Shuvit game master repo. http://shuvit.org
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

actionsFSMlist.py 107KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220
  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. fliplay = 3
  4. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  5. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  6. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  7. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  8. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
  9. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  10. walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
  11. lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right']
  12. class a_class:
  13. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  14. self.name = name
  15. self.start = start
  16. self.end = end
  17. self.dname = dname
  18. self.dstart = dstart
  19. self.dend = dend
  20. self.layer = layer
  21. self.speed = speed
  22. self.mode = mode
  23. self.blendin = blendin
  24. self.intro = intro
  25. self.intro_frames = intro_frames
  26. self.exits = exits
  27. self.force_exit = fe
  28. self.fef = fef
  29. self.opposite = opposite
  30. reg_walk = a_class(
  31. #player armature action name, start, end frames
  32. 'reg_nwalk2', 0, 30,
  33. #deck action name, start, end frames
  34. 'b_reg_walk', 0, 30,
  35. #layer, speed, mode (0 = play, 1 = loop), blendin
  36. 1, .5, 0, 20,
  37. #intro, length
  38. None, 0,
  39. #exits
  40. #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
  41. walk_exits,
  42. #force exit, frame
  43. None, 0,
  44. #opposite
  45. None)
  46. reg_walkFast = a_class(
  47. #player armature action name, start, end frames, start, end frames
  48. 'reg_run.001', 51, 90,
  49. #deck action name, start, end frames
  50. 'b_reg_run', 51, 90,
  51. #layer, speed, mode (0 = play, 1 = loop), blendin
  52. 1, 1, 0, 10,
  53. #intro, length
  54. None, 0,
  55. #exits
  56. #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
  57. walk_exits,
  58. #force exit, frame
  59. None, 0,
  60. #opposite
  61. None)
  62. reg_idle = a_class(
  63. #player armature action name, start, end frames
  64. 'reg_idle1', 1, 120,
  65. #deck action name, start, end frames
  66. 'b_reg_idle1', 1, 120,
  67. #layer, speed, mode (0 = play, 1 = loop), blendin
  68. 1, .5, 1, 20,
  69. #intro, length
  70. None, 0,
  71. #exits
  72. #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  73. walk_exits,
  74. #force exit, frame
  75. None, 0,
  76. #opposite
  77. None)
  78. reg_idle2 = a_class(
  79. #player armature action name, start, end frames
  80. 'reg_idle2_', 1, 120,
  81. #deck action name, start, end frames
  82. 'b_reg_idle2', 1, 120,
  83. #layer, speed, mode (0 = play, 1 = loop), blendin
  84. 1, .5, 0, 20,
  85. #intro, length
  86. None, 0,
  87. #exits
  88. #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  89. walk_exits,
  90. #force exit, frame
  91. None, 0,
  92. #opposite
  93. None)
  94. reg_idle3 = a_class(
  95. #player armature action name, start, end frames
  96. 'reg_idle3', 1, 120,
  97. #deck action name, start, end frames
  98. 'b_reg_idle3', 1, 120,
  99. #layer, speed, mode (0 = play, 1 = loop), blendin
  100. 1, .5, 0, 20,
  101. #intro, length
  102. None, 0,
  103. #exits
  104. #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  105. walk_exits,
  106. #force exit, frame
  107. None, 0,
  108. #opposite
  109. None)
  110. reg_idle4 = a_class(
  111. #player armature action name, start, end frames
  112. 'reg_idle4', 1, 120,
  113. #deck action name, start, end frames
  114. 'b_reg_idle4', 1, 120,
  115. #layer, speed, mode (0 = play, 1 = loop), blendin
  116. 1, .5, 0, 20,
  117. #intro, length
  118. None, 0,
  119. #exits
  120. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  121. walk_exits,
  122. #force exit, frame
  123. None, 0,
  124. #opposite
  125. None)
  126. reg_idle5 = a_class(
  127. #player armature action name, start, end frames
  128. 'reg_idle5', 1, 120,
  129. #deck action name, start, end frames
  130. 'b_reg_idle5', 1, 120,
  131. #layer, speed, mode (0 = play, 1 = loop), blendin
  132. 1, .5, 0, 20,
  133. #intro, length
  134. None, 0,
  135. #exits
  136. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  137. walk_exits,
  138. #force exit, frame
  139. None, 0,
  140. #opposite
  141. None)
  142. reg_idle6 = a_class(
  143. #player armature action name, start, end frames
  144. 'reg_idle6', 1, 120,
  145. #deck action name, start, end frames
  146. 'b_reg_idle6', 1, 120,
  147. #layer, speed, mode (0 = play, 1 = loop), blendin
  148. 1, .5, 0, 20,
  149. #intro, length
  150. None, 0,
  151. #exits
  152. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  153. walk_exits,
  154. #force exit, frame
  155. None, 0,
  156. #opposite
  157. None)
  158. reg_idle7 = a_class(
  159. #player armature action name, start, end frames
  160. 'reg_idle7', 1, 120,
  161. #deck action name, start, end frames
  162. 'b_reg_idle7', 1, 120,
  163. #layer, speed, mode (0 = play, 1 = loop), blendin
  164. 1, .5, 0, 20,
  165. #intro, length
  166. None, 0,
  167. #exits
  168. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  169. walk_exits,
  170. #force exit, frame
  171. None, 0,
  172. #opposite
  173. None)
  174. reg_jump = a_class(
  175. #player armature action name, start, end frames
  176. 'reg_jump', 1, 10,
  177. #deck action name, start, end frames
  178. 'b_reg_jump', 1, 10,
  179. #layer, speed, mode (0 = play, 1 = loop), blendin
  180. 1, .5, 0, 10,
  181. #intro, length
  182. None, 0,
  183. #exits
  184. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  185. #force exit, frame
  186. 'reg_walk_air', 20,
  187. #opposite
  188. None)
  189. reg_walk_air = a_class(
  190. #player armature action name, start, end frames
  191. 'reg_walk_air', 10, 10,
  192. #deck action name, start, end frames
  193. 'b_reg_walk_air', 10, 10,
  194. #layer, speed, mode (0 = play, 1 = loop), blendin
  195. 1, .5, 0, 5,
  196. #intro, length
  197. None, 0,
  198. #exits
  199. #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
  200. walk_exits,
  201. #'reg_walk_air_out',
  202. #force exit, frame
  203. None, 0,
  204. #opposite
  205. None)
  206. reg_walk_air_out = a_class(
  207. #player armature action name, start, end frames
  208. 'reg_walk_air', 10, 40,
  209. #deck action name, start, end frames
  210. 'b_reg_walk_air', 10, 40,
  211. #layer, speed, mode (0 = play, 1 = loop), blendin
  212. 1, 1.5, 1, 5,
  213. #intro, length
  214. None, 0,
  215. #exits
  216. #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  217. walk_exits,
  218. #force exit, frame
  219. 'reg_idle', 10,
  220. #opposite
  221. None)
  222. reg_sit_in = a_class(
  223. #player armature action name, start, end frames
  224. 'reg_sit', 1, 65,
  225. #deck action name, start, end frames
  226. 'b_reg_jump', 1, 65,
  227. #layer, speed, mode (0 = play, 1 = loop), blendin
  228. 1, 1, 1, 20,
  229. #intro, length
  230. None, 0,
  231. #exits
  232. ['reg_idle', 'reg_walk'],
  233. #force exit, frame
  234. None, 0,
  235. #opposite
  236. None)
  237. reg_sit = a_class(
  238. #player armature action name, start, end frames
  239. 'reg_sit', 65, 65,
  240. #deck action name, start, end frames
  241. 'b_reg_jump', 65, 65,
  242. #layer, speed, mode (0 = play, 1 = loop), blendin
  243. 1, 1, 1, 20,
  244. #intro, length
  245. None, 0,
  246. #exits
  247. ['reg_idle', 'reg_walk'],
  248. #force exit, frame
  249. None, 0,
  250. #opposite
  251. None)
  252. reg_onboard = a_class(
  253. #player armature action name, start, end frames
  254. #'reg_noffboard', 24, 1,
  255. 'reg_onboard', 1, 100,
  256. #deck action name, start, end frames
  257. #'b_reg_offboard', 24, 1,
  258. 'b_reg_onboard', 1, 100,
  259. #layer, speed, mode (0 = play, 1 = loop), blendin
  260. 4, 2, 0, 5,
  261. #intro, length
  262. None, 0,
  263. #exits
  264. ['reg_roll'],
  265. #force exit, frame
  266. 'reg_roll', 98,
  267. #opposite
  268. None)
  269. reg_offboard = a_class(
  270. #player armature action name, start, end frames
  271. 'reg_noffboard', 1, 40,
  272. #deck action name, start, end frames
  273. 'b_reg_offboard', 1, 40,
  274. #layer, speed, mode (0 = play, 1 = loop), blendin
  275. 4, 1, 0, 5,
  276. #intro, length
  277. None, 0,
  278. #exits
  279. #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  280. walk_exits,
  281. #force exit, frame
  282. 'reg_idle', 39,
  283. #opposite
  284. None)
  285. reg_roll = a_class(
  286. #player armature action name, start, end frames
  287. 'nreg', 1, 60,
  288. #deck action name, start, end frames
  289. 'b_reg', 1, 60,
  290. #layer, speed, mode (0 = play, 1 = loop), blendin
  291. 1, .5, 1, 10,
  292. #intro, length
  293. None, 0,
  294. #exits
  295. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  296. #force exit, frame
  297. None, 0,
  298. #opposite
  299. 'fak_roll')
  300. reg_turnLeft = a_class(
  301. #player armature action name, start, end frames
  302. 'nreg_left', 10, 30,
  303. #deck action name, start, end frames
  304. 'b_reg_left', 10, 30,
  305. #layer, speed, mode (0 = play, 1 = loop), blendin
  306. 1, .5, 1, 20,
  307. #intro, length
  308. None, 0,
  309. #exits
  310. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight', 'reg_stop'],
  311. #force exit, frame
  312. None, 0,
  313. #opposite
  314. None)
  315. reg_turnRight = a_class(
  316. #player armature action name, start, end frames
  317. 'nreg_right', 10, 30,
  318. #deck action name, start, end frames
  319. 'b_reg_right', 10, 30,
  320. #layer, speed, mode (0 = play, 1 = loop), blendin
  321. 1, .5, 1, 20,
  322. #intro, length
  323. None, 0,
  324. #exits
  325. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft', 'reg_stop'],
  326. #force exit, frame
  327. None, 0,
  328. #opposite
  329. None)
  330. reg_manual_left = a_class(
  331. #player armature action name, start, end frames
  332. 'reg_manual_left', 10, 90,
  333. #deck action name, start, end frames
  334. 'b_reg_manual_left', 10, 90,
  335. #layer, speed, mode (0 = play, 1 = loop), blendin
  336. 1, 1, 1, 20,
  337. #intro, length
  338. None, 0,
  339. #exits
  340. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  341. #force exit, frame
  342. None, 0,
  343. #opposite
  344. None)
  345. reg_manual_right = a_class(
  346. #player armature action name, start, end frames
  347. 'reg_manual_right', 10, 90,
  348. #deck action name, start, end frames
  349. 'b_reg_manual_right', 10, 90,
  350. #layer, speed, mode (0 = play, 1 = loop), blendin
  351. 1, 1, 1, 20,
  352. #intro, length
  353. None, 0,
  354. #exits
  355. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  356. #force exit, frame
  357. None, 0,
  358. #opposite
  359. None)
  360. reg_opos_in = a_class(
  361. #player armature action name, start, end frames
  362. 'noposin', 1, 80,
  363. #deck action name, start, end frames
  364. 'b_reg', 1, 10,
  365. #layer, speed, mode (0 = play, 1 = loop), blendin
  366. 1, 1, 1, 15,
  367. #intro, length
  368. None, 0,
  369. #exits
  370. ['reg_opos'],
  371. #force exit, frame
  372. 'reg_opos', 78,
  373. #opposite
  374. 'fak_opos')
  375. reg_opos = a_class(
  376. #player armature action name, start, end frames
  377. 'nopos', 1, 80,
  378. #deck action name, start, end frames
  379. 'b_reg', 1, 10,
  380. #layer, speed, mode (0 = play, 1 = loop), blendin
  381. 1, 1, 1, 15,
  382. #intro, length
  383. 'reg_opos_in', 80,
  384. #exits
  385. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  386. #force exit, frame
  387. None, 0,
  388. #opposite
  389. 'fak_opos')
  390. reg_nopos = a_class(
  391. #player armature action name, start, end frames
  392. 'nnopos', 20, 20,
  393. #deck action name, start, end frames
  394. 'b_reg', 1, 1,
  395. #layer, speed, mode (0 = play, 1 = loop), blendin
  396. 1, 1, 1, 15,
  397. #intro, length
  398. None, 0,
  399. #exits
  400. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_stop'],
  401. #force exit, frame
  402. None, 0,
  403. #opposite
  404. None)
  405. reg_pump = a_class(
  406. #player armature action name, start, end frames
  407. 'nopos', 1, 80,
  408. #deck action name, start, end frames
  409. 'b_reg', 1, 10,
  410. #layer, speed, mode (0 = play, 1 = loop), blendin
  411. 1, 1, 1, 15,
  412. #intro, length
  413. None, 0,
  414. #exits
  415. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  416. #force exit, frame
  417. None, 0,
  418. #opposite
  419. None)
  420. reg_pump_left = a_class(
  421. #player armature action name, start, end frames
  422. 'nreg_pump_left', 10, 30,
  423. #deck action name, start, end frames
  424. 'b_reg_left', 10, 30,
  425. #layer, speed, mode (0 = play, 1 = loop), blendin
  426. 1, .5, 1, 15,
  427. #intro, length
  428. None, 0,
  429. #exits
  430. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  431. #force exit, frame
  432. None, 0,
  433. #opposite
  434. None)
  435. reg_pump_right = a_class(
  436. #player armature action name, start, end frames
  437. 'nreg_pump_right', 10, 30,
  438. #deck action name, start, end frames
  439. 'b_reg_right', 10, 30,
  440. #layer, speed, mode (0 = play, 1 = loop), blendin
  441. 1, .5, 1, 15,
  442. #intro, length
  443. None, 0,
  444. #exits
  445. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  446. #force exit, frame
  447. None, 0,
  448. #opposite
  449. None)
  450. reg_push = a_class(
  451. #player armature action name, start, end frames
  452. 'reg_push2', 1, 70,
  453. #deck action name, start, end frames
  454. 'b_reg', 1, 1,
  455. #layer, speed, mode (0 = play, 1 = loop), blendin
  456. 1, 1, 0, 10,
  457. #intro, length
  458. None, 0,
  459. #exits
  460. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  461. #force exit, frame
  462. None, 0,
  463. #opposite
  464. None)
  465. reg_push_goof = a_class(
  466. #player armature action name, start, end frames
  467. 'reg_push_goof', 1, 35,
  468. #deck action name, start, end frames
  469. 'b_reg', 1, 1,
  470. #layer, speed, mode (0 = play, 1 = loop), blendin
  471. 1, .5, 0, 10,
  472. #intro, length
  473. None, 0,
  474. #exits
  475. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  476. #force exit, frame
  477. None, 0,
  478. #opposite
  479. None)
  480. reg_stop = a_class(
  481. #player armature action name, start, end frames
  482. 'reg_stop', 1, 30,
  483. #deck action name, start, end frames
  484. 'b_reg', 1, 1,
  485. #layer, speed, mode (0 = play, 1 = loop), blendin
  486. 1, .5, 1, 20,
  487. #intro, length
  488. None, 0,
  489. #exits
  490. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  491. #force exit, frame
  492. None, 0,
  493. #opposite
  494. None)
  495. reg_powerslide_in = a_class(
  496. #player armature action name, start, end frames
  497. 'nreg_powerslide2', 0, 20,
  498. #deck action name, start, end frames
  499. 'b_reg_powerslide2', 0, 20,
  500. #layer, speed, mode (0 = play, 1 = loop), blendin
  501. 1, 1, 1, 10,
  502. #intro, length
  503. None, 0,
  504. #exits
  505. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  506. #force exit, frame
  507. None, 0,
  508. #opposite
  509. None)
  510. reg_fs_powerslide_in = a_class(
  511. #player armature action name, start, end frames
  512. 'nreg_powerslide', 0, 20,
  513. #deck action name, start, end frames
  514. 'b_reg_powerslide', 0, 20,
  515. #layer, speed, mode (0 = play, 1 = loop), blendin
  516. 1, 1, 1, 10,
  517. #intro, length
  518. 'None', 0,
  519. #exits
  520. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  521. #force exit, frame
  522. None, 0,
  523. #opposite
  524. None)
  525. reg_powerslide = a_class(
  526. #player armature action name, start, end frames
  527. 'nreg_powerslide2', 20, 20,
  528. #deck action name, start, end frames
  529. 'b_reg_powerslide2', 20, 20,
  530. #layer, speed, mode (0 = play, 1 = loop), blendin
  531. 1, 1, 1, 10,
  532. #intro, length
  533. 'reg_powerslide_in', 20,
  534. #exits
  535. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  536. #force exit, frame
  537. None, 0,
  538. #opposite
  539. None)
  540. reg_fs_powerslide = a_class(
  541. #player armature action name, start, end frames
  542. 'nreg_powerslide', 20, 20,
  543. #deck action name, start, end frames
  544. 'b_reg_powerslide', 20, 20,
  545. #layer, speed, mode (0 = play, 1 = loop), blendin
  546. 1, 1, 1, 10,
  547. #intro, length
  548. 'reg_fs_powerslide_in', 20,
  549. #exits
  550. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  551. #force exit, frame
  552. None, 0,
  553. #opposite
  554. None)
  555. reg_brfoot = a_class(
  556. #player armature action name, start, end frames
  557. 'brfoot', 1, 30,
  558. #deck action name, start, end frames
  559. 'b_brfoot', 1, 30,
  560. #layer, speed, mode (0 = play, 1 = loop), blendin
  561. 1, .75, 1, 10,
  562. #intro, length
  563. None, 0,
  564. #exits
  565. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  566. #force exit, frame
  567. 'reg_air', 20,
  568. #opposite
  569. None)
  570. reg_frfoot = a_class(
  571. #player armature action name, start, end frames
  572. 'frfoot', 1, 30,
  573. #deck action name, start, end frames
  574. 'b_brfoot', 1, 30,
  575. #layer, speed, mode (0 = play, 1 = loop), blendin
  576. 1, .75, 0, 10,
  577. #intro, length
  578. None, 0,
  579. #exits
  580. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  581. #force exit, frame
  582. 'reg_air', 20,
  583. #opposite
  584. None)
  585. reg_blfoot = a_class(
  586. #player armature action name, start, end frames
  587. 'blfoot', 1, 30,
  588. #deck action name, start, end frames
  589. 'b_brfoot', 1, 30,
  590. #layer, speed, mode (0 = play, 1 = loop), blendin
  591. 1, .75, 1, 10,
  592. #intro, length
  593. None, 0,
  594. #exits
  595. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  596. #force exit, frame
  597. 'reg_air', 20,
  598. #opposite
  599. None)
  600. reg_flfoot = a_class(
  601. #player armature action name, start, end frames
  602. 'flfoot', 1, 30,
  603. #deck action name, start, end frames
  604. 'b_brfoot', 1, 30,
  605. #layer, speed, mode (0 = play, 1 = loop), blendin
  606. 1, .75, 0, 10,
  607. #intro, length
  608. None, 0,
  609. #exits
  610. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  611. #force exit, frame
  612. 'reg_air', 20,
  613. #opposite
  614. None)
  615. reg_manual = a_class(
  616. #player armature action name, start, end frames
  617. 'reg_manual', 10, 90,
  618. #deck action name, start, end frames
  619. 'b_reg_manual', 10, 70,
  620. #layer, speed, mode (0 = play, 1 = loop), blendin
  621. 1, 1, 1, 10,
  622. #intro, length
  623. None, 0,
  624. #exits
  625. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  626. #force exit, frame
  627. None, 0,
  628. #opposite
  629. None)
  630. reg_nmanual = a_class(
  631. #player armature action name, start, end frames
  632. 'reg_nmanual', 10, 90,
  633. #deck action name, start, end frames
  634. 'b_fak_manual', 10, 90,
  635. #layer, speed, mode (0 = play, 1 = loop), blendin
  636. 1, 1, 1, 10,
  637. #intro, length
  638. None, 0,
  639. #exits
  640. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  641. #force exit, frame
  642. None, 0,
  643. #opposite
  644. None)
  645. reg_nmanual_left = a_class(
  646. #player armature action name, start, end frames
  647. 'reg_nmanual_left', 10, 90,
  648. #deck action name, start, end frames
  649. 'b_fak_manual_right', 10, 70,
  650. #layer, speed, mode (0 = play, 1 = loop), blendin
  651. 1, 1, 1, 10,
  652. #intro, length
  653. None, 0,
  654. #exits
  655. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  656. #force exit, frame
  657. None, 0,
  658. #opposite
  659. None)
  660. reg_nmanual_right = a_class(
  661. #player armature action name, start, end frames
  662. 'reg_nmanual_right', 10, 90,
  663. #deck action name, start, end frames
  664. 'b_fak_manual_left', 10, 70,
  665. #layer, speed, mode (0 = play, 1 = loop), blendin
  666. 1, 1, 1, 10,
  667. #intro, length
  668. None, 0,
  669. #exits
  670. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  671. #force exit, frame
  672. None, 0,
  673. #opposite
  674. None)
  675. reg_land = a_class(
  676. #player armature action name, start, end frames
  677. 'reg_land', 1, 50,
  678. #deck action name, start, end frames
  679. 'b_reg', 1, 50,
  680. #layer, speed, mode (0 = play, 1 = loop), blendin
  681. 1, 1, 0, 10,
  682. #intro, length
  683. None, 0,
  684. #exits
  685. lands,
  686. #force exit, frame
  687. 'reg_roll', 25,
  688. #opposite
  689. None)
  690. reg_landL = a_class(
  691. #player armature action name, start, end frames
  692. 'reg_landL', 1, 40,
  693. #deck action name, start, end frames
  694. 'b_reg', 1, 40,
  695. #layer, speed, mode (0 = play, 1 = loop), blendin
  696. 1, 1, 0, 10,
  697. #intro, length
  698. None, 0,
  699. #exits
  700. lands,
  701. #force exit, frame
  702. 'reg_roll', 20,
  703. #opposite
  704. None)
  705. reg_landR = a_class(
  706. #player armature action name, start, end frames
  707. 'reg_landR', 1, 40,
  708. #deck action name, start, end frames
  709. 'b_reg', 1, 40,
  710. #layer, speed, mode (0 = play, 1 = loop), blendin
  711. 1, 1, 0, 10,
  712. #intro, length
  713. None, 0,
  714. #exits
  715. lands,
  716. #force exit, frame
  717. 'reg_roll', 20,
  718. #opposite
  719. None)
  720. reg_landLb = a_class(
  721. #player armature action name, start, end frames
  722. 'reg_landLb', 1, 40,
  723. #deck action name, start, end frames
  724. 'b_reg', 1, 40,
  725. #layer, speed, mode (0 = play, 1 = loop), blendin
  726. 1, 1, 0, 10,
  727. #intro, length
  728. None, 0,
  729. #exits
  730. lands,
  731. #force exit, frame
  732. 'reg_roll', 20,
  733. #opposite
  734. None)
  735. reg_landRb = a_class(
  736. #player armature action name, start, end frames
  737. 'reg_landRb', 1, 40,
  738. #deck action name, start, end frames
  739. 'b_reg', 1, 40,
  740. #layer, speed, mode (0 = play, 1 = loop), blendin
  741. 1, 1, 0, 10,
  742. #intro, length
  743. None, 0,
  744. #exits
  745. lands,
  746. #force exit, frame
  747. 'reg_roll', 20,
  748. #opposite
  749. None)
  750. reg_air = a_class(
  751. #player armature action name, start, end frames
  752. 'reg_air', 1, 80,
  753. #deck action name, start, end frames
  754. 'b_reg', 1, 30,
  755. #layer, speed, mode (0 = play, 1 = loop), blendin
  756. 1, 1, 1, 20,
  757. #intro, length
  758. None, 0,
  759. #exits
  760. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  761. #force exit, frame
  762. None, 0,
  763. #opposite
  764. None)
  765. reg_air_nb = a_class(
  766. #player armature action name, start, end frames
  767. 'reg_air', 1, 30,
  768. #deck action name, start, end frames
  769. 'b_reg', 1, 30,
  770. #layer, speed, mode (0 = play, 1 = loop), blendin
  771. 1, 1, 1, 0,
  772. #intro, length
  773. None, 0,
  774. #exits
  775. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  776. #force exit, frame
  777. None, 0,
  778. #opposite
  779. None)
  780. reg_air_nose = a_class(
  781. #player armature action name, start, end frames
  782. 'reg_noseg.002', 5, 5,
  783. #deck action name, start, end frames
  784. 'b_reg_noseg', 5, 5,
  785. #layer, speed, mode (0 = play, 1 = loop), blendin
  786. 1, 1, 1, 20,
  787. #intro, length
  788. None, 0,
  789. #exits
  790. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  791. #force exit, frame
  792. None, 0,
  793. #opposite
  794. None)
  795. reg_air_tail = a_class(
  796. #player armature action name, start, end frames
  797. 'reg_tailg.001', 35, 35,
  798. #deck action name, start, end frames
  799. 'b_reg_tailg', 35, 35,
  800. #layer, speed, mode (0 = play, 1 = loop), blendin
  801. 1, 1, 1, 20,
  802. #intro, length
  803. None, 0,
  804. #exits
  805. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  806. #force exit, frame
  807. None, 0,
  808. #opposite
  809. None)
  810. #**********************#
  811. #**********************#
  812. #**********************#
  813. #*******fliptricks*****#
  814. #**********************#
  815. #**********************#
  816. #**********************#
  817. reg_ollie = a_class(
  818. #player armature action name, start, end frames
  819. 'reg_ollie', 1, 40,
  820. #deck action name, start, end frames
  821. 'b_reg_ollie', 1, 40,
  822. #layer, speed, mode (0 = play, 1 = loop), blendin
  823. fliplay, 1, 0, 10,
  824. #intro, length
  825. None, 0,
  826. #exits
  827. ['reg_offboard', 'reg_air'],
  828. #force exit, frame
  829. 'reg_air', 36,
  830. #opposite
  831. None)
  832. reg_heelflip = a_class(
  833. #player armature action name, start, end frames
  834. 'reg_heelflip', 0, 20,
  835. #deck action name, start, end frames
  836. 'b_reg_heelflip', 0, 20,
  837. #layer, speed, mode (0 = play, 1 = loop), blendin
  838. fliplay, .5, 0, 10,
  839. #intro, length
  840. None, 0,
  841. #exits
  842. ['reg_offboard', 'reg_air'],
  843. #force exit, frame
  844. 'reg_air', 38,
  845. #opposite
  846. None)
  847. reg_kickflip = a_class(
  848. #player armature action name, start, end frames
  849. 'reg_kickflip', 0, 20,
  850. #deck action name, start, end frames
  851. 'b_reg_kickflip', 0, 20,
  852. #layer, speed, mode (0 = play, 1 = loop), blendin
  853. fliplay, .5, 0, 10,
  854. #intro, length
  855. None, 0,
  856. #exits
  857. ['reg_offboard', 'reg_air'],
  858. #force exit, frame
  859. 'reg_air', 38,
  860. #opposite
  861. None)
  862. reg_shuvit = a_class(
  863. #player armature action name, start, end frames
  864. 'reg_shuvit', 1, 40,
  865. #deck action name, start, end frames
  866. 'b_reg_shuvit', 1, 40,
  867. #layer, speed, mode (0 = play, 1 = loop), blendin
  868. fliplay, 1, 0, 10,
  869. #intro, length
  870. None, 0,
  871. #exits
  872. ['reg_offboard', 'reg_air'],
  873. #force exit, frame
  874. 'reg_air', 38,
  875. #opposite
  876. None)
  877. reg_shuvit360 = a_class(
  878. #player armature action name, start, end frames
  879. 'reg_360shuvit', 1, 20,
  880. #deck action name, start, end frames
  881. 'b_reg_360shuvit', 1, 20,
  882. #layer, speed, mode (0 = play, 1 = loop), blendin
  883. fliplay, .5, 0, 10,
  884. #intro, length
  885. None, 0,
  886. #exits
  887. ['reg_offboard', 'reg_air'],
  888. #force exit, frame
  889. 'reg_air', 38,
  890. #opposite
  891. None)
  892. reg_fsshuvit = a_class(
  893. #player armature action name, start, end frames
  894. 'reg_fsshuvit', 1, 40,
  895. #deck action name, start, end frames
  896. 'b_reg_fsshuvit', 1, 40,
  897. #layer, speed, mode (0 = play, 1 = loop), blendin
  898. fliplay, 1, 0, 10,
  899. #intro, length
  900. None, 0,
  901. #exits
  902. ['reg_offboard', 'reg_air'],
  903. #force exit, frame
  904. 'reg_air', 38,
  905. #opposite
  906. None)
  907. reg_fsshuvit360 = a_class(
  908. #player armature action name, start, end frames
  909. 'reg_360fsshuvit', 1, 20,
  910. #deck action name, start, end frames
  911. 'b_reg_360fsshuvit', 1, 20,
  912. #layer, speed, mode (0 = play, 1 = loop), blendin
  913. fliplay, .5, 0, 10,
  914. #intro, length
  915. None, 0,
  916. #exits
  917. ['reg_offboard', 'reg_air'],
  918. #force exit, frame
  919. 'reg_air', 38,
  920. #opposite
  921. None)
  922. reg_hardflip = a_class(
  923. #player armature action name, start, end frames
  924. 'reg_hardflip', 1, 40,
  925. #deck action name, start, end frames
  926. 'b_reg_hardflip', 1, 40,
  927. #layer, speed, mode (0 = play, 1 = loop), blendin
  928. fliplay, 1, 0, 10,
  929. #intro, length
  930. None, 0,
  931. #exits
  932. ['reg_offboard', 'reg_air'],
  933. #force exit, frame
  934. 'reg_air', 38,
  935. #opposite
  936. None)
  937. reg_inward_heelflip = a_class(
  938. #player armature action name, start, end frames
  939. 'reg_inward_heelflip', 1, 40,
  940. #deck action name, start, end frames
  941. 'b_reg_inward_heelflip', 1, 40,
  942. #layer, speed, mode (0 = play, 1 = loop), blendin
  943. fliplay, 1, 0, 10,
  944. #intro, length
  945. None, 0,
  946. #exits
  947. ['reg_offboard', 'reg_air'],
  948. #force exit, frame
  949. 'reg_air', 38,
  950. #opposite
  951. None)
  952. reg_varial_kickflip = a_class(
  953. #player armature action name, start, end frames
  954. 'reg_varialkickflip', 1, 40,
  955. #deck action name, start, end frames
  956. 'b_reg_varialkickflip', 1, 40,
  957. #layer, speed, mode (0 = play, 1 = loop), blendin
  958. fliplay, 1, 0, 10,
  959. #intro, length
  960. None, 0,
  961. #exits
  962. ['reg_offboard', 'reg_air'],
  963. #force exit, frame
  964. 'reg_air', 38,
  965. #opposite
  966. None)
  967. reg_varial_heelflip = a_class(
  968. #player armature action name, start, end frames
  969. 'reg_varialheelflip', 1, 40,
  970. #deck action name, start, end frames
  971. 'b_reg_varialheelflip', 1, 40,
  972. #layer, speed, mode (0 = play, 1 = loop), blendin
  973. fliplay, 1, 0, 10,
  974. #intro, length
  975. None, 0,
  976. #exits
  977. ['reg_offboard', 'reg_air'],
  978. #force exit, frame
  979. 'reg_air', 38,
  980. #opposite
  981. None)
  982. #-----------------------
  983. reg_nollie = a_class(
  984. #player armature action name, start, end frames
  985. 'nollie', 1, 20,
  986. #deck action name, start, end frames
  987. 'b_fak_ollie', 1, 20,
  988. #layer, speed, mode (0 = play, 1 = loop), blendin
  989. 3, .5, 0, 10,
  990. #intro, length
  991. None, 0,
  992. #exits
  993. ['reg_offboard', 'reg_air_nb'],
  994. #force exit, frame
  995. 'reg_air_nb', 38,
  996. #opposite
  997. None)
  998. reg_nollie_kickflip = a_class(
  999. #player armature action name, start, end frames
  1000. 'nollie_kickflip', 1, 20,
  1001. #deck action name, start, end frames
  1002. 'b_fak_kickflip', 1, 20,
  1003. #layer, speed, mode (0 = play, 1 = loop), blendin
  1004. 3, .5, 0, 10,
  1005. #intro, length
  1006. None, 0,
  1007. #exits
  1008. ['reg_offboard', 'reg_air_nb'],
  1009. #force exit, frame
  1010. 'reg_air_nb', 38,
  1011. #opposite
  1012. None)
  1013. reg_nollie_heelflip = a_class(
  1014. #player armature action name, start, end frames
  1015. 'nollie_heelflip', 1, 20,
  1016. #deck action name, start, end frames
  1017. 'b_fak_heelflip', 1, 20,
  1018. #layer, speed, mode (0 = play, 1 = loop), blendin
  1019. 3, .5, 0, 10,
  1020. #intro, length
  1021. None, 0,
  1022. #exits
  1023. ['reg_offboard', 'reg_air_nb'],
  1024. #force exit, frame
  1025. 'reg_air_nb', 38,
  1026. #opposite
  1027. None)
  1028. reg_nollie_shuvit = a_class(
  1029. #player armature action name, start, end frames
  1030. 'nollie_shuvit', 1, 40,
  1031. #deck action name, start, end frames
  1032. 'b_fak_shuvit', 1, 40,
  1033. #layer, speed, mode (0 = play, 1 = loop), blendin
  1034. 3, 1, 0, 10,
  1035. #intro, length
  1036. None, 0,
  1037. #exits
  1038. ['reg_offboard', 'reg_air_nb'],
  1039. #force exit, frame
  1040. 'reg_air_nb', 38,
  1041. #opposite
  1042. None)
  1043. reg_nollie_fsshuvit = a_class(
  1044. #player armature action name, start, end frames
  1045. 'nollie_fsshuvit', 1, 40,
  1046. #deck action name, start, end frames
  1047. 'b_fak_fsshuvit', 1, 40,
  1048. #layer, speed, mode (0 = play, 1 = loop), blendin
  1049. 3, 1, 0, 10,
  1050. #intro, length
  1051. None, 0,
  1052. #exits
  1053. ['reg_offboard', 'reg_air_nb'],
  1054. #force exit, frame
  1055. 'reg_air_nb', 38,
  1056. #opposite
  1057. None)
  1058. reg_nollie_shuvit360 = a_class(
  1059. #player armature action name, start, end frames
  1060. 'nollie_fsshuvit', 1, 40,
  1061. #deck action name, start, end frames
  1062. 'b_fak_360fsshuvit', 1, 40,
  1063. #layer, speed, mode (0 = play, 1 = loop), blendin
  1064. 3, 1, 0, 10,
  1065. #intro, length
  1066. None, 0,
  1067. #exits
  1068. ['reg_offboard', 'reg_air_nb'],
  1069. #force exit, frame
  1070. 'reg_air', 38,
  1071. #opposite
  1072. None)
  1073. reg_nollie_fsshuvit_360 = a_class(
  1074. #player armature action name, start, end frames
  1075. 'nollie_fsshuvit', 1, 40,
  1076. #deck action name, start, end frames
  1077. 'b_fak_360shuvit', 1, 40,
  1078. #layer, speed, mode (0 = play, 1 = loop), blendin
  1079. 3, 1, 0, 10,
  1080. #intro, length
  1081. None, 0,
  1082. #exits
  1083. ['reg_offboard', 'reg_air_nb'],
  1084. #force exit, frame
  1085. 'reg_air', 38,
  1086. #opposite
  1087. None)
  1088. #**********************#
  1089. #**********************#
  1090. #**********************#
  1091. #*******grabs**********#
  1092. #**********************#
  1093. #**********************#
  1094. #**********************#
  1095. frontside_grab_in = a_class(
  1096. #player armature action name, start, end frames
  1097. 'reg_fg', 1, 10,
  1098. #deck action name, start, end frames
  1099. 'b_reg', 1, 1,
  1100. #layer, speed, mode (0 = play, 1 = loop), blendin
  1101. 1, .4, 0, 10,
  1102. #intro, length
  1103. None, 0,
  1104. #exits
  1105. ['frontside_grab'],
  1106. #force exit, frame
  1107. 'frontside_grab', 20,
  1108. #opposite
  1109. None)
  1110. frontside_grab = a_class(
  1111. #player armature action name, start, end frames
  1112. 'reg_fg', 10, 30,
  1113. #deck action name, start, end frames
  1114. 'b_reg', 1, 1,
  1115. #layer, speed, mode (0 = play, 1 = loop), blendin
  1116. 1, .5, 0, 10,
  1117. #intro, length
  1118. 'frontside_grab_in', 10,
  1119. #exits
  1120. ['reg_air'],
  1121. #force exit, frame
  1122. None, 0,
  1123. #opposite
  1124. None)
  1125. backside_grab_in = a_class(
  1126. #player armature action name, start, end frames
  1127. 'reg_bsg2', 1, 10,
  1128. #deck action name, start, end frames
  1129. 'b_reg', 1, 1,
  1130. #layer, speed, mode (0 = play, 1 = loop), blendin
  1131. 1, .4, 0, 10,
  1132. #intro, length
  1133. None, 0,
  1134. #exits
  1135. ['backside_grab'],
  1136. #force exit, frame
  1137. 'backside_grab', 20,
  1138. #opposite
  1139. None)
  1140. backside_grab = a_class(
  1141. #player armature action name, start, end frames
  1142. 'reg_bsg2', 10, 30,
  1143. #deck action name, start, end frames
  1144. 'b_reg', 1, 1,
  1145. #layer, speed, mode (0 = play, 1 = loop), blendin
  1146. 1, .5, 0, 10,
  1147. #intro, length
  1148. 'backside_grab_in', 10,
  1149. #exits
  1150. ['reg_air'],
  1151. #force exit, frame
  1152. None, 0,
  1153. #opposite
  1154. None)
  1155. frontside_nose_grab_in = a_class(
  1156. #player armature action name, start, end frames
  1157. 'frontside_nose_grab', 1, 10,
  1158. #deck action name, start, end frames
  1159. 'b_reg', 1, 1,
  1160. #layer, speed, mode (0 = play, 1 = loop), blendin
  1161. 1, .4, 0, 10,
  1162. #intro, length
  1163. None, 0,
  1164. #exits
  1165. ['frontside_nose_grab'],
  1166. #force exit, frame
  1167. 'frontside_nose_grab', 20,
  1168. #opposite
  1169. None)
  1170. frontside_nose_grab = a_class(
  1171. #player armature action name, start, end frames
  1172. 'frontside_nose_grab', 10, 30,
  1173. #deck action name, start, end frames
  1174. 'b_reg', 1, 1,
  1175. #layer, speed, mode (0 = play, 1 = loop), blendin
  1176. 1, .5, 0, 10,
  1177. #intro, length
  1178. 'frontside_nose_grab_in', 10,
  1179. #exits
  1180. ['reg_air'],
  1181. #force exit, frame
  1182. None, 0,
  1183. #opposite
  1184. None)
  1185. backside_nose_grab_in = a_class(
  1186. #player armature action name, start, end frames
  1187. 'backside_nose_grab', 1, 10,
  1188. #deck action name, start, end frames
  1189. 'b_reg', 1, 1,
  1190. #layer, speed, mode (0 = play, 1 = loop), blendin
  1191. 1, .4, 0, 10,
  1192. #intro, length
  1193. None, 0,
  1194. #exits
  1195. ['backside_nose_grab'],
  1196. #force exit, frame
  1197. 'backside_nose_grab', 20,
  1198. #opposite
  1199. None)
  1200. backside_nose_grab = a_class(
  1201. #player armature action name, start, end frames
  1202. 'backside_nose_grab', 10, 30,
  1203. #deck action name, start, end frames
  1204. 'b_reg', 1, 1,
  1205. #layer, speed, mode (0 = play, 1 = loop), blendin
  1206. 1, .5, 0, 10,
  1207. #intro, length
  1208. 'backside_nose_grab_in', 10,
  1209. #exits
  1210. ['reg_air'],
  1211. #force exit, frame
  1212. None, 0,
  1213. #opposite
  1214. None)
  1215. frontside_tail_grab_in = a_class(
  1216. #player armature action name, start, end frames
  1217. 'frontside_tail_grab', 1, 10,
  1218. #deck action name, start, end frames
  1219. 'b_reg', 1, 1,
  1220. #layer, speed, mode (0 = play, 1 = loop), blendin
  1221. 1, .4, 0, 10,
  1222. #intro, length
  1223. None, 0,
  1224. #exits
  1225. ['frontside_tail_grab'],
  1226. #force exit, frame
  1227. 'frontside_tail_grab', 20,
  1228. #opposite
  1229. None)
  1230. frontside_tail_grab = a_class(
  1231. #player armature action name, start, end frames
  1232. 'frontside_tail_grab', 10, 30,
  1233. #deck action name, start, end frames
  1234. 'b_reg', 1, 1,
  1235. #layer, speed, mode (0 = play, 1 = loop), blendin
  1236. 1, .5, 0, 10,
  1237. #intro, length
  1238. 'frontside_tail_grab_in', 10,
  1239. #exits
  1240. ['reg_air'],
  1241. #force exit, frame
  1242. None, 0,
  1243. #opposite
  1244. None)
  1245. backside_tail_grab_in = a_class(
  1246. #player armature action name, start, end frames
  1247. 'backside_tail_grab', 1, 10,
  1248. #deck action name, start, end frames
  1249. 'b_reg', 1, 1,
  1250. #layer, speed, mode (0 = play, 1 = loop), blendin
  1251. 1, .4, 0, 10,
  1252. #intro, length
  1253. None, 0,
  1254. #exits
  1255. ['backside_tail_grab'],
  1256. #force exit, frame
  1257. 'backside_tail_grab', 20,
  1258. #opposite
  1259. None)
  1260. backside_tail_grab = a_class(
  1261. #player armature action name, start, end frames
  1262. 'backside_tail_grab', 10, 30,
  1263. #deck action name, start, end frames
  1264. 'b_reg', 1, 1,
  1265. #layer, speed, mode (0 = play, 1 = loop), blendin
  1266. 1, .5, 0, 10,
  1267. #intro, length
  1268. 'backside_tail_grab_in', 10,
  1269. #exits
  1270. ['reg_air'],
  1271. #force exit, frame
  1272. None, 0,
  1273. #opposite
  1274. None)
  1275. reg_judo_in = a_class(
  1276. #player armature action name, start, end frames
  1277. 'reg_judo', 1, 10,
  1278. #deck action name, start, end frames
  1279. 'b_reg', 1, 1,
  1280. #layer, speed, mode (0 = play, 1 = loop), blendin
  1281. 1, .4, 0, 10,
  1282. #intro, length
  1283. None, 0,
  1284. #exits
  1285. ['reg_judo'],
  1286. #force exit, frame
  1287. 'reg_judo', 20,
  1288. #opposite
  1289. None)
  1290. reg_judo = a_class(
  1291. #player armature action name, start, end frames
  1292. 'reg_judo', 10, 30,
  1293. #deck action name, start, end frames
  1294. 'b_reg', 1, 1,
  1295. #layer, speed, mode (0 = play, 1 = loop), blendin
  1296. 1, .5, 0, 10,
  1297. #intro, length
  1298. 'reg_judo_in', 10,
  1299. #exits
  1300. ['reg_air'],
  1301. #force exit, frame
  1302. None, 0,
  1303. #opposite
  1304. None)
  1305. reg_frigid_in = a_class(
  1306. #player armature action name, start, end frames
  1307. 'reg_frigid', 1, 10,
  1308. #deck action name, start, end frames
  1309. 'b_reg', 1, 1,
  1310. #layer, speed, mode (0 = play, 1 = loop), blendin
  1311. 1, .4, 0, 10,
  1312. #intro, length
  1313. None, 0,
  1314. #exits
  1315. ['reg_frigid'],
  1316. #force exit, frame
  1317. 'reg_frigid', 20,
  1318. #opposite
  1319. None)
  1320. reg_frigid = a_class(
  1321. #player armature action name, start, end frames
  1322. 'reg_frigid', 10, 30,
  1323. #deck action name, start, end frames
  1324. 'b_reg', 1, 1,
  1325. #layer, speed, mode (0 = play, 1 = loop), blendin
  1326. 1, .5, 0, 10,
  1327. #intro, length
  1328. 'reg_frigid_in', 10,
  1329. #exits
  1330. ['reg_air'],
  1331. #force exit, frame
  1332. None, 0,
  1333. #opposite
  1334. None)
  1335. reg_fsonefoot_in = a_class(
  1336. #player armature action name, start, end frames
  1337. 'reg_fsonefoot', 1, 10,
  1338. #deck action name, start, end frames
  1339. 'b_reg', 1, 1,
  1340. #layer, speed, mode (0 = play, 1 = loop), blendin
  1341. 1, .4, 0, 10,
  1342. #intro, length
  1343. None, 0,
  1344. #exits
  1345. ['reg_fsonefoot'],
  1346. #force exit, frame
  1347. 'reg_fsonefoot', 20,
  1348. #opposite
  1349. None)
  1350. reg_fsonefoot = a_class(
  1351. #player armature action name, start, end frames
  1352. 'reg_fsonefoot', 10, 30,
  1353. #deck action name, start, end frames
  1354. 'b_reg', 1, 1,
  1355. #layer, speed, mode (0 = play, 1 = loop), blendin
  1356. 1, .5, 0, 10,
  1357. #intro, length
  1358. 'reg_fsonefoot_in', 10,
  1359. #exits
  1360. ['reg_air'],
  1361. #force exit, frame
  1362. None, 0,
  1363. #opposite
  1364. None)
  1365. reg_onefoot_in = a_class(
  1366. #player armature action name, start, end frames
  1367. 'reg_onefoot', 1, 10,
  1368. #deck action name, start, end frames
  1369. 'b_reg', 1, 1,
  1370. #layer, speed, mode (0 = play, 1 = loop), blendin
  1371. 1, .4, 0, 10,
  1372. #intro, length
  1373. None, 0,
  1374. #exits
  1375. ['reg_onefoot'],
  1376. #force exit, frame
  1377. 'reg_onefoot', 20,
  1378. #opposite
  1379. None)
  1380. reg_onefoot = a_class(
  1381. #player armature action name, start, end frames
  1382. 'reg_onefoot', 10, 30,
  1383. #deck action name, start, end frames
  1384. 'b_reg', 1, 1,
  1385. #layer, speed, mode (0 = play, 1 = loop), blendin
  1386. 1, .5, 0, 10,
  1387. #intro, length
  1388. 'reg_onefoot_in', 10,
  1389. #exits
  1390. ['reg_air'],
  1391. #force exit, frame
  1392. None, 0,
  1393. #opposite
  1394. None)
  1395. reg_ollie_north_in = a_class(
  1396. #player armature action name, start, end frames
  1397. 'reg_ollie_north', 1, 10,
  1398. #deck action name, start, end frames
  1399. 'b_reg', 1, 1,
  1400. #layer, speed, mode (0 = play, 1 = loop), blendin
  1401. 1, 1, 0, 5,
  1402. #intro, length
  1403. None, 0,
  1404. #exits
  1405. ['reg_ollie_north'],
  1406. #force exit, frame
  1407. 'reg_ollie_north', 20,
  1408. #opposite
  1409. None)
  1410. reg_ollie_north = a_class(
  1411. #player armature action name, start, end frames
  1412. 'reg_ollie_north', 10, 10,
  1413. #deck action name, start, end frames
  1414. 'b_reg', 1, 1,
  1415. #layer, speed, mode (0 = play, 1 = loop), blendin
  1416. 1, 1, 0, 5,
  1417. #intro, length
  1418. 'reg_ollie_north', 10,
  1419. #exits
  1420. ['reg_air'],
  1421. #force exit, frame
  1422. None, 0,
  1423. #opposite
  1424. None)
  1425. reg_ollie_south_in = a_class(
  1426. #player armature action name, start, end frames
  1427. 'reg_ollie_south', 1, 10,
  1428. #deck action name, start, end frames
  1429. 'b_reg', 1, 1,
  1430. #layer, speed, mode (0 = play, 1 = loop), blendin
  1431. 1, 1, 0, 5,
  1432. #intro, length
  1433. None, 0,
  1434. #exits
  1435. ['reg_ollie_south'],
  1436. #force exit, frame
  1437. 'reg_ollie_south', 20,
  1438. #opposite
  1439. None)
  1440. reg_ollie_south = a_class(
  1441. #player armature action name, start, end frames
  1442. 'reg_ollie_south', 10, 10,
  1443. #deck action name, start, end frames
  1444. 'b_reg', 1, 1,
  1445. #layer, speed, mode (0 = play, 1 = loop), blendin
  1446. 1, 1, 0, 5,
  1447. #intro, length
  1448. 'reg_ollie_south', 10,
  1449. #exits
  1450. ['reg_air'],
  1451. #force exit, frame
  1452. None, 0,
  1453. #opposite
  1454. None)
  1455. reg_airwalk_in = a_class(
  1456. #player armature action name, start, end frames
  1457. 'reg_airwalk', 1, 10,
  1458. #deck action name, start, end frames
  1459. 'b_reg_airwalk', 1, 10,
  1460. #layer, speed, mode (0 = play, 1 = loop), blendin
  1461. 1, .5, 0, 5,
  1462. #intro, length
  1463. None, 0,
  1464. #exits
  1465. ['reg_airwalk'],
  1466. #force exit, frame
  1467. 'reg_airwalk', 20,
  1468. #opposite
  1469. None)
  1470. reg_airwalk = a_class(
  1471. #player armature action name, start, end frames
  1472. 'reg_airwalk', 10, 10,
  1473. #deck action name, start, end frames
  1474. 'b_reg_airwalk', 10, 10,
  1475. #layer, speed, mode (0 = play, 1 = loop), blendin
  1476. 1, .5, 0, 5,
  1477. #intro, length
  1478. 'reg_airwalk_in', 10,
  1479. #exits
  1480. ['reg_air'],
  1481. #force exit, frame
  1482. None, 0,
  1483. #opposite
  1484. None)
  1485. reg_wall_r_in = a_class(
  1486. #player armature action name, start, end frames
  1487. 'reg_wall_r', 1, 10,
  1488. #deck action name, start, end frames
  1489. 'b_reg_wall_r', 1, 10,
  1490. #layer, speed, mode (0 = play, 1 = loop), blendin
  1491. 1, .5, 0, 5,
  1492. #intro, length
  1493. None, 0,
  1494. #exits
  1495. ['reg_wall_r'],
  1496. #force exit, frame
  1497. 'reg_wall_r', 20,
  1498. #opposite
  1499. None)
  1500. reg_wall_r = a_class(
  1501. #player armature action name, start, end frames
  1502. 'reg_wall_r', 10, 10,
  1503. #deck action name, start, end frames
  1504. 'b_reg_wall_r', 10, 10,
  1505. #layer, speed, mode (0 = play, 1 = loop), blendin
  1506. 1, .5, 1, 5,
  1507. #intro, length
  1508. 'reg_wall_r_in', 10,
  1509. #exits
  1510. ['reg_air'],
  1511. #force exit, frame
  1512. None, 0,
  1513. #opposite
  1514. None)
  1515. reg_wall_l_in = a_class(
  1516. #player armature action name, start, end frames
  1517. 'reg_wall_l', 1, 10,
  1518. #deck action name, start, end frames
  1519. 'b_reg_wall_l', 1, 10,
  1520. #layer, speed, mode (0 = play, 1 = loop), blendin
  1521. 1, .5, 0, 5,
  1522. #intro, length
  1523. None, 0,
  1524. #exits
  1525. ['reg_wall_l'],
  1526. #force exit, frame
  1527. 'reg_wall_l', 20,
  1528. #opposite
  1529. None)
  1530. reg_wall_l = a_class(
  1531. #player armature action name, start, end frames
  1532. 'reg_wall_l', 10, 10,
  1533. #deck action name, start, end frames
  1534. 'b_reg_wall_l', 10, 10,
  1535. #layer, speed, mode (0 = play, 1 = loop), blendin
  1536. 1, .5, 1, 5,
  1537. #intro, length
  1538. 'reg_wall_l_in', 10,
  1539. #exits
  1540. ['reg_air'],
  1541. #force exit, frame
  1542. None, 0,
  1543. #opposite
  1544. None)
  1545. #**********************#
  1546. #*****fliptricks*******#
  1547. #**********************#
  1548. reg_back_invert_in = a_class(
  1549. #player armature action name, start, end frames
  1550. 'reg_back_invert_in.001', 1, 30,
  1551. #deck action name, start, end frames
  1552. 'b_reg', 1, 30,
  1553. #layer, speed, mode (0 = play, 1 = loop), blendin
  1554. 1, 1, 0, 10,
  1555. #intro, length
  1556. None, 0,
  1557. #exits
  1558. ['reg_5050'],
  1559. #force exit, frame
  1560. 'reg_5050', 19,
  1561. #opposite
  1562. 'fak_5050')
  1563. reg_back_invert = a_class(
  1564. #player armature action name, start, end frames
  1565. 'reg_back_invert_in.001', 30, 30,
  1566. #deck action name, start, end frames
  1567. 'b_reg', 1, 30,
  1568. #layer, speed, mode (0 = play, 1 = loop), blendin
  1569. 1, .5, 0, 10,
  1570. #intro, length
  1571. 'reg_back_invert_in', 30,
  1572. #exits
  1573. ['reg_air', 'reg_roll'] + reg_fliplist,
  1574. #force exit, frame
  1575. None, 0,
  1576. #opposite
  1577. 'fak_5050')
  1578. #**********************#
  1579. #*******grinds*********#
  1580. #**********************#
  1581. reg_5050_in = a_class(
  1582. #player armature action name, start, end frames
  1583. 'reg_5050', 1, 20,
  1584. #deck action name, start, end frames
  1585. 'b_reg', 1, 30,
  1586. #layer, speed, mode (0 = play, 1 = loop), blendin
  1587. 1, 1, 0, 10,
  1588. #intro, length
  1589. None, 0,
  1590. #exits
  1591. ['reg_5050'],
  1592. #force exit, frame
  1593. 'reg_5050', 19,
  1594. #opposite
  1595. 'fak_5050')
  1596. reg_5050 = a_class(
  1597. #player armature action name, start, end frames
  1598. 'reg_5050', 30, 60,
  1599. #deck action name, start, end frames
  1600. 'b_reg', 1, 30,
  1601. #layer, speed, mode (0 = play, 1 = loop), blendin
  1602. 1, .5, 0, 10,
  1603. #intro, length
  1604. 'reg_5050_in', 20,
  1605. #exits
  1606. ['reg_air', 'reg_roll'] + reg_fliplist,
  1607. #force exit, frame
  1608. None, 0,
  1609. #opposite
  1610. 'fak_5050')
  1611. reg_bsboard_in = a_class(
  1612. #player armature action name, start, end frames
  1613. 'reg_BS_Board2', 1, 40,
  1614. #deck action name, start, end frames
  1615. 'b_reg', 1, 40,
  1616. #layer, speed, mode (0 = play, 1 = loop), blendin
  1617. 1, 1, 0, 10,
  1618. #intro, length
  1619. None, 0,
  1620. #exits
  1621. ['reg_bsboard'],
  1622. #force exit, frame
  1623. 'reg_bsboard', 39,
  1624. #opposite
  1625. 'fak_bsboard')
  1626. reg_bsboard = a_class(
  1627. #player armature action name, start, end frames
  1628. 'reg_BS_Board2', 41, 80,
  1629. #deck action name, start, end frames
  1630. 'b_reg', 1, 1,
  1631. #layer, speed, mode (0 = play, 1 = loop), blendin
  1632. 1, .5, 1, 15,
  1633. #intro, length
  1634. 'reg_bsboard_in', 40,
  1635. #exits
  1636. ['reg_air', 'reg_roll'] + reg_fliplist,
  1637. #force exit, frame
  1638. None, 0,
  1639. #opposite
  1640. None)
  1641. # reg_fsboard = a_class(
  1642. # #player armature action name, start, end frames
  1643. # 'reg_FS_Board2', 1, 30,
  1644. # #deck action name, start, end frames
  1645. # 'b_reg', 1, 1,
  1646. # #layer, speed, mode (0 = play, 1 = loop), blendin
  1647. # 1, .5, 1, 15,
  1648. # #intro, length
  1649. # None, 0,
  1650. # #exits
  1651. # ['reg_air', 'reg_roll'],
  1652. # #force exit, frame
  1653. # None, 0,
  1654. # #opposite
  1655. # None)
  1656. reg_noseg_in = a_class(
  1657. #player armature action name, start, end frames
  1658. 'reg_noseg.002', 1, 40,
  1659. #deck action name, start, end frames
  1660. 'b_reg_noseg', 1, 40,
  1661. #layer, speed, mode (0 = play, 1 = loop), blendin
  1662. 1, 1, 0, 10,
  1663. #intro, length
  1664. None, 0,
  1665. #exits
  1666. ['reg_noseg'],
  1667. #force exit, frame
  1668. 'reg_noseg', 39,
  1669. #opposite
  1670. 'fak_noseg')
  1671. reg_noseg = a_class(
  1672. #player armature action name, start, end frames
  1673. 'reg_noseg.002', 41, 80,
  1674. #deck action name, start, end frames
  1675. 'b_reg_noseg', 41, 80,
  1676. #layer, speed, mode (0 = play, 1 = loop), blendin
  1677. 1, .5, 1, 15,
  1678. #intro, length
  1679. 'reg_noseg_in', 40,
  1680. #exits
  1681. ['reg_air', 'reg_roll'],
  1682. #force exit, frame
  1683. None, 0,
  1684. #opposite
  1685. None)
  1686. reg_nosegr_in = a_class(
  1687. #player armature action name, start, end frames
  1688. 'reg_nosegR', 1, 40,
  1689. #deck action name, start, end frames
  1690. 'b_reg_nosegR', 1, 40,
  1691. #layer, speed, mode (0 = play, 1 = loop), blendin
  1692. 1, 1, 0, 10,
  1693. #intro, length
  1694. None, 0,
  1695. #exits
  1696. ['reg_nosegr'],
  1697. #force exit, frame
  1698. 'reg_nosegr', 39,
  1699. #opposite
  1700. 'fak_nosegl')
  1701. reg_nosegr = a_class(
  1702. #player armature action name, start, end frames
  1703. 'reg_nosegR', 41, 80,
  1704. #deck action name, start, end frames
  1705. 'b_reg_nosegR', 41, 80,
  1706. #layer, speed, mode (0 = play, 1 = loop), blendin
  1707. 1, .5, 1, 15,
  1708. #intro, length
  1709. 'reg_nosegr_in', 40,
  1710. #exits
  1711. ['reg_air', 'reg_roll'],
  1712. #force exit, frame
  1713. None, 0,
  1714. #opposite
  1715. None)
  1716. reg_nosegl_in = a_class(
  1717. #player armature action name, start, end frames
  1718. 'reg_nosegL', 1, 40,
  1719. #deck action name, start, end frames
  1720. 'b_reg_nosegL', 1, 40,
  1721. #layer, speed, mode (0 = play, 1 = loop), blendin
  1722. 1, 1, 0, 10,
  1723. #intro, length
  1724. None, 0,
  1725. #exits
  1726. ['reg_nosegl'],
  1727. #force exit, frame
  1728. 'reg_nosegl', 39,
  1729. #opposite
  1730. 'fak_nosegr')
  1731. reg_nosegl = a_class(
  1732. #player armature action name, start, end frames
  1733. 'reg_nosegL', 41, 80,
  1734. #deck action name, start, end frames
  1735. 'b_reg_nosegL', 41, 80,
  1736. #layer, speed, mode (0 = play, 1 = loop), blendin
  1737. 1, .5, 1, 15,
  1738. #intro, length
  1739. 'reg_nosegl_in', 40,
  1740. #exits
  1741. ['reg_air', 'reg_roll'],
  1742. #force exit, frame
  1743. None, 0,
  1744. #opposite
  1745. None)
  1746. reg_tailg_in = a_class(
  1747. #player armature action name, start, end frames
  1748. 'reg_tailg.001', 1, 40,
  1749. #deck action name, start, end frames
  1750. 'b_reg_tailg', 1, 40,
  1751. #layer, speed, mode (0 = play, 1 = loop), blendin
  1752. 1, 1, 0, 10,
  1753. #intro, length
  1754. None, 0,
  1755. #exits
  1756. ['reg_tailg'],
  1757. #force exit, frame
  1758. 'reg_tailg', 39,
  1759. #opposite
  1760. 'fak_tailg')
  1761. reg_tailg = a_class(
  1762. #player armature action name, start, end frames
  1763. 'reg_tailg.001', 41, 80,
  1764. #deck action name, start, end frames
  1765. 'b_reg_tailg', 41, 80,
  1766. #layer, speed, mode (0 = play, 1 = loop), blendin
  1767. 1, .5, 1, 15,
  1768. #intro, length
  1769. 'reg_tailg_in', 40,
  1770. #exits
  1771. ['reg_air', 'reg_roll'],
  1772. #force exit, frame
  1773. None, 0,
  1774. #opposite
  1775. None)
  1776. reg_tailgr_in = a_class(
  1777. #player armature action name, start, end frames
  1778. 'reg_tailgR', 1, 40,
  1779. #deck action name, start, end frames
  1780. 'b_reg_tailgR', 1, 40,
  1781. #layer, speed, mode (0 = play, 1 = loop), blendin
  1782. 1, 1, 0, 10,
  1783. #intro, length
  1784. None, 0,
  1785. #exits
  1786. ['reg_tailgr'],
  1787. #force exit, frame
  1788. 'reg_tailgr', 39,
  1789. #opposite
  1790. 'fak_nosegl')
  1791. reg_tailgr = a_class(
  1792. #player armature action name, start, end frames
  1793. 'reg_tailgR', 41, 80,
  1794. #deck action name, start, end frames
  1795. 'b_reg_tailgR', 41, 80,
  1796. #layer, speed, mode (0 = play, 1 = loop), blendin
  1797. 1, .5, 1, 15,
  1798. #intro, length
  1799. 'reg_tailgr_in', 40,
  1800. #exits
  1801. ['reg_air', 'reg_roll'],
  1802. #force exit, frame
  1803. None, 0,
  1804. #opposite
  1805. None)
  1806. reg_tailgl_in = a_class(
  1807. #player armature action name, start, end frames
  1808. 'reg_tailgL', 1, 40,
  1809. #deck action name, start, end frames
  1810. 'b_reg_tailgL', 1, 40,
  1811. #layer, speed, mode (0 = play, 1 = loop), blendin
  1812. 1, 1, 0, 10,
  1813. #intro, length
  1814. None, 0,
  1815. #exits
  1816. ['reg_tailgl'],
  1817. #force exit, frame
  1818. 'reg_tailgl', 39,
  1819. #opposite
  1820. 'fak_nosegl')
  1821. reg_tailgl = a_class(
  1822. #player armature action name, start, end frames
  1823. 'reg_tailgL', 41, 80,
  1824. #deck action name, start, end frames
  1825. 'b_reg_tailgL', 41, 80,
  1826. #layer, speed, mode (0 = play, 1 = loop), blendin
  1827. 1, .5, 1, 15,
  1828. #intro, length
  1829. 'reg_tailgl_in', 40,
  1830. #exits
  1831. ['reg_air', 'reg_roll'],
  1832. #force exit, frame
  1833. None, 0,
  1834. #opposite
  1835. None)
  1836. reg_tailslide_in = a_class(
  1837. #player armature action name, start, end frames
  1838. 'fak_noses', 1, 40,
  1839. #deck action name, start, end frames
  1840. 'b_fak_noses', 1, 40,
  1841. #layer, speed, mode (0 = play, 1 = loop), blendin
  1842. 1, 1, 0, 10,
  1843. #intro, length
  1844. None, 0,
  1845. #exits
  1846. ['reg_tailslide'],
  1847. #force exit, frame
  1848. 'reg_tailslide', 39,
  1849. #opposite
  1850. 'fak_noseslide')
  1851. reg_tailslide = a_class(
  1852. #player armature action name, start, end frames
  1853. 'fak_noses', 41, 80,
  1854. #deck action name, start, end frames
  1855. 'b_fak_noses', 1, 30,
  1856. #layer, speed, mode (0 = play, 1 = loop), blendin
  1857. 1, .5, 1, 15,
  1858. #intro, length
  1859. 'reg_tailslide_in', 40,
  1860. #exits
  1861. ['reg_air', 'reg_roll'],
  1862. #force exit, frame
  1863. None, 0,
  1864. #opposite
  1865. None)
  1866. reg_noseslide_in = a_class(
  1867. #player armature action name, start, end frames
  1868. 'fak_tails', 1, 40,
  1869. #deck action name, start, end frames
  1870. 'b_fak_tails', 1, 40,
  1871. #layer, speed, mode (0 = play, 1 = loop), blendin
  1872. 1, 1, 0, 10,
  1873. #intro, length
  1874. None, 0,
  1875. #exits
  1876. ['reg_noseslide'],
  1877. #force exit, frame
  1878. 'reg_noseslide', 39,
  1879. #opposite
  1880. 'fak_tailslide')
  1881. reg_noseslide = a_class(
  1882. #player armature action name, start, end frames
  1883. 'fak_tails', 41, 80,
  1884. #deck action name, start, end frames
  1885. 'b_fak_tails', 1, 1,
  1886. #layer, speed, mode (0 = play, 1 = loop), blendin
  1887. 1, .5, 1, 15,
  1888. #intro, length
  1889. 'reg_noseslide_in', 40,
  1890. #exits
  1891. ['reg_air', 'reg_roll'],
  1892. #force exit, frame
  1893. None, 0,
  1894. #opposite
  1895. None)
  1896. revert1 = a_class(
  1897. #player armature action name, start, end frames
  1898. 'revert1', 1, 10,
  1899. #deck action name, start, end frames
  1900. 'b_revert1', 1, 10,
  1901. #layer, speed, mode (0 = play, 1 = loop), blendin
  1902. 4, .3, 0, 0,
  1903. #intro, length
  1904. None, 0,
  1905. #exits
  1906. ['reg_roll', 'fak_roll'],
  1907. #force exit, frame
  1908. 'fak_roll', 11,
  1909. #opposite
  1910. None)
  1911. revert2 = a_class(
  1912. #player armature action name, start, end frames
  1913. 'revert2', 1, 10,
  1914. #deck action name, start, end frames
  1915. 'b_revert2', 1, 10,
  1916. #layer, speed, mode (0 = play, 1 = loop), blendin
  1917. 4, .3, 0, 0,
  1918. #intro, length
  1919. None, 0,
  1920. #exits
  1921. ['reg_roll', 'fak_roll'],
  1922. #force exit, frame
  1923. 'fak_roll', 11,
  1924. #opposite
  1925. None)
  1926. fak_revert1 = a_class(
  1927. #player armature action name, start, end frames
  1928. 'fak_revert1', 1, 10,
  1929. #deck action name, start, end frames
  1930. 'b_revert1', 1, 10,
  1931. #layer, speed, mode (0 = play, 1 = loop), blendin
  1932. 4, .3, 0, 0,
  1933. #intro, length
  1934. None, 0,
  1935. #exits
  1936. ['reg_roll', 'fak_roll'],
  1937. #force exit, frame
  1938. 'reg_roll', 11,
  1939. #opposite
  1940. None)
  1941. fak_revert2 = a_class(
  1942. #player armature action name, start, end frames
  1943. 'fak_revert2', 1, 10,
  1944. #deck action name, start, end frames
  1945. 'b_revert1', 1, 10,
  1946. #layer, speed, mode (0 = play, 1 = loop), blendin
  1947. 4, .3, 0, 0,
  1948. #intro, length
  1949. None, 0,
  1950. #exits
  1951. ['reg_roll', 'fak_roll'],
  1952. #force exit, frame
  1953. 'reg_roll', 11,
  1954. #opposite
  1955. None)
  1956. revert3 = a_class(
  1957. #player armature action name, start, end frames
  1958. 'revert1', 1, 10,
  1959. #deck action name, start, end frames
  1960. 'b_revert1', 1, 10,
  1961. #layer, speed, mode (0 = play, 1 = loop), blendin
  1962. 4, .3, 0, 0,
  1963. #intro, length
  1964. None, 0,
  1965. #exits
  1966. ['reg_roll', 'fak_roll'],
  1967. #force exit, frame
  1968. 'fak_roll', 11,
  1969. #opposite
  1970. None)
  1971. revert4 = a_class(
  1972. #player armature action name, start, end frames
  1973. 'revert2', 1, 10,
  1974. #deck action name, start, end frames
  1975. 'b_revert2', 1, 10,
  1976. #layer, speed, mode (0 = play, 1 = loop), blendin
  1977. 4, .3, 0, 0,
  1978. #intro, length
  1979. None, 0,
  1980. #exits
  1981. ['reg_roll', 'fak_roll'],
  1982. #force exit, frame
  1983. 'fak_roll', 11,
  1984. #opposite
  1985. None)
  1986. reg_ollie_north_in = a_class(
  1987. #player armature action name, start, end frames
  1988. 'reg_ollie_north', 1, 10,
  1989. #deck action name, start, end frames
  1990. 'b_reg', 1, 1,
  1991. #layer, speed, mode (0 = play, 1 = loop), blendin
  1992. 1, 1, 0, 5,
  1993. #intro, length
  1994. None, 0,
  1995. #exits
  1996. ['reg_ollie_north'],
  1997. #force exit, frame
  1998. 'reg_ollie_north', 20,
  1999. #opposite
  2000. None)
  2001. reg_dropin_in = a_class(
  2002. #player armature action name, start, end frames
  2003. 'reg_dropin3', 30, 50,
  2004. #deck action name, start, end frames
  2005. 'b_reg_dropin', 30, 50,
  2006. #layer, speed, mode (0 = play, 1 = loop), blendin
  2007. 1, .5, 0, 15,
  2008. #intro, length
  2009. None, 0,
  2010. #exits
  2011. ['reg_air'],
  2012. #force exit, frame
  2013. None, 0,
  2014. #opposite
  2015. None)
  2016. reg_dropin = a_class(
  2017. #player armature action name, start, end frames
  2018. 'reg_dropin3', 50, 60,
  2019. #deck action name, start, end frames
  2020. 'b_reg_dropin', 50, 60,
  2021. #layer, speed, mode (0 = play, 1 = loop), blendin
  2022. 1, 1, 1, 15,
  2023. #intro, length
  2024. 'reg_dropin_in', 20,
  2025. #exits
  2026. ['reg_air'],
  2027. #force exit, frame
  2028. None, 0,
  2029. #opposite
  2030. None)
  2031. #******************(((((((((((((((((())))))))))))))))))************
  2032. fak_walk = a_class(
  2033. #player armature action name, start, end frames
  2034. 'fak_walk_new', 0, 30,
  2035. #deck action name, start, end frames
  2036. 'b_fak_walk', 0, 30,
  2037. #layer, speed, mode (0 = play, 1 = loop), blendin
  2038. 1, .5, 0, 20,
  2039. #intro, length
  2040. None, 0,
  2041. #exits
  2042. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  2043. #force exit, frame
  2044. None, 0,
  2045. #opposite
  2046. None)
  2047. fak_walkFast = a_class(
  2048. #player armature action name, start, end frames, start, end frames
  2049. 'fak_run', 51, 90,
  2050. #deck action name, start, end frames
  2051. 'b_fak_run', 51, 90,
  2052. #layer, speed, mode (0 = play, 1 = loop), blendin
  2053. 1, 1, 0, 10,
  2054. #intro, length
  2055. None, 0,
  2056. #exits
  2057. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2058. #force exit, frame
  2059. None, 0,
  2060. #opposite
  2061. None)
  2062. fak_idle = a_class(
  2063. #player armature action name, start, end frames
  2064. 'fak_idle1', 1, 120,
  2065. #deck action name, start, end frames
  2066. 'b_fak_idle1', 1, 120,
  2067. #layer, speed, mode (0 = play, 1 = loop), blendin
  2068. 1, .5, 1, 20,
  2069. #intro, length
  2070. None, 0,
  2071. #exits
  2072. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  2073. walk_exits,
  2074. #force exit, frame
  2075. None, 0,
  2076. #opposite
  2077. None)
  2078. fak_idle2 = a_class(
  2079. #player armature action name, start, end frames
  2080. 'fak_idle2', 1, 120,
  2081. #deck action name, start, end frames
  2082. 'b_fak_walk', 1, 1,
  2083. #layer, speed, mode (0 = play, 1 = loop), blendin
  2084. 1, .5, 0, 20,
  2085. #intro, length
  2086. None, 0,
  2087. #exits
  2088. #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2089. walk_exits,
  2090. #force exit, frame
  2091. None, 0,
  2092. #opposite
  2093. None)
  2094. fak_idle3 = a_class(
  2095. #player armature action name, start, end frames
  2096. 'fak_idle3', 1, 120,
  2097. #deck action name, start, end frames
  2098. 'b_fak_walk', 1, 1,
  2099. #layer, speed, mode (0 = play, 1 = loop), blendin
  2100. 1, .5, 0, 20,
  2101. #intro, length
  2102. None, 0,
  2103. #exits
  2104. #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2105. walk_exits,
  2106. #force exit, frame
  2107. None, 0,
  2108. #opposite
  2109. None)
  2110. fak_idle4 = a_class(
  2111. #player armature action name, start, end frames
  2112. 'fak_idle4', 1, 120,
  2113. #deck action name, start, end frames
  2114. 'b_fak_idle4', 1, 120,
  2115. #layer, speed, mode (0 = play, 1 = loop), blendin
  2116. 1, .5, 0, 20,
  2117. #intro, length
  2118. None, 0,
  2119. #exits
  2120. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2121. walk_exits,
  2122. #force exit, frame
  2123. None, 0,
  2124. #opposite
  2125. None)
  2126. fak_idle5 = a_class(
  2127. #player armature action name, start, end frames
  2128. 'fak_idle5', 1, 120,
  2129. #deck action name, start, end frames
  2130. 'b_fak_idle5', 1, 120,
  2131. #layer, speed, mode (0 = play, 1 = loop), blendin
  2132. 1, .5, 0, 20,
  2133. #intro, length
  2134. None, 0,
  2135. #exits
  2136. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2137. walk_exits,
  2138. #force exit, frame
  2139. None, 0,
  2140. #opposite
  2141. None)
  2142. fak_idle6 = a_class(
  2143. #player armature action name, start, end frames
  2144. 'fak_idle6', 1, 120,
  2145. #deck action name, start, end frames
  2146. 'b_fak_idle6', 1, 120,
  2147. #layer, speed, mode (0 = play, 1 = loop), blendin
  2148. 1, .5, 0, 20,
  2149. #intro, length
  2150. None, 0,
  2151. #exits
  2152. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2153. walk_exits,
  2154. #force exit, frame
  2155. None, 0,
  2156. #opposite
  2157. None)
  2158. fak_idle7 = a_class(
  2159. #player armature action name, start, end frames
  2160. 'fak_idle7', 1, 120,
  2161. #deck action name, start, end frames
  2162. 'b_fak_idle7', 1, 1,
  2163. #layer, speed, mode (0 = play, 1 = loop), blendin
  2164. 1, .5, 0, 20,
  2165. #intro, length
  2166. None, 0,
  2167. #exits
  2168. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2169. walk_exits,
  2170. #force exit, frame
  2171. None, 0,
  2172. #opposite
  2173. None)
  2174. fak_jump = a_class(
  2175. #player armature action name, start, end frames
  2176. 'fak_jump', 1, 10,
  2177. #deck action name, start, end frames
  2178. 'b_fak_jump', 1, 10,
  2179. #layer, speed, mode (0 = play, 1 = loop), blendin
  2180. 1, .5, 0, 10,
  2181. #intro, length
  2182. None, 0,
  2183. #exits
  2184. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  2185. #force exit, frame
  2186. 'fak_walk_air', 20,
  2187. #opposite
  2188. None)
  2189. fak_walk_air = a_class(
  2190. #player armature action name, start, end frames
  2191. 'fak_walk_air', 10, 10,
  2192. #deck action name, start, end frames
  2193. 'b_fak_walk_air', 10, 10,
  2194. #layer, speed, mode (0 = play, 1 = loop), blendin
  2195. 1, .5, 0, 5,
  2196. #intro, length
  2197. None, 0,
  2198. #exits
  2199. #['fak_walk_air_out', 'fak_onboard'],
  2200. walk_exits,
  2201. #force exit, frame
  2202. None, 0,
  2203. #opposite
  2204. None)
  2205. fak_walk_air_out = a_class(
  2206. #player armature action name, start, end frames
  2207. 'fak_walk_air', 10, 40,
  2208. #deck action name, start, end frames
  2209. 'b_fak_walk_air', 10, 40,
  2210. #layer, speed, mode (0 = play, 1 = loop), blendin
  2211. 1, 1.5, 1, 5,
  2212. #intro, length
  2213. None, 0,
  2214. #exits
  2215. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  2216. #force exit, frame
  2217. 'fak_idle', 10,
  2218. #opposite
  2219. None)
  2220. fak_sit_in = a_class(
  2221. #player armature action name, start, end frames
  2222. 'fak_sit', 1, 65,
  2223. #deck action name, start, end frames
  2224. 'b_fak_jump', 1, 65,
  2225. #layer, speed, mode (0 = play, 1 = loop), blendin
  2226. 1, 1, 1, 20,
  2227. #intro, length
  2228. None, 0,
  2229. #exits
  2230. ['fak_idle', 'fak_walk'],
  2231. #force exit, frame
  2232. None, 0,
  2233. #opposite
  2234. None)
  2235. fak_sit = a_class(
  2236. #player armature action name, start, end frames
  2237. 'fak_sit', 65, 65,
  2238. #deck action name, start, end frames
  2239. 'b_fak_jump', 65, 65,
  2240. #layer, speed, mode (0 = play, 1 = loop), blendin
  2241. 1, 1, 1, 20,
  2242. #intro, length
  2243. None, 0,
  2244. #exits
  2245. ['fak_idle', 'fak_walk'],
  2246. #force exit, frame
  2247. None, 0,
  2248. #opposite
  2249. None)
  2250. fak_onboard = a_class(
  2251. #player armature action name, start, end frames
  2252. 'fak_noffboard', 10, 1,
  2253. #deck action name, start, end frames
  2254. 'b_fak_offboard', 10, 1,
  2255. #layer, speed, mode (0 = play, 1 = loop), blendin
  2256. 4, .5, 0, 5,
  2257. #intro, length
  2258. None, 0,
  2259. #exits
  2260. ['fak_roll'],
  2261. #force exit, frame
  2262. 'fak_roll', 18,
  2263. #opposite
  2264. None)
  2265. fak_offboard = a_class(
  2266. #player armature action name, start, end frames
  2267. 'fak_noffboard', 1, 30,
  2268. #deck action name, start, end frames
  2269. 'b_fak_offboard', 1, 30,
  2270. #layer, speed, mode (0 = play, 1 = loop), blendin
  2271. 4, .5, 0, 5,
  2272. #intro, length
  2273. None, 0,
  2274. #exits
  2275. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2276. #force exit, frame
  2277. 'fak_idle', 28,
  2278. #opposite
  2279. None)
  2280. fak_roll = a_class(
  2281. #player armature action name, start, end frames
  2282. 'nfak', 1, 60,
  2283. #deck action name, start, end frames
  2284. 'b_reg', 1, 60,
  2285. #layer, speed, mode (0 = play, 1 = loop), blendin
  2286. 1, .5, 1, 10,
  2287. #intro, length
  2288. None, 0,
  2289. #exits
  2290. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2291. #force exit, frame
  2292. None, 0,
  2293. #opposite
  2294. 'reg_roll')
  2295. fak_turnLeft = a_class(
  2296. #player armature action name, start, end frames
  2297. 'nfak_left', 10, 30,
  2298. #deck action name, start, end frames
  2299. 'b_reg_right', 10, 30,
  2300. #layer, speed, mode (0 = play, 1 = loop), blendin
  2301. 1, .5, 1, 20,
  2302. #intro, length
  2303. None, 0,
  2304. #exits
  2305. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
  2306. #force exit, frame
  2307. None, 0,
  2308. #opposite
  2309. None)
  2310. fak_turnRight = a_class(
  2311. #player armature action name, start, end frames
  2312. 'nfak_right', 10, 30,
  2313. #deck action name, start, end frames
  2314. 'b_reg_left', 10, 30,
  2315. #layer, speed, mode (0 = play, 1 = loop), blendin
  2316. 1, .5, 1, 20,
  2317. #intro, length
  2318. None, 0,
  2319. #exits
  2320. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
  2321. #force exit, frame
  2322. None, 0,
  2323. #opposite
  2324. None)
  2325. fak_opos = a_class(
  2326. #player armature action name, start, end frames
  2327. 'fak_opos', 1, 80,
  2328. #deck action name, start, end frames
  2329. 'b_reg', 1, 10,
  2330. #layer, speed, mode (0 = play, 1 = loop), blendin
  2331. 1, 1, 1, 15,
  2332. #intro, length
  2333. None, 0,
  2334. #exits
  2335. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2336. #force exit, frame
  2337. None, 0,
  2338. #opposite
  2339. 'reg_opos')
  2340. fak_nopos = a_class(
  2341. #player armature action name, start, end frames
  2342. 'fak_noposin', 20, 20,
  2343. #deck action name, start, end frames
  2344. 'b_reg', 1, 1,
  2345. #layer, speed, mode (0 = play, 1 = loop), blendin
  2346. 1, 1, 1, 15,
  2347. #intro, length
  2348. None, 0,
  2349. #exits
  2350. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2351. #force exit, frame
  2352. None, 0,
  2353. #opposite
  2354. 'reg_nopos')
  2355. fak_pump = a_class(
  2356. #player armature action name, start, end frames
  2357. 'fak_opos', 1, 80,
  2358. #deck action name, start, end frames
  2359. 'b_reg', 1, 10,
  2360. #layer, speed, mode (0 = play, 1 = loop), blendin
  2361. 1, 1, 1, 15,
  2362. #intro, length
  2363. None, 0,
  2364. #exits
  2365. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2366. #force exit, frame
  2367. None, 0,
  2368. #opposite
  2369. None)
  2370. fak_pump_left = a_class(
  2371. #player armature action name, start, end frames
  2372. 'nfak_pump_left', 10, 30,
  2373. #deck action name, start, end frames
  2374. 'b_reg_right', 10, 30,
  2375. #layer, speed, mode (0 = play, 1 = loop), blendin
  2376. 1, .5, 1, 15,
  2377. #intro, length
  2378. None, 0,
  2379. #exits
  2380. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2381. #force exit, frame
  2382. None, 0,
  2383. #opposite
  2384. None)
  2385. fak_pump_right = a_class(
  2386. #player armature action name, start, end frames
  2387. 'nfak_pump_right', 10, 30,
  2388. #deck action name, start, end frames
  2389. 'b_reg_left', 10, 30,
  2390. #layer, speed, mode (0 = play, 1 = loop), blendin
  2391. 1, .5, 1, 15,
  2392. #intro, length
  2393. None, 0,
  2394. #exits
  2395. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2396. #force exit, frame
  2397. None, 0,
  2398. #opposite
  2399. None)
  2400. fak_push = a_class(
  2401. #player armature action name, start, end frames
  2402. 'fak_push', 1, 70,
  2403. #deck action name, start, end frames
  2404. 'b_reg', 1, 1,
  2405. #layer, speed, mode (0 = play, 1 = loop), blendin
  2406. 1, 1, 0, 10,
  2407. #intro, length
  2408. None, 0,
  2409. #exits
  2410. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2411. #force exit, frame
  2412. None, 0,
  2413. #opposite
  2414. None)
  2415. fak_push_goof = a_class(
  2416. #player armature action name, start, end frames
  2417. 'fak_push_goof', 1, 35,
  2418. #deck action name, start, end frames
  2419. 'b_reg', 1, 1,
  2420. #layer, speed, mode (0 = play, 1 = loop), blendin
  2421. 1, .5, 0, 10,
  2422. #intro, length
  2423. None, 0,
  2424. #exits
  2425. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2426. #force exit, frame
  2427. None, 0,
  2428. #opposite
  2429. None)
  2430. fak_powerslide_in = a_class(
  2431. #player armature action name, start, end frames
  2432. 'nfak_powerslide2', 0, 20,
  2433. #deck action name, start, end frames
  2434. 'b_fak_powerslide2', 0, 20,
  2435. #layer, speed, mode (0 = play, 1 = loop), blendin
  2436. 1, 1, 1, 10,
  2437. #intro, length
  2438. None, 0,
  2439. #exits
  2440. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2441. #force exit, frame
  2442. None, 0,
  2443. #opposite
  2444. None)
  2445. fak_fs_powerslide_in = a_class(
  2446. #player armature action name, start, end frames
  2447. 'nfak_powerslide', 0, 20,
  2448. #deck action name, start, end frames
  2449. 'b_fak_powerslide', 0, 20,
  2450. #layer, speed, mode (0 = play, 1 = loop), blendin
  2451. 1, 1, 1, 10,
  2452. #intro, length
  2453. 'None', 0,
  2454. #exits
  2455. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2456. #force exit, frame
  2457. None, 0,
  2458. #opposite
  2459. None)
  2460. fak_powerslide = a_class(
  2461. #player armature action name, start, end frames
  2462. 'nfak_powerslide2', 20, 20,
  2463. #deck action name, start, end frames
  2464. 'b_fak_powerslide2', 20, 20,
  2465. #layer, speed, mode (0 = play, 1 = loop), blendin
  2466. 1, 1, 1, 10,
  2467. #intro, length
  2468. 'fak_powerslide_in', 20,
  2469. #exits
  2470. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2471. #force exit, frame
  2472. None, 0,
  2473. #opposite
  2474. None)
  2475. fak_fs_powerslide = a_class(
  2476. #player armature action name, start, end frames
  2477. 'nfak_powerslide', 20, 20,
  2478. #deck action name, start, end frames
  2479. 'b_fak_powerslide', 20, 20,
  2480. #layer, speed, mode (0 = play, 1 = loop), blendin
  2481. 1, 1, 1, 10,
  2482. #intro, length
  2483. 'fak_fs_powerslide_in', 20,
  2484. #exits
  2485. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2486. #force exit, frame
  2487. None, 0,
  2488. #opposite
  2489. None)
  2490. fak_brfoot = a_class(
  2491. #player armature action name, start, end frames
  2492. 'fak_brfoot', 1, 30,
  2493. #deck action name, start, end frames
  2494. 'b_brfoot', 1, 30,
  2495. #layer, speed, mode (0 = play, 1 = loop), blendin
  2496. 1, .75, 1, 10,
  2497. #intro, length
  2498. None, 0,
  2499. #exits
  2500. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2501. #force exit, frame
  2502. 'fak_air', 20,
  2503. #opposite
  2504. None)
  2505. fak_frfoot = a_class(
  2506. #player armature action name, start, end frames
  2507. 'fakbfrfoot', 1, 30,
  2508. #deck action name, start, end frames
  2509. 'b_brfoot', 1, 30,
  2510. #layer, speed, mode (0 = play, 1 = loop), blendin
  2511. 1, .75, 0, 10,
  2512. #intro, length
  2513. None, 0,
  2514. #exits
  2515. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2516. #force exit, frame
  2517. 'fak_air', 20,
  2518. #opposite
  2519. None)
  2520. fak_blfoot = a_class(
  2521. #player armature action name, start, end frames
  2522. 'fakflfoot', 1, 30,
  2523. #deck action name, start, end frames
  2524. 'b_brfoot', 1, 30,
  2525. #layer, speed, mode (0 = play, 1 = loop), blendin
  2526. 1, .75, 1, 10,
  2527. #intro, length
  2528. None, 0,
  2529. #exits
  2530. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2531. #force exit, frame
  2532. 'fak_air', 20,
  2533. #opposite
  2534. None)
  2535. fak_flfoot = a_class(
  2536. #player armature action name, start, end frames
  2537. 'fak_flfoot', 1, 30,
  2538. #deck action name, start, end frames
  2539. 'b_brfoot', 1, 30,
  2540. #layer, speed, mode (0 = play, 1 = loop), blendin
  2541. 1, .75, 0, 10,
  2542. #intro, length
  2543. None, 0,
  2544. #exits
  2545. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2546. #force exit, frame
  2547. 'fak_air', 20,
  2548. #opposite
  2549. None)
  2550. fak_manual = a_class(
  2551. #player armature action name, start, end frames
  2552. 'fak_manual', 10, 90,
  2553. #deck action name, start, end frames
  2554. 'b_fak_manual', 10, 90,
  2555. #layer, speed, mode (0 = play, 1 = loop), blendin
  2556. 1, 1, 1, 10,
  2557. #intro, length
  2558. None, 0,
  2559. #exits
  2560. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2561. #force exit, frame
  2562. None, 0,
  2563. #opposite
  2564. None)
  2565. fak_manual_left = a_class(
  2566. #player armature action name, start, end frames
  2567. 'fak_manual_left', 10, 90,
  2568. #deck action name, start, end frames
  2569. 'b_fak_manual_left', 10, 90,
  2570. #layer, speed, mode (0 = play, 1 = loop), blendin
  2571. 1, 1, 1, 10,
  2572. #intro, length
  2573. None, 0,
  2574. #exits
  2575. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2576. #force exit, frame
  2577. None, 0,
  2578. #opposite
  2579. None)
  2580. fak_manual_right = a_class(
  2581. #player armature action name, start, end frames
  2582. 'fak_manual_right', 10, 90,
  2583. #deck action name, start, end frames
  2584. 'b_fak_manual_right', 10, 90,
  2585. #layer, speed, mode (0 = play, 1 = loop), blendin
  2586. 1, 1, 1, 10,
  2587. #intro, length
  2588. None, 0,
  2589. #exits
  2590. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2591. #force exit, frame
  2592. None, 0,
  2593. #opposite
  2594. None)
  2595. fak_nmanual = a_class(
  2596. #player armature action name, start, end frames
  2597. 'fak_nmanual', 10, 80,
  2598. #deck action name, start, end frames
  2599. 'b_reg_manual', 10, 80,
  2600. #layer, speed, mode (0 = play, 1 = loop), blendin
  2601. 1, 1, 1, 10,
  2602. #intro, length
  2603. None, 0,
  2604. #exits
  2605. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2606. #force exit, frame
  2607. None, 0,
  2608. #opposite
  2609. None)
  2610. fak_nmanual_left = a_class(
  2611. #player armature action name, start, end frames
  2612. 'fak_nmanual_left', 10, 90,
  2613. #deck action name, start, end frames
  2614. 'b_reg_manual_right', 10, 90,
  2615. #layer, speed, mode (0 = play, 1 = loop), blendin
  2616. 1, 1, 1, 10,
  2617. #intro, length
  2618. None, 0,
  2619. #exits
  2620. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2621. #force exit, frame
  2622. None, 0,
  2623. #opposite
  2624. None)
  2625. fak_nmanual_right = a_class(
  2626. #player armature action name, start, end frames
  2627. 'fak_nmanual_right', 10, 90,
  2628. #deck action name, start, end frames
  2629. 'b_reg_manual_left', 10, 90,
  2630. #layer, speed, mode (0 = play, 1 = loop), blendin
  2631. 1, 1, 1, 10,
  2632. #intro, length
  2633. None, 0,
  2634. #exits
  2635. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2636. #force exit, frame
  2637. None, 0,
  2638. #opposite
  2639. None)
  2640. fak_land = a_class(
  2641. #player armature action name, start, end frames
  2642. 'fak_land', 1, 46,
  2643. #deck action name, start, end frames
  2644. 'b_reg', 1, 40,
  2645. #layer, speed, mode (0 = play, 1 = loop), blendin
  2646. 1, 1, 0, 10,
  2647. #intro, length
  2648. None, 0,
  2649. #exits
  2650. lands,
  2651. #force exit, frame
  2652. 'fak_roll', 20,
  2653. #opposite
  2654. None)
  2655. fak_landL = a_class(
  2656. #player armature action name, start, end frames
  2657. 'fak_landL', 1, 46,
  2658. #deck action name, start, end frames
  2659. 'b_reg', 1, 40,
  2660. #layer, speed, mode (0 = play, 1 = loop), blendin
  2661. 1, 1, 0, 10,
  2662. #intro, length
  2663. None, 0,
  2664. #exits
  2665. lands,
  2666. #force exit, frame
  2667. 'fak_roll', 20,
  2668. #opposite
  2669. None)
  2670. fak_landR = a_class(
  2671. #player armature action name, start, end frames
  2672. 'fak_landR', 1, 46,
  2673. #deck action name, start, end frames
  2674. 'b_reg', 1, 40,
  2675. #layer, speed, mode (0 = play, 1 = loop), blendin
  2676. 1, 1, 0, 10,
  2677. #intro, length
  2678. None, 0,
  2679. #exits
  2680. lands,
  2681. #force exit, frame
  2682. 'fak_roll', 20,
  2683. #opposite
  2684. None)
  2685. fak_landLb = a_class(
  2686. #player armature action name, start, end frames
  2687. 'fak_landLb', 1, 46,
  2688. #deck action name, start, end frames
  2689. 'b_reg', 1, 40,
  2690. #layer, speed, mode (0 = play, 1 = loop), blendin
  2691. 1, 1, 1, 10,
  2692. #intro, length
  2693. None, 0,
  2694. #exits
  2695. lands,
  2696. #force exit, frame
  2697. 'fak_roll', 20,
  2698. #opposite
  2699. None)
  2700. fak_landRb = a_class(
  2701. #player armature action name, start, end frames
  2702. 'fak_landRb', 1, 46,
  2703. #deck action name, start, end frames
  2704. 'b_reg', 1, 40,
  2705. #layer, speed, mode (0 = play, 1 = loop), blendin
  2706. 1, 1, 0, 10,
  2707. #intro, length
  2708. None, 0,
  2709. #exits
  2710. lands,
  2711. #force exit, frame
  2712. 'fak_roll', 20,
  2713. #opposite
  2714. None)
  2715. fak_air = a_class(
  2716. #player armature action name, start, end frames
  2717. 'fak_air', 1, 30,
  2718. #deck action name, start, end frames
  2719. 'b_reg', 1, 30,
  2720. #layer, speed, mode (0 = play, 1 = loop), blendin
  2721. 1, 1, 1, 10,
  2722. #intro, length
  2723. None, 0,
  2724. #exits
  2725. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2726. #force exit, frame
  2727. None, 0,
  2728. #opposite
  2729. None)
  2730. fak_air_nb = a_class(
  2731. #player armature action name, start, end frames
  2732. 'fak_air', 1, 30,
  2733. #deck action name, start, end frames
  2734. 'b_reg', 1, 30,
  2735. #layer, speed, mode (0 = play, 1 = loop), blendin
  2736. 1, 1, 1, 0,
  2737. #intro, length
  2738. None, 0,
  2739. #exits
  2740. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2741. #force exit, frame
  2742. None, 0,
  2743. #opposite
  2744. None)
  2745. fak_air_nose = a_class(
  2746. #player armature action name, start, end frames
  2747. 'fak_noseg', 5, 5,
  2748. #deck action name, start, end frames
  2749. 'b_fak_noseg', 5, 5,
  2750. #layer, speed, mode (0 = play, 1 = loop), blendin
  2751. 1, 1, 1, 20,
  2752. #intro, length
  2753. None, 0,
  2754. #exits
  2755. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2756. #force exit, frame
  2757. None, 0,
  2758. #opposite
  2759. None)
  2760. fak_air_tail = a_class(
  2761. #player armature action name, start, end frames
  2762. 'fak_tailg', 35, 35,
  2763. #deck action name, start, end frames
  2764. 'b_fak_tailg', 35, 35,
  2765. #layer, speed, mode (0 = play, 1 = loop), blendin
  2766. 1, 1, 1, 20,
  2767. #intro, length
  2768. None, 0,
  2769. #exits
  2770. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2771. #force exit, frame
  2772. None, 0,
  2773. #opposite
  2774. None)
  2775. #**********************#
  2776. #**********************#
  2777. #**********************#
  2778. #*******fliptricks*****#
  2779. #**********************#
  2780. #**********************#
  2781. #**********************#
  2782. fak_ollie = a_class(
  2783. #player armature action name, start, end frames
  2784. 'fak_ollie', 1, 20,
  2785. #deck action name, start, end frames
  2786. 'b_fak_ollie', 1, 20,
  2787. #layer, speed, mode (0 = play, 1 = loop), blendin
  2788. 3, .5, 0, 10,
  2789. #intro, length
  2790. None, 0,
  2791. #exits
  2792. ['fak_offboard', 'fak_air'],
  2793. #force exit, frame
  2794. 'fak_air', 30,
  2795. #opposite
  2796. None)
  2797. fak_heelflip = a_class(
  2798. #player armature action name, start, end frames
  2799. 'fak_heelflip', 0, 20,
  2800. #deck action name, start, end frames
  2801. 'b_fak_heelflip', 0, 20,
  2802. #layer, speed, mode (0 = play, 1 = loop), blendin
  2803. 3, .5, 0, 10,
  2804. #intro, length
  2805. None, 0,
  2806. #exits
  2807. ['fak_offboard', 'fak_air'],
  2808. #force exit, frame
  2809. 'fak_air_nb', 38,
  2810. #opposite
  2811. None)
  2812. fak_kickflip = a_class(
  2813. #player armature action name, start, end frames
  2814. 'fak_kickflip', 0, 20,
  2815. #deck action name, start, end frames
  2816. 'b_fak_kickflip', 0, 20,
  2817. #layer, speed, mode (0 = play, 1 = loop), blendin
  2818. 3, .5, 0, 10,
  2819. #intro, length
  2820. None, 0,
  2821. #exits
  2822. ['fak_offboard', 'fak_air'],
  2823. #force exit, frame
  2824. 'fak_air_nb', 38,
  2825. #opposite
  2826. None)
  2827. fak_shuvit = a_class(
  2828. #player armature action name, start, end frames
  2829. 'fak_shuvit', 1, 40,
  2830. #deck action name, start, end frames
  2831. 'b_fak_shuvit', 1, 40,
  2832. #layer, speed, mode (0 = play, 1 = loop), blendin
  2833. 3, 1, 0, 10,
  2834. #intro, length
  2835. None, 0,
  2836. #exits
  2837. ['fak_offboard', 'fak_air'],
  2838. #force exit, frame
  2839. 'fak_air', 38,
  2840. #opposite
  2841. None)
  2842. fak_shuvit360 = a_class(
  2843. #player armature action name, start, end frames
  2844. 'fak_360shuvit', 1, 20,
  2845. #deck action name, start, end frames
  2846. 'b_fak_360shuvit', 1, 20,
  2847. #layer, speed, mode (0 = play, 1 = loop), blendin
  2848. 3, .5, 0, 10,
  2849. #intro, length
  2850. None, 0,
  2851. #exits
  2852. ['fak_offboard', 'fak_air'],
  2853. #force exit, frame
  2854. 'fak_air', 38,
  2855. #opposite
  2856. None)
  2857. fak_fsshuvit = a_class(
  2858. #player armature action name, start, end frames
  2859. 'fak_fsshuvit', 1, 40,
  2860. #deck action name, start, end frames
  2861. 'b_fak_fsshuvit', 1, 40,
  2862. #layer, speed, mode (0 = play, 1 = loop), blendin
  2863. 3, 1, 0, 10,
  2864. #intro, length
  2865. None, 0,
  2866. #exits
  2867. ['fak_offboard', 'fak_air'],
  2868. #force exit, frame
  2869. 'fak_air', 38,
  2870. #opposite
  2871. None)
  2872. fak_fsshuvit360 = a_class(
  2873. #player armature action name, start, end frames
  2874. 'fak_360fsshuvit', 1, 20,
  2875. #deck action name, start, end frames
  2876. 'b_fak_360fsshuvit', 1, 20,
  2877. #layer, speed, mode (0 = play, 1 = loop), blendin
  2878. 3, .5, 0, 10,
  2879. #intro, length
  2880. None, 0,
  2881. #exits
  2882. ['fak_offboard', 'fak_air'],
  2883. #force exit, frame
  2884. 'fak_air', 38,
  2885. #opposite
  2886. None)
  2887. fak_hardflip = a_class(
  2888. #player armature action name, start, end frames
  2889. 'fak_hardflip', 1, 40,
  2890. #deck action name, start, end frames
  2891. 'b_fak_hardflip', 1, 40,
  2892. #layer, speed, mode (0 = play, 1 = loop), blendin
  2893. 3, 1, 0, 10,
  2894. #intro, length
  2895. None, 0,
  2896. #exits
  2897. ['fak_offboard', 'fak_air'],
  2898. #force exit, frame
  2899. 'fak_air_nb', 38,
  2900. #opposite
  2901. None)
  2902. fak_inward_heelflip = a_class(
  2903. #player armature action name, start, end frames
  2904. 'fak_inward_heelflip', 1, 40,
  2905. #deck action name, start, end frames
  2906. 'b_fak_inward_heelflip', 1, 40,
  2907. #layer, speed, mode (0 = play, 1 = loop), blendin
  2908. 3, 1, 0, 10,
  2909. #intro, length
  2910. None, 0,
  2911. #exits
  2912. ['fak_offboard', 'fak_air_nb'],
  2913. #force exit, frame
  2914. 'fak_air_nb', 38,
  2915. #opposite
  2916. None)
  2917. fak_varial_kickflip = a_class(
  2918. #player armature action name, start, end frames
  2919. 'fak_varialkickflip', 1, 40,
  2920. #deck action name, start, end frames
  2921. 'b_fak_varialkickflip', 1, 40,
  2922. #layer, speed, mode (0 = play, 1 = loop), blendin
  2923. 3, 1, 0, 10,
  2924. #intro, length
  2925. None, 0,
  2926. #exits
  2927. ['fak_offboard', 'fak_air_nb'],
  2928. #force exit, frame
  2929. 'fak_air_nb', 38,
  2930. #opposite
  2931. None)
  2932. fak_varial_heelflip = a_class(
  2933. #player armature action name, start, end frames
  2934. 'fak_varialheelflip', 1, 40,
  2935. #deck action name, start, end frames
  2936. 'b_fak_varialheelflip', 1, 40,
  2937. #layer, speed, mode (0 = play, 1 = loop), blendin
  2938. 3, 1, 0, 10,
  2939. #intro, length
  2940. None, 0,
  2941. #exits
  2942. ['fak_offboard', 'fak_air_nb'],
  2943. #force exit, frame
  2944. 'fak_air_nb', 38,
  2945. #opposite
  2946. None)
  2947. #-----------------------
  2948. fak_nollie = a_class(
  2949. #player armature action name, start, end frames
  2950. 'fak_nollie', 1, 40,
  2951. #deck action name, start, end frames
  2952. 'b_reg_ollie', 1, 40,
  2953. #layer, speed, mode (0 = play, 1 = loop), blendin
  2954. 3, 1, 0, 10,
  2955. #intro, length
  2956. None, 0,
  2957. #exits
  2958. ['fak_offboard', 'fak_air_nb'],
  2959. #force exit, frame
  2960. 'fak_air_nb', 38,
  2961. #opposite
  2962. None)
  2963. fak_nollie_kickflip = a_class(
  2964. #player armature action name, start, end frames
  2965. 'fak_nollie_kickflip', 1, 20,
  2966. #deck action name, start, end frames
  2967. 'b_reg_kickflip', 1, 20,
  2968. #layer, speed, mode (0 = play, 1 = loop), blendin
  2969. 3, .5, 0, 10,
  2970. #intro, length
  2971. None, 0,
  2972. #exits
  2973. ['fak_offboard', 'fak_air_nb'],
  2974. #force exit, frame
  2975. 'fak_air_nb', 38,
  2976. #opposite
  2977. None)
  2978. fak_nollie_heelflip = a_class(
  2979. #player armature action name, start, end frames
  2980. 'fak_nollie_heelflip', 1, 20,
  2981. #deck action name, start, end frames
  2982. 'b_reg_heelflip', 1, 20,
  2983. #layer, speed, mode (0 = play, 1 = loop), blendin
  2984. 3, .5, 0, 10,
  2985. #intro, length
  2986. None, 0,
  2987. #exits
  2988. ['fak_offboard', 'fak_air_nb'],
  2989. #force exit, frame
  2990. 'fak_air_nb', 30,
  2991. #opposite
  2992. None)
  2993. fak_nollie_shuvit = a_class(
  2994. #player armature action name, start, end frames
  2995. 'fak_nollie_shuvit', 1, 40,
  2996. #deck action name, start, end frames
  2997. 'b_reg_fsshuvit', 1, 40,
  2998. #layer, speed, mode (0 = play, 1 = loop), blendin
  2999. 3, 1, 0, 10,
  3000. #intro, length
  3001. None, 0,
  3002. #exits
  3003. ['fak_offboard', 'fak_air_nb'],
  3004. #force exit, frame
  3005. 'fak_air', 38,
  3006. #opposite
  3007. None)
  3008. fak_nollie_fsshuvit = a_class(
  3009. #player armature action name, start, end frames
  3010. 'fak_nollie_fsshuvit', 1, 40,
  3011. #deck action name, start, end frames
  3012. 'b_reg_shuvit', 1, 40,
  3013. #layer, speed, mode (0 = play, 1 = loop), blendin
  3014. fliplay, 1, 0, 10,
  3015. #intro, length
  3016. None, 0,
  3017. #exits
  3018. ['fak_offboard', 'fak_air_nb'],
  3019. #force exit, frame
  3020. 'fak_air_nb', 38,
  3021. #opposite
  3022. None)
  3023. fak_nollie_shuvit360 = a_class(
  3024. #player armature action name, start, end frames
  3025. 'fak_nollie_fsshuvit', 1, 40,
  3026. #deck action name, start, end frames
  3027. 'b_reg_360shuvit', 1, 40,
  3028. #layer, speed, mode (0 = play, 1 = loop), blendin
  3029. fliplay, 1, 0, 10,
  3030. #intro, length
  3031. None, 0,
  3032. #exits
  3033. ['fak_offboard', 'fak_air_nb'],
  3034. #force exit, frame
  3035. 'fak_air_nb', 38,
  3036. #opposite
  3037. None)
  3038. fak_nollie_fsshuvit_360 = a_class(
  3039. #player armature action name, start, end frames
  3040. 'fak_nollie_fsshuvit', 1, 40,
  3041. #deck action name, start, end frames
  3042. 'b_fak_360shuvit', 1, 40,
  3043. #layer, speed, mode (0 = play, 1 = loop), blendin
  3044. fliplay, 1, 0, 10,
  3045. #intro, length
  3046. None, 0,
  3047. #exits
  3048. ['fak_offboard', 'fak_air_nb'],
  3049. #force exit, frame
  3050. 'fak_air_nb', 38,
  3051. #opposite
  3052. None)
  3053. #**********************#
  3054. #**********************#
  3055. #**********************#
  3056. #*******grabs**********#
  3057. #**********************#
  3058. #**********************#
  3059. #**********************#
  3060. fak_frontside_grab_in = a_class(
  3061. #player armature action name, start, end frames
  3062. 'fak_fg', 1, 10,
  3063. #deck action name, start, end frames
  3064. 'b_reg', 1, 1,
  3065. #layer, speed, mode (0 = play, 1 = loop), blendin
  3066. 1, .4, 0, 10,
  3067. #intro, length
  3068. None, 0,
  3069. #exits
  3070. ['fak_frontside_grab'],
  3071. #force exit, frame
  3072. 'fak_frontside_grab', 20,
  3073. #opposite
  3074. None)
  3075. fak_frontside_grab = a_class(
  3076. #player armature action name, start, end frames
  3077. 'fak_fg', 10, 30,
  3078. #deck action name, start, end frames
  3079. 'b_reg', 1, 1,
  3080. #layer, speed, mode (0 = play, 1 = loop), blendin
  3081. 1, .5, 0, 10,
  3082. #intro, length
  3083. 'fak_frontside_grab_in', 10,
  3084. #exits
  3085. ['fak_air'],
  3086. #force exit, frame
  3087. None, 0,
  3088. #opposite
  3089. None)
  3090. fak_backside_grab_in = a_class(
  3091. #player armature action name, start, end frames
  3092. 'fak_bg', 1, 10,
  3093. #deck action name, start, end frames
  3094. 'b_reg', 1, 1,
  3095. #layer, speed, mode (0 = play, 1 = loop), blendin
  3096. 1, .4, 0, 10,
  3097. #intro, length
  3098. None, 0,
  3099. #exits
  3100. ['fak_backside_grab'],
  3101. #force exit, frame
  3102. 'fak_backside_grab', 20,
  3103. #opposite
  3104. None)
  3105. fak_backside_grab = a_class(
  3106. #player armature action name, start, end frames
  3107. 'fak_bg', 10, 30,
  3108. #deck action name, start, end frames
  3109. 'b_reg', 1, 1,
  3110. #layer, speed, mode (0 = play, 1 = loop), blendin
  3111. 1, .5, 0, 10,
  3112. #intro, length
  3113. 'fak_backside_grab_in', 10,
  3114. #exits
  3115. ['fak_air'],
  3116. #force exit, frame
  3117. None, 0,
  3118. #opposite
  3119. None)
  3120. fak_frontside_nose_grab_in = a_class(
  3121. #player armature action name, start, end frames
  3122. 'fak_frontside_nose_grab', 1, 10,
  3123. #deck action name, start, end frames
  3124. 'b_reg', 1, 1,
  3125. #layer, speed, mode (0 = play, 1 = loop), blendin
  3126. 1, .4, 0, 10,
  3127. #intro, length
  3128. None, 0,
  3129. #exits
  3130. ['fak_frontside_nose_grab'],
  3131. #force exit, frame
  3132. 'fak_frontside_nose_grab', 20,
  3133. #opposite
  3134. None)
  3135. fak_frontside_nose_grab = a_class(
  3136. #player armature action name, start, end frames
  3137. 'fak_frontside_nose_grab', 10, 30,
  3138. #deck action name, start, end frames
  3139. 'b_reg', 1, 1,
  3140. #layer, speed, mode (0 = play, 1 = loop), blendin
  3141. 1, .5, 0, 10,
  3142. #intro, length
  3143. 'fak_frontside_nose_grab_in', 10,
  3144. #exits
  3145. ['fak_air'],
  3146. #force exit, frame
  3147. None, 0,
  3148. #opposite
  3149. None)
  3150. fak_backside_nose_grab_in = a_class(
  3151. #player armature action name, start, end frames
  3152. 'fak_backside_nose_grab', 1, 10,
  3153. #deck action name, start, end frames
  3154. 'b_reg', 1, 1,
  3155. #layer, speed, mode (0 = play, 1 = loop), blendin
  3156. 1, .4, 0, 10,
  3157. #intro, length
  3158. None, 0,
  3159. #exits
  3160. ['fak_backside_nose_grab'],
  3161. #force exit, frame
  3162. 'fak_backside_nose_grab', 20,
  3163. #opposite
  3164. None)
  3165. fak_backside_nose_grab = a_class(
  3166. #player armature action name, start, end frames
  3167. 'fak_backside_nose_grab', 10, 30,
  3168. #deck action name, start, end frames
  3169. 'b_reg', 1, 1,
  3170. #layer, speed, mode (0 = play, 1 = loop), blendin
  3171. 1, .5, 0, 10,
  3172. #intro, length
  3173. 'fak_backside_nose_grab_in', 10,
  3174. #exits
  3175. ['fak_air'],
  3176. #force exit, frame
  3177. None, 0,
  3178. #opposite
  3179. None)
  3180. fak_frontside_tail_grab_in = a_class(
  3181. #player armature action name, start, end frames
  3182. 'fak_frontside_tail_grab', 1, 10,
  3183. #deck action name, start, end frames
  3184. 'b_reg', 1, 1,
  3185. #layer, speed, mode (0 = play, 1 = loop), blendin
  3186. 1, .4, 0, 10,
  3187. #intro, length
  3188. None, 0,
  3189. #exits
  3190. ['fak_frontside_tail_grab'],
  3191. #force exit, frame
  3192. 'fak_frontside_tail_grab', 20,
  3193. #opposite
  3194. None)
  3195. fak_frontside_tail_grab = a_class(
  3196. #player armature action name, start, end frames
  3197. 'fak_frontside_tail_grab', 10, 30,
  3198. #deck action name, start, end frames
  3199. 'b_reg', 1, 1,
  3200. #layer, speed, mode (0 = play, 1 = loop), blendin
  3201. 1, .5, 0, 10,
  3202. #intro, length
  3203. 'fak_frontside_tail_grab_in', 10,
  3204. #exits
  3205. ['fak_air'],
  3206. #force exit, frame
  3207. None, 0,
  3208. #opposite
  3209. None)
  3210. fak_backside_tail_grab_in = a_class(
  3211. #player armature action name, start, end frames
  3212. 'fak_backside_tail_grab', 1, 10,
  3213. #deck action name, start, end frames
  3214. 'b_reg', 1, 1,
  3215. #layer, speed, mode (0 = play, 1 = loop), blendin
  3216. 1, .4, 0, 10,
  3217. #intro, length
  3218. None, 0,
  3219. #exits
  3220. ['fak_backside_tail_grab'],
  3221. #force exit, frame
  3222. 'backside_tail_grab', 20,
  3223. #opposite
  3224. None)
  3225. fak_backside_tail_grab = a_class(
  3226. #player armature action name, start, end frames
  3227. 'fak_backside_tail_grab', 10, 30,
  3228. #deck action name, start, end frames
  3229. 'b_reg', 1, 1,
  3230. #layer, speed, mode (0 = play, 1 = loop), blendin
  3231. 1, .5, 0, 10,
  3232. #intro, length
  3233. 'fak_backside_tail_grab_in', 10,
  3234. #exits
  3235. ['fak_air'],
  3236. #force exit, frame
  3237. None, 0,
  3238. #opposite
  3239. None)
  3240. fak_judo_in = a_class(
  3241. #player armature action name, start, end frames
  3242. 'fak_judo', 1, 10,
  3243. #deck action name, start, end frames
  3244. 'b_reg', 1, 1,
  3245. #layer, speed, mode (0 = play, 1 = loop), blendin
  3246. 1, .4, 0, 10,
  3247. #intro, length
  3248. None, 0,
  3249. #exits
  3250. ['fak_judo'],
  3251. #force exit, frame
  3252. 'fak_judo', 20,
  3253. #opposite
  3254. None)
  3255. fak_judo = a_class(
  3256. #player armature action name, start, end frames
  3257. 'fak_judo', 10, 30,
  3258. #deck action name, start, end frames
  3259. 'b_reg', 1, 1,
  3260. #layer, speed, mode (0 = play, 1 = loop), blendin
  3261. 1, .5, 0, 10,
  3262. #intro, length
  3263. 'fak_judo_in', 10,
  3264. #exits
  3265. ['fak_air'],
  3266. #force exit, frame
  3267. None, 0,
  3268. #opposite
  3269. None)
  3270. fak_frigid_in = a_class(
  3271. #player armature action name, start, end frames
  3272. 'fak_frigid', 1, 10,
  3273. #deck action name, start, end frames
  3274. 'b_reg', 1, 1,
  3275. #layer, speed, mode (0 = play, 1 = loop), blendin
  3276. 1, .4, 0, 10,
  3277. #intro, length
  3278. None, 0,
  3279. #exits
  3280. ['fak_frigid'],
  3281. #force exit, frame
  3282. 'fak_frigid', 20,
  3283. #opposite
  3284. None)
  3285. fak_frigid = a_class(
  3286. #player armature action name, start, end frames
  3287. 'fak_frigid', 10, 30,
  3288. #deck action name, start, end frames
  3289. 'b_reg', 1, 1,
  3290. #layer, speed, mode (0 = play, 1 = loop), blendin
  3291. 1, .5, 0, 10,
  3292. #intro, length
  3293. 'fak_frigid_in', 10,
  3294. #exits
  3295. ['fak_air'],
  3296. #force exit, frame
  3297. None, 0,
  3298. #opposite
  3299. None)
  3300. fak_fsonefoot_in = a_class(
  3301. #player armature action name, start, end frames
  3302. 'fak_fsonefoot', 1, 10,
  3303. #deck action name, start, end frames
  3304. 'b_reg', 1, 1,
  3305. #layer, speed, mode (0 = play, 1 = loop), blendin
  3306. 1, .4, 0, 10,
  3307. #intro, length
  3308. None, 0,
  3309. #exits
  3310. ['fak_fsonefoot'],
  3311. #force exit, frame
  3312. 'fak_fsonefoot', 20,
  3313. #opposite
  3314. None)
  3315. fak_fsonefoot = a_class(
  3316. #player armature action name, start, end frames
  3317. 'fak_fsonefoot', 10, 30,
  3318. #deck action name, start, end frames
  3319. 'b_reg', 1, 1,
  3320. #layer, speed, mode (0 = play, 1 = loop), blendin
  3321. 1, .5, 0, 10,
  3322. #intro, length
  3323. 'fak_fsonefoot_in', 10,
  3324. #exits
  3325. ['fak_air'],
  3326. #force exit, frame
  3327. None, 0,
  3328. #opposite
  3329. None)
  3330. fak_onefoot_in = a_class(
  3331. #player armature action name, start, end frames
  3332. 'fak_onefoot', 1, 10,
  3333. #deck action name, start, end frames
  3334. 'b_reg', 1, 1,
  3335. #layer, speed, mode (0 = play, 1 = loop), blendin
  3336. 1, .4, 0, 10,
  3337. #intro, length
  3338. None, 0,
  3339. #exits
  3340. ['fak_onefoot'],
  3341. #force exit, frame
  3342. 'fak_onefoot', 20,
  3343. #opposite
  3344. None)
  3345. fak_onefoot = a_class(
  3346. #player armature action name, start, end frames
  3347. 'fak_onefoot', 10, 30,
  3348. #deck action name, start, end frames
  3349. 'b_reg', 1, 1,
  3350. #layer, speed, mode (0 = play, 1 = loop), blendin
  3351. 1, .5, 0, 10,
  3352. #intro, length
  3353. 'fak_onefoot_in', 10,
  3354. #exits
  3355. ['fak_air'],
  3356. #force exit, frame
  3357. None, 0,
  3358. #opposite
  3359. None)
  3360. fak_ollie_north_in = a_class(
  3361. #player armature action name, start, end frames
  3362. 'fak_ollie_north', 1, 10,
  3363. #deck action name, start, end frames
  3364. 'b_reg', 1, 1,
  3365. #layer, speed, mode (0 = play, 1 = loop), blendin
  3366. 1, 1, 0, 5,
  3367. #intro, length
  3368. None, 0,
  3369. #exits
  3370. ['fak_ollie_north'],
  3371. #force exit, frame
  3372. 'fak_ollie_north', 20,
  3373. #opposite
  3374. None)
  3375. fak_ollie_north = a_class(
  3376. #player armature action name, start, end frames
  3377. 'fak_ollie_north', 10, 10,
  3378. #deck action name, start, end frames
  3379. 'b_reg', 1, 1,
  3380. #layer, speed, mode (0 = play, 1 = loop), blendin
  3381. 1, 1, 0, 5,
  3382. #intro, length
  3383. 'fak_ollie_north', 10,
  3384. #exits
  3385. ['fak_air'],
  3386. #force exit, frame
  3387. None, 0,
  3388. #opposite
  3389. None)
  3390. fak_ollie_south_in = a_class(
  3391. #player armature action name, start, end frames
  3392. 'fak_ollie_south', 1, 10,
  3393. #deck action name, start, end frames
  3394. 'b_reg', 1, 1,
  3395. #layer, speed, mode (0 = play, 1 = loop), blendin
  3396. 1, 1, 0, 5,
  3397. #intro, length
  3398. None, 0,
  3399. #exits
  3400. ['fak_ollie_south'],
  3401. #force exit, frame
  3402. 'fak_ollie_south', 20,
  3403. #opposite
  3404. None)
  3405. fak_ollie_south = a_class(
  3406. #player armature action name, start, end frames
  3407. 'fak_ollie_south', 10, 10,
  3408. #deck action name, start, end frames
  3409. 'b_reg', 1, 1,
  3410. #layer, speed, mode (0 = play, 1 = loop), blendin
  3411. 1, 1, 0, 5,
  3412. #intro, length
  3413. 'fak_ollie_south', 10,
  3414. #exits
  3415. ['fak_air'],
  3416. #force exit, frame
  3417. None, 0,
  3418. #opposite
  3419. None)
  3420. #**********************#
  3421. #*****fliptricks*******#
  3422. #**********************#
  3423. #**********************#
  3424. #*******grinds*********#
  3425. #**********************#
  3426. fak_5050_in = a_class(
  3427. #player armature action name, start, end frames
  3428. 'fak_5050', 1, 40,
  3429. #deck action name, start, end frames
  3430. 'b_reg', 1, 40,
  3431. #layer, speed, mode (0 = play, 1 = loop), blendin
  3432. 1, 1, 0, 10,
  3433. #intro, length
  3434. None, 0,
  3435. #exits
  3436. ['fak_5050'],
  3437. #force exit, frame
  3438. 'fak_5050', 39,
  3439. #opposite
  3440. 'fak_5050')
  3441. fak_5050 = a_class(
  3442. #player armature action name, start, end frames
  3443. 'fak_5050', 41, 80,
  3444. #deck action name, start, end frames
  3445. 'b_reg', 1, 1,
  3446. #layer, speed, mode (0 = play, 1 = loop), blendin
  3447. 1, .5, 1, 15,
  3448. #intro, length
  3449. 'fak_5050_in', 40,
  3450. #exits
  3451. ['fak_air', 'fak_roll'],
  3452. #force exit, frame
  3453. None, 0,
  3454. #opposite
  3455. 'reg_5050')
  3456. fak_bsboard_in = a_class(
  3457. #player armature action name, start, end frames
  3458. 'fak_BS_Board2', 1, 40,
  3459. #deck action name, start, end frames
  3460. 'b_reg', 1, 40,
  3461. #layer, speed, mode (0 = play, 1 = loop), blendin
  3462. 1, 1, 0, 10,
  3463. #intro, length
  3464. None, 0,
  3465. #exits
  3466. ['fak_bsboard'],
  3467. #force exit, frame
  3468. 'fak_bsboard', 39,
  3469. #opposite
  3470. 'fak_bsboard')
  3471. fak_bsboard = a_class(
  3472. #player armature action name, start, end frames
  3473. 'fak_BS_Board2', 41, 80,
  3474. #deck action name, start, end frames
  3475. 'b_reg', 1, 1,
  3476. #layer, speed, mode (0 = play, 1 = loop), blendin
  3477. 1, .5, 1, 15,
  3478. #intro, length
  3479. 'fak_bsboard_in', 40,
  3480. #exits
  3481. ['fak_air', 'fak_roll'],
  3482. #force exit, frame
  3483. None, 0,
  3484. #opposite
  3485. None)
  3486. fak_fsboard_in = a_class(
  3487. #player armature action name, start, end frames
  3488. 'fak_FS_Board2', 1, 40,
  3489. #deck action name, start, end frames
  3490. 'b_reg', 1, 40,
  3491. #layer, speed, mode (0 = play, 1 = loop), blendin
  3492. 1, 1, 0, 10,
  3493. #intro, length
  3494. None, 0,
  3495. #exits
  3496. ['fak_fsboard'],
  3497. #force exit, frame
  3498. 'fak_fsboard', 39,
  3499. #opposite
  3500. 'fak_fsboard')
  3501. fak_fsboard = a_class(
  3502. #player armature action name, start, end frames
  3503. 'fak_FS_Board2', 41, 80,
  3504. #deck action name, start, end frames
  3505. 'b_reg', 1, 1,
  3506. #layer, speed, mode (0 = play, 1 = loop), blendin
  3507. 1, .5, 1, 15,
  3508. #intro, length
  3509. 'fak_fsboard_in', 40,
  3510. #exits
  3511. ['fak_air', 'fak_roll'],
  3512. #force exit, frame
  3513. None, 0,
  3514. #opposite
  3515. None)
  3516. fak_noseg_in = a_class(
  3517. #player armature action name, start, end frames
  3518. 'fak_noseg', 1, 40,
  3519. #deck action name, start, end frames
  3520. 'b_fak_noseg', 1, 40,
  3521. #layer, speed, mode (0 = play, 1 = loop), blendin
  3522. 1, 1, 0, 10,
  3523. #intro, length
  3524. None, 0,
  3525. #exits
  3526. ['fak_noseg'],
  3527. #force exit, frame
  3528. 'fak_noseg', 39,
  3529. #opposite
  3530. 'fak_noseg')
  3531. fak_noseg = a_class(
  3532. #player armature action name, start, end frames
  3533. 'fak_noseg', 41, 80,
  3534. #deck action name, start, end frames
  3535. 'b_fak_noseg', 41, 80,
  3536. #layer, speed, mode (0 = play, 1 = loop), blendin
  3537. 1, .5, 1, 15,
  3538. #intro, length
  3539. 'fak_noseg_in', 40,
  3540. #exits
  3541. ['fak_air', 'fak_roll'],
  3542. #force exit, frame
  3543. None, 0,
  3544. #opposite
  3545. None)
  3546. fak_nosegr_in = a_class(
  3547. #player armature action name, start, end frames
  3548. 'fak_nosegR', 1, 40,
  3549. #deck action name, start, end frames
  3550. 'b_fak_nosegR', 1, 40,
  3551. #layer, speed, mode (0 = play, 1 = loop), blendin
  3552. 1, 1, 0, 10,
  3553. #intro, length
  3554. None, 0,
  3555. #exits
  3556. ['fak_nosegr'],
  3557. #force exit, frame
  3558. 'fak_nosegr', 39,
  3559. #opposite
  3560. 'fak_nosegr')
  3561. fak_nosegr = a_class(
  3562. #player armature action name, start, end frames
  3563. 'fak_nosegR', 41, 80,
  3564. #deck action name, start, end frames
  3565. 'b_fak_nosegR', 41, 80,
  3566. #layer, speed, mode (0 = play, 1 = loop), blendin
  3567. 1, .5, 1, 15,
  3568. #intro, length
  3569. 'fak_nosegr', 40,
  3570. #exits
  3571. ['fak_air', 'fak_roll'],
  3572. #force exit, frame
  3573. None, 0,
  3574. #opposite
  3575. None)
  3576. fak_nosegl_in = a_class(
  3577. #player armature action name, start, end frames
  3578. 'fak_nosegL', 1, 40,
  3579. #deck action name, start, end frames
  3580. 'b_fak_nosegL', 1, 40,
  3581. #layer, speed, mode (0 = play, 1 = loop), blendin
  3582. 1, 1, 0, 10,
  3583. #intro, length
  3584. None, 0,
  3585. #exits
  3586. ['fak_nosegl'],
  3587. #force exit, frame
  3588. 'fak_nosegl', 39,
  3589. #opposite
  3590. 'fak_nosegl')
  3591. fak_nosegl = a_class(
  3592. #player armature action name, start, end frames
  3593. 'fak_nosegL', 41, 80,
  3594. #deck action name, start, end frames
  3595. 'b_fak_nosegL', 41, 80,
  3596. #layer, speed, mode (0 = play, 1 = loop), blendin
  3597. 1, .5, 1, 15,
  3598. #intro, length
  3599. 'fak_nosegl', 40,
  3600. #exits
  3601. ['fak_air', 'fak_roll'],
  3602. #force exit, frame
  3603. None, 0,
  3604. #opposite
  3605. None)
  3606. fak_tailg_in = a_class(
  3607. #player armature action name, start, end frames
  3608. 'fak_tailg', 1, 40,
  3609. #deck action name, start, end frames
  3610. 'b_fak_tailg', 1, 40,
  3611. #layer, speed, mode (0 = play, 1 = loop), blendin
  3612. 1, 1, 0, 10,
  3613. #intro, length
  3614. None, 0,
  3615. #exits
  3616. ['fak_tailg'],
  3617. #force exit, frame
  3618. 'fak_tailg', 39,
  3619. #opposite
  3620. 'fak_tailg')
  3621. fak_tailg = a_class(
  3622. #player armature action name, start, end frames
  3623. 'fak_tailg', 41, 80,
  3624. #deck action name, start, end frames
  3625. 'b_fak_tailg', 41, 80,
  3626. #layer, speed, mode (0 = play, 1 = loop), blendin
  3627. 1, .5, 1, 15,
  3628. #intro, length
  3629. 'fak_tailg_in', 40,
  3630. #exits
  3631. ['fak_air', 'fak_roll'],
  3632. #force exit, frame
  3633. None, 0,
  3634. #opposite
  3635. None)
  3636. fak_tailgr_in = a_class(
  3637. #player armature action name, start, end frames
  3638. 'fak_tailgR', 1, 40,
  3639. #deck action name, start, end frames
  3640. 'b_fak_tailgR', 1, 40,
  3641. #layer, speed, mode (0 = play, 1 = loop), blendin
  3642. 1, 1, 0, 10,
  3643. #intro, length
  3644. None, 0,
  3645. #exits
  3646. ['fak_tailgr'],
  3647. #force exit, frame
  3648. 'fak_tailgr', 39,
  3649. #opposite
  3650. 'fak_tailgr')
  3651. fak_tailgr = a_class(
  3652. #player armature action name, start, end frames
  3653. 'fak_tailgR', 41, 80,
  3654. #deck action name, start, end frames
  3655. 'b_fak_tailgR', 41, 80,
  3656. #layer, speed, mode (0 = play, 1 = loop), blendin
  3657. 1, .5, 1, 15,
  3658. #intro, length
  3659. 'fak_tailgr_in', 40,
  3660. #exits
  3661. ['fak_air', 'fak_roll'],
  3662. #force exit, frame
  3663. None, 0,
  3664. #opposite
  3665. None)
  3666. fak_tailgl_in = a_class(
  3667. #player armature action name, start, end frames
  3668. 'fak_tailgL', 1, 40,
  3669. #deck action name, start, end frames
  3670. 'b_fak_tailgL', 1, 40,
  3671. #layer, speed, mode (0 = play, 1 = loop), blendin
  3672. 1, 1, 0, 10,
  3673. #intro, length
  3674. None, 0,
  3675. #exits
  3676. ['fak_tailgl'],
  3677. #force exit, frame
  3678. 'fak_tailgl', 39,
  3679. #opposite
  3680. 'fak_tailgl')
  3681. fak_tailgl = a_class(
  3682. #player armature action name, start, end frames
  3683. 'fak_tailgL', 41, 80,
  3684. #deck action name, start, end frames
  3685. 'b_fak_tailgL', 41, 80,
  3686. #layer, speed, mode (0 = play, 1 = loop), blendin
  3687. 1, .5, 1, 15,
  3688. #intro, length
  3689. 'fak_tailgl_in', 40,
  3690. #exits
  3691. ['fak_air', 'fak_roll'],
  3692. #force exit, frame
  3693. None, 0,
  3694. #opposite
  3695. None)
  3696. fak_tailslide_in = a_class(
  3697. #player armature action name, start, end frames
  3698. 'reg_noses', 1, 40,
  3699. #deck action name, start, end frames
  3700. 'b_reg_noses', 1, 40,
  3701. #layer, speed, mode (0 = play, 1 = loop), blendin
  3702. 1, 1, 0, 10,
  3703. #intro, length
  3704. None, 0,
  3705. #exits
  3706. ['fak_tailslide'],
  3707. #force exit, frame
  3708. 'fak_tailslide', 39,
  3709. #opposite
  3710. 'fak_tailslide')
  3711. fak_tailslide = a_class(
  3712. #player armature action name, start, end frames
  3713. 'reg_noses', 41, 80,
  3714. #deck action name, start, end frames
  3715. 'b_reg_noses', 41, 80,
  3716. #layer, speed, mode (0 = play, 1 = loop), blendin
  3717. 1, .5, 1, 15,
  3718. #intro, length
  3719. 'fak_tailslide_in', 40,
  3720. #exits
  3721. ['fak_air', 'fak_roll'],
  3722. #force exit, frame
  3723. None, 0,
  3724. #opposite
  3725. None)
  3726. fak_noseslide_in = a_class(
  3727. #player armature action name, start, end frames
  3728. 'reg_tails', 1, 40,
  3729. #deck action name, start, end frames
  3730. 'b_reg_tails', 1, 40,
  3731. #layer, speed, mode (0 = play, 1 = loop), blendin
  3732. 1, 1, 0, 10,
  3733. #intro, length
  3734. None, 0,
  3735. #exits
  3736. ['fak_noseslide'],
  3737. #force exit, frame
  3738. 'fak_noseslide', 39,
  3739. #opposite
  3740. 'fak_noseslide')
  3741. fak_noseslide = a_class(
  3742. #player armature action name, start, end frames
  3743. 'reg_tails', 41, 80,
  3744. #deck action name, start, end frames
  3745. 'b_reg_tails', 41, 80,
  3746. #layer, speed, mode (0 = play, 1 = loop), blendin
  3747. 1, .5, 1, 15,
  3748. #intro, length
  3749. 'fak_noseslide_in', 40,
  3750. #exits
  3751. ['fak_air', 'fak_roll'],
  3752. #force exit, frame
  3753. None, 0,
  3754. #opposite
  3755. None)
  3756. fak_wall_r_in = a_class(
  3757. #player armature action name, start, end frames
  3758. 'fak_wall_r', 1, 10,
  3759. #deck action name, start, end frames
  3760. 'b_reg_wall_l', 1, 10,
  3761. #layer, speed, mode (0 = play, 1 = loop), blendin
  3762. 1, .5, 0, 5,
  3763. #intro, length
  3764. None, 0,
  3765. #exits
  3766. ['fak_wall_r'],
  3767. #force exit, frame
  3768. 'fak_wall_r', 20,
  3769. #opposite
  3770. None)
  3771. fak_wall_r = a_class(
  3772. #player armature action name, start, end frames
  3773. 'fak_wall_r', 10, 10,
  3774. #deck action name, start, end frames
  3775. 'b_reg_wall_l', 10, 10,
  3776. #layer, speed, mode (0 = play, 1 = loop), blendin
  3777. 1, .5, 1, 5,
  3778. #intro, length
  3779. 'fak_wall_r_in', 10,
  3780. #exits
  3781. ['fak_air'],
  3782. #force exit, frame
  3783. None, 0,
  3784. #opposite
  3785. None)
  3786. fak_wall_l_in = a_class(
  3787. #player armature action name, start, end frames
  3788. 'fak_wall_l', 1, 10,
  3789. #deck action name, start, end frames
  3790. 'b_reg_wall_r', 1, 10,
  3791. #layer, speed, mode (0 = play, 1 = loop), blendin
  3792. 1, .5, 0, 5,
  3793. #intro, length
  3794. None, 0,
  3795. #exits
  3796. ['fak_wall_l'],
  3797. #force exit, frame
  3798. 'fak_wall_l', 20,
  3799. #opposite
  3800. None)
  3801. fak_wall_l = a_class(
  3802. #player armature action name, start, end frames
  3803. 'fak_wall_l', 10, 10,
  3804. #deck action name, start, end frames
  3805. 'b_reg_wall_r', 10, 10,
  3806. #layer, speed, mode (0 = play, 1 = loop), blendin
  3807. 1, .5, 1, 5,
  3808. #intro, length
  3809. 'fak_wall_l_in', 10,
  3810. #exits
  3811. ['fak_air'],
  3812. #force exit, frame
  3813. None, 0,
  3814. #opposite
  3815. None)