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+os = 'Windows'
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+from sys import platform
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+if platform != "win32":
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+ os = 'Linux'
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+def onWindows():
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+ return os == 'Windows'
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+import bge
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+import GameLogic
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+import ctypes
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+#import bpy
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+import random
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+
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+#build global dict (move this to separate script that runs once)
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+scene = bge.logic.getCurrentScene()
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+objList = scene.objects
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+
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+reduction = 400000
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+axisTh = 0.03
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+
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+############
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+##vibration#
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+############
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+## Define necessary structures
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+#class XINPUT_VIBRATION(ctypes.Structure):
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+# _fields_ = [("wLeftMotorSpeed", ctypes.c_ushort), ("wRightMotorSpeed", ctypes.c_ushort)]
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+#xinput = ctypes.windll.xinput1_3 # Load Xinput.dll
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+## Set up function argument types and return type
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+#XInputSetState = xinput.XInputSetState
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+#XInputSetState.argtypes = [ctypes.c_uint, ctypes.POINTER(XINPUT_VIBRATION)]
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+#XInputSetState.restype = ctypes.c_uint
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+## Now we're ready to call it. Set left motor to 100%, right motor to 50%
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+## for controller 0
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+##vibration = XINPUT_VIBRATION(65535, 32768)
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+##XInputSetState(0, ctypes.byref(vibration))
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+## You can also create a helper function like this:
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+#def set_vibration(controller, left_motor, right_motor):
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+# vibration = XINPUT_VIBRATION(int(left_motor * 65535), int(right_motor * 65535))
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+# XInputSetState(controller, ctypes.byref(vibration))
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+## ... and use it like so
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+##set_vibration(0, 0.2, 0.2)
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+################
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+##end vibration#
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+################
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+
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+
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+cont = GameLogic.getCurrentController()
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+obj = bge.logic.getCurrentScene().objects
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+char = bge.constraints.getCharacter
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+own = cont.owner
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+stance = own['stance']
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+STANCE = own['stance']
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+r_ground = cont.sensors["r_Ground"]
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+#Sensor logic bricks connected to the python Controller
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+aXis = cont.sensors["sControla.001"]
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+bUtt = cont.sensors["sControlb.001"]
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+linvel = own.getLinearVelocity(True)
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+lasta = own['lasta']
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+lastx = own['lastx']
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+last_sit = own['sit']
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+
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+try:
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+ own['walk_timer'] = own['walk_timer'] +1
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+except:
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+ own['walk_timer'] = 1
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+
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+truckon = 30
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+deckon = 30
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+
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+onW = onWindows()
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+
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+# windows stuff
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+lar_lts = 0
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+uad_lts = 1
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+lt = 4 if onW else 2
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+lar_rts = 2 if onW else 3
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+uad_rts = 3 if onW else 4
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+rt = 5
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+
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+a_but = 0 if onW else 0
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+b_but = 1 if onW else 1
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+x_but = 2 if onW else 2
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+y_but = 3 if onW else 3
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+l_bump = 9 if onW else 4
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+r_bump = 10 if onW else 5
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+bk_but = 4 if onW else 6
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+st_but = 6 if onW else 7
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+xb_but = 5 if onW else 8
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+lts_pr = 7 if onW else 9
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+rts_pr = 8 if onW else 10
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+l_dp = 13 if onW else 11
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+r_dp = 14 if onW else 12
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+u_dp = 11 if onW else 13
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+d_dp = 12 if onW else 14
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+
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+lLR = aXis.axisValues[lar_lts] / reduction
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+lUD = aXis.axisValues[uad_lts] / reduction
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+rLR = aXis.axisValues[lar_rts] / reduction
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+rUD = aXis.axisValues[uad_rts] / reduction
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+lTrig = aXis.axisValues[lt] / reduction
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+rTrig = aXis.axisValues[rt] / reduction
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+aBut = bUtt.getButtonStatus(a_but)
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+bBut = bUtt.getButtonStatus(b_but)
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+xBut = bUtt.getButtonStatus(x_but)
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+yBut = bUtt.getButtonStatus(y_but)
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+lBump = bUtt.getButtonStatus(l_bump)
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+rBump = bUtt.getButtonStatus(r_bump)
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+bkBut = bUtt.getButtonStatus(bk_but)
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+stBut = bUtt.getButtonStatus(st_but)
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+xbBut = bUtt.getButtonStatus(xb_but)
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+ltsBut = bUtt.getButtonStatus(lts_pr)
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+rtsBut = bUtt.getButtonStatus(rts_pr)
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+ldPad = bUtt.getButtonStatus(l_dp)
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+rdPad = bUtt.getButtonStatus(r_dp)
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+udPad = bUtt.getButtonStatus(u_dp)
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+ddPad = bUtt.getButtonStatus(d_dp)
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+
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+#user
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+sens = .04
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+fliplay = 30
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+dropinCol = own.sensors['dropinCol']
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+
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+#no input
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+def cutOff():
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+
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+ if (abs(lLR) < axisTh
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+ and abs(lUD) < axisTh
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+ and abs(rLR) < axisTh
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+ and abs(rUD) < axisTh
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+ and aBut == False):
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+
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+ return True
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+skater = scene.objects["Char4"]
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+deck = scene.objects["deck"]
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+trucks = scene.objects["trucks"]
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+
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+throw_deck_empty = scene.objects["throw_deck_empty"]
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+wheel1 = scene.objects["rollen.000"]
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+wheel2 = scene.objects["rollen.001"]
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+wheel3 = scene.objects["rollen.002"]
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+wheel4 = scene.objects["rollen.003"]
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+camobj = scene.objects["Camera.003"]
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+camera = cont.actuators["Camera"]
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+replayCam = cont.actuators["replayCam"]
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+timer = own['dropinTimer']
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+cam = scene.objects["Camera.003"]
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+freecam = scene.objects["freecam"]
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+followcam = scene.objects["followcam"]
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+
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+noidle = 0
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+
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+playing_deck = deck.isPlayingAction(deckon)
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+playing_trucks = trucks.isPlayingAction(truckon)
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+if playing_deck == 1 or playing_trucks == 1:
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+ noidle = 1
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+
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+if own["stance"] == None:
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+ own["stance"] = True
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+STANCE = own["stance"]
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+def killact(layer):
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+ if skater.isPlayingAction(layer):
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+ skater.stopAction(layer)
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+ if deck.isPlayingAction(layer):
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+ deck.stopAction(layer)
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+ if trucks.isPlayingAction(layer):
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+ trucks.stopAction(layer)
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+def killall():
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+ for x in range(5000):
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+ skater.stopAction(x)
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+ deck.stopAction(x)
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+ trucks.stopAction(x)
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+def trucksisplaying():
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+ for x in range(5000):
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+ if deck.isPlayingAction(x):
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+ print("deck is playing:", x)
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+#trucksisplaying()
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+
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+def printplaying():
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+ splaying_layers = "S: "
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+ playing_layers = "D: "
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+ tplaying_layers = "T: "
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+ for x in range(9900):
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+ if skater.isPlayingAction(x):
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+ #if trucks.isPlayingAction(x):
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+ #if skater.isPlayingAction(x):
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+ splaying_layers += str(x)
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+ splaying_layers += " "
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+ if deck.isPlayingAction(x):
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+ #if trucks.isPlayingAction(x):
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+ #if skater.isPlayingAction(x):
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+ playing_layers += str(x)
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+ playing_layers += " "
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+ if trucks.isPlayingAction(x):
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+ #if trucks.isPlayingAction(x):
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+ #if skater.isPlayingAction(x):
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+ tplaying_layers += str(x)
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+ tplaying_layers += " "
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+ print(splaying_layers, playing_layers, tplaying_layers)
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+#printplaying()
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+##
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+if r_ground.positive and xBut == False and lastx == False:
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+ killact(10)
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+ #killact(11)
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+ killact(12)
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+ killact(13)
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+######################################
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+#walk out
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+#print(own['walk_timer'])
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+#if own['walk_timer'] < 5:
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+#
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+# if stance == 0 and skater.isPlayingAction(fliplay) == False:
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+#
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+# if own['throw_deck'] == True:
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+# print("walk out1")
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+# skater.playAction("reg_nwalk_nb.001", 15,35, layer=29, play_mode=0, speed=.5)
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+# else:
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+# print("walk out2")
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+# skater.playAction("walk.000", 15,35, layer=29, play_mode=0, speed=.5)
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+# deck.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)
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+# trucks.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)
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+
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+
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+#idle
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+if stance == 0 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
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+ own['requestAction'] = 'reg_idle'
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+ if own['throw_deck'] == True:
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+ own['requestAction'] = 'reg_idle_nb'
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+ skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ else:
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+ #cont.activate(skater.actuators['aRest'])
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+ skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+if stance == 1 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
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+ own['requestAction'] = 'fak_idle'
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+ if own['throw_deck'] == True:
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+ own['requestAction'] = 'fak_idle_nb'
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+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ else:
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+ #cont.activate(skater.actuators['aRest'])
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+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+ trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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+
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+if lUD < -sens:
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+ lup = 1
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+else:
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+ lup = 0
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+if lUD > sens:
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+ ldown = 1
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+else:
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+ ldown = 0
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+
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+#walking
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+
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+#new walking
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+#if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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+vel = own.getLinearVelocity(True)
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+if own['walk_timer'] < 50:
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+ velx = vel.x * .95
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+ own.setLinearVelocity([velx, 0, vel.z], True)
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+else:
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+ own.setLinearVelocity([0, 0, vel.z], True)
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+ #print("set 0 vel")
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+
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+if (lup == 1 and aBut == 0 and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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+ own['walking'] = "regular"
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+ walking = "regular"
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+elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
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+ own['walking'] = "fast"
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+ walking = "fast"
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+else:
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+ own['walking'] = None
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+ walking = None
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+#print(own['walk_timer'])
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+if walking == "regular":
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+ cont.deactivate(own.actuators['forward2'])
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+ cont.deactivate(own.actuators['backward2'])
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+ if stance == 0:
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+ cont.activate(own.actuators['forward'])
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+ else:
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+ cont.activate(own.actuators['backward'])
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+if walking == "fast":
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+ cont.deactivate(own.actuators['forward'])
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+ cont.deactivate(own.actuators['backward'])
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+ if stance == 0:
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+ cont.activate(own.actuators['forward2'])
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+ else:
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288
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+ cont.activate(own.actuators['backward2'])
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+
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+
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291
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+if walking == None:
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+ cont.deactivate(own.actuators['forward2'])
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+ cont.deactivate(own.actuators['backward2'])
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+ cont.deactivate(own.actuators['forward'])
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+ cont.deactivate(own.actuators['backward'])
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+ if own['walk_timer'] < 50:
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+ velx = vel.x * .95
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+ own.setLinearVelocity([velx, 0, vel.z], True)
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+ else:
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+ own.setLinearVelocity([0, 0, vel.z], True)
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+ #print("set 0 vel")
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+
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+
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+#old walking
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+if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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+ own.actuators["walkondirt"].volume = .2
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+ own.actuators["walkondirt"].pitch = 1
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+ cont.activate(own.actuators["walkondirt"])
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+ if lasta == 1:
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+ #cont.deactivate(own.actuators['forward2'])
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+ #cont.deactivate(own.actuators['backward2'])
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+ killact(6)
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+ killact(7)
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+ killact(8)
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+ killact(9)
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+ killact(17)
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+ killact(18)
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+ if stance == 0 and skater.isPlayingAction(fliplay) == False:
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+ #cont.activate(own.actuators['forward'])
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+ #cont.activate(skater.actuators['aWalk'])
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+ #cont.activate(deck.actuators['a_reg_walk'])
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+ #cont.activate(deck.actuators['a_reg_walk'])
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+ #without deck
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+ if own['throw_deck'] == True:
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+ own['requestAction'] = 'reg_walk_nb'
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326
|
+ #skater.playAction("reg_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=.5)
|
|
327
|
+ else:
|
|
328
|
+ own['requestAction'] = 'reg_walk'
|
|
329
|
+# skater.playAction("reg_nwalk", 0,35, layer=24, play_mode=1, speed=.5)
|
|
330
|
+# deck.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
|
|
331
|
+# trucks.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
|
|
332
|
+ killact(25)
|
|
333
|
+ killact(305)
|
|
334
|
+ killact(306)
|
|
335
|
+ if stance == 1 and skater.isPlayingAction(fliplay) == False:
|
|
336
|
+ #cont.activate(own.actuators['backward'])
|
|
337
|
+ #cont.activate(skater.actuators['aWalk_fak'])
|
|
338
|
+ #cont.activate(deck.actuators['a_fak_walk'])
|
|
339
|
+ #cont.activate(trucks.actuators['a_fak_walk'])
|
|
340
|
+ #without deck
|
|
341
|
+ if own['throw_deck'] == True:
|
|
342
|
+ own['requestAction'] = 'fak_walk_nb'
|
|
343
|
+ #skater.playAction("fak_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=.5)
|
|
344
|
+ else:
|
|
345
|
+ own['requestAction'] = 'fak_walk'
|
|
346
|
+# skater.playAction("fak_nwalk", 0,35, layer=25, play_mode=1, speed=.5)
|
|
347
|
+# deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)
|
|
348
|
+# trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)
|
|
349
|
+elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
|
|
350
|
+ own.actuators["walkondirt"].volume = .2
|
|
351
|
+ own.actuators["walkondirt"].pitch = 1.3
|
|
352
|
+ cont.activate(own.actuators["walkondirt"])
|
|
353
|
+ if stance == 0 and skater.isPlayingAction(fliplay) == False:
|
|
354
|
+ #cont.activate(own.actuators['forward2'])
|
|
355
|
+ #cont.activate(skater.actuators['aWalk'])
|
|
356
|
+ if own['throw_deck'] == True:
|
|
357
|
+ own['requestAction'] = 'reg_walkFast_nb'
|
|
358
|
+ skater.playAction("reg_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=1)
|
|
359
|
+ else:
|
|
360
|
+ own['requestAction'] = 'reg_walkFast'
|
|
361
|
+# skater.playAction("reg_nwalk", 0,35, layer=25, play_mode=1, speed=1)
|
|
362
|
+#
|
|
363
|
+# deck.playAction("a_reg_nwalk", 0,35, layer=305, play_mode=1, speed=1)
|
|
364
|
+# trucks.playAction("a_reg_nwalk", 0,35, layer=306, play_mode=1, speed=1)
|
|
365
|
+ else:
|
|
366
|
+ killact(25)
|
|
367
|
+ killact(305)
|
|
368
|
+ killact(306)
|
|
369
|
+ if stance == 1 and skater.isPlayingAction(fliplay) == False:
|
|
370
|
+ #cont.activate(own.actuators['backward2'])
|
|
371
|
+ #cont.activate(skater.actuators['aWalk_fak'])
|
|
372
|
+ if own['throw_deck'] == True:
|
|
373
|
+ own['requestAction'] = 'fak_walkFast_nb'
|
|
374
|
+ skater.playAction("fak_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=1)
|
|
375
|
+ else:
|
|
376
|
+ own['requestAction'] = 'fak_walkFast'
|
|
377
|
+# skater.playAction("fak_nwalk", 0,35, layer=24, play_mode=1, speed=1)
|
|
378
|
+# deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)
|
|
379
|
+# trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)
|
|
380
|
+else:
|
|
381
|
+ vel = own.getLinearVelocity(True)
|
|
382
|
+ cont.deactivate(own.actuators["walkondirt"])
|
|
383
|
+ if stance == 0:
|
|
384
|
+ #cont.deactivate(own.actuators['forward'])
|
|
385
|
+ #cont.deactivate(own.actuators['forward2'])
|
|
386
|
+ cont.deactivate(skater.actuators['aWalk'])
|
|
387
|
+ cont.deactivate(deck.actuators['a_reg_walk'])
|
|
388
|
+ cont.deactivate(trucks.actuators['a_reg_walk'])
|
|
389
|
+ killact(4)
|
|
390
|
+ killact(5)
|
|
391
|
+ killact(6)
|
|
392
|
+ killact(7)
|
|
393
|
+ killact(15)
|
|
394
|
+ killact(16)
|
|
395
|
+ killact(17)
|
|
396
|
+ killact(18)
|
|
397
|
+ killact(24)
|
|
398
|
+ killact(25)
|
|
399
|
+ killact(305)
|
|
400
|
+ killact(306)
|
|
401
|
+# if own['walk_timer'] < 50:
|
|
402
|
+# velx = vel.x * .95
|
|
403
|
+# #own.setLinearVelocity([velx, 0, vel.z], True)
|
|
404
|
+#
|
|
405
|
+# else:
|
|
406
|
+# if r_ground.triggered:
|
|
407
|
+# own.setLinearVelocity([0, 0, vel.z], True)
|
|
408
|
+# #velz = vel.z
|
|
409
|
+# #print(velz)
|
|
410
|
+# #own.localLinearVelocity[0, 0, velz]
|
|
411
|
+ if stance == 1:
|
|
412
|
+ #cont.deactivate(own.actuators['backward'])
|
|
413
|
+ #cont.deactivate(own.actuators['backward2'])
|
|
414
|
+ cont.deactivate(skater.actuators['aWalk_fak'])
|
|
415
|
+ cont.deactivate(deck.actuators['a_fak_walk'])
|
|
416
|
+ cont.deactivate(trucks.actuators['a_fak_walk'])
|
|
417
|
+ killact(4)
|
|
418
|
+ killact(5)
|
|
419
|
+ killact(6)
|
|
420
|
+ killact(7)
|
|
421
|
+ killact(15)
|
|
422
|
+ killact(16)
|
|
423
|
+ killact(17)
|
|
424
|
+ killact(18)
|
|
425
|
+ killact(24)
|
|
426
|
+ killact(25)
|
|
427
|
+ killact(305)
|
|
428
|
+ killact(306)
|
|
429
|
+# if own['walk_timer'] < 50:
|
|
430
|
+# velx = vel.x * .95
|
|
431
|
+# #own.setLinearVelocity([velx, 0, vel.z], True)
|
|
432
|
+# else:
|
|
433
|
+# own.setLinearVelocity([0, 0, vel.z], True)
|
|
434
|
+#in air
|
|
435
|
+if lup == 1 and r_ground.positive == False:
|
|
436
|
+
|
|
437
|
+ if stance == 0:
|
|
438
|
+ cont.deactivate(own.actuators['forward'])
|
|
439
|
+ cont.deactivate(own.actuators['forward2'])
|
|
440
|
+ cont.deactivate(skater.actuators['aWalk'])
|
|
441
|
+ killact(4)
|
|
442
|
+ killact(5)
|
|
443
|
+ killact(6)
|
|
444
|
+ killact(7)
|
|
445
|
+ velx = linvel.x - 1
|
|
446
|
+ own.setLinearVelocity([-1.5, linvel.y, linvel.z], 1)
|
|
447
|
+ #cont.activate(own.actuators['forward2'])
|
|
448
|
+ if stance == 1:
|
|
449
|
+ cont.deactivate(own.actuators['backward'])
|
|
450
|
+ cont.deactivate(own.actuators['backward2'])
|
|
451
|
+ cont.deactivate(skater.actuators['aWalk_fak'])
|
|
452
|
+ killact(4)
|
|
453
|
+ killact(5)
|
|
454
|
+ killact(6)
|
|
455
|
+ killact(7)
|
|
456
|
+ velx = linvel.x + 1
|
|
457
|
+ own.setLinearVelocity([1.5, linvel.y, linvel.z], 1)
|
|
458
|
+ #cont.activate(own.actuators['backward2'])
|
|
459
|
+#---------------
|
|
460
|
+if rLR > .05:
|
|
461
|
+ cont.activate(camobj.actuators['camRight'])
|
|
462
|
+else:
|
|
463
|
+ cont.deactivate(camobj.actuators['camRight'])
|
|
464
|
+if rLR < -.05:
|
|
465
|
+ cont.activate(camobj.actuators['camLeft'])
|
|
466
|
+else:
|
|
467
|
+ cont.deactivate(camobj.actuators['camLeft'])
|
|
468
|
+if rUD > .05:
|
|
469
|
+ cont.activate(camobj.actuators['camDown'])
|
|
470
|
+else:
|
|
471
|
+ cont.deactivate(camobj.actuators['camDown'])
|
|
472
|
+if rUD < -.05:
|
|
473
|
+ cont.activate(camobj.actuators['camUp'])
|
|
474
|
+else:
|
|
475
|
+ cont.deactivate(camobj.actuators['camUp'])
|
|
476
|
+
|
|
477
|
+#----------------
|
|
478
|
+camera.height = .9 #-.4
|
|
479
|
+camera.min = 1.5
|
|
480
|
+camera.max = 2
|
|
481
|
+#camera.object = "Char4:Mhair01"
|
|
482
|
+#camera.damping = 0
|
|
483
|
+#camera.axis = 4
|
|
484
|
+lasty = own['lasty']
|
|
485
|
+#if yBut == False and lasty == True:
|
|
486
|
+
|
|
487
|
+# if own['walk'] == 1:
|
|
488
|
+# killact(fliplay)
|
|
489
|
+ #killall()
|
|
490
|
+ #camera.damping = 0
|
|
491
|
+ #camera.axis = 4
|
|
492
|
+#print(stance)
|
|
493
|
+
|
|
494
|
+
|
|
495
|
+def onboard():
|
|
496
|
+# pass
|
|
497
|
+ if own['walk'] == 0:
|
|
498
|
+ print("start walking")
|
|
499
|
+ if own['framenum'] > 100 and own['fall'] == False:
|
|
500
|
+ #pass
|
|
501
|
+ cont.activate(own.actuators['pop'])
|
|
502
|
+ own['getoffboard'] = False
|
|
503
|
+ #set_vibration(0, 0.0, 0.0)
|
|
504
|
+ fliplay = 301
|
|
505
|
+ fliplay2 = 302
|
|
506
|
+ fliplay3 = 303
|
|
507
|
+ try:
|
|
508
|
+ vel = own['offboard_vel']
|
|
509
|
+ #velx = vel.x *2
|
|
510
|
+ vel = [velx, vel.y, vel.z]
|
|
511
|
+ #vel = vel * 4
|
|
512
|
+ #vel = [-100, 0, 0]
|
|
513
|
+ #print(vel)
|
|
514
|
+ #own.localLinearVelocity = vel
|
|
515
|
+ #JUMPHEIGHT = 1100
|
|
516
|
+ #force = [600, 0.0, 10]
|
|
517
|
+ # use local axis
|
|
518
|
+ #local = True
|
|
519
|
+ # apply force
|
|
520
|
+ #own.applyForce(force, local)
|
|
521
|
+ except:
|
|
522
|
+ pass
|
|
523
|
+
|
|
524
|
+ if STANCE == 0:
|
|
525
|
+ #killact(3)
|
|
526
|
+ #killact(4)
|
|
527
|
+ killall()
|
|
528
|
+ skater.stopAction(fliplay)
|
|
529
|
+ deck.stopAction(deckon)
|
|
530
|
+ trucks.stopAction(truckon)
|
|
531
|
+# skater.playAction("nreg_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
|
|
532
|
+# deck.playAction("a_reg_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
|
|
533
|
+# trucks.playAction("c_reg_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
|
|
534
|
+ skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
|
|
535
|
+ deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
|
|
536
|
+ trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)
|
|
537
|
+ if STANCE == 1:
|
|
538
|
+ killact(3)
|
|
539
|
+ killact(4)
|
|
540
|
+ killall()
|
|
541
|
+ skater.stopAction(fliplay)
|
|
542
|
+ deck.stopAction(deckon)
|
|
543
|
+ trucks.stopAction(truckon)
|
|
544
|
+ skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
|
|
545
|
+ deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
|
|
546
|
+ trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
|
|
547
|
+def jump():
|
|
548
|
+ if xBut == True:
|
|
549
|
+ if own['lastx'] == 0:
|
|
550
|
+ killact(3)
|
|
551
|
+ killact(4)
|
|
552
|
+ killact(5)
|
|
553
|
+ killact(6)
|
|
554
|
+ killact(7)
|
|
555
|
+ #why does this layer have to be so high?
|
|
556
|
+ if STANCE == 0:
|
|
557
|
+ own['requestAction'] ='reg_jump'
|
|
558
|
+# skater.playAction("reg_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
|
559
|
+# deck.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
|
560
|
+# trucks.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
|
561
|
+ if STANCE == 1:
|
|
562
|
+ own['requestAction'] ='fak_jump'
|
|
563
|
+ #skater.playAction("fak_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
|
564
|
+ #deck.playAction("a_reg_jump", 1,30, layer=11, play_mode=0, speed=.5)
|
|
565
|
+ #trucks.playAction("a_reg_jump", 1,30, layer=12, priority=0, play_mode=0, speed=1)
|
|
566
|
+ JUMPHEIGHT = 1100
|
|
567
|
+ force = [ 0.0, 0.0, JUMPHEIGHT]
|
|
568
|
+ # use local axis
|
|
569
|
+ local = False
|
|
570
|
+ # apply force
|
|
571
|
+ own.applyForce(force, local)
|
|
572
|
+ own['lastx'] = 1
|
|
573
|
+ else:
|
|
574
|
+ own['lastx'] = 0
|
|
575
|
+def dropin():
|
|
576
|
+ if dropinCol.positive == True:
|
|
577
|
+ #print("DROPIN")
|
|
578
|
+ pass
|
|
579
|
+
|
|
580
|
+def getonboard():
|
|
581
|
+ getonboard = own['getonboard']
|
|
582
|
+ fliplay2 = 50#8560
|
|
583
|
+ if yBut == True:
|
|
584
|
+ #camera.height = -.4
|
|
585
|
+ #camera.min = 1.5
|
|
586
|
+ #camera.max = 2 #2
|
|
587
|
+ #camera.damping = .99
|
|
588
|
+ #camera.axis = 0
|
|
589
|
+
|
|
590
|
+ #cont.deactivate(cam.actuators['replayCam'])
|
|
591
|
+ #cont.deactivate(cam.actuators['Camera'])
|
|
592
|
+ #camera.height = 10 #-.5
|
|
593
|
+ #print("high cam")
|
|
594
|
+ #camera.min = .75
|
|
595
|
+ #camera.max = 1.25
|
|
596
|
+ #cont.activate(cam.actuators['Camera'])
|
|
597
|
+
|
|
598
|
+ deckact = deck.actuators["Visibility"]
|
|
599
|
+ trucksact = trucks.actuators["Visibility"]
|
|
600
|
+ wheel1act = wheel1.actuators["Visibility"]
|
|
601
|
+ wheel2act = wheel2.actuators["Visibility"]
|
|
602
|
+ wheel3act = wheel3.actuators["Visibility"]
|
|
603
|
+ wheel4act = wheel4.actuators["Visibility"]
|
|
604
|
+ deckact.visibility = True
|
|
605
|
+ trucksact.visibility = True
|
|
606
|
+ wheel1act.visibility = True
|
|
607
|
+ wheel2act.visibility = True
|
|
608
|
+ wheel3act.visibility = True
|
|
609
|
+ wheel4act.visibility = True
|
|
610
|
+ cont.activate(deck.actuators['Visibility'])
|
|
611
|
+ cont.activate(trucks.actuators['Visibility'])
|
|
612
|
+ cont.activate(wheel1.actuators['Visibility'])
|
|
613
|
+ cont.activate(wheel2.actuators['Visibility'])
|
|
614
|
+ cont.activate(wheel3.actuators['Visibility'])
|
|
615
|
+ cont.activate(wheel4.actuators['Visibility'])
|
|
616
|
+ own['throw_deck'] = False
|
|
617
|
+ throw_deck_empty = scene.objects["throw_deck_empty"]
|
|
618
|
+ throw_deck_empty['kill_deck'] = 1
|
|
619
|
+ fliplay3 = fliplay2 + 1
|
|
620
|
+ if STANCE == 0 and dropinCol.positive == True:
|
|
621
|
+ cont.deactivate(skater.actuators['aRest'])
|
|
622
|
+ cont.deactivate(skater.actuators['aRest_fak'])
|
|
623
|
+ killact(4)
|
|
624
|
+ killact(5)
|
|
625
|
+ killact(6)
|
|
626
|
+ killact(7)
|
|
627
|
+ skater.playAction("nreg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
628
|
+ deck.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
629
|
+ trucks.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
630
|
+ if lasty == False:
|
|
631
|
+ skater.playAction("nreg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
632
|
+ deck.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
633
|
+ trucks.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
634
|
+
|
|
635
|
+ if STANCE == 1 and dropinCol.positive == True:
|
|
636
|
+ cont.deactivate(skater.actuators['aRest'])
|
|
637
|
+ cont.deactivate(skater.actuators['aRest_fak'])
|
|
638
|
+ killact(4)
|
|
639
|
+ killact(5)
|
|
640
|
+ killact(6)
|
|
641
|
+ killact(7)
|
|
642
|
+ skater.playAction("nfak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
643
|
+ deck.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
644
|
+ trucks.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
|
645
|
+ if lasty == False:
|
|
646
|
+ skater.playAction("nfak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
647
|
+ deck.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
648
|
+ trucks.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
|
649
|
+ if getonboard == 1:
|
|
650
|
+ fliplay3 = 6000
|
|
651
|
+ onboard_speed = .1
|
|
652
|
+# if STANCE == 1:
|
|
653
|
+# skater.playAction("nfak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
654
|
+# deck.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
655
|
+# trucks.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
656
|
+# if STANCE == 0:
|
|
657
|
+# skater.playAction("nreg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
658
|
+# deck.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
659
|
+# trucks.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
|
660
|
+ own['getonboard'] = 0
|
|
661
|
+ if yBut == False and lasty == True:
|
|
662
|
+ own['getonboard'] = 1
|
|
663
|
+ #camera.height = -.5
|
|
664
|
+ #camera.min = .75
|
|
665
|
+ #camera.max = 1.25
|
|
666
|
+
|
|
667
|
+def nextframe():
|
|
668
|
+ framenumber = own["framenum"]
|
|
669
|
+ framenumber = framenumber + 1
|
|
670
|
+ if framenumber == 900000:
|
|
671
|
+ framenumber = 0
|
|
672
|
+ own["framenum"] = framenumber
|
|
673
|
+ own['last_walk_frame'] = framenumber
|
|
674
|
+
|
|
675
|
+def checkidle():
|
|
676
|
+ idle = cont.sensors["idle"]
|
|
677
|
+ #print(idle.positive)
|
|
678
|
+ idle_frame = own["walk_idle_frame"]
|
|
679
|
+ if idle.positive:
|
|
680
|
+ own["walk_idle_frame"] = 0
|
|
681
|
+ cont.deactivate(camobj.actuators['idle_camRight'])
|
|
682
|
+ camera.height = .5
|
|
683
|
+ else:
|
|
684
|
+ if idle_frame == 0:
|
|
685
|
+ own["walk_idle_frame"] = own["framenum"]
|
|
686
|
+ diff = own["framenum"] - idle_frame
|
|
687
|
+
|
|
688
|
+ if (diff > 700 and idle_frame != 0 and dropinCol.positive == False and own['walk'] != 0) or own['sit'] == 1:
|
|
689
|
+ #print("you are idle", diff)
|
|
690
|
+ cont.activate(camobj.actuators['idle_camRight'])
|
|
691
|
+ camera.height = .9
|
|
692
|
+ camera.min = 2
|
|
693
|
+ camera.max = 2.50
|
|
694
|
+ own['walk_idling'] = 1
|
|
695
|
+ else:
|
|
696
|
+ own['walk_idling'] = 0
|
|
697
|
+
|
|
698
|
+def idle_anim():
|
|
699
|
+ if own['walk_idling'] == 1 and own['sit'] == 0:
|
|
700
|
+ walk_idle_frame = own['walk_idle_frame']
|
|
701
|
+ #print("walk_idling")
|
|
702
|
+ mod_num = (own["framenum"] - walk_idle_frame) % 240
|
|
703
|
+ #print(walk_idle_frame, mod_num)
|
|
704
|
+ #killact(3)
|
|
705
|
+ if mod_num == 0:
|
|
706
|
+ if own['idle_skipper'] > 0:
|
|
707
|
+ own['idle_skipper'] -= 1
|
|
708
|
+ ran_num = random.randint(1, 8)
|
|
709
|
+ #print(ran_num, "modding")
|
|
710
|
+ if own['last_idle_num'] == ran_num:
|
|
711
|
+ ran_num = 1
|
|
712
|
+ if own['idle_skipper'] == 0:
|
|
713
|
+ own['last_idle_num'] = ran_num
|
|
714
|
+ if ran_num == 1 or ran_num > 7:
|
|
715
|
+ killact(3)
|
|
716
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
717
|
+ skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
718
|
+ deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
719
|
+ trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
720
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
721
|
+ skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
722
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
723
|
+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
724
|
+ deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
725
|
+ trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
726
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
727
|
+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
728
|
+
|
|
729
|
+ elif ran_num == 2:
|
|
730
|
+ killact(3)
|
|
731
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
732
|
+ skater.playAction("reg_idle2_", 1,120, layer=3, play_mode=0, speed=.5)
|
|
733
|
+ deck.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
|
|
734
|
+ trucks.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
|
|
735
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
736
|
+ skater.playAction("reg_idle2_nb", 1,120, layer=3, play_mode=0, speed=.5)
|
|
737
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
738
|
+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
739
|
+ deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
740
|
+ trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
741
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
742
|
+ skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
743
|
+ elif ran_num == 3:
|
|
744
|
+ killact(3)
|
|
745
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
746
|
+ skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
|
747
|
+ deck.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
|
748
|
+ trucks.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
|
749
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
750
|
+ skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
|
751
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
752
|
+ skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
|
753
|
+ deck.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
|
754
|
+ trucks.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
|
755
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
756
|
+ skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
|
757
|
+ own['idle_skipper'] = 2
|
|
758
|
+ elif ran_num == 4:
|
|
759
|
+ killact(3)
|
|
760
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
761
|
+ skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
762
|
+ deck.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
763
|
+ trucks.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
764
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
765
|
+ skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
766
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
767
|
+ skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
768
|
+ deck.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
769
|
+ trucks.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
770
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
771
|
+ skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
772
|
+ elif ran_num == 5:
|
|
773
|
+ killact(3)
|
|
774
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
775
|
+ skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
776
|
+ deck.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
777
|
+ trucks.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
778
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
779
|
+ skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
780
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
781
|
+ skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
782
|
+ deck.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
783
|
+ trucks.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
784
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
785
|
+ skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
786
|
+ elif ran_num == 6:
|
|
787
|
+ killact(3)
|
|
788
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
789
|
+ skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
790
|
+ deck.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
791
|
+ trucks.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
792
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
793
|
+ skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
794
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
795
|
+ skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
796
|
+ deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
797
|
+ trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
798
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
799
|
+ skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
800
|
+ elif ran_num == 7:
|
|
801
|
+ killact(3)
|
|
802
|
+ if STANCE == 0 and own['throw_deck'] == 0:
|
|
803
|
+ skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
804
|
+ deck.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
805
|
+ trucks.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
806
|
+ elif STANCE == 0 and own['throw_deck'] == 1:
|
|
807
|
+ skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
808
|
+ elif STANCE == 1 and own['throw_deck'] == 0:
|
|
809
|
+ skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
810
|
+ deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
811
|
+ trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
812
|
+ elif STANCE == 1 and own['throw_deck'] == 1:
|
|
813
|
+ skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
814
|
+
|
|
815
|
+def reset_pos():
|
|
816
|
+ #reset
|
|
817
|
+ if ddPad == 1:
|
|
818
|
+
|
|
819
|
+ spawn_pos = own['spawn_pos']
|
|
820
|
+ spawn_rot = own['spawn_rot']
|
|
821
|
+ #spawnz = spawn_pos[2] + .1
|
|
822
|
+ try:
|
|
823
|
+ own.worldPosition = (spawn_pos[0], spawn_pos[1], spawnz)
|
|
824
|
+ own.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
|
825
|
+ except:
|
|
826
|
+ own.worldPosition = (0, 0, .1)
|
|
827
|
+ own.worldOrientation = [[1.0, 0.0, 0.0], [ 0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
|
|
828
|
+ if own["spawn_stance"] == 1:
|
|
829
|
+ own.setLinearVelocity([.1,0,0], 1)
|
|
830
|
+ #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
|
|
831
|
+ #lx = cam.localPosition[1]
|
|
832
|
+ #lx = lx - 4
|
|
833
|
+ #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
|
834
|
+ #cam.localPosition[1] = lx
|
|
835
|
+
|
|
836
|
+ else:
|
|
837
|
+ own.setLinearVelocity([-.1,0,0], 1)
|
|
838
|
+ #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
|
|
839
|
+ #lx = cam.localPosition[1]
|
|
840
|
+ #lx = lx - 4
|
|
841
|
+ #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
|
842
|
+ #cam.localPosition[1] = lx
|
|
843
|
+ if udPad == 1:
|
|
844
|
+ own['spawn_pos'] = [own.worldPosition[0], own.worldPosition[1], own.worldPosition[2]]
|
|
845
|
+ own['spawn_rot'] = [[own.worldOrientation[0][0],own.worldOrientation[0][1],own.worldOrientation[0][2]], [own.worldOrientation[1][0],own.worldOrientation[1][1],own.worldOrientation[1][2]], own.worldOrientation[2][2]]
|
|
846
|
+ stance = own["stance"]
|
|
847
|
+ own["spawn_stance"] = stance
|
|
848
|
+def falldeck():
|
|
849
|
+ #print("falldeck")
|
|
850
|
+ throw_deck_empty = scene.objects["throw_deck_empty"]
|
|
851
|
+ deckact = deck.actuators["Visibility"]
|
|
852
|
+ trucksact = trucks.actuators["Visibility"]
|
|
853
|
+ wheel1act = wheel1.actuators["Visibility"]
|
|
854
|
+ wheel2act = wheel2.actuators["Visibility"]
|
|
855
|
+ wheel3act = wheel3.actuators["Visibility"]
|
|
856
|
+ wheel4act = wheel4.actuators["Visibility"]
|
|
857
|
+
|
|
858
|
+ if own['throw_deck'] == False:
|
|
859
|
+ own['throw_deck'] = True
|
|
860
|
+ deckact.visibility = False
|
|
861
|
+ trucksact.visibility = False
|
|
862
|
+ wheel1act.visibility = False
|
|
863
|
+ wheel2act.visibility = False
|
|
864
|
+ wheel3act.visibility = False
|
|
865
|
+ wheel4act.visibility = False
|
|
866
|
+ act = throw_deck_empty.actuators['throw_dec_act']
|
|
867
|
+ if STANCE == True:
|
|
868
|
+ #skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
|
869
|
+ act.linearVelocity = [0.0, 1.0, 1.0]
|
|
870
|
+ if STANCE == False:
|
|
871
|
+ #skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
|
872
|
+ act.linearVelocity = [0.0, 1.0, -1.0]
|
|
873
|
+ cont.activate(act)
|
|
874
|
+ else:
|
|
875
|
+ own['throw_deck'] = False
|
|
876
|
+ deckact.visibility = True
|
|
877
|
+ trucksact.visibility = True
|
|
878
|
+ wheel1act.visibility = True
|
|
879
|
+ wheel2act.visibility = True
|
|
880
|
+ wheel3act.visibility = True
|
|
881
|
+ wheel4act.visibility = True
|
|
882
|
+ throw_deck_empty['kill_deck'] = 1
|
|
883
|
+ #print("trying to kill deck")
|
|
884
|
+ cont.activate(deck.actuators['Visibility'])
|
|
885
|
+ cont.activate(trucks.actuators['Visibility'])
|
|
886
|
+ cont.activate(wheel1.actuators['Visibility'])
|
|
887
|
+ cont.activate(wheel2.actuators['Visibility'])
|
|
888
|
+ cont.activate(wheel3.actuators['Visibility'])
|
|
889
|
+ cont.activate(wheel4.actuators['Visibility'])
|
|
890
|
+
|
|
891
|
+def throwdeck():
|
|
892
|
+ throw_deck_empty = scene.objects["throw_deck_empty"]
|
|
893
|
+ deckact = deck.actuators["Visibility"]
|
|
894
|
+ trucksact = trucks.actuators["Visibility"]
|
|
895
|
+ wheel1act = wheel1.actuators["Visibility"]
|
|
896
|
+ wheel2act = wheel2.actuators["Visibility"]
|
|
897
|
+ wheel3act = wheel3.actuators["Visibility"]
|
|
898
|
+ wheel4act = wheel4.actuators["Visibility"]
|
|
899
|
+
|
|
900
|
+ if own['throw_deck'] == False:
|
|
901
|
+ own['throw_deck'] = True
|
|
902
|
+ deckact.visibility = False
|
|
903
|
+ trucksact.visibility = False
|
|
904
|
+ wheel1act.visibility = False
|
|
905
|
+ wheel2act.visibility = False
|
|
906
|
+ wheel3act.visibility = False
|
|
907
|
+ wheel4act.visibility = False
|
|
908
|
+ act = throw_deck_empty.actuators['throw_dec_act']
|
|
909
|
+ if STANCE == True:
|
|
910
|
+ skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
|
911
|
+ act.linearVelocity = [0.0, 5.0, 5.0]
|
|
912
|
+ if STANCE == False:
|
|
913
|
+ skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
|
914
|
+ act.linearVelocity = [0.0, 5.0, -5.0]
|
|
915
|
+ cont.activate(act)
|
|
916
|
+ else:
|
|
917
|
+ own['throw_deck'] = False
|
|
918
|
+ deckact.visibility = True
|
|
919
|
+ trucksact.visibility = True
|
|
920
|
+ wheel1act.visibility = True
|
|
921
|
+ wheel2act.visibility = True
|
|
922
|
+ wheel3act.visibility = True
|
|
923
|
+ wheel4act.visibility = True
|
|
924
|
+ throw_deck_empty['kill_deck'] = 1
|
|
925
|
+ #print("trying to kill deck")
|
|
926
|
+ cont.activate(deck.actuators['Visibility'])
|
|
927
|
+ cont.activate(trucks.actuators['Visibility'])
|
|
928
|
+ cont.activate(wheel1.actuators['Visibility'])
|
|
929
|
+ cont.activate(wheel2.actuators['Visibility'])
|
|
930
|
+ cont.activate(wheel3.actuators['Visibility'])
|
|
931
|
+ cont.activate(wheel4.actuators['Visibility'])
|
|
932
|
+
|
|
933
|
+def throwdeck_trigger():
|
|
934
|
+ lastb = own['lastb']
|
|
935
|
+ throw_deck_empty = scene.objects["throw_deck_empty"]
|
|
936
|
+ if bBut == False:
|
|
937
|
+ throw_deck_empty['kill_deck'] = 0
|
|
938
|
+ if bBut == False and own['lastb'] == True:
|
|
939
|
+ #print("throw deck")
|
|
940
|
+ throwdeck()
|
|
941
|
+
|
|
942
|
+def fall():
|
|
943
|
+ if own['fall'] == True:
|
|
944
|
+ falldeck()
|
|
945
|
+ if STANCE == 1:
|
|
946
|
+ own.setLinearVelocity([3,2,0], True)
|
|
947
|
+ else:
|
|
948
|
+ own.setLinearVelocity([-3,-2,0], True)
|
|
949
|
+ own['fall'] = False
|
|
950
|
+
|
|
951
|
+def sit():
|
|
952
|
+ #turn off sit
|
|
953
|
+ if lup == 1 or ldown == 1 or lUD > sens or lUD < -sens:
|
|
954
|
+ if own['sit'] == 1:
|
|
955
|
+ killact(300)
|
|
956
|
+ killact(299)
|
|
957
|
+ own['sit'] = 0
|
|
958
|
+
|
|
959
|
+ if aBut == False and lasta == True:
|
|
960
|
+ #print(lasta)
|
|
961
|
+ try:
|
|
962
|
+ #print(r_ground.hitObject)
|
|
963
|
+ if 'sit' in r_ground.hitObject:
|
|
964
|
+ print("sit")
|
|
965
|
+ own['sit'] = 1
|
|
966
|
+ #killall()
|
|
967
|
+ killact(3)
|
|
968
|
+ if STANCE == 0:
|
|
969
|
+ skater.playAction("reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
970
|
+ deck.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
971
|
+ trucks.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
972
|
+ elif STANCE == 1:
|
|
973
|
+ skater.playAction("fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
974
|
+ deck.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
975
|
+ trucks.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
|
976
|
+ #if own['sit'] == 1 and last_sit == 0:
|
|
977
|
+
|
|
978
|
+
|
|
979
|
+
|
|
980
|
+ except:
|
|
981
|
+ #print("sit broke")
|
|
982
|
+ pass
|
|
983
|
+ if own['sit'] == 1:
|
|
984
|
+ try:
|
|
985
|
+ killact(3)
|
|
986
|
+ sit_vect = r_ground.hitObject.getAxisVect( [0, 1, 0])
|
|
987
|
+ if STANCE == 0:
|
|
988
|
+ own.alignAxisToVect(-sit_vect, 0, .2)
|
|
989
|
+ skater.playAction("reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
990
|
+ deck.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
991
|
+ trucks.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
992
|
+
|
|
993
|
+ elif STANCE == 1:
|
|
994
|
+ own.alignAxisToVect(sit_vect, 0, .2)
|
|
995
|
+ skater.playAction("fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
996
|
+ deck.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
997
|
+ trucks.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
|
998
|
+ except:
|
|
999
|
+ pass
|
|
1000
|
+
|
|
1001
|
+
|
|
1002
|
+def switchcam():
|
|
1003
|
+ if ltsBut == False and own['lastlts'] == True and rtsBut == False:
|
|
1004
|
+ if own['camera'] == 1:
|
|
1005
|
+ own['camera'] = 0
|
|
1006
|
+ else:
|
|
1007
|
+ own['camera'] = 1
|
|
1008
|
+ if rtsBut == False and own['lastrts'] == True and ltsBut == False:
|
|
1009
|
+ if own['camera'] == 2:
|
|
1010
|
+ own['camera'] = 0
|
|
1011
|
+ else:
|
|
1012
|
+ own['camera'] = 2
|
|
1013
|
+#followcam
|
|
1014
|
+def move_followcam():
|
|
1015
|
+ if own['camera'] == 2:
|
|
1016
|
+ #if rtsBut == False and own['lastrts'] == True:
|
|
1017
|
+ if own['lastbkBut'] == True and bkBut == False:
|
|
1018
|
+ print("activate move followcam")
|
|
1019
|
+ if own['move_followcam'] == False:
|
|
1020
|
+ own['move_followcam'] = True
|
|
1021
|
+ else:
|
|
1022
|
+ own['move_followcam'] = False
|
|
1023
|
+ if own['move_followcam'] == True:
|
|
1024
|
+ #act = followcam.actuators[
|
|
1025
|
+ camspeed1 = .015
|
|
1026
|
+ camspeed2 = .055
|
|
1027
|
+ camrot1 = .005
|
|
1028
|
+ camrot2 = .02
|
|
1029
|
+ #up
|
|
1030
|
+ if lUD < -0.080:
|
|
1031
|
+ followcam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
|
|
1032
|
+ cont.activate(followcam.actuators["up"])
|
|
1033
|
+ print("fastup")
|
|
1034
|
+ else:
|
|
1035
|
+ cont.deactivate(followcam.actuators["up"])
|
|
1036
|
+# #down
|
|
1037
|
+ if lUD > .080:
|
|
1038
|
+ followcam.actuators["down"].dLoc = [ 0, 0, camspeed2]
|
|
1039
|
+ cont.activate(followcam.actuators["down"])
|
|
1040
|
+ else:
|
|
1041
|
+ cont.deactivate(followcam.actuators["down"])
|
|
1042
|
+# #left
|
|
1043
|
+ if lLR < -0.080:
|
|
1044
|
+ followcam.actuators["left"].dLoc = [-camspeed2, 0, 0]
|
|
1045
|
+ cont.activate(followcam.actuators["left"])
|
|
1046
|
+ else:
|
|
1047
|
+ cont.deactivate(followcam.actuators["left"])
|
|
1048
|
+# #right
|
|
1049
|
+ if lLR > 0.080:
|
|
1050
|
+ followcam.actuators["right"].dLoc = [camspeed2, 0, 0]
|
|
1051
|
+ cont.activate(followcam.actuators["right"])
|
|
1052
|
+ else:
|
|
1053
|
+ cont.deactivate(followcam.actuators["right"])
|
|
1054
|
+ #up
|
|
1055
|
+ if rUD < -0.080:
|
|
1056
|
+ followcam.actuators["rotup"].dLoc = [0, 0, camrot2]
|
|
1057
|
+ cont.activate(followcam.actuators["rotup"])
|
|
1058
|
+ #print("uppppppppppppppppppppppppppp")
|
|
1059
|
+ else:
|
|
1060
|
+ cont.deactivate(followcam.actuators["rotup"])
|
|
1061
|
+# #down
|
|
1062
|
+ if rUD > .080:
|
|
1063
|
+ followcam.actuators["rotdown"].dLoc = [0, 0, -camrot2]
|
|
1064
|
+ cont.activate(followcam.actuators["rotdown"])
|
|
1065
|
+ else:
|
|
1066
|
+ cont.deactivate(followcam.actuators["rotdown"])
|
|
1067
|
+# #left
|
|
1068
|
+ if rLR < -0.080:
|
|
1069
|
+ followcam.actuators["rotleft"].dRot = [0, 0, camrot2]
|
|
1070
|
+ cont.activate(followcam.actuators["rotleft"])
|
|
1071
|
+ else:
|
|
1072
|
+ cont.deactivate(followcam.actuators["rotleft"])
|
|
1073
|
+# #right
|
|
1074
|
+ if rLR > 0.080:
|
|
1075
|
+ followcam.actuators["rotright"].dRot = [0, 0, -camrot2]
|
|
1076
|
+ cont.activate(followcam.actuators["rotright"])
|
|
1077
|
+ else:
|
|
1078
|
+ cont.deactivate(followcam.actuators["rotright"])
|
|
1079
|
+
|
|
1080
|
+#*********************************************
|
|
1081
|
+
|
|
1082
|
+ if lUD > -0.080 and lUD < -0.030:
|
|
1083
|
+ followcam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
|
|
1084
|
+ cont.activate(followcam.actuators["up"])
|
|
1085
|
+ #print(lUD)
|
|
1086
|
+ else:
|
|
1087
|
+ cont.deactivate(followcam.actuators["up"])
|
|
1088
|
+# #down
|
|
1089
|
+ if lUD < .080 and lUD > .03:
|
|
1090
|
+ followcam.actuators["down"].dLoc = [ 0, 0, camspeed1]
|
|
1091
|
+ cont.activate(followcam.actuators["down"])
|
|
1092
|
+ else:
|
|
1093
|
+ cont.deactivate(followcam.actuators["down"])
|
|
1094
|
+# #left
|
|
1095
|
+ if lLR > -0.080 and lLR < -0.030:
|
|
1096
|
+ followcam.actuators["left"].dLoc = [-camspeed1, 0, 0]
|
|
1097
|
+ cont.activate(followcam.actuators["left"])
|
|
1098
|
+ else:
|
|
1099
|
+ cont.deactivate(followcam.actuators["left"])
|
|
1100
|
+# #right
|
|
1101
|
+ if lLR < .080 and lLR > .03:
|
|
1102
|
+ followcam.actuators["right"].dLoc = [camspeed1, 0, 0]
|
|
1103
|
+ cont.activate(followcam.actuators["right"])
|
|
1104
|
+ else:
|
|
1105
|
+ cont.deactivate(followcam.actuators["right"])
|
|
1106
|
+ #up
|
|
1107
|
+ if rUD > -0.080 and rUD < -0.030:
|
|
1108
|
+ followcam.actuators["rotup"].dRot = [camrot1, 0, 0]
|
|
1109
|
+ cont.activate(followcam.actuators["rotup"])
|
|
1110
|
+ else:
|
|
1111
|
+ cont.deactivate(followcam.actuators["rotup"])
|
|
1112
|
+# #down
|
|
1113
|
+ if rUD < .080 and rUD > .03:
|
|
1114
|
+ followcam.actuators["rotdown"].dRot = [-camrot1, 0, 0]
|
|
1115
|
+ cont.activate(followcam.actuators["rotdown"])
|
|
1116
|
+ else:
|
|
1117
|
+ cont.deactivate(followcam.actuators["rotdown"])
|
|
1118
|
+# #left
|
|
1119
|
+ if rLR > -0.080 and rLR < -0.030:
|
|
1120
|
+ followcam.actuators["rotleft"].dRot = [0, 0, camrot1]
|
|
1121
|
+ cont.activate(followcam.actuators["rotleft"])
|
|
1122
|
+ else:
|
|
1123
|
+ cont.deactivate(followcam.actuators["rotleft"])
|
|
1124
|
+# #right
|
|
1125
|
+ if rLR < .080 and rLR > .03:
|
|
1126
|
+ followcam.actuators["rotright"].dRot = [0, 0, -camrot1]
|
|
1127
|
+ cont.activate(followcam.actuators["rotright"])
|
|
1128
|
+ else:
|
|
1129
|
+ cont.deactivate(followcam.actuators["rotright"])
|
|
1130
|
+def move_flycam():
|
|
1131
|
+ if own['camera'] == 1:
|
|
1132
|
+ #if rtsBut == False and own['lastrts'] == True:
|
|
1133
|
+ if own['lastbkBut'] == True and bkBut == False:
|
|
1134
|
+ if own['move_freecam'] == False:
|
|
1135
|
+ own['move_freecam'] = True
|
|
1136
|
+ else:
|
|
1137
|
+ own['move_freecam'] = False
|
|
1138
|
+ if own['move_freecam'] == True:
|
|
1139
|
+ #act = freecam.actuators[
|
|
1140
|
+ camspeed1 = .015
|
|
1141
|
+ camspeed2 = .055
|
|
1142
|
+ camrot1 = .005
|
|
1143
|
+ camrot2 = .02
|
|
1144
|
+ #up
|
|
1145
|
+ if lUD < -0.080:
|
|
1146
|
+ freecam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
|
|
1147
|
+ cont.activate(freecam.actuators["up"])
|
|
1148
|
+ #print("fastup")
|
|
1149
|
+ else:
|
|
1150
|
+ cont.deactivate(freecam.actuators["up"])
|
|
1151
|
+# #down
|
|
1152
|
+ if lUD > .080:
|
|
1153
|
+ freecam.actuators["down"].dLoc = [ 0, 0, camspeed2]
|
|
1154
|
+ cont.activate(freecam.actuators["down"])
|
|
1155
|
+ else:
|
|
1156
|
+ cont.deactivate(freecam.actuators["down"])
|
|
1157
|
+# #left
|
|
1158
|
+ if lLR < -0.080:
|
|
1159
|
+ freecam.actuators["left"].dLoc = [-camspeed2, 0, 0]
|
|
1160
|
+ cont.activate(freecam.actuators["left"])
|
|
1161
|
+ else:
|
|
1162
|
+ cont.deactivate(freecam.actuators["left"])
|
|
1163
|
+# #right
|
|
1164
|
+ if lLR > 0.080:
|
|
1165
|
+ freecam.actuators["right"].dLoc = [camspeed2, 0, 0]
|
|
1166
|
+ cont.activate(freecam.actuators["right"])
|
|
1167
|
+ else:
|
|
1168
|
+ cont.deactivate(freecam.actuators["right"])
|
|
1169
|
+ #up
|
|
1170
|
+ if rUD < -0.080:
|
|
1171
|
+ freecam.actuators["rotup"].dRot = [camrot2, 0, 0]
|
|
1172
|
+ cont.activate(freecam.actuators["rotup"])
|
|
1173
|
+ else:
|
|
1174
|
+ cont.deactivate(freecam.actuators["rotup"])
|
|
1175
|
+# #down
|
|
1176
|
+ if rUD > .080:
|
|
1177
|
+ freecam.actuators["rotdown"].dRot = [-camrot2, 0, 0]
|
|
1178
|
+ cont.activate(freecam.actuators["rotdown"])
|
|
1179
|
+ else:
|
|
1180
|
+ cont.deactivate(freecam.actuators["rotdown"])
|
|
1181
|
+# #left
|
|
1182
|
+ if rLR < -0.080:
|
|
1183
|
+ freecam.actuators["rotleft"].dRot = [0, 0, camrot2]
|
|
1184
|
+ cont.activate(freecam.actuators["rotleft"])
|
|
1185
|
+ else:
|
|
1186
|
+ cont.deactivate(freecam.actuators["rotleft"])
|
|
1187
|
+# #right
|
|
1188
|
+ if rLR > 0.080:
|
|
1189
|
+ freecam.actuators["rotright"].dRot = [0, 0, -camrot2]
|
|
1190
|
+ cont.activate(freecam.actuators["rotright"])
|
|
1191
|
+ else:
|
|
1192
|
+ cont.deactivate(freecam.actuators["rotright"])
|
|
1193
|
+
|
|
1194
|
+#*********************************************
|
|
1195
|
+
|
|
1196
|
+ if lUD > -0.080 and lUD < -0.030:
|
|
1197
|
+ freecam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
|
|
1198
|
+ cont.activate(freecam.actuators["up"])
|
|
1199
|
+ #print(lUD)
|
|
1200
|
+ else:
|
|
1201
|
+ cont.deactivate(freecam.actuators["up"])
|
|
1202
|
+# #down
|
|
1203
|
+ if lUD < .080 and lUD > .03:
|
|
1204
|
+ freecam.actuators["down"].dLoc = [ 0, 0, camspeed1]
|
|
1205
|
+ cont.activate(freecam.actuators["down"])
|
|
1206
|
+ else:
|
|
1207
|
+ cont.deactivate(freecam.actuators["down"])
|
|
1208
|
+# #left
|
|
1209
|
+ if lLR > -0.080 and lLR < -0.030:
|
|
1210
|
+ freecam.actuators["left"].dLoc = [-camspeed1, 0, 0]
|
|
1211
|
+ cont.activate(freecam.actuators["left"])
|
|
1212
|
+ else:
|
|
1213
|
+ cont.deactivate(freecam.actuators["left"])
|
|
1214
|
+# #right
|
|
1215
|
+ if lLR < .080 and lLR > .03:
|
|
1216
|
+ freecam.actuators["right"].dLoc = [camspeed1, 0, 0]
|
|
1217
|
+ cont.activate(freecam.actuators["right"])
|
|
1218
|
+ else:
|
|
1219
|
+ cont.deactivate(freecam.actuators["right"])
|
|
1220
|
+ #up
|
|
1221
|
+ if rUD > -0.080 and rUD < -0.030:
|
|
1222
|
+ freecam.actuators["rotup"].dRot = [camrot1, 0, 0]
|
|
1223
|
+ cont.activate(freecam.actuators["rotup"])
|
|
1224
|
+ else:
|
|
1225
|
+ cont.deactivate(freecam.actuators["rotup"])
|
|
1226
|
+# #down
|
|
1227
|
+ if rUD < .080 and rUD > .03:
|
|
1228
|
+ freecam.actuators["rotdown"].dRot = [-camrot1, 0, 0]
|
|
1229
|
+ cont.activate(freecam.actuators["rotdown"])
|
|
1230
|
+ else:
|
|
1231
|
+ cont.deactivate(freecam.actuators["rotdown"])
|
|
1232
|
+# #left
|
|
1233
|
+ if rLR > -0.080 and rLR < -0.030:
|
|
1234
|
+ freecam.actuators["rotleft"].dRot = [0, 0, camrot1]
|
|
1235
|
+ cont.activate(freecam.actuators["rotleft"])
|
|
1236
|
+ else:
|
|
1237
|
+ cont.deactivate(freecam.actuators["rotleft"])
|
|
1238
|
+# #right
|
|
1239
|
+ if rLR < .080 and rLR > .03:
|
|
1240
|
+ freecam.actuators["rotright"].dRot = [0, 0, -camrot1]
|
|
1241
|
+ cont.activate(freecam.actuators["rotright"])
|
|
1242
|
+ else:
|
|
1243
|
+ cont.deactivate(freecam.actuators["rotright"])
|
|
1244
|
+if r_ground.triggered == False:
|
|
1245
|
+ cont.deactivate(own.actuators["walk_align"])
|
|
1246
|
+else:
|
|
1247
|
+ cont.activate(own.actuators["walk_align"])
|
|
1248
|
+
|
|
1249
|
+if r_ground.triggered:
|
|
1250
|
+ #print("on stair")
|
|
1251
|
+ try:
|
|
1252
|
+ if 'stair' in r_ground.hitObject:
|
|
1253
|
+ own['stair_counter'] = 20
|
|
1254
|
+ force = [ 0.0, 0.0, -100]
|
|
1255
|
+ # use local axis
|
|
1256
|
+ local = True
|
|
1257
|
+ # apply force
|
|
1258
|
+ #own.applyForce(force, local)
|
|
1259
|
+ except:
|
|
1260
|
+ pass
|
|
1261
|
+ if own['stair_counter'] > 0:
|
|
1262
|
+ own['stair_counter'] -= 1
|
|
1263
|
+
|
|
1264
|
+if yBut == True:
|
|
1265
|
+ own['walk_idling'] = 0
|
|
1266
|
+ own["walk_idle_frame"] = 0
|
|
1267
|
+
|
|
1268
|
+
|
|
1269
|
+onboard()
|
|
1270
|
+jump()
|
|
1271
|
+dropin()
|
|
1272
|
+throwdeck_trigger()
|
|
1273
|
+
|
|
1274
|
+nextframe()
|
|
1275
|
+checkidle()
|
|
1276
|
+getonboard()
|
|
1277
|
+reset_pos()
|
|
1278
|
+switchcam()
|
|
1279
|
+move_flycam()
|
|
1280
|
+move_followcam()
|
|
1281
|
+fall()
|
|
1282
|
+idle_anim()
|
|
1283
|
+sit()
|
|
1284
|
+#cont.activate(cam.actuators['Camera'])
|
|
1285
|
+#printplaying()
|
|
1286
|
+
|
|
1287
|
+own.alignAxisToVect([0.0,0.0,1.0], 2, .03)
|
|
1288
|
+own.actuators["sroll"].stopSound()
|
|
1289
|
+wheel1 = scene.objects["rollen.000"]
|
|
1290
|
+wheel2 = scene.objects["rollen.001"]
|
|
1291
|
+wheel3 = scene.objects["rollen.002"]
|
|
1292
|
+wheel4 = scene.objects["rollen.003"]
|
|
1293
|
+wheel1.stopAction(2)
|
|
1294
|
+wheel2.stopAction(2)
|
|
1295
|
+wheel3.stopAction(2)
|
|
1296
|
+wheel4.stopAction(2)
|
|
1297
|
+
|
|
1298
|
+
|
|
1299
|
+own['lasty'] = yBut
|
|
1300
|
+own['lastb'] = bBut
|
|
1301
|
+own['lasta'] = aBut
|
|
1302
|
+own['lastx'] = xBut
|
|
1303
|
+own['lastlts'] = ltsBut
|
|
1304
|
+own['lastrts'] = rtsBut
|
|
1305
|
+own['lastbkBut'] = bkBut
|
|
1306
|
+own['dropinCol'] = dropinCol
|
|
1307
|
+own['walk'] = 1
|
|
1308
|
+
|