|
@@ -105,7 +105,8 @@ def main():
|
105
|
105
|
actionTimer = 0
|
106
|
106
|
if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
|
107
|
107
|
#if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
|
108
|
|
- requestAction = own['l_requestAction']
|
|
108
|
+ #requestAction = own['l_requestAction']
|
|
109
|
+ pass
|
109
|
110
|
|
110
|
111
|
|
111
|
112
|
#grind override
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|
@@ -131,10 +132,6 @@ def main():
|
131
|
132
|
skater.stopAction(trans_layer)
|
132
|
133
|
trucks.stopAction(trans_layer)
|
133
|
134
|
deck.stopAction(trans_layer)
|
134
|
|
-
|
135
|
|
- #dirty tailslide fix
|
136
|
|
-# if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
|
137
|
|
-# requestAction = 'reg_tailslide'
|
138
|
135
|
|
139
|
136
|
#check last actionState to see if an out action is needed
|
140
|
137
|
|
|
@@ -693,74 +690,78 @@ def main():
|
693
|
690
|
|
694
|
691
|
if requestAction == 'reg_noseg_out':
|
695
|
692
|
actionState = 'reg_noseg_out'
|
696
|
|
- #own['requestAction'] = 'reg_noseg_out'
|
697
|
|
- own['actionTimer'] = 19
|
|
693
|
+ own['requestAction'] = 'reg_noseg_out'
|
|
694
|
+ own['actionTimer'] = 9
|
698
|
695
|
trans_playing = skater.isPlayingAction(trans_layer)
|
699
|
696
|
if trans_playing:
|
700
|
697
|
cur_frame = skater.getActionFrame(trans_layer)
|
701
|
698
|
#cur_frame -= 2
|
702
|
699
|
if trans_playing and cur_frame > 1:
|
703
|
|
- skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
704
|
|
- deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
705
|
|
- trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
700
|
+ skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
701
|
+ deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
702
|
+ trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
706
|
703
|
own['actionTimer'] = cur_frame
|
707
|
704
|
else:
|
708
|
|
- skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
709
|
|
- deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
710
|
|
- trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
705
|
+ skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
|
706
|
+ deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
|
707
|
+ trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
711
|
708
|
if requestAction == 'fak_noseg_out':
|
712
|
709
|
actionState = 'fak_noseg_out'
|
713
|
|
- own['actionTimer'] = 19
|
|
710
|
+ own['actionTimer'] = 9
|
|
711
|
+ own['requestAction'] = 'fak_noseg_out'
|
714
|
712
|
trans_playing = skater.isPlayingAction(trans_layer)
|
715
|
713
|
if trans_playing:
|
716
|
714
|
cur_frame = skater.getActionFrame(trans_layer)
|
717
|
715
|
#cur_frame -= 2
|
718
|
716
|
if trans_playing and cur_frame > 1:
|
719
|
|
- skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
720
|
|
- deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
721
|
|
- trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
717
|
+ skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
718
|
+ deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
719
|
+ trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
722
|
720
|
own['actionTimer'] = cur_frame
|
723
|
721
|
else:
|
724
|
|
- skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
725
|
|
- deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
726
|
|
- trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
722
|
+ skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
723
|
+ deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
724
|
+ trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
727
|
725
|
|
728
|
726
|
if requestAction == 'reg_tailg_out':
|
729
|
727
|
actionState = 'reg_tailg_out'
|
730
|
|
- own['actionTimer'] = 19
|
|
728
|
+ own['requestAction'] = 'reg_tailg_out'
|
|
729
|
+ own['actionTimer'] = 9
|
731
|
730
|
trans_playing = skater.isPlayingAction(trans_layer)
|
732
|
731
|
if trans_playing:
|
733
|
732
|
cur_frame = skater.getActionFrame(trans_layer)
|
734
|
733
|
#cur_frame -= 2
|
735
|
734
|
if trans_playing and cur_frame > 1:
|
736
|
|
- skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
737
|
|
- deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
738
|
|
- trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
735
|
+ skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
736
|
+ deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
737
|
+ trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
739
|
738
|
own['actionTimer'] = cur_frame
|
740
|
739
|
else:
|
741
|
|
- skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
742
|
|
- deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
743
|
|
- trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
740
|
+ skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
741
|
+ deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
742
|
+ trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
744
|
743
|
if requestAction == 'fak_tailg_out':
|
745
|
744
|
actionState = 'fak_tailg_out'
|
746
|
|
- own['actionTimer'] = 19
|
|
745
|
+ own['actionTimer'] = 9
|
|
746
|
+ own['requestAction'] = 'fak_tailg_out'
|
747
|
747
|
trans_playing = skater.isPlayingAction(trans_layer)
|
748
|
748
|
if trans_playing:
|
749
|
749
|
cur_frame = skater.getActionFrame(trans_layer)
|
750
|
750
|
#cur_frame -= 2
|
751
|
751
|
if trans_playing and cur_frame > 1:
|
752
|
|
- skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
753
|
|
- deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
754
|
|
- trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
752
|
+ skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
753
|
+ deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
754
|
+ trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
755
|
755
|
own['actionTimer'] = cur_frame
|
756
|
756
|
else:
|
757
|
|
- skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
758
|
|
- deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
759
|
|
- trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
757
|
+ skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
758
|
+ deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
|
759
|
+ trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
760
|
760
|
|
761
|
761
|
if requestAction == 'reg_nosegr_out':
|
762
|
762
|
actionState = 'reg_nosegr_out'
|
763
|
|
- own['actionTimer'] = 5
|
|
763
|
+ own['actionTimer'] = 19
|
|
764
|
+ own['requestAction'] = 'reg_nosegr_out'
|
764
|
765
|
trans_playing = skater.isPlayingAction(trans_layer)
|
765
|
766
|
if trans_playing:
|
766
|
767
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -777,6 +778,7 @@ def main():
|
777
|
778
|
if requestAction == 'fak_nosegr_out':
|
778
|
779
|
actionState = 'fak_nosegr_out'
|
779
|
780
|
own['actionTimer'] = 5
|
|
781
|
+ own['requestAction'] = 'fak_nosegr_out'
|
780
|
782
|
trans_playing = skater.isPlayingAction(trans_layer)
|
781
|
783
|
if trans_playing:
|
782
|
784
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -794,6 +796,7 @@ def main():
|
794
|
796
|
if requestAction == 'reg_tailgr_out':
|
795
|
797
|
actionState = 'reg_tailgr_out'
|
796
|
798
|
own['actionTimer'] = 5
|
|
799
|
+ own['requestAction'] = 'reg_tailgr_out'
|
797
|
800
|
trans_playing = skater.isPlayingAction(trans_layer)
|
798
|
801
|
if trans_playing:
|
799
|
802
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -810,6 +813,7 @@ def main():
|
810
|
813
|
if requestAction == 'fak_tailgr_out':
|
811
|
814
|
actionState = 'fak_tailgr_out'
|
812
|
815
|
own['actionTimer'] = 5
|
|
816
|
+ own['requestAction'] = 'fak_tailgr_out'
|
813
|
817
|
trans_playing = skater.isPlayingAction(trans_layer)
|
814
|
818
|
if trans_playing:
|
815
|
819
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -827,6 +831,7 @@ def main():
|
827
|
831
|
if requestAction == 'reg_nosegl_out':
|
828
|
832
|
actionState = 'reg_nosegl_out'
|
829
|
833
|
own['actionTimer'] = 5
|
|
834
|
+ own['requestAction'] = 'reg_nosegl_out'
|
830
|
835
|
trans_playing = skater.isPlayingAction(trans_layer)
|
831
|
836
|
if trans_playing:
|
832
|
837
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -843,6 +848,7 @@ def main():
|
843
|
848
|
if requestAction == 'fak_nosegl_out':
|
844
|
849
|
actionState = 'fak_nosegl_out'
|
845
|
850
|
own['actionTimer'] = 5
|
|
851
|
+ own['requestAction'] = 'fak_nosegl_out'
|
846
|
852
|
trans_playing = skater.isPlayingAction(trans_layer)
|
847
|
853
|
if trans_playing:
|
848
|
854
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -860,6 +866,7 @@ def main():
|
860
|
866
|
if requestAction == 'reg_tailgl_out':
|
861
|
867
|
actionState = 'reg_tailgl_out'
|
862
|
868
|
own['actionTimer'] = 5
|
|
869
|
+ own['requestAction'] = 'reg_tailgl_out'
|
863
|
870
|
trans_playing = skater.isPlayingAction(trans_layer)
|
864
|
871
|
if trans_playing:
|
865
|
872
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -876,6 +883,7 @@ def main():
|
876
|
883
|
if requestAction == 'fak_tailgl_out':
|
877
|
884
|
actionState = 'fak_tailgl_out'
|
878
|
885
|
own['actionTimer'] = 5
|
|
886
|
+ own['requestAction'] = 'fak_tailgl_out'
|
879
|
887
|
trans_playing = skater.isPlayingAction(trans_layer)
|
880
|
888
|
if trans_playing:
|
881
|
889
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -2494,20 +2502,20 @@ def main():
|
2494
|
2502
|
skater.stopAction(flip_layer)
|
2495
|
2503
|
deck.stopAction(flip_layer)
|
2496
|
2504
|
trucks.stopAction(flip_layer)
|
2497
|
|
- # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2498
|
|
- # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2499
|
|
- # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2500
|
|
- skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2501
|
|
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2502
|
|
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2505
|
+ skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2506
|
+ deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2507
|
+ trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2508
|
+ #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2509
|
+ #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2510
|
+ #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2503
|
2511
|
else:
|
2504
|
2512
|
#pass
|
2505
|
|
- # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2506
|
|
- # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2507
|
|
- # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2508
|
|
- skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2509
|
|
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2510
|
|
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2513
|
+ skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2514
|
+ deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2515
|
+ trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2516
|
+ #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2517
|
+ #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2518
|
+ #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2511
|
2519
|
if requestAction == 'fak_air_tail':
|
2512
|
2520
|
actionState = 'fak_air_tail'
|
2513
|
2521
|
if l_actionState != 'fak_air_tail':
|
|
@@ -2517,20 +2525,20 @@ def main():
|
2517
|
2525
|
skater.stopAction(flip_layer)
|
2518
|
2526
|
deck.stopAction(flip_layer)
|
2519
|
2527
|
trucks.stopAction(flip_layer)
|
2520
|
|
- # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2521
|
|
- # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2522
|
|
- # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2523
|
|
- skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2524
|
|
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2525
|
|
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2528
|
+ skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2529
|
+ deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2530
|
+ trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
|
2531
|
+ #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2532
|
+ #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2533
|
+ #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2526
|
2534
|
else:
|
2527
|
2535
|
#pass
|
2528
|
|
- # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2529
|
|
- # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2530
|
|
- # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2531
|
|
- skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2532
|
|
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2533
|
|
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2536
|
+ skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2537
|
+ deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2538
|
+ trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
|
2539
|
+ #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2540
|
+ #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2541
|
+ #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2534
|
2542
|
|
2535
|
2543
|
if requestAction == 'reg_stop':
|
2536
|
2544
|
actionState = 'reg_stop'
|
|
@@ -2901,7 +2909,7 @@ def main():
|
2901
|
2909
|
###################
|
2902
|
2910
|
|
2903
|
2911
|
#debug
|
2904
|
|
- #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
|
|
2912
|
+ print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
|
2905
|
2913
|
cur_frame = skater.getActionFrame(trans_layer)
|
2906
|
2914
|
#print(cur_frame)
|
2907
|
2915
|
def printplaying():
|