Some of the moves from process to physics_process has added some jumpyness to animations. Try and move the animation and controller stuff out of physics_process and smooth animations. Specifically jumping and landing.
Tweak pumps.
Spine transfers - maybe belongs in own issue
Tracker and notes for physics code work.
Some of the moves from process to physics_process has added some jumpyness to animations. Try and move the animation and controller stuff out of physics_process and smooth animations. Specifically jumping and landing.
Tweak pumps.
Spine transfers - maybe belongs in own issue
jumpyness in animations seemed to be from debug displays being on? hard to reproduce.
low framerate land issue fixed by resetting
skater.get_node('AnimTree')["parameters/reg_ground_air/blend_amount"]
on skate state enter.
jumpyness in animations seemed to be from debug displays being on? hard to reproduce.
Tracker and notes for physics code work.
Some of the moves from process to physics_process has added some jumpyness to animations. Try and move the animation and controller stuff out of physics_process and smooth animations. Specifically jumping and landing.
Tweak pumps.
Spine transfers - maybe belongs in own issue
also land animations are getting stuck at low framerates
low framerate land issue fixed by resetting
skater.get_node(‘AnimTree’)[“parameters/reg_ground_air/blend_amount”]
on skate state enter.
jumpyness in animations seemed to be from debug displays being on? hard to reproduce.
added some smoothing for aligning straight up and down while in air.
on ground turning fixed from rotate_y to rotate_object_local
tried to add some damping to y_align
created 2 down ray setup instead of 1. still experimenting.