Shuvit game master repo. http://shuvit.org
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co_ActionState.py 260KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  102. requestAction = 'reg_back_invert_out'
  103. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  104. requestAction = 'fak_fr_invert_out'
  105. #print(own['manual_v2_timer'], 'man_timer###@!')
  106. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  107. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  108. # requestAction = own['l_requestAction']
  109. # own['actionTimer'] = 5
  110. # print("changing land")
  111. # #pass
  112. # #dirty manual fix
  113. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  114. # requestAction = 'reg_air_tail'
  115. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  116. # requestAction = 'reg_air_nose'
  117. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  118. # requestAction = 'fak_air_tail'
  119. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  120. # requestAction = 'fak_air_nose'
  121. #dirt invert fix
  122. if 'invert' in requestAction:
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #grind override
  126. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  127. skater.stopAction(loop_layer)
  128. trucks.stopAction(loop_layer)
  129. deck.stopAction(loop_layer)
  130. skater.stopAction(trans_layer)
  131. trucks.stopAction(trans_layer)
  132. deck.stopAction(trans_layer)
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #revert override
  136. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  137. actionState = requestAction
  138. own['actionState'] = requestAction
  139. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  140. #print("stopping revert layers")
  141. skater.stopAction(loop_layer)
  142. trucks.stopAction(loop_layer)
  143. deck.stopAction(loop_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. if 'wall' in requestAction and actionTimer < 10:
  148. actionTimer = 0
  149. own['actionTimer'] = 0
  150. skater.stopAction(flip_layer)
  151. trucks.stopAction(flip_layer)
  152. deck.stopAction(flip_layer)
  153. skater.stopAction(trans_layer)
  154. trucks.stopAction(trans_layer)
  155. deck.stopAction(trans_layer)
  156. #check last actionState to see if an out action is needed
  157. if requestAction not in jump_overrideList:
  158. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  159. requestAction = 'reg_turnRight_out'
  160. actionState = 'reg_turnRight_out'
  161. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  162. requestAction = 'reg_turnLeft_out'
  163. actionState = 'reg_turnLeft_out'
  164. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  165. requestAction = 'fak_turnRight_out'
  166. actionState = 'fak_turnRight_out'
  167. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  168. requestAction = 'fak_turnLeft_out'
  169. actionState = 'fak_turnLeft_out'
  170. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  171. requestAction = 'reg_opos_out'
  172. actionState = 'reg_opos_out'
  173. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  174. requestAction = 'fak_opos_out'
  175. actionState = 'fak_opos_out'
  176. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  177. requestAction = 'reg_nopos_out'
  178. actionState = 'reg_nopos_out'
  179. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  180. requestAction = 'fak_nopos_out'
  181. actionState = 'fak_nopos_out'
  182. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  183. requestAction = 'reg_pump_out'
  184. actionState = 'reg_pump_out'
  185. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  186. requestAction = 'fak_pump_out'
  187. actionState = 'fak_pump_out'
  188. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  189. requestAction = 'reg_powerslide_out'
  190. actionState = 'reg_powerslide_out'
  191. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  192. requestAction = 'fak_powerslide_out'
  193. actionState = 'fak_powerslide_out'
  194. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  195. requestAction = 'reg_fs_powerslide_out'
  196. actionState = 'reg_fs_powerslide_out'
  197. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  198. requestAction = 'fak_fs_powerslide_out'
  199. actionState = 'fak_fs_powerslide_out'
  200. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  201. requestAction = 'reg_stop_out'
  202. actionState = 'reg_stop_out'
  203. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  204. requestAction = 'fak_stop_out'
  205. actionState = 'fak_stop_out'
  206. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  207. requestAction = 'reg_noseslide_out'
  208. actionState = 'reg_noseslide_out'
  209. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  210. requestAction = 'fak_noseslide_out'
  211. actionState = 'fak_noseslide_out'
  212. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  213. requestAction = 'reg_tailslide_out'
  214. actionState = 'reg_tailslide_out'
  215. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  216. requestAction = 'fak_tailslide_out'
  217. actionState = 'fak_tailslide_out'
  218. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  219. requestAction = 'reg_5050_out'
  220. actionState = 'reg_5050_out'
  221. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  222. requestAction = 'fak_5050_out'
  223. actionState = 'fak_5050_out'
  224. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  225. requestAction = 'reg_tailg_out'
  226. actionState = 'reg_tailg_out'
  227. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  228. requestAction = 'fak_tailg_out'
  229. actionState = 'fak_tailg_out'
  230. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  231. requestAction = 'reg_noseg_out'
  232. actionState = 'reg_noseg_out'
  233. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  234. requestAction = 'fak_noseg_out'
  235. actionState = 'fak_noseg_out'
  236. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  237. requestAction = 'reg_tailgr_out'
  238. actionState = 'reg_tailgr_out'
  239. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  240. requestAction = 'fak_tailgr_out'
  241. actionState = 'fak_tailgr_out'
  242. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  243. requestAction = 'reg_nosegr_out'
  244. actionState = 'reg_nosegr_out'
  245. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  246. requestAction = 'fak_nosegr_out'
  247. actionState = 'fak_nosegr_out'
  248. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  249. requestAction = 'reg_tailgl_out'
  250. actionState = 'reg_tailgl_out'
  251. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  252. requestAction = 'fak_tailgl_out'
  253. actionState = 'fak_tailgl_out'
  254. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  255. requestAction = 'reg_nosegl_out'
  256. actionState = 'reg_nosegl_out'
  257. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  258. requestAction = 'fak_nosegl_out'
  259. actionState = 'fak_nosegl_out'
  260. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  261. requestAction = 'reg_back_invert_out'
  262. actionState = 'reg_back_invert_out'
  263. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  264. requestAction = 'fak_fr_invert_out'
  265. actionState = 'fak_fr_invert_out'
  266. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  267. requestAction = 'reg_sit_out'
  268. actionState = 'reg_sit_out'
  269. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  270. requestAction = 'fak_sit_out'
  271. actionState = 'fak_sit_out'
  272. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  273. if requestAction == 'fak_nmanual':
  274. requestAction = 'reg-fak_nmanual'
  275. actionState = 'reg-fak_nmanual'
  276. else:
  277. requestAction = 'reg_manual_out'
  278. actionState = 'reg_manual_out'
  279. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  280. if requestAction == 'reg_nmanual':
  281. requestAction = 'fak-reg_nmanual'
  282. actionState = 'fak-reg_manual'
  283. else:
  284. requestAction = 'fak_manual_out'
  285. actionState = 'fak_manual_out'
  286. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  287. if requestAction == 'fak_manual':
  288. requestAction = 'reg-fak_manual'
  289. actionState = 'reg-fak_manual'
  290. else:
  291. requestAction = 'reg_nmanual_out'
  292. actionState = 'reg_nmanual_out'
  293. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  294. if requestAction == 'reg_manual':
  295. requestAction = 'fak-reg_manual'
  296. actionState = 'fak-reg_manual'
  297. else:
  298. requestAction = 'fak_nmanual_out'
  299. actionState = 'fak_nmanual_out'
  300. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  301. actionTimer = 0
  302. own['actionTimer'] = 0
  303. requestAction = 'fak_nmanual'
  304. skater.stopAction(trans_layer)
  305. trucks.stopAction(trans_layer)
  306. deck.stopAction(trans_layer)
  307. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  308. actionTimer = 0
  309. own['actionTimer'] = 0
  310. requestAction = 'fak_manual'
  311. skater.stopAction(trans_layer)
  312. trucks.stopAction(trans_layer)
  313. deck.stopAction(trans_layer)
  314. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  315. actionTimer = 0
  316. own['actionTimer'] = 0
  317. requestAction = 'reg_nmanual'
  318. skater.stopAction(trans_layer)
  319. trucks.stopAction(trans_layer)
  320. deck.stopAction(trans_layer)
  321. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  322. actionTimer = 0
  323. own['actionTimer'] = 0
  324. requestAction = 'reg_manual'
  325. skater.stopAction(trans_layer)
  326. trucks.stopAction(trans_layer)
  327. deck.stopAction(trans_layer)
  328. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  329. requestAction = 'reg_tailg'
  330. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  331. requestAction = 'fak_tailg'
  332. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  333. requestAction = 'reg_noseg'
  334. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  335. requestAction = 'fak_noseg'
  336. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  337. requestAction = 'reg_air-roll'
  338. actionState = 'reg_air-roll'
  339. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  340. requestAction = 'fak_air-roll'
  341. actionState = 'fak_air-roll'
  342. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  343. requestAction = 'reg_dropin'
  344. actionState = 'reg_dropin'
  345. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  346. requestAction = 'fak_dropin'
  347. actionState = 'fak_dropin'
  348. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  349. requestAction = 'reg_5050-roll'
  350. actionState = 'reg_5050-roll'
  351. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  352. requestAction = 'fak_5050-roll'
  353. actionState = 'fak_5050-roll'
  354. #####
  355. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  356. requestAction = 'fak_air_tail to manual'
  357. #print('fucking manuals')
  358. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  359. # requestAction = 'reg_manual'
  360. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  361. requestAction = 'reg_air_tail to manual'
  362. #print('fucking manuals')
  363. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  364. # requestAction = 'fak_nmanual'
  365. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  366. requestAction = 'fak_air_nose to nmanual'
  367. #print('fucking manuals')
  368. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  369. requestAction = 'reg_air_nose to nmanual'
  370. #print('fucking manuals')
  371. #own['requestAction'] = requestAction
  372. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  373. # requestAction == 'reg_air_nose to nmanual'
  374. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  375. # requestAction = 'fak_manual'
  376. # if requestAction == 'reg_nmanual' and l_requestAction in ['fak-reg_manual', 'reg_nmanual']:
  377. # requestAction == 'reg_manual'
  378. ####
  379. #print(requestAction)
  380. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  381. requestAction = 'reg-fak_nmanual'
  382. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  383. requestAction = 'fak-reg_nmanual'
  384. if l_actionState == 'fak_air_tail to nmanual' and requestAction == 'reg_nmanual':
  385. requestAction = 'fak-reg_manual'
  386. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  387. requestAction = 'reg-fak_manual'
  388. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  389. requestAction = 'fak-reg_manual'
  390. # if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_nmanual':
  391. # requestAction = 'fak-reg_manual'
  392. # #print('this???')
  393. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  394. # requestAction = 'reg_manual'
  395. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  396. requestAction = 'reg_ollie_north_out'
  397. actionState = 'reg_ollie_north_out'
  398. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  399. requestAction = 'fak_ollie_north_out'
  400. actionState = 'fak_ollie_north_out'
  401. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  402. requestAction = 'reg_ollie_south_out'
  403. actionState = 'reg_ollie_south_out'
  404. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  405. requestAction = 'fak_ollie_south_out'
  406. actionState = 'fak_ollie_south_out'
  407. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  408. requestAction = 'reg_nmanual_out'
  409. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  410. requestAction = 'fak_nmanual_out'
  411. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  412. requestAction = 'reg_manual_out'
  413. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  414. requestAction = 'fak_manual_out'
  415. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  416. requestAction = 'frontside_grab_out'
  417. actionState = 'frontside_grab_out'
  418. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  419. requestAction = 'backside_grab_out'
  420. actionState = 'backside_grab_out'
  421. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  422. requestAction = 'fak_frontside_grab_out'
  423. actionState = 'fak_frontside_grab_out'
  424. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  425. requestAction = 'fak_backside_grab_out'
  426. actionState = 'fak_backside_grab_out'
  427. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  428. requestAction = 'frontside_nose_grab_out'
  429. actionState = 'frontside_nose_grab_out'
  430. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  431. requestAction = 'backside_nose_grab_out'
  432. actionState = 'backside_nose_grab_out'
  433. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  434. requestAction = 'fak_frontside_nose_grab_out'
  435. actionState = 'fak_frontside_nose_grab_out'
  436. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  437. requestAction = 'fak_backside_nose_grab_out'
  438. actionState = 'fak_backside_nose_grab_out'
  439. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  440. requestAction = 'frontside_tail_grab_out'
  441. actionState = 'frontside_tail_grab_out'
  442. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  443. requestAction = 'backside_tail_grab_out'
  444. actionState = 'backside_tail_grab_out'
  445. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  446. requestAction = 'fak_frontside_tail_grab_out'
  447. actionState = 'fak_frontside_tail_grab_out'
  448. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  449. requestAction = 'fak_backside_tail_grab_out'
  450. actionState = 'fak_backside_tail_grab_out'
  451. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  452. requestAction = 'reg_judo_out'
  453. actionState = 'reg_judo_out'
  454. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  455. requestAction = 'fak_judo_out'
  456. actionState = 'fak_judo_out'
  457. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  458. requestAction = 'reg_walk_air_out'
  459. actionState = 'reg_walk_air_out'
  460. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  461. requestAction = 'fak_walk_air_out'
  462. actionState = 'fak_walk_air_out'
  463. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  464. requestAction = 'reg_land'
  465. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  466. requestAction = 'fak_land'
  467. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  468. # requestAction = 'reg_land'
  469. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  470. # requestAction = 'fak_land'
  471. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  472. requestAction = 'reg_air'
  473. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  474. requestAction = 'fak_air'
  475. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  476. requestAction = 'reg_land'
  477. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  478. requestAction = 'fak_land'
  479. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  480. requestAction = 'fak_land'
  481. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  482. requestAction = 'reg_land'
  483. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  484. requestAction = 'fak-reg_roll'
  485. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  486. requestAction = 'reg-fak_roll'
  487. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  488. # requestAction = 'reg-fak_roll'
  489. # print('this is new ______________________')
  490. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  491. # requestAction = 'fak-reg_roll'
  492. # print('this is new ______________________')
  493. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  494. requestAction = 'reg_air-roll'
  495. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  496. # actionTimer = 0
  497. # own['actionTimer'] = 0
  498. # l_actionState = 'fak_manual'
  499. # own['l_actionState'] = 'fak_manual'
  500. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  501. # actionTimer = 0
  502. # own['actionTimer'] = 0
  503. # l_actionState = 'reg_manual'
  504. # own['l_actionState'] = 'reg_manual'
  505. else:
  506. #print("action over written")
  507. pass
  508. def updateAction(requestAction, actionState):
  509. try:
  510. flip_start_frame = own['flip_start_lay']
  511. flipspeed = own['flipspeed']
  512. except:
  513. flip_start_frame = 1
  514. flipspeed = .6
  515. ###############################
  516. #one shot actions
  517. ###############################
  518. if requestAction in oneshotActions_list:
  519. if requestAction == 'reg_land' and own["grindHit"] == False:
  520. skater.stopAction(loop_layer)
  521. trucks.stopAction(loop_layer)
  522. deck.stopAction(loop_layer)
  523. skater.stopAction(trans_layer)
  524. trucks.stopAction(trans_layer)
  525. deck.stopAction(trans_layer)
  526. #print("stopping loop and trans")
  527. actionState = 'reg_land'
  528. requestAction = 'reg_land'
  529. own['actionTimer'] = 37
  530. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  531. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  532. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  533. #print("play land")
  534. if requestAction == 'fak_land' and own["grindHit"] == False:
  535. actionState = 'fak_land'
  536. requestAction = 'fak_land'
  537. skater.stopAction(loop_layer)
  538. trucks.stopAction(loop_layer)
  539. deck.stopAction(loop_layer)
  540. skater.stopAction(trans_layer)
  541. trucks.stopAction(trans_layer)
  542. deck.stopAction(trans_layer)
  543. own['actionTimer'] = 37
  544. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  546. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  547. #print("play land")
  548. if requestAction == 'reg_dropin':
  549. actionState = 'reg_dropin'
  550. own['actionTimer'] = 28
  551. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  552. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  553. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  554. if requestAction == 'fak_dropin':
  555. actionState = 'fak_dropin'
  556. own['actionTimer'] = 28
  557. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  558. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  559. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  560. if requestAction == 'reg_turnRight_out':
  561. actionState = 'reg_turnRight_out'
  562. own['actionTimer'] = 19
  563. trans_playing = skater.isPlayingAction(trans_layer)
  564. if trans_playing:
  565. cur_frame = skater.getActionFrame(trans_layer)
  566. if trans_playing and cur_frame > .5:
  567. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  570. own['actionTimer'] = (10 - cur_frame) *2
  571. else:
  572. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  575. if requestAction == 'reg_turnLeft_out':
  576. actionState = 'reg_turnLeft_out'
  577. own['actionTimer'] = 19
  578. trans_playing = skater.isPlayingAction(trans_layer)
  579. if trans_playing:
  580. cur_frame = skater.getActionFrame(trans_layer)
  581. if trans_playing and cur_frame > .5:
  582. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = (10 - cur_frame) *2
  586. else:
  587. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_turnRight_out':
  591. actionState = 'fak_turnRight_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. if trans_playing and cur_frame > .5:
  597. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = (10 - cur_frame) *2
  601. else:
  602. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'fak_turnLeft_out':
  606. actionState = 'fak_turnLeft_out'
  607. own['actionTimer'] = 19
  608. trans_playing = skater.isPlayingAction(trans_layer)
  609. if trans_playing:
  610. cur_frame = skater.getActionFrame(trans_layer)
  611. if trans_playing and cur_frame > .5:
  612. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  613. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  614. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. own['actionTimer'] = (10 - cur_frame) *2
  616. else:
  617. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  620. if requestAction == 'reg_opos_out':
  621. actionState = 'reg_opos_out'
  622. own['actionTimer'] = 19
  623. trans_playing = skater.isPlayingAction(trans_layer)
  624. if trans_playing:
  625. cur_frame = skater.getActionFrame(trans_layer)
  626. if trans_playing and cur_frame > .5:
  627. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  628. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  629. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  630. own['actionTimer'] = cur_frame
  631. else:
  632. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  635. if requestAction == 'fak_opos_out':
  636. actionState = 'fak_opos_out'
  637. own['actionTimer'] = 19
  638. trans_playing = skater.isPlayingAction(trans_layer)
  639. if trans_playing:
  640. cur_frame = skater.getActionFrame(trans_layer)
  641. if trans_playing and cur_frame > .5:
  642. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  643. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  644. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  645. own['actionTimer'] = cur_frame
  646. else:
  647. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  648. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  649. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  650. if requestAction == 'reg_nopos_out':
  651. actionState = 'reg_nopos_out'
  652. own['actionTimer'] = 19
  653. trans_playing = skater.isPlayingAction(trans_layer)
  654. if trans_playing:
  655. cur_frame = skater.getActionFrame(trans_layer)
  656. if trans_playing and cur_frame > .5:
  657. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  658. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  659. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  660. own['actionTimer'] = cur_frame
  661. else:
  662. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  665. if requestAction == 'fak_nopos_out':
  666. actionState = 'fak_nopos_out'
  667. own['actionTimer'] = 19
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > .5:
  672. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  673. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  674. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  678. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  679. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  680. if requestAction == 'reg_pump_out':
  681. actionState = 'reg_pump_out'
  682. own['actionTimer'] = 39
  683. trans_playing = skater.isPlayingAction(trans_layer)
  684. if trans_playing:
  685. cur_frame = skater.getActionFrame(trans_layer)
  686. if trans_playing and cur_frame > .5:
  687. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  690. own['actionTimer'] = cur_frame
  691. else:
  692. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  694. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  695. if requestAction == 'fak_pump_out':
  696. actionState = 'fak_pump_out'
  697. own['actionTimer'] = 39#19
  698. trans_playing = skater.isPlayingAction(trans_layer)
  699. if trans_playing:
  700. cur_frame = skater.getActionFrame(trans_layer)
  701. if trans_playing and cur_frame > .5:
  702. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  704. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  705. own['actionTimer'] = cur_frame
  706. else:
  707. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  709. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  710. if requestAction == 'reg_stop_out':
  711. actionState = 'reg_stop_out'
  712. own['actionTimer'] = 30
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > 1:
  717. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = cur_frame
  721. else:
  722. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'fak_stop_out':
  726. actionState = 'fak_stop_out'
  727. own['actionTimer'] = 30
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'reg_tailslide_out':
  741. actionState = 'reg_tailslide_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. if trans_playing and cur_frame > 1:
  747. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  750. own['actionTimer'] = cur_frame
  751. else:
  752. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'fak_tailslide_out':
  756. actionState = 'fak_tailslide_out'
  757. own['actionTimer'] = 19
  758. trans_playing = skater.isPlayingAction(trans_layer)
  759. if trans_playing:
  760. cur_frame = skater.getActionFrame(trans_layer)
  761. if trans_playing and cur_frame > 1:
  762. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  765. own['actionTimer'] = cur_frame
  766. else:
  767. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  770. if requestAction == 'reg_noseslide_out':
  771. actionState = 'reg_noseslide_out'
  772. own['actionTimer'] = 19
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  785. if requestAction == 'fak_noseslide_out':
  786. actionState = 'fak_noseslide_out'
  787. own['actionTimer'] = 19
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer)
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  800. if requestAction == 'reg_5050_out':
  801. actionState = 'reg_5050_out'
  802. own['actionTimer'] = 5
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  815. if requestAction == 'fak_5050_out':
  816. actionState = 'fak_5050_out'
  817. own['actionTimer'] = 5
  818. trans_playing = skater.isPlayingAction(trans_layer)
  819. if trans_playing:
  820. cur_frame = skater.getActionFrame(trans_layer)
  821. if trans_playing and cur_frame > 1:
  822. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  825. own['actionTimer'] = cur_frame
  826. else:
  827. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  828. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  829. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  830. if requestAction == 'reg_noseg_out':
  831. actionState = 'reg_noseg_out'
  832. own['requestAction'] = 'reg_noseg_out'
  833. own['actionTimer'] = 9
  834. trans_playing = skater.isPlayingAction(trans_layer)
  835. if trans_playing:
  836. cur_frame = skater.getActionFrame(trans_layer)
  837. if trans_playing and cur_frame > 1:
  838. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  839. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  840. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  841. own['actionTimer'] = cur_frame
  842. else:
  843. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  844. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  845. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  846. if requestAction == 'fak_noseg_out':
  847. actionState = 'fak_noseg_out'
  848. own['actionTimer'] = 9
  849. own['requestAction'] = 'fak_noseg_out'
  850. trans_playing = skater.isPlayingAction(trans_layer)
  851. if trans_playing:
  852. cur_frame = skater.getActionFrame(trans_layer)
  853. if trans_playing and cur_frame > 1:
  854. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  857. own['actionTimer'] = cur_frame
  858. else:
  859. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  862. if requestAction == 'reg_tailg_out':
  863. actionState = 'reg_tailg_out'
  864. own['requestAction'] = 'reg_tailg_out'
  865. own['actionTimer'] = 9
  866. trans_playing = skater.isPlayingAction(trans_layer)
  867. if trans_playing:
  868. cur_frame = skater.getActionFrame(trans_layer)
  869. if trans_playing and cur_frame > 1:
  870. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  871. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  872. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  873. own['actionTimer'] = cur_frame
  874. else:
  875. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  876. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  877. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  878. if requestAction == 'fak_tailg_out':
  879. actionState = 'fak_tailg_out'
  880. own['actionTimer'] = 9
  881. own['requestAction'] = 'fak_tailg_out'
  882. trans_playing = skater.isPlayingAction(trans_layer)
  883. if trans_playing:
  884. cur_frame = skater.getActionFrame(trans_layer)
  885. if trans_playing and cur_frame > 1:
  886. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  887. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  888. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  889. own['actionTimer'] = cur_frame
  890. else:
  891. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  893. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  894. if requestAction == 'reg_nosegr_out':
  895. actionState = 'reg_nosegr_out'
  896. own['actionTimer'] = 9
  897. own['requestAction'] = 'reg_nosegr_out'
  898. trans_playing = skater.isPlayingAction(trans_layer)
  899. if trans_playing:
  900. cur_frame = skater.getActionFrame(trans_layer)
  901. #cur_frame -= 2
  902. if trans_playing and cur_frame > 1:
  903. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  906. own['actionTimer'] = cur_frame
  907. else:
  908. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  910. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  911. if requestAction == 'fak_nosegr_out':
  912. actionState = 'fak_nosegr_out'
  913. own['actionTimer'] = 9
  914. own['requestAction'] = 'fak_nosegr_out'
  915. trans_playing = skater.isPlayingAction(trans_layer)
  916. if trans_playing:
  917. cur_frame = skater.getActionFrame(trans_layer)
  918. if trans_playing and cur_frame > 1:
  919. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  920. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  921. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  922. own['actionTimer'] = cur_frame
  923. else:
  924. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  925. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  926. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  927. if requestAction == 'reg_tailgr_out':
  928. actionState = 'reg_tailgr_out'
  929. own['actionTimer'] = 9
  930. own['requestAction'] = 'reg_tailgr_out'
  931. trans_playing = skater.isPlayingAction(trans_layer)
  932. if trans_playing:
  933. cur_frame = skater.getActionFrame(trans_layer)
  934. if trans_playing and cur_frame > 1:
  935. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  936. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  937. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  938. own['actionTimer'] = cur_frame
  939. else:
  940. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  943. if requestAction == 'fak_tailgr_out':
  944. actionState = 'fak_tailgr_out'
  945. own['actionTimer'] = 9
  946. own['requestAction'] = 'fak_tailgr_out'
  947. trans_playing = skater.isPlayingAction(trans_layer)
  948. if trans_playing:
  949. cur_frame = skater.getActionFrame(trans_layer)
  950. if trans_playing and cur_frame > 1:
  951. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  954. own['actionTimer'] = cur_frame
  955. else:
  956. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  959. if requestAction == 'reg_nosegl_out':
  960. actionState = 'reg_nosegl_out'
  961. own['actionTimer'] = 9
  962. own['requestAction'] = 'reg_nosegl_out'
  963. trans_playing = skater.isPlayingAction(trans_layer)
  964. if trans_playing:
  965. cur_frame = skater.getActionFrame(trans_layer)
  966. if trans_playing and cur_frame > 1:
  967. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  968. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  969. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  970. own['actionTimer'] = cur_frame
  971. else:
  972. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  973. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  974. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  975. if requestAction == 'fak_nosegl_out':
  976. actionState = 'fak_nosegl_out'
  977. own['actionTimer'] = 9
  978. own['requestAction'] = 'fak_nosegl_out'
  979. trans_playing = skater.isPlayingAction(trans_layer)
  980. if trans_playing:
  981. cur_frame = skater.getActionFrame(trans_layer)
  982. if trans_playing and cur_frame > 1:
  983. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  984. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  985. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  986. own['actionTimer'] = cur_frame
  987. else:
  988. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  989. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  990. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  991. if requestAction == 'reg_tailgl_out':
  992. actionState = 'reg_tailgl_out'
  993. own['actionTimer'] = 9
  994. own['requestAction'] = 'reg_tailgl_out'
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. #cur_frame -= 2
  999. if trans_playing and cur_frame > 1:
  1000. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1001. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1002. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1003. own['actionTimer'] = cur_frame
  1004. else:
  1005. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1006. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1007. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1008. if requestAction == 'fak_tailgl_out':
  1009. actionState = 'fak_tailgl_out'
  1010. own['actionTimer'] = 9
  1011. own['requestAction'] = 'fak_tailgl_out'
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. #cur_frame -= 2
  1016. if trans_playing and cur_frame > 1:
  1017. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1018. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1019. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1020. own['actionTimer'] = cur_frame
  1021. else:
  1022. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1023. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1024. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1025. if requestAction == 'reg_manual_out':
  1026. actionState = 'reg_manual_out'
  1027. own['actionTimer'] = 9
  1028. trans_playing = skater.isPlayingAction(trans_layer)
  1029. # if trans_playing:
  1030. # cur_frame = skater.getActionFrame(trans_layer)
  1031. # if trans_playing and cur_frame > 1:
  1032. # skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1033. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1034. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1035. # #own['actionTimer'] = cur_frame
  1036. # else:
  1037. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1038. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1039. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1040. if requestAction == 'fak_manual_out':
  1041. actionState = 'fak_manual_out'
  1042. own['actionTimer'] = 9
  1043. trans_playing = skater.isPlayingAction(trans_layer)
  1044. # if trans_playing:
  1045. # cur_frame = skater.getActionFrame(trans_layer)
  1046. # if trans_playing and cur_frame > 1:
  1047. # skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1048. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1049. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1050. # #own['actionTimer'] = cur_frame
  1051. #else:
  1052. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1053. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1054. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1055. if requestAction == 'reg_nmanual_out':
  1056. actionState = 'reg_nmanual_out'
  1057. own['actionTimer'] = 9
  1058. trans_playing = skater.isPlayingAction(trans_layer)
  1059. # if trans_playing:
  1060. # cur_frame = skater.getActionFrame(trans_layer)
  1061. # if trans_playing and cur_frame > 1:
  1062. # skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1063. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1064. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1065. # #own['actionTimer'] = cur_frame
  1066. #else:
  1067. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1070. if requestAction == 'fak_nmanual_out':
  1071. actionState = 'fak_nmanual_out'
  1072. own['actionTimer'] = 9
  1073. trans_playing = skater.isPlayingAction(trans_layer)
  1074. # if trans_playing:
  1075. # cur_frame = skater.getActionFrame(trans_layer)
  1076. # if trans_playing and cur_frame > 1:
  1077. # skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1078. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1079. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1080. # #own['actionTimer'] = cur_frame
  1081. #else:
  1082. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1083. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1084. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1085. if requestAction == 'reg-fak_nmanual':
  1086. own['actionTimer'] = 9
  1087. actionState = 'reg-fak_nmanual'
  1088. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1089. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1090. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1091. if requestAction == 'fak-reg_nmanual':
  1092. own['actionTimer'] = 9
  1093. actionState = 'fak-reg_nmanual'
  1094. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1096. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1097. if requestAction == 'reg-fak_manual':
  1098. own['actionTimer'] = 9
  1099. actionState = 'reg-fak_manual'
  1100. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1101. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1102. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1103. if requestAction == 'fak-reg_manual':
  1104. own['actionTimer'] = 9
  1105. actionState = 'fak-reg_manual'
  1106. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1107. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1108. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1109. if requestAction == 'reg_brfoot':
  1110. actionState = 'reg_brfoot'
  1111. own['actionTimer'] = 40
  1112. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1113. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1114. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1115. if requestAction == 'fak_brfoot':
  1116. actionState = 'fak_brfoot'
  1117. own['actionTimer'] = 40
  1118. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1119. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1120. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1121. if requestAction == 'reg_frfoot':
  1122. actionState = 'reg_frfoot'
  1123. own['actionTimer'] = 40
  1124. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1125. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1126. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1127. if requestAction == 'fak_frfoot':
  1128. actionState = 'fak_frfoot'
  1129. own['actionTimer'] = 40
  1130. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1131. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1132. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1133. if requestAction == 'reg_blfoot':
  1134. #print("playing blfoot broke")
  1135. actionState = 'reg_blfoot'
  1136. own['actionTimer'] = 40
  1137. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1138. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1139. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1140. if requestAction == 'fak_blfoot':
  1141. actionState = 'fak_blfoot'
  1142. own['actionTimer'] = 40
  1143. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1144. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1145. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1146. if requestAction == 'reg_flfoot':
  1147. actionState = 'reg_flfoot'
  1148. own['actionTimer'] = 40
  1149. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1150. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1151. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1152. if requestAction == 'fak_flfoot':
  1153. actionState = 'fak_flfoot'
  1154. own['actionTimer'] = 40
  1155. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1156. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1157. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1158. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1159. own['actionTimer'] = 70
  1160. actionState = 'reg_push'
  1161. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1162. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1163. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1164. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1165. own['actionTimer'] = 70
  1166. actionState = 'reg_push_goof'
  1167. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1168. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1169. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1170. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1171. own['actionTimer'] = 70
  1172. actionState = 'fak_push'
  1173. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1174. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1175. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1176. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1177. own['actionTimer'] = 70
  1178. actionState = 'fak_push_goof'
  1179. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1180. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1181. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1182. if requestAction == 'reg_manual_revert_ccw':
  1183. own['actionTimer'] = 21
  1184. own['actionState'] = 'reg_manual_revert_ccw'
  1185. actionState = 'reg_manual_revert_ccw'
  1186. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1187. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1188. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1189. if requestAction == 'fak_manual_revert_ccw':
  1190. own['actionTimer'] = 21
  1191. own['actionState'] = 'fak_manual_revert_ccw'
  1192. actionState = 'fak_manual_revert_ccw'
  1193. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1194. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1195. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1196. if requestAction == 'reg_manual_revert_cw':
  1197. own['actionTimer'] = 21
  1198. own['actionState'] = 'reg_manual_revert_cw'
  1199. actionState = 'reg_manual_revert_cw'
  1200. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1201. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1202. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1203. if requestAction == 'fak_manual_revert_cw':
  1204. own['actionTimer'] = 21
  1205. own['actionState'] = 'fak_manual_revert_cw'
  1206. actionState = 'fak_manual_revert_cw'
  1207. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1208. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1209. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1210. if requestAction == 'fak_nmanual_revert_ccw':
  1211. own['actionTimer'] = 21
  1212. own['actionState'] = 'fak_nmanual_revert_ccw'
  1213. actionState = 'fak_nmanual_revert_ccw'
  1214. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1215. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1216. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1217. if requestAction == 'fak_nmanual_revert_cw':
  1218. own['actionTimer'] = 21
  1219. own['actionState'] = 'fak_nmanual_revert_cw'
  1220. actionState = 'fak_nmanual_revert_cw'
  1221. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1222. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1223. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1224. if requestAction == 'reg_nmanual_revert_ccw':
  1225. own['actionTimer'] = 21
  1226. own['actionState'] = 'reg_nmanual_revert_ccw'
  1227. actionState = 'reg_nmanual_revert_ccw'
  1228. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1229. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1230. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1231. if requestAction == 'reg_nmanual_revert_cw':
  1232. own['actionTimer'] = 21
  1233. own['actionState'] = 'reg_nmanual_revert_cw'
  1234. actionState = 'reg_nmanual_revert_cw'
  1235. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1236. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1237. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1238. if requestAction == 'revert1':
  1239. own['actionTimer'] = 18
  1240. own['actionState'] = 'revert1'
  1241. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1242. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1243. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1244. if requestAction == 'fak_revert1':
  1245. own['actionTimer'] = 18
  1246. own['actionState'] = 'fak_revert1'
  1247. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1248. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1249. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1250. if requestAction == 'revert2':
  1251. own['actionTimer'] = 18
  1252. own['actionState'] = 'revert2'
  1253. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1254. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1255. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1256. if requestAction == 'fak_revert2':
  1257. own['actionTimer'] = 18
  1258. own['actionState'] = 'fak_revert2'
  1259. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1260. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1261. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1262. if requestAction == 'revert3':
  1263. own['actionTimer'] = 18
  1264. own['actionState'] = 'revert3'
  1265. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1266. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1267. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1268. if requestAction == 'revert4':
  1269. own['actionTimer'] = 18
  1270. own['actionState'] = 'revert4'
  1271. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1272. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1273. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1274. if requestAction == 'reg_ollie':
  1275. #print("*****reg ollie act")
  1276. actionState = 'reg_ollie'
  1277. own['actionState'] = 'reg_ollie'
  1278. own['actionTimer'] = 28
  1279. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1282. if requestAction == 'fak_ollie':
  1283. actionState = 'fak_ollie'
  1284. own['actionTimer'] = 28
  1285. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1288. if requestAction == 'reg_nollie':
  1289. actionState = 'reg_nollie'
  1290. own['actionTimer'] = 38
  1291. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1294. if requestAction == 'fak_nollie':
  1295. actionState = 'fak_nollie'
  1296. own['actionTimer'] = 38
  1297. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1300. if requestAction == 'reg_kickflip':
  1301. actionState = 'reg_kickflip'
  1302. own['actionTimer'] = 38
  1303. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1306. if requestAction == 'fak_kickflip':
  1307. actionState = 'fak_kickflip'
  1308. own['actionTimer'] = 38
  1309. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1312. if requestAction == 'reg_varial_kickflip':
  1313. actionState = 'reg_varial_kickflip'
  1314. own['actionTimer'] = 38
  1315. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1318. if requestAction == 'fak_varial_kickflip':
  1319. actionState = 'fak_varial_kickflip'
  1320. own['actionTimer'] = 38
  1321. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1324. if requestAction == 'reg_nollie_varial_kickflip':
  1325. actionState = 'reg_nollie_varial_kickflip'
  1326. own['actionTimer'] = 38
  1327. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1330. if requestAction == 'fak_nollie_varial_kickflip':
  1331. actionState = 'fak_nollie_varial_kickflip'
  1332. own['actionTimer'] = 38
  1333. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1336. if requestAction == 'reg_nollie_varial_heelflip':
  1337. actionState = 'reg_nollie_varial_heelflip'
  1338. own['actionTimer'] = 38
  1339. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1342. if requestAction == 'fak_nollie_varial_heelflip':
  1343. actionState = 'fak_nollie_varial_heelflip'
  1344. own['actionTimer'] = 38
  1345. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1348. if requestAction == 'reg_varial_heelflip':
  1349. actionState = 'reg_varial_heelflip'
  1350. own['actionTimer'] = 38
  1351. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1354. if requestAction == 'fak_varial_heelflip':
  1355. actionState = 'fak_nollie_varial_heelflip'
  1356. own['actionTimer'] = 38
  1357. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1360. if requestAction == 'reg_nollie_kickflip':
  1361. actionState = 'reg_nollie_kickflip'
  1362. own['actionTimer'] = 38
  1363. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1366. if requestAction == 'fak_nollie_kickflip':
  1367. actionState = 'fak_nollie_kickflip'
  1368. own['actionTimer'] = 38
  1369. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1372. if requestAction == 'reg_heelflip':
  1373. actionState = 'reg_heelflip'
  1374. own['actionTimer'] = 38
  1375. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1377. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1378. if requestAction == 'fak_heelflip':
  1379. actionState = 'fak_heelflip'
  1380. own['actionTimer'] = 38
  1381. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1383. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1384. if requestAction == 'reg_nollie_heelflip':
  1385. actionState = 'reg_nollie_heelflip'
  1386. own['actionTimer'] = 38
  1387. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1389. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1390. if requestAction == 'fak_nollie_heelflip':
  1391. actionState = 'fak_nollie_heelflip'
  1392. own['actionTimer'] = 38
  1393. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1395. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1396. if requestAction == 'reg_shuvit':
  1397. actionState = 'reg_shuvit'
  1398. own['actionTimer'] = 38
  1399. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1401. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1402. if requestAction == 'fak_shuvit':
  1403. actionState = 'fak_shuvit'
  1404. own['actionTimer'] = 38
  1405. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1407. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1408. if requestAction == 'reg_shuvit360':
  1409. actionState = 'reg_shuvit360'
  1410. own['actionTimer'] = 38
  1411. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1413. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1414. if requestAction == 'fak_shuvit360':
  1415. actionState = 'fak_shuvit360'
  1416. own['actionTimer'] = 38
  1417. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1419. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1420. if requestAction == 'reg_fsshuvit360':
  1421. actionState = 'reg_fsshuvit360'
  1422. own['actionTimer'] = 38
  1423. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1425. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1426. if requestAction == 'fak_fsshuvit360':
  1427. actionState = 'fak_fsshuvit360'
  1428. own['actionTimer'] = 38
  1429. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1431. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1432. if requestAction == 'reg_nollie_shuvit':
  1433. actionState = 'reg_nollie_shuvit'
  1434. own['actionTimer'] = 38
  1435. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1436. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1437. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1438. if requestAction == 'fak_nollie_shuvit':
  1439. actionState = 'fak_nollie_shuvit'
  1440. own['actionTimer'] = 38
  1441. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1442. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1443. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1444. if requestAction == 'reg_fsshuvit':
  1445. actionState = 'reg_fsshuvit'
  1446. own['actionTimer'] = 38
  1447. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1448. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1449. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1450. if requestAction == 'fak_fsshuvit':
  1451. actionState = 'fak_fsshuvit'
  1452. own['actionTimer'] = 38
  1453. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1454. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1455. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1456. if requestAction == 'reg_nollie_fsshuvit':
  1457. actionState = 'reg_nollie_fsshuvit'
  1458. own['actionTimer'] = 38
  1459. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1460. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1461. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1462. if requestAction == 'fak_nollie_fsshuvit':
  1463. actionState = 'fak_nollie_fsshuvit'
  1464. own['actionTimer'] = 38
  1465. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1466. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1467. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1468. if requestAction == 'reg_nollie_shuvit360':
  1469. actionState = 'reg_nollie_shuvit360'
  1470. own['actionTimer'] = 38
  1471. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1472. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1473. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1474. if requestAction == 'fak_nollie_shuvit360':
  1475. actionState = 'fak_nollie_shuvit360'
  1476. own['actionTimer'] = 38
  1477. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1478. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1479. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1480. if requestAction == 'reg_nollie_fsshuvit':
  1481. actionState = 'reg_nollie_fsshuvit'
  1482. own['actionTimer'] = 38
  1483. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1484. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1485. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1486. if requestAction == 'fak_nollie_fsshuvit':
  1487. actionState = 'fak_nollie_fsshuvit'
  1488. own['actionTimer'] = 38
  1489. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1490. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1491. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1492. #reg_jump
  1493. if requestAction == 'reg_jump':
  1494. actionState = 'reg_jump'
  1495. own['actionTimer'] = 19
  1496. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1497. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1498. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1499. #fak_jump
  1500. if requestAction == 'fak_jump':
  1501. actionState = 'fak_jump'
  1502. own['actionTimer'] = 19
  1503. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1504. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1505. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1506. #reg_onboard
  1507. if requestAction == 'reg_onboard':
  1508. actionState = 'reg_onboard'
  1509. skater.stopAction(loop_layer)
  1510. deck.stopAction(loop_layer)
  1511. trucks.stopAction(loop_layer)
  1512. skater.stopAction(trans_layer)
  1513. deck.stopAction(trans_layer)
  1514. trucks.stopAction(trans_layer)
  1515. own['actionTimer'] = 40
  1516. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1517. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1518. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1519. if requestAction == 'fak_onboard':
  1520. actionState = 'fak_onboard'
  1521. skater.stopAction(loop_layer)
  1522. deck.stopAction(loop_layer)
  1523. trucks.stopAction(loop_layer)
  1524. skater.stopAction(trans_layer)
  1525. deck.stopAction(trans_layer)
  1526. trucks.stopAction(trans_layer)
  1527. own['actionTimer'] = 40
  1528. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1529. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1530. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1531. if requestAction == 'reg_offboard':
  1532. actionState = 'reg_offboard'
  1533. own['actionTimer'] = 40
  1534. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1535. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1536. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1537. if requestAction == 'fak_offboard':
  1538. actionState = 'fak_offboard'
  1539. own['actionTimer'] = 40
  1540. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1541. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1542. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1543. if requestAction == 'reg_powerslide_out':
  1544. actionState = 'reg_powerslide_out'
  1545. own['actionTimer'] = 40
  1546. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1547. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1548. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1549. if requestAction == 'fak_powerslide_out':
  1550. actionState = 'fak_powerslide_out'
  1551. own['actionTimer'] = 40
  1552. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1553. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1554. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1555. if requestAction == 'reg_fs_powerslide_out':
  1556. actionState = 'reg_fs_powerslide_out'
  1557. own['actionTimer'] = 40
  1558. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1559. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1560. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1561. if requestAction == 'fak_fs_powerslide_out':
  1562. actionState = 'fak_fs_powerslide_out'
  1563. own['actionTimer'] = 40
  1564. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1565. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1566. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1567. if requestAction == 'fak-reg_5050':
  1568. actionState = 'fak-reg_5050'
  1569. own['actionTimer'] = 10
  1570. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1571. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1572. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1573. if requestAction == 'reg-fak_5050':
  1574. actionState = 'fak-reg_5050'
  1575. own['actionTimer'] = 10
  1576. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1577. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1578. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1579. if requestAction == 'fak-reg_roll':
  1580. actionState = 'fak-reg_roll'
  1581. own['actionTimer'] = 10
  1582. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1583. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1584. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1585. if requestAction == 'reg-fak_roll':
  1586. actionState = 'fak-reg_roll'
  1587. own['actionTimer'] = 10
  1588. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1589. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1590. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1591. if requestAction == 'reg_hippy':
  1592. actionState = 'reg_hippy'
  1593. own['actionTimer'] = 60
  1594. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1595. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1596. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1597. if requestAction == 'fak_hippy':
  1598. actionState = 'fak_hippy'
  1599. own['actionTimer'] = 60
  1600. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1601. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1602. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1603. if requestAction == 'reg_hippy_ncw':
  1604. actionState = 'reg_hippy_ncw'
  1605. own['actionTimer'] = 60
  1606. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1607. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1608. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1609. if requestAction == 'reg_hippy_nccw':
  1610. actionState = 'reg_hippy_nccw'
  1611. own['actionTimer'] = 60
  1612. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1613. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1614. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1615. if requestAction == 'fak_hippy_ncw':
  1616. actionState = 'fak_hippy_ncw'
  1617. own['actionTimer'] = 60
  1618. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1619. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1620. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1621. if requestAction == 'fak_hippy_nccw':
  1622. actionState = 'fak_hippy_nccw'
  1623. own['actionTimer'] = 60
  1624. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1625. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1626. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1627. if requestAction == 'reg_air-roll':
  1628. actionState = 'reg_air-roll'
  1629. own['actionTimer'] = 10
  1630. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1631. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1632. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1633. if requestAction == 'fak_air-roll':
  1634. actionState = 'fak_air-roll'
  1635. own['actionTimer'] = 10
  1636. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1637. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1638. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1639. if requestAction == 'reg_5050-roll':
  1640. actionState = 'reg_5050-roll'
  1641. own['actionTimer'] = 10
  1642. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1643. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1644. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1645. if requestAction == 'fak_5050-roll':
  1646. actionState = 'fak_5050-roll'
  1647. own['actionTimer'] = 10
  1648. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1649. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1650. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1651. if requestAction == 'reg_back_invert_out':
  1652. own['actionTimer'] = 30
  1653. actionState = 'reg_back_invert_out'
  1654. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1655. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1656. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1657. if requestAction == 'fak_fr_invert_out':
  1658. own['actionTimer'] = 30
  1659. actionState = 'fak_fr_invert_out'
  1660. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1663. if requestAction == 'reg_throw':
  1664. own['actionTimer'] = 40
  1665. actionState = 'reg_throw'
  1666. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1667. if requestAction == 'fak_throw':
  1668. own['actionTimer'] = 40
  1669. actionState = 'fak_throw'
  1670. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1671. if requestAction == 'reg_fall1':
  1672. own['actionTimer'] = 50
  1673. actionState = 'reg_fall1'
  1674. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1675. if requestAction == 'reg_air_tail to manual':
  1676. own['actionTimer'] = 20
  1677. actionState = 'reg_air_tail to manual'
  1678. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1679. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1680. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1681. if l_requestAction == 'fak_air_tail to manual':
  1682. own['actionTimer'] = 20
  1683. actionState = 'fak_air_tail to manual'
  1684. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1685. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1686. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1687. if requestAction == 'reg_air_nose to nmanual':
  1688. own['actionTimer'] = 20
  1689. actionState = 'reg_air_nose to nmanual'
  1690. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1691. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1692. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1693. if l_requestAction == 'fak_air_nose to nmanual':
  1694. own['actionTimer'] = 20
  1695. actionState = 'fak_air_nose to nmanual'
  1696. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1699. if requestAction == 'reg_sit_out':
  1700. own['actionTimer'] = 28
  1701. actionState = 'reg_sit_out'
  1702. own['actionState'] = 'reg_sit_out'
  1703. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1704. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1705. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1706. if requestAction == 'fak_sit_out':
  1707. own['actionTimer'] = 28
  1708. own['actionState'] = 'fak_sit_out'
  1709. actionState = 'fak_sit_out'
  1710. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1711. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1712. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1713. if requestAction == 'reg_ollie_north_out':
  1714. actionState = 'reg_ollie_north_out'
  1715. own['actionState'] = 'reg_ollie_north_out'
  1716. own['actionTimer'] = 7
  1717. trans_playing = skater.isPlayingAction(trans_layer)
  1718. if trans_playing:
  1719. cur_frame = skater.getActionFrame(trans_layer)
  1720. if trans_playing and cur_frame > 1:
  1721. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1722. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1723. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1724. own['actionTimer'] = cur_frame
  1725. else:
  1726. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1727. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1728. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1729. if requestAction == 'reg_ollie_south_out':
  1730. actionState = 'reg_ollie_south_out'
  1731. own['actionState'] = 'reg_ollie_south_out'
  1732. own['actionTimer'] = 7
  1733. trans_playing = skater.isPlayingAction(trans_layer)
  1734. if trans_playing:
  1735. cur_frame = skater.getActionFrame(trans_layer)
  1736. if trans_playing and cur_frame > 1:
  1737. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1738. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1739. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1740. own['actionTimer'] = cur_frame
  1741. else:
  1742. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1743. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1744. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1745. if requestAction == 'fak_ollie_north_out':
  1746. actionState = 'fak_ollie_north_out'
  1747. own['actionState'] = 'fak_ollie_north_out'
  1748. own['actionTimer'] = 7
  1749. trans_playing = skater.isPlayingAction(trans_layer)
  1750. if trans_playing:
  1751. cur_frame = skater.getActionFrame(trans_layer)
  1752. if trans_playing and cur_frame > 1:
  1753. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1754. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1756. own['actionTimer'] = cur_frame
  1757. else:
  1758. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1759. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1761. if requestAction == 'fak_ollie_south_out':
  1762. actionState = 'fak_ollie_south_out'
  1763. own['actionState'] = 'fak_ollie_south_out'
  1764. own['actionTimer'] = 7
  1765. trans_playing = skater.isPlayingAction(trans_layer)
  1766. if trans_playing:
  1767. cur_frame = skater.getActionFrame(trans_layer)
  1768. if trans_playing and cur_frame > 1:
  1769. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1770. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1772. own['actionTimer'] = cur_frame
  1773. else:
  1774. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1775. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1777. if requestAction == 'frontside_grab_out':
  1778. actionState = 'frontside_grab_out'
  1779. own['actionState'] = 'frontside_grab_out'
  1780. own['actionTimer'] = 7
  1781. trans_playing = skater.isPlayingAction(trans_layer)
  1782. if trans_playing:
  1783. cur_frame = skater.getActionFrame(trans_layer)
  1784. if trans_playing and cur_frame > 1:
  1785. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1786. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1788. own['actionTimer'] = cur_frame
  1789. else:
  1790. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1791. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1793. if requestAction == 'backside_grab_out':
  1794. actionState = 'backside_grab_out'
  1795. own['actionState'] = 'backside_grab_out'
  1796. own['actionTimer'] = 7
  1797. trans_playing = skater.isPlayingAction(trans_layer)
  1798. if trans_playing:
  1799. cur_frame = skater.getActionFrame(trans_layer)
  1800. if trans_playing and cur_frame > 1:
  1801. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1802. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1804. own['actionTimer'] = cur_frame
  1805. else:
  1806. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1807. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1809. if requestAction == 'fak_frontside_grab_out':
  1810. actionState = 'fak_frontside_grab_out'
  1811. own['actionState'] = 'fak_frontside_grab_out'
  1812. own['actionTimer'] = 7
  1813. trans_playing = skater.isPlayingAction(trans_layer)
  1814. if trans_playing:
  1815. cur_frame = skater.getActionFrame(trans_layer)
  1816. if trans_playing and cur_frame > 1:
  1817. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1818. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1820. own['actionTimer'] = cur_frame
  1821. else:
  1822. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1823. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1825. if requestAction == 'fak_backside_grab_out':
  1826. actionState = 'fak_backside_grab_out'
  1827. own['actionState'] = 'fak_backside_grab_out'
  1828. own['actionTimer'] = 7
  1829. trans_playing = skater.isPlayingAction(trans_layer)
  1830. if trans_playing:
  1831. cur_frame = skater.getActionFrame(trans_layer)
  1832. if trans_playing and cur_frame > 1:
  1833. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1834. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1836. own['actionTimer'] = cur_frame
  1837. else:
  1838. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1839. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1841. if requestAction == 'frontside_nose_grab_out':
  1842. actionState = 'frontside_nose_grab_out'
  1843. own['actionState'] = 'frontside_nose_grab_out'
  1844. own['actionTimer'] = 7
  1845. trans_playing = skater.isPlayingAction(trans_layer)
  1846. if trans_playing:
  1847. cur_frame = skater.getActionFrame(trans_layer)
  1848. if trans_playing and cur_frame > 1:
  1849. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1850. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1852. own['actionTimer'] = cur_frame
  1853. else:
  1854. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1855. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1857. if requestAction == 'backside_nose_grab_out':
  1858. actionState = 'backside_nose_grab_out'
  1859. own['actionState'] = 'backside_nose_grab_out'
  1860. own['actionTimer'] = 7
  1861. trans_playing = skater.isPlayingAction(trans_layer)
  1862. if trans_playing:
  1863. cur_frame = skater.getActionFrame(trans_layer)
  1864. if trans_playing and cur_frame > 1:
  1865. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1866. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1868. own['actionTimer'] = cur_frame
  1869. else:
  1870. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1871. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1873. if requestAction == 'fak_frontside_nose_out':
  1874. actionState = 'fak_frontside_nose_out'
  1875. own['actionState'] = 'fak_frontside_nose_out'
  1876. own['actionTimer'] = 7
  1877. trans_playing = skater.isPlayingAction(trans_layer)
  1878. if trans_playing:
  1879. cur_frame = skater.getActionFrame(trans_layer)
  1880. if trans_playing and cur_frame > 1:
  1881. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1882. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1884. own['actionTimer'] = cur_frame
  1885. else:
  1886. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1887. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. if requestAction == 'fak_backside_nose_grab_out':
  1890. actionState = 'fak_backside_nose_grab_out'
  1891. own['actionState'] = 'fak_backside_nose_grab_out'
  1892. own['actionTimer'] = 7
  1893. trans_playing = skater.isPlayingAction(trans_layer)
  1894. if trans_playing:
  1895. cur_frame = skater.getActionFrame(trans_layer)
  1896. if trans_playing and cur_frame > 1:
  1897. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1898. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1900. own['actionTimer'] = cur_frame
  1901. else:
  1902. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1903. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. if requestAction == 'frontside_tail_grab_out':
  1906. actionState = 'frontside_tail_grab_out'
  1907. own['actionState'] = 'frontside_tail_grab_out'
  1908. own['actionTimer'] = 7
  1909. trans_playing = skater.isPlayingAction(trans_layer)
  1910. if trans_playing:
  1911. cur_frame = skater.getActionFrame(trans_layer)
  1912. if trans_playing and cur_frame > 1:
  1913. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1914. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1916. own['actionTimer'] = cur_frame
  1917. else:
  1918. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1919. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. if requestAction == 'backside_tail_grab_out':
  1922. actionState = 'backside_tail_grab_out'
  1923. own['actionState'] = 'backside_tail_grab_out'
  1924. own['actionTimer'] = 7
  1925. trans_playing = skater.isPlayingAction(trans_layer)
  1926. if trans_playing:
  1927. cur_frame = skater.getActionFrame(trans_layer)
  1928. if trans_playing and cur_frame > 1:
  1929. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1930. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1932. own['actionTimer'] = cur_frame
  1933. else:
  1934. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1935. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. if requestAction == 'fak_frontside_tail_grab_out':
  1938. actionState = 'fak_frontside_tail_grab_out'
  1939. own['actionState'] = 'fak_frontside_tail_grab_out'
  1940. own['actionTimer'] = 7
  1941. trans_playing = skater.isPlayingAction(trans_layer)
  1942. if trans_playing:
  1943. cur_frame = skater.getActionFrame(trans_layer)
  1944. if trans_playing and cur_frame > 1:
  1945. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1946. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1947. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1948. own['actionTimer'] = cur_frame
  1949. else:
  1950. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1951. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. if requestAction == 'fak_backside_tail_grab_out':
  1954. actionState = 'fak_backside_tail_grab_out'
  1955. own['actionState'] = 'fak_backside_tail_grab_out'
  1956. own['actionTimer'] = 7
  1957. trans_playing = skater.isPlayingAction(trans_layer)
  1958. if trans_playing:
  1959. cur_frame = skater.getActionFrame(trans_layer)
  1960. if trans_playing and cur_frame > 1:
  1961. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1962. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1963. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1964. own['actionTimer'] = cur_frame
  1965. else:
  1966. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1967. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. if requestAction == 'reg_judo_out':
  1970. actionState = 'reg_judo_out'
  1971. own['actionState'] = 'reg_judo_out'
  1972. own['actionTimer'] = 7
  1973. trans_playing = skater.isPlayingAction(trans_layer)
  1974. if trans_playing:
  1975. cur_frame = skater.getActionFrame(trans_layer)
  1976. if trans_playing and cur_frame > 1:
  1977. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1978. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1979. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1980. own['actionTimer'] = cur_frame
  1981. else:
  1982. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1983. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1984. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1985. if requestAction == 'fak_judo_out':
  1986. actionState = 'fak_judo_out'
  1987. own['actionState'] = 'fak_judo_out'
  1988. own['actionTimer'] = 7
  1989. trans_playing = skater.isPlayingAction(trans_layer)
  1990. if trans_playing:
  1991. cur_frame = skater.getActionFrame(trans_layer)
  1992. if trans_playing and cur_frame > 1:
  1993. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1994. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1995. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1996. own['actionTimer'] = cur_frame
  1997. else:
  1998. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1999. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2000. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2001. if requestAction == 'reg_walk_air_out':
  2002. actionState = 'reg_walk_air_out'
  2003. own['actionState'] = 'reg_walk_air_out'
  2004. own['actionTimer'] = 24
  2005. trans_playing = skater.isPlayingAction(trans_layer)
  2006. if trans_playing:
  2007. cur_frame = skater.getActionFrame(trans_layer)
  2008. if trans_playing and cur_frame > 1:
  2009. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2010. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2011. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2012. own['actionTimer'] = cur_frame
  2013. else:
  2014. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2015. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2016. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2017. if requestAction == 'fak_walk_air_out':
  2018. actionState = 'fak_walk_air_out'
  2019. own['actionState'] = 'fak_walk_air_out'
  2020. own['actionTimer'] = 24
  2021. trans_playing = skater.isPlayingAction(trans_layer)
  2022. if trans_playing:
  2023. cur_frame = skater.getActionFrame(trans_layer)
  2024. if trans_playing and cur_frame > 1:
  2025. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2026. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2027. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2028. own['actionTimer'] = cur_frame
  2029. else:
  2030. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2031. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2032. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2033. if requestAction == 'reg_air-walk_air':
  2034. actionState = 'reg_air-walk_air'
  2035. own['actionState'] = 'reg_air-walk_air'
  2036. own['actionTimer'] = 9
  2037. trans_playing = skater.isPlayingAction(trans_layer)
  2038. if trans_playing:
  2039. cur_frame = skater.getActionFrame(trans_layer)
  2040. if trans_playing and cur_frame > 1:
  2041. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2042. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2043. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2044. own['actionTimer'] = cur_frame
  2045. else:
  2046. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2047. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2048. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2049. if requestAction == 'fak_air-walk_air':
  2050. actionState = 'fak_air-walk_air'
  2051. own['actionState'] = 'fak_air-walk_air'
  2052. own['actionTimer'] = 9
  2053. trans_playing = skater.isPlayingAction(trans_layer)
  2054. if trans_playing:
  2055. cur_frame = skater.getActionFrame(trans_layer)
  2056. if trans_playing and cur_frame > 1:
  2057. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2058. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2059. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2060. own['actionTimer'] = cur_frame
  2061. else:
  2062. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2063. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2064. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2065. #######################################
  2066. #loop actions
  2067. ######################################
  2068. #check if request is possible
  2069. #if requestAction in requestActions_list:
  2070. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2071. #print(requestAction)
  2072. #reg_turnLeft
  2073. if requestAction == 'reg_turnLeft':
  2074. actionState = 'reg_turnLeft'
  2075. #in
  2076. if l_actionState != 'reg_turnLeft':
  2077. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2078. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2079. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2080. #loop
  2081. else:
  2082. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2083. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2084. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2085. #reg_turnRight
  2086. if requestAction == 'reg_turnRight':
  2087. actionState = 'reg_turnRight'
  2088. #in
  2089. if l_actionState != 'reg_turnRight':
  2090. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2091. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2092. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2093. #loop
  2094. else:
  2095. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2096. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2097. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2098. if requestAction == 'reg_turnRight_out':
  2099. pass
  2100. #fak_turnLeft
  2101. if requestAction == 'fak_turnLeft':
  2102. actionState = 'fak_turnLeft'
  2103. #in
  2104. if l_actionState != 'fak_turnLeft':
  2105. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2106. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2107. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2108. #loop
  2109. else:
  2110. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2111. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2112. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2113. #fak_turnRight
  2114. if requestAction == 'fak_turnRight':
  2115. actionState = 'fak_turnRight'
  2116. #in
  2117. if l_actionState != 'fak_turnRight':
  2118. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2119. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2120. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2121. #loop
  2122. else:
  2123. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2124. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2125. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2126. #reg_fs_powerslide
  2127. if requestAction == 'reg_fs_powerslide':
  2128. actionState = 'reg_fs_powerslide'
  2129. if l_actionState != 'reg_fs_powerslide':
  2130. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2131. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2132. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2133. else:
  2134. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2135. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2136. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2137. #reg_powerslide
  2138. if requestAction == 'reg_powerslide':
  2139. actionState = 'reg_powerslide'
  2140. if l_actionState != 'reg_powerslide':
  2141. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2142. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2143. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2144. else:
  2145. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2146. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2147. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2148. #fak_fs_powerslide
  2149. if requestAction == 'fak_fs_powerslide':
  2150. actionState = 'fak_fs_powerslide'
  2151. if l_actionState != 'fak_fs_powerslide':
  2152. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2153. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2154. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2155. else:
  2156. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2157. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2158. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2159. #fak_powerslide
  2160. if requestAction == 'fak_powerslide':
  2161. actionState = 'fak_powerslide'
  2162. if l_actionState != 'fak_powerslide':
  2163. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2164. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2165. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2166. else:
  2167. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2168. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2169. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2170. #reg_roll
  2171. if requestAction == 'reg_roll':
  2172. if l_actionState == 'reg_pump':
  2173. trans_playing = skater.isPlayingAction(trans_layer)
  2174. if trans_playing:
  2175. cur_frame = skater.getActionFrame(trans_layer)
  2176. #cur_frame -= 2
  2177. if trans_playing and cur_frame > 1:
  2178. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2179. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2180. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2181. #print(cur_frame)
  2182. else:
  2183. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2184. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2185. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2186. if l_actionState == 'reg_opos':
  2187. trans_playing = skater.isPlayingAction(trans_layer)
  2188. if trans_playing:
  2189. cur_frame = skater.getActionFrame(trans_layer)
  2190. if trans_playing and cur_frame > 1:
  2191. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2192. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2193. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2194. else:
  2195. own['actionTimer'] = 20
  2196. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2197. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2198. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2199. if l_actionState == 'reg_nopos':
  2200. flipping = skater.isPlayingAction(flip_layer)
  2201. if flipping == 0:
  2202. trans_playing = skater.isPlayingAction(trans_layer)
  2203. if trans_playing:
  2204. cur_frame = skater.getActionFrame(trans_layer)
  2205. if trans_playing and cur_frame > 1:
  2206. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2207. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2208. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2209. else:
  2210. own['actionTimer'] = 20
  2211. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2212. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2213. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2214. if l_actionState == 'reg_manual':
  2215. trans_playing = skater.isPlayingAction(trans_layer)
  2216. if trans_playing:
  2217. cur_frame = skater.getActionFrame(trans_layer)
  2218. cur_frame -= 2
  2219. if trans_playing and cur_frame > 1:
  2220. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2221. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2222. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2223. else:
  2224. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2225. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2226. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2227. if l_actionState == 'reg_nmanual':
  2228. trans_playing = skater.isPlayingAction(trans_layer)
  2229. if trans_playing:
  2230. cur_frame = skater.getActionFrame(trans_layer)
  2231. cur_frame -= 2
  2232. if trans_playing and cur_frame > 1:
  2233. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2234. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2235. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2236. else:
  2237. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2238. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2239. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2240. if l_actionState == 'reg_turnLeft':
  2241. trans_playing = skater.isPlayingAction(trans_layer)
  2242. if trans_playing:
  2243. cur_frame = skater.getActionFrame(trans_layer)
  2244. if trans_playing and cur_frame > 1:
  2245. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2246. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2247. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2248. else:
  2249. own['actionTimer'] = 20
  2250. requestAction = 'reg_turnLeft_out'
  2251. actionState = 'reg_turnLeft_out'
  2252. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2253. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2254. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2255. if l_actionState == 'reg_Right':
  2256. trans_playing = skater.isPlayingAction(trans_layer)
  2257. if trans_playing:
  2258. cur_frame = skater.getActionFrame(trans_layer)
  2259. if trans_playing and cur_frame > 1:
  2260. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2261. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2262. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2263. else:
  2264. own['actionTimer'] = 20
  2265. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2266. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2267. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2268. if requestAction == 'reg_roll':
  2269. actionState = 'reg_roll'
  2270. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2271. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2272. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2273. #fak_roll
  2274. if requestAction == 'fak_roll':
  2275. if l_actionState == 'fak_pump':
  2276. trans_playing = skater.isPlayingAction(trans_layer)
  2277. if trans_playing:
  2278. cur_frame = skater.getActionFrame(trans_layer)
  2279. if trans_playing and cur_frame > 1:
  2280. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2281. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2282. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. else:
  2284. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2285. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2286. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2287. if l_actionState == 'fak_opos':
  2288. trans_playing = skater.isPlayingAction(trans_layer)
  2289. if trans_playing:
  2290. cur_frame = skater.getActionFrame(trans_layer)
  2291. if trans_playing and cur_frame > 1:
  2292. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2293. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2294. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2295. else:
  2296. own['actionTimer'] = 20
  2297. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2298. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2299. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2300. if l_actionState == 'fak_nopos':
  2301. trans_playing = skater.isPlayingAction(trans_layer)
  2302. if trans_playing:
  2303. cur_frame = skater.getActionFrame(trans_layer)
  2304. if trans_playing and cur_frame > 1:
  2305. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2306. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2307. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2308. else:
  2309. own['actionTimer'] = 20
  2310. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2311. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2312. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2313. if l_actionState == 'fak_manual':
  2314. trans_playing = skater.isPlayingAction(trans_layer)
  2315. if trans_playing:
  2316. cur_frame = skater.getActionFrame(trans_layer)
  2317. #cur_frame -= 2
  2318. if trans_playing and cur_frame > 1:
  2319. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2320. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2321. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2322. else:
  2323. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2324. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2325. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2326. if l_actionState == 'fak_nmanual':
  2327. trans_playing = skater.isPlayingAction(trans_layer)
  2328. if trans_playing:
  2329. cur_frame = skater.getActionFrame(trans_layer)
  2330. #cur_frame -= 2
  2331. if trans_playing and cur_frame > 1:
  2332. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2333. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2334. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2335. else:
  2336. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2337. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2338. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2339. if l_actionState == 'fak_turnLeft':
  2340. trans_playing = skater.isPlayingAction(trans_layer)
  2341. if trans_playing:
  2342. cur_frame = skater.getActionFrame(trans_layer)
  2343. #cur_frame -= 2
  2344. if trans_playing and cur_frame > 1:
  2345. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2346. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2347. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2348. else:
  2349. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2350. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2351. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2352. if l_actionState == 'fak_turnRight':
  2353. trans_playing = skater.isPlayingAction(trans_layer)
  2354. if trans_playing:
  2355. cur_frame = skater.getActionFrame(trans_layer)
  2356. #cur_frame -= 2
  2357. if trans_playing and cur_frame > 1:
  2358. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2359. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2360. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2361. else:
  2362. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2363. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2364. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2365. if requestAction == 'fak_roll':
  2366. actionState = 'fak_roll'
  2367. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2368. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2369. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2370. #reg_opos
  2371. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2372. actionState = 'reg_opos'
  2373. #in
  2374. if l_actionState != 'reg_opos':
  2375. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2376. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2377. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2378. #loop
  2379. else:
  2380. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2381. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2382. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2383. #fak_opos
  2384. if requestAction == 'fak_opos':
  2385. actionState = 'fak_opos'
  2386. #in
  2387. if l_actionState != 'fak_opos':
  2388. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2391. #loop
  2392. else:
  2393. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2394. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2395. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2396. #reg_nopos
  2397. if requestAction == 'reg_nopos':
  2398. actionState = 'reg_nopos'
  2399. #in
  2400. if l_actionState != 'reg_nopos':
  2401. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2402. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2403. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2404. #loop
  2405. else:
  2406. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2407. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2408. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2409. #fak_nopos
  2410. if requestAction == 'fak_nopos':
  2411. actionState = 'fak_nopos'
  2412. #in
  2413. if l_actionState != 'fak_nopos':
  2414. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2415. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2416. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2417. #loop
  2418. else:
  2419. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2420. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2421. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2422. #reg_pump
  2423. if requestAction == 'reg_pump':
  2424. actionState = 'reg_pump'
  2425. if l_actionState != 'reg_pump':
  2426. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2427. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2428. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2429. else:
  2430. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2431. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2432. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2433. #fak_pump
  2434. if requestAction == 'fak_pump':
  2435. actionState = 'fak_pump'
  2436. if l_actionState != 'fak_pump':
  2437. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2438. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2439. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2440. else:
  2441. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2442. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2443. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2444. #reg_manual
  2445. if requestAction == 'reg_manual':
  2446. actionState = 'reg_manual'
  2447. #in
  2448. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2449. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2450. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2451. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2452. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2453. own['actionTimer'] = 20
  2454. actionState = 'reg_air_tail to manual'
  2455. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2456. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2457. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2458. #loop
  2459. else:
  2460. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2461. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2462. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2463. #fak_manual
  2464. if requestAction == 'fak_manual':
  2465. actionState = 'fak_manual'
  2466. #in
  2467. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2468. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2469. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2470. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2471. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2472. own['actionTimer'] = 20
  2473. actionState = 'fak_air_tail to manual'
  2474. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2475. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2476. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2477. #loop
  2478. else:
  2479. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2480. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2481. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2482. #reg_nmanual
  2483. if requestAction == 'reg_nmanual':
  2484. actionState = 'reg_nmanual'
  2485. #in
  2486. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2487. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2488. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2489. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2490. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2491. own['actionTimer'] = 20
  2492. actionState = 'reg_air_nose to nmanual'
  2493. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2494. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2495. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2496. #loop
  2497. else:
  2498. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2499. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2500. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2501. #fak_nmanual
  2502. if requestAction == 'fak_nmanual':
  2503. actionState = 'fak_nmanual'
  2504. #in
  2505. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2506. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2507. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2508. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2509. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2510. own['actionTimer'] = 20
  2511. actionState = 'fak_air_nose to nmanual'
  2512. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2513. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2514. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2515. #loop
  2516. else:
  2517. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2518. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2519. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2520. if requestAction == 'reg_air':
  2521. actionState = 'reg_air'
  2522. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2523. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2524. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2525. if requestAction == 'fak_air':
  2526. actionState = 'fak_air'
  2527. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2528. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2529. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2530. if requestAction == 'frontside_grab':
  2531. actionState = 'frontside_grab'
  2532. if l_actionState != 'frontside_grab':
  2533. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2534. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. else:
  2537. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2538. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2539. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. if requestAction == 'backside_grab':
  2541. actionState = 'backside_grab'
  2542. if l_actionState != 'backside_grab':
  2543. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2544. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2545. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. else:
  2547. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2548. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. if requestAction == 'fak_frontside_grab':
  2551. actionState = 'fak_frontside_grab'
  2552. if l_actionState != 'fak_frontside_grab':
  2553. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2554. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. else:
  2557. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2558. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2559. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. if requestAction == 'fak_backside_grab':
  2561. actionState = 'fak_backside_grab'
  2562. if l_actionState != 'fak_backside_grab':
  2563. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2564. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2565. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. else:
  2567. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2568. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. if requestAction == 'frontside_nose_grab':
  2571. actionState = 'frontside_nose_grab'
  2572. if l_actionState != 'frontside_nose_grab':
  2573. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2574. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. else:
  2577. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2578. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. if requestAction == 'backside_nose_grab':
  2581. actionState = 'backside_nose_grab'
  2582. if l_actionState != 'backside_nose_grab':
  2583. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2584. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2585. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. else:
  2587. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2588. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2589. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. if requestAction == 'fak_frontside_nose_grab':
  2591. actionState = 'fak_frontside_nose_grab'
  2592. if l_actionState != 'fak_frontside_nose_grab':
  2593. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2594. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2595. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. else:
  2597. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2598. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2599. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. if requestAction == 'fak_backside_nose_grab':
  2601. actionState = 'fak_backside_nose_grab'
  2602. if l_actionState != 'fak_backside_nose_grab':
  2603. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2604. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2605. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. else:
  2607. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2608. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2609. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2610. if requestAction == 'frontside_tail_grab':
  2611. actionState = 'frontside_tail_grab'
  2612. if l_actionState != 'frontside_tail_grab':
  2613. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2614. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. else:
  2617. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2618. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2619. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2620. if requestAction == 'backside_tail_grab':
  2621. actionState = 'backside_tail_grab'
  2622. if l_actionState != 'backside_tail_grab':
  2623. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2624. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2625. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. else:
  2627. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2628. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2629. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2630. if requestAction == 'fak_frontside_tail_grab':
  2631. actionState = 'fak_frontside_tail_grab'
  2632. if l_actionState != 'fak_frontside_tail_grab':
  2633. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2634. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2635. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. else:
  2637. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2638. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2639. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2640. if requestAction == 'fak_backside_tail_grab':
  2641. actionState = 'fak_backside_tail_grab'
  2642. if l_actionState != 'fak_backside_tail_grab':
  2643. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2644. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2645. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. else:
  2647. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2648. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2649. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2650. if requestAction == 'reg_judo':
  2651. actionState = 'reg_judo'
  2652. if l_actionState != 'reg_judo':
  2653. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2654. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2655. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2656. else:
  2657. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2658. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2659. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2660. if requestAction == 'fak_judo':
  2661. actionState = 'fak_judo'
  2662. if l_actionState != 'fak_judo':
  2663. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2664. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2665. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2666. else:
  2667. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2668. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2669. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2670. if requestAction == 'reg_ollie_north':
  2671. actionState = 'reg_ollie_north'
  2672. if l_actionState != 'reg_ollie_north':
  2673. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2674. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2675. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2676. else:
  2677. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2678. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2679. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2680. if requestAction == 'fak_ollie_north':
  2681. actionState = 'fak_ollie_north'
  2682. if l_actionState != 'fak_ollie_north':
  2683. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2684. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2685. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2686. else:
  2687. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2688. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2689. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2690. if requestAction == 'reg_ollie_south':
  2691. actionState = 'reg_ollie_south'
  2692. if l_actionState != 'reg_ollie_south':
  2693. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2694. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2695. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2696. else:
  2697. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2698. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2699. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2700. if requestAction == 'fak_ollie_south':
  2701. actionState = 'fak_ollie_south'
  2702. if l_actionState != 'fak_ollie_south':
  2703. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2704. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2705. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2706. else:
  2707. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2708. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2709. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2710. if requestAction == 'reg_noseg':
  2711. actionState = 'reg_noseg'
  2712. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2713. skater.stopAction(flip_layer)
  2714. deck.stopAction(flip_layer)
  2715. trucks.stopAction(flip_layer)
  2716. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2717. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2718. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2719. else:
  2720. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2721. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2722. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2723. if requestAction == 'fak_noseg':
  2724. actionState = 'fak_noseg'
  2725. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2726. skater.stopAction(flip_layer)
  2727. deck.stopAction(flip_layer)
  2728. trucks.stopAction(flip_layer)
  2729. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2730. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2731. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2732. else:
  2733. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2734. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2735. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2736. if requestAction == 'reg_tailg':
  2737. actionState = 'reg_tailg'
  2738. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2739. skater.stopAction(flip_layer)
  2740. deck.stopAction(flip_layer)
  2741. trucks.stopAction(flip_layer)
  2742. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2743. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2744. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2745. else:
  2746. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2747. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2748. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2749. if requestAction == 'fak_tailg':
  2750. actionState = 'fak_tailg'
  2751. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2752. skater.stopAction(flip_layer)
  2753. deck.stopAction(flip_layer)
  2754. trucks.stopAction(flip_layer)
  2755. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2756. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2757. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2758. else:
  2759. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2760. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2761. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2762. if requestAction == 'reg_tailgr':
  2763. actionState = 'reg_tailgr'
  2764. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2765. skater.stopAction(flip_layer)
  2766. deck.stopAction(flip_layer)
  2767. trucks.stopAction(flip_layer)
  2768. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2769. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2770. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2771. else:
  2772. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2773. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2774. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2775. if requestAction == 'fak_tailgr':
  2776. actionState = 'fak_tailgr'
  2777. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2778. skater.stopAction(flip_layer)
  2779. deck.stopAction(flip_layer)
  2780. trucks.stopAction(flip_layer)
  2781. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2782. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2783. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2784. else:
  2785. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2786. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2787. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2788. if requestAction == 'reg_tailgl':
  2789. actionState = 'reg_tailgl'
  2790. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2791. skater.stopAction(flip_layer)
  2792. deck.stopAction(flip_layer)
  2793. trucks.stopAction(flip_layer)
  2794. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2795. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2796. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2797. else:
  2798. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2799. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2800. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2801. if requestAction == 'fak_tailgl':
  2802. actionState = 'fak_tailgl'
  2803. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2804. skater.stopAction(flip_layer)
  2805. deck.stopAction(flip_layer)
  2806. trucks.stopAction(flip_layer)
  2807. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2808. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2809. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2810. else:
  2811. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2812. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2813. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2814. if requestAction == 'reg_wall_r':
  2815. actionState = 'reg_wall_r'
  2816. if l_actionState != 'reg_wall_r':
  2817. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2818. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2819. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2820. else:
  2821. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2822. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2823. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2824. if requestAction == 'reg_wall_l':
  2825. actionState = 'reg_wall_l'
  2826. if l_actionState != 'reg_wall_l':
  2827. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2828. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2829. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2830. else:
  2831. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2832. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2833. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2834. if requestAction == 'fak_wall_r':
  2835. actionState = 'fak_wall_r'
  2836. if l_actionState != 'fak_wall_r':
  2837. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2838. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2839. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2840. else:
  2841. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2842. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2843. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2844. if requestAction == 'fak_wall_l':
  2845. actionState = 'fak_wall_l'
  2846. if l_actionState != 'reg_wall_r':
  2847. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2848. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2849. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2850. else:
  2851. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2852. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2853. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2854. ##############################
  2855. if requestAction == 'reg_nosegr':
  2856. actionState = 'reg_nosegr'
  2857. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2858. skater.stopAction(flip_layer)
  2859. deck.stopAction(flip_layer)
  2860. trucks.stopAction(flip_layer)
  2861. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2862. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2863. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2864. else:
  2865. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2866. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2867. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2868. if requestAction == 'fak_nosegr':
  2869. actionState = 'fak_nosegr'
  2870. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2871. skater.stopAction(flip_layer)
  2872. deck.stopAction(flip_layer)
  2873. trucks.stopAction(flip_layer)
  2874. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2875. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2876. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2877. else:
  2878. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2879. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2880. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2881. if requestAction == 'reg_nosegl':
  2882. actionState = 'reg_nosegl'
  2883. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2884. skater.stopAction(flip_layer)
  2885. deck.stopAction(flip_layer)
  2886. trucks.stopAction(flip_layer)
  2887. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2888. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2889. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2890. else:
  2891. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2892. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2893. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2894. if requestAction == 'fak_nosegl':
  2895. actionState = 'fak_nosegl'
  2896. #print("fak_nosegl state")
  2897. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2898. skater.stopAction(flip_layer)
  2899. deck.stopAction(flip_layer)
  2900. trucks.stopAction(flip_layer)
  2901. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2902. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2903. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2904. else:
  2905. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2906. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2907. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2908. if requestAction == 'reg_tailslide':
  2909. actionState = 'reg_tailslide'
  2910. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2911. skater.stopAction(flip_layer)
  2912. deck.stopAction(flip_layer)
  2913. trucks.stopAction(flip_layer)
  2914. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2915. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2916. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2917. else:
  2918. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2919. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2920. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2921. if requestAction == 'fak_tailslide':
  2922. actionState = 'fak_tailslide'
  2923. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2924. skater.stopAction(flip_layer)
  2925. deck.stopAction(flip_layer)
  2926. trucks.stopAction(flip_layer)
  2927. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2928. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2929. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2930. else:
  2931. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2932. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2933. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2934. if requestAction == 'reg_noseslide':
  2935. actionState = 'reg_noseslide'
  2936. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2937. skater.stopAction(flip_layer)
  2938. deck.stopAction(flip_layer)
  2939. trucks.stopAction(flip_layer)
  2940. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2941. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2942. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2943. else:
  2944. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2945. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2946. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2947. if requestAction == 'fak_noseslide':
  2948. actionState = 'fak_noseslide'
  2949. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2950. skater.stopAction(flip_layer)
  2951. deck.stopAction(flip_layer)
  2952. trucks.stopAction(flip_layer)
  2953. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2954. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2955. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2956. else:
  2957. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2958. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2959. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2960. if requestAction == 'reg_5050':
  2961. actionState = 'reg_5050'
  2962. #own['actionTimer'] = 0
  2963. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2964. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2965. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2966. if requestAction == 'fak_5050':
  2967. actionState = 'fak_5050'
  2968. #own['actionTimer'] = 0
  2969. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2970. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2971. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2972. if requestAction == 'reg_bsboard':
  2973. actionState = 'reg_bsboard'
  2974. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2975. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2976. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2977. if requestAction == 'fak_bsboard':
  2978. actionState = 'fak_bsboard'
  2979. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2980. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2981. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2982. if requestAction == 'reg_fsboard':
  2983. actionState = 'reg_fsboard'
  2984. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2985. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2986. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2987. if requestAction == 'reg_air_nose':
  2988. actionState = 'reg_air_nose'
  2989. if l_actionState != 'reg_air_nose':
  2990. skater.stopAction(loop_layer)
  2991. deck.stopAction(loop_layer)
  2992. trucks.stopAction(loop_layer)
  2993. skater.stopAction(flip_layer)
  2994. deck.stopAction(flip_layer)
  2995. trucks.stopAction(flip_layer)
  2996. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2997. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2998. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2999. else:
  3000. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3001. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3002. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3003. if requestAction == 'fak_air_nose':
  3004. actionState = 'fak_air_nose'
  3005. if l_actionState != 'fak_air_nose':
  3006. skater.stopAction(loop_layer)
  3007. deck.stopAction(loop_layer)
  3008. trucks.stopAction(loop_layer)
  3009. skater.stopAction(flip_layer)
  3010. deck.stopAction(flip_layer)
  3011. trucks.stopAction(flip_layer)
  3012. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3013. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3014. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3015. else:
  3016. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3017. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3018. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3019. if requestAction == 'reg_air_tail':
  3020. actionState = 'reg_air_tail'
  3021. if l_actionState != 'reg_air_tail':
  3022. skater.stopAction(loop_layer)
  3023. deck.stopAction(loop_layer)
  3024. trucks.stopAction(loop_layer)
  3025. skater.stopAction(flip_layer)
  3026. deck.stopAction(flip_layer)
  3027. trucks.stopAction(flip_layer)
  3028. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3029. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3030. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3031. else:
  3032. #pass
  3033. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3034. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3035. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3036. if requestAction == 'fak_air_tail':
  3037. actionState = 'fak_air_tail'
  3038. if l_actionState != 'fak_air_tail':
  3039. skater.stopAction(loop_layer)
  3040. deck.stopAction(loop_layer)
  3041. trucks.stopAction(loop_layer)
  3042. skater.stopAction(flip_layer)
  3043. deck.stopAction(flip_layer)
  3044. trucks.stopAction(flip_layer)
  3045. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3046. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3047. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3048. else:
  3049. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3050. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3051. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3052. if requestAction == 'reg_stop':
  3053. actionState = 'reg_stop'
  3054. if l_actionState != 'reg_stop':
  3055. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3056. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3057. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3058. else:
  3059. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3060. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. if requestAction == 'fak_stop':
  3063. actionState = 'fak_stop'
  3064. if l_actionState != 'fak_stop':
  3065. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3066. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3067. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3068. else:
  3069. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3070. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. if requestAction == 'reg_fp_rback':
  3073. actionState = 'reg_fp_rback'
  3074. if l_actionState != 'reg_fp_rback':
  3075. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3076. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3077. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. else:
  3079. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3080. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3081. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3082. if requestAction == 'fak_fp_rback':
  3083. actionState = 'fak_fp_rback'
  3084. if l_actionState != 'fak_fp_rback':
  3085. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3086. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3087. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3088. else:
  3089. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3090. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3091. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3092. if requestAction == 'reg_back_invert':
  3093. actionState = 'reg_back_invert'
  3094. if l_actionState != 'reg_back_invert':
  3095. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3096. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3097. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3098. else:
  3099. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3100. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3101. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3102. if requestAction == 'fak_fr_invert':
  3103. actionState = 'fak_fr_invert'
  3104. if l_actionState != 'fak_fr_invert':
  3105. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3106. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3107. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3108. else:
  3109. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3110. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3111. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3112. if requestAction == 'reg_hippy_in':
  3113. actionState = 'reg_hippy_in'
  3114. if l_actionState != 'reg_hippy_in':
  3115. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3116. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3117. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3118. else:
  3119. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3120. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3121. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3122. if requestAction == 'fak_hippy_in':
  3123. actionState = 'fak_hippy_in'
  3124. if l_actionState != 'fak_hippy_in':
  3125. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3126. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3127. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3128. else:
  3129. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3130. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3131. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3132. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3133. #walk anims
  3134. #reg_idle
  3135. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3136. actionState = 'reg_idle'
  3137. if l_requestAction != 'reg_idle':
  3138. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3139. cur_frame = skater.getActionFrame(loop_layer)
  3140. skater.stopAction(loop_layer)
  3141. deck.stopAction(loop_layer)
  3142. trucks.stopAction(loop_layer)
  3143. if cur_frame > 11:#11:
  3144. cur_frame += 1
  3145. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3146. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3147. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3148. else:
  3149. cur_frame -= 1
  3150. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3151. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3152. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3153. else:
  3154. trans_playing = skater.isPlayingAction(trans_layer)
  3155. else:
  3156. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3157. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3158. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3159. #reg_idle_nb
  3160. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3161. actionState = 'reg_idle_nb'
  3162. if l_requestAction != 'reg_idle_nb':
  3163. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3164. cur_frame = skater.getActionFrame(loop_layer)
  3165. skater.stopAction(loop_layer)
  3166. deck.stopAction(loop_layer)
  3167. trucks.stopAction(loop_layer)
  3168. if cur_frame > 11:
  3169. cur_frame += 1
  3170. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3171. else:
  3172. cur_frame -= 1
  3173. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3174. else:
  3175. trans_playing = skater.isPlayingAction(trans_layer)
  3176. if trans_playing == 1:
  3177. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3178. else:
  3179. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3180. #fak_idle
  3181. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3182. actionState = 'fak_idle'
  3183. if l_requestAction != 'fak_idle':
  3184. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3185. cur_frame = skater.getActionFrame(loop_layer)
  3186. skater.stopAction(loop_layer)
  3187. deck.stopAction(loop_layer)
  3188. trucks.stopAction(loop_layer)
  3189. if cur_frame > 11:
  3190. cur_frame += 1
  3191. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3192. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3193. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3194. else:
  3195. cur_frame -= 1
  3196. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3197. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3198. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3199. else:
  3200. trans_playing = skater.isPlayingAction(trans_layer)
  3201. else:
  3202. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3203. #fak_idle_nb
  3204. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3205. actionState = 'fak_idle_nb'
  3206. if l_requestAction != 'fak_idle_nb':
  3207. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3208. cur_frame = skater.getActionFrame(loop_layer)
  3209. skater.stopAction(loop_layer)
  3210. deck.stopAction(loop_layer)
  3211. trucks.stopAction(loop_layer)
  3212. if cur_frame > 11:
  3213. cur_frame += 1
  3214. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3215. else:
  3216. cur_frame -= 1
  3217. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3218. else:
  3219. trans_playing = skater.isPlayingAction(trans_layer)
  3220. if trans_playing == 1:
  3221. #pass
  3222. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3223. else:
  3224. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3225. if requestAction == 'reg_idle1':
  3226. actionState = 'reg_idle1'
  3227. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3228. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3229. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3230. if requestAction == 'reg_idle2':
  3231. actionState = 'reg_idle2'
  3232. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3233. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3234. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3235. if requestAction == 'reg_idle3':
  3236. actionState = 'reg_idle3'
  3237. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3238. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3239. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3240. if requestAction == 'reg_idle4':
  3241. actionState = 'reg_idle4'
  3242. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3243. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3244. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. if requestAction == 'reg_idle5':
  3246. actionState = 'reg_idle5'
  3247. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3248. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3249. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. if requestAction == 'reg_idle6':
  3251. actionState = 'reg_idle6'
  3252. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3253. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3254. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. if requestAction == 'reg_idle7':
  3256. actionState = 'reg_idle7'
  3257. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3258. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3259. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3260. if requestAction == 'fak_idle1':
  3261. actionState = 'fak_idle1'
  3262. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3263. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3264. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3265. if requestAction == 'fak_idle2':
  3266. actionState = 'fak_idle2'
  3267. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3268. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3269. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3270. if requestAction == 'fak_idle3':
  3271. actionState = 'fak_idle3'
  3272. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3273. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3274. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3275. if requestAction == 'fak_idle4':
  3276. actionState = 'fak_idle4'
  3277. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3278. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3279. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3280. if requestAction == 'fak_idle5':
  3281. actionState = 'fak_idle5'
  3282. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3283. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3284. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3285. if requestAction == 'fak_idle6':
  3286. actionState = 'fak_idle6'
  3287. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3288. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3289. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3290. if requestAction == 'fak_idle7':
  3291. actionState = 'fak_idle7'
  3292. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3293. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3294. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3295. if requestAction == 'reg_idle2_nb':
  3296. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3297. #reg_walk
  3298. if requestAction == 'reg_walk':
  3299. actionState = 'reg_walk'
  3300. #in
  3301. if l_requestAction != 'reg_walk':
  3302. if l_requestAction == 'reg_walkFast':
  3303. cur_frame = skater.getActionFrame(loop_layer)
  3304. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3305. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3306. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3307. skater.setActionFrame(cur_frame, loop_layer)
  3308. deck.setActionFrame(cur_frame, loop_layer)
  3309. trucks.setActionFrame(cur_frame, loop_layer)
  3310. #loop
  3311. else:
  3312. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3313. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3314. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3315. #reg_walk_nb
  3316. if requestAction == 'reg_walk_nb':
  3317. actionState = 'reg_walk_nb'
  3318. #in
  3319. if l_requestAction != 'reg_walk_nb':
  3320. if l_requestAction == 'reg_walkFast_nb':
  3321. cur_frame = skater.getActionFrame(loop_layer)
  3322. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3323. skater.setActionFrame(cur_frame, loop_layer)
  3324. #loop
  3325. else:
  3326. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3327. #reg_walkFast
  3328. if requestAction == 'reg_walkFast':
  3329. actionState = 'reg_walkFast'
  3330. #in
  3331. if l_requestAction != 'reg_walkFast':
  3332. if l_requestAction == 'reg_walk':
  3333. cur_frame = skater.getActionFrame(loop_layer)
  3334. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3335. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3336. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3337. skater.setActionFrame(cur_frame, loop_layer)
  3338. deck.setActionFrame(cur_frame, loop_layer)
  3339. trucks.setActionFrame(cur_frame, loop_layer)
  3340. #print("set last walk frame", cur_frame)
  3341. #loop
  3342. else:
  3343. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3344. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3345. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3346. #reg_walkFast_nb
  3347. if requestAction == 'reg_walkFast_nb':
  3348. actionState = 'reg_walkFast_nb'
  3349. #in
  3350. if l_requestAction != 'reg_walkFast_nb':
  3351. if l_requestAction == 'reg_walk_nb':
  3352. cur_frame = skater.getActionFrame(loop_layer)
  3353. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3354. skater.setActionFrame(cur_frame, loop_layer)
  3355. #loop
  3356. else:
  3357. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3358. #fak_walk
  3359. if requestAction == 'fak_walk':
  3360. #in
  3361. actionState = 'fak_walk'
  3362. if l_requestAction != 'fak_walk':
  3363. if l_requestAction == 'fak_walkFast':
  3364. cur_frame = skater.getActionFrame(loop_layer)
  3365. #actionState = 'fak_walk'
  3366. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3367. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3368. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3369. skater.setActionFrame(cur_frame, loop_layer)
  3370. deck.setActionFrame(cur_frame, loop_layer)
  3371. trucks.setActionFrame(cur_frame, loop_layer)
  3372. #pass
  3373. #loop
  3374. else:
  3375. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3376. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3377. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3378. #fak_walk_nb
  3379. if requestAction == 'fak_walk_nb':
  3380. actionState = 'fak_walk_nb'
  3381. #in
  3382. if l_requestAction != 'fak_walk_nb':
  3383. if l_requestAction == 'fak_walkFast_nb':
  3384. cur_frame = skater.getActionFrame(loop_layer)
  3385. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3386. skater.setActionFrame(cur_frame, loop_layer)
  3387. #loop
  3388. else:
  3389. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3390. #fak_walkFast
  3391. if requestAction == 'fak_walkFast':
  3392. actionState = 'fak_walkFast'
  3393. #in
  3394. if l_requestAction != 'fak_walkFast':
  3395. if l_requestAction == 'fak_walk':
  3396. cur_frame = skater.getActionFrame(loop_layer)
  3397. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3398. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3399. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3400. skater.setActionFrame(cur_frame, loop_layer)
  3401. deck.setActionFrame(cur_frame, loop_layer)
  3402. trucks.setActionFrame(cur_frame, loop_layer)
  3403. #loop
  3404. else:
  3405. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3406. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3407. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3408. #fak_walkFast_nb
  3409. if requestAction == 'fak_walkFast_nb':
  3410. actionState = 'fak_walkFast_nb'
  3411. #in
  3412. if l_requestAction != 'fak_walkFast_nb':
  3413. if l_requestAction == 'fak_walk_nb':
  3414. cur_frame = skater.getActionFrame(loop_layer)
  3415. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3416. skater.setActionFrame(cur_frame, loop_layer)
  3417. #loop
  3418. else:
  3419. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3420. if requestAction == 'reg_dropin_pos':
  3421. actionState = 'reg_dropin_pos'
  3422. if l_actionState != 'reg_dropin_pos':
  3423. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3424. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3425. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3426. else:
  3427. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3428. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3429. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3430. if requestAction == 'fak_dropin_pos':
  3431. actionState = 'fak_dropin_pos'
  3432. if l_actionState != 'fak_dropin_pos':
  3433. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3434. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3435. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3436. else:
  3437. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3438. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3439. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3440. if requestAction == 'reg_sit':
  3441. actionState = 'reg_sit'
  3442. if l_actionState != 'reg_sit':
  3443. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3444. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3445. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3446. else:
  3447. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3448. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3449. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3450. if requestAction == 'fak_sit':
  3451. actionState = 'fak_sit'
  3452. if l_actionState != 'fak_sit':
  3453. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3454. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3455. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3456. else:
  3457. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3458. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3459. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3460. if requestAction == 'reg_walk_air':
  3461. actionState = 'reg_walk_air'
  3462. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3463. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3464. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3465. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3466. else:
  3467. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3468. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3469. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3470. if requestAction == 'fak_walk_air':
  3471. actionState = 'fak_walk_air'
  3472. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3473. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3474. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3475. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3476. else:
  3477. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3478. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3479. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3480. own['actionState'] = actionState
  3481. else:
  3482. pass
  3483. own['actionState'] = actionState
  3484. return actionState
  3485. l_playing = skater.isPlayingAction(loop_layer)
  3486. t_playing = skater.isPlayingAction(trans_layer)
  3487. if l_playing == 1 and t_playing == 1:
  3488. skater.stopAction(loop_layer)
  3489. trucks.stopAction(loop_layer)
  3490. deck.stopAction(loop_layer)
  3491. ###
  3492. if own['actionTimer'] > 0:
  3493. own['actionTimer'] -= 1
  3494. ##############
  3495. #turn off land for manuals
  3496. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3497. # own['actionTimer'] = 0
  3498. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3499. actionState = updateAction(requestAction, actionState)
  3500. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3501. # own['clear_request'] = 1
  3502. ###################
  3503. #debug
  3504. cur_frame = -1
  3505. trans_playing = skater.isPlayingAction(trans_layer)
  3506. if trans_playing:
  3507. cur_frame = skater.getActionFrame(trans_layer)
  3508. cur_frame = round(cur_frame, 2)
  3509. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3510. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3511. cur_frame = skater.getActionFrame(trans_layer)
  3512. #print(cur_frame)
  3513. def printplaying():
  3514. splaying_layers = "S: "
  3515. playing_layers = "D: "
  3516. tplaying_layers = "T: "
  3517. for x in range(9900):
  3518. if skater.isPlayingAction(x):
  3519. #if trucks.isPlayingAction(x):
  3520. #if skater.isPlayingAction(x):
  3521. splaying_layers += str(x)
  3522. splaying_layers += " "
  3523. if deck.isPlayingAction(x):
  3524. #if trucks.isPlayingAction(x):
  3525. #if skater.isPlayingAction(x):
  3526. playing_layers += str(x)
  3527. playing_layers += " "
  3528. if trucks.isPlayingAction(x):
  3529. #if trucks.isPlayingAction(x):
  3530. #if skater.isPlayingAction(x):
  3531. tplaying_layers += str(x)
  3532. tplaying_layers += " "
  3533. print(splaying_layers, playing_layers, tplaying_layers)
  3534. #printplaying()
  3535. if actionState == 'empty':
  3536. #print("EMPTY ACTION!!!")
  3537. skater.stopAction(loop_layer)
  3538. deck.stopAction(loop_layer)
  3539. trucks.stopAction(loop_layer)
  3540. #set last variables
  3541. own['l_actionState'] = actionState
  3542. own['l_requestAction'] = requestAction
  3543. own['queueAction'] = queueAction
  3544. main()