Browse Source

offboards

shuvit 6 years ago
parent
commit
3f8b8429d6
4 changed files with 154 additions and 105 deletions
  1. 66
    19
      co_ActionState.py
  2. 9
    6
      controller2.py
  3. 1
    1
      grindV2.py
  4. 78
    79
      walk.py

+ 66
- 19
co_ActionState.py
File diff suppressed because it is too large
View File


+ 9
- 6
controller2.py View File

@@ -600,9 +600,10 @@ def main():
600 600
     ###########
601 601
         
602 602
     def reg_stanceinc_on():
603
-        skater.playAction("nreg", 1,60, layer=3, blendin=2, layer_weight=0, play_mode=1, speed=.5)        
604
-        deck.playAction("a_reg", 1,40, layer=3, blendin=0, blend_mode=0, play_mode=1, speed=.5)
605
-        trucks.playAction("a_reg", 1,40, layer=3, blendin=2, layer_weight=0, play_mode=1, speed=.5)
603
+        pass
604
+        #skater.playAction("nreg", 1,60, layer=3, blendin=2, layer_weight=0, play_mode=1, speed=.5)        
605
+        #deck.playAction("a_reg", 1,40, layer=3, blendin=0, blend_mode=0, play_mode=1, speed=.5)
606
+        #trucks.playAction("a_reg", 1,40, layer=3, blendin=2, layer_weight=0, play_mode=1, speed=.5)
606 607
     def reg_stanceinc_off():
607 608
         killact(3)   
608 609
         
@@ -2539,7 +2540,7 @@ def main():
2539 2540
     onramp()
2540 2541
     speedmult()
2541 2542
     coping()
2542
-    onboard()
2543
+
2543 2544
     resetjumpstance()
2544 2545
     grass()
2545 2546
     grindoutair()
@@ -2553,6 +2554,7 @@ def main():
2553 2554
     killmanuals()
2554 2555
     killopos()
2555 2556
     grind()
2557
+    #onboard()    
2556 2558
 
2557 2559
 
2558 2560
 
@@ -2729,7 +2731,7 @@ def main():
2729 2731
         own["lastPump"] = False 
2730 2732
         own["Pump"] = False     
2731 2733
     own['jump_stance'] = STANCE     
2732
-    if rUD > .02:    
2734
+    if rUD > .02 and grindHit == True:    
2733 2735
         grindpos = own['grindpos']   
2734 2736
         jumpstance = own["jump_stance"]
2735 2737
         if LAST_GRIND == False:    
@@ -2796,7 +2798,7 @@ def main():
2796 2798
             q1oncd = countdown
2797 2799
             own["Q1oncd"] = q1oncd
2798 2800
         noposin()
2799
-    if rUD < -0.020:    
2801
+    if rUD < -0.020 and grindHit == True:    
2800 2802
         grindpos = own['grindpos']
2801 2803
         jumpstance = own["jump_stance"]
2802 2804
         if LAST_GRIND == False:       
@@ -4036,6 +4038,7 @@ def main():
4036 4038
     grindout_cleanup()
4037 4039
     air_mover()
4038 4040
     dropinRotate()    
4041
+    onboard()    
4039 4042
     linvelx = own.getLinearVelocity(True)
4040 4043
 
4041 4044
     own["linvelx"] = linvelx.x

+ 1
- 1
grindV2.py View File

@@ -587,7 +587,7 @@ def main():
587 587
     
588 588
     
589 589
 #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@    
590
-    print(own['invert_on'])    
590
+       
591 591
 #if you are touching grinder and last_manual is off keep manual off
592 592
     if (own['fak_nmanual'] == 1 or own['reg_nmanual'] == 1 or own['fak_manual'] == 1 or own['reg_manual'] == 1) and lastGround == True and grindold == False:
593 593
         manual = 1

+ 78
- 79
walk.py View File

@@ -226,22 +226,20 @@ if stance == 0 and skater.isPlayingAction(fliplay) == False and yBut == False an
226 226
     own['requestAction'] = 'reg_idle'
227 227
     if own['throw_deck'] == True:
228 228
         own['requestAction'] = 'reg_idle_nb'
229
-        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
230
-    else:
231
-        #cont.activate(skater.actuators['aRest'])
232
-        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
233
-        deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
234
-        trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
229
+        #skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
230
+    #else:
231
+        #skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
232
+        #deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
233
+        #trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
235 234
 if stance == 1 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0 and own['dropinTimer'] == 0 and own['lasty']  == False:
236 235
     own['requestAction'] = 'fak_idle'
237 236
     if own['throw_deck'] == True:
238 237
         own['requestAction'] = 'fak_idle_nb'
239
-        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
240
-    else:
241
-        #cont.activate(skater.actuators['aRest'])
242
-        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
243
-        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
244
-        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
238
+        #skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
239
+    #else:
240
+        #skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
241
+        #deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
242
+        #trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
245 243
 
246 244
 if lUD < -sens:
247 245
     lup = 1
@@ -529,23 +527,23 @@ def onboard():
529 527
             killall()
530 528
             skater.stopAction(fliplay)
531 529
             deck.stopAction(deckon)
532
-            trucks.stopAction(truckon)             
533
-#            skater.playAction("nreg_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
534
-#            deck.playAction("a_reg_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
535
-#            trucks.playAction("c_reg_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
536
-            skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
537
-            deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
538
-            trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)            
530
+            trucks.stopAction(truckon)
531
+            own['requestAction'] = 'reg_offboard'             
532
+
533
+#            skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
534
+#            deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
535
+#            trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)            
539 536
         if STANCE == 1:
540 537
             killact(3)
541 538
             killact(4)
542 539
             killall()
543 540
             skater.stopAction(fliplay)
544 541
             deck.stopAction(deckon)
545
-            trucks.stopAction(truckon)             
546
-            skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
547
-            deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
548
-            trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)             
542
+            trucks.stopAction(truckon)
543
+            own['requestAction'] = 'fak_offboard'             
544
+#            skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
545
+#            deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
546
+#            trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)             
549 547
 def jump():
550 548
     if xBut == True:
551 549
         if own['lastx'] == 0:
@@ -722,6 +720,7 @@ def idle_anim():
722 720
         mod_num = (own["framenum"] - walk_idle_frame) % 240
723 721
         #print(walk_idle_frame, mod_num)
724 722
         #killact(3)
723
+        idle_lay = 300
725 724
         if mod_num == 0:
726 725
             if own['idle_skipper'] > 0:
727 726
                own['idle_skipper'] -= 1 
@@ -734,103 +733,103 @@ def idle_anim():
734 733
                 if ran_num == 1 or ran_num > 7:    
735 734
                     killact(3)
736 735
                     if STANCE == 0 and own['throw_deck'] == 0:
737
-                        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
738
-                        deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
739
-                        trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
736
+                        skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
737
+                        deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
738
+                        trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
740 739
                     elif STANCE == 0 and own['throw_deck'] == 1:
741
-                        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
740
+                        skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
742 741
                     elif STANCE == 1 and own['throw_deck'] == 0:
743
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
744
-                        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
745
-                        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5) 
742
+                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
743
+                        deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
744
+                        trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
746 745
                     elif STANCE == 1 and own['throw_deck'] == 1:
747
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
746
+                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
748 747
                                                                            
749 748
                 elif ran_num == 2:    
750 749
                     killact(3)
751 750
                     if STANCE == 0 and own['throw_deck'] == 0:
752
-                        skater.playAction("reg_idle2_", 1,120, layer=3, play_mode=0, speed=.5)
753
-                        deck.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
754
-                        trucks.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
751
+                        skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
752
+                        deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
753
+                        trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
755 754
                     elif STANCE == 0 and own['throw_deck'] == 1:
756
-                        skater.playAction("reg_idle2_nb", 1,120, layer=3, play_mode=0, speed=.5)
755
+                        skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
757 756
                     elif STANCE == 1 and own['throw_deck'] == 0:
758
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
759
-                        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
760
-                        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5) 
757
+                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
758
+                        deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
759
+                        trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
761 760
                     elif STANCE == 1 and own['throw_deck'] == 1:
762
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)  
761
+                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)  
763 762
                 elif ran_num == 3:    
764 763
                     killact(3)
765 764
                     if STANCE == 0 and own['throw_deck'] == 0:
766
-                        skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
767
-                        deck.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
768
-                        trucks.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
765
+                        skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
766
+                        deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
767
+                        trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
769 768
                     elif STANCE == 0 and own['throw_deck'] == 1:
770
-                        skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
769
+                        skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
771 770
                     elif STANCE == 1 and own['throw_deck'] == 0:
772
-                        skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
773
-                        deck.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
774
-                        trucks.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5) 
771
+                        skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
772
+                        deck.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
773
+                        trucks.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5) 
775 774
                     elif STANCE == 1 and own['throw_deck'] == 1:
776
-                        skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
775
+                        skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
777 776
                     own['idle_skipper'] = 2 
778 777
                 elif ran_num == 4:    
779 778
                     killact(3)
780 779
                     if STANCE == 0 and own['throw_deck'] == 0:
781
-                        skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
782
-                        deck.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
783
-                        trucks.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
780
+                        skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
781
+                        deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
782
+                        trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
784 783
                     elif STANCE == 0 and own['throw_deck'] == 1:
785
-                        skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
784
+                        skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
786 785
                     elif STANCE == 1 and own['throw_deck'] == 0:
787
-                        skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
788
-                        deck.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
789
-                        trucks.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5) 
786
+                        skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
787
+                        deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
788
+                        trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
790 789
                     elif STANCE == 1 and own['throw_deck'] == 1:
791
-                        skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5) 
790
+                        skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
792 791
                 elif ran_num == 5:    
793 792
                     killact(3)
794 793
                     if STANCE == 0 and own['throw_deck'] == 0:
795
-                        skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
796
-                        deck.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
797
-                        trucks.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
794
+                        skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
795
+                        deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
796
+                        trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
798 797
                     elif STANCE == 0 and own['throw_deck'] == 1:
799
-                        skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
798
+                        skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
800 799
                     elif STANCE == 1 and own['throw_deck'] == 0:
801
-                        skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
802
-                        deck.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
803
-                        trucks.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5) 
800
+                        skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
801
+                        deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
802
+                        trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
804 803
                     elif STANCE == 1 and own['throw_deck'] == 1:
805
-                        skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
804
+                        skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
806 805
                 elif ran_num == 6:    
807 806
                     killact(3)
808 807
                     if STANCE == 0 and own['throw_deck'] == 0:
809
-                        skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
810
-                        deck.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
811
-                        trucks.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
808
+                        skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
809
+                        deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
810
+                        trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
812 811
                     elif STANCE == 0 and own['throw_deck'] == 1:
813
-                        skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
812
+                        skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
814 813
                     elif STANCE == 1 and own['throw_deck'] == 0:
815
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
816
-                        deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
817
-                        trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
814
+                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
815
+                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
816
+                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
818 817
                     elif STANCE == 1 and own['throw_deck'] == 1:
819
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
818
+                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
820 819
                 elif ran_num == 7:    
821 820
                     killact(3)
822 821
                     if STANCE == 0 and own['throw_deck'] == 0:
823
-                        skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
824
-                        deck.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
825
-                        trucks.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
822
+                        skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
823
+                        deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
824
+                        trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
826 825
                     elif STANCE == 0 and own['throw_deck'] == 1:
827
-                        skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
826
+                        skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
828 827
                     elif STANCE == 1 and own['throw_deck'] == 0:
829
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
830
-                        deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
831
-                        trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
828
+                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
829
+                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
830
+                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
832 831
                     elif STANCE == 1 and own['throw_deck'] == 1:
833
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)                                                                                                                                 
832
+                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)                                                                                                                                 
834 833
 
835 834
 def reset_pos():
836 835
     #reset

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