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@@ -206,7 +206,6 @@ if walking == None:
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206
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206
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else:
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207
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207
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own.setLinearVelocity([0, 0, vel.z], True)
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208
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208
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#print("set 0 vel")
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209
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-
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210
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209
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211
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210
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#old walking
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212
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211
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if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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@@ -539,124 +538,75 @@ def idle_anim():
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539
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538
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540
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539
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if STANCE == 0 and own['throw_deck'] == 0:
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541
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540
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own['requestAction'] = 'reg_idle1'
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542
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- #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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543
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- #deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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544
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- #trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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545
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541
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elif STANCE == 0 and own['throw_deck'] == 1:
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546
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542
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own['requestAction'] = 'reg_idle1'
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547
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- #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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548
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543
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elif STANCE == 1 and own['throw_deck'] == 0:
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549
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544
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own['requestAction'] = 'fak_idle1'
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550
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- #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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551
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- #deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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552
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- #trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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553
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545
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elif STANCE == 1 and own['throw_deck'] == 1:
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554
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546
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own['requestAction'] = 'fak_idle1'
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555
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- #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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556
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547
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557
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548
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elif ran_num == 2:
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558
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549
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killact(3)
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559
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550
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if STANCE == 0 and own['throw_deck'] == 0:
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560
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551
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own['requestAction'] = 'reg_idle2'
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561
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- #skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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562
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- #deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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563
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- #trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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564
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552
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elif STANCE == 0 and own['throw_deck'] == 1:
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565
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553
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own['requestAction'] = 'reg_idle2_nb'
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566
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- #skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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567
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554
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elif STANCE == 1 and own['throw_deck'] == 0:
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568
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555
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own['requestAction'] = 'fak_idle1'
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569
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556
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elif STANCE == 1 and own['throw_deck'] == 1:
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570
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557
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own['requestAction'] = 'fak_idle1'
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571
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- #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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572
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558
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elif ran_num == 3:
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573
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559
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killact(3)
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574
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560
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if STANCE == 0 and own['throw_deck'] == 0:
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575
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561
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own['requestAction'] = 'reg_idle3'
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576
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-# skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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577
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-# deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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578
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-# trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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579
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562
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elif STANCE == 0 and own['throw_deck'] == 1:
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580
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563
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own['requestAction'] = 'reg_idle3'
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581
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- #skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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582
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564
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elif STANCE == 1 and own['throw_deck'] == 0:
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583
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565
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own['requestAction'] = 'fak_idle1'
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584
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566
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elif STANCE == 1 and own['throw_deck'] == 1:
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585
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- #skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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586
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567
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own['requestAction'] = 'fak_idle1'
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587
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568
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own['idle_skipper'] = 2
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588
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569
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elif ran_num == 4:
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589
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570
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killact(3)
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590
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571
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if STANCE == 0 and own['throw_deck'] == 0:
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591
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572
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own['requestAction'] = 'reg_idle4'
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592
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-# skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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593
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-# deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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594
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-# trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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595
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573
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elif STANCE == 0 and own['throw_deck'] == 1:
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596
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- #skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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597
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574
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own['requestAction'] = 'reg_idle4'
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598
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575
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elif STANCE == 1 and own['throw_deck'] == 0:
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599
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576
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own['requestAction'] = 'fak_idle4'
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600
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-# skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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601
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-# deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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602
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-# trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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603
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577
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elif STANCE == 1 and own['throw_deck'] == 1:
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604
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- #skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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605
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578
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own['requestAction'] = 'fak_idle4'
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606
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579
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elif ran_num == 5:
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607
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580
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killact(3)
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608
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581
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if STANCE == 0 and own['throw_deck'] == 0:
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609
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582
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own['requestAction'] = 'reg_idle5'
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610
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-# skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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611
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-# deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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612
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-# trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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613
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583
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elif STANCE == 0 and own['throw_deck'] == 1:
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614
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- #skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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615
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584
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own['requestAction'] = 'reg_idle5'
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616
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585
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elif STANCE == 1 and own['throw_deck'] == 0:
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617
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586
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own['requestAction'] = 'fak_idle5'
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618
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-# skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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619
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-# deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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620
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-# trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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621
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587
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elif STANCE == 1 and own['throw_deck'] == 1:
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622
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588
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own['requestAction'] = 'fak_idle5'
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623
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- #skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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624
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589
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elif ran_num == 6:
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625
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590
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killact(3)
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626
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591
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if STANCE == 0 and own['throw_deck'] == 0:
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627
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592
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own['requestAction'] = 'reg_idle6'
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628
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-# skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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629
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-# deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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630
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-# trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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631
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593
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elif STANCE == 0 and own['throw_deck'] == 1:
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632
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594
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own['requestAction'] = 'reg_idle6'
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633
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595
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#skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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634
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596
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elif STANCE == 1 and own['throw_deck'] == 0:
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635
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597
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own['requestAction'] = 'fak_idle6'
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636
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-# skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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637
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-# deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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638
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-# trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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639
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598
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elif STANCE == 1 and own['throw_deck'] == 1:
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640
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- #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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641
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599
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own['requestAction'] = 'fak_idle6'
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642
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600
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elif ran_num == 7:
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643
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601
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killact(3)
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644
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602
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if STANCE == 0 and own['throw_deck'] == 0:
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645
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603
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own['requestAction'] = 'reg_idle7'
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646
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-# skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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647
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-# deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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648
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-# trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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649
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604
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elif STANCE == 0 and own['throw_deck'] == 1:
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650
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- #skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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651
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605
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own['requestAction'] = 'reg_idle7'
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652
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606
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elif STANCE == 1 and own['throw_deck'] == 0:
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653
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607
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own['requestAction'] = 'fak_idle6'
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654
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-# skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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655
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-# deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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656
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-# trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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657
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608
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elif STANCE == 1 and own['throw_deck'] == 1:
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658
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609
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own['requestAction'] = 'fak_idle6'
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659
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- #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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660
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610
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661
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611
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def reset_pos():
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662
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612
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#reset
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@@ -711,10 +661,8 @@ def falldeck():
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711
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661
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wheel4act.visibility = False
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712
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662
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act = throw_deck_empty.actuators['throw_dec_act']
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713
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663
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if STANCE == True:
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714
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- #skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
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715
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664
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act.linearVelocity = [0.0, 1.0, 1.0]
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716
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665
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if STANCE == False:
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717
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- #skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
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718
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666
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act.linearVelocity = [0.0, 1.0, -1.0]
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719
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667
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cont.activate(act)
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720
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668
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else:
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@@ -753,11 +701,9 @@ def throwdeck():
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753
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701
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wheel4act.visibility = False
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754
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702
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act = throw_deck_empty.actuators['throw_dec_act']
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755
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703
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if STANCE == True:
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756
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- #skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
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757
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704
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own['requestAction'] = 'fak_throw'
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758
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705
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act.linearVelocity = [0.0, 5.0, 5.0]
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759
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706
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if STANCE == False:
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760
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- #skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
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761
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707
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own['requestAction'] = 'fak_throw'
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762
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708
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act.linearVelocity = [0.0, 5.0, -5.0]
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763
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709
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cont.activate(act)
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