Shuvit game master repo. http://shuvit.org
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

actionsFSMlist.py 78KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  6. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
  7. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide']
  8. class a_class:
  9. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  10. self.name = name
  11. self.start = start
  12. self.end = end
  13. self.dname = dname
  14. self.dstart = dstart
  15. self.dend = dend
  16. self.layer = layer
  17. self.speed = speed
  18. self.mode = mode
  19. self.blendin = blendin
  20. self.intro = intro
  21. self.intro_frames = intro_frames
  22. self.exits = exits
  23. self.force_exit = fe
  24. self.fef = fef
  25. self.opposite = opposite
  26. reg_walk = a_class(
  27. #player armature action name, start, end frames
  28. 'reg_nwalk', 0, 35,
  29. #deck action name, start, end frames
  30. 'b_reg_walk', 0, 35,
  31. #layer, speed, mode (0 = play, 1 = loop), blendin
  32. 1, .5, 0, 20,
  33. #intro, length
  34. None, 0,
  35. #exits
  36. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
  37. #force exit, frame
  38. None, 0,
  39. #opposite
  40. None)
  41. reg_walkFast = a_class(
  42. #player armature action name, start, end frames, start, end frames
  43. 'reg_nwalk', 0, 35,
  44. #deck action name, start, end frames
  45. 'b_reg_walk', 0, 35,
  46. #layer, speed, mode (0 = play, 1 = loop), blendin
  47. 1, 1, 0, 0,
  48. #intro, length
  49. None, 0,
  50. #exits
  51. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  52. #force exit, frame
  53. None, 0,
  54. #opposite
  55. None)
  56. reg_idle = a_class(
  57. #player armature action name, start, end frames
  58. 'reg_idle1', 1, 120,
  59. #deck action name, start, end frames
  60. 'b_reg_walk', 1, 1,
  61. #layer, speed, mode (0 = play, 1 = loop), blendin
  62. 1, .5, 0, 20,
  63. #intro, length
  64. None, 0,
  65. #exits
  66. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
  67. #force exit, frame
  68. None, 0,
  69. #opposite
  70. None)
  71. reg_idle2 = a_class(
  72. #player armature action name, start, end frames
  73. 'reg_idle2', 1, 120,
  74. #deck action name, start, end frames
  75. 'b_reg_walk', 1, 1,
  76. #layer, speed, mode (0 = play, 1 = loop), blendin
  77. 1, .5, 1, 20,
  78. #intro, length
  79. None, 0,
  80. #exits
  81. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  82. #force exit, frame
  83. None, 0,
  84. #opposite
  85. None)
  86. reg_idle3 = a_class(
  87. #player armature action name, start, end frames
  88. 'reg_idle3', 1, 120,
  89. #deck action name, start, end frames
  90. 'b_reg_walk', 1, 1,
  91. #layer, speed, mode (0 = play, 1 = loop), blendin
  92. 1, .5, 1, 20,
  93. #intro, length
  94. None, 0,
  95. #exits
  96. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  97. #force exit, frame
  98. None, 0,
  99. #opposite
  100. None)
  101. reg_idle4 = a_class(
  102. #player armature action name, start, end frames
  103. 'reg_idle4', 1, 120,
  104. #deck action name, start, end frames
  105. 'b_reg_walk', 1, 1,
  106. #layer, speed, mode (0 = play, 1 = loop), blendin
  107. 1, .5, 1, 20,
  108. #intro, length
  109. None, 0,
  110. #exits
  111. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  112. #force exit, frame
  113. None, 0,
  114. #opposite
  115. None)
  116. reg_idle5 = a_class(
  117. #player armature action name, start, end frames
  118. 'reg_idle5', 1, 120,
  119. #deck action name, start, end frames
  120. 'b_reg_walk', 1, 1,
  121. #layer, speed, mode (0 = play, 1 = loop), blendin
  122. 1, .5, 1, 20,
  123. #intro, length
  124. None, 0,
  125. #exits
  126. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
  127. #force exit, frame
  128. None, 0,
  129. #opposite
  130. None)
  131. reg_jump = a_class(
  132. #player armature action name, start, end frames
  133. 'reg_jump', 1, 10,
  134. #deck action name, start, end frames
  135. 'b_reg_jump', 1, 10,
  136. #layer, speed, mode (0 = play, 1 = loop), blendin
  137. 1, .5, 0, 10,
  138. #intro, length
  139. None, 0,
  140. #exits
  141. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  142. #force exit, frame
  143. 'reg_walk_air', 20,
  144. #opposite
  145. None)
  146. reg_walk_air = a_class(
  147. #player armature action name, start, end frames
  148. 'reg_walk_air', 10, 10,
  149. #deck action name, start, end frames
  150. 'b_reg_jump', 10, 10,
  151. #layer, speed, mode (0 = play, 1 = loop), blendin
  152. 1, .5, 0, 5,
  153. #intro, length
  154. None, 0,
  155. #exits
  156. ['reg_walk_air_out', 'reg_onboard'],
  157. #force exit, frame
  158. None, 0,
  159. #opposite
  160. None)
  161. reg_walk_air_out = a_class(
  162. #player armature action name, start, end frames
  163. 'reg_walk_air', 10, 40,
  164. #deck action name, start, end frames
  165. 'b_reg_jump', 10, 10,
  166. #layer, speed, mode (0 = play, 1 = loop), blendin
  167. 1, 1.5, 1, 5,
  168. #intro, length
  169. None, 0,
  170. #exits
  171. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  172. #force exit, frame
  173. 'reg_idle', 10,
  174. #opposite
  175. None)
  176. reg_sit_in = a_class(
  177. #player armature action name, start, end frames
  178. 'reg_sit', 1, 65,
  179. #deck action name, start, end frames
  180. 'b_reg_jump', 1, 65,
  181. #layer, speed, mode (0 = play, 1 = loop), blendin
  182. 1, 1, 1, 20,
  183. #intro, length
  184. None, 0,
  185. #exits
  186. ['reg_idle', 'reg_walk'],
  187. #force exit, frame
  188. None, 0,
  189. #opposite
  190. None)
  191. reg_sit = a_class(
  192. #player armature action name, start, end frames
  193. 'reg_sit', 65, 65,
  194. #deck action name, start, end frames
  195. 'b_reg_jump', 65, 65,
  196. #layer, speed, mode (0 = play, 1 = loop), blendin
  197. 1, 1, 1, 20,
  198. #intro, length
  199. None, 0,
  200. #exits
  201. ['reg_idle', 'reg_walk'],
  202. #force exit, frame
  203. None, 0,
  204. #opposite
  205. None)
  206. reg_onboard = a_class(
  207. #player armature action name, start, end frames
  208. 'reg_noffboard', 20, 1,
  209. #deck action name, start, end frames
  210. 'b_reg_offboard', 20, 1,
  211. #layer, speed, mode (0 = play, 1 = loop), blendin
  212. 1, 1, 1, 5,
  213. #intro, length
  214. None, 0,
  215. #exits
  216. ['reg_roll'],
  217. #force exit, frame
  218. 'reg_roll', 18,
  219. #opposite
  220. None)
  221. reg_offboard = a_class(
  222. #player armature action name, start, end frames
  223. 'reg_noffboard', 1, 40,
  224. #deck action name, start, end frames
  225. 'b_reg_offboard', 1, 40,
  226. #layer, speed, mode (0 = play, 1 = loop), blendin
  227. 1, 1, 1, 5,
  228. #intro, length
  229. None, 0,
  230. #exits
  231. ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  232. #force exit, frame
  233. None, 0,
  234. #opposite
  235. None)
  236. reg_roll = a_class(
  237. #player armature action name, start, end frames
  238. 'nreg', 1, 60,
  239. #deck action name, start, end frames
  240. 'b_reg', 1, 60,
  241. #layer, speed, mode (0 = play, 1 = loop), blendin
  242. 1, .5, 1, 10,
  243. #intro, length
  244. None, 0,
  245. #exits
  246. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  247. #force exit, frame
  248. None, 0,
  249. #opposite
  250. 'fak_roll')
  251. reg_turnLeft = a_class(
  252. #player armature action name, start, end frames
  253. 'nreg_left', 10, 30,
  254. #deck action name, start, end frames
  255. 'b_reg_left', 10, 30,
  256. #layer, speed, mode (0 = play, 1 = loop), blendin
  257. 1, .5, 1, 20,
  258. #intro, length
  259. None, 0,
  260. #exits
  261. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  262. #force exit, frame
  263. None, 0,
  264. #opposite
  265. None)
  266. reg_turnRight = a_class(
  267. #player armature action name, start, end frames
  268. 'nreg_right', 10, 30,
  269. #deck action name, start, end frames
  270. 'b_reg_right', 10, 30,
  271. #layer, speed, mode (0 = play, 1 = loop), blendin
  272. 1, .5, 1, 20,
  273. #intro, length
  274. None, 0,
  275. #exits
  276. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  277. #force exit, frame
  278. None, 0,
  279. #opposite
  280. None)
  281. reg_opos = a_class(
  282. #player armature action name, start, end frames
  283. 'nopos', 11, 40,
  284. #deck action name, start, end frames
  285. 'b_reg', 1, 1,
  286. #layer, speed, mode (0 = play, 1 = loop), blendin
  287. 1, 1, 1, 15,
  288. #intro, length
  289. None, 0,
  290. #exits
  291. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  292. #force exit, frame
  293. None, 0,
  294. #opposite
  295. 'fak_opos')
  296. reg_nopos = a_class(
  297. #player armature action name, start, end frames
  298. 'nnopos', 20, 20,
  299. #deck action name, start, end frames
  300. 'b_reg', 1, 1,
  301. #layer, speed, mode (0 = play, 1 = loop), blendin
  302. 1, 1, 1, 15,
  303. #intro, length
  304. None, 0,
  305. #exits
  306. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  307. #force exit, frame
  308. None, 0,
  309. #opposite
  310. None)
  311. reg_pump = a_class(
  312. #player armature action name, start, end frames
  313. 'nopos', 20, 20,
  314. #deck action name, start, end frames
  315. 'b_reg', 1, 1,
  316. #layer, speed, mode (0 = play, 1 = loop), blendin
  317. 1, 1, 1, 15,
  318. #intro, length
  319. None, 0,
  320. #exits
  321. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  322. #force exit, frame
  323. None, 0,
  324. #opposite
  325. None)
  326. reg_pump_left = a_class(
  327. #player armature action name, start, end frames
  328. 'nreg_pump_left', 10, 30,
  329. #deck action name, start, end frames
  330. 'b_reg_left', 1, 10,
  331. #layer, speed, mode (0 = play, 1 = loop), blendin
  332. 1, .5, 1, 15,
  333. #intro, length
  334. None, 0,
  335. #exits
  336. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  337. #force exit, frame
  338. None, 0,
  339. #opposite
  340. None)
  341. reg_pump_right = a_class(
  342. #player armature action name, start, end frames
  343. 'nreg_pump_right', 10, 30,
  344. #deck action name, start, end frames
  345. 'b_reg_right', 1, 10,
  346. #layer, speed, mode (0 = play, 1 = loop), blendin
  347. 1, .5, 1, 15,
  348. #intro, length
  349. None, 0,
  350. #exits
  351. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  352. #force exit, frame
  353. None, 0,
  354. #opposite
  355. None)
  356. reg_push = a_class(
  357. #player armature action name, start, end frames
  358. 'reg_push', 1, 35,
  359. #deck action name, start, end frames
  360. 'b_reg', 1, 1,
  361. #layer, speed, mode (0 = play, 1 = loop), blendin
  362. 1, .5, 0, 10,
  363. #intro, length
  364. None, 0,
  365. #exits
  366. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  367. #force exit, frame
  368. None, 0,
  369. #opposite
  370. None)
  371. reg_push_goof = a_class(
  372. #player armature action name, start, end frames
  373. 'reg_push_goof', 1, 35,
  374. #deck action name, start, end frames
  375. 'b_reg', 1, 1,
  376. #layer, speed, mode (0 = play, 1 = loop), blendin
  377. 1, .5, 0, 10,
  378. #intro, length
  379. None, 0,
  380. #exits
  381. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  382. #force exit, frame
  383. None, 0,
  384. #opposite
  385. None)
  386. reg_powerslide_in = a_class(
  387. #player armature action name, start, end frames
  388. 'nreg_powerslide2', 0, 20,
  389. #deck action name, start, end frames
  390. 'b_reg_powerslide2', 0, 20,
  391. #layer, speed, mode (0 = play, 1 = loop), blendin
  392. 1, 1, 1, 10,
  393. #intro, length
  394. None, 0,
  395. #exits
  396. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  397. #force exit, frame
  398. None, 0,
  399. #opposite
  400. None)
  401. reg_fs_powerslide_in = a_class(
  402. #player armature action name, start, end frames
  403. 'nreg_powerslide', 0, 20,
  404. #deck action name, start, end frames
  405. 'b_reg_powerslide', 0, 20,
  406. #layer, speed, mode (0 = play, 1 = loop), blendin
  407. 1, 1, 1, 10,
  408. #intro, length
  409. 'None', 0,
  410. #exits
  411. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  412. #force exit, frame
  413. None, 0,
  414. #opposite
  415. None)
  416. reg_powerslide = a_class(
  417. #player armature action name, start, end frames
  418. 'nreg_powerslide2', 20, 20,
  419. #deck action name, start, end frames
  420. 'b_reg_powerslide2', 20, 20,
  421. #layer, speed, mode (0 = play, 1 = loop), blendin
  422. 1, 1, 1, 10,
  423. #intro, length
  424. 'reg_powerslide_in', 20,
  425. #exits
  426. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  427. #force exit, frame
  428. None, 0,
  429. #opposite
  430. None)
  431. reg_fs_powerslide = a_class(
  432. #player armature action name, start, end frames
  433. 'nreg_powerslide', 20, 20,
  434. #deck action name, start, end frames
  435. 'b_reg_powerslide', 20, 20,
  436. #layer, speed, mode (0 = play, 1 = loop), blendin
  437. 1, 1, 1, 10,
  438. #intro, length
  439. 'reg_fs_powerslide_in', 20,
  440. #exits
  441. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  442. #force exit, frame
  443. None, 0,
  444. #opposite
  445. None)
  446. reg_brfoot = a_class(
  447. #player armature action name, start, end frames
  448. 'brfoot', 1, 30,
  449. #deck action name, start, end frames
  450. 'b_brfoot', 1, 30,
  451. #layer, speed, mode (0 = play, 1 = loop), blendin
  452. 1, .75, 1, 10,
  453. #intro, length
  454. None, 0,
  455. #exits
  456. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  457. #force exit, frame
  458. 'reg_air', 20,
  459. #opposite
  460. None)
  461. reg_frfoot = a_class(
  462. #player armature action name, start, end frames
  463. 'frfoot', 1, 30,
  464. #deck action name, start, end frames
  465. 'b_brfoot', 1, 30,
  466. #layer, speed, mode (0 = play, 1 = loop), blendin
  467. 1, .75, 0, 10,
  468. #intro, length
  469. None, 0,
  470. #exits
  471. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  472. #force exit, frame
  473. 'reg_air', 20,
  474. #opposite
  475. None)
  476. reg_blfoot = a_class(
  477. #player armature action name, start, end frames
  478. 'blfoot', 1, 30,
  479. #deck action name, start, end frames
  480. 'b_brfoot', 1, 30,
  481. #layer, speed, mode (0 = play, 1 = loop), blendin
  482. 1, .75, 1, 10,
  483. #intro, length
  484. None, 0,
  485. #exits
  486. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  487. #force exit, frame
  488. 'reg_air', 20,
  489. #opposite
  490. None)
  491. reg_flfoot = a_class(
  492. #player armature action name, start, end frames
  493. 'flfoot', 1, 30,
  494. #deck action name, start, end frames
  495. 'b_brfoot', 1, 30,
  496. #layer, speed, mode (0 = play, 1 = loop), blendin
  497. 1, .75, 0, 10,
  498. #intro, length
  499. None, 0,
  500. #exits
  501. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  502. #force exit, frame
  503. 'reg_air', 20,
  504. #opposite
  505. None)
  506. reg_manual = a_class(
  507. #player armature action name, start, end frames
  508. 'reg_manual', 20, 20,
  509. #deck action name, start, end frames
  510. 'b_reg_manual', 20, 20,
  511. #layer, speed, mode (0 = play, 1 = loop), blendin
  512. 1, 1, 1, 10,
  513. #intro, length
  514. None, 0,
  515. #exits
  516. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  517. #force exit, frame
  518. None, 0,
  519. #opposite
  520. None)
  521. reg_nmanual = a_class(
  522. #player armature action name, start, end frames
  523. 'reg_nmanual', 20, 20,
  524. #deck action name, start, end frames
  525. 'b_fak_manual', 20, 20,
  526. #layer, speed, mode (0 = play, 1 = loop), blendin
  527. 1, 1, 1, 10,
  528. #intro, length
  529. None, 0,
  530. #exits
  531. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  532. #force exit, frame
  533. None, 0,
  534. #opposite
  535. None)
  536. reg_land = a_class(
  537. #player armature action name, start, end frames
  538. 'reg_land', 1, 40,
  539. #deck action name, start, end frames
  540. 'b_reg', 1, 40,
  541. #layer, speed, mode (0 = play, 1 = loop), blendin
  542. 1, 1, 1, 10,
  543. #intro, length
  544. None, 0,
  545. #exits
  546. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  547. #force exit, frame
  548. 'reg_roll', 20,
  549. #opposite
  550. None)
  551. reg_landL = a_class(
  552. #player armature action name, start, end frames
  553. 'reg_landL', 1, 40,
  554. #deck action name, start, end frames
  555. 'b_reg', 1, 40,
  556. #layer, speed, mode (0 = play, 1 = loop), blendin
  557. 1, 1, 1, 10,
  558. #intro, length
  559. None, 0,
  560. #exits
  561. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  562. #force exit, frame
  563. 'reg_roll', 20,
  564. #opposite
  565. None)
  566. reg_landR = a_class(
  567. #player armature action name, start, end frames
  568. 'reg_landR', 1, 40,
  569. #deck action name, start, end frames
  570. 'b_reg', 1, 40,
  571. #layer, speed, mode (0 = play, 1 = loop), blendin
  572. 1, 1, 1, 10,
  573. #intro, length
  574. None, 0,
  575. #exits
  576. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  577. #force exit, frame
  578. 'reg_roll', 20,
  579. #opposite
  580. None)
  581. reg_landLb = a_class(
  582. #player armature action name, start, end frames
  583. 'reg_landLb', 1, 40,
  584. #deck action name, start, end frames
  585. 'b_reg', 1, 40,
  586. #layer, speed, mode (0 = play, 1 = loop), blendin
  587. 1, 1, 1, 10,
  588. #intro, length
  589. None, 0,
  590. #exits
  591. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  592. #force exit, frame
  593. 'reg_roll', 20,
  594. #opposite
  595. None)
  596. reg_landRb = a_class(
  597. #player armature action name, start, end frames
  598. 'reg_landRb', 1, 40,
  599. #deck action name, start, end frames
  600. 'b_reg', 1, 40,
  601. #layer, speed, mode (0 = play, 1 = loop), blendin
  602. 1, 1, 1, 10,
  603. #intro, length
  604. None, 0,
  605. #exits
  606. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  607. #force exit, frame
  608. 'reg_roll', 20,
  609. #opposite
  610. None)
  611. reg_air = a_class(
  612. #player armature action name, start, end frames
  613. 'reg_air', 1, 30,
  614. #deck action name, start, end frames
  615. 'b_reg', 1, 30,
  616. #layer, speed, mode (0 = play, 1 = loop), blendin
  617. 1, 1, 1, 10,
  618. #intro, length
  619. None, 0,
  620. #exits
  621. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
  622. #force exit, frame
  623. None, 0,
  624. #opposite
  625. None)
  626. reg_air_nb = a_class(
  627. #player armature action name, start, end frames
  628. 'reg_air', 1, 30,
  629. #deck action name, start, end frames
  630. 'b_reg', 1, 30,
  631. #layer, speed, mode (0 = play, 1 = loop), blendin
  632. 1, 1, 1, 0,
  633. #intro, length
  634. None, 0,
  635. #exits
  636. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
  637. #force exit, frame
  638. None, 0,
  639. #opposite
  640. None)
  641. reg_air_nose = a_class(
  642. #player armature action name, start, end frames
  643. 'reg_noseg.002', 5, 5,
  644. #deck action name, start, end frames
  645. 'b_reg_noseg', 5, 5,
  646. #layer, speed, mode (0 = play, 1 = loop), blendin
  647. 1, 1, 1, 20,
  648. #intro, length
  649. None, 0,
  650. #exits
  651. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
  652. #force exit, frame
  653. None, 0,
  654. #opposite
  655. None)
  656. reg_air_tail = a_class(
  657. #player armature action name, start, end frames
  658. 'reg_tailg.001', 35, 35,
  659. #deck action name, start, end frames
  660. 'b_reg_tailg', 35, 35,
  661. #layer, speed, mode (0 = play, 1 = loop), blendin
  662. 1, 1, 1, 20,
  663. #intro, length
  664. None, 0,
  665. #exits
  666. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south'],
  667. #force exit, frame
  668. None, 0,
  669. #opposite
  670. None)
  671. #**********************#
  672. #**********************#
  673. #**********************#
  674. #*******fliptricks*****#
  675. #**********************#
  676. #**********************#
  677. #**********************#
  678. reg_ollie = a_class(
  679. #player armature action name, start, end frames
  680. 'reg_ollie', 1, 20,
  681. #deck action name, start, end frames
  682. 'b_reg_ollie', 1, 20,
  683. #layer, speed, mode (0 = play, 1 = loop), blendin
  684. 3, .5, 0, 10,
  685. #intro, length
  686. None, 0,
  687. #exits
  688. ['reg_offboard'],
  689. #force exit, frame
  690. 'reg_air', 30,
  691. #opposite
  692. None)
  693. reg_heelflip = a_class(
  694. #player armature action name, start, end frames
  695. 'reg_heelflip', 0, 20,
  696. #deck action name, start, end frames
  697. 'b_reg_heelflip', 0, 20,
  698. #layer, speed, mode (0 = play, 1 = loop), blendin
  699. 3, .5, 0, 10,
  700. #intro, length
  701. None, 0,
  702. #exits
  703. ['reg_offboard'],
  704. #force exit, frame
  705. 'reg_air_nb', 38,
  706. #opposite
  707. None)
  708. reg_kickflip = a_class(
  709. #player armature action name, start, end frames
  710. 'reg_kickflip', 0, 20,
  711. #deck action name, start, end frames
  712. 'b_reg_kickflip', 0, 20,
  713. #layer, speed, mode (0 = play, 1 = loop), blendin
  714. 3, .5, 0, 10,
  715. #intro, length
  716. None, 0,
  717. #exits
  718. ['reg_offboard'],
  719. #force exit, frame
  720. 'reg_air_nb', 38,
  721. #opposite
  722. None)
  723. reg_shuvit = a_class(
  724. #player armature action name, start, end frames
  725. 'reg_shuvit', 1, 40,
  726. #deck action name, start, end frames
  727. 'b_reg_shuvit', 1, 40,
  728. #layer, speed, mode (0 = play, 1 = loop), blendin
  729. 3, 1, 0, 10,
  730. #intro, length
  731. None, 0,
  732. #exits
  733. ['reg_offboard'],
  734. #force exit, frame
  735. 'reg_air', 38,
  736. #opposite
  737. None)
  738. reg_shuvit360 = a_class(
  739. #player armature action name, start, end frames
  740. 'reg_360shuvit', 1, 20,
  741. #deck action name, start, end frames
  742. 'b_reg_360shuvit', 1, 20,
  743. #layer, speed, mode (0 = play, 1 = loop), blendin
  744. 3, .5, 0, 10,
  745. #intro, length
  746. None, 0,
  747. #exits
  748. ['reg_offboard'],
  749. #force exit, frame
  750. 'reg_air', 38,
  751. #opposite
  752. None)
  753. reg_fsshuvit = a_class(
  754. #player armature action name, start, end frames
  755. 'reg_fsshuvit', 1, 40,
  756. #deck action name, start, end frames
  757. 'b_reg_fsshuvit', 1, 40,
  758. #layer, speed, mode (0 = play, 1 = loop), blendin
  759. 3, 1, 0, 10,
  760. #intro, length
  761. None, 0,
  762. #exits
  763. ['reg_offboard'],
  764. #force exit, frame
  765. 'reg_air', 38,
  766. #opposite
  767. None)
  768. reg_fsshuvit360 = a_class(
  769. #player armature action name, start, end frames
  770. 'reg_360fsshuvit', 1, 20,
  771. #deck action name, start, end frames
  772. 'b_reg_360fsshuvit', 1, 20,
  773. #layer, speed, mode (0 = play, 1 = loop), blendin
  774. 3, .5, 0, 10,
  775. #intro, length
  776. None, 0,
  777. #exits
  778. ['reg_offboard'],
  779. #force exit, frame
  780. 'reg_air', 38,
  781. #opposite
  782. None)
  783. #-----------------------
  784. reg_nollie = a_class(
  785. #player armature action name, start, end frames
  786. 'nollie', 1, 20,
  787. #deck action name, start, end frames
  788. 'b_fak_ollie', 1, 20,
  789. #layer, speed, mode (0 = play, 1 = loop), blendin
  790. 3, .5, 0, 10,
  791. #intro, length
  792. None, 0,
  793. #exits
  794. ['reg_offboard'],
  795. #force exit, frame
  796. 'reg_air', 30,
  797. #opposite
  798. None)
  799. reg_nollie_kickflip = a_class(
  800. #player armature action name, start, end frames
  801. 'nollie_kickflip', 1, 20,
  802. #deck action name, start, end frames
  803. 'b_fak_kickflip', 1, 20,
  804. #layer, speed, mode (0 = play, 1 = loop), blendin
  805. 3, .5, 0, 10,
  806. #intro, length
  807. None, 0,
  808. #exits
  809. ['reg_offboard'],
  810. #force exit, frame
  811. 'reg_air', 30,
  812. #opposite
  813. None)
  814. reg_nollie_heelflip = a_class(
  815. #player armature action name, start, end frames
  816. 'nollie_heelflip', 1, 20,
  817. #deck action name, start, end frames
  818. 'b_fak_heelflip', 1, 20,
  819. #layer, speed, mode (0 = play, 1 = loop), blendin
  820. 3, .5, 0, 10,
  821. #intro, length
  822. None, 0,
  823. #exits
  824. ['reg_offboard'],
  825. #force exit, frame
  826. 'reg_air', 30,
  827. #opposite
  828. None)
  829. reg_nollie_shuvit = a_class(
  830. #player armature action name, start, end frames
  831. 'nollie_shuvit', 1, 20,
  832. #deck action name, start, end frames
  833. 'b_fak_shuvit', 1, 20,
  834. #layer, speed, mode (0 = play, 1 = loop), blendin
  835. 3, .5, 0, 10,
  836. #intro, length
  837. None, 0,
  838. #exits
  839. ['reg_offboard'],
  840. #force exit, frame
  841. 'reg_air', 30,
  842. #opposite
  843. None)
  844. reg_nollie_fsshuvit = a_class(
  845. #player armature action name, start, end frames
  846. 'nollie_fsshuvit', 1, 20,
  847. #deck action name, start, end frames
  848. 'b_fak_fsshuvit', 1, 20,
  849. #layer, speed, mode (0 = play, 1 = loop), blendin
  850. 3, .5, 0, 10,
  851. #intro, length
  852. None, 0,
  853. #exits
  854. ['reg_offboard'],
  855. #force exit, frame
  856. 'reg_air', 30,
  857. #opposite
  858. None)
  859. reg_nollie_shuvit360 = a_class(
  860. #player armature action name, start, end frames
  861. 'nollie_fsshuvit', 1, 20,
  862. #deck action name, start, end frames
  863. 'b_fak_360fsshuvit', 1, 20,
  864. #layer, speed, mode (0 = play, 1 = loop), blendin
  865. 3, .5, 0, 10,
  866. #intro, length
  867. None, 0,
  868. #exits
  869. ['reg_offboard'],
  870. #force exit, frame
  871. 'reg_air', 30,
  872. #opposite
  873. None)
  874. reg_nollie_fsshuvit_360 = a_class(
  875. #player armature action name, start, end frames
  876. 'nollie_fsshuvit', 1, 20,
  877. #deck action name, start, end frames
  878. 'b_fak_360shuvit', 1, 20,
  879. #layer, speed, mode (0 = play, 1 = loop), blendin
  880. 3, .5, 0, 10,
  881. #intro, length
  882. None, 0,
  883. #exits
  884. ['reg_offboard'],
  885. #force exit, frame
  886. 'reg_air', 30,
  887. #opposite
  888. None)
  889. #**********************#
  890. #**********************#
  891. #**********************#
  892. #*******grabs**********#
  893. #**********************#
  894. #**********************#
  895. #**********************#
  896. frontside_grab_in = a_class(
  897. #player armature action name, start, end frames
  898. 'reg_fg', 1, 10,
  899. #deck action name, start, end frames
  900. 'b_reg', 1, 1,
  901. #layer, speed, mode (0 = play, 1 = loop), blendin
  902. 1, .4, 0, 10,
  903. #intro, length
  904. None, 0,
  905. #exits
  906. ['frontside_grab'],
  907. #force exit, frame
  908. 'frontside_grab', 20,
  909. #opposite
  910. None)
  911. frontside_grab = a_class(
  912. #player armature action name, start, end frames
  913. 'reg_fg', 10, 30,
  914. #deck action name, start, end frames
  915. 'b_reg', 1, 1,
  916. #layer, speed, mode (0 = play, 1 = loop), blendin
  917. 1, .5, 0, 10,
  918. #intro, length
  919. 'frontside_grab_in', 10,
  920. #exits
  921. ['reg_air'],
  922. #force exit, frame
  923. None, 0,
  924. #opposite
  925. None)
  926. backside_grab_in = a_class(
  927. #player armature action name, start, end frames
  928. 'reg_bsg2', 1, 10,
  929. #deck action name, start, end frames
  930. 'b_reg', 1, 1,
  931. #layer, speed, mode (0 = play, 1 = loop), blendin
  932. 1, .4, 0, 10,
  933. #intro, length
  934. None, 0,
  935. #exits
  936. ['backside_grab'],
  937. #force exit, frame
  938. 'backside_grab', 20,
  939. #opposite
  940. None)
  941. backside_grab = a_class(
  942. #player armature action name, start, end frames
  943. 'reg_bsg2', 10, 30,
  944. #deck action name, start, end frames
  945. 'b_reg', 1, 1,
  946. #layer, speed, mode (0 = play, 1 = loop), blendin
  947. 1, .5, 0, 10,
  948. #intro, length
  949. 'backside_grab_in', 10,
  950. #exits
  951. ['reg_air'],
  952. #force exit, frame
  953. None, 0,
  954. #opposite
  955. None)
  956. frontside_nose_grab_in = a_class(
  957. #player armature action name, start, end frames
  958. 'frontside_nose_grab', 1, 10,
  959. #deck action name, start, end frames
  960. 'b_reg', 1, 1,
  961. #layer, speed, mode (0 = play, 1 = loop), blendin
  962. 1, .4, 0, 10,
  963. #intro, length
  964. None, 0,
  965. #exits
  966. ['frontside_nose_grab'],
  967. #force exit, frame
  968. 'frontside_nose_grab', 20,
  969. #opposite
  970. None)
  971. frontside_nose_grab = a_class(
  972. #player armature action name, start, end frames
  973. 'frontside_nose_grab', 10, 30,
  974. #deck action name, start, end frames
  975. 'b_reg', 1, 1,
  976. #layer, speed, mode (0 = play, 1 = loop), blendin
  977. 1, .5, 0, 10,
  978. #intro, length
  979. 'frontside_nose_grab_in', 10,
  980. #exits
  981. ['reg_air'],
  982. #force exit, frame
  983. None, 0,
  984. #opposite
  985. None)
  986. backside_nose_grab_in = a_class(
  987. #player armature action name, start, end frames
  988. 'backside_nose_grab', 1, 10,
  989. #deck action name, start, end frames
  990. 'b_reg', 1, 1,
  991. #layer, speed, mode (0 = play, 1 = loop), blendin
  992. 1, .4, 0, 10,
  993. #intro, length
  994. None, 0,
  995. #exits
  996. ['backside_nose_grab'],
  997. #force exit, frame
  998. 'backside_nose_grab', 20,
  999. #opposite
  1000. None)
  1001. backside_nose_grab = a_class(
  1002. #player armature action name, start, end frames
  1003. 'backside_nose_grab', 10, 30,
  1004. #deck action name, start, end frames
  1005. 'b_reg', 1, 1,
  1006. #layer, speed, mode (0 = play, 1 = loop), blendin
  1007. 1, .5, 0, 10,
  1008. #intro, length
  1009. 'backside_nose_grab_in', 10,
  1010. #exits
  1011. ['reg_air'],
  1012. #force exit, frame
  1013. None, 0,
  1014. #opposite
  1015. None)
  1016. frontside_tail_grab_in = a_class(
  1017. #player armature action name, start, end frames
  1018. 'frontside_tail_grab', 1, 10,
  1019. #deck action name, start, end frames
  1020. 'b_reg', 1, 1,
  1021. #layer, speed, mode (0 = play, 1 = loop), blendin
  1022. 1, .4, 0, 10,
  1023. #intro, length
  1024. None, 0,
  1025. #exits
  1026. ['frontside_tail_grab'],
  1027. #force exit, frame
  1028. 'frontside_tail_grab', 20,
  1029. #opposite
  1030. None)
  1031. frontside_tail_grab = a_class(
  1032. #player armature action name, start, end frames
  1033. 'frontside_tail_grab', 10, 30,
  1034. #deck action name, start, end frames
  1035. 'b_reg', 1, 1,
  1036. #layer, speed, mode (0 = play, 1 = loop), blendin
  1037. 1, .5, 0, 10,
  1038. #intro, length
  1039. 'frontside_tail_grab_in', 10,
  1040. #exits
  1041. ['reg_air'],
  1042. #force exit, frame
  1043. None, 0,
  1044. #opposite
  1045. None)
  1046. backside_tail_grab_in = a_class(
  1047. #player armature action name, start, end frames
  1048. 'backside_tail_grab', 1, 10,
  1049. #deck action name, start, end frames
  1050. 'b_reg', 1, 1,
  1051. #layer, speed, mode (0 = play, 1 = loop), blendin
  1052. 1, .4, 0, 10,
  1053. #intro, length
  1054. None, 0,
  1055. #exits
  1056. ['backside_tail_grab'],
  1057. #force exit, frame
  1058. 'backside_tail_grab', 20,
  1059. #opposite
  1060. None)
  1061. backside_tail_grab = a_class(
  1062. #player armature action name, start, end frames
  1063. 'backside_tail_grab', 10, 30,
  1064. #deck action name, start, end frames
  1065. 'b_reg', 1, 1,
  1066. #layer, speed, mode (0 = play, 1 = loop), blendin
  1067. 1, .5, 0, 10,
  1068. #intro, length
  1069. 'backside_tail_grab_in', 10,
  1070. #exits
  1071. ['reg_air'],
  1072. #force exit, frame
  1073. None, 0,
  1074. #opposite
  1075. None)
  1076. reg_judo_in = a_class(
  1077. #player armature action name, start, end frames
  1078. 'reg_judo', 1, 10,
  1079. #deck action name, start, end frames
  1080. 'b_reg', 1, 1,
  1081. #layer, speed, mode (0 = play, 1 = loop), blendin
  1082. 1, .4, 0, 10,
  1083. #intro, length
  1084. None, 0,
  1085. #exits
  1086. ['reg_judo'],
  1087. #force exit, frame
  1088. 'reg_judo', 20,
  1089. #opposite
  1090. None)
  1091. reg_judo = a_class(
  1092. #player armature action name, start, end frames
  1093. 'reg_judo', 10, 30,
  1094. #deck action name, start, end frames
  1095. 'b_reg', 1, 1,
  1096. #layer, speed, mode (0 = play, 1 = loop), blendin
  1097. 1, .5, 0, 10,
  1098. #intro, length
  1099. 'reg_judo_in', 10,
  1100. #exits
  1101. ['reg_air'],
  1102. #force exit, frame
  1103. None, 0,
  1104. #opposite
  1105. None)
  1106. reg_frigid_in = a_class(
  1107. #player armature action name, start, end frames
  1108. 'reg_frigid', 1, 10,
  1109. #deck action name, start, end frames
  1110. 'b_reg', 1, 1,
  1111. #layer, speed, mode (0 = play, 1 = loop), blendin
  1112. 1, .4, 0, 10,
  1113. #intro, length
  1114. None, 0,
  1115. #exits
  1116. ['reg_frigid'],
  1117. #force exit, frame
  1118. 'reg_frigid', 20,
  1119. #opposite
  1120. None)
  1121. reg_frigid = a_class(
  1122. #player armature action name, start, end frames
  1123. 'reg_frigid', 10, 30,
  1124. #deck action name, start, end frames
  1125. 'b_reg', 1, 1,
  1126. #layer, speed, mode (0 = play, 1 = loop), blendin
  1127. 1, .5, 0, 10,
  1128. #intro, length
  1129. 'reg_frigid_in', 10,
  1130. #exits
  1131. ['reg_air'],
  1132. #force exit, frame
  1133. None, 0,
  1134. #opposite
  1135. None)
  1136. reg_fsonefoot_in = a_class(
  1137. #player armature action name, start, end frames
  1138. 'reg_fsonefoot', 1, 10,
  1139. #deck action name, start, end frames
  1140. 'b_reg', 1, 1,
  1141. #layer, speed, mode (0 = play, 1 = loop), blendin
  1142. 1, .4, 0, 10,
  1143. #intro, length
  1144. None, 0,
  1145. #exits
  1146. ['reg_fsonefoot'],
  1147. #force exit, frame
  1148. 'reg_fsonefoot', 20,
  1149. #opposite
  1150. None)
  1151. reg_fsonefoot = a_class(
  1152. #player armature action name, start, end frames
  1153. 'reg_fsonefoot', 10, 30,
  1154. #deck action name, start, end frames
  1155. 'b_reg', 1, 1,
  1156. #layer, speed, mode (0 = play, 1 = loop), blendin
  1157. 1, .5, 0, 10,
  1158. #intro, length
  1159. 'reg_fsonefoot_in', 10,
  1160. #exits
  1161. ['reg_air'],
  1162. #force exit, frame
  1163. None, 0,
  1164. #opposite
  1165. None)
  1166. reg_onefoot_in = a_class(
  1167. #player armature action name, start, end frames
  1168. 'reg_onefoot', 1, 10,
  1169. #deck action name, start, end frames
  1170. 'b_reg', 1, 1,
  1171. #layer, speed, mode (0 = play, 1 = loop), blendin
  1172. 1, .4, 0, 10,
  1173. #intro, length
  1174. None, 0,
  1175. #exits
  1176. ['reg_onefoot'],
  1177. #force exit, frame
  1178. 'reg_onefoot', 20,
  1179. #opposite
  1180. None)
  1181. reg_onefoot = a_class(
  1182. #player armature action name, start, end frames
  1183. 'reg_onefoot', 10, 30,
  1184. #deck action name, start, end frames
  1185. 'b_reg', 1, 1,
  1186. #layer, speed, mode (0 = play, 1 = loop), blendin
  1187. 1, .5, 0, 10,
  1188. #intro, length
  1189. 'reg_onefoot_in', 10,
  1190. #exits
  1191. ['reg_air'],
  1192. #force exit, frame
  1193. None, 0,
  1194. #opposite
  1195. None)
  1196. reg_ollie_north_in = a_class(
  1197. #player armature action name, start, end frames
  1198. 'reg_ollie_north', 1, 10,
  1199. #deck action name, start, end frames
  1200. 'b_reg', 1, 1,
  1201. #layer, speed, mode (0 = play, 1 = loop), blendin
  1202. 1, 1, 0, 5,
  1203. #intro, length
  1204. None, 0,
  1205. #exits
  1206. ['reg_ollie_north'],
  1207. #force exit, frame
  1208. 'reg_ollie_north', 20,
  1209. #opposite
  1210. None)
  1211. reg_ollie_north = a_class(
  1212. #player armature action name, start, end frames
  1213. 'reg_ollie_north', 10, 10,
  1214. #deck action name, start, end frames
  1215. 'b_reg', 1, 1,
  1216. #layer, speed, mode (0 = play, 1 = loop), blendin
  1217. 1, 1, 0, 5,
  1218. #intro, length
  1219. 'reg_ollie_north', 10,
  1220. #exits
  1221. ['reg_air'],
  1222. #force exit, frame
  1223. None, 0,
  1224. #opposite
  1225. None)
  1226. reg_ollie_south_in = a_class(
  1227. #player armature action name, start, end frames
  1228. 'reg_ollie_south', 1, 10,
  1229. #deck action name, start, end frames
  1230. 'b_reg', 1, 1,
  1231. #layer, speed, mode (0 = play, 1 = loop), blendin
  1232. 1, 1, 0, 5,
  1233. #intro, length
  1234. None, 0,
  1235. #exits
  1236. ['reg_ollie_south'],
  1237. #force exit, frame
  1238. 'reg_ollie_south', 20,
  1239. #opposite
  1240. None)
  1241. reg_ollie_south = a_class(
  1242. #player armature action name, start, end frames
  1243. 'reg_ollie_south', 10, 10,
  1244. #deck action name, start, end frames
  1245. 'b_reg', 1, 1,
  1246. #layer, speed, mode (0 = play, 1 = loop), blendin
  1247. 1, 1, 0, 5,
  1248. #intro, length
  1249. 'reg_ollie_south', 10,
  1250. #exits
  1251. ['reg_air'],
  1252. #force exit, frame
  1253. None, 0,
  1254. #opposite
  1255. None)
  1256. #**********************#
  1257. #*****fliptricks*******#
  1258. #**********************#
  1259. #**********************#
  1260. #*******grinds*********#
  1261. #**********************#
  1262. reg_5050 = a_class(
  1263. #player armature action name, start, end frames
  1264. 'reg_5050', 1, 30,
  1265. #deck action name, start, end frames
  1266. 'b_reg', 1, 1,
  1267. #layer, speed, mode (0 = play, 1 = loop), blendin
  1268. 1, .5, 1, 10,
  1269. #intro, length
  1270. None, 0,
  1271. #exits
  1272. ['reg_air', 'reg_roll'],
  1273. #force exit, frame
  1274. None, 0,
  1275. #opposite
  1276. 'fak_5050')
  1277. reg_bsboard = a_class(
  1278. #player armature action name, start, end frames
  1279. 'reg_BS_Board2', 1, 30,
  1280. #deck action name, start, end frames
  1281. 'b_reg', 1, 1,
  1282. #layer, speed, mode (0 = play, 1 = loop), blendin
  1283. 1, .5, 1, 15,
  1284. #intro, length
  1285. None, 0,
  1286. #exits
  1287. ['reg_air', 'reg_roll'],
  1288. #force exit, frame
  1289. None, 0,
  1290. #opposite
  1291. None)
  1292. reg_fsboard = a_class(
  1293. #player armature action name, start, end frames
  1294. 'reg_FS_Board2', 1, 30,
  1295. #deck action name, start, end frames
  1296. 'b_reg', 1, 1,
  1297. #layer, speed, mode (0 = play, 1 = loop), blendin
  1298. 1, .5, 1, 15,
  1299. #intro, length
  1300. None, 0,
  1301. #exits
  1302. ['reg_air', 'reg_roll'],
  1303. #force exit, frame
  1304. None, 0,
  1305. #opposite
  1306. None)
  1307. reg_noseg = a_class(
  1308. #player armature action name, start, end frames
  1309. 'reg_noseg.002', 11, 40,
  1310. #deck action name, start, end frames
  1311. 'b_reg_noseg', 10, 10,
  1312. #layer, speed, mode (0 = play, 1 = loop), blendin
  1313. 1, .5, 1, 15,
  1314. #intro, length
  1315. None, 0,
  1316. #exits
  1317. ['reg_air', 'reg_roll'],
  1318. #force exit, frame
  1319. None, 0,
  1320. #opposite
  1321. None)
  1322. reg_nosegr = a_class(
  1323. #player armature action name, start, end frames
  1324. 'reg_nosegR', 30, 1,
  1325. #deck action name, start, end frames
  1326. 'b_reg_nosegR', 1, 1,
  1327. #layer, speed, mode (0 = play, 1 = loop), blendin
  1328. 1, .5, 1, 15,
  1329. #intro, length
  1330. None, 0,
  1331. #exits
  1332. ['reg_air', 'reg_roll'],
  1333. #force exit, frame
  1334. None, 0,
  1335. #opposite
  1336. None)
  1337. reg_nosegl = a_class(
  1338. #player armature action name, start, end frames
  1339. 'reg_nosegL', 30, 1,
  1340. #deck action name, start, end frames
  1341. 'b_reg_nosegL', 1, 1,
  1342. #layer, speed, mode (0 = play, 1 = loop), blendin
  1343. 1, .5, 1, 15,
  1344. #intro, length
  1345. None, 0,
  1346. #exits
  1347. ['reg_air', 'reg_roll'],
  1348. #force exit, frame
  1349. None, 0,
  1350. #opposite
  1351. None)
  1352. reg_tailg = a_class(
  1353. #player armature action name, start, end frames
  1354. 'reg_tailg.001', 30, 1,
  1355. #deck action name, start, end frames
  1356. 'b_reg_tailg', 1, 1,
  1357. #layer, speed, mode (0 = play, 1 = loop), blendin
  1358. 1, .5, 1, 15,
  1359. #intro, length
  1360. None, 0,
  1361. #exits
  1362. ['reg_air', 'reg_roll'],
  1363. #force exit, frame
  1364. None, 0,
  1365. #opposite
  1366. None)
  1367. reg_tailgr = a_class(
  1368. #player armature action name, start, end frames
  1369. 'reg_tailgR', 30, 1,
  1370. #deck action name, start, end frames
  1371. 'b_reg_tailgR', 1, 1,
  1372. #layer, speed, mode (0 = play, 1 = loop), blendin
  1373. 1, .5, 1, 15,
  1374. #intro, length
  1375. None, 0,
  1376. #exits
  1377. ['reg_air', 'reg_roll'],
  1378. #force exit, frame
  1379. None, 0,
  1380. #opposite
  1381. None)
  1382. reg_tailgl = a_class(
  1383. #player armature action name, start, end frames
  1384. 'reg_tailgL', 30, 1,
  1385. #deck action name, start, end frames
  1386. 'b_reg_tailgL', 1, 1,
  1387. #layer, speed, mode (0 = play, 1 = loop), blendin
  1388. 1, .5, 1, 15,
  1389. #intro, length
  1390. None, 0,
  1391. #exits
  1392. ['reg_air', 'reg_roll'],
  1393. #force exit, frame
  1394. None, 0,
  1395. #opposite
  1396. None)
  1397. reg_tailslide = a_class(
  1398. #player armature action name, start, end frames
  1399. 'fak_noses', 30, 1,
  1400. #deck action name, start, end frames
  1401. 'b_fak_noses', 1, 1,
  1402. #layer, speed, mode (0 = play, 1 = loop), blendin
  1403. 1, .5, 1, 15,
  1404. #intro, length
  1405. None, 0,
  1406. #exits
  1407. ['reg_air', 'reg_roll'],
  1408. #force exit, frame
  1409. None, 0,
  1410. #opposite
  1411. None)
  1412. reg_noseslide = a_class(
  1413. #player armature action name, start, end frames
  1414. 'fak_tails', 30, 1,
  1415. #deck action name, start, end frames
  1416. 'b_fak_tails', 1, 1,
  1417. #layer, speed, mode (0 = play, 1 = loop), blendin
  1418. 1, .5, 1, 15,
  1419. #intro, length
  1420. None, 0,
  1421. #exits
  1422. ['reg_air', 'reg_roll'],
  1423. #force exit, frame
  1424. None, 0,
  1425. #opposite
  1426. None)
  1427. #******************(((((((((((((((((())))))))))))))))))************
  1428. fak_walk = a_class(
  1429. #player armature action name, start, end frames
  1430. 'fak_nwalk', 0, 35,
  1431. #deck action name, start, end frames
  1432. 'b_fak_walk', 0, 35,
  1433. #layer, speed, mode (0 = play, 1 = loop), blendin
  1434. 1, .5, 0, 20,
  1435. #intro, length
  1436. None, 0,
  1437. #exits
  1438. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_walk_air', 'fak_walk_air_out'],
  1439. #force exit, frame
  1440. None, 0,
  1441. #opposite
  1442. None)
  1443. fak_walkFast = a_class(
  1444. #player armature action name, start, end frames, start, end frames
  1445. 'fak_nwalk', 0, 35,
  1446. #deck action name, start, end frames
  1447. 'b_fak_walk', 0, 35,
  1448. #layer, speed, mode (0 = play, 1 = loop), blendin
  1449. 1, 1, 0, 0,
  1450. #intro, length
  1451. None, 0,
  1452. #exits
  1453. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1454. #force exit, frame
  1455. None, 0,
  1456. #opposite
  1457. None)
  1458. fak_idle = a_class(
  1459. #player armature action name, start, end frames
  1460. 'fak_idle1', 1, 120,
  1461. #deck action name, start, end frames
  1462. 'b_fak_walk', 1, 1,
  1463. #layer, speed, mode (0 = play, 1 = loop), blendin
  1464. 1, .5, 0, 20,
  1465. #intro, length
  1466. None, 0,
  1467. #exits
  1468. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_sit', 'fak_onboard'],
  1469. #force exit, frame
  1470. None, 0,
  1471. #opposite
  1472. None)
  1473. fak_idle2 = a_class(
  1474. #player armature action name, start, end frames
  1475. 'fak_idle2', 1, 120,
  1476. #deck action name, start, end frames
  1477. 'b_fak_walk', 1, 1,
  1478. #layer, speed, mode (0 = play, 1 = loop), blendin
  1479. 1, .5, 1, 20,
  1480. #intro, length
  1481. None, 0,
  1482. #exits
  1483. ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_onboard'],
  1484. #force exit, frame
  1485. None, 0,
  1486. #opposite
  1487. None)
  1488. fak_idle3 = a_class(
  1489. #player armature action name, start, end frames
  1490. 'fak_idle3', 1, 120,
  1491. #deck action name, start, end frames
  1492. 'b_fak_walk', 1, 1,
  1493. #layer, speed, mode (0 = play, 1 = loop), blendin
  1494. 1, .5, 1, 20,
  1495. #intro, length
  1496. None, 0,
  1497. #exits
  1498. ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_onboard'],
  1499. #force exit, frame
  1500. None, 0,
  1501. #opposite
  1502. None)
  1503. fak_idle4 = a_class(
  1504. #player armature action name, start, end frames
  1505. 'fak_idle4', 1, 120,
  1506. #deck action name, start, end frames
  1507. 'b_fak_walk', 1, 1,
  1508. #layer, speed, mode (0 = play, 1 = loop), blendin
  1509. 1, .5, 1, 20,
  1510. #intro, length
  1511. None, 0,
  1512. #exits
  1513. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_jump', 'fak_onboard'],
  1514. #force exit, frame
  1515. None, 0,
  1516. #opposite
  1517. None)
  1518. fak_idle5 = a_class(
  1519. #player armature action name, start, end frames
  1520. 'fak_idle5', 1, 120,
  1521. #deck action name, start, end frames
  1522. 'b_fak_walk', 1, 1,
  1523. #layer, speed, mode (0 = play, 1 = loop), blendin
  1524. 1, .5, 1, 20,
  1525. #intro, length
  1526. None, 0,
  1527. #exits
  1528. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1529. #force exit, frame
  1530. None, 0,
  1531. #opposite
  1532. None)
  1533. fak_jump = a_class(
  1534. #player armature action name, start, end frames
  1535. 'fak_jump', 1, 10,
  1536. #deck action name, start, end frames
  1537. 'b_fak_jump', 1, 10,
  1538. #layer, speed, mode (0 = play, 1 = loop), blendin
  1539. 1, .5, 0, 10,
  1540. #intro, length
  1541. None, 0,
  1542. #exits
  1543. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  1544. #force exit, frame
  1545. 'fak_walk_air', 20,
  1546. #opposite
  1547. None)
  1548. fak_walk_air = a_class(
  1549. #player armature action name, start, end frames
  1550. 'fak_walk_air', 10, 10,
  1551. #deck action name, start, end frames
  1552. 'b_fak_jump', 10, 10,
  1553. #layer, speed, mode (0 = play, 1 = loop), blendin
  1554. 1, .5, 0, 5,
  1555. #intro, length
  1556. None, 0,
  1557. #exits
  1558. ['fak_walk_air_out', 'fak_onboard'],
  1559. #force exit, frame
  1560. None, 0,
  1561. #opposite
  1562. None)
  1563. fak_walk_air_out = a_class(
  1564. #player armature action name, start, end frames
  1565. 'fak_walk_air', 10, 40,
  1566. #deck action name, start, end frames
  1567. 'b_fak_jump', 10, 10,
  1568. #layer, speed, mode (0 = play, 1 = loop), blendin
  1569. 1, 1.5, 1, 5,
  1570. #intro, length
  1571. None, 0,
  1572. #exits
  1573. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  1574. #force exit, frame
  1575. 'fak_idle', 10,
  1576. #opposite
  1577. None)
  1578. fak_sit_in = a_class(
  1579. #player armature action name, start, end frames
  1580. 'fak_sit', 1, 65,
  1581. #deck action name, start, end frames
  1582. 'b_fak_jump', 1, 65,
  1583. #layer, speed, mode (0 = play, 1 = loop), blendin
  1584. 1, 1, 1, 20,
  1585. #intro, length
  1586. None, 0,
  1587. #exits
  1588. ['fak_idle', 'fak_walk'],
  1589. #force exit, frame
  1590. None, 0,
  1591. #opposite
  1592. None)
  1593. fak_sit = a_class(
  1594. #player armature action name, start, end frames
  1595. 'fak_sit', 65, 65,
  1596. #deck action name, start, end frames
  1597. 'b_fak_jump', 65, 65,
  1598. #layer, speed, mode (0 = play, 1 = loop), blendin
  1599. 1, 1, 1, 20,
  1600. #intro, length
  1601. None, 0,
  1602. #exits
  1603. ['fak_idle', 'fak_walk'],
  1604. #force exit, frame
  1605. None, 0,
  1606. #opposite
  1607. None)
  1608. fak_onboard = a_class(
  1609. #player armature action name, start, end frames
  1610. 'fak_noffboard', 20, 1,
  1611. #deck action name, start, end frames
  1612. 'b_fak_offboard', 20, 1,
  1613. #layer, speed, mode (0 = play, 1 = loop), blendin
  1614. 1, 1, 1, 5,
  1615. #intro, length
  1616. None, 0,
  1617. #exits
  1618. ['fak_roll'],
  1619. #force exit, frame
  1620. 'fak_roll', 18,
  1621. #opposite
  1622. None)
  1623. fak_offboard = a_class(
  1624. #player armature action name, start, end frames
  1625. 'fak_noffboard', 1, 40,
  1626. #deck action name, start, end frames
  1627. 'b_fak_offboard', 1, 40,
  1628. #layer, speed, mode (0 = play, 1 = loop), blendin
  1629. 1, 1, 1, 5,
  1630. #intro, length
  1631. None, 0,
  1632. #exits
  1633. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  1634. #force exit, frame
  1635. None, 0,
  1636. #opposite
  1637. None)
  1638. fak_roll = a_class(
  1639. #player armature action name, start, end frames
  1640. 'nfak', 1, 60,
  1641. #deck action name, start, end frames
  1642. 'b_reg', 1, 60,
  1643. #layer, speed, mode (0 = play, 1 = loop), blendin
  1644. 1, .5, 1, 10,
  1645. #intro, length
  1646. None, 0,
  1647. #exits
  1648. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1649. #force exit, frame
  1650. None, 0,
  1651. #opposite
  1652. 'reg_roll')
  1653. fak_turnLeft = a_class(
  1654. #player armature action name, start, end frames
  1655. 'nfak_left', 10, 30,
  1656. #deck action name, start, end frames
  1657. 'b_reg_right', 10, 30,
  1658. #layer, speed, mode (0 = play, 1 = loop), blendin
  1659. 1, .5, 1, 20,
  1660. #intro, length
  1661. None, 0,
  1662. #exits
  1663. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1664. #force exit, frame
  1665. None, 0,
  1666. #opposite
  1667. None)
  1668. fak_turnRight = a_class(
  1669. #player armature action name, start, end frames
  1670. 'nfak_right', 10, 30,
  1671. #deck action name, start, end frames
  1672. 'b_reg_left', 10, 30,
  1673. #layer, speed, mode (0 = play, 1 = loop), blendin
  1674. 1, .5, 1, 20,
  1675. #intro, length
  1676. None, 0,
  1677. #exits
  1678. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1679. #force exit, frame
  1680. None, 0,
  1681. #opposite
  1682. None)
  1683. fak_opos = a_class(
  1684. #player armature action name, start, end frames
  1685. 'nfak_pump.001', 1, 60,
  1686. #deck action name, start, end frames
  1687. 'b_reg', 1, 1,
  1688. #layer, speed, mode (0 = play, 1 = loop), blendin
  1689. 1, 1, 1, 15,
  1690. #intro, length
  1691. None, 0,
  1692. #exits
  1693. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1694. #force exit, frame
  1695. None, 0,
  1696. #opposite
  1697. 'reg_opos')
  1698. fak_nopos = a_class(
  1699. #player armature action name, start, end frames
  1700. 'fak_noposin', 20, 20,
  1701. #deck action name, start, end frames
  1702. 'b_reg', 1, 1,
  1703. #layer, speed, mode (0 = play, 1 = loop), blendin
  1704. 1, 1, 1, 15,
  1705. #intro, length
  1706. None, 0,
  1707. #exits
  1708. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1709. #force exit, frame
  1710. None, 0,
  1711. #opposite
  1712. 'reg_nopos')
  1713. fak_pump = a_class(
  1714. #player armature action name, start, end frames
  1715. 'nfak_pump.001', 1, 60,
  1716. #deck action name, start, end frames
  1717. 'b_reg', 1, 1,
  1718. #layer, speed, mode (0 = play, 1 = loop), blendin
  1719. 1, 1, 1, 15,
  1720. #intro, length
  1721. None, 0,
  1722. #exits
  1723. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1724. #force exit, frame
  1725. None, 0,
  1726. #opposite
  1727. None)
  1728. fak_pump_left = a_class(
  1729. #player armature action name, start, end frames
  1730. 'nfak_pump_left', 10, 30,
  1731. #deck action name, start, end frames
  1732. 'b_fak_left', 1, 10,
  1733. #layer, speed, mode (0 = play, 1 = loop), blendin
  1734. 1, .5, 1, 15,
  1735. #intro, length
  1736. None, 0,
  1737. #exits
  1738. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1739. #force exit, frame
  1740. None, 0,
  1741. #opposite
  1742. None)
  1743. fak_pump_right = a_class(
  1744. #player armature action name, start, end frames
  1745. 'nfak_pump_right', 10, 30,
  1746. #deck action name, start, end frames
  1747. 'b_fak_right', 1, 10,
  1748. #layer, speed, mode (0 = play, 1 = loop), blendin
  1749. 1, .5, 1, 15,
  1750. #intro, length
  1751. None, 0,
  1752. #exits
  1753. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1754. #force exit, frame
  1755. None, 0,
  1756. #opposite
  1757. None)
  1758. fak_push = a_class(
  1759. #player armature action name, start, end frames
  1760. 'fak_push', 1, 35,
  1761. #deck action name, start, end frames
  1762. 'b_reg', 1, 1,
  1763. #layer, speed, mode (0 = play, 1 = loop), blendin
  1764. 1, .5, 0, 10,
  1765. #intro, length
  1766. None, 0,
  1767. #exits
  1768. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1769. #force exit, frame
  1770. None, 0,
  1771. #opposite
  1772. None)
  1773. fak_push_goof = a_class(
  1774. #player armature action name, start, end frames
  1775. 'fak_push_goof', 1, 35,
  1776. #deck action name, start, end frames
  1777. 'b_reg', 1, 1,
  1778. #layer, speed, mode (0 = play, 1 = loop), blendin
  1779. 1, .5, 0, 10,
  1780. #intro, length
  1781. None, 0,
  1782. #exits
  1783. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1784. #force exit, frame
  1785. None, 0,
  1786. #opposite
  1787. None)
  1788. fak_powerslide_in = a_class(
  1789. #player armature action name, start, end frames
  1790. 'nfak_powerslide2', 0, 20,
  1791. #deck action name, start, end frames
  1792. 'b_fak_powerslide2', 0, 20,
  1793. #layer, speed, mode (0 = play, 1 = loop), blendin
  1794. 1, 1, 1, 10,
  1795. #intro, length
  1796. None, 0,
  1797. #exits
  1798. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1799. #force exit, frame
  1800. None, 0,
  1801. #opposite
  1802. None)
  1803. fak_fs_powerslide_in = a_class(
  1804. #player armature action name, start, end frames
  1805. 'nfak_powerslide', 0, 20,
  1806. #deck action name, start, end frames
  1807. 'b_fak_powerslide', 0, 20,
  1808. #layer, speed, mode (0 = play, 1 = loop), blendin
  1809. 1, 1, 1, 10,
  1810. #intro, length
  1811. 'None', 0,
  1812. #exits
  1813. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1814. #force exit, frame
  1815. None, 0,
  1816. #opposite
  1817. None)
  1818. fak_powerslide = a_class(
  1819. #player armature action name, start, end frames
  1820. 'nfak_powerslide2', 20, 20,
  1821. #deck action name, start, end frames
  1822. 'b_fak_powerslide2', 20, 20,
  1823. #layer, speed, mode (0 = play, 1 = loop), blendin
  1824. 1, 1, 1, 10,
  1825. #intro, length
  1826. 'fak_powerslide_in', 20,
  1827. #exits
  1828. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1829. #force exit, frame
  1830. None, 0,
  1831. #opposite
  1832. None)
  1833. fak_fs_powerslide = a_class(
  1834. #player armature action name, start, end frames
  1835. 'nfak_powerslide', 20, 20,
  1836. #deck action name, start, end frames
  1837. 'b_fak_powerslide', 20, 20,
  1838. #layer, speed, mode (0 = play, 1 = loop), blendin
  1839. 1, 1, 1, 10,
  1840. #intro, length
  1841. 'fak_fs_powerslide_in', 20,
  1842. #exits
  1843. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1844. #force exit, frame
  1845. None, 0,
  1846. #opposite
  1847. None)
  1848. fak_brfoot = a_class(
  1849. #player armature action name, start, end frames
  1850. 'fak_brfoot', 1, 30,
  1851. #deck action name, start, end frames
  1852. 'b_brfoot', 1, 30,
  1853. #layer, speed, mode (0 = play, 1 = loop), blendin
  1854. 1, .75, 1, 10,
  1855. #intro, length
  1856. None, 0,
  1857. #exits
  1858. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1859. #force exit, frame
  1860. 'fak_air', 20,
  1861. #opposite
  1862. None)
  1863. fak_frfoot = a_class(
  1864. #player armature action name, start, end frames
  1865. 'fakbfrfoot', 1, 30,
  1866. #deck action name, start, end frames
  1867. 'b_brfoot', 1, 30,
  1868. #layer, speed, mode (0 = play, 1 = loop), blendin
  1869. 1, .75, 0, 10,
  1870. #intro, length
  1871. None, 0,
  1872. #exits
  1873. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1874. #force exit, frame
  1875. 'fak_air', 20,
  1876. #opposite
  1877. None)
  1878. fak_blfoot = a_class(
  1879. #player armature action name, start, end frames
  1880. 'fakflfoot', 1, 30,
  1881. #deck action name, start, end frames
  1882. 'b_brfoot', 1, 30,
  1883. #layer, speed, mode (0 = play, 1 = loop), blendin
  1884. 1, .75, 1, 10,
  1885. #intro, length
  1886. None, 0,
  1887. #exits
  1888. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1889. #force exit, frame
  1890. 'fak_air', 20,
  1891. #opposite
  1892. None)
  1893. fak_flfoot = a_class(
  1894. #player armature action name, start, end frames
  1895. 'fak_flfoot', 1, 30,
  1896. #deck action name, start, end frames
  1897. 'b_brfoot', 1, 30,
  1898. #layer, speed, mode (0 = play, 1 = loop), blendin
  1899. 1, .75, 0, 10,
  1900. #intro, length
  1901. None, 0,
  1902. #exits
  1903. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1904. #force exit, frame
  1905. 'fak_air', 20,
  1906. #opposite
  1907. None)
  1908. fak_manual = a_class(
  1909. #player armature action name, start, end frames
  1910. 'fak_manual', 20, 20,
  1911. #deck action name, start, end frames
  1912. 'b_fak_manual', 20, 20,
  1913. #layer, speed, mode (0 = play, 1 = loop), blendin
  1914. 1, 1, 1, 10,
  1915. #intro, length
  1916. None, 0,
  1917. #exits
  1918. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1919. #force exit, frame
  1920. None, 0,
  1921. #opposite
  1922. None)
  1923. fak_nmanual = a_class(
  1924. #player armature action name, start, end frames
  1925. 'fak_nmanual', 20, 20,
  1926. #deck action name, start, end frames
  1927. 'b_reg_manual', 20, 20,
  1928. #layer, speed, mode (0 = play, 1 = loop), blendin
  1929. 1, 1, 1, 10,
  1930. #intro, length
  1931. None, 0,
  1932. #exits
  1933. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1934. #force exit, frame
  1935. None, 0,
  1936. #opposite
  1937. None)
  1938. fak_land = a_class(
  1939. #player armature action name, start, end frames
  1940. 'fak_land', 1, 40,
  1941. #deck action name, start, end frames
  1942. 'b_reg', 1, 40,
  1943. #layer, speed, mode (0 = play, 1 = loop), blendin
  1944. 1, 1, 1, 10,
  1945. #intro, length
  1946. None, 0,
  1947. #exits
  1948. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  1949. #force exit, frame
  1950. 'fak_roll', 20,
  1951. #opposite
  1952. None)
  1953. fak_landL = a_class(
  1954. #player armature action name, start, end frames
  1955. 'fak_landL', 1, 40,
  1956. #deck action name, start, end frames
  1957. 'b_reg', 1, 40,
  1958. #layer, speed, mode (0 = play, 1 = loop), blendin
  1959. 1, 1, 1, 10,
  1960. #intro, length
  1961. None, 0,
  1962. #exits
  1963. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  1964. #force exit, frame
  1965. 'fak_roll', 20,
  1966. #opposite
  1967. None)
  1968. fak_landR = a_class(
  1969. #player armature action name, start, end frames
  1970. 'fak_landR', 1, 40,
  1971. #deck action name, start, end frames
  1972. 'b_reg', 1, 40,
  1973. #layer, speed, mode (0 = play, 1 = loop), blendin
  1974. 1, 1, 1, 10,
  1975. #intro, length
  1976. None, 0,
  1977. #exits
  1978. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  1979. #force exit, frame
  1980. 'fak_roll', 20,
  1981. #opposite
  1982. None)
  1983. fak_landLb = a_class(
  1984. #player armature action name, start, end frames
  1985. 'fak_landLb', 1, 40,
  1986. #deck action name, start, end frames
  1987. 'b_reg', 1, 40,
  1988. #layer, speed, mode (0 = play, 1 = loop), blendin
  1989. 1, 1, 1, 10,
  1990. #intro, length
  1991. None, 0,
  1992. #exits
  1993. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  1994. #force exit, frame
  1995. 'fak_roll', 20,
  1996. #opposite
  1997. None)
  1998. fak_landRb = a_class(
  1999. #player armature action name, start, end frames
  2000. 'fak_landRb', 1, 40,
  2001. #deck action name, start, end frames
  2002. 'b_reg', 1, 40,
  2003. #layer, speed, mode (0 = play, 1 = loop), blendin
  2004. 1, 1, 1, 10,
  2005. #intro, length
  2006. None, 0,
  2007. #exits
  2008. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2009. #force exit, frame
  2010. 'fak_roll', 20,
  2011. #opposite
  2012. None)
  2013. fak_air = a_class(
  2014. #player armature action name, start, end frames
  2015. 'fak_air', 1, 30,
  2016. #deck action name, start, end frames
  2017. 'b_reg', 1, 30,
  2018. #layer, speed, mode (0 = play, 1 = loop), blendin
  2019. 1, 1, 1, 10,
  2020. #intro, length
  2021. None, 0,
  2022. #exits
  2023. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot'],
  2024. #force exit, frame
  2025. None, 0,
  2026. #opposite
  2027. None)
  2028. fak_air_nb = a_class(
  2029. #player armature action name, start, end frames
  2030. 'fak_air', 1, 30,
  2031. #deck action name, start, end frames
  2032. 'b_reg', 1, 30,
  2033. #layer, speed, mode (0 = play, 1 = loop), blendin
  2034. 1, 1, 1, 0,
  2035. #intro, length
  2036. None, 0,
  2037. #exits
  2038. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot'],
  2039. #force exit, frame
  2040. None, 0,
  2041. #opposite
  2042. None)
  2043. fak_air_nose = a_class(
  2044. #player armature action name, start, end frames
  2045. 'fak_noseg', 5, 5,
  2046. #deck action name, start, end frames
  2047. 'b_fak_noseg', 5, 5,
  2048. #layer, speed, mode (0 = play, 1 = loop), blendin
  2049. 1, 1, 1, 20,
  2050. #intro, length
  2051. None, 0,
  2052. #exits
  2053. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south'],
  2054. #force exit, frame
  2055. None, 0,
  2056. #opposite
  2057. None)
  2058. fak_air_tail = a_class(
  2059. #player armature action name, start, end frames
  2060. 'fak_tailg', 35, 35,
  2061. #deck action name, start, end frames
  2062. 'b_fak_tailg', 35, 35,
  2063. #layer, speed, mode (0 = play, 1 = loop), blendin
  2064. 1, 1, 1, 20,
  2065. #intro, length
  2066. None, 0,
  2067. #exits
  2068. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south'],
  2069. #force exit, frame
  2070. None, 0,
  2071. #opposite
  2072. None)
  2073. #**********************#
  2074. #**********************#
  2075. #**********************#
  2076. #*******fliptricks*****#
  2077. #**********************#
  2078. #**********************#
  2079. #**********************#
  2080. fak_ollie = a_class(
  2081. #player armature action name, start, end frames
  2082. 'fak_ollie', 1, 20,
  2083. #deck action name, start, end frames
  2084. 'b_fak_ollie', 1, 20,
  2085. #layer, speed, mode (0 = play, 1 = loop), blendin
  2086. 3, .5, 0, 10,
  2087. #intro, length
  2088. None, 0,
  2089. #exits
  2090. ['fak_offboard'],
  2091. #force exit, frame
  2092. 'fak_air', 30,
  2093. #opposite
  2094. None)
  2095. fak_heelflip = a_class(
  2096. #player armature action name, start, end frames
  2097. 'fak_heelflip', 0, 20,
  2098. #deck action name, start, end frames
  2099. 'b_fak_heelflip', 0, 20,
  2100. #layer, speed, mode (0 = play, 1 = loop), blendin
  2101. 3, .5, 0, 10,
  2102. #intro, length
  2103. None, 0,
  2104. #exits
  2105. ['fak_offboard'],
  2106. #force exit, frame
  2107. 'fak_air_nb', 38,
  2108. #opposite
  2109. None)
  2110. fak_kickflip = a_class(
  2111. #player armature action name, start, end frames
  2112. 'fak_kickflip', 0, 20,
  2113. #deck action name, start, end frames
  2114. 'b_fak_kickflip', 0, 20,
  2115. #layer, speed, mode (0 = play, 1 = loop), blendin
  2116. 3, .5, 0, 10,
  2117. #intro, length
  2118. None, 0,
  2119. #exits
  2120. ['fak_offboard'],
  2121. #force exit, frame
  2122. 'fak_air_nb', 38,
  2123. #opposite
  2124. None)
  2125. fak_shuvit = a_class(
  2126. #player armature action name, start, end frames
  2127. 'fak_shuvit', 1, 40,
  2128. #deck action name, start, end frames
  2129. 'b_fak_shuvit', 1, 40,
  2130. #layer, speed, mode (0 = play, 1 = loop), blendin
  2131. 3, 1, 0, 10,
  2132. #intro, length
  2133. None, 0,
  2134. #exits
  2135. ['fak_offboard'],
  2136. #force exit, frame
  2137. 'fak_air', 38,
  2138. #opposite
  2139. None)
  2140. fak_shuvit360 = a_class(
  2141. #player armature action name, start, end frames
  2142. 'fak_360shuvit', 1, 20,
  2143. #deck action name, start, end frames
  2144. 'b_fak_360shuvit', 1, 20,
  2145. #layer, speed, mode (0 = play, 1 = loop), blendin
  2146. 3, .5, 0, 10,
  2147. #intro, length
  2148. None, 0,
  2149. #exits
  2150. ['fak_offboard'],
  2151. #force exit, frame
  2152. 'fak_air', 38,
  2153. #opposite
  2154. None)
  2155. fak_fsshuvit = a_class(
  2156. #player armature action name, start, end frames
  2157. 'fak_fsshuvit', 1, 40,
  2158. #deck action name, start, end frames
  2159. 'b_fak_fsshuvit', 1, 40,
  2160. #layer, speed, mode (0 = play, 1 = loop), blendin
  2161. 3, 1, 0, 10,
  2162. #intro, length
  2163. None, 0,
  2164. #exits
  2165. ['fak_offboard'],
  2166. #force exit, frame
  2167. 'fak_air', 38,
  2168. #opposite
  2169. None)
  2170. fak_fsshuvit360 = a_class(
  2171. #player armature action name, start, end frames
  2172. 'fak_360fsshuvit', 1, 20,
  2173. #deck action name, start, end frames
  2174. 'b_fak_360fsshuvit', 1, 20,
  2175. #layer, speed, mode (0 = play, 1 = loop), blendin
  2176. 3, .5, 0, 10,
  2177. #intro, length
  2178. None, 0,
  2179. #exits
  2180. ['fak_offboard'],
  2181. #force exit, frame
  2182. 'fak_air', 38,
  2183. #opposite
  2184. None)
  2185. #-----------------------
  2186. fak_nollie = a_class(
  2187. #player armature action name, start, end frames
  2188. 'fak_nollie', 1, 20,
  2189. #deck action name, start, end frames
  2190. 'b_reg_ollie', 1, 20,
  2191. #layer, speed, mode (0 = play, 1 = loop), blendin
  2192. 3, .5, 0, 10,
  2193. #intro, length
  2194. None, 0,
  2195. #exits
  2196. ['fak_offboard'],
  2197. #force exit, frame
  2198. 'fak_air', 30,
  2199. #opposite
  2200. None)
  2201. fak_nollie_kickflip = a_class(
  2202. #player armature action name, start, end frames
  2203. 'fak_nollie_kickflip', 1, 20,
  2204. #deck action name, start, end frames
  2205. 'b_reg_kickflip', 1, 20,
  2206. #layer, speed, mode (0 = play, 1 = loop), blendin
  2207. 3, .5, 0, 10,
  2208. #intro, length
  2209. None, 0,
  2210. #exits
  2211. ['fak_offboard'],
  2212. #force exit, frame
  2213. 'fak_air', 30,
  2214. #opposite
  2215. None)
  2216. fak_nollie_heelflip = a_class(
  2217. #player armature action name, start, end frames
  2218. 'fak_nollie_heelflip', 1, 20,
  2219. #deck action name, start, end frames
  2220. 'b_reg_heelflip', 1, 20,
  2221. #layer, speed, mode (0 = play, 1 = loop), blendin
  2222. 3, .5, 0, 10,
  2223. #intro, length
  2224. None, 0,
  2225. #exits
  2226. ['fak_offboard'],
  2227. #force exit, frame
  2228. 'fak_air', 30,
  2229. #opposite
  2230. None)
  2231. fak_nollie_shuvit = a_class(
  2232. #player armature action name, start, end frames
  2233. 'fak_nollie_shuvit', 1, 20,
  2234. #deck action name, start, end frames
  2235. 'b_reg_fsshuvit', 1, 20,
  2236. #layer, speed, mode (0 = play, 1 = loop), blendin
  2237. 3, .5, 0, 10,
  2238. #intro, length
  2239. None, 0,
  2240. #exits
  2241. ['fak_offboard'],
  2242. #force exit, frame
  2243. 'fak_air', 30,
  2244. #opposite
  2245. None)
  2246. fak_nollie_fsshuvit = a_class(
  2247. #player armature action name, start, end frames
  2248. 'fak_nollie_fsshuvit', 1, 20,
  2249. #deck action name, start, end frames
  2250. 'b_reg_shuvit', 1, 20,
  2251. #layer, speed, mode (0 = play, 1 = loop), blendin
  2252. 3, .5, 0, 10,
  2253. #intro, length
  2254. None, 0,
  2255. #exits
  2256. ['fak_offboard'],
  2257. #force exit, frame
  2258. 'fak_air', 30,
  2259. #opposite
  2260. None)
  2261. fak_nollie_shuvit360 = a_class(
  2262. #player armature action name, start, end frames
  2263. 'fak_nollie_fsshuvit', 1, 20,
  2264. #deck action name, start, end frames
  2265. 'b_reg_360shuvit', 1, 20,
  2266. #layer, speed, mode (0 = play, 1 = loop), blendin
  2267. 3, .5, 0, 10,
  2268. #intro, length
  2269. None, 0,
  2270. #exits
  2271. ['fak_offboard'],
  2272. #force exit, frame
  2273. 'fak_air', 30,
  2274. #opposite
  2275. None)
  2276. fak_nollie_fsshuvit_360 = a_class(
  2277. #player armature action name, start, end frames
  2278. 'fak_nollie_fsshuvit', 1, 20,
  2279. #deck action name, start, end frames
  2280. 'b_fak_360shuvit', 1, 20,
  2281. #layer, speed, mode (0 = play, 1 = loop), blendin
  2282. 3, .5, 0, 10,
  2283. #intro, length
  2284. None, 0,
  2285. #exits
  2286. ['fak_offboard'],
  2287. #force exit, frame
  2288. 'fak_air', 30,
  2289. #opposite
  2290. None)
  2291. #**********************#
  2292. #**********************#
  2293. #**********************#
  2294. #*******grabs**********#
  2295. #**********************#
  2296. #**********************#
  2297. #**********************#
  2298. fak_frontside_grab_in = a_class(
  2299. #player armature action name, start, end frames
  2300. 'fak_fg', 1, 10,
  2301. #deck action name, start, end frames
  2302. 'b_reg', 1, 1,
  2303. #layer, speed, mode (0 = play, 1 = loop), blendin
  2304. 1, .4, 0, 10,
  2305. #intro, length
  2306. None, 0,
  2307. #exits
  2308. ['fak_frontside_grab'],
  2309. #force exit, frame
  2310. 'fak_frontside_grab', 20,
  2311. #opposite
  2312. None)
  2313. fak_frontside_grab = a_class(
  2314. #player armature action name, start, end frames
  2315. 'fak_fg', 10, 30,
  2316. #deck action name, start, end frames
  2317. 'b_reg', 1, 1,
  2318. #layer, speed, mode (0 = play, 1 = loop), blendin
  2319. 1, .5, 0, 10,
  2320. #intro, length
  2321. 'fak_frontside_grab_in', 10,
  2322. #exits
  2323. ['fak_air'],
  2324. #force exit, frame
  2325. None, 0,
  2326. #opposite
  2327. None)
  2328. fak_backside_grab_in = a_class(
  2329. #player armature action name, start, end frames
  2330. 'fak_bg', 1, 10,
  2331. #deck action name, start, end frames
  2332. 'b_reg', 1, 1,
  2333. #layer, speed, mode (0 = play, 1 = loop), blendin
  2334. 1, .4, 0, 10,
  2335. #intro, length
  2336. None, 0,
  2337. #exits
  2338. ['fak_backside_grab'],
  2339. #force exit, frame
  2340. 'fak_backside_grab', 20,
  2341. #opposite
  2342. None)
  2343. fak_backside_grab = a_class(
  2344. #player armature action name, start, end frames
  2345. 'fak_bg', 10, 30,
  2346. #deck action name, start, end frames
  2347. 'b_reg', 1, 1,
  2348. #layer, speed, mode (0 = play, 1 = loop), blendin
  2349. 1, .5, 0, 10,
  2350. #intro, length
  2351. 'fak_backside_grab_in', 10,
  2352. #exits
  2353. ['fak_air'],
  2354. #force exit, frame
  2355. None, 0,
  2356. #opposite
  2357. None)
  2358. fak_frontside_nose_grab_in = a_class(
  2359. #player armature action name, start, end frames
  2360. 'fak_frontside_nose_grab', 1, 10,
  2361. #deck action name, start, end frames
  2362. 'b_reg', 1, 1,
  2363. #layer, speed, mode (0 = play, 1 = loop), blendin
  2364. 1, .4, 0, 10,
  2365. #intro, length
  2366. None, 0,
  2367. #exits
  2368. ['fak_frontside_nose_grab'],
  2369. #force exit, frame
  2370. 'fak_frontside_nose_grab', 20,
  2371. #opposite
  2372. None)
  2373. fak_frontside_nose_grab = a_class(
  2374. #player armature action name, start, end frames
  2375. 'fak_frontside_nose_grab', 10, 30,
  2376. #deck action name, start, end frames
  2377. 'b_reg', 1, 1,
  2378. #layer, speed, mode (0 = play, 1 = loop), blendin
  2379. 1, .5, 0, 10,
  2380. #intro, length
  2381. 'fak_frontside_nose_grab_in', 10,
  2382. #exits
  2383. ['fak_air'],
  2384. #force exit, frame
  2385. None, 0,
  2386. #opposite
  2387. None)
  2388. fak_backside_nose_grab_in = a_class(
  2389. #player armature action name, start, end frames
  2390. 'fak_backside_nose_grab', 1, 10,
  2391. #deck action name, start, end frames
  2392. 'b_reg', 1, 1,
  2393. #layer, speed, mode (0 = play, 1 = loop), blendin
  2394. 1, .4, 0, 10,
  2395. #intro, length
  2396. None, 0,
  2397. #exits
  2398. ['fak_backside_nose_grab'],
  2399. #force exit, frame
  2400. 'fak_backside_nose_grab', 20,
  2401. #opposite
  2402. None)
  2403. fak_backside_nose_grab = a_class(
  2404. #player armature action name, start, end frames
  2405. 'fak_backside_nose_grab', 10, 30,
  2406. #deck action name, start, end frames
  2407. 'b_reg', 1, 1,
  2408. #layer, speed, mode (0 = play, 1 = loop), blendin
  2409. 1, .5, 0, 10,
  2410. #intro, length
  2411. 'fak_backside_nose_grab_in', 10,
  2412. #exits
  2413. ['fak_air'],
  2414. #force exit, frame
  2415. None, 0,
  2416. #opposite
  2417. None)
  2418. fak_frontside_tail_grab_in = a_class(
  2419. #player armature action name, start, end frames
  2420. 'fak_frontside_tail_grab', 1, 10,
  2421. #deck action name, start, end frames
  2422. 'b_reg', 1, 1,
  2423. #layer, speed, mode (0 = play, 1 = loop), blendin
  2424. 1, .4, 0, 10,
  2425. #intro, length
  2426. None, 0,
  2427. #exits
  2428. ['fak_frontside_tail_grab'],
  2429. #force exit, frame
  2430. 'fak_frontside_tail_grab', 20,
  2431. #opposite
  2432. None)
  2433. fak_frontside_tail_grab = a_class(
  2434. #player armature action name, start, end frames
  2435. 'fak_frontside_tail_grab', 10, 30,
  2436. #deck action name, start, end frames
  2437. 'b_reg', 1, 1,
  2438. #layer, speed, mode (0 = play, 1 = loop), blendin
  2439. 1, .5, 0, 10,
  2440. #intro, length
  2441. 'fak_frontside_tail_grab_in', 10,
  2442. #exits
  2443. ['fak_air'],
  2444. #force exit, frame
  2445. None, 0,
  2446. #opposite
  2447. None)
  2448. fak_backside_tail_grab_in = a_class(
  2449. #player armature action name, start, end frames
  2450. 'fak_backside_tail_grab', 1, 10,
  2451. #deck action name, start, end frames
  2452. 'b_reg', 1, 1,
  2453. #layer, speed, mode (0 = play, 1 = loop), blendin
  2454. 1, .4, 0, 10,
  2455. #intro, length
  2456. None, 0,
  2457. #exits
  2458. ['fak_backside_tail_grab'],
  2459. #force exit, frame
  2460. 'backside_tail_grab', 20,
  2461. #opposite
  2462. None)
  2463. fak_backside_tail_grab = a_class(
  2464. #player armature action name, start, end frames
  2465. 'fak_backside_tail_grab', 10, 30,
  2466. #deck action name, start, end frames
  2467. 'b_reg', 1, 1,
  2468. #layer, speed, mode (0 = play, 1 = loop), blendin
  2469. 1, .5, 0, 10,
  2470. #intro, length
  2471. 'fak_backside_tail_grab_in', 10,
  2472. #exits
  2473. ['fak_air'],
  2474. #force exit, frame
  2475. None, 0,
  2476. #opposite
  2477. None)
  2478. fak_judo_in = a_class(
  2479. #player armature action name, start, end frames
  2480. 'fak_judo', 1, 10,
  2481. #deck action name, start, end frames
  2482. 'b_reg', 1, 1,
  2483. #layer, speed, mode (0 = play, 1 = loop), blendin
  2484. 1, .4, 0, 10,
  2485. #intro, length
  2486. None, 0,
  2487. #exits
  2488. ['fak_judo'],
  2489. #force exit, frame
  2490. 'fak_judo', 20,
  2491. #opposite
  2492. None)
  2493. fak_judo = a_class(
  2494. #player armature action name, start, end frames
  2495. 'fak_judo', 10, 30,
  2496. #deck action name, start, end frames
  2497. 'b_reg', 1, 1,
  2498. #layer, speed, mode (0 = play, 1 = loop), blendin
  2499. 1, .5, 0, 10,
  2500. #intro, length
  2501. 'fak_judo_in', 10,
  2502. #exits
  2503. ['fak_air'],
  2504. #force exit, frame
  2505. None, 0,
  2506. #opposite
  2507. None)
  2508. fak_frigid_in = a_class(
  2509. #player armature action name, start, end frames
  2510. 'fak_frigid', 1, 10,
  2511. #deck action name, start, end frames
  2512. 'b_reg', 1, 1,
  2513. #layer, speed, mode (0 = play, 1 = loop), blendin
  2514. 1, .4, 0, 10,
  2515. #intro, length
  2516. None, 0,
  2517. #exits
  2518. ['fak_frigid'],
  2519. #force exit, frame
  2520. 'fak_frigid', 20,
  2521. #opposite
  2522. None)
  2523. fak_frigid = a_class(
  2524. #player armature action name, start, end frames
  2525. 'fak_frigid', 10, 30,
  2526. #deck action name, start, end frames
  2527. 'b_reg', 1, 1,
  2528. #layer, speed, mode (0 = play, 1 = loop), blendin
  2529. 1, .5, 0, 10,
  2530. #intro, length
  2531. 'fak_frigid_in', 10,
  2532. #exits
  2533. ['fak_air'],
  2534. #force exit, frame
  2535. None, 0,
  2536. #opposite
  2537. None)
  2538. fak_fsonefoot_in = a_class(
  2539. #player armature action name, start, end frames
  2540. 'fak_fsonefoot', 1, 10,
  2541. #deck action name, start, end frames
  2542. 'b_reg', 1, 1,
  2543. #layer, speed, mode (0 = play, 1 = loop), blendin
  2544. 1, .4, 0, 10,
  2545. #intro, length
  2546. None, 0,
  2547. #exits
  2548. ['fak_fsonefoot'],
  2549. #force exit, frame
  2550. 'fak_fsonefoot', 20,
  2551. #opposite
  2552. None)
  2553. fak_fsonefoot = a_class(
  2554. #player armature action name, start, end frames
  2555. 'fak_fsonefoot', 10, 30,
  2556. #deck action name, start, end frames
  2557. 'b_reg', 1, 1,
  2558. #layer, speed, mode (0 = play, 1 = loop), blendin
  2559. 1, .5, 0, 10,
  2560. #intro, length
  2561. 'fak_fsonefoot_in', 10,
  2562. #exits
  2563. ['fak_air'],
  2564. #force exit, frame
  2565. None, 0,
  2566. #opposite
  2567. None)
  2568. fak_onefoot_in = a_class(
  2569. #player armature action name, start, end frames
  2570. 'fak_onefoot', 1, 10,
  2571. #deck action name, start, end frames
  2572. 'b_reg', 1, 1,
  2573. #layer, speed, mode (0 = play, 1 = loop), blendin
  2574. 1, .4, 0, 10,
  2575. #intro, length
  2576. None, 0,
  2577. #exits
  2578. ['fak_onefoot'],
  2579. #force exit, frame
  2580. 'fak_onefoot', 20,
  2581. #opposite
  2582. None)
  2583. fak_onefoot = a_class(
  2584. #player armature action name, start, end frames
  2585. 'fak_onefoot', 10, 30,
  2586. #deck action name, start, end frames
  2587. 'b_reg', 1, 1,
  2588. #layer, speed, mode (0 = play, 1 = loop), blendin
  2589. 1, .5, 0, 10,
  2590. #intro, length
  2591. 'fak_onefoot_in', 10,
  2592. #exits
  2593. ['fak_air'],
  2594. #force exit, frame
  2595. None, 0,
  2596. #opposite
  2597. None)
  2598. fak_ollie_north_in = a_class(
  2599. #player armature action name, start, end frames
  2600. 'fak_ollie_north', 1, 10,
  2601. #deck action name, start, end frames
  2602. 'b_reg', 1, 1,
  2603. #layer, speed, mode (0 = play, 1 = loop), blendin
  2604. 1, 1, 0, 5,
  2605. #intro, length
  2606. None, 0,
  2607. #exits
  2608. ['fak_ollie_north'],
  2609. #force exit, frame
  2610. 'fak_ollie_north', 20,
  2611. #opposite
  2612. None)
  2613. fak_ollie_north = a_class(
  2614. #player armature action name, start, end frames
  2615. 'fak_ollie_north', 10, 10,
  2616. #deck action name, start, end frames
  2617. 'b_reg', 1, 1,
  2618. #layer, speed, mode (0 = play, 1 = loop), blendin
  2619. 1, 1, 0, 5,
  2620. #intro, length
  2621. 'fak_ollie_north', 10,
  2622. #exits
  2623. ['fak_air'],
  2624. #force exit, frame
  2625. None, 0,
  2626. #opposite
  2627. None)
  2628. fak_ollie_south_in = a_class(
  2629. #player armature action name, start, end frames
  2630. 'fak_ollie_south', 1, 10,
  2631. #deck action name, start, end frames
  2632. 'b_reg', 1, 1,
  2633. #layer, speed, mode (0 = play, 1 = loop), blendin
  2634. 1, 1, 0, 5,
  2635. #intro, length
  2636. None, 0,
  2637. #exits
  2638. ['fak_ollie_south'],
  2639. #force exit, frame
  2640. 'fak_ollie_south', 20,
  2641. #opposite
  2642. None)
  2643. fak_ollie_south = a_class(
  2644. #player armature action name, start, end frames
  2645. 'fak_ollie_south', 10, 10,
  2646. #deck action name, start, end frames
  2647. 'b_reg', 1, 1,
  2648. #layer, speed, mode (0 = play, 1 = loop), blendin
  2649. 1, 1, 0, 5,
  2650. #intro, length
  2651. 'fak_ollie_south', 10,
  2652. #exits
  2653. ['fak_air'],
  2654. #force exit, frame
  2655. None, 0,
  2656. #opposite
  2657. None)
  2658. #**********************#
  2659. #*****fliptricks*******#
  2660. #**********************#
  2661. #**********************#
  2662. #*******grinds*********#
  2663. #**********************#
  2664. fak_5050 = a_class(
  2665. #player armature action name, start, end frames
  2666. 'fak_5050', 1, 30,
  2667. #deck action name, start, end frames
  2668. 'b_reg', 1, 1,
  2669. #layer, speed, mode (0 = play, 1 = loop), blendin
  2670. 1, .5, 1, 10,
  2671. #intro, length
  2672. None, 0,
  2673. #exits
  2674. ['fak_air', 'fak_roll'],
  2675. #force exit, frame
  2676. None, 0,
  2677. #opposite
  2678. 'reg_5050')
  2679. fak_bsboard = a_class(
  2680. #player armature action name, start, end frames
  2681. 'fak_BS_Board2', 1, 30,
  2682. #deck action name, start, end frames
  2683. 'b_reg', 1, 1,
  2684. #layer, speed, mode (0 = play, 1 = loop), blendin
  2685. 1, .5, 1, 15,
  2686. #intro, length
  2687. None, 0,
  2688. #exits
  2689. ['fak_air', 'fak_roll'],
  2690. #force exit, frame
  2691. None, 0,
  2692. #opposite
  2693. None)
  2694. fak_fsboard = a_class(
  2695. #player armature action name, start, end frames
  2696. 'fak_FS_Board2', 1, 30,
  2697. #deck action name, start, end frames
  2698. 'b_reg', 1, 1,
  2699. #layer, speed, mode (0 = play, 1 = loop), blendin
  2700. 1, .5, 1, 15,
  2701. #intro, length
  2702. None, 0,
  2703. #exits
  2704. ['fak_air', 'fak_roll'],
  2705. #force exit, frame
  2706. None, 0,
  2707. #opposite
  2708. None)
  2709. fak_noseg = a_class(
  2710. #player armature action name, start, end frames
  2711. 'fak_noseg', 11, 40,
  2712. #deck action name, start, end frames
  2713. 'b_fak_noseg', 10, 10,
  2714. #layer, speed, mode (0 = play, 1 = loop), blendin
  2715. 1, .5, 1, 15,
  2716. #intro, length
  2717. None, 0,
  2718. #exits
  2719. ['fak_air', 'fak_roll'],
  2720. #force exit, frame
  2721. None, 0,
  2722. #opposite
  2723. None)
  2724. fak_nosegr = a_class(
  2725. #player armature action name, start, end frames
  2726. 'fak_nosegR', 30, 1,
  2727. #deck action name, start, end frames
  2728. 'b_fak_nosegR', 1, 1,
  2729. #layer, speed, mode (0 = play, 1 = loop), blendin
  2730. 1, .5, 1, 15,
  2731. #intro, length
  2732. None, 0,
  2733. #exits
  2734. ['fak_air', 'fak_roll'],
  2735. #force exit, frame
  2736. None, 0,
  2737. #opposite
  2738. None)
  2739. fak_nosegl = a_class(
  2740. #player armature action name, start, end frames
  2741. 'fak_nosegL', 30, 1,
  2742. #deck action name, start, end frames
  2743. 'b_fak_nosegL', 1, 1,
  2744. #layer, speed, mode (0 = play, 1 = loop), blendin
  2745. 1, .5, 1, 15,
  2746. #intro, length
  2747. None, 0,
  2748. #exits
  2749. ['fak_air', 'fak_roll'],
  2750. #force exit, frame
  2751. None, 0,
  2752. #opposite
  2753. None)
  2754. fak_tailg = a_class(
  2755. #player armature action name, start, end frames
  2756. 'fak_tailg', 30, 1,
  2757. #deck action name, start, end frames
  2758. 'b_fak_tailg', 1, 1,
  2759. #layer, speed, mode (0 = play, 1 = loop), blendin
  2760. 1, .5, 1, 15,
  2761. #intro, length
  2762. None, 0,
  2763. #exits
  2764. ['fak_air', 'fak_roll'],
  2765. #force exit, frame
  2766. None, 0,
  2767. #opposite
  2768. None)
  2769. fak_tailgr = a_class(
  2770. #player armature action name, start, end frames
  2771. 'fak_tailgR', 30, 1,
  2772. #deck action name, start, end frames
  2773. 'b_fak_tailgR', 1, 1,
  2774. #layer, speed, mode (0 = play, 1 = loop), blendin
  2775. 1, .5, 1, 15,
  2776. #intro, length
  2777. None, 0,
  2778. #exits
  2779. ['fak_air', 'fak_roll'],
  2780. #force exit, frame
  2781. None, 0,
  2782. #opposite
  2783. None)
  2784. fak_tailgl = a_class(
  2785. #player armature action name, start, end frames
  2786. 'fak_tailgL', 30, 1,
  2787. #deck action name, start, end frames
  2788. 'b_fak_tailgL', 1, 1,
  2789. #layer, speed, mode (0 = play, 1 = loop), blendin
  2790. 1, .5, 1, 15,
  2791. #intro, length
  2792. None, 0,
  2793. #exits
  2794. ['fak_air', 'fak_roll'],
  2795. #force exit, frame
  2796. None, 0,
  2797. #opposite
  2798. None)
  2799. fak_tailslide = a_class(
  2800. #player armature action name, start, end frames
  2801. 'reg_noses', 30, 1,
  2802. #deck action name, start, end frames
  2803. 'b_reg_noses', 1, 1,
  2804. #layer, speed, mode (0 = play, 1 = loop), blendin
  2805. 1, .5, 1, 15,
  2806. #intro, length
  2807. None, 0,
  2808. #exits
  2809. ['fak_air', 'fak_roll'],
  2810. #force exit, frame
  2811. None, 0,
  2812. #opposite
  2813. None)
  2814. fak_noseslide = a_class(
  2815. #player armature action name, start, end frames
  2816. 'reg_tails', 30, 1,
  2817. #deck action name, start, end frames
  2818. 'b_reg_tails', 1, 1,
  2819. #layer, speed, mode (0 = play, 1 = loop), blendin
  2820. 1, .5, 1, 15,
  2821. #intro, length
  2822. None, 0,
  2823. #exits
  2824. ['fak_air', 'fak_roll'],
  2825. #force exit, frame
  2826. None, 0,
  2827. #opposite
  2828. None)