|
@@ -932,7 +932,7 @@ def main():
|
932
|
932
|
trans_playing = skater.isPlayingAction(trans_layer)
|
933
|
933
|
if trans_playing:
|
934
|
934
|
cur_frame = skater.getActionFrame(trans_layer)
|
935
|
|
- if trans_playing and cur_frame > .5:
|
|
935
|
+ if trans_playing and cur_frame > .5 and cur_frame < 39:
|
936
|
936
|
skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
937
|
937
|
deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
938
|
938
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -948,7 +948,7 @@ def main():
|
948
|
948
|
trans_playing = skater.isPlayingAction(trans_layer)
|
949
|
949
|
if trans_playing:
|
950
|
950
|
cur_frame = skater.getActionFrame(trans_layer)
|
951
|
|
- if trans_playing and cur_frame > .5:
|
|
951
|
+ if trans_playing and cur_frame > .5 and cur_frame < 39:
|
952
|
952
|
skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
953
|
953
|
deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
954
|
954
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -999,23 +999,49 @@ def main():
|
999
|
999
|
else:
|
1000
|
1000
|
skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
1001
|
1001
|
deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
1002
|
|
- trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1002
|
+ trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1003
|
+
|
1003
|
1004
|
if requestAction == 'fak_pump_left-left':
|
1004
|
1005
|
actionState = 'fak_pump_left-left'
|
1005
|
1006
|
own['actionTimer'] = 19
|
1006
|
|
-
|
1007
|
|
- skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
1008
|
|
- deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
1009
|
|
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1007
|
+
|
|
1008
|
+ if l_actionState == 'fak_pump_left-leftb':
|
|
1009
|
+ trans_playing = skater.isPlayingAction(trans_layer)
|
|
1010
|
+ if trans_playing:
|
|
1011
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
|
1012
|
+ skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1013
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1014
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1015
|
+ own['actionTimer'] = cur_frame * 2
|
|
1016
|
+ else:
|
|
1017
|
+ skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1018
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1019
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1020
|
+ else:
|
|
1021
|
+ skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1022
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1023
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1024
|
+
|
1010
|
1025
|
|
1011
|
1026
|
if requestAction == 'fak_pump_right-right':
|
1012
|
1027
|
actionState = 'fak_pump_right-right'
|
1013
|
|
- own['actionState'] = 'fak_pump_right-right'
|
1014
|
1028
|
own['actionTimer'] = 19
|
1015
|
|
-
|
1016
|
|
- skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
1017
|
|
- deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
1018
|
|
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1029
|
+ if l_actionState == 'fak_pump_right-rightb':
|
|
1030
|
+ trans_playing = skater.isPlayingAction(trans_layer)
|
|
1031
|
+ if trans_playing:
|
|
1032
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
|
1033
|
+ skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1034
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1035
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1036
|
+ own['actionTimer'] = cur_frame * 2
|
|
1037
|
+ else:
|
|
1038
|
+ skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1039
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1040
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1041
|
+ else:
|
|
1042
|
+ skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
|
|
1043
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1044
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1019
|
1045
|
|
1020
|
1046
|
if requestAction == 'reg_pump_right-rightb':
|
1021
|
1047
|
actionState = 'reg_pump_right-rightb'
|
|
@@ -1062,15 +1088,50 @@ def main():
|
1062
|
1088
|
deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
1063
|
1089
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1064
|
1090
|
|
1065
|
|
-
|
1066
|
|
- if requestAction == 'fak_pump_left-left':
|
1067
|
|
- actionState = 'fak_pump_left-left'
|
1068
|
|
- own['actionTimer'] = 19
|
|
1091
|
+ if requestAction == 'fak_pump_right-rightb':
|
|
1092
|
+ actionState = 'fak_pump_right-rightb'
|
|
1093
|
+ own['actionState'] = 'fak_pump_right-rightb'
|
|
1094
|
+ own['actionTimer'] = 20
|
|
1095
|
+
|
|
1096
|
+ if l_actionState == 'fak_pump_right-right':
|
|
1097
|
+ trans_playing = skater.isPlayingAction(trans_layer)
|
|
1098
|
+ if trans_playing:
|
|
1099
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
|
1100
|
+ skater.playAction("nfak_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1101
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1102
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1103
|
+ own['actionTimer'] = cur_frame * 2
|
|
1104
|
+ else:
|
|
1105
|
+ skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1106
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1107
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1108
|
+ else:
|
|
1109
|
+ skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1110
|
+ deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1111
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1069
|
1112
|
|
1070
|
|
- skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
1071
|
|
- deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
1072
|
|
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1073
|
|
-
|
|
1113
|
+
|
|
1114
|
+ if requestAction == 'fak_pump_left-leftb':
|
|
1115
|
+ actionState = 'fak_pump_left-leftb'
|
|
1116
|
+ own['actionState'] = 'fak_pump_left-leftb'
|
|
1117
|
+ own['actionTimer'] = 20
|
|
1118
|
+
|
|
1119
|
+ if l_actionState == 'fak_pump_left-left':
|
|
1120
|
+ trans_playing = skater.isPlayingAction(trans_layer)
|
|
1121
|
+ if trans_playing:
|
|
1122
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
|
1123
|
+ skater.playAction("nfak_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1124
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1125
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1126
|
+ own['actionTimer'] = cur_frame * 2
|
|
1127
|
+ else:
|
|
1128
|
+ skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1129
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1130
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1131
|
+ else:
|
|
1132
|
+ skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
|
|
1133
|
+ deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
1134
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1074
|
1135
|
|
1075
|
1136
|
|
1076
|
1137
|
#*************************
|
|
@@ -1112,7 +1173,7 @@ def main():
|
1112
|
1173
|
|
1113
|
1174
|
if requestAction == 'reg_pump_right_out':
|
1114
|
1175
|
actionState = 'reg_pump_right_out'
|
1115
|
|
- requestAction = 'req_pump_right_out'
|
|
1176
|
+ requestAction = 'reg_pump_right_out'
|
1116
|
1177
|
own['actionState'] = 'reg_pump_right_out'
|
1117
|
1178
|
own['actionTimer'] = 18
|
1118
|
1179
|
trans_playing = skater.isPlayingAction(trans_layer)
|
|
@@ -1167,35 +1228,56 @@ def main():
|
1167
|
1228
|
|
1168
|
1229
|
if requestAction == 'fak_pump_right_out':
|
1169
|
1230
|
actionState = 'fak_pump_right_out'
|
1170
|
|
- own['actionTimer'] = 19
|
|
1231
|
+ requestAction = 'fak_pump_right_out'
|
|
1232
|
+ own['actionState'] = 'fak_pump_right_out'
|
|
1233
|
+ own['actionTimer'] = 18
|
1171
|
1234
|
trans_playing = skater.isPlayingAction(trans_layer)
|
|
1235
|
+
|
1172
|
1236
|
if trans_playing:
|
1173
|
1237
|
cur_frame = skater.getActionFrame(trans_layer)
|
1174
|
|
- if trans_playing and cur_frame > .5:
|
1175
|
|
- skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1176
|
|
- deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1177
|
|
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1178
|
|
- own['actionTimer'] = (10 - cur_frame) *2
|
1179
|
|
- else:
|
|
1238
|
+ stopActs()
|
|
1239
|
+ if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
|
|
1240
|
+ cur_frame = cur_frame - 30
|
|
1241
|
+ if cur_frame < 32 and cur_frame > 26:
|
|
1242
|
+ cur_frame = 10
|
|
1243
|
+ if trans_playing and cur_frame > .5:
|
|
1244
|
+ #cur_frame = 20 - cur_frame
|
|
1245
|
+ skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1246
|
+ deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1247
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1248
|
+ own['actionTimer'] = cur_frame *2
|
|
1249
|
+ #own['actionTimer'] = 19
|
|
1250
|
+ else:
|
1180
|
1251
|
skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1181
|
1252
|
deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1182
|
1253
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1254
|
+
|
|
1255
|
+
|
|
1256
|
+
|
1183
|
1257
|
if requestAction == 'fak_pump_left_out':
|
1184
|
1258
|
actionState = 'fak_pump_left_out'
|
1185
|
|
- own['actionTimer'] = 19
|
|
1259
|
+ own['actionState'] = 'fak_pump_left_out'
|
|
1260
|
+ requestAction = 'fak_pump_left_out'
|
|
1261
|
+ own['actionTimer'] = 18
|
1186
|
1262
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1187
|
1263
|
if trans_playing:
|
1188
|
1264
|
cur_frame = skater.getActionFrame(trans_layer)
|
1189
|
|
- if trans_playing and cur_frame > .5:
|
1190
|
|
- skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1191
|
|
- deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1192
|
|
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1193
|
|
- own['actionTimer'] = (10 - cur_frame) *2
|
1194
|
|
- else:
|
|
1265
|
+ stopActs()
|
|
1266
|
+ if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
|
|
1267
|
+ cur_frame = cur_frame - 30
|
|
1268
|
+ if cur_frame < 32 and cur_frame > 26:
|
|
1269
|
+ cur_frame = 10
|
|
1270
|
+ if trans_playing and cur_frame > .5:
|
|
1271
|
+ #cur_frame = 20 - cur_frame
|
|
1272
|
+ skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1273
|
+ deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1274
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
1275
|
+ own['actionTimer'] = cur_frame *2
|
|
1276
|
+ #own['actionTimer'] = 19
|
|
1277
|
+ else:
|
1195
|
1278
|
skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1196
|
1279
|
deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1197
|
1280
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1198
|
|
-
|
1199
|
1281
|
|
1200
|
1282
|
|
1201
|
1283
|
if requestAction == 'reg_opos_out':
|
|
@@ -1268,8 +1350,8 @@ def main():
|
1268
|
1350
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1269
|
1351
|
if trans_playing:
|
1270
|
1352
|
cur_frame = skater.getActionFrame(trans_layer)
|
1271
|
|
- if l_actionState in ['reg_pump_right', 'reg_pump_left']:
|
1272
|
|
- cur_frame = cur_frame * 2
|
|
1353
|
+ if l_actionState in ['reg_pump_right', 'reg_pump_left']:
|
|
1354
|
+ cur_frame = cur_frame * 2
|
1273
|
1355
|
if trans_playing and cur_frame > 2:
|
1274
|
1356
|
skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1275
|
1357
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
|
|
@@ -1286,17 +1368,19 @@ def main():
|
1286
|
1368
|
own['actionTimer'] = 19
|
1287
|
1369
|
trans_playing = skater.isPlayingAction(trans_layer)
|
1288
|
1370
|
if trans_playing:
|
1289
|
|
- cur_frame = skater.getActionFrame(trans_layer)
|
1290
|
|
-
|
1291
|
|
- if trans_playing and cur_frame > .5:
|
1292
|
|
- skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
1371
|
+ cur_frame = skater.getActionFrame(trans_layer)
|
|
1372
|
+ if l_actionState in ['fak_pump_right', 'fak_pump_left']:
|
|
1373
|
+ cur_frame = cur_frame * 2
|
|
1374
|
+ if trans_playing and cur_frame > 2:
|
|
1375
|
+ skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
1293
|
1376
|
deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
|
1294
|
1377
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
|
|
1378
|
+
|
1295
|
1379
|
own['actionTimer'] = cur_frame
|
1296
|
1380
|
else:
|
1297
|
1381
|
skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
1298
|
|
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
|
1299
|
|
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
|
|
1382
|
+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
|
|
1383
|
+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
|
1300
|
1384
|
|
1301
|
1385
|
if requestAction == 'reg_stop_out':
|
1302
|
1386
|
actionState = 'reg_stop_out'
|
|
@@ -2890,9 +2974,9 @@ def main():
|
2890
|
2974
|
trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2891
|
2975
|
#loop
|
2892
|
2976
|
else:
|
2893
|
|
- skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2894
|
|
- deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2895
|
|
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
2977
|
+ skater.playAction("nreg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
|
2978
|
+ deck.playAction("a_reg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
|
2979
|
+ trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2896
|
2980
|
#reg_turnRight
|
2897
|
2981
|
if requestAction == 'reg_turnRight':
|
2898
|
2982
|
actionState = 'reg_turnRight'
|
|
@@ -2910,7 +2994,7 @@ def main():
|
2910
|
2994
|
if requestAction == 'fak_turnLeft':
|
2911
|
2995
|
actionState = 'fak_turnLeft'
|
2912
|
2996
|
#in
|
2913
|
|
- if l_actionState != 'fak_turnLeft':
|
|
2997
|
+ if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
|
2914
|
2998
|
skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2915
|
2999
|
deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2916
|
3000
|
trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -2923,7 +3007,7 @@ def main():
|
2923
|
3007
|
if requestAction == 'fak_turnRight':
|
2924
|
3008
|
actionState = 'fak_turnRight'
|
2925
|
3009
|
#in
|
2926
|
|
- if l_actionState != 'fak_turnRight':
|
|
3010
|
+ if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
|
2927
|
3011
|
skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2928
|
3012
|
deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2929
|
3013
|
trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -2967,7 +3051,7 @@ def main():
|
2967
|
3051
|
actionState = 'fak_pump_left'
|
2968
|
3052
|
#in
|
2969
|
3053
|
if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
|
2970
|
|
- own['actionTimer'] = 19
|
|
3054
|
+ own['actionTimer'] = 18
|
2971
|
3055
|
skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2972
|
3056
|
deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2973
|
3057
|
trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -2981,7 +3065,7 @@ def main():
|
2981
|
3065
|
actionState = 'fak_pump_right'
|
2982
|
3066
|
#in
|
2983
|
3067
|
if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
|
2984
|
|
- own['actionTimer'] = 19
|
|
3068
|
+ own['actionTimer'] = 18
|
2985
|
3069
|
skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2986
|
3070
|
deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
2987
|
3071
|
trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -3130,7 +3214,7 @@ def main():
|
3130
|
3214
|
skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
3131
|
3215
|
deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
3132
|
3216
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
3133
|
|
- if l_actionState == 'reg_Right':
|
|
3217
|
+ if l_actionState == 'reg_turnRight':
|
3134
|
3218
|
trans_playing = skater.isPlayingAction(trans_layer)
|
3135
|
3219
|
if trans_playing:
|
3136
|
3220
|
cur_frame = skater.getActionFrame(trans_layer)
|
|
@@ -3140,9 +3224,13 @@ def main():
|
3140
|
3224
|
trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
3141
|
3225
|
else:
|
3142
|
3226
|
own['actionTimer'] = 20
|
|
3227
|
+ requestAction = 'reg_turnRight_out'
|
|
3228
|
+ actionState = 'reg_turnRight_out'
|
3143
|
3229
|
skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
3144
|
3230
|
deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
3145
|
3231
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
3232
|
+
|
|
3233
|
+
|
3146
|
3234
|
if requestAction == 'reg_roll':
|
3147
|
3235
|
actionState = 'reg_roll'
|
3148
|
3236
|
skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
|
|
@@ -3325,7 +3413,7 @@ def main():
|
3325
|
3413
|
#fak_pump
|
3326
|
3414
|
if requestAction == 'fak_pump':
|
3327
|
3415
|
actionState = 'fak_pump'
|
3328
|
|
- if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
|
|
3416
|
+ if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
|
3329
|
3417
|
skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
|
3330
|
3418
|
deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
|
3331
|
3419
|
trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -4461,7 +4549,7 @@ def main():
|
4461
|
4549
|
cur_frame = skater.getActionFrame(trans_layer)
|
4462
|
4550
|
cur_frame = round(cur_frame, 2)
|
4463
|
4551
|
#print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
|
4464
|
|
- #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
|
|
4552
|
+ print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
|
4465
|
4553
|
cur_frame = skater.getActionFrame(trans_layer)
|
4466
|
4554
|
#print(cur_frame)
|
4467
|
4555
|
def printplaying():
|