Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 43KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. reg_manuallist = ['reg_manual', 'reg_nmanual']
  6. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
  7. class a_class:
  8. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef):
  9. self.name = name
  10. self.start = start
  11. self.end = end
  12. self.dname = dname
  13. self.dstart = dstart
  14. self.dend = dend
  15. self.layer = layer
  16. self.speed = speed
  17. self.mode = mode
  18. self.blendin = blendin
  19. self.intro = intro
  20. self.intro_frames = intro_frames
  21. self.exits = exits
  22. self.force_exit = fe
  23. self.fef = fef
  24. reg_walk = a_class(
  25. #player armature action name
  26. 'reg_nwalk',
  27. #start frame
  28. 0,
  29. #end frame
  30. 35,
  31. #deck action name
  32. 'b_reg_walk',
  33. #deck start frame
  34. 0,
  35. #deck end frame
  36. 35,
  37. #layer
  38. 1,
  39. #speed
  40. .5,
  41. #mode (1 = play, 0 = loop)
  42. 0,
  43. #blendin
  44. 20,
  45. #intro
  46. None,
  47. #number of frames in intro
  48. 0,
  49. #exits
  50. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
  51. #force exit
  52. None,
  53. #force exit frame
  54. 0)
  55. reg_walkFast = a_class(
  56. #player armature action name
  57. 'reg_nwalk',
  58. #start frame
  59. 0,
  60. #end frame
  61. 35,
  62. #deck action name
  63. 'b_reg_walk',
  64. #deck start frame
  65. 0,
  66. #deck end frame
  67. 35,
  68. #layer
  69. 1,
  70. #speed
  71. 1,
  72. #mode (1 = play, 0 = loop)
  73. 0,
  74. #blendin
  75. 0,
  76. #intro
  77. None,
  78. #intro length
  79. 0,
  80. #exits
  81. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  82. #force exit
  83. None,
  84. #force exit frame
  85. 0)
  86. reg_idle = a_class(
  87. #player armature action name
  88. 'reg_idle1',
  89. #start frame
  90. 1,
  91. #end frame
  92. 120,
  93. #deck action name
  94. 'b_reg_walk',
  95. #deck start frame
  96. 1,
  97. #deck end frame
  98. 1,
  99. #layer
  100. 1,
  101. #speed
  102. .5,
  103. #mode (1 = play, 0 = loop)
  104. 0,
  105. #blendin
  106. 20,
  107. #intro
  108. None,
  109. #intro length
  110. 0,
  111. #exits
  112. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
  113. #force exit
  114. None,
  115. #force exit frame
  116. 0)
  117. reg_idle2 = a_class(
  118. #player armature action name
  119. 'reg_idle2',
  120. #start frame
  121. 1,
  122. #end frame
  123. 120,
  124. #deck action name
  125. 'b_reg_walk',
  126. #deck start frame
  127. 1,
  128. #deck end frame
  129. 1,
  130. #layer
  131. 1,
  132. #speed
  133. .5,
  134. #mode (1 = play, 0 = loop)
  135. 1,
  136. #blendin
  137. 20,
  138. #intro
  139. None,
  140. #intro length
  141. 0,
  142. #exits
  143. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  144. #force exit
  145. None,
  146. #force exit frame
  147. 0)
  148. reg_idle3 = a_class(
  149. #player armature action name
  150. 'reg_idle3',
  151. #start frame
  152. 1,
  153. #end frame
  154. 120,
  155. #deck action name
  156. 'b_reg_walk',
  157. #deck start frame
  158. 1,
  159. #deck end frame
  160. 1,
  161. #layer
  162. 1,
  163. #speed
  164. .5,
  165. #mode (1 = play, 0 = loop)
  166. 1,
  167. #blendin
  168. 20,
  169. #intro
  170. None,
  171. #intro length
  172. 0,
  173. #exits
  174. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  175. #force exit
  176. None,
  177. #force exit frame
  178. 0)
  179. reg_idle4 = a_class(
  180. #player armature action name
  181. 'reg_idle4',
  182. #start frame
  183. 1,
  184. #end frame
  185. 120,
  186. #deck action name
  187. 'b_reg_walk',
  188. #deck start frame
  189. 1,
  190. #deck end frame
  191. 1,
  192. #layer
  193. 1,
  194. #speed
  195. .5,
  196. #mode (1 = play, 0 = loop)
  197. 1,
  198. #blendin
  199. 20,
  200. #intro
  201. None,
  202. #intro length
  203. 0,
  204. #exits
  205. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  206. #force exit
  207. None,
  208. #force exit frame
  209. 0)
  210. reg_idle5 = a_class(
  211. #player armature action name
  212. 'reg_idle5',
  213. #start frame
  214. 1,
  215. #end frame
  216. 120,
  217. #deck action name
  218. 'b_reg_walk',
  219. #deck start frame
  220. 1,
  221. #deck end frame
  222. 1,
  223. #layer
  224. 1,
  225. #speed
  226. .5,
  227. #mode (1 = play, 0 = loop)
  228. 1,
  229. #blendin
  230. 20,
  231. #intro
  232. None,
  233. #intro length
  234. 0,
  235. #exits
  236. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
  237. #force exit
  238. None,
  239. #force exit frame
  240. 0)
  241. reg_jump = a_class(
  242. #player armature action name
  243. 'reg_jump',
  244. #start frame
  245. 1,
  246. #end frame
  247. 10,
  248. #deck action name
  249. 'b_reg_jump',
  250. #deck start frame
  251. 1,
  252. #deck end frame
  253. 10,
  254. #layer
  255. 1,
  256. #speed
  257. .5,
  258. #mode (1 = play, 0 = loop)
  259. 0,
  260. #blendin
  261. 10,
  262. #intro
  263. None,
  264. #intro length
  265. 0,
  266. #exits
  267. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  268. #force exit
  269. 'reg_walk_air',
  270. #force exit frame
  271. 20)
  272. reg_walk_air = a_class(
  273. #player armature action name
  274. 'reg_walk_air',
  275. #start frame
  276. 10,
  277. #end frame
  278. 10,
  279. #deck action name
  280. 'b_reg_jump',
  281. #deck start frame
  282. 10,
  283. #deck end frame
  284. 10,
  285. #layer
  286. 1,
  287. #speed
  288. .5,
  289. #mode (1 = play, 0 = loop)
  290. 0,
  291. #blendin
  292. 5,
  293. #intro
  294. None,
  295. #intro length
  296. 0,
  297. #exits
  298. ['reg_walk_air_out', 'reg_onboard'],
  299. #force exit
  300. None,
  301. #force exit frame
  302. 0)
  303. reg_walk_air_out = a_class(
  304. #player armature action name
  305. 'reg_walk_air',
  306. #start frame
  307. 10,
  308. #end frame
  309. 40,
  310. #deck action name
  311. 'b_reg_jump',
  312. #deck start frame
  313. 10,
  314. #deck end frame
  315. 10,
  316. #layer
  317. 1,
  318. #speed
  319. 1.5,
  320. #mode (1 = play, 0 = loop)
  321. 1,
  322. #blendin
  323. 5,
  324. #intro
  325. None,
  326. #intro length
  327. 0,
  328. #exits
  329. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  330. #force exit
  331. 'reg_idle',
  332. #force exit frame
  333. 10)
  334. reg_sit_in = a_class(
  335. #player armature action name
  336. 'reg_sit',
  337. #start frame
  338. 1,
  339. #end frame
  340. 65,
  341. #deck action name
  342. 'b_reg_jump',
  343. #deck start frame
  344. 1,
  345. #deck end frame
  346. 65,
  347. #layer
  348. 1,
  349. #speed
  350. 1,
  351. #mode (1 = play, 0 = loop)
  352. 1,
  353. #blendin
  354. 20,
  355. #intro
  356. None,
  357. #intro length
  358. 0,
  359. #exits
  360. ['reg_idle', 'reg_walk'],
  361. #force exit
  362. None,
  363. #force exit frame
  364. 0)
  365. reg_sit = a_class(
  366. #player armature action name
  367. 'reg_sit',
  368. #start frame
  369. 65,
  370. #end frame
  371. 65,
  372. #deck action name
  373. 'b_reg_jump',
  374. #deck start frame
  375. 65,
  376. #deck end frame
  377. 65,
  378. #layer
  379. 1,
  380. #speed
  381. 1,
  382. #mode (1 = play, 0 = loop)
  383. 1,
  384. #blendin
  385. 20,
  386. #intro
  387. None,
  388. #intro length
  389. 0,
  390. #exits
  391. ['reg_idle', 'reg_walk'],
  392. #force exit
  393. None,
  394. #force exit frame
  395. 0)
  396. reg_onboard = a_class(
  397. #player armature action name
  398. 'reg_noffboard',
  399. #start frame
  400. 20,
  401. #end frame
  402. 1,
  403. #deck action name
  404. 'b_reg_offboard',
  405. #deck start frame
  406. 20,
  407. #deck end frame
  408. 1,
  409. #layer
  410. 1,
  411. #speed
  412. 1,
  413. #mode (1 = play, 0 = loop)
  414. 1,
  415. #blendin
  416. 5,
  417. #intro
  418. None,
  419. #intro length
  420. 0,
  421. #exits
  422. ['reg_roll'],
  423. #force exit
  424. 'reg_roll',
  425. #force exit frame
  426. 18)
  427. reg_offboard = a_class(
  428. #player armature action name
  429. 'reg_noffboard',
  430. #start frame
  431. 1,
  432. #end frame
  433. 40,
  434. #deck action name
  435. 'b_reg_offboard',
  436. #deck start frame
  437. 1,
  438. #deck end frame
  439. 40,
  440. #layer
  441. 1,
  442. #speed
  443. 1,
  444. #mode (1 = play, 0 = loop)
  445. 1,
  446. #blendin
  447. 5,
  448. #intro
  449. None,
  450. #intro length
  451. 0,
  452. #exits
  453. ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  454. #force exit
  455. None,
  456. #force exit frame
  457. 0)
  458. reg_roll = a_class(
  459. #player armature action name
  460. 'nreg',
  461. #start frame
  462. 1,
  463. #end frame
  464. 60,
  465. #deck action name
  466. 'b_reg',
  467. #deck start frame
  468. 1,
  469. #deck end frame
  470. 60,
  471. #layer
  472. 1,
  473. #speed
  474. .5,
  475. #mode (1 = play, 0 = loop)
  476. 1,
  477. #blendin
  478. 10,
  479. #intro
  480. None,
  481. #intro length
  482. 0,
  483. #exits
  484. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  485. #force exit
  486. None,
  487. #force exit frame
  488. 0)
  489. reg_turnLeft = a_class(
  490. #player armature action name
  491. 'nreg_left',
  492. #start frame
  493. 10,
  494. #end frame
  495. 30,
  496. #deck action name
  497. 'b_reg_left',
  498. #deck start frame
  499. 10,
  500. #deck end frame
  501. 30,
  502. #layer
  503. 1,
  504. #speed
  505. .5,
  506. #mode (1 = play, 0 = loop)
  507. 1,
  508. #blendin
  509. 20,
  510. #intro
  511. None,
  512. #intro length
  513. 0,
  514. #exits
  515. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  516. #force exit
  517. None,
  518. #force exit frame
  519. 0)
  520. reg_turnRight = a_class(
  521. #player armature action name
  522. 'nreg_right',
  523. #start frame
  524. 10,
  525. #end frame
  526. 30,
  527. #deck action name
  528. 'b_reg_right',
  529. #deck start frame
  530. 10,
  531. #deck end frame
  532. 30,
  533. #layer
  534. 1,
  535. #speed
  536. .5,
  537. #mode (1 = play, 0 = loop)
  538. 1,
  539. #blendin
  540. 20,
  541. #intro
  542. None,
  543. #intro length
  544. 0,
  545. #exits
  546. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  547. #force exit
  548. None,
  549. #force exit frame
  550. 0)
  551. reg_opos = a_class(
  552. #player armature action name
  553. 'nopos',
  554. #start frame
  555. 11,
  556. #end frame
  557. 40,
  558. #deck action name
  559. 'b_reg',
  560. #deck start frame
  561. 1,
  562. #deck end frame
  563. 1,
  564. #layer
  565. 1,
  566. #speed
  567. 1,
  568. #mode (1 = play, 0 = loop)
  569. 1,
  570. #blendin
  571. 15,
  572. #intro
  573. None,
  574. #intro length
  575. 0,
  576. #exits
  577. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  578. #force exit
  579. None,
  580. #force exit frame
  581. 0)
  582. reg_nopos = a_class(
  583. #player armature action name
  584. 'nnopos',
  585. #start frame
  586. 20,
  587. #end frame
  588. 20,
  589. #deck action name
  590. 'b_reg',
  591. #deck start frame
  592. 1,
  593. #deck end frame
  594. 1,
  595. #layer
  596. 1,
  597. #speed
  598. 1,
  599. #mode (1 = play, 0 = loop)
  600. 1,
  601. #blendin
  602. 15,
  603. #intro
  604. None,
  605. #intro length
  606. 0,
  607. #exits
  608. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  609. #force exit
  610. None,
  611. #force exit frame
  612. 0)
  613. reg_pump = a_class(
  614. #player armature action name
  615. 'nopos',
  616. #start frame
  617. 20,
  618. #end frame
  619. 20,
  620. #deck action name
  621. 'b_reg',
  622. #deck start frame
  623. 1,
  624. #deck end frame
  625. 1,
  626. #layer
  627. 1,
  628. #speed
  629. 1,
  630. #mode (1 = play, 0 = loop)
  631. 1,
  632. #blendin
  633. 15,
  634. #intro
  635. None,
  636. #intro length
  637. 0,
  638. #exits
  639. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  640. #force exit
  641. None,
  642. #force exit frame
  643. 0)
  644. reg_pump_left = a_class(
  645. #player armature action name
  646. 'nreg_pump_left',
  647. #start frame
  648. 10,
  649. #end frame
  650. 30,
  651. #deck action name
  652. 'b_reg_left',
  653. #deck start frame
  654. 1,
  655. #deck end frame
  656. 10,
  657. #layer
  658. 1,
  659. #speed
  660. .5,
  661. #mode (1 = play, 0 = loop)
  662. 1,
  663. #blendin
  664. 15,
  665. #intro
  666. None,
  667. #intro length
  668. 0,
  669. #exits
  670. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  671. #force exit
  672. None,
  673. #force exit frame
  674. 0)
  675. reg_pump_right = a_class(
  676. #player armature action name
  677. 'nreg_pump_right',
  678. #start frame
  679. 10,
  680. #end frame
  681. 30,
  682. #deck action name
  683. 'b_reg_right',
  684. #deck start frame
  685. 1,
  686. #deck end frame
  687. 10,
  688. #layer
  689. 1,
  690. #speed
  691. .5,
  692. #mode (1 = play, 0 = loop)
  693. 1,
  694. #blendin
  695. 15,
  696. #intro
  697. None,
  698. #intro length
  699. 0,
  700. #exits
  701. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  702. #force exit
  703. None,
  704. #force exit frame
  705. 0)
  706. reg_push = a_class(
  707. #player armature action name
  708. 'reg_push',
  709. #start frame
  710. 1,
  711. #end frame
  712. 35,
  713. #deck action name
  714. 'b_reg',
  715. #deck start frame
  716. 1,
  717. #deck end frame
  718. 1,
  719. #layer
  720. 1,
  721. #speed
  722. .5,
  723. #mode (1 = play, 0 = loop)
  724. 0,
  725. #blendin
  726. 10,
  727. #intro
  728. None,
  729. #intro length
  730. 0,
  731. #exits
  732. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  733. #force exit
  734. None,
  735. #force exit frame
  736. 0)
  737. reg_push_goof = a_class(
  738. #player armature action name
  739. 'reg_push_goof',
  740. #start frame
  741. 1,
  742. #end frame
  743. 35,
  744. #deck action name
  745. 'b_reg',
  746. #deck start frame
  747. 1,
  748. #deck end frame
  749. 1,
  750. #layer
  751. 1,
  752. #speed
  753. .5,
  754. #mode (1 = play, 0 = loop)
  755. 0,
  756. #blendin
  757. 10,
  758. #intro
  759. None,
  760. #intro length
  761. 0,
  762. #exits
  763. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  764. #force exit
  765. None,
  766. #force exit frame
  767. 0)
  768. reg_powerslide_in = a_class(
  769. #player armature action name
  770. 'nreg_powerslide2',
  771. #start frame
  772. 0,
  773. #end frame
  774. 20,
  775. #deck action name
  776. 'b_reg_powerslide2',
  777. #deck start frame
  778. 0,
  779. #deck end frame
  780. 20,
  781. #layer
  782. 1,
  783. #speed
  784. 1,
  785. #mode (1 = play, 0 = loop)
  786. 1,
  787. #blendin
  788. 10,
  789. #intro
  790. None,
  791. #intro length
  792. 0,
  793. #exits
  794. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  795. #force exit
  796. None,
  797. #force exit frame
  798. 0)
  799. reg_fs_powerslide_in = a_class(
  800. #player armature action name
  801. 'nreg_powerslide',
  802. #start frame
  803. 0,
  804. #end frame
  805. 20,
  806. #deck action name
  807. 'b_reg_powerslide',
  808. #deck start frame
  809. 0,
  810. #deck end frame
  811. 20,
  812. #layer
  813. 1,
  814. #speed
  815. 1,
  816. #mode (1 = play, 0 = loop)
  817. 1,
  818. #blendin
  819. 10,
  820. #intro
  821. 'None',
  822. #intro length
  823. 0,
  824. #exits
  825. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  826. #force exit
  827. None,
  828. #force exit frame
  829. 0)
  830. reg_powerslide = a_class(
  831. #player armature action name
  832. 'nreg_powerslide2',
  833. #start frame
  834. 20,
  835. #end frame
  836. 20,
  837. #deck action name
  838. 'b_reg_powerslide2',
  839. #deck start frame
  840. 20,
  841. #deck end frame
  842. 20,
  843. #layer
  844. 1,
  845. #speed
  846. 1,
  847. #mode (1 = play, 0 = loop)
  848. 1,
  849. #blendin
  850. 10,
  851. #intro
  852. 'reg_powerslide_in',
  853. #intro length
  854. 20,
  855. #exits
  856. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  857. #force exit
  858. None,
  859. #force exit frame
  860. 0)
  861. reg_fs_powerslide = a_class(
  862. #player armature action name
  863. 'nreg_powerslide',
  864. #start frame
  865. 20,
  866. #end frame
  867. 20,
  868. #deck action name
  869. 'b_reg_powerslide',
  870. #deck start frame
  871. 20,
  872. #deck end frame
  873. 20,
  874. #layer
  875. 1,
  876. #speed
  877. 1,
  878. #mode (1 = play, 0 = loop)
  879. 1,
  880. #blendin
  881. 10,
  882. #intro
  883. 'reg_fs_powerslide_in',
  884. #intro length
  885. 20,
  886. #exits
  887. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  888. #force exit
  889. None,
  890. #force exit frame
  891. 0)
  892. reg_brfoot = a_class(
  893. #player armature action name
  894. 'brfoot',
  895. #start frame
  896. 1,
  897. #end frame
  898. 30,
  899. #deck action name
  900. 'b_brfoot',
  901. #deck start frame
  902. 1,
  903. #deck end frame
  904. 30,
  905. #layer
  906. 1,
  907. #speed
  908. .75,
  909. #mode (1 = play, 0 = loop)
  910. 1,
  911. #blendin
  912. 10,
  913. #intro
  914. None,
  915. #intro length
  916. 0,
  917. #exits
  918. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  919. #force exit
  920. 'reg_air',
  921. #force exit frame
  922. 20)
  923. reg_frfoot = a_class(
  924. #player armature action name
  925. 'frfoot',
  926. #start frame
  927. 1,
  928. #end frame
  929. 30,
  930. #deck action name
  931. 'b_brfoot',
  932. #deck start frame
  933. 1,
  934. #deck end frame
  935. 30,
  936. #layer
  937. 1,
  938. #speed
  939. .75,
  940. #mode (1 = play, 0 = loop)
  941. 0,
  942. #blendin
  943. 10,
  944. #intro
  945. None,
  946. #intro length
  947. 0,
  948. #exits
  949. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  950. #force exit
  951. 'reg_air',
  952. #force exit frame
  953. 20)
  954. reg_blfoot = a_class(
  955. #player armature action name
  956. 'blfoot',
  957. #start frame
  958. 1,
  959. #end frame
  960. 30,
  961. #deck action name
  962. 'b_brfoot',
  963. #deck start frame
  964. 1,
  965. #deck end frame
  966. 30,
  967. #layer
  968. 1,
  969. #speed
  970. .75,
  971. #mode (1 = play, 0 = loop)
  972. 1,
  973. #blendin
  974. 10,
  975. #intro
  976. None,
  977. #intro length
  978. 0,
  979. #exits
  980. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  981. #force exit
  982. 'reg_air',
  983. #force exit frame
  984. 20)
  985. reg_flfoot = a_class(
  986. #player armature action name
  987. 'flfoot',
  988. #start frame
  989. 1,
  990. #end frame
  991. 30,
  992. #deck action name
  993. 'b_brfoot',
  994. #deck start frame
  995. 1,
  996. #deck end frame
  997. 30,
  998. #layer
  999. 1,
  1000. #speed
  1001. .75,
  1002. #mode (1 = play, 0 = loop)
  1003. 0,
  1004. #blendin
  1005. 10,
  1006. #intro
  1007. None,
  1008. #intro length
  1009. 0,
  1010. #exits
  1011. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  1012. #force exit
  1013. 'reg_air',
  1014. #force exit frame
  1015. 20)
  1016. reg_manual = a_class(
  1017. #player armature action name
  1018. 'reg_manual',
  1019. #start frame
  1020. 20,
  1021. #end frame
  1022. 20,
  1023. #deck action name
  1024. 'b_reg_manual',
  1025. #deck start frame
  1026. 20,
  1027. #deck end frame
  1028. 20,
  1029. #layer
  1030. 1,
  1031. #speed
  1032. 1,
  1033. #mode (1 = play, 0 = loop)
  1034. 1,
  1035. #blendin
  1036. 10,
  1037. #intro
  1038. None,
  1039. #intro length
  1040. 0,
  1041. #exits
  1042. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  1043. #force exit
  1044. None,
  1045. #force exit frame
  1046. 0)
  1047. reg_nmanual = a_class(
  1048. #player armature action name
  1049. 'reg_nmanual',
  1050. #start frame
  1051. 20,
  1052. #end frame
  1053. 20,
  1054. #deck action name
  1055. 'b_fak_manual',
  1056. #deck start frame
  1057. 20,
  1058. #deck end frame
  1059. 20,
  1060. #layer
  1061. 1,
  1062. #speed
  1063. 1,
  1064. #mode (1 = play, 0 = loop)
  1065. 1,
  1066. #blendin
  1067. 10,
  1068. #intro
  1069. None,
  1070. #intro length
  1071. 0,
  1072. #exits
  1073. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  1074. #force exit
  1075. None,
  1076. #force exit frame
  1077. 0)
  1078. reg_land = a_class(
  1079. #player armature action name
  1080. 'reg_land',
  1081. #start frame
  1082. 1,
  1083. #end frame
  1084. 40,
  1085. #deck action name
  1086. 'b_reg',
  1087. #deck start frame
  1088. 1,
  1089. #deck end frame
  1090. 40,
  1091. #layer
  1092. 1,
  1093. #speed
  1094. 1,
  1095. #mode (1 = play, 0 = loop)
  1096. 1,
  1097. #blendin
  1098. 10,
  1099. #intro
  1100. None,
  1101. #intro length
  1102. 0,
  1103. #exits
  1104. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1105. #force exit
  1106. 'reg_roll',
  1107. #force exit frame
  1108. 20)
  1109. reg_landL = a_class(
  1110. #player armature action name
  1111. 'reg_landL',
  1112. #start frame
  1113. 1,
  1114. #end frame
  1115. 40,
  1116. #deck action name
  1117. 'b_reg',
  1118. #deck start frame
  1119. 1,
  1120. #deck end frame
  1121. 40,
  1122. #layer
  1123. 1,
  1124. #speed
  1125. 1,
  1126. #mode (1 = play, 0 = loop)
  1127. 1,
  1128. #blendin
  1129. 10,
  1130. #intro
  1131. None,
  1132. #intro length
  1133. 0,
  1134. #exits
  1135. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1136. #force exit
  1137. 'reg_roll',
  1138. #force exit frame
  1139. 20)
  1140. reg_landR = a_class(
  1141. #player armature action name
  1142. 'reg_landR',
  1143. #start frame
  1144. 1,
  1145. #end frame
  1146. 40,
  1147. #deck action name
  1148. 'b_reg',
  1149. #deck start frame
  1150. 1,
  1151. #deck end frame
  1152. 40,
  1153. #layer
  1154. 1,
  1155. #speed
  1156. 1,
  1157. #mode (1 = play, 0 = loop)
  1158. 1,
  1159. #blendin
  1160. 10,
  1161. #intro
  1162. None,
  1163. #intro length
  1164. 0,
  1165. #exits
  1166. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1167. #force exit
  1168. 'reg_roll',
  1169. #force exit frame
  1170. 20)
  1171. reg_landLb = a_class(
  1172. #player armature action name
  1173. 'reg_landLb',
  1174. #start frame
  1175. 1,
  1176. #end frame
  1177. 40,
  1178. #deck action name
  1179. 'b_reg',
  1180. #deck start frame
  1181. 1,
  1182. #deck end frame
  1183. 40,
  1184. #layer
  1185. 1,
  1186. #speed
  1187. 1,
  1188. #mode (1 = play, 0 = loop)
  1189. 1,
  1190. #blendin
  1191. 10,
  1192. #intro
  1193. None,
  1194. #intro length
  1195. 0,
  1196. #exits
  1197. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1198. #force exit
  1199. 'reg_roll',
  1200. #force exit frame
  1201. 20)
  1202. reg_landRb = a_class(
  1203. #player armature action name
  1204. 'reg_landRb',
  1205. #start frame
  1206. 1,
  1207. #end frame
  1208. 40,
  1209. #deck action name
  1210. 'b_reg',
  1211. #deck start frame
  1212. 1,
  1213. #deck end frame
  1214. 40,
  1215. #layer
  1216. 1,
  1217. #speed
  1218. 1,
  1219. #mode (1 = play, 0 = loop)
  1220. 1,
  1221. #blendin
  1222. 10,
  1223. #intro
  1224. None,
  1225. #intro length
  1226. 0,
  1227. #exits
  1228. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1229. #force exit
  1230. 'reg_roll',
  1231. #force exit frame
  1232. 20)
  1233. reg_air = a_class(
  1234. #player armature action name
  1235. 'reg_air',
  1236. #start frame
  1237. 1,
  1238. #end frame
  1239. 30,
  1240. #deck action name
  1241. 'b_reg',
  1242. #deck start frame
  1243. 1,
  1244. #deck end frame
  1245. 30,
  1246. #layer
  1247. 1,
  1248. #speed
  1249. 1,
  1250. #mode (1 = play, 0 = loop)
  1251. 1,
  1252. #blendin
  1253. 10,
  1254. #intro
  1255. None,
  1256. #intro length
  1257. 0,
  1258. #exits
  1259. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
  1260. #force exit
  1261. None,
  1262. #force exit frame
  1263. 0)
  1264. reg_air_nose = a_class(
  1265. #player armature action name
  1266. 'reg_noseg.002',
  1267. #start frame
  1268. 5,
  1269. #end frame
  1270. 5,
  1271. #deck action name
  1272. 'b_reg_noseg',
  1273. #deck start frame
  1274. 5,
  1275. #deck end frame
  1276. 5,
  1277. #layer
  1278. 1,
  1279. #speed
  1280. 1,
  1281. #mode (1 = play, 0 = loop)
  1282. 1,
  1283. #blendin
  1284. 20,
  1285. #intro
  1286. None,
  1287. #intro length
  1288. 0,
  1289. #exits
  1290. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
  1291. #force exit
  1292. None,
  1293. #force exit frame
  1294. 0)
  1295. reg_air_tail = a_class(
  1296. #player armature action name
  1297. 'reg_tailg.001',
  1298. #start frame
  1299. 35,
  1300. #end frame
  1301. 35,
  1302. #deck action name
  1303. 'b_reg_tailg',
  1304. #deck start frame
  1305. 35,
  1306. #deck end frame
  1307. 35,
  1308. #layer
  1309. 1,
  1310. #speed
  1311. 1,
  1312. #mode (1 = play, 0 = loop)
  1313. 1,
  1314. #blendin
  1315. 20,
  1316. #intro
  1317. None,
  1318. #intro length
  1319. 0,
  1320. #exits
  1321. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south'],
  1322. #force exit
  1323. None,
  1324. #force exit frame
  1325. 0)
  1326. #**********************#
  1327. #*******fliptricks*****#
  1328. #**********************#
  1329. reg_ollie = a_class(
  1330. #player armature action name
  1331. 'reg_ollie',
  1332. #start frame
  1333. 1,
  1334. #end frame
  1335. 20,
  1336. #deck action name
  1337. 'b_reg_ollie',
  1338. #deck start frame
  1339. 1,
  1340. #deck end frame
  1341. 20,
  1342. #layer
  1343. 3,
  1344. #speed
  1345. .5,
  1346. #mode (1 = play, 0 = loop)
  1347. 0,
  1348. #blendin
  1349. 10,
  1350. #intro
  1351. None,
  1352. #intro length
  1353. 0,
  1354. #exits
  1355. ['reg_offboard'],
  1356. #force exit
  1357. 'reg_air',
  1358. #force exit frame
  1359. 30)
  1360. reg_heelflip = a_class(
  1361. #player armature action name
  1362. 'reg_heelflip',
  1363. #start frame
  1364. 1,
  1365. #end frame
  1366. 20,
  1367. #deck action name
  1368. 'b_reg_heelflip',
  1369. #deck start frame
  1370. 1,
  1371. #deck end frame
  1372. 20,
  1373. #layer
  1374. 3,
  1375. #speed
  1376. .5,
  1377. #mode (1 = play, 0 = loop)
  1378. 0,
  1379. #blendin
  1380. 10,
  1381. #intro
  1382. None,
  1383. #intro length
  1384. 0,
  1385. #exits
  1386. ['reg_offboard'],
  1387. #force exit
  1388. 'reg_air',
  1389. #force exit frame
  1390. 30)
  1391. reg_kickflip = a_class(
  1392. #player armature action name
  1393. 'reg_kickflip',
  1394. #start frame
  1395. 1,
  1396. #end frame
  1397. 20,
  1398. #deck action name
  1399. 'b_reg_kickflip',
  1400. #deck start frame
  1401. 1,
  1402. #deck end frame
  1403. 20,
  1404. #layer
  1405. 3,
  1406. #speed
  1407. .5,
  1408. #mode (1 = play, 0 = loop)
  1409. 0,
  1410. #blendin
  1411. 10,
  1412. #intro
  1413. None,
  1414. #intro length
  1415. 0,
  1416. #exits
  1417. ['reg_offboard'],
  1418. #force exit
  1419. 'reg_air',
  1420. #force exit frame
  1421. 30)
  1422. reg_shuvit = a_class(
  1423. #player armature action name
  1424. 'reg_shuvit',
  1425. #start frame
  1426. 1,
  1427. #end frame
  1428. 40,
  1429. #deck action name
  1430. 'b_reg_shuvit',
  1431. #deck start frame
  1432. 1,
  1433. #deck end frame
  1434. 40,
  1435. #layer
  1436. 3,
  1437. #speed
  1438. 1,
  1439. #mode (1 = play, 0 = loop)
  1440. 0,
  1441. #blendin
  1442. 10,
  1443. #intro
  1444. None,
  1445. #intro length
  1446. 0,
  1447. #exits
  1448. ['reg_offboard'],
  1449. #force exit
  1450. 'reg_air',
  1451. #force exit frame
  1452. 38)
  1453. reg_shuvit360 = a_class(
  1454. #player armature action name
  1455. 'reg_360shuvit',
  1456. #start frame
  1457. 1,
  1458. #end frame
  1459. 20,
  1460. #deck action name
  1461. 'b_reg_360shuvit',
  1462. #deck start frame
  1463. 1,
  1464. #deck end frame
  1465. 20,
  1466. #layer
  1467. 3,
  1468. #speed
  1469. .5,
  1470. #mode (1 = play, 0 = loop)
  1471. 0,
  1472. #blendin
  1473. 10,
  1474. #intro
  1475. None,
  1476. #intro length
  1477. 0,
  1478. #exits
  1479. ['reg_offboard'],
  1480. #force exit
  1481. 'reg_air',
  1482. #force exit frame
  1483. 38)
  1484. reg_fsshuvit = a_class(
  1485. #player armature action name
  1486. 'reg_fsshuvit',
  1487. #start frame
  1488. 1,
  1489. #end frame
  1490. 40,
  1491. #deck action name
  1492. 'b_reg_fsshuvit',
  1493. #deck start frame
  1494. 1,
  1495. #deck end frame
  1496. 40,
  1497. #layer
  1498. 3,
  1499. #speed
  1500. 1,
  1501. #mode (1 = play, 0 = loop)
  1502. 0,
  1503. #blendin
  1504. 10,
  1505. #intro
  1506. None,
  1507. #intro length
  1508. 0,
  1509. #exits
  1510. ['reg_offboard'],
  1511. #force exit
  1512. 'reg_air',
  1513. #force exit frame
  1514. 38)
  1515. reg_fsshuvit360 = a_class(
  1516. #player armature action name
  1517. 'reg_360fsshuvit',
  1518. #start frame
  1519. 1,
  1520. #end frame
  1521. 20,
  1522. #deck action name
  1523. 'b_reg_360fsshuvit',
  1524. #deck start frame
  1525. 1,
  1526. #deck end frame
  1527. 20,
  1528. #layer
  1529. 3,
  1530. #speed
  1531. .5,
  1532. #mode (1 = play, 0 = loop)
  1533. 0,
  1534. #blendin
  1535. 10,
  1536. #intro
  1537. None,
  1538. #intro length
  1539. 0,
  1540. #exits
  1541. ['reg_offboard'],
  1542. #force exit
  1543. 'reg_air',
  1544. #force exit frame
  1545. 38)
  1546. #**********************#
  1547. #*******grabs**********#
  1548. #**********************#
  1549. frontside_grab_in = a_class(
  1550. #player armature action name
  1551. 'reg_fg',
  1552. #start frame
  1553. 1,
  1554. #end frame
  1555. 10,
  1556. #deck action name
  1557. 'b_reg',
  1558. #deck start frame
  1559. 1,
  1560. #deck end frame
  1561. 1,
  1562. #layer
  1563. 1,
  1564. #speed
  1565. .4,
  1566. #mode (1 = play, 0 = loop)
  1567. 0,
  1568. #blendin
  1569. 10,
  1570. #intro
  1571. None,
  1572. #intro length
  1573. 0,
  1574. #exits
  1575. ['frontside_grab'],
  1576. #force exit
  1577. 'frontside_grab',
  1578. #force exit frame
  1579. 20)
  1580. frontside_grab = a_class(
  1581. #player armature action name
  1582. 'reg_fg',
  1583. #start frame
  1584. 10,
  1585. #end frame
  1586. 30,
  1587. #deck action name
  1588. 'b_reg',
  1589. #deck start frame
  1590. 1,
  1591. #deck end frame
  1592. 1,
  1593. #layer
  1594. 1,
  1595. #speed
  1596. .5,
  1597. #mode (1 = play, 0 = loop)
  1598. 0,
  1599. #blendin
  1600. 10,
  1601. #intro
  1602. 'frontside_grab_in',
  1603. #intro length
  1604. 10,
  1605. #exits
  1606. ['reg_air'],
  1607. #force exit
  1608. None,
  1609. #force exit frame
  1610. 0)
  1611. backside_grab_in = a_class(
  1612. #player armature action name
  1613. 'reg_bsg2',
  1614. #start frame
  1615. 1,
  1616. #end frame
  1617. 10,
  1618. #deck action name
  1619. 'b_reg',
  1620. #deck start frame
  1621. 1,
  1622. #deck end frame
  1623. 1,
  1624. #layer
  1625. 1,
  1626. #speed
  1627. .4,
  1628. #mode (1 = play, 0 = loop)
  1629. 0,
  1630. #blendin
  1631. 10,
  1632. #intro
  1633. None,
  1634. #intro length
  1635. 0,
  1636. #exits
  1637. ['backside_grab'],
  1638. #force exit
  1639. 'backside_grab',
  1640. #force exit frame
  1641. 20)
  1642. backside_grab = a_class(
  1643. #player armature action name
  1644. 'reg_bsg2',
  1645. #start frame
  1646. 10,
  1647. #end frame
  1648. 30,
  1649. #deck action name
  1650. 'b_reg',
  1651. #deck start frame
  1652. 1,
  1653. #deck end frame
  1654. 1,
  1655. #layer
  1656. 1,
  1657. #speed
  1658. .5,
  1659. #mode (1 = play, 0 = loop)
  1660. 0,
  1661. #blendin
  1662. 10,
  1663. #intro
  1664. 'backside_grab_in',
  1665. #intro length
  1666. 10,
  1667. #exits
  1668. ['reg_air'],
  1669. #force exit
  1670. None,
  1671. #force exit frame
  1672. 0)
  1673. frontside_nose_grab_in = a_class(
  1674. #player armature action name
  1675. 'frontside_nose_grab',
  1676. #start frame
  1677. 1,
  1678. #end frame
  1679. 10,
  1680. #deck action name
  1681. 'b_reg',
  1682. #deck start frame
  1683. 1,
  1684. #deck end frame
  1685. 1,
  1686. #layer
  1687. 1,
  1688. #speed
  1689. .4,
  1690. #mode (1 = play, 0 = loop)
  1691. 0,
  1692. #blendin
  1693. 10,
  1694. #intro
  1695. None,
  1696. #intro length
  1697. 0,
  1698. #exits
  1699. ['frontside_nose_grab'],
  1700. #force exit
  1701. 'frontside_nose_grab',
  1702. #force exit frame
  1703. 20)
  1704. frontside_nose_grab = a_class(
  1705. #player armature action name
  1706. 'frontside_nose_grab',
  1707. #start frame
  1708. 10,
  1709. #end frame
  1710. 30,
  1711. #deck action name
  1712. 'b_reg',
  1713. #deck start frame
  1714. 1,
  1715. #deck end frame
  1716. 1,
  1717. #layer
  1718. 1,
  1719. #speed
  1720. .5,
  1721. #mode (1 = play, 0 = loop)
  1722. 0,
  1723. #blendin
  1724. 10,
  1725. #intro
  1726. 'frontside_nose_grab_in',
  1727. #intro length
  1728. 10,
  1729. #exits
  1730. ['reg_air'],
  1731. #force exit
  1732. None,
  1733. #force exit frame
  1734. 0)
  1735. backside_nose_grab_in = a_class(
  1736. #player armature action name
  1737. 'backside_nose_grab',
  1738. #start frame
  1739. 1,
  1740. #end frame
  1741. 10,
  1742. #deck action name
  1743. 'b_reg',
  1744. #deck start frame
  1745. 1,
  1746. #deck end frame
  1747. 1,
  1748. #layer
  1749. 1,
  1750. #speed
  1751. .4,
  1752. #mode (1 = play, 0 = loop)
  1753. 0,
  1754. #blendin
  1755. 10,
  1756. #intro
  1757. None,
  1758. #intro length
  1759. 0,
  1760. #exits
  1761. ['backside_nose_grab'],
  1762. #force exit
  1763. 'backside_nose_grab',
  1764. #force exit frame
  1765. 20)
  1766. backside_nose_grab = a_class(
  1767. #player armature action name
  1768. 'backside_nose_grab',
  1769. #start frame
  1770. 10,
  1771. #end frame
  1772. 30,
  1773. #deck action name
  1774. 'b_reg',
  1775. #deck start frame
  1776. 1,
  1777. #deck end frame
  1778. 1,
  1779. #layer
  1780. 1,
  1781. #speed
  1782. .5,
  1783. #mode (1 = play, 0 = loop)
  1784. 0,
  1785. #blendin
  1786. 10,
  1787. #intro
  1788. 'backside_nose_grab_in',
  1789. #intro length
  1790. 10,
  1791. #exits
  1792. ['reg_air'],
  1793. #force exit
  1794. None,
  1795. #force exit frame
  1796. 0)
  1797. frontside_tail_grab_in = a_class(
  1798. #player armature action name
  1799. 'frontside_tail_grab',
  1800. #start frame
  1801. 1,
  1802. #end frame
  1803. 10,
  1804. #deck action name
  1805. 'b_reg',
  1806. #deck start frame
  1807. 1,
  1808. #deck end frame
  1809. 1,
  1810. #layer
  1811. 1,
  1812. #speed
  1813. .4,
  1814. #mode (1 = play, 0 = loop)
  1815. 0,
  1816. #blendin
  1817. 10,
  1818. #intro
  1819. None,
  1820. #intro length
  1821. 0,
  1822. #exits
  1823. ['frontside_tail_grab'],
  1824. #force exit
  1825. 'frontside_tail_grab',
  1826. #force exit frame
  1827. 20)
  1828. frontside_tail_grab = a_class(
  1829. #player armature action name
  1830. 'frontside_tail_grab',
  1831. #start frame
  1832. 10,
  1833. #end frame
  1834. 30,
  1835. #deck action name
  1836. 'b_reg',
  1837. #deck start frame
  1838. 1,
  1839. #deck end frame
  1840. 1,
  1841. #layer
  1842. 1,
  1843. #speed
  1844. .5,
  1845. #mode (1 = play, 0 = loop)
  1846. 0,
  1847. #blendin
  1848. 10,
  1849. #intro
  1850. 'frontside_tail_grab_in',
  1851. #intro length
  1852. 10,
  1853. #exits
  1854. ['reg_air'],
  1855. #force exit
  1856. None,
  1857. #force exit frame
  1858. 0)
  1859. backside_tail_grab_in = a_class(
  1860. #player armature action name
  1861. 'backside_tail_grab',
  1862. #start frame
  1863. 1,
  1864. #end frame
  1865. 10,
  1866. #deck action name
  1867. 'b_reg',
  1868. #deck start frame
  1869. 1,
  1870. #deck end frame
  1871. 1,
  1872. #layer
  1873. 1,
  1874. #speed
  1875. .4,
  1876. #mode (1 = play, 0 = loop)
  1877. 0,
  1878. #blendin
  1879. 10,
  1880. #intro
  1881. None,
  1882. #intro length
  1883. 0,
  1884. #exits
  1885. ['backside_tail_grab'],
  1886. #force exit
  1887. 'backside_tail_grab',
  1888. #force exit frame
  1889. 20)
  1890. backside_tail_grab = a_class(
  1891. #player armature action name
  1892. 'backside_tail_grab',
  1893. #start frame
  1894. 10,
  1895. #end frame
  1896. 30,
  1897. #deck action name
  1898. 'b_reg',
  1899. #deck start frame
  1900. 1,
  1901. #deck end frame
  1902. 1,
  1903. #layer
  1904. 1,
  1905. #speed
  1906. .5,
  1907. #mode (1 = play, 0 = loop)
  1908. 0,
  1909. #blendin
  1910. 10,
  1911. #intro
  1912. 'backside_tail_grab_in',
  1913. #intro length
  1914. 10,
  1915. #exits
  1916. ['reg_air'],
  1917. #force exit
  1918. None,
  1919. #force exit frame
  1920. 0)
  1921. reg_judo_in = a_class(
  1922. #player armature action name
  1923. 'reg_judo',
  1924. #start frame
  1925. 1,
  1926. #end frame
  1927. 10,
  1928. #deck action name
  1929. 'b_reg',
  1930. #deck start frame
  1931. 1,
  1932. #deck end frame
  1933. 1,
  1934. #layer
  1935. 1,
  1936. #speed
  1937. .4,
  1938. #mode (1 = play, 0 = loop)
  1939. 0,
  1940. #blendin
  1941. 10,
  1942. #intro
  1943. None,
  1944. #intro length
  1945. 0,
  1946. #exits
  1947. ['reg_judo'],
  1948. #force exit
  1949. 'reg_judo',
  1950. #force exit frame
  1951. 20)
  1952. reg_judo = a_class(
  1953. #player armature action name
  1954. 'reg_judo',
  1955. #start frame
  1956. 10,
  1957. #end frame
  1958. 30,
  1959. #deck action name
  1960. 'b_reg',
  1961. #deck start frame
  1962. 1,
  1963. #deck end frame
  1964. 1,
  1965. #layer
  1966. 1,
  1967. #speed
  1968. .5,
  1969. #mode (1 = play, 0 = loop)
  1970. 0,
  1971. #blendin
  1972. 10,
  1973. #intro
  1974. 'reg_judo_in',
  1975. #intro length
  1976. 10,
  1977. #exits
  1978. ['reg_air'],
  1979. #force exit
  1980. None,
  1981. #force exit frame
  1982. 0)
  1983. reg_frigid_in = a_class(
  1984. #player armature action name
  1985. 'reg_frigid',
  1986. #start frame
  1987. 1,
  1988. #end frame
  1989. 10,
  1990. #deck action name
  1991. 'b_reg',
  1992. #deck start frame
  1993. 1,
  1994. #deck end frame
  1995. 1,
  1996. #layer
  1997. 1,
  1998. #speed
  1999. .4,
  2000. #mode (1 = play, 0 = loop)
  2001. 0,
  2002. #blendin
  2003. 10,
  2004. #intro
  2005. None,
  2006. #intro length
  2007. 0,
  2008. #exits
  2009. ['reg_frigid'],
  2010. #force exit
  2011. 'reg_frigid',
  2012. #force exit frame
  2013. 20)
  2014. reg_frigid = a_class(
  2015. #player armature action name
  2016. 'reg_frigid',
  2017. #start frame
  2018. 10,
  2019. #end frame
  2020. 30,
  2021. #deck action name
  2022. 'b_reg',
  2023. #deck start frame
  2024. 1,
  2025. #deck end frame
  2026. 1,
  2027. #layer
  2028. 1,
  2029. #speed
  2030. .5,
  2031. #mode (1 = play, 0 = loop)
  2032. 0,
  2033. #blendin
  2034. 10,
  2035. #intro
  2036. 'reg_frigid_in',
  2037. #intro length
  2038. 10,
  2039. #exits
  2040. ['reg_air'],
  2041. #force exit
  2042. None,
  2043. #force exit frame
  2044. 0)
  2045. reg_fsonefoot_in = a_class(
  2046. #player armature action name
  2047. 'reg_fsonefoot',
  2048. #start frame
  2049. 1,
  2050. #end frame
  2051. 10,
  2052. #deck action name
  2053. 'b_reg',
  2054. #deck start frame
  2055. 1,
  2056. #deck end frame
  2057. 1,
  2058. #layer
  2059. 1,
  2060. #speed
  2061. .4,
  2062. #mode (1 = play, 0 = loop)
  2063. 0,
  2064. #blendin
  2065. 10,
  2066. #intro
  2067. None,
  2068. #intro length
  2069. 0,
  2070. #exits
  2071. ['reg_fsonefoot'],
  2072. #force exit
  2073. 'reg_fsonefoot',
  2074. #force exit frame
  2075. 20)
  2076. reg_fsonefoot = a_class(
  2077. #player armature action name
  2078. 'reg_fsonefoot',
  2079. #start frame
  2080. 10,
  2081. #end frame
  2082. 30,
  2083. #deck action name
  2084. 'b_reg',
  2085. #deck start frame
  2086. 1,
  2087. #deck end frame
  2088. 1,
  2089. #layer
  2090. 1,
  2091. #speed
  2092. .5,
  2093. #mode (1 = play, 0 = loop)
  2094. 0,
  2095. #blendin
  2096. 10,
  2097. #intro
  2098. 'reg_fsonefoot_in',
  2099. #intro length
  2100. 10,
  2101. #exits
  2102. ['reg_air'],
  2103. #force exit
  2104. None,
  2105. #force exit frame
  2106. 0)
  2107. reg_onefoot_in = a_class(
  2108. #player armature action name
  2109. 'reg_onefoot',
  2110. #start frame
  2111. 1,
  2112. #end frame
  2113. 10,
  2114. #deck action name
  2115. 'b_reg',
  2116. #deck start frame
  2117. 1,
  2118. #deck end frame
  2119. 1,
  2120. #layer
  2121. 1,
  2122. #speed
  2123. .4,
  2124. #mode (1 = play, 0 = loop)
  2125. 0,
  2126. #blendin
  2127. 10,
  2128. #intro
  2129. None,
  2130. #intro length
  2131. 0,
  2132. #exits
  2133. ['reg_onefoot'],
  2134. #force exit
  2135. 'reg_onefoot',
  2136. #force exit frame
  2137. 20)
  2138. reg_onefoot = a_class(
  2139. #player armature action name
  2140. 'reg_onefoot',
  2141. #start frame
  2142. 10,
  2143. #end frame
  2144. 30,
  2145. #deck action name
  2146. 'b_reg',
  2147. #deck start frame
  2148. 1,
  2149. #deck end frame
  2150. 1,
  2151. #layer
  2152. 1,
  2153. #speed
  2154. .5,
  2155. #mode (1 = play, 0 = loop)
  2156. 0,
  2157. #blendin
  2158. 10,
  2159. #intro
  2160. 'reg_onefoot_in',
  2161. #intro length
  2162. 10,
  2163. #exits
  2164. ['reg_air'],
  2165. #force exit
  2166. None,
  2167. #force exit frame
  2168. 0)
  2169. #**********************#
  2170. #*****fliptricks*******#
  2171. #**********************#
  2172. reg_ollie_north_in = a_class(
  2173. #player armature action name
  2174. 'reg_ollie_north',
  2175. #start frame
  2176. 1,
  2177. #end frame
  2178. 10,
  2179. #deck action name
  2180. 'b_reg',
  2181. #deck start frame
  2182. 1,
  2183. #deck end frame
  2184. 1,
  2185. #layer
  2186. 1,
  2187. #speed
  2188. 1,
  2189. #mode (1 = play, 0 = loop)
  2190. 0,
  2191. #blendin
  2192. 5,
  2193. #intro
  2194. None,
  2195. #intro length
  2196. 0,
  2197. #exits
  2198. ['reg_ollie_north'],
  2199. #force exit
  2200. 'reg_ollie_north',
  2201. #force exit frame
  2202. 20)
  2203. reg_ollie_north = a_class(
  2204. #player armature action name
  2205. 'reg_ollie_north',
  2206. #start frame
  2207. 10,
  2208. #end frame
  2209. 10,
  2210. #deck action name
  2211. 'b_reg',
  2212. #deck start frame
  2213. 1,
  2214. #deck end frame
  2215. 1,
  2216. #layer
  2217. 1,
  2218. #speed
  2219. 1,
  2220. #mode (1 = play, 0 = loop)
  2221. 0,
  2222. #blendin
  2223. 5,
  2224. #intro
  2225. 'reg_ollie_north',
  2226. #intro length
  2227. 10,
  2228. #exits
  2229. ['reg_air'],
  2230. #force exit
  2231. None,
  2232. #force exit frame
  2233. 0)
  2234. reg_ollie_south_in = a_class(
  2235. #player armature action name
  2236. 'reg_ollie_south',
  2237. #start frame
  2238. 1,
  2239. #end frame
  2240. 10,
  2241. #deck action name
  2242. 'b_reg',
  2243. #deck start frame
  2244. 1,
  2245. #deck end frame
  2246. 1,
  2247. #layer
  2248. 1,
  2249. #speed
  2250. 1,
  2251. #mode (1 = play, 0 = loop)
  2252. 0,
  2253. #blendin
  2254. 5,
  2255. #intro
  2256. None,
  2257. #intro length
  2258. 0,
  2259. #exits
  2260. ['reg_ollie_south'],
  2261. #force exit
  2262. 'reg_ollie_south',
  2263. #force exit frame
  2264. 20)
  2265. reg_ollie_south = a_class(
  2266. #player armature action name
  2267. 'reg_ollie_south',
  2268. #start frame
  2269. 10,
  2270. #end frame
  2271. 10,
  2272. #deck action name
  2273. 'b_reg',
  2274. #deck start frame
  2275. 1,
  2276. #deck end frame
  2277. 1,
  2278. #layer
  2279. 1,
  2280. #speed
  2281. 1,
  2282. #mode (1 = play, 0 = loop)
  2283. 0,
  2284. #blendin
  2285. 5,
  2286. #intro
  2287. 'reg_ollie_south',
  2288. #intro length
  2289. 10,
  2290. #exits
  2291. ['reg_air'],
  2292. #force exit
  2293. None,
  2294. #force exit frame
  2295. 0)
  2296. reg_nollie = a_class(
  2297. #player armature action name
  2298. 'nollie',
  2299. #start frame
  2300. 1,
  2301. #end frame
  2302. 20,
  2303. #deck action name
  2304. 'b_fak_ollie',
  2305. #deck start frame
  2306. 1,
  2307. #deck end frame
  2308. 20,
  2309. #layer
  2310. 3,
  2311. #speed
  2312. .5,
  2313. #mode (1 = play, 0 = loop)
  2314. 0,
  2315. #blendin
  2316. 10,
  2317. #intro
  2318. None,
  2319. #intro length
  2320. 0,
  2321. #exits
  2322. ['reg_offboard'],
  2323. #force exit
  2324. 'reg_air',
  2325. #force exit frame
  2326. 30)
  2327. reg_nollie_kickflip = a_class(
  2328. #player armature action name
  2329. 'nollie_kickflip',
  2330. #start frame
  2331. 1,
  2332. #end frame
  2333. 20,
  2334. #deck action name
  2335. 'b_fak_kickflip',
  2336. #deck start frame
  2337. 1,
  2338. #deck end frame
  2339. 20,
  2340. #layer
  2341. 3,
  2342. #speed
  2343. .5,
  2344. #mode (1 = play, 0 = loop)
  2345. 0,
  2346. #blendin
  2347. 10,
  2348. #intro
  2349. None,
  2350. #intro length
  2351. 0,
  2352. #exits
  2353. ['reg_offboard'],
  2354. #force exit
  2355. 'reg_air',
  2356. #force exit frame
  2357. 30)
  2358. reg_nollie_heelflip = a_class(
  2359. #player armature action name
  2360. 'nollie_heelflip',
  2361. #start frame
  2362. 1,
  2363. #end frame
  2364. 20,
  2365. #deck action name
  2366. 'b_fak_heelflip',
  2367. #deck start frame
  2368. 1,
  2369. #deck end frame
  2370. 20,
  2371. #layer
  2372. 3,
  2373. #speed
  2374. .5,
  2375. #mode (1 = play, 0 = loop)
  2376. 0,
  2377. #blendin
  2378. 10,
  2379. #intro
  2380. None,
  2381. #intro length
  2382. 0,
  2383. #exits
  2384. ['reg_offboard'],
  2385. #force exit
  2386. 'reg_air',
  2387. #force exit frame
  2388. 30)
  2389. reg_nollie_shuvit = a_class(
  2390. #player armature action name
  2391. 'nollie_shuvit',
  2392. #start frame
  2393. 1,
  2394. #end frame
  2395. 20,
  2396. #deck action name
  2397. 'b_fak_shuvit',
  2398. #deck start frame
  2399. 1,
  2400. #deck end frame
  2401. 20,
  2402. #layer
  2403. 3,
  2404. #speed
  2405. .5,
  2406. #mode (1 = play, 0 = loop)
  2407. 0,
  2408. #blendin
  2409. 10,
  2410. #intro
  2411. None,
  2412. #intro length
  2413. 0,
  2414. #exits
  2415. ['reg_offboard'],
  2416. #force exit
  2417. 'reg_air',
  2418. #force exit frame
  2419. 30)
  2420. reg_nollie_fsshuvit = a_class(
  2421. #player armature action name
  2422. 'nollie_fsshuvit',
  2423. #start frame
  2424. 1,
  2425. #end frame
  2426. 20,
  2427. #deck action name
  2428. 'b_fak_fsshuvit',
  2429. #deck start frame
  2430. 1,
  2431. #deck end frame
  2432. 20,
  2433. #layer
  2434. 3,
  2435. #speed
  2436. .5,
  2437. #mode (1 = play, 0 = loop)
  2438. 0,
  2439. #blendin
  2440. 10,
  2441. #intro
  2442. None,
  2443. #intro length
  2444. 0,
  2445. #exits
  2446. ['reg_offboard'],
  2447. #force exit
  2448. 'reg_air',
  2449. #force exit frame
  2450. 30)
  2451. reg_nollie_shuvit360 = a_class(
  2452. #player armature action name
  2453. 'nollie_fsshuvit',
  2454. #start frame
  2455. 1,
  2456. #end frame
  2457. 20,
  2458. #deck action name
  2459. 'b_fak_360fsshuvit',
  2460. #deck start frame
  2461. 1,
  2462. #deck end frame
  2463. 20,
  2464. #layer
  2465. 3,
  2466. #speed
  2467. .5,
  2468. #mode (1 = play, 0 = loop)
  2469. 0,
  2470. #blendin
  2471. 10,
  2472. #intro
  2473. None,
  2474. #intro length
  2475. 0,
  2476. #exits
  2477. ['reg_offboard'],
  2478. #force exit
  2479. 'reg_air',
  2480. #force exit frame
  2481. 30)
  2482. reg_nollie_fsshuvit_360 = a_class(
  2483. #player armature action name
  2484. 'nollie_fsshuvit',
  2485. #start frame
  2486. 1,
  2487. #end frame
  2488. 20,
  2489. #deck action name
  2490. 'b_fak_360shuvit',
  2491. #deck start frame
  2492. 1,
  2493. #deck end frame
  2494. 20,
  2495. #layer
  2496. 3,
  2497. #speed
  2498. .5,
  2499. #mode (1 = play, 0 = loop)
  2500. 0,
  2501. #blendin
  2502. 10,
  2503. #intro
  2504. None,
  2505. #intro length
  2506. 0,
  2507. #exits
  2508. ['reg_offboard'],
  2509. #force exit
  2510. 'reg_air',
  2511. #force exit frame
  2512. 30)
  2513. #**********************#
  2514. #*******grinds*********#
  2515. #**********************#
  2516. reg_5050 = a_class(
  2517. #player armature action name
  2518. 'reg_5050',
  2519. #start frame
  2520. 1,
  2521. #end frame
  2522. 30,
  2523. #deck action name
  2524. 'b_reg',
  2525. #deck start frame
  2526. 1,
  2527. #deck end frame
  2528. 1,
  2529. #layer
  2530. 1,
  2531. #speed
  2532. .5,
  2533. #mode (1 = play, 0 = loop)
  2534. 1,
  2535. #blendin
  2536. 10,
  2537. #intro
  2538. None,
  2539. #intro length
  2540. 0,
  2541. #exits
  2542. ['reg_air', 'reg_roll'],
  2543. #force exit
  2544. None,
  2545. #force exit frame
  2546. 0)
  2547. reg_bsboard = a_class(
  2548. #player armature action name
  2549. 'reg_BS_Board2',
  2550. #start frame
  2551. 1,
  2552. #end frame
  2553. 30,
  2554. #deck action name
  2555. 'b_reg',
  2556. #deck start frame
  2557. 1,
  2558. #deck end frame
  2559. 1,
  2560. #layer
  2561. 1,
  2562. #speed
  2563. .5,
  2564. #mode (1 = play, 0 = loop)
  2565. 1,
  2566. #blendin
  2567. 15,
  2568. #intro
  2569. None,
  2570. #intro length
  2571. 0,
  2572. #exits
  2573. ['reg_air', 'reg_roll'],
  2574. #force exit
  2575. None,
  2576. #force exit frame
  2577. 0)
  2578. reg_fsboard = a_class(
  2579. #player armature action name
  2580. 'reg_FS_Board2',
  2581. #start frame
  2582. 1,
  2583. #end frame
  2584. 30,
  2585. #deck action name
  2586. 'b_reg',
  2587. #deck start frame
  2588. 1,
  2589. #deck end frame
  2590. 1,
  2591. #layer
  2592. 1,
  2593. #speed
  2594. .5,
  2595. #mode (1 = play, 0 = loop)
  2596. 1,
  2597. #blendin
  2598. 15,
  2599. #intro
  2600. None,
  2601. #intro length
  2602. 0,
  2603. #exits
  2604. ['reg_air', 'reg_roll'],
  2605. #force exit
  2606. None,
  2607. #force exit frame
  2608. 0)
  2609. reg_noseg = a_class(
  2610. #player armature action name
  2611. 'reg_noseg.002',
  2612. #start frame
  2613. 11,
  2614. #end frame
  2615. 40,
  2616. #deck action name
  2617. 'b_reg_noseg',
  2618. #deck start frame
  2619. 10,
  2620. #deck end frame
  2621. 10,
  2622. #layer
  2623. 1,
  2624. #speed
  2625. .5,
  2626. #mode (1 = play, 0 = loop)
  2627. 1,
  2628. #blendin
  2629. 15,
  2630. #intro
  2631. None,
  2632. #intro length
  2633. 0,
  2634. #exits
  2635. ['reg_air', 'reg_roll'],
  2636. #force exit
  2637. None,
  2638. #force exit frame
  2639. 0)
  2640. reg_nosegr = a_class(
  2641. #player armature action name
  2642. 'reg_nosegR',
  2643. #start frame
  2644. 30,
  2645. #end frame
  2646. 1,
  2647. #deck action name
  2648. 'b_reg_nosegR',
  2649. #deck start frame
  2650. 1,
  2651. #deck end frame
  2652. 1,
  2653. #layer
  2654. 1,
  2655. #speed
  2656. .5,
  2657. #mode (1 = play, 0 = loop)
  2658. 1,
  2659. #blendin
  2660. 15,
  2661. #intro
  2662. None,
  2663. #intro length
  2664. 0,
  2665. #exits
  2666. ['reg_air', 'reg_roll'],
  2667. #force exit
  2668. None,
  2669. #force exit frame
  2670. 0)
  2671. reg_nosegl = a_class(
  2672. #player armature action name
  2673. 'reg_nosegL',
  2674. #start frame
  2675. 30,
  2676. #end frame
  2677. 1,
  2678. #deck action name
  2679. 'b_reg_nosegL',
  2680. #deck start frame
  2681. 1,
  2682. #deck end frame
  2683. 1,
  2684. #layer
  2685. 1,
  2686. #speed
  2687. .5,
  2688. #mode (1 = play, 0 = loop)
  2689. 1,
  2690. #blendin
  2691. 15,
  2692. #intro
  2693. None,
  2694. #intro length
  2695. 0,
  2696. #exits
  2697. ['reg_air', 'reg_roll'],
  2698. #force exit
  2699. None,
  2700. #force exit frame
  2701. 0)
  2702. reg_tailg = a_class(
  2703. #player armature action name
  2704. 'reg_tailg.001',
  2705. #start frame
  2706. 30,
  2707. #end frame
  2708. 1,
  2709. #deck action name
  2710. 'b_reg_tailg',
  2711. #deck start frame
  2712. 1,
  2713. #deck end frame
  2714. 1,
  2715. #layer
  2716. 1,
  2717. #speed
  2718. .5,
  2719. #mode (1 = play, 0 = loop)
  2720. 1,
  2721. #blendin
  2722. 15,
  2723. #intro
  2724. None,
  2725. #intro length
  2726. 0,
  2727. #exits
  2728. ['reg_air', 'reg_roll'],
  2729. #force exit
  2730. None,
  2731. #force exit frame
  2732. 0)
  2733. reg_tailgr = a_class(
  2734. #player armature action name
  2735. 'reg_tailgR',
  2736. #start frame
  2737. 30,
  2738. #end frame
  2739. 1,
  2740. #deck action name
  2741. 'b_reg_tailgR',
  2742. #deck start frame
  2743. 1,
  2744. #deck end frame
  2745. 1,
  2746. #layer
  2747. 1,
  2748. #speed
  2749. .5,
  2750. #mode (1 = play, 0 = loop)
  2751. 1,
  2752. #blendin
  2753. 15,
  2754. #intro
  2755. None,
  2756. #intro length
  2757. 0,
  2758. #exits
  2759. ['reg_air', 'reg_roll'],
  2760. #force exit
  2761. None,
  2762. #force exit frame
  2763. 0)
  2764. reg_tailgl = a_class(
  2765. #player armature action name
  2766. 'reg_tailgL',
  2767. #start frame
  2768. 30,
  2769. #end frame
  2770. 1,
  2771. #deck action name
  2772. 'b_reg_tailgL',
  2773. #deck start frame
  2774. 1,
  2775. #deck end frame
  2776. 1,
  2777. #layer
  2778. 1,
  2779. #speed
  2780. .5,
  2781. #mode (1 = play, 0 = loop)
  2782. 1,
  2783. #blendin
  2784. 15,
  2785. #intro
  2786. None,
  2787. #intro length
  2788. 0,
  2789. #exits
  2790. ['reg_air', 'reg_roll'],
  2791. #force exit
  2792. None,
  2793. #force exit frame
  2794. 0)
  2795. reg_tailslide = a_class(
  2796. #player armature action name
  2797. 'fak_noses',
  2798. #start frame
  2799. 30,
  2800. #end frame
  2801. 1,
  2802. #deck action name
  2803. 'b_fak_noses',
  2804. #deck start frame
  2805. 1,
  2806. #deck end frame
  2807. 1,
  2808. #layer
  2809. 1,
  2810. #speed
  2811. .5,
  2812. #mode (1 = play, 0 = loop)
  2813. 1,
  2814. #blendin
  2815. 15,
  2816. #intro
  2817. None,
  2818. #intro length
  2819. 0,
  2820. #exits
  2821. ['reg_air', 'reg_roll'],
  2822. #force exit
  2823. None,
  2824. #force exit frame
  2825. 0)
  2826. reg_noseslide = a_class(
  2827. #player armature action name
  2828. 'fak_tails',
  2829. #start frame
  2830. 30,
  2831. #end frame
  2832. 1,
  2833. #deck action name
  2834. 'b_fak_tails',
  2835. #deck start frame
  2836. 1,
  2837. #deck end frame
  2838. 1,
  2839. #layer
  2840. 1,
  2841. #speed
  2842. .5,
  2843. #mode (1 = play, 0 = loop)
  2844. 1,
  2845. #blendin
  2846. 15,
  2847. #intro
  2848. None,
  2849. #intro length
  2850. 0,
  2851. #exits
  2852. ['reg_air', 'reg_roll'],
  2853. #force exit
  2854. None,
  2855. #force exit frame
  2856. 0)
  2857. #******************(((((((((((((((((())))))))))))))))))*************