#from bge import logic import bge import GameLogic import configobj from configobj import ConfigObj #from os.path import dirname, realpath, join #BASE_DIR = os.path.join( os.path.dirname( __file__ ), '..' ) mainDir = GameLogic.expandPath("//") fileName = mainDir + "config.ini" config = ConfigObj(fileName, interpolation=True) #config.filename = filename dict = bge.logic.globalDict #resx = 1280 #resy = 720 print('###############start game##########') dict['music_player'] = 1 def to_dict(section, key): dict = bge.logic.globalDict #print(key, config[key]) str = config[key] if str.isdigit(): dict[key] = int(str) else: try: dict[key] = float(str) except: dict[key] = str def readSettings(): config.walk(to_dict) # import GameLogic # import bge # cont = GameLogic.getCurrentController() # own = cont.owner # scenes = bge.logic.getSceneList() # main_scene = [scene for scene in scenes if scene.name=="main"][0] # own = main_scene.objects['Empty'] # # with open(fileName) as reading: # #data = [line.split()[0] for line in reading] # data = reading.readlines() # #print lines[25] # #print lines[29] # reading.close() # #own["val"] = int(data[1]) # #own["bright"] = int(data[1]) # own["playerName"] = data[4] # #own["audio"] = int(data[3]) # own["level"] = data[5] # #data6 = data[6] # #data6.split(None, 1)[0] # #data5 = data5.strip('\n') # #print(data6) # own["resx"] = int(data[7]) # own["resy"] = int(data[8]) # own["framerate"] = int(data[10]) # own["profile"] = int(data[12]) # dict = bge.logic.globalDict #Get the global dictionary # # dict['resx'] = own["resx"] # dict['resy'] = own["resy"] # level = data[5] # level = level.split(None, 1)[0] # level = str(level) # own["level"] = level # dict["level"] = level # print("reading. settings") # # # # # # # # # # print("Level: ", level) # recorder_on = int(data[14]) # print("Game play recorder on: ", recorder_on) # #dict = bge.logic.globalDict # dict['recorder_on'] = recorder_on # own['recorder_on'] = recorder_on # dict['recorder_on'] = recorder_on # character = data[1] # dict["character"] = str(character.split(None, 1)[0]) # dict["shirt_color_r"] = float(data[16]) # dict["shirt_color_g"] = float(data[17]) # dict["shirt_color_b"] = float(data[18]) # dict["shoe_color_r"] = float(data[20]) # dict["shoe_color_g"] = float(data[21]) # dict["shoe_color_b"] = float(data[22]) # dict["deck_color_r"] = float(data[24]) # dict["deck_color_g"] = float(data[25]) # dict["deck_color_b"] = float(data[26]) # dict["shirt_logo"] = int(data[28]) # dict["bc"] = int(data[30]) # dict["BC_BRIGHTNESS"] = float(data[31]) # dict["BC_CONTRAST"] = float(data[32]) # dict['hdr'] = int(data[34]) # dict['avgL'] = float(data[35]) # dict['HDRamount'] = float(data[36]) # dict['ao'] = int(data[38]) # dict['onlyAO'] = int(data[39]) # dict['aowidth'] = float(data[40]) # dict['aoradius'] = float(data[41]) # dict['dof_on'] = float(data[43]) # dict['sun_strength'] = float(data[45]) # dict['sun_rot_x'] = float(data[46]) # dict['sun_rot_y'] = float(data[47]) # dict['shadow_on'] = int(data[48]) # dict['ambient_strength'] = float(data[49]) # dict['fullscreen_on'] = int(data[51]) # dict['bloom_on'] = int(data[53]) # dict['cam_height'] = float(data[55]) # dict['focal_length'] = int(data[56]) # dict['cam_min'] = float(data[57]) # dict['cam_max'] = float(data[58]) # dict['music_player'] = int(data[60]) # dict['fxaa'] = int(data[62]) # dict['FXAA_SPAN_MAX'] = float(data[63]) # dict['cch_targetHeight'] = float(data[65]) # dict["trucks_r"] = float(data[67]) # dict["trucks_g"] = float(data[68]) # dict["trucks_b"] = float(data[69]) # dict["wheel1_r"] = float(data[71]) # dict["wheel1_g"] = float(data[72]) # dict["wheel1_b"] = float(data[73]) # dict["wheel2_r"] = float(data[75]) # dict["wheel2_g"] = float(data[76]) # dict["wheel2_b"] = float(data[77]) # dict["wheel3_r"] = float(data[79]) # dict["wheel3_g"] = float(data[80]) # dict["wheel3_b"] = float(data[81]) # dict["wheel4_r"] = float(data[83]) # dict["wheel4_g"] = float(data[84]) # dict["wheel4_b"] = float(data[85]) # dict["deck_index"] = int(data[87]) # #print('bc = ', dict['bc']) #dict['music_player_on'] = int(data[16]) def from_dict(section, key): config[key] = dict[key] def writeSettings(): config.walk(from_dict) config.write() # import GameLogic # import bge # cont = GameLogic.getCurrentController() # own = cont.owner # scenes = bge.logic.getSceneList() # dict = bge.logic.globalDict # main_scene = [scene for scene in scenes if scene.name=="main"][0] # own = main_scene.objects['Empty'] # print("writing called") # with open(fileName, 'w') as writing: # writing.write(str("//settings.dat")+"\n") # writing.write(str(dict["character"])+"\n") # writing.write(str(own["bright"])+"\n") # writing.write(str("-\n")) # writing.write(str("//level (e.g. spine, city, city2)")+"\n") # writing.write(str(own["level"])+"\n") # writing.write(str("//resolution")+"\n") # writing.write(str(dict["resx"])+"\n") # writing.write(str(dict["resy"])+"\n") # writing.write(str("//show framerate")+"\n") # writing.write(str(own["framerate"])+"\n") # writing.write(str("//show profile")+"\n") # writing.write(str(own["profile"])+"\n") # writing.write(str("//Game play recorder off/on (0,1)")+"\n") # writing.write(str(own["recorder_on"])+"\n") # writing.write(str("//Shirt color [r,g,b]")+"\n") # writing.write(str(dict["shirt_color_r"])+"\n") #16 # writing.write(str(dict["shirt_color_g"])+"\n") # writing.write(str(dict["shirt_color_b"])+"\n") # # writing.write(str("//Shoe color [r,g,b]")+"\n") # writing.write(str(dict["shoe_color_r"])+"\n") #16 # writing.write(str(dict["shoe_color_g"])+"\n") # writing.write(str(dict["shoe_color_b"])+"\n") # # writing.write(str("//Deck color [r,g,b]")+"\n") # writing.write(str(dict["deck_color_r"])+"\n") #24 # writing.write(str(dict["deck_color_g"])+"\n") # writing.write(str(dict["deck_color_b"])+"\n") # # writing.write(str("//Shirt Logo")+"\n") # writing.write(str(dict["shirt_logo"])+"\n") #24 # writing.write(str("//Brightness/Contrast: On, brightness, contrast")+"\n") # writing.write(str(dict["bc"])+"\n") # writing.write(str(dict["BC_BRIGHTNESS"])+"\n") # writing.write(str(dict["BC_CONTRAST"])+"\n") # writing.write(str("//HDR: On, avgL, amount")+"\n") # writing.write(str(dict["hdr"])+"\n") # writing.write(str(dict["avgL"])+"\n") # writing.write(str(dict["HDRamount"])+"\n") # writing.write(str("//AO: On, only, width, radius")+"\n") # writing.write(str(dict["ao"])+"\n") # writing.write(str(dict["onlyAO"])+"\n") # writing.write(str(dict["aowidth"])+"\n") # writing.write(str(dict["aoradius"])+"\n") # writing.write(str("//dof on")+"\n") # writing.write(str(dict["dof_on"])+"\n") # writing.write(str("//sun settings: strength, rotx, roty, shadow on, ambient strength")+"\n") # writing.write(str(dict["sun_strength"])+"\n") # writing.write(str(dict["sun_rot_x"])+"\n") # writing.write(str(dict["sun_rot_y"])+"\n") # writing.write(str(dict["shadow_on"])+"\n") # writing.write(str(dict["ambient_strength"])+"\n") # writing.write(str("//fullscreen on (0,1)")+"\n") # writing.write(str(dict["fullscreen_on"])+"\n") # writing.write(str("//bloom on (0,1)")+"\n") # writing.write(str(dict["bloom_on"])+"\n") # writing.write(str("//cam")+"\n") # writing.write(str(dict["cam_height"])+"\n") # writing.write(str(dict["focal_length"])+"\n") # writing.write(str(dict["cam_min"])+"\n") # writing.write(str(dict["cam_max"])+"\n") # writing.write(str("//music player on / off")+"\n") # writing.write(str(dict["music_player"])+"\n") # writing.write(str("//fxaa")+"\n") # writing.write(str(dict["fxaa"])+"\n") # writing.write(str(dict["FXAA_SPAN_MAX"])+"\n") # writing.write(str("//camera target height")+"\n") # writing.write(str(dict["cch_targetHeight"] )+"\n") # writing.write(str("//trucks color [r,g,b]")+"\n") # writing.write(str(dict["trucks_r"])+"\n") # writing.write(str(dict["trucks_g"])+"\n") # writing.write(str(dict["trucks_b"])+"\n") # writing.write(str("//wheel1 color [r,g,b]")+"\n") # writing.write(str(dict["wheel1_r"])+"\n") # writing.write(str(dict["wheel1_g"])+"\n") # writing.write(str(dict["wheel1_b"])+"\n") # writing.write(str("//wheel2 color [r,g,b]")+"\n") # writing.write(str(dict["wheel2_r"])+"\n") # writing.write(str(dict["wheel2_g"])+"\n") # writing.write(str(dict["wheel2_b"])+"\n") # writing.write(str("//wheel3 color [r,g,b]")+"\n") # writing.write(str(dict["wheel3_r"])+"\n") # writing.write(str(dict["wheel3_g"])+"\n") # writing.write(str(dict["wheel3_b"])+"\n") # writing.write(str("//wheel4 color [r,g,b]")+"\n") # writing.write(str(dict["wheel4_r"])+"\n") # writing.write(str(dict["wheel4_g"])+"\n") # writing.write(str(dict["wheel4_b"])+"\n") # writing.write(str("//deck index")+"\n") # writing.write(str(dict["deck_index"])+"\n") # # #dict['ccH_targetHeight'] # # #writing.write(str(own["framerate"])+"\n") # print("writing settings") # writing.close() def setres(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner dict = bge.logic.globalDict resx = int(dict["resx"]) resy = int(dict["resy"]) fullscreen = bge.render.getFullScreen() print("fullscreen = ", fullscreen) if fullscreen != True: if dict['fullscreen_on'] == 1: bge.render.setFullScreen(True) if fullscreen == True: if dict['fullscreen_on'] == 0: bge.render.setFullScreen(False) bge.render.setWindowSize(resx, resy) print("resolution = ", resx, resy) def loadlevel(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner #readSettings() dict = bge.logic.globalDict #Get the global dictionary # resx = dict["resx"] # resy = dict["resy"] # #dict['resx'] = resx # #dict['resy'] = resy # # fullscreen = bge.render.getFullScreen() # print("fullscreen = ", fullscreen) # if fullscreen != True: # if dict['fullscreen_on'] == 1: # bge.render.setFullScreen(True) # if fullscreen == True: # if dict['fullscreen_on'] == 0: # bge.render.setFullScreen(False) # # bge.render.setWindowSize(resx, resy) # print("resolution = ", resx, resy) #objList = scene.objects if own["framerate"] == 1: bge.render.showFramerate(1) if own["profile"] ==1: bge.render.showProfile(1) #cont = GameLogic.getCurrentController() #own = cont.owner #cont = own2.controllers['loadLevel'] act = own2.actuators["level"] #cont.activate(own.actuators["loading"]) #level = own["level"] dict = bge.logic.globalDict level = dict['level'] #dict['level'] = level act.scene = level cont.activate(own2.actuators["level"]) #cont.activate(own2.actuators["stance"]) dict['npause'] = False def timer(): import GameLogic import bge dict = bge.logic.globalDict if dict['reload_timer'] == 1: #restart # get current scene scene = bge.logic.getCurrentScene() # restart the current scene #scene.restart() if dict['reload_timer'] > 0: dict['reload_timer'] -= 1 #print(dict['reload_timer']) #own['reload_timer'] = dict['reload_timer']