#7 test multiple uvs

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now should have access to more than 2 uvs in godot. pretty sure needs to be exported with blender 2.8 or > and gltf.

build a test project to see what works.

now should have access to more than 2 uvs in godot. pretty sure needs to be exported with blender 2.8 or > and gltf. build a test project to see what works.
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Vlastník

gltf works from blender 3.0:

varying vec2 uv3;
varying vec2 uv4;
varying vec2 uv5;
varying vec2 uv6;

uv3 = vec2(CUSTOM0[0], CUSTOM0[1]);
uv4 = vec2(CUSTOM0[2], CUSTOM0[3]);
uv5 = vec2(CUSTOM1[0], CUSTOM1[1]);
uv6 = vec2(CUSTOM1[2], CUSTOM1[3]);
gltf works from blender 3.0: varying vec2 uv3; varying vec2 uv4; varying vec2 uv5; varying vec2 uv6; uv3 = vec2(CUSTOM0[0], CUSTOM0[1]); uv4 = vec2(CUSTOM0[2], CUSTOM0[3]); uv5 = vec2(CUSTOM1[0], CUSTOM1[1]); uv6 = vec2(CUSTOM1[2], CUSTOM1[3]);
shuvit okomentoval před 1 rokem
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dae from upbge does not work.

dae from upbge does not work.
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