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@@ -200,16 +200,16 @@ def main():
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200
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200
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if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
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201
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requestAction = 'fak_stop_out'
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actionState = 'fak_stop_out'
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203
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- if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
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203
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+ if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
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requestAction = 'reg_noseslide_out'
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actionState = 'reg_noseslide_out'
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- if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
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206
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+ if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
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requestAction = 'fak_noseslide_out'
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actionState = 'fak_noseslide_out'
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209
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- if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
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209
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+ if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
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requestAction = 'reg_tailslide_out'
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actionState = 'reg_tailslide_out'
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- if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
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+ if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
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requestAction = 'fak_tailslide_out'
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actionState = 'fak_tailslide_out'
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if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
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@@ -2357,7 +2357,7 @@ def main():
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2357
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2357
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2358
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2358
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if requestAction == 'reg_tailslide':
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actionState = 'reg_tailslide'
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2360
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- if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
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2360
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+ if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
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2361
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2361
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skater.stopAction(flip_layer)
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deck.stopAction(flip_layer)
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trucks.stopAction(flip_layer)
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@@ -2370,7 +2370,7 @@ def main():
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2370
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trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
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2371
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if requestAction == 'fak_tailslide':
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actionState = 'fak_tailslide'
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- if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
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2373
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+ if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
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2374
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skater.stopAction(flip_layer)
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deck.stopAction(flip_layer)
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trucks.stopAction(flip_layer)
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@@ -2384,7 +2384,7 @@ def main():
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2384
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2385
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if requestAction == 'reg_noseslide':
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actionState = 'reg_noseslide'
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2387
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- if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
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2387
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+ if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
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2388
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skater.stopAction(flip_layer)
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deck.stopAction(flip_layer)
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trucks.stopAction(flip_layer)
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@@ -2397,7 +2397,7 @@ def main():
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2397
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trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
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2398
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if requestAction == 'fak_noseslide':
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actionState = 'fak_noseslide'
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2400
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- if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
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2400
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+ if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
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2401
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2401
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skater.stopAction(flip_layer)
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deck.stopAction(flip_layer)
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trucks.stopAction(flip_layer)
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