Shuvit game master repo. http://shuvit.org
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co_ActionState.py 340KB

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  1. import bge
  2. import actionsFSM
  3. def main():
  4. cont = bge.logic.getCurrentController()
  5. own = cont.owner
  6. scene = bge.logic.getCurrentScene()
  7. skater = scene.objects['Char4']
  8. deck = scene.objects['deck']
  9. trucks = scene.objects['trucks']
  10. loop_layer = 2
  11. trans_layer = 3
  12. flip_layer = 4
  13. throw_layer = 5
  14. trans_playing = skater.isPlayingAction(trans_layer)
  15. #set possible requestActions
  16. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot', 'reg_airwalk', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  17. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'fak-reg_noseslide', 'reg-fak_tailslide', 'reg-fak_noseslide', 'fak-reg_tailslide', 'fak-reg_tailslide', 'reg-fak_noseslide' , 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_roll-air', 'fak_roll-air', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  18. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  19. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  20. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  21. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  22. #initialize variables
  23. try:
  24. actionState = own['actionState']
  25. l_actionState = own['l_actionState']
  26. requestAction = own['requestAction']
  27. og_request = requestAction
  28. l_requestAction = own['l_requestAction']
  29. queueAction = own['queueAction']
  30. actionTimer = own['actionTimer']
  31. except:
  32. own['actionState'] = 'reg_walk'
  33. own['l_actionState'] = 'empty'
  34. og_request = 'empty'
  35. own['requestAction'] = 'reg_walk'
  36. own['l_requestAction'] = 'empty'
  37. own['queueAction'] = 'empty'
  38. own['actionTimer'] = 0
  39. own['clear_request'] = 0
  40. actionTimer = 0
  41. queueAction = 'empty'
  42. requestAction = 'reg_walk'
  43. actionState = 'empty'
  44. l_actionState = 'empty'
  45. l_requestAction = 'empty'
  46. skater.playAction('blink', 0,100, layer=7, play_mode=0, speed=.25)
  47. #print('reqqqqqqqqes1', requestAction)
  48. def stopActs():
  49. skater.stopAction(loop_layer)
  50. trucks.stopAction(loop_layer)
  51. deck.stopAction(loop_layer)
  52. skater.stopAction(trans_layer)
  53. trucks.stopAction(trans_layer)
  54. deck.stopAction(trans_layer)
  55. actionTimer = 0
  56. own['actionTimer'] = 0
  57. if requestAction == 'empty':
  58. #print('*******empty request****')
  59. pass
  60. isplaying = skater.isPlayingAction(flip_layer)
  61. transPlaying = skater.isPlayingAction(trans_layer)
  62. if own['clear_request'] == 1:
  63. requestAction = 'empty'
  64. own['clear_request'] = 0
  65. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  66. own['actionTimer'] = 0
  67. actionTimer = 0
  68. print('resetting actionTimer')
  69. if own['actionTimer'] != 0 and (own['actionState'] in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb' 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', ]) and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  70. requestAction = 'empty'
  71. own['requestAction'] = 'empty'
  72. #================
  73. #stance change detection
  74. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  75. #print('fak-reg_roll')
  76. requestAction = 'fak-reg_roll'
  77. own['requestAction'] = 'fak-reg_roll'
  78. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState in ['reg_land', 'reg_landL', 'reg_landR'] and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  79. #print('reg-fak_roll')
  80. requestAction = 'reg-fak_roll'
  81. own['requestAction'] = 'reg-fak_roll'
  82. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  83. requestAction = 'fak-reg_roll'
  84. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  85. requestAction = 'reg-fak_roll'
  86. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  87. requestAction = 'reg-fak_roll'
  88. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  89. requestAction = 'fak-reg_roll'
  90. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  91. requestAction = 'fak-reg_roll'
  92. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState in ['reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb']:
  93. requestAction = 'reg-fak_roll'
  94. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  95. #print('fak-reg_5050')
  96. requestAction = 'fak-reg_5050'
  97. own['requestAction'] = 'fak-reg_5050'
  98. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  99. #print('reg-fak_5050')
  100. requestAction = 'reg-fak_5050'
  101. own['requestAction'] = 'reg-fak_5050'
  102. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  103. own['actionTimer'] = 0
  104. actionTimer = 0
  105. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  106. own['requestAction'] = 'reg_dropin'
  107. requestAction = 'reg_dropin'
  108. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  109. own['requestAction'] = 'fak_dropin'
  110. requestAction = 'fak_dropin'
  111. #===============
  112. #land action over ride
  113. if (requestAction in ['reg_land', 'reg_landL', 'reg_landR', 'fak_land', 'reg_landLb', 'reg_landRb', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb']) and own['grindHit'] == True:
  114. if l_requestAction in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR']:
  115. pass
  116. else:
  117. requestAction = l_requestAction
  118. own['requestAction'] = requestAction
  119. own['l_actionState'] = requestAction
  120. actionState = requestAction
  121. own['actionTimer'] = 0
  122. actionTimer = 0
  123. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  124. requestAction = 'reg_back_invert_out'
  125. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  126. requestAction = 'fak_fr_invert_out'
  127. #dirt invert fix
  128. if 'invert' in requestAction:
  129. actionTimer = 0
  130. own['actionTimer'] = 0
  131. #dirty stall fix
  132. fixer = 0
  133. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  134. fixer = 1
  135. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  136. fixer = 1
  137. if fixer == 1:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. stopActs()
  141. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  142. actionState = requestAction
  143. own['actionState'] = requestAction
  144. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  145. #print('stopping revert layers')
  146. skater.stopAction(loop_layer)
  147. trucks.stopAction(loop_layer)
  148. deck.stopAction(loop_layer)
  149. skater.stopAction(trans_layer)
  150. trucks.stopAction(trans_layer)
  151. deck.stopAction(trans_layer)
  152. if 'wall' in requestAction and actionTimer < 10:
  153. actionTimer = 0
  154. own['actionTimer'] = 0
  155. skater.stopAction(flip_layer)
  156. trucks.stopAction(flip_layer)
  157. deck.stopAction(flip_layer)
  158. skater.stopAction(trans_layer)
  159. trucks.stopAction(trans_layer)
  160. deck.stopAction(trans_layer)
  161. #check last actionState to see if an out action is needed
  162. if requestAction not in jump_overrideList:
  163. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  164. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  165. # requestAction = 'fak_turnRight_out'
  166. # actionState = 'fak_turnRight_out'
  167. # elif requestAction == 'fak_pump_right':
  168. # requestAction = 'fak_right-pump'
  169. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  170. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  171. # requestAction = 'fak_turnLeft_out'
  172. # actionState = 'fak_turnLeft_out'
  173. # elif requestAction == 'fak_pump_left':
  174. # requestAction = 'fak_left-pump'
  175. #-----
  176. #need to do something different for nopos
  177. # if requestAction == 'reg_opos':
  178. # requestAction = 'reg_pump'
  179. # if requestAction == 'fak_opos':
  180. # requestAction = 'fak_pump'
  181. #-----
  182. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  183. requestAction = 'reg_opos_out'
  184. actionState = 'reg_opos_out'
  185. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  186. requestAction = 'fak_opos_out'
  187. actionState = 'fak_opos_out'
  188. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  189. requestAction = 'reg_nopos_out'
  190. actionState = 'reg_nopos_out'
  191. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  192. requestAction = 'fak_nopos_out'
  193. actionState = 'fak_nopos_out'
  194. #*********************************
  195. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  196. # requestAction = 'fak_pump_left-left'
  197. # actionState = 'fak_pump_left-left'
  198. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  199. # requestAction = 'fak_pump_right-right'
  200. # actionState = 'fak_pump_right-right'
  201. #**********************************
  202. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  203. requestAction = 'reg_5050'
  204. actionState = 'reg_5050'
  205. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  206. requestAction = 'fak_5050'
  207. actionState = 'fak_5050'
  208. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  209. # requestAction = 'fak_pump_out'
  210. # actionState = 'fak_pump_out'
  211. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  212. requestAction = 'reg_powerslide_out'
  213. actionState = 'reg_powerslide_out'
  214. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  215. requestAction = 'fak_powerslide_out'
  216. actionState = 'fak_powerslide_out'
  217. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  218. requestAction = 'reg_fs_powerslide_out'
  219. actionState = 'reg_fs_powerslide_out'
  220. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  221. requestAction = 'fak_fs_powerslide_out'
  222. actionState = 'fak_fs_powerslide_out'
  223. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  224. requestAction = 'reg_stop_out'
  225. actionState = 'reg_stop_out'
  226. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  227. requestAction = 'fak_stop_out'
  228. actionState = 'fak_stop_out'
  229. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  230. requestAction = 'reg_noseslide_out'
  231. actionState = 'reg_noseslide_out'
  232. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  233. requestAction = 'fak_noseslide_out'
  234. actionState = 'fak_noseslide_out'
  235. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  236. requestAction = 'reg_tailslide_out'
  237. actionState = 'reg_tailslide_out'
  238. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  239. requestAction = 'fak_tailslide_out'
  240. actionState = 'fak_tailslide_out'
  241. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  242. requestAction = 'reg_5050_out'
  243. actionState = 'reg_5050_out'
  244. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  245. requestAction = 'fak_5050_out'
  246. actionState = 'fak_5050_out'
  247. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  248. requestAction = 'reg_tailg_out'
  249. actionState = 'reg_tailg_out'
  250. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  251. requestAction = 'fak_tailg_out'
  252. actionState = 'fak_tailg_out'
  253. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  254. requestAction = 'reg_noseg_out'
  255. actionState = 'reg_noseg_out'
  256. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  257. requestAction = 'fak_noseg_out'
  258. actionState = 'fak_noseg_out'
  259. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  260. requestAction = 'reg_tailgr_out'
  261. actionState = 'reg_tailgr_out'
  262. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  263. requestAction = 'fak_tailgr_out'
  264. actionState = 'fak_tailgr_out'
  265. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  266. requestAction = 'reg_nosegr_out'
  267. actionState = 'reg_nosegr_out'
  268. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  269. requestAction = 'fak_nosegr_out'
  270. actionState = 'fak_nosegr_out'
  271. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  272. requestAction = 'reg_tailgl_out'
  273. actionState = 'reg_tailgl_out'
  274. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  275. requestAction = 'fak_tailgl_out'
  276. actionState = 'fak_tailgl_out'
  277. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  278. requestAction = 'reg_nosegl_out'
  279. actionState = 'reg_nosegl_out'
  280. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  281. requestAction = 'fak_nosegl_out'
  282. actionState = 'fak_nosegl_out'
  283. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  284. requestAction = 'reg_back_invert_out'
  285. actionState = 'reg_back_invert_out'
  286. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  287. requestAction = 'fak_fr_invert_out'
  288. actionState = 'fak_fr_invert_out'
  289. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  290. requestAction = 'reg_sit_out'
  291. actionState = 'reg_sit_out'
  292. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  293. requestAction = 'fak_sit_out'
  294. actionState = 'fak_sit_out'
  295. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'fak_nmanual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  303. actionTimer = 0
  304. own['actionTimer'] = 0
  305. requestAction = 'fak_manual'
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  310. actionTimer = 0
  311. own['actionTimer'] = 0
  312. requestAction = 'reg_nmanual'
  313. skater.stopAction(trans_layer)
  314. trucks.stopAction(trans_layer)
  315. deck.stopAction(trans_layer)
  316. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  317. actionTimer = 0
  318. own['actionTimer'] = 0
  319. requestAction = 'reg_manual'
  320. skater.stopAction(trans_layer)
  321. trucks.stopAction(trans_layer)
  322. deck.stopAction(trans_layer)
  323. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  324. requestAction = 'reg_tailg'
  325. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  326. requestAction = 'fak_tailg'
  327. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  328. requestAction = 'reg_noseg'
  329. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  330. requestAction = 'fak_noseg'
  331. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  332. requestAction = 'reg_air-roll'
  333. actionState = 'reg_air-roll'
  334. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  335. requestAction = 'fak_air-roll'
  336. actionState = 'fak_air-roll'
  337. if l_actionState in ('reg_roll') and requestAction == 'reg_air':
  338. requestAction = 'reg_roll-air'
  339. if l_actionState in ('fak_roll') and requestAction == 'fak_air':
  340. requestAction = 'fak_roll-air'
  341. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  342. requestAction = 'reg_dropin'
  343. actionState = 'reg_dropin'
  344. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  345. requestAction = 'fak_dropin'
  346. actionState = 'fak_dropin'
  347. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  348. requestAction = 'reg_5050-roll'
  349. actionState = 'reg_5050-roll'
  350. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  351. requestAction = 'fak_5050-roll'
  352. actionState = 'fak_5050-roll'
  353. #####
  354. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  355. requestAction = 'fak_air_tail to manual'
  356. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  357. requestAction = 'reg_air_tail to manual'
  358. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  359. requestAction = 'fak_air_nose to nmanual'
  360. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  361. requestAction = 'reg_air_nose to nmanual'
  362. ####
  363. #print(requestAction)
  364. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  365. requestAction = 'reg-fak_nmanual'
  366. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  367. requestAction = 'fak-reg_nmanual'
  368. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  369. requestAction = 'fak-reg_manual'
  370. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  371. requestAction = 'reg-fak_manual'
  372. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  373. requestAction = 'fak-reg_manual'
  374. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  375. if requestAction == 'fak_nmanual':
  376. requestAction = 'reg-fak_nmanual'
  377. actionState = 'reg-fak_nmanual'
  378. else:
  379. requestAction = 'reg_manual_out'
  380. actionState = 'reg_manual_out'
  381. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  382. if requestAction == 'reg_nmanual':
  383. requestAction = 'fak-reg_nmanual'
  384. actionState = 'fak-reg_manual'
  385. else:
  386. requestAction = 'fak_manual_out'
  387. actionState = 'fak_manual_out'
  388. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  389. if requestAction == 'fak_manual':
  390. requestAction = 'reg-fak_manual'
  391. actionState = 'reg-fak_manual'
  392. else:
  393. requestAction = 'reg_nmanual_out'
  394. actionState = 'reg_nmanual_out'
  395. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  396. if requestAction == 'reg_manual':
  397. requestAction = 'fak-reg_manual'
  398. actionState = 'fak-reg_manual'
  399. else:
  400. requestAction = 'fak_nmanual_out'
  401. actionState = 'fak_nmanual_out'
  402. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  403. requestAction = 'reg_ollie_north_out'
  404. actionState = 'reg_ollie_north_out'
  405. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  406. requestAction = 'fak_ollie_north_out'
  407. actionState = 'fak_ollie_north_out'
  408. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  409. requestAction = 'reg_ollie_south_out'
  410. actionState = 'reg_ollie_south_out'
  411. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  412. requestAction = 'fak_ollie_south_out'
  413. actionState = 'fak_ollie_south_out'
  414. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  415. requestAction = 'reg_nmanual_out'
  416. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  417. requestAction = 'fak_nmanual_out'
  418. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  419. requestAction = 'reg_manual_out'
  420. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  421. requestAction = 'fak_manual_out'
  422. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  423. requestAction = 'frontside_grab_out'
  424. actionState = 'frontside_grab_out'
  425. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  426. requestAction = 'backside_grab_out'
  427. actionState = 'backside_grab_out'
  428. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  429. requestAction = 'fak_frontside_grab_out'
  430. actionState = 'fak_frontside_grab_out'
  431. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  432. requestAction = 'fak_backside_grab_out'
  433. actionState = 'fak_backside_grab_out'
  434. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  435. requestAction = 'frontside_nose_grab_out'
  436. actionState = 'frontside_nose_grab_out'
  437. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  438. requestAction = 'backside_nose_grab_out'
  439. actionState = 'backside_nose_grab_out'
  440. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  441. requestAction = 'fak_frontside_nose_grab_out'
  442. actionState = 'fak_frontside_nose_grab_out'
  443. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  444. requestAction = 'fak_backside_nose_grab_out'
  445. actionState = 'fak_backside_nose_grab_out'
  446. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  447. requestAction = 'frontside_tail_grab_out'
  448. actionState = 'frontside_tail_grab_out'
  449. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  450. requestAction = 'backside_tail_grab_out'
  451. actionState = 'backside_tail_grab_out'
  452. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  453. requestAction = 'fak_frontside_tail_grab_out'
  454. actionState = 'fak_frontside_tail_grab_out'
  455. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  456. requestAction = 'fak_backside_tail_grab_out'
  457. actionState = 'fak_backside_tail_grab_out'
  458. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  459. requestAction = 'reg_judo_out'
  460. actionState = 'reg_judo_out'
  461. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  462. requestAction = 'fak_judo_out'
  463. actionState = 'fak_judo_out'
  464. if l_actionState == 'reg_frigid' and requestAction != 'reg_frigid':
  465. requestAction = 'reg_frigid_out'
  466. actionState = 'reg_frigid_out'
  467. if l_actionState == 'fak_frigid' and requestAction != 'fak_frigid':
  468. requestAction = 'fak_frigid_out'
  469. actionState = 'fak_frigid_out'
  470. if l_actionState == 'reg_fsonefoot' and requestAction != 'reg_fsonefoot':
  471. requestAction = 'reg_fsonefoot_out'
  472. actionState = 'reg_fsonefoot_out'
  473. if l_actionState == 'fak_fsonefoot' and requestAction != 'fak_fsonefoot':
  474. requestAction = 'fak_fsonefoot_out'
  475. actionState = 'fak_fsonefoot_out'
  476. if l_actionState == 'reg_onefoot' and requestAction != 'reg_onefoot':
  477. requestAction = 'reg_onefoot_out'
  478. actionState = 'reg_onefoot_out'
  479. if l_actionState == 'fak_onefoot' and requestAction != 'fak_onefoot':
  480. requestAction = 'fak_onefoot_out'
  481. actionState = 'fak_onefoot_out'
  482. if l_actionState == 'reg_airwalk' and requestAction != 'reg_airwalk':
  483. requestAction = 'reg_airwalk_out'
  484. actionState = 'reg_airwalk_out'
  485. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  486. # requestAction = 'fak_pump_right_out'
  487. # actionState = 'fak_pump_right_out'
  488. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  489. # requestAction = 'fak_pump_left_out'
  490. # actionState = 'fak_pump_left_out'
  491. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  492. # requestAction = 'fak_pump'
  493. # actionState = 'fak_pump'
  494. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  495. # requestAction = 'fak_pump'
  496. # actionState = 'fak_pump'
  497. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  498. requestAction = 'reg_walk_air_out'
  499. actionState = 'reg_walk_air_out'
  500. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  501. requestAction = 'fak_walk_air_out'
  502. actionState = 'fak_walk_air_out'
  503. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  504. requestAction = 'reg_fak_noseg'
  505. actionState = 'reg_fak_noseg'
  506. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  507. requestAction = 'fak_reg_tailg'
  508. actionState = 'fak_reg_tailg'
  509. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  510. requestAction = 'fak_reg_noseg'
  511. actionState = 'fak_reg_noseg'
  512. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  513. requestAction = 'reg_fak_tailg'
  514. actionState = 'reg_fak_tailg'
  515. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  516. requestAction = 'reg_fak_nosegl'
  517. actionState = 'reg_fak_nosegl'
  518. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  519. requestAction = 'reg_fak_nosegr'
  520. actionState = 'reg_fak_nosegr'
  521. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  522. requestAction = 'reg_fak_tailgl'
  523. actionState = 'reg_fak_tailgl'
  524. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  525. requestAction = 'reg_fak_tailgr'
  526. actionState = 'reg_fak_tailgr'
  527. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  528. requestAction = 'fak_reg_nosegl'
  529. actionState = 'fak_reg_nosegl'
  530. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  531. requestAction = 'fak_reg_nosegr'
  532. actionState = 'fak_reg_nosegr'
  533. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  534. requestAction = 'fak_reg_tailgl'
  535. actionState = 'fak_reg_tailgl'
  536. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  537. requestAction = 'fak_reg_tailgr'
  538. actionState = 'fak_reg_tailgr'
  539. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  540. requestAction = 'reg_land'
  541. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  542. requestAction = 'fak_land'
  543. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  544. requestAction = 'reg_air'
  545. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  546. requestAction = 'fak_air'
  547. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  548. requestAction = 'reg_land'
  549. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  550. requestAction = 'fak_land'
  551. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  552. requestAction = 'fak_land'
  553. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  554. requestAction = 'reg_land'
  555. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  556. requestAction = 'fak-reg_roll'
  557. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  558. requestAction = 'reg-fak_roll'
  559. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  560. requestAction = 'reg_air-roll'
  561. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  562. requestAction = 'reg_pump_in'
  563. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  564. requestAction = 'fak_pump_in'
  565. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  566. requestAction = 'fak_pump_out'
  567. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  568. requestAction = 'fak_pump_out'
  569. #---new pump turns reg
  570. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  571. requestAction = 'reg_pump'
  572. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  573. requestAction = 'reg_turnRight'
  574. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  575. requestAction = 'reg_turnLeft'
  576. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  577. requestAction = 'reg_turnRight_out'
  578. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  579. requestAction = 'reg_turnLeft_out'
  580. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  581. requestAction = 'reg_pump_out'
  582. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  583. requestAction = 'reg_pump_right'
  584. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  585. requestAction = 'reg_pump_left'
  586. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  587. requestAction = 'reg_pump_right_out'
  588. own['actionState'] = 'reg_pump_right_out'
  589. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  590. requestAction = 'reg_pump_left_out'
  591. own['actionState'] = 'reg_pump_left_out'
  592. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  593. requestAction = 'reg_pump'
  594. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  595. requestAction = 'reg_pump'
  596. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  597. requestAction = 'reg_turnRight'
  598. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  599. requestAction = 'reg_turnLeft'
  600. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  601. requestAction = 'reg_pump_right-right'
  602. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  603. requestAction = 'reg_pump_left-left'
  604. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  605. if trans_playing == False:
  606. requestAction = 'reg_pump_right-rightb'
  607. else:
  608. requestAction == 'reg_pump_right'
  609. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  610. if trans_playing == False:
  611. requestAction = 'reg_pump_left-leftb'
  612. else:
  613. requestAction == 'reg_pump_left'
  614. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  615. requestAction = 'reg_roll'
  616. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  617. requestAction = 'reg_roll'
  618. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  619. requestAction = 'reg_pump_out'
  620. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  621. requestAction = 'reg_pump_out'
  622. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  623. requestAction = 'reg_pump_right-rightb'
  624. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  625. requestAction = 'reg_pump_left-leftb'
  626. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  627. requestAction = 'reg_pump_right-right'
  628. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  629. requestAction = 'reg_pump_left-left'
  630. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  631. requestAction = 'reg_pump_right'
  632. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  633. requestAction = 'reg_pump_left'
  634. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  635. requestAction = 'reg_pump'
  636. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  637. requestAction = 'reg_pump'
  638. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  639. requestAction = 'reg_roll'
  640. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  641. requestAction = 'reg_roll'
  642. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  643. requestAction = 'reg_pump'
  644. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  645. requestAction = 'reg_pump'
  646. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  647. requestAction = 'reg_pump'
  648. #fak
  649. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  650. requestAction = 'fak_pump'
  651. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  652. requestAction = 'fak_turnRight'
  653. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  654. requestAction = 'fak_turnLeft'
  655. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  656. requestAction = 'fak_turnRight_out'
  657. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  658. requestAction = 'fak_turnLeft_out'
  659. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  660. requestAction = 'fak_pump_out'
  661. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  662. requestAction = 'fak_pump_right'
  663. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  664. requestAction = 'fak_pump_left'
  665. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  666. requestAction = 'fak_pump_right_out'
  667. own['actionState'] = 'fak_pump_right_out'
  668. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  669. requestAction = 'fak_pump_left_out'
  670. own['actionState'] = 'fak_pump_left_out'
  671. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  672. requestAction = 'fak_pump'
  673. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  674. requestAction = 'fak_pump'
  675. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  676. requestAction = 'fak_turnRight'
  677. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  678. requestAction = 'fak_turnLeft'
  679. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  680. requestAction = 'fak_pump_right-right'
  681. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  682. requestAction = 'fak_pump_left-left'
  683. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  684. if trans_playing == False:
  685. requestAction = 'fak_pump_right-rightb'
  686. else:
  687. requestAction == 'fak_pump_right'
  688. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  689. if trans_playing == False:
  690. requestAction = 'fak_pump_left-leftb'
  691. else:
  692. requestAction == 'fak_pump_left'
  693. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  694. requestAction = 'fak_roll'
  695. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  696. requestAction = 'fak_roll'
  697. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  698. requestAction = 'fak_pump_out'
  699. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  700. requestAction = 'fak_pump_out'
  701. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  702. requestAction = 'fak_pump_right-rightb'
  703. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  704. requestAction = 'fak_pump_left-leftb'
  705. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  706. requestAction = 'fak_pump_right-right'
  707. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  708. requestAction = 'fak_pump_left-left'
  709. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  710. requestAction = 'fak_pump_right'
  711. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  712. requestAction = 'fak_pump_left'
  713. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  714. requestAction = 'fak_pump'
  715. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  716. requestAction = 'fak_pump'
  717. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  718. requestAction = 'fak_roll'
  719. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  720. requestAction = 'fak_roll'
  721. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  722. requestAction = 'fak_pump'
  723. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  724. requestAction = 'fak_pump'
  725. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  726. requestAction = 'fak_pump'
  727. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  728. requestAction = 'reg_pump'
  729. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  730. requestAction = 'fak_pump'
  731. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  732. requestAction = 'reg_roll'
  733. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  734. requestAction = 'fak_roll'
  735. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  736. requestAction = 'fak_pump'
  737. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  738. requestAction = 'reg_pump'
  739. if l_actionState == 'reg_air-roll' and requestAction == 'reg_5050' and actionTimer > 5:
  740. requestAction = 'reg_5050'
  741. #print('doing the thing')
  742. tl = ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out']
  743. if l_actionState in tl and requestAction not in tl:
  744. requestAction = 'reg_roll'
  745. #print('doing the other thing')
  746. if l_actionState == 'reg_air-roll' and requestAction not in ['reg_air-roll', 'reg_land', 'reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb']:
  747. requestAction = 'reg_roll'
  748. #print('doing the third thing')
  749. # if l_actionState == 'reg_roll' and (requestAction == 'reg_5050' or requestAction == 'reg_air'):
  750. # requestAction = 'reg_air'
  751. #print('doing the 4th thing')
  752. if l_actionState == 'reg_roll' and requestAction == 'reg_air':
  753. requestAction = 'reg_roll'
  754. if l_actionState == 'fak_tailslide' and requestAction == 'reg_noseslide':
  755. requestAction = 'fak-reg_noseslide'
  756. if l_actionState == 'reg_noseslide' and requestAction == 'fak_tailslide':
  757. requestAction = 'reg-fak_tailslide'
  758. if l_actionState == 'fak_noseslide' and requestAction == 'reg_tailslide':
  759. requestAction = 'fak-reg_tailslide'
  760. if l_actionState == 'reg_tailslide' and requestAction == 'fak_noseslide':
  761. requestAction = 'reg-fak_noseslide'
  762. #print('reqqqqqqqqes2', requestAction)
  763. if l_actionState in ['reg_air-roll', 'fak_air-roll'] and requestAction in ['reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb', 'fak_land', 'reg_land']:
  764. actionTimer = 0
  765. own['actionTimer'] = 0
  766. if l_actionState == 'reg_air-roll' and requestAction == 'fak_land':
  767. requestAction = 'reg_land'
  768. if l_actionState == 'reg_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  769. requestAction = 'reg_air_tail to manual'
  770. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  771. requestAction = 'reg_air_nose to nmanual'
  772. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  773. requestAction = 'fak_air_tail to manual'
  774. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  775. requestAction = 'fak_air_nose to nmanual'
  776. #---------------------------------------------------
  777. else:
  778. print('action over written')
  779. #pass
  780. def updateAction(requestAction, actionState):
  781. try:
  782. flip_start_frame = own['flip_start_lay']
  783. flipspeed = own['flipspeed']
  784. except:
  785. flip_start_frame = 1
  786. flipspeed = .6
  787. ###############################
  788. #one shot actions
  789. ###############################
  790. if requestAction in oneshotActions_list:
  791. if requestAction == 'reg_land' and own['grindHit'] == False:
  792. skater.stopAction(loop_layer)
  793. trucks.stopAction(loop_layer)
  794. deck.stopAction(loop_layer)
  795. skater.stopAction(trans_layer)
  796. trucks.stopAction(trans_layer)
  797. deck.stopAction(trans_layer)
  798. #print('stopping loop and trans')
  799. actionState = 'reg_land'
  800. requestAction = 'reg_land'
  801. own['actionTimer'] = 37
  802. skater.playAction('reg_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  803. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  804. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  805. #print('play land')
  806. if requestAction == 'reg_landL' and own['grindHit'] == False:
  807. skater.stopAction(loop_layer)
  808. trucks.stopAction(loop_layer)
  809. deck.stopAction(loop_layer)
  810. skater.stopAction(trans_layer)
  811. trucks.stopAction(trans_layer)
  812. deck.stopAction(trans_layer)
  813. actionState = 'reg_landL'
  814. requestAction = 'reg_landL'
  815. own['actionTimer'] = 37
  816. skater.playAction('reg_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  817. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  818. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  819. if requestAction == 'reg_landR' and own['grindHit'] == False:
  820. skater.stopAction(loop_layer)
  821. trucks.stopAction(loop_layer)
  822. deck.stopAction(loop_layer)
  823. skater.stopAction(trans_layer)
  824. trucks.stopAction(trans_layer)
  825. deck.stopAction(trans_layer)
  826. actionState = 'reg_landR'
  827. requestAction = 'reg_landR'
  828. own['actionTimer'] = 37
  829. skater.playAction('reg_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  830. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  831. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  832. if requestAction == 'reg_landLb' and own['grindHit'] == False:
  833. skater.stopAction(loop_layer)
  834. trucks.stopAction(loop_layer)
  835. deck.stopAction(loop_layer)
  836. skater.stopAction(trans_layer)
  837. trucks.stopAction(trans_layer)
  838. deck.stopAction(trans_layer)
  839. actionState = 'reg_landLb'
  840. requestAction = 'reg_landLb'
  841. own['actionTimer'] = 37
  842. skater.playAction('reg_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  843. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  844. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  845. if requestAction == 'reg_landRb' and own['grindHit'] == False:
  846. skater.stopAction(loop_layer)
  847. trucks.stopAction(loop_layer)
  848. deck.stopAction(loop_layer)
  849. skater.stopAction(trans_layer)
  850. trucks.stopAction(trans_layer)
  851. deck.stopAction(trans_layer)
  852. actionState = 'reg_landRb'
  853. requestAction = 'reg_landRb'
  854. own['actionTimer'] = 37
  855. skater.playAction('reg_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  856. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  857. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  858. if requestAction == 'fak_land' and own['grindHit'] == False:
  859. actionState = 'fak_land'
  860. requestAction = 'fak_land'
  861. skater.stopAction(loop_layer)
  862. trucks.stopAction(loop_layer)
  863. deck.stopAction(loop_layer)
  864. skater.stopAction(trans_layer)
  865. trucks.stopAction(trans_layer)
  866. deck.stopAction(trans_layer)
  867. own['actionTimer'] = 37
  868. skater.playAction('fak_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  869. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  870. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  871. #print('play land')
  872. if requestAction == 'fak_landL' and own['grindHit'] == False:
  873. skater.stopAction(loop_layer)
  874. trucks.stopAction(loop_layer)
  875. deck.stopAction(loop_layer)
  876. skater.stopAction(trans_layer)
  877. trucks.stopAction(trans_layer)
  878. deck.stopAction(trans_layer)
  879. actionState = 'fak_landL'
  880. requestAction = 'fak_landL'
  881. own['actionTimer'] = 37
  882. skater.playAction('fak_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  883. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  884. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  885. if requestAction == 'fak_landR' and own['grindHit'] == False:
  886. skater.stopAction(loop_layer)
  887. trucks.stopAction(loop_layer)
  888. deck.stopAction(loop_layer)
  889. skater.stopAction(trans_layer)
  890. trucks.stopAction(trans_layer)
  891. deck.stopAction(trans_layer)
  892. actionState = 'fak_landR'
  893. requestAction = 'fak_landR'
  894. own['actionTimer'] = 37
  895. skater.playAction('fak_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  897. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  898. if requestAction == 'fak_landLb' and own['grindHit'] == False:
  899. skater.stopAction(loop_layer)
  900. trucks.stopAction(loop_layer)
  901. deck.stopAction(loop_layer)
  902. skater.stopAction(trans_layer)
  903. trucks.stopAction(trans_layer)
  904. deck.stopAction(trans_layer)
  905. actionState = 'fak_landLb'
  906. requestAction = 'fak_landLb'
  907. own['actionTimer'] = 37
  908. skater.playAction('fak_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  910. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  911. if requestAction == 'fak_landRb' and own['grindHit'] == False:
  912. skater.stopAction(loop_layer)
  913. trucks.stopAction(loop_layer)
  914. deck.stopAction(loop_layer)
  915. skater.stopAction(trans_layer)
  916. trucks.stopAction(trans_layer)
  917. deck.stopAction(trans_layer)
  918. actionState = 'fak_landRb'
  919. requestAction = 'fak_landRb'
  920. own['actionTimer'] = 37
  921. skater.playAction('fak_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  922. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  923. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  924. if requestAction == 'reg_dropin':
  925. actionState = 'reg_dropin'
  926. own['actionTimer'] = 28
  927. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  928. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  929. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  930. if requestAction == 'fak_dropin':
  931. actionState = 'fak_dropin'
  932. own['actionTimer'] = 28
  933. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  934. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  935. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  936. if requestAction == 'reg_turnRight_out':
  937. #stopActs()
  938. actionState = 'reg_turnRight_out'
  939. own['actionTimer'] = 19
  940. trans_playing = skater.isPlayingAction(trans_layer)
  941. if trans_playing:
  942. cur_frame = skater.getActionFrame(trans_layer)
  943. if trans_playing and cur_frame > .5 and cur_frame < 39:
  944. #cur_frame = (10 - cur_frame)
  945. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  946. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  947. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  948. #own['actionTimer'] = (10 - cur_frame)
  949. own['actionTimer'] = cur_frame
  950. else:
  951. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  952. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  953. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  954. if requestAction == 'reg_turnLeft_out':
  955. actionState = 'reg_turnLeft_out'
  956. own['actionTimer'] = 19
  957. trans_playing = skater.isPlayingAction(trans_layer)
  958. if trans_playing:
  959. cur_frame = skater.getActionFrame(trans_layer)
  960. if trans_playing and cur_frame > .5 and cur_frame < 39:
  961. #cur_frame = (10 - cur_frame)
  962. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  963. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  964. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  965. own['actionTimer'] = cur_frame
  966. else:
  967. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  968. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  969. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  970. if requestAction == 'fak_turnRight_out':
  971. actionState = 'fak_turnRight_out'
  972. own['actionTimer'] = 19
  973. trans_playing = skater.isPlayingAction(trans_layer)
  974. if trans_playing:
  975. cur_frame = skater.getActionFrame(trans_layer)
  976. if trans_playing and cur_frame > .5 and cur_frame < 39:
  977. #cur_frame = (10 - cur_frame)
  978. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  979. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  980. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  981. own['actionTimer'] = cur_frame
  982. else:
  983. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  984. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  985. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  986. if requestAction == 'fak_turnLeft_out':
  987. actionState = 'fak_turnLeft_out'
  988. own['actionTimer'] = 19
  989. trans_playing = skater.isPlayingAction(trans_layer)
  990. if trans_playing:
  991. cur_frame = skater.getActionFrame(trans_layer)
  992. if trans_playing and cur_frame > .5 and cur_frame < 39:
  993. #cur_frame = (10 - cur_frame)
  994. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  995. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  996. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  997. own['actionTimer'] = cur_frame
  998. else:
  999. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1002. if requestAction == 'reg_pump_left-left':
  1003. actionState = 'reg_pump_left-left'
  1004. own['actionTimer'] = 19
  1005. if l_actionState == 'reg_pump_left-leftb':
  1006. trans_playing = skater.isPlayingAction(trans_layer)
  1007. if trans_playing:
  1008. cur_frame = skater.getActionFrame(trans_layer)
  1009. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1010. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1011. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1012. own['actionTimer'] = cur_frame * 2
  1013. else:
  1014. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1015. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. else:
  1018. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1019. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1020. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1021. if requestAction == 'reg_pump_right-right':
  1022. actionState = 'reg_pump_right-right'
  1023. own['actionTimer'] = 19
  1024. if l_actionState == 'reg_pump_right-rightb':
  1025. trans_playing = skater.isPlayingAction(trans_layer)
  1026. if trans_playing:
  1027. cur_frame = skater.getActionFrame(trans_layer)
  1028. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1030. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1031. own['actionTimer'] = cur_frame * 2
  1032. else:
  1033. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1034. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1035. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1036. else:
  1037. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1038. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1039. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1040. if requestAction == 'fak_pump_left-left':
  1041. actionState = 'fak_pump_left-left'
  1042. own['actionTimer'] = 19
  1043. if l_actionState == 'fak_pump_left-leftb':
  1044. trans_playing = skater.isPlayingAction(trans_layer)
  1045. if trans_playing:
  1046. cur_frame = skater.getActionFrame(trans_layer)
  1047. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1048. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1049. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1050. own['actionTimer'] = cur_frame * 2
  1051. else:
  1052. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1053. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1054. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. else:
  1056. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1057. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1058. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'fak_pump_right-right':
  1060. actionState = 'fak_pump_right-right'
  1061. own['actionTimer'] = 19
  1062. if l_actionState == 'fak_pump_right-rightb':
  1063. trans_playing = skater.isPlayingAction(trans_layer)
  1064. if trans_playing:
  1065. cur_frame = skater.getActionFrame(trans_layer)
  1066. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1067. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1068. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1069. own['actionTimer'] = cur_frame * 2
  1070. else:
  1071. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1072. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1073. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1074. else:
  1075. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1076. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1077. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1078. if requestAction == 'reg_pump_right-rightb':
  1079. actionState = 'reg_pump_right-rightb'
  1080. own['actionState'] = 'reg_pump_right-rightb'
  1081. own['actionTimer'] = 20
  1082. if l_actionState == 'reg_pump_right-right':
  1083. trans_playing = skater.isPlayingAction(trans_layer)
  1084. if trans_playing:
  1085. cur_frame = skater.getActionFrame(trans_layer)
  1086. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1087. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1088. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1089. own['actionTimer'] = cur_frame * 2
  1090. else:
  1091. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1092. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1093. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1094. else:
  1095. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1096. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1097. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1098. if requestAction == 'reg_pump_left-leftb':
  1099. actionState = 'reg_pump_left-leftb'
  1100. own['actionState'] = 'reg_pump_left-leftb'
  1101. own['actionTimer'] = 20
  1102. if l_actionState == 'reg_pump_left-left':
  1103. trans_playing = skater.isPlayingAction(trans_layer)
  1104. if trans_playing:
  1105. cur_frame = skater.getActionFrame(trans_layer)
  1106. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1107. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1108. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1109. own['actionTimer'] = cur_frame * 2
  1110. else:
  1111. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1112. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1113. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1114. else:
  1115. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1116. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1117. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1118. if requestAction == 'fak_pump_right-rightb':
  1119. actionState = 'fak_pump_right-rightb'
  1120. own['actionState'] = 'fak_pump_right-rightb'
  1121. own['actionTimer'] = 20
  1122. if l_actionState == 'fak_pump_right-right':
  1123. trans_playing = skater.isPlayingAction(trans_layer)
  1124. if trans_playing:
  1125. cur_frame = skater.getActionFrame(trans_layer)
  1126. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1127. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1128. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1129. own['actionTimer'] = cur_frame * 2
  1130. else:
  1131. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1132. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1133. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1134. else:
  1135. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1136. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1137. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1138. if requestAction == 'fak_pump_left-leftb':
  1139. actionState = 'fak_pump_left-leftb'
  1140. own['actionState'] = 'fak_pump_left-leftb'
  1141. own['actionTimer'] = 20
  1142. if l_actionState == 'fak_pump_left-left':
  1143. trans_playing = skater.isPlayingAction(trans_layer)
  1144. if trans_playing:
  1145. cur_frame = skater.getActionFrame(trans_layer)
  1146. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1147. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1148. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1149. own['actionTimer'] = cur_frame * 2
  1150. else:
  1151. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1152. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1153. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1154. else:
  1155. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1156. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1157. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1158. #*************************
  1159. if requestAction == 'reg_left-pump':
  1160. actionState = 'reg_left-pump'
  1161. own['actionTimer'] = 19
  1162. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1163. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1164. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'reg_right-pump':
  1166. actionState = 'reg_right-pump'
  1167. own['actionTimer'] = 19
  1168. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1169. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1170. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'fak_left-pump':
  1172. actionState = 'fak_left-pump'
  1173. own['actionTimer'] = 19
  1174. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1175. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1176. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'fak_right-pump':
  1178. actionState = 'fak_right-pump'
  1179. own['actionTimer'] = 19
  1180. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1181. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1182. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1183. #*****************
  1184. if requestAction == 'reg_pump_right_out':
  1185. actionState = 'reg_pump_right_out'
  1186. requestAction = 'reg_pump_right_out'
  1187. own['actionState'] = 'reg_pump_right_out'
  1188. own['actionTimer'] = 20
  1189. trans_playing = skater.isPlayingAction(trans_layer)
  1190. if trans_playing:
  1191. cur_frame = skater.getActionFrame(trans_layer)
  1192. stopActs()
  1193. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1194. cur_frame = cur_frame - 30
  1195. if cur_frame < 32 and cur_frame > 26:
  1196. cur_frame = 10
  1197. if trans_playing and cur_frame > .5:
  1198. #cur_frame = 20 - cur_frame
  1199. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1200. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1201. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1202. own['actionTimer'] = cur_frame *2
  1203. #own['actionTimer'] = 19
  1204. else:
  1205. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1206. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1207. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1208. if requestAction == 'reg_pump_left_out':
  1209. actionState = 'reg_pump_left_out'
  1210. own['actionState'] = 'reg_pump_left_out'
  1211. requestAction = 'reg_pump_left_out'
  1212. own['actionTimer'] = 20
  1213. trans_playing = skater.isPlayingAction(trans_layer)
  1214. if trans_playing:
  1215. cur_frame = skater.getActionFrame(trans_layer)
  1216. stopActs()
  1217. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1218. cur_frame = cur_frame - 30
  1219. if cur_frame < 32 and cur_frame > 26:
  1220. cur_frame = 10
  1221. if trans_playing and cur_frame > .5:
  1222. #cur_frame = 20 - cur_frame
  1223. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1224. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1225. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1226. own['actionTimer'] = cur_frame *2
  1227. #own['actionTimer'] = 19
  1228. else:
  1229. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1230. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1231. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1232. if requestAction == 'fak_pump_right_out':
  1233. actionState = 'fak_pump_right_out'
  1234. requestAction = 'fak_pump_right_out'
  1235. own['actionState'] = 'fak_pump_right_out'
  1236. own['actionTimer'] = 20
  1237. trans_playing = skater.isPlayingAction(trans_layer)
  1238. if trans_playing:
  1239. cur_frame = skater.getActionFrame(trans_layer)
  1240. stopActs()
  1241. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1242. cur_frame = cur_frame - 30
  1243. if cur_frame < 32 and cur_frame > 26:
  1244. cur_frame = 10
  1245. if trans_playing and cur_frame > .5:
  1246. #cur_frame = 20 - cur_frame
  1247. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1248. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1249. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1250. own['actionTimer'] = cur_frame *2
  1251. #own['actionTimer'] = 19
  1252. else:
  1253. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1254. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1255. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'fak_pump_left_out':
  1257. actionState = 'fak_pump_left_out'
  1258. own['actionState'] = 'fak_pump_left_out'
  1259. requestAction = 'fak_pump_left_out'
  1260. own['actionTimer'] = 20
  1261. trans_playing = skater.isPlayingAction(trans_layer)
  1262. if trans_playing:
  1263. cur_frame = skater.getActionFrame(trans_layer)
  1264. stopActs()
  1265. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1266. cur_frame = cur_frame - 30
  1267. if cur_frame < 32 and cur_frame > 26:
  1268. cur_frame = 10
  1269. if trans_playing and cur_frame > .5:
  1270. #cur_frame = 20 - cur_frame
  1271. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1272. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1273. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1274. own['actionTimer'] = cur_frame *2
  1275. #own['actionTimer'] = 19
  1276. else:
  1277. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1278. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1279. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1280. if requestAction == 'reg_opos_out':
  1281. actionState = 'reg_opos_out'
  1282. own['actionTimer'] = 19
  1283. trans_playing = skater.isPlayingAction(trans_layer)
  1284. if trans_playing:
  1285. cur_frame = skater.getActionFrame(trans_layer)
  1286. if trans_playing and cur_frame > .5:
  1287. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1288. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1289. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1290. own['actionTimer'] = cur_frame
  1291. else:
  1292. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1293. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1294. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1295. if requestAction == 'fak_opos_out':
  1296. actionState = 'fak_opos_out'
  1297. own['actionTimer'] = 19
  1298. trans_playing = skater.isPlayingAction(trans_layer)
  1299. if trans_playing:
  1300. cur_frame = skater.getActionFrame(trans_layer)
  1301. if trans_playing and cur_frame > .5:
  1302. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1303. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1304. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1305. own['actionTimer'] = cur_frame
  1306. else:
  1307. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1308. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1309. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1310. if requestAction == 'reg_nopos_out':
  1311. actionState = 'reg_nopos_out'
  1312. own['actionTimer'] = 19
  1313. trans_playing = skater.isPlayingAction(trans_layer)
  1314. if trans_playing:
  1315. cur_frame = skater.getActionFrame(trans_layer)
  1316. if trans_playing and cur_frame > .5:
  1317. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1318. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1319. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1320. own['actionTimer'] = cur_frame
  1321. else:
  1322. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1323. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1324. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1325. if requestAction == 'fak_nopos_out':
  1326. actionState = 'fak_nopos_out'
  1327. own['actionTimer'] = 19
  1328. trans_playing = skater.isPlayingAction(trans_layer)
  1329. if trans_playing:
  1330. cur_frame = skater.getActionFrame(trans_layer)
  1331. if trans_playing and cur_frame > .5:
  1332. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1334. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1335. own['actionTimer'] = cur_frame
  1336. else:
  1337. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1338. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1339. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1340. if requestAction == 'reg_pump_out':
  1341. actionState = 'reg_pump_out'
  1342. own['actionTimer'] = 19
  1343. trans_playing = skater.isPlayingAction(trans_layer)
  1344. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1345. cur_frame = 0
  1346. skater.stopAction(trans_layer)
  1347. if trans_playing:
  1348. cur_frame = skater.getActionFrame(trans_layer)
  1349. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1350. cur_frame = cur_frame * 2
  1351. if trans_playing and cur_frame > .5:
  1352. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1353. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1354. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1355. own['actionTimer'] = cur_frame
  1356. else:
  1357. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1358. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1359. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1360. if requestAction == 'fak_pump_out':
  1361. actionState = 'fak_pump_out'
  1362. own['actionTimer'] = 19
  1363. trans_playing = skater.isPlayingAction(trans_layer)
  1364. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1365. cur_frame = 0
  1366. skater.stopAction(trans_layer)
  1367. if trans_playing:
  1368. cur_frame = skater.getActionFrame(trans_layer)
  1369. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1370. cur_frame = cur_frame * 2
  1371. if trans_playing and cur_frame > .5:
  1372. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1373. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1374. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1375. own['actionTimer'] = cur_frame
  1376. else:
  1377. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1378. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1379. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1380. if requestAction == 'reg_stop_out':
  1381. actionState = 'reg_stop_out'
  1382. own['actionTimer'] = 30
  1383. trans_playing = skater.isPlayingAction(trans_layer)
  1384. if trans_playing:
  1385. cur_frame = skater.getActionFrame(trans_layer)
  1386. if trans_playing and cur_frame > 1:
  1387. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1388. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1389. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1390. own['actionTimer'] = cur_frame
  1391. else:
  1392. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1393. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1394. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1395. if requestAction == 'fak_stop_out':
  1396. actionState = 'fak_stop_out'
  1397. own['actionTimer'] = 30
  1398. trans_playing = skater.isPlayingAction(trans_layer)
  1399. if trans_playing:
  1400. cur_frame = skater.getActionFrame(trans_layer)
  1401. if trans_playing and cur_frame > 1:
  1402. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1403. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1404. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1405. own['actionTimer'] = cur_frame
  1406. else:
  1407. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1408. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1409. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1410. if requestAction == 'reg_tailslide_out':
  1411. actionState = 'reg_tailslide_out'
  1412. own['actionTimer'] = 19
  1413. trans_playing = skater.isPlayingAction(trans_layer)
  1414. if trans_playing:
  1415. cur_frame = skater.getActionFrame(trans_layer)
  1416. if trans_playing and cur_frame > 1:
  1417. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1418. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1419. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1420. own['actionTimer'] = cur_frame
  1421. else:
  1422. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1423. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1424. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1425. if requestAction == 'fak_tailslide_out':
  1426. actionState = 'fak_tailslide_out'
  1427. own['actionTimer'] = 19
  1428. trans_playing = skater.isPlayingAction(trans_layer)
  1429. if trans_playing:
  1430. cur_frame = skater.getActionFrame(trans_layer)
  1431. if trans_playing and cur_frame > 1:
  1432. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1433. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1434. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1435. own['actionTimer'] = cur_frame
  1436. else:
  1437. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1438. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1439. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1440. if requestAction == 'reg_noseslide_out':
  1441. actionState = 'reg_noseslide_out'
  1442. own['actionTimer'] = 19
  1443. trans_playing = skater.isPlayingAction(trans_layer)
  1444. if trans_playing:
  1445. cur_frame = skater.getActionFrame(trans_layer)
  1446. if trans_playing and cur_frame > 1:
  1447. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1448. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1449. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1450. own['actionTimer'] = cur_frame
  1451. else:
  1452. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1453. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1454. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1455. if requestAction == 'fak_noseslide_out':
  1456. actionState = 'fak_noseslide_out'
  1457. own['actionTimer'] = 19
  1458. trans_playing = skater.isPlayingAction(trans_layer)
  1459. if trans_playing:
  1460. cur_frame = skater.getActionFrame(trans_layer)
  1461. if trans_playing and cur_frame > 1:
  1462. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1463. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1464. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1465. own['actionTimer'] = cur_frame
  1466. else:
  1467. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1469. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1470. if requestAction == 'reg_5050_out':
  1471. actionState = 'reg_5050_out'
  1472. own['actionTimer'] = 5
  1473. trans_playing = skater.isPlayingAction(trans_layer)
  1474. if trans_playing:
  1475. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1476. if trans_playing and cur_frame > 1:
  1477. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1478. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1479. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1480. own['actionTimer'] = cur_frame
  1481. else:
  1482. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1483. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1484. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1485. if requestAction == 'fak_5050_out':
  1486. actionState = 'fak_5050_out'
  1487. own['actionTimer'] = 5
  1488. trans_playing = skater.isPlayingAction(trans_layer)
  1489. if trans_playing:
  1490. cur_frame = skater.getActionFrame(trans_layer)
  1491. if trans_playing and cur_frame > 1:
  1492. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1493. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1494. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1495. own['actionTimer'] = cur_frame
  1496. else:
  1497. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1498. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1499. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1500. if requestAction == 'reg_noseg_out':
  1501. actionState = 'reg_noseg_out'
  1502. own['requestAction'] = 'reg_noseg_out'
  1503. own['actionTimer'] = 9
  1504. trans_playing = skater.isPlayingAction(trans_layer)
  1505. if trans_playing:
  1506. cur_frame = skater.getActionFrame(trans_layer)
  1507. if trans_playing and cur_frame > 1:
  1508. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1509. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1510. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1511. own['actionTimer'] = cur_frame
  1512. else:
  1513. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1514. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1515. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1516. if requestAction == 'fak_noseg_out':
  1517. actionState = 'fak_noseg_out'
  1518. own['actionTimer'] = 9
  1519. own['requestAction'] = 'fak_noseg_out'
  1520. trans_playing = skater.isPlayingAction(trans_layer)
  1521. if trans_playing:
  1522. cur_frame = skater.getActionFrame(trans_layer)
  1523. if trans_playing and cur_frame > 1:
  1524. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1525. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1526. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1527. own['actionTimer'] = cur_frame
  1528. else:
  1529. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1530. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1531. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1532. if requestAction == 'reg_tailg_out':
  1533. actionState = 'reg_tailg_out'
  1534. own['requestAction'] = 'reg_tailg_out'
  1535. own['actionTimer'] = 9
  1536. trans_playing = skater.isPlayingAction(trans_layer)
  1537. if trans_playing:
  1538. cur_frame = skater.getActionFrame(trans_layer)
  1539. if trans_playing and cur_frame > 1:
  1540. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1543. own['actionTimer'] = cur_frame
  1544. else:
  1545. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1548. if requestAction == 'fak_tailg_out':
  1549. actionState = 'fak_tailg_out'
  1550. own['actionTimer'] = 9
  1551. own['requestAction'] = 'fak_tailg_out'
  1552. trans_playing = skater.isPlayingAction(trans_layer)
  1553. if trans_playing:
  1554. cur_frame = skater.getActionFrame(trans_layer)
  1555. if trans_playing and cur_frame > 1:
  1556. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1557. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1559. own['actionTimer'] = cur_frame
  1560. else:
  1561. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1562. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1563. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1564. if requestAction == 'reg_nosegr_out':
  1565. actionState = 'reg_nosegr_out'
  1566. own['actionTimer'] = 9
  1567. own['requestAction'] = 'reg_nosegr_out'
  1568. trans_playing = skater.isPlayingAction(trans_layer)
  1569. if trans_playing:
  1570. cur_frame = skater.getActionFrame(trans_layer)
  1571. #cur_frame -= 2
  1572. if trans_playing and cur_frame > 1:
  1573. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1574. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1575. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1576. own['actionTimer'] = cur_frame
  1577. else:
  1578. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1581. if requestAction == 'fak_nosegr_out':
  1582. actionState = 'fak_nosegr_out'
  1583. own['actionTimer'] = 9
  1584. own['requestAction'] = 'fak_nosegr_out'
  1585. trans_playing = skater.isPlayingAction(trans_layer)
  1586. if trans_playing:
  1587. cur_frame = skater.getActionFrame(trans_layer)
  1588. if trans_playing and cur_frame > 1:
  1589. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1590. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1591. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1592. own['actionTimer'] = cur_frame
  1593. else:
  1594. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1595. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1596. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1597. if requestAction == 'reg_tailgr_out':
  1598. actionState = 'reg_tailgr_out'
  1599. own['actionTimer'] = 9
  1600. own['requestAction'] = 'reg_tailgr_out'
  1601. trans_playing = skater.isPlayingAction(trans_layer)
  1602. if trans_playing:
  1603. cur_frame = skater.getActionFrame(trans_layer)
  1604. if trans_playing and cur_frame > 1:
  1605. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1606. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1607. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1608. own['actionTimer'] = cur_frame
  1609. else:
  1610. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1611. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1613. if requestAction == 'fak_tailgr_out':
  1614. actionState = 'fak_tailgr_out'
  1615. own['actionTimer'] = 9
  1616. own['requestAction'] = 'fak_tailgr_out'
  1617. trans_playing = skater.isPlayingAction(trans_layer)
  1618. if trans_playing:
  1619. cur_frame = skater.getActionFrame(trans_layer)
  1620. if trans_playing and cur_frame > 1:
  1621. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1622. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1623. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1624. own['actionTimer'] = cur_frame
  1625. else:
  1626. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1627. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1628. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1629. if requestAction == 'reg_nosegl_out':
  1630. actionState = 'reg_nosegl_out'
  1631. own['actionTimer'] = 9
  1632. own['requestAction'] = 'reg_nosegl_out'
  1633. trans_playing = skater.isPlayingAction(trans_layer)
  1634. if trans_playing:
  1635. cur_frame = skater.getActionFrame(trans_layer)
  1636. if trans_playing and cur_frame > 1:
  1637. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1638. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1639. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1640. own['actionTimer'] = cur_frame
  1641. else:
  1642. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1645. if requestAction == 'fak_nosegl_out':
  1646. actionState = 'fak_nosegl_out'
  1647. own['actionTimer'] = 9
  1648. own['requestAction'] = 'fak_nosegl_out'
  1649. trans_playing = skater.isPlayingAction(trans_layer)
  1650. if trans_playing:
  1651. cur_frame = skater.getActionFrame(trans_layer)
  1652. if trans_playing and cur_frame > 1:
  1653. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1654. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1655. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1656. own['actionTimer'] = cur_frame
  1657. else:
  1658. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1659. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1660. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1661. if requestAction == 'reg_tailgl_out':
  1662. actionState = 'reg_tailgl_out'
  1663. own['actionTimer'] = 9
  1664. own['requestAction'] = 'reg_tailgl_out'
  1665. trans_playing = skater.isPlayingAction(trans_layer)
  1666. if trans_playing:
  1667. cur_frame = skater.getActionFrame(trans_layer)
  1668. if trans_playing and cur_frame > 1:
  1669. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1670. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1671. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1672. own['actionTimer'] = cur_frame
  1673. else:
  1674. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1677. if requestAction == 'fak_tailgl_out':
  1678. actionState = 'fak_tailgl_out'
  1679. own['actionTimer'] = 9
  1680. own['requestAction'] = 'fak_tailgl_out'
  1681. trans_playing = skater.isPlayingAction(trans_layer)
  1682. if trans_playing:
  1683. cur_frame = skater.getActionFrame(trans_layer)
  1684. if trans_playing and cur_frame > 1:
  1685. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1686. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1687. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1688. own['actionTimer'] = cur_frame
  1689. else:
  1690. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1691. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1692. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1693. if requestAction == 'reg_manual_out':
  1694. actionState = 'reg_manual_out'
  1695. own['actionTimer'] = 9
  1696. trans_playing = skater.isPlayingAction(trans_layer)
  1697. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1698. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1699. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1700. if requestAction == 'fak_manual_out':
  1701. actionState = 'fak_manual_out'
  1702. own['actionTimer'] = 9
  1703. trans_playing = skater.isPlayingAction(trans_layer)
  1704. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1705. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1706. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1707. if requestAction == 'reg_nmanual_out':
  1708. actionState = 'reg_nmanual_out'
  1709. own['actionTimer'] = 9
  1710. trans_playing = skater.isPlayingAction(trans_layer)
  1711. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1712. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1713. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1714. if requestAction == 'fak_nmanual_out':
  1715. actionState = 'fak_nmanual_out'
  1716. own['actionTimer'] = 9
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1719. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1720. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1721. if requestAction == 'reg-fak_nmanual':
  1722. own['actionTimer'] = 9
  1723. actionState = 'reg-fak_nmanual'
  1724. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1725. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1726. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1727. if requestAction == 'fak-reg_nmanual':
  1728. own['actionTimer'] = 9
  1729. actionState = 'fak-reg_nmanual'
  1730. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1731. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1732. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1733. if requestAction == 'reg-fak_manual':
  1734. own['actionTimer'] = 9
  1735. actionState = 'reg-fak_manual'
  1736. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1737. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1738. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1739. if requestAction == 'fak-reg_manual':
  1740. own['actionTimer'] = 9
  1741. actionState = 'fak-reg_manual'
  1742. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1743. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1744. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1745. if requestAction == 'reg_brfoot':
  1746. actionState = 'reg_brfoot'
  1747. own['actionTimer'] = 40
  1748. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1749. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1750. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1751. if requestAction == 'fak_brfoot':
  1752. actionState = 'fak_brfoot'
  1753. own['actionTimer'] = 40
  1754. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1755. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1756. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1757. if requestAction == 'reg_frfoot':
  1758. actionState = 'reg_frfoot'
  1759. own['actionTimer'] = 40
  1760. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1761. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1762. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1763. if requestAction == 'fak_frfoot':
  1764. actionState = 'fak_frfoot'
  1765. own['actionTimer'] = 40
  1766. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1767. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1768. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1769. if requestAction == 'reg_blfoot':
  1770. #print('playing blfoot broke')
  1771. actionState = 'reg_blfoot'
  1772. own['actionTimer'] = 40
  1773. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1774. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1775. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1776. if requestAction == 'fak_blfoot':
  1777. actionState = 'fak_blfoot'
  1778. own['actionTimer'] = 40
  1779. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1780. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1781. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1782. if requestAction == 'reg_flfoot':
  1783. actionState = 'reg_flfoot'
  1784. own['actionTimer'] = 40
  1785. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1786. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1787. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1788. if requestAction == 'fak_flfoot':
  1789. actionState = 'fak_flfoot'
  1790. own['actionTimer'] = 40
  1791. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1792. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1793. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1794. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1795. own['actionTimer'] = 70
  1796. actionState = 'reg_push'
  1797. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1798. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1799. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1800. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1801. own['actionTimer'] = 70
  1802. actionState = 'reg_push_goof'
  1803. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1804. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1805. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1806. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1807. own['actionTimer'] = 70
  1808. actionState = 'fak_push'
  1809. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1810. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1811. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1812. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1813. own['actionTimer'] = 70
  1814. actionState = 'fak_push_goof'
  1815. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1816. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1817. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1818. if requestAction == 'reg_manual_revert_ccw':
  1819. own['actionTimer'] = 21
  1820. own['actionState'] = 'reg_manual_revert_ccw'
  1821. actionState = 'reg_manual_revert_ccw'
  1822. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1823. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1824. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1825. if requestAction == 'fak_manual_revert_ccw':
  1826. own['actionTimer'] = 21
  1827. own['actionState'] = 'fak_manual_revert_ccw'
  1828. actionState = 'fak_manual_revert_ccw'
  1829. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1830. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1831. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1832. if requestAction == 'reg_manual_revert_cw':
  1833. own['actionTimer'] = 21
  1834. own['actionState'] = 'reg_manual_revert_cw'
  1835. actionState = 'reg_manual_revert_cw'
  1836. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1837. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1838. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1839. if requestAction == 'fak_manual_revert_cw':
  1840. own['actionTimer'] = 21
  1841. own['actionState'] = 'fak_manual_revert_cw'
  1842. actionState = 'fak_manual_revert_cw'
  1843. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1844. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1845. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1846. if requestAction == 'fak_nmanual_revert_ccw':
  1847. own['actionTimer'] = 21
  1848. own['actionState'] = 'fak_nmanual_revert_ccw'
  1849. actionState = 'fak_nmanual_revert_ccw'
  1850. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1851. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1852. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1853. if requestAction == 'fak_nmanual_revert_cw':
  1854. own['actionTimer'] = 21
  1855. own['actionState'] = 'fak_nmanual_revert_cw'
  1856. actionState = 'fak_nmanual_revert_cw'
  1857. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1858. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1859. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1860. if requestAction == 'reg_nmanual_revert_ccw':
  1861. own['actionTimer'] = 21
  1862. own['actionState'] = 'reg_nmanual_revert_ccw'
  1863. actionState = 'reg_nmanual_revert_ccw'
  1864. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1865. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1866. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1867. if requestAction == 'reg_nmanual_revert_cw':
  1868. own['actionTimer'] = 21
  1869. own['actionState'] = 'reg_nmanual_revert_cw'
  1870. actionState = 'reg_nmanual_revert_cw'
  1871. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1872. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1873. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1874. if requestAction == 'revert1':
  1875. own['actionTimer'] = 18
  1876. own['actionState'] = 'revert1'
  1877. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1878. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1879. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1880. if requestAction == 'fak_revert1':
  1881. own['actionTimer'] = 18
  1882. own['actionState'] = 'fak_revert1'
  1883. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1884. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1885. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1886. if requestAction == 'revert2':
  1887. own['actionTimer'] = 18
  1888. own['actionState'] = 'revert2'
  1889. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1890. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1891. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1892. if requestAction == 'fak_revert2':
  1893. own['actionTimer'] = 18
  1894. own['actionState'] = 'fak_revert2'
  1895. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1896. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1897. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1898. if requestAction == 'revert3':
  1899. own['actionTimer'] = 18
  1900. own['actionState'] = 'revert3'
  1901. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1902. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1903. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1904. if requestAction == 'revert4':
  1905. own['actionTimer'] = 18
  1906. own['actionState'] = 'revert4'
  1907. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1908. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1909. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1910. if requestAction == 'reg_ollie':
  1911. #print('*****reg ollie act')
  1912. actionState = 'reg_ollie'
  1913. own['actionState'] = 'reg_ollie'
  1914. own['actionTimer'] = 28
  1915. skater.playAction('reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1916. deck.playAction('a_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1917. trucks.playAction('t_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1918. if requestAction == 'fak_ollie':
  1919. actionState = 'fak_ollie'
  1920. own['actionTimer'] = 28
  1921. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1922. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1923. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1924. if requestAction == 'reg_nollie':
  1925. actionState = 'reg_nollie'
  1926. own['actionTimer'] = 38
  1927. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1928. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1929. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1930. if requestAction == 'fak_nollie':
  1931. actionState = 'fak_nollie'
  1932. own['actionTimer'] = 38
  1933. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1934. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1935. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1936. if requestAction == 'reg_kickflip':
  1937. actionState = 'reg_kickflip'
  1938. own['actionTimer'] = 38
  1939. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1940. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1941. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1942. if requestAction == 'fak_kickflip':
  1943. actionState = 'fak_kickflip'
  1944. own['actionTimer'] = 38
  1945. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1946. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1947. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1948. if requestAction == 'reg_varial_kickflip':
  1949. actionState = 'reg_varial_kickflip'
  1950. own['actionTimer'] = 38
  1951. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1952. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1953. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1954. if requestAction == 'fak_varial_kickflip':
  1955. actionState = 'fak_varial_kickflip'
  1956. own['actionTimer'] = 38
  1957. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1960. if requestAction == 'reg_nollie_varial_kickflip':
  1961. actionState = 'reg_nollie_varial_kickflip'
  1962. own['actionTimer'] = 38
  1963. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1966. if requestAction == 'fak_nollie_varial_kickflip':
  1967. actionState = 'fak_nollie_varial_kickflip'
  1968. own['actionTimer'] = 38
  1969. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1972. if requestAction == 'reg_nollie_varial_heelflip':
  1973. actionState = 'reg_nollie_varial_heelflip'
  1974. own['actionTimer'] = 38
  1975. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1978. if requestAction == 'fak_nollie_varial_heelflip':
  1979. actionState = 'fak_nollie_varial_heelflip'
  1980. own['actionTimer'] = 38
  1981. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1983. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1984. if requestAction == 'reg_varial_heelflip':
  1985. actionState = 'reg_varial_heelflip'
  1986. own['actionTimer'] = 38
  1987. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1989. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1990. if requestAction == 'fak_varial_heelflip':
  1991. actionState = 'fak_nollie_varial_heelflip'
  1992. own['actionTimer'] = 38
  1993. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1995. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1996. if requestAction == 'reg_nollie_kickflip':
  1997. actionState = 'reg_nollie_kickflip'
  1998. own['actionTimer'] = 38
  1999. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2000. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2001. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2002. if requestAction == 'fak_nollie_kickflip':
  2003. actionState = 'fak_nollie_kickflip'
  2004. own['actionTimer'] = 38
  2005. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2006. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2007. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2008. if requestAction == 'reg_heelflip':
  2009. actionState = 'reg_heelflip'
  2010. own['actionTimer'] = 38
  2011. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2012. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2013. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2014. if requestAction == 'fak_heelflip':
  2015. actionState = 'fak_heelflip'
  2016. own['actionTimer'] = 38
  2017. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2018. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2019. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2020. if requestAction == 'reg_nollie_heelflip':
  2021. actionState = 'reg_nollie_heelflip'
  2022. own['actionTimer'] = 38
  2023. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2024. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2025. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2026. if requestAction == 'fak_nollie_heelflip':
  2027. actionState = 'fak_nollie_heelflip'
  2028. own['actionTimer'] = 38
  2029. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2030. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2031. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2032. if requestAction == 'reg_shuvit':
  2033. actionState = 'reg_shuvit'
  2034. own['actionTimer'] = 38
  2035. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2036. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2037. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2038. if requestAction == 'fak_shuvit':
  2039. actionState = 'fak_shuvit'
  2040. own['actionTimer'] = 38
  2041. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2042. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2043. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2044. if requestAction == 'reg_shuvit360':
  2045. actionState = 'reg_shuvit360'
  2046. own['actionTimer'] = 38
  2047. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2048. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2049. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2050. if requestAction == 'fak_shuvit360':
  2051. actionState = 'fak_shuvit360'
  2052. own['actionTimer'] = 38
  2053. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2054. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2055. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2056. if requestAction == 'reg_fsshuvit360':
  2057. actionState = 'reg_fsshuvit360'
  2058. own['actionTimer'] = 38
  2059. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2060. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2061. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2062. if requestAction == 'fak_fsshuvit360':
  2063. actionState = 'fak_fsshuvit360'
  2064. own['actionTimer'] = 38
  2065. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2066. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2067. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2068. if requestAction == 'reg_nollie_shuvit':
  2069. actionState = 'reg_nollie_shuvit'
  2070. own['actionTimer'] = 38
  2071. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2072. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2073. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2074. if requestAction == 'fak_nollie_shuvit':
  2075. actionState = 'fak_nollie_shuvit'
  2076. own['actionTimer'] = 38
  2077. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2078. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2079. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2080. if requestAction == 'reg_fsshuvit':
  2081. actionState = 'reg_fsshuvit'
  2082. own['actionTimer'] = 38
  2083. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2084. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2085. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2086. if requestAction == 'fak_fsshuvit':
  2087. actionState = 'fak_fsshuvit'
  2088. own['actionTimer'] = 38
  2089. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2090. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2091. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2092. #
  2093. if requestAction == 'reg_nollie_fsshuvit':
  2094. actionState = 'reg_nollie_fsshuvit'
  2095. own['actionTimer'] = 38
  2096. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2097. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2098. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2099. #
  2100. if requestAction == 'fak_nollie_fsshuvit':
  2101. actionState = 'fak_nollie_fsshuvit'
  2102. own['actionTimer'] = 38
  2103. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2104. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2105. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2106. if requestAction == 'reg_nollie_fsshuvit_360':
  2107. actionState = 'reg_nollie_fsshuvit_360'
  2108. own['actionTimer'] = 38
  2109. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2110. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2111. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2112. if requestAction == 'fak_nollie_fsshuvit_360':
  2113. actionState = 'fak_nollie_fsshuvit_360'
  2114. own['actionTimer'] = 38
  2115. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2116. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2117. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2118. if requestAction == 'reg_nollie_shuvit360':
  2119. actionState = 'reg_nollie_shuvit360'
  2120. own['actionTimer'] = 38
  2121. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2122. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2123. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2124. if requestAction == 'fak_nollie_shuvit360':
  2125. actionState = 'fak_nollie_shuvit360'
  2126. own['actionTimer'] = 38
  2127. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2128. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2129. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2130. if requestAction == 'reg_inward_heelflip':
  2131. actionState = 'reg_inward_heelflip'
  2132. own['actionTimer'] = 38
  2133. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2134. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2135. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2136. if requestAction == 'fak_inward_heelflip':
  2137. actionState = 'fak_inward_heelflip'
  2138. own['actionTimer'] = 38
  2139. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2140. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2141. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2142. if requestAction == 'reg_hardflip':
  2143. actionState = 'reg_hardflip'
  2144. own['actionTimer'] = 38
  2145. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2146. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2147. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2148. if requestAction == 'fak_hardflip':
  2149. actionState = 'fak_hardflip'
  2150. own['actionTimer'] = 38
  2151. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2152. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2153. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2154. if requestAction == 'reg_nollie_inward_heelflip':
  2155. actionState = 'reg_nollie_inward_heelflip'
  2156. own['actionTimer'] = 38
  2157. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2158. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2159. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2160. if requestAction == 'fak_nollie_inward_heelflip':
  2161. actionState = 'fak_nollie_inward_heelflip'
  2162. own['actionTimer'] = 38
  2163. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2164. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2165. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2166. if requestAction == 'reg_nollie_hardflip':
  2167. actionState = 'reg_nollie_hardflip'
  2168. own['actionTimer'] = 38
  2169. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2170. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2171. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2172. if requestAction == 'fak_nollie_hardflip':
  2173. actionState = 'fak_nollie_hardflip'
  2174. own['actionTimer'] = 38
  2175. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2176. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2177. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2178. #reg_jump
  2179. if requestAction == 'reg_jump':
  2180. actionState = 'reg_jump'
  2181. own['actionTimer'] = 19
  2182. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2183. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2184. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2185. #fak_jump
  2186. if requestAction == 'fak_jump':
  2187. actionState = 'fak_jump'
  2188. own['actionTimer'] = 19
  2189. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2190. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2191. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2192. #reg_onboard
  2193. if requestAction == 'reg_onboard':
  2194. actionState = 'reg_onboard'
  2195. skater.stopAction(loop_layer)
  2196. deck.stopAction(loop_layer)
  2197. trucks.stopAction(loop_layer)
  2198. skater.stopAction(trans_layer)
  2199. deck.stopAction(trans_layer)
  2200. trucks.stopAction(trans_layer)
  2201. own['actionTimer'] = 40
  2202. skater.playAction('reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2203. deck.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2204. trucks.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2205. if requestAction == 'fak_onboard':
  2206. actionState = 'fak_onboard'
  2207. skater.stopAction(loop_layer)
  2208. deck.stopAction(loop_layer)
  2209. trucks.stopAction(loop_layer)
  2210. skater.stopAction(trans_layer)
  2211. deck.stopAction(trans_layer)
  2212. trucks.stopAction(trans_layer)
  2213. own['actionTimer'] = 40
  2214. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2215. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2216. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2217. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2218. actionState = 'reg_offboard'
  2219. own['actionTimer'] = 60
  2220. skater.playAction('reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2221. deck.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2222. trucks.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2223. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2224. actionState = 'fak_offboard'
  2225. own['actionTimer'] = 60
  2226. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2227. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2228. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2229. if requestAction == 'reg_powerslide_out':
  2230. actionState = 'reg_powerslide_out'
  2231. own['actionTimer'] = 40
  2232. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2233. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2234. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2235. if requestAction == 'fak_powerslide_out':
  2236. actionState = 'fak_powerslide_out'
  2237. own['actionTimer'] = 40
  2238. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2239. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2240. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2241. if requestAction == 'reg_fs_powerslide_out':
  2242. actionState = 'reg_fs_powerslide_out'
  2243. own['actionTimer'] = 40
  2244. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2245. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2246. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2247. if requestAction == 'fak_fs_powerslide_out':
  2248. actionState = 'fak_fs_powerslide_out'
  2249. own['actionTimer'] = 40
  2250. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2251. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2252. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2253. if requestAction == 'fak-reg_5050':
  2254. actionState = 'fak-reg_5050'
  2255. own['actionTimer'] = 10
  2256. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2257. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2258. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2259. if requestAction == 'reg-fak_5050':
  2260. actionState = 'fak-reg_5050'
  2261. own['actionTimer'] = 10
  2262. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2263. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2264. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2265. if requestAction == 'fak-reg_roll':
  2266. actionState = 'fak-reg_roll'
  2267. own['actionTimer'] = 10
  2268. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2269. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2270. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2271. if requestAction == 'reg-fak_roll':
  2272. actionState = 'fak-reg_roll'
  2273. own['actionTimer'] = 10
  2274. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2275. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2276. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2277. #333333333333333333333333
  2278. if requestAction == 'fak-reg_noseslide':
  2279. actionState = 'fak-reg_noseslide'
  2280. own['actionTimer'] = 20
  2281. skater.playAction('reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2282. deck.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2283. trucks.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2284. if requestAction == 'reg-fak_tailslide':
  2285. actionState = 'reg-fak_tailslide'
  2286. own['actionTimer'] = 20
  2287. skater.playAction('reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2288. deck.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2289. trucks.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2290. if requestAction == 'fak-reg_tailslide':
  2291. actionState = 'fak-reg_tailslide'
  2292. own['actionTimer'] = 20
  2293. skater.playAction('reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2294. deck.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2295. trucks.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2296. if requestAction == 'reg-fak_noseslide':
  2297. actionState = 'reg-fak_noseslide'
  2298. own['actionTimer'] = 20
  2299. skater.playAction('reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2300. deck.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2301. trucks.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2302. #333333333333333333333333333333
  2303. if requestAction == 'reg_hippy':
  2304. actionState = 'reg_hippy'
  2305. own['actionTimer'] = 60
  2306. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2307. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2308. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2309. if requestAction == 'fak_hippy':
  2310. actionState = 'fak_hippy'
  2311. own['actionTimer'] = 60
  2312. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2313. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2314. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2315. if requestAction == 'reg_hippy_ncw':
  2316. actionState = 'reg_hippy_ncw'
  2317. own['actionTimer'] = 60
  2318. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2319. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2320. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2321. if requestAction == 'reg_hippy_nccw':
  2322. actionState = 'reg_hippy_nccw'
  2323. own['actionTimer'] = 60
  2324. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2325. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2326. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2327. if requestAction == 'fak_hippy_ncw':
  2328. actionState = 'fak_hippy_ncw'
  2329. own['actionTimer'] = 60
  2330. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2331. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2332. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2333. if requestAction == 'fak_hippy_nccw':
  2334. actionState = 'fak_hippy_nccw'
  2335. own['actionTimer'] = 60
  2336. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2337. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2338. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2339. if requestAction == 'reg_air-roll':
  2340. actionState = 'reg_air-roll'
  2341. own['actionTimer'] = 10
  2342. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2343. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2344. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2345. if requestAction == 'fak_air-roll':
  2346. actionState = 'fak_air-roll'
  2347. own['actionTimer'] = 10
  2348. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2349. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2350. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2351. if requestAction == 'reg_roll-air':
  2352. actionState = 'reg_roll-air'
  2353. own['actionTimer'] = 10
  2354. skater.playAction('reg_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2355. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2356. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2357. if requestAction == 'fak_roll-air':
  2358. actionState = 'fak_roll-air'
  2359. own['actionTimer'] = 10
  2360. skater.playAction('fak_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2361. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2362. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2363. if requestAction == 'reg_5050-roll':
  2364. actionState = 'reg_5050-roll'
  2365. own['actionTimer'] = 10
  2366. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2367. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2368. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2369. if requestAction == 'fak_5050-roll':
  2370. actionState = 'fak_5050-roll'
  2371. own['actionTimer'] = 10
  2372. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2373. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2374. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2375. if requestAction == 'reg_back_invert_out':
  2376. own['actionTimer'] = 30
  2377. actionState = 'reg_back_invert_out'
  2378. skater.playAction('reg_back_invert_in.001', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2379. deck.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2380. trucks.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2381. if requestAction == 'fak_fr_invert_out':
  2382. own['actionTimer'] = 30
  2383. actionState = 'fak_fr_invert_out'
  2384. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2385. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2386. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2387. if requestAction == 'reg_throw':
  2388. own['actionTimer'] = 40
  2389. actionState = 'reg_throw'
  2390. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2391. if requestAction == 'fak_throw':
  2392. own['actionTimer'] = 40
  2393. actionState = 'fak_throw'
  2394. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2395. if requestAction == 'reg_fall1':
  2396. own['actionTimer'] = 50
  2397. actionState = 'reg_fall1'
  2398. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2399. if requestAction == 'reg_air_tail to manual':
  2400. own['actionTimer'] = 20
  2401. actionState = 'reg_air_tail to manual'
  2402. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2403. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2404. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2405. if l_requestAction == 'fak_air_tail to manual':
  2406. own['actionTimer'] = 20
  2407. actionState = 'fak_air_tail to manual'
  2408. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2409. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2410. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2411. if requestAction == 'reg_air_nose to nmanual':
  2412. own['actionTimer'] = 20
  2413. actionState = 'reg_air_nose to nmanual'
  2414. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2415. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2416. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2417. if l_requestAction == 'fak_air_nose to nmanual':
  2418. own['actionTimer'] = 20
  2419. actionState = 'fak_air_nose to nmanual'
  2420. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2421. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2422. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2423. if requestAction == 'reg_sit_out':
  2424. own['actionTimer'] = 28
  2425. actionState = 'reg_sit_out'
  2426. own['actionState'] = 'reg_sit_out'
  2427. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2428. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2429. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2430. if requestAction == 'fak_sit_out':
  2431. own['actionTimer'] = 28
  2432. own['actionState'] = 'fak_sit_out'
  2433. actionState = 'fak_sit_out'
  2434. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2435. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2436. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2437. if requestAction == 'reg_ollie_north_out':
  2438. actionState = 'reg_ollie_north_out'
  2439. own['actionState'] = 'reg_ollie_north_out'
  2440. own['actionTimer'] = 7
  2441. trans_playing = skater.isPlayingAction(trans_layer)
  2442. if trans_playing:
  2443. cur_frame = skater.getActionFrame(trans_layer)
  2444. if trans_playing and cur_frame > 1:
  2445. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2446. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2447. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2448. own['actionTimer'] = cur_frame
  2449. else:
  2450. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2451. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2452. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2453. if requestAction == 'reg_ollie_south_out':
  2454. actionState = 'reg_ollie_south_out'
  2455. own['actionState'] = 'reg_ollie_south_out'
  2456. own['actionTimer'] = 7
  2457. trans_playing = skater.isPlayingAction(trans_layer)
  2458. if trans_playing:
  2459. cur_frame = skater.getActionFrame(trans_layer)
  2460. if trans_playing and cur_frame > 1:
  2461. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2462. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2463. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2464. own['actionTimer'] = cur_frame
  2465. else:
  2466. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2467. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2468. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. if requestAction == 'fak_ollie_north_out':
  2470. actionState = 'fak_ollie_north_out'
  2471. own['actionState'] = 'fak_ollie_north_out'
  2472. own['actionTimer'] = 7
  2473. trans_playing = skater.isPlayingAction(trans_layer)
  2474. if trans_playing:
  2475. cur_frame = skater.getActionFrame(trans_layer)
  2476. if trans_playing and cur_frame > 1:
  2477. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2478. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2479. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2480. own['actionTimer'] = cur_frame
  2481. else:
  2482. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2483. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2484. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. if requestAction == 'fak_ollie_south_out':
  2486. actionState = 'fak_ollie_south_out'
  2487. own['actionState'] = 'fak_ollie_south_out'
  2488. own['actionTimer'] = 7
  2489. trans_playing = skater.isPlayingAction(trans_layer)
  2490. if trans_playing:
  2491. cur_frame = skater.getActionFrame(trans_layer)
  2492. if trans_playing and cur_frame > 1:
  2493. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2494. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2495. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2496. own['actionTimer'] = cur_frame
  2497. else:
  2498. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2499. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2500. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2501. if requestAction == 'frontside_grab_out':
  2502. actionState = 'frontside_grab_out'
  2503. own['actionState'] = 'frontside_grab_out'
  2504. own['actionTimer'] = 7
  2505. trans_playing = skater.isPlayingAction(trans_layer)
  2506. if trans_playing:
  2507. cur_frame = skater.getActionFrame(trans_layer)
  2508. if trans_playing and cur_frame > 1:
  2509. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2510. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2511. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2512. own['actionTimer'] = cur_frame
  2513. else:
  2514. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2515. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2516. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2517. if requestAction == 'backside_grab_out':
  2518. actionState = 'backside_grab_out'
  2519. own['actionState'] = 'backside_grab_out'
  2520. own['actionTimer'] = 7
  2521. trans_playing = skater.isPlayingAction(trans_layer)
  2522. if trans_playing:
  2523. cur_frame = skater.getActionFrame(trans_layer)
  2524. if trans_playing and cur_frame > 1:
  2525. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2526. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2527. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2528. own['actionTimer'] = cur_frame
  2529. else:
  2530. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2531. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2532. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2533. if requestAction == 'fak_frontside_grab_out':
  2534. actionState = 'fak_frontside_grab_out'
  2535. own['actionState'] = 'fak_frontside_grab_out'
  2536. own['actionTimer'] = 7
  2537. trans_playing = skater.isPlayingAction(trans_layer)
  2538. if trans_playing:
  2539. cur_frame = skater.getActionFrame(trans_layer)
  2540. if trans_playing and cur_frame > 1:
  2541. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2542. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2543. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2544. own['actionTimer'] = cur_frame
  2545. else:
  2546. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2547. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2548. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2549. if requestAction == 'fak_backside_grab_out':
  2550. actionState = 'fak_backside_grab_out'
  2551. own['actionState'] = 'fak_backside_grab_out'
  2552. own['actionTimer'] = 7
  2553. trans_playing = skater.isPlayingAction(trans_layer)
  2554. if trans_playing:
  2555. cur_frame = skater.getActionFrame(trans_layer)
  2556. if trans_playing and cur_frame > 1:
  2557. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2558. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2559. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2560. own['actionTimer'] = cur_frame
  2561. else:
  2562. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2563. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2564. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2565. if requestAction == 'frontside_nose_grab_out':
  2566. actionState = 'frontside_nose_grab_out'
  2567. own['actionState'] = 'frontside_nose_grab_out'
  2568. own['actionTimer'] = 7
  2569. trans_playing = skater.isPlayingAction(trans_layer)
  2570. if trans_playing:
  2571. cur_frame = skater.getActionFrame(trans_layer)
  2572. if trans_playing and cur_frame > 1:
  2573. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2574. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2575. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2576. own['actionTimer'] = cur_frame
  2577. else:
  2578. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2579. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2580. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2581. if requestAction == 'backside_nose_grab_out':
  2582. actionState = 'backside_nose_grab_out'
  2583. own['actionState'] = 'backside_nose_grab_out'
  2584. own['actionTimer'] = 7
  2585. trans_playing = skater.isPlayingAction(trans_layer)
  2586. if trans_playing:
  2587. cur_frame = skater.getActionFrame(trans_layer)
  2588. if trans_playing and cur_frame > 1:
  2589. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2590. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2591. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2592. own['actionTimer'] = cur_frame
  2593. else:
  2594. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2595. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2596. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2597. if requestAction == 'fak_frontside_nose_out':
  2598. actionState = 'fak_frontside_nose_out'
  2599. own['actionState'] = 'fak_frontside_nose_out'
  2600. own['actionTimer'] = 7
  2601. trans_playing = skater.isPlayingAction(trans_layer)
  2602. if trans_playing:
  2603. cur_frame = skater.getActionFrame(trans_layer)
  2604. if trans_playing and cur_frame > 1:
  2605. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2606. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2607. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2608. own['actionTimer'] = cur_frame
  2609. else:
  2610. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2611. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2612. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2613. if requestAction == 'fak_backside_nose_grab_out':
  2614. actionState = 'fak_backside_nose_grab_out'
  2615. own['actionState'] = 'fak_backside_nose_grab_out'
  2616. own['actionTimer'] = 7
  2617. trans_playing = skater.isPlayingAction(trans_layer)
  2618. if trans_playing:
  2619. cur_frame = skater.getActionFrame(trans_layer)
  2620. if trans_playing and cur_frame > 1:
  2621. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2622. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2623. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2624. own['actionTimer'] = cur_frame
  2625. else:
  2626. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2627. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2628. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2629. if requestAction == 'frontside_tail_grab_out':
  2630. actionState = 'frontside_tail_grab_out'
  2631. own['actionState'] = 'frontside_tail_grab_out'
  2632. own['actionTimer'] = 7
  2633. trans_playing = skater.isPlayingAction(trans_layer)
  2634. if trans_playing:
  2635. cur_frame = skater.getActionFrame(trans_layer)
  2636. if trans_playing and cur_frame > 1:
  2637. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2638. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2639. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2640. own['actionTimer'] = cur_frame
  2641. else:
  2642. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2643. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2644. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2645. if requestAction == 'backside_tail_grab_out':
  2646. actionState = 'backside_tail_grab_out'
  2647. own['actionState'] = 'backside_tail_grab_out'
  2648. own['actionTimer'] = 7
  2649. trans_playing = skater.isPlayingAction(trans_layer)
  2650. if trans_playing:
  2651. cur_frame = skater.getActionFrame(trans_layer)
  2652. if trans_playing and cur_frame > 1:
  2653. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2654. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2655. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2656. own['actionTimer'] = cur_frame
  2657. else:
  2658. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2659. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2660. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2661. if requestAction == 'fak_frontside_tail_grab_out':
  2662. actionState = 'fak_frontside_tail_grab_out'
  2663. own['actionState'] = 'fak_frontside_tail_grab_out'
  2664. own['actionTimer'] = 7
  2665. trans_playing = skater.isPlayingAction(trans_layer)
  2666. if trans_playing:
  2667. cur_frame = skater.getActionFrame(trans_layer)
  2668. if trans_playing and cur_frame > 1:
  2669. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2670. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2671. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2672. own['actionTimer'] = cur_frame
  2673. else:
  2674. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2675. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2676. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2677. if requestAction == 'fak_backside_tail_grab_out':
  2678. actionState = 'fak_backside_tail_grab_out'
  2679. own['actionState'] = 'fak_backside_tail_grab_out'
  2680. own['actionTimer'] = 7
  2681. trans_playing = skater.isPlayingAction(trans_layer)
  2682. if trans_playing:
  2683. cur_frame = skater.getActionFrame(trans_layer)
  2684. if trans_playing and cur_frame > 1:
  2685. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2686. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2687. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2688. own['actionTimer'] = cur_frame
  2689. else:
  2690. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2691. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2692. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2693. if requestAction == 'reg_judo_out':
  2694. actionState = 'reg_judo_out'
  2695. own['actionState'] = 'reg_judo_out'
  2696. own['actionTimer'] = 7
  2697. trans_playing = skater.isPlayingAction(trans_layer)
  2698. if trans_playing:
  2699. cur_frame = skater.getActionFrame(trans_layer)
  2700. if trans_playing and cur_frame > 1:
  2701. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2702. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2703. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2704. own['actionTimer'] = cur_frame
  2705. else:
  2706. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2707. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2708. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2709. if requestAction == 'fak_judo_out':
  2710. actionState = 'fak_judo_out'
  2711. own['actionState'] = 'fak_judo_out'
  2712. own['actionTimer'] = 7
  2713. trans_playing = skater.isPlayingAction(trans_layer)
  2714. if trans_playing:
  2715. cur_frame = skater.getActionFrame(trans_layer)
  2716. if trans_playing and cur_frame > 1:
  2717. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2718. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2719. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2720. own['actionTimer'] = cur_frame
  2721. else:
  2722. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2723. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2724. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2725. #---
  2726. if requestAction == 'reg_frigid_out':
  2727. actionState = 'reg_frigid_out'
  2728. own['actionState'] = 'reg_frigid_out'
  2729. own['actionTimer'] = 7
  2730. trans_playing = skater.isPlayingAction(trans_layer)
  2731. if trans_playing:
  2732. cur_frame = skater.getActionFrame(trans_layer)
  2733. if trans_playing and cur_frame > 1:
  2734. skater.playAction('reg_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2735. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2736. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2737. own['actionTimer'] = cur_frame
  2738. else:
  2739. skater.playAction('reg_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2740. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2741. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2742. if requestAction == 'fak_frigid_out':
  2743. actionState = 'fak_frigid_out'
  2744. own['actionState'] = 'fak_frigid_out'
  2745. own['actionTimer'] = 7
  2746. trans_playing = skater.isPlayingAction(trans_layer)
  2747. if trans_playing:
  2748. cur_frame = skater.getActionFrame(trans_layer)
  2749. if trans_playing and cur_frame > 1:
  2750. skater.playAction('fak_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2751. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2752. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2753. own['actionTimer'] = cur_frame
  2754. else:
  2755. skater.playAction('fak_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2756. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2757. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2758. if requestAction == 'reg_fsonefoot_out':
  2759. actionState = 'reg_fsonefoot_out'
  2760. own['actionState'] = 'reg_fsonefoot_out'
  2761. own['actionTimer'] = 7
  2762. trans_playing = skater.isPlayingAction(trans_layer)
  2763. if trans_playing:
  2764. cur_frame = skater.getActionFrame(trans_layer)
  2765. if trans_playing and cur_frame > 1:
  2766. skater.playAction('reg_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2767. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2768. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2769. own['actionTimer'] = cur_frame
  2770. else:
  2771. skater.playAction('reg_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2772. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2773. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2774. if requestAction == 'fak_fsonefoot_out':
  2775. actionState = 'fak_fsonefoot_out'
  2776. own['actionState'] = 'fak_fsonefoot_out'
  2777. own['actionTimer'] = 7
  2778. trans_playing = skater.isPlayingAction(trans_layer)
  2779. if trans_playing:
  2780. cur_frame = skater.getActionFrame(trans_layer)
  2781. if trans_playing and cur_frame > 1:
  2782. skater.playAction('fak_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2783. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2784. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2785. own['actionTimer'] = cur_frame
  2786. else:
  2787. skater.playAction('fak_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2788. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2789. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2790. if requestAction == 'reg_onefoot_out':
  2791. actionState = 'reg_onefoot_out'
  2792. own['actionState'] = 'reg_onefoot_out'
  2793. own['actionTimer'] = 7
  2794. trans_playing = skater.isPlayingAction(trans_layer)
  2795. if trans_playing:
  2796. cur_frame = skater.getActionFrame(trans_layer)
  2797. if trans_playing and cur_frame > 1:
  2798. skater.playAction('reg_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2799. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2800. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2801. own['actionTimer'] = cur_frame
  2802. else:
  2803. skater.playAction('reg_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2804. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2805. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2806. if requestAction == 'fak_onefoot_out':
  2807. actionState = 'fak_onefoot_out'
  2808. own['actionState'] = 'fak_onefoot_out'
  2809. own['actionTimer'] = 7
  2810. trans_playing = skater.isPlayingAction(trans_layer)
  2811. if trans_playing:
  2812. cur_frame = skater.getActionFrame(trans_layer)
  2813. if trans_playing and cur_frame > 1:
  2814. skater.playAction('fak_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2815. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2816. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2817. own['actionTimer'] = cur_frame
  2818. else:
  2819. skater.playAction('fak_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2820. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2821. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2822. if requestAction == 'reg_airwalk_out':
  2823. actionState = 'reg_airwalk_out'
  2824. own['actionState'] = 'reg_airwalk_out'
  2825. own['actionTimer'] = 7
  2826. trans_playing = skater.isPlayingAction(trans_layer)
  2827. if trans_playing:
  2828. cur_frame = skater.getActionFrame(trans_layer)
  2829. if trans_playing and cur_frame > 1:
  2830. skater.playAction('reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2831. deck.playAction('a_reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2832. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2833. own['actionTimer'] = cur_frame
  2834. else:
  2835. skater.playAction('reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2836. deck.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2837. trucks.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2838. #--
  2839. if requestAction == 'reg_walk_air_out':
  2840. actionState = 'reg_walk_air_out'
  2841. own['actionState'] = 'reg_walk_air_out'
  2842. own['actionTimer'] = 24
  2843. trans_playing = skater.isPlayingAction(trans_layer)
  2844. if trans_playing:
  2845. cur_frame = skater.getActionFrame(trans_layer)
  2846. if trans_playing and cur_frame > 1:
  2847. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2848. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2849. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2850. own['actionTimer'] = cur_frame
  2851. else:
  2852. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2853. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2854. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2855. if requestAction == 'fak_walk_air_out':
  2856. actionState = 'fak_walk_air_out'
  2857. own['actionState'] = 'fak_walk_air_out'
  2858. own['actionTimer'] = 24
  2859. trans_playing = skater.isPlayingAction(trans_layer)
  2860. if trans_playing:
  2861. cur_frame = skater.getActionFrame(trans_layer)
  2862. if trans_playing and cur_frame > 1:
  2863. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2864. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2865. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2866. own['actionTimer'] = cur_frame
  2867. else:
  2868. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2869. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2870. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2871. if requestAction == 'reg_air-walk_air':
  2872. actionState = 'reg_air-walk_air'
  2873. own['actionState'] = 'reg_air-walk_air'
  2874. own['actionTimer'] = 9
  2875. trans_playing = skater.isPlayingAction(trans_layer)
  2876. if trans_playing:
  2877. cur_frame = skater.getActionFrame(trans_layer)
  2878. if trans_playing and cur_frame > 1:
  2879. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2880. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2881. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2882. own['actionTimer'] = cur_frame
  2883. else:
  2884. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2885. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2886. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2887. if requestAction == 'fak_air-walk_air':
  2888. actionState = 'fak_air-walk_air'
  2889. own['actionState'] = 'fak_air-walk_air'
  2890. own['actionTimer'] = 9
  2891. trans_playing = skater.isPlayingAction(trans_layer)
  2892. if trans_playing:
  2893. cur_frame = skater.getActionFrame(trans_layer)
  2894. if trans_playing and cur_frame > 1:
  2895. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2896. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2897. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2898. own['actionTimer'] = cur_frame
  2899. else:
  2900. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2901. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2902. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2903. if requestAction == 'reg_fak_noseg':
  2904. #stopActs()
  2905. own['actionState'] = 'reg_fak_noseg'
  2906. actionState = 'reg_fak_noseg'
  2907. own['actionTimer'] = 11
  2908. #actionTimer = 9
  2909. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2910. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2911. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2912. if requestAction == 'fak_reg_tailg':
  2913. own['actionState'] = 'fak_reg_tailg'
  2914. own['actionTimer'] = 11
  2915. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2916. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2917. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2918. if requestAction == 'fak_reg_noseg':
  2919. #stopActs()
  2920. own['actionState'] = 'fak_reg_noseg'
  2921. actionState = 'fak_reg_noseg'
  2922. own['actionTimer'] = 11
  2923. #actionTimer = 9
  2924. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2925. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2926. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2927. if requestAction == 'reg_fak_tailg':
  2928. own['actionState'] = 'reg_fak_tailg'
  2929. actionState = 'reg_fak_tailg'
  2930. own['actionTimer'] = 11
  2931. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2932. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2933. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2934. if requestAction == 'reg_fak_nosegl':
  2935. #stopActs()
  2936. own['actionState'] = 'reg_fak_nosegl'
  2937. actionState = 'reg_fak_nosegl'
  2938. own['actionTimer'] = 11
  2939. #actionTimer = 9
  2940. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2941. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2942. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2943. if requestAction == 'reg_fak_nosegr':
  2944. #stopActs()
  2945. own['actionState'] = 'reg_fak_nosegr'
  2946. actionState = 'reg_fak_nosegr'
  2947. own['actionTimer'] = 11
  2948. #actionTimer = 9
  2949. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2950. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2951. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2952. if requestAction == 'reg_fak_tailgl':
  2953. #stopActs()
  2954. own['actionState'] = 'reg_fak_tailgl'
  2955. actionState = 'reg_fak_tailgl'
  2956. own['actionTimer'] = 11
  2957. #actionTimer = 9
  2958. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2959. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2960. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2961. if requestAction == 'reg_fak_tailgr':
  2962. own['actionState'] = 'reg_fak_tailgr'
  2963. own['actionTimer'] = 11
  2964. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2965. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2966. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2967. if requestAction == 'fak_reg_nosegl':
  2968. #stopActs()
  2969. own['actionState'] = 'fak_reg_nosegl'
  2970. actionState = 'fak_reg_nosegl'
  2971. own['actionTimer'] = 11
  2972. #actionTimer = 9
  2973. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2974. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2975. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2976. if requestAction == 'fak_reg_nosegr':
  2977. #stopActs()
  2978. own['actionState'] = 'fak_reg_nosegr'
  2979. actionState = 'fak_reg_nosegr'
  2980. own['actionTimer'] = 11
  2981. #actionTimer = 9
  2982. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2983. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2984. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2985. if requestAction == 'fak_reg_tailgl':
  2986. #stopActs()
  2987. own['actionState'] = 'fak_reg_tailgl'
  2988. actionState = 'fak_reg_tailgl'
  2989. own['actionTimer'] = 11
  2990. #actionTimer = 9
  2991. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2992. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2993. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2994. if requestAction == 'fak_reg_tailgr':
  2995. #stopActs()
  2996. own['actionState'] = 'fak_reg_tailgr'
  2997. actionState = 'fak_reg_tailgr'
  2998. own['actionTimer'] = 11
  2999. #actionTimer = 9
  3000. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3001. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3002. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3003. own['actionState'] = actionState
  3004. #######################################
  3005. #loop actions
  3006. ######################################
  3007. #check if request is possible
  3008. #if requestAction in requestActions_list:
  3009. if requestAction in requestActions_list and own['actionTimer'] == 0:
  3010. #print(requestAction)
  3011. #reg_turnLeft
  3012. if requestAction == 'reg_turnLeft':
  3013. actionState = 'reg_turnLeft'
  3014. #in
  3015. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  3016. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3017. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3018. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3019. #loop
  3020. else:
  3021. skater.playAction('nreg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3022. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3023. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3024. #reg_turnRight
  3025. if requestAction == 'reg_turnRight':
  3026. actionState = 'reg_turnRight'
  3027. #in
  3028. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  3029. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3030. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3031. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3032. #loop
  3033. else:
  3034. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3035. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3036. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3037. #fak_turnLeft
  3038. if requestAction == 'fak_turnLeft':
  3039. actionState = 'fak_turnLeft'
  3040. #in
  3041. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  3042. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3043. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3044. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3045. #loop
  3046. else:
  3047. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3048. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3049. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3050. #fak_turnRight
  3051. if requestAction == 'fak_turnRight':
  3052. actionState = 'fak_turnRight'
  3053. #in
  3054. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  3055. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3056. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3057. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3058. #loop
  3059. else:
  3060. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3063. #nfak_pump_right
  3064. if requestAction == 'reg_pump_left':
  3065. actionState = 'reg_pump_left'
  3066. #in
  3067. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  3068. own['actionTimer'] = 18
  3069. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3070. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3071. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3072. #loop
  3073. else:
  3074. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3075. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3076. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3077. #reg_pump_right
  3078. if requestAction == 'reg_pump_right':
  3079. actionState = 'reg_pump_right'
  3080. #in
  3081. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  3082. own['actionTimer'] = 18
  3083. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3084. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3085. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3086. #loop
  3087. else:
  3088. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3089. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3090. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3091. if requestAction == 'fak_pump_left':
  3092. actionState = 'fak_pump_left'
  3093. #in
  3094. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  3095. own['actionTimer'] = 18
  3096. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3097. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3098. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3099. #loop
  3100. else:
  3101. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3102. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3103. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3104. #fak_turnRight
  3105. if requestAction == 'fak_pump_right':
  3106. actionState = 'fak_pump_right'
  3107. #in
  3108. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  3109. own['actionTimer'] = 18
  3110. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3111. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3112. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3113. #loop
  3114. else:
  3115. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3116. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3117. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3118. #reg_fs_powerslide
  3119. if requestAction == 'reg_fs_powerslide':
  3120. actionState = 'reg_fs_powerslide'
  3121. if l_actionState != 'reg_fs_powerslide':
  3122. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  3123. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  3124. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3125. else:
  3126. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3127. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3128. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3129. #reg_powerslide
  3130. if requestAction == 'reg_powerslide':
  3131. actionState = 'reg_powerslide'
  3132. if l_actionState != 'reg_powerslide':
  3133. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3134. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3135. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3136. else:
  3137. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3138. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3139. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3140. #fak_fs_powerslide
  3141. if requestAction == 'fak_fs_powerslide':
  3142. actionState = 'fak_fs_powerslide'
  3143. if l_actionState != 'fak_fs_powerslide':
  3144. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3145. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3146. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3147. else:
  3148. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3149. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  3150. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3151. #fak_powerslide
  3152. if requestAction == 'fak_powerslide':
  3153. actionState = 'fak_powerslide'
  3154. if l_actionState != 'fak_powerslide':
  3155. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3156. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3157. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3158. else:
  3159. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3160. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3161. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3162. #reg_roll
  3163. if requestAction == 'reg_roll':
  3164. if l_actionState == 'reg_pump':
  3165. trans_playing = skater.isPlayingAction(trans_layer)
  3166. if trans_playing:
  3167. cur_frame = skater.getActionFrame(trans_layer)
  3168. #cur_frame -= 2
  3169. if trans_playing and cur_frame > 1:
  3170. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3171. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3172. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3173. #print(cur_frame)
  3174. else:
  3175. own['actionTimer'] = 20
  3176. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3177. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3178. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3179. if l_actionState == 'reg_opos':
  3180. trans_playing = skater.isPlayingAction(trans_layer)
  3181. if trans_playing:
  3182. cur_frame = skater.getActionFrame(trans_layer)
  3183. if trans_playing and cur_frame > 1:
  3184. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3185. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3186. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3187. else:
  3188. own['actionTimer'] = 20
  3189. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3190. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3191. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3192. if l_actionState == 'reg_nopos':
  3193. flipping = skater.isPlayingAction(flip_layer)
  3194. if flipping == 0:
  3195. trans_playing = skater.isPlayingAction(trans_layer)
  3196. if trans_playing:
  3197. cur_frame = skater.getActionFrame(trans_layer)
  3198. if trans_playing and cur_frame > 1:
  3199. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3200. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3201. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3202. else:
  3203. own['actionTimer'] = 20
  3204. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3205. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3206. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3207. if l_actionState == 'reg_manual':
  3208. trans_playing = skater.isPlayingAction(trans_layer)
  3209. if trans_playing:
  3210. cur_frame = skater.getActionFrame(trans_layer)
  3211. cur_frame -= 2
  3212. if trans_playing and cur_frame > 1:
  3213. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3214. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3215. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3216. else:
  3217. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3218. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3219. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3220. if l_actionState == 'reg_nmanual':
  3221. trans_playing = skater.isPlayingAction(trans_layer)
  3222. if trans_playing:
  3223. cur_frame = skater.getActionFrame(trans_layer)
  3224. cur_frame -= 2
  3225. if trans_playing and cur_frame > 1:
  3226. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3227. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3228. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3229. else:
  3230. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3231. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3232. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3233. if l_actionState == 'reg_turnLeft':
  3234. trans_playing = skater.isPlayingAction(trans_layer)
  3235. if trans_playing:
  3236. cur_frame = skater.getActionFrame(trans_layer)
  3237. if trans_playing and cur_frame > 1:
  3238. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3239. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3240. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3241. else:
  3242. own['actionTimer'] = 20
  3243. requestAction = 'reg_turnLeft_out'
  3244. actionState = 'reg_turnLeft_out'
  3245. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3246. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3247. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3248. if l_actionState == 'reg_turnRight':
  3249. trans_playing = skater.isPlayingAction(trans_layer)
  3250. if trans_playing:
  3251. cur_frame = skater.getActionFrame(trans_layer)
  3252. if trans_playing and cur_frame > 1:
  3253. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3254. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3255. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3256. else:
  3257. own['actionTimer'] = 20
  3258. requestAction = 'reg_turnRight_out'
  3259. actionState = 'reg_turnRight_out'
  3260. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3261. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3262. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3263. if requestAction == 'reg_roll':
  3264. actionState = 'reg_roll'
  3265. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3266. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3267. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3268. #fak_roll
  3269. if requestAction == 'fak_roll':
  3270. if l_actionState == 'fak_pump':
  3271. trans_playing = skater.isPlayingAction(trans_layer)
  3272. if trans_playing:
  3273. cur_frame = skater.getActionFrame(trans_layer)
  3274. if trans_playing and cur_frame > 1:
  3275. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3276. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3277. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3278. else:
  3279. own['actionTimer'] = 20
  3280. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3281. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3282. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3283. if l_actionState == 'fak_opos':
  3284. trans_playing = skater.isPlayingAction(trans_layer)
  3285. if trans_playing:
  3286. cur_frame = skater.getActionFrame(trans_layer)
  3287. if trans_playing and cur_frame > 1:
  3288. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3289. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3290. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3291. else:
  3292. own['actionTimer'] = 20
  3293. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3294. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3295. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3296. if l_actionState == 'fak_nopos':
  3297. trans_playing = skater.isPlayingAction(trans_layer)
  3298. if trans_playing:
  3299. cur_frame = skater.getActionFrame(trans_layer)
  3300. if trans_playing and cur_frame > 1:
  3301. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3302. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3303. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3304. else:
  3305. own['actionTimer'] = 20
  3306. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3307. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3308. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3309. if l_actionState == 'fak_manual':
  3310. trans_playing = skater.isPlayingAction(trans_layer)
  3311. if trans_playing:
  3312. cur_frame = skater.getActionFrame(trans_layer)
  3313. #cur_frame -= 2
  3314. if trans_playing and cur_frame > 1:
  3315. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3316. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3317. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3318. else:
  3319. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3320. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3321. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3322. if l_actionState == 'fak_nmanual':
  3323. trans_playing = skater.isPlayingAction(trans_layer)
  3324. if trans_playing:
  3325. cur_frame = skater.getActionFrame(trans_layer)
  3326. #cur_frame -= 2
  3327. if trans_playing and cur_frame > 1:
  3328. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3329. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3330. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3331. else:
  3332. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3333. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3334. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3335. if l_actionState == 'fak_turnLeft':
  3336. trans_playing = skater.isPlayingAction(trans_layer)
  3337. if trans_playing:
  3338. cur_frame = skater.getActionFrame(trans_layer)
  3339. #cur_frame -= 2
  3340. if trans_playing and cur_frame > 1:
  3341. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3342. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3343. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3344. else:
  3345. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3346. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3347. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3348. if l_actionState == 'fak_turnRight':
  3349. trans_playing = skater.isPlayingAction(trans_layer)
  3350. if trans_playing:
  3351. cur_frame = skater.getActionFrame(trans_layer)
  3352. #cur_frame -= 2
  3353. if trans_playing and cur_frame > 1:
  3354. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3355. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3356. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3357. else:
  3358. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3359. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3360. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3361. if requestAction == 'fak_roll':
  3362. actionState = 'fak_roll'
  3363. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3364. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3365. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3366. #reg_opos
  3367. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3368. actionState = 'reg_opos'
  3369. #in
  3370. if l_actionState != 'reg_opos':
  3371. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3372. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3373. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3374. #loop
  3375. else:
  3376. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3377. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3378. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3379. #fak_opos
  3380. if requestAction == 'fak_opos':
  3381. actionState = 'fak_opos'
  3382. #in
  3383. if l_actionState != 'fak_opos':
  3384. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3385. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3386. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3387. #loop
  3388. else:
  3389. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3390. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3391. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3392. #reg_nopos
  3393. if requestAction == 'reg_nopos':
  3394. actionState = 'reg_nopos'
  3395. #in
  3396. if l_actionState != 'reg_nopos':
  3397. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3398. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3399. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3400. #loop
  3401. else:
  3402. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3403. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3404. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3405. #fak_nopos
  3406. if requestAction == 'fak_nopos':
  3407. actionState = 'fak_nopos'
  3408. #in
  3409. if l_actionState != 'fak_nopos':
  3410. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3411. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3412. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3413. #loop
  3414. else:
  3415. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3416. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3417. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3418. #reg_pump
  3419. if requestAction == 'reg_pump':
  3420. actionState = 'reg_pump'
  3421. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3422. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3423. #skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3424. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3425. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3426. else:
  3427. own['actionTimer'] = 0
  3428. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3429. #skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3430. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3431. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3432. #fak_pump
  3433. if requestAction == 'fak_pump':
  3434. actionState = 'fak_pump'
  3435. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3436. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3437. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3438. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3439. else:
  3440. own['actionTimer'] = 0
  3441. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3442. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3443. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3444. #reg_manual
  3445. if requestAction == 'reg_manual':
  3446. actionState = 'reg_manual'
  3447. #in
  3448. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3449. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3450. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3451. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3452. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3453. own['actionTimer'] = 20
  3454. actionState = 'reg_air_tail to manual'
  3455. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3456. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3457. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3458. #loop
  3459. else:
  3460. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3461. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3462. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3463. #fak_manual
  3464. if requestAction == 'fak_manual':
  3465. actionState = 'fak_manual'
  3466. #in
  3467. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3468. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3469. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3470. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3471. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3472. own['actionTimer'] = 20
  3473. actionState = 'fak_air_tail to manual'
  3474. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3475. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3476. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3477. #loop
  3478. else:
  3479. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3480. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3481. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3482. #reg_nmanual
  3483. if requestAction == 'reg_nmanual':
  3484. actionState = 'reg_nmanual'
  3485. #in
  3486. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3487. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3488. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3489. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3490. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3491. own['actionTimer'] = 20
  3492. actionState = 'reg_air_nose to nmanual'
  3493. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3494. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3495. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3496. #loop
  3497. else:
  3498. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3499. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3500. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3501. #fak_nmanual
  3502. if requestAction == 'fak_nmanual':
  3503. actionState = 'fak_nmanual'
  3504. #in
  3505. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3506. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3507. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3508. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3509. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3510. own['actionTimer'] = 20
  3511. actionState = 'fak_air_nose to nmanual'
  3512. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3513. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3514. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3515. #loop
  3516. else:
  3517. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3518. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3519. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3520. if requestAction == 'reg_air':
  3521. actionState = 'reg_air'
  3522. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3523. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3524. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3525. if requestAction == 'fak_air':
  3526. actionState = 'fak_air'
  3527. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3528. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3529. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3530. if requestAction == 'frontside_grab':
  3531. actionState = 'frontside_grab'
  3532. if l_actionState != 'frontside_grab':
  3533. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3534. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3535. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3536. else:
  3537. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3538. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3539. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3540. if requestAction == 'backside_grab':
  3541. actionState = 'backside_grab'
  3542. if l_actionState != 'backside_grab':
  3543. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3544. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3545. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3546. else:
  3547. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3548. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3549. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3550. if requestAction == 'fak_frontside_grab':
  3551. actionState = 'fak_frontside_grab'
  3552. if l_actionState != 'fak_frontside_grab':
  3553. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3554. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3555. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3556. else:
  3557. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3558. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3559. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3560. if requestAction == 'fak_backside_grab':
  3561. actionState = 'fak_backside_grab'
  3562. if l_actionState != 'fak_backside_grab':
  3563. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3564. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3565. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3566. else:
  3567. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3568. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3569. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3570. if requestAction == 'frontside_nose_grab':
  3571. actionState = 'frontside_nose_grab'
  3572. if l_actionState != 'frontside_nose_grab':
  3573. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3574. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3575. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3576. else:
  3577. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3578. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3579. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3580. if requestAction == 'backside_nose_grab':
  3581. actionState = 'backside_nose_grab'
  3582. if l_actionState != 'backside_nose_grab':
  3583. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3584. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3585. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3586. else:
  3587. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3588. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3589. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3590. if requestAction == 'fak_frontside_nose_grab':
  3591. actionState = 'fak_frontside_nose_grab'
  3592. if l_actionState != 'fak_frontside_nose_grab':
  3593. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3594. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3595. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3596. else:
  3597. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3598. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3599. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3600. if requestAction == 'fak_backside_nose_grab':
  3601. actionState = 'fak_backside_nose_grab'
  3602. if l_actionState != 'fak_backside_nose_grab':
  3603. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3604. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3605. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3606. else:
  3607. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3608. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3609. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3610. if requestAction == 'frontside_tail_grab':
  3611. actionState = 'frontside_tail_grab'
  3612. if l_actionState != 'frontside_tail_grab':
  3613. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3614. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3615. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3616. else:
  3617. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3618. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3619. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3620. if requestAction == 'backside_tail_grab':
  3621. actionState = 'backside_tail_grab'
  3622. if l_actionState != 'backside_tail_grab':
  3623. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3624. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3625. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3626. else:
  3627. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3628. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3629. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3630. if requestAction == 'fak_frontside_tail_grab':
  3631. actionState = 'fak_frontside_tail_grab'
  3632. if l_actionState != 'fak_frontside_tail_grab':
  3633. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3634. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3635. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3636. else:
  3637. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3638. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3639. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3640. if requestAction == 'fak_backside_tail_grab':
  3641. actionState = 'fak_backside_tail_grab'
  3642. if l_actionState != 'fak_backside_tail_grab':
  3643. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3644. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3645. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3646. else:
  3647. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3648. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3649. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3650. if requestAction == 'reg_judo':
  3651. actionState = 'reg_judo'
  3652. if l_actionState != 'reg_judo':
  3653. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3654. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3655. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3656. else:
  3657. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3658. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3659. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3660. if requestAction == 'fak_judo':
  3661. actionState = 'fak_judo'
  3662. if l_actionState != 'fak_judo':
  3663. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3664. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3665. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3666. else:
  3667. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3668. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3669. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3670. if requestAction == 'reg_frigid':
  3671. actionState = 'reg_frigid'
  3672. if l_actionState != 'reg_frigid':
  3673. skater.playAction('reg_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3674. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3675. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3676. else:
  3677. skater.playAction('reg_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3678. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3679. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3680. if requestAction == 'fak_frigid':
  3681. actionState = 'fak_frigid'
  3682. if l_actionState != 'fak_frigid':
  3683. skater.playAction('fak_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3684. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3685. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3686. else:
  3687. skater.playAction('fak_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3688. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3689. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3690. if requestAction == 'reg_fsonefoot':
  3691. actionState = 'reg_fsonefoot'
  3692. if l_actionState != 'reg_fsonefoot':
  3693. skater.playAction('reg_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3694. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3695. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3696. else:
  3697. skater.playAction('reg_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3698. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3699. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3700. if requestAction == 'fak_fsonefoot':
  3701. actionState = 'fak_fsonefoot'
  3702. if l_actionState != 'fak_fsonefoot':
  3703. skater.playAction('fak_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3704. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3705. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3706. else:
  3707. skater.playAction('fak_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3708. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3709. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3710. if requestAction == 'reg_onefoot':
  3711. actionState = 'reg_onefoot'
  3712. if l_actionState != 'reg_onefoot':
  3713. skater.playAction('reg_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3714. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3715. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3716. else:
  3717. skater.playAction('reg_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3718. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3719. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3720. if requestAction == 'fak_onefoot':
  3721. actionState = 'fak_onefoot'
  3722. if l_actionState != 'fak_onefoot':
  3723. skater.playAction('fak_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3724. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3725. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3726. else:
  3727. skater.playAction('fak_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3728. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3729. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3730. if requestAction == 'reg_airwalk':
  3731. actionState = 'reg_airwalk'
  3732. if l_actionState != 'reg_airwalk':
  3733. skater.playAction('reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3734. deck.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3735. trucks.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3736. else:
  3737. skater.playAction('reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3738. deck.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3739. trucks.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3740. #'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot'
  3741. if requestAction == 'reg_ollie_north':
  3742. actionState = 'reg_ollie_north'
  3743. if l_actionState != 'reg_ollie_north':
  3744. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3745. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3746. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3747. else:
  3748. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3749. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3750. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3751. if requestAction == 'fak_ollie_north':
  3752. actionState = 'fak_ollie_north'
  3753. if l_actionState != 'fak_ollie_north':
  3754. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3755. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3756. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3757. else:
  3758. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3759. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3760. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3761. if requestAction == 'reg_ollie_south':
  3762. actionState = 'reg_ollie_south'
  3763. if l_actionState != 'reg_ollie_south':
  3764. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3765. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3766. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3767. else:
  3768. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3769. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3770. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3771. if requestAction == 'fak_ollie_south':
  3772. actionState = 'fak_ollie_south'
  3773. if l_actionState != 'fak_ollie_south':
  3774. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3775. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3776. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3777. else:
  3778. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3779. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3780. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3781. if requestAction == 'reg_noseg':
  3782. actionState = 'reg_noseg'
  3783. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3784. skater.stopAction(flip_layer)
  3785. deck.stopAction(flip_layer)
  3786. trucks.stopAction(flip_layer)
  3787. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3788. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3789. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3790. else:
  3791. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3792. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3793. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3794. if requestAction == 'fak_noseg':
  3795. actionState = 'fak_noseg'
  3796. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3797. skater.stopAction(flip_layer)
  3798. deck.stopAction(flip_layer)
  3799. trucks.stopAction(flip_layer)
  3800. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3801. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3802. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3803. else:
  3804. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3805. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3806. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3807. if requestAction == 'reg_tailg':
  3808. actionState = 'reg_tailg'
  3809. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3810. skater.stopAction(flip_layer)
  3811. deck.stopAction(flip_layer)
  3812. trucks.stopAction(flip_layer)
  3813. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3814. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3815. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3816. else:
  3817. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3818. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3819. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3820. if requestAction == 'fak_tailg':
  3821. actionState = 'fak_tailg'
  3822. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3823. #print('fak_tailg in')
  3824. skater.stopAction(flip_layer)
  3825. deck.stopAction(flip_layer)
  3826. trucks.stopAction(flip_layer)
  3827. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3828. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3829. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3830. else:
  3831. #print('tailging')
  3832. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3833. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3834. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3835. if requestAction == 'reg_tailgr':
  3836. actionState = 'reg_tailgr'
  3837. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3838. skater.stopAction(flip_layer)
  3839. deck.stopAction(flip_layer)
  3840. trucks.stopAction(flip_layer)
  3841. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3842. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3843. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3844. else:
  3845. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3846. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3847. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3848. if requestAction == 'fak_tailgr':
  3849. actionState = 'fak_tailgr'
  3850. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3851. skater.stopAction(flip_layer)
  3852. deck.stopAction(flip_layer)
  3853. trucks.stopAction(flip_layer)
  3854. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3855. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3856. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3857. else:
  3858. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3859. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3860. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3861. if requestAction == 'reg_tailgl':
  3862. actionState = 'reg_tailgl'
  3863. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3864. skater.stopAction(flip_layer)
  3865. deck.stopAction(flip_layer)
  3866. trucks.stopAction(flip_layer)
  3867. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3868. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3869. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3870. else:
  3871. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3872. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3873. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3874. if requestAction == 'fak_tailgl':
  3875. actionState = 'fak_tailgl'
  3876. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3877. skater.stopAction(flip_layer)
  3878. deck.stopAction(flip_layer)
  3879. trucks.stopAction(flip_layer)
  3880. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3881. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3882. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3883. else:
  3884. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3885. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3886. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3887. if requestAction == 'reg_nosegr':
  3888. actionState = 'reg_nosegr'
  3889. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3890. skater.stopAction(flip_layer)
  3891. deck.stopAction(flip_layer)
  3892. trucks.stopAction(flip_layer)
  3893. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3894. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3895. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3896. else:
  3897. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3898. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3899. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3900. if requestAction == 'fak_nosegr':
  3901. actionState = 'fak_nosegr'
  3902. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3903. skater.stopAction(flip_layer)
  3904. deck.stopAction(flip_layer)
  3905. trucks.stopAction(flip_layer)
  3906. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3907. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3908. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3909. else:
  3910. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3911. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3912. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3913. if requestAction == 'reg_nosegl':
  3914. actionState = 'reg_nosegl'
  3915. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3916. skater.stopAction(flip_layer)
  3917. deck.stopAction(flip_layer)
  3918. trucks.stopAction(flip_layer)
  3919. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3920. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3921. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3922. else:
  3923. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3924. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3925. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3926. if requestAction == 'fak_nosegl':
  3927. actionState = 'fak_nosegl'
  3928. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3929. skater.stopAction(flip_layer)
  3930. deck.stopAction(flip_layer)
  3931. trucks.stopAction(flip_layer)
  3932. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3933. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3934. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3935. else:
  3936. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3937. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3938. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3939. if requestAction == 'reg_wall_r':
  3940. actionState = 'reg_wall_r'
  3941. if l_actionState != 'reg_wall_r':
  3942. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3943. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3944. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3945. else:
  3946. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3947. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3948. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3949. if requestAction == 'reg_wall_l':
  3950. actionState = 'reg_wall_l'
  3951. if l_actionState != 'reg_wall_l':
  3952. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3953. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3954. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3955. else:
  3956. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3957. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3958. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3959. if requestAction == 'fak_wall_r':
  3960. actionState = 'fak_wall_r'
  3961. if l_actionState != 'fak_wall_r':
  3962. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3963. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3964. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3965. else:
  3966. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3967. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3968. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3969. if requestAction == 'fak_wall_l':
  3970. actionState = 'fak_wall_l'
  3971. if l_actionState != 'reg_wall_r':
  3972. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3973. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3974. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3975. else:
  3976. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3977. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3978. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3979. ##############################
  3980. if requestAction == 'reg_tailslide':
  3981. actionState = 'reg_tailslide'
  3982. if l_actionState not in ['reg_tailslide', 'reg_air_tail', 'reg_tailslide_out', 'fak_noseslide', 'fak-reg_tailslide']:
  3983. skater.stopAction(flip_layer)
  3984. deck.stopAction(flip_layer)
  3985. trucks.stopAction(flip_layer)
  3986. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3987. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3988. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3989. else:
  3990. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3991. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3992. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3993. if requestAction == 'fak_tailslide':
  3994. actionState = 'fak_tailslide'
  3995. if l_actionState not in ['fak_tailslide', 'fak_air_tail', 'reg_tailslide_out', 'reg_noseslide', 'reg-fak_tailslide']:
  3996. skater.stopAction(flip_layer)
  3997. deck.stopAction(flip_layer)
  3998. trucks.stopAction(flip_layer)
  3999. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4000. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4001. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4002. else:
  4003. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4004. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4005. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4006. if requestAction == 'reg_noseslide':
  4007. actionState = 'reg_noseslide'
  4008. if l_actionState not in ['reg_noseslide', 'reg_air_nose', 'reg_tailslide_out', 'fak_tailslide', 'fak-reg_noseslide']:
  4009. skater.stopAction(flip_layer)
  4010. deck.stopAction(flip_layer)
  4011. trucks.stopAction(flip_layer)
  4012. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4013. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4014. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4015. else:
  4016. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4017. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4018. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4019. if requestAction == 'fak_noseslide':
  4020. actionState = 'fak_noseslide'
  4021. if l_actionState not in ['fak_noseslide', 'fak_air_nose', 'reg_tailslide_out', 'reg_tailslide', 'reg-fak_noseslide']:
  4022. skater.stopAction(flip_layer)
  4023. deck.stopAction(flip_layer)
  4024. trucks.stopAction(flip_layer)
  4025. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4026. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4027. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4028. print('fak nose in')
  4029. else:
  4030. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4031. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4032. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4033. if requestAction == 'reg_5050':
  4034. actionState = 'reg_5050'
  4035. #own['actionTimer'] = 0
  4036. #if l_actionState == 'reg_roll':
  4037. if l_actionState != 'reg_5050' and l_actionState != 'fak-reg_5050':
  4038. skater.playAction('reg_air', 40,34, layer=trans_layer, play_mode=0, speed=.5)
  4039. else:
  4040. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4041. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4042. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4043. if requestAction == 'fak_5050':
  4044. actionState = 'fak_5050'
  4045. if l_actionState != 'fak_5050' and l_actionState != 'fak-reg_5050':
  4046. skater.playAction('fak_air', 40,34, layer=trans_layer, play_mode=0, speed=.5)
  4047. #own['actionTimer'] = 0
  4048. else:
  4049. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4050. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4051. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4052. if requestAction == 'reg_bsboard':
  4053. actionState = 'reg_bsboard'
  4054. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4055. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4056. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4057. if requestAction == 'fak_bsboard':
  4058. actionState = 'fak_bsboard'
  4059. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4060. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4061. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4062. if requestAction == 'reg_fsboard':
  4063. actionState = 'reg_fsboard'
  4064. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4065. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4066. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4067. if requestAction == 'reg_air_nose':
  4068. actionState = 'reg_air_nose'
  4069. if l_actionState != 'reg_air_nose':
  4070. skater.stopAction(loop_layer)
  4071. deck.stopAction(loop_layer)
  4072. trucks.stopAction(loop_layer)
  4073. skater.stopAction(flip_layer)
  4074. deck.stopAction(flip_layer)
  4075. trucks.stopAction(flip_layer)
  4076. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4077. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4078. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4079. else:
  4080. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4081. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4082. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4083. if requestAction == 'fak_air_nose':
  4084. actionState = 'fak_air_nose'
  4085. if l_actionState != 'fak_air_nose':
  4086. skater.stopAction(loop_layer)
  4087. deck.stopAction(loop_layer)
  4088. trucks.stopAction(loop_layer)
  4089. skater.stopAction(flip_layer)
  4090. deck.stopAction(flip_layer)
  4091. trucks.stopAction(flip_layer)
  4092. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4093. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4094. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4095. else:
  4096. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4097. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4098. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4099. if requestAction == 'reg_air_tail':
  4100. actionState = 'reg_air_tail'
  4101. if l_actionState != 'reg_air_tail':
  4102. skater.stopAction(loop_layer)
  4103. deck.stopAction(loop_layer)
  4104. trucks.stopAction(loop_layer)
  4105. skater.stopAction(flip_layer)
  4106. deck.stopAction(flip_layer)
  4107. trucks.stopAction(flip_layer)
  4108. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4109. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4110. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4111. else:
  4112. #pass
  4113. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4114. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4115. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4116. if requestAction == 'fak_air_tail':
  4117. actionState = 'fak_air_tail'
  4118. if l_actionState != 'fak_air_tail':
  4119. skater.stopAction(loop_layer)
  4120. deck.stopAction(loop_layer)
  4121. trucks.stopAction(loop_layer)
  4122. skater.stopAction(flip_layer)
  4123. deck.stopAction(flip_layer)
  4124. trucks.stopAction(flip_layer)
  4125. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4126. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4127. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4128. else:
  4129. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4130. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4131. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4132. if requestAction == 'reg_stop':
  4133. actionState = 'reg_stop'
  4134. if l_actionState != 'reg_stop':
  4135. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4136. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4137. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4138. else:
  4139. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4140. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4141. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4142. if requestAction == 'fak_stop':
  4143. actionState = 'fak_stop'
  4144. if l_actionState != 'fak_stop':
  4145. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4146. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4147. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4148. else:
  4149. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4150. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4151. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4152. if requestAction == 'reg_fp_rback':
  4153. actionState = 'reg_fp_rback'
  4154. if l_actionState != 'reg_fp_rback':
  4155. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4156. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4157. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4158. else:
  4159. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4160. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4161. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4162. if requestAction == 'fak_fp_rback':
  4163. actionState = 'fak_fp_rback'
  4164. if l_actionState != 'fak_fp_rback':
  4165. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4166. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4167. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4168. else:
  4169. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4170. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4171. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4172. if requestAction == 'reg_back_invert':
  4173. actionState = 'reg_back_invert'
  4174. if l_actionState != 'reg_back_invert':
  4175. skater.playAction('reg_back_invert_in.001', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4176. deck.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4177. trucks.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4178. else:
  4179. skater.playAction('reg_back_invert_in.001', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4180. deck.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4181. trucks.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4182. if requestAction == 'fak_fr_invert':
  4183. actionState = 'fak_fr_invert'
  4184. if l_actionState != 'fak_fr_invert':
  4185. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4186. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4187. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4188. else:
  4189. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4190. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4191. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4192. if requestAction == 'reg_hippy_in':
  4193. actionState = 'reg_hippy_in'
  4194. if l_actionState != 'reg_hippy_in':
  4195. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4196. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4197. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4198. else:
  4199. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4200. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4201. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4202. if requestAction == 'fak_hippy_in':
  4203. actionState = 'fak_hippy_in'
  4204. if l_actionState != 'fak_hippy_in':
  4205. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4206. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4207. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4208. else:
  4209. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4210. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4211. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4212. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  4213. #walk anims
  4214. #reg_idle
  4215. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  4216. actionState = 'reg_idle'
  4217. if l_requestAction != 'reg_idle':
  4218. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  4219. cur_frame = skater.getActionFrame(loop_layer)
  4220. skater.stopAction(loop_layer)
  4221. deck.stopAction(loop_layer)
  4222. trucks.stopAction(loop_layer)
  4223. if cur_frame > 11:#11:
  4224. cur_frame += 1
  4225. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4226. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4227. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4228. else:
  4229. cur_frame -= 1
  4230. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4231. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4232. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4233. else:
  4234. trans_playing = skater.isPlayingAction(trans_layer)
  4235. else:
  4236. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4237. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4238. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4239. #reg_idle_nb
  4240. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  4241. actionState = 'reg_idle_nb'
  4242. if l_requestAction != 'reg_idle_nb':
  4243. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  4244. cur_frame = skater.getActionFrame(loop_layer)
  4245. skater.stopAction(loop_layer)
  4246. deck.stopAction(loop_layer)
  4247. trucks.stopAction(loop_layer)
  4248. if cur_frame > 11:
  4249. cur_frame += 1
  4250. skater.playAction('reg_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4251. else:
  4252. cur_frame -= 1
  4253. skater.playAction('reg_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4254. else:
  4255. trans_playing = skater.isPlayingAction(trans_layer)
  4256. if trans_playing == 1:
  4257. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4258. else:
  4259. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4260. #fak_idle
  4261. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  4262. actionState = 'fak_idle'
  4263. if l_requestAction != 'fak_idle':
  4264. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  4265. cur_frame = skater.getActionFrame(loop_layer)
  4266. skater.stopAction(loop_layer)
  4267. deck.stopAction(loop_layer)
  4268. trucks.stopAction(loop_layer)
  4269. if cur_frame > 11:
  4270. cur_frame += 1
  4271. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4272. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4273. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4274. else:
  4275. cur_frame -= 1
  4276. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4277. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4278. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4279. else:
  4280. trans_playing = skater.isPlayingAction(trans_layer)
  4281. else:
  4282. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4283. #fak_idle_nb
  4284. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  4285. actionState = 'fak_idle_nb'
  4286. if l_requestAction != 'fak_idle_nb':
  4287. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  4288. cur_frame = skater.getActionFrame(loop_layer)
  4289. skater.stopAction(loop_layer)
  4290. deck.stopAction(loop_layer)
  4291. trucks.stopAction(loop_layer)
  4292. if cur_frame > 11:
  4293. cur_frame += 1
  4294. skater.playAction('fak_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4295. else:
  4296. cur_frame -= 1
  4297. skater.playAction('fak_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4298. else:
  4299. trans_playing = skater.isPlayingAction(trans_layer)
  4300. if trans_playing == 1:
  4301. #pass
  4302. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4303. else:
  4304. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4305. if requestAction == 'reg_idle1':
  4306. actionState = 'reg_idle1'
  4307. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4308. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4309. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4310. if requestAction == 'reg_idle2':
  4311. actionState = 'reg_idle2'
  4312. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4313. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4314. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4315. if requestAction == 'reg_idle3':
  4316. actionState = 'reg_idle3'
  4317. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4318. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4319. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4320. if requestAction == 'reg_idle4':
  4321. actionState = 'reg_idle4'
  4322. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4323. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4324. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4325. if requestAction == 'reg_idle5':
  4326. actionState = 'reg_idle5'
  4327. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4328. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4329. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4330. if requestAction == 'reg_idle6':
  4331. actionState = 'reg_idle6'
  4332. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4333. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4334. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4335. if requestAction == 'reg_idle7':
  4336. actionState = 'reg_idle7'
  4337. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4338. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4339. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4340. if requestAction == 'fak_idle1':
  4341. actionState = 'fak_idle1'
  4342. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4343. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4344. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4345. if requestAction == 'fak_idle2':
  4346. actionState = 'fak_idle2'
  4347. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4348. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4349. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4350. if requestAction == 'fak_idle3':
  4351. actionState = 'fak_idle3'
  4352. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4353. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4354. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4355. if requestAction == 'fak_idle4':
  4356. actionState = 'fak_idle4'
  4357. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4358. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4359. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4360. if requestAction == 'fak_idle5':
  4361. actionState = 'fak_idle5'
  4362. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4363. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4364. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4365. if requestAction == 'fak_idle6':
  4366. actionState = 'fak_idle6'
  4367. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4368. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4369. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4370. if requestAction == 'fak_idle7':
  4371. actionState = 'fak_idle7'
  4372. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4373. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4374. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4375. if requestAction == 'reg_idle2_nb':
  4376. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4377. #reg_walk
  4378. if requestAction == 'reg_walk':
  4379. actionState = 'reg_walk'
  4380. #in
  4381. if l_requestAction != 'reg_walk':
  4382. if l_requestAction == 'reg_walkFast':
  4383. cur_frame = skater.getActionFrame(loop_layer)
  4384. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4385. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4386. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4387. skater.setActionFrame(cur_frame, loop_layer)
  4388. deck.setActionFrame(cur_frame, loop_layer)
  4389. trucks.setActionFrame(cur_frame, loop_layer)
  4390. #loop
  4391. else:
  4392. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4393. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4394. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4395. #reg_walk_nb
  4396. if requestAction == 'reg_walk_nb':
  4397. actionState = 'reg_walk_nb'
  4398. #in
  4399. if l_requestAction != 'reg_walk_nb':
  4400. if l_requestAction == 'reg_walkFast_nb':
  4401. cur_frame = skater.getActionFrame(loop_layer)
  4402. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4403. skater.setActionFrame(cur_frame, loop_layer)
  4404. #loop
  4405. else:
  4406. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4407. #reg_walkFast
  4408. if requestAction == 'reg_walkFast':
  4409. actionState = 'reg_walkFast'
  4410. #in
  4411. if l_requestAction != 'reg_walkFast':
  4412. if l_requestAction == 'reg_walk':
  4413. cur_frame = skater.getActionFrame(loop_layer)
  4414. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4415. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4416. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4417. skater.setActionFrame(cur_frame, loop_layer)
  4418. deck.setActionFrame(cur_frame, loop_layer)
  4419. trucks.setActionFrame(cur_frame, loop_layer)
  4420. #print('set last walk frame', cur_frame)
  4421. #loop
  4422. else:
  4423. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4424. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4425. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4426. #reg_walkFast_nb
  4427. if requestAction == 'reg_walkFast_nb':
  4428. actionState = 'reg_walkFast_nb'
  4429. #in
  4430. if l_requestAction != 'reg_walkFast_nb':
  4431. if l_requestAction == 'reg_walk_nb':
  4432. cur_frame = skater.getActionFrame(loop_layer)
  4433. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4434. skater.setActionFrame(cur_frame, loop_layer)
  4435. #loop
  4436. else:
  4437. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4438. #fak_walk
  4439. if requestAction == 'fak_walk':
  4440. #in
  4441. actionState = 'fak_walk'
  4442. if l_requestAction != 'fak_walk':
  4443. if l_requestAction == 'fak_walkFast':
  4444. cur_frame = skater.getActionFrame(loop_layer)
  4445. #actionState = 'fak_walk'
  4446. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4447. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4448. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4449. skater.setActionFrame(cur_frame, loop_layer)
  4450. deck.setActionFrame(cur_frame, loop_layer)
  4451. trucks.setActionFrame(cur_frame, loop_layer)
  4452. #pass
  4453. #loop
  4454. else:
  4455. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4456. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4457. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4458. #fak_walk_nb
  4459. if requestAction == 'fak_walk_nb':
  4460. actionState = 'fak_walk_nb'
  4461. #in
  4462. if l_requestAction != 'fak_walk_nb':
  4463. if l_requestAction == 'fak_walkFast_nb':
  4464. cur_frame = skater.getActionFrame(loop_layer)
  4465. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4466. skater.setActionFrame(cur_frame, loop_layer)
  4467. #loop
  4468. else:
  4469. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4470. #fak_walkFast
  4471. if requestAction == 'fak_walkFast':
  4472. actionState = 'fak_walkFast'
  4473. #in
  4474. if l_requestAction != 'fak_walkFast':
  4475. if l_requestAction == 'fak_walk':
  4476. cur_frame = skater.getActionFrame(loop_layer)
  4477. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4478. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4479. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4480. skater.setActionFrame(cur_frame, loop_layer)
  4481. deck.setActionFrame(cur_frame, loop_layer)
  4482. trucks.setActionFrame(cur_frame, loop_layer)
  4483. #loop
  4484. else:
  4485. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4486. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4487. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4488. #fak_walkFast_nb
  4489. if requestAction == 'fak_walkFast_nb':
  4490. actionState = 'fak_walkFast_nb'
  4491. #in
  4492. if l_requestAction != 'fak_walkFast_nb':
  4493. if l_requestAction == 'fak_walk_nb':
  4494. cur_frame = skater.getActionFrame(loop_layer)
  4495. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4496. skater.setActionFrame(cur_frame, loop_layer)
  4497. #loop
  4498. else:
  4499. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4500. if requestAction == 'reg_dropin_pos':
  4501. actionState = 'reg_dropin_pos'
  4502. if l_actionState != 'reg_dropin_pos':
  4503. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4504. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4505. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4506. else:
  4507. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4508. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4509. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4510. if requestAction == 'fak_dropin_pos':
  4511. actionState = 'fak_dropin_pos'
  4512. if l_actionState != 'fak_dropin_pos':
  4513. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4514. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4515. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4516. else:
  4517. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4518. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4519. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4520. if requestAction == 'reg_sit':
  4521. actionState = 'reg_sit'
  4522. if l_actionState != 'reg_sit':
  4523. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4524. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4525. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4526. else:
  4527. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4528. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4529. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4530. if requestAction == 'fak_sit':
  4531. actionState = 'fak_sit'
  4532. if l_actionState != 'fak_sit':
  4533. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4534. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4535. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4536. else:
  4537. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4538. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4539. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4540. if requestAction == 'reg_walk_air':
  4541. actionState = 'reg_walk_air'
  4542. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4543. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4544. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4545. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4546. else:
  4547. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4548. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4549. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4550. if requestAction == 'fak_walk_air':
  4551. actionState = 'fak_walk_air'
  4552. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4553. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4554. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4555. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4556. else:
  4557. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4558. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4559. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4560. own['actionState'] = actionState
  4561. else:
  4562. pass
  4563. own['actionState'] = actionState
  4564. return actionState
  4565. l_playing = skater.isPlayingAction(loop_layer)
  4566. t_playing = skater.isPlayingAction(trans_layer)
  4567. if l_playing == 1 and t_playing == 1:
  4568. skater.stopAction(loop_layer)
  4569. trucks.stopAction(loop_layer)
  4570. deck.stopAction(loop_layer)
  4571. ###
  4572. if own['actionTimer'] > 0:
  4573. own['actionTimer'] -= 1
  4574. ##############
  4575. #turn off land for manuals
  4576. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4577. # own['actionTimer'] = 0
  4578. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4579. actionState = updateAction(requestAction, actionState)
  4580. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4581. # own['clear_request'] = 1
  4582. #blend test ===============-----------------------=========================
  4583. # if own['inc'] == 1 and own['actionState'] == 'reg_roll' or own['actionState'] == 'fak-reg_roll':
  4584. # print('incing')
  4585. # if own['blending_val'] > 0.5:
  4586. # own['blending_val'] -= .5
  4587. # print(own['blending_val'])
  4588. # skater.stopAction(5)
  4589. # skater.playAction('blend_test', 10,10, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4590. # elif own['inc'] == 1 and own['actionState'] == 'fak_roll' or own['actionState'] == 'reg-fak_roll' :
  4591. # print('incing')
  4592. # if own['blending_val'] > 0.5:
  4593. # own['blending_val'] -= .1
  4594. # print(own['blending_val'])
  4595. # skater.stopAction(5)
  4596. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4597. # else:
  4598. # pass
  4599. # if 'blending_val' in own:
  4600. # if own['blending_val'] < .95:
  4601. # own['blending_val'] += .05
  4602. # skater.stopAction(5)
  4603. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4604. # else:
  4605. # own['blending_val'] = 1.0
  4606. # skater.stopAction(5)
  4607. # else:
  4608. # own['blending_val'] = 0
  4609. ###################
  4610. #debug
  4611. cur_frame = -1
  4612. trans_playing = skater.isPlayingAction(trans_layer)
  4613. if trans_playing:
  4614. cur_frame = skater.getActionFrame(trans_layer)
  4615. cur_frame = round(cur_frame, 2)
  4616. #print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4617. #print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4618. cur_frame = skater.getActionFrame(trans_layer)
  4619. #print(cur_frame)
  4620. def printplaying():
  4621. splaying_layers = 'S: '
  4622. playing_layers = 'D: '
  4623. tplaying_layers = 'T: '
  4624. for x in range(9900):
  4625. if skater.isPlayingAction(x):
  4626. #if trucks.isPlayingAction(x):
  4627. #if skater.isPlayingAction(x):
  4628. splaying_layers += str(x)
  4629. splaying_layers += ' '
  4630. if deck.isPlayingAction(x):
  4631. #if trucks.isPlayingAction(x):
  4632. #if skater.isPlayingAction(x):
  4633. playing_layers += str(x)
  4634. playing_layers += ' '
  4635. if trucks.isPlayingAction(x):
  4636. #if trucks.isPlayingAction(x):
  4637. #if skater.isPlayingAction(x):
  4638. tplaying_layers += str(x)
  4639. tplaying_layers += ' '
  4640. print(splaying_layers, playing_layers, tplaying_layers)
  4641. #printplaying()
  4642. if actionState == 'empty':
  4643. #print('EMPTY ACTION!!!')
  4644. skater.stopAction(loop_layer)
  4645. deck.stopAction(loop_layer)
  4646. trucks.stopAction(loop_layer)
  4647. #set last variables
  4648. own['l_actionState'] = actionState
  4649. own['l_requestAction'] = requestAction
  4650. own['queueAction'] = queueAction
  4651. #actionsFSM.main(cont)
  4652. main()