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co_ActionState.py 143KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot, reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot, fak_flfoot']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #land action over ride
  51. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  52. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  53. print("landing action fucked")
  54. else:
  55. #print("using old requestAction")
  56. requestAction = l_requestAction
  57. own['requestAction'] = requestAction
  58. own['l_actionState'] = requestAction
  59. actionState = requestAction
  60. own['actionTimer'] = 0
  61. actionTimer = 0
  62. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  63. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  64. requestAction = own['l_requestAction']
  65. #revert override
  66. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  67. #print("@@@revert override")
  68. actionState = requestAction
  69. own['actionState'] = requestAction
  70. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  71. print("stopping revert layers")
  72. skater.stopAction(loop_layer)
  73. trucks.stopAction(loop_layer)
  74. deck.stopAction(loop_layer)
  75. skater.stopAction(trans_layer)
  76. trucks.stopAction(trans_layer)
  77. deck.stopAction(trans_layer)
  78. #dirty tailslide fix
  79. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  80. # requestAction = 'reg_tailslide'
  81. #check last actionState to see if an out action is needed
  82. elif requestAction not in jump_overrideList:
  83. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  84. requestAction = 'reg_turnRight_out'
  85. actionState = 'reg_turnRight_out'
  86. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  87. requestAction = 'reg_turnLeft_out'
  88. actionState = 'reg_turnLeft_out'
  89. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  90. requestAction = 'fak_turnRight_out'
  91. actionState = 'fak_turnRight_out'
  92. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  93. requestAction = 'fak_turnLeft_out'
  94. actionState = 'fak_turnLeft_out'
  95. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  96. requestAction = 'reg_opos_out'
  97. actionState = 'reg_opos_out'
  98. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  99. requestAction = 'fak_opos_out'
  100. actionState = 'fak_opos_out'
  101. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  102. requestAction = 'reg_nopos_out'
  103. actionState = 'reg_nopos_out'
  104. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  105. requestAction = 'fak_nopos_out'
  106. actionState = 'fak_nopos_out'
  107. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  108. requestAction = 'reg_pump_out'
  109. actionState = 'reg_pump_out'
  110. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  111. requestAction = 'fak_pump_out'
  112. actionState = 'fak_pump_out'
  113. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  114. requestAction = 'reg_powerslide_out'
  115. actionState = 'reg_powerslide_out'
  116. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  117. requestAction = 'fak_powerslide_out'
  118. actionState = 'fak_powerslide_out'
  119. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  120. requestAction = 'reg_fs_powerslide_out'
  121. actionState = 'reg_fs_powerslide_out'
  122. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  123. requestAction = 'fak_fs_powerslide_out'
  124. actionState = 'fak_fs_powerslide_out'
  125. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  126. requestAction = 'reg_stop_out'
  127. actionState = 'reg_stop_out'
  128. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  129. requestAction = 'fak_stop_out'
  130. actionState = 'fak_stop_out'
  131. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  132. requestAction = 'reg_noseslide_out'
  133. actionState = 'reg_noseslide_out'
  134. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  135. requestAction = 'fak_noseslide_out'
  136. actionState = 'fak_noseslide_out'
  137. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  138. requestAction = 'reg_tailslide_out'
  139. actionState = 'reg_tailslide_out'
  140. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  141. requestAction = 'fak_tailslide_out'
  142. actionState = 'fak_tailslide_out'
  143. else:
  144. print("action over ridden")
  145. #own['actionState'] = requestAction
  146. def updateAction(requestAction, actionState):
  147. try:
  148. flip_start_frame = own['flip_start_lay']
  149. flipspeed = own['flipspeed']
  150. except:
  151. flip_start_frame = 1
  152. flipspeed = .6
  153. #flipspeed = own['flipspeed']
  154. ###############################
  155. #one shot actions
  156. ###############################
  157. if requestAction in oneshotActions_list:
  158. if requestAction == 'reg_land' and own["grindHit"] == False:
  159. skater.stopAction(loop_layer)
  160. trucks.stopAction(loop_layer)
  161. deck.stopAction(loop_layer)
  162. skater.stopAction(trans_layer)
  163. trucks.stopAction(trans_layer)
  164. deck.stopAction(trans_layer)
  165. print("stopping loop and trans")
  166. actionState = 'reg_land'
  167. own['actionTimer'] = 39
  168. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  169. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  170. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  171. print("play land")
  172. if requestAction == 'fak_land' and own["grindHit"] == False:
  173. actionState = 'fak_land'
  174. skater.stopAction(loop_layer)
  175. trucks.stopAction(loop_layer)
  176. deck.stopAction(loop_layer)
  177. skater.stopAction(trans_layer)
  178. trucks.stopAction(trans_layer)
  179. deck.stopAction(trans_layer)
  180. own['actionTimer'] = 39
  181. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  182. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  183. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  184. print("play land")
  185. if requestAction == 'reg_dropin':
  186. actionState = 'reg_dropin'
  187. own['actionTimer'] = 9
  188. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  189. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  190. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  191. if requestAction == 'fak_dropin':
  192. actionState = 'reg_dropin'
  193. own['actionTimer'] = 9
  194. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  195. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  196. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  197. if requestAction == 'reg_turnRight_out':
  198. actionState = 'reg_turnRight_out'
  199. own['actionTimer'] = 19
  200. trans_playing = skater.isPlayingAction(trans_layer)
  201. if trans_playing:
  202. cur_frame = skater.getActionFrame(trans_layer)
  203. #cur_frame -= 2
  204. if trans_playing and cur_frame > 1:
  205. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  206. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. own['actionTimer'] = cur_frame
  209. else:
  210. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  213. if requestAction == 'reg_turnLeft_out':
  214. actionState = 'reg_turnLeft_out'
  215. own['actionTimer'] = 19
  216. trans_playing = skater.isPlayingAction(trans_layer)
  217. if trans_playing:
  218. cur_frame = skater.getActionFrame(trans_layer)
  219. #cur_frame -= 2
  220. if trans_playing and cur_frame > 1:
  221. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  224. own['actionTimer'] = cur_frame
  225. else:
  226. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  229. if requestAction == 'fak_turnRight_out':
  230. actionState = 'fak_turnRight_out'
  231. own['actionTimer'] = 19
  232. trans_playing = skater.isPlayingAction(trans_layer)
  233. if trans_playing:
  234. cur_frame = skater.getActionFrame(trans_layer)
  235. #cur_frame -= 2
  236. if trans_playing and cur_frame > 1:
  237. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  240. own['actionTimer'] = cur_frame
  241. else:
  242. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  245. if requestAction == 'fak_turnLeft_out':
  246. actionState = 'fak_turnLeft_out'
  247. own['actionTimer'] = 19
  248. trans_playing = skater.isPlayingAction(trans_layer)
  249. if trans_playing:
  250. cur_frame = skater.getActionFrame(trans_layer)
  251. #cur_frame -= 2
  252. if trans_playing and cur_frame > 1:
  253. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  254. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  256. own['actionTimer'] = cur_frame
  257. else:
  258. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  259. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  261. if requestAction == 'reg_opos_out':
  262. actionState = 'reg_opos_out'
  263. own['actionTimer'] = 19
  264. trans_playing = skater.isPlayingAction(trans_layer)
  265. if trans_playing:
  266. cur_frame = skater.getActionFrame(trans_layer)
  267. #cur_frame -= 2
  268. if trans_playing and cur_frame > 1:
  269. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  270. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  271. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  272. own['actionTimer'] = cur_frame
  273. else:
  274. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  275. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. if requestAction == 'fak_opos_out':
  278. actionState = 'fak_opos_out'
  279. own['actionTimer'] = 19
  280. trans_playing = skater.isPlayingAction(trans_layer)
  281. if trans_playing:
  282. cur_frame = skater.getActionFrame(trans_layer)
  283. #cur_frame -= 2
  284. if trans_playing and cur_frame > 1:
  285. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  286. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  287. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  288. own['actionTimer'] = cur_frame
  289. else:
  290. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. if requestAction == 'reg_nopos_out':
  294. actionState = 'reg_nopos_out'
  295. own['actionTimer'] = 19
  296. trans_playing = skater.isPlayingAction(trans_layer)
  297. if trans_playing:
  298. cur_frame = skater.getActionFrame(trans_layer)
  299. #cur_frame -= 2
  300. if trans_playing and cur_frame > 1:
  301. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  302. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  304. own['actionTimer'] = cur_frame
  305. else:
  306. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  307. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. if requestAction == 'fak_nopos_out':
  310. actionState = 'fak_nopos_out'
  311. own['actionTimer'] = 19
  312. trans_playing = skater.isPlayingAction(trans_layer)
  313. if trans_playing:
  314. cur_frame = skater.getActionFrame(trans_layer)
  315. #cur_frame -= 2
  316. if trans_playing and cur_frame > 1:
  317. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  318. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  320. own['actionTimer'] = cur_frame
  321. else:
  322. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  323. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. if requestAction == 'reg_pump_out':
  326. actionState = 'reg_pump_out'
  327. own['actionTimer'] = 19
  328. trans_playing = skater.isPlayingAction(trans_layer)
  329. if trans_playing:
  330. cur_frame = skater.getActionFrame(trans_layer)
  331. #cur_frame -= 2
  332. if trans_playing and cur_frame > 1:
  333. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  334. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  336. own['actionTimer'] = cur_frame
  337. else:
  338. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  339. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. if requestAction == 'fak_pump_out':
  342. actionState = 'fak_pump_out'
  343. own['actionTimer'] = 19
  344. trans_playing = skater.isPlayingAction(trans_layer)
  345. if trans_playing:
  346. cur_frame = skater.getActionFrame(trans_layer)
  347. #cur_frame -= 2
  348. if trans_playing and cur_frame > 1:
  349. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  350. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  351. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  352. own['actionTimer'] = cur_frame
  353. else:
  354. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  355. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  356. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  357. if requestAction == 'reg_stop_out':
  358. actionState = 'reg_stop_out'
  359. own['actionTimer'] = 30
  360. trans_playing = skater.isPlayingAction(trans_layer)
  361. if trans_playing:
  362. cur_frame = skater.getActionFrame(trans_layer)
  363. #cur_frame -= 2
  364. if trans_playing and cur_frame > 1:
  365. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. own['actionTimer'] = cur_frame
  369. else:
  370. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  371. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  373. if requestAction == 'fak_stop_out':
  374. actionState = 'fak_stop_out'
  375. own['actionTimer'] = 30
  376. trans_playing = skater.isPlayingAction(trans_layer)
  377. if trans_playing:
  378. cur_frame = skater.getActionFrame(trans_layer)
  379. #cur_frame -= 2
  380. if trans_playing and cur_frame > 1:
  381. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. own['actionTimer'] = cur_frame
  385. else:
  386. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  388. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  389. if requestAction == 'reg_tailslide_out':
  390. actionState = 'reg_tailslide_out'
  391. own['actionTimer'] = 19
  392. trans_playing = skater.isPlayingAction(trans_layer)
  393. if trans_playing:
  394. cur_frame = skater.getActionFrame(trans_layer)
  395. #cur_frame -= 2
  396. if trans_playing and cur_frame > 1:
  397. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  398. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  399. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  400. own['actionTimer'] = cur_frame
  401. else:
  402. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  403. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  404. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  405. if requestAction == 'fak_tailslide_out':
  406. actionState = 'fak_tailslide_out'
  407. own['actionTimer'] = 19
  408. trans_playing = skater.isPlayingAction(trans_layer)
  409. if trans_playing:
  410. cur_frame = skater.getActionFrame(trans_layer)
  411. #cur_frame -= 2
  412. if trans_playing and cur_frame > 1:
  413. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  416. own['actionTimer'] = cur_frame
  417. else:
  418. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  419. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  420. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  421. if requestAction == 'reg_noseslide_out':
  422. actionState = 'reg_noseslide_out'
  423. own['actionTimer'] = 19
  424. trans_playing = skater.isPlayingAction(trans_layer)
  425. if trans_playing:
  426. cur_frame = skater.getActionFrame(trans_layer)
  427. #cur_frame -= 2
  428. if trans_playing and cur_frame > 1:
  429. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  432. own['actionTimer'] = cur_frame
  433. else:
  434. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  435. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  437. if requestAction == 'fak_noseslide_out':
  438. actionState = 'fak_noseslide_out'
  439. own['actionTimer'] = 19
  440. trans_playing = skater.isPlayingAction(trans_layer)
  441. if trans_playing:
  442. cur_frame = skater.getActionFrame(trans_layer)
  443. #cur_frame -= 2
  444. if trans_playing and cur_frame > 1:
  445. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  448. own['actionTimer'] = cur_frame
  449. else:
  450. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  451. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  453. if requestAction == 'reg_brfoot':
  454. actionState = 'reg_brfoot'
  455. own['actionTimer'] = 40
  456. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  457. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  458. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  459. if requestAction == 'fak_brfoot':
  460. actionState = 'fak_brfoot'
  461. own['actionTimer'] = 40
  462. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  463. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  464. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  465. if requestAction == 'reg_frfoot':
  466. actionState = 'reg_frfoot'
  467. own['actionTimer'] = 40
  468. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  469. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  470. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  471. if requestAction == 'fak_frfoot':
  472. actionState = 'fak_frfoot'
  473. own['actionTimer'] = 40
  474. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  475. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  476. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  477. if requestAction == 'reg_blfoot':
  478. actionState = 'reg_blfoot'
  479. own['actionTimer'] = 40
  480. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  481. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  482. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  483. if requestAction == 'fak_blfoot':
  484. actionState = 'fak_blfoot'
  485. own['actionTimer'] = 40
  486. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  487. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  488. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  489. if requestAction == 'reg_flfoot':
  490. actionState = 'reg_flfoot'
  491. own['actionTimer'] = 40
  492. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  493. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  494. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  495. if requestAction == 'fak_flfoot':
  496. actionState = 'fak_flfoot'
  497. own['actionTimer'] = 40
  498. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  499. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  500. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  501. if requestAction == 'reg_push':
  502. own['actionTimer'] = 70
  503. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  504. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  505. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. if requestAction == 'reg_push_goof':
  507. own['actionTimer'] = 70
  508. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  510. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  511. if requestAction == 'fak_push':
  512. own['actionTimer'] = 70
  513. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  514. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  515. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. if requestAction == 'fak_push_goof':
  517. own['actionTimer'] = 70
  518. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  519. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  520. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. if requestAction == 'reg_manual_revert_ccw':
  522. own['actionTimer'] = 15
  523. own['actionState'] = 'reg_manual_revert_ccw'
  524. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  525. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  526. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  527. if requestAction == 'revert1':
  528. own['actionTimer'] = 18
  529. own['actionState'] = 'revert1'
  530. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  531. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  532. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  533. if requestAction == 'revert2':
  534. own['actionTimer'] = 18
  535. own['actionState'] = 'revert2'
  536. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  537. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  538. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  539. if requestAction == 'revert3':
  540. own['actionTimer'] = 18
  541. own['actionState'] = 'revert3'
  542. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  543. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  544. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  545. if requestAction == 'revert4':
  546. own['actionTimer'] = 18
  547. own['actionState'] = 'revert4'
  548. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  549. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  550. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  551. if requestAction == 'reg_ollie':
  552. print("*****reg ollie act")
  553. actionState = 'reg_ollie'
  554. own['actionState'] = 'reg_ollie'
  555. own['actionTimer'] = 30
  556. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  558. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  559. if requestAction == 'fak_ollie':
  560. actionState = 'fak_ollie'
  561. own['actionTimer'] = 30
  562. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  563. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  564. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  565. if requestAction == 'reg_nollie':
  566. actionState = 'reg_nollie'
  567. own['actionTimer'] = 40
  568. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  569. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  570. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  571. if requestAction == 'fak_nollie':
  572. actionState = 'fak_nollie'
  573. own['actionTimer'] = 40
  574. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  576. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  577. if requestAction == 'reg_kickflip':
  578. actionState = 'reg_kickflip'
  579. own['actionTimer'] = 40
  580. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  581. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  582. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  583. if requestAction == 'fak_kickflip':
  584. actionState = 'fak_kickflip'
  585. own['actionTimer'] = 40
  586. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  587. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  588. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  589. if requestAction == 'reg_varial_kickflip':
  590. actionState = 'reg_varial_kickflip'
  591. own['actionTimer'] = 40
  592. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  593. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  594. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  595. if requestAction == 'fak_varial_kickflip':
  596. actionState = 'fak_varial_kickflip'
  597. own['actionTimer'] = 40
  598. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  601. if requestAction == 'reg_nollie_varial_kickflip':
  602. actionState = 'reg_nollie_varial_kickflip'
  603. own['actionTimer'] = 40
  604. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  607. if requestAction == 'fak_nollie_varial_kickflip':
  608. actionState = 'fak_nollie_varial_kickflip'
  609. own['actionTimer'] = 40
  610. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  611. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  612. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. if requestAction == 'reg_nollie_varial_heelflip':
  614. actionState = 'reg_nollie_varial_heelflip'
  615. own['actionTimer'] = 40
  616. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  617. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  618. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. if requestAction == 'fak_nollie_varial_heelflip':
  620. actionState = 'fak_nollie_varial_heelflip'
  621. own['actionTimer'] = 40
  622. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  623. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  624. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. if requestAction == 'reg_varial_heelflip':
  626. actionState = 'reg_varial_heelflip'
  627. own['actionTimer'] = 40
  628. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  629. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  630. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. if requestAction == 'fak_varial_heelflip':
  632. actionState = 'fak_nollie_varial_heelflip'
  633. own['actionTimer'] = 40
  634. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  636. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. if requestAction == 'reg_nollie_kickflip':
  638. actionState = 'reg_nollie_kickflip'
  639. own['actionTimer'] = 40
  640. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  641. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  642. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. if requestAction == 'fak_nollie_kickflip':
  644. actionState = 'fak_nollie_kickflip'
  645. own['actionTimer'] = 40
  646. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. if requestAction == 'reg_heelflip':
  650. actionState = 'reg_heelflip'
  651. own['actionTimer'] = 40
  652. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. if requestAction == 'fak_heelflip':
  656. actionState = 'fak_heelflip'
  657. own['actionTimer'] = 40
  658. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  659. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  660. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. if requestAction == 'reg_nollie_heelflip':
  662. actionState = 'reg_nollie_heelflip'
  663. own['actionTimer'] = 40
  664. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  666. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. if requestAction == 'fak_nollie_heelflip':
  668. actionState = 'fak_nollie_heelflip'
  669. own['actionTimer'] = 40
  670. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. if requestAction == 'reg_shovit':
  674. actionState = 'reg_shovit'
  675. own['actionTimer'] = 40
  676. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. if requestAction == 'fak_shovit':
  680. actionState = 'fak_shovit'
  681. own['actionTimer'] = 40
  682. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  683. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. if requestAction == 'reg_shovit360':
  686. actionState = 'reg_shovit360'
  687. own['actionTimer'] = 40
  688. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  689. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. if requestAction == 'fak_shovit360':
  692. actionState = 'fak_shovit360'
  693. own['actionTimer'] = 40
  694. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. if requestAction == 'reg_fsshovit360':
  698. actionState = 'reg_fsshovit360'
  699. own['actionTimer'] = 40
  700. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. if requestAction == 'fak_fsshovit360':
  704. actionState = 'fak_fsshovit360'
  705. own['actionTimer'] = 40
  706. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. if requestAction == 'reg_nollie_shovit':
  710. actionState = 'reg_nollie_shovit'
  711. own['actionTimer'] = 40
  712. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  713. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. if requestAction == 'fak_nollie_shovit':
  716. actionState = 'fak_nollie_shovit'
  717. own['actionTimer'] = 40
  718. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  719. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. if requestAction == 'reg_fsshovit':
  722. actionState = 'reg_fsshovit'
  723. own['actionTimer'] = 40
  724. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  726. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. if requestAction == 'fak_fsshovit':
  728. actionState = 'fak_fsshovit'
  729. own['actionTimer'] = 40
  730. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  731. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  732. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. if requestAction == 'reg_nollie_fsshovit':
  734. actionState = 'reg_nollie_fsshovit'
  735. own['actionTimer'] = 40
  736. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  737. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  738. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. if requestAction == 'fak_nollie_fsshovit':
  740. actionState = 'fak_nollie_fsshovit'
  741. own['actionTimer'] = 40
  742. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. if requestAction == 'reg_nollie_shovit360':
  746. actionState = 'reg_nollie_shovit360'
  747. own['actionTimer'] = 40
  748. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  749. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  750. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. if requestAction == 'fak_nollie_shovit360':
  752. actionState = 'fak_nollie_shovit360'
  753. own['actionTimer'] = 40
  754. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  755. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  756. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. if requestAction == 'reg_nollie_fsshovit':
  758. actionState = 'reg_nollie_fsshovit'
  759. own['actionTimer'] = 40
  760. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  761. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  762. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. if requestAction == 'fak_nollie_fsshovit':
  764. actionState = 'fak_nollie_fsshovit'
  765. own['actionTimer'] = 40
  766. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  767. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  768. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. #reg_jump
  770. if requestAction == 'reg_jump':
  771. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  774. #fak_jump
  775. if requestAction == 'fak_jump':
  776. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  777. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  779. #reg_onboard
  780. if requestAction == 'reg_onboard':
  781. skater.stopAction(loop_layer)
  782. deck.stopAction(loop_layer)
  783. trucks.stopAction(loop_layer)
  784. skater.stopAction(trans_layer)
  785. deck.stopAction(trans_layer)
  786. trucks.stopAction(trans_layer)
  787. own['actionTimer'] = 10
  788. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  789. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  790. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  791. if requestAction == 'fak_onboard':
  792. skater.stopAction(loop_layer)
  793. deck.stopAction(loop_layer)
  794. trucks.stopAction(loop_layer)
  795. skater.stopAction(trans_layer)
  796. deck.stopAction(trans_layer)
  797. trucks.stopAction(trans_layer)
  798. own['actionTimer'] = 10
  799. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  800. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  801. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  802. if requestAction == 'reg_powerslide_out':
  803. actionState = 'reg_powerslide_out'
  804. own['actionTimer'] = 40
  805. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  806. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  807. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  808. if requestAction == 'fak_powerslide_out':
  809. actionState = 'fak_powerslide_out'
  810. own['actionTimer'] = 40
  811. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  812. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  813. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  814. if requestAction == 'reg_fs_powerslide_out':
  815. actionState = 'reg_fs_powerslide_out'
  816. own['actionTimer'] = 40
  817. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  818. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  819. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  820. if requestAction == 'fak_fs_powerslide_out':
  821. actionState = 'fak_fs_powerslide_out'
  822. own['actionTimer'] = 40
  823. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  824. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  825. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  826. #######################################
  827. #loop actions
  828. ######################################
  829. #check if request is possible
  830. if requestAction in requestActions_list:
  831. #print(requestAction)
  832. #reg_turnLeft
  833. if requestAction == 'reg_turnLeft':
  834. actionState = 'reg_turnLeft'
  835. #in
  836. if l_actionState != 'reg_turnLeft':
  837. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  838. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  839. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  840. #loop
  841. else:
  842. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  843. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  844. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  845. #reg_turnRight
  846. if requestAction == 'reg_turnRight':
  847. actionState = 'reg_turnRight'
  848. #in
  849. if l_actionState != 'reg_turnRight':
  850. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  851. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  852. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  853. #loop
  854. else:
  855. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  856. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  857. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  858. if requestAction == 'reg_turnRight_out':
  859. pass
  860. #fak_turnLeft
  861. if requestAction == 'fak_turnLeft':
  862. actionState = 'fak_turnLeft'
  863. #in
  864. if l_actionState != 'fak_turnLeft':
  865. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  866. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  867. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  868. #loop
  869. else:
  870. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  871. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  872. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  873. #fak_turnRight
  874. if requestAction == 'fak_turnRight':
  875. actionState = 'fak_turnRight'
  876. #in
  877. if l_actionState != 'fak_turnRight':
  878. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  879. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  880. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  881. #loop
  882. else:
  883. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  884. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  885. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  886. #reg_fs_powerslide
  887. if requestAction == 'reg_fs_powerslide':
  888. actionState = 'reg_fs_powerslide'
  889. if l_actionState != 'reg_fs_powerslide':
  890. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  891. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  892. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  893. else:
  894. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  895. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  896. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  897. #reg_powerslide
  898. if requestAction == 'reg_powerslide':
  899. actionState = 'reg_powerslide'
  900. if l_actionState != 'reg_powerslide':
  901. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  902. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  903. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  904. else:
  905. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  906. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  907. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  908. #fak_fs_powerslide
  909. if requestAction == 'fak_fs_powerslide':
  910. actionState = 'fak_fs_powerslide'
  911. if l_actionState != 'fak_fs_powerslide':
  912. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  913. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  914. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  915. else:
  916. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  917. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  918. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  919. #fak_powerslide
  920. if requestAction == 'fak_powerslide':
  921. actionState = 'fak_powerslide'
  922. if l_actionState != 'fak_powerslide':
  923. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  924. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  925. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  926. else:
  927. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  928. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  929. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  930. #reg_roll
  931. if requestAction == 'reg_roll':
  932. if l_actionState == 'reg_pump':
  933. trans_playing = skater.isPlayingAction(trans_layer)
  934. if trans_playing:
  935. cur_frame = skater.getActionFrame(trans_layer)
  936. #cur_frame -= 2
  937. if trans_playing and cur_frame > 1:
  938. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  939. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  940. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. #print(cur_frame)
  942. else:
  943. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  944. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  945. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  946. if l_actionState == 'reg_opos':
  947. trans_playing = skater.isPlayingAction(trans_layer)
  948. if trans_playing:
  949. cur_frame = skater.getActionFrame(trans_layer)
  950. if trans_playing and cur_frame > 1:
  951. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  954. else:
  955. own['actionTimer'] = 20
  956. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  959. if l_requestAction == 'reg_nopos':
  960. flipping = skater.isPlayingAction(flip_layer)
  961. if flipping == 0:
  962. trans_playing = skater.isPlayingAction(trans_layer)
  963. if trans_playing:
  964. cur_frame = skater.getActionFrame(trans_layer)
  965. #cur_frame -= 2
  966. if trans_playing and cur_frame > 1:
  967. #skater.stopAction(trans_layer)
  968. #deck.stopAction(trans_layer)
  969. #trucks.stopAction(trans_layer)
  970. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  971. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  972. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. #print(cur_frame)
  974. else:
  975. own['actionTimer'] = 20
  976. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  977. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  978. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  979. if l_requestAction == 'reg_manual':
  980. trans_playing = skater.isPlayingAction(trans_layer)
  981. if trans_playing:
  982. cur_frame = skater.getActionFrame(trans_layer)
  983. cur_frame -= 2
  984. if trans_playing and cur_frame > 1:
  985. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  986. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  987. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. else:
  989. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  990. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  991. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. if l_requestAction == 'reg_nmanual':
  993. trans_playing = skater.isPlayingAction(trans_layer)
  994. if trans_playing:
  995. cur_frame = skater.getActionFrame(trans_layer)
  996. cur_frame -= 2
  997. if trans_playing and cur_frame > 1:
  998. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  999. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1000. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1001. else:
  1002. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1003. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1004. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1005. if l_actionState == 'reg_turnLeft':
  1006. trans_playing = skater.isPlayingAction(trans_layer)
  1007. if trans_playing:
  1008. cur_frame = skater.getActionFrame(trans_layer)
  1009. #cur_frame -= 2
  1010. if trans_playing and cur_frame > 1:
  1011. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1012. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1013. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1014. else:
  1015. own['actionTimer'] = 20
  1016. requestAction = 'reg_turnLeft_out'
  1017. actionState = 'reg_turnLeft_out'
  1018. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1019. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1020. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1021. if l_actionState == 'reg_Right':
  1022. #requestAction = 'reg_turnRight_out'
  1023. trans_playing = skater.isPlayingAction(trans_layer)
  1024. if trans_playing:
  1025. cur_frame = skater.getActionFrame(trans_layer)
  1026. #cur_frame -= 2
  1027. if trans_playing and cur_frame > 1:
  1028. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1030. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. else:
  1032. own['actionTimer'] = 20
  1033. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1034. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1035. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1036. if requestAction == 'reg_roll':
  1037. actionState = 'reg_roll'
  1038. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1039. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1040. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1041. #fak_roll
  1042. if requestAction == 'fak_roll':
  1043. if l_actionState == 'fak_pump':
  1044. trans_playing = skater.isPlayingAction(trans_layer)
  1045. if trans_playing:
  1046. cur_frame = skater.getActionFrame(trans_layer)
  1047. #cur_frame -= 2
  1048. if trans_playing and cur_frame > 1:
  1049. #skater.stopAction(trans_layer)
  1050. #deck.stopAction(trans_layer)
  1051. #trucks.stopAction(trans_layer)
  1052. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1053. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1054. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. #print(cur_frame)
  1056. else:
  1057. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1058. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1059. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1060. if l_actionState == 'fak_opos':
  1061. trans_playing = skater.isPlayingAction(trans_layer)
  1062. if trans_playing:
  1063. cur_frame = skater.getActionFrame(trans_layer)
  1064. #cur_frame -= 2
  1065. if trans_playing and cur_frame > 1:
  1066. #skater.stopAction(trans_layer)
  1067. #deck.stopAction(trans_layer)
  1068. #trucks.stopAction(trans_layer)
  1069. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1070. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1071. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1072. #print(cur_frame)
  1073. else:
  1074. own['actionTimer'] = 20
  1075. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1076. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1077. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1078. if l_requestAction == 'fak_nopos':
  1079. trans_playing = skater.isPlayingAction(trans_layer)
  1080. if trans_playing:
  1081. cur_frame = skater.getActionFrame(trans_layer)
  1082. #cur_frame -= 2
  1083. if trans_playing and cur_frame > 1:
  1084. #skater.stopAction(trans_layer)
  1085. #deck.stopAction(trans_layer)
  1086. #trucks.stopAction(trans_layer)
  1087. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1088. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1089. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1090. #print(cur_frame)
  1091. else:
  1092. own['actionTimer'] = 20
  1093. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1094. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1095. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1096. if l_requestAction == 'fak_manual':
  1097. trans_playing = skater.isPlayingAction(trans_layer)
  1098. if trans_playing:
  1099. cur_frame = skater.getActionFrame(trans_layer)
  1100. #cur_frame -= 2
  1101. if trans_playing and cur_frame > 1:
  1102. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1103. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1104. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1105. else:
  1106. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1107. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1108. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1109. if l_requestAction == 'fak_nmanual':
  1110. trans_playing = skater.isPlayingAction(trans_layer)
  1111. if trans_playing:
  1112. cur_frame = skater.getActionFrame(trans_layer)
  1113. #cur_frame -= 2
  1114. if trans_playing and cur_frame > 1:
  1115. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1116. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1117. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1118. else:
  1119. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1120. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1121. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1122. if l_actionState == 'fak_turnLeft':
  1123. trans_playing = skater.isPlayingAction(trans_layer)
  1124. if trans_playing:
  1125. cur_frame = skater.getActionFrame(trans_layer)
  1126. #cur_frame -= 2
  1127. if trans_playing and cur_frame > 1:
  1128. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1129. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1130. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. else:
  1132. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1135. if l_requestAction == 'fak_turnRight':
  1136. trans_playing = skater.isPlayingAction(trans_layer)
  1137. if trans_playing:
  1138. cur_frame = skater.getActionFrame(trans_layer)
  1139. #cur_frame -= 2
  1140. if trans_playing and cur_frame > 1:
  1141. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1142. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1143. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1144. else:
  1145. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1146. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1147. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1148. if requestAction == 'fak_roll':
  1149. actionState = 'fak_roll'
  1150. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1151. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1152. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1153. #reg_opos
  1154. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1155. actionState = 'reg_opos'
  1156. #in
  1157. if l_actionState != 'reg_opos':
  1158. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1159. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1160. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1161. #loop
  1162. else:
  1163. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1164. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1165. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1166. #fak_opos
  1167. if requestAction == 'fak_opos':
  1168. actionState = 'fak_opos'
  1169. #in
  1170. if l_actionState != 'fak_opos':
  1171. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1172. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1173. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1174. #loop
  1175. else:
  1176. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1177. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1178. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1179. #reg_nopos
  1180. if requestAction == 'reg_nopos':
  1181. actionState = 'reg_nopos'
  1182. #in
  1183. if l_actionState != 'reg_nopos':
  1184. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1185. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1186. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1187. #loop
  1188. else:
  1189. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1190. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1191. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1192. #fak_nopos
  1193. if requestAction == 'fak_nopos':
  1194. actionState = 'fak_nopos'
  1195. #in
  1196. if l_actionState != 'fak_nopos':
  1197. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1198. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1199. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1200. #loop
  1201. else:
  1202. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1203. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1204. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1205. #reg_pump
  1206. if requestAction == 'reg_pump':
  1207. actionState = 'reg_pump'
  1208. if l_actionState != 'reg_pump':
  1209. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1210. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1211. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1212. else:
  1213. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1214. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1215. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1216. #fak_pump
  1217. if requestAction == 'fak_pump':
  1218. actionState = 'fak_pump'
  1219. if l_actionState != 'fak_pump':
  1220. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1221. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1222. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1223. else:
  1224. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1225. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1226. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1227. #reg_manual
  1228. if requestAction == 'reg_manual':
  1229. actionState = 'reg_manual'
  1230. #in
  1231. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1232. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1233. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1234. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1235. #loop
  1236. else:
  1237. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1238. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1239. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1240. #fak_manual
  1241. if requestAction == 'fak_manual':
  1242. actionState = 'fak_manual'
  1243. #in
  1244. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1245. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1246. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1247. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1248. #loop
  1249. else:
  1250. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1251. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1252. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1253. #reg_nmanual
  1254. if requestAction == 'reg_nmanual':
  1255. actionState = 'reg_nmanual'
  1256. #in
  1257. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1258. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1259. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1260. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1261. #loop
  1262. else:
  1263. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1264. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1265. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1266. #fak_nmanual
  1267. if requestAction == 'fak_nmanual':
  1268. actionState = 'fak_nmanual'
  1269. #in
  1270. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1271. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1272. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1273. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1274. #loop
  1275. else:
  1276. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1277. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1278. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1279. if requestAction == 'reg_air':
  1280. actionState = 'reg_air'
  1281. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1282. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1283. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1284. if requestAction == 'fak_air':
  1285. actionState = 'fak_air'
  1286. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1287. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1288. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1289. if requestAction == 'frontside_grab':
  1290. actionState = 'frontside_grab'
  1291. if l_actionState != 'frontside_grab':
  1292. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1293. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1294. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1295. else:
  1296. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1297. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1298. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1299. if requestAction == 'backside_grab':
  1300. actionState = 'backside_grab'
  1301. if l_actionState != 'backside_grab':
  1302. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1303. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1304. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1305. else:
  1306. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1307. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1308. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1309. if requestAction == 'fak_frontside_grab':
  1310. actionState = 'fak_frontside_grab'
  1311. if l_actionState != 'fak_frontside_grab':
  1312. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1313. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1314. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1315. else:
  1316. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1317. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1318. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1319. if requestAction == 'fak_backside_grab':
  1320. actionState = 'fak_backside_grab'
  1321. if l_actionState != 'fak_backside_grab':
  1322. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1323. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1324. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1325. else:
  1326. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1327. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1328. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1329. if requestAction == 'frontside_nose_grab':
  1330. actionState = 'frontside_nose_grab'
  1331. if l_actionState != 'frontside_nose_grab':
  1332. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1334. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1335. else:
  1336. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1337. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1338. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1339. if requestAction == 'backside_nose_grab':
  1340. actionState = 'backside_nose_grab'
  1341. if l_actionState != 'backside_nose_grab':
  1342. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1343. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1344. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1345. else:
  1346. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1347. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1348. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1349. if requestAction == 'fak_frontside_nose_grab':
  1350. actionState = 'fak_frontside_nose_grab'
  1351. if l_actionState != 'fak_frontside_nose_grab':
  1352. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1353. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1354. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1355. else:
  1356. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1357. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1358. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1359. if requestAction == 'fak_backside_nose_grab':
  1360. actionState = 'fak_backside_nose_grab'
  1361. if l_actionState != 'fak_backside_nose_grab':
  1362. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1363. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1364. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1365. else:
  1366. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1367. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1368. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1369. if requestAction == 'frontside_tail_grab':
  1370. actionState = 'frontside_tail_grab'
  1371. if l_actionState != 'frontside_tail_grab':
  1372. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1373. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1374. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1375. else:
  1376. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1377. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1378. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1379. if requestAction == 'backside_tail_grab':
  1380. actionState = 'backside_tail_grab'
  1381. if l_actionState != 'backside_tail_grab':
  1382. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1383. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1384. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1385. else:
  1386. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1387. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1388. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1389. if requestAction == 'fak_frontside_tail_grab':
  1390. actionState = 'fak_frontside_tail_grab'
  1391. if l_actionState != 'fak_frontside_tail_grab':
  1392. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1393. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. else:
  1396. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1398. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1399. if requestAction == 'fak_backside_tail_grab':
  1400. actionState = 'fak_backside_tail_grab'
  1401. if l_actionState != 'fak_backside_tail_grab':
  1402. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1403. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1404. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1405. else:
  1406. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1407. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1409. if requestAction == 'reg_noseg':
  1410. actionState = 'reg_noseg'
  1411. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1412. skater.stopAction(flip_layer)
  1413. deck.stopAction(flip_layer)
  1414. trucks.stopAction(flip_layer)
  1415. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1416. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1417. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1418. else:
  1419. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1420. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1421. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1422. if requestAction == 'fak_noseg':
  1423. actionState = 'fak_noseg'
  1424. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1425. skater.stopAction(flip_layer)
  1426. deck.stopAction(flip_layer)
  1427. trucks.stopAction(flip_layer)
  1428. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1429. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1430. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1431. else:
  1432. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1433. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1434. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1435. if requestAction == 'reg_tailg':
  1436. actionState = 'reg_tailg'
  1437. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1438. skater.stopAction(flip_layer)
  1439. deck.stopAction(flip_layer)
  1440. trucks.stopAction(flip_layer)
  1441. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1442. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1443. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1444. else:
  1445. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1446. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1447. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1448. if requestAction == 'fak_tailg':
  1449. actionState = 'fak_tailg'
  1450. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1451. skater.stopAction(flip_layer)
  1452. deck.stopAction(flip_layer)
  1453. trucks.stopAction(flip_layer)
  1454. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1455. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1456. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1457. else:
  1458. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1459. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1460. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1461. if requestAction == 'reg_tailgr':
  1462. actionState = 'reg_tailgr'
  1463. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1464. skater.stopAction(flip_layer)
  1465. deck.stopAction(flip_layer)
  1466. trucks.stopAction(flip_layer)
  1467. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1468. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1469. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1470. else:
  1471. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1472. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1473. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1474. if requestAction == 'fak_tailgr':
  1475. actionState = 'fak_tailgr'
  1476. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1477. skater.stopAction(flip_layer)
  1478. deck.stopAction(flip_layer)
  1479. trucks.stopAction(flip_layer)
  1480. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1481. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1482. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1483. else:
  1484. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1485. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1486. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1487. if requestAction == 'reg_tailgl':
  1488. actionState = 'reg_tailgl'
  1489. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1490. skater.stopAction(flip_layer)
  1491. deck.stopAction(flip_layer)
  1492. trucks.stopAction(flip_layer)
  1493. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1494. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1495. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1496. else:
  1497. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1498. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1499. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1500. if requestAction == 'fak_tailgl':
  1501. actionState = 'fak_tailgl'
  1502. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1503. skater.stopAction(flip_layer)
  1504. deck.stopAction(flip_layer)
  1505. trucks.stopAction(flip_layer)
  1506. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1507. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1508. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1509. else:
  1510. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1511. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1512. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1513. ##############################
  1514. if requestAction == 'reg_nosegr':
  1515. actionState = 'reg_nosegr'
  1516. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1517. skater.stopAction(flip_layer)
  1518. deck.stopAction(flip_layer)
  1519. trucks.stopAction(flip_layer)
  1520. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1521. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1522. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1523. else:
  1524. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1525. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1526. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1527. if requestAction == 'fak_nosegr':
  1528. actionState = 'fak_nosegr'
  1529. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1530. skater.stopAction(flip_layer)
  1531. deck.stopAction(flip_layer)
  1532. trucks.stopAction(flip_layer)
  1533. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1534. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1535. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1536. else:
  1537. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1538. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1539. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1540. if requestAction == 'reg_nosegl':
  1541. actionState = 'reg_nosegl'
  1542. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1543. skater.stopAction(flip_layer)
  1544. deck.stopAction(flip_layer)
  1545. trucks.stopAction(flip_layer)
  1546. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1547. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1548. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1549. else:
  1550. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1551. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1552. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1553. #print("rA:", requestAction)
  1554. if requestAction == 'fak_nosegl':
  1555. actionState = 'fak_nosegl'
  1556. print("fak_nosegl state")
  1557. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1558. skater.stopAction(flip_layer)
  1559. deck.stopAction(flip_layer)
  1560. trucks.stopAction(flip_layer)
  1561. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1562. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1563. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1564. else:
  1565. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1566. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1567. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1568. if requestAction == 'reg_tailslide':
  1569. actionState = 'reg_tailslide'
  1570. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1571. skater.stopAction(flip_layer)
  1572. deck.stopAction(flip_layer)
  1573. trucks.stopAction(flip_layer)
  1574. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1575. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1576. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1577. else:
  1578. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1579. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1580. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1581. if requestAction == 'fak_tailslide':
  1582. actionState = 'fak_tailslide'
  1583. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1584. skater.stopAction(flip_layer)
  1585. deck.stopAction(flip_layer)
  1586. trucks.stopAction(flip_layer)
  1587. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1588. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1589. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1590. else:
  1591. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1592. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1593. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1594. if requestAction == 'reg_noseslide':
  1595. actionState = 'reg_noseslide'
  1596. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1597. skater.stopAction(flip_layer)
  1598. deck.stopAction(flip_layer)
  1599. trucks.stopAction(flip_layer)
  1600. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1601. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1602. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1603. else:
  1604. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1605. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1606. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1607. if requestAction == 'fak_noseslide':
  1608. actionState = 'fak_noseslide'
  1609. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1610. skater.stopAction(flip_layer)
  1611. deck.stopAction(flip_layer)
  1612. trucks.stopAction(flip_layer)
  1613. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1614. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1616. else:
  1617. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1618. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1619. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1620. if requestAction == 'reg_5050':
  1621. actionState = 'reg_5050'
  1622. #own['actionTimer'] = 0
  1623. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1624. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1625. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1626. if requestAction == 'fak_5050':
  1627. actionState = 'fak_5050'
  1628. own['actionTimer'] = 0
  1629. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1630. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1631. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1632. if requestAction == 'reg_bsboard':
  1633. actionState = 'reg_bsboard'
  1634. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1635. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1636. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1637. if requestAction == 'fak_bsboard':
  1638. actionState = 'fak_bsboard'
  1639. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1640. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1641. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1642. if requestAction == 'reg_fsboard':
  1643. actionState = 'reg_fsboard'
  1644. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1645. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1646. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1647. if requestAction == 'reg_air_nose':
  1648. actionState = 'reg_air_nose'
  1649. if l_actionState != 'reg_air_nose':
  1650. skater.stopAction(loop_layer)
  1651. deck.stopAction(loop_layer)
  1652. trucks.stopAction(loop_layer)
  1653. skater.stopAction(flip_layer)
  1654. deck.stopAction(flip_layer)
  1655. trucks.stopAction(flip_layer)
  1656. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1657. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1658. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1659. else:
  1660. #pass
  1661. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1662. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1663. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1664. if requestAction == 'fak_air_nose':
  1665. actionState = 'fak_air_nose'
  1666. if l_actionState != 'fak_air_nose':
  1667. skater.stopAction(loop_layer)
  1668. deck.stopAction(loop_layer)
  1669. trucks.stopAction(loop_layer)
  1670. skater.stopAction(flip_layer)
  1671. deck.stopAction(flip_layer)
  1672. trucks.stopAction(flip_layer)
  1673. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1674. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1675. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1676. else:
  1677. #pass
  1678. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1679. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1680. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1681. if requestAction == 'reg_air_tail':
  1682. actionState = 'reg_air_tail'
  1683. if l_actionState != 'reg_air_tail':
  1684. skater.stopAction(loop_layer)
  1685. deck.stopAction(loop_layer)
  1686. trucks.stopAction(loop_layer)
  1687. skater.stopAction(flip_layer)
  1688. deck.stopAction(flip_layer)
  1689. trucks.stopAction(flip_layer)
  1690. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1691. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1692. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1693. else:
  1694. #pass
  1695. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1696. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1697. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. if requestAction == 'fak_air_tail':
  1699. actionState = 'fak_air_tail'
  1700. if l_actionState != 'fak_air_tail':
  1701. skater.stopAction(loop_layer)
  1702. deck.stopAction(loop_layer)
  1703. trucks.stopAction(loop_layer)
  1704. skater.stopAction(flip_layer)
  1705. deck.stopAction(flip_layer)
  1706. trucks.stopAction(flip_layer)
  1707. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1708. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1709. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1710. else:
  1711. #pass
  1712. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1713. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1714. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1715. if requestAction == 'reg_stop':
  1716. actionState = 'reg_stop'
  1717. if l_actionState != 'reg_stop':
  1718. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1719. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1720. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1721. else:
  1722. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1723. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1724. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1725. if requestAction == 'fak_stop':
  1726. actionState = 'fak_stop'
  1727. if l_actionState != 'fak_stop':
  1728. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1729. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1730. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1731. else:
  1732. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1733. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1734. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1735. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1736. #walk anims
  1737. #reg_idle
  1738. if requestAction == 'reg_idle':
  1739. actionState = 'reg_idle'
  1740. if l_requestAction != 'reg_idle':
  1741. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1742. cur_frame = skater.getActionFrame(loop_layer)
  1743. skater.stopAction(loop_layer)
  1744. deck.stopAction(loop_layer)
  1745. trucks.stopAction(loop_layer)
  1746. if cur_frame > 11:
  1747. cur_frame += 1
  1748. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1749. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1750. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1751. else:
  1752. cur_frame -= 1
  1753. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1754. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1755. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1756. else:
  1757. #print("#####")
  1758. trans_playing = skater.isPlayingAction(trans_layer)
  1759. if trans_playing == 1:
  1760. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1761. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1762. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1763. #reg_idle_nb
  1764. if requestAction == 'reg_idle_nb':
  1765. actionState = 'reg_idle_nb'
  1766. if l_requestAction != 'reg_idle_nb':
  1767. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1768. cur_frame = skater.getActionFrame(loop_layer)
  1769. skater.stopAction(loop_layer)
  1770. deck.stopAction(loop_layer)
  1771. trucks.stopAction(loop_layer)
  1772. if cur_frame > 11:
  1773. cur_frame += 1
  1774. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1775. else:
  1776. cur_frame -= 1
  1777. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1778. else:
  1779. trans_playing = skater.isPlayingAction(trans_layer)
  1780. if trans_playing == 1:
  1781. #pass
  1782. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1783. #fak_idle
  1784. if requestAction == 'fak_idle':
  1785. actionState = 'fak_idle'
  1786. if l_requestAction != 'fak_idle':
  1787. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1788. cur_frame = skater.getActionFrame(loop_layer)
  1789. skater.stopAction(loop_layer)
  1790. deck.stopAction(loop_layer)
  1791. trucks.stopAction(loop_layer)
  1792. if cur_frame > 11:
  1793. cur_frame += 1
  1794. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1795. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1796. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1797. else:
  1798. cur_frame -= 1
  1799. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1800. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1801. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1802. else:
  1803. trans_playing = skater.isPlayingAction(trans_layer)
  1804. if trans_playing == 1:
  1805. #pass
  1806. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1807. #fak_idle_nb
  1808. if requestAction == 'fak_idle_nb':
  1809. actionState = 'fak_idle_nb'
  1810. if l_requestAction != 'fak_idle_nb':
  1811. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1812. cur_frame = skater.getActionFrame(loop_layer)
  1813. skater.stopAction(loop_layer)
  1814. deck.stopAction(loop_layer)
  1815. trucks.stopAction(loop_layer)
  1816. if cur_frame > 11:
  1817. cur_frame += 1
  1818. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1819. else:
  1820. cur_frame -= 1
  1821. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1822. else:
  1823. trans_playing = skater.isPlayingAction(trans_layer)
  1824. if trans_playing == 1:
  1825. #pass
  1826. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1827. #reg_walk
  1828. if requestAction == 'reg_walk':
  1829. actionState = 'reg_walk'
  1830. #in
  1831. if l_requestAction != 'reg_walk':
  1832. if l_requestAction == 'reg_walkFast':
  1833. cur_frame = skater.getActionFrame(loop_layer)
  1834. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1835. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1836. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1837. skater.setActionFrame(cur_frame, loop_layer)
  1838. deck.setActionFrame(cur_frame, loop_layer)
  1839. trucks.setActionFrame(cur_frame, loop_layer)
  1840. #loop
  1841. else:
  1842. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1843. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1844. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1845. #reg_walk_nb
  1846. if requestAction == 'reg_walk_nb':
  1847. actionState = 'reg_walk_nb'
  1848. #in
  1849. if l_requestAction != 'reg_walk_nb':
  1850. if l_requestAction == 'reg_walkFast_nb':
  1851. cur_frame = skater.getActionFrame(loop_layer)
  1852. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1853. skater.setActionFrame(cur_frame, loop_layer)
  1854. #loop
  1855. else:
  1856. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1857. #reg_walkFast
  1858. if requestAction == 'reg_walkFast':
  1859. actionState = 'reg_walkFast'
  1860. #in
  1861. if l_requestAction != 'reg_walkFast':
  1862. if l_requestAction == 'reg_walk':
  1863. cur_frame = skater.getActionFrame(loop_layer)
  1864. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1865. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1866. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1867. skater.setActionFrame(cur_frame, loop_layer)
  1868. deck.setActionFrame(cur_frame, loop_layer)
  1869. trucks.setActionFrame(cur_frame, loop_layer)
  1870. print("set last walk frame", cur_frame)
  1871. #loop
  1872. else:
  1873. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1874. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1875. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1876. #reg_walkFast_nb
  1877. if requestAction == 'reg_walkFast_nb':
  1878. actionState = 'reg_walkFast_nb'
  1879. #in
  1880. if l_requestAction != 'reg_walkFast_nb':
  1881. if l_requestAction == 'reg_walk_nb':
  1882. cur_frame = skater.getActionFrame(loop_layer)
  1883. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1884. skater.setActionFrame(cur_frame, loop_layer)
  1885. #loop
  1886. else:
  1887. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1888. #fak_walk
  1889. if requestAction == 'fak_walk':
  1890. #in
  1891. actionState = 'fak_walk'
  1892. if l_requestAction != 'fak_walk':
  1893. if l_requestAction == 'fak_walkFast':
  1894. cur_frame = skater.getActionFrame(loop_layer)
  1895. #actionState = 'fak_walk'
  1896. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1897. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1898. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1899. skater.setActionFrame(cur_frame, loop_layer)
  1900. deck.setActionFrame(cur_frame, loop_layer)
  1901. trucks.setActionFrame(cur_frame, loop_layer)
  1902. #pass
  1903. #loop
  1904. else:
  1905. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1906. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1907. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1908. #fak_walk_nb
  1909. if requestAction == 'fak_walk_nb':
  1910. actionState = 'fak_walk_nb'
  1911. #in
  1912. if l_requestAction != 'fak_walk_nb':
  1913. if l_requestAction == 'fak_walkFast_nb':
  1914. cur_frame = skater.getActionFrame(loop_layer)
  1915. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1916. skater.setActionFrame(cur_frame, loop_layer)
  1917. #loop
  1918. else:
  1919. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1920. #fak_walkFast
  1921. if requestAction == 'fak_walkFast':
  1922. actionState = 'fak_walkFast'
  1923. #in
  1924. if l_requestAction != 'fak_walkFast':
  1925. if l_requestAction == 'fak_walk':
  1926. cur_frame = skater.getActionFrame(loop_layer)
  1927. #actionState = 'fak_walkFast'
  1928. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1929. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1930. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1931. skater.setActionFrame(cur_frame, loop_layer)
  1932. deck.setActionFrame(cur_frame, loop_layer)
  1933. trucks.setActionFrame(cur_frame, loop_layer)
  1934. #pass
  1935. #loop
  1936. else:
  1937. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1938. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1939. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1940. #fak_walkFast_nb
  1941. if requestAction == 'fak_walkFast_nb':
  1942. actionState = 'fak_walkFast_nb'
  1943. #in
  1944. if l_requestAction != 'fak_walkFast_nb':
  1945. if l_requestAction == 'fak_walk_nb':
  1946. cur_frame = skater.getActionFrame(loop_layer)
  1947. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1948. skater.setActionFrame(cur_frame, loop_layer)
  1949. #loop
  1950. else:
  1951. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1952. own['actionState'] = actionState
  1953. else:
  1954. pass
  1955. #actionTimer = 60
  1956. #try:
  1957. #own['actionTimer'] = 60
  1958. #except: pass
  1959. #print(actionState)
  1960. own['actionState'] = actionState
  1961. return actionState
  1962. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1963. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1964. l_playing = skater.isPlayingAction(loop_layer)
  1965. t_playing = skater.isPlayingAction(trans_layer)
  1966. if l_playing == 1 and t_playing == 1:
  1967. skater.stopAction(loop_layer)
  1968. trucks.stopAction(loop_layer)
  1969. deck.stopAction(loop_layer)
  1970. ###
  1971. if own['actionTimer'] > 0:
  1972. own['actionTimer'] -= 1
  1973. #requestAction = 'empty'
  1974. ##############
  1975. #turn off land for manuals
  1976. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1977. own['actionTimer'] = 0
  1978. #turn off land for grinds
  1979. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1980. #own['actionTimer'] = 0
  1981. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1982. actionState = updateAction(requestAction, actionState)
  1983. #own['actionState'] = actionState
  1984. ###################
  1985. #debug
  1986. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1987. cur_frame = skater.getActionFrame(trans_layer)
  1988. #print(cur_frame)
  1989. def printplaying():
  1990. splaying_layers = "S: "
  1991. playing_layers = "D: "
  1992. tplaying_layers = "T: "
  1993. for x in range(9900):
  1994. if skater.isPlayingAction(x):
  1995. #if trucks.isPlayingAction(x):
  1996. #if skater.isPlayingAction(x):
  1997. splaying_layers += str(x)
  1998. splaying_layers += " "
  1999. if deck.isPlayingAction(x):
  2000. #if trucks.isPlayingAction(x):
  2001. #if skater.isPlayingAction(x):
  2002. playing_layers += str(x)
  2003. playing_layers += " "
  2004. if trucks.isPlayingAction(x):
  2005. #if trucks.isPlayingAction(x):
  2006. #if skater.isPlayingAction(x):
  2007. tplaying_layers += str(x)
  2008. tplaying_layers += " "
  2009. print(splaying_layers, playing_layers, tplaying_layers)
  2010. #printplaying()
  2011. if actionState == 'empty':
  2012. print("EMPTY ACTION!!!")
  2013. skater.stopAction(loop_layer)
  2014. deck.stopAction(loop_layer)
  2015. trucks.stopAction(loop_layer)
  2016. #set last variables
  2017. own['l_actionState'] = actionState
  2018. own['l_requestAction'] = requestAction
  2019. #own['actionTimer'] = actionTimer
  2020. own['queueAction'] = queueAction
  2021. main()