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- import bge
- import Settings
-
- def main():
-
- cont = bge.logic.getCurrentController()
- own = cont.owner
- dict = bge.logic.globalDict
- scene = bge.logic.getCurrentScene()
- black = scene.objects['black']
- shuvit_logo = scene.objects['shuvit_logo']
- levels = ['garage18', 'mini_scene']
- scenes = bge.logic.getSceneList()
- #print(dict['load_timer'])
-
- if dict['overlay_fadein'] == 1:
- #dict['overlay_fadein'] = 0
- #black.playAction('black_fade', 0,60, layer=0, play_mode=0)
- #print("---add fade")
- #fade_in
-
- for i in scenes:
- if i.name == "fade_in":
- scene2 = i
- scene2.end()
- cont.activate(own.actuators['add_fade'])
-
- #skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- if dict['overlay_fadeout'] == 1:
- dict['overlay_fadeout'] = 0
- black.playAction('black_fade', 100,200, layer=2, play_mode=0)
- shuvit_logo.playAction('logo_fade', 100,200, layer=0, play_mode=0)
- #print('fade out black and logo')
-
- if dict['load_timer'] > 0:
- dict['load_timer'] -= 1
- if dict['load_timer'] == 3:
- #load
- scenes = bge.logic.getSceneList()
- #print('scenes: ', scenes)
-
-
- #Settings.loadlevel()
- #print('----reloading----')
- dict['load_timer'] == 0
- cont.activate(own.actuators['reload_game'])
-
- #cont.activate(own.actuators["loading"])
- #print('loading', dict['level'])
-
- main()
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