Shuvit game master repo. http://shuvit.org
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co_ActionState.py 257KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. print("*******empty request****")
  46. isplaying = skater.isPlayingAction(flip_layer)
  47. transPlaying = skater.isPlayingAction(trans_layer)
  48. if own['clear_request'] == 1:
  49. requestAction = 'empty'
  50. own['clear_request'] = 0
  51. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  52. own['actionTimer'] = 0
  53. actionTimer = 0
  54. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  55. requestAction = 'empty'
  56. own['requestAction'] = 'empty'
  57. #================
  58. #stance change detection
  59. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  60. #print("fak-reg_roll")
  61. requestAction = 'fak-reg_roll'
  62. own['requestAction'] = 'fak-reg_roll'
  63. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  64. #print("reg-fak_roll")
  65. requestAction = 'reg-fak_roll'
  66. own['requestAction'] = 'reg-fak_roll'
  67. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  68. requestAction = 'fak-reg_roll'
  69. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  70. requestAction = 'reg-fak_roll'
  71. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  72. #print("fak-reg_5050")
  73. requestAction = 'fak-reg_5050'
  74. own['requestAction'] = 'fak-reg_5050'
  75. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  76. #print("reg-fak_5050")
  77. requestAction = 'reg-fak_5050'
  78. own['requestAction'] = 'reg-fak_5050'
  79. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  80. own['actionTimer'] = 0
  81. actionTimer = 0
  82. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  83. own['requestAction'] = 'reg_dropin'
  84. requestAction = 'reg_dropin'
  85. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  86. own['requestAction'] = 'fak_dropin'
  87. requestAction = 'fak_dropin'
  88. #===============
  89. #land action over ride
  90. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  91. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  92. pass
  93. else:
  94. requestAction = l_requestAction
  95. own['requestAction'] = requestAction
  96. own['l_actionState'] = requestAction
  97. actionState = requestAction
  98. own['actionTimer'] = 0
  99. actionTimer = 0
  100. #print(own['manual_v2_timer'], 'man_timer###@!')
  101. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  102. #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  103. requestAction = own['l_requestAction']
  104. print("changing land")
  105. #pass
  106. #dirty manual fix
  107. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  108. requestAction = 'reg_air_tail'
  109. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  110. requestAction = 'reg_air_nose'
  111. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  112. requestAction = 'fak_air_tail'
  113. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  114. requestAction = 'fak_air_nose'
  115. #dirt invert fix
  116. if 'invert' in requestAction:
  117. actionTimer = 0
  118. own['actionTimer'] = 0
  119. #grind override
  120. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  121. skater.stopAction(loop_layer)
  122. trucks.stopAction(loop_layer)
  123. deck.stopAction(loop_layer)
  124. skater.stopAction(trans_layer)
  125. trucks.stopAction(trans_layer)
  126. deck.stopAction(trans_layer)
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. #revert override
  130. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  131. actionState = requestAction
  132. own['actionState'] = requestAction
  133. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  134. print("stopping revert layers")
  135. skater.stopAction(loop_layer)
  136. trucks.stopAction(loop_layer)
  137. deck.stopAction(loop_layer)
  138. skater.stopAction(trans_layer)
  139. trucks.stopAction(trans_layer)
  140. deck.stopAction(trans_layer)
  141. if 'wall' in requestAction and actionTimer < 10:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. skater.stopAction(flip_layer)
  145. trucks.stopAction(flip_layer)
  146. deck.stopAction(flip_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. #check last actionState to see if an out action is needed
  151. if requestAction not in jump_overrideList:
  152. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  153. requestAction = 'reg_turnRight_out'
  154. actionState = 'reg_turnRight_out'
  155. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  156. requestAction = 'reg_turnLeft_out'
  157. actionState = 'reg_turnLeft_out'
  158. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  159. requestAction = 'fak_turnRight_out'
  160. actionState = 'fak_turnRight_out'
  161. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  162. requestAction = 'fak_turnLeft_out'
  163. actionState = 'fak_turnLeft_out'
  164. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  165. requestAction = 'reg_opos_out'
  166. actionState = 'reg_opos_out'
  167. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  168. requestAction = 'fak_opos_out'
  169. actionState = 'fak_opos_out'
  170. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  171. requestAction = 'reg_nopos_out'
  172. actionState = 'reg_nopos_out'
  173. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  174. requestAction = 'fak_nopos_out'
  175. actionState = 'fak_nopos_out'
  176. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  177. requestAction = 'reg_pump_out'
  178. actionState = 'reg_pump_out'
  179. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  180. requestAction = 'fak_pump_out'
  181. actionState = 'fak_pump_out'
  182. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  183. requestAction = 'reg_powerslide_out'
  184. actionState = 'reg_powerslide_out'
  185. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  186. requestAction = 'fak_powerslide_out'
  187. actionState = 'fak_powerslide_out'
  188. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  189. requestAction = 'reg_fs_powerslide_out'
  190. actionState = 'reg_fs_powerslide_out'
  191. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  192. requestAction = 'fak_fs_powerslide_out'
  193. actionState = 'fak_fs_powerslide_out'
  194. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  195. requestAction = 'reg_stop_out'
  196. actionState = 'reg_stop_out'
  197. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  198. requestAction = 'fak_stop_out'
  199. actionState = 'fak_stop_out'
  200. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  201. requestAction = 'reg_noseslide_out'
  202. actionState = 'reg_noseslide_out'
  203. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  204. requestAction = 'fak_noseslide_out'
  205. actionState = 'fak_noseslide_out'
  206. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  207. requestAction = 'reg_tailslide_out'
  208. actionState = 'reg_tailslide_out'
  209. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  210. requestAction = 'fak_tailslide_out'
  211. actionState = 'fak_tailslide_out'
  212. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  213. requestAction = 'reg_5050_out'
  214. actionState = 'reg_5050_out'
  215. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  216. requestAction = 'fak_5050_out'
  217. actionState = 'fak_5050_out'
  218. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  219. requestAction = 'reg_tailg_out'
  220. actionState = 'reg_tailg_out'
  221. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  222. requestAction = 'fak_tailg_out'
  223. actionState = 'fak_tailg_out'
  224. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  225. requestAction = 'reg_noseg_out'
  226. actionState = 'reg_noseg_out'
  227. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  228. requestAction = 'fak_noseg_out'
  229. actionState = 'fak_noseg_out'
  230. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  231. requestAction = 'reg_tailgr_out'
  232. actionState = 'reg_tailgr_out'
  233. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  234. requestAction = 'fak_tailgr_out'
  235. actionState = 'fak_tailgr_out'
  236. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  237. requestAction = 'reg_nosegr_out'
  238. actionState = 'reg_nosegr_out'
  239. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  240. requestAction = 'fak_nosegr_out'
  241. actionState = 'fak_nosegr_out'
  242. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  243. requestAction = 'reg_tailgl_out'
  244. actionState = 'reg_tailgl_out'
  245. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  246. requestAction = 'fak_tailgl_out'
  247. actionState = 'fak_tailgl_out'
  248. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  249. requestAction = 'reg_nosegl_out'
  250. actionState = 'reg_nosegl_out'
  251. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  252. requestAction = 'fak_nosegl_out'
  253. actionState = 'fak_nosegl_out'
  254. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  255. requestAction = 'reg_back_invert_out'
  256. actionState = 'reg_back_invert_out'
  257. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  258. requestAction = 'fak_fr_invert_out'
  259. actionState = 'fak_fr_invert_out'
  260. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  261. requestAction = 'reg_sit_out'
  262. actionState = 'reg_sit_out'
  263. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  264. requestAction = 'fak_sit_out'
  265. actionState = 'fak_sit_out'
  266. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  267. if requestAction == 'fak_nmanual':
  268. requestAction = 'reg-fak_nmanual'
  269. actionState = 'reg-fak_nmanual'
  270. else:
  271. requestAction = 'reg_manual_out'
  272. actionState = 'reg_manual_out'
  273. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  274. if requestAction == 'reg_nmanual':
  275. requestAction = 'fak-reg_nmanual'
  276. actionState = 'fak-reg_manual'
  277. else:
  278. requestAction = 'fak_manual_out'
  279. actionState = 'fak_manual_out'
  280. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  281. if requestAction == 'fak_manual':
  282. requestAction = 'reg-fak_manual'
  283. actionState = 'reg-fak_manual'
  284. else:
  285. requestAction = 'reg_nmanual_out'
  286. actionState = 'reg_nmanual_out'
  287. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  288. if requestAction == 'reg_manual':
  289. requestAction = 'fak-reg_manual'
  290. actionState = 'fak-reg_manual'
  291. else:
  292. requestAction = 'fak_nmanual_out'
  293. actionState = 'fak_nmanual_out'
  294. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  295. actionTimer = 0
  296. own['actionTimer'] = 0
  297. requestAction = 'fak_nmanual'
  298. skater.stopAction(trans_layer)
  299. trucks.stopAction(trans_layer)
  300. deck.stopAction(trans_layer)
  301. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  302. actionTimer = 0
  303. own['actionTimer'] = 0
  304. requestAction = 'fak_manual'
  305. skater.stopAction(trans_layer)
  306. trucks.stopAction(trans_layer)
  307. deck.stopAction(trans_layer)
  308. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  309. actionTimer = 0
  310. own['actionTimer'] = 0
  311. requestAction = 'reg_nmanual'
  312. skater.stopAction(trans_layer)
  313. trucks.stopAction(trans_layer)
  314. deck.stopAction(trans_layer)
  315. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  316. actionTimer = 0
  317. own['actionTimer'] = 0
  318. requestAction = 'reg_manual'
  319. skater.stopAction(trans_layer)
  320. trucks.stopAction(trans_layer)
  321. deck.stopAction(trans_layer)
  322. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  323. requestAction = 'reg_tailg'
  324. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  325. requestAction = 'fak_tailg'
  326. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  327. requestAction = 'reg_noseg'
  328. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  329. requestAction = 'fak_noseg'
  330. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  331. requestAction = 'reg_air-roll'
  332. actionState = 'reg_air-roll'
  333. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  334. requestAction = 'fak_air-roll'
  335. actionState = 'fak_air-roll'
  336. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  337. requestAction = 'reg_dropin'
  338. actionState = 'reg_dropin'
  339. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  340. requestAction = 'fak_dropin'
  341. actionState = 'fak_dropin'
  342. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  343. requestAction = 'reg_5050-roll'
  344. actionState = 'reg_5050-roll'
  345. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  346. requestAction = 'fak_5050-roll'
  347. actionState = 'fak_5050-roll'
  348. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  349. requestAction = 'fak_manual'
  350. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  351. requestAction = 'reg_manual'
  352. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  353. requestAction == 'reg_air_tail to manual'
  354. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  355. requestAction = 'fak_nmanual'
  356. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  357. requestAction = 'fak_nmanual'
  358. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  359. requestAction = 'reg_nmanual'
  360. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  361. requestAction == 'reg_air_nose to nmanual'
  362. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  363. requestAction = 'fak_manual'
  364. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  365. requestAction = 'reg-fak_nmanual'
  366. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  367. requestAction = 'fak-reg_nmanual'
  368. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  369. requestAction = 'reg-fak_manual'
  370. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  371. requestAction = 'fak-reg_manual'
  372. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  373. requestAction = 'reg_ollie_north_out'
  374. actionState = 'reg_ollie_north_out'
  375. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  376. requestAction = 'fak_ollie_north_out'
  377. actionState = 'fak_ollie_north_out'
  378. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  379. requestAction = 'reg_ollie_south_out'
  380. actionState = 'reg_ollie_south_out'
  381. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  382. requestAction = 'fak_ollie_south_out'
  383. actionState = 'fak_ollie_south_out'
  384. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  385. requestAction = 'reg_nmanual_out'
  386. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  387. requestAction = 'fak_nmanual_out'
  388. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  389. requestAction = 'reg_nmanual_out'
  390. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  391. requestAction = 'fak_nmanual_out'
  392. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  393. requestAction = 'frontside_grab_out'
  394. actionState = 'frontside_grab_out'
  395. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  396. requestAction = 'backside_grab_out'
  397. actionState = 'backside_grab_out'
  398. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  399. requestAction = 'fak_frontside_grab_out'
  400. actionState = 'fak_frontside_grab_out'
  401. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  402. requestAction = 'fak_backside_grab_out'
  403. actionState = 'fak_backside_grab_out'
  404. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  405. requestAction = 'frontside_nose_grab_out'
  406. actionState = 'frontside_nose_grab_out'
  407. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  408. requestAction = 'backside_nose_grab_out'
  409. actionState = 'backside_nose_grab_out'
  410. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  411. requestAction = 'fak_frontside_nose_grab_out'
  412. actionState = 'fak_frontside_nose_grab_out'
  413. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  414. requestAction = 'fak_backside_nose_grab_out'
  415. actionState = 'fak_backside_nose_grab_out'
  416. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  417. requestAction = 'frontside_tail_grab_out'
  418. actionState = 'frontside_tail_grab_out'
  419. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  420. requestAction = 'backside_tail_grab_out'
  421. actionState = 'backside_tail_grab_out'
  422. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  423. requestAction = 'fak_frontside_tail_grab_out'
  424. actionState = 'fak_frontside_tail_grab_out'
  425. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  426. requestAction = 'fak_backside_tail_grab_out'
  427. actionState = 'fak_backside_tail_grab_out'
  428. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  429. requestAction = 'reg_judo_out'
  430. actionState = 'reg_judo_out'
  431. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  432. requestAction = 'fak_judo_out'
  433. actionState = 'fak_judo_out'
  434. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  435. requestAction = 'reg_walk_air_out'
  436. actionState = 'reg_walk_air_out'
  437. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  438. requestAction = 'fak_walk_air_out'
  439. actionState = 'fak_walk_air_out'
  440. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  441. requestAction = 'reg_land'
  442. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  443. requestAction = 'fak_land'
  444. if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  445. requestAction = 'reg_land'
  446. if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  447. requestAction = 'fak_land'
  448. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  449. requestAction = 'reg_air'
  450. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  451. requestAction = 'fak_air'
  452. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  453. requestAction = 'reg_land'
  454. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  455. requestAction = 'fak_land'
  456. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  457. requestAction = 'fak_land'
  458. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  459. requestAction = 'reg_land'
  460. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  461. requestAction = 'fak-reg_roll'
  462. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  463. requestAction = 'reg-fak_roll'
  464. if l_actionState in ('reg_noseslide_out', 'regtailslide_out') and requestAction == ' fak_roll':
  465. requestAction = 'reg-fak_roll'
  466. if l_actionState in ('fak_noseslide_out', 'faktailslide_out') and requestAction == ' reg_roll':
  467. requestAction = 'fak-reg_roll'
  468. else:
  469. print("action over written")
  470. def updateAction(requestAction, actionState):
  471. try:
  472. flip_start_frame = own['flip_start_lay']
  473. flipspeed = own['flipspeed']
  474. except:
  475. flip_start_frame = 1
  476. flipspeed = .6
  477. ###############################
  478. #one shot actions
  479. ###############################
  480. if requestAction in oneshotActions_list:
  481. if requestAction == 'reg_land' and own["grindHit"] == False:
  482. skater.stopAction(loop_layer)
  483. trucks.stopAction(loop_layer)
  484. deck.stopAction(loop_layer)
  485. skater.stopAction(trans_layer)
  486. trucks.stopAction(trans_layer)
  487. deck.stopAction(trans_layer)
  488. print("stopping loop and trans")
  489. actionState = 'reg_land'
  490. requestAction = 'reg_land'
  491. own['actionTimer'] = 37
  492. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  493. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  494. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  495. print("play land")
  496. if requestAction == 'fak_land' and own["grindHit"] == False:
  497. actionState = 'fak_land'
  498. requestAction = 'fak_land'
  499. skater.stopAction(loop_layer)
  500. trucks.stopAction(loop_layer)
  501. deck.stopAction(loop_layer)
  502. skater.stopAction(trans_layer)
  503. trucks.stopAction(trans_layer)
  504. deck.stopAction(trans_layer)
  505. own['actionTimer'] = 37
  506. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  507. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  508. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  509. print("play land")
  510. if requestAction == 'reg_dropin':
  511. actionState = 'reg_dropin'
  512. own['actionTimer'] = 28
  513. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  514. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  515. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  516. if requestAction == 'fak_dropin':
  517. actionState = 'fak_dropin'
  518. own['actionTimer'] = 28
  519. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  520. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  521. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  522. if requestAction == 'reg_turnRight_out':
  523. actionState = 'reg_turnRight_out'
  524. own['actionTimer'] = 19
  525. trans_playing = skater.isPlayingAction(trans_layer)
  526. if trans_playing:
  527. cur_frame = skater.getActionFrame(trans_layer)
  528. if trans_playing and cur_frame > .5:
  529. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  532. own['actionTimer'] = (10 - cur_frame) *2
  533. else:
  534. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  535. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  536. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  537. if requestAction == 'reg_turnLeft_out':
  538. actionState = 'reg_turnLeft_out'
  539. own['actionTimer'] = 19
  540. trans_playing = skater.isPlayingAction(trans_layer)
  541. if trans_playing:
  542. cur_frame = skater.getActionFrame(trans_layer)
  543. if trans_playing and cur_frame > .5:
  544. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  547. own['actionTimer'] = (10 - cur_frame) *2
  548. else:
  549. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'fak_turnRight_out':
  553. actionState = 'fak_turnRight_out'
  554. own['actionTimer'] = 19
  555. trans_playing = skater.isPlayingAction(trans_layer)
  556. if trans_playing:
  557. cur_frame = skater.getActionFrame(trans_layer)
  558. if trans_playing and cur_frame > .5:
  559. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  562. own['actionTimer'] = (10 - cur_frame) *2
  563. else:
  564. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  565. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  566. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  567. if requestAction == 'fak_turnLeft_out':
  568. actionState = 'fak_turnLeft_out'
  569. own['actionTimer'] = 19
  570. trans_playing = skater.isPlayingAction(trans_layer)
  571. if trans_playing:
  572. cur_frame = skater.getActionFrame(trans_layer)
  573. if trans_playing and cur_frame > .5:
  574. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  577. own['actionTimer'] = (10 - cur_frame) *2
  578. else:
  579. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  581. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  582. if requestAction == 'reg_opos_out':
  583. actionState = 'reg_opos_out'
  584. own['actionTimer'] = 19
  585. trans_playing = skater.isPlayingAction(trans_layer)
  586. if trans_playing:
  587. cur_frame = skater.getActionFrame(trans_layer)
  588. if trans_playing and cur_frame > .5:
  589. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  590. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  591. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  592. own['actionTimer'] = cur_frame
  593. else:
  594. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  595. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  596. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  597. if requestAction == 'fak_opos_out':
  598. actionState = 'fak_opos_out'
  599. own['actionTimer'] = 19
  600. trans_playing = skater.isPlayingAction(trans_layer)
  601. if trans_playing:
  602. cur_frame = skater.getActionFrame(trans_layer)
  603. if trans_playing and cur_frame > .5:
  604. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  605. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  606. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  607. own['actionTimer'] = cur_frame
  608. else:
  609. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  610. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  611. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  612. if requestAction == 'reg_nopos_out':
  613. actionState = 'reg_nopos_out'
  614. own['actionTimer'] = 19
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. if trans_playing and cur_frame > .5:
  619. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  620. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  621. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  622. own['actionTimer'] = cur_frame
  623. else:
  624. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  625. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  626. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  627. if requestAction == 'fak_nopos_out':
  628. actionState = 'fak_nopos_out'
  629. own['actionTimer'] = 19
  630. trans_playing = skater.isPlayingAction(trans_layer)
  631. if trans_playing:
  632. cur_frame = skater.getActionFrame(trans_layer)
  633. if trans_playing and cur_frame > .5:
  634. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  635. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  636. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  637. own['actionTimer'] = cur_frame
  638. else:
  639. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  640. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  641. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  642. if requestAction == 'reg_pump_out':
  643. actionState = 'reg_pump_out'
  644. own['actionTimer'] = 39
  645. trans_playing = skater.isPlayingAction(trans_layer)
  646. if trans_playing:
  647. cur_frame = skater.getActionFrame(trans_layer)
  648. if trans_playing and cur_frame > .5:
  649. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  650. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  651. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  652. own['actionTimer'] = cur_frame
  653. else:
  654. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  655. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  656. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  657. if requestAction == 'fak_pump_out':
  658. actionState = 'fak_pump_out'
  659. own['actionTimer'] = 39#19
  660. trans_playing = skater.isPlayingAction(trans_layer)
  661. if trans_playing:
  662. cur_frame = skater.getActionFrame(trans_layer)
  663. if trans_playing and cur_frame > .5:
  664. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  666. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  667. own['actionTimer'] = cur_frame
  668. else:
  669. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  670. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  671. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  672. if requestAction == 'reg_stop_out':
  673. actionState = 'reg_stop_out'
  674. own['actionTimer'] = 30
  675. trans_playing = skater.isPlayingAction(trans_layer)
  676. if trans_playing:
  677. cur_frame = skater.getActionFrame(trans_layer)
  678. if trans_playing and cur_frame > 1:
  679. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  681. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  682. own['actionTimer'] = cur_frame
  683. else:
  684. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  686. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  687. if requestAction == 'fak_stop_out':
  688. actionState = 'fak_stop_out'
  689. own['actionTimer'] = 30
  690. trans_playing = skater.isPlayingAction(trans_layer)
  691. if trans_playing:
  692. cur_frame = skater.getActionFrame(trans_layer)
  693. if trans_playing and cur_frame > 1:
  694. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  700. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  701. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  702. if requestAction == 'reg_tailslide_out':
  703. actionState = 'reg_tailslide_out'
  704. own['actionTimer'] = 19
  705. trans_playing = skater.isPlayingAction(trans_layer)
  706. if trans_playing:
  707. cur_frame = skater.getActionFrame(trans_layer)
  708. if trans_playing and cur_frame > 1:
  709. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  710. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  711. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  712. own['actionTimer'] = cur_frame
  713. else:
  714. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  715. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  716. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  717. if requestAction == 'fak_tailslide_out':
  718. actionState = 'fak_tailslide_out'
  719. own['actionTimer'] = 19
  720. trans_playing = skater.isPlayingAction(trans_layer)
  721. if trans_playing:
  722. cur_frame = skater.getActionFrame(trans_layer)
  723. if trans_playing and cur_frame > 1:
  724. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  726. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  727. own['actionTimer'] = cur_frame
  728. else:
  729. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  730. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  731. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  732. if requestAction == 'reg_noseslide_out':
  733. actionState = 'reg_noseslide_out'
  734. own['actionTimer'] = 19
  735. trans_playing = skater.isPlayingAction(trans_layer)
  736. if trans_playing:
  737. cur_frame = skater.getActionFrame(trans_layer)
  738. if trans_playing and cur_frame > 1:
  739. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  740. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  741. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  742. own['actionTimer'] = cur_frame
  743. else:
  744. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  745. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  746. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  747. if requestAction == 'fak_noseslide_out':
  748. actionState = 'fak_noseslide_out'
  749. own['actionTimer'] = 19
  750. trans_playing = skater.isPlayingAction(trans_layer)
  751. if trans_playing:
  752. cur_frame = skater.getActionFrame(trans_layer)
  753. if trans_playing and cur_frame > 1:
  754. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  755. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  756. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  757. own['actionTimer'] = cur_frame
  758. else:
  759. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  760. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  761. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  762. if requestAction == 'reg_5050_out':
  763. actionState = 'reg_5050_out'
  764. own['actionTimer'] = 5
  765. trans_playing = skater.isPlayingAction(trans_layer)
  766. if trans_playing:
  767. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  768. if trans_playing and cur_frame > 1:
  769. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  772. own['actionTimer'] = cur_frame
  773. else:
  774. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  777. if requestAction == 'fak_5050_out':
  778. actionState = 'fak_5050_out'
  779. own['actionTimer'] = 5
  780. trans_playing = skater.isPlayingAction(trans_layer)
  781. if trans_playing:
  782. cur_frame = skater.getActionFrame(trans_layer)
  783. if trans_playing and cur_frame > 1:
  784. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  785. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  786. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  787. own['actionTimer'] = cur_frame
  788. else:
  789. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  790. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  791. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  792. if requestAction == 'reg_noseg_out':
  793. actionState = 'reg_noseg_out'
  794. own['requestAction'] = 'reg_noseg_out'
  795. own['actionTimer'] = 9
  796. trans_playing = skater.isPlayingAction(trans_layer)
  797. if trans_playing:
  798. cur_frame = skater.getActionFrame(trans_layer)
  799. if trans_playing and cur_frame > 1:
  800. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  801. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  802. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  803. own['actionTimer'] = cur_frame
  804. else:
  805. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  806. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  807. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  808. if requestAction == 'fak_noseg_out':
  809. actionState = 'fak_noseg_out'
  810. own['actionTimer'] = 9
  811. own['requestAction'] = 'fak_noseg_out'
  812. trans_playing = skater.isPlayingAction(trans_layer)
  813. if trans_playing:
  814. cur_frame = skater.getActionFrame(trans_layer)
  815. if trans_playing and cur_frame > 1:
  816. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  817. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  818. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  819. own['actionTimer'] = cur_frame
  820. else:
  821. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  822. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  823. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  824. if requestAction == 'reg_tailg_out':
  825. actionState = 'reg_tailg_out'
  826. own['requestAction'] = 'reg_tailg_out'
  827. own['actionTimer'] = 9
  828. trans_playing = skater.isPlayingAction(trans_layer)
  829. if trans_playing:
  830. cur_frame = skater.getActionFrame(trans_layer)
  831. if trans_playing and cur_frame > 1:
  832. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  833. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  834. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  835. own['actionTimer'] = cur_frame
  836. else:
  837. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  838. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  839. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  840. if requestAction == 'fak_tailg_out':
  841. actionState = 'fak_tailg_out'
  842. own['actionTimer'] = 9
  843. own['requestAction'] = 'fak_tailg_out'
  844. trans_playing = skater.isPlayingAction(trans_layer)
  845. if trans_playing:
  846. cur_frame = skater.getActionFrame(trans_layer)
  847. if trans_playing and cur_frame > 1:
  848. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  849. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  850. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  851. own['actionTimer'] = cur_frame
  852. else:
  853. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  854. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  855. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  856. if requestAction == 'reg_nosegr_out':
  857. actionState = 'reg_nosegr_out'
  858. own['actionTimer'] = 9
  859. own['requestAction'] = 'reg_nosegr_out'
  860. trans_playing = skater.isPlayingAction(trans_layer)
  861. if trans_playing:
  862. cur_frame = skater.getActionFrame(trans_layer)
  863. #cur_frame -= 2
  864. if trans_playing and cur_frame > 1:
  865. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  866. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  867. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  868. own['actionTimer'] = cur_frame
  869. else:
  870. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  871. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  872. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  873. if requestAction == 'fak_nosegr_out':
  874. actionState = 'fak_nosegr_out'
  875. own['actionTimer'] = 9
  876. own['requestAction'] = 'fak_nosegr_out'
  877. trans_playing = skater.isPlayingAction(trans_layer)
  878. if trans_playing:
  879. cur_frame = skater.getActionFrame(trans_layer)
  880. if trans_playing and cur_frame > 1:
  881. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  882. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  883. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  884. own['actionTimer'] = cur_frame
  885. else:
  886. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  887. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  888. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  889. if requestAction == 'reg_tailgr_out':
  890. actionState = 'reg_tailgr_out'
  891. own['actionTimer'] = 9
  892. own['requestAction'] = 'reg_tailgr_out'
  893. trans_playing = skater.isPlayingAction(trans_layer)
  894. if trans_playing:
  895. cur_frame = skater.getActionFrame(trans_layer)
  896. if trans_playing and cur_frame > 1:
  897. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  898. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  899. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  900. own['actionTimer'] = cur_frame
  901. else:
  902. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  903. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  904. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  905. if requestAction == 'fak_tailgr_out':
  906. actionState = 'fak_tailgr_out'
  907. own['actionTimer'] = 9
  908. own['requestAction'] = 'fak_tailgr_out'
  909. trans_playing = skater.isPlayingAction(trans_layer)
  910. if trans_playing:
  911. cur_frame = skater.getActionFrame(trans_layer)
  912. if trans_playing and cur_frame > 1:
  913. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  914. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  915. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  916. own['actionTimer'] = cur_frame
  917. else:
  918. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  920. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  921. if requestAction == 'reg_nosegl_out':
  922. actionState = 'reg_nosegl_out'
  923. own['actionTimer'] = 9
  924. own['requestAction'] = 'reg_nosegl_out'
  925. trans_playing = skater.isPlayingAction(trans_layer)
  926. if trans_playing:
  927. cur_frame = skater.getActionFrame(trans_layer)
  928. if trans_playing and cur_frame > 1:
  929. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  930. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  931. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  932. own['actionTimer'] = cur_frame
  933. else:
  934. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  935. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  936. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  937. if requestAction == 'fak_nosegl_out':
  938. actionState = 'fak_nosegl_out'
  939. own['actionTimer'] = 9
  940. own['requestAction'] = 'fak_nosegl_out'
  941. trans_playing = skater.isPlayingAction(trans_layer)
  942. if trans_playing:
  943. cur_frame = skater.getActionFrame(trans_layer)
  944. if trans_playing and cur_frame > 1:
  945. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  946. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  947. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  948. own['actionTimer'] = cur_frame
  949. else:
  950. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  951. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  952. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  953. if requestAction == 'reg_tailgl_out':
  954. actionState = 'reg_tailgl_out'
  955. own['actionTimer'] = 9
  956. own['requestAction'] = 'reg_tailgl_out'
  957. trans_playing = skater.isPlayingAction(trans_layer)
  958. if trans_playing:
  959. cur_frame = skater.getActionFrame(trans_layer)
  960. #cur_frame -= 2
  961. if trans_playing and cur_frame > 1:
  962. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  963. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  964. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  965. own['actionTimer'] = cur_frame
  966. else:
  967. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  968. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  969. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  970. if requestAction == 'fak_tailgl_out':
  971. actionState = 'fak_tailgl_out'
  972. own['actionTimer'] = 9
  973. own['requestAction'] = 'fak_tailgl_out'
  974. trans_playing = skater.isPlayingAction(trans_layer)
  975. if trans_playing:
  976. cur_frame = skater.getActionFrame(trans_layer)
  977. #cur_frame -= 2
  978. if trans_playing and cur_frame > 1:
  979. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  980. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  981. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  982. own['actionTimer'] = cur_frame
  983. else:
  984. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  985. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  986. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  987. if requestAction == 'reg_manual_out':
  988. actionState = 'reg_manual_out'
  989. own['actionTimer'] = 9
  990. trans_playing = skater.isPlayingAction(trans_layer)
  991. if trans_playing:
  992. cur_frame = skater.getActionFrame(trans_layer)
  993. if trans_playing and cur_frame > 1:
  994. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  995. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  996. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  997. #own['actionTimer'] = cur_frame
  998. else:
  999. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1000. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1001. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1002. if requestAction == 'fak_manual_out':
  1003. actionState = 'fak_manual_out'
  1004. own['actionTimer'] = 9
  1005. trans_playing = skater.isPlayingAction(trans_layer)
  1006. if trans_playing:
  1007. cur_frame = skater.getActionFrame(trans_layer)
  1008. if trans_playing and cur_frame > 1:
  1009. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1010. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1011. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1012. #own['actionTimer'] = cur_frame
  1013. else:
  1014. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1015. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1016. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1017. if requestAction == 'reg_nmanual_out':
  1018. actionState = 'reg_nmanual_out'
  1019. own['actionTimer'] = 9
  1020. trans_playing = skater.isPlayingAction(trans_layer)
  1021. if trans_playing:
  1022. cur_frame = skater.getActionFrame(trans_layer)
  1023. if trans_playing and cur_frame > 1:
  1024. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1025. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1026. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1027. #own['actionTimer'] = cur_frame
  1028. else:
  1029. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1030. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1031. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1032. if requestAction == 'fak_nmanual_out':
  1033. actionState = 'fak_nmanual_out'
  1034. own['actionTimer'] = 9
  1035. trans_playing = skater.isPlayingAction(trans_layer)
  1036. if trans_playing:
  1037. cur_frame = skater.getActionFrame(trans_layer)
  1038. if trans_playing and cur_frame > 1:
  1039. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1040. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1041. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1042. #own['actionTimer'] = cur_frame
  1043. else:
  1044. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1045. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1046. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1047. if requestAction == 'reg-fak_nmanual':
  1048. own['actionTimer'] = 9
  1049. actionState = 'reg-fak_nmanual'
  1050. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1051. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1052. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1053. if requestAction == 'fak-reg_nmanual':
  1054. own['actionTimer'] = 9
  1055. actionState = 'fak-reg_nmanual'
  1056. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1057. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1058. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1059. if requestAction == 'reg-fak_manual':
  1060. own['actionTimer'] = 9
  1061. actionState = 'reg-fak_manual'
  1062. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1063. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1064. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1065. if requestAction == 'fak-reg_manual':
  1066. own['actionTimer'] = 9
  1067. actionState = 'fak-reg_manual'
  1068. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1069. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1070. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1071. if requestAction == 'reg_brfoot':
  1072. actionState = 'reg_brfoot'
  1073. own['actionTimer'] = 40
  1074. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1075. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1076. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1077. if requestAction == 'fak_brfoot':
  1078. actionState = 'fak_brfoot'
  1079. own['actionTimer'] = 40
  1080. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1081. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1082. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1083. if requestAction == 'reg_frfoot':
  1084. actionState = 'reg_frfoot'
  1085. own['actionTimer'] = 40
  1086. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1087. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1088. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1089. if requestAction == 'fak_frfoot':
  1090. actionState = 'fak_frfoot'
  1091. own['actionTimer'] = 40
  1092. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1093. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1094. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1095. if requestAction == 'reg_blfoot':
  1096. print("playing blfoot broke")
  1097. actionState = 'reg_blfoot'
  1098. own['actionTimer'] = 40
  1099. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1100. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1101. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1102. if requestAction == 'fak_blfoot':
  1103. actionState = 'fak_blfoot'
  1104. own['actionTimer'] = 40
  1105. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1106. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1107. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1108. if requestAction == 'reg_flfoot':
  1109. actionState = 'reg_flfoot'
  1110. own['actionTimer'] = 40
  1111. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1112. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1113. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1114. if requestAction == 'fak_flfoot':
  1115. actionState = 'fak_flfoot'
  1116. own['actionTimer'] = 40
  1117. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1118. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1119. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1120. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1121. own['actionTimer'] = 70
  1122. actionState = 'reg_push'
  1123. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1124. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1125. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1126. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1127. own['actionTimer'] = 70
  1128. actionState = 'reg_push_goof'
  1129. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1130. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1131. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1132. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1133. own['actionTimer'] = 70
  1134. actionState = 'fak_push'
  1135. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1136. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1137. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1138. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1139. own['actionTimer'] = 70
  1140. actionState = 'fak_push_goof'
  1141. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1142. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1143. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1144. if requestAction == 'reg_manual_revert_ccw':
  1145. own['actionTimer'] = 21
  1146. own['actionState'] = 'reg_manual_revert_ccw'
  1147. actionState = 'reg_manual_revert_ccw'
  1148. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1149. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1150. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1151. if requestAction == 'fak_manual_revert_ccw':
  1152. own['actionTimer'] = 21
  1153. own['actionState'] = 'fak_manual_revert_ccw'
  1154. actionState = 'fak_manual_revert_ccw'
  1155. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1156. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1157. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1158. if requestAction == 'reg_manual_revert_cw':
  1159. own['actionTimer'] = 21
  1160. own['actionState'] = 'reg_manual_revert_cw'
  1161. actionState = 'reg_manual_revert_cw'
  1162. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1163. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1164. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1165. if requestAction == 'fak_manual_revert_cw':
  1166. own['actionTimer'] = 21
  1167. own['actionState'] = 'fak_manual_revert_cw'
  1168. actionState = 'fak_manual_revert_cw'
  1169. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1170. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1171. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1172. if requestAction == 'fak_nmanual_revert_ccw':
  1173. own['actionTimer'] = 21
  1174. own['actionState'] = 'fak_nmanual_revert_ccw'
  1175. actionState = 'fak_nmanual_revert_ccw'
  1176. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1177. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1178. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1179. if requestAction == 'fak_nmanual_revert_cw':
  1180. own['actionTimer'] = 21
  1181. own['actionState'] = 'fak_nmanual_revert_cw'
  1182. actionState = 'fak_nmanual_revert_cw'
  1183. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1184. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1185. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1186. if requestAction == 'reg_nmanual_revert_ccw':
  1187. own['actionTimer'] = 21
  1188. own['actionState'] = 'reg_nmanual_revert_ccw'
  1189. actionState = 'reg_nmanual_revert_ccw'
  1190. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1191. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1192. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1193. if requestAction == 'reg_nmanual_revert_cw':
  1194. own['actionTimer'] = 21
  1195. own['actionState'] = 'reg_nmanual_revert_cw'
  1196. actionState = 'reg_nmanual_revert_cw'
  1197. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1198. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1199. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1200. if requestAction == 'revert1':
  1201. own['actionTimer'] = 18
  1202. own['actionState'] = 'revert1'
  1203. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1204. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1205. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1206. if requestAction == 'fak_revert1':
  1207. own['actionTimer'] = 18
  1208. own['actionState'] = 'fak_revert1'
  1209. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1210. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1211. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1212. if requestAction == 'revert2':
  1213. own['actionTimer'] = 18
  1214. own['actionState'] = 'revert2'
  1215. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1216. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1217. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1218. if requestAction == 'fak_revert2':
  1219. own['actionTimer'] = 18
  1220. own['actionState'] = 'fak_revert2'
  1221. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1222. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1223. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1224. if requestAction == 'revert3':
  1225. own['actionTimer'] = 18
  1226. own['actionState'] = 'revert3'
  1227. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1228. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1229. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1230. if requestAction == 'revert4':
  1231. own['actionTimer'] = 18
  1232. own['actionState'] = 'revert4'
  1233. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1234. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1235. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1236. if requestAction == 'reg_ollie':
  1237. print("*****reg ollie act")
  1238. actionState = 'reg_ollie'
  1239. own['actionState'] = 'reg_ollie'
  1240. own['actionTimer'] = 28
  1241. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. if requestAction == 'fak_ollie':
  1245. actionState = 'fak_ollie'
  1246. own['actionTimer'] = 28
  1247. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. if requestAction == 'reg_nollie':
  1251. actionState = 'reg_nollie'
  1252. own['actionTimer'] = 38
  1253. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'fak_nollie':
  1257. actionState = 'fak_nollie'
  1258. own['actionTimer'] = 38
  1259. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. if requestAction == 'reg_kickflip':
  1263. actionState = 'reg_kickflip'
  1264. own['actionTimer'] = 38
  1265. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. if requestAction == 'fak_kickflip':
  1269. actionState = 'fak_kickflip'
  1270. own['actionTimer'] = 38
  1271. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. if requestAction == 'reg_varial_kickflip':
  1275. actionState = 'reg_varial_kickflip'
  1276. own['actionTimer'] = 38
  1277. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. if requestAction == 'fak_varial_kickflip':
  1281. actionState = 'fak_varial_kickflip'
  1282. own['actionTimer'] = 38
  1283. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'reg_nollie_varial_kickflip':
  1287. actionState = 'reg_nollie_varial_kickflip'
  1288. own['actionTimer'] = 38
  1289. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. if requestAction == 'fak_nollie_varial_kickflip':
  1293. actionState = 'fak_nollie_varial_kickflip'
  1294. own['actionTimer'] = 38
  1295. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. if requestAction == 'reg_nollie_varial_heelflip':
  1299. actionState = 'reg_nollie_varial_heelflip'
  1300. own['actionTimer'] = 38
  1301. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. if requestAction == 'fak_nollie_varial_heelflip':
  1305. actionState = 'fak_nollie_varial_heelflip'
  1306. own['actionTimer'] = 38
  1307. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. if requestAction == 'reg_varial_heelflip':
  1311. actionState = 'reg_varial_heelflip'
  1312. own['actionTimer'] = 38
  1313. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. if requestAction == 'fak_varial_heelflip':
  1317. actionState = 'fak_nollie_varial_heelflip'
  1318. own['actionTimer'] = 38
  1319. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. if requestAction == 'reg_nollie_kickflip':
  1323. actionState = 'reg_nollie_kickflip'
  1324. own['actionTimer'] = 38
  1325. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. if requestAction == 'fak_nollie_kickflip':
  1329. actionState = 'fak_nollie_kickflip'
  1330. own['actionTimer'] = 38
  1331. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. if requestAction == 'reg_heelflip':
  1335. actionState = 'reg_heelflip'
  1336. own['actionTimer'] = 38
  1337. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. if requestAction == 'fak_heelflip':
  1341. actionState = 'fak_heelflip'
  1342. own['actionTimer'] = 38
  1343. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. if requestAction == 'reg_nollie_heelflip':
  1347. actionState = 'reg_nollie_heelflip'
  1348. own['actionTimer'] = 38
  1349. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. if requestAction == 'fak_nollie_heelflip':
  1353. actionState = 'fak_nollie_heelflip'
  1354. own['actionTimer'] = 38
  1355. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1356. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. if requestAction == 'reg_shovit':
  1359. actionState = 'reg_shovit'
  1360. own['actionTimer'] = 38
  1361. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1362. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. if requestAction == 'fak_shovit':
  1365. actionState = 'fak_shovit'
  1366. own['actionTimer'] = 38
  1367. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1368. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. if requestAction == 'reg_shovit360':
  1371. actionState = 'reg_shovit360'
  1372. own['actionTimer'] = 38
  1373. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1374. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. if requestAction == 'fak_shovit360':
  1377. actionState = 'fak_shovit360'
  1378. own['actionTimer'] = 38
  1379. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1380. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. if requestAction == 'reg_fsshovit360':
  1383. actionState = 'reg_fsshovit360'
  1384. own['actionTimer'] = 38
  1385. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1386. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. if requestAction == 'fak_fsshovit360':
  1389. actionState = 'fak_fsshovit360'
  1390. own['actionTimer'] = 38
  1391. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. if requestAction == 'reg_nollie_shovit':
  1395. actionState = 'reg_nollie_shovit'
  1396. own['actionTimer'] = 38
  1397. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. if requestAction == 'fak_nollie_shovit':
  1401. actionState = 'fak_nollie_shovit'
  1402. own['actionTimer'] = 38
  1403. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. if requestAction == 'reg_fsshovit':
  1407. actionState = 'reg_fsshovit'
  1408. own['actionTimer'] = 38
  1409. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. if requestAction == 'fak_fsshovit':
  1413. actionState = 'fak_fsshovit'
  1414. own['actionTimer'] = 38
  1415. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. if requestAction == 'reg_nollie_fsshovit':
  1419. actionState = 'reg_nollie_fsshovit'
  1420. own['actionTimer'] = 38
  1421. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. if requestAction == 'fak_nollie_fsshovit':
  1425. actionState = 'fak_nollie_fsshovit'
  1426. own['actionTimer'] = 38
  1427. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. if requestAction == 'reg_nollie_shovit360':
  1431. actionState = 'reg_nollie_shovit360'
  1432. own['actionTimer'] = 38
  1433. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1434. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1435. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1436. if requestAction == 'fak_nollie_shovit360':
  1437. actionState = 'fak_nollie_shovit360'
  1438. own['actionTimer'] = 38
  1439. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1440. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1441. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1442. if requestAction == 'reg_nollie_fsshovit':
  1443. actionState = 'reg_nollie_fsshovit'
  1444. own['actionTimer'] = 38
  1445. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1446. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1447. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1448. if requestAction == 'fak_nollie_fsshovit':
  1449. actionState = 'fak_nollie_fsshovit'
  1450. own['actionTimer'] = 38
  1451. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1452. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1453. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1454. #reg_jump
  1455. if requestAction == 'reg_jump':
  1456. actionState = 'reg_jump'
  1457. own['actionTimer'] = 9
  1458. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1459. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1460. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1461. #fak_jump
  1462. if requestAction == 'fak_jump':
  1463. actionState = 'fak_jump'
  1464. own['actionTimer'] = 9
  1465. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1466. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1467. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1468. #reg_onboard
  1469. if requestAction == 'reg_onboard':
  1470. actionState = 'reg_onboard'
  1471. skater.stopAction(loop_layer)
  1472. deck.stopAction(loop_layer)
  1473. trucks.stopAction(loop_layer)
  1474. skater.stopAction(trans_layer)
  1475. deck.stopAction(trans_layer)
  1476. trucks.stopAction(trans_layer)
  1477. own['actionTimer'] = 40
  1478. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1479. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1480. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1481. if requestAction == 'fak_onboard':
  1482. actionState = 'fak_onboard'
  1483. skater.stopAction(loop_layer)
  1484. deck.stopAction(loop_layer)
  1485. trucks.stopAction(loop_layer)
  1486. skater.stopAction(trans_layer)
  1487. deck.stopAction(trans_layer)
  1488. trucks.stopAction(trans_layer)
  1489. own['actionTimer'] = 40
  1490. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1491. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1492. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1493. if requestAction == 'reg_offboard':
  1494. actionState = 'reg_offboard'
  1495. own['actionTimer'] = 40
  1496. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1497. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1498. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1499. if requestAction == 'fak_offboard':
  1500. actionState = 'fak_offboard'
  1501. own['actionTimer'] = 40
  1502. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1503. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1504. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1505. if requestAction == 'reg_powerslide_out':
  1506. actionState = 'reg_powerslide_out'
  1507. own['actionTimer'] = 40
  1508. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1509. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1510. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1511. if requestAction == 'fak_powerslide_out':
  1512. actionState = 'fak_powerslide_out'
  1513. own['actionTimer'] = 40
  1514. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1515. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1516. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1517. if requestAction == 'reg_fs_powerslide_out':
  1518. actionState = 'reg_fs_powerslide_out'
  1519. own['actionTimer'] = 40
  1520. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1521. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1522. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1523. if requestAction == 'fak_fs_powerslide_out':
  1524. actionState = 'fak_fs_powerslide_out'
  1525. own['actionTimer'] = 40
  1526. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1527. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1528. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1529. if requestAction == 'fak-reg_5050':
  1530. actionState = 'fak-reg_5050'
  1531. own['actionTimer'] = 10
  1532. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1533. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1534. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1535. if requestAction == 'reg-fak_5050':
  1536. actionState = 'fak-reg_5050'
  1537. own['actionTimer'] = 10
  1538. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1539. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1540. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1541. if requestAction == 'fak-reg_roll':
  1542. actionState = 'fak-reg_roll'
  1543. own['actionTimer'] = 10
  1544. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1545. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1546. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1547. if requestAction == 'reg-fak_roll':
  1548. actionState = 'fak-reg_roll'
  1549. own['actionTimer'] = 10
  1550. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1551. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1552. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1553. if requestAction == 'reg_hippy':
  1554. actionState = 'reg_hippy'
  1555. own['actionTimer'] = 60
  1556. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1557. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1559. if requestAction == 'fak_hippy':
  1560. actionState = 'fak_hippy'
  1561. own['actionTimer'] = 60
  1562. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1563. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1564. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1565. if requestAction == 'reg_hippy_ncw':
  1566. actionState = 'reg_hippy_ncw'
  1567. own['actionTimer'] = 60
  1568. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1569. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1571. if requestAction == 'reg_hippy_nccw':
  1572. actionState = 'reg_hippy_nccw'
  1573. own['actionTimer'] = 60
  1574. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1575. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1576. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1577. if requestAction == 'fak_hippy_ncw':
  1578. actionState = 'fak_hippy_ncw'
  1579. own['actionTimer'] = 60
  1580. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1581. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1582. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1583. if requestAction == 'fak_hippy_nccw':
  1584. actionState = 'fak_hippy_nccw'
  1585. own['actionTimer'] = 60
  1586. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1587. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1588. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1589. if requestAction == 'reg_air-roll':
  1590. actionState = 'reg_air-roll'
  1591. own['actionTimer'] = 10
  1592. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1593. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1594. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1595. if requestAction == 'fak_air-roll':
  1596. actionState = 'fak_air-roll'
  1597. own['actionTimer'] = 10
  1598. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1599. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1600. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1601. if requestAction == 'reg_5050-roll':
  1602. actionState = 'reg_5050-roll'
  1603. own['actionTimer'] = 10
  1604. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1605. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1606. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1607. if requestAction == 'fak_5050-roll':
  1608. actionState = 'fak_5050-roll'
  1609. own['actionTimer'] = 10
  1610. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1611. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1612. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1613. if requestAction == 'reg_back_invert_out':
  1614. own['actionTimer'] = 60
  1615. actionState = 'reg_back_invert_out'
  1616. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1617. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1618. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1619. if requestAction == 'fak_fr_invert_out':
  1620. own['actionTimer'] = 60
  1621. actionState = 'fak_fr_invert_out'
  1622. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1623. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1624. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1625. if requestAction == 'reg_throw':
  1626. own['actionTimer'] = 40
  1627. actionState = 'reg_throw'
  1628. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1629. if requestAction == 'fak_throw':
  1630. own['actionTimer'] = 40
  1631. actionState = 'fak_throw'
  1632. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1633. if requestAction == 'reg_fall1':
  1634. own['actionTimer'] = 50
  1635. actionState = 'reg_fall1'
  1636. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1637. if requestAction == 'reg_air_tail to manual':
  1638. own['actionTimer'] = 20
  1639. actionState = 'reg_air_tail to manual'
  1640. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1641. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1642. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1643. if l_requestAction == 'fak_air_tail to manual':
  1644. own['actionTimer'] = 20
  1645. actionState = 'fak_air_tail to manual'
  1646. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1647. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1648. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1649. if requestAction == 'reg_air_nose to nmanual':
  1650. own['actionTimer'] = 20
  1651. actionState = 'reg_air_nose to nmanual'
  1652. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1653. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1654. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1655. if l_requestAction == 'fak_air_nose to nmanual':
  1656. own['actionTimer'] = 20
  1657. actionState = 'fak_air_tail to nmanual'
  1658. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1659. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1660. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1661. if requestAction == 'reg_sit_out':
  1662. own['actionTimer'] = 28
  1663. actionState = 'reg_sit_out'
  1664. own['actionState'] = 'reg_sit_out'
  1665. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1666. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1667. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1668. if requestAction == 'fak_sit_out':
  1669. own['actionTimer'] = 28
  1670. own['actionState'] = 'fak_sit_out'
  1671. actionState = 'fak_sit_out'
  1672. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1673. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1674. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1675. if requestAction == 'reg_ollie_north_out':
  1676. actionState = 'reg_ollie_north_out'
  1677. own['actionState'] = 'reg_ollie_north_out'
  1678. own['actionTimer'] = 7
  1679. trans_playing = skater.isPlayingAction(trans_layer)
  1680. if trans_playing:
  1681. cur_frame = skater.getActionFrame(trans_layer)
  1682. if trans_playing and cur_frame > 1:
  1683. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1684. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1685. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1686. own['actionTimer'] = cur_frame
  1687. else:
  1688. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1689. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1690. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1691. if requestAction == 'reg_ollie_south_out':
  1692. actionState = 'reg_ollie_south_out'
  1693. own['actionState'] = 'reg_ollie_south_out'
  1694. own['actionTimer'] = 7
  1695. trans_playing = skater.isPlayingAction(trans_layer)
  1696. if trans_playing:
  1697. cur_frame = skater.getActionFrame(trans_layer)
  1698. if trans_playing and cur_frame > 1:
  1699. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1700. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1701. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1702. own['actionTimer'] = cur_frame
  1703. else:
  1704. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1705. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1706. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1707. if requestAction == 'fak_ollie_north_out':
  1708. actionState = 'fak_ollie_north_out'
  1709. own['actionState'] = 'fak_ollie_north_out'
  1710. own['actionTimer'] = 7
  1711. trans_playing = skater.isPlayingAction(trans_layer)
  1712. if trans_playing:
  1713. cur_frame = skater.getActionFrame(trans_layer)
  1714. if trans_playing and cur_frame > 1:
  1715. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1716. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1717. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1718. own['actionTimer'] = cur_frame
  1719. else:
  1720. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1721. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1722. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1723. if requestAction == 'fak_ollie_south_out':
  1724. actionState = 'fak_ollie_south_out'
  1725. own['actionState'] = 'fak_ollie_south_out'
  1726. own['actionTimer'] = 7
  1727. trans_playing = skater.isPlayingAction(trans_layer)
  1728. if trans_playing:
  1729. cur_frame = skater.getActionFrame(trans_layer)
  1730. if trans_playing and cur_frame > 1:
  1731. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1732. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1733. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1734. own['actionTimer'] = cur_frame
  1735. else:
  1736. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1737. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1738. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1739. if requestAction == 'frontside_grab_out':
  1740. actionState = 'frontside_grab_out'
  1741. own['actionState'] = 'frontside_grab_out'
  1742. own['actionTimer'] = 7
  1743. trans_playing = skater.isPlayingAction(trans_layer)
  1744. if trans_playing:
  1745. cur_frame = skater.getActionFrame(trans_layer)
  1746. if trans_playing and cur_frame > 1:
  1747. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1748. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1749. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1750. own['actionTimer'] = cur_frame
  1751. else:
  1752. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1753. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1754. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. if requestAction == 'backside_grab_out':
  1756. actionState = 'backside_grab_out'
  1757. own['actionState'] = 'backside_grab_out'
  1758. own['actionTimer'] = 7
  1759. trans_playing = skater.isPlayingAction(trans_layer)
  1760. if trans_playing:
  1761. cur_frame = skater.getActionFrame(trans_layer)
  1762. if trans_playing and cur_frame > 1:
  1763. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1764. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1765. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1766. own['actionTimer'] = cur_frame
  1767. else:
  1768. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1769. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1770. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. if requestAction == 'fak_frontside_grab_out':
  1772. actionState = 'fak_frontside_grab_out'
  1773. own['actionState'] = 'fak_frontside_grab_out'
  1774. own['actionTimer'] = 7
  1775. trans_playing = skater.isPlayingAction(trans_layer)
  1776. if trans_playing:
  1777. cur_frame = skater.getActionFrame(trans_layer)
  1778. if trans_playing and cur_frame > 1:
  1779. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1780. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1781. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1782. own['actionTimer'] = cur_frame
  1783. else:
  1784. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1785. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1786. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. if requestAction == 'fak_backside_grab_out':
  1788. actionState = 'fak_backside_grab_out'
  1789. own['actionState'] = 'fak_backside_grab_out'
  1790. own['actionTimer'] = 7
  1791. trans_playing = skater.isPlayingAction(trans_layer)
  1792. if trans_playing:
  1793. cur_frame = skater.getActionFrame(trans_layer)
  1794. if trans_playing and cur_frame > 1:
  1795. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1796. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1797. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1798. own['actionTimer'] = cur_frame
  1799. else:
  1800. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1801. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1802. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. if requestAction == 'frontside_nose_grab_out':
  1804. actionState = 'frontside_nose_grab_out'
  1805. own['actionState'] = 'frontside_nose_grab_out'
  1806. own['actionTimer'] = 7
  1807. trans_playing = skater.isPlayingAction(trans_layer)
  1808. if trans_playing:
  1809. cur_frame = skater.getActionFrame(trans_layer)
  1810. if trans_playing and cur_frame > 1:
  1811. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1812. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1813. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1814. own['actionTimer'] = cur_frame
  1815. else:
  1816. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1817. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1818. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. if requestAction == 'backside_nose_grab_out':
  1820. actionState = 'backside_nose_grab_out'
  1821. own['actionState'] = 'backside_nose_grab_out'
  1822. own['actionTimer'] = 7
  1823. trans_playing = skater.isPlayingAction(trans_layer)
  1824. if trans_playing:
  1825. cur_frame = skater.getActionFrame(trans_layer)
  1826. if trans_playing and cur_frame > 1:
  1827. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1828. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1829. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1830. own['actionTimer'] = cur_frame
  1831. else:
  1832. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1833. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1834. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. if requestAction == 'fak_frontside_nose_out':
  1836. actionState = 'fak_frontside_nose_out'
  1837. own['actionState'] = 'fak_frontside_nose_out'
  1838. own['actionTimer'] = 7
  1839. trans_playing = skater.isPlayingAction(trans_layer)
  1840. if trans_playing:
  1841. cur_frame = skater.getActionFrame(trans_layer)
  1842. if trans_playing and cur_frame > 1:
  1843. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1844. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1845. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1846. own['actionTimer'] = cur_frame
  1847. else:
  1848. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1849. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1850. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. if requestAction == 'fak_backside_nose_grab_out':
  1852. actionState = 'fak_backside_nose_grab_out'
  1853. own['actionState'] = 'fak_backside_nose_grab_out'
  1854. own['actionTimer'] = 7
  1855. trans_playing = skater.isPlayingAction(trans_layer)
  1856. if trans_playing:
  1857. cur_frame = skater.getActionFrame(trans_layer)
  1858. if trans_playing and cur_frame > 1:
  1859. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1860. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1861. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1862. own['actionTimer'] = cur_frame
  1863. else:
  1864. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1865. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1866. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. if requestAction == 'frontside_tail_grab_out':
  1868. actionState = 'frontside_tail_grab_out'
  1869. own['actionState'] = 'frontside_tail_grab_out'
  1870. own['actionTimer'] = 7
  1871. trans_playing = skater.isPlayingAction(trans_layer)
  1872. if trans_playing:
  1873. cur_frame = skater.getActionFrame(trans_layer)
  1874. if trans_playing and cur_frame > 1:
  1875. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1876. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1877. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1878. own['actionTimer'] = cur_frame
  1879. else:
  1880. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1881. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1882. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. if requestAction == 'backside_tail_grab_out':
  1884. actionState = 'backside_tail_grab_out'
  1885. own['actionState'] = 'backside_tail_grab_out'
  1886. own['actionTimer'] = 7
  1887. trans_playing = skater.isPlayingAction(trans_layer)
  1888. if trans_playing:
  1889. cur_frame = skater.getActionFrame(trans_layer)
  1890. if trans_playing and cur_frame > 1:
  1891. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1892. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1893. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1894. own['actionTimer'] = cur_frame
  1895. else:
  1896. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1897. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1898. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. if requestAction == 'fak_frontside_tail_grab_out':
  1900. actionState = 'fak_frontside_tail_grab_out'
  1901. own['actionState'] = 'fak_frontside_tail_grab_out'
  1902. own['actionTimer'] = 7
  1903. trans_playing = skater.isPlayingAction(trans_layer)
  1904. if trans_playing:
  1905. cur_frame = skater.getActionFrame(trans_layer)
  1906. if trans_playing and cur_frame > 1:
  1907. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1908. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1909. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1910. own['actionTimer'] = cur_frame
  1911. else:
  1912. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1913. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1914. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. if requestAction == 'fak_backside_tail_grab_out':
  1916. actionState = 'fak_backside_tail_grab_out'
  1917. own['actionState'] = 'fak_backside_tail_grab_out'
  1918. own['actionTimer'] = 7
  1919. trans_playing = skater.isPlayingAction(trans_layer)
  1920. if trans_playing:
  1921. cur_frame = skater.getActionFrame(trans_layer)
  1922. if trans_playing and cur_frame > 1:
  1923. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1924. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1925. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1926. own['actionTimer'] = cur_frame
  1927. else:
  1928. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1929. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1930. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. if requestAction == 'reg_judo_out':
  1932. actionState = 'reg_judo_out'
  1933. own['actionState'] = 'reg_judo_out'
  1934. own['actionTimer'] = 7
  1935. trans_playing = skater.isPlayingAction(trans_layer)
  1936. if trans_playing:
  1937. cur_frame = skater.getActionFrame(trans_layer)
  1938. if trans_playing and cur_frame > 1:
  1939. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1940. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1941. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1942. own['actionTimer'] = cur_frame
  1943. else:
  1944. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1945. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1947. if requestAction == 'fak_judo_out':
  1948. actionState = 'fak_judo_out'
  1949. own['actionState'] = 'fak_judo_out'
  1950. own['actionTimer'] = 7
  1951. trans_playing = skater.isPlayingAction(trans_layer)
  1952. if trans_playing:
  1953. cur_frame = skater.getActionFrame(trans_layer)
  1954. if trans_playing and cur_frame > 1:
  1955. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1956. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1957. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1958. own['actionTimer'] = cur_frame
  1959. else:
  1960. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1961. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1962. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1963. if requestAction == 'reg_walk_air_out':
  1964. actionState = 'reg_walk_air_out'
  1965. own['actionState'] = 'reg_walk_air_out'
  1966. own['actionTimer'] = 24
  1967. trans_playing = skater.isPlayingAction(trans_layer)
  1968. if trans_playing:
  1969. cur_frame = skater.getActionFrame(trans_layer)
  1970. if trans_playing and cur_frame > 1:
  1971. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1972. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1973. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1974. own['actionTimer'] = cur_frame
  1975. else:
  1976. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1977. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1978. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1979. if requestAction == 'fak_walk_air_out':
  1980. actionState = 'fak_walk_air_out'
  1981. own['actionState'] = 'fak_walk_air_out'
  1982. own['actionTimer'] = 24
  1983. trans_playing = skater.isPlayingAction(trans_layer)
  1984. if trans_playing:
  1985. cur_frame = skater.getActionFrame(trans_layer)
  1986. if trans_playing and cur_frame > 1:
  1987. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1988. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1989. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1990. own['actionTimer'] = cur_frame
  1991. else:
  1992. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1993. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1994. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1995. if requestAction == 'reg_air-walk_air':
  1996. actionState = 'reg_air-walk_air'
  1997. own['actionState'] = 'reg_air-walk_air'
  1998. own['actionTimer'] = 9
  1999. trans_playing = skater.isPlayingAction(trans_layer)
  2000. if trans_playing:
  2001. cur_frame = skater.getActionFrame(trans_layer)
  2002. if trans_playing and cur_frame > 1:
  2003. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2004. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2005. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2006. own['actionTimer'] = cur_frame
  2007. else:
  2008. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2009. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2010. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2011. if requestAction == 'fak_air-walk_air':
  2012. actionState = 'fak_air-walk_air'
  2013. own['actionState'] = 'fak_air-walk_air'
  2014. own['actionTimer'] = 9
  2015. trans_playing = skater.isPlayingAction(trans_layer)
  2016. if trans_playing:
  2017. cur_frame = skater.getActionFrame(trans_layer)
  2018. if trans_playing and cur_frame > 1:
  2019. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2020. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2021. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2022. own['actionTimer'] = cur_frame
  2023. else:
  2024. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2025. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2026. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2027. #######################################
  2028. #loop actions
  2029. ######################################
  2030. #check if request is possible
  2031. #if requestAction in requestActions_list:
  2032. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2033. #print(requestAction)
  2034. #reg_turnLeft
  2035. if requestAction == 'reg_turnLeft':
  2036. actionState = 'reg_turnLeft'
  2037. #in
  2038. if l_actionState != 'reg_turnLeft':
  2039. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2040. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2041. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. #loop
  2043. else:
  2044. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2045. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2046. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2047. #reg_turnRight
  2048. if requestAction == 'reg_turnRight':
  2049. actionState = 'reg_turnRight'
  2050. #in
  2051. if l_actionState != 'reg_turnRight':
  2052. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2053. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2054. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2055. #loop
  2056. else:
  2057. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2058. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2059. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2060. if requestAction == 'reg_turnRight_out':
  2061. pass
  2062. #fak_turnLeft
  2063. if requestAction == 'fak_turnLeft':
  2064. actionState = 'fak_turnLeft'
  2065. #in
  2066. if l_actionState != 'fak_turnLeft':
  2067. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2068. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2069. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2070. #loop
  2071. else:
  2072. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. #fak_turnRight
  2076. if requestAction == 'fak_turnRight':
  2077. actionState = 'fak_turnRight'
  2078. #in
  2079. if l_actionState != 'fak_turnRight':
  2080. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2081. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2082. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2083. #loop
  2084. else:
  2085. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2088. #reg_fs_powerslide
  2089. if requestAction == 'reg_fs_powerslide':
  2090. actionState = 'reg_fs_powerslide'
  2091. if l_actionState != 'reg_fs_powerslide':
  2092. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2093. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2094. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2095. else:
  2096. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2097. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2098. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2099. #reg_powerslide
  2100. if requestAction == 'reg_powerslide':
  2101. actionState = 'reg_powerslide'
  2102. if l_actionState != 'reg_powerslide':
  2103. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2104. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2105. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2106. else:
  2107. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2108. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2109. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2110. #fak_fs_powerslide
  2111. if requestAction == 'fak_fs_powerslide':
  2112. actionState = 'fak_fs_powerslide'
  2113. if l_actionState != 'fak_fs_powerslide':
  2114. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2115. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2116. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2117. else:
  2118. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2119. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2120. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2121. #fak_powerslide
  2122. if requestAction == 'fak_powerslide':
  2123. actionState = 'fak_powerslide'
  2124. if l_actionState != 'fak_powerslide':
  2125. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2126. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2127. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2128. else:
  2129. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2130. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2131. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2132. #reg_roll
  2133. if requestAction == 'reg_roll':
  2134. if l_actionState == 'reg_pump':
  2135. trans_playing = skater.isPlayingAction(trans_layer)
  2136. if trans_playing:
  2137. cur_frame = skater.getActionFrame(trans_layer)
  2138. #cur_frame -= 2
  2139. if trans_playing and cur_frame > 1:
  2140. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2141. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2142. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2143. #print(cur_frame)
  2144. else:
  2145. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2146. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2147. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2148. if l_actionState == 'reg_opos':
  2149. trans_playing = skater.isPlayingAction(trans_layer)
  2150. if trans_playing:
  2151. cur_frame = skater.getActionFrame(trans_layer)
  2152. if trans_playing and cur_frame > 1:
  2153. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2154. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2155. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2156. else:
  2157. own['actionTimer'] = 20
  2158. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2159. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2160. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2161. if l_actionState == 'reg_nopos':
  2162. flipping = skater.isPlayingAction(flip_layer)
  2163. if flipping == 0:
  2164. trans_playing = skater.isPlayingAction(trans_layer)
  2165. if trans_playing:
  2166. cur_frame = skater.getActionFrame(trans_layer)
  2167. if trans_playing and cur_frame > 1:
  2168. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. own['actionTimer'] = 20
  2173. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2174. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2175. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2176. if l_actionState == 'reg_manual':
  2177. trans_playing = skater.isPlayingAction(trans_layer)
  2178. if trans_playing:
  2179. cur_frame = skater.getActionFrame(trans_layer)
  2180. cur_frame -= 2
  2181. if trans_playing and cur_frame > 1:
  2182. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2183. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2184. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2185. else:
  2186. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2187. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2188. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2189. if l_actionState == 'reg_nmanual':
  2190. trans_playing = skater.isPlayingAction(trans_layer)
  2191. if trans_playing:
  2192. cur_frame = skater.getActionFrame(trans_layer)
  2193. cur_frame -= 2
  2194. if trans_playing and cur_frame > 1:
  2195. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2196. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2197. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2198. else:
  2199. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2200. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2201. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2202. if l_actionState == 'reg_turnLeft':
  2203. trans_playing = skater.isPlayingAction(trans_layer)
  2204. if trans_playing:
  2205. cur_frame = skater.getActionFrame(trans_layer)
  2206. if trans_playing and cur_frame > 1:
  2207. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2208. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2209. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2210. else:
  2211. own['actionTimer'] = 20
  2212. requestAction = 'reg_turnLeft_out'
  2213. actionState = 'reg_turnLeft_out'
  2214. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2215. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2216. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2217. if l_actionState == 'reg_Right':
  2218. trans_playing = skater.isPlayingAction(trans_layer)
  2219. if trans_playing:
  2220. cur_frame = skater.getActionFrame(trans_layer)
  2221. if trans_playing and cur_frame > 1:
  2222. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2223. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2224. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2225. else:
  2226. own['actionTimer'] = 20
  2227. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2228. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2229. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2230. if requestAction == 'reg_roll':
  2231. actionState = 'reg_roll'
  2232. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2233. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2234. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2235. #fak_roll
  2236. if requestAction == 'fak_roll':
  2237. if l_actionState == 'fak_pump':
  2238. trans_playing = skater.isPlayingAction(trans_layer)
  2239. if trans_playing:
  2240. cur_frame = skater.getActionFrame(trans_layer)
  2241. if trans_playing and cur_frame > 1:
  2242. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2243. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2244. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2245. else:
  2246. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2247. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2248. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2249. if l_actionState == 'fak_opos':
  2250. trans_playing = skater.isPlayingAction(trans_layer)
  2251. if trans_playing:
  2252. cur_frame = skater.getActionFrame(trans_layer)
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2255. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2256. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2257. else:
  2258. own['actionTimer'] = 20
  2259. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2260. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2261. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2262. if l_actionState == 'fak_nopos':
  2263. trans_playing = skater.isPlayingAction(trans_layer)
  2264. if trans_playing:
  2265. cur_frame = skater.getActionFrame(trans_layer)
  2266. if trans_playing and cur_frame > 1:
  2267. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2268. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2269. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2270. else:
  2271. own['actionTimer'] = 20
  2272. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2273. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2274. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2275. if l_actionState == 'fak_manual':
  2276. trans_playing = skater.isPlayingAction(trans_layer)
  2277. if trans_playing:
  2278. cur_frame = skater.getActionFrame(trans_layer)
  2279. #cur_frame -= 2
  2280. if trans_playing and cur_frame > 1:
  2281. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2282. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. else:
  2285. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2286. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2287. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2288. if l_actionState == 'fak_nmanual':
  2289. trans_playing = skater.isPlayingAction(trans_layer)
  2290. if trans_playing:
  2291. cur_frame = skater.getActionFrame(trans_layer)
  2292. #cur_frame -= 2
  2293. if trans_playing and cur_frame > 1:
  2294. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2295. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2296. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2297. else:
  2298. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2299. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2300. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2301. if l_actionState == 'fak_turnLeft':
  2302. trans_playing = skater.isPlayingAction(trans_layer)
  2303. if trans_playing:
  2304. cur_frame = skater.getActionFrame(trans_layer)
  2305. #cur_frame -= 2
  2306. if trans_playing and cur_frame > 1:
  2307. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2308. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2309. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2310. else:
  2311. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2312. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2313. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2314. if l_actionState == 'fak_turnRight':
  2315. trans_playing = skater.isPlayingAction(trans_layer)
  2316. if trans_playing:
  2317. cur_frame = skater.getActionFrame(trans_layer)
  2318. #cur_frame -= 2
  2319. if trans_playing and cur_frame > 1:
  2320. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2321. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2322. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2323. else:
  2324. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2325. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2326. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2327. if requestAction == 'fak_roll':
  2328. actionState = 'fak_roll'
  2329. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2330. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2331. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2332. #reg_opos
  2333. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2334. actionState = 'reg_opos'
  2335. #in
  2336. if l_actionState != 'reg_opos':
  2337. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2338. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2339. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2340. #loop
  2341. else:
  2342. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2343. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2344. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2345. #fak_opos
  2346. if requestAction == 'fak_opos':
  2347. actionState = 'fak_opos'
  2348. #in
  2349. if l_actionState != 'fak_opos':
  2350. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2351. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2352. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2353. #loop
  2354. else:
  2355. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2356. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2357. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2358. #reg_nopos
  2359. if requestAction == 'reg_nopos':
  2360. actionState = 'reg_nopos'
  2361. #in
  2362. if l_actionState != 'reg_nopos':
  2363. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2364. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2365. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2366. #loop
  2367. else:
  2368. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2369. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2370. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2371. #fak_nopos
  2372. if requestAction == 'fak_nopos':
  2373. actionState = 'fak_nopos'
  2374. #in
  2375. if l_actionState != 'fak_nopos':
  2376. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2377. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2378. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2379. #loop
  2380. else:
  2381. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2382. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2383. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2384. #reg_pump
  2385. if requestAction == 'reg_pump':
  2386. actionState = 'reg_pump'
  2387. if l_actionState != 'reg_pump':
  2388. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2391. else:
  2392. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2393. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2394. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2395. #fak_pump
  2396. if requestAction == 'fak_pump':
  2397. actionState = 'fak_pump'
  2398. if l_actionState != 'fak_pump':
  2399. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2400. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2401. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2402. else:
  2403. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2404. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2405. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2406. #reg_manual
  2407. if requestAction == 'reg_manual':
  2408. actionState = 'reg_manual'
  2409. #in
  2410. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2411. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2412. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2413. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2414. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2415. own['actionTimer'] = 20
  2416. actionState = 'reg_air_tail to manual'
  2417. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2418. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2419. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2420. #loop
  2421. else:
  2422. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2423. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2424. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2425. #fak_manual
  2426. if requestAction == 'fak_manual':
  2427. actionState = 'fak_manual'
  2428. #in
  2429. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2430. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2431. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2432. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2433. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2434. own['actionTimer'] = 20
  2435. actionState = 'fak_air_tail to manual'
  2436. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2437. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2438. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2439. #loop
  2440. else:
  2441. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2442. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2443. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2444. #reg_nmanual
  2445. if requestAction == 'reg_nmanual':
  2446. actionState = 'reg_nmanual'
  2447. #in
  2448. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2449. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2450. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2451. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2452. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2453. own['actionTimer'] = 20
  2454. actionState = 'reg_air_nose to nmanual'
  2455. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2456. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2457. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2458. #loop
  2459. else:
  2460. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2461. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2462. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2463. #fak_nmanual
  2464. if requestAction == 'fak_nmanual':
  2465. actionState = 'fak_nmanual'
  2466. #in
  2467. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2468. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2469. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2470. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2471. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2472. own['actionTimer'] = 20
  2473. actionState = 'fak_air_nose to nmanual'
  2474. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2475. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2476. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2477. #loop
  2478. else:
  2479. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2480. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2481. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2482. if requestAction == 'reg_air':
  2483. actionState = 'reg_air'
  2484. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2485. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2486. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2487. if requestAction == 'fak_air':
  2488. actionState = 'fak_air'
  2489. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2490. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2491. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2492. if requestAction == 'frontside_grab':
  2493. actionState = 'frontside_grab'
  2494. if l_actionState != 'frontside_grab':
  2495. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2496. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2497. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2498. else:
  2499. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2500. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2502. if requestAction == 'backside_grab':
  2503. actionState = 'backside_grab'
  2504. if l_actionState != 'backside_grab':
  2505. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2506. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2507. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2508. else:
  2509. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2510. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2511. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2512. if requestAction == 'fak_frontside_grab':
  2513. actionState = 'fak_frontside_grab'
  2514. if l_actionState != 'fak_frontside_grab':
  2515. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2516. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2517. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2518. else:
  2519. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2520. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2521. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2522. if requestAction == 'fak_backside_grab':
  2523. actionState = 'fak_backside_grab'
  2524. if l_actionState != 'fak_backside_grab':
  2525. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2526. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2527. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2528. else:
  2529. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2530. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2531. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2532. if requestAction == 'frontside_nose_grab':
  2533. actionState = 'frontside_nose_grab'
  2534. if l_actionState != 'frontside_nose_grab':
  2535. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2537. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2538. else:
  2539. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2542. if requestAction == 'backside_nose_grab':
  2543. actionState = 'backside_nose_grab'
  2544. if l_actionState != 'backside_nose_grab':
  2545. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2547. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2548. else:
  2549. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2551. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2552. if requestAction == 'fak_frontside_nose_grab':
  2553. actionState = 'fak_frontside_nose_grab'
  2554. if l_actionState != 'fak_frontside_nose_grab':
  2555. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2557. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2558. else:
  2559. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2561. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2562. if requestAction == 'fak_backside_nose_grab':
  2563. actionState = 'fak_backside_nose_grab'
  2564. if l_actionState != 'fak_backside_nose_grab':
  2565. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2567. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2568. else:
  2569. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2571. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2572. if requestAction == 'frontside_tail_grab':
  2573. actionState = 'frontside_tail_grab'
  2574. if l_actionState != 'frontside_tail_grab':
  2575. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2577. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2578. else:
  2579. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2581. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2582. if requestAction == 'backside_tail_grab':
  2583. actionState = 'backside_tail_grab'
  2584. if l_actionState != 'backside_tail_grab':
  2585. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2587. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2588. else:
  2589. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. if requestAction == 'fak_frontside_tail_grab':
  2593. actionState = 'fak_frontside_tail_grab'
  2594. if l_actionState != 'fak_frontside_tail_grab':
  2595. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2598. else:
  2599. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2601. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2602. if requestAction == 'fak_backside_tail_grab':
  2603. actionState = 'fak_backside_tail_grab'
  2604. if l_actionState != 'fak_backside_tail_grab':
  2605. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2607. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2608. else:
  2609. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2610. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2611. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2612. if requestAction == 'reg_judo':
  2613. actionState = 'reg_judo'
  2614. if l_actionState != 'reg_judo':
  2615. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2617. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2618. else:
  2619. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2620. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2621. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2622. if requestAction == 'fak_judo':
  2623. actionState = 'fak_judo'
  2624. if l_actionState != 'fak_judo':
  2625. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2627. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2628. else:
  2629. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2630. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2631. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2632. if requestAction == 'reg_ollie_north':
  2633. actionState = 'reg_ollie_north'
  2634. if l_actionState != 'reg_ollie_north':
  2635. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2637. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2638. else:
  2639. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2640. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2641. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2642. if requestAction == 'fak_ollie_north':
  2643. actionState = 'fak_ollie_north'
  2644. if l_actionState != 'fak_ollie_north':
  2645. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2647. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2648. else:
  2649. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2650. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2651. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2652. if requestAction == 'reg_ollie_south':
  2653. actionState = 'reg_ollie_south'
  2654. if l_actionState != 'reg_ollie_south':
  2655. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2656. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2657. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2658. else:
  2659. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2660. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2661. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2662. if requestAction == 'fak_ollie_south':
  2663. actionState = 'fak_ollie_south'
  2664. if l_actionState != 'fak_ollie_south':
  2665. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2666. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2667. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2668. else:
  2669. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2670. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2671. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2672. if requestAction == 'reg_noseg':
  2673. actionState = 'reg_noseg'
  2674. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2675. skater.stopAction(flip_layer)
  2676. deck.stopAction(flip_layer)
  2677. trucks.stopAction(flip_layer)
  2678. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2679. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2680. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2681. else:
  2682. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2683. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2684. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2685. if requestAction == 'fak_noseg':
  2686. actionState = 'fak_noseg'
  2687. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2688. skater.stopAction(flip_layer)
  2689. deck.stopAction(flip_layer)
  2690. trucks.stopAction(flip_layer)
  2691. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2692. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2693. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2694. else:
  2695. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2696. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2697. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2698. if requestAction == 'reg_tailg':
  2699. actionState = 'reg_tailg'
  2700. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2701. skater.stopAction(flip_layer)
  2702. deck.stopAction(flip_layer)
  2703. trucks.stopAction(flip_layer)
  2704. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2705. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2706. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2707. else:
  2708. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2709. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2710. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2711. if requestAction == 'fak_tailg':
  2712. actionState = 'fak_tailg'
  2713. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2714. skater.stopAction(flip_layer)
  2715. deck.stopAction(flip_layer)
  2716. trucks.stopAction(flip_layer)
  2717. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2718. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2719. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2720. else:
  2721. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2722. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2723. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2724. if requestAction == 'reg_tailgr':
  2725. actionState = 'reg_tailgr'
  2726. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2727. skater.stopAction(flip_layer)
  2728. deck.stopAction(flip_layer)
  2729. trucks.stopAction(flip_layer)
  2730. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2731. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2732. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2733. else:
  2734. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2735. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2736. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2737. if requestAction == 'fak_tailgr':
  2738. actionState = 'fak_tailgr'
  2739. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2740. skater.stopAction(flip_layer)
  2741. deck.stopAction(flip_layer)
  2742. trucks.stopAction(flip_layer)
  2743. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2744. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2745. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2746. else:
  2747. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2748. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2749. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2750. if requestAction == 'reg_tailgl':
  2751. actionState = 'reg_tailgl'
  2752. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2753. skater.stopAction(flip_layer)
  2754. deck.stopAction(flip_layer)
  2755. trucks.stopAction(flip_layer)
  2756. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2757. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2758. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2759. else:
  2760. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2761. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2762. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2763. if requestAction == 'fak_tailgl':
  2764. actionState = 'fak_tailgl'
  2765. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2766. skater.stopAction(flip_layer)
  2767. deck.stopAction(flip_layer)
  2768. trucks.stopAction(flip_layer)
  2769. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2770. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2771. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2772. else:
  2773. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2774. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2775. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2776. if requestAction == 'reg_wall_r':
  2777. actionState = 'reg_wall_r'
  2778. if l_actionState != 'reg_wall_r':
  2779. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2780. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2781. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2782. else:
  2783. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2784. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2785. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2786. if requestAction == 'reg_wall_l':
  2787. actionState = 'reg_wall_l'
  2788. if l_actionState != 'reg_wall_l':
  2789. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2790. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2791. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2792. else:
  2793. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2794. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2795. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2796. if requestAction == 'fak_wall_r':
  2797. actionState = 'fak_wall_r'
  2798. if l_actionState != 'fak_wall_r':
  2799. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2800. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2801. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2802. else:
  2803. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2804. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2805. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2806. if requestAction == 'fak_wall_l':
  2807. actionState = 'fak_wall_l'
  2808. if l_actionState != 'reg_wall_r':
  2809. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2810. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2811. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2812. else:
  2813. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2814. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2815. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2816. ##############################
  2817. if requestAction == 'reg_nosegr':
  2818. actionState = 'reg_nosegr'
  2819. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2820. skater.stopAction(flip_layer)
  2821. deck.stopAction(flip_layer)
  2822. trucks.stopAction(flip_layer)
  2823. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2824. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2825. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2826. else:
  2827. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2828. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2829. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2830. if requestAction == 'fak_nosegr':
  2831. actionState = 'fak_nosegr'
  2832. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2833. skater.stopAction(flip_layer)
  2834. deck.stopAction(flip_layer)
  2835. trucks.stopAction(flip_layer)
  2836. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2837. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2838. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2839. else:
  2840. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2841. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2842. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2843. if requestAction == 'reg_nosegl':
  2844. actionState = 'reg_nosegl'
  2845. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2846. skater.stopAction(flip_layer)
  2847. deck.stopAction(flip_layer)
  2848. trucks.stopAction(flip_layer)
  2849. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2850. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2851. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2852. else:
  2853. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2854. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2855. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2856. if requestAction == 'fak_nosegl':
  2857. actionState = 'fak_nosegl'
  2858. print("fak_nosegl state")
  2859. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2860. skater.stopAction(flip_layer)
  2861. deck.stopAction(flip_layer)
  2862. trucks.stopAction(flip_layer)
  2863. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2864. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2865. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2866. else:
  2867. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2868. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2869. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2870. if requestAction == 'reg_tailslide':
  2871. actionState = 'reg_tailslide'
  2872. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2873. skater.stopAction(flip_layer)
  2874. deck.stopAction(flip_layer)
  2875. trucks.stopAction(flip_layer)
  2876. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2877. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2878. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2879. else:
  2880. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2881. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2882. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2883. if requestAction == 'fak_tailslide':
  2884. actionState = 'fak_tailslide'
  2885. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2886. skater.stopAction(flip_layer)
  2887. deck.stopAction(flip_layer)
  2888. trucks.stopAction(flip_layer)
  2889. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2890. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2891. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2892. else:
  2893. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2894. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2895. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2896. if requestAction == 'reg_noseslide':
  2897. actionState = 'reg_noseslide'
  2898. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2899. skater.stopAction(flip_layer)
  2900. deck.stopAction(flip_layer)
  2901. trucks.stopAction(flip_layer)
  2902. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2903. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2904. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2905. else:
  2906. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2907. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2908. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2909. if requestAction == 'fak_noseslide':
  2910. actionState = 'fak_noseslide'
  2911. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2912. skater.stopAction(flip_layer)
  2913. deck.stopAction(flip_layer)
  2914. trucks.stopAction(flip_layer)
  2915. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2916. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2917. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2918. else:
  2919. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2920. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2921. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2922. if requestAction == 'reg_5050':
  2923. actionState = 'reg_5050'
  2924. #own['actionTimer'] = 0
  2925. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2926. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2927. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2928. if requestAction == 'fak_5050':
  2929. actionState = 'fak_5050'
  2930. #own['actionTimer'] = 0
  2931. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2932. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2933. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2934. if requestAction == 'reg_bsboard':
  2935. actionState = 'reg_bsboard'
  2936. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2937. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2938. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2939. if requestAction == 'fak_bsboard':
  2940. actionState = 'fak_bsboard'
  2941. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2942. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2943. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2944. if requestAction == 'reg_fsboard':
  2945. actionState = 'reg_fsboard'
  2946. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2947. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2948. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2949. if requestAction == 'reg_air_nose':
  2950. actionState = 'reg_air_nose'
  2951. if l_actionState != 'reg_air_nose':
  2952. skater.stopAction(loop_layer)
  2953. deck.stopAction(loop_layer)
  2954. trucks.stopAction(loop_layer)
  2955. skater.stopAction(flip_layer)
  2956. deck.stopAction(flip_layer)
  2957. trucks.stopAction(flip_layer)
  2958. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2959. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2960. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2961. else:
  2962. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2963. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2964. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2965. if requestAction == 'fak_air_nose':
  2966. actionState = 'fak_air_nose'
  2967. if l_actionState != 'fak_air_nose':
  2968. skater.stopAction(loop_layer)
  2969. deck.stopAction(loop_layer)
  2970. trucks.stopAction(loop_layer)
  2971. skater.stopAction(flip_layer)
  2972. deck.stopAction(flip_layer)
  2973. trucks.stopAction(flip_layer)
  2974. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2975. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2976. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2977. else:
  2978. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2979. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2980. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2981. if requestAction == 'reg_air_tail':
  2982. actionState = 'reg_air_tail'
  2983. if l_actionState != 'reg_air_tail':
  2984. skater.stopAction(loop_layer)
  2985. deck.stopAction(loop_layer)
  2986. trucks.stopAction(loop_layer)
  2987. skater.stopAction(flip_layer)
  2988. deck.stopAction(flip_layer)
  2989. trucks.stopAction(flip_layer)
  2990. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2991. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2992. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2993. else:
  2994. #pass
  2995. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2996. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2997. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2998. if requestAction == 'fak_air_tail':
  2999. actionState = 'fak_air_tail'
  3000. if l_actionState != 'fak_air_tail':
  3001. skater.stopAction(loop_layer)
  3002. deck.stopAction(loop_layer)
  3003. trucks.stopAction(loop_layer)
  3004. skater.stopAction(flip_layer)
  3005. deck.stopAction(flip_layer)
  3006. trucks.stopAction(flip_layer)
  3007. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3008. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3009. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3010. else:
  3011. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3012. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3013. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3014. if requestAction == 'reg_stop':
  3015. actionState = 'reg_stop'
  3016. if l_actionState != 'reg_stop':
  3017. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3018. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3019. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3020. else:
  3021. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3022. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3023. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3024. if requestAction == 'fak_stop':
  3025. actionState = 'fak_stop'
  3026. if l_actionState != 'fak_stop':
  3027. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3028. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3029. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3030. else:
  3031. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3032. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3033. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3034. if requestAction == 'reg_fp_rback':
  3035. actionState = 'reg_fp_rback'
  3036. if l_actionState != 'reg_fp_rback':
  3037. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3038. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3039. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3040. else:
  3041. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3042. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3043. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3044. if requestAction == 'fak_fp_rback':
  3045. actionState = 'fak_fp_rback'
  3046. if l_actionState != 'fak_fp_rback':
  3047. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3048. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3049. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3050. else:
  3051. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3052. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3053. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3054. if requestAction == 'reg_back_invert':
  3055. actionState = 'reg_back_invert'
  3056. if l_actionState != 'reg_back_invert':
  3057. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3058. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3059. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3060. else:
  3061. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3062. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3063. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3064. if requestAction == 'fak_fr_invert':
  3065. actionState = 'fak_fr_invert'
  3066. if l_actionState != 'fak_fr_invert':
  3067. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3068. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3069. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3070. else:
  3071. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3072. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3073. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3074. if requestAction == 'reg_hippy_in':
  3075. actionState = 'reg_hippy_in'
  3076. if l_actionState != 'reg_hippy_in':
  3077. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3079. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3080. else:
  3081. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3082. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3083. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3084. if requestAction == 'fak_hippy_in':
  3085. actionState = 'fak_hippy_in'
  3086. if l_actionState != 'fak_hippy_in':
  3087. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3088. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3089. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3090. else:
  3091. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3092. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3093. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3094. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3095. #walk anims
  3096. #reg_idle
  3097. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3098. actionState = 'reg_idle'
  3099. if l_requestAction != 'reg_idle':
  3100. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3101. cur_frame = skater.getActionFrame(loop_layer)
  3102. skater.stopAction(loop_layer)
  3103. deck.stopAction(loop_layer)
  3104. trucks.stopAction(loop_layer)
  3105. if cur_frame > 11:#11:
  3106. cur_frame += 1
  3107. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3108. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3109. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3110. else:
  3111. cur_frame -= 1
  3112. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3113. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3114. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3115. else:
  3116. trans_playing = skater.isPlayingAction(trans_layer)
  3117. else:
  3118. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3119. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3120. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3121. #reg_idle_nb
  3122. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3123. actionState = 'reg_idle_nb'
  3124. if l_requestAction != 'reg_idle_nb':
  3125. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3126. cur_frame = skater.getActionFrame(loop_layer)
  3127. skater.stopAction(loop_layer)
  3128. deck.stopAction(loop_layer)
  3129. trucks.stopAction(loop_layer)
  3130. if cur_frame > 11:
  3131. cur_frame += 1
  3132. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3133. else:
  3134. cur_frame -= 1
  3135. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3136. else:
  3137. trans_playing = skater.isPlayingAction(trans_layer)
  3138. if trans_playing == 1:
  3139. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3140. else:
  3141. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3142. #fak_idle
  3143. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3144. actionState = 'fak_idle'
  3145. if l_requestAction != 'fak_idle':
  3146. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3147. cur_frame = skater.getActionFrame(loop_layer)
  3148. skater.stopAction(loop_layer)
  3149. deck.stopAction(loop_layer)
  3150. trucks.stopAction(loop_layer)
  3151. if cur_frame > 11:
  3152. cur_frame += 1
  3153. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3154. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3155. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3156. else:
  3157. cur_frame -= 1
  3158. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3159. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3160. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3161. else:
  3162. trans_playing = skater.isPlayingAction(trans_layer)
  3163. else:
  3164. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3165. #fak_idle_nb
  3166. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3167. actionState = 'fak_idle_nb'
  3168. if l_requestAction != 'fak_idle_nb':
  3169. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3170. cur_frame = skater.getActionFrame(loop_layer)
  3171. skater.stopAction(loop_layer)
  3172. deck.stopAction(loop_layer)
  3173. trucks.stopAction(loop_layer)
  3174. if cur_frame > 11:
  3175. cur_frame += 1
  3176. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3177. else:
  3178. cur_frame -= 1
  3179. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3180. else:
  3181. trans_playing = skater.isPlayingAction(trans_layer)
  3182. if trans_playing == 1:
  3183. #pass
  3184. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3185. else:
  3186. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3187. if requestAction == 'reg_idle1':
  3188. actionState = 'reg_idle1'
  3189. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3190. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3191. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3192. if requestAction == 'reg_idle2':
  3193. actionState = 'reg_idle2'
  3194. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3195. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3196. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3197. if requestAction == 'reg_idle3':
  3198. actionState = 'reg_idle3'
  3199. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3200. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3201. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3202. if requestAction == 'reg_idle4':
  3203. actionState = 'reg_idle4'
  3204. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3205. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3206. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3207. if requestAction == 'reg_idle5':
  3208. actionState = 'reg_idle5'
  3209. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3210. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3211. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3212. if requestAction == 'reg_idle6':
  3213. actionState = 'reg_idle6'
  3214. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3215. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3216. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3217. if requestAction == 'reg_idle7':
  3218. actionState = 'reg_idle7'
  3219. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3220. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3221. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3222. if requestAction == 'fak_idle1':
  3223. actionState = 'fak_idle1'
  3224. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3225. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3226. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3227. if requestAction == 'fak_idle2':
  3228. actionState = 'fak_idle2'
  3229. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3230. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3231. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3232. if requestAction == 'fak_idle3':
  3233. actionState = 'fak_idle3'
  3234. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3235. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3236. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3237. if requestAction == 'fak_idle4':
  3238. actionState = 'fak_idle4'
  3239. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3240. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3241. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3242. if requestAction == 'fak_idle5':
  3243. actionState = 'fak_idle5'
  3244. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3246. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3247. if requestAction == 'fak_idle6':
  3248. actionState = 'fak_idle6'
  3249. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3251. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3252. if requestAction == 'fak_idle7':
  3253. actionState = 'fak_idle7'
  3254. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3256. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3257. if requestAction == 'reg_idle2_nb':
  3258. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3259. #reg_walk
  3260. if requestAction == 'reg_walk':
  3261. actionState = 'reg_walk'
  3262. #in
  3263. if l_requestAction != 'reg_walk':
  3264. if l_requestAction == 'reg_walkFast':
  3265. cur_frame = skater.getActionFrame(loop_layer)
  3266. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3267. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3268. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3269. skater.setActionFrame(cur_frame, loop_layer)
  3270. deck.setActionFrame(cur_frame, loop_layer)
  3271. trucks.setActionFrame(cur_frame, loop_layer)
  3272. #loop
  3273. else:
  3274. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3275. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3276. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3277. #reg_walk_nb
  3278. if requestAction == 'reg_walk_nb':
  3279. actionState = 'reg_walk_nb'
  3280. #in
  3281. if l_requestAction != 'reg_walk_nb':
  3282. if l_requestAction == 'reg_walkFast_nb':
  3283. cur_frame = skater.getActionFrame(loop_layer)
  3284. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3285. skater.setActionFrame(cur_frame, loop_layer)
  3286. #loop
  3287. else:
  3288. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3289. #reg_walkFast
  3290. if requestAction == 'reg_walkFast':
  3291. actionState = 'reg_walkFast'
  3292. #in
  3293. if l_requestAction != 'reg_walkFast':
  3294. if l_requestAction == 'reg_walk':
  3295. cur_frame = skater.getActionFrame(loop_layer)
  3296. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3297. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3298. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3299. skater.setActionFrame(cur_frame, loop_layer)
  3300. deck.setActionFrame(cur_frame, loop_layer)
  3301. trucks.setActionFrame(cur_frame, loop_layer)
  3302. print("set last walk frame", cur_frame)
  3303. #loop
  3304. else:
  3305. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3306. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3307. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3308. #reg_walkFast_nb
  3309. if requestAction == 'reg_walkFast_nb':
  3310. actionState = 'reg_walkFast_nb'
  3311. #in
  3312. if l_requestAction != 'reg_walkFast_nb':
  3313. if l_requestAction == 'reg_walk_nb':
  3314. cur_frame = skater.getActionFrame(loop_layer)
  3315. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3316. skater.setActionFrame(cur_frame, loop_layer)
  3317. #loop
  3318. else:
  3319. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3320. #fak_walk
  3321. if requestAction == 'fak_walk':
  3322. #in
  3323. actionState = 'fak_walk'
  3324. if l_requestAction != 'fak_walk':
  3325. if l_requestAction == 'fak_walkFast':
  3326. cur_frame = skater.getActionFrame(loop_layer)
  3327. #actionState = 'fak_walk'
  3328. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3329. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3330. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3331. skater.setActionFrame(cur_frame, loop_layer)
  3332. deck.setActionFrame(cur_frame, loop_layer)
  3333. trucks.setActionFrame(cur_frame, loop_layer)
  3334. #pass
  3335. #loop
  3336. else:
  3337. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3338. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3339. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3340. #fak_walk_nb
  3341. if requestAction == 'fak_walk_nb':
  3342. actionState = 'fak_walk_nb'
  3343. #in
  3344. if l_requestAction != 'fak_walk_nb':
  3345. if l_requestAction == 'fak_walkFast_nb':
  3346. cur_frame = skater.getActionFrame(loop_layer)
  3347. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3348. skater.setActionFrame(cur_frame, loop_layer)
  3349. #loop
  3350. else:
  3351. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3352. #fak_walkFast
  3353. if requestAction == 'fak_walkFast':
  3354. actionState = 'fak_walkFast'
  3355. #in
  3356. if l_requestAction != 'fak_walkFast':
  3357. if l_requestAction == 'fak_walk':
  3358. cur_frame = skater.getActionFrame(loop_layer)
  3359. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3360. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3361. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3362. skater.setActionFrame(cur_frame, loop_layer)
  3363. deck.setActionFrame(cur_frame, loop_layer)
  3364. trucks.setActionFrame(cur_frame, loop_layer)
  3365. #loop
  3366. else:
  3367. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3368. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3369. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3370. #fak_walkFast_nb
  3371. if requestAction == 'fak_walkFast_nb':
  3372. actionState = 'fak_walkFast_nb'
  3373. #in
  3374. if l_requestAction != 'fak_walkFast_nb':
  3375. if l_requestAction == 'fak_walk_nb':
  3376. cur_frame = skater.getActionFrame(loop_layer)
  3377. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3378. skater.setActionFrame(cur_frame, loop_layer)
  3379. #loop
  3380. else:
  3381. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3382. if requestAction == 'reg_dropin_pos':
  3383. actionState = 'reg_dropin_pos'
  3384. if l_actionState != 'reg_dropin_pos':
  3385. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3386. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3387. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3388. else:
  3389. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3390. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3391. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3392. if requestAction == 'fak_dropin_pos':
  3393. actionState = 'fak_dropin_pos'
  3394. if l_actionState != 'fak_dropin_pos':
  3395. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3396. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3397. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3398. else:
  3399. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3400. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3401. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3402. if requestAction == 'reg_sit':
  3403. actionState = 'reg_sit'
  3404. if l_actionState != 'reg_sit':
  3405. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3406. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3407. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3408. else:
  3409. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3410. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3411. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3412. if requestAction == 'fak_sit':
  3413. actionState = 'fak_sit'
  3414. if l_actionState != 'fak_sit':
  3415. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3416. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3417. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3418. else:
  3419. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3420. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3421. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3422. if requestAction == 'reg_walk_air':
  3423. actionState = 'reg_walk_air'
  3424. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3425. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3426. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3427. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3428. else:
  3429. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3430. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3431. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3432. if requestAction == 'fak_walk_air':
  3433. actionState = 'fak_walk_air'
  3434. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3435. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3436. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3437. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3438. else:
  3439. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3440. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3441. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3442. own['actionState'] = actionState
  3443. else:
  3444. pass
  3445. own['actionState'] = actionState
  3446. return actionState
  3447. l_playing = skater.isPlayingAction(loop_layer)
  3448. t_playing = skater.isPlayingAction(trans_layer)
  3449. if l_playing == 1 and t_playing == 1:
  3450. skater.stopAction(loop_layer)
  3451. trucks.stopAction(loop_layer)
  3452. deck.stopAction(loop_layer)
  3453. ###
  3454. if own['actionTimer'] > 0:
  3455. own['actionTimer'] -= 1
  3456. ##############
  3457. #turn off land for manuals
  3458. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3459. own['actionTimer'] = 0
  3460. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3461. actionState = updateAction(requestAction, actionState)
  3462. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3463. own['clear_request'] = 1
  3464. ###################
  3465. #debug
  3466. cur_frame = -1
  3467. trans_playing = skater.isPlayingAction(trans_layer)
  3468. if trans_playing:
  3469. cur_frame = skater.getActionFrame(trans_layer)
  3470. cur_frame = round(cur_frame, 2)
  3471. print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3472. cur_frame = skater.getActionFrame(trans_layer)
  3473. #print(cur_frame)
  3474. def printplaying():
  3475. splaying_layers = "S: "
  3476. playing_layers = "D: "
  3477. tplaying_layers = "T: "
  3478. for x in range(9900):
  3479. if skater.isPlayingAction(x):
  3480. #if trucks.isPlayingAction(x):
  3481. #if skater.isPlayingAction(x):
  3482. splaying_layers += str(x)
  3483. splaying_layers += " "
  3484. if deck.isPlayingAction(x):
  3485. #if trucks.isPlayingAction(x):
  3486. #if skater.isPlayingAction(x):
  3487. playing_layers += str(x)
  3488. playing_layers += " "
  3489. if trucks.isPlayingAction(x):
  3490. #if trucks.isPlayingAction(x):
  3491. #if skater.isPlayingAction(x):
  3492. tplaying_layers += str(x)
  3493. tplaying_layers += " "
  3494. print(splaying_layers, playing_layers, tplaying_layers)
  3495. #printplaying()
  3496. if actionState == 'empty':
  3497. #print("EMPTY ACTION!!!")
  3498. skater.stopAction(loop_layer)
  3499. deck.stopAction(loop_layer)
  3500. trucks.stopAction(loop_layer)
  3501. #set last variables
  3502. own['l_actionState'] = actionState
  3503. own['l_requestAction'] = requestAction
  3504. own['queueAction'] = queueAction
  3505. main()