if not own.grinder_objs.is_empty():
if Input.is_action_pressed("rb"):
if own.velocity.y < 0.0:
own.set_vert_wall_state(false)
state_machine.transition("SkateSlappy")
to
if not own.grinder_objs.is_empty():
if Input.is_action_pressed("rb"):
own.set_vert_wall_state(false)
if own.velocity.y < 0.0:
state_machine.transition("SkateSlappy")
in skate_air_vert:
from
if not own.grinder_objs.is_empty():
if Input.is_action_pressed("rb"):
if own.velocity.y < 0.0:
own.set_vert_wall_state(false)
state_machine.transition("SkateSlappy")
to
if not own.grinder_objs.is_empty():
if Input.is_action_pressed("rb"):
own.set_vert_wall_state(false)
if own.velocity.y < 0.0:
state_machine.transition("SkateSlappy")
this didn’t fix it all, it needs to disable while jump timer is running in regular air too. maybe should close until complete refactoring of vert walls happens.
this didn't fix it all, it needs to disable while jump timer is running in regular air too. maybe should close until complete refactoring of vert walls happens.
gravity is off at some point on entrance.
in skate_air_vert: from
to
this didn’t fix it all, it needs to disable while jump timer is running in regular air too. maybe should close until complete refactoring of vert walls happens.