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cavemans2

shuvit 6 年前
父节点
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3ef5c16883
共有 3 个文件被更改,包括 10 次插入1 次删除
  1. 1
    0
      README.md
  2. 1
    1
      co_ActionState.py
  3. 8
    0
      controller2.py

+ 1
- 0
README.md 查看文件

1
 # shuvit
1
 # shuvit
2
+Open source skateboarding game made with UPBGE / Blender.

+ 1
- 1
co_ActionState.py
文件差异内容过多而无法显示
查看文件


+ 8
- 0
controller2.py 查看文件

3283
     STANCE = own["stance"]
3283
     STANCE = own["stance"]
3284
     if own['hippy'] == 1 and own['last_hippy'] == 0:
3284
     if own['hippy'] == 1 and own['last_hippy'] == 0:
3285
         if STANCE == 0:
3285
         if STANCE == 0:
3286
+            #own['requestAction'] = 'reg_hippy'
3286
             skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
3287
             skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
3287
         if STANCE == 1:
3288
         if STANCE == 1:
3289
+            
3288
             skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)            
3290
             skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)            
3289
     if own['hippy'] == 1 and own['last_hippy'] == 1:
3291
     if own['hippy'] == 1 and own['last_hippy'] == 1:
3290
         if STANCE == 0:
3292
         if STANCE == 0:
3299
             own.applyRotation(rot,local)
3301
             own.applyRotation(rot,local)
3300
             print("hippy turn")
3302
             print("hippy turn")
3301
             if STANCE == 0:
3303
             if STANCE == 0:
3304
+                own['requestAction'] = 'reg_hippy_ncw'
3302
                 skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3305
                 skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3303
                 print('%hip1')
3306
                 print('%hip1')
3304
             if STANCE == 1:
3307
             if STANCE == 1:
3308
+                own['requestAction'] = 'fak_hippy_ncw'
3305
                 skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                
3309
                 skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                
3306
                 print('%hip2')
3310
                 print('%hip2')
3307
         elif rLR < -turnsens:
3311
         elif rLR < -turnsens:
3310
             own.applyRotation(rot,local)
3314
             own.applyRotation(rot,local)
3311
             print("hippy turn neg")            
3315
             print("hippy turn neg")            
3312
             if STANCE == 0:
3316
             if STANCE == 0:
3317
+                own['requestAction'] = 'fak_hippy_nccw'
3313
                 skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)  
3318
                 skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)  
3314
                 print('%hip3')
3319
                 print('%hip3')
3315
             if STANCE == 1:
3320
             if STANCE == 1:
3321
+                own['requestAction'] = 'reg_hippy_nccw'
3316
                 skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5) 
3322
                 skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5) 
3317
                 print('%hip4')
3323
                 print('%hip4')
3318
 ##straight        
3324
 ##straight        
3319
         else:
3325
         else:
3320
             if STANCE == 0:
3326
             if STANCE == 0:
3321
                 skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3327
                 skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3328
+                own['requestAction'] = 'reg_hippy'
3322
             if STANCE == 1:
3329
             if STANCE == 1:
3330
+                own['requestAction'] = 'fak_hippy'
3323
                 skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                                        
3331
                 skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                                        
3324
 
3332
 
3325
 #pushing and hippy jumps
3333
 #pushing and hippy jumps

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