Shuvit game master repo. http://shuvit.org
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

StatesCar.py 8.5KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283
  1. import utils
  2. import bge
  3. import random
  4. from mathutils import Vector
  5. #====================================
  6. def mark_path(path, y):
  7. iter_ = 0
  8. for x in path:
  9. pm = bge.logic.getCurrentScene().addObject('path_marker', y.obj, 0)
  10. pm.worldPosition = path[iter_]
  11. iter_ += 1
  12. if iter_ == 1:
  13. pm.color = [0,1,0,.4]
  14. if iter_ == (len(path) ):
  15. pm.color = [1,0,0,.4]
  16. if iter_ == (len(path) +1):
  17. pm.color = [1,0,1,.4]
  18. y.path_display.append(pm)
  19. def clear_markers(self):
  20. for x in self.FSM.owner.path_display:
  21. try:
  22. x.endObject()
  23. except:
  24. pass
  25. def get_ground_ray(self):
  26. Axis = 2
  27. Distance = -10
  28. end = self.obj.worldPosition + (self.obj.worldOrientation.col[Axis]*Distance)
  29. start = self.obj.worldPosition.copy()
  30. ground_ray = self.obj.rayCast(end, start, 6,'', 1, 0)
  31. return ground_ray
  32. def set_height(self):
  33. ground_ray = get_ground_ray(self)
  34. target_height = 0.9
  35. hitpoint = ground_ray[1]
  36. try:
  37. dist = self.obj.getDistanceTo(hitpoint)
  38. if dist < target_height:
  39. self.obj.worldPosition.z += target_height - dist
  40. self.obj.linearVelocity.z = 0
  41. self.obj.linearVelocity.y *= .1
  42. except:
  43. pass
  44. def align_to_road(self):
  45. ground_ray = get_ground_ray(self)
  46. try:
  47. self.obj.alignAxisToVect(ground_ray[2], 2, .15)
  48. except:
  49. pass
  50. def find_new_parking(self):
  51. potentials = []
  52. for x in self.manager.parking_spots:
  53. if x.status == 'available':
  54. potentials.append(x)
  55. for x in potentials:
  56. min_dist = 45
  57. dist = self.obj.getDistanceTo(x.obj)
  58. if dist < min_dist:
  59. potentials.remove(x)
  60. if len(potentials) > 0:
  61. new_parking = random.choice(potentials)
  62. path2 = self.manager.navmesh2.queue_path(self.start_empty.obj.worldPosition, new_parking.obj.worldPosition, self)
  63. return new_parking, path2
  64. else:
  65. self.FSM.FSM.ToTransition('toEnterParallelPark')
  66. def get_lane_point(self):
  67. self.point = self.path[self.path_index]
  68. if self.point != self.last_lane_point:
  69. v = Vector([self.last_lane_point.x - self.point.x, self.last_lane_point.y - self.point.y, 0])
  70. tv = v.normalized()
  71. nv = Vector([-tv.y, tv.x, 0]) #rotate 90 degrees
  72. self.last_lane_point = self.lane_point
  73. self.lane_point = self.point + self.manager.lane_position * nv
  74. else:
  75. pass
  76. def update_point(self):
  77. if self.path_index >= (len(self.path) ):
  78. self.FSM.FSM.ToTransition('toEnterParallelPark')
  79. else:
  80. dist = self.obj.getDistanceTo(self.lane_point)
  81. self.point = self.path[self.path_index]
  82. if dist < 2.5:
  83. get_lane_point(self)
  84. if self.path_index > (len(self.path)):
  85. pass
  86. else:
  87. self.path_index += 1
  88. def align_to_point(self):
  89. v = self.obj.getVectTo(self.lane_point)[1]
  90. v.z = 0
  91. self.obj.alignAxisToVect(v, 0, .1)
  92. def delta_to_vect(self):
  93. v = self.obj.getVectTo(self.lane_point)[1]
  94. delta = self.last_lane_point - self.lane_point
  95. delta = delta.cross(v)
  96. delta_mult = -.1
  97. mult = 1.0
  98. deltamove = delta[2] * delta_mult
  99. #check if in front
  100. local = self.obj.worldOrientation.inverted() * (self.lane_point - self.obj.worldPosition)
  101. f = deltamove * 50
  102. if local < 0:
  103. f *= -1
  104. self.obj.applyForce([0, f, 0], True)
  105. def apply_gas(self):
  106. if self.obj.linearVelocity.x < self.speed_targ:
  107. self.obj.applyForce([self.speed_inc, 0, 0], True)
  108. #====================================
  109. State = type("State", (object,), {})
  110. #====================================
  111. class State(object):
  112. def __init__(self, FSM):
  113. self.FSM = FSM
  114. self.timer = 0
  115. self.startTime = 0
  116. def Enter(self):
  117. self.timer = 0
  118. self.startTime = 0
  119. def Execute(self):
  120. print('Executing')
  121. def Exit(self):
  122. print('Exiting')
  123. #====================================
  124. class Example(State):
  125. def __init__(self,FSM):
  126. super(Example, self).__init__(FSM)
  127. def Enter(self):
  128. self.FSM.stateLife = 1
  129. self.FSM.owner.resumePhysics()
  130. self.FSM.owner.resumeDynamics()
  131. print('physics resumed')
  132. super(Example, self).Enter()
  133. def Execute(self):
  134. self.FSM.stateLife += 1
  135. print('doing example')
  136. def Exit(self):
  137. pass
  138. class ExitParallelPark(State):
  139. def __init__(self,FSM):
  140. super(ExitParallelPark, self).__init__(FSM)
  141. def Enter(self):
  142. self.FSM.stateLife = 1
  143. self.FSM.owner.obj.restorePhysics()
  144. self.FSM.owner.obj.restoreDynamics()
  145. self.FSM.owner.obj.linearVelocity = [0,0,0]
  146. self.FSM.owner.path_index = 0
  147. self.FSM.owner.point = self.FSM.owner.path[self.FSM.owner.path_index]
  148. self.FSM.owner.target.status = 'targetted'
  149. self.FSM.owner.start_empty.status = 'available'
  150. super(ExitParallelPark, self).Enter()
  151. def Execute(self):
  152. self.FSM.stateLife += 1
  153. v = self.FSM.owner.obj.getVectTo(self.FSM.owner.path[0])
  154. self.FSM.owner.obj.alignAxisToVect(v[1], 0, .01)
  155. self.FSM.owner.obj.alignAxisToVect([0,0,1], 2, 1)
  156. if self.FSM.stateLife > 220:
  157. self.FSM.ToTransition('toNavigateToTarget')
  158. def Exit(self):
  159. pass
  160. #====================================
  161. class EnterParallelPark(State):
  162. def __init__(self,FSM):
  163. super(EnterParallelPark, self).__init__(FSM)
  164. def Enter(self):
  165. self.FSM.stateLife = 1
  166. self.FSM.owner.obj.worldPosition = self.FSM.owner.target.obj.worldPosition.copy()
  167. self.FSM.owner.obj.worldOrientation = self.FSM.owner.target.obj.worldOrientation.copy()
  168. self.FSM.owner.obj.applyMovement([0, -6, 0], True)
  169. self.FSM.owner.target.status = 'in_use'
  170. self.FSM.owner.obj.worldPosition.z += .9
  171. self.FSM.owner.active = False
  172. self.FSM.owner.start_empty = self.FSM.owner.target
  173. self.FSM.owner.last_point = self.FSM.owner.target.obj.worldPosition.copy()
  174. self.FSM.owner.lane_point = self.FSM.owner.target.obj.worldPosition.copy()
  175. self.FSM.owner.last_lane_point = self.FSM.owner.target.obj.worldPosition.copy()
  176. self.FSM.owner.point = self.FSM.owner.target.obj.worldPosition.copy()
  177. self.FSM.owner.path_index = 0
  178. self.FSM.owner.path = None
  179. clear_markers(self)
  180. super(EnterParallelPark, self).Enter()
  181. def Execute(self):
  182. self.FSM.stateLife += 1
  183. if self.FSM.stateLife == 2:
  184. self.FSM.owner.manager.cars_active.remove(self.FSM.owner)
  185. self.FSM.owner.obj.suspendDynamics()
  186. self.FSM.owner.obj.suspendPhysics()
  187. def Exit(self):
  188. pass
  189. #====================================
  190. class NavigateToTarget(State):
  191. def __init__(self,FSM):
  192. super(NavigateToTarget, self).__init__(FSM)
  193. def Enter(self):
  194. self.FSM.stateLife = 1
  195. super(NavigateToTarget, self).Enter()
  196. def Execute(self):
  197. self.FSM.stateLife += 1
  198. update_point(self.FSM.owner)
  199. align_to_point(self.FSM.owner)
  200. align_to_road(self.FSM.owner)
  201. set_height(self.FSM.owner)
  202. delta_to_vect(self.FSM.owner)
  203. apply_gas(self.FSM.owner)
  204. #emergency exit
  205. if self.FSM.stateLife > 30 * 60:
  206. self.FSM.ToTransition('toEnterParallelPark')
  207. def Exit(self):
  208. pass
  209. #====================================
  210. class Activate(State):
  211. def __init__(self,FSM):
  212. super(Activate, self).__init__(FSM)
  213. def Enter(self):
  214. self.FSM.stateLife = 1
  215. super(Activate, self).Enter()
  216. def find_target(self):
  217. pass
  218. def drive_to_point(self):
  219. pass
  220. def Execute(self):
  221. self.FSM.stateLife += 1
  222. def Exit(self):
  223. pass
  224. #====================================
  225. class RequestPath(State):
  226. def __init__(self,FSM):
  227. super(RequestPath, self).__init__(FSM)
  228. def Enter(self):
  229. self.FSM.stateLife = 1
  230. self.FSM.owner.target, self.FSM.owner.path = find_new_parking(self.FSM.owner)
  231. self.FSM.owner.path_index = 0
  232. super(RequestPath, self).Enter()
  233. def Execute(self):
  234. self.FSM.stateLife += 1
  235. def Exit(self):
  236. pass