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co_ActionState.py 207KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. #check last actionState to see if an out action is needed
  138. if requestAction not in jump_overrideList:
  139. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  140. requestAction = 'reg_turnRight_out'
  141. actionState = 'reg_turnRight_out'
  142. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  143. requestAction = 'reg_turnLeft_out'
  144. actionState = 'reg_turnLeft_out'
  145. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  146. requestAction = 'fak_turnRight_out'
  147. actionState = 'fak_turnRight_out'
  148. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  149. requestAction = 'fak_turnLeft_out'
  150. actionState = 'fak_turnLeft_out'
  151. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  152. requestAction = 'reg_opos_out'
  153. actionState = 'reg_opos_out'
  154. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  155. requestAction = 'fak_opos_out'
  156. actionState = 'fak_opos_out'
  157. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  158. requestAction = 'reg_nopos_out'
  159. actionState = 'reg_nopos_out'
  160. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  161. requestAction = 'fak_nopos_out'
  162. actionState = 'fak_nopos_out'
  163. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  164. requestAction = 'reg_pump_out'
  165. actionState = 'reg_pump_out'
  166. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  167. requestAction = 'fak_pump_out'
  168. actionState = 'fak_pump_out'
  169. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  170. requestAction = 'reg_powerslide_out'
  171. actionState = 'reg_powerslide_out'
  172. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  173. requestAction = 'fak_powerslide_out'
  174. actionState = 'fak_powerslide_out'
  175. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  176. requestAction = 'reg_fs_powerslide_out'
  177. actionState = 'reg_fs_powerslide_out'
  178. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  179. requestAction = 'fak_fs_powerslide_out'
  180. actionState = 'fak_fs_powerslide_out'
  181. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  182. requestAction = 'reg_stop_out'
  183. actionState = 'reg_stop_out'
  184. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  185. requestAction = 'fak_stop_out'
  186. actionState = 'fak_stop_out'
  187. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  188. requestAction = 'reg_noseslide_out'
  189. actionState = 'reg_noseslide_out'
  190. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  191. requestAction = 'fak_noseslide_out'
  192. actionState = 'fak_noseslide_out'
  193. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  194. requestAction = 'reg_tailslide_out'
  195. actionState = 'reg_tailslide_out'
  196. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  197. requestAction = 'fak_tailslide_out'
  198. actionState = 'fak_tailslide_out'
  199. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  200. requestAction = 'reg_5050_out'
  201. actionState = 'reg_5050_out'
  202. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  203. requestAction = 'fak_5050_out'
  204. actionState = 'fak_5050_out'
  205. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  206. requestAction = 'reg_tailg_out'
  207. actionState = 'reg_tailg_out'
  208. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  209. requestAction = 'fak_tailg_out'
  210. actionState = 'fak_tailg_out'
  211. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  212. requestAction = 'reg_noseg_out'
  213. actionState = 'reg_noseg_out'
  214. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  215. requestAction = 'fak_noseg_out'
  216. actionState = 'fak_noseg_out'
  217. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  218. requestAction = 'reg_tailgr_out'
  219. actionState = 'reg_tailgr_out'
  220. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  221. requestAction = 'fak_tailgr_out'
  222. actionState = 'fak_tailgr_out'
  223. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  224. requestAction = 'reg_nosegr_out'
  225. actionState = 'reg_nosegr_out'
  226. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  227. requestAction = 'fak_nosegr_out'
  228. actionState = 'fak_nosegr_out'
  229. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  230. requestAction = 'reg_tailgl_out'
  231. actionState = 'reg_tailgl_out'
  232. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  233. requestAction = 'fak_tailgl_out'
  234. actionState = 'fak_tailgl_out'
  235. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  236. requestAction = 'reg_nosegl_out'
  237. actionState = 'reg_nosegl_out'
  238. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  239. requestAction = 'fak_nosegl_out'
  240. actionState = 'fak_nosegl_out'
  241. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  242. requestAction = 'reg_back_invert_out'
  243. actionState = 'reg_back_invert_out'
  244. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  245. requestAction = 'fak_fr_invert_out'
  246. actionState = 'fak_fr_invert_out'
  247. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  248. if requestAction == 'fak_nmanual':
  249. requestAction = 'reg-fak_nmanual'
  250. actionState = 'reg-fak_nmanual'
  251. else:
  252. requestAction = 'reg_manual_out'
  253. actionState = 'reg_manual_out'
  254. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  255. if requestAction == 'reg_nmanual':
  256. requestAction = 'fak-reg_nmanual'
  257. actionState = 'fak-reg_manual'
  258. else:
  259. requestAction = 'fak_manual_out'
  260. actionState = 'fak_manual_out'
  261. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  262. if requestAction == 'fak_manual':
  263. requestAction = 'reg-fak_manual'
  264. actionState = 'reg-fak_manual'
  265. else:
  266. requestAction = 'reg_nmanual_out'
  267. actionState = 'reg_nmanual_out'
  268. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  269. if requestAction == 'reg_manual':
  270. requestAction = 'fak-reg_manual'
  271. actionState = 'fak-reg_manual'
  272. else:
  273. requestAction = 'fak_nmanual_out'
  274. actionState = 'fak_nmanual_out'
  275. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  276. requestAction = 'reg_tailg'
  277. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  278. requestAction = 'fak_tailg'
  279. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  280. requestAction = 'reg_noseg'
  281. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  282. requestAction = 'fak_noseg'
  283. if (l_actionState == 'reg_air' or l_actionState == 'reg_dropin' or l_actionState == 'reg_air_nose' or l_actionState == 'reg_air_tail') and requestAction == 'reg_roll' and actionTimer == 0:
  284. requestAction = 'reg_air-roll'
  285. actionState = 'reg_air-roll'
  286. if (l_actionState == 'fak_air' or l_actionState == 'fak_dropin' or l_actionState == 'fak_air_nose' or l_actionState == 'fak_air_tail') and requestAction == 'fak_roll' and actionTimer == 0:
  287. requestAction = 'fak_air-roll'
  288. actionState = 'fak_air-roll'
  289. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  290. requestAction = 'reg_dropin'
  291. actionState = 'reg_dropin'
  292. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  293. requestAction = 'fak_dropin'
  294. actionState = 'fak_dropin'
  295. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  296. requestAction = 'reg_5050-roll'
  297. actionState = 'reg_5050-roll'
  298. #print('************************')
  299. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  300. requestAction = 'fak_5050-roll'
  301. actionState = 'fak_5050-roll'
  302. #print('************************')
  303. else:
  304. print("action over written")
  305. def updateAction(requestAction, actionState):
  306. try:
  307. flip_start_frame = own['flip_start_lay']
  308. flipspeed = own['flipspeed']
  309. except:
  310. flip_start_frame = 1
  311. flipspeed = .6
  312. ###############################
  313. #one shot actions
  314. ###############################
  315. if requestAction in oneshotActions_list:
  316. if requestAction == 'reg_land' and own["grindHit"] == False:
  317. skater.stopAction(loop_layer)
  318. trucks.stopAction(loop_layer)
  319. deck.stopAction(loop_layer)
  320. skater.stopAction(trans_layer)
  321. trucks.stopAction(trans_layer)
  322. deck.stopAction(trans_layer)
  323. print("stopping loop and trans")
  324. actionState = 'reg_land'
  325. requestAction = 'reg_land'
  326. own['actionTimer'] = 37
  327. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  328. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  329. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  330. print("play land")
  331. if requestAction == 'fak_land' and own["grindHit"] == False:
  332. actionState = 'fak_land'
  333. requestAction = 'fak_land'
  334. skater.stopAction(loop_layer)
  335. trucks.stopAction(loop_layer)
  336. deck.stopAction(loop_layer)
  337. skater.stopAction(trans_layer)
  338. trucks.stopAction(trans_layer)
  339. deck.stopAction(trans_layer)
  340. own['actionTimer'] = 37
  341. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  342. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  343. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  344. print("play land")
  345. if requestAction == 'reg_dropin':
  346. actionState = 'reg_dropin'
  347. own['actionTimer'] = 28
  348. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  349. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  350. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  351. if requestAction == 'fak_dropin':
  352. actionState = 'fak_dropin'
  353. own['actionTimer'] = 28
  354. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  355. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  356. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  357. if requestAction == 'reg_turnRight_out':
  358. actionState = 'reg_turnRight_out'
  359. own['actionTimer'] = 19
  360. trans_playing = skater.isPlayingAction(trans_layer)
  361. if trans_playing:
  362. cur_frame = skater.getActionFrame(trans_layer)
  363. if trans_playing and cur_frame > .5:
  364. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  365. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. own['actionTimer'] = (10 - cur_frame) *2
  368. else:
  369. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  370. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  371. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  372. if requestAction == 'reg_turnLeft_out':
  373. actionState = 'reg_turnLeft_out'
  374. own['actionTimer'] = 19
  375. trans_playing = skater.isPlayingAction(trans_layer)
  376. if trans_playing:
  377. cur_frame = skater.getActionFrame(trans_layer)
  378. if trans_playing and cur_frame > .5:
  379. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  380. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  381. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. own['actionTimer'] = (10 - cur_frame) *2
  383. else:
  384. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  385. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  386. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  387. if requestAction == 'fak_turnRight_out':
  388. actionState = 'fak_turnRight_out'
  389. own['actionTimer'] = 19
  390. trans_playing = skater.isPlayingAction(trans_layer)
  391. if trans_playing:
  392. cur_frame = skater.getActionFrame(trans_layer)
  393. if trans_playing and cur_frame > .5:
  394. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  395. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  396. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  397. own['actionTimer'] = (10 - cur_frame) *2
  398. else:
  399. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  400. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  401. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  402. if requestAction == 'fak_turnLeft_out':
  403. actionState = 'fak_turnLeft_out'
  404. own['actionTimer'] = 19
  405. trans_playing = skater.isPlayingAction(trans_layer)
  406. if trans_playing:
  407. cur_frame = skater.getActionFrame(trans_layer)
  408. if trans_playing and cur_frame > .5:
  409. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  410. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  411. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  412. own['actionTimer'] = (10 - cur_frame) *2
  413. else:
  414. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  415. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  416. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  417. if requestAction == 'reg_opos_out':
  418. actionState = 'reg_opos_out'
  419. own['actionTimer'] = 19
  420. trans_playing = skater.isPlayingAction(trans_layer)
  421. if trans_playing:
  422. cur_frame = skater.getActionFrame(trans_layer)
  423. if trans_playing and cur_frame > .5:
  424. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  425. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  426. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  427. own['actionTimer'] = cur_frame
  428. else:
  429. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  430. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  431. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  432. if requestAction == 'fak_opos_out':
  433. actionState = 'fak_opos_out'
  434. own['actionTimer'] = 19
  435. trans_playing = skater.isPlayingAction(trans_layer)
  436. if trans_playing:
  437. cur_frame = skater.getActionFrame(trans_layer)
  438. if trans_playing and cur_frame > .5:
  439. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  440. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  442. own['actionTimer'] = cur_frame
  443. else:
  444. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  445. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  446. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  447. if requestAction == 'reg_nopos_out':
  448. actionState = 'reg_nopos_out'
  449. own['actionTimer'] = 19
  450. trans_playing = skater.isPlayingAction(trans_layer)
  451. if trans_playing:
  452. cur_frame = skater.getActionFrame(trans_layer)
  453. if trans_playing and cur_frame > .5:
  454. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  455. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  456. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  457. own['actionTimer'] = cur_frame
  458. else:
  459. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  460. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  461. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  462. if requestAction == 'fak_nopos_out':
  463. actionState = 'fak_nopos_out'
  464. own['actionTimer'] = 19
  465. trans_playing = skater.isPlayingAction(trans_layer)
  466. if trans_playing:
  467. cur_frame = skater.getActionFrame(trans_layer)
  468. if trans_playing and cur_frame > .5:
  469. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  470. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  471. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  472. own['actionTimer'] = cur_frame
  473. else:
  474. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  475. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  476. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  477. if requestAction == 'reg_pump_out':
  478. actionState = 'reg_pump_out'
  479. own['actionTimer'] = 39
  480. trans_playing = skater.isPlayingAction(trans_layer)
  481. if trans_playing:
  482. cur_frame = skater.getActionFrame(trans_layer)
  483. if trans_playing and cur_frame > .5:
  484. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  485. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  486. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  487. own['actionTimer'] = cur_frame
  488. else:
  489. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  490. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  491. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  492. if requestAction == 'fak_pump_out':
  493. actionState = 'fak_pump_out'
  494. own['actionTimer'] = 39#19
  495. trans_playing = skater.isPlayingAction(trans_layer)
  496. if trans_playing:
  497. cur_frame = skater.getActionFrame(trans_layer)
  498. if trans_playing and cur_frame > .5:
  499. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  500. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  501. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  502. own['actionTimer'] = cur_frame
  503. else:
  504. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  505. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  506. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  507. if requestAction == 'reg_stop_out':
  508. actionState = 'reg_stop_out'
  509. own['actionTimer'] = 30
  510. trans_playing = skater.isPlayingAction(trans_layer)
  511. if trans_playing:
  512. cur_frame = skater.getActionFrame(trans_layer)
  513. if trans_playing and cur_frame > 1:
  514. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  516. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  517. own['actionTimer'] = cur_frame
  518. else:
  519. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  520. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  521. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  522. if requestAction == 'fak_stop_out':
  523. actionState = 'fak_stop_out'
  524. own['actionTimer'] = 30
  525. trans_playing = skater.isPlayingAction(trans_layer)
  526. if trans_playing:
  527. cur_frame = skater.getActionFrame(trans_layer)
  528. if trans_playing and cur_frame > 1:
  529. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  532. own['actionTimer'] = cur_frame
  533. else:
  534. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  535. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  536. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  537. if requestAction == 'reg_tailslide_out':
  538. actionState = 'reg_tailslide_out'
  539. own['actionTimer'] = 19
  540. trans_playing = skater.isPlayingAction(trans_layer)
  541. if trans_playing:
  542. cur_frame = skater.getActionFrame(trans_layer)
  543. if trans_playing and cur_frame > 1:
  544. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  547. own['actionTimer'] = cur_frame
  548. else:
  549. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'fak_tailslide_out':
  553. actionState = 'fak_tailslide_out'
  554. own['actionTimer'] = 19
  555. trans_playing = skater.isPlayingAction(trans_layer)
  556. if trans_playing:
  557. cur_frame = skater.getActionFrame(trans_layer)
  558. if trans_playing and cur_frame > 1:
  559. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  561. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  562. own['actionTimer'] = cur_frame
  563. else:
  564. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  565. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  566. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  567. if requestAction == 'reg_noseslide_out':
  568. actionState = 'reg_noseslide_out'
  569. own['actionTimer'] = 19
  570. trans_playing = skater.isPlayingAction(trans_layer)
  571. if trans_playing:
  572. cur_frame = skater.getActionFrame(trans_layer)
  573. if trans_playing and cur_frame > 1:
  574. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  577. own['actionTimer'] = cur_frame
  578. else:
  579. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  581. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  582. if requestAction == 'fak_noseslide_out':
  583. actionState = 'fak_noseslide_out'
  584. own['actionTimer'] = 19
  585. trans_playing = skater.isPlayingAction(trans_layer)
  586. if trans_playing:
  587. cur_frame = skater.getActionFrame(trans_layer)
  588. if trans_playing and cur_frame > 1:
  589. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  592. own['actionTimer'] = cur_frame
  593. else:
  594. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  595. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  596. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  597. if requestAction == 'reg_5050_out':
  598. actionState = 'reg_5050_out'
  599. own['actionTimer'] = 5
  600. trans_playing = skater.isPlayingAction(trans_layer)
  601. if trans_playing:
  602. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  603. if trans_playing and cur_frame > 1:
  604. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  607. own['actionTimer'] = cur_frame
  608. else:
  609. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  611. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  612. if requestAction == 'fak_5050_out':
  613. actionState = 'fak_5050_out'
  614. own['actionTimer'] = 5
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. if trans_playing and cur_frame > 1:
  619. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  621. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  622. own['actionTimer'] = cur_frame
  623. else:
  624. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  625. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  626. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  627. if requestAction == 'reg_noseg_out':
  628. actionState = 'reg_noseg_out'
  629. own['requestAction'] = 'reg_noseg_out'
  630. own['actionTimer'] = 9
  631. trans_playing = skater.isPlayingAction(trans_layer)
  632. if trans_playing:
  633. cur_frame = skater.getActionFrame(trans_layer)
  634. if trans_playing and cur_frame > 1:
  635. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  636. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  637. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  638. own['actionTimer'] = cur_frame
  639. else:
  640. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  641. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  642. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  643. if requestAction == 'fak_noseg_out':
  644. actionState = 'fak_noseg_out'
  645. own['actionTimer'] = 9
  646. own['requestAction'] = 'fak_noseg_out'
  647. trans_playing = skater.isPlayingAction(trans_layer)
  648. if trans_playing:
  649. cur_frame = skater.getActionFrame(trans_layer)
  650. if trans_playing and cur_frame > 1:
  651. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  652. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  653. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  654. own['actionTimer'] = cur_frame
  655. else:
  656. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  657. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  658. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  659. if requestAction == 'reg_tailg_out':
  660. actionState = 'reg_tailg_out'
  661. own['requestAction'] = 'reg_tailg_out'
  662. own['actionTimer'] = 9
  663. trans_playing = skater.isPlayingAction(trans_layer)
  664. if trans_playing:
  665. cur_frame = skater.getActionFrame(trans_layer)
  666. if trans_playing and cur_frame > 1:
  667. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  668. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  669. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  670. own['actionTimer'] = cur_frame
  671. else:
  672. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  673. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  674. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  675. if requestAction == 'fak_tailg_out':
  676. actionState = 'fak_tailg_out'
  677. own['actionTimer'] = 9
  678. own['requestAction'] = 'fak_tailg_out'
  679. trans_playing = skater.isPlayingAction(trans_layer)
  680. if trans_playing:
  681. cur_frame = skater.getActionFrame(trans_layer)
  682. if trans_playing and cur_frame > 1:
  683. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  684. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  685. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  686. own['actionTimer'] = cur_frame
  687. else:
  688. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  689. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  690. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  691. if requestAction == 'reg_nosegr_out':
  692. actionState = 'reg_nosegr_out'
  693. own['actionTimer'] = 9
  694. own['requestAction'] = 'reg_nosegr_out'
  695. trans_playing = skater.isPlayingAction(trans_layer)
  696. if trans_playing:
  697. cur_frame = skater.getActionFrame(trans_layer)
  698. #cur_frame -= 2
  699. if trans_playing and cur_frame > 1:
  700. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  701. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  702. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  703. own['actionTimer'] = cur_frame
  704. else:
  705. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  706. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  707. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  708. if requestAction == 'fak_nosegr_out':
  709. actionState = 'fak_nosegr_out'
  710. own['actionTimer'] = 9
  711. own['requestAction'] = 'fak_nosegr_out'
  712. trans_playing = skater.isPlayingAction(trans_layer)
  713. if trans_playing:
  714. cur_frame = skater.getActionFrame(trans_layer)
  715. if trans_playing and cur_frame > 1:
  716. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  717. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  718. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  719. own['actionTimer'] = cur_frame
  720. else:
  721. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  722. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  723. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  724. if requestAction == 'reg_tailgr_out':
  725. actionState = 'reg_tailgr_out'
  726. own['actionTimer'] = 9
  727. own['requestAction'] = 'reg_tailgr_out'
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  733. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  734. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  738. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  739. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  740. if requestAction == 'fak_tailgr_out':
  741. actionState = 'fak_tailgr_out'
  742. own['actionTimer'] = 9
  743. own['requestAction'] = 'fak_tailgr_out'
  744. trans_playing = skater.isPlayingAction(trans_layer)
  745. if trans_playing:
  746. cur_frame = skater.getActionFrame(trans_layer)
  747. if trans_playing and cur_frame > 1:
  748. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  749. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  750. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  751. own['actionTimer'] = cur_frame
  752. else:
  753. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  754. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  755. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  756. if requestAction == 'reg_nosegl_out':
  757. actionState = 'reg_nosegl_out'
  758. own['actionTimer'] = 9
  759. own['requestAction'] = 'reg_nosegl_out'
  760. trans_playing = skater.isPlayingAction(trans_layer)
  761. if trans_playing:
  762. cur_frame = skater.getActionFrame(trans_layer)
  763. if trans_playing and cur_frame > 1:
  764. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  765. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  766. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  767. own['actionTimer'] = cur_frame
  768. else:
  769. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  770. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  771. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  772. if requestAction == 'fak_nosegl_out':
  773. actionState = 'fak_nosegl_out'
  774. own['actionTimer'] = 9
  775. own['requestAction'] = 'fak_nosegl_out'
  776. trans_playing = skater.isPlayingAction(trans_layer)
  777. if trans_playing:
  778. cur_frame = skater.getActionFrame(trans_layer)
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  783. own['actionTimer'] = cur_frame
  784. else:
  785. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  786. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  787. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  788. if requestAction == 'reg_tailgl_out':
  789. actionState = 'reg_tailgl_out'
  790. own['actionTimer'] = 9
  791. own['requestAction'] = 'reg_tailgl_out'
  792. trans_playing = skater.isPlayingAction(trans_layer)
  793. if trans_playing:
  794. cur_frame = skater.getActionFrame(trans_layer)
  795. #cur_frame -= 2
  796. if trans_playing and cur_frame > 1:
  797. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  798. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  799. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  800. own['actionTimer'] = cur_frame
  801. else:
  802. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  803. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  804. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  805. if requestAction == 'fak_tailgl_out':
  806. actionState = 'fak_tailgl_out'
  807. own['actionTimer'] = 9
  808. own['requestAction'] = 'fak_tailgl_out'
  809. trans_playing = skater.isPlayingAction(trans_layer)
  810. if trans_playing:
  811. cur_frame = skater.getActionFrame(trans_layer)
  812. #cur_frame -= 2
  813. if trans_playing and cur_frame > 1:
  814. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  817. own['actionTimer'] = cur_frame
  818. else:
  819. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  820. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  821. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  822. if requestAction == 'reg_manual_out':
  823. actionState = 'reg_manual_out'
  824. own['actionTimer'] = 9
  825. trans_playing = skater.isPlayingAction(trans_layer)
  826. if trans_playing:
  827. cur_frame = skater.getActionFrame(trans_layer)
  828. if trans_playing and cur_frame > 1:
  829. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  830. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  831. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  832. own['actionTimer'] = cur_frame
  833. else:
  834. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  835. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  836. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  837. if requestAction == 'fak_manual_out':
  838. actionState = 'fak_manual_out'
  839. own['actionTimer'] = 9
  840. trans_playing = skater.isPlayingAction(trans_layer)
  841. if trans_playing:
  842. cur_frame = skater.getActionFrame(trans_layer)
  843. if trans_playing and cur_frame > 1:
  844. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  847. own['actionTimer'] = cur_frame
  848. else:
  849. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  850. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  851. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  852. if requestAction == 'reg_nmanual_out':
  853. actionState = 'reg_nmanual_out'
  854. own['actionTimer'] = 9
  855. trans_playing = skater.isPlayingAction(trans_layer)
  856. if trans_playing:
  857. cur_frame = skater.getActionFrame(trans_layer)
  858. if trans_playing and cur_frame > 1:
  859. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  862. own['actionTimer'] = cur_frame
  863. else:
  864. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  865. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  866. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  867. if requestAction == 'fak_nmanual_out':
  868. actionState = 'fak_nmanual_out'
  869. own['actionTimer'] = 9
  870. trans_playing = skater.isPlayingAction(trans_layer)
  871. if trans_playing:
  872. cur_frame = skater.getActionFrame(trans_layer)
  873. if trans_playing and cur_frame > 1:
  874. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  875. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  876. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  877. own['actionTimer'] = cur_frame
  878. else:
  879. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  882. if requestAction == 'reg-fak_nmanual':
  883. own['actionTimer'] = 9
  884. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  885. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  886. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  887. if requestAction == 'fak-reg_nmanual':
  888. own['actionTimer'] = 9
  889. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  890. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  891. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  892. if requestAction == 'reg-fak_manual':
  893. own['actionTimer'] = 9
  894. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  895. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  896. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  897. if requestAction == 'fak-reg_manual':
  898. own['actionTimer'] = 9
  899. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  900. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  901. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  902. if requestAction == 'reg_brfoot':
  903. actionState = 'reg_brfoot'
  904. own['actionTimer'] = 40
  905. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  906. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  907. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  908. if requestAction == 'fak_brfoot':
  909. actionState = 'fak_brfoot'
  910. own['actionTimer'] = 40
  911. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  912. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  913. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  914. if requestAction == 'reg_frfoot':
  915. actionState = 'reg_frfoot'
  916. own['actionTimer'] = 40
  917. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  918. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  919. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  920. if requestAction == 'fak_frfoot':
  921. actionState = 'fak_frfoot'
  922. own['actionTimer'] = 40
  923. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  924. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  925. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  926. if requestAction == 'reg_blfoot':
  927. print("playing blfoot broke")
  928. actionState = 'reg_blfoot'
  929. own['actionTimer'] = 40
  930. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  931. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  932. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  933. if requestAction == 'fak_blfoot':
  934. actionState = 'fak_blfoot'
  935. own['actionTimer'] = 40
  936. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  937. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  938. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  939. if requestAction == 'reg_flfoot':
  940. actionState = 'reg_flfoot'
  941. own['actionTimer'] = 40
  942. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  943. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  944. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  945. if requestAction == 'fak_flfoot':
  946. actionState = 'fak_flfoot'
  947. own['actionTimer'] = 40
  948. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  949. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  950. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  951. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  952. own['actionTimer'] = 70
  953. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  954. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  955. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  956. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  957. own['actionTimer'] = 70
  958. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  960. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  961. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  962. own['actionTimer'] = 70
  963. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  964. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  965. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  966. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  967. own['actionTimer'] = 70
  968. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  969. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  970. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  971. if requestAction == 'reg_manual_revert_ccw':
  972. own['actionTimer'] = 15
  973. own['actionState'] = 'reg_manual_revert_ccw'
  974. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  975. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  976. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  977. if requestAction == 'fak_manual_revert_ccw':
  978. own['actionTimer'] = 15
  979. own['actionState'] = 'fak_manual_revert_ccw'
  980. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  981. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  982. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  983. if requestAction == 'reg_manual_revert_cw':
  984. own['actionTimer'] = 15
  985. own['actionState'] = 'reg_manual_revert_cw'
  986. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  987. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  988. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  989. if requestAction == 'fak_manual_revert_cw':
  990. own['actionTimer'] = 15
  991. own['actionState'] = 'fak_manual_revert_cw'
  992. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  993. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  994. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  995. if requestAction == 'revert1':
  996. own['actionTimer'] = 18
  997. own['actionState'] = 'revert1'
  998. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. if requestAction == 'revert2':
  1002. own['actionTimer'] = 18
  1003. own['actionState'] = 'revert2'
  1004. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1005. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1007. if requestAction == 'revert3':
  1008. own['actionTimer'] = 18
  1009. own['actionState'] = 'revert3'
  1010. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1011. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1012. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1013. if requestAction == 'revert4':
  1014. own['actionTimer'] = 18
  1015. own['actionState'] = 'revert4'
  1016. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1018. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1019. if requestAction == 'reg_ollie':
  1020. print("*****reg ollie act")
  1021. actionState = 'reg_ollie'
  1022. own['actionState'] = 'reg_ollie'
  1023. own['actionTimer'] = 28
  1024. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1025. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1026. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. if requestAction == 'fak_ollie':
  1028. actionState = 'fak_ollie'
  1029. own['actionTimer'] = 28
  1030. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1031. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1032. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. if requestAction == 'reg_nollie':
  1034. actionState = 'reg_nollie'
  1035. own['actionTimer'] = 38
  1036. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1037. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1038. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. if requestAction == 'fak_nollie':
  1040. actionState = 'fak_nollie'
  1041. own['actionTimer'] = 38
  1042. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1043. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1044. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. if requestAction == 'reg_kickflip':
  1046. actionState = 'reg_kickflip'
  1047. own['actionTimer'] = 38
  1048. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1049. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1050. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. if requestAction == 'fak_kickflip':
  1052. actionState = 'fak_kickflip'
  1053. own['actionTimer'] = 38
  1054. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1055. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1056. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. if requestAction == 'reg_varial_kickflip':
  1058. actionState = 'reg_varial_kickflip'
  1059. own['actionTimer'] = 38
  1060. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1061. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'fak_varial_kickflip':
  1064. actionState = 'fak_varial_kickflip'
  1065. own['actionTimer'] = 38
  1066. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1067. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. if requestAction == 'reg_nollie_varial_kickflip':
  1070. actionState = 'reg_nollie_varial_kickflip'
  1071. own['actionTimer'] = 38
  1072. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1073. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. if requestAction == 'fak_nollie_varial_kickflip':
  1076. actionState = 'fak_nollie_varial_kickflip'
  1077. own['actionTimer'] = 38
  1078. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1079. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. if requestAction == 'reg_nollie_varial_heelflip':
  1082. actionState = 'reg_nollie_varial_heelflip'
  1083. own['actionTimer'] = 38
  1084. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1085. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. if requestAction == 'fak_nollie_varial_heelflip':
  1088. actionState = 'fak_nollie_varial_heelflip'
  1089. own['actionTimer'] = 38
  1090. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1091. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. if requestAction == 'reg_varial_heelflip':
  1094. actionState = 'reg_varial_heelflip'
  1095. own['actionTimer'] = 38
  1096. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1097. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. if requestAction == 'fak_varial_heelflip':
  1100. actionState = 'fak_nollie_varial_heelflip'
  1101. own['actionTimer'] = 38
  1102. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1103. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. if requestAction == 'reg_nollie_kickflip':
  1106. actionState = 'reg_nollie_kickflip'
  1107. own['actionTimer'] = 38
  1108. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1109. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. if requestAction == 'fak_nollie_kickflip':
  1112. actionState = 'fak_nollie_kickflip'
  1113. own['actionTimer'] = 38
  1114. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1115. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. if requestAction == 'reg_heelflip':
  1118. actionState = 'reg_heelflip'
  1119. own['actionTimer'] = 38
  1120. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1121. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. if requestAction == 'fak_heelflip':
  1124. actionState = 'fak_heelflip'
  1125. own['actionTimer'] = 38
  1126. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1127. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. if requestAction == 'reg_nollie_heelflip':
  1130. actionState = 'reg_nollie_heelflip'
  1131. own['actionTimer'] = 38
  1132. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. if requestAction == 'fak_nollie_heelflip':
  1136. actionState = 'fak_nollie_heelflip'
  1137. own['actionTimer'] = 38
  1138. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'reg_shovit':
  1142. actionState = 'reg_shovit'
  1143. own['actionTimer'] = 38
  1144. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'fak_shovit':
  1148. actionState = 'fak_shovit'
  1149. own['actionTimer'] = 38
  1150. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. if requestAction == 'reg_shovit360':
  1154. actionState = 'reg_shovit360'
  1155. own['actionTimer'] = 38
  1156. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. if requestAction == 'fak_shovit360':
  1160. actionState = 'fak_shovit360'
  1161. own['actionTimer'] = 38
  1162. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'reg_fsshovit360':
  1166. actionState = 'reg_fsshovit360'
  1167. own['actionTimer'] = 38
  1168. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'fak_fsshovit360':
  1172. actionState = 'fak_fsshovit360'
  1173. own['actionTimer'] = 38
  1174. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'reg_nollie_shovit':
  1178. actionState = 'reg_nollie_shovit'
  1179. own['actionTimer'] = 38
  1180. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. if requestAction == 'fak_nollie_shovit':
  1184. actionState = 'fak_nollie_shovit'
  1185. own['actionTimer'] = 38
  1186. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. if requestAction == 'reg_fsshovit':
  1190. actionState = 'reg_fsshovit'
  1191. own['actionTimer'] = 38
  1192. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. if requestAction == 'fak_fsshovit':
  1196. actionState = 'fak_fsshovit'
  1197. own['actionTimer'] = 38
  1198. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. if requestAction == 'reg_nollie_fsshovit':
  1202. actionState = 'reg_nollie_fsshovit'
  1203. own['actionTimer'] = 38
  1204. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'fak_nollie_fsshovit':
  1208. actionState = 'fak_nollie_fsshovit'
  1209. own['actionTimer'] = 38
  1210. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. if requestAction == 'reg_nollie_shovit360':
  1214. actionState = 'reg_nollie_shovit360'
  1215. own['actionTimer'] = 38
  1216. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'fak_nollie_shovit360':
  1220. actionState = 'fak_nollie_shovit360'
  1221. own['actionTimer'] = 38
  1222. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. if requestAction == 'reg_nollie_fsshovit':
  1226. actionState = 'reg_nollie_fsshovit'
  1227. own['actionTimer'] = 38
  1228. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'fak_nollie_fsshovit':
  1232. actionState = 'fak_nollie_fsshovit'
  1233. own['actionTimer'] = 38
  1234. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. #reg_jump
  1238. if requestAction == 'reg_jump':
  1239. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1240. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1241. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1242. #fak_jump
  1243. if requestAction == 'fak_jump':
  1244. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1245. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1246. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1247. #reg_onboard
  1248. if requestAction == 'reg_onboard':
  1249. actionState = 'reg_onboard'
  1250. skater.stopAction(loop_layer)
  1251. deck.stopAction(loop_layer)
  1252. trucks.stopAction(loop_layer)
  1253. skater.stopAction(trans_layer)
  1254. deck.stopAction(trans_layer)
  1255. trucks.stopAction(trans_layer)
  1256. own['actionTimer'] = 40
  1257. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1258. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1259. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1260. if requestAction == 'fak_onboard':
  1261. actionState = 'fak_onboard'
  1262. skater.stopAction(loop_layer)
  1263. deck.stopAction(loop_layer)
  1264. trucks.stopAction(loop_layer)
  1265. skater.stopAction(trans_layer)
  1266. deck.stopAction(trans_layer)
  1267. trucks.stopAction(trans_layer)
  1268. own['actionTimer'] = 40
  1269. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1270. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1271. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1272. if requestAction == 'reg_offboard':
  1273. actionState = 'reg_offboard'
  1274. skater.stopAction(loop_layer)
  1275. deck.stopAction(loop_layer)
  1276. trucks.stopAction(loop_layer)
  1277. skater.stopAction(trans_layer)
  1278. deck.stopAction(trans_layer)
  1279. trucks.stopAction(trans_layer)
  1280. own['actionTimer'] = 40
  1281. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1282. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1283. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1284. if requestAction == 'fak_offboard':
  1285. actionState = 'fak_offboard'
  1286. skater.stopAction(loop_layer)
  1287. deck.stopAction(loop_layer)
  1288. trucks.stopAction(loop_layer)
  1289. skater.stopAction(trans_layer)
  1290. deck.stopAction(trans_layer)
  1291. trucks.stopAction(trans_layer)
  1292. own['actionTimer'] = 40
  1293. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1295. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1296. if requestAction == 'reg_powerslide_out':
  1297. actionState = 'reg_powerslide_out'
  1298. own['actionTimer'] = 40
  1299. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1300. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1301. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1302. if requestAction == 'fak_powerslide_out':
  1303. actionState = 'fak_powerslide_out'
  1304. own['actionTimer'] = 40
  1305. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1306. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1307. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1308. if requestAction == 'reg_fs_powerslide_out':
  1309. actionState = 'reg_fs_powerslide_out'
  1310. own['actionTimer'] = 40
  1311. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1312. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1313. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1314. if requestAction == 'fak_fs_powerslide_out':
  1315. actionState = 'fak_fs_powerslide_out'
  1316. own['actionTimer'] = 40
  1317. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1318. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1319. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1320. if requestAction == 'fak-reg_5050':
  1321. actionState = 'fak-reg_5050'
  1322. own['actionTimer'] = 10
  1323. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1324. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1325. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1326. if requestAction == 'reg-fak_5050':
  1327. actionState = 'fak-reg_5050'
  1328. own['actionTimer'] = 10
  1329. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1330. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1331. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1332. if requestAction == 'fak-reg_roll':
  1333. actionState = 'fak-reg_roll'
  1334. own['actionTimer'] = 10
  1335. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1336. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1337. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1338. if requestAction == 'reg-fak_roll':
  1339. actionState = 'fak-reg_roll'
  1340. own['actionTimer'] = 10
  1341. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1342. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1343. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1344. if requestAction == 'reg_hippy':
  1345. actionState = 'reg_hippy'
  1346. own['actionTimer'] = 60
  1347. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1348. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1349. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1350. if requestAction == 'fak_hippy':
  1351. actionState = 'fak_hippy'
  1352. own['actionTimer'] = 60
  1353. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1355. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1356. if requestAction == 'reg_hippy_ncw':
  1357. actionState = 'reg_hippy_ncw'
  1358. own['actionTimer'] = 60
  1359. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1360. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1361. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1362. if requestAction == 'reg_hippy_nccw':
  1363. actionState = 'reg_hippy_nccw'
  1364. own['actionTimer'] = 60
  1365. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1366. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1367. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1368. if requestAction == 'fak_hippy_ncw':
  1369. actionState = 'fak_hippy_ncw'
  1370. own['actionTimer'] = 60
  1371. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1372. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1373. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1374. if requestAction == 'fak_hippy_nccw':
  1375. actionState = 'fak_hippy_nccw'
  1376. own['actionTimer'] = 60
  1377. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1378. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1379. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1380. if requestAction == 'reg_air-roll':
  1381. actionState = 'reg_air-roll'
  1382. own['actionTimer'] = 10
  1383. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1384. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1385. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1386. if requestAction == 'fak_air-roll':
  1387. actionState = 'fak_air-roll'
  1388. own['actionTimer'] = 10
  1389. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1390. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1391. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1392. if requestAction == 'reg_5050-roll':
  1393. actionState = 'reg_5050-roll'
  1394. own['actionTimer'] = 10
  1395. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1396. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1397. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1398. if requestAction == 'fak_5050-roll':
  1399. actionState = 'fak_5050-roll'
  1400. own['actionTimer'] = 10
  1401. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1402. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1403. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1404. if requestAction == 'reg_back_invert_out':
  1405. own['actionTimer'] = 60
  1406. actionState = 'reg_back_invert_out'
  1407. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1408. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1409. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1410. if requestAction == 'fak_fr_invert_out':
  1411. own['actionTimer'] = 60
  1412. actionState = 'fak_fr_invert_out'
  1413. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1414. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1415. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1416. if requestAction == 'reg_throw':
  1417. own['actionTimer'] = 40
  1418. actionState = 'reg_throw'
  1419. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1420. if requestAction == 'fak_throw':
  1421. own['actionTimer'] = 40
  1422. actionState = 'fak_throw'
  1423. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1424. #reg_dropin_pos_out
  1425. # if requestAction == 'reg_dropin_pos_out':
  1426. # own['actionTimer'] = 60
  1427. # actionState = 'reg_back_invert_out'
  1428. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1429. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1430. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1431. # if requestAction == 'fak_fr_invert_out':
  1432. # own['actionTimer'] = 60
  1433. # actionState = 'fak_dropin_pos_out'
  1434. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1435. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1436. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1437. #
  1438. #
  1439. #
  1440. #own['actionState'] = actionState
  1441. #own['requestAction'] = requestAction
  1442. #######################################
  1443. #loop actions
  1444. ######################################
  1445. #check if request is possible
  1446. #if requestAction in requestActions_list:
  1447. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1448. #print(requestAction)
  1449. #reg_turnLeft
  1450. if requestAction == 'reg_turnLeft':
  1451. actionState = 'reg_turnLeft'
  1452. #in
  1453. if l_actionState != 'reg_turnLeft':
  1454. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1455. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1456. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1457. #loop
  1458. else:
  1459. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1460. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1461. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1462. #reg_turnRight
  1463. if requestAction == 'reg_turnRight':
  1464. actionState = 'reg_turnRight'
  1465. #in
  1466. if l_actionState != 'reg_turnRight':
  1467. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1469. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1470. #loop
  1471. else:
  1472. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1473. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1474. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. if requestAction == 'reg_turnRight_out':
  1476. pass
  1477. #fak_turnLeft
  1478. if requestAction == 'fak_turnLeft':
  1479. actionState = 'fak_turnLeft'
  1480. #in
  1481. if l_actionState != 'fak_turnLeft':
  1482. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1483. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1484. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1485. #loop
  1486. else:
  1487. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1488. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1489. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1490. #fak_turnRight
  1491. if requestAction == 'fak_turnRight':
  1492. actionState = 'fak_turnRight'
  1493. #in
  1494. if l_actionState != 'fak_turnRight':
  1495. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1496. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1497. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1498. #loop
  1499. else:
  1500. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1501. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1502. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1503. #reg_fs_powerslide
  1504. if requestAction == 'reg_fs_powerslide':
  1505. actionState = 'reg_fs_powerslide'
  1506. if l_actionState != 'reg_fs_powerslide':
  1507. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1508. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1509. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1510. else:
  1511. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1512. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1513. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1514. #reg_powerslide
  1515. if requestAction == 'reg_powerslide':
  1516. actionState = 'reg_powerslide'
  1517. if l_actionState != 'reg_powerslide':
  1518. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1519. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1520. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1521. else:
  1522. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1523. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1524. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1525. #fak_fs_powerslide
  1526. if requestAction == 'fak_fs_powerslide':
  1527. actionState = 'fak_fs_powerslide'
  1528. if l_actionState != 'fak_fs_powerslide':
  1529. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1530. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1531. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1532. else:
  1533. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1534. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1535. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1536. #fak_powerslide
  1537. if requestAction == 'fak_powerslide':
  1538. actionState = 'fak_powerslide'
  1539. if l_actionState != 'fak_powerslide':
  1540. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1541. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1542. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1543. else:
  1544. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1545. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1546. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1547. #reg_roll
  1548. if requestAction == 'reg_roll':
  1549. if l_actionState == 'reg_pump':
  1550. trans_playing = skater.isPlayingAction(trans_layer)
  1551. if trans_playing:
  1552. cur_frame = skater.getActionFrame(trans_layer)
  1553. #cur_frame -= 2
  1554. if trans_playing and cur_frame > 1:
  1555. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1556. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1557. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1558. #print(cur_frame)
  1559. else:
  1560. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1561. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1562. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1563. if l_actionState == 'reg_opos':
  1564. trans_playing = skater.isPlayingAction(trans_layer)
  1565. if trans_playing:
  1566. cur_frame = skater.getActionFrame(trans_layer)
  1567. if trans_playing and cur_frame > 1:
  1568. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1569. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1571. else:
  1572. own['actionTimer'] = 20
  1573. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1574. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1575. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1576. if l_actionState == 'reg_nopos':
  1577. flipping = skater.isPlayingAction(flip_layer)
  1578. if flipping == 0:
  1579. trans_playing = skater.isPlayingAction(trans_layer)
  1580. if trans_playing:
  1581. cur_frame = skater.getActionFrame(trans_layer)
  1582. if trans_playing and cur_frame > 1:
  1583. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1584. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1585. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1586. else:
  1587. own['actionTimer'] = 20
  1588. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1589. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1590. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1591. if l_actionState == 'reg_manual':
  1592. trans_playing = skater.isPlayingAction(trans_layer)
  1593. if trans_playing:
  1594. cur_frame = skater.getActionFrame(trans_layer)
  1595. cur_frame -= 2
  1596. if trans_playing and cur_frame > 1:
  1597. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1598. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1599. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1600. else:
  1601. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1604. if l_actionState == 'reg_nmanual':
  1605. trans_playing = skater.isPlayingAction(trans_layer)
  1606. if trans_playing:
  1607. cur_frame = skater.getActionFrame(trans_layer)
  1608. cur_frame -= 2
  1609. if trans_playing and cur_frame > 1:
  1610. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1611. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1613. else:
  1614. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1615. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1616. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1617. if l_actionState == 'reg_turnLeft':
  1618. trans_playing = skater.isPlayingAction(trans_layer)
  1619. if trans_playing:
  1620. cur_frame = skater.getActionFrame(trans_layer)
  1621. if trans_playing and cur_frame > 1:
  1622. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1623. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1624. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1625. else:
  1626. own['actionTimer'] = 20
  1627. requestAction = 'reg_turnLeft_out'
  1628. actionState = 'reg_turnLeft_out'
  1629. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1630. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1631. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1632. if l_actionState == 'reg_Right':
  1633. trans_playing = skater.isPlayingAction(trans_layer)
  1634. if trans_playing:
  1635. cur_frame = skater.getActionFrame(trans_layer)
  1636. if trans_playing and cur_frame > 1:
  1637. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1638. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1639. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1640. else:
  1641. own['actionTimer'] = 20
  1642. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1643. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1644. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1645. if requestAction == 'reg_roll':
  1646. actionState = 'reg_roll'
  1647. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1648. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1649. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1650. #fak_roll
  1651. if requestAction == 'fak_roll':
  1652. if l_actionState == 'fak_pump':
  1653. trans_playing = skater.isPlayingAction(trans_layer)
  1654. if trans_playing:
  1655. cur_frame = skater.getActionFrame(trans_layer)
  1656. if trans_playing and cur_frame > 1:
  1657. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1658. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1659. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1660. else:
  1661. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1662. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1663. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1664. if l_actionState == 'fak_opos':
  1665. trans_playing = skater.isPlayingAction(trans_layer)
  1666. if trans_playing:
  1667. cur_frame = skater.getActionFrame(trans_layer)
  1668. if trans_playing and cur_frame > 1:
  1669. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1670. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1671. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1672. else:
  1673. own['actionTimer'] = 20
  1674. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1677. if l_actionState == 'fak_nopos':
  1678. trans_playing = skater.isPlayingAction(trans_layer)
  1679. if trans_playing:
  1680. cur_frame = skater.getActionFrame(trans_layer)
  1681. if trans_playing and cur_frame > 1:
  1682. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1683. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1684. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1685. else:
  1686. own['actionTimer'] = 20
  1687. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1688. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1689. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1690. if l_actionState == 'fak_manual':
  1691. trans_playing = skater.isPlayingAction(trans_layer)
  1692. if trans_playing:
  1693. cur_frame = skater.getActionFrame(trans_layer)
  1694. #cur_frame -= 2
  1695. if trans_playing and cur_frame > 1:
  1696. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1699. else:
  1700. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1701. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1702. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1703. if l_actionState == 'fak_nmanual':
  1704. trans_playing = skater.isPlayingAction(trans_layer)
  1705. if trans_playing:
  1706. cur_frame = skater.getActionFrame(trans_layer)
  1707. #cur_frame -= 2
  1708. if trans_playing and cur_frame > 1:
  1709. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1712. else:
  1713. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1714. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1715. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1716. if l_actionState == 'fak_turnLeft':
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. if trans_playing:
  1719. cur_frame = skater.getActionFrame(trans_layer)
  1720. #cur_frame -= 2
  1721. if trans_playing and cur_frame > 1:
  1722. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1723. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1724. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1725. else:
  1726. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1727. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1728. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1729. if l_actionState == 'fak_turnRight':
  1730. trans_playing = skater.isPlayingAction(trans_layer)
  1731. if trans_playing:
  1732. cur_frame = skater.getActionFrame(trans_layer)
  1733. #cur_frame -= 2
  1734. if trans_playing and cur_frame > 1:
  1735. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1736. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1737. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1738. else:
  1739. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1740. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1741. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1742. if requestAction == 'fak_roll':
  1743. actionState = 'fak_roll'
  1744. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1745. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1746. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1747. #reg_opos
  1748. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1749. actionState = 'reg_opos'
  1750. #in
  1751. if l_actionState != 'reg_opos':
  1752. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1753. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1754. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1755. #loop
  1756. else:
  1757. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1758. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1759. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1760. #fak_opos
  1761. if requestAction == 'fak_opos':
  1762. actionState = 'fak_opos'
  1763. #in
  1764. if l_actionState != 'fak_opos':
  1765. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1766. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1767. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1768. #loop
  1769. else:
  1770. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1771. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1772. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1773. #reg_nopos
  1774. if requestAction == 'reg_nopos':
  1775. actionState = 'reg_nopos'
  1776. #in
  1777. if l_actionState != 'reg_nopos':
  1778. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1779. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1780. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1781. #loop
  1782. else:
  1783. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1784. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1785. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1786. #fak_nopos
  1787. if requestAction == 'fak_nopos':
  1788. actionState = 'fak_nopos'
  1789. #in
  1790. if l_actionState != 'fak_nopos':
  1791. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1792. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1793. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1794. #loop
  1795. else:
  1796. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1797. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1798. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1799. #reg_pump
  1800. if requestAction == 'reg_pump':
  1801. actionState = 'reg_pump'
  1802. if l_actionState != 'reg_pump':
  1803. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1804. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1805. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1806. else:
  1807. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1808. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1809. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1810. #fak_pump
  1811. if requestAction == 'fak_pump':
  1812. actionState = 'fak_pump'
  1813. if l_actionState != 'fak_pump':
  1814. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1815. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1816. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1817. else:
  1818. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1819. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1820. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1821. #reg_manual
  1822. if requestAction == 'reg_manual':
  1823. actionState = 'reg_manual'
  1824. #in
  1825. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1826. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1827. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1828. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1829. #loop
  1830. else:
  1831. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1832. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1833. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1834. #fak_manual
  1835. if requestAction == 'fak_manual':
  1836. actionState = 'fak_manual'
  1837. #in
  1838. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1839. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1840. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. #loop
  1843. else:
  1844. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1847. #reg_nmanual
  1848. if requestAction == 'reg_nmanual':
  1849. actionState = 'reg_nmanual'
  1850. #in
  1851. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1852. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1854. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1855. #loop
  1856. else:
  1857. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1858. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1859. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1860. #fak_nmanual
  1861. if requestAction == 'fak_nmanual':
  1862. actionState = 'fak_nmanual'
  1863. #in
  1864. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1865. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1866. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1867. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1868. #loop
  1869. else:
  1870. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1871. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1872. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1873. if requestAction == 'reg_air':
  1874. actionState = 'reg_air'
  1875. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1876. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1877. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1878. if requestAction == 'fak_air':
  1879. actionState = 'fak_air'
  1880. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1881. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1882. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1883. if requestAction == 'frontside_grab':
  1884. actionState = 'frontside_grab'
  1885. if l_actionState != 'frontside_grab':
  1886. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1887. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1888. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1889. else:
  1890. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1891. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1892. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1893. if requestAction == 'backside_grab':
  1894. actionState = 'backside_grab'
  1895. if l_actionState != 'backside_grab':
  1896. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1897. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1898. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1899. else:
  1900. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1901. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1902. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1903. if requestAction == 'fak_frontside_grab':
  1904. actionState = 'fak_frontside_grab'
  1905. if l_actionState != 'fak_frontside_grab':
  1906. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1907. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1908. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1909. else:
  1910. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1911. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1912. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1913. if requestAction == 'fak_backside_grab':
  1914. actionState = 'fak_backside_grab'
  1915. if l_actionState != 'fak_backside_grab':
  1916. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1917. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1918. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1919. else:
  1920. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1921. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1922. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1923. if requestAction == 'frontside_nose_grab':
  1924. actionState = 'frontside_nose_grab'
  1925. if l_actionState != 'frontside_nose_grab':
  1926. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1927. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1928. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1929. else:
  1930. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1931. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1932. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1933. if requestAction == 'backside_nose_grab':
  1934. actionState = 'backside_nose_grab'
  1935. if l_actionState != 'backside_nose_grab':
  1936. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1937. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1938. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1939. else:
  1940. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1941. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1942. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1943. if requestAction == 'fak_frontside_nose_grab':
  1944. actionState = 'fak_frontside_nose_grab'
  1945. if l_actionState != 'fak_frontside_nose_grab':
  1946. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1947. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1948. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1949. else:
  1950. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1951. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1952. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1953. if requestAction == 'fak_backside_nose_grab':
  1954. actionState = 'fak_backside_nose_grab'
  1955. if l_actionState != 'fak_backside_nose_grab':
  1956. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1957. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1958. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1959. else:
  1960. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1961. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1962. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1963. if requestAction == 'frontside_tail_grab':
  1964. actionState = 'frontside_tail_grab'
  1965. if l_actionState != 'frontside_tail_grab':
  1966. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1967. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1968. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1969. else:
  1970. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1971. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1972. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1973. if requestAction == 'backside_tail_grab':
  1974. actionState = 'backside_tail_grab'
  1975. if l_actionState != 'backside_tail_grab':
  1976. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1977. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1978. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1979. else:
  1980. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1981. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1982. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1983. if requestAction == 'fak_frontside_tail_grab':
  1984. actionState = 'fak_frontside_tail_grab'
  1985. if l_actionState != 'fak_frontside_tail_grab':
  1986. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1987. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1988. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1989. else:
  1990. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1991. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1992. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1993. if requestAction == 'fak_backside_tail_grab':
  1994. actionState = 'fak_backside_tail_grab'
  1995. if l_actionState != 'fak_backside_tail_grab':
  1996. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1997. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1998. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1999. else:
  2000. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2001. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2002. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2003. if requestAction == 'reg_noseg':
  2004. actionState = 'reg_noseg'
  2005. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2006. skater.stopAction(flip_layer)
  2007. deck.stopAction(flip_layer)
  2008. trucks.stopAction(flip_layer)
  2009. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2010. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2011. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2012. else:
  2013. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2014. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2015. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2016. if requestAction == 'fak_noseg':
  2017. actionState = 'fak_noseg'
  2018. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2019. skater.stopAction(flip_layer)
  2020. deck.stopAction(flip_layer)
  2021. trucks.stopAction(flip_layer)
  2022. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2023. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2024. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2025. else:
  2026. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2027. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2028. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2029. if requestAction == 'reg_tailg':
  2030. actionState = 'reg_tailg'
  2031. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2032. skater.stopAction(flip_layer)
  2033. deck.stopAction(flip_layer)
  2034. trucks.stopAction(flip_layer)
  2035. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2036. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2037. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2038. else:
  2039. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2040. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2041. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2042. if requestAction == 'fak_tailg':
  2043. actionState = 'fak_tailg'
  2044. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2045. skater.stopAction(flip_layer)
  2046. deck.stopAction(flip_layer)
  2047. trucks.stopAction(flip_layer)
  2048. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2049. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2050. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2051. else:
  2052. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2053. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2054. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2055. if requestAction == 'reg_tailgr':
  2056. actionState = 'reg_tailgr'
  2057. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2058. skater.stopAction(flip_layer)
  2059. deck.stopAction(flip_layer)
  2060. trucks.stopAction(flip_layer)
  2061. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2062. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2063. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2064. else:
  2065. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2066. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2067. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2068. if requestAction == 'fak_tailgr':
  2069. actionState = 'fak_tailgr'
  2070. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2071. skater.stopAction(flip_layer)
  2072. deck.stopAction(flip_layer)
  2073. trucks.stopAction(flip_layer)
  2074. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2076. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2077. else:
  2078. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2079. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2080. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2081. if requestAction == 'reg_tailgl':
  2082. actionState = 'reg_tailgl'
  2083. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2084. skater.stopAction(flip_layer)
  2085. deck.stopAction(flip_layer)
  2086. trucks.stopAction(flip_layer)
  2087. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2089. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2090. else:
  2091. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2092. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2093. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2094. if requestAction == 'fak_tailgl':
  2095. actionState = 'fak_tailgl'
  2096. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2097. skater.stopAction(flip_layer)
  2098. deck.stopAction(flip_layer)
  2099. trucks.stopAction(flip_layer)
  2100. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2101. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2102. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2103. else:
  2104. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2105. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2106. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2107. if requestAction == 'reg_wall_r':
  2108. actionState = 'reg_wall_r'
  2109. if l_actionState != 'reg_wall_r':
  2110. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2111. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2112. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2113. else:
  2114. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2115. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2116. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2117. if requestAction == 'reg_wall_l':
  2118. actionState = 'reg_wall_l'
  2119. if l_actionState != 'reg_wall_l':
  2120. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2121. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2122. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2123. else:
  2124. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2125. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2126. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2127. if requestAction == 'fak_wall_r':
  2128. actionState = 'fak_wall_r'
  2129. if l_actionState != 'fak_wall_r':
  2130. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2131. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2132. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2133. else:
  2134. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2135. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2136. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2137. if requestAction == 'fak_wall_l':
  2138. actionState = 'fak_wall_l'
  2139. if l_actionState != 'reg_wall_r':
  2140. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2141. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2142. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2143. else:
  2144. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2145. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2146. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2147. ##############################
  2148. if requestAction == 'reg_nosegr':
  2149. actionState = 'reg_nosegr'
  2150. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2151. skater.stopAction(flip_layer)
  2152. deck.stopAction(flip_layer)
  2153. trucks.stopAction(flip_layer)
  2154. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2155. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2157. else:
  2158. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2159. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2161. if requestAction == 'fak_nosegr':
  2162. actionState = 'fak_nosegr'
  2163. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2164. skater.stopAction(flip_layer)
  2165. deck.stopAction(flip_layer)
  2166. trucks.stopAction(flip_layer)
  2167. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2168. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2170. else:
  2171. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2174. if requestAction == 'reg_nosegl':
  2175. actionState = 'reg_nosegl'
  2176. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2177. skater.stopAction(flip_layer)
  2178. deck.stopAction(flip_layer)
  2179. trucks.stopAction(flip_layer)
  2180. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2181. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2182. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2183. else:
  2184. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2185. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2186. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2187. if requestAction == 'fak_nosegl':
  2188. actionState = 'fak_nosegl'
  2189. print("fak_nosegl state")
  2190. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2191. skater.stopAction(flip_layer)
  2192. deck.stopAction(flip_layer)
  2193. trucks.stopAction(flip_layer)
  2194. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2195. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2196. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2197. else:
  2198. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2199. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2200. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2201. if requestAction == 'reg_tailslide':
  2202. actionState = 'reg_tailslide'
  2203. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2204. skater.stopAction(flip_layer)
  2205. deck.stopAction(flip_layer)
  2206. trucks.stopAction(flip_layer)
  2207. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2208. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2209. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2210. else:
  2211. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2212. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2213. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2214. if requestAction == 'fak_tailslide':
  2215. actionState = 'fak_tailslide'
  2216. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2217. skater.stopAction(flip_layer)
  2218. deck.stopAction(flip_layer)
  2219. trucks.stopAction(flip_layer)
  2220. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2221. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2222. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2223. else:
  2224. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2225. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2226. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2227. if requestAction == 'reg_noseslide':
  2228. actionState = 'reg_noseslide'
  2229. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2230. skater.stopAction(flip_layer)
  2231. deck.stopAction(flip_layer)
  2232. trucks.stopAction(flip_layer)
  2233. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2235. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2236. else:
  2237. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2238. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2239. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2240. if requestAction == 'fak_noseslide':
  2241. actionState = 'fak_noseslide'
  2242. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2243. skater.stopAction(flip_layer)
  2244. deck.stopAction(flip_layer)
  2245. trucks.stopAction(flip_layer)
  2246. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2247. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2248. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2249. else:
  2250. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2251. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2252. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2253. if requestAction == 'reg_5050':
  2254. actionState = 'reg_5050'
  2255. #own['actionTimer'] = 0
  2256. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2258. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2259. if requestAction == 'fak_5050':
  2260. actionState = 'fak_5050'
  2261. #own['actionTimer'] = 0
  2262. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2263. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2264. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2265. if requestAction == 'reg_bsboard':
  2266. actionState = 'reg_bsboard'
  2267. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2268. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2269. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2270. if requestAction == 'fak_bsboard':
  2271. actionState = 'fak_bsboard'
  2272. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2273. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2274. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2275. if requestAction == 'reg_fsboard':
  2276. actionState = 'reg_fsboard'
  2277. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2278. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2279. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2280. if requestAction == 'reg_air_nose':
  2281. actionState = 'reg_air_nose'
  2282. if l_actionState != 'reg_air_nose':
  2283. skater.stopAction(loop_layer)
  2284. deck.stopAction(loop_layer)
  2285. trucks.stopAction(loop_layer)
  2286. skater.stopAction(flip_layer)
  2287. deck.stopAction(flip_layer)
  2288. trucks.stopAction(flip_layer)
  2289. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2290. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2291. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2292. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2293. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2294. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2295. else:
  2296. #pass
  2297. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2298. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2299. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2300. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2301. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2302. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2303. if requestAction == 'fak_air_nose':
  2304. actionState = 'fak_air_nose'
  2305. if l_actionState != 'fak_air_nose':
  2306. skater.stopAction(loop_layer)
  2307. deck.stopAction(loop_layer)
  2308. trucks.stopAction(loop_layer)
  2309. skater.stopAction(flip_layer)
  2310. deck.stopAction(flip_layer)
  2311. trucks.stopAction(flip_layer)
  2312. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2313. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2314. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2315. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2316. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2317. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2318. else:
  2319. #pass
  2320. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2321. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2322. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2323. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2324. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2325. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2326. if requestAction == 'reg_air_tail':
  2327. actionState = 'reg_air_tail'
  2328. if l_actionState != 'reg_air_tail':
  2329. skater.stopAction(loop_layer)
  2330. deck.stopAction(loop_layer)
  2331. trucks.stopAction(loop_layer)
  2332. skater.stopAction(flip_layer)
  2333. deck.stopAction(flip_layer)
  2334. trucks.stopAction(flip_layer)
  2335. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2336. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2337. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2338. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2339. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2340. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2341. else:
  2342. #pass
  2343. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2344. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2345. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2346. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2347. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2348. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2349. if requestAction == 'fak_air_tail':
  2350. actionState = 'fak_air_tail'
  2351. if l_actionState != 'fak_air_tail':
  2352. skater.stopAction(loop_layer)
  2353. deck.stopAction(loop_layer)
  2354. trucks.stopAction(loop_layer)
  2355. skater.stopAction(flip_layer)
  2356. deck.stopAction(flip_layer)
  2357. trucks.stopAction(flip_layer)
  2358. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2359. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2360. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2361. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2362. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2363. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2364. else:
  2365. #pass
  2366. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2367. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2368. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2369. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2370. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2371. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2372. if requestAction == 'reg_stop':
  2373. actionState = 'reg_stop'
  2374. if l_actionState != 'reg_stop':
  2375. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2376. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2377. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2378. else:
  2379. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2380. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2381. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2382. if requestAction == 'fak_stop':
  2383. actionState = 'fak_stop'
  2384. if l_actionState != 'fak_stop':
  2385. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2386. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2387. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2388. else:
  2389. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2390. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2391. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2392. if requestAction == 'reg_fp_rback':
  2393. actionState = 'reg_fp_rback'
  2394. if l_actionState != 'reg_fp_rback':
  2395. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2396. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2397. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2398. else:
  2399. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2400. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2401. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2402. if requestAction == 'fak_fp_rback':
  2403. actionState = 'fak_fp_rback'
  2404. if l_actionState != 'fak_fp_rback':
  2405. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2406. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2407. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2408. else:
  2409. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2410. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2411. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2412. if requestAction == 'reg_back_invert':
  2413. actionState = 'reg_back_invert'
  2414. if l_actionState != 'reg_back_invert':
  2415. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2416. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2417. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2418. else:
  2419. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2420. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2421. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2422. if requestAction == 'fak_fr_invert':
  2423. actionState = 'fak_fr_invert'
  2424. if l_actionState != 'fak_fr_invert':
  2425. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2426. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2427. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2428. else:
  2429. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2430. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2431. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2432. if requestAction == 'reg_hippy_in':
  2433. actionState = 'reg_hippy_in'
  2434. #own['actionTimer'] = 10
  2435. if l_actionState != 'reg_hippy_in':
  2436. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2438. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2439. else:
  2440. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2441. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2442. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2443. if requestAction == 'fak_hippy_in':
  2444. actionState = 'fak_hippy_in'
  2445. #own['actionTimer'] = 10
  2446. if l_actionState != 'fak_hippy_in':
  2447. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2448. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2449. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2450. else:
  2451. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2452. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2453. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2454. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2455. #walk anims
  2456. #reg_idle
  2457. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2458. actionState = 'reg_idle'
  2459. if l_requestAction != 'reg_idle':
  2460. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2461. cur_frame = skater.getActionFrame(loop_layer)
  2462. skater.stopAction(loop_layer)
  2463. deck.stopAction(loop_layer)
  2464. trucks.stopAction(loop_layer)
  2465. if cur_frame > 11:#11:
  2466. cur_frame += 1
  2467. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2468. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2469. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2470. else:
  2471. cur_frame -= 1
  2472. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2473. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2474. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2475. else:
  2476. #print("#####")
  2477. trans_playing = skater.isPlayingAction(trans_layer)
  2478. #if trans_playing == 1:
  2479. else:
  2480. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2481. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2482. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2483. #reg_idle_nb
  2484. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2485. actionState = 'reg_idle_nb'
  2486. if l_requestAction != 'reg_idle_nb':
  2487. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2488. cur_frame = skater.getActionFrame(loop_layer)
  2489. skater.stopAction(loop_layer)
  2490. deck.stopAction(loop_layer)
  2491. trucks.stopAction(loop_layer)
  2492. if cur_frame > 11:
  2493. cur_frame += 1
  2494. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2495. else:
  2496. cur_frame -= 1
  2497. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2498. else:
  2499. trans_playing = skater.isPlayingAction(trans_layer)
  2500. if trans_playing == 1:
  2501. #pass
  2502. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2503. else:
  2504. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2505. #fak_idle
  2506. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2507. actionState = 'fak_idle'
  2508. if l_requestAction != 'fak_idle':
  2509. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2510. cur_frame = skater.getActionFrame(loop_layer)
  2511. skater.stopAction(loop_layer)
  2512. deck.stopAction(loop_layer)
  2513. trucks.stopAction(loop_layer)
  2514. if cur_frame > 11:
  2515. cur_frame += 1
  2516. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2517. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2518. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2519. else:
  2520. cur_frame -= 1
  2521. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2522. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2523. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2524. else:
  2525. trans_playing = skater.isPlayingAction(trans_layer)
  2526. else:
  2527. #if trans_playing == 1:
  2528. #pass
  2529. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2530. #fak_idle_nb
  2531. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2532. actionState = 'fak_idle_nb'
  2533. if l_requestAction != 'fak_idle_nb':
  2534. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2535. cur_frame = skater.getActionFrame(loop_layer)
  2536. skater.stopAction(loop_layer)
  2537. deck.stopAction(loop_layer)
  2538. trucks.stopAction(loop_layer)
  2539. if cur_frame > 11:
  2540. cur_frame += 1
  2541. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2542. else:
  2543. cur_frame -= 1
  2544. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2545. else:
  2546. trans_playing = skater.isPlayingAction(trans_layer)
  2547. if trans_playing == 1:
  2548. #pass
  2549. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2550. else:
  2551. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2552. if requestAction == 'reg_idle1':
  2553. actionState = 'reg_idle1'
  2554. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2555. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2556. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2557. if requestAction == 'reg_idle2':
  2558. actionState = 'reg_idle2'
  2559. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2560. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2561. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2562. if requestAction == 'reg_idle3':
  2563. actionState = 'reg_idle3'
  2564. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2565. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2566. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2567. if requestAction == 'reg_idle4':
  2568. actionState = 'reg_idle4'
  2569. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2570. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2571. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2572. if requestAction == 'reg_idle5':
  2573. actionState = 'reg_idle5'
  2574. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2575. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2576. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2577. if requestAction == 'reg_idle6':
  2578. actionState = 'reg_idle6'
  2579. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2580. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2581. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2582. if requestAction == 'reg_idle7':
  2583. actionState = 'reg_idle7'
  2584. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2585. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2586. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2587. if requestAction == 'fak_idle1':
  2588. actionState = 'fak_idle1'
  2589. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2590. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2591. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2592. if requestAction == 'fak_idle2':
  2593. actionState = 'fak_idle2'
  2594. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2595. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2596. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2597. if requestAction == 'fak_idle3':
  2598. actionState = 'fak_idle3'
  2599. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2600. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2601. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2602. if requestAction == 'fak_idle4':
  2603. actionState = 'fak_idle4'
  2604. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2605. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2606. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2607. if requestAction == 'fak_idle5':
  2608. actionState = 'fak_idle5'
  2609. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2610. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2611. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2612. if requestAction == 'fak_idle6':
  2613. actionState = 'fak_idle6'
  2614. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2615. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2616. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2617. if requestAction == 'fak_idle7':
  2618. actionState = 'fak_idle7'
  2619. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2620. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2621. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2622. if requestAction == 'reg_idle2_nb':
  2623. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2624. #reg_walk
  2625. if requestAction == 'reg_walk':
  2626. actionState = 'reg_walk'
  2627. #in
  2628. if l_requestAction != 'reg_walk':
  2629. if l_requestAction == 'reg_walkFast':
  2630. cur_frame = skater.getActionFrame(loop_layer)
  2631. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2632. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2633. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2634. skater.setActionFrame(cur_frame, loop_layer)
  2635. deck.setActionFrame(cur_frame, loop_layer)
  2636. trucks.setActionFrame(cur_frame, loop_layer)
  2637. #loop
  2638. else:
  2639. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2640. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2641. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2642. #reg_walk_nb
  2643. if requestAction == 'reg_walk_nb':
  2644. actionState = 'reg_walk_nb'
  2645. #in
  2646. if l_requestAction != 'reg_walk_nb':
  2647. if l_requestAction == 'reg_walkFast_nb':
  2648. cur_frame = skater.getActionFrame(loop_layer)
  2649. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2650. skater.setActionFrame(cur_frame, loop_layer)
  2651. #loop
  2652. else:
  2653. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2654. #reg_walkFast
  2655. if requestAction == 'reg_walkFast':
  2656. actionState = 'reg_walkFast'
  2657. #in
  2658. if l_requestAction != 'reg_walkFast':
  2659. if l_requestAction == 'reg_walk':
  2660. cur_frame = skater.getActionFrame(loop_layer)
  2661. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2662. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2663. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2664. skater.setActionFrame(cur_frame, loop_layer)
  2665. deck.setActionFrame(cur_frame, loop_layer)
  2666. trucks.setActionFrame(cur_frame, loop_layer)
  2667. print("set last walk frame", cur_frame)
  2668. #loop
  2669. else:
  2670. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2671. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2672. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2673. #reg_walkFast_nb
  2674. if requestAction == 'reg_walkFast_nb':
  2675. actionState = 'reg_walkFast_nb'
  2676. #in
  2677. if l_requestAction != 'reg_walkFast_nb':
  2678. if l_requestAction == 'reg_walk_nb':
  2679. cur_frame = skater.getActionFrame(loop_layer)
  2680. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2681. skater.setActionFrame(cur_frame, loop_layer)
  2682. #loop
  2683. else:
  2684. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2685. #fak_walk
  2686. if requestAction == 'fak_walk':
  2687. #in
  2688. actionState = 'fak_walk'
  2689. if l_requestAction != 'fak_walk':
  2690. if l_requestAction == 'fak_walkFast':
  2691. cur_frame = skater.getActionFrame(loop_layer)
  2692. #actionState = 'fak_walk'
  2693. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2694. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2695. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2696. skater.setActionFrame(cur_frame, loop_layer)
  2697. deck.setActionFrame(cur_frame, loop_layer)
  2698. trucks.setActionFrame(cur_frame, loop_layer)
  2699. #pass
  2700. #loop
  2701. else:
  2702. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2703. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2704. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2705. #fak_walk_nb
  2706. if requestAction == 'fak_walk_nb':
  2707. actionState = 'fak_walk_nb'
  2708. #in
  2709. if l_requestAction != 'fak_walk_nb':
  2710. if l_requestAction == 'fak_walkFast_nb':
  2711. cur_frame = skater.getActionFrame(loop_layer)
  2712. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2713. skater.setActionFrame(cur_frame, loop_layer)
  2714. #loop
  2715. else:
  2716. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2717. #fak_walkFast
  2718. if requestAction == 'fak_walkFast':
  2719. actionState = 'fak_walkFast'
  2720. #in
  2721. if l_requestAction != 'fak_walkFast':
  2722. if l_requestAction == 'fak_walk':
  2723. cur_frame = skater.getActionFrame(loop_layer)
  2724. #actionState = 'fak_walkFast'
  2725. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2726. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2727. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2728. skater.setActionFrame(cur_frame, loop_layer)
  2729. deck.setActionFrame(cur_frame, loop_layer)
  2730. trucks.setActionFrame(cur_frame, loop_layer)
  2731. #pass
  2732. #loop
  2733. else:
  2734. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2735. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2736. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2737. #fak_walkFast_nb
  2738. if requestAction == 'fak_walkFast_nb':
  2739. actionState = 'fak_walkFast_nb'
  2740. #in
  2741. if l_requestAction != 'fak_walkFast_nb':
  2742. if l_requestAction == 'fak_walk_nb':
  2743. cur_frame = skater.getActionFrame(loop_layer)
  2744. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2745. skater.setActionFrame(cur_frame, loop_layer)
  2746. #loop
  2747. else:
  2748. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2749. #----------
  2750. if requestAction == 'reg_dropin_pos':
  2751. actionState = 'reg_dropin_pos'
  2752. #own['actionTimer'] = 10
  2753. if l_actionState != 'reg_dropin_pos':
  2754. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2755. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2756. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2757. else:
  2758. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2759. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2760. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2761. if requestAction == 'fak_dropin_pos':
  2762. actionState = 'fak_dropin_pos'
  2763. #own['actionTimer'] = 10
  2764. if l_actionState != 'fak_dropin_pos':
  2765. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2766. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2767. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2768. else:
  2769. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2770. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2771. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2772. #----------
  2773. own['actionState'] = actionState
  2774. else:
  2775. pass
  2776. own['actionState'] = actionState
  2777. return actionState
  2778. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2779. #own['requestAction'] = 'reg_dropin'
  2780. l_playing = skater.isPlayingAction(loop_layer)
  2781. t_playing = skater.isPlayingAction(trans_layer)
  2782. if l_playing == 1 and t_playing == 1:
  2783. skater.stopAction(loop_layer)
  2784. trucks.stopAction(loop_layer)
  2785. deck.stopAction(loop_layer)
  2786. ###
  2787. if own['actionTimer'] > 0:
  2788. own['actionTimer'] -= 1
  2789. ##############
  2790. #turn off land for manuals
  2791. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2792. own['actionTimer'] = 0
  2793. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2794. actionState = updateAction(requestAction, actionState)
  2795. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2796. own['clear_request'] = 1
  2797. ###################
  2798. #debug
  2799. cur_frame = -1
  2800. trans_playing = skater.isPlayingAction(trans_layer)
  2801. if trans_playing:
  2802. cur_frame = skater.getActionFrame(trans_layer)
  2803. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2804. cur_frame = skater.getActionFrame(trans_layer)
  2805. #print(cur_frame)
  2806. def printplaying():
  2807. splaying_layers = "S: "
  2808. playing_layers = "D: "
  2809. tplaying_layers = "T: "
  2810. for x in range(9900):
  2811. if skater.isPlayingAction(x):
  2812. #if trucks.isPlayingAction(x):
  2813. #if skater.isPlayingAction(x):
  2814. splaying_layers += str(x)
  2815. splaying_layers += " "
  2816. if deck.isPlayingAction(x):
  2817. #if trucks.isPlayingAction(x):
  2818. #if skater.isPlayingAction(x):
  2819. playing_layers += str(x)
  2820. playing_layers += " "
  2821. if trucks.isPlayingAction(x):
  2822. #if trucks.isPlayingAction(x):
  2823. #if skater.isPlayingAction(x):
  2824. tplaying_layers += str(x)
  2825. tplaying_layers += " "
  2826. print(splaying_layers, playing_layers, tplaying_layers)
  2827. #printplaying()
  2828. if actionState == 'empty':
  2829. #print("EMPTY ACTION!!!")
  2830. skater.stopAction(loop_layer)
  2831. deck.stopAction(loop_layer)
  2832. trucks.stopAction(loop_layer)
  2833. #set last variables
  2834. own['l_actionState'] = actionState
  2835. own['l_requestAction'] = requestAction
  2836. own['queueAction'] = queueAction
  2837. main()