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@@ -33,7 +33,6 @@ def main():
|
33
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33
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queueAction = own['queueAction']
|
34
|
34
|
actionTimer = own['actionTimer']
|
35
|
35
|
except:
|
36
|
|
- #print("init")
|
37
|
36
|
own['actionState'] = 'reg_walk'
|
38
|
37
|
own['l_actionState'] = 'empty'
|
39
|
38
|
own['requestAction'] = 'reg_walk'
|
|
@@ -47,14 +46,11 @@ def main():
|
47
|
46
|
actionState = 'empty'
|
48
|
47
|
l_actionState = 'empty'
|
49
|
48
|
l_requestAction = 'empty'
|
50
|
|
- #print("ra1: ", requestAction) \
|
51
|
49
|
if requestAction == 'empty':
|
52
|
50
|
print("*******empty request****")
|
53
|
51
|
|
54
|
52
|
isplaying = skater.isPlayingAction(flip_layer)
|
55
|
53
|
transPlaying = skater.isPlayingAction(trans_layer)
|
56
|
|
- #if isplaying == False:
|
57
|
|
- #own['actionTimer'] = 0
|
58
|
54
|
|
59
|
55
|
if own['clear_request'] == 1:
|
60
|
56
|
requestAction = 'empty'
|
|
@@ -62,11 +58,8 @@ def main():
|
62
|
58
|
if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
|
63
|
59
|
own['actionTimer'] = 0
|
64
|
60
|
actionTimer = 0
|
65
|
|
- #print('reset actionTimer')
|
66
|
|
- #pass
|
67
|
61
|
|
68
|
62
|
if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
|
69
|
|
-# requestAction = own['l_actionState']
|
70
|
63
|
requestAction = 'empty'
|
71
|
64
|
own['requestAction'] = 'empty'
|
72
|
65
|
#================
|
|
@@ -80,8 +73,6 @@ def main():
|
80
|
73
|
requestAction = 'reg-fak_roll'
|
81
|
74
|
own['requestAction'] = 'reg-fak_roll'
|
82
|
75
|
|
83
|
|
-
|
84
|
|
-
|
85
|
76
|
if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
|
86
|
77
|
print("fak-reg_5050")
|
87
|
78
|
requestAction = 'fak-reg_5050'
|
|
@@ -96,16 +87,13 @@ def main():
|
96
|
87
|
if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
|
97
|
88
|
if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
|
98
|
89
|
pass
|
99
|
|
- #print("landing action incorrect")
|
100
|
|
- else:
|
101
|
|
- #print("using old requestAction")
|
|
90
|
+ else:
|
102
|
91
|
requestAction = l_requestAction
|
103
|
92
|
own['requestAction'] = requestAction
|
104
|
93
|
own['l_actionState'] = requestAction
|
105
|
94
|
actionState = requestAction
|
106
|
95
|
own['actionTimer'] = 0
|
107
|
|
- actionTimer = 0
|
108
|
|
- #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
|
|
96
|
+ actionTimer = 0
|
109
|
97
|
if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
|
110
|
98
|
requestAction = own['l_requestAction']
|
111
|
99
|
print("changing land")
|
|
@@ -121,7 +109,6 @@ def main():
|
121
|
109
|
if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
|
122
|
110
|
requestAction = 'fak_air_nose'
|
123
|
111
|
|
124
|
|
-
|
125
|
112
|
#dirt invert fix
|
126
|
113
|
if 'invert' in requestAction:
|
127
|
114
|
actionTimer = 0
|
|
@@ -139,7 +126,6 @@ def main():
|
139
|
126
|
own['actionTimer'] = 0
|
140
|
127
|
#revert override
|
141
|
128
|
if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
|
142
|
|
- #print("@@@revert override")
|
143
|
129
|
actionState = requestAction
|
144
|
130
|
own['actionState'] = requestAction
|
145
|
131
|
if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
|
|
@@ -151,8 +137,7 @@ def main():
|
151
|
137
|
trucks.stopAction(trans_layer)
|
152
|
138
|
deck.stopAction(trans_layer)
|
153
|
139
|
|
154
|
|
- #check last actionState to see if an out action is needed
|
155
|
|
-
|
|
140
|
+ #check last actionState to see if an out action is needed
|
156
|
141
|
if requestAction not in jump_overrideList:
|
157
|
142
|
if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
|
158
|
143
|
requestAction = 'reg_turnRight_out'
|
|
@@ -180,26 +165,14 @@ def main():
|
180
|
165
|
requestAction = 'fak_nopos_out'
|
181
|
166
|
actionState = 'fak_nopos_out'
|
182
|
167
|
|
183
|
|
-# if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
|
184
|
|
-# requestAction = 'reg_pump_out'
|
185
|
|
-# actionState = 'reg_pump_out'
|
186
|
|
-
|
187
|
|
-
|
188
|
168
|
if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
|
189
|
169
|
requestAction = 'reg_pump_out'
|
190
|
170
|
actionState = 'reg_pump_out'
|
191
|
171
|
|
192
|
|
-
|
193
|
|
-
|
194
|
|
-# if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
|
195
|
|
-# requestAction = 'fak_pump_out'
|
196
|
|
-# actionState = 'fak_pump_out'
|
197
|
|
-
|
198
|
172
|
if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
|
199
|
173
|
requestAction = 'fak_pump_out'
|
200
|
174
|
actionState = 'fak_pump_out'
|
201
|
175
|
|
202
|
|
-
|
203
|
176
|
if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
|
204
|
177
|
requestAction = 'reg_powerslide_out'
|
205
|
178
|
actionState = 'reg_powerslide_out'
|
|
@@ -325,8 +298,7 @@ def main():
|
325
|
298
|
actionState = 'fak_5050-roll'
|
326
|
299
|
print('************************')
|
327
|
300
|
else:
|
328
|
|
- print("action over ridden")
|
329
|
|
- #own['actionState'] = requestAction
|
|
301
|
+ print("action over ridden")
|
330
|
302
|
def updateAction(requestAction, actionState):
|
331
|
303
|
try:
|
332
|
304
|
flip_start_frame = own['flip_start_lay']
|
|
@@ -335,7 +307,6 @@ def main():
|
335
|
307
|
except:
|
336
|
308
|
flip_start_frame = 1
|
337
|
309
|
flipspeed = .6
|
338
|
|
- #flipspeed = own['flipspeed']
|
339
|
310
|
###############################
|
340
|
311
|
#one shot actions
|
341
|
312
|
###############################
|
|
@@ -384,21 +355,17 @@ def main():
|
384
|
355
|
deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
|
385
|
356
|
trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
|
386
|
357
|
|
387
|
|
-
|
388
|
|
-
|
389
|
358
|
if requestAction == 'reg_turnRight_out':
|
390
|
359
|
actionState = 'reg_turnRight_out'
|
391
|
360
|
own['actionTimer'] = 19
|
392
|
361
|
trans_playing = skater.isPlayingAction(trans_layer)
|
393
|
362
|
if trans_playing:
|
394
|
363
|
cur_frame = skater.getActionFrame(trans_layer)
|
395
|
|
- #cur_frame -= 2
|
396
|
364
|
|
397
|
365
|
if trans_playing and cur_frame > .5:
|
398
|
366
|
skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
399
|
367
|
deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
400
|
368
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
401
|
|
- #own['actionTimer'] = cur_frame
|
402
|
369
|
own['actionTimer'] = (10 - cur_frame) *2
|
403
|
370
|
else:
|
404
|
371
|
skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -410,13 +377,11 @@ def main():
|
410
|
377
|
own['actionTimer'] = 19
|
411
|
378
|
trans_playing = skater.isPlayingAction(trans_layer)
|
412
|
379
|
if trans_playing:
|
413
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
414
|
|
- #cur_frame -= 2
|
|
380
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
415
|
381
|
if trans_playing and cur_frame > .5:
|
416
|
382
|
skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
417
|
383
|
deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
418
|
384
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
419
|
|
- #own['actionTimer'] = cur_frame
|
420
|
385
|
own['actionTimer'] = (10 - cur_frame) *2
|
421
|
386
|
else:
|
422
|
387
|
skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -428,13 +393,11 @@ def main():
|
428
|
393
|
own['actionTimer'] = 19
|
429
|
394
|
trans_playing = skater.isPlayingAction(trans_layer)
|
430
|
395
|
if trans_playing:
|
431
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
432
|
|
- #cur_frame -= 2
|
|
396
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
433
|
397
|
if trans_playing and cur_frame > .5:
|
434
|
398
|
skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
435
|
399
|
deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
436
|
400
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
437
|
|
- #own['actionTimer'] = cur_frame
|
438
|
401
|
own['actionTimer'] = (10 - cur_frame) *2
|
439
|
402
|
else:
|
440
|
403
|
skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -446,13 +409,11 @@ def main():
|
446
|
409
|
own['actionTimer'] = 19
|
447
|
410
|
trans_playing = skater.isPlayingAction(trans_layer)
|
448
|
411
|
if trans_playing:
|
449
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
450
|
|
- #cur_frame -= 2
|
|
412
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
451
|
413
|
if trans_playing and cur_frame > .5:
|
452
|
414
|
skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
453
|
415
|
deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
454
|
416
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
455
|
|
- #own['actionTimer'] = cur_frame
|
456
|
417
|
own['actionTimer'] = (10 - cur_frame) *2
|
457
|
418
|
else:
|
458
|
419
|
skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -465,9 +426,7 @@ def main():
|
465
|
426
|
own['actionTimer'] = 19
|
466
|
427
|
trans_playing = skater.isPlayingAction(trans_layer)
|
467
|
428
|
if trans_playing:
|
468
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
469
|
|
- print('opos_out: ', cur_frame)
|
470
|
|
- #cur_frame -= 2
|
|
429
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
471
|
430
|
if trans_playing and cur_frame > .5:
|
472
|
431
|
skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
473
|
432
|
deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -483,8 +442,7 @@ def main():
|
483
|
442
|
own['actionTimer'] = 19
|
484
|
443
|
trans_playing = skater.isPlayingAction(trans_layer)
|
485
|
444
|
if trans_playing:
|
486
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
487
|
|
- #cur_frame -= 2
|
|
445
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
488
|
446
|
if trans_playing and cur_frame > .5:
|
489
|
447
|
skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
490
|
448
|
deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -500,8 +458,7 @@ def main():
|
500
|
458
|
own['actionTimer'] = 19
|
501
|
459
|
trans_playing = skater.isPlayingAction(trans_layer)
|
502
|
460
|
if trans_playing:
|
503
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
504
|
|
- #cur_frame -= 2
|
|
461
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
505
|
462
|
if trans_playing and cur_frame > .5:
|
506
|
463
|
skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
507
|
464
|
deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -517,8 +474,7 @@ def main():
|
517
|
474
|
own['actionTimer'] = 19
|
518
|
475
|
trans_playing = skater.isPlayingAction(trans_layer)
|
519
|
476
|
if trans_playing:
|
520
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
521
|
|
- #cur_frame -= 2
|
|
477
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
522
|
478
|
if trans_playing and cur_frame > .5:
|
523
|
479
|
skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
524
|
480
|
deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -534,8 +490,7 @@ def main():
|
534
|
490
|
own['actionTimer'] = 39
|
535
|
491
|
trans_playing = skater.isPlayingAction(trans_layer)
|
536
|
492
|
if trans_playing:
|
537
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
538
|
|
- #cur_frame -= 2
|
|
493
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
539
|
494
|
if trans_playing and cur_frame > .5:
|
540
|
495
|
skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
541
|
496
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -545,14 +500,7 @@ def main():
|
545
|
500
|
else:
|
546
|
501
|
skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
|
547
|
502
|
deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
548
|
|
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
549
|
|
-
|
550
|
|
-# if requestAction == 'reg_pump_out_hold':
|
551
|
|
-# actionState = 'reg_pump_out_hold'
|
552
|
|
-# own['actionTimer'] = 19
|
553
|
|
-# skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
554
|
|
-# deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
|
555
|
|
-# trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
|
|
503
|
+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
556
|
504
|
|
557
|
505
|
if requestAction == 'fak_pump_out':
|
558
|
506
|
actionState = 'fak_pump_out'
|
|
@@ -560,7 +508,7 @@ def main():
|
560
|
508
|
trans_playing = skater.isPlayingAction(trans_layer)
|
561
|
509
|
if trans_playing:
|
562
|
510
|
cur_frame = skater.getActionFrame(trans_layer)
|
563
|
|
- #cur_frame -= 2
|
|
511
|
+
|
564
|
512
|
if trans_playing and cur_frame > .5:
|
565
|
513
|
skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
566
|
514
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
|
|
@@ -570,20 +518,13 @@ def main():
|
570
|
518
|
skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
|
571
|
519
|
deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
|
572
|
520
|
trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
|
573
|
|
-# if requestAction == 'fak_pump_out_hold':
|
574
|
|
-# actionState = 'fak_pump_out_hold'
|
575
|
|
-# own['actionTimer'] = 19
|
576
|
|
-# skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
577
|
|
-# deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
|
578
|
|
-# trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
|
579
|
521
|
|
580
|
522
|
if requestAction == 'reg_stop_out':
|
581
|
523
|
actionState = 'reg_stop_out'
|
582
|
524
|
own['actionTimer'] = 30
|
583
|
525
|
trans_playing = skater.isPlayingAction(trans_layer)
|
584
|
526
|
if trans_playing:
|
585
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
586
|
|
- #cur_frame -= 2
|
|
527
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
587
|
528
|
if trans_playing and cur_frame > 1:
|
588
|
529
|
skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
589
|
530
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -599,8 +540,7 @@ def main():
|
599
|
540
|
own['actionTimer'] = 30
|
600
|
541
|
trans_playing = skater.isPlayingAction(trans_layer)
|
601
|
542
|
if trans_playing:
|
602
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
603
|
|
- #cur_frame -= 2
|
|
543
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
604
|
544
|
if trans_playing and cur_frame > 1:
|
605
|
545
|
skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
606
|
546
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -611,15 +551,12 @@ def main():
|
611
|
551
|
deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
|
612
|
552
|
trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
|
613
|
553
|
|
614
|
|
-
|
615
|
|
-
|
616
|
554
|
if requestAction == 'reg_tailslide_out':
|
617
|
555
|
actionState = 'reg_tailslide_out'
|
618
|
556
|
own['actionTimer'] = 19
|
619
|
557
|
trans_playing = skater.isPlayingAction(trans_layer)
|
620
|
558
|
if trans_playing:
|
621
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
622
|
|
- #cur_frame -= 2
|
|
559
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
623
|
560
|
if trans_playing and cur_frame > 1:
|
624
|
561
|
skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
625
|
562
|
deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -634,8 +571,7 @@ def main():
|
634
|
571
|
own['actionTimer'] = 19
|
635
|
572
|
trans_playing = skater.isPlayingAction(trans_layer)
|
636
|
573
|
if trans_playing:
|
637
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
638
|
|
- #cur_frame -= 2
|
|
574
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
639
|
575
|
if trans_playing and cur_frame > 1:
|
640
|
576
|
skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
641
|
577
|
deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -650,8 +586,7 @@ def main():
|
650
|
586
|
own['actionTimer'] = 19
|
651
|
587
|
trans_playing = skater.isPlayingAction(trans_layer)
|
652
|
588
|
if trans_playing:
|
653
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
654
|
|
- #cur_frame -= 2
|
|
589
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
655
|
590
|
if trans_playing and cur_frame > 1:
|
656
|
591
|
skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
657
|
592
|
deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -667,7 +602,6 @@ def main():
|
667
|
602
|
trans_playing = skater.isPlayingAction(trans_layer)
|
668
|
603
|
if trans_playing:
|
669
|
604
|
cur_frame = skater.getActionFrame(trans_layer)
|
670
|
|
- #cur_frame -= 2
|
671
|
605
|
if trans_playing and cur_frame > 1:
|
672
|
606
|
skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
673
|
607
|
deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -683,8 +617,7 @@ def main():
|
683
|
617
|
own['actionTimer'] = 5
|
684
|
618
|
trans_playing = skater.isPlayingAction(trans_layer)
|
685
|
619
|
if trans_playing:
|
686
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
687
|
|
- #cur_frame -= 2
|
|
620
|
+ cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
|
688
|
621
|
if trans_playing and cur_frame > 1:
|
689
|
622
|
skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
690
|
623
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -699,8 +632,7 @@ def main():
|
699
|
632
|
own['actionTimer'] = 5
|
700
|
633
|
trans_playing = skater.isPlayingAction(trans_layer)
|
701
|
634
|
if trans_playing:
|
702
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
703
|
|
- #cur_frame -= 2
|
|
635
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
704
|
636
|
if trans_playing and cur_frame > 1:
|
705
|
637
|
skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
706
|
638
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -717,8 +649,7 @@ def main():
|
717
|
649
|
own['actionTimer'] = 9
|
718
|
650
|
trans_playing = skater.isPlayingAction(trans_layer)
|
719
|
651
|
if trans_playing:
|
720
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
721
|
|
- #cur_frame -= 2
|
|
652
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
722
|
653
|
if trans_playing and cur_frame > 1:
|
723
|
654
|
skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
724
|
655
|
deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -734,8 +665,7 @@ def main():
|
734
|
665
|
own['requestAction'] = 'fak_noseg_out'
|
735
|
666
|
trans_playing = skater.isPlayingAction(trans_layer)
|
736
|
667
|
if trans_playing:
|
737
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
738
|
|
- #cur_frame -= 2
|
|
668
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
739
|
669
|
if trans_playing and cur_frame > 1:
|
740
|
670
|
skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
741
|
671
|
deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -752,8 +682,7 @@ def main():
|
752
|
682
|
own['actionTimer'] = 9
|
753
|
683
|
trans_playing = skater.isPlayingAction(trans_layer)
|
754
|
684
|
if trans_playing:
|
755
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
756
|
|
- #cur_frame -= 2
|
|
685
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
757
|
686
|
if trans_playing and cur_frame > 1:
|
758
|
687
|
skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
759
|
688
|
deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -769,8 +698,7 @@ def main():
|
769
|
698
|
own['requestAction'] = 'fak_tailg_out'
|
770
|
699
|
trans_playing = skater.isPlayingAction(trans_layer)
|
771
|
700
|
if trans_playing:
|
772
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
773
|
|
- #cur_frame -= 2
|
|
701
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
774
|
702
|
if trans_playing and cur_frame > 1:
|
775
|
703
|
skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
776
|
704
|
deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -804,8 +732,7 @@ def main():
|
804
|
732
|
own['requestAction'] = 'fak_nosegr_out'
|
805
|
733
|
trans_playing = skater.isPlayingAction(trans_layer)
|
806
|
734
|
if trans_playing:
|
807
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
808
|
|
- #cur_frame -= 2
|
|
735
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
809
|
736
|
if trans_playing and cur_frame > 1:
|
810
|
737
|
skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
811
|
738
|
deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -822,8 +749,7 @@ def main():
|
822
|
749
|
own['requestAction'] = 'reg_tailgr_out'
|
823
|
750
|
trans_playing = skater.isPlayingAction(trans_layer)
|
824
|
751
|
if trans_playing:
|
825
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
826
|
|
- #cur_frame -= 2
|
|
752
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
827
|
753
|
if trans_playing and cur_frame > 1:
|
828
|
754
|
skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
829
|
755
|
deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -839,8 +765,7 @@ def main():
|
839
|
765
|
own['requestAction'] = 'fak_tailgr_out'
|
840
|
766
|
trans_playing = skater.isPlayingAction(trans_layer)
|
841
|
767
|
if trans_playing:
|
842
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
843
|
|
- #cur_frame -= 2
|
|
768
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
844
|
769
|
if trans_playing and cur_frame > 1:
|
845
|
770
|
skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
846
|
771
|
deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -857,8 +782,7 @@ def main():
|
857
|
782
|
own['requestAction'] = 'reg_nosegl_out'
|
858
|
783
|
trans_playing = skater.isPlayingAction(trans_layer)
|
859
|
784
|
if trans_playing:
|
860
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
861
|
|
- #cur_frame -= 2
|
|
785
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
862
|
786
|
if trans_playing and cur_frame > 1:
|
863
|
787
|
skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
864
|
788
|
deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -874,8 +798,7 @@ def main():
|
874
|
798
|
own['requestAction'] = 'fak_nosegl_out'
|
875
|
799
|
trans_playing = skater.isPlayingAction(trans_layer)
|
876
|
800
|
if trans_playing:
|
877
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
878
|
|
- #cur_frame -= 2
|
|
801
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
879
|
802
|
if trans_playing and cur_frame > 1:
|
880
|
803
|
skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
881
|
804
|
deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -919,8 +842,7 @@ def main():
|
919
|
842
|
else:
|
920
|
843
|
skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
921
|
844
|
deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
922
|
|
- trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
923
|
|
-
|
|
845
|
+ trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
|
924
|
846
|
|
925
|
847
|
if requestAction == 'reg_manual_out':
|
926
|
848
|
actionState = 'reg_manual_out'
|
|
@@ -986,9 +908,7 @@ def main():
|
986
|
908
|
else:
|
987
|
909
|
skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
988
|
910
|
deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
989
|
|
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
990
|
|
-
|
991
|
|
-
|
|
911
|
+ trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
992
|
912
|
|
993
|
913
|
if requestAction == 'reg-fak_nmanual':
|
994
|
914
|
own['actionTimer'] = 9
|
|
@@ -1009,12 +929,8 @@ def main():
|
1009
|
929
|
own['actionTimer'] = 9
|
1010
|
930
|
skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
|
1011
|
931
|
deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
|
1012
|
|
- trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
|
1013
|
|
-
|
1014
|
|
-
|
1015
|
|
-
|
1016
|
|
-
|
1017
|
|
-
|
|
932
|
+ trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
|
|
933
|
+
|
1018
|
934
|
if requestAction == 'reg_brfoot':
|
1019
|
935
|
actionState = 'reg_brfoot'
|
1020
|
936
|
own['actionTimer'] = 40
|
|
@@ -1066,8 +982,6 @@ def main():
|
1066
|
982
|
deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
|
1067
|
983
|
trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
|
1068
|
984
|
|
1069
|
|
-
|
1070
|
|
-
|
1071
|
985
|
if requestAction == 'reg_push':
|
1072
|
986
|
own['actionTimer'] = 70
|
1073
|
987
|
skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -1113,7 +1027,7 @@ def main():
|
1113
|
1027
|
own['actionState'] = 'fak_manual_revert_cw'
|
1114
|
1028
|
skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
|
1115
|
1029
|
deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
|
1116
|
|
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
|
|
1030
|
+ trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
|
1117
|
1031
|
|
1118
|
1032
|
if requestAction == 'revert1':
|
1119
|
1033
|
own['actionTimer'] = 18
|
|
@@ -1416,7 +1330,6 @@ def main():
|
1416
|
1330
|
deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1417
|
1331
|
trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1418
|
1332
|
|
1419
|
|
-
|
1420
|
1333
|
if requestAction == 'reg_powerslide_out':
|
1421
|
1334
|
actionState = 'reg_powerslide_out'
|
1422
|
1335
|
own['actionTimer'] = 40
|
|
@@ -1440,8 +1353,7 @@ def main():
|
1440
|
1353
|
own['actionTimer'] = 40
|
1441
|
1354
|
skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
|
1442
|
1355
|
deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
|
1443
|
|
- trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
|
1444
|
|
-
|
|
1356
|
+ trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
|
1445
|
1357
|
|
1446
|
1358
|
if requestAction == 'fak-reg_5050':
|
1447
|
1359
|
actionState = 'fak-reg_5050'
|
|
@@ -1534,8 +1446,7 @@ def main():
|
1534
|
1446
|
skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
1535
|
1447
|
deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
1536
|
1448
|
trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
1537
|
|
-
|
1538
|
|
-
|
|
1449
|
+
|
1539
|
1450
|
if requestAction == 'reg_back_invert_out':
|
1540
|
1451
|
own['actionTimer'] = 60
|
1541
|
1452
|
actionState = 'reg_back_invert_out'
|
|
@@ -1656,8 +1567,7 @@ def main():
|
1656
|
1567
|
else:
|
1657
|
1568
|
skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
|
1658
|
1569
|
deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
|
1659
|
|
- trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
|
1660
|
|
-
|
|
1570
|
+ trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
|
1661
|
1571
|
|
1662
|
1572
|
#reg_roll
|
1663
|
1573
|
if requestAction == 'reg_roll':
|
|
@@ -1693,16 +1603,11 @@ def main():
|
1693
|
1603
|
if flipping == 0:
|
1694
|
1604
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1695
|
1605
|
if trans_playing:
|
1696
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1697
|
|
- #cur_frame -= 2
|
|
1606
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1698
|
1607
|
if trans_playing and cur_frame > 1:
|
1699
|
|
- #skater.stopAction(trans_layer)
|
1700
|
|
- #deck.stopAction(trans_layer)
|
1701
|
|
- #trucks.stopAction(trans_layer)
|
1702
|
1608
|
skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1703
|
1609
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1704
|
1610
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1705
|
|
- #print(cur_frame)
|
1706
|
1611
|
else:
|
1707
|
1612
|
own['actionTimer'] = 20
|
1708
|
1613
|
skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -1741,8 +1646,7 @@ def main():
|
1741
|
1646
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1742
|
1647
|
|
1743
|
1648
|
if trans_playing:
|
1744
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1745
|
|
- #cur_frame -= 2
|
|
1649
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1746
|
1650
|
if trans_playing and cur_frame > 1:
|
1747
|
1651
|
skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1748
|
1652
|
deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -1755,11 +1659,9 @@ def main():
|
1755
|
1659
|
deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1756
|
1660
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1757
|
1661
|
if l_actionState == 'reg_Right':
|
1758
|
|
- #requestAction = 'reg_turnRight_out'
|
1759
|
1662
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1760
|
1663
|
if trans_playing:
|
1761
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1762
|
|
- #cur_frame -= 2
|
|
1664
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1763
|
1665
|
if trans_playing and cur_frame > 1:
|
1764
|
1666
|
skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1765
|
1667
|
deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -1776,22 +1678,16 @@ def main():
|
1776
|
1678
|
trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
|
1777
|
1679
|
|
1778
|
1680
|
|
1779
|
|
-
|
1780
|
1681
|
#fak_roll
|
1781
|
1682
|
if requestAction == 'fak_roll':
|
1782
|
1683
|
if l_actionState == 'fak_pump':
|
1783
|
1684
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1784
|
1685
|
if trans_playing:
|
1785
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1786
|
|
- #cur_frame -= 2
|
|
1686
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1787
|
1687
|
if trans_playing and cur_frame > 1:
|
1788
|
|
- #skater.stopAction(trans_layer)
|
1789
|
|
- #deck.stopAction(trans_layer)
|
1790
|
|
- #trucks.stopAction(trans_layer)
|
1791
|
1688
|
skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1792
|
1689
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1793
|
1690
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1794
|
|
- #print(cur_frame)
|
1795
|
1691
|
else:
|
1796
|
1692
|
skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
1797
|
1693
|
deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -1799,16 +1695,12 @@ def main():
|
1799
|
1695
|
if l_actionState == 'fak_opos':
|
1800
|
1696
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1801
|
1697
|
if trans_playing:
|
1802
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1803
|
|
- #cur_frame -= 2
|
|
1698
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1804
|
1699
|
if trans_playing and cur_frame > 1:
|
1805
|
|
- #skater.stopAction(trans_layer)
|
1806
|
|
- #deck.stopAction(trans_layer)
|
1807
|
|
- #trucks.stopAction(trans_layer)
|
1808
|
1700
|
skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1809
|
1701
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1810
|
1702
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1811
|
|
- #print(cur_frame)
|
|
1703
|
+
|
1812
|
1704
|
else:
|
1813
|
1705
|
own['actionTimer'] = 20
|
1814
|
1706
|
skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -1817,16 +1709,11 @@ def main():
|
1817
|
1709
|
if l_actionState == 'fak_nopos':
|
1818
|
1710
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1819
|
1711
|
if trans_playing:
|
1820
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1821
|
|
- #cur_frame -= 2
|
|
1712
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
1822
|
1713
|
if trans_playing and cur_frame > 1:
|
1823
|
|
- #skater.stopAction(trans_layer)
|
1824
|
|
- #deck.stopAction(trans_layer)
|
1825
|
|
- #trucks.stopAction(trans_layer)
|
1826
|
1714
|
skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1827
|
1715
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1828
|
1716
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
1829
|
|
- #print(cur_frame)
|
1830
|
1717
|
else:
|
1831
|
1718
|
own['actionTimer'] = 20
|
1832
|
1719
|
skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -1858,10 +1745,7 @@ def main():
|
1858
|
1745
|
else:
|
1859
|
1746
|
skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
1860
|
1747
|
deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
1861
|
|
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
1862
|
|
-
|
1863
|
|
-
|
1864
|
|
-
|
|
1748
|
+ trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
1865
|
1749
|
|
1866
|
1750
|
if l_actionState == 'fak_turnLeft':
|
1867
|
1751
|
trans_playing = skater.isPlayingAction(trans_layer)
|
|
@@ -2057,9 +1941,7 @@ def main():
|
2057
|
1941
|
else:
|
2058
|
1942
|
skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2059
|
1943
|
deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2060
|
|
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2061
|
|
-
|
2062
|
|
-
|
|
1944
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2063
|
1945
|
|
2064
|
1946
|
if requestAction == 'fak_frontside_grab':
|
2065
|
1947
|
actionState = 'fak_frontside_grab'
|
|
@@ -2122,7 +2004,6 @@ def main():
|
2122
|
2004
|
deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2123
|
2005
|
trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2124
|
2006
|
|
2125
|
|
-
|
2126
|
2007
|
if requestAction == 'frontside_tail_grab':
|
2127
|
2008
|
actionState = 'frontside_tail_grab'
|
2128
|
2009
|
if l_actionState != 'frontside_tail_grab':
|
|
@@ -2172,17 +2053,11 @@ def main():
|
2172
|
2053
|
trucks.stopAction(flip_layer)
|
2173
|
2054
|
skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
2174
|
2055
|
deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
2175
|
|
- trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
2176
|
|
- #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2177
|
|
- #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2178
|
|
- #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2056
|
+ trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
2179
|
2057
|
else:
|
2180
|
2058
|
skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
2181
|
2059
|
deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
2182
|
|
- trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
2183
|
|
- #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2184
|
|
- #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2185
|
|
- #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2060
|
+ trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
|
2186
|
2061
|
|
2187
|
2062
|
if requestAction == 'fak_noseg':
|
2188
|
2063
|
actionState = 'fak_noseg'
|
|
@@ -2192,17 +2067,11 @@ def main():
|
2192
|
2067
|
trucks.stopAction(flip_layer)
|
2193
|
2068
|
skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2194
|
2069
|
deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2195
|
|
- trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2196
|
|
- #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2197
|
|
- #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2198
|
|
- #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2070
|
+ trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2199
|
2071
|
else:
|
2200
|
2072
|
skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2201
|
2073
|
deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2202
|
|
- trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2203
|
|
- #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2204
|
|
- #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2205
|
|
- #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2074
|
+ trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2206
|
2075
|
|
2207
|
2076
|
if requestAction == 'reg_tailg':
|
2208
|
2077
|
actionState = 'reg_tailg'
|
|
@@ -2213,16 +2082,11 @@ def main():
|
2213
|
2082
|
skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2214
|
2083
|
deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2215
|
2084
|
trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2216
|
|
- #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2217
|
|
- #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2218
|
|
- #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2085
|
+
|
2219
|
2086
|
else:
|
2220
|
2087
|
skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2221
|
2088
|
deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2222
|
|
- trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2223
|
|
- #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2224
|
|
- #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2225
|
|
- #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2089
|
+ trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2226
|
2090
|
|
2227
|
2091
|
if requestAction == 'fak_tailg':
|
2228
|
2092
|
actionState = 'fak_tailg'
|
|
@@ -2232,17 +2096,12 @@ def main():
|
2232
|
2096
|
trucks.stopAction(flip_layer)
|
2233
|
2097
|
skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2234
|
2098
|
deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2235
|
|
- trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2236
|
|
- #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2237
|
|
- #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2238
|
|
- #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
2099
|
+ trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
|
2239
|
2100
|
else:
|
2240
|
2101
|
skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2241
|
2102
|
deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2242
|
2103
|
trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2243
|
|
- #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2244
|
|
- #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2245
|
|
- #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
2104
|
+
|
2246
|
2105
|
if requestAction == 'reg_tailgr':
|
2247
|
2106
|
actionState = 'reg_tailgr'
|
2248
|
2107
|
if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
|
|
@@ -2377,8 +2236,7 @@ def main():
|
2377
|
2236
|
else:
|
2378
|
2237
|
skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2379
|
2238
|
deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2380
|
|
- trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2381
|
|
- #print("rA:", requestAction)
|
|
2239
|
+ trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2382
|
2240
|
if requestAction == 'fak_nosegl':
|
2383
|
2241
|
actionState = 'fak_nosegl'
|
2384
|
2242
|
print("fak_nosegl state")
|
|
@@ -2448,9 +2306,6 @@ def main():
|
2448
|
2306
|
deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2449
|
2307
|
trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
|
2450
|
2308
|
|
2451
|
|
-
|
2452
|
|
-
|
2453
|
|
-
|
2454
|
2309
|
if requestAction == 'reg_5050':
|
2455
|
2310
|
actionState = 'reg_5050'
|
2456
|
2311
|
#own['actionTimer'] = 0
|
|
@@ -2462,7 +2317,7 @@ def main():
|
2462
|
2317
|
#own['actionTimer'] = 0
|
2463
|
2318
|
skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2464
|
2319
|
deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2465
|
|
- trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
2320
|
+ trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2466
|
2321
|
|
2467
|
2322
|
if requestAction == 'reg_bsboard':
|
2468
|
2323
|
actionState = 'reg_bsboard'
|
|
@@ -2473,15 +2328,12 @@ def main():
|
2473
|
2328
|
actionState = 'fak_bsboard'
|
2474
|
2329
|
skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2475
|
2330
|
deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2476
|
|
- trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2477
|
|
-
|
|
2331
|
+ trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2478
|
2332
|
if requestAction == 'reg_fsboard':
|
2479
|
2333
|
actionState = 'reg_fsboard'
|
2480
|
2334
|
skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2481
|
2335
|
deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2482
|
|
- trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2483
|
|
-
|
2484
|
|
-
|
|
2336
|
+ trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
|
2485
|
2337
|
|
2486
|
2338
|
if requestAction == 'reg_air_nose':
|
2487
|
2339
|
actionState = 'reg_air_nose'
|
|
@@ -2664,10 +2516,7 @@ def main():
|
2664
|
2516
|
else:
|
2665
|
2517
|
skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2666
|
2518
|
deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2667
|
|
- trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2668
|
|
-
|
2669
|
|
-
|
2670
|
|
-
|
|
2519
|
+ trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2671
|
2520
|
|
2672
|
2521
|
#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
|
2673
|
2522
|
#walk anims
|
|
@@ -2903,17 +2752,9 @@ def main():
|
2903
|
2752
|
own['actionState'] = actionState
|
2904
|
2753
|
else:
|
2905
|
2754
|
pass
|
2906
|
|
- #actionTimer = 60
|
2907
|
|
- #try:
|
2908
|
|
- #own['actionTimer'] = 60
|
2909
|
|
- #except: pass
|
2910
|
|
- #print(actionState)
|
2911
|
2755
|
own['actionState'] = actionState
|
2912
|
2756
|
return actionState
|
2913
|
2757
|
|
2914
|
|
-
|
2915
|
|
- #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
|
2916
|
|
- #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
|
2917
|
2758
|
l_playing = skater.isPlayingAction(loop_layer)
|
2918
|
2759
|
t_playing = skater.isPlayingAction(trans_layer)
|
2919
|
2760
|
if l_playing == 1 and t_playing == 1:
|
|
@@ -2924,21 +2765,14 @@ def main():
|
2924
|
2765
|
###
|
2925
|
2766
|
if own['actionTimer'] > 0:
|
2926
|
2767
|
own['actionTimer'] -= 1
|
2927
|
|
- #requestAction = 'empty'
|
2928
|
2768
|
|
2929
|
2769
|
##############
|
2930
|
2770
|
#turn off land for manuals
|
2931
|
2771
|
if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
|
2932
|
2772
|
own['actionTimer'] = 0
|
2933
|
|
-
|
2934
|
|
- #turn off land for grinds
|
2935
|
|
- #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
|
2936
|
|
- #own['actionTimer'] = 0
|
2937
|
2773
|
|
2938
|
2774
|
if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
|
2939
|
2775
|
actionState = updateAction(requestAction, actionState)
|
2940
|
|
- #own['actionState'] = actionState
|
2941
|
|
-
|
2942
|
2776
|
|
2943
|
2777
|
if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
|
2944
|
2778
|
own['clear_request'] = 1
|
|
@@ -2985,7 +2819,6 @@ def main():
|
2985
|
2819
|
#set last variables
|
2986
|
2820
|
own['l_actionState'] = actionState
|
2987
|
2821
|
own['l_requestAction'] = requestAction
|
2988
|
|
- #own['actionTimer'] = actionTimer
|
2989
|
2822
|
own['queueAction'] = queueAction
|
2990
|
2823
|
|
2991
|
2824
|
main()
|