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shuvit 6 years ago
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64b502545e
1 changed files with 123 additions and 0 deletions
  1. 123
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      joy_cam.py

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joy_cam.py View File

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+import bge
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+
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+
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+def main():
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+
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+    cont = bge.logic.getCurrentController()
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+    own = cont.owner
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+    
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+    aXis = cont.sensors['stickDirections']
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+    
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+    reduction = 400000
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+    axisTh = 0.03 
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+    
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+    lar_lts = 0
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+    uad_lts = 1
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+    lar_rts = 2 
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+    uad_rts = 3 
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+    lt = 4 
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+    rt = 5  
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+
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+    a_but = 0 
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+    b_but = 1 
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+    x_but = 2 
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+    y_but = 3 
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+    l_bump = 9 
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+    r_bump = 10 
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+    bk_but = 4 
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+    st_but = 6 
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+    xb_but = 5 
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+    lts_pr = 7 
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+    rts_pr = 8 
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+    l_dp = 13 
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+    r_dp = 14 
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+    u_dp = 11 
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+    d_dp = 12 
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+    
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+    lLR = aXis.axisValues[lar_lts] / reduction / .082 * 100
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+    if lLR < -20:
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+        lmLR = round((lLR + 20) / 80 * 100, 0) 
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+    elif lLR > 20:
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+        lmLR = round((lLR - 20) / 80 * 100, 0)
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+    else: lmLR = 0  
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+          
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+    lUD = aXis.axisValues[uad_lts] / reduction / .082 * 100 - 20 / 80
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+    if lUD > 20:
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+        lmUD = round((lUD - 20) / 80 * 100, 0)
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+    elif lUD < -20:
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+        lmUD = round((lUD + 20) / 80 * 100, 0)
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+    else: lmUD = 0 
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+    #lmUD = lmUD * -1
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+           
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+    rLR = aXis.axisValues[lar_rts] / reduction / .082 * 100 - 20 / 80
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+    if rLR < -20:
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+        rmLR = round((rLR + 20) / 80 * 100, 0)
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+    elif rLR > 20:
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+        rmLR = round((rLR - 20) / 80 * 100, 0)
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+    else: rmLR = 0  
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+       
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+    rUD = aXis.axisValues[uad_rts] / reduction / .082 * 100 - 20 / 80
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+    if rUD > 20:
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+        rmUD = round((rUD - 20) / 80 * 100, 0)
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+    elif rUD < -20:
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+        rmUD = round((rUD + 20) / 80 * 100, 0)
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+    else: rmUD = 0 
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+    #rmUD = rmUD * -1
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+        
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+    lTrig = aXis.axisValues[lt] / reduction / .082 * 100 - 20 / 80
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+    rTrig = aXis.axisValues[rt] / reduction / .082 * 100 - 20 / 80    
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+
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+    #sens = cont.sensors['stickDirections']
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+
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+    
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+    
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+    if lTrig > 3:
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+        mTrig = lTrig * -1
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+    elif rTrig > 3:
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+        mTrig = rTrig    
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+    else: mTrig = 0
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+    #print(lmTrig)
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+    
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+
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+    #move camera
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+    damping = .95
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+    damping2 = 1.005
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+    mult = .0005
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+    move_x = lmUD * mult
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+    move_y = lmLR * mult
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+    move_z = (mTrig * -mult) / 4
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+    
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+    rot_mult = -.00005
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+    rot_x = rmUD * rot_mult
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+    rot_y = rmLR * rot_mult
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+    
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+    if move_x == 0 and own['last_move_x'] != 0:
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+        move_x = own['last_move_x'] * damping
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+    if move_y == 0 and own['last_move_y'] != 0:
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+        move_y = own['last_move_y'] * damping        
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+    #if move_x > 0:
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+    #if own['last_move_x'] < 0 and move_x > own['last_move_x']:
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+    #    move_x = own['last_move_x'] * damping        
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+    #else:
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+        #move_x = own['last_move_x'] * damping2    
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+ 
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+    #elif move_x < -1 and move_x > own['last_move_x']:
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+        #move_x = own['last_move_x'] * damping            
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+    
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+    move = [move_y, 0, move_x]
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+    own.applyMovement( move, True)
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+    own.applyMovement([0, 0, move_z], False)    
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+    own.applyRotation([rot_x, 0, 0],True)
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+    own.applyRotation([0, 0, rot_y],False)
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+
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+    own['lmLR'] = lmLR
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+    own['lmUD'] = lmUD
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+    own['rmLR'] = rmLR
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+    own['rmUD'] = rmUD
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+    own['mTrig'] = mTrig
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+    own['last_move_x'] = move_x
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+    own['last_move_y'] = move_y
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+    print(move_x)
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+
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+main()
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+

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