Shuvit game master repo. http://shuvit.org
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co_ActionState.py 259KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. print("*******empty request****")
  46. isplaying = skater.isPlayingAction(flip_layer)
  47. transPlaying = skater.isPlayingAction(trans_layer)
  48. if own['clear_request'] == 1:
  49. requestAction = 'empty'
  50. own['clear_request'] = 0
  51. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  52. own['actionTimer'] = 0
  53. actionTimer = 0
  54. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  55. requestAction = 'empty'
  56. own['requestAction'] = 'empty'
  57. #================
  58. #stance change detection
  59. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  60. #print("fak-reg_roll")
  61. requestAction = 'fak-reg_roll'
  62. own['requestAction'] = 'fak-reg_roll'
  63. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  64. #print("reg-fak_roll")
  65. requestAction = 'reg-fak_roll'
  66. own['requestAction'] = 'reg-fak_roll'
  67. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  68. requestAction = 'fak-reg_roll'
  69. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  70. requestAction = 'reg-fak_roll'
  71. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  72. #print("fak-reg_5050")
  73. requestAction = 'fak-reg_5050'
  74. own['requestAction'] = 'fak-reg_5050'
  75. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  76. #print("reg-fak_5050")
  77. requestAction = 'reg-fak_5050'
  78. own['requestAction'] = 'reg-fak_5050'
  79. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  80. own['actionTimer'] = 0
  81. actionTimer = 0
  82. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  83. own['requestAction'] = 'reg_dropin'
  84. requestAction = 'reg_dropin'
  85. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  86. own['requestAction'] = 'fak_dropin'
  87. requestAction = 'fak_dropin'
  88. #===============
  89. #land action over ride
  90. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  91. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  92. pass
  93. else:
  94. requestAction = l_requestAction
  95. own['requestAction'] = requestAction
  96. own['l_actionState'] = requestAction
  97. actionState = requestAction
  98. own['actionTimer'] = 0
  99. actionTimer = 0
  100. #print(own['manual_v2_timer'], 'man_timer###@!')
  101. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  102. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  103. # requestAction = own['l_requestAction']
  104. # own['actionTimer'] = 5
  105. # print("changing land")
  106. # #pass
  107. # #dirty manual fix
  108. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  109. # requestAction = 'reg_air_tail'
  110. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  111. # requestAction = 'reg_air_nose'
  112. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  113. # requestAction = 'fak_air_tail'
  114. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  115. # requestAction = 'fak_air_nose'
  116. #dirt invert fix
  117. if 'invert' in requestAction:
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #grind override
  121. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  122. skater.stopAction(loop_layer)
  123. trucks.stopAction(loop_layer)
  124. deck.stopAction(loop_layer)
  125. skater.stopAction(trans_layer)
  126. trucks.stopAction(trans_layer)
  127. deck.stopAction(trans_layer)
  128. actionTimer = 0
  129. own['actionTimer'] = 0
  130. #revert override
  131. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  132. actionState = requestAction
  133. own['actionState'] = requestAction
  134. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  135. print("stopping revert layers")
  136. skater.stopAction(loop_layer)
  137. trucks.stopAction(loop_layer)
  138. deck.stopAction(loop_layer)
  139. skater.stopAction(trans_layer)
  140. trucks.stopAction(trans_layer)
  141. deck.stopAction(trans_layer)
  142. if 'wall' in requestAction and actionTimer < 10:
  143. actionTimer = 0
  144. own['actionTimer'] = 0
  145. skater.stopAction(flip_layer)
  146. trucks.stopAction(flip_layer)
  147. deck.stopAction(flip_layer)
  148. skater.stopAction(trans_layer)
  149. trucks.stopAction(trans_layer)
  150. deck.stopAction(trans_layer)
  151. #check last actionState to see if an out action is needed
  152. if requestAction not in jump_overrideList:
  153. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  154. requestAction = 'reg_turnRight_out'
  155. actionState = 'reg_turnRight_out'
  156. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  157. requestAction = 'reg_turnLeft_out'
  158. actionState = 'reg_turnLeft_out'
  159. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  160. requestAction = 'fak_turnRight_out'
  161. actionState = 'fak_turnRight_out'
  162. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  163. requestAction = 'fak_turnLeft_out'
  164. actionState = 'fak_turnLeft_out'
  165. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  166. requestAction = 'reg_opos_out'
  167. actionState = 'reg_opos_out'
  168. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  169. requestAction = 'fak_opos_out'
  170. actionState = 'fak_opos_out'
  171. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  172. requestAction = 'reg_nopos_out'
  173. actionState = 'reg_nopos_out'
  174. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  175. requestAction = 'fak_nopos_out'
  176. actionState = 'fak_nopos_out'
  177. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  178. requestAction = 'reg_pump_out'
  179. actionState = 'reg_pump_out'
  180. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  181. requestAction = 'fak_pump_out'
  182. actionState = 'fak_pump_out'
  183. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  184. requestAction = 'reg_powerslide_out'
  185. actionState = 'reg_powerslide_out'
  186. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  187. requestAction = 'fak_powerslide_out'
  188. actionState = 'fak_powerslide_out'
  189. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  190. requestAction = 'reg_fs_powerslide_out'
  191. actionState = 'reg_fs_powerslide_out'
  192. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  193. requestAction = 'fak_fs_powerslide_out'
  194. actionState = 'fak_fs_powerslide_out'
  195. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  196. requestAction = 'reg_stop_out'
  197. actionState = 'reg_stop_out'
  198. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  199. requestAction = 'fak_stop_out'
  200. actionState = 'fak_stop_out'
  201. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  202. requestAction = 'reg_noseslide_out'
  203. actionState = 'reg_noseslide_out'
  204. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  205. requestAction = 'fak_noseslide_out'
  206. actionState = 'fak_noseslide_out'
  207. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  208. requestAction = 'reg_tailslide_out'
  209. actionState = 'reg_tailslide_out'
  210. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  211. requestAction = 'fak_tailslide_out'
  212. actionState = 'fak_tailslide_out'
  213. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  214. requestAction = 'reg_5050_out'
  215. actionState = 'reg_5050_out'
  216. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  217. requestAction = 'fak_5050_out'
  218. actionState = 'fak_5050_out'
  219. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  220. requestAction = 'reg_tailg_out'
  221. actionState = 'reg_tailg_out'
  222. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  223. requestAction = 'fak_tailg_out'
  224. actionState = 'fak_tailg_out'
  225. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  226. requestAction = 'reg_noseg_out'
  227. actionState = 'reg_noseg_out'
  228. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  229. requestAction = 'fak_noseg_out'
  230. actionState = 'fak_noseg_out'
  231. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  232. requestAction = 'reg_tailgr_out'
  233. actionState = 'reg_tailgr_out'
  234. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  235. requestAction = 'fak_tailgr_out'
  236. actionState = 'fak_tailgr_out'
  237. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  238. requestAction = 'reg_nosegr_out'
  239. actionState = 'reg_nosegr_out'
  240. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  241. requestAction = 'fak_nosegr_out'
  242. actionState = 'fak_nosegr_out'
  243. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  244. requestAction = 'reg_tailgl_out'
  245. actionState = 'reg_tailgl_out'
  246. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  247. requestAction = 'fak_tailgl_out'
  248. actionState = 'fak_tailgl_out'
  249. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  250. requestAction = 'reg_nosegl_out'
  251. actionState = 'reg_nosegl_out'
  252. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  253. requestAction = 'fak_nosegl_out'
  254. actionState = 'fak_nosegl_out'
  255. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  256. requestAction = 'reg_back_invert_out'
  257. actionState = 'reg_back_invert_out'
  258. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  259. requestAction = 'fak_fr_invert_out'
  260. actionState = 'fak_fr_invert_out'
  261. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  262. requestAction = 'reg_sit_out'
  263. actionState = 'reg_sit_out'
  264. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  265. requestAction = 'fak_sit_out'
  266. actionState = 'fak_sit_out'
  267. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  268. if requestAction == 'fak_nmanual':
  269. requestAction = 'reg-fak_nmanual'
  270. actionState = 'reg-fak_nmanual'
  271. else:
  272. requestAction = 'reg_manual_out'
  273. actionState = 'reg_manual_out'
  274. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  275. if requestAction == 'reg_nmanual':
  276. requestAction = 'fak-reg_nmanual'
  277. actionState = 'fak-reg_manual'
  278. else:
  279. requestAction = 'fak_manual_out'
  280. actionState = 'fak_manual_out'
  281. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  282. if requestAction == 'fak_manual':
  283. requestAction = 'reg-fak_manual'
  284. actionState = 'reg-fak_manual'
  285. else:
  286. requestAction = 'reg_nmanual_out'
  287. actionState = 'reg_nmanual_out'
  288. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  289. if requestAction == 'reg_manual':
  290. requestAction = 'fak-reg_manual'
  291. actionState = 'fak-reg_manual'
  292. else:
  293. requestAction = 'fak_nmanual_out'
  294. actionState = 'fak_nmanual_out'
  295. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'fak_nmanual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  303. actionTimer = 0
  304. own['actionTimer'] = 0
  305. requestAction = 'fak_manual'
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  310. actionTimer = 0
  311. own['actionTimer'] = 0
  312. requestAction = 'reg_nmanual'
  313. skater.stopAction(trans_layer)
  314. trucks.stopAction(trans_layer)
  315. deck.stopAction(trans_layer)
  316. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  317. actionTimer = 0
  318. own['actionTimer'] = 0
  319. requestAction = 'reg_manual'
  320. skater.stopAction(trans_layer)
  321. trucks.stopAction(trans_layer)
  322. deck.stopAction(trans_layer)
  323. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  324. requestAction = 'reg_tailg'
  325. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  326. requestAction = 'fak_tailg'
  327. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  328. requestAction = 'reg_noseg'
  329. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  330. requestAction = 'fak_noseg'
  331. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  332. requestAction = 'reg_air-roll'
  333. actionState = 'reg_air-roll'
  334. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  335. requestAction = 'fak_air-roll'
  336. actionState = 'fak_air-roll'
  337. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  338. requestAction = 'reg_dropin'
  339. actionState = 'reg_dropin'
  340. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  341. requestAction = 'fak_dropin'
  342. actionState = 'fak_dropin'
  343. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  344. requestAction = 'reg_5050-roll'
  345. actionState = 'reg_5050-roll'
  346. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  347. requestAction = 'fak_5050-roll'
  348. actionState = 'fak_5050-roll'
  349. #####
  350. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  351. requestAction = 'fak_air_tail to manual'
  352. print('fucking manuals')
  353. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  354. # requestAction = 'reg_manual'
  355. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  356. requestAction = 'reg_air_tail to manual'
  357. print('fucking manuals')
  358. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  359. # requestAction = 'fak_nmanual'
  360. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  361. requestAction = 'fak_air_nose to nmanual'
  362. print('fucking manuals')
  363. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  364. requestAction = 'reg_air_nose to nmanual'
  365. print('fucking manuals')
  366. #own['requestAction'] = requestAction
  367. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  368. # requestAction == 'reg_air_nose to nmanual'
  369. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  370. # requestAction = 'fak_manual'
  371. # if requestAction == 'reg_nmanual' and l_requestAction in ['fak-reg_manual', 'reg_nmanual']:
  372. # requestAction == 'reg_manual'
  373. ####
  374. #print(requestAction)
  375. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  376. requestAction = 'reg-fak_nmanual'
  377. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  378. requestAction = 'fak-reg_nmanual'
  379. if l_actionState == 'fak_air_tail to nmanual' and requestAction == 'reg_nmanual':
  380. requestAction = 'fak-reg_manual'
  381. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  382. requestAction = 'reg-fak_manual'
  383. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  384. requestAction = 'fak-reg_manual'
  385. # if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_nmanual':
  386. # requestAction = 'fak-reg_manual'
  387. # print('this???')
  388. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  389. # requestAction = 'reg_manual'
  390. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  391. requestAction = 'reg_ollie_north_out'
  392. actionState = 'reg_ollie_north_out'
  393. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  394. requestAction = 'fak_ollie_north_out'
  395. actionState = 'fak_ollie_north_out'
  396. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  397. requestAction = 'reg_ollie_south_out'
  398. actionState = 'reg_ollie_south_out'
  399. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  400. requestAction = 'fak_ollie_south_out'
  401. actionState = 'fak_ollie_south_out'
  402. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  403. requestAction = 'reg_nmanual_out'
  404. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  405. requestAction = 'fak_nmanual_out'
  406. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  407. requestAction = 'reg_manual_out'
  408. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  409. requestAction = 'fak_manual_out'
  410. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  411. requestAction = 'frontside_grab_out'
  412. actionState = 'frontside_grab_out'
  413. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  414. requestAction = 'backside_grab_out'
  415. actionState = 'backside_grab_out'
  416. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  417. requestAction = 'fak_frontside_grab_out'
  418. actionState = 'fak_frontside_grab_out'
  419. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  420. requestAction = 'fak_backside_grab_out'
  421. actionState = 'fak_backside_grab_out'
  422. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  423. requestAction = 'frontside_nose_grab_out'
  424. actionState = 'frontside_nose_grab_out'
  425. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  426. requestAction = 'backside_nose_grab_out'
  427. actionState = 'backside_nose_grab_out'
  428. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  429. requestAction = 'fak_frontside_nose_grab_out'
  430. actionState = 'fak_frontside_nose_grab_out'
  431. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  432. requestAction = 'fak_backside_nose_grab_out'
  433. actionState = 'fak_backside_nose_grab_out'
  434. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  435. requestAction = 'frontside_tail_grab_out'
  436. actionState = 'frontside_tail_grab_out'
  437. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  438. requestAction = 'backside_tail_grab_out'
  439. actionState = 'backside_tail_grab_out'
  440. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  441. requestAction = 'fak_frontside_tail_grab_out'
  442. actionState = 'fak_frontside_tail_grab_out'
  443. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  444. requestAction = 'fak_backside_tail_grab_out'
  445. actionState = 'fak_backside_tail_grab_out'
  446. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  447. requestAction = 'reg_judo_out'
  448. actionState = 'reg_judo_out'
  449. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  450. requestAction = 'fak_judo_out'
  451. actionState = 'fak_judo_out'
  452. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  453. requestAction = 'reg_walk_air_out'
  454. actionState = 'reg_walk_air_out'
  455. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  456. requestAction = 'fak_walk_air_out'
  457. actionState = 'fak_walk_air_out'
  458. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  459. requestAction = 'reg_land'
  460. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  461. requestAction = 'fak_land'
  462. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  463. # requestAction = 'reg_land'
  464. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  465. # requestAction = 'fak_land'
  466. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  467. requestAction = 'reg_air'
  468. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  469. requestAction = 'fak_air'
  470. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  471. requestAction = 'reg_land'
  472. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  473. requestAction = 'fak_land'
  474. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  475. requestAction = 'fak_land'
  476. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  477. requestAction = 'reg_land'
  478. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  479. requestAction = 'fak-reg_roll'
  480. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  481. requestAction = 'reg-fak_roll'
  482. if l_actionState in ('reg_noseslide_out', 'regtailslide_out') and requestAction == ' fak_roll':
  483. requestAction = 'reg-fak_roll'
  484. if l_actionState in ('fak_noseslide_out', 'faktailslide_out') and requestAction == ' reg_roll':
  485. requestAction = 'fak-reg_roll'
  486. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  487. # actionTimer = 0
  488. # own['actionTimer'] = 0
  489. # l_actionState = 'fak_manual'
  490. # own['l_actionState'] = 'fak_manual'
  491. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  492. # actionTimer = 0
  493. # own['actionTimer'] = 0
  494. # l_actionState = 'reg_manual'
  495. # own['l_actionState'] = 'reg_manual'
  496. else:
  497. print("action over written")
  498. def updateAction(requestAction, actionState):
  499. try:
  500. flip_start_frame = own['flip_start_lay']
  501. flipspeed = own['flipspeed']
  502. except:
  503. flip_start_frame = 1
  504. flipspeed = .6
  505. ###############################
  506. #one shot actions
  507. ###############################
  508. if requestAction in oneshotActions_list:
  509. if requestAction == 'reg_land' and own["grindHit"] == False:
  510. skater.stopAction(loop_layer)
  511. trucks.stopAction(loop_layer)
  512. deck.stopAction(loop_layer)
  513. skater.stopAction(trans_layer)
  514. trucks.stopAction(trans_layer)
  515. deck.stopAction(trans_layer)
  516. print("stopping loop and trans")
  517. actionState = 'reg_land'
  518. requestAction = 'reg_land'
  519. own['actionTimer'] = 37
  520. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  521. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  522. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  523. print("play land")
  524. if requestAction == 'fak_land' and own["grindHit"] == False:
  525. actionState = 'fak_land'
  526. requestAction = 'fak_land'
  527. skater.stopAction(loop_layer)
  528. trucks.stopAction(loop_layer)
  529. deck.stopAction(loop_layer)
  530. skater.stopAction(trans_layer)
  531. trucks.stopAction(trans_layer)
  532. deck.stopAction(trans_layer)
  533. own['actionTimer'] = 37
  534. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  535. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  536. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  537. print("play land")
  538. if requestAction == 'reg_dropin':
  539. actionState = 'reg_dropin'
  540. own['actionTimer'] = 28
  541. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  542. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  543. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  544. if requestAction == 'fak_dropin':
  545. actionState = 'fak_dropin'
  546. own['actionTimer'] = 28
  547. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  548. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  549. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  550. if requestAction == 'reg_turnRight_out':
  551. actionState = 'reg_turnRight_out'
  552. own['actionTimer'] = 19
  553. trans_playing = skater.isPlayingAction(trans_layer)
  554. if trans_playing:
  555. cur_frame = skater.getActionFrame(trans_layer)
  556. if trans_playing and cur_frame > .5:
  557. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  559. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  560. own['actionTimer'] = (10 - cur_frame) *2
  561. else:
  562. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  563. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  564. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  565. if requestAction == 'reg_turnLeft_out':
  566. actionState = 'reg_turnLeft_out'
  567. own['actionTimer'] = 19
  568. trans_playing = skater.isPlayingAction(trans_layer)
  569. if trans_playing:
  570. cur_frame = skater.getActionFrame(trans_layer)
  571. if trans_playing and cur_frame > .5:
  572. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  575. own['actionTimer'] = (10 - cur_frame) *2
  576. else:
  577. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  580. if requestAction == 'fak_turnRight_out':
  581. actionState = 'fak_turnRight_out'
  582. own['actionTimer'] = 19
  583. trans_playing = skater.isPlayingAction(trans_layer)
  584. if trans_playing:
  585. cur_frame = skater.getActionFrame(trans_layer)
  586. if trans_playing and cur_frame > .5:
  587. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  590. own['actionTimer'] = (10 - cur_frame) *2
  591. else:
  592. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  593. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  594. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  595. if requestAction == 'fak_turnLeft_out':
  596. actionState = 'fak_turnLeft_out'
  597. own['actionTimer'] = 19
  598. trans_playing = skater.isPlayingAction(trans_layer)
  599. if trans_playing:
  600. cur_frame = skater.getActionFrame(trans_layer)
  601. if trans_playing and cur_frame > .5:
  602. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. own['actionTimer'] = (10 - cur_frame) *2
  606. else:
  607. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  608. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  609. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  610. if requestAction == 'reg_opos_out':
  611. actionState = 'reg_opos_out'
  612. own['actionTimer'] = 19
  613. trans_playing = skater.isPlayingAction(trans_layer)
  614. if trans_playing:
  615. cur_frame = skater.getActionFrame(trans_layer)
  616. if trans_playing and cur_frame > .5:
  617. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  618. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  619. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  620. own['actionTimer'] = cur_frame
  621. else:
  622. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  623. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  624. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  625. if requestAction == 'fak_opos_out':
  626. actionState = 'fak_opos_out'
  627. own['actionTimer'] = 19
  628. trans_playing = skater.isPlayingAction(trans_layer)
  629. if trans_playing:
  630. cur_frame = skater.getActionFrame(trans_layer)
  631. if trans_playing and cur_frame > .5:
  632. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  635. own['actionTimer'] = cur_frame
  636. else:
  637. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  638. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  639. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  640. if requestAction == 'reg_nopos_out':
  641. actionState = 'reg_nopos_out'
  642. own['actionTimer'] = 19
  643. trans_playing = skater.isPlayingAction(trans_layer)
  644. if trans_playing:
  645. cur_frame = skater.getActionFrame(trans_layer)
  646. if trans_playing and cur_frame > .5:
  647. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  648. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  649. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  650. own['actionTimer'] = cur_frame
  651. else:
  652. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  653. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  654. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  655. if requestAction == 'fak_nopos_out':
  656. actionState = 'fak_nopos_out'
  657. own['actionTimer'] = 19
  658. trans_playing = skater.isPlayingAction(trans_layer)
  659. if trans_playing:
  660. cur_frame = skater.getActionFrame(trans_layer)
  661. if trans_playing and cur_frame > .5:
  662. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  665. own['actionTimer'] = cur_frame
  666. else:
  667. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  668. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  669. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  670. if requestAction == 'reg_pump_out':
  671. actionState = 'reg_pump_out'
  672. own['actionTimer'] = 39
  673. trans_playing = skater.isPlayingAction(trans_layer)
  674. if trans_playing:
  675. cur_frame = skater.getActionFrame(trans_layer)
  676. if trans_playing and cur_frame > .5:
  677. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  679. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  680. own['actionTimer'] = cur_frame
  681. else:
  682. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  683. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  684. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  685. if requestAction == 'fak_pump_out':
  686. actionState = 'fak_pump_out'
  687. own['actionTimer'] = 39#19
  688. trans_playing = skater.isPlayingAction(trans_layer)
  689. if trans_playing:
  690. cur_frame = skater.getActionFrame(trans_layer)
  691. if trans_playing and cur_frame > .5:
  692. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  694. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  695. own['actionTimer'] = cur_frame
  696. else:
  697. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  698. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  699. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  700. if requestAction == 'reg_stop_out':
  701. actionState = 'reg_stop_out'
  702. own['actionTimer'] = 30
  703. trans_playing = skater.isPlayingAction(trans_layer)
  704. if trans_playing:
  705. cur_frame = skater.getActionFrame(trans_layer)
  706. if trans_playing and cur_frame > 1:
  707. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  710. own['actionTimer'] = cur_frame
  711. else:
  712. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  713. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  714. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  715. if requestAction == 'fak_stop_out':
  716. actionState = 'fak_stop_out'
  717. own['actionTimer'] = 30
  718. trans_playing = skater.isPlayingAction(trans_layer)
  719. if trans_playing:
  720. cur_frame = skater.getActionFrame(trans_layer)
  721. if trans_playing and cur_frame > 1:
  722. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  725. own['actionTimer'] = cur_frame
  726. else:
  727. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  728. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  729. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  730. if requestAction == 'reg_tailslide_out':
  731. actionState = 'reg_tailslide_out'
  732. own['actionTimer'] = 19
  733. trans_playing = skater.isPlayingAction(trans_layer)
  734. if trans_playing:
  735. cur_frame = skater.getActionFrame(trans_layer)
  736. if trans_playing and cur_frame > 1:
  737. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  740. own['actionTimer'] = cur_frame
  741. else:
  742. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  745. if requestAction == 'fak_tailslide_out':
  746. actionState = 'fak_tailslide_out'
  747. own['actionTimer'] = 19
  748. trans_playing = skater.isPlayingAction(trans_layer)
  749. if trans_playing:
  750. cur_frame = skater.getActionFrame(trans_layer)
  751. if trans_playing and cur_frame > 1:
  752. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  755. own['actionTimer'] = cur_frame
  756. else:
  757. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  758. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  759. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  760. if requestAction == 'reg_noseslide_out':
  761. actionState = 'reg_noseslide_out'
  762. own['actionTimer'] = 19
  763. trans_playing = skater.isPlayingAction(trans_layer)
  764. if trans_playing:
  765. cur_frame = skater.getActionFrame(trans_layer)
  766. if trans_playing and cur_frame > 1:
  767. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  770. own['actionTimer'] = cur_frame
  771. else:
  772. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  773. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  774. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  775. if requestAction == 'fak_noseslide_out':
  776. actionState = 'fak_noseslide_out'
  777. own['actionTimer'] = 19
  778. trans_playing = skater.isPlayingAction(trans_layer)
  779. if trans_playing:
  780. cur_frame = skater.getActionFrame(trans_layer)
  781. if trans_playing and cur_frame > 1:
  782. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  785. own['actionTimer'] = cur_frame
  786. else:
  787. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  788. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  789. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  790. if requestAction == 'reg_5050_out':
  791. actionState = 'reg_5050_out'
  792. own['actionTimer'] = 5
  793. trans_playing = skater.isPlayingAction(trans_layer)
  794. if trans_playing:
  795. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  796. if trans_playing and cur_frame > 1:
  797. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  800. own['actionTimer'] = cur_frame
  801. else:
  802. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  803. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  804. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  805. if requestAction == 'fak_5050_out':
  806. actionState = 'fak_5050_out'
  807. own['actionTimer'] = 5
  808. trans_playing = skater.isPlayingAction(trans_layer)
  809. if trans_playing:
  810. cur_frame = skater.getActionFrame(trans_layer)
  811. if trans_playing and cur_frame > 1:
  812. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  815. own['actionTimer'] = cur_frame
  816. else:
  817. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  818. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  819. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  820. if requestAction == 'reg_noseg_out':
  821. actionState = 'reg_noseg_out'
  822. own['requestAction'] = 'reg_noseg_out'
  823. own['actionTimer'] = 9
  824. trans_playing = skater.isPlayingAction(trans_layer)
  825. if trans_playing:
  826. cur_frame = skater.getActionFrame(trans_layer)
  827. if trans_playing and cur_frame > 1:
  828. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  831. own['actionTimer'] = cur_frame
  832. else:
  833. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  834. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  835. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  836. if requestAction == 'fak_noseg_out':
  837. actionState = 'fak_noseg_out'
  838. own['actionTimer'] = 9
  839. own['requestAction'] = 'fak_noseg_out'
  840. trans_playing = skater.isPlayingAction(trans_layer)
  841. if trans_playing:
  842. cur_frame = skater.getActionFrame(trans_layer)
  843. if trans_playing and cur_frame > 1:
  844. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  847. own['actionTimer'] = cur_frame
  848. else:
  849. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  850. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  851. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  852. if requestAction == 'reg_tailg_out':
  853. actionState = 'reg_tailg_out'
  854. own['requestAction'] = 'reg_tailg_out'
  855. own['actionTimer'] = 9
  856. trans_playing = skater.isPlayingAction(trans_layer)
  857. if trans_playing:
  858. cur_frame = skater.getActionFrame(trans_layer)
  859. if trans_playing and cur_frame > 1:
  860. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  861. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  862. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  863. own['actionTimer'] = cur_frame
  864. else:
  865. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  866. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  867. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  868. if requestAction == 'fak_tailg_out':
  869. actionState = 'fak_tailg_out'
  870. own['actionTimer'] = 9
  871. own['requestAction'] = 'fak_tailg_out'
  872. trans_playing = skater.isPlayingAction(trans_layer)
  873. if trans_playing:
  874. cur_frame = skater.getActionFrame(trans_layer)
  875. if trans_playing and cur_frame > 1:
  876. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  878. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  879. own['actionTimer'] = cur_frame
  880. else:
  881. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  882. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  883. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  884. if requestAction == 'reg_nosegr_out':
  885. actionState = 'reg_nosegr_out'
  886. own['actionTimer'] = 9
  887. own['requestAction'] = 'reg_nosegr_out'
  888. trans_playing = skater.isPlayingAction(trans_layer)
  889. if trans_playing:
  890. cur_frame = skater.getActionFrame(trans_layer)
  891. #cur_frame -= 2
  892. if trans_playing and cur_frame > 1:
  893. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  896. own['actionTimer'] = cur_frame
  897. else:
  898. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  899. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  900. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  901. if requestAction == 'fak_nosegr_out':
  902. actionState = 'fak_nosegr_out'
  903. own['actionTimer'] = 9
  904. own['requestAction'] = 'fak_nosegr_out'
  905. trans_playing = skater.isPlayingAction(trans_layer)
  906. if trans_playing:
  907. cur_frame = skater.getActionFrame(trans_layer)
  908. if trans_playing and cur_frame > 1:
  909. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  912. own['actionTimer'] = cur_frame
  913. else:
  914. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  915. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  916. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  917. if requestAction == 'reg_tailgr_out':
  918. actionState = 'reg_tailgr_out'
  919. own['actionTimer'] = 9
  920. own['requestAction'] = 'reg_tailgr_out'
  921. trans_playing = skater.isPlayingAction(trans_layer)
  922. if trans_playing:
  923. cur_frame = skater.getActionFrame(trans_layer)
  924. if trans_playing and cur_frame > 1:
  925. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  926. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  927. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  928. own['actionTimer'] = cur_frame
  929. else:
  930. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  931. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  932. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  933. if requestAction == 'fak_tailgr_out':
  934. actionState = 'fak_tailgr_out'
  935. own['actionTimer'] = 9
  936. own['requestAction'] = 'fak_tailgr_out'
  937. trans_playing = skater.isPlayingAction(trans_layer)
  938. if trans_playing:
  939. cur_frame = skater.getActionFrame(trans_layer)
  940. if trans_playing and cur_frame > 1:
  941. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  942. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  943. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  944. own['actionTimer'] = cur_frame
  945. else:
  946. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  947. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  948. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  949. if requestAction == 'reg_nosegl_out':
  950. actionState = 'reg_nosegl_out'
  951. own['actionTimer'] = 9
  952. own['requestAction'] = 'reg_nosegl_out'
  953. trans_playing = skater.isPlayingAction(trans_layer)
  954. if trans_playing:
  955. cur_frame = skater.getActionFrame(trans_layer)
  956. if trans_playing and cur_frame > 1:
  957. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  960. own['actionTimer'] = cur_frame
  961. else:
  962. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  963. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  964. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  965. if requestAction == 'fak_nosegl_out':
  966. actionState = 'fak_nosegl_out'
  967. own['actionTimer'] = 9
  968. own['requestAction'] = 'fak_nosegl_out'
  969. trans_playing = skater.isPlayingAction(trans_layer)
  970. if trans_playing:
  971. cur_frame = skater.getActionFrame(trans_layer)
  972. if trans_playing and cur_frame > 1:
  973. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  974. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  975. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  976. own['actionTimer'] = cur_frame
  977. else:
  978. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  979. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  980. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  981. if requestAction == 'reg_tailgl_out':
  982. actionState = 'reg_tailgl_out'
  983. own['actionTimer'] = 9
  984. own['requestAction'] = 'reg_tailgl_out'
  985. trans_playing = skater.isPlayingAction(trans_layer)
  986. if trans_playing:
  987. cur_frame = skater.getActionFrame(trans_layer)
  988. #cur_frame -= 2
  989. if trans_playing and cur_frame > 1:
  990. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  992. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  993. own['actionTimer'] = cur_frame
  994. else:
  995. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  996. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  997. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  998. if requestAction == 'fak_tailgl_out':
  999. actionState = 'fak_tailgl_out'
  1000. own['actionTimer'] = 9
  1001. own['requestAction'] = 'fak_tailgl_out'
  1002. trans_playing = skater.isPlayingAction(trans_layer)
  1003. if trans_playing:
  1004. cur_frame = skater.getActionFrame(trans_layer)
  1005. #cur_frame -= 2
  1006. if trans_playing and cur_frame > 1:
  1007. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1008. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1009. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1010. own['actionTimer'] = cur_frame
  1011. else:
  1012. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1013. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1014. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1015. if requestAction == 'reg_manual_out':
  1016. actionState = 'reg_manual_out'
  1017. own['actionTimer'] = 9
  1018. trans_playing = skater.isPlayingAction(trans_layer)
  1019. # if trans_playing:
  1020. # cur_frame = skater.getActionFrame(trans_layer)
  1021. # if trans_playing and cur_frame > 1:
  1022. # skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1023. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1024. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1025. # #own['actionTimer'] = cur_frame
  1026. # else:
  1027. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1028. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1029. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1030. if requestAction == 'fak_manual_out':
  1031. actionState = 'fak_manual_out'
  1032. own['actionTimer'] = 9
  1033. trans_playing = skater.isPlayingAction(trans_layer)
  1034. # if trans_playing:
  1035. # cur_frame = skater.getActionFrame(trans_layer)
  1036. # if trans_playing and cur_frame > 1:
  1037. # skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1038. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1039. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1040. # #own['actionTimer'] = cur_frame
  1041. #else:
  1042. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1043. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1044. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1045. if requestAction == 'reg_nmanual_out':
  1046. actionState = 'reg_nmanual_out'
  1047. own['actionTimer'] = 9
  1048. trans_playing = skater.isPlayingAction(trans_layer)
  1049. # if trans_playing:
  1050. # cur_frame = skater.getActionFrame(trans_layer)
  1051. # if trans_playing and cur_frame > 1:
  1052. # skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1053. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1054. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. # #own['actionTimer'] = cur_frame
  1056. #else:
  1057. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1058. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1059. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1060. if requestAction == 'fak_nmanual_out':
  1061. actionState = 'fak_nmanual_out'
  1062. own['actionTimer'] = 9
  1063. trans_playing = skater.isPlayingAction(trans_layer)
  1064. # if trans_playing:
  1065. # cur_frame = skater.getActionFrame(trans_layer)
  1066. # if trans_playing and cur_frame > 1:
  1067. # skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1068. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1069. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1070. # #own['actionTimer'] = cur_frame
  1071. #else:
  1072. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1073. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1074. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1075. if requestAction == 'reg-fak_nmanual':
  1076. own['actionTimer'] = 9
  1077. actionState = 'reg-fak_nmanual'
  1078. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1079. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1080. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1081. if requestAction == 'fak-reg_nmanual':
  1082. own['actionTimer'] = 9
  1083. actionState = 'fak-reg_nmanual'
  1084. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1085. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1086. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1087. if requestAction == 'reg-fak_manual':
  1088. own['actionTimer'] = 9
  1089. actionState = 'reg-fak_manual'
  1090. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1091. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1092. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1093. if requestAction == 'fak-reg_manual':
  1094. own['actionTimer'] = 9
  1095. actionState = 'fak-reg_manual'
  1096. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1097. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1098. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1099. if requestAction == 'reg_brfoot':
  1100. actionState = 'reg_brfoot'
  1101. own['actionTimer'] = 40
  1102. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1103. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1104. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1105. if requestAction == 'fak_brfoot':
  1106. actionState = 'fak_brfoot'
  1107. own['actionTimer'] = 40
  1108. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1109. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1110. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1111. if requestAction == 'reg_frfoot':
  1112. actionState = 'reg_frfoot'
  1113. own['actionTimer'] = 40
  1114. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1115. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1116. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1117. if requestAction == 'fak_frfoot':
  1118. actionState = 'fak_frfoot'
  1119. own['actionTimer'] = 40
  1120. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1121. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1122. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1123. if requestAction == 'reg_blfoot':
  1124. print("playing blfoot broke")
  1125. actionState = 'reg_blfoot'
  1126. own['actionTimer'] = 40
  1127. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1128. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1129. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1130. if requestAction == 'fak_blfoot':
  1131. actionState = 'fak_blfoot'
  1132. own['actionTimer'] = 40
  1133. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1134. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1135. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1136. if requestAction == 'reg_flfoot':
  1137. actionState = 'reg_flfoot'
  1138. own['actionTimer'] = 40
  1139. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1140. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1141. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1142. if requestAction == 'fak_flfoot':
  1143. actionState = 'fak_flfoot'
  1144. own['actionTimer'] = 40
  1145. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1146. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1147. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1148. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1149. own['actionTimer'] = 70
  1150. actionState = 'reg_push'
  1151. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1152. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1153. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1154. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1155. own['actionTimer'] = 70
  1156. actionState = 'reg_push_goof'
  1157. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1158. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1159. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1160. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1161. own['actionTimer'] = 70
  1162. actionState = 'fak_push'
  1163. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1164. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1165. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1166. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1167. own['actionTimer'] = 70
  1168. actionState = 'fak_push_goof'
  1169. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1170. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1171. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1172. if requestAction == 'reg_manual_revert_ccw':
  1173. own['actionTimer'] = 21
  1174. own['actionState'] = 'reg_manual_revert_ccw'
  1175. actionState = 'reg_manual_revert_ccw'
  1176. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1177. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1178. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1179. if requestAction == 'fak_manual_revert_ccw':
  1180. own['actionTimer'] = 21
  1181. own['actionState'] = 'fak_manual_revert_ccw'
  1182. actionState = 'fak_manual_revert_ccw'
  1183. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1184. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1185. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1186. if requestAction == 'reg_manual_revert_cw':
  1187. own['actionTimer'] = 21
  1188. own['actionState'] = 'reg_manual_revert_cw'
  1189. actionState = 'reg_manual_revert_cw'
  1190. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1191. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1192. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1193. if requestAction == 'fak_manual_revert_cw':
  1194. own['actionTimer'] = 21
  1195. own['actionState'] = 'fak_manual_revert_cw'
  1196. actionState = 'fak_manual_revert_cw'
  1197. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1198. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1199. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1200. if requestAction == 'fak_nmanual_revert_ccw':
  1201. own['actionTimer'] = 21
  1202. own['actionState'] = 'fak_nmanual_revert_ccw'
  1203. actionState = 'fak_nmanual_revert_ccw'
  1204. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1205. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1206. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1207. if requestAction == 'fak_nmanual_revert_cw':
  1208. own['actionTimer'] = 21
  1209. own['actionState'] = 'fak_nmanual_revert_cw'
  1210. actionState = 'fak_nmanual_revert_cw'
  1211. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1212. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1213. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1214. if requestAction == 'reg_nmanual_revert_ccw':
  1215. own['actionTimer'] = 21
  1216. own['actionState'] = 'reg_nmanual_revert_ccw'
  1217. actionState = 'reg_nmanual_revert_ccw'
  1218. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1219. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1220. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1221. if requestAction == 'reg_nmanual_revert_cw':
  1222. own['actionTimer'] = 21
  1223. own['actionState'] = 'reg_nmanual_revert_cw'
  1224. actionState = 'reg_nmanual_revert_cw'
  1225. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1226. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1227. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1228. if requestAction == 'revert1':
  1229. own['actionTimer'] = 18
  1230. own['actionState'] = 'revert1'
  1231. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1232. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1233. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1234. if requestAction == 'fak_revert1':
  1235. own['actionTimer'] = 18
  1236. own['actionState'] = 'fak_revert1'
  1237. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1238. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1239. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1240. if requestAction == 'revert2':
  1241. own['actionTimer'] = 18
  1242. own['actionState'] = 'revert2'
  1243. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1244. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1245. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1246. if requestAction == 'fak_revert2':
  1247. own['actionTimer'] = 18
  1248. own['actionState'] = 'fak_revert2'
  1249. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1250. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1251. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1252. if requestAction == 'revert3':
  1253. own['actionTimer'] = 18
  1254. own['actionState'] = 'revert3'
  1255. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1256. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1257. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1258. if requestAction == 'revert4':
  1259. own['actionTimer'] = 18
  1260. own['actionState'] = 'revert4'
  1261. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1262. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1263. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1264. if requestAction == 'reg_ollie':
  1265. print("*****reg ollie act")
  1266. actionState = 'reg_ollie'
  1267. own['actionState'] = 'reg_ollie'
  1268. own['actionTimer'] = 28
  1269. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1270. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. if requestAction == 'fak_ollie':
  1273. actionState = 'fak_ollie'
  1274. own['actionTimer'] = 28
  1275. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1276. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1277. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. if requestAction == 'reg_nollie':
  1279. actionState = 'reg_nollie'
  1280. own['actionTimer'] = 38
  1281. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1282. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1283. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. if requestAction == 'fak_nollie':
  1285. actionState = 'fak_nollie'
  1286. own['actionTimer'] = 38
  1287. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1288. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1289. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. if requestAction == 'reg_kickflip':
  1291. actionState = 'reg_kickflip'
  1292. own['actionTimer'] = 38
  1293. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1295. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. if requestAction == 'fak_kickflip':
  1297. actionState = 'fak_kickflip'
  1298. own['actionTimer'] = 38
  1299. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1300. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1301. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. if requestAction == 'reg_varial_kickflip':
  1303. actionState = 'reg_varial_kickflip'
  1304. own['actionTimer'] = 38
  1305. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1306. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1307. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. if requestAction == 'fak_varial_kickflip':
  1309. actionState = 'fak_varial_kickflip'
  1310. own['actionTimer'] = 38
  1311. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1312. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1313. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. if requestAction == 'reg_nollie_varial_kickflip':
  1315. actionState = 'reg_nollie_varial_kickflip'
  1316. own['actionTimer'] = 38
  1317. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1318. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1319. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. if requestAction == 'fak_nollie_varial_kickflip':
  1321. actionState = 'fak_nollie_varial_kickflip'
  1322. own['actionTimer'] = 38
  1323. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1324. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1325. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. if requestAction == 'reg_nollie_varial_heelflip':
  1327. actionState = 'reg_nollie_varial_heelflip'
  1328. own['actionTimer'] = 38
  1329. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1330. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1331. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. if requestAction == 'fak_nollie_varial_heelflip':
  1333. actionState = 'fak_nollie_varial_heelflip'
  1334. own['actionTimer'] = 38
  1335. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1336. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1337. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. if requestAction == 'reg_varial_heelflip':
  1339. actionState = 'reg_varial_heelflip'
  1340. own['actionTimer'] = 38
  1341. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1342. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1343. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. if requestAction == 'fak_varial_heelflip':
  1345. actionState = 'fak_nollie_varial_heelflip'
  1346. own['actionTimer'] = 38
  1347. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1348. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1349. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. if requestAction == 'reg_nollie_kickflip':
  1351. actionState = 'reg_nollie_kickflip'
  1352. own['actionTimer'] = 38
  1353. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1355. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1356. if requestAction == 'fak_nollie_kickflip':
  1357. actionState = 'fak_nollie_kickflip'
  1358. own['actionTimer'] = 38
  1359. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1360. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1361. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1362. if requestAction == 'reg_heelflip':
  1363. actionState = 'reg_heelflip'
  1364. own['actionTimer'] = 38
  1365. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1366. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1367. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1368. if requestAction == 'fak_heelflip':
  1369. actionState = 'fak_heelflip'
  1370. own['actionTimer'] = 38
  1371. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1372. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1373. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1374. if requestAction == 'reg_nollie_heelflip':
  1375. actionState = 'reg_nollie_heelflip'
  1376. own['actionTimer'] = 38
  1377. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1378. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1379. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1380. if requestAction == 'fak_nollie_heelflip':
  1381. actionState = 'fak_nollie_heelflip'
  1382. own['actionTimer'] = 38
  1383. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1384. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1385. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1386. if requestAction == 'reg_shovit':
  1387. actionState = 'reg_shovit'
  1388. own['actionTimer'] = 38
  1389. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1390. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1391. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. if requestAction == 'fak_shovit':
  1393. actionState = 'fak_shovit'
  1394. own['actionTimer'] = 38
  1395. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1396. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1397. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. if requestAction == 'reg_shovit360':
  1399. actionState = 'reg_shovit360'
  1400. own['actionTimer'] = 38
  1401. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1402. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1403. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. if requestAction == 'fak_shovit360':
  1405. actionState = 'fak_shovit360'
  1406. own['actionTimer'] = 38
  1407. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1408. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1409. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. if requestAction == 'reg_fsshovit360':
  1411. actionState = 'reg_fsshovit360'
  1412. own['actionTimer'] = 38
  1413. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1414. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1415. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. if requestAction == 'fak_fsshovit360':
  1417. actionState = 'fak_fsshovit360'
  1418. own['actionTimer'] = 38
  1419. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1420. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1421. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. if requestAction == 'reg_nollie_shovit':
  1423. actionState = 'reg_nollie_shovit'
  1424. own['actionTimer'] = 38
  1425. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1426. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1427. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. if requestAction == 'fak_nollie_shovit':
  1429. actionState = 'fak_nollie_shovit'
  1430. own['actionTimer'] = 38
  1431. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1432. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1433. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1434. if requestAction == 'reg_fsshovit':
  1435. actionState = 'reg_fsshovit'
  1436. own['actionTimer'] = 38
  1437. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1438. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1439. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1440. if requestAction == 'fak_fsshovit':
  1441. actionState = 'fak_fsshovit'
  1442. own['actionTimer'] = 38
  1443. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1444. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1445. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1446. if requestAction == 'reg_nollie_fsshovit':
  1447. actionState = 'reg_nollie_fsshovit'
  1448. own['actionTimer'] = 38
  1449. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1450. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1451. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1452. if requestAction == 'fak_nollie_fsshovit':
  1453. actionState = 'fak_nollie_fsshovit'
  1454. own['actionTimer'] = 38
  1455. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1456. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1457. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1458. if requestAction == 'reg_nollie_shovit360':
  1459. actionState = 'reg_nollie_shovit360'
  1460. own['actionTimer'] = 38
  1461. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1462. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1463. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1464. if requestAction == 'fak_nollie_shovit360':
  1465. actionState = 'fak_nollie_shovit360'
  1466. own['actionTimer'] = 38
  1467. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1469. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1470. if requestAction == 'reg_nollie_fsshovit':
  1471. actionState = 'reg_nollie_fsshovit'
  1472. own['actionTimer'] = 38
  1473. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1474. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1475. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1476. if requestAction == 'fak_nollie_fsshovit':
  1477. actionState = 'fak_nollie_fsshovit'
  1478. own['actionTimer'] = 38
  1479. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1480. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1481. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1482. #reg_jump
  1483. if requestAction == 'reg_jump':
  1484. actionState = 'reg_jump'
  1485. own['actionTimer'] = 9
  1486. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1487. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1488. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1489. #fak_jump
  1490. if requestAction == 'fak_jump':
  1491. actionState = 'fak_jump'
  1492. own['actionTimer'] = 9
  1493. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1494. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1495. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1496. #reg_onboard
  1497. if requestAction == 'reg_onboard':
  1498. actionState = 'reg_onboard'
  1499. skater.stopAction(loop_layer)
  1500. deck.stopAction(loop_layer)
  1501. trucks.stopAction(loop_layer)
  1502. skater.stopAction(trans_layer)
  1503. deck.stopAction(trans_layer)
  1504. trucks.stopAction(trans_layer)
  1505. own['actionTimer'] = 40
  1506. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1507. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1508. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1509. if requestAction == 'fak_onboard':
  1510. actionState = 'fak_onboard'
  1511. skater.stopAction(loop_layer)
  1512. deck.stopAction(loop_layer)
  1513. trucks.stopAction(loop_layer)
  1514. skater.stopAction(trans_layer)
  1515. deck.stopAction(trans_layer)
  1516. trucks.stopAction(trans_layer)
  1517. own['actionTimer'] = 40
  1518. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1519. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1520. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1521. if requestAction == 'reg_offboard':
  1522. actionState = 'reg_offboard'
  1523. own['actionTimer'] = 40
  1524. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1525. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1526. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1527. if requestAction == 'fak_offboard':
  1528. actionState = 'fak_offboard'
  1529. own['actionTimer'] = 40
  1530. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1531. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1532. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1533. if requestAction == 'reg_powerslide_out':
  1534. actionState = 'reg_powerslide_out'
  1535. own['actionTimer'] = 40
  1536. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1537. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1538. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1539. if requestAction == 'fak_powerslide_out':
  1540. actionState = 'fak_powerslide_out'
  1541. own['actionTimer'] = 40
  1542. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1543. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1544. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1545. if requestAction == 'reg_fs_powerslide_out':
  1546. actionState = 'reg_fs_powerslide_out'
  1547. own['actionTimer'] = 40
  1548. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1549. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1550. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1551. if requestAction == 'fak_fs_powerslide_out':
  1552. actionState = 'fak_fs_powerslide_out'
  1553. own['actionTimer'] = 40
  1554. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1555. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1556. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1557. if requestAction == 'fak-reg_5050':
  1558. actionState = 'fak-reg_5050'
  1559. own['actionTimer'] = 10
  1560. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1561. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1562. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1563. if requestAction == 'reg-fak_5050':
  1564. actionState = 'fak-reg_5050'
  1565. own['actionTimer'] = 10
  1566. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1567. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1568. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1569. if requestAction == 'fak-reg_roll':
  1570. actionState = 'fak-reg_roll'
  1571. own['actionTimer'] = 10
  1572. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1573. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1574. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1575. if requestAction == 'reg-fak_roll':
  1576. actionState = 'fak-reg_roll'
  1577. own['actionTimer'] = 10
  1578. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1581. if requestAction == 'reg_hippy':
  1582. actionState = 'reg_hippy'
  1583. own['actionTimer'] = 60
  1584. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1585. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1586. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1587. if requestAction == 'fak_hippy':
  1588. actionState = 'fak_hippy'
  1589. own['actionTimer'] = 60
  1590. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1591. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1592. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1593. if requestAction == 'reg_hippy_ncw':
  1594. actionState = 'reg_hippy_ncw'
  1595. own['actionTimer'] = 60
  1596. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1597. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1598. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1599. if requestAction == 'reg_hippy_nccw':
  1600. actionState = 'reg_hippy_nccw'
  1601. own['actionTimer'] = 60
  1602. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1603. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1604. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1605. if requestAction == 'fak_hippy_ncw':
  1606. actionState = 'fak_hippy_ncw'
  1607. own['actionTimer'] = 60
  1608. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1609. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1610. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1611. if requestAction == 'fak_hippy_nccw':
  1612. actionState = 'fak_hippy_nccw'
  1613. own['actionTimer'] = 60
  1614. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1615. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1616. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1617. if requestAction == 'reg_air-roll':
  1618. actionState = 'reg_air-roll'
  1619. own['actionTimer'] = 10
  1620. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1622. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1623. if requestAction == 'fak_air-roll':
  1624. actionState = 'fak_air-roll'
  1625. own['actionTimer'] = 10
  1626. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1627. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1628. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1629. if requestAction == 'reg_5050-roll':
  1630. actionState = 'reg_5050-roll'
  1631. own['actionTimer'] = 10
  1632. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1633. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1634. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1635. if requestAction == 'fak_5050-roll':
  1636. actionState = 'fak_5050-roll'
  1637. own['actionTimer'] = 10
  1638. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1639. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1640. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1641. if requestAction == 'reg_back_invert_out':
  1642. own['actionTimer'] = 60
  1643. actionState = 'reg_back_invert_out'
  1644. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1645. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1646. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1647. if requestAction == 'fak_fr_invert_out':
  1648. own['actionTimer'] = 60
  1649. actionState = 'fak_fr_invert_out'
  1650. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1651. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1652. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1653. if requestAction == 'reg_throw':
  1654. own['actionTimer'] = 40
  1655. actionState = 'reg_throw'
  1656. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1657. if requestAction == 'fak_throw':
  1658. own['actionTimer'] = 40
  1659. actionState = 'fak_throw'
  1660. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1661. if requestAction == 'reg_fall1':
  1662. own['actionTimer'] = 50
  1663. actionState = 'reg_fall1'
  1664. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1665. if requestAction == 'reg_air_tail to manual':
  1666. own['actionTimer'] = 20
  1667. actionState = 'reg_air_tail to manual'
  1668. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1669. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1670. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1671. if l_requestAction == 'fak_air_tail to manual':
  1672. own['actionTimer'] = 20
  1673. actionState = 'fak_air_tail to manual'
  1674. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1677. if requestAction == 'reg_air_nose to nmanual':
  1678. own['actionTimer'] = 20
  1679. actionState = 'reg_air_nose to nmanual'
  1680. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1681. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1682. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1683. if l_requestAction == 'fak_air_nose to nmanual':
  1684. own['actionTimer'] = 20
  1685. actionState = 'fak_air_nose to nmanual'
  1686. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1687. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1688. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1689. if requestAction == 'reg_sit_out':
  1690. own['actionTimer'] = 28
  1691. actionState = 'reg_sit_out'
  1692. own['actionState'] = 'reg_sit_out'
  1693. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1694. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1695. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1696. if requestAction == 'fak_sit_out':
  1697. own['actionTimer'] = 28
  1698. own['actionState'] = 'fak_sit_out'
  1699. actionState = 'fak_sit_out'
  1700. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1701. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1702. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1703. if requestAction == 'reg_ollie_north_out':
  1704. actionState = 'reg_ollie_north_out'
  1705. own['actionState'] = 'reg_ollie_north_out'
  1706. own['actionTimer'] = 7
  1707. trans_playing = skater.isPlayingAction(trans_layer)
  1708. if trans_playing:
  1709. cur_frame = skater.getActionFrame(trans_layer)
  1710. if trans_playing and cur_frame > 1:
  1711. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1712. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1713. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1714. own['actionTimer'] = cur_frame
  1715. else:
  1716. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1717. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1718. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1719. if requestAction == 'reg_ollie_south_out':
  1720. actionState = 'reg_ollie_south_out'
  1721. own['actionState'] = 'reg_ollie_south_out'
  1722. own['actionTimer'] = 7
  1723. trans_playing = skater.isPlayingAction(trans_layer)
  1724. if trans_playing:
  1725. cur_frame = skater.getActionFrame(trans_layer)
  1726. if trans_playing and cur_frame > 1:
  1727. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1728. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1729. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1730. own['actionTimer'] = cur_frame
  1731. else:
  1732. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1733. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1734. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1735. if requestAction == 'fak_ollie_north_out':
  1736. actionState = 'fak_ollie_north_out'
  1737. own['actionState'] = 'fak_ollie_north_out'
  1738. own['actionTimer'] = 7
  1739. trans_playing = skater.isPlayingAction(trans_layer)
  1740. if trans_playing:
  1741. cur_frame = skater.getActionFrame(trans_layer)
  1742. if trans_playing and cur_frame > 1:
  1743. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1744. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1745. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1746. own['actionTimer'] = cur_frame
  1747. else:
  1748. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1749. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1750. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1751. if requestAction == 'fak_ollie_south_out':
  1752. actionState = 'fak_ollie_south_out'
  1753. own['actionState'] = 'fak_ollie_south_out'
  1754. own['actionTimer'] = 7
  1755. trans_playing = skater.isPlayingAction(trans_layer)
  1756. if trans_playing:
  1757. cur_frame = skater.getActionFrame(trans_layer)
  1758. if trans_playing and cur_frame > 1:
  1759. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1761. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1762. own['actionTimer'] = cur_frame
  1763. else:
  1764. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1765. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1766. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1767. if requestAction == 'frontside_grab_out':
  1768. actionState = 'frontside_grab_out'
  1769. own['actionState'] = 'frontside_grab_out'
  1770. own['actionTimer'] = 7
  1771. trans_playing = skater.isPlayingAction(trans_layer)
  1772. if trans_playing:
  1773. cur_frame = skater.getActionFrame(trans_layer)
  1774. if trans_playing and cur_frame > 1:
  1775. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1777. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1778. own['actionTimer'] = cur_frame
  1779. else:
  1780. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1781. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1782. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1783. if requestAction == 'backside_grab_out':
  1784. actionState = 'backside_grab_out'
  1785. own['actionState'] = 'backside_grab_out'
  1786. own['actionTimer'] = 7
  1787. trans_playing = skater.isPlayingAction(trans_layer)
  1788. if trans_playing:
  1789. cur_frame = skater.getActionFrame(trans_layer)
  1790. if trans_playing and cur_frame > 1:
  1791. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1793. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1794. own['actionTimer'] = cur_frame
  1795. else:
  1796. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1797. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1798. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1799. if requestAction == 'fak_frontside_grab_out':
  1800. actionState = 'fak_frontside_grab_out'
  1801. own['actionState'] = 'fak_frontside_grab_out'
  1802. own['actionTimer'] = 7
  1803. trans_playing = skater.isPlayingAction(trans_layer)
  1804. if trans_playing:
  1805. cur_frame = skater.getActionFrame(trans_layer)
  1806. if trans_playing and cur_frame > 1:
  1807. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1810. own['actionTimer'] = cur_frame
  1811. else:
  1812. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1813. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1814. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1815. if requestAction == 'fak_backside_grab_out':
  1816. actionState = 'fak_backside_grab_out'
  1817. own['actionState'] = 'fak_backside_grab_out'
  1818. own['actionTimer'] = 7
  1819. trans_playing = skater.isPlayingAction(trans_layer)
  1820. if trans_playing:
  1821. cur_frame = skater.getActionFrame(trans_layer)
  1822. if trans_playing and cur_frame > 1:
  1823. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1825. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1826. own['actionTimer'] = cur_frame
  1827. else:
  1828. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1829. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1830. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1831. if requestAction == 'frontside_nose_grab_out':
  1832. actionState = 'frontside_nose_grab_out'
  1833. own['actionState'] = 'frontside_nose_grab_out'
  1834. own['actionTimer'] = 7
  1835. trans_playing = skater.isPlayingAction(trans_layer)
  1836. if trans_playing:
  1837. cur_frame = skater.getActionFrame(trans_layer)
  1838. if trans_playing and cur_frame > 1:
  1839. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1841. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1842. own['actionTimer'] = cur_frame
  1843. else:
  1844. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1845. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1846. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1847. if requestAction == 'backside_nose_grab_out':
  1848. actionState = 'backside_nose_grab_out'
  1849. own['actionState'] = 'backside_nose_grab_out'
  1850. own['actionTimer'] = 7
  1851. trans_playing = skater.isPlayingAction(trans_layer)
  1852. if trans_playing:
  1853. cur_frame = skater.getActionFrame(trans_layer)
  1854. if trans_playing and cur_frame > 1:
  1855. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1857. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1858. own['actionTimer'] = cur_frame
  1859. else:
  1860. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1861. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1862. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1863. if requestAction == 'fak_frontside_nose_out':
  1864. actionState = 'fak_frontside_nose_out'
  1865. own['actionState'] = 'fak_frontside_nose_out'
  1866. own['actionTimer'] = 7
  1867. trans_playing = skater.isPlayingAction(trans_layer)
  1868. if trans_playing:
  1869. cur_frame = skater.getActionFrame(trans_layer)
  1870. if trans_playing and cur_frame > 1:
  1871. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1873. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1874. own['actionTimer'] = cur_frame
  1875. else:
  1876. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1877. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1878. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1879. if requestAction == 'fak_backside_nose_grab_out':
  1880. actionState = 'fak_backside_nose_grab_out'
  1881. own['actionState'] = 'fak_backside_nose_grab_out'
  1882. own['actionTimer'] = 7
  1883. trans_playing = skater.isPlayingAction(trans_layer)
  1884. if trans_playing:
  1885. cur_frame = skater.getActionFrame(trans_layer)
  1886. if trans_playing and cur_frame > 1:
  1887. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. own['actionTimer'] = cur_frame
  1891. else:
  1892. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1893. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1894. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1895. if requestAction == 'frontside_tail_grab_out':
  1896. actionState = 'frontside_tail_grab_out'
  1897. own['actionState'] = 'frontside_tail_grab_out'
  1898. own['actionTimer'] = 7
  1899. trans_playing = skater.isPlayingAction(trans_layer)
  1900. if trans_playing:
  1901. cur_frame = skater.getActionFrame(trans_layer)
  1902. if trans_playing and cur_frame > 1:
  1903. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. own['actionTimer'] = cur_frame
  1907. else:
  1908. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1909. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1910. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1911. if requestAction == 'backside_tail_grab_out':
  1912. actionState = 'backside_tail_grab_out'
  1913. own['actionState'] = 'backside_tail_grab_out'
  1914. own['actionTimer'] = 7
  1915. trans_playing = skater.isPlayingAction(trans_layer)
  1916. if trans_playing:
  1917. cur_frame = skater.getActionFrame(trans_layer)
  1918. if trans_playing and cur_frame > 1:
  1919. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1922. own['actionTimer'] = cur_frame
  1923. else:
  1924. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1925. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1926. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1927. if requestAction == 'fak_frontside_tail_grab_out':
  1928. actionState = 'fak_frontside_tail_grab_out'
  1929. own['actionState'] = 'fak_frontside_tail_grab_out'
  1930. own['actionTimer'] = 7
  1931. trans_playing = skater.isPlayingAction(trans_layer)
  1932. if trans_playing:
  1933. cur_frame = skater.getActionFrame(trans_layer)
  1934. if trans_playing and cur_frame > 1:
  1935. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1938. own['actionTimer'] = cur_frame
  1939. else:
  1940. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1941. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1942. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1943. if requestAction == 'fak_backside_tail_grab_out':
  1944. actionState = 'fak_backside_tail_grab_out'
  1945. own['actionState'] = 'fak_backside_tail_grab_out'
  1946. own['actionTimer'] = 7
  1947. trans_playing = skater.isPlayingAction(trans_layer)
  1948. if trans_playing:
  1949. cur_frame = skater.getActionFrame(trans_layer)
  1950. if trans_playing and cur_frame > 1:
  1951. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1954. own['actionTimer'] = cur_frame
  1955. else:
  1956. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1957. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1958. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1959. if requestAction == 'reg_judo_out':
  1960. actionState = 'reg_judo_out'
  1961. own['actionState'] = 'reg_judo_out'
  1962. own['actionTimer'] = 7
  1963. trans_playing = skater.isPlayingAction(trans_layer)
  1964. if trans_playing:
  1965. cur_frame = skater.getActionFrame(trans_layer)
  1966. if trans_playing and cur_frame > 1:
  1967. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1968. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1969. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1970. own['actionTimer'] = cur_frame
  1971. else:
  1972. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1973. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1974. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1975. if requestAction == 'fak_judo_out':
  1976. actionState = 'fak_judo_out'
  1977. own['actionState'] = 'fak_judo_out'
  1978. own['actionTimer'] = 7
  1979. trans_playing = skater.isPlayingAction(trans_layer)
  1980. if trans_playing:
  1981. cur_frame = skater.getActionFrame(trans_layer)
  1982. if trans_playing and cur_frame > 1:
  1983. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1986. own['actionTimer'] = cur_frame
  1987. else:
  1988. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1989. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1990. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1991. if requestAction == 'reg_walk_air_out':
  1992. actionState = 'reg_walk_air_out'
  1993. own['actionState'] = 'reg_walk_air_out'
  1994. own['actionTimer'] = 24
  1995. trans_playing = skater.isPlayingAction(trans_layer)
  1996. if trans_playing:
  1997. cur_frame = skater.getActionFrame(trans_layer)
  1998. if trans_playing and cur_frame > 1:
  1999. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2000. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2001. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2002. own['actionTimer'] = cur_frame
  2003. else:
  2004. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2005. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2006. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2007. if requestAction == 'fak_walk_air_out':
  2008. actionState = 'fak_walk_air_out'
  2009. own['actionState'] = 'fak_walk_air_out'
  2010. own['actionTimer'] = 24
  2011. trans_playing = skater.isPlayingAction(trans_layer)
  2012. if trans_playing:
  2013. cur_frame = skater.getActionFrame(trans_layer)
  2014. if trans_playing and cur_frame > 1:
  2015. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2016. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2017. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2018. own['actionTimer'] = cur_frame
  2019. else:
  2020. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2021. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2022. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2023. if requestAction == 'reg_air-walk_air':
  2024. actionState = 'reg_air-walk_air'
  2025. own['actionState'] = 'reg_air-walk_air'
  2026. own['actionTimer'] = 9
  2027. trans_playing = skater.isPlayingAction(trans_layer)
  2028. if trans_playing:
  2029. cur_frame = skater.getActionFrame(trans_layer)
  2030. if trans_playing and cur_frame > 1:
  2031. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2032. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2033. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2034. own['actionTimer'] = cur_frame
  2035. else:
  2036. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2037. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2038. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2039. if requestAction == 'fak_air-walk_air':
  2040. actionState = 'fak_air-walk_air'
  2041. own['actionState'] = 'fak_air-walk_air'
  2042. own['actionTimer'] = 9
  2043. trans_playing = skater.isPlayingAction(trans_layer)
  2044. if trans_playing:
  2045. cur_frame = skater.getActionFrame(trans_layer)
  2046. if trans_playing and cur_frame > 1:
  2047. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2048. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2049. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2050. own['actionTimer'] = cur_frame
  2051. else:
  2052. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2053. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2054. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2055. #######################################
  2056. #loop actions
  2057. ######################################
  2058. #check if request is possible
  2059. #if requestAction in requestActions_list:
  2060. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2061. #print(requestAction)
  2062. #reg_turnLeft
  2063. if requestAction == 'reg_turnLeft':
  2064. actionState = 'reg_turnLeft'
  2065. #in
  2066. if l_actionState != 'reg_turnLeft':
  2067. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2068. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2069. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2070. #loop
  2071. else:
  2072. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. #reg_turnRight
  2076. if requestAction == 'reg_turnRight':
  2077. actionState = 'reg_turnRight'
  2078. #in
  2079. if l_actionState != 'reg_turnRight':
  2080. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2081. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2082. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2083. #loop
  2084. else:
  2085. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2088. if requestAction == 'reg_turnRight_out':
  2089. pass
  2090. #fak_turnLeft
  2091. if requestAction == 'fak_turnLeft':
  2092. actionState = 'fak_turnLeft'
  2093. #in
  2094. if l_actionState != 'fak_turnLeft':
  2095. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2096. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2097. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2098. #loop
  2099. else:
  2100. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2101. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2102. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2103. #fak_turnRight
  2104. if requestAction == 'fak_turnRight':
  2105. actionState = 'fak_turnRight'
  2106. #in
  2107. if l_actionState != 'fak_turnRight':
  2108. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2109. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2110. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2111. #loop
  2112. else:
  2113. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2114. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2115. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2116. #reg_fs_powerslide
  2117. if requestAction == 'reg_fs_powerslide':
  2118. actionState = 'reg_fs_powerslide'
  2119. if l_actionState != 'reg_fs_powerslide':
  2120. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2121. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2122. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2123. else:
  2124. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2125. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2126. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2127. #reg_powerslide
  2128. if requestAction == 'reg_powerslide':
  2129. actionState = 'reg_powerslide'
  2130. if l_actionState != 'reg_powerslide':
  2131. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2132. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2133. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2134. else:
  2135. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2136. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2137. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2138. #fak_fs_powerslide
  2139. if requestAction == 'fak_fs_powerslide':
  2140. actionState = 'fak_fs_powerslide'
  2141. if l_actionState != 'fak_fs_powerslide':
  2142. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2143. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2144. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2145. else:
  2146. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2147. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2148. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2149. #fak_powerslide
  2150. if requestAction == 'fak_powerslide':
  2151. actionState = 'fak_powerslide'
  2152. if l_actionState != 'fak_powerslide':
  2153. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2154. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2155. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2156. else:
  2157. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2158. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2159. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2160. #reg_roll
  2161. if requestAction == 'reg_roll':
  2162. if l_actionState == 'reg_pump':
  2163. trans_playing = skater.isPlayingAction(trans_layer)
  2164. if trans_playing:
  2165. cur_frame = skater.getActionFrame(trans_layer)
  2166. #cur_frame -= 2
  2167. if trans_playing and cur_frame > 1:
  2168. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2171. #print(cur_frame)
  2172. else:
  2173. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2174. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2175. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2176. if l_actionState == 'reg_opos':
  2177. trans_playing = skater.isPlayingAction(trans_layer)
  2178. if trans_playing:
  2179. cur_frame = skater.getActionFrame(trans_layer)
  2180. if trans_playing and cur_frame > 1:
  2181. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2182. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2183. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2184. else:
  2185. own['actionTimer'] = 20
  2186. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2187. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2188. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2189. if l_actionState == 'reg_nopos':
  2190. flipping = skater.isPlayingAction(flip_layer)
  2191. if flipping == 0:
  2192. trans_playing = skater.isPlayingAction(trans_layer)
  2193. if trans_playing:
  2194. cur_frame = skater.getActionFrame(trans_layer)
  2195. if trans_playing and cur_frame > 1:
  2196. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2197. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2198. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2199. else:
  2200. own['actionTimer'] = 20
  2201. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2202. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2203. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2204. if l_actionState == 'reg_manual':
  2205. trans_playing = skater.isPlayingAction(trans_layer)
  2206. if trans_playing:
  2207. cur_frame = skater.getActionFrame(trans_layer)
  2208. cur_frame -= 2
  2209. if trans_playing and cur_frame > 1:
  2210. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2211. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2212. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2213. else:
  2214. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2215. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2216. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2217. if l_actionState == 'reg_nmanual':
  2218. trans_playing = skater.isPlayingAction(trans_layer)
  2219. if trans_playing:
  2220. cur_frame = skater.getActionFrame(trans_layer)
  2221. cur_frame -= 2
  2222. if trans_playing and cur_frame > 1:
  2223. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2224. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2225. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2226. else:
  2227. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2230. if l_actionState == 'reg_turnLeft':
  2231. trans_playing = skater.isPlayingAction(trans_layer)
  2232. if trans_playing:
  2233. cur_frame = skater.getActionFrame(trans_layer)
  2234. if trans_playing and cur_frame > 1:
  2235. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2236. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2237. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2238. else:
  2239. own['actionTimer'] = 20
  2240. requestAction = 'reg_turnLeft_out'
  2241. actionState = 'reg_turnLeft_out'
  2242. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2243. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2244. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2245. if l_actionState == 'reg_Right':
  2246. trans_playing = skater.isPlayingAction(trans_layer)
  2247. if trans_playing:
  2248. cur_frame = skater.getActionFrame(trans_layer)
  2249. if trans_playing and cur_frame > 1:
  2250. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2251. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2252. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2253. else:
  2254. own['actionTimer'] = 20
  2255. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2256. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2257. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2258. if requestAction == 'reg_roll':
  2259. actionState = 'reg_roll'
  2260. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2261. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2262. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2263. #fak_roll
  2264. if requestAction == 'fak_roll':
  2265. if l_actionState == 'fak_pump':
  2266. trans_playing = skater.isPlayingAction(trans_layer)
  2267. if trans_playing:
  2268. cur_frame = skater.getActionFrame(trans_layer)
  2269. if trans_playing and cur_frame > 1:
  2270. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2271. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2272. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2273. else:
  2274. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2275. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2276. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2277. if l_actionState == 'fak_opos':
  2278. trans_playing = skater.isPlayingAction(trans_layer)
  2279. if trans_playing:
  2280. cur_frame = skater.getActionFrame(trans_layer)
  2281. if trans_playing and cur_frame > 1:
  2282. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2285. else:
  2286. own['actionTimer'] = 20
  2287. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2288. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2289. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2290. if l_actionState == 'fak_nopos':
  2291. trans_playing = skater.isPlayingAction(trans_layer)
  2292. if trans_playing:
  2293. cur_frame = skater.getActionFrame(trans_layer)
  2294. if trans_playing and cur_frame > 1:
  2295. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2296. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2297. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2298. else:
  2299. own['actionTimer'] = 20
  2300. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2301. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2302. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2303. if l_actionState == 'fak_manual':
  2304. trans_playing = skater.isPlayingAction(trans_layer)
  2305. if trans_playing:
  2306. cur_frame = skater.getActionFrame(trans_layer)
  2307. #cur_frame -= 2
  2308. if trans_playing and cur_frame > 1:
  2309. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2310. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2311. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2312. else:
  2313. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2314. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2315. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2316. if l_actionState == 'fak_nmanual':
  2317. trans_playing = skater.isPlayingAction(trans_layer)
  2318. if trans_playing:
  2319. cur_frame = skater.getActionFrame(trans_layer)
  2320. #cur_frame -= 2
  2321. if trans_playing and cur_frame > 1:
  2322. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2323. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2324. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2325. else:
  2326. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2327. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2328. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2329. if l_actionState == 'fak_turnLeft':
  2330. trans_playing = skater.isPlayingAction(trans_layer)
  2331. if trans_playing:
  2332. cur_frame = skater.getActionFrame(trans_layer)
  2333. #cur_frame -= 2
  2334. if trans_playing and cur_frame > 1:
  2335. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2336. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2337. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2338. else:
  2339. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2340. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2341. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2342. if l_actionState == 'fak_turnRight':
  2343. trans_playing = skater.isPlayingAction(trans_layer)
  2344. if trans_playing:
  2345. cur_frame = skater.getActionFrame(trans_layer)
  2346. #cur_frame -= 2
  2347. if trans_playing and cur_frame > 1:
  2348. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2349. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2350. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2351. else:
  2352. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2353. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2354. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2355. if requestAction == 'fak_roll':
  2356. actionState = 'fak_roll'
  2357. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2358. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2359. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2360. #reg_opos
  2361. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2362. actionState = 'reg_opos'
  2363. #in
  2364. if l_actionState != 'reg_opos':
  2365. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2368. #loop
  2369. else:
  2370. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2371. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2372. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2373. #fak_opos
  2374. if requestAction == 'fak_opos':
  2375. actionState = 'fak_opos'
  2376. #in
  2377. if l_actionState != 'fak_opos':
  2378. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2379. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2380. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2381. #loop
  2382. else:
  2383. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2384. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2385. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2386. #reg_nopos
  2387. if requestAction == 'reg_nopos':
  2388. actionState = 'reg_nopos'
  2389. #in
  2390. if l_actionState != 'reg_nopos':
  2391. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2392. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2393. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2394. #loop
  2395. else:
  2396. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2397. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2398. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2399. #fak_nopos
  2400. if requestAction == 'fak_nopos':
  2401. actionState = 'fak_nopos'
  2402. #in
  2403. if l_actionState != 'fak_nopos':
  2404. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2405. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2406. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2407. #loop
  2408. else:
  2409. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2410. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2411. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2412. #reg_pump
  2413. if requestAction == 'reg_pump':
  2414. actionState = 'reg_pump'
  2415. if l_actionState != 'reg_pump':
  2416. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2417. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2418. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2419. else:
  2420. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2421. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2422. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2423. #fak_pump
  2424. if requestAction == 'fak_pump':
  2425. actionState = 'fak_pump'
  2426. if l_actionState != 'fak_pump':
  2427. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2428. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2429. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2430. else:
  2431. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2432. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2433. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2434. #reg_manual
  2435. if requestAction == 'reg_manual':
  2436. actionState = 'reg_manual'
  2437. #in
  2438. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2439. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2440. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2441. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2442. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2443. own['actionTimer'] = 20
  2444. actionState = 'reg_air_tail to manual'
  2445. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2446. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2447. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2448. #loop
  2449. else:
  2450. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2451. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2452. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2453. #fak_manual
  2454. if requestAction == 'fak_manual':
  2455. actionState = 'fak_manual'
  2456. #in
  2457. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2458. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2459. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2460. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2461. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2462. own['actionTimer'] = 20
  2463. actionState = 'fak_air_tail to manual'
  2464. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2465. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2466. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2467. #loop
  2468. else:
  2469. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2470. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2471. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2472. #reg_nmanual
  2473. if requestAction == 'reg_nmanual':
  2474. actionState = 'reg_nmanual'
  2475. #in
  2476. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2477. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2478. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2479. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2480. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2481. own['actionTimer'] = 20
  2482. actionState = 'reg_air_nose to nmanual'
  2483. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2484. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2485. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2486. #loop
  2487. else:
  2488. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2489. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2490. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2491. #fak_nmanual
  2492. if requestAction == 'fak_nmanual':
  2493. actionState = 'fak_nmanual'
  2494. #in
  2495. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2496. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2497. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2498. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2499. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2500. own['actionTimer'] = 20
  2501. actionState = 'fak_air_nose to nmanual'
  2502. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2503. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2504. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2505. #loop
  2506. else:
  2507. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2508. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2509. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2510. if requestAction == 'reg_air':
  2511. actionState = 'reg_air'
  2512. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2513. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2514. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2515. if requestAction == 'fak_air':
  2516. actionState = 'fak_air'
  2517. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2518. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2519. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2520. if requestAction == 'frontside_grab':
  2521. actionState = 'frontside_grab'
  2522. if l_actionState != 'frontside_grab':
  2523. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2524. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2525. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2526. else:
  2527. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2528. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2529. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2530. if requestAction == 'backside_grab':
  2531. actionState = 'backside_grab'
  2532. if l_actionState != 'backside_grab':
  2533. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2534. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. else:
  2537. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2538. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2539. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. if requestAction == 'fak_frontside_grab':
  2541. actionState = 'fak_frontside_grab'
  2542. if l_actionState != 'fak_frontside_grab':
  2543. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2544. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2545. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. else:
  2547. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2548. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. if requestAction == 'fak_backside_grab':
  2551. actionState = 'fak_backside_grab'
  2552. if l_actionState != 'fak_backside_grab':
  2553. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2554. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. else:
  2557. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2558. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2559. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. if requestAction == 'frontside_nose_grab':
  2561. actionState = 'frontside_nose_grab'
  2562. if l_actionState != 'frontside_nose_grab':
  2563. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2564. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2565. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. else:
  2567. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2568. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. if requestAction == 'backside_nose_grab':
  2571. actionState = 'backside_nose_grab'
  2572. if l_actionState != 'backside_nose_grab':
  2573. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2574. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. else:
  2577. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2578. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. if requestAction == 'fak_frontside_nose_grab':
  2581. actionState = 'fak_frontside_nose_grab'
  2582. if l_actionState != 'fak_frontside_nose_grab':
  2583. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2584. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2585. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. else:
  2587. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2588. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2589. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. if requestAction == 'fak_backside_nose_grab':
  2591. actionState = 'fak_backside_nose_grab'
  2592. if l_actionState != 'fak_backside_nose_grab':
  2593. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2594. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2595. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. else:
  2597. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2598. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2599. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. if requestAction == 'frontside_tail_grab':
  2601. actionState = 'frontside_tail_grab'
  2602. if l_actionState != 'frontside_tail_grab':
  2603. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2604. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2605. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. else:
  2607. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2608. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2609. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2610. if requestAction == 'backside_tail_grab':
  2611. actionState = 'backside_tail_grab'
  2612. if l_actionState != 'backside_tail_grab':
  2613. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2614. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. else:
  2617. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2618. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2619. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2620. if requestAction == 'fak_frontside_tail_grab':
  2621. actionState = 'fak_frontside_tail_grab'
  2622. if l_actionState != 'fak_frontside_tail_grab':
  2623. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2624. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2625. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. else:
  2627. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2628. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2629. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2630. if requestAction == 'fak_backside_tail_grab':
  2631. actionState = 'fak_backside_tail_grab'
  2632. if l_actionState != 'fak_backside_tail_grab':
  2633. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2634. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2635. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. else:
  2637. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2638. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2639. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2640. if requestAction == 'reg_judo':
  2641. actionState = 'reg_judo'
  2642. if l_actionState != 'reg_judo':
  2643. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2644. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2645. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. else:
  2647. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2648. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2649. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2650. if requestAction == 'fak_judo':
  2651. actionState = 'fak_judo'
  2652. if l_actionState != 'fak_judo':
  2653. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2654. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2655. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2656. else:
  2657. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2658. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2659. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2660. if requestAction == 'reg_ollie_north':
  2661. actionState = 'reg_ollie_north'
  2662. if l_actionState != 'reg_ollie_north':
  2663. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2664. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2665. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2666. else:
  2667. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2668. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2669. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2670. if requestAction == 'fak_ollie_north':
  2671. actionState = 'fak_ollie_north'
  2672. if l_actionState != 'fak_ollie_north':
  2673. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2674. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2675. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2676. else:
  2677. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2678. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2679. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2680. if requestAction == 'reg_ollie_south':
  2681. actionState = 'reg_ollie_south'
  2682. if l_actionState != 'reg_ollie_south':
  2683. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2684. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2685. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2686. else:
  2687. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2688. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2689. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2690. if requestAction == 'fak_ollie_south':
  2691. actionState = 'fak_ollie_south'
  2692. if l_actionState != 'fak_ollie_south':
  2693. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2694. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2695. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2696. else:
  2697. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2698. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2699. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2700. if requestAction == 'reg_noseg':
  2701. actionState = 'reg_noseg'
  2702. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2703. skater.stopAction(flip_layer)
  2704. deck.stopAction(flip_layer)
  2705. trucks.stopAction(flip_layer)
  2706. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2707. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2708. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2709. else:
  2710. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2711. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2712. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2713. if requestAction == 'fak_noseg':
  2714. actionState = 'fak_noseg'
  2715. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2716. skater.stopAction(flip_layer)
  2717. deck.stopAction(flip_layer)
  2718. trucks.stopAction(flip_layer)
  2719. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2720. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2721. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2722. else:
  2723. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2724. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2725. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2726. if requestAction == 'reg_tailg':
  2727. actionState = 'reg_tailg'
  2728. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2729. skater.stopAction(flip_layer)
  2730. deck.stopAction(flip_layer)
  2731. trucks.stopAction(flip_layer)
  2732. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2733. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2734. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2735. else:
  2736. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2737. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2738. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2739. if requestAction == 'fak_tailg':
  2740. actionState = 'fak_tailg'
  2741. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2742. skater.stopAction(flip_layer)
  2743. deck.stopAction(flip_layer)
  2744. trucks.stopAction(flip_layer)
  2745. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2746. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2747. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2748. else:
  2749. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2750. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2751. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2752. if requestAction == 'reg_tailgr':
  2753. actionState = 'reg_tailgr'
  2754. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2755. skater.stopAction(flip_layer)
  2756. deck.stopAction(flip_layer)
  2757. trucks.stopAction(flip_layer)
  2758. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2759. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2760. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2761. else:
  2762. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2763. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2764. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2765. if requestAction == 'fak_tailgr':
  2766. actionState = 'fak_tailgr'
  2767. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2768. skater.stopAction(flip_layer)
  2769. deck.stopAction(flip_layer)
  2770. trucks.stopAction(flip_layer)
  2771. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2772. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2773. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2774. else:
  2775. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2776. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2777. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2778. if requestAction == 'reg_tailgl':
  2779. actionState = 'reg_tailgl'
  2780. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2781. skater.stopAction(flip_layer)
  2782. deck.stopAction(flip_layer)
  2783. trucks.stopAction(flip_layer)
  2784. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2785. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2786. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2787. else:
  2788. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2789. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2790. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2791. if requestAction == 'fak_tailgl':
  2792. actionState = 'fak_tailgl'
  2793. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2794. skater.stopAction(flip_layer)
  2795. deck.stopAction(flip_layer)
  2796. trucks.stopAction(flip_layer)
  2797. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2798. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2799. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2800. else:
  2801. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2802. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2803. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2804. if requestAction == 'reg_wall_r':
  2805. actionState = 'reg_wall_r'
  2806. if l_actionState != 'reg_wall_r':
  2807. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2808. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2809. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2810. else:
  2811. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2812. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2813. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2814. if requestAction == 'reg_wall_l':
  2815. actionState = 'reg_wall_l'
  2816. if l_actionState != 'reg_wall_l':
  2817. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2818. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2819. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2820. else:
  2821. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2822. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2823. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2824. if requestAction == 'fak_wall_r':
  2825. actionState = 'fak_wall_r'
  2826. if l_actionState != 'fak_wall_r':
  2827. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2828. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2829. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2830. else:
  2831. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2832. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2833. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2834. if requestAction == 'fak_wall_l':
  2835. actionState = 'fak_wall_l'
  2836. if l_actionState != 'reg_wall_r':
  2837. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2838. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2839. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2840. else:
  2841. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2842. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2843. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2844. ##############################
  2845. if requestAction == 'reg_nosegr':
  2846. actionState = 'reg_nosegr'
  2847. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2848. skater.stopAction(flip_layer)
  2849. deck.stopAction(flip_layer)
  2850. trucks.stopAction(flip_layer)
  2851. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2852. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2853. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2854. else:
  2855. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2856. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2857. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2858. if requestAction == 'fak_nosegr':
  2859. actionState = 'fak_nosegr'
  2860. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2861. skater.stopAction(flip_layer)
  2862. deck.stopAction(flip_layer)
  2863. trucks.stopAction(flip_layer)
  2864. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2865. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2866. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2867. else:
  2868. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2869. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2870. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2871. if requestAction == 'reg_nosegl':
  2872. actionState = 'reg_nosegl'
  2873. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2874. skater.stopAction(flip_layer)
  2875. deck.stopAction(flip_layer)
  2876. trucks.stopAction(flip_layer)
  2877. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2878. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2879. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2880. else:
  2881. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2882. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2883. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2884. if requestAction == 'fak_nosegl':
  2885. actionState = 'fak_nosegl'
  2886. print("fak_nosegl state")
  2887. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2888. skater.stopAction(flip_layer)
  2889. deck.stopAction(flip_layer)
  2890. trucks.stopAction(flip_layer)
  2891. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2892. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2893. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2894. else:
  2895. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2896. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2897. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2898. if requestAction == 'reg_tailslide':
  2899. actionState = 'reg_tailslide'
  2900. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2901. skater.stopAction(flip_layer)
  2902. deck.stopAction(flip_layer)
  2903. trucks.stopAction(flip_layer)
  2904. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2905. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2906. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2907. else:
  2908. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2909. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2910. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2911. if requestAction == 'fak_tailslide':
  2912. actionState = 'fak_tailslide'
  2913. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2914. skater.stopAction(flip_layer)
  2915. deck.stopAction(flip_layer)
  2916. trucks.stopAction(flip_layer)
  2917. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2918. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2919. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2920. else:
  2921. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2922. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2923. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2924. if requestAction == 'reg_noseslide':
  2925. actionState = 'reg_noseslide'
  2926. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2927. skater.stopAction(flip_layer)
  2928. deck.stopAction(flip_layer)
  2929. trucks.stopAction(flip_layer)
  2930. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2931. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2932. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2933. else:
  2934. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2935. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2936. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2937. if requestAction == 'fak_noseslide':
  2938. actionState = 'fak_noseslide'
  2939. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2940. skater.stopAction(flip_layer)
  2941. deck.stopAction(flip_layer)
  2942. trucks.stopAction(flip_layer)
  2943. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2944. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2945. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2946. else:
  2947. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2948. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2949. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2950. if requestAction == 'reg_5050':
  2951. actionState = 'reg_5050'
  2952. #own['actionTimer'] = 0
  2953. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2954. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2955. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2956. if requestAction == 'fak_5050':
  2957. actionState = 'fak_5050'
  2958. #own['actionTimer'] = 0
  2959. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2960. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2961. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2962. if requestAction == 'reg_bsboard':
  2963. actionState = 'reg_bsboard'
  2964. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2965. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2966. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2967. if requestAction == 'fak_bsboard':
  2968. actionState = 'fak_bsboard'
  2969. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2970. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2971. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2972. if requestAction == 'reg_fsboard':
  2973. actionState = 'reg_fsboard'
  2974. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2975. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2976. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2977. if requestAction == 'reg_air_nose':
  2978. actionState = 'reg_air_nose'
  2979. if l_actionState != 'reg_air_nose':
  2980. skater.stopAction(loop_layer)
  2981. deck.stopAction(loop_layer)
  2982. trucks.stopAction(loop_layer)
  2983. skater.stopAction(flip_layer)
  2984. deck.stopAction(flip_layer)
  2985. trucks.stopAction(flip_layer)
  2986. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2987. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2988. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2989. else:
  2990. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2991. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2992. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2993. if requestAction == 'fak_air_nose':
  2994. actionState = 'fak_air_nose'
  2995. if l_actionState != 'fak_air_nose':
  2996. skater.stopAction(loop_layer)
  2997. deck.stopAction(loop_layer)
  2998. trucks.stopAction(loop_layer)
  2999. skater.stopAction(flip_layer)
  3000. deck.stopAction(flip_layer)
  3001. trucks.stopAction(flip_layer)
  3002. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3003. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3004. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3005. else:
  3006. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3007. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3008. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3009. if requestAction == 'reg_air_tail':
  3010. actionState = 'reg_air_tail'
  3011. if l_actionState != 'reg_air_tail':
  3012. skater.stopAction(loop_layer)
  3013. deck.stopAction(loop_layer)
  3014. trucks.stopAction(loop_layer)
  3015. skater.stopAction(flip_layer)
  3016. deck.stopAction(flip_layer)
  3017. trucks.stopAction(flip_layer)
  3018. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3019. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3020. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3021. else:
  3022. #pass
  3023. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3024. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3025. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3026. if requestAction == 'fak_air_tail':
  3027. actionState = 'fak_air_tail'
  3028. if l_actionState != 'fak_air_tail':
  3029. skater.stopAction(loop_layer)
  3030. deck.stopAction(loop_layer)
  3031. trucks.stopAction(loop_layer)
  3032. skater.stopAction(flip_layer)
  3033. deck.stopAction(flip_layer)
  3034. trucks.stopAction(flip_layer)
  3035. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3036. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3037. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3038. else:
  3039. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3040. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3041. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3042. if requestAction == 'reg_stop':
  3043. actionState = 'reg_stop'
  3044. if l_actionState != 'reg_stop':
  3045. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3046. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3047. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3048. else:
  3049. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3050. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3051. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3052. if requestAction == 'fak_stop':
  3053. actionState = 'fak_stop'
  3054. if l_actionState != 'fak_stop':
  3055. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3056. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3057. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3058. else:
  3059. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3060. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. if requestAction == 'reg_fp_rback':
  3063. actionState = 'reg_fp_rback'
  3064. if l_actionState != 'reg_fp_rback':
  3065. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3066. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3067. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3068. else:
  3069. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3070. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3071. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3072. if requestAction == 'fak_fp_rback':
  3073. actionState = 'fak_fp_rback'
  3074. if l_actionState != 'fak_fp_rback':
  3075. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3076. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3077. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. else:
  3079. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3080. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3081. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3082. if requestAction == 'reg_back_invert':
  3083. actionState = 'reg_back_invert'
  3084. if l_actionState != 'reg_back_invert':
  3085. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3086. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3087. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3088. else:
  3089. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3090. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3091. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3092. if requestAction == 'fak_fr_invert':
  3093. actionState = 'fak_fr_invert'
  3094. if l_actionState != 'fak_fr_invert':
  3095. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3096. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3097. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3098. else:
  3099. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3100. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3101. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3102. if requestAction == 'reg_hippy_in':
  3103. actionState = 'reg_hippy_in'
  3104. if l_actionState != 'reg_hippy_in':
  3105. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3106. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3107. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3108. else:
  3109. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3110. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3111. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3112. if requestAction == 'fak_hippy_in':
  3113. actionState = 'fak_hippy_in'
  3114. if l_actionState != 'fak_hippy_in':
  3115. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3116. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3117. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3118. else:
  3119. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3120. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3121. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3122. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3123. #walk anims
  3124. #reg_idle
  3125. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3126. actionState = 'reg_idle'
  3127. if l_requestAction != 'reg_idle':
  3128. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3129. cur_frame = skater.getActionFrame(loop_layer)
  3130. skater.stopAction(loop_layer)
  3131. deck.stopAction(loop_layer)
  3132. trucks.stopAction(loop_layer)
  3133. if cur_frame > 11:#11:
  3134. cur_frame += 1
  3135. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3136. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3137. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3138. else:
  3139. cur_frame -= 1
  3140. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3141. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3142. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3143. else:
  3144. trans_playing = skater.isPlayingAction(trans_layer)
  3145. else:
  3146. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3147. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3148. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3149. #reg_idle_nb
  3150. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3151. actionState = 'reg_idle_nb'
  3152. if l_requestAction != 'reg_idle_nb':
  3153. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3154. cur_frame = skater.getActionFrame(loop_layer)
  3155. skater.stopAction(loop_layer)
  3156. deck.stopAction(loop_layer)
  3157. trucks.stopAction(loop_layer)
  3158. if cur_frame > 11:
  3159. cur_frame += 1
  3160. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3161. else:
  3162. cur_frame -= 1
  3163. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3164. else:
  3165. trans_playing = skater.isPlayingAction(trans_layer)
  3166. if trans_playing == 1:
  3167. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3168. else:
  3169. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3170. #fak_idle
  3171. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3172. actionState = 'fak_idle'
  3173. if l_requestAction != 'fak_idle':
  3174. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3175. cur_frame = skater.getActionFrame(loop_layer)
  3176. skater.stopAction(loop_layer)
  3177. deck.stopAction(loop_layer)
  3178. trucks.stopAction(loop_layer)
  3179. if cur_frame > 11:
  3180. cur_frame += 1
  3181. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3182. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3183. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3184. else:
  3185. cur_frame -= 1
  3186. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3187. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3188. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3189. else:
  3190. trans_playing = skater.isPlayingAction(trans_layer)
  3191. else:
  3192. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3193. #fak_idle_nb
  3194. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3195. actionState = 'fak_idle_nb'
  3196. if l_requestAction != 'fak_idle_nb':
  3197. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3198. cur_frame = skater.getActionFrame(loop_layer)
  3199. skater.stopAction(loop_layer)
  3200. deck.stopAction(loop_layer)
  3201. trucks.stopAction(loop_layer)
  3202. if cur_frame > 11:
  3203. cur_frame += 1
  3204. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3205. else:
  3206. cur_frame -= 1
  3207. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3208. else:
  3209. trans_playing = skater.isPlayingAction(trans_layer)
  3210. if trans_playing == 1:
  3211. #pass
  3212. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3213. else:
  3214. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3215. if requestAction == 'reg_idle1':
  3216. actionState = 'reg_idle1'
  3217. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3218. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3219. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3220. if requestAction == 'reg_idle2':
  3221. actionState = 'reg_idle2'
  3222. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3223. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3224. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3225. if requestAction == 'reg_idle3':
  3226. actionState = 'reg_idle3'
  3227. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3228. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3229. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3230. if requestAction == 'reg_idle4':
  3231. actionState = 'reg_idle4'
  3232. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3233. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3234. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3235. if requestAction == 'reg_idle5':
  3236. actionState = 'reg_idle5'
  3237. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3238. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3239. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3240. if requestAction == 'reg_idle6':
  3241. actionState = 'reg_idle6'
  3242. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3243. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3244. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. if requestAction == 'reg_idle7':
  3246. actionState = 'reg_idle7'
  3247. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3248. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3249. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. if requestAction == 'fak_idle1':
  3251. actionState = 'fak_idle1'
  3252. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3253. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3254. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. if requestAction == 'fak_idle2':
  3256. actionState = 'fak_idle2'
  3257. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3258. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3259. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3260. if requestAction == 'fak_idle3':
  3261. actionState = 'fak_idle3'
  3262. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3263. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3264. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3265. if requestAction == 'fak_idle4':
  3266. actionState = 'fak_idle4'
  3267. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3268. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3269. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3270. if requestAction == 'fak_idle5':
  3271. actionState = 'fak_idle5'
  3272. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3273. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3274. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3275. if requestAction == 'fak_idle6':
  3276. actionState = 'fak_idle6'
  3277. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3278. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3279. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3280. if requestAction == 'fak_idle7':
  3281. actionState = 'fak_idle7'
  3282. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3283. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3284. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3285. if requestAction == 'reg_idle2_nb':
  3286. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3287. #reg_walk
  3288. if requestAction == 'reg_walk':
  3289. actionState = 'reg_walk'
  3290. #in
  3291. if l_requestAction != 'reg_walk':
  3292. if l_requestAction == 'reg_walkFast':
  3293. cur_frame = skater.getActionFrame(loop_layer)
  3294. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3295. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3296. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3297. skater.setActionFrame(cur_frame, loop_layer)
  3298. deck.setActionFrame(cur_frame, loop_layer)
  3299. trucks.setActionFrame(cur_frame, loop_layer)
  3300. #loop
  3301. else:
  3302. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3303. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3304. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3305. #reg_walk_nb
  3306. if requestAction == 'reg_walk_nb':
  3307. actionState = 'reg_walk_nb'
  3308. #in
  3309. if l_requestAction != 'reg_walk_nb':
  3310. if l_requestAction == 'reg_walkFast_nb':
  3311. cur_frame = skater.getActionFrame(loop_layer)
  3312. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3313. skater.setActionFrame(cur_frame, loop_layer)
  3314. #loop
  3315. else:
  3316. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3317. #reg_walkFast
  3318. if requestAction == 'reg_walkFast':
  3319. actionState = 'reg_walkFast'
  3320. #in
  3321. if l_requestAction != 'reg_walkFast':
  3322. if l_requestAction == 'reg_walk':
  3323. cur_frame = skater.getActionFrame(loop_layer)
  3324. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3325. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3326. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3327. skater.setActionFrame(cur_frame, loop_layer)
  3328. deck.setActionFrame(cur_frame, loop_layer)
  3329. trucks.setActionFrame(cur_frame, loop_layer)
  3330. print("set last walk frame", cur_frame)
  3331. #loop
  3332. else:
  3333. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3334. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3335. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3336. #reg_walkFast_nb
  3337. if requestAction == 'reg_walkFast_nb':
  3338. actionState = 'reg_walkFast_nb'
  3339. #in
  3340. if l_requestAction != 'reg_walkFast_nb':
  3341. if l_requestAction == 'reg_walk_nb':
  3342. cur_frame = skater.getActionFrame(loop_layer)
  3343. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3344. skater.setActionFrame(cur_frame, loop_layer)
  3345. #loop
  3346. else:
  3347. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3348. #fak_walk
  3349. if requestAction == 'fak_walk':
  3350. #in
  3351. actionState = 'fak_walk'
  3352. if l_requestAction != 'fak_walk':
  3353. if l_requestAction == 'fak_walkFast':
  3354. cur_frame = skater.getActionFrame(loop_layer)
  3355. #actionState = 'fak_walk'
  3356. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3357. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3358. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3359. skater.setActionFrame(cur_frame, loop_layer)
  3360. deck.setActionFrame(cur_frame, loop_layer)
  3361. trucks.setActionFrame(cur_frame, loop_layer)
  3362. #pass
  3363. #loop
  3364. else:
  3365. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3366. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3367. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3368. #fak_walk_nb
  3369. if requestAction == 'fak_walk_nb':
  3370. actionState = 'fak_walk_nb'
  3371. #in
  3372. if l_requestAction != 'fak_walk_nb':
  3373. if l_requestAction == 'fak_walkFast_nb':
  3374. cur_frame = skater.getActionFrame(loop_layer)
  3375. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3376. skater.setActionFrame(cur_frame, loop_layer)
  3377. #loop
  3378. else:
  3379. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3380. #fak_walkFast
  3381. if requestAction == 'fak_walkFast':
  3382. actionState = 'fak_walkFast'
  3383. #in
  3384. if l_requestAction != 'fak_walkFast':
  3385. if l_requestAction == 'fak_walk':
  3386. cur_frame = skater.getActionFrame(loop_layer)
  3387. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3388. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3389. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3390. skater.setActionFrame(cur_frame, loop_layer)
  3391. deck.setActionFrame(cur_frame, loop_layer)
  3392. trucks.setActionFrame(cur_frame, loop_layer)
  3393. #loop
  3394. else:
  3395. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3396. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3397. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3398. #fak_walkFast_nb
  3399. if requestAction == 'fak_walkFast_nb':
  3400. actionState = 'fak_walkFast_nb'
  3401. #in
  3402. if l_requestAction != 'fak_walkFast_nb':
  3403. if l_requestAction == 'fak_walk_nb':
  3404. cur_frame = skater.getActionFrame(loop_layer)
  3405. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3406. skater.setActionFrame(cur_frame, loop_layer)
  3407. #loop
  3408. else:
  3409. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3410. if requestAction == 'reg_dropin_pos':
  3411. actionState = 'reg_dropin_pos'
  3412. if l_actionState != 'reg_dropin_pos':
  3413. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3414. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3415. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3416. else:
  3417. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3418. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3419. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3420. if requestAction == 'fak_dropin_pos':
  3421. actionState = 'fak_dropin_pos'
  3422. if l_actionState != 'fak_dropin_pos':
  3423. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3424. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3425. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3426. else:
  3427. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3428. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3429. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3430. if requestAction == 'reg_sit':
  3431. actionState = 'reg_sit'
  3432. if l_actionState != 'reg_sit':
  3433. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3434. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3435. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3436. else:
  3437. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3438. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3439. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3440. if requestAction == 'fak_sit':
  3441. actionState = 'fak_sit'
  3442. if l_actionState != 'fak_sit':
  3443. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3444. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3445. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3446. else:
  3447. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3448. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3449. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3450. if requestAction == 'reg_walk_air':
  3451. actionState = 'reg_walk_air'
  3452. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3453. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3454. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3455. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3456. else:
  3457. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3458. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3459. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3460. if requestAction == 'fak_walk_air':
  3461. actionState = 'fak_walk_air'
  3462. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3463. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3464. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3465. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3466. else:
  3467. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3468. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3469. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3470. own['actionState'] = actionState
  3471. else:
  3472. pass
  3473. own['actionState'] = actionState
  3474. return actionState
  3475. l_playing = skater.isPlayingAction(loop_layer)
  3476. t_playing = skater.isPlayingAction(trans_layer)
  3477. if l_playing == 1 and t_playing == 1:
  3478. skater.stopAction(loop_layer)
  3479. trucks.stopAction(loop_layer)
  3480. deck.stopAction(loop_layer)
  3481. ###
  3482. if own['actionTimer'] > 0:
  3483. own['actionTimer'] -= 1
  3484. ##############
  3485. #turn off land for manuals
  3486. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3487. # own['actionTimer'] = 0
  3488. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3489. actionState = updateAction(requestAction, actionState)
  3490. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3491. # own['clear_request'] = 1
  3492. ###################
  3493. #debug
  3494. cur_frame = -1
  3495. trans_playing = skater.isPlayingAction(trans_layer)
  3496. if trans_playing:
  3497. cur_frame = skater.getActionFrame(trans_layer)
  3498. cur_frame = round(cur_frame, 2)
  3499. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3500. cur_frame = skater.getActionFrame(trans_layer)
  3501. #print(cur_frame)
  3502. def printplaying():
  3503. splaying_layers = "S: "
  3504. playing_layers = "D: "
  3505. tplaying_layers = "T: "
  3506. for x in range(9900):
  3507. if skater.isPlayingAction(x):
  3508. #if trucks.isPlayingAction(x):
  3509. #if skater.isPlayingAction(x):
  3510. splaying_layers += str(x)
  3511. splaying_layers += " "
  3512. if deck.isPlayingAction(x):
  3513. #if trucks.isPlayingAction(x):
  3514. #if skater.isPlayingAction(x):
  3515. playing_layers += str(x)
  3516. playing_layers += " "
  3517. if trucks.isPlayingAction(x):
  3518. #if trucks.isPlayingAction(x):
  3519. #if skater.isPlayingAction(x):
  3520. tplaying_layers += str(x)
  3521. tplaying_layers += " "
  3522. print(splaying_layers, playing_layers, tplaying_layers)
  3523. #printplaying()
  3524. if actionState == 'empty':
  3525. #print("EMPTY ACTION!!!")
  3526. skater.stopAction(loop_layer)
  3527. deck.stopAction(loop_layer)
  3528. trucks.stopAction(loop_layer)
  3529. #set last variables
  3530. own['l_actionState'] = actionState
  3531. own['l_requestAction'] = requestAction
  3532. own['queueAction'] = queueAction
  3533. main()