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@@ -1,23 +1,27 @@
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-import bge
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+################################################
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+#joystick flythrough camera for scene testing #
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+#shuvit.org #
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+################################################
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+import bge
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def main():
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-
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+#####
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+ #init
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cont = bge.logic.getCurrentController()
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own = cont.owner
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-
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- aXis = cont.sensors['stickDirections']
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-
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+ aXis = cont.sensors['stickDirections']
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reduction = 400000
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axisTh = 0.03
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-
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+
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+#####
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+ #hard controller mappings
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lar_lts = 0
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uad_lts = 1
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lar_rts = 2
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uad_rts = 3
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lt = 4
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rt = 5
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-
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a_but = 0
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b_but = 1
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x_but = 2
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@@ -33,51 +37,50 @@ def main():
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r_dp = 14
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u_dp = 11
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d_dp = 12
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-
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+
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+ reduction = 400000
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+ axisTh = 0.03
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+
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+#####
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+ #get value 0-100
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lLR = aXis.axisValues[lar_lts] / reduction / .082 * 100
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+ lUD = aXis.axisValues[uad_lts] / reduction / .082 * 100 - 20 / 80
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+ rLR = aXis.axisValues[lar_rts] / reduction / .082 * 100 - 20 / 80
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+ rUD = aXis.axisValues[uad_rts] / reduction / .082 * 100 - 20 / 80
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+ lTrig = aXis.axisValues[lt] / reduction / .082 * 100 - 20 / 80
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+ rTrig = aXis.axisValues[rt] / reduction / .082 * 100 - 20 / 80
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+
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+#####
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+ #create modified axis values
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if lLR < -20:
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lmLR = round((lLR + 20) / 80 * 100, 0)
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elif lLR > 20:
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lmLR = round((lLR - 20) / 80 * 100, 0)
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else: lmLR = 0
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- lUD = aXis.axisValues[uad_lts] / reduction / .082 * 100 - 20 / 80
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if lUD > 20:
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lmUD = round((lUD - 20) / 80 * 100, 0)
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elif lUD < -20:
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lmUD = round((lUD + 20) / 80 * 100, 0)
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else: lmUD = 0
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- #lmUD = lmUD * -1
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-
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- rLR = aXis.axisValues[lar_rts] / reduction / .082 * 100 - 20 / 80
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+
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if rLR < -20:
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rmLR = round((rLR + 20) / 80 * 100, 0)
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elif rLR > 20:
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rmLR = round((rLR - 20) / 80 * 100, 0)
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- else: rmLR = 0
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-
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- rUD = aXis.axisValues[uad_rts] / reduction / .082 * 100 - 20 / 80
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+ else: rmLR = 0
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+
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if rUD > 20:
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rmUD = round((rUD - 20) / 80 * 100, 0)
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elif rUD < -20:
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rmUD = round((rUD + 20) / 80 * 100, 0)
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else: rmUD = 0
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- #rmUD = rmUD * -1
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-
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- lTrig = aXis.axisValues[lt] / reduction / .082 * 100 - 20 / 80
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- rTrig = aXis.axisValues[rt] / reduction / .082 * 100 - 20 / 80
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-
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- #sens = cont.sensors['stickDirections']
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+
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if lTrig > 3:
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mTrig = lTrig * -1
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elif rTrig > 3:
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mTrig = rTrig
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else: mTrig = 0
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- #print(lmTrig)
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-
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#move camera
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damping = .95
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@@ -94,15 +97,7 @@ def main():
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if move_x == 0 and own['last_move_x'] != 0:
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move_x = own['last_move_x'] * damping
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if move_y == 0 and own['last_move_y'] != 0:
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- move_y = own['last_move_y'] * damping
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- #if move_x > 0:
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- #if own['last_move_x'] < 0 and move_x > own['last_move_x']:
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- # move_x = own['last_move_x'] * damping
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- #else:
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- #move_x = own['last_move_x'] * damping2
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-
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- #elif move_x < -1 and move_x > own['last_move_x']:
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- #move_x = own['last_move_x'] * damping
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+ move_y = own['last_move_y'] * damping
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move = [move_y, 0, move_x]
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own.applyMovement( move, True)
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