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|
- TRANS_LAYER = 12
- MAIN_LAYER = 10
-
- reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
- fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
-
- reg_manuallist = ['reg_manual', 'reg_nmanual']
- reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
- class a_class:
- def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef):
- self.name = name
- self.start = start
- self.end = end
- self.dname = dname
- self.dstart = dstart
- self.dend = dend
- self.layer = layer
- self.speed = speed
- self.mode = mode
- self.blendin = blendin
- self.intro = intro
- self.intro_frames = intro_frames
- self.exits = exits
- self.force_exit = fe
- self.fef = fef
-
- reg_walk = a_class(
- #player armature action name
- 'reg_nwalk',
- #start frame
- 0,
- #end frame
- 35,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 0,
- #deck end frame
- 35,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 20,
- #intro
- None,
- #number of frames in intro
- 0,
- #exits
- ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
- #force exit
- None,
- #force exit frame
- 0)
- reg_walkFast = a_class(
- #player armature action name
- 'reg_nwalk',
- #start frame
- 0,
- #end frame
- 35,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 0,
- #deck end frame
- 35,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 0,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_idle = a_class(
- #player armature action name
- 'reg_idle1',
- #start frame
- 1,
- #end frame
- 120,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_idle2 = a_class(
- #player armature action name
- 'reg_idle2',
- #start frame
- 1,
- #end frame
- 120,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_idle3 = a_class(
- #player armature action name
- 'reg_idle3',
- #start frame
- 1,
- #end frame
- 120,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_idle4 = a_class(
- #player armature action name
- 'reg_idle4',
- #start frame
- 1,
- #end frame
- 120,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_idle5 = a_class(
- #player armature action name
- 'reg_idle5',
- #start frame
- 1,
- #end frame
- 120,
- #deck action name
- 'b_reg_walk',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_jump = a_class(
- #player armature action name
- 'reg_jump',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg_jump',
- #deck start frame
- 1,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_walk_air', 'reg_onboard'],
- #force exit
- 'reg_walk_air',
- #force exit frame
- 20)
-
- reg_walk_air = a_class(
- #player armature action name
- 'reg_walk_air',
- #start frame
- 10,
- #end frame
- 10,
- #deck action name
- 'b_reg_jump',
- #deck start frame
- 10,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_walk_air_out', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_walk_air_out = a_class(
- #player armature action name
- 'reg_walk_air',
- #start frame
- 10,
- #end frame
- 40,
- #deck action name
- 'b_reg_jump',
- #deck start frame
- 10,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- 1.5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
- #force exit
- 'reg_idle',
- #force exit frame
- 10)
-
- reg_sit_in = a_class(
- #player armature action name
- 'reg_sit',
- #start frame
- 1,
- #end frame
- 65,
- #deck action name
- 'b_reg_jump',
- #deck start frame
- 1,
- #deck end frame
- 65,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_walk'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_sit = a_class(
- #player armature action name
- 'reg_sit',
- #start frame
- 65,
- #end frame
- 65,
- #deck action name
- 'b_reg_jump',
- #deck start frame
- 65,
- #deck end frame
- 65,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_walk'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_onboard = a_class(
- #player armature action name
- 'reg_noffboard',
- #start frame
- 20,
- #end frame
- 1,
- #deck action name
- 'b_reg_offboard',
- #deck start frame
- 20,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll'],
- #force exit
- 'reg_roll',
- #force exit frame
- 18)
-
- reg_offboard = a_class(
- #player armature action name
- 'reg_noffboard',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg_offboard',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_roll = a_class(
- #player armature action name
- 'nreg',
- #start frame
- 1,
- #end frame
- 60,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 60,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_turnLeft = a_class(
- #player armature action name
- 'nreg_left',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg_left',
- #deck start frame
- 10,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_turnRight = a_class(
- #player armature action name
- 'nreg_right',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg_right',
- #deck start frame
- 10,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_opos = a_class(
- #player armature action name
- 'nopos',
- #start frame
- 11,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_nopos = a_class(
- #player armature action name
- 'nnopos',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_pump = a_class(
- #player armature action name
- 'nopos',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_pump_left = a_class(
- #player armature action name
- 'nreg_pump_left',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg_left',
- #deck start frame
- 1,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_pump_right = a_class(
- #player armature action name
- 'nreg_pump_right',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg_right',
- #deck start frame
- 1,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_push = a_class(
- #player armature action name
- 'reg_push',
- #start frame
- 1,
- #end frame
- 35,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_push_goof = a_class(
- #player armature action name
- 'reg_push_goof',
- #start frame
- 1,
- #end frame
- 35,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_powerslide_in = a_class(
- #player armature action name
- 'nreg_powerslide2',
- #start frame
- 0,
- #end frame
- 20,
- #deck action name
- 'b_reg_powerslide2',
- #deck start frame
- 0,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_fs_powerslide_in = a_class(
- #player armature action name
- 'nreg_powerslide',
- #start frame
- 0,
- #end frame
- 20,
- #deck action name
- 'b_reg_powerslide',
- #deck start frame
- 0,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- 'None',
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_powerslide = a_class(
- #player armature action name
- 'nreg_powerslide2',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_reg_powerslide2',
- #deck start frame
- 20,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- 'reg_powerslide_in',
- #intro length
- 20,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_fs_powerslide = a_class(
- #player armature action name
- 'nreg_powerslide',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_reg_powerslide',
- #deck start frame
- 20,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- 'reg_fs_powerslide_in',
- #intro length
- 20,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
-
- reg_brfoot = a_class(
- #player armature action name
- 'brfoot',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_brfoot',
- #deck start frame
- 1,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .75,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- 'reg_air',
- #force exit frame
- 20)
-
-
- reg_frfoot = a_class(
- #player armature action name
- 'frfoot',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_brfoot',
- #deck start frame
- 1,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .75,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- 'reg_air',
- #force exit frame
- 20)
-
- reg_blfoot = a_class(
- #player armature action name
- 'blfoot',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_brfoot',
- #deck start frame
- 1,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .75,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- 'reg_air',
- #force exit frame
- 20)
-
-
- reg_flfoot = a_class(
- #player armature action name
- 'flfoot',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_brfoot',
- #deck start frame
- 1,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- .75,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- 'reg_air',
- #force exit frame
- 20)
-
-
- reg_manual = a_class(
- #player armature action name
- 'reg_manual',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_reg_manual',
- #deck start frame
- 20,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_nmanual = a_class(
- #player armature action name
- 'reg_nmanual',
- #start frame
- 20,
- #end frame
- 20,
- #deck action name
- 'b_fak_manual',
- #deck start frame
- 20,
- #deck end frame
- 20,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_land = a_class(
- #player armature action name
- 'reg_land',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
- #force exit
- 'reg_roll',
- #force exit frame
- 20)
-
- reg_landL = a_class(
- #player armature action name
- 'reg_landL',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
- #force exit
- 'reg_roll',
- #force exit frame
- 20)
-
- reg_landR = a_class(
- #player armature action name
- 'reg_landR',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
- #force exit
- 'reg_roll',
- #force exit frame
- 20)
-
- reg_landLb = a_class(
- #player armature action name
- 'reg_landLb',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
- #force exit
- 'reg_roll',
- #force exit frame
- 20)
-
- reg_landRb = a_class(
- #player armature action name
- 'reg_landRb',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
- #force exit
- 'reg_roll',
- #force exit frame
- 20)
-
- reg_air = a_class(
- #player armature action name
- 'reg_air',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 30,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_air_nose = a_class(
- #player armature action name
- 'reg_noseg.002',
- #start frame
- 5,
- #end frame
- 5,
- #deck action name
- 'b_reg_noseg',
- #deck start frame
- 5,
- #deck end frame
- 5,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_air_tail = a_class(
- #player armature action name
- 'reg_tailg.001',
- #start frame
- 35,
- #end frame
- 35,
- #deck action name
- 'b_reg_tailg',
- #deck start frame
- 35,
- #deck end frame
- 35,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 20,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
-
-
-
-
-
-
- #**********************#
- #*******fliptricks*****#
- #**********************#
-
-
-
-
-
-
-
- reg_ollie = a_class(
- #player armature action name
- 'reg_ollie',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_reg_ollie',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
-
- reg_heelflip = a_class(
- #player armature action name
- 'reg_heelflip',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_reg_heelflip',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
-
- reg_kickflip = a_class(
- #player armature action name
- 'reg_kickflip',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_reg_kickflip',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_shuvit = a_class(
- #player armature action name
- 'reg_shuvit',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg_shuvit',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 3,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 38)
-
- reg_shuvit360 = a_class(
- #player armature action name
- 'reg_360shuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_reg_360shuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 38)
-
- reg_fsshuvit = a_class(
- #player armature action name
- 'reg_fsshuvit',
- #start frame
- 1,
- #end frame
- 40,
- #deck action name
- 'b_reg_fsshuvit',
- #deck start frame
- 1,
- #deck end frame
- 40,
- #layer
- 3,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 38)
-
- reg_fsshuvit360 = a_class(
- #player armature action name
- 'reg_360fsshuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_reg_360fsshuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 38)
-
-
-
-
-
-
-
- #**********************#
- #*******grabs**********#
- #**********************#
-
-
-
-
-
-
-
-
- frontside_grab_in = a_class(
- #player armature action name
- 'reg_fg',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['frontside_grab'],
- #force exit
- 'frontside_grab',
- #force exit frame
- 20)
-
- frontside_grab = a_class(
- #player armature action name
- 'reg_fg',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'frontside_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- backside_grab_in = a_class(
- #player armature action name
- 'reg_bsg2',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['backside_grab'],
- #force exit
- 'backside_grab',
- #force exit frame
- 20)
-
- backside_grab = a_class(
- #player armature action name
- 'reg_bsg2',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'backside_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- frontside_nose_grab_in = a_class(
- #player armature action name
- 'frontside_nose_grab',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['frontside_nose_grab'],
- #force exit
- 'frontside_nose_grab',
- #force exit frame
- 20)
-
- frontside_nose_grab = a_class(
- #player armature action name
- 'frontside_nose_grab',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'frontside_nose_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- backside_nose_grab_in = a_class(
- #player armature action name
- 'backside_nose_grab',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['backside_nose_grab'],
- #force exit
- 'backside_nose_grab',
- #force exit frame
- 20)
-
- backside_nose_grab = a_class(
- #player armature action name
- 'backside_nose_grab',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'backside_nose_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
-
- frontside_tail_grab_in = a_class(
- #player armature action name
- 'frontside_tail_grab',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['frontside_tail_grab'],
- #force exit
- 'frontside_tail_grab',
- #force exit frame
- 20)
-
- frontside_tail_grab = a_class(
- #player armature action name
- 'frontside_tail_grab',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'frontside_tail_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- backside_tail_grab_in = a_class(
- #player armature action name
- 'backside_tail_grab',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['backside_tail_grab'],
- #force exit
- 'backside_tail_grab',
- #force exit frame
- 20)
-
- backside_tail_grab = a_class(
- #player armature action name
- 'backside_tail_grab',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'backside_tail_grab_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_judo_in = a_class(
- #player armature action name
- 'reg_judo',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_judo'],
- #force exit
- 'reg_judo',
- #force exit frame
- 20)
-
- reg_judo = a_class(
- #player armature action name
- 'reg_judo',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'reg_judo_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_frigid_in = a_class(
- #player armature action name
- 'reg_frigid',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_frigid'],
- #force exit
- 'reg_frigid',
- #force exit frame
- 20)
-
- reg_frigid = a_class(
- #player armature action name
- 'reg_frigid',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'reg_frigid_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_fsonefoot_in = a_class(
- #player armature action name
- 'reg_fsonefoot',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_fsonefoot'],
- #force exit
- 'reg_fsonefoot',
- #force exit frame
- 20)
-
- reg_fsonefoot = a_class(
- #player armature action name
- 'reg_fsonefoot',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'reg_fsonefoot_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_onefoot_in = a_class(
- #player armature action name
- 'reg_onefoot',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .4,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_onefoot'],
- #force exit
- 'reg_onefoot',
- #force exit frame
- 20)
-
- reg_onefoot = a_class(
- #player armature action name
- 'reg_onefoot',
- #start frame
- 10,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- 'reg_onefoot_in',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
-
-
-
- #**********************#
- #*****fliptricks*******#
- #**********************#
-
-
-
-
-
-
- reg_ollie_north_in = a_class(
- #player armature action name
- 'reg_ollie_north',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_ollie_north'],
- #force exit
- 'reg_ollie_north',
- #force exit frame
- 20)
-
- reg_ollie_north = a_class(
- #player armature action name
- 'reg_ollie_north',
- #start frame
- 10,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 5,
- #intro
- 'reg_ollie_north',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
- reg_ollie_south_in = a_class(
- #player armature action name
- 'reg_ollie_south',
- #start frame
- 1,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 5,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_ollie_south'],
- #force exit
- 'reg_ollie_south',
- #force exit frame
- 20)
-
- reg_ollie_south = a_class(
- #player armature action name
- 'reg_ollie_south',
- #start frame
- 10,
- #end frame
- 10,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- 1,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 5,
- #intro
- 'reg_ollie_south',
- #intro length
- 10,
- #exits
- ['reg_air'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_nollie = a_class(
- #player armature action name
- 'nollie',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_ollie',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_kickflip = a_class(
- #player armature action name
- 'nollie_kickflip',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_kickflip',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_heelflip = a_class(
- #player armature action name
- 'nollie_heelflip',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_heelflip',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_shuvit = a_class(
- #player armature action name
- 'nollie_shuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_shuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_fsshuvit = a_class(
- #player armature action name
- 'nollie_fsshuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_fsshuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_shuvit360 = a_class(
- #player armature action name
- 'nollie_fsshuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_360fsshuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
- reg_nollie_fsshuvit_360 = a_class(
- #player armature action name
- 'nollie_fsshuvit',
- #start frame
- 1,
- #end frame
- 20,
- #deck action name
- 'b_fak_360shuvit',
- #deck start frame
- 1,
- #deck end frame
- 20,
- #layer
- 3,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 0,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_offboard'],
- #force exit
- 'reg_air',
- #force exit frame
- 30)
-
-
-
-
- #**********************#
- #*******grinds*********#
- #**********************#
-
-
-
-
-
-
-
- reg_5050 = a_class(
- #player armature action name
- 'reg_5050',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 10,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_bsboard = a_class(
- #player armature action name
- 'reg_BS_Board2',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_fsboard = a_class(
- #player armature action name
- 'reg_FS_Board2',
- #start frame
- 1,
- #end frame
- 30,
- #deck action name
- 'b_reg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_noseg = a_class(
- #player armature action name
- 'reg_noseg.002',
- #start frame
- 11,
- #end frame
- 40,
- #deck action name
- 'b_reg_noseg',
- #deck start frame
- 10,
- #deck end frame
- 10,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_nosegr = a_class(
- #player armature action name
- 'reg_nosegR',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_reg_nosegR',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_nosegl = a_class(
- #player armature action name
- 'reg_nosegL',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_reg_nosegL',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_tailg = a_class(
- #player armature action name
- 'reg_tailg.001',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_reg_tailg',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_tailgr = a_class(
- #player armature action name
- 'reg_tailgR',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_reg_tailgR',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_tailgl = a_class(
- #player armature action name
- 'reg_tailgL',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_reg_tailgL',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_tailslide = a_class(
- #player armature action name
- 'fak_noses',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_fak_noses',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
- reg_noseslide = a_class(
- #player armature action name
- 'fak_tails',
- #start frame
- 30,
- #end frame
- 1,
- #deck action name
- 'b_fak_tails',
- #deck start frame
- 1,
- #deck end frame
- 1,
- #layer
- 1,
- #speed
- .5,
- #mode (1 = play, 0 = loop)
- 1,
- #blendin
- 15,
- #intro
- None,
- #intro length
- 0,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit
- None,
- #force exit frame
- 0)
-
-
-
-
-
-
- #******************(((((((((((((((((())))))))))))))))))*************
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