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@@ -295,11 +295,11 @@ def main():
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295
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295
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actionState = 'fak_air-roll'
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296
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296
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297
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297
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298
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- if l_actionState == 'reg_5050_out' and requestAction == 'reg_roll':
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298
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+ if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or ((l_actionState == 'reg_noseg_out' or l_actionState == 'reg_nosegL_out' or l_actionState == 'reg_nosegR_out' or l_actionState == 'reg_tailg_out' or l_actionState == 'reg_tailgL_out' or l_actionState == 'reg_tailgR_out') and actionTimer < 10):
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299
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299
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requestAction = 'reg_5050-roll'
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300
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300
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actionState = 'reg_5050-roll'
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301
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301
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print('************************')
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302
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- if l_actionState == 'fak_5050_out' and requestAction == 'fak_roll':
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302
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+ if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or ((l_actionState == 'fak_noseg_out' or l_actionState == 'fak_nosegL_out' or l_actionState == 'fak_nosegR_out' or l_actionState == 'fak_tailg_out' or l_actionState == 'fak_tailgL_out' or l_actionState == 'fak_tailgR_out') and actionTimer < 10):
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303
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303
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requestAction = 'fak_5050-roll'
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304
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304
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actionState = 'fak_5050-roll'
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305
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305
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print('************************')
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@@ -373,12 +373,14 @@ def main():
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373
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373
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trans_playing = skater.isPlayingAction(trans_layer)
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374
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374
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if trans_playing:
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375
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375
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cur_frame = skater.getActionFrame(trans_layer)
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376
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- #cur_frame -= 2
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376
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+ #cur_frame -= 2
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377
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+
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377
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378
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if trans_playing and cur_frame > 1:
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378
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379
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skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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379
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380
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deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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380
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381
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trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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381
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- own['actionTimer'] = cur_frame
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382
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+ #own['actionTimer'] = cur_frame
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383
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+ own['actionTimer'] = (10 - cur_frame) *2
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382
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384
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else:
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383
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385
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skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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384
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386
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deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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@@ -395,7 +397,8 @@ def main():
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395
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397
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skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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396
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398
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deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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397
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399
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trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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398
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- own['actionTimer'] = cur_frame
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400
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+ #own['actionTimer'] = cur_frame
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401
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+ own['actionTimer'] = (10 - cur_frame) *2
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399
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402
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else:
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400
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403
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skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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401
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404
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deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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@@ -412,7 +415,8 @@ def main():
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412
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415
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skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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413
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416
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deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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414
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417
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trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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415
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- own['actionTimer'] = cur_frame
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|
418
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+ #own['actionTimer'] = cur_frame
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419
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+ own['actionTimer'] = (10 - cur_frame) *2
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416
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420
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else:
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417
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421
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skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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418
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422
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deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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@@ -429,7 +433,8 @@ def main():
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429
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433
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skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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430
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434
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deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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431
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435
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trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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432
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- own['actionTimer'] = cur_frame
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436
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+ #own['actionTimer'] = cur_frame
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|
437
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+ own['actionTimer'] = (10 - cur_frame) *2
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433
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438
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else:
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434
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439
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skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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435
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440
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deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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@@ -688,69 +693,70 @@ def main():
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688
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693
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|
689
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694
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if requestAction == 'reg_noseg_out':
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690
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695
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actionState = 'reg_noseg_out'
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691
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- own['actionTimer'] = 5
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|
696
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+ #own['requestAction'] = 'reg_noseg_out'
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|
697
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+ own['actionTimer'] = 19
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692
|
698
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trans_playing = skater.isPlayingAction(trans_layer)
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693
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699
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if trans_playing:
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694
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700
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cur_frame = skater.getActionFrame(trans_layer)
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695
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701
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#cur_frame -= 2
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696
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702
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if trans_playing and cur_frame > 1:
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697
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- skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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698
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- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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699
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- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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703
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+ skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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704
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+ deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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|
705
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+ trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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700
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706
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own['actionTimer'] = cur_frame
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701
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707
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else:
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702
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- skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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703
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- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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704
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- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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708
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+ skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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709
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+ deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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710
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+ trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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705
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711
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if requestAction == 'fak_noseg_out':
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706
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712
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actionState = 'fak_noseg_out'
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707
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- own['actionTimer'] = 5
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713
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+ own['actionTimer'] = 19
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708
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714
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trans_playing = skater.isPlayingAction(trans_layer)
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709
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715
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if trans_playing:
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710
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716
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cur_frame = skater.getActionFrame(trans_layer)
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711
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717
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#cur_frame -= 2
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712
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718
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if trans_playing and cur_frame > 1:
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713
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- skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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714
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- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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715
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- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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719
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+ skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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720
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+ deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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721
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+ trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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716
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722
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own['actionTimer'] = cur_frame
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717
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723
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else:
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718
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- skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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719
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- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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720
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- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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724
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+ skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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725
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+ deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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726
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+ trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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721
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727
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722
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728
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if requestAction == 'reg_tailg_out':
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723
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729
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actionState = 'reg_tailg_out'
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724
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- own['actionTimer'] = 5
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730
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+ own['actionTimer'] = 19
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725
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731
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trans_playing = skater.isPlayingAction(trans_layer)
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726
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732
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if trans_playing:
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727
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733
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cur_frame = skater.getActionFrame(trans_layer)
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728
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734
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#cur_frame -= 2
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729
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735
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if trans_playing and cur_frame > 1:
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730
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- skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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731
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- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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732
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- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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736
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+ skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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737
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+ deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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738
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+ trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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733
|
739
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own['actionTimer'] = cur_frame
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734
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740
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else:
|
735
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- skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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736
|
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- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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737
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- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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741
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+ skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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742
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+ deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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743
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+ trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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738
|
744
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if requestAction == 'fak_tailg_out':
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739
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745
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actionState = 'fak_tailg_out'
|
740
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- own['actionTimer'] = 5
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|
746
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+ own['actionTimer'] = 19
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741
|
747
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trans_playing = skater.isPlayingAction(trans_layer)
|
742
|
748
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if trans_playing:
|
743
|
749
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cur_frame = skater.getActionFrame(trans_layer)
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744
|
750
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#cur_frame -= 2
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745
|
751
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if trans_playing and cur_frame > 1:
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746
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- skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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747
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- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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748
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- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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752
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+ skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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753
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+ deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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754
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+ trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
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749
|
755
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own['actionTimer'] = cur_frame
|
750
|
756
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else:
|
751
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- skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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752
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- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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753
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- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
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757
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+ skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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|
758
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+ deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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|
759
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+ trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
754
|
760
|
|
755
|
761
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if requestAction == 'reg_nosegr_out':
|
756
|
762
|
actionState = 'reg_nosegr_out'
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@@ -1496,9 +1502,9 @@ def main():
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1496
|
1502
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own['actionTimer'] = 10
|
1497
|
1503
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skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
1498
|
1504
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deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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1499
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- trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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1500
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-
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1501
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|
-
|
|
1505
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+ trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
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|
1506
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+ #own['actionState'] = actionState
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|
1507
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+ #own['requestAction'] = requestAction
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1502
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1508
|
|
1503
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1509
|
|
1504
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1510
|
#######################################
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@@ -2126,9 +2132,9 @@ def main():
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2126
|
2132
|
#deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2127
|
2133
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#trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2128
|
2134
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else:
|
2129
|
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- skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
2130
|
|
- deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
2131
|
|
- trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
2135
|
+ skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
2136
|
+ deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
2137
|
+ trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
2132
|
2138
|
#skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2133
|
2139
|
#deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2134
|
2140
|
#trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
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|
@@ -2895,7 +2901,7 @@ def main():
|
2895
|
2901
|
###################
|
2896
|
2902
|
|
2897
|
2903
|
#debug
|
2898
|
|
- print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
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|
2904
|
+ #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
|
2899
|
2905
|
cur_frame = skater.getActionFrame(trans_layer)
|
2900
|
2906
|
#print(cur_frame)
|
2901
|
2907
|
def printplaying():
|