Browse Source

changing noseg's to manuals

shuvit 6 years ago
parent
commit
36b4f9f6b1
1 changed files with 96 additions and 48 deletions
  1. 96
    48
      co_ActionState.py

+ 96
- 48
co_ActionState.py View File

@@ -1667,13 +1667,19 @@ def main():
1667 1667
                     skater.stopAction(flip_layer)
1668 1668
                     deck.stopAction(flip_layer)
1669 1669
                     trucks.stopAction(flip_layer)
1670
-                    skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1671
-                    deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1672
-                    trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)        
1670
+                    # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1671
+                    # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1672
+                    # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1673
+                    skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1674
+                    deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1675
+                    trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                            
1673 1676
                 else:
1674
-                    skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1675
-                    deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1676
-                    trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1677
+                    # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1678
+                    # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1679
+                    # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1680
+                    skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1681
+                    deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1682
+                    trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                    
1677 1683
 
1678 1684
             if requestAction == 'fak_noseg':
1679 1685
                 actionState = 'fak_noseg'
@@ -1681,13 +1687,19 @@ def main():
1681 1687
                     skater.stopAction(flip_layer)
1682 1688
                     deck.stopAction(flip_layer)
1683 1689
                     trucks.stopAction(flip_layer)                    
1684
-                    skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1685
-                    deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1686
-                    trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1690
+                    # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1691
+                    # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1692
+                    # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1693
+                    skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1694
+                    deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1695
+                    trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                    
1687 1696
                 else:
1688
-                    skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1689
-                    deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1690
-                    trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1697
+                    # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1698
+                    # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1699
+                    # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1700
+                    skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1701
+                    deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1702
+                    trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                    
1691 1703
             
1692 1704
             if requestAction == 'reg_tailg':
1693 1705
                 actionState = 'reg_tailg'
@@ -1695,13 +1707,19 @@ def main():
1695 1707
                     skater.stopAction(flip_layer)
1696 1708
                     deck.stopAction(flip_layer)
1697 1709
                     trucks.stopAction(flip_layer)                    
1698
-                    skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1699
-                    deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1700
-                    trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1710
+                    # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1711
+                    # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1712
+                    # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1713
+                    skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1714
+                    deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1715
+                    trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                            
1701 1716
                 else:
1702
-                    skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1703
-                    deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1704
-                    trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1717
+                    # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1718
+                    # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1719
+                    # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1720
+                    skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1721
+                    deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1722
+                    trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                    
1705 1723
 
1706 1724
             if requestAction == 'fak_tailg':
1707 1725
                 actionState = 'fak_tailg'
@@ -1709,13 +1727,19 @@ def main():
1709 1727
                     skater.stopAction(flip_layer)
1710 1728
                     deck.stopAction(flip_layer)
1711 1729
                     trucks.stopAction(flip_layer)                    
1712
-                    skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1713
-                    deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1714
-                    trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1730
+                    # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1731
+                    # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1732
+                    # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1733
+                    skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1734
+                    deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1735
+                    trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                    
1715 1736
                 else:
1716
-                    skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1717
-                    deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1718
-                    trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)                       
1737
+                    # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1738
+                    # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1739
+                    # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1740
+                    skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1741
+                    deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1742
+                    trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                                           
1719 1743
             if requestAction == 'reg_tailgr':
1720 1744
                 actionState = 'reg_tailgr'
1721 1745
                 if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
@@ -1922,14 +1946,20 @@ def main():
1922 1946
                     skater.stopAction(flip_layer)
1923 1947
                     deck.stopAction(flip_layer)
1924 1948
                     trucks.stopAction(flip_layer)                    
1925
-                    skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1926
-                    deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1927
-                    trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)        
1949
+                    # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1950
+                    # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
1951
+                    # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)        
1952
+                    skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1953
+                    deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1954
+                    trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                        
1928 1955
                 else:
1929 1956
                     #pass
1930
-                    skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1931
-                    deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1932
-                    trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5) 
1957
+                    # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1958
+                    # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1959
+                    # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
1960
+                    skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1961
+                    deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1962
+                    trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                     
1933 1963
             if requestAction == 'fak_air_nose':
1934 1964
                 actionState = 'fak_air_nose'
1935 1965
                 if l_actionState != 'fak_air_nose':
@@ -1939,14 +1969,20 @@ def main():
1939 1969
                     skater.stopAction(flip_layer)
1940 1970
                     deck.stopAction(flip_layer)
1941 1971
                     trucks.stopAction(flip_layer)                    
1942
-                    skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1943
-                    deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1944
-                    trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1972
+                    # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1973
+                    # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1974
+                    # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1975
+                    skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
1976
+                    deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
1977
+                    trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                    
1945 1978
                 else:
1946 1979
                     #pass
1947
-                    skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1948
-                    deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1949
-                    trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1980
+                    # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1981
+                    # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1982
+                    # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1983
+                    skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
1984
+                    deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
1985
+                    trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                    
1950 1986
                     
1951 1987
             if requestAction == 'reg_air_tail':
1952 1988
                 actionState = 'reg_air_tail'
@@ -1957,14 +1993,20 @@ def main():
1957 1993
                     skater.stopAction(flip_layer)
1958 1994
                     deck.stopAction(flip_layer)
1959 1995
                     trucks.stopAction(flip_layer)                    
1960
-                    skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1961
-                    deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1962
-                    trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)        
1996
+                    # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1997
+                    # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1998
+                    # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
1999
+                    skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
2000
+                    deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
2001
+                    trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                            
1963 2002
                 else:
1964 2003
                     #pass
1965
-                    skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1966
-                    deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1967
-                    trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5) 
2004
+                    # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2005
+                    # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2006
+                    # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2007
+                    skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
2008
+                    deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
2009
+                    trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                     
1968 2010
             if requestAction == 'fak_air_tail':
1969 2011
                 actionState = 'fak_air_tail'
1970 2012
                 if l_actionState != 'fak_air_tail':
@@ -1974,14 +2016,20 @@ def main():
1974 2016
                     skater.stopAction(flip_layer)
1975 2017
                     deck.stopAction(flip_layer)
1976 2018
                     trucks.stopAction(flip_layer)                    
1977
-                    skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1978
-                    deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
1979
-                    trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)        
2019
+                    # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
2020
+                    # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
2021
+                    # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
2022
+                    skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                
2023
+                    deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
2024
+                    trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)                            
1980 2025
                 else:
1981 2026
                     #pass
1982
-                    skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1983
-                    deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
1984
-                    trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)                     
2027
+                    # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2028
+                    # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2029
+                    # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
2030
+                    skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                
2031
+                    deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
2032
+                    trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)                                         
1985 2033
             
1986 2034
             if requestAction == 'reg_stop':
1987 2035
                 actionState = 'reg_stop'

Loading…
Cancel
Save