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@@ -529,111 +529,134 @@ def idle_anim():
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529
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529
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if own['idle_skipper'] > 0:
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530
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530
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own['idle_skipper'] -= 1
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531
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531
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ran_num = random.randint(1, 8)
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532
|
|
- #print(ran_num, "modding")
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532
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+ print(ran_num, "modding")
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533
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533
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if own['last_idle_num'] == ran_num:
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534
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534
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ran_num = 1
|
535
|
535
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if own['idle_skipper'] == 0:
|
536
|
536
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own['last_idle_num'] = ran_num
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537
|
537
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if ran_num == 1 or ran_num > 7:
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538
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538
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killact(3)
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|
539
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+
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539
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540
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if STANCE == 0 and own['throw_deck'] == 0:
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540
|
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- skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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541
|
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- deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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542
|
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- trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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541
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+ own['requestAction'] = 'reg_idle1'
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|
542
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+ #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
543
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+ #deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
544
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+ #trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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543
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545
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elif STANCE == 0 and own['throw_deck'] == 1:
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544
|
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- skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
546
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+ own['requestAction'] = 'reg_idle1'
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|
547
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+ #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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545
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548
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elif STANCE == 1 and own['throw_deck'] == 0:
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546
|
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- skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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547
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- deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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548
|
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- trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
549
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+ own['requestAction'] = 'fak_idle1'
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|
550
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+ #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
551
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+ #deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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552
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+ #trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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549
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553
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elif STANCE == 1 and own['throw_deck'] == 1:
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550
|
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- skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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554
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+ own['requestAction'] = 'fak_idle1'
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|
555
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+ #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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551
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556
|
|
552
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557
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elif ran_num == 2:
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553
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558
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killact(3)
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554
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559
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if STANCE == 0 and own['throw_deck'] == 0:
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555
|
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- skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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556
|
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- deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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557
|
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- trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
560
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+ own['requestAction'] = 'reg_idle2'
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|
561
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+ #skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
562
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+ #deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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563
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+ #trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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558
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564
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elif STANCE == 0 and own['throw_deck'] == 1:
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559
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- skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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565
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+ own['requestAction'] = 'reg_idle2_nb'
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|
566
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+ #skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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560
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567
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elif STANCE == 1 and own['throw_deck'] == 0:
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561
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- skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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562
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- deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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563
|
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- trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
568
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+ own['requestAction'] = 'fak_idle1'
|
564
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569
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elif STANCE == 1 and own['throw_deck'] == 1:
|
565
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- skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
570
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+ own['requestAction'] = 'fak_idle1'
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|
571
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+ #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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566
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572
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elif ran_num == 3:
|
567
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573
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killact(3)
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568
|
574
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if STANCE == 0 and own['throw_deck'] == 0:
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569
|
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- skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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570
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- deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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571
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- trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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575
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+ own['requestAction'] = 'reg_idle3'
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|
576
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+# skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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577
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+# deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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|
578
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+# trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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572
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579
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elif STANCE == 0 and own['throw_deck'] == 1:
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573
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- skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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580
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+ own['requestAction'] = 'reg_idle3'
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581
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+ #skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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574
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582
|
elif STANCE == 1 and own['throw_deck'] == 0:
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575
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- skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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576
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- deck.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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577
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- trucks.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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|
583
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+ own['requestAction'] = 'fak_idle1'
|
578
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584
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elif STANCE == 1 and own['throw_deck'] == 1:
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579
|
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- skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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|
585
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+ #skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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|
586
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+ own['requestAction'] = 'fak_idle1'
|
580
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587
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own['idle_skipper'] = 2
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581
|
588
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elif ran_num == 4:
|
582
|
589
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killact(3)
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583
|
590
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if STANCE == 0 and own['throw_deck'] == 0:
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584
|
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- skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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585
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- deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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586
|
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- trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
591
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+ own['requestAction'] = 'reg_idle4'
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|
592
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+# skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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593
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+# deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
594
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+# trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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587
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595
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elif STANCE == 0 and own['throw_deck'] == 1:
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588
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- skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
596
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+ #skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
597
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+ own['requestAction'] = 'reg_idle4'
|
589
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598
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elif STANCE == 1 and own['throw_deck'] == 0:
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590
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- skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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591
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- deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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592
|
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- trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
599
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+ own['requestAction'] = 'fak_idle4'
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|
600
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+# skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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601
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+# deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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602
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+# trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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593
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603
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elif STANCE == 1 and own['throw_deck'] == 1:
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594
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- skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
604
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+ #skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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605
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+ own['requestAction'] = 'fak_idle4'
|
595
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606
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elif ran_num == 5:
|
596
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607
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killact(3)
|
597
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608
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if STANCE == 0 and own['throw_deck'] == 0:
|
598
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- skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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599
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- deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
600
|
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- trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
609
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+ own['requestAction'] = 'reg_idle5'
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|
610
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+# skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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611
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+# deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
612
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+# trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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601
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613
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elif STANCE == 0 and own['throw_deck'] == 1:
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602
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- skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
614
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+ #skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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615
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+ own['requestAction'] = 'reg_idle5'
|
603
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616
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elif STANCE == 1 and own['throw_deck'] == 0:
|
604
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- skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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605
|
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- deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
606
|
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- trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
617
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+ own['requestAction'] = 'fak_idle5'
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|
618
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+# skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
619
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+# deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
620
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+# trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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607
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621
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elif STANCE == 1 and own['throw_deck'] == 1:
|
608
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- skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
622
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+ own['requestAction'] = 'fak_idle5'
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|
623
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+ #skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
609
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624
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elif ran_num == 6:
|
610
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625
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killact(3)
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611
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626
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if STANCE == 0 and own['throw_deck'] == 0:
|
612
|
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- skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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613
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- deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
614
|
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- trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
627
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+ own['requestAction'] = 'reg_idle6'
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|
628
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+# skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
629
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+# deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
630
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+# trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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615
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631
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elif STANCE == 0 and own['throw_deck'] == 1:
|
616
|
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- skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
632
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+ own['requestAction'] = 'reg_idle6'
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|
633
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+ #skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
617
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634
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elif STANCE == 1 and own['throw_deck'] == 0:
|
618
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- skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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619
|
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- deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
620
|
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- trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
635
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+ own['requestAction'] = 'fak_idle6'
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|
636
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+# skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
637
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+# deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
638
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+# trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
621
|
639
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
622
|
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- skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
640
|
+ #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
641
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+ own['requestAction'] = 'fak_idle6'
|
623
|
642
|
elif ran_num == 7:
|
624
|
643
|
killact(3)
|
625
|
644
|
if STANCE == 0 and own['throw_deck'] == 0:
|
626
|
|
- skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
627
|
|
- deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
628
|
|
- trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
645
|
+ own['requestAction'] = 'reg_idle7'
|
|
646
|
+# skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
647
|
+# deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
648
|
+# trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
629
|
649
|
elif STANCE == 0 and own['throw_deck'] == 1:
|
630
|
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- skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
650
|
+ #skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
651
|
+ own['requestAction'] = 'reg_idle7'
|
631
|
652
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
632
|
|
- skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
633
|
|
- deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
634
|
|
- trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
653
|
+ own['requestAction'] = 'fak_idle6'
|
|
654
|
+# skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
655
|
+# deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
656
|
+# trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
635
|
657
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
636
|
|
- skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
658
|
+ own['requestAction'] = 'fak_idle6'
|
|
659
|
+ #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
637
|
660
|
|
638
|
661
|
def reset_pos():
|
639
|
662
|
#reset
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|
@@ -1084,17 +1107,17 @@ if yBut == True:
|
1084
|
1107
|
own["walk_idle_frame"] = 0
|
1085
|
1108
|
|
1086
|
1109
|
|
1087
|
|
-if own['requestAction'] == None:
|
1088
|
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- if own['throw_deck'] == False:
|
1089
|
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- if STANCE == 1:
|
1090
|
|
- own['requestAction'] = reg_idle
|
1091
|
|
- else:
|
1092
|
|
- own['requestAction'] = fak_idle
|
1093
|
|
- else:
|
1094
|
|
- if STANCE == 1:
|
1095
|
|
- own['requestAction'] = reg_idle_nb
|
1096
|
|
- else:
|
1097
|
|
- own['requestAction'] = fak_idle_nb
|
|
1110
|
+#if own['requestAction'] == None:
|
|
1111
|
+# if own['throw_deck'] == False:
|
|
1112
|
+# if STANCE == 1:
|
|
1113
|
+# own['requestAction'] = reg_idle
|
|
1114
|
+# else:
|
|
1115
|
+# own['requestAction'] = fak_idle
|
|
1116
|
+# else:
|
|
1117
|
+# if STANCE == 1:
|
|
1118
|
+# own['requestAction'] = reg_idle_nb
|
|
1119
|
+# else:
|
|
1120
|
+# own['requestAction'] = fak_idle_nb
|
1098
|
1121
|
|
1099
|
1122
|
if deck.visible:
|
1100
|
1123
|
own['deckvis'] = 1
|