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2056. trucks.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2057. if requestAction == 'fak_onboard':
  2058. actionState = 'fak_onboard'
  2059. skater.stopAction(loop_layer)
  2060. deck.stopAction(loop_layer)
  2061. trucks.stopAction(loop_layer)
  2062. skater.stopAction(trans_layer)
  2063. deck.stopAction(trans_layer)
  2064. trucks.stopAction(trans_layer)
  2065. own['actionTimer'] = 40
  2066. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2067. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2068. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2069. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2070. actionState = 'reg_offboard'
  2071. own['actionTimer'] = 60
  2072. skater.playAction('reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2073. deck.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2074. trucks.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2075. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2076. actionState = 'fak_offboard'
  2077. own['actionTimer'] = 60
  2078. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2079. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2080. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2081. if requestAction == 'reg_powerslide_out':
  2082. actionState = 'reg_powerslide_out'
  2083. own['actionTimer'] = 40
  2084. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2085. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2086. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2087. if requestAction == 'fak_powerslide_out':
  2088. actionState = 'fak_powerslide_out'
  2089. own['actionTimer'] = 40
  2090. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2091. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2092. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2093. if requestAction == 'reg_fs_powerslide_out':
  2094. actionState = 'reg_fs_powerslide_out'
  2095. own['actionTimer'] = 40
  2096. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2097. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2098. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2099. if requestAction == 'fak_fs_powerslide_out':
  2100. actionState = 'fak_fs_powerslide_out'
  2101. own['actionTimer'] = 40
  2102. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2103. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2104. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2105. if requestAction == 'fak-reg_5050':
  2106. actionState = 'fak-reg_5050'
  2107. own['actionTimer'] = 10
  2108. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2109. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2110. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2111. if requestAction == 'reg-fak_5050':
  2112. actionState = 'fak-reg_5050'
  2113. own['actionTimer'] = 10
  2114. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2115. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2116. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2117. if requestAction == 'fak-reg_roll':
  2118. actionState = 'fak-reg_roll'
  2119. own['actionTimer'] = 10
  2120. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2121. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2122. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2123. if requestAction == 'reg-fak_roll':
  2124. actionState = 'fak-reg_roll'
  2125. own['actionTimer'] = 10
  2126. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2127. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2128. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2129. if requestAction == 'reg_hippy':
  2130. actionState = 'reg_hippy'
  2131. own['actionTimer'] = 60
  2132. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2133. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2134. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2135. if requestAction == 'fak_hippy':
  2136. actionState = 'fak_hippy'
  2137. own['actionTimer'] = 60
  2138. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2139. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2140. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2141. if requestAction == 'reg_hippy_ncw':
  2142. actionState = 'reg_hippy_ncw'
  2143. own['actionTimer'] = 60
  2144. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2145. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2146. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2147. if requestAction == 'reg_hippy_nccw':
  2148. actionState = 'reg_hippy_nccw'
  2149. own['actionTimer'] = 60
  2150. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2151. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2152. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2153. if requestAction == 'fak_hippy_ncw':
  2154. actionState = 'fak_hippy_ncw'
  2155. own['actionTimer'] = 60
  2156. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2157. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2158. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2159. if requestAction == 'fak_hippy_nccw':
  2160. actionState = 'fak_hippy_nccw'
  2161. own['actionTimer'] = 60
  2162. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2163. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2164. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2165. if requestAction == 'reg_air-roll':
  2166. actionState = 'reg_air-roll'
  2167. own['actionTimer'] = 10
  2168. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2169. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2170. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2171. if requestAction == 'fak_air-roll':
  2172. actionState = 'fak_air-roll'
  2173. own['actionTimer'] = 10
  2174. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2175. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2176. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2177. if requestAction == 'reg_5050-roll':
  2178. actionState = 'reg_5050-roll'
  2179. own['actionTimer'] = 10
  2180. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2181. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2182. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2183. if requestAction == 'fak_5050-roll':
  2184. actionState = 'fak_5050-roll'
  2185. own['actionTimer'] = 10
  2186. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2187. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2188. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2189. if requestAction == 'reg_back_invert_out':
  2190. own['actionTimer'] = 30
  2191. actionState = 'reg_back_invert_out'
  2192. skater.playAction('reg_back_invert_in.001', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2193. deck.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2194. trucks.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2195. if requestAction == 'fak_fr_invert_out':
  2196. own['actionTimer'] = 30
  2197. actionState = 'fak_fr_invert_out'
  2198. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2199. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2200. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2201. if requestAction == 'reg_throw':
  2202. own['actionTimer'] = 40
  2203. actionState = 'reg_throw'
  2204. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2205. if requestAction == 'fak_throw':
  2206. own['actionTimer'] = 40
  2207. actionState = 'fak_throw'
  2208. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2209. if requestAction == 'reg_fall1':
  2210. own['actionTimer'] = 50
  2211. actionState = 'reg_fall1'
  2212. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2213. if requestAction == 'reg_air_tail to manual':
  2214. own['actionTimer'] = 20
  2215. actionState = 'reg_air_tail to manual'
  2216. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2217. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2218. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2219. if l_requestAction == 'fak_air_tail to manual':
  2220. own['actionTimer'] = 20
  2221. actionState = 'fak_air_tail to manual'
  2222. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2223. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2224. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2225. if requestAction == 'reg_air_nose to nmanual':
  2226. own['actionTimer'] = 20
  2227. actionState = 'reg_air_nose to nmanual'
  2228. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2229. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2230. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2231. if l_requestAction == 'fak_air_nose to nmanual':
  2232. own['actionTimer'] = 20
  2233. actionState = 'fak_air_nose to nmanual'
  2234. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2235. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2236. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2237. if requestAction == 'reg_sit_out':
  2238. own['actionTimer'] = 28
  2239. actionState = 'reg_sit_out'
  2240. own['actionState'] = 'reg_sit_out'
  2241. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2242. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2243. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2244. if requestAction == 'fak_sit_out':
  2245. own['actionTimer'] = 28
  2246. own['actionState'] = 'fak_sit_out'
  2247. actionState = 'fak_sit_out'
  2248. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2249. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2250. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2251. if requestAction == 'reg_ollie_north_out':
  2252. actionState = 'reg_ollie_north_out'
  2253. own['actionState'] = 'reg_ollie_north_out'
  2254. own['actionTimer'] = 7
  2255. trans_playing = skater.isPlayingAction(trans_layer)
  2256. if trans_playing:
  2257. cur_frame = skater.getActionFrame(trans_layer)
  2258. if trans_playing and cur_frame > 1:
  2259. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2260. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2261. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. own['actionTimer'] = cur_frame
  2263. else:
  2264. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2265. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2266. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2267. if requestAction == 'reg_ollie_south_out':
  2268. actionState = 'reg_ollie_south_out'
  2269. own['actionState'] = 'reg_ollie_south_out'
  2270. own['actionTimer'] = 7
  2271. trans_playing = skater.isPlayingAction(trans_layer)
  2272. if trans_playing:
  2273. cur_frame = skater.getActionFrame(trans_layer)
  2274. if trans_playing and cur_frame > 1:
  2275. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2276. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2277. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. own['actionTimer'] = cur_frame
  2279. else:
  2280. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2281. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2282. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2283. if requestAction == 'fak_ollie_north_out':
  2284. actionState = 'fak_ollie_north_out'
  2285. own['actionState'] = 'fak_ollie_north_out'
  2286. own['actionTimer'] = 7
  2287. trans_playing = skater.isPlayingAction(trans_layer)
  2288. if trans_playing:
  2289. cur_frame = skater.getActionFrame(trans_layer)
  2290. if trans_playing and cur_frame > 1:
  2291. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2292. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2293. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. own['actionTimer'] = cur_frame
  2295. else:
  2296. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2297. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2298. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2299. if requestAction == 'fak_ollie_south_out':
  2300. actionState = 'fak_ollie_south_out'
  2301. own['actionState'] = 'fak_ollie_south_out'
  2302. own['actionTimer'] = 7
  2303. trans_playing = skater.isPlayingAction(trans_layer)
  2304. if trans_playing:
  2305. cur_frame = skater.getActionFrame(trans_layer)
  2306. if trans_playing and cur_frame > 1:
  2307. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2308. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2309. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2310. own['actionTimer'] = cur_frame
  2311. else:
  2312. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2313. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2314. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2315. if requestAction == 'frontside_grab_out':
  2316. actionState = 'frontside_grab_out'
  2317. own['actionState'] = 'frontside_grab_out'
  2318. own['actionTimer'] = 7
  2319. trans_playing = skater.isPlayingAction(trans_layer)
  2320. if trans_playing:
  2321. cur_frame = skater.getActionFrame(trans_layer)
  2322. if trans_playing and cur_frame > 1:
  2323. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2324. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2325. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2326. own['actionTimer'] = cur_frame
  2327. else:
  2328. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2329. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2330. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2331. if requestAction == 'backside_grab_out':
  2332. actionState = 'backside_grab_out'
  2333. own['actionState'] = 'backside_grab_out'
  2334. own['actionTimer'] = 7
  2335. trans_playing = skater.isPlayingAction(trans_layer)
  2336. if trans_playing:
  2337. cur_frame = skater.getActionFrame(trans_layer)
  2338. if trans_playing and cur_frame > 1:
  2339. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2340. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2341. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2342. own['actionTimer'] = cur_frame
  2343. else:
  2344. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2345. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2346. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2347. if requestAction == 'fak_frontside_grab_out':
  2348. actionState = 'fak_frontside_grab_out'
  2349. own['actionState'] = 'fak_frontside_grab_out'
  2350. own['actionTimer'] = 7
  2351. trans_playing = skater.isPlayingAction(trans_layer)
  2352. if trans_playing:
  2353. cur_frame = skater.getActionFrame(trans_layer)
  2354. if trans_playing and cur_frame > 1:
  2355. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2356. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2357. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2358. own['actionTimer'] = cur_frame
  2359. else:
  2360. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2361. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2362. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2363. if requestAction == 'fak_backside_grab_out':
  2364. actionState = 'fak_backside_grab_out'
  2365. own['actionState'] = 'fak_backside_grab_out'
  2366. own['actionTimer'] = 7
  2367. trans_playing = skater.isPlayingAction(trans_layer)
  2368. if trans_playing:
  2369. cur_frame = skater.getActionFrame(trans_layer)
  2370. if trans_playing and cur_frame > 1:
  2371. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2372. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2373. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2374. own['actionTimer'] = cur_frame
  2375. else:
  2376. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2377. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2378. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2379. if requestAction == 'frontside_nose_grab_out':
  2380. actionState = 'frontside_nose_grab_out'
  2381. own['actionState'] = 'frontside_nose_grab_out'
  2382. own['actionTimer'] = 7
  2383. trans_playing = skater.isPlayingAction(trans_layer)
  2384. if trans_playing:
  2385. cur_frame = skater.getActionFrame(trans_layer)
  2386. if trans_playing and cur_frame > 1:
  2387. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2388. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2389. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2390. own['actionTimer'] = cur_frame
  2391. else:
  2392. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2393. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2394. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2395. if requestAction == 'backside_nose_grab_out':
  2396. actionState = 'backside_nose_grab_out'
  2397. own['actionState'] = 'backside_nose_grab_out'
  2398. own['actionTimer'] = 7
  2399. trans_playing = skater.isPlayingAction(trans_layer)
  2400. if trans_playing:
  2401. cur_frame = skater.getActionFrame(trans_layer)
  2402. if trans_playing and cur_frame > 1:
  2403. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2404. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2405. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2406. own['actionTimer'] = cur_frame
  2407. else:
  2408. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2409. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2410. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2411. if requestAction == 'fak_frontside_nose_out':
  2412. actionState = 'fak_frontside_nose_out'
  2413. own['actionState'] = 'fak_frontside_nose_out'
  2414. own['actionTimer'] = 7
  2415. trans_playing = skater.isPlayingAction(trans_layer)
  2416. if trans_playing:
  2417. cur_frame = skater.getActionFrame(trans_layer)
  2418. if trans_playing and cur_frame > 1:
  2419. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2420. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2421. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2422. own['actionTimer'] = cur_frame
  2423. else:
  2424. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2425. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2426. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2427. if requestAction == 'fak_backside_nose_grab_out':
  2428. actionState = 'fak_backside_nose_grab_out'
  2429. own['actionState'] = 'fak_backside_nose_grab_out'
  2430. own['actionTimer'] = 7
  2431. trans_playing = skater.isPlayingAction(trans_layer)
  2432. if trans_playing:
  2433. cur_frame = skater.getActionFrame(trans_layer)
  2434. if trans_playing and cur_frame > 1:
  2435. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2436. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2437. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2438. own['actionTimer'] = cur_frame
  2439. else:
  2440. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2441. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2442. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2443. if requestAction == 'frontside_tail_grab_out':
  2444. actionState = 'frontside_tail_grab_out'
  2445. own['actionState'] = 'frontside_tail_grab_out'
  2446. own['actionTimer'] = 7
  2447. trans_playing = skater.isPlayingAction(trans_layer)
  2448. if trans_playing:
  2449. cur_frame = skater.getActionFrame(trans_layer)
  2450. if trans_playing and cur_frame > 1:
  2451. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2452. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2453. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2454. own['actionTimer'] = cur_frame
  2455. else:
  2456. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2457. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2458. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2459. if requestAction == 'backside_tail_grab_out':
  2460. actionState = 'backside_tail_grab_out'
  2461. own['actionState'] = 'backside_tail_grab_out'
  2462. own['actionTimer'] = 7
  2463. trans_playing = skater.isPlayingAction(trans_layer)
  2464. if trans_playing:
  2465. cur_frame = skater.getActionFrame(trans_layer)
  2466. if trans_playing and cur_frame > 1:
  2467. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2468. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. own['actionTimer'] = cur_frame
  2471. else:
  2472. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2473. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2474. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2475. if requestAction == 'fak_frontside_tail_grab_out':
  2476. actionState = 'fak_frontside_tail_grab_out'
  2477. own['actionState'] = 'fak_frontside_tail_grab_out'
  2478. own['actionTimer'] = 7
  2479. trans_playing = skater.isPlayingAction(trans_layer)
  2480. if trans_playing:
  2481. cur_frame = skater.getActionFrame(trans_layer)
  2482. if trans_playing and cur_frame > 1:
  2483. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2484. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2486. own['actionTimer'] = cur_frame
  2487. else:
  2488. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2489. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2490. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2491. if requestAction == 'fak_backside_tail_grab_out':
  2492. actionState = 'fak_backside_tail_grab_out'
  2493. own['actionState'] = 'fak_backside_tail_grab_out'
  2494. own['actionTimer'] = 7
  2495. trans_playing = skater.isPlayingAction(trans_layer)
  2496. if trans_playing:
  2497. cur_frame = skater.getActionFrame(trans_layer)
  2498. if trans_playing and cur_frame > 1:
  2499. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2500. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2501. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2502. own['actionTimer'] = cur_frame
  2503. else:
  2504. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2505. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2506. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2507. if requestAction == 'reg_judo_out':
  2508. actionState = 'reg_judo_out'
  2509. own['actionState'] = 'reg_judo_out'
  2510. own['actionTimer'] = 7
  2511. trans_playing = skater.isPlayingAction(trans_layer)
  2512. if trans_playing:
  2513. cur_frame = skater.getActionFrame(trans_layer)
  2514. if trans_playing and cur_frame > 1:
  2515. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2516. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2517. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2518. own['actionTimer'] = cur_frame
  2519. else:
  2520. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2521. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2522. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2523. if requestAction == 'fak_judo_out':
  2524. actionState = 'fak_judo_out'
  2525. own['actionState'] = 'fak_judo_out'
  2526. own['actionTimer'] = 7
  2527. trans_playing = skater.isPlayingAction(trans_layer)
  2528. if trans_playing:
  2529. cur_frame = skater.getActionFrame(trans_layer)
  2530. if trans_playing and cur_frame > 1:
  2531. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2532. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2533. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2534. own['actionTimer'] = cur_frame
  2535. else:
  2536. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2537. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2538. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2539. #---
  2540. if requestAction == 'reg_frigid_out':
  2541. actionState = 'reg_frigid_out'
  2542. own['actionState'] = 'reg_frigid_out'
  2543. own['actionTimer'] = 7
  2544. trans_playing = skater.isPlayingAction(trans_layer)
  2545. if trans_playing:
  2546. cur_frame = skater.getActionFrame(trans_layer)
  2547. if trans_playing and cur_frame > 1:
  2548. skater.playAction('reg_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2549. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2550. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2551. own['actionTimer'] = cur_frame
  2552. else:
  2553. skater.playAction('reg_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2554. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2555. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2556. if requestAction == 'fak_frigid_out':
  2557. actionState = 'fak_frigid_out'
  2558. own['actionState'] = 'fak_frigid_out'
  2559. own['actionTimer'] = 7
  2560. trans_playing = skater.isPlayingAction(trans_layer)
  2561. if trans_playing:
  2562. cur_frame = skater.getActionFrame(trans_layer)
  2563. if trans_playing and cur_frame > 1:
  2564. skater.playAction('fak_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2565. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2566. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2567. own['actionTimer'] = cur_frame
  2568. else:
  2569. skater.playAction('fak_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2570. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2571. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2572. if requestAction == 'reg_fsonefoot_out':
  2573. actionState = 'reg_fsonefoot_out'
  2574. own['actionState'] = 'reg_fsonefoot_out'
  2575. own['actionTimer'] = 7
  2576. trans_playing = skater.isPlayingAction(trans_layer)
  2577. if trans_playing:
  2578. cur_frame = skater.getActionFrame(trans_layer)
  2579. if trans_playing and cur_frame > 1:
  2580. skater.playAction('reg_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2581. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2582. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2583. own['actionTimer'] = cur_frame
  2584. else:
  2585. skater.playAction('reg_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2586. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2587. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2588. if requestAction == 'fak_fsonefoot_out':
  2589. actionState = 'fak_fsonefoot_out'
  2590. own['actionState'] = 'fak_fsonefoot_out'
  2591. own['actionTimer'] = 7
  2592. trans_playing = skater.isPlayingAction(trans_layer)
  2593. if trans_playing:
  2594. cur_frame = skater.getActionFrame(trans_layer)
  2595. if trans_playing and cur_frame > 1:
  2596. skater.playAction('fak_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2597. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2598. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2599. own['actionTimer'] = cur_frame
  2600. else:
  2601. skater.playAction('fak_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2602. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2603. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2604. if requestAction == 'reg_onefoot_out':
  2605. actionState = 'reg_onefoot_out'
  2606. own['actionState'] = 'reg_onefoot_out'
  2607. own['actionTimer'] = 7
  2608. trans_playing = skater.isPlayingAction(trans_layer)
  2609. if trans_playing:
  2610. cur_frame = skater.getActionFrame(trans_layer)
  2611. if trans_playing and cur_frame > 1:
  2612. skater.playAction('reg_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2613. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2614. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2615. own['actionTimer'] = cur_frame
  2616. else:
  2617. skater.playAction('reg_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2618. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2619. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2620. if requestAction == 'fak_onefoot_out':
  2621. actionState = 'fak_onefoot_out'
  2622. own['actionState'] = 'fak_onefoot_out'
  2623. own['actionTimer'] = 7
  2624. trans_playing = skater.isPlayingAction(trans_layer)
  2625. if trans_playing:
  2626. cur_frame = skater.getActionFrame(trans_layer)
  2627. if trans_playing and cur_frame > 1:
  2628. skater.playAction('fak_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2629. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2630. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2631. own['actionTimer'] = cur_frame
  2632. else:
  2633. skater.playAction('fak_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2634. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2635. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2636. if requestAction == 'reg_airwalk_out':
  2637. actionState = 'reg_airwalk_out'
  2638. own['actionState'] = 'reg_airwalk_out'
  2639. own['actionTimer'] = 7
  2640. trans_playing = skater.isPlayingAction(trans_layer)
  2641. if trans_playing:
  2642. cur_frame = skater.getActionFrame(trans_layer)
  2643. if trans_playing and cur_frame > 1:
  2644. skater.playAction('reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2645. deck.playAction('a_reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2646. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2647. own['actionTimer'] = cur_frame
  2648. else:
  2649. skater.playAction('reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2650. deck.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2651. trucks.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2652. #--
  2653. if requestAction == 'reg_walk_air_out':
  2654. actionState = 'reg_walk_air_out'
  2655. own['actionState'] = 'reg_walk_air_out'
  2656. own['actionTimer'] = 24
  2657. trans_playing = skater.isPlayingAction(trans_layer)
  2658. if trans_playing:
  2659. cur_frame = skater.getActionFrame(trans_layer)
  2660. if trans_playing and cur_frame > 1:
  2661. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2662. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2663. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2664. own['actionTimer'] = cur_frame
  2665. else:
  2666. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2667. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2668. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2669. if requestAction == 'fak_walk_air_out':
  2670. actionState = 'fak_walk_air_out'
  2671. own['actionState'] = 'fak_walk_air_out'
  2672. own['actionTimer'] = 24
  2673. trans_playing = skater.isPlayingAction(trans_layer)
  2674. if trans_playing:
  2675. cur_frame = skater.getActionFrame(trans_layer)
  2676. if trans_playing and cur_frame > 1:
  2677. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2678. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2679. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2680. own['actionTimer'] = cur_frame
  2681. else:
  2682. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2683. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2684. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2685. if requestAction == 'reg_air-walk_air':
  2686. actionState = 'reg_air-walk_air'
  2687. own['actionState'] = 'reg_air-walk_air'
  2688. own['actionTimer'] = 9
  2689. trans_playing = skater.isPlayingAction(trans_layer)
  2690. if trans_playing:
  2691. cur_frame = skater.getActionFrame(trans_layer)
  2692. if trans_playing and cur_frame > 1:
  2693. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2694. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2695. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2696. own['actionTimer'] = cur_frame
  2697. else:
  2698. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2699. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2700. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2701. if requestAction == 'fak_air-walk_air':
  2702. actionState = 'fak_air-walk_air'
  2703. own['actionState'] = 'fak_air-walk_air'
  2704. own['actionTimer'] = 9
  2705. trans_playing = skater.isPlayingAction(trans_layer)
  2706. if trans_playing:
  2707. cur_frame = skater.getActionFrame(trans_layer)
  2708. if trans_playing and cur_frame > 1:
  2709. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2710. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2711. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2712. own['actionTimer'] = cur_frame
  2713. else:
  2714. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2715. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2716. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2717. if requestAction == 'reg_fak_noseg':
  2718. #stopActs()
  2719. own['actionState'] = 'reg_fak_noseg'
  2720. actionState = 'reg_fak_noseg'
  2721. own['actionTimer'] = 11
  2722. #actionTimer = 9
  2723. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2724. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2725. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2726. if requestAction == 'fak_reg_tailg':
  2727. own['actionState'] = 'fak_reg_tailg'
  2728. own['actionTimer'] = 11
  2729. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2730. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2731. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2732. if requestAction == 'fak_reg_noseg':
  2733. #stopActs()
  2734. own['actionState'] = 'fak_reg_noseg'
  2735. actionState = 'fak_reg_noseg'
  2736. own['actionTimer'] = 11
  2737. #actionTimer = 9
  2738. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2739. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2740. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2741. if requestAction == 'reg_fak_tailg':
  2742. own['actionState'] = 'reg_fak_tailg'
  2743. actionState = 'reg_fak_tailg'
  2744. own['actionTimer'] = 11
  2745. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2746. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2747. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2748. if requestAction == 'reg_fak_nosegl':
  2749. #stopActs()
  2750. own['actionState'] = 'reg_fak_nosegl'
  2751. actionState = 'reg_fak_nosegl'
  2752. own['actionTimer'] = 11
  2753. #actionTimer = 9
  2754. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2755. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2756. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2757. if requestAction == 'reg_fak_nosegr':
  2758. #stopActs()
  2759. own['actionState'] = 'reg_fak_nosegr'
  2760. actionState = 'reg_fak_nosegr'
  2761. own['actionTimer'] = 11
  2762. #actionTimer = 9
  2763. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2764. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2765. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2766. if requestAction == 'reg_fak_tailgl':
  2767. #stopActs()
  2768. own['actionState'] = 'reg_fak_tailgl'
  2769. actionState = 'reg_fak_tailgl'
  2770. own['actionTimer'] = 11
  2771. #actionTimer = 9
  2772. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2773. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2774. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2775. if requestAction == 'reg_fak_tailgr':
  2776. own['actionState'] = 'reg_fak_tailgr'
  2777. own['actionTimer'] = 11
  2778. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2779. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2780. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2781. if requestAction == 'fak_reg_nosegl':
  2782. #stopActs()
  2783. own['actionState'] = 'fak_reg_nosegl'
  2784. actionState = 'fak_reg_nosegl'
  2785. own['actionTimer'] = 11
  2786. #actionTimer = 9
  2787. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2788. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2789. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2790. if requestAction == 'fak_reg_nosegr':
  2791. #stopActs()
  2792. own['actionState'] = 'fak_reg_nosegr'
  2793. actionState = 'fak_reg_nosegr'
  2794. own['actionTimer'] = 11
  2795. #actionTimer = 9
  2796. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2797. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2798. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2799. if requestAction == 'fak_reg_tailgl':
  2800. #stopActs()
  2801. own['actionState'] = 'fak_reg_tailgl'
  2802. actionState = 'fak_reg_tailgl'
  2803. own['actionTimer'] = 11
  2804. #actionTimer = 9
  2805. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2806. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2807. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2808. if requestAction == 'fak_reg_tailgr':
  2809. #stopActs()
  2810. own['actionState'] = 'fak_reg_tailgr'
  2811. actionState = 'fak_reg_tailgr'
  2812. own['actionTimer'] = 11
  2813. #actionTimer = 9
  2814. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2815. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2816. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2817. own['actionState'] = actionState
  2818. #######################################
  2819. #loop actions
  2820. ######################################
  2821. #check if request is possible
  2822. #if requestAction in requestActions_list:
  2823. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2824. #print(requestAction)
  2825. #reg_turnLeft
  2826. if requestAction == 'reg_turnLeft':
  2827. actionState = 'reg_turnLeft'
  2828. #in
  2829. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2830. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2831. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2832. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2833. #loop
  2834. else:
  2835. skater.playAction('nreg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2836. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2837. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2838. #reg_turnRight
  2839. if requestAction == 'reg_turnRight':
  2840. actionState = 'reg_turnRight'
  2841. #in
  2842. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2843. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2844. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2845. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2846. #loop
  2847. else:
  2848. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2849. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2850. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2851. #fak_turnLeft
  2852. if requestAction == 'fak_turnLeft':
  2853. actionState = 'fak_turnLeft'
  2854. #in
  2855. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  2856. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2857. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2858. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2859. #loop
  2860. else:
  2861. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2862. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2863. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2864. #fak_turnRight
  2865. if requestAction == 'fak_turnRight':
  2866. actionState = 'fak_turnRight'
  2867. #in
  2868. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  2869. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2870. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2871. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2872. #loop
  2873. else:
  2874. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2875. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2876. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2877. #nfak_pump_right
  2878. if requestAction == 'reg_pump_left':
  2879. actionState = 'reg_pump_left'
  2880. #in
  2881. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2882. own['actionTimer'] = 18
  2883. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2884. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2885. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2886. #loop
  2887. else:
  2888. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2889. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2890. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2891. #reg_pump_right
  2892. if requestAction == 'reg_pump_right':
  2893. actionState = 'reg_pump_right'
  2894. #in
  2895. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2896. own['actionTimer'] = 18
  2897. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2898. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2899. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2900. #loop
  2901. else:
  2902. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2903. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2904. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2905. if requestAction == 'fak_pump_left':
  2906. actionState = 'fak_pump_left'
  2907. #in
  2908. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2909. own['actionTimer'] = 18
  2910. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2911. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2912. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2913. #loop
  2914. else:
  2915. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2916. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2917. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2918. #fak_turnRight
  2919. if requestAction == 'fak_pump_right':
  2920. actionState = 'fak_pump_right'
  2921. #in
  2922. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2923. own['actionTimer'] = 18
  2924. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2925. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2926. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2927. #loop
  2928. else:
  2929. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2930. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2931. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2932. #reg_fs_powerslide
  2933. if requestAction == 'reg_fs_powerslide':
  2934. actionState = 'reg_fs_powerslide'
  2935. if l_actionState != 'reg_fs_powerslide':
  2936. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2937. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2938. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2939. else:
  2940. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2941. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2942. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2943. #reg_powerslide
  2944. if requestAction == 'reg_powerslide':
  2945. actionState = 'reg_powerslide'
  2946. if l_actionState != 'reg_powerslide':
  2947. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2948. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2949. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2950. else:
  2951. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2952. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2953. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2954. #fak_fs_powerslide
  2955. if requestAction == 'fak_fs_powerslide':
  2956. actionState = 'fak_fs_powerslide'
  2957. if l_actionState != 'fak_fs_powerslide':
  2958. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2959. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2960. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2961. else:
  2962. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2963. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  2964. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2965. #fak_powerslide
  2966. if requestAction == 'fak_powerslide':
  2967. actionState = 'fak_powerslide'
  2968. if l_actionState != 'fak_powerslide':
  2969. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2970. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2971. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2972. else:
  2973. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2974. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2975. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2976. #reg_roll
  2977. if requestAction == 'reg_roll':
  2978. if l_actionState == 'reg_pump':
  2979. trans_playing = skater.isPlayingAction(trans_layer)
  2980. if trans_playing:
  2981. cur_frame = skater.getActionFrame(trans_layer)
  2982. #cur_frame -= 2
  2983. if trans_playing and cur_frame > 1:
  2984. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2985. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2986. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2987. #print(cur_frame)
  2988. else:
  2989. own['actionTimer'] = 20
  2990. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2991. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2992. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2993. if l_actionState == 'reg_opos':
  2994. trans_playing = skater.isPlayingAction(trans_layer)
  2995. if trans_playing:
  2996. cur_frame = skater.getActionFrame(trans_layer)
  2997. if trans_playing and cur_frame > 1:
  2998. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2999. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3000. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3001. else:
  3002. own['actionTimer'] = 20
  3003. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3004. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3005. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3006. if l_actionState == 'reg_nopos':
  3007. flipping = skater.isPlayingAction(flip_layer)
  3008. if flipping == 0:
  3009. trans_playing = skater.isPlayingAction(trans_layer)
  3010. if trans_playing:
  3011. cur_frame = skater.getActionFrame(trans_layer)
  3012. if trans_playing and cur_frame > 1:
  3013. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3014. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3015. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3016. else:
  3017. own['actionTimer'] = 20
  3018. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3019. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3020. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3021. if l_actionState == 'reg_manual':
  3022. trans_playing = skater.isPlayingAction(trans_layer)
  3023. if trans_playing:
  3024. cur_frame = skater.getActionFrame(trans_layer)
  3025. cur_frame -= 2
  3026. if trans_playing and cur_frame > 1:
  3027. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3028. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3029. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3030. else:
  3031. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3032. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3033. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3034. if l_actionState == 'reg_nmanual':
  3035. trans_playing = skater.isPlayingAction(trans_layer)
  3036. if trans_playing:
  3037. cur_frame = skater.getActionFrame(trans_layer)
  3038. cur_frame -= 2
  3039. if trans_playing and cur_frame > 1:
  3040. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3041. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3042. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3043. else:
  3044. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3045. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3046. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3047. if l_actionState == 'reg_turnLeft':
  3048. trans_playing = skater.isPlayingAction(trans_layer)
  3049. if trans_playing:
  3050. cur_frame = skater.getActionFrame(trans_layer)
  3051. if trans_playing and cur_frame > 1:
  3052. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3053. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3054. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3055. else:
  3056. own['actionTimer'] = 20
  3057. requestAction = 'reg_turnLeft_out'
  3058. actionState = 'reg_turnLeft_out'
  3059. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3060. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3061. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3062. if l_actionState == 'reg_turnRight':
  3063. trans_playing = skater.isPlayingAction(trans_layer)
  3064. if trans_playing:
  3065. cur_frame = skater.getActionFrame(trans_layer)
  3066. if trans_playing and cur_frame > 1:
  3067. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3068. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3069. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3070. else:
  3071. own['actionTimer'] = 20
  3072. requestAction = 'reg_turnRight_out'
  3073. actionState = 'reg_turnRight_out'
  3074. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3075. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3076. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3077. if requestAction == 'reg_roll':
  3078. actionState = 'reg_roll'
  3079. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3080. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3081. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3082. #fak_roll
  3083. if requestAction == 'fak_roll':
  3084. if l_actionState == 'fak_pump':
  3085. trans_playing = skater.isPlayingAction(trans_layer)
  3086. if trans_playing:
  3087. cur_frame = skater.getActionFrame(trans_layer)
  3088. if trans_playing and cur_frame > 1:
  3089. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3090. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3091. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3092. else:
  3093. own['actionTimer'] = 20
  3094. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3095. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3096. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3097. if l_actionState == 'fak_opos':
  3098. trans_playing = skater.isPlayingAction(trans_layer)
  3099. if trans_playing:
  3100. cur_frame = skater.getActionFrame(trans_layer)
  3101. if trans_playing and cur_frame > 1:
  3102. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3103. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3104. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3105. else:
  3106. own['actionTimer'] = 20
  3107. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3108. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3109. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3110. if l_actionState == 'fak_nopos':
  3111. trans_playing = skater.isPlayingAction(trans_layer)
  3112. if trans_playing:
  3113. cur_frame = skater.getActionFrame(trans_layer)
  3114. if trans_playing and cur_frame > 1:
  3115. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3116. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3117. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3118. else:
  3119. own['actionTimer'] = 20
  3120. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3121. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3122. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3123. if l_actionState == 'fak_manual':
  3124. trans_playing = skater.isPlayingAction(trans_layer)
  3125. if trans_playing:
  3126. cur_frame = skater.getActionFrame(trans_layer)
  3127. #cur_frame -= 2
  3128. if trans_playing and cur_frame > 1:
  3129. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3130. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3131. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3132. else:
  3133. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3134. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3135. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3136. if l_actionState == 'fak_nmanual':
  3137. trans_playing = skater.isPlayingAction(trans_layer)
  3138. if trans_playing:
  3139. cur_frame = skater.getActionFrame(trans_layer)
  3140. #cur_frame -= 2
  3141. if trans_playing and cur_frame > 1:
  3142. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3143. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3144. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3145. else:
  3146. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3147. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3148. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3149. if l_actionState == 'fak_turnLeft':
  3150. trans_playing = skater.isPlayingAction(trans_layer)
  3151. if trans_playing:
  3152. cur_frame = skater.getActionFrame(trans_layer)
  3153. #cur_frame -= 2
  3154. if trans_playing and cur_frame > 1:
  3155. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3156. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3157. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3158. else:
  3159. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3160. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3161. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3162. if l_actionState == 'fak_turnRight':
  3163. trans_playing = skater.isPlayingAction(trans_layer)
  3164. if trans_playing:
  3165. cur_frame = skater.getActionFrame(trans_layer)
  3166. #cur_frame -= 2
  3167. if trans_playing and cur_frame > 1:
  3168. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3169. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3170. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3171. else:
  3172. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3173. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3174. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3175. if requestAction == 'fak_roll':
  3176. actionState = 'fak_roll'
  3177. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3178. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3179. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3180. #reg_opos
  3181. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3182. actionState = 'reg_opos'
  3183. #in
  3184. if l_actionState != 'reg_opos':
  3185. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3186. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3187. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3188. #loop
  3189. else:
  3190. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3191. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3192. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3193. #fak_opos
  3194. if requestAction == 'fak_opos':
  3195. actionState = 'fak_opos'
  3196. #in
  3197. if l_actionState != 'fak_opos':
  3198. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3199. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3200. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3201. #loop
  3202. else:
  3203. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3204. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3205. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3206. #reg_nopos
  3207. if requestAction == 'reg_nopos':
  3208. actionState = 'reg_nopos'
  3209. #in
  3210. if l_actionState != 'reg_nopos':
  3211. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3212. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3213. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3214. #loop
  3215. else:
  3216. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3217. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3218. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3219. #fak_nopos
  3220. if requestAction == 'fak_nopos':
  3221. actionState = 'fak_nopos'
  3222. #in
  3223. if l_actionState != 'fak_nopos':
  3224. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3225. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3226. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3227. #loop
  3228. else:
  3229. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3230. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3231. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3232. #reg_pump
  3233. if requestAction == 'reg_pump':
  3234. actionState = 'reg_pump'
  3235. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3236. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3237. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3238. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3239. else:
  3240. own['actionTimer'] = 0
  3241. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3242. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3243. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3244. #fak_pump
  3245. if requestAction == 'fak_pump':
  3246. actionState = 'fak_pump'
  3247. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3248. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3249. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3250. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3251. else:
  3252. own['actionTimer'] = 0
  3253. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3254. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3255. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3256. #reg_manual
  3257. if requestAction == 'reg_manual':
  3258. actionState = 'reg_manual'
  3259. #in
  3260. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3261. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3262. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3263. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3264. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3265. own['actionTimer'] = 20
  3266. actionState = 'reg_air_tail to manual'
  3267. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3268. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3269. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3270. #loop
  3271. else:
  3272. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3273. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3274. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3275. #fak_manual
  3276. if requestAction == 'fak_manual':
  3277. actionState = 'fak_manual'
  3278. #in
  3279. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3280. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3281. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3282. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3283. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3284. own['actionTimer'] = 20
  3285. actionState = 'fak_air_tail to manual'
  3286. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3287. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3288. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3289. #loop
  3290. else:
  3291. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3292. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3293. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3294. #reg_nmanual
  3295. if requestAction == 'reg_nmanual':
  3296. actionState = 'reg_nmanual'
  3297. #in
  3298. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3299. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3300. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3301. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3302. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3303. own['actionTimer'] = 20
  3304. actionState = 'reg_air_nose to nmanual'
  3305. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3306. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3307. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3308. #loop
  3309. else:
  3310. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3311. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3312. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3313. #fak_nmanual
  3314. if requestAction == 'fak_nmanual':
  3315. actionState = 'fak_nmanual'
  3316. #in
  3317. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3318. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3319. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3320. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3321. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3322. own['actionTimer'] = 20
  3323. actionState = 'fak_air_nose to nmanual'
  3324. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3325. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3326. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3327. #loop
  3328. else:
  3329. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3330. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3331. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3332. if requestAction == 'reg_air':
  3333. actionState = 'reg_air'
  3334. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3335. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3336. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3337. if requestAction == 'fak_air':
  3338. actionState = 'fak_air'
  3339. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3340. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3341. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3342. if requestAction == 'frontside_grab':
  3343. actionState = 'frontside_grab'
  3344. if l_actionState != 'frontside_grab':
  3345. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3346. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3347. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3348. else:
  3349. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3350. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3351. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3352. if requestAction == 'backside_grab':
  3353. actionState = 'backside_grab'
  3354. if l_actionState != 'backside_grab':
  3355. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3356. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3357. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3358. else:
  3359. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3360. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3361. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3362. if requestAction == 'fak_frontside_grab':
  3363. actionState = 'fak_frontside_grab'
  3364. if l_actionState != 'fak_frontside_grab':
  3365. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3366. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3367. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3368. else:
  3369. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3370. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3371. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3372. if requestAction == 'fak_backside_grab':
  3373. actionState = 'fak_backside_grab'
  3374. if l_actionState != 'fak_backside_grab':
  3375. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3376. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3377. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3378. else:
  3379. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3380. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3381. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3382. if requestAction == 'frontside_nose_grab':
  3383. actionState = 'frontside_nose_grab'
  3384. if l_actionState != 'frontside_nose_grab':
  3385. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3386. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3387. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3388. else:
  3389. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3390. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3391. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3392. if requestAction == 'backside_nose_grab':
  3393. actionState = 'backside_nose_grab'
  3394. if l_actionState != 'backside_nose_grab':
  3395. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3396. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3397. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3398. else:
  3399. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3400. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3401. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3402. if requestAction == 'fak_frontside_nose_grab':
  3403. actionState = 'fak_frontside_nose_grab'
  3404. if l_actionState != 'fak_frontside_nose_grab':
  3405. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3406. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3407. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3408. else:
  3409. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3410. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3411. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3412. if requestAction == 'fak_backside_nose_grab':
  3413. actionState = 'fak_backside_nose_grab'
  3414. if l_actionState != 'fak_backside_nose_grab':
  3415. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3416. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3417. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3418. else:
  3419. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3420. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3421. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3422. if requestAction == 'frontside_tail_grab':
  3423. actionState = 'frontside_tail_grab'
  3424. if l_actionState != 'frontside_tail_grab':
  3425. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3426. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3427. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3428. else:
  3429. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3430. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3431. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3432. if requestAction == 'backside_tail_grab':
  3433. actionState = 'backside_tail_grab'
  3434. if l_actionState != 'backside_tail_grab':
  3435. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3436. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3437. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3438. else:
  3439. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3440. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3441. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3442. if requestAction == 'fak_frontside_tail_grab':
  3443. actionState = 'fak_frontside_tail_grab'
  3444. if l_actionState != 'fak_frontside_tail_grab':
  3445. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3446. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3447. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3448. else:
  3449. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3450. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3451. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3452. if requestAction == 'fak_backside_tail_grab':
  3453. actionState = 'fak_backside_tail_grab'
  3454. if l_actionState != 'fak_backside_tail_grab':
  3455. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3456. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3457. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3458. else:
  3459. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3460. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3461. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3462. if requestAction == 'reg_judo':
  3463. actionState = 'reg_judo'
  3464. if l_actionState != 'reg_judo':
  3465. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3466. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3467. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3468. else:
  3469. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3470. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3471. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3472. if requestAction == 'fak_judo':
  3473. actionState = 'fak_judo'
  3474. if l_actionState != 'fak_judo':
  3475. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3476. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3477. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3478. else:
  3479. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3480. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3481. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3482. if requestAction == 'reg_frigid':
  3483. actionState = 'reg_frigid'
  3484. if l_actionState != 'reg_frigid':
  3485. skater.playAction('reg_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3486. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3487. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3488. else:
  3489. skater.playAction('reg_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3490. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3491. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3492. if requestAction == 'fak_frigid':
  3493. actionState = 'fak_frigid'
  3494. if l_actionState != 'fak_frigid':
  3495. skater.playAction('fak_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3496. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3497. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3498. else:
  3499. skater.playAction('fak_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3500. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3501. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3502. if requestAction == 'reg_fsonefoot':
  3503. actionState = 'reg_fsonefoot'
  3504. if l_actionState != 'reg_fsonefoot':
  3505. skater.playAction('reg_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3506. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3507. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3508. else:
  3509. skater.playAction('reg_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3510. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3511. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3512. if requestAction == 'fak_fsonefoot':
  3513. actionState = 'fak_fsonefoot'
  3514. if l_actionState != 'fak_fsonefoot':
  3515. skater.playAction('fak_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3516. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3517. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3518. else:
  3519. skater.playAction('fak_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3520. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3521. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3522. if requestAction == 'reg_onefoot':
  3523. actionState = 'reg_onefoot'
  3524. if l_actionState != 'reg_onefoot':
  3525. skater.playAction('reg_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3526. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3527. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3528. else:
  3529. skater.playAction('reg_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3530. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3531. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3532. if requestAction == 'fak_onefoot':
  3533. actionState = 'fak_onefoot'
  3534. if l_actionState != 'fak_onefoot':
  3535. skater.playAction('fak_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3536. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3537. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3538. else:
  3539. skater.playAction('fak_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3540. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3541. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3542. if requestAction == 'reg_airwalk':
  3543. actionState = 'reg_airwalk'
  3544. if l_actionState != 'reg_airwalk':
  3545. skater.playAction('reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3546. deck.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3547. trucks.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3548. else:
  3549. skater.playAction('reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3550. deck.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3551. trucks.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3552. #'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot'
  3553. if requestAction == 'reg_ollie_north':
  3554. actionState = 'reg_ollie_north'
  3555. if l_actionState != 'reg_ollie_north':
  3556. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3557. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3558. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3559. else:
  3560. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3561. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3562. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3563. if requestAction == 'fak_ollie_north':
  3564. actionState = 'fak_ollie_north'
  3565. if l_actionState != 'fak_ollie_north':
  3566. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3567. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3568. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3569. else:
  3570. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3571. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3572. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3573. if requestAction == 'reg_ollie_south':
  3574. actionState = 'reg_ollie_south'
  3575. if l_actionState != 'reg_ollie_south':
  3576. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3577. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3578. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3579. else:
  3580. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3581. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3582. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3583. if requestAction == 'fak_ollie_south':
  3584. actionState = 'fak_ollie_south'
  3585. if l_actionState != 'fak_ollie_south':
  3586. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3587. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3588. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3589. else:
  3590. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3591. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3592. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3593. if requestAction == 'reg_noseg':
  3594. actionState = 'reg_noseg'
  3595. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3596. skater.stopAction(flip_layer)
  3597. deck.stopAction(flip_layer)
  3598. trucks.stopAction(flip_layer)
  3599. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3600. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3601. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3602. else:
  3603. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3604. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3605. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3606. if requestAction == 'fak_noseg':
  3607. actionState = 'fak_noseg'
  3608. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3609. skater.stopAction(flip_layer)
  3610. deck.stopAction(flip_layer)
  3611. trucks.stopAction(flip_layer)
  3612. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3613. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3614. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3615. else:
  3616. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3617. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3618. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3619. if requestAction == 'reg_tailg':
  3620. actionState = 'reg_tailg'
  3621. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3622. skater.stopAction(flip_layer)
  3623. deck.stopAction(flip_layer)
  3624. trucks.stopAction(flip_layer)
  3625. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3626. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3627. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3628. else:
  3629. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3630. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3631. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3632. if requestAction == 'fak_tailg':
  3633. actionState = 'fak_tailg'
  3634. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3635. #print('fak_tailg in')
  3636. skater.stopAction(flip_layer)
  3637. deck.stopAction(flip_layer)
  3638. trucks.stopAction(flip_layer)
  3639. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3640. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3641. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3642. else:
  3643. #print('tailging')
  3644. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3645. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3646. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3647. if requestAction == 'reg_tailgr':
  3648. actionState = 'reg_tailgr'
  3649. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3650. skater.stopAction(flip_layer)
  3651. deck.stopAction(flip_layer)
  3652. trucks.stopAction(flip_layer)
  3653. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3654. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3655. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3656. else:
  3657. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3658. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3659. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3660. if requestAction == 'fak_tailgr':
  3661. actionState = 'fak_tailgr'
  3662. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3663. skater.stopAction(flip_layer)
  3664. deck.stopAction(flip_layer)
  3665. trucks.stopAction(flip_layer)
  3666. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3667. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3668. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3669. else:
  3670. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3671. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3672. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3673. if requestAction == 'reg_tailgl':
  3674. actionState = 'reg_tailgl'
  3675. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3676. skater.stopAction(flip_layer)
  3677. deck.stopAction(flip_layer)
  3678. trucks.stopAction(flip_layer)
  3679. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3680. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3681. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3682. else:
  3683. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3684. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3685. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3686. if requestAction == 'fak_tailgl':
  3687. actionState = 'fak_tailgl'
  3688. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3689. skater.stopAction(flip_layer)
  3690. deck.stopAction(flip_layer)
  3691. trucks.stopAction(flip_layer)
  3692. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3693. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3694. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3695. else:
  3696. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3697. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3698. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3699. if requestAction == 'reg_nosegr':
  3700. actionState = 'reg_nosegr'
  3701. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3702. skater.stopAction(flip_layer)
  3703. deck.stopAction(flip_layer)
  3704. trucks.stopAction(flip_layer)
  3705. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3706. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3707. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3708. else:
  3709. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3710. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3711. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3712. if requestAction == 'fak_nosegr':
  3713. actionState = 'fak_nosegr'
  3714. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3715. skater.stopAction(flip_layer)
  3716. deck.stopAction(flip_layer)
  3717. trucks.stopAction(flip_layer)
  3718. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3719. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3720. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3721. else:
  3722. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3723. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3724. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3725. if requestAction == 'reg_nosegl':
  3726. actionState = 'reg_nosegl'
  3727. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3728. skater.stopAction(flip_layer)
  3729. deck.stopAction(flip_layer)
  3730. trucks.stopAction(flip_layer)
  3731. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3732. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3733. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3734. else:
  3735. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3736. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3737. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3738. if requestAction == 'fak_nosegl':
  3739. actionState = 'fak_nosegl'
  3740. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3741. skater.stopAction(flip_layer)
  3742. deck.stopAction(flip_layer)
  3743. trucks.stopAction(flip_layer)
  3744. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3745. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3746. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3747. else:
  3748. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3749. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3750. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3751. if requestAction == 'reg_wall_r':
  3752. actionState = 'reg_wall_r'
  3753. if l_actionState != 'reg_wall_r':
  3754. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3755. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3756. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3757. else:
  3758. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3759. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3760. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3761. if requestAction == 'reg_wall_l':
  3762. actionState = 'reg_wall_l'
  3763. if l_actionState != 'reg_wall_l':
  3764. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3765. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3766. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3767. else:
  3768. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3769. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3770. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3771. if requestAction == 'fak_wall_r':
  3772. actionState = 'fak_wall_r'
  3773. if l_actionState != 'fak_wall_r':
  3774. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3775. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3776. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3777. else:
  3778. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3779. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3780. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3781. if requestAction == 'fak_wall_l':
  3782. actionState = 'fak_wall_l'
  3783. if l_actionState != 'reg_wall_r':
  3784. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3785. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3786. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3787. else:
  3788. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3789. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3790. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3791. ##############################
  3792. if requestAction == 'reg_tailslide':
  3793. actionState = 'reg_tailslide'
  3794. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3795. skater.stopAction(flip_layer)
  3796. deck.stopAction(flip_layer)
  3797. trucks.stopAction(flip_layer)
  3798. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3799. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3800. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3801. else:
  3802. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3803. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3804. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3805. if requestAction == 'fak_tailslide':
  3806. actionState = 'fak_tailslide'
  3807. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3808. skater.stopAction(flip_layer)
  3809. deck.stopAction(flip_layer)
  3810. trucks.stopAction(flip_layer)
  3811. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3812. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3813. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3814. else:
  3815. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3816. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3817. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3818. if requestAction == 'reg_noseslide':
  3819. actionState = 'reg_noseslide'
  3820. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3821. skater.stopAction(flip_layer)
  3822. deck.stopAction(flip_layer)
  3823. trucks.stopAction(flip_layer)
  3824. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3825. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3826. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3827. else:
  3828. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3829. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3830. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3831. if requestAction == 'fak_noseslide':
  3832. actionState = 'fak_noseslide'
  3833. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3834. skater.stopAction(flip_layer)
  3835. deck.stopAction(flip_layer)
  3836. trucks.stopAction(flip_layer)
  3837. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3838. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3839. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3840. else:
  3841. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3842. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3843. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3844. if requestAction == 'reg_5050':
  3845. actionState = 'reg_5050'
  3846. #own['actionTimer'] = 0
  3847. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3848. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3849. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3850. if requestAction == 'fak_5050':
  3851. actionState = 'fak_5050'
  3852. #own['actionTimer'] = 0
  3853. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3854. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3855. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3856. if requestAction == 'reg_bsboard':
  3857. actionState = 'reg_bsboard'
  3858. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3859. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3860. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3861. if requestAction == 'fak_bsboard':
  3862. actionState = 'fak_bsboard'
  3863. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3864. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3865. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3866. if requestAction == 'reg_fsboard':
  3867. actionState = 'reg_fsboard'
  3868. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3869. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3870. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3871. if requestAction == 'reg_air_nose':
  3872. actionState = 'reg_air_nose'
  3873. if l_actionState != 'reg_air_nose':
  3874. skater.stopAction(loop_layer)
  3875. deck.stopAction(loop_layer)
  3876. trucks.stopAction(loop_layer)
  3877. skater.stopAction(flip_layer)
  3878. deck.stopAction(flip_layer)
  3879. trucks.stopAction(flip_layer)
  3880. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3881. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3882. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3883. else:
  3884. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3885. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3886. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3887. if requestAction == 'fak_air_nose':
  3888. actionState = 'fak_air_nose'
  3889. if l_actionState != 'fak_air_nose':
  3890. skater.stopAction(loop_layer)
  3891. deck.stopAction(loop_layer)
  3892. trucks.stopAction(loop_layer)
  3893. skater.stopAction(flip_layer)
  3894. deck.stopAction(flip_layer)
  3895. trucks.stopAction(flip_layer)
  3896. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3897. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3898. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3899. else:
  3900. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3901. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3902. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3903. if requestAction == 'reg_air_tail':
  3904. actionState = 'reg_air_tail'
  3905. if l_actionState != 'reg_air_tail':
  3906. skater.stopAction(loop_layer)
  3907. deck.stopAction(loop_layer)
  3908. trucks.stopAction(loop_layer)
  3909. skater.stopAction(flip_layer)
  3910. deck.stopAction(flip_layer)
  3911. trucks.stopAction(flip_layer)
  3912. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3913. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3914. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3915. else:
  3916. #pass
  3917. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3918. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3919. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3920. if requestAction == 'fak_air_tail':
  3921. actionState = 'fak_air_tail'
  3922. if l_actionState != 'fak_air_tail':
  3923. skater.stopAction(loop_layer)
  3924. deck.stopAction(loop_layer)
  3925. trucks.stopAction(loop_layer)
  3926. skater.stopAction(flip_layer)
  3927. deck.stopAction(flip_layer)
  3928. trucks.stopAction(flip_layer)
  3929. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3930. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3931. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3932. else:
  3933. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3934. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3935. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3936. if requestAction == 'reg_stop':
  3937. actionState = 'reg_stop'
  3938. if l_actionState != 'reg_stop':
  3939. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3940. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3941. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3942. else:
  3943. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3944. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3945. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3946. if requestAction == 'fak_stop':
  3947. actionState = 'fak_stop'
  3948. if l_actionState != 'fak_stop':
  3949. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3950. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3951. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3952. else:
  3953. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3954. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3955. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3956. if requestAction == 'reg_fp_rback':
  3957. actionState = 'reg_fp_rback'
  3958. if l_actionState != 'reg_fp_rback':
  3959. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3960. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3961. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3962. else:
  3963. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3964. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3965. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3966. if requestAction == 'fak_fp_rback':
  3967. actionState = 'fak_fp_rback'
  3968. if l_actionState != 'fak_fp_rback':
  3969. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3970. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3971. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3972. else:
  3973. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3974. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3975. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3976. if requestAction == 'reg_back_invert':
  3977. actionState = 'reg_back_invert'
  3978. if l_actionState != 'reg_back_invert':
  3979. skater.playAction('reg_back_invert_in.001', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3980. deck.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3981. trucks.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3982. else:
  3983. skater.playAction('reg_back_invert_in.001', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3984. deck.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3985. trucks.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3986. if requestAction == 'fak_fr_invert':
  3987. actionState = 'fak_fr_invert'
  3988. if l_actionState != 'fak_fr_invert':
  3989. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3990. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3991. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3992. else:
  3993. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3994. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3995. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3996. if requestAction == 'reg_hippy_in':
  3997. actionState = 'reg_hippy_in'
  3998. if l_actionState != 'reg_hippy_in':
  3999. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4000. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4001. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4002. else:
  4003. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4004. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4005. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4006. if requestAction == 'fak_hippy_in':
  4007. actionState = 'fak_hippy_in'
  4008. if l_actionState != 'fak_hippy_in':
  4009. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4010. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4011. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4012. else:
  4013. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4014. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4015. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4016. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  4017. #walk anims
  4018. #reg_idle
  4019. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  4020. actionState = 'reg_idle'
  4021. if l_requestAction != 'reg_idle':
  4022. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  4023. cur_frame = skater.getActionFrame(loop_layer)
  4024. skater.stopAction(loop_layer)
  4025. deck.stopAction(loop_layer)
  4026. trucks.stopAction(loop_layer)
  4027. if cur_frame > 11:#11:
  4028. cur_frame += 1
  4029. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4030. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4031. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4032. else:
  4033. cur_frame -= 1
  4034. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4035. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4036. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4037. else:
  4038. trans_playing = skater.isPlayingAction(trans_layer)
  4039. else:
  4040. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4041. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4042. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4043. #reg_idle_nb
  4044. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  4045. actionState = 'reg_idle_nb'
  4046. if l_requestAction != 'reg_idle_nb':
  4047. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  4048. cur_frame = skater.getActionFrame(loop_layer)
  4049. skater.stopAction(loop_layer)
  4050. deck.stopAction(loop_layer)
  4051. trucks.stopAction(loop_layer)
  4052. if cur_frame > 11:
  4053. cur_frame += 1
  4054. skater.playAction('reg_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4055. else:
  4056. cur_frame -= 1
  4057. skater.playAction('reg_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4058. else:
  4059. trans_playing = skater.isPlayingAction(trans_layer)
  4060. if trans_playing == 1:
  4061. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4062. else:
  4063. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4064. #fak_idle
  4065. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  4066. actionState = 'fak_idle'
  4067. if l_requestAction != 'fak_idle':
  4068. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  4069. cur_frame = skater.getActionFrame(loop_layer)
  4070. skater.stopAction(loop_layer)
  4071. deck.stopAction(loop_layer)
  4072. trucks.stopAction(loop_layer)
  4073. if cur_frame > 11:
  4074. cur_frame += 1
  4075. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4076. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4077. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4078. else:
  4079. cur_frame -= 1
  4080. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4081. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4082. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4083. else:
  4084. trans_playing = skater.isPlayingAction(trans_layer)
  4085. else:
  4086. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4087. #fak_idle_nb
  4088. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  4089. actionState = 'fak_idle_nb'
  4090. if l_requestAction != 'fak_idle_nb':
  4091. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  4092. cur_frame = skater.getActionFrame(loop_layer)
  4093. skater.stopAction(loop_layer)
  4094. deck.stopAction(loop_layer)
  4095. trucks.stopAction(loop_layer)
  4096. if cur_frame > 11:
  4097. cur_frame += 1
  4098. skater.playAction('fak_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4099. else:
  4100. cur_frame -= 1
  4101. skater.playAction('fak_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4102. else:
  4103. trans_playing = skater.isPlayingAction(trans_layer)
  4104. if trans_playing == 1:
  4105. #pass
  4106. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4107. else:
  4108. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4109. if requestAction == 'reg_idle1':
  4110. actionState = 'reg_idle1'
  4111. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4112. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4113. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4114. if requestAction == 'reg_idle2':
  4115. actionState = 'reg_idle2'
  4116. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4117. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4118. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4119. if requestAction == 'reg_idle3':
  4120. actionState = 'reg_idle3'
  4121. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4122. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4123. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4124. if requestAction == 'reg_idle4':
  4125. actionState = 'reg_idle4'
  4126. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4127. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4128. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4129. if requestAction == 'reg_idle5':
  4130. actionState = 'reg_idle5'
  4131. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4132. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4133. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4134. if requestAction == 'reg_idle6':
  4135. actionState = 'reg_idle6'
  4136. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4137. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4138. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4139. if requestAction == 'reg_idle7':
  4140. actionState = 'reg_idle7'
  4141. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4142. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4143. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4144. if requestAction == 'fak_idle1':
  4145. actionState = 'fak_idle1'
  4146. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4147. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4148. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4149. if requestAction == 'fak_idle2':
  4150. actionState = 'fak_idle2'
  4151. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4152. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4153. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4154. if requestAction == 'fak_idle3':
  4155. actionState = 'fak_idle3'
  4156. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4157. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4158. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4159. if requestAction == 'fak_idle4':
  4160. actionState = 'fak_idle4'
  4161. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4162. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4163. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4164. if requestAction == 'fak_idle5':
  4165. actionState = 'fak_idle5'
  4166. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4167. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4168. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4169. if requestAction == 'fak_idle6':
  4170. actionState = 'fak_idle6'
  4171. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4172. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4173. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4174. if requestAction == 'fak_idle7':
  4175. actionState = 'fak_idle7'
  4176. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4177. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4178. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4179. if requestAction == 'reg_idle2_nb':
  4180. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4181. #reg_walk
  4182. if requestAction == 'reg_walk':
  4183. actionState = 'reg_walk'
  4184. #in
  4185. if l_requestAction != 'reg_walk':
  4186. if l_requestAction == 'reg_walkFast':
  4187. cur_frame = skater.getActionFrame(loop_layer)
  4188. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4189. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4190. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4191. skater.setActionFrame(cur_frame, loop_layer)
  4192. deck.setActionFrame(cur_frame, loop_layer)
  4193. trucks.setActionFrame(cur_frame, loop_layer)
  4194. #loop
  4195. else:
  4196. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4197. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4198. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4199. #reg_walk_nb
  4200. if requestAction == 'reg_walk_nb':
  4201. actionState = 'reg_walk_nb'
  4202. #in
  4203. if l_requestAction != 'reg_walk_nb':
  4204. if l_requestAction == 'reg_walkFast_nb':
  4205. cur_frame = skater.getActionFrame(loop_layer)
  4206. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4207. skater.setActionFrame(cur_frame, loop_layer)
  4208. #loop
  4209. else:
  4210. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4211. #reg_walkFast
  4212. if requestAction == 'reg_walkFast':
  4213. actionState = 'reg_walkFast'
  4214. #in
  4215. if l_requestAction != 'reg_walkFast':
  4216. if l_requestAction == 'reg_walk':
  4217. cur_frame = skater.getActionFrame(loop_layer)
  4218. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4219. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4220. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4221. skater.setActionFrame(cur_frame, loop_layer)
  4222. deck.setActionFrame(cur_frame, loop_layer)
  4223. trucks.setActionFrame(cur_frame, loop_layer)
  4224. #print('set last walk frame', cur_frame)
  4225. #loop
  4226. else:
  4227. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4228. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4229. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4230. #reg_walkFast_nb
  4231. if requestAction == 'reg_walkFast_nb':
  4232. actionState = 'reg_walkFast_nb'
  4233. #in
  4234. if l_requestAction != 'reg_walkFast_nb':
  4235. if l_requestAction == 'reg_walk_nb':
  4236. cur_frame = skater.getActionFrame(loop_layer)
  4237. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4238. skater.setActionFrame(cur_frame, loop_layer)
  4239. #loop
  4240. else:
  4241. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4242. #fak_walk
  4243. if requestAction == 'fak_walk':
  4244. #in
  4245. actionState = 'fak_walk'
  4246. if l_requestAction != 'fak_walk':
  4247. if l_requestAction == 'fak_walkFast':
  4248. cur_frame = skater.getActionFrame(loop_layer)
  4249. #actionState = 'fak_walk'
  4250. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4251. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4252. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4253. skater.setActionFrame(cur_frame, loop_layer)
  4254. deck.setActionFrame(cur_frame, loop_layer)
  4255. trucks.setActionFrame(cur_frame, loop_layer)
  4256. #pass
  4257. #loop
  4258. else:
  4259. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4260. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4261. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4262. #fak_walk_nb
  4263. if requestAction == 'fak_walk_nb':
  4264. actionState = 'fak_walk_nb'
  4265. #in
  4266. if l_requestAction != 'fak_walk_nb':
  4267. if l_requestAction == 'fak_walkFast_nb':
  4268. cur_frame = skater.getActionFrame(loop_layer)
  4269. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4270. skater.setActionFrame(cur_frame, loop_layer)
  4271. #loop
  4272. else:
  4273. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4274. #fak_walkFast
  4275. if requestAction == 'fak_walkFast':
  4276. actionState = 'fak_walkFast'
  4277. #in
  4278. if l_requestAction != 'fak_walkFast':
  4279. if l_requestAction == 'fak_walk':
  4280. cur_frame = skater.getActionFrame(loop_layer)
  4281. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4282. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4283. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4284. skater.setActionFrame(cur_frame, loop_layer)
  4285. deck.setActionFrame(cur_frame, loop_layer)
  4286. trucks.setActionFrame(cur_frame, loop_layer)
  4287. #loop
  4288. else:
  4289. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4290. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4291. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4292. #fak_walkFast_nb
  4293. if requestAction == 'fak_walkFast_nb':
  4294. actionState = 'fak_walkFast_nb'
  4295. #in
  4296. if l_requestAction != 'fak_walkFast_nb':
  4297. if l_requestAction == 'fak_walk_nb':
  4298. cur_frame = skater.getActionFrame(loop_layer)
  4299. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4300. skater.setActionFrame(cur_frame, loop_layer)
  4301. #loop
  4302. else:
  4303. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4304. if requestAction == 'reg_dropin_pos':
  4305. actionState = 'reg_dropin_pos'
  4306. if l_actionState != 'reg_dropin_pos':
  4307. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4308. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4309. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4310. else:
  4311. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4312. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4313. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4314. if requestAction == 'fak_dropin_pos':
  4315. actionState = 'fak_dropin_pos'
  4316. if l_actionState != 'fak_dropin_pos':
  4317. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4318. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4319. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4320. else:
  4321. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4322. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4323. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4324. if requestAction == 'reg_sit':
  4325. actionState = 'reg_sit'
  4326. if l_actionState != 'reg_sit':
  4327. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4328. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4329. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4330. else:
  4331. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4332. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4333. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4334. if requestAction == 'fak_sit':
  4335. actionState = 'fak_sit'
  4336. if l_actionState != 'fak_sit':
  4337. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4338. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4339. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4340. else:
  4341. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4342. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4343. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4344. if requestAction == 'reg_walk_air':
  4345. actionState = 'reg_walk_air'
  4346. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4347. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4348. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4349. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4350. else:
  4351. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4352. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4353. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4354. if requestAction == 'fak_walk_air':
  4355. actionState = 'fak_walk_air'
  4356. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4357. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4358. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4359. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4360. else:
  4361. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4362. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4363. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4364. own['actionState'] = actionState
  4365. else:
  4366. pass
  4367. own['actionState'] = actionState
  4368. return actionState
  4369. l_playing = skater.isPlayingAction(loop_layer)
  4370. t_playing = skater.isPlayingAction(trans_layer)
  4371. if l_playing == 1 and t_playing == 1:
  4372. skater.stopAction(loop_layer)
  4373. trucks.stopAction(loop_layer)
  4374. deck.stopAction(loop_layer)
  4375. ###
  4376. if own['actionTimer'] > 0:
  4377. own['actionTimer'] -= 1
  4378. ##############
  4379. #turn off land for manuals
  4380. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4381. # own['actionTimer'] = 0
  4382. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4383. actionState = updateAction(requestAction, actionState)
  4384. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4385. # own['clear_request'] = 1
  4386. ###################
  4387. #debug
  4388. cur_frame = -1
  4389. trans_playing = skater.isPlayingAction(trans_layer)
  4390. if trans_playing:
  4391. cur_frame = skater.getActionFrame(trans_layer)
  4392. cur_frame = round(cur_frame, 2)
  4393. #print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4394. #print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4395. cur_frame = skater.getActionFrame(trans_layer)
  4396. #print(cur_frame)
  4397. def printplaying():
  4398. splaying_layers = 'S: '
  4399. playing_layers = 'D: '
  4400. tplaying_layers = 'T: '
  4401. for x in range(9900):
  4402. if skater.isPlayingAction(x):
  4403. #if trucks.isPlayingAction(x):
  4404. #if skater.isPlayingAction(x):
  4405. splaying_layers += str(x)
  4406. splaying_layers += ' '
  4407. if deck.isPlayingAction(x):
  4408. #if trucks.isPlayingAction(x):
  4409. #if skater.isPlayingAction(x):
  4410. playing_layers += str(x)
  4411. playing_layers += ' '
  4412. if trucks.isPlayingAction(x):
  4413. #if trucks.isPlayingAction(x):
  4414. #if skater.isPlayingAction(x):
  4415. tplaying_layers += str(x)
  4416. tplaying_layers += ' '
  4417. print(splaying_layers, playing_layers, tplaying_layers)
  4418. #printplaying()
  4419. if actionState == 'empty':
  4420. #print('EMPTY ACTION!!!')
  4421. skater.stopAction(loop_layer)
  4422. deck.stopAction(loop_layer)
  4423. trucks.stopAction(loop_layer)
  4424. #set last variables
  4425. own['l_actionState'] = actionState
  4426. own['l_requestAction'] = requestAction
  4427. own['queueAction'] = queueAction
  4428. main()