Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 13KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. class a_class:
  6. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, exits, fe, fef):
  7. self.name = name
  8. self.start = start
  9. self.end = end
  10. self.dname = dname
  11. self.dstart = dstart
  12. self.dend = dend
  13. self.layer = layer
  14. self.speed = speed
  15. self.mode = mode
  16. self.blendin = blendin
  17. self.exits = exits
  18. self.force_exit = fe
  19. self.fef = fef
  20. reg_walk = a_class(
  21. #player armature action name
  22. 'reg_nwalk',
  23. #start frame
  24. 0,
  25. #end frame
  26. 35,
  27. #deck action name
  28. 'b_reg_walk',
  29. #deck start frame
  30. 0,
  31. #deck end frame
  32. 35,
  33. #layer
  34. 1,
  35. #speed
  36. .5,
  37. #mode (1 = play, 0 = loop)
  38. 0,
  39. #blendin
  40. 20,
  41. #exits
  42. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
  43. #force exit
  44. None,
  45. #force exit frame
  46. 0)
  47. reg_walkFast = a_class(
  48. #player armature action name
  49. 'reg_nwalk',
  50. #start frame
  51. 0,
  52. #end frame
  53. 35,
  54. #deck action name
  55. 'b_reg_walk',
  56. #deck start frame
  57. 0,
  58. #deck end frame
  59. 35,
  60. #layer
  61. 1,
  62. #speed
  63. 1,
  64. #mode (1 = play, 0 = loop)
  65. 0,
  66. #blendin
  67. 0,
  68. #exits
  69. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  70. #force exit
  71. None,
  72. #force exit frame
  73. 0)
  74. reg_idle = a_class(
  75. #player armature action name
  76. 'reg_idle1',
  77. #start frame
  78. 1,
  79. #end frame
  80. 120,
  81. #deck action name
  82. 'b_reg_walk',
  83. #deck start frame
  84. 1,
  85. #deck end frame
  86. 1,
  87. #layer
  88. 1,
  89. #speed
  90. .5,
  91. #mode (1 = play, 0 = loop)
  92. 0,
  93. #blendin
  94. 20,
  95. #exits
  96. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
  97. #force exit
  98. None,
  99. #force exit frame
  100. 0)
  101. reg_idle2 = a_class(
  102. #player armature action name
  103. 'reg_idle2',
  104. #start frame
  105. 1,
  106. #end frame
  107. 120,
  108. #deck action name
  109. 'b_reg_walk',
  110. #deck start frame
  111. 1,
  112. #deck end frame
  113. 1,
  114. #layer
  115. 1,
  116. #speed
  117. .5,
  118. #mode (1 = play, 0 = loop)
  119. 1,
  120. #blendin
  121. 20,
  122. #exits
  123. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  124. #force exit
  125. None,
  126. #force exit frame
  127. 0)
  128. reg_idle3 = a_class(
  129. #player armature action name
  130. 'reg_idle3',
  131. #start frame
  132. 1,
  133. #end frame
  134. 120,
  135. #deck action name
  136. 'b_reg_walk',
  137. #deck start frame
  138. 1,
  139. #deck end frame
  140. 1,
  141. #layer
  142. 1,
  143. #speed
  144. .5,
  145. #mode (1 = play, 0 = loop)
  146. 1,
  147. #blendin
  148. 20,
  149. #exits
  150. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  151. #force exit
  152. None,
  153. #force exit frame
  154. 0)
  155. reg_idle4 = a_class(
  156. #player armature action name
  157. 'reg_idle4',
  158. #start frame
  159. 1,
  160. #end frame
  161. 120,
  162. #deck action name
  163. 'b_reg_walk',
  164. #deck start frame
  165. 1,
  166. #deck end frame
  167. 1,
  168. #layer
  169. 1,
  170. #speed
  171. .5,
  172. #mode (1 = play, 0 = loop)
  173. 1,
  174. #blendin
  175. 20,
  176. #exits
  177. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  178. #force exit
  179. None,
  180. #force exit frame
  181. 0)
  182. reg_idle5 = a_class(
  183. #player armature action name
  184. 'reg_idle5',
  185. #start frame
  186. 1,
  187. #end frame
  188. 120,
  189. #deck action name
  190. 'b_reg_walk',
  191. #deck start frame
  192. 1,
  193. #deck end frame
  194. 1,
  195. #layer
  196. 1,
  197. #speed
  198. .5,
  199. #mode (1 = play, 0 = loop)
  200. 1,
  201. #blendin
  202. 20,
  203. #exits
  204. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
  205. #force exit
  206. None,
  207. #force exit frame
  208. 0)
  209. reg_jump = a_class(
  210. #player armature action name
  211. 'reg_jump',
  212. #start frame
  213. 1,
  214. #end frame
  215. 10,
  216. #deck action name
  217. 'b_reg_jump',
  218. #deck start frame
  219. 1,
  220. #deck end frame
  221. 10,
  222. #layer
  223. 1,
  224. #speed
  225. .5,
  226. #mode (1 = play, 0 = loop)
  227. 0,
  228. #blendin
  229. 10,
  230. #exits
  231. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  232. #force exit
  233. 'reg_walk_air',
  234. #force exit frame
  235. 20)
  236. reg_walk_air = a_class(
  237. #player armature action name
  238. 'reg_walk_air',
  239. #start frame
  240. 10,
  241. #end frame
  242. 10,
  243. #deck action name
  244. 'b_reg_jump',
  245. #deck start frame
  246. 10,
  247. #deck end frame
  248. 10,
  249. #layer
  250. 1,
  251. #speed
  252. .5,
  253. #mode (1 = play, 0 = loop)
  254. 0,
  255. #blendin
  256. 5,
  257. #exits
  258. ['reg_walk_air_out'],
  259. #force exit
  260. None,
  261. #force exit frame
  262. 0)
  263. reg_walk_air_out = a_class(
  264. #player armature action name
  265. 'reg_walk_air',
  266. #start frame
  267. 10,
  268. #end frame
  269. 40,
  270. #deck action name
  271. 'b_reg_jump',
  272. #deck start frame
  273. 10,
  274. #deck end frame
  275. 10,
  276. #layer
  277. 1,
  278. #speed
  279. 1.5,
  280. #mode (1 = play, 0 = loop)
  281. 1,
  282. #blendin
  283. 5,
  284. #exits
  285. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  286. #force exit
  287. 'reg_idle',
  288. #force exit frame
  289. 10)
  290. reg_sit_in = a_class(
  291. #player armature action name
  292. 'reg_sit',
  293. #start frame
  294. 1,
  295. #end frame
  296. 65,
  297. #deck action name
  298. 'b_reg_jump',
  299. #deck start frame
  300. 1,
  301. #deck end frame
  302. 65,
  303. #layer
  304. 1,
  305. #speed
  306. 1,
  307. #mode (1 = play, 0 = loop)
  308. 1,
  309. #blendin
  310. 20,
  311. #exits
  312. ['reg_idle', 'reg_walk'],
  313. #force exit
  314. None,
  315. #force exit frame
  316. 0)
  317. reg_sit = a_class(
  318. #player armature action name
  319. 'reg_sit',
  320. #start frame
  321. 65,
  322. #end frame
  323. 65,
  324. #deck action name
  325. 'b_reg_jump',
  326. #deck start frame
  327. 65,
  328. #deck end frame
  329. 65,
  330. #layer
  331. 1,
  332. #speed
  333. 1,
  334. #mode (1 = play, 0 = loop)
  335. 1,
  336. #blendin
  337. 20,
  338. #exits
  339. ['reg_idle', 'reg_walk'],
  340. #force exit
  341. None,
  342. #force exit frame
  343. 0)
  344. #------news
  345. reg_onboard = a_class(
  346. #player armature action name
  347. 'reg_noffboard',
  348. #start frame
  349. 20,
  350. #end frame
  351. 1,
  352. #deck action name
  353. 'b_reg_offboard',
  354. #deck start frame
  355. 20,
  356. #deck end frame
  357. 1,
  358. #layer
  359. 1,
  360. #speed
  361. 1,
  362. #mode (1 = play, 0 = loop)
  363. 1,
  364. #blendin
  365. 10,
  366. #exits
  367. ['reg_roll'],
  368. #force exit
  369. None,
  370. #force exit frame
  371. 0)
  372. reg_offboard = a_class(
  373. #player armature action name
  374. 'reg_noffboard',
  375. #start frame
  376. 1,
  377. #end frame
  378. 40,
  379. #deck action name
  380. 'b_reg_offboard',
  381. #deck start frame
  382. 1,
  383. #deck end frame
  384. 40,
  385. #layer
  386. 1,
  387. #speed
  388. 1,
  389. #mode (1 = play, 0 = loop)
  390. 1,
  391. #blendin
  392. 5,
  393. #exits
  394. ['reg_idle', 'reg_walkFast', 'reg_walk'],
  395. #force exit
  396. None,
  397. #force exit frame
  398. 0)
  399. reg_roll = a_class(
  400. #player armature action name
  401. 'nreg',
  402. #start frame
  403. 1,
  404. #end frame
  405. 60,
  406. #deck action name
  407. 'b_reg',
  408. #deck start frame
  409. 1,
  410. #deck end frame
  411. 60,
  412. #layer
  413. 1,
  414. #speed
  415. .5,
  416. #mode (1 = play, 0 = loop)
  417. 1,
  418. #blendin
  419. 10,
  420. #exits
  421. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  422. #force exit
  423. None,
  424. #force exit frame
  425. 0)
  426. reg_turnLeft = a_class(
  427. #player armature action name
  428. 'nreg_left',
  429. #start frame
  430. 10,
  431. #end frame
  432. 30,
  433. #deck action name
  434. 'b_reg_left',
  435. #deck start frame
  436. 10,
  437. #deck end frame
  438. 30,
  439. #layer
  440. 1,
  441. #speed
  442. .5,
  443. #mode (1 = play, 0 = loop)
  444. 1,
  445. #blendin
  446. 20,
  447. #exits
  448. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  449. #force exit
  450. None,
  451. #force exit frame
  452. 0)
  453. reg_turnRight = a_class(
  454. #player armature action name
  455. 'nreg_right',
  456. #start frame
  457. 10,
  458. #end frame
  459. 30,
  460. #deck action name
  461. 'b_reg_right',
  462. #deck start frame
  463. 10,
  464. #deck end frame
  465. 30,
  466. #layer
  467. 1,
  468. #speed
  469. .5,
  470. #mode (1 = play, 0 = loop)
  471. 1,
  472. #blendin
  473. 20,
  474. #exits
  475. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  476. #force exit
  477. None,
  478. #force exit frame
  479. 0)
  480. reg_opos = a_class(
  481. #player armature action name
  482. 'nopos',
  483. #start frame
  484. 11,
  485. #end frame
  486. 40,
  487. #deck action name
  488. 'b_reg',
  489. #deck start frame
  490. 1,
  491. #deck end frame
  492. 1,
  493. #layer
  494. 1,
  495. #speed
  496. 1,
  497. #mode (1 = play, 0 = loop)
  498. 1,
  499. #blendin
  500. 15,
  501. #exits
  502. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  503. #force exit
  504. None,
  505. #force exit frame
  506. 0)
  507. reg_nopos = a_class(
  508. #player armature action name
  509. 'nnopos',
  510. #start frame
  511. 20,
  512. #end frame
  513. 20,
  514. #deck action name
  515. 'b_reg',
  516. #deck start frame
  517. 1,
  518. #deck end frame
  519. 1,
  520. #layer
  521. 1,
  522. #speed
  523. 1,
  524. #mode (1 = play, 0 = loop)
  525. 1,
  526. #blendin
  527. 15,
  528. #exits
  529. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  530. #force exit
  531. None,
  532. #force exit frame
  533. 0)
  534. reg_pump = a_class(
  535. #player armature action name
  536. 'nopos',
  537. #start frame
  538. 20,
  539. #end frame
  540. 20,
  541. #deck action name
  542. 'b_reg',
  543. #deck start frame
  544. 1,
  545. #deck end frame
  546. 1,
  547. #layer
  548. 1,
  549. #speed
  550. 1,
  551. #mode (1 = play, 0 = loop)
  552. 1,
  553. #blendin
  554. 15,
  555. #exits
  556. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  557. #force exit
  558. None,
  559. #force exit frame
  560. 0)
  561. reg_push = a_class(
  562. #player armature action name
  563. 'reg_push',
  564. #start frame
  565. 1,
  566. #end frame
  567. 35,
  568. #deck action name
  569. 'b_reg',
  570. #deck start frame
  571. 1,
  572. #deck end frame
  573. 1,
  574. #layer
  575. 1,
  576. #speed
  577. .5,
  578. #mode (1 = play, 0 = loop)
  579. 0,
  580. #blendin
  581. 10,
  582. #exits
  583. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  584. #force exit
  585. None,
  586. #force exit frame
  587. 0)
  588. reg_push_goof = a_class(
  589. #player armature action name
  590. 'reg_push_goof',
  591. #start frame
  592. 1,
  593. #end frame
  594. 35,
  595. #deck action name
  596. 'b_reg',
  597. #deck start frame
  598. 1,
  599. #deck end frame
  600. 1,
  601. #layer
  602. 1,
  603. #speed
  604. .5,
  605. #mode (1 = play, 0 = loop)
  606. 0,
  607. #blendin
  608. 10,
  609. #exits
  610. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual'],
  611. #force exit
  612. None,
  613. #force exit frame
  614. 0)
  615. reg_powerslide_in = a_class(
  616. #player armature action name
  617. 'nreg_powerslide2',
  618. #start frame
  619. 0,
  620. #end frame
  621. 20,
  622. #deck action name
  623. 'b_reg_powerslide2',
  624. #deck start frame
  625. 0,
  626. #deck end frame
  627. 20,
  628. #layer
  629. 1,
  630. #speed
  631. 1,
  632. #mode (1 = play, 0 = loop)
  633. 1,
  634. #blendin
  635. 10,
  636. #exits
  637. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual'],
  638. #force exit
  639. None,
  640. #force exit frame
  641. 0)
  642. reg_fs_powerslide_in = a_class(
  643. #player armature action name
  644. 'nreg_powerslide',
  645. #start frame
  646. 0,
  647. #end frame
  648. 20,
  649. #deck action name
  650. 'b_reg_powerslide',
  651. #deck start frame
  652. 0,
  653. #deck end frame
  654. 20,
  655. #layer
  656. 1,
  657. #speed
  658. 1,
  659. #mode (1 = play, 0 = loop)
  660. 1,
  661. #blendin
  662. 10,
  663. #exits
  664. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual'],
  665. #force exit
  666. None,
  667. #force exit frame
  668. 0)
  669. reg_powerslide = a_class(
  670. #player armature action name
  671. 'nreg_powerslide2',
  672. #start frame
  673. 20,
  674. #end frame
  675. 20,
  676. #deck action name
  677. 'b_reg_powerslide2',
  678. #deck start frame
  679. 20,
  680. #deck end frame
  681. 20,
  682. #layer
  683. 1,
  684. #speed
  685. 1,
  686. #mode (1 = play, 0 = loop)
  687. 1,
  688. #blendin
  689. 10,
  690. #exits
  691. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual'],
  692. #force exit
  693. None,
  694. #force exit frame
  695. 0)
  696. reg_fs_powerslide = a_class(
  697. #player armature action name
  698. 'nreg_powerslide',
  699. #start frame
  700. 20,
  701. #end frame
  702. 20,
  703. #deck action name
  704. 'b_reg_powerslide',
  705. #deck start frame
  706. 20,
  707. #deck end frame
  708. 20,
  709. #layer
  710. 1,
  711. #speed
  712. 1,
  713. #mode (1 = play, 0 = loop)
  714. 1,
  715. #blendin
  716. 10,
  717. #exits
  718. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual'],
  719. #force exit
  720. None,
  721. #force exit frame
  722. 0)
  723. reg_manual = a_class(
  724. #player armature action name
  725. 'reg_manual',
  726. #start frame
  727. 20,
  728. #end frame
  729. 20,
  730. #deck action name
  731. 'b_reg_manual',
  732. #deck start frame
  733. 20,
  734. #deck end frame
  735. 20,
  736. #layer
  737. 1,
  738. #speed
  739. 1,
  740. #mode (1 = play, 0 = loop)
  741. 1,
  742. #blendin
  743. 10,
  744. #exits
  745. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos'],
  746. #force exit
  747. None,
  748. #force exit frame
  749. 0)
  750. reg_nmanual = a_class(
  751. #player armature action name
  752. 'reg_nmanual',
  753. #start frame
  754. 20,
  755. #end frame
  756. 20,
  757. #deck action name
  758. 'b_fak_manual',
  759. #deck start frame
  760. 20,
  761. #deck end frame
  762. 20,
  763. #layer
  764. 1,
  765. #speed
  766. 1,
  767. #mode (1 = play, 0 = loop)
  768. 1,
  769. #blendin
  770. 10,
  771. #exits
  772. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos'],
  773. #force exit
  774. None,
  775. #force exit frame
  776. 0)
  777. #******************(((((((((((((((((())))))))))))))))))*************