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@@ -226,22 +226,20 @@ if stance == 0 and skater.isPlayingAction(fliplay) == False and yBut == False an
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226
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226
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own['requestAction'] = 'reg_idle'
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227
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227
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if own['throw_deck'] == True:
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228
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228
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own['requestAction'] = 'reg_idle_nb'
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229
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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230
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- else:
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231
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- #cont.activate(skater.actuators['aRest'])
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232
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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233
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- deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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234
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- trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
229
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+ #skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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230
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+ #else:
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|
231
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+ #skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
232
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+ #deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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233
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+ #trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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235
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234
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if stance == 1 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0 and own['dropinTimer'] == 0 and own['lasty'] == False:
|
236
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235
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own['requestAction'] = 'fak_idle'
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237
|
236
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if own['throw_deck'] == True:
|
238
|
237
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own['requestAction'] = 'fak_idle_nb'
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239
|
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
|
240
|
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- else:
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241
|
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- #cont.activate(skater.actuators['aRest'])
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242
|
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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243
|
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- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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244
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- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
238
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+ #skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
239
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+ #else:
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|
240
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+ #skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
241
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+ #deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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|
242
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+ #trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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245
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243
|
|
246
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244
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if lUD < -sens:
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247
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245
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lup = 1
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@@ -529,23 +527,23 @@ def onboard():
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529
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527
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killall()
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530
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528
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skater.stopAction(fliplay)
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531
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529
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deck.stopAction(deckon)
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532
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- trucks.stopAction(truckon)
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533
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-# skater.playAction("nreg_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
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534
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-# deck.playAction("a_reg_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
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535
|
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-# trucks.playAction("c_reg_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
|
536
|
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- skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
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537
|
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- deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
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538
|
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- trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)
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|
530
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+ trucks.stopAction(truckon)
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531
|
+ own['requestAction'] = 'reg_offboard'
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532
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+
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533
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+# skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
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534
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+# deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
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535
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+# trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)
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539
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536
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if STANCE == 1:
|
540
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537
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killact(3)
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541
|
538
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killact(4)
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542
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539
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killall()
|
543
|
540
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skater.stopAction(fliplay)
|
544
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541
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deck.stopAction(deckon)
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545
|
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- trucks.stopAction(truckon)
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546
|
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- skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
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547
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- deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
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548
|
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- trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
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|
542
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+ trucks.stopAction(truckon)
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|
543
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+ own['requestAction'] = 'fak_offboard'
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544
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+# skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
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545
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+# deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
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546
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+# trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
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549
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547
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def jump():
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550
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548
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if xBut == True:
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551
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549
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if own['lastx'] == 0:
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@@ -722,6 +720,7 @@ def idle_anim():
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722
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720
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mod_num = (own["framenum"] - walk_idle_frame) % 240
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723
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721
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#print(walk_idle_frame, mod_num)
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724
|
722
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#killact(3)
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723
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+ idle_lay = 300
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725
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724
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if mod_num == 0:
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726
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725
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if own['idle_skipper'] > 0:
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727
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726
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own['idle_skipper'] -= 1
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@@ -734,103 +733,103 @@ def idle_anim():
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734
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733
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if ran_num == 1 or ran_num > 7:
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735
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734
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killact(3)
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736
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735
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if STANCE == 0 and own['throw_deck'] == 0:
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737
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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738
|
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- deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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739
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- trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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736
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+ skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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737
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+ deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
738
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+ trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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740
|
739
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elif STANCE == 0 and own['throw_deck'] == 1:
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741
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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740
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+ skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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742
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741
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elif STANCE == 1 and own['throw_deck'] == 0:
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743
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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744
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- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
745
|
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- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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742
|
+ skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
743
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+ deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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744
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+ trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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746
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745
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elif STANCE == 1 and own['throw_deck'] == 1:
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747
|
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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746
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+ skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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748
|
747
|
|
749
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748
|
elif ran_num == 2:
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750
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749
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killact(3)
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751
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750
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if STANCE == 0 and own['throw_deck'] == 0:
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752
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- skater.playAction("reg_idle2_", 1,120, layer=3, play_mode=0, speed=.5)
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753
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- deck.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
|
754
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|
- trucks.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
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751
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+ skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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752
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+ deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
753
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+ trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
755
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754
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elif STANCE == 0 and own['throw_deck'] == 1:
|
756
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- skater.playAction("reg_idle2_nb", 1,120, layer=3, play_mode=0, speed=.5)
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755
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+ skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
757
|
756
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elif STANCE == 1 and own['throw_deck'] == 0:
|
758
|
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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759
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- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
760
|
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- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
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|
757
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+ skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
758
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+ deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
759
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+ trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
761
|
760
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elif STANCE == 1 and own['throw_deck'] == 1:
|
762
|
|
- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
|
761
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+ skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
763
|
762
|
elif ran_num == 3:
|
764
|
763
|
killact(3)
|
765
|
764
|
if STANCE == 0 and own['throw_deck'] == 0:
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766
|
|
- skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
767
|
|
- deck.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
768
|
|
- trucks.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
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|
765
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+ skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
|
|
766
|
+ deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
|
|
767
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+ trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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769
|
768
|
elif STANCE == 0 and own['throw_deck'] == 1:
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770
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- skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
|
769
|
+ skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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771
|
770
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
772
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- skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
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773
|
|
- deck.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
774
|
|
- trucks.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
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|
771
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+ skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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|
772
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+ deck.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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773
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+ trucks.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
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775
|
774
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
776
|
|
- skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
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|
775
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+ skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
|
777
|
776
|
own['idle_skipper'] = 2
|
778
|
777
|
elif ran_num == 4:
|
779
|
778
|
killact(3)
|
780
|
779
|
if STANCE == 0 and own['throw_deck'] == 0:
|
781
|
|
- skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
782
|
|
- deck.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
783
|
|
- trucks.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
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|
780
|
+ skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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|
781
|
+ deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
782
|
+ trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
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784
|
783
|
elif STANCE == 0 and own['throw_deck'] == 1:
|
785
|
|
- skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
784
|
+ skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
786
|
785
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
787
|
|
- skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
788
|
|
- deck.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
789
|
|
- trucks.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
786
|
+ skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
787
|
+ deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
788
|
+ trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
790
|
789
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
791
|
|
- skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
|
790
|
+ skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
792
|
791
|
elif ran_num == 5:
|
793
|
792
|
killact(3)
|
794
|
793
|
if STANCE == 0 and own['throw_deck'] == 0:
|
795
|
|
- skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
796
|
|
- deck.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
797
|
|
- trucks.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
794
|
+ skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
795
|
+ deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
796
|
+ trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
798
|
797
|
elif STANCE == 0 and own['throw_deck'] == 1:
|
799
|
|
- skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
798
|
+ skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
800
|
799
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
801
|
|
- skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
802
|
|
- deck.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
803
|
|
- trucks.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
800
|
+ skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
801
|
+ deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
802
|
+ trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
804
|
803
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
805
|
|
- skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
|
804
|
+ skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
806
|
805
|
elif ran_num == 6:
|
807
|
806
|
killact(3)
|
808
|
807
|
if STANCE == 0 and own['throw_deck'] == 0:
|
809
|
|
- skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
810
|
|
- deck.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
811
|
|
- trucks.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
808
|
+ skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
809
|
+ deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
810
|
+ trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
812
|
811
|
elif STANCE == 0 and own['throw_deck'] == 1:
|
813
|
|
- skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
812
|
+ skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
814
|
813
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
815
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
816
|
|
- deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
817
|
|
- trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
814
|
+ skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
815
|
+ deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
816
|
+ trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
818
|
817
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
819
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
818
|
+ skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
820
|
819
|
elif ran_num == 7:
|
821
|
820
|
killact(3)
|
822
|
821
|
if STANCE == 0 and own['throw_deck'] == 0:
|
823
|
|
- skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
824
|
|
- deck.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
825
|
|
- trucks.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
822
|
+ skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
823
|
+ deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
824
|
+ trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
826
|
825
|
elif STANCE == 0 and own['throw_deck'] == 1:
|
827
|
|
- skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
|
826
|
+ skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
828
|
827
|
elif STANCE == 1 and own['throw_deck'] == 0:
|
829
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
830
|
|
- deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
831
|
|
- trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
828
|
+ skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
829
|
+ deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
|
830
|
+ trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
832
|
831
|
elif STANCE == 1 and own['throw_deck'] == 1:
|
833
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
|
832
|
+ skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
|
834
|
833
|
|
835
|
834
|
def reset_pos():
|
836
|
835
|
#reset
|