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co_ActionState.py 124KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. #if isplaying == False:
  43. #own['actionTimer'] = 0
  44. #land action over ride
  45. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  46. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  47. print("landing action fucked")
  48. else:
  49. #print("using old requestAction")
  50. requestAction = l_requestAction
  51. own['requestAction'] = requestAction
  52. own['l_actionState'] = requestAction
  53. actionState = requestAction
  54. own['actionTimer'] = 0
  55. actionTimer = 0
  56. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  57. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  58. requestAction = own['l_requestAction']
  59. #revert override
  60. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  61. #print("@@@revert override")
  62. actionState = requestAction
  63. own['actionState'] = requestAction
  64. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  65. print("stopping revert layers")
  66. skater.stopAction(loop_layer)
  67. trucks.stopAction(loop_layer)
  68. deck.stopAction(loop_layer)
  69. skater.stopAction(trans_layer)
  70. trucks.stopAction(trans_layer)
  71. deck.stopAction(trans_layer)
  72. #check last actionState to see if an out action is needed
  73. elif requestAction not in jump_overrideList:
  74. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  75. requestAction = 'reg_turnRight_out'
  76. actionState = 'reg_turnRight_out'
  77. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  78. requestAction = 'reg_turnLeft_out'
  79. actionState = 'reg_turnLeft_out'
  80. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  81. requestAction = 'fak_turnRight_out'
  82. actionState = 'fak_turnRight_out'
  83. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  84. requestAction = 'fak_turnLeft_out'
  85. actionState = 'fak_turnLeft_out'
  86. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  87. requestAction = 'reg_opos_out'
  88. actionState = 'reg_opos_out'
  89. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  90. requestAction = 'fak_opos_out'
  91. actionState = 'fak_opos_out'
  92. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  93. requestAction = 'reg_nopos_out'
  94. actionState = 'reg_nopos_out'
  95. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  96. requestAction = 'fak_nopos_out'
  97. actionState = 'fak_nopos_out'
  98. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  99. requestAction = 'reg_pump_out'
  100. actionState = 'reg_pump_out'
  101. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  102. requestAction = 'fak_pump_out'
  103. actionState = 'fak_pump_out'
  104. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  105. requestAction = 'reg_powerslide_out'
  106. actionState = 'reg_powerslide_out'
  107. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  108. requestAction = 'fak_powerslide_out'
  109. actionState = 'fak_powerslide_out'
  110. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  111. requestAction = 'reg_fs_powerslide_out'
  112. actionState = 'reg_fs_powerslide_out'
  113. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  114. requestAction = 'fak_fs_powerslide_out'
  115. actionState = 'fak_fs_powerslide_out'
  116. else:
  117. print("action over ridden")
  118. #own['actionState'] = requestAction
  119. def updateAction(requestAction, actionState):
  120. try:
  121. flip_start_frame = own['flip_start_lay']
  122. flipspeed = own['flipspeed']
  123. except:
  124. flip_start_frame = 1
  125. flipspeed = .6
  126. #flipspeed = own['flipspeed']
  127. ###############################
  128. #one shot actions
  129. ###############################
  130. if requestAction in oneshotActions_list:
  131. if requestAction == 'reg_land' and own["grindHit"] == False:
  132. skater.stopAction(loop_layer)
  133. trucks.stopAction(loop_layer)
  134. deck.stopAction(loop_layer)
  135. skater.stopAction(trans_layer)
  136. trucks.stopAction(trans_layer)
  137. deck.stopAction(trans_layer)
  138. print("stopping loop and trans")
  139. actionState = 'reg_land'
  140. own['actionTimer'] = 39
  141. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  142. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  143. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  144. print("play land")
  145. if requestAction == 'fak_land' and own["grindHit"] == False:
  146. actionState = 'fak_land'
  147. skater.stopAction(loop_layer)
  148. trucks.stopAction(loop_layer)
  149. deck.stopAction(loop_layer)
  150. skater.stopAction(trans_layer)
  151. trucks.stopAction(trans_layer)
  152. deck.stopAction(trans_layer)
  153. own['actionTimer'] = 39
  154. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  155. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  156. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  157. print("play land")
  158. if requestAction == 'reg_dropin':
  159. actionState = 'reg_dropin'
  160. own['actionTimer'] = 9
  161. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  162. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  163. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  164. if requestAction == 'fak_dropin':
  165. actionState = 'reg_dropin'
  166. own['actionTimer'] = 9
  167. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  168. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  169. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  170. if requestAction == 'reg_turnRight_out':
  171. actionState = 'reg_turnRight_out'
  172. own['actionTimer'] = 19
  173. trans_playing = skater.isPlayingAction(trans_layer)
  174. if trans_playing:
  175. cur_frame = skater.getActionFrame(trans_layer)
  176. #cur_frame -= 2
  177. if trans_playing and cur_frame > 1:
  178. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  179. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  180. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  181. own['actionTimer'] = cur_frame
  182. else:
  183. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  184. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  185. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  186. if requestAction == 'reg_turnLeft_out':
  187. actionState = 'reg_turnLeft_out'
  188. own['actionTimer'] = 19
  189. trans_playing = skater.isPlayingAction(trans_layer)
  190. if trans_playing:
  191. cur_frame = skater.getActionFrame(trans_layer)
  192. #cur_frame -= 2
  193. if trans_playing and cur_frame > 1:
  194. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  195. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  196. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  197. own['actionTimer'] = cur_frame
  198. else:
  199. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  200. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  201. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  202. if requestAction == 'fak_turnRight_out':
  203. actionState = 'fak_turnRight_out'
  204. own['actionTimer'] = 19
  205. trans_playing = skater.isPlayingAction(trans_layer)
  206. if trans_playing:
  207. cur_frame = skater.getActionFrame(trans_layer)
  208. #cur_frame -= 2
  209. if trans_playing and cur_frame > 1:
  210. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  212. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  213. own['actionTimer'] = cur_frame
  214. else:
  215. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  216. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  217. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  218. if requestAction == 'fak_turnLeft_out':
  219. actionState = 'fak_turnLeft_out'
  220. own['actionTimer'] = 19
  221. trans_playing = skater.isPlayingAction(trans_layer)
  222. if trans_playing:
  223. cur_frame = skater.getActionFrame(trans_layer)
  224. #cur_frame -= 2
  225. if trans_playing and cur_frame > 1:
  226. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  228. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  229. own['actionTimer'] = cur_frame
  230. else:
  231. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  232. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  233. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  234. if requestAction == 'reg_opos_out':
  235. actionState = 'reg_opos_out'
  236. own['actionTimer'] = 19
  237. trans_playing = skater.isPlayingAction(trans_layer)
  238. if trans_playing:
  239. cur_frame = skater.getActionFrame(trans_layer)
  240. #cur_frame -= 2
  241. if trans_playing and cur_frame > 1:
  242. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  243. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  244. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  245. own['actionTimer'] = cur_frame
  246. else:
  247. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  248. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  249. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  250. if requestAction == 'fak_opos_out':
  251. actionState = 'fak_opos_out'
  252. own['actionTimer'] = 19
  253. trans_playing = skater.isPlayingAction(trans_layer)
  254. if trans_playing:
  255. cur_frame = skater.getActionFrame(trans_layer)
  256. #cur_frame -= 2
  257. if trans_playing and cur_frame > 1:
  258. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  259. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  260. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  261. own['actionTimer'] = cur_frame
  262. else:
  263. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  264. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  265. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  266. if requestAction == 'reg_nopos_out':
  267. actionState = 'reg_nopos_out'
  268. own['actionTimer'] = 19
  269. trans_playing = skater.isPlayingAction(trans_layer)
  270. if trans_playing:
  271. cur_frame = skater.getActionFrame(trans_layer)
  272. #cur_frame -= 2
  273. if trans_playing and cur_frame > 1:
  274. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  275. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. own['actionTimer'] = cur_frame
  278. else:
  279. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  280. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  281. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  282. if requestAction == 'fak_nopos_out':
  283. actionState = 'fak_nopos_out'
  284. own['actionTimer'] = 19
  285. trans_playing = skater.isPlayingAction(trans_layer)
  286. if trans_playing:
  287. cur_frame = skater.getActionFrame(trans_layer)
  288. #cur_frame -= 2
  289. if trans_playing and cur_frame > 1:
  290. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. own['actionTimer'] = cur_frame
  294. else:
  295. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  296. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  297. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  298. if requestAction == 'reg_pump_out':
  299. actionState = 'reg_pump_out'
  300. own['actionTimer'] = 19
  301. trans_playing = skater.isPlayingAction(trans_layer)
  302. if trans_playing:
  303. cur_frame = skater.getActionFrame(trans_layer)
  304. #cur_frame -= 2
  305. if trans_playing and cur_frame > 1:
  306. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  307. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. own['actionTimer'] = cur_frame
  310. else:
  311. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  312. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  313. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  314. if requestAction == 'fak_pump_out':
  315. actionState = 'fak_pump_out'
  316. own['actionTimer'] = 19
  317. trans_playing = skater.isPlayingAction(trans_layer)
  318. if trans_playing:
  319. cur_frame = skater.getActionFrame(trans_layer)
  320. #cur_frame -= 2
  321. if trans_playing and cur_frame > 1:
  322. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  323. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. own['actionTimer'] = cur_frame
  326. else:
  327. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  328. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  329. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  330. if requestAction == 'reg_push':
  331. own['actionTimer'] = 70
  332. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  333. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  334. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. if requestAction == 'reg_push_goof':
  336. own['actionTimer'] = 70
  337. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  338. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  339. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. if requestAction == 'fak_push':
  341. own['actionTimer'] = 70
  342. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  343. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  344. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  345. if requestAction == 'fak_push_goof':
  346. own['actionTimer'] = 70
  347. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  348. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  349. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  350. if requestAction == 'reg_manual_revert_ccw':
  351. own['actionTimer'] = 15
  352. own['actionState'] = 'reg_manual_revert_ccw'
  353. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  354. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  355. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  356. if requestAction == 'revert1':
  357. own['actionTimer'] = 18
  358. own['actionState'] = 'revert1'
  359. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  360. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  361. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  362. if requestAction == 'revert2':
  363. own['actionTimer'] = 18
  364. own['actionState'] = 'revert2'
  365. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  366. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  367. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  368. if requestAction == 'revert3':
  369. own['actionTimer'] = 18
  370. own['actionState'] = 'revert3'
  371. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  372. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  373. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  374. if requestAction == 'revert4':
  375. own['actionTimer'] = 18
  376. own['actionState'] = 'revert4'
  377. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  378. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  379. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  380. if requestAction == 'reg_ollie':
  381. print("*****reg ollie act")
  382. actionState = 'reg_ollie'
  383. own['actionState'] = 'reg_ollie'
  384. own['actionTimer'] = 30
  385. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  386. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  387. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  388. if requestAction == 'fak_ollie':
  389. actionState = 'fak_ollie'
  390. own['actionTimer'] = 30
  391. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  392. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  393. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  394. if requestAction == 'reg_nollie':
  395. actionState = 'reg_nollie'
  396. own['actionTimer'] = 40
  397. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  398. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  399. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  400. if requestAction == 'fak_nollie':
  401. actionState = 'fak_nollie'
  402. own['actionTimer'] = 40
  403. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  404. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  405. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  406. if requestAction == 'reg_kickflip':
  407. actionState = 'reg_kickflip'
  408. own['actionTimer'] = 40
  409. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  410. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  411. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  412. if requestAction == 'fak_kickflip':
  413. actionState = 'fak_kickflip'
  414. own['actionTimer'] = 40
  415. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  416. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  417. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  418. if requestAction == 'reg_varial_kickflip':
  419. actionState = 'reg_varial_kickflip'
  420. own['actionTimer'] = 40
  421. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  422. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  423. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  424. if requestAction == 'fak_varial_kickflip':
  425. actionState = 'fak_varial_kickflip'
  426. own['actionTimer'] = 40
  427. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  428. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  429. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  430. if requestAction == 'reg_nollie_varial_kickflip':
  431. actionState = 'reg_nollie_varial_kickflip'
  432. own['actionTimer'] = 40
  433. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  434. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  435. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  436. if requestAction == 'fak_nollie_varial_kickflip':
  437. actionState = 'fak_nollie_varial_kickflip'
  438. own['actionTimer'] = 40
  439. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  440. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  441. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  442. if requestAction == 'reg_nollie_varial_heelflip':
  443. actionState = 'reg_nollie_varial_heelflip'
  444. own['actionTimer'] = 40
  445. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  448. if requestAction == 'fak_nollie_varial_heelflip':
  449. actionState = 'fak_nollie_varial_heelflip'
  450. own['actionTimer'] = 40
  451. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  452. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  453. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  454. if requestAction == 'reg_varial_heelflip':
  455. actionState = 'reg_varial_heelflip'
  456. own['actionTimer'] = 40
  457. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  458. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  459. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  460. if requestAction == 'fak_varial_heelflip':
  461. actionState = 'fak_nollie_varial_heelflip'
  462. own['actionTimer'] = 40
  463. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  464. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  465. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  466. if requestAction == 'reg_nollie_kickflip':
  467. actionState = 'reg_nollie_kickflip'
  468. own['actionTimer'] = 40
  469. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  471. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  472. if requestAction == 'fak_nollie_kickflip':
  473. actionState = 'fak_nollie_kickflip'
  474. own['actionTimer'] = 40
  475. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  477. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  478. if requestAction == 'reg_heelflip':
  479. actionState = 'reg_heelflip'
  480. own['actionTimer'] = 40
  481. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  482. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  483. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  484. if requestAction == 'fak_heelflip':
  485. actionState = 'fak_heelflip'
  486. own['actionTimer'] = 40
  487. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  488. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  489. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  490. if requestAction == 'reg_nollie_heelflip':
  491. actionState = 'reg_nollie_heelflip'
  492. own['actionTimer'] = 40
  493. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  494. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  495. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  496. if requestAction == 'fak_nollie_heelflip':
  497. actionState = 'fak_nollie_heelflip'
  498. own['actionTimer'] = 40
  499. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  500. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  501. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  502. if requestAction == 'reg_shovit':
  503. actionState = 'reg_shovit'
  504. own['actionTimer'] = 40
  505. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  506. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  507. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  508. if requestAction == 'fak_shovit':
  509. actionState = 'fak_shovit'
  510. own['actionTimer'] = 40
  511. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  512. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  513. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  514. if requestAction == 'reg_shovit360':
  515. actionState = 'reg_shovit360'
  516. own['actionTimer'] = 40
  517. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  518. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  519. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  520. if requestAction == 'fak_shovit360':
  521. actionState = 'fak_shovit360'
  522. own['actionTimer'] = 40
  523. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  526. if requestAction == 'reg_fsshovit360':
  527. actionState = 'reg_fsshovit360'
  528. own['actionTimer'] = 40
  529. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  532. if requestAction == 'fak_fsshovit360':
  533. actionState = 'fak_fsshovit360'
  534. own['actionTimer'] = 40
  535. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  536. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  537. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  538. if requestAction == 'reg_nollie_shovit':
  539. actionState = 'reg_nollie_shovit'
  540. own['actionTimer'] = 40
  541. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  542. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  543. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  544. if requestAction == 'fak_nollie_shovit':
  545. actionState = 'fak_nollie_shovit'
  546. own['actionTimer'] = 40
  547. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  548. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  549. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  550. if requestAction == 'reg_fsshovit':
  551. actionState = 'reg_fsshovit'
  552. own['actionTimer'] = 40
  553. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  554. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  555. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  556. if requestAction == 'fak_fsshovit':
  557. actionState = 'fak_fsshovit'
  558. own['actionTimer'] = 40
  559. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  562. if requestAction == 'reg_nollie_fsshovit':
  563. actionState = 'reg_nollie_fsshovit'
  564. own['actionTimer'] = 40
  565. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  567. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  568. if requestAction == 'fak_nollie_fsshovit':
  569. actionState = 'fak_nollie_fsshovit'
  570. own['actionTimer'] = 40
  571. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  572. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  573. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  574. if requestAction == 'reg_nollie_shovit360':
  575. actionState = 'reg_nollie_shovit360'
  576. own['actionTimer'] = 40
  577. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  580. if requestAction == 'fak_nollie_shovit360':
  581. actionState = 'fak_nollie_shovit360'
  582. own['actionTimer'] = 40
  583. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  584. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  585. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  586. if requestAction == 'reg_nollie_fsshovit':
  587. actionState = 'reg_nollie_fsshovit'
  588. own['actionTimer'] = 40
  589. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  592. if requestAction == 'fak_nollie_fsshovit':
  593. actionState = 'fak_nollie_fsshovit'
  594. own['actionTimer'] = 40
  595. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  596. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  597. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  598. #reg_jump
  599. if requestAction == 'reg_jump':
  600. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  601. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  602. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  603. #fak_jump
  604. if requestAction == 'fak_jump':
  605. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  607. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  608. #reg_onboard
  609. if requestAction == 'reg_onboard':
  610. skater.stopAction(loop_layer)
  611. deck.stopAction(loop_layer)
  612. trucks.stopAction(loop_layer)
  613. skater.stopAction(trans_layer)
  614. deck.stopAction(trans_layer)
  615. trucks.stopAction(trans_layer)
  616. own['actionTimer'] = 10
  617. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  620. if requestAction == 'fak_onboard':
  621. skater.stopAction(loop_layer)
  622. deck.stopAction(loop_layer)
  623. trucks.stopAction(loop_layer)
  624. skater.stopAction(trans_layer)
  625. deck.stopAction(trans_layer)
  626. trucks.stopAction(trans_layer)
  627. own['actionTimer'] = 10
  628. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  629. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  630. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  631. if requestAction == 'reg_powerslide_out':
  632. actionState = 'reg_powerslide_out'
  633. own['actionTimer'] = 40
  634. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  635. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  636. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  637. if requestAction == 'fak_powerslide_out':
  638. actionState = 'fak_powerslide_out'
  639. own['actionTimer'] = 40
  640. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  641. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  642. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  643. if requestAction == 'reg_fs_powerslide_out':
  644. actionState = 'reg_fs_powerslide_out'
  645. own['actionTimer'] = 40
  646. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  647. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  648. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  649. if requestAction == 'fak_fs_powerslide_out':
  650. actionState = 'fak_fs_powerslide_out'
  651. own['actionTimer'] = 40
  652. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  653. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  654. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  655. #######################################
  656. #loop actions
  657. ######################################
  658. #check if request is possible
  659. if requestAction in requestActions_list:
  660. print(requestAction)
  661. #reg_turnLeft
  662. if requestAction == 'reg_turnLeft':
  663. actionState = 'reg_turnLeft'
  664. #in
  665. if l_actionState != 'reg_turnLeft':
  666. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  667. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  668. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  669. #loop
  670. else:
  671. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  672. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  673. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  674. #reg_turnRight
  675. if requestAction == 'reg_turnRight':
  676. actionState = 'reg_turnRight'
  677. #in
  678. if l_actionState != 'reg_turnRight':
  679. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  681. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  682. #loop
  683. else:
  684. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  685. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  686. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  687. if requestAction == 'reg_turnRight_out':
  688. pass
  689. #fak_turnLeft
  690. if requestAction == 'fak_turnLeft':
  691. actionState = 'fak_turnLeft'
  692. #in
  693. if l_actionState != 'fak_turnLeft':
  694. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  697. #loop
  698. else:
  699. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  700. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  701. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  702. #fak_turnRight
  703. if requestAction == 'fak_turnRight':
  704. actionState = 'fak_turnRight'
  705. #in
  706. if l_actionState != 'fak_turnRight':
  707. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  710. #loop
  711. else:
  712. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  713. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  714. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  715. #reg_fs_powerslide
  716. if requestAction == 'reg_fs_powerslide':
  717. actionState = 'reg_fs_powerslide'
  718. if l_actionState != 'reg_fs_powerslide':
  719. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  720. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  721. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  722. else:
  723. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  724. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  725. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  726. #reg_powerslide
  727. if requestAction == 'reg_powerslide':
  728. actionState = 'reg_powerslide'
  729. if l_actionState != 'reg_powerslide':
  730. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  731. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  732. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  733. else:
  734. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  735. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  736. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  737. #fak_fs_powerslide
  738. if requestAction == 'fak_fs_powerslide':
  739. actionState = 'fak_fs_powerslide'
  740. if l_actionState != 'fak_fs_powerslide':
  741. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  742. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  743. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  744. else:
  745. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  746. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  747. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  748. #fak_powerslide
  749. if requestAction == 'fak_powerslide':
  750. actionState = 'fak_powerslide'
  751. if l_actionState != 'fak_powerslide':
  752. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  753. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  754. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  755. else:
  756. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  757. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  758. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  759. #reg_roll
  760. if requestAction == 'reg_roll':
  761. if l_actionState == 'reg_pump':
  762. trans_playing = skater.isPlayingAction(trans_layer)
  763. if trans_playing:
  764. cur_frame = skater.getActionFrame(trans_layer)
  765. #cur_frame -= 2
  766. if trans_playing and cur_frame > 1:
  767. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  768. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  769. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  770. #print(cur_frame)
  771. else:
  772. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  773. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  774. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  775. if l_actionState == 'reg_opos':
  776. trans_playing = skater.isPlayingAction(trans_layer)
  777. if trans_playing:
  778. cur_frame = skater.getActionFrame(trans_layer)
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  783. else:
  784. own['actionTimer'] = 20
  785. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  786. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  787. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  788. if l_requestAction == 'reg_nopos':
  789. flipping = skater.isPlayingAction(flip_layer)
  790. if flipping == 0:
  791. trans_playing = skater.isPlayingAction(trans_layer)
  792. if trans_playing:
  793. cur_frame = skater.getActionFrame(trans_layer)
  794. #cur_frame -= 2
  795. if trans_playing and cur_frame > 1:
  796. #skater.stopAction(trans_layer)
  797. #deck.stopAction(trans_layer)
  798. #trucks.stopAction(trans_layer)
  799. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  800. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  801. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  802. #print(cur_frame)
  803. else:
  804. own['actionTimer'] = 20
  805. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  806. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  807. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  808. if l_requestAction == 'reg_manual':
  809. trans_playing = skater.isPlayingAction(trans_layer)
  810. if trans_playing:
  811. cur_frame = skater.getActionFrame(trans_layer)
  812. cur_frame -= 2
  813. if trans_playing and cur_frame > 1:
  814. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  817. else:
  818. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  819. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  820. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  821. if l_requestAction == 'reg_nmanual':
  822. trans_playing = skater.isPlayingAction(trans_layer)
  823. if trans_playing:
  824. cur_frame = skater.getActionFrame(trans_layer)
  825. cur_frame -= 2
  826. if trans_playing and cur_frame > 1:
  827. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  828. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  829. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  830. else:
  831. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  832. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  833. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  834. if l_actionState == 'reg_turnLeft':
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. #cur_frame -= 2
  839. if trans_playing and cur_frame > 1:
  840. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  841. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  842. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  843. else:
  844. own['actionTimer'] = 20
  845. requestAction = 'reg_turnLeft_out'
  846. actionState = 'reg_turnLeft_out'
  847. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  848. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  849. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  850. if l_actionState == 'reg_Right':
  851. #requestAction = 'reg_turnRight_out'
  852. trans_playing = skater.isPlayingAction(trans_layer)
  853. if trans_playing:
  854. cur_frame = skater.getActionFrame(trans_layer)
  855. #cur_frame -= 2
  856. if trans_playing and cur_frame > 1:
  857. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  858. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  859. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  860. else:
  861. own['actionTimer'] = 20
  862. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  863. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  864. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  865. if requestAction == 'reg_roll':
  866. actionState = 'reg_roll'
  867. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  868. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  869. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  870. #fak_roll
  871. if requestAction == 'fak_roll':
  872. if l_actionState == 'fak_pump':
  873. trans_playing = skater.isPlayingAction(trans_layer)
  874. if trans_playing:
  875. cur_frame = skater.getActionFrame(trans_layer)
  876. #cur_frame -= 2
  877. if trans_playing and cur_frame > 1:
  878. #skater.stopAction(trans_layer)
  879. #deck.stopAction(trans_layer)
  880. #trucks.stopAction(trans_layer)
  881. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  882. #print(cur_frame)
  883. else:
  884. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  885. if l_actionState == 'fak_opos':
  886. trans_playing = skater.isPlayingAction(trans_layer)
  887. if trans_playing:
  888. cur_frame = skater.getActionFrame(trans_layer)
  889. #cur_frame -= 2
  890. if trans_playing and cur_frame > 1:
  891. #skater.stopAction(trans_layer)
  892. #deck.stopAction(trans_layer)
  893. #trucks.stopAction(trans_layer)
  894. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  895. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  896. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  897. #print(cur_frame)
  898. else:
  899. own['actionTimer'] = 20
  900. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  901. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  902. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  903. if l_requestAction == 'fak_nopos':
  904. trans_playing = skater.isPlayingAction(trans_layer)
  905. if trans_playing:
  906. cur_frame = skater.getActionFrame(trans_layer)
  907. #cur_frame -= 2
  908. if trans_playing and cur_frame > 1:
  909. #skater.stopAction(trans_layer)
  910. #deck.stopAction(trans_layer)
  911. #trucks.stopAction(trans_layer)
  912. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  913. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  914. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  915. #print(cur_frame)
  916. else:
  917. own['actionTimer'] = 20
  918. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  920. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  921. if l_requestAction == 'fak_manual':
  922. trans_playing = skater.isPlayingAction(trans_layer)
  923. if trans_playing:
  924. cur_frame = skater.getActionFrame(trans_layer)
  925. #cur_frame -= 2
  926. if trans_playing and cur_frame > 1:
  927. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  928. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  929. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  930. else:
  931. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  932. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  933. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  934. if l_requestAction == 'fak_nmanual':
  935. trans_playing = skater.isPlayingAction(trans_layer)
  936. if trans_playing:
  937. cur_frame = skater.getActionFrame(trans_layer)
  938. #cur_frame -= 2
  939. if trans_playing and cur_frame > 1:
  940. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  943. else:
  944. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  946. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  947. if l_actionState == 'fak_turnLeft':
  948. trans_playing = skater.isPlayingAction(trans_layer)
  949. if trans_playing:
  950. cur_frame = skater.getActionFrame(trans_layer)
  951. #cur_frame -= 2
  952. if trans_playing and cur_frame > 1:
  953. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  954. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  955. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  956. else:
  957. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  958. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  959. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  960. if l_requestAction == 'fak_turnRight':
  961. trans_playing = skater.isPlayingAction(trans_layer)
  962. if trans_playing:
  963. cur_frame = skater.getActionFrame(trans_layer)
  964. #cur_frame -= 2
  965. if trans_playing and cur_frame > 1:
  966. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  967. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  968. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  969. else:
  970. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  972. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  973. if requestAction == 'fak_roll':
  974. actionState = 'fak_roll'
  975. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  976. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  977. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  978. #reg_opos
  979. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  980. actionState = 'reg_opos'
  981. #in
  982. if l_actionState != 'reg_opos':
  983. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  984. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  985. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  986. #loop
  987. else:
  988. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  989. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  990. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  991. #fak_opos
  992. if requestAction == 'fak_opos':
  993. actionState = 'fak_opos'
  994. #in
  995. if l_actionState != 'fak_opos':
  996. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  997. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  998. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  999. #loop
  1000. else:
  1001. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1002. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1003. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1004. #reg_nopos
  1005. if requestAction == 'reg_nopos':
  1006. actionState = 'reg_nopos'
  1007. #in
  1008. if l_actionState != 'reg_nopos':
  1009. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1010. #loop
  1011. else:
  1012. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1013. #fak_nopos
  1014. if requestAction == 'fak_nopos':
  1015. actionState = 'fak_nopos'
  1016. #in
  1017. if l_actionState != 'fak_nopos':
  1018. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1019. #loop
  1020. else:
  1021. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1022. #reg_pump
  1023. if requestAction == 'reg_pump':
  1024. actionState = 'reg_pump'
  1025. if l_actionState != 'reg_pump':
  1026. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1027. else:
  1028. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1029. #fak_pump
  1030. if requestAction == 'fak_pump':
  1031. actionState = 'fak_pump'
  1032. if l_actionState != 'fak_pump':
  1033. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1034. else:
  1035. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1036. #reg_manual
  1037. if requestAction == 'reg_manual':
  1038. actionState = 'reg_manual'
  1039. #in
  1040. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1041. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1042. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1043. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1044. #loop
  1045. else:
  1046. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1047. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1048. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1049. #fak_manual
  1050. if requestAction == 'fak_manual':
  1051. actionState = 'fak_manual'
  1052. #in
  1053. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1054. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1055. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1056. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1057. #loop
  1058. else:
  1059. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1060. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1061. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1062. #reg_nmanual
  1063. if requestAction == 'reg_nmanual':
  1064. actionState = 'reg_nmanual'
  1065. #in
  1066. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1067. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1070. #loop
  1071. else:
  1072. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1073. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1074. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1075. #fak_nmanual
  1076. if requestAction == 'fak_nmanual':
  1077. actionState = 'fak_nmanual'
  1078. #in
  1079. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1080. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1081. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1082. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1083. #loop
  1084. else:
  1085. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1086. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1087. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1088. if requestAction == 'reg_air':
  1089. actionState = 'reg_air'
  1090. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1091. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1092. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1093. if requestAction == 'fak_air':
  1094. actionState = 'fak_air'
  1095. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1096. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1097. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1098. if requestAction == 'frontside_grab':
  1099. actionState = 'frontside_grab'
  1100. if l_actionState != 'frontside_grab':
  1101. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1102. else:
  1103. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1104. if requestAction == 'backside_grab':
  1105. actionState = 'backside_grab'
  1106. if l_actionState != 'backside_grab':
  1107. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1108. else:
  1109. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1110. if requestAction == 'fak_frontside_grab':
  1111. actionState = 'fak_frontside_grab'
  1112. if l_actionState != 'fak_frontside_grab':
  1113. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1114. else:
  1115. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1116. if requestAction == 'fak_backside_grab':
  1117. actionState = 'fak_backside_grab'
  1118. if l_actionState != 'fak_backside_grab':
  1119. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1120. else:
  1121. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1122. if requestAction == 'frontside_nose_grab':
  1123. actionState = 'frontside_nose_grab'
  1124. if l_actionState != 'frontside_nose_grab':
  1125. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1126. else:
  1127. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1128. if requestAction == 'backside_nose_grab':
  1129. actionState = 'backside_nose_grab'
  1130. if l_actionState != 'backside_nose_grab':
  1131. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1132. else:
  1133. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1134. if requestAction == 'fak_frontside_nose_grab':
  1135. actionState = 'fak_frontside_nose_grab'
  1136. if l_actionState != 'fak_frontside_nose_grab':
  1137. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1138. else:
  1139. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1140. if requestAction == 'fak_backside_nose_grab':
  1141. actionState = 'fak_backside_nose_grab'
  1142. if l_actionState != 'fak_backside_nose_grab':
  1143. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1144. else:
  1145. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1146. if requestAction == 'frontside_tail_grab':
  1147. actionState = 'frontside_tail_grab'
  1148. if l_actionState != 'frontside_tail_grab':
  1149. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1150. else:
  1151. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1152. if requestAction == 'backside_tail_grab':
  1153. actionState = 'backside_tail_grab'
  1154. if l_actionState != 'backside_tail_grab':
  1155. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1156. else:
  1157. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1158. if requestAction == 'fak_frontside_tail_grab':
  1159. actionState = 'fak_frontside_tail_grab'
  1160. if l_actionState != 'fak_frontside_tail_grab':
  1161. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1162. else:
  1163. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1164. if requestAction == 'fak_backside_tail_grab':
  1165. actionState = 'fak_backside_tail_grab'
  1166. if l_actionState != 'fak_backside_tail_grab':
  1167. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1168. else:
  1169. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1170. if requestAction == 'reg_noseg':
  1171. actionState = 'reg_noseg'
  1172. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1173. skater.stopAction(flip_layer)
  1174. deck.stopAction(flip_layer)
  1175. trucks.stopAction(flip_layer)
  1176. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1177. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1178. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1179. else:
  1180. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1181. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1182. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1183. if requestAction == 'fak_noseg':
  1184. actionState = 'fak_noseg'
  1185. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1186. skater.stopAction(flip_layer)
  1187. deck.stopAction(flip_layer)
  1188. trucks.stopAction(flip_layer)
  1189. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1190. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1191. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1192. else:
  1193. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1194. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1195. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1196. if requestAction == 'reg_tailg':
  1197. actionState = 'reg_tailg'
  1198. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1199. skater.stopAction(flip_layer)
  1200. deck.stopAction(flip_layer)
  1201. trucks.stopAction(flip_layer)
  1202. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1203. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1204. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1205. else:
  1206. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1207. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1208. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1209. if requestAction == 'fak_tailg':
  1210. actionState = 'fak_tailg'
  1211. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1212. skater.stopAction(flip_layer)
  1213. deck.stopAction(flip_layer)
  1214. trucks.stopAction(flip_layer)
  1215. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1216. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1217. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1218. else:
  1219. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1220. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1221. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1222. if requestAction == 'reg_tailgr':
  1223. actionState = 'reg_tailgr'
  1224. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1225. skater.stopAction(flip_layer)
  1226. deck.stopAction(flip_layer)
  1227. trucks.stopAction(flip_layer)
  1228. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1229. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1230. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1231. else:
  1232. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1233. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1234. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1235. if requestAction == 'fak_tailgr':
  1236. actionState = 'fak_tailgr'
  1237. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1238. skater.stopAction(flip_layer)
  1239. deck.stopAction(flip_layer)
  1240. trucks.stopAction(flip_layer)
  1241. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1242. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1243. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1244. else:
  1245. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1246. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1247. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1248. if requestAction == 'reg_tailgl':
  1249. actionState = 'reg_tailgl'
  1250. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1251. skater.stopAction(flip_layer)
  1252. deck.stopAction(flip_layer)
  1253. trucks.stopAction(flip_layer)
  1254. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1255. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1256. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1257. else:
  1258. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1259. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1260. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1261. if requestAction == 'fak_tailgl':
  1262. actionState = 'fak_tailgl'
  1263. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1264. skater.stopAction(flip_layer)
  1265. deck.stopAction(flip_layer)
  1266. trucks.stopAction(flip_layer)
  1267. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1268. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1269. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1270. else:
  1271. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1272. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1273. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1274. ##############################
  1275. if requestAction == 'reg_nosegr':
  1276. actionState = 'reg_nosegr'
  1277. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1278. skater.stopAction(flip_layer)
  1279. deck.stopAction(flip_layer)
  1280. trucks.stopAction(flip_layer)
  1281. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1282. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1284. else:
  1285. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1286. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1287. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1288. if requestAction == 'fak_nosegr':
  1289. actionState = 'fak_nosegr'
  1290. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1291. skater.stopAction(flip_layer)
  1292. deck.stopAction(flip_layer)
  1293. trucks.stopAction(flip_layer)
  1294. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1295. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1296. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1297. else:
  1298. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1299. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1300. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1301. if requestAction == 'reg_nosegl':
  1302. actionState = 'reg_nosegl'
  1303. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1304. skater.stopAction(flip_layer)
  1305. deck.stopAction(flip_layer)
  1306. trucks.stopAction(flip_layer)
  1307. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1308. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1309. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1310. else:
  1311. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1312. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1313. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1314. print("rA:", requestAction)
  1315. if requestAction == 'fak_nosegl':
  1316. actionState = 'fak_nosegl'
  1317. print("fak_nosegl state")
  1318. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1319. skater.stopAction(flip_layer)
  1320. deck.stopAction(flip_layer)
  1321. trucks.stopAction(flip_layer)
  1322. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1323. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1324. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1325. else:
  1326. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1327. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1328. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1329. if requestAction == 'reg_tailslide':
  1330. actionState = 'reg_tailslide'
  1331. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail':
  1332. skater.stopAction(flip_layer)
  1333. deck.stopAction(flip_layer)
  1334. trucks.stopAction(flip_layer)
  1335. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1336. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1337. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1338. else:
  1339. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1340. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1341. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1342. if requestAction == 'fak_tailslide':
  1343. actionState = 'fak_tailslide'
  1344. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail':
  1345. skater.stopAction(flip_layer)
  1346. deck.stopAction(flip_layer)
  1347. trucks.stopAction(flip_layer)
  1348. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1349. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1351. else:
  1352. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1353. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1354. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1355. if requestAction == 'reg_noseslide':
  1356. actionState = 'reg_noseslide'
  1357. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose':
  1358. skater.stopAction(flip_layer)
  1359. deck.stopAction(flip_layer)
  1360. trucks.stopAction(flip_layer)
  1361. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1362. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1363. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1364. else:
  1365. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1366. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1367. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1368. if requestAction == 'fak_noseslide':
  1369. actionState = 'fak_noseslide'
  1370. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose':
  1371. skater.stopAction(flip_layer)
  1372. deck.stopAction(flip_layer)
  1373. trucks.stopAction(flip_layer)
  1374. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1375. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1376. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1377. else:
  1378. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1379. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1380. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1381. if requestAction == 'reg_5050':
  1382. actionState = 'reg_5050'
  1383. #own['actionTimer'] = 0
  1384. skater.playAction("reg_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1385. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1386. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1387. if requestAction == 'fak_5050':
  1388. actionState = 'fak_5050'
  1389. own['actionTimer'] = 0
  1390. skater.playAction("fak_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1391. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1392. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1393. if requestAction == 'reg_bsboard':
  1394. actionState = 'reg_bsboard'
  1395. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1396. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1398. if requestAction == 'fak_bsboard':
  1399. actionState = 'fak_bsboard'
  1400. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1401. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1402. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1403. if requestAction == 'reg_fsboard':
  1404. actionState = 'reg_fsboard'
  1405. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1406. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1407. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. if requestAction == 'reg_air_nose':
  1409. actionState = 'reg_air_nose'
  1410. if l_actionState != 'reg_air_nose':
  1411. skater.stopAction(loop_layer)
  1412. deck.stopAction(loop_layer)
  1413. trucks.stopAction(loop_layer)
  1414. skater.stopAction(flip_layer)
  1415. deck.stopAction(flip_layer)
  1416. trucks.stopAction(flip_layer)
  1417. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1418. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1419. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1420. else:
  1421. #pass
  1422. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1424. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1425. if requestAction == 'fak_air_nose':
  1426. actionState = 'fak_air_nose'
  1427. if l_actionState != 'fak_air_nose':
  1428. skater.stopAction(loop_layer)
  1429. deck.stopAction(loop_layer)
  1430. trucks.stopAction(loop_layer)
  1431. skater.stopAction(flip_layer)
  1432. deck.stopAction(flip_layer)
  1433. trucks.stopAction(flip_layer)
  1434. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1435. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1436. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1437. else:
  1438. #pass
  1439. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1440. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1441. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1442. if requestAction == 'reg_air_tail':
  1443. actionState = 'reg_air_tail'
  1444. if l_actionState != 'reg_air_tail':
  1445. skater.stopAction(loop_layer)
  1446. deck.stopAction(loop_layer)
  1447. trucks.stopAction(loop_layer)
  1448. skater.stopAction(flip_layer)
  1449. deck.stopAction(flip_layer)
  1450. trucks.stopAction(flip_layer)
  1451. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1452. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1453. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1454. else:
  1455. #pass
  1456. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1457. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1458. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1459. if requestAction == 'fak_air_tail':
  1460. actionState = 'fak_air_tail'
  1461. if l_actionState != 'fak_air_tail':
  1462. skater.stopAction(loop_layer)
  1463. deck.stopAction(loop_layer)
  1464. trucks.stopAction(loop_layer)
  1465. skater.stopAction(flip_layer)
  1466. deck.stopAction(flip_layer)
  1467. trucks.stopAction(flip_layer)
  1468. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1469. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1470. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1471. else:
  1472. #pass
  1473. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1474. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1475. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1476. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1477. #walk anims
  1478. #reg_idle
  1479. if requestAction == 'reg_idle':
  1480. actionState = 'reg_idle'
  1481. if l_requestAction != 'reg_idle':
  1482. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1483. cur_frame = skater.getActionFrame(loop_layer)
  1484. skater.stopAction(loop_layer)
  1485. deck.stopAction(loop_layer)
  1486. trucks.stopAction(loop_layer)
  1487. if cur_frame > 11:
  1488. cur_frame += 1
  1489. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1490. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1491. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1492. else:
  1493. cur_frame -= 1
  1494. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1495. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1496. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1497. else:
  1498. #print("#####")
  1499. trans_playing = skater.isPlayingAction(trans_layer)
  1500. if trans_playing == 1:
  1501. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1502. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1503. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1504. #reg_idle_nb
  1505. if requestAction == 'reg_idle_nb':
  1506. actionState = 'reg_idle_nb'
  1507. if l_requestAction != 'reg_idle_nb':
  1508. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1509. cur_frame = skater.getActionFrame(loop_layer)
  1510. skater.stopAction(loop_layer)
  1511. deck.stopAction(loop_layer)
  1512. trucks.stopAction(loop_layer)
  1513. if cur_frame > 11:
  1514. cur_frame += 1
  1515. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1516. else:
  1517. cur_frame -= 1
  1518. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1519. else:
  1520. trans_playing = skater.isPlayingAction(trans_layer)
  1521. if trans_playing == 1:
  1522. #pass
  1523. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1524. #fak_idle
  1525. if requestAction == 'fak_idle':
  1526. actionState = 'fak_idle'
  1527. if l_requestAction != 'fak_idle':
  1528. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1529. cur_frame = skater.getActionFrame(loop_layer)
  1530. skater.stopAction(loop_layer)
  1531. deck.stopAction(loop_layer)
  1532. trucks.stopAction(loop_layer)
  1533. if cur_frame > 11:
  1534. cur_frame += 1
  1535. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1536. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1537. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1538. else:
  1539. cur_frame -= 1
  1540. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1541. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1542. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1543. else:
  1544. trans_playing = skater.isPlayingAction(trans_layer)
  1545. if trans_playing == 1:
  1546. #pass
  1547. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1548. #fak_idle_nb
  1549. if requestAction == 'fak_idle_nb':
  1550. actionState = 'fak_idle_nb'
  1551. if l_requestAction != 'fak_idle_nb':
  1552. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1553. cur_frame = skater.getActionFrame(loop_layer)
  1554. skater.stopAction(loop_layer)
  1555. deck.stopAction(loop_layer)
  1556. trucks.stopAction(loop_layer)
  1557. if cur_frame > 11:
  1558. cur_frame += 1
  1559. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1560. else:
  1561. cur_frame -= 1
  1562. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1563. else:
  1564. trans_playing = skater.isPlayingAction(trans_layer)
  1565. if trans_playing == 1:
  1566. #pass
  1567. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1568. #reg_walk
  1569. if requestAction == 'reg_walk':
  1570. actionState = 'reg_walk'
  1571. #in
  1572. if l_requestAction != 'reg_walk':
  1573. if l_requestAction == 'reg_walkFast':
  1574. cur_frame = skater.getActionFrame(loop_layer)
  1575. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1576. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1577. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1578. skater.setActionFrame(cur_frame, loop_layer)
  1579. deck.setActionFrame(cur_frame, loop_layer)
  1580. trucks.setActionFrame(cur_frame, loop_layer)
  1581. #loop
  1582. else:
  1583. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1584. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1585. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1586. #reg_walk_nb
  1587. if requestAction == 'reg_walk_nb':
  1588. actionState = 'reg_walk_nb'
  1589. #in
  1590. if l_requestAction != 'reg_walk_nb':
  1591. if l_requestAction == 'reg_walkFast_nb':
  1592. cur_frame = skater.getActionFrame(loop_layer)
  1593. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1594. skater.setActionFrame(cur_frame, loop_layer)
  1595. #loop
  1596. else:
  1597. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1598. #reg_walkFast
  1599. if requestAction == 'reg_walkFast':
  1600. actionState = 'reg_walkFast'
  1601. #in
  1602. if l_requestAction != 'reg_walkFast':
  1603. if l_requestAction == 'reg_walk':
  1604. cur_frame = skater.getActionFrame(loop_layer)
  1605. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1606. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1607. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1608. skater.setActionFrame(cur_frame, loop_layer)
  1609. deck.setActionFrame(cur_frame, loop_layer)
  1610. trucks.setActionFrame(cur_frame, loop_layer)
  1611. print("set last walk frame", cur_frame)
  1612. #loop
  1613. else:
  1614. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1615. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1616. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1617. #reg_walkFast_nb
  1618. if requestAction == 'reg_walkFast_nb':
  1619. actionState = 'reg_walkFast_nb'
  1620. #in
  1621. if l_requestAction != 'reg_walkFast_nb':
  1622. if l_requestAction == 'reg_walk_nb':
  1623. cur_frame = skater.getActionFrame(loop_layer)
  1624. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1625. skater.setActionFrame(cur_frame, loop_layer)
  1626. #loop
  1627. else:
  1628. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1629. #fak_walk
  1630. if requestAction == 'fak_walk':
  1631. #in
  1632. actionState = 'fak_walk'
  1633. if l_requestAction != 'fak_walk':
  1634. if l_requestAction == 'fak_walkFast':
  1635. cur_frame = skater.getActionFrame(loop_layer)
  1636. #actionState = 'fak_walk'
  1637. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1638. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1639. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1640. skater.setActionFrame(cur_frame, loop_layer)
  1641. deck.setActionFrame(cur_frame, loop_layer)
  1642. trucks.setActionFrame(cur_frame, loop_layer)
  1643. #pass
  1644. #loop
  1645. else:
  1646. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1647. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1648. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1649. #fak_walk_nb
  1650. if requestAction == 'fak_walk_nb':
  1651. actionState = 'fak_walk_nb'
  1652. #in
  1653. if l_requestAction != 'fak_walk_nb':
  1654. if l_requestAction == 'fak_walkFast_nb':
  1655. cur_frame = skater.getActionFrame(loop_layer)
  1656. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1657. skater.setActionFrame(cur_frame, loop_layer)
  1658. #loop
  1659. else:
  1660. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1661. #fak_walkFast
  1662. if requestAction == 'fak_walkFast':
  1663. actionState = 'fak_walkFast'
  1664. #in
  1665. if l_requestAction != 'fak_walkFast':
  1666. if l_requestAction == 'fak_walk':
  1667. cur_frame = skater.getActionFrame(loop_layer)
  1668. #actionState = 'fak_walkFast'
  1669. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1670. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1671. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1672. skater.setActionFrame(cur_frame, loop_layer)
  1673. deck.setActionFrame(cur_frame, loop_layer)
  1674. trucks.setActionFrame(cur_frame, loop_layer)
  1675. #pass
  1676. #loop
  1677. else:
  1678. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1679. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1680. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1681. #fak_walkFast_nb
  1682. if requestAction == 'fak_walkFast_nb':
  1683. actionState = 'fak_walkFast_nb'
  1684. #in
  1685. if l_requestAction != 'fak_walkFast_nb':
  1686. if l_requestAction == 'fak_walk_nb':
  1687. cur_frame = skater.getActionFrame(loop_layer)
  1688. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1689. skater.setActionFrame(cur_frame, loop_layer)
  1690. #loop
  1691. else:
  1692. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1693. own['actionState'] = actionState
  1694. else:
  1695. pass
  1696. #actionTimer = 60
  1697. #try:
  1698. #own['actionTimer'] = 60
  1699. #except: pass
  1700. #print(actionState)
  1701. own['actionState'] = actionState
  1702. return actionState
  1703. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1704. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1705. l_playing = skater.isPlayingAction(loop_layer)
  1706. t_playing = skater.isPlayingAction(trans_layer)
  1707. if l_playing == 1 and t_playing == 1:
  1708. skater.stopAction(loop_layer)
  1709. trucks.stopAction(loop_layer)
  1710. deck.stopAction(loop_layer)
  1711. ###
  1712. if own['actionTimer'] > 0:
  1713. own['actionTimer'] -= 1
  1714. #requestAction = 'empty'
  1715. ##############
  1716. #turn off land for manuals
  1717. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1718. own['actionTimer'] = 0
  1719. #turn off land for grinds
  1720. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1721. #own['actionTimer'] = 0
  1722. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1723. actionState = updateAction(requestAction, actionState)
  1724. #own['actionState'] = actionState
  1725. ###################
  1726. #debug
  1727. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1728. cur_frame = skater.getActionFrame(trans_layer)
  1729. #print(cur_frame)
  1730. def printplaying():
  1731. splaying_layers = "S: "
  1732. playing_layers = "D: "
  1733. tplaying_layers = "T: "
  1734. for x in range(9900):
  1735. if skater.isPlayingAction(x):
  1736. #if trucks.isPlayingAction(x):
  1737. #if skater.isPlayingAction(x):
  1738. splaying_layers += str(x)
  1739. splaying_layers += " "
  1740. if deck.isPlayingAction(x):
  1741. #if trucks.isPlayingAction(x):
  1742. #if skater.isPlayingAction(x):
  1743. playing_layers += str(x)
  1744. playing_layers += " "
  1745. if trucks.isPlayingAction(x):
  1746. #if trucks.isPlayingAction(x):
  1747. #if skater.isPlayingAction(x):
  1748. tplaying_layers += str(x)
  1749. tplaying_layers += " "
  1750. print(splaying_layers, playing_layers, tplaying_layers)
  1751. #printplaying()
  1752. if actionState == 'empty':
  1753. print("EMPTY ACTION!!!")
  1754. skater.stopAction(loop_layer)
  1755. deck.stopAction(loop_layer)
  1756. trucks.stopAction(loop_layer)
  1757. #set last variables
  1758. own['l_actionState'] = actionState
  1759. own['l_requestAction'] = requestAction
  1760. #own['actionTimer'] = actionTimer
  1761. own['queueAction'] = queueAction
  1762. main()