Shuvit game master repo. http://shuvit.org
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co_ActionState.py 264KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  102. requestAction = 'reg_back_invert_out'
  103. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  104. requestAction = 'fak_fr_invert_out'
  105. #print(own['manual_v2_timer'], 'man_timer###@!')
  106. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  107. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  108. # requestAction = own['l_requestAction']
  109. # own['actionTimer'] = 5
  110. # print("changing land")
  111. # #pass
  112. # #dirty manual fix
  113. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  114. # requestAction = 'reg_air_tail'
  115. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  116. # requestAction = 'reg_air_nose'
  117. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  118. # requestAction = 'fak_air_tail'
  119. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  120. # requestAction = 'fak_air_nose'
  121. #dirt invert fix
  122. if 'invert' in requestAction:
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #grind override
  126. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  127. skater.stopAction(loop_layer)
  128. trucks.stopAction(loop_layer)
  129. deck.stopAction(loop_layer)
  130. skater.stopAction(trans_layer)
  131. trucks.stopAction(trans_layer)
  132. deck.stopAction(trans_layer)
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #revert override
  136. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  137. actionState = requestAction
  138. own['actionState'] = requestAction
  139. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  140. #print("stopping revert layers")
  141. skater.stopAction(loop_layer)
  142. trucks.stopAction(loop_layer)
  143. deck.stopAction(loop_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. if 'wall' in requestAction and actionTimer < 10:
  148. actionTimer = 0
  149. own['actionTimer'] = 0
  150. skater.stopAction(flip_layer)
  151. trucks.stopAction(flip_layer)
  152. deck.stopAction(flip_layer)
  153. skater.stopAction(trans_layer)
  154. trucks.stopAction(trans_layer)
  155. deck.stopAction(trans_layer)
  156. #check last actionState to see if an out action is needed
  157. if requestAction not in jump_overrideList:
  158. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  159. requestAction = 'reg_turnRight_out'
  160. actionState = 'reg_turnRight_out'
  161. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  162. requestAction = 'reg_turnLeft_out'
  163. actionState = 'reg_turnLeft_out'
  164. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  165. requestAction = 'fak_turnRight_out'
  166. actionState = 'fak_turnRight_out'
  167. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  168. requestAction = 'fak_turnLeft_out'
  169. actionState = 'fak_turnLeft_out'
  170. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  171. requestAction = 'reg_opos_out'
  172. actionState = 'reg_opos_out'
  173. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  174. requestAction = 'fak_opos_out'
  175. actionState = 'fak_opos_out'
  176. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  177. requestAction = 'reg_nopos_out'
  178. actionState = 'reg_nopos_out'
  179. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  180. requestAction = 'fak_nopos_out'
  181. actionState = 'fak_nopos_out'
  182. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  183. requestAction = 'reg_pump_out'
  184. actionState = 'reg_pump_out'
  185. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  186. requestAction = 'fak_pump_out'
  187. actionState = 'fak_pump_out'
  188. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  189. requestAction = 'reg_powerslide_out'
  190. actionState = 'reg_powerslide_out'
  191. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  192. requestAction = 'fak_powerslide_out'
  193. actionState = 'fak_powerslide_out'
  194. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  195. requestAction = 'reg_fs_powerslide_out'
  196. actionState = 'reg_fs_powerslide_out'
  197. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  198. requestAction = 'fak_fs_powerslide_out'
  199. actionState = 'fak_fs_powerslide_out'
  200. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  201. requestAction = 'reg_stop_out'
  202. actionState = 'reg_stop_out'
  203. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  204. requestAction = 'fak_stop_out'
  205. actionState = 'fak_stop_out'
  206. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  207. requestAction = 'reg_noseslide_out'
  208. actionState = 'reg_noseslide_out'
  209. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  210. requestAction = 'fak_noseslide_out'
  211. actionState = 'fak_noseslide_out'
  212. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  213. requestAction = 'reg_tailslide_out'
  214. actionState = 'reg_tailslide_out'
  215. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  216. requestAction = 'fak_tailslide_out'
  217. actionState = 'fak_tailslide_out'
  218. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  219. requestAction = 'reg_5050_out'
  220. actionState = 'reg_5050_out'
  221. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  222. requestAction = 'fak_5050_out'
  223. actionState = 'fak_5050_out'
  224. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  225. requestAction = 'reg_tailg_out'
  226. actionState = 'reg_tailg_out'
  227. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  228. requestAction = 'fak_tailg_out'
  229. actionState = 'fak_tailg_out'
  230. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  231. requestAction = 'reg_noseg_out'
  232. actionState = 'reg_noseg_out'
  233. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  234. requestAction = 'fak_noseg_out'
  235. actionState = 'fak_noseg_out'
  236. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  237. requestAction = 'reg_tailgr_out'
  238. actionState = 'reg_tailgr_out'
  239. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  240. requestAction = 'fak_tailgr_out'
  241. actionState = 'fak_tailgr_out'
  242. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  243. requestAction = 'reg_nosegr_out'
  244. actionState = 'reg_nosegr_out'
  245. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  246. requestAction = 'fak_nosegr_out'
  247. actionState = 'fak_nosegr_out'
  248. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  249. requestAction = 'reg_tailgl_out'
  250. actionState = 'reg_tailgl_out'
  251. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  252. requestAction = 'fak_tailgl_out'
  253. actionState = 'fak_tailgl_out'
  254. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  255. requestAction = 'reg_nosegl_out'
  256. actionState = 'reg_nosegl_out'
  257. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  258. requestAction = 'fak_nosegl_out'
  259. actionState = 'fak_nosegl_out'
  260. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  261. requestAction = 'reg_back_invert_out'
  262. actionState = 'reg_back_invert_out'
  263. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  264. requestAction = 'fak_fr_invert_out'
  265. actionState = 'fak_fr_invert_out'
  266. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  267. requestAction = 'reg_sit_out'
  268. actionState = 'reg_sit_out'
  269. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  270. requestAction = 'fak_sit_out'
  271. actionState = 'fak_sit_out'
  272. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  273. actionTimer = 0
  274. own['actionTimer'] = 0
  275. requestAction = 'fak_nmanual'
  276. skater.stopAction(trans_layer)
  277. trucks.stopAction(trans_layer)
  278. deck.stopAction(trans_layer)
  279. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  280. actionTimer = 0
  281. own['actionTimer'] = 0
  282. requestAction = 'fak_manual'
  283. skater.stopAction(trans_layer)
  284. trucks.stopAction(trans_layer)
  285. deck.stopAction(trans_layer)
  286. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  287. actionTimer = 0
  288. own['actionTimer'] = 0
  289. requestAction = 'reg_nmanual'
  290. skater.stopAction(trans_layer)
  291. trucks.stopAction(trans_layer)
  292. deck.stopAction(trans_layer)
  293. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  294. actionTimer = 0
  295. own['actionTimer'] = 0
  296. requestAction = 'reg_manual'
  297. skater.stopAction(trans_layer)
  298. trucks.stopAction(trans_layer)
  299. deck.stopAction(trans_layer)
  300. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  301. requestAction = 'reg_tailg'
  302. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  303. requestAction = 'fak_tailg'
  304. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  305. requestAction = 'reg_noseg'
  306. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  307. requestAction = 'fak_noseg'
  308. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  309. requestAction = 'reg_air-roll'
  310. actionState = 'reg_air-roll'
  311. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  312. requestAction = 'fak_air-roll'
  313. actionState = 'fak_air-roll'
  314. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  315. requestAction = 'reg_dropin'
  316. actionState = 'reg_dropin'
  317. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  318. requestAction = 'fak_dropin'
  319. actionState = 'fak_dropin'
  320. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  321. requestAction = 'reg_5050-roll'
  322. actionState = 'reg_5050-roll'
  323. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  324. requestAction = 'fak_5050-roll'
  325. actionState = 'fak_5050-roll'
  326. #####
  327. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  328. requestAction = 'fak_air_tail to manual'
  329. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  330. requestAction = 'reg_air_tail to manual'
  331. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  332. requestAction = 'fak_air_nose to nmanual'
  333. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  334. requestAction = 'reg_air_nose to nmanual'
  335. ####
  336. #print(requestAction)
  337. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  338. requestAction = 'reg-fak_nmanual'
  339. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  340. requestAction = 'fak-reg_nmanual'
  341. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  342. requestAction = 'fak-reg_manual'
  343. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  344. requestAction = 'reg-fak_manual'
  345. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  346. requestAction = 'fak-reg_manual'
  347. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  348. if requestAction == 'fak_nmanual':
  349. requestAction = 'reg-fak_nmanual'
  350. actionState = 'reg-fak_nmanual'
  351. else:
  352. requestAction = 'reg_manual_out'
  353. actionState = 'reg_manual_out'
  354. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  355. if requestAction == 'reg_nmanual':
  356. requestAction = 'fak-reg_nmanual'
  357. actionState = 'fak-reg_manual'
  358. else:
  359. requestAction = 'fak_manual_out'
  360. actionState = 'fak_manual_out'
  361. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  362. if requestAction == 'fak_manual':
  363. requestAction = 'reg-fak_manual'
  364. actionState = 'reg-fak_manual'
  365. else:
  366. requestAction = 'reg_nmanual_out'
  367. actionState = 'reg_nmanual_out'
  368. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  369. if requestAction == 'reg_manual':
  370. requestAction = 'fak-reg_manual'
  371. actionState = 'fak-reg_manual'
  372. else:
  373. requestAction = 'fak_nmanual_out'
  374. actionState = 'fak_nmanual_out'
  375. # if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  376. # requestAction = 'fak-reg_manual'
  377. #print('this???')
  378. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  379. # requestAction = 'reg_manual'
  380. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  381. requestAction = 'reg_ollie_north_out'
  382. actionState = 'reg_ollie_north_out'
  383. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  384. requestAction = 'fak_ollie_north_out'
  385. actionState = 'fak_ollie_north_out'
  386. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  387. requestAction = 'reg_ollie_south_out'
  388. actionState = 'reg_ollie_south_out'
  389. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  390. requestAction = 'fak_ollie_south_out'
  391. actionState = 'fak_ollie_south_out'
  392. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  393. requestAction = 'reg_nmanual_out'
  394. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  395. requestAction = 'fak_nmanual_out'
  396. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  397. requestAction = 'reg_manual_out'
  398. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  399. requestAction = 'fak_manual_out'
  400. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  401. requestAction = 'frontside_grab_out'
  402. actionState = 'frontside_grab_out'
  403. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  404. requestAction = 'backside_grab_out'
  405. actionState = 'backside_grab_out'
  406. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  407. requestAction = 'fak_frontside_grab_out'
  408. actionState = 'fak_frontside_grab_out'
  409. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  410. requestAction = 'fak_backside_grab_out'
  411. actionState = 'fak_backside_grab_out'
  412. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  413. requestAction = 'frontside_nose_grab_out'
  414. actionState = 'frontside_nose_grab_out'
  415. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  416. requestAction = 'backside_nose_grab_out'
  417. actionState = 'backside_nose_grab_out'
  418. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  419. requestAction = 'fak_frontside_nose_grab_out'
  420. actionState = 'fak_frontside_nose_grab_out'
  421. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  422. requestAction = 'fak_backside_nose_grab_out'
  423. actionState = 'fak_backside_nose_grab_out'
  424. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  425. requestAction = 'frontside_tail_grab_out'
  426. actionState = 'frontside_tail_grab_out'
  427. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  428. requestAction = 'backside_tail_grab_out'
  429. actionState = 'backside_tail_grab_out'
  430. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  431. requestAction = 'fak_frontside_tail_grab_out'
  432. actionState = 'fak_frontside_tail_grab_out'
  433. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  434. requestAction = 'fak_backside_tail_grab_out'
  435. actionState = 'fak_backside_tail_grab_out'
  436. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  437. requestAction = 'reg_judo_out'
  438. actionState = 'reg_judo_out'
  439. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  440. requestAction = 'fak_judo_out'
  441. actionState = 'fak_judo_out'
  442. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  443. requestAction = 'reg_walk_air_out'
  444. actionState = 'reg_walk_air_out'
  445. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  446. requestAction = 'fak_walk_air_out'
  447. actionState = 'fak_walk_air_out'
  448. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  449. requestAction = 'reg_land'
  450. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  451. requestAction = 'fak_land'
  452. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  453. # requestAction = 'reg_land'
  454. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  455. # requestAction = 'fak_land'
  456. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  457. requestAction = 'reg_air'
  458. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  459. requestAction = 'fak_air'
  460. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  461. requestAction = 'reg_land'
  462. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  463. requestAction = 'fak_land'
  464. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  465. requestAction = 'fak_land'
  466. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  467. requestAction = 'reg_land'
  468. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  469. requestAction = 'fak-reg_roll'
  470. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  471. requestAction = 'reg-fak_roll'
  472. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  473. # requestAction = 'reg-fak_roll'
  474. # print('this is new ______________________')
  475. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  476. # requestAction = 'fak-reg_roll'
  477. # print('this is new ______________________')
  478. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  479. requestAction = 'reg_air-roll'
  480. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  481. # actionTimer = 0
  482. # own['actionTimer'] = 0
  483. # l_actionState = 'fak_manual'
  484. # own['l_actionState'] = 'fak_manual'
  485. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  486. # actionTimer = 0
  487. # own['actionTimer'] = 0
  488. # l_actionState = 'reg_manual'
  489. # own['l_actionState'] = 'reg_manual'
  490. else:
  491. #print("action over written")
  492. pass
  493. def updateAction(requestAction, actionState):
  494. try:
  495. flip_start_frame = own['flip_start_lay']
  496. flipspeed = own['flipspeed']
  497. except:
  498. flip_start_frame = 1
  499. flipspeed = .6
  500. ###############################
  501. #one shot actions
  502. ###############################
  503. if requestAction in oneshotActions_list:
  504. if requestAction == 'reg_land' and own["grindHit"] == False:
  505. skater.stopAction(loop_layer)
  506. trucks.stopAction(loop_layer)
  507. deck.stopAction(loop_layer)
  508. skater.stopAction(trans_layer)
  509. trucks.stopAction(trans_layer)
  510. deck.stopAction(trans_layer)
  511. #print("stopping loop and trans")
  512. actionState = 'reg_land'
  513. requestAction = 'reg_land'
  514. own['actionTimer'] = 37
  515. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  516. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  517. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  518. #print("play land")
  519. if requestAction == 'fak_land' and own["grindHit"] == False:
  520. actionState = 'fak_land'
  521. requestAction = 'fak_land'
  522. skater.stopAction(loop_layer)
  523. trucks.stopAction(loop_layer)
  524. deck.stopAction(loop_layer)
  525. skater.stopAction(trans_layer)
  526. trucks.stopAction(trans_layer)
  527. deck.stopAction(trans_layer)
  528. own['actionTimer'] = 37
  529. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  531. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  532. #print("play land")
  533. if requestAction == 'reg_dropin':
  534. actionState = 'reg_dropin'
  535. own['actionTimer'] = 28
  536. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  537. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  538. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  539. if requestAction == 'fak_dropin':
  540. actionState = 'fak_dropin'
  541. own['actionTimer'] = 28
  542. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  543. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  544. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  545. if requestAction == 'reg_turnRight_out':
  546. actionState = 'reg_turnRight_out'
  547. own['actionTimer'] = 19
  548. trans_playing = skater.isPlayingAction(trans_layer)
  549. if trans_playing:
  550. cur_frame = skater.getActionFrame(trans_layer)
  551. if trans_playing and cur_frame > .5:
  552. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  553. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  554. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  555. own['actionTimer'] = (10 - cur_frame) *2
  556. else:
  557. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  559. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  560. if requestAction == 'reg_turnLeft_out':
  561. actionState = 'reg_turnLeft_out'
  562. own['actionTimer'] = 19
  563. trans_playing = skater.isPlayingAction(trans_layer)
  564. if trans_playing:
  565. cur_frame = skater.getActionFrame(trans_layer)
  566. if trans_playing and cur_frame > .5:
  567. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  570. own['actionTimer'] = (10 - cur_frame) *2
  571. else:
  572. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  575. if requestAction == 'fak_turnRight_out':
  576. actionState = 'fak_turnRight_out'
  577. own['actionTimer'] = 19
  578. trans_playing = skater.isPlayingAction(trans_layer)
  579. if trans_playing:
  580. cur_frame = skater.getActionFrame(trans_layer)
  581. if trans_playing and cur_frame > .5:
  582. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = (10 - cur_frame) *2
  586. else:
  587. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_turnLeft_out':
  591. actionState = 'fak_turnLeft_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. if trans_playing and cur_frame > .5:
  597. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = (10 - cur_frame) *2
  601. else:
  602. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'reg_opos_out':
  606. actionState = 'reg_opos_out'
  607. own['actionTimer'] = 19
  608. trans_playing = skater.isPlayingAction(trans_layer)
  609. if trans_playing:
  610. cur_frame = skater.getActionFrame(trans_layer)
  611. if trans_playing and cur_frame > .5:
  612. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  613. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  614. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  615. own['actionTimer'] = cur_frame
  616. else:
  617. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  618. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  619. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  620. if requestAction == 'fak_opos_out':
  621. actionState = 'fak_opos_out'
  622. own['actionTimer'] = 19
  623. trans_playing = skater.isPlayingAction(trans_layer)
  624. if trans_playing:
  625. cur_frame = skater.getActionFrame(trans_layer)
  626. if trans_playing and cur_frame > .5:
  627. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  628. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  629. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  630. own['actionTimer'] = cur_frame
  631. else:
  632. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  635. if requestAction == 'reg_nopos_out':
  636. actionState = 'reg_nopos_out'
  637. own['actionTimer'] = 19
  638. trans_playing = skater.isPlayingAction(trans_layer)
  639. if trans_playing:
  640. cur_frame = skater.getActionFrame(trans_layer)
  641. if trans_playing and cur_frame > .5:
  642. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  643. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  644. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  645. own['actionTimer'] = cur_frame
  646. else:
  647. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  648. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  649. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  650. if requestAction == 'fak_nopos_out':
  651. actionState = 'fak_nopos_out'
  652. own['actionTimer'] = 19
  653. trans_playing = skater.isPlayingAction(trans_layer)
  654. if trans_playing:
  655. cur_frame = skater.getActionFrame(trans_layer)
  656. if trans_playing and cur_frame > .5:
  657. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  658. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  659. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  660. own['actionTimer'] = cur_frame
  661. else:
  662. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  665. if requestAction == 'reg_pump_out':
  666. actionState = 'reg_pump_out'
  667. own['actionTimer'] = 39
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > .5:
  672. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  674. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  679. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  680. if requestAction == 'fak_pump_out':
  681. actionState = 'fak_pump_out'
  682. own['actionTimer'] = 39#19
  683. trans_playing = skater.isPlayingAction(trans_layer)
  684. if trans_playing:
  685. cur_frame = skater.getActionFrame(trans_layer)
  686. if trans_playing and cur_frame > .5:
  687. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  690. own['actionTimer'] = cur_frame
  691. else:
  692. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  694. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  695. if requestAction == 'reg_stop_out':
  696. actionState = 'reg_stop_out'
  697. own['actionTimer'] = 30
  698. trans_playing = skater.isPlayingAction(trans_layer)
  699. if trans_playing:
  700. cur_frame = skater.getActionFrame(trans_layer)
  701. if trans_playing and cur_frame > 1:
  702. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  704. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  705. own['actionTimer'] = cur_frame
  706. else:
  707. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  710. if requestAction == 'fak_stop_out':
  711. actionState = 'fak_stop_out'
  712. own['actionTimer'] = 30
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > 1:
  717. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = cur_frame
  721. else:
  722. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'reg_tailslide_out':
  726. actionState = 'reg_tailslide_out'
  727. own['actionTimer'] = 19
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_tailslide_out':
  741. actionState = 'fak_tailslide_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. if trans_playing and cur_frame > 1:
  747. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  750. own['actionTimer'] = cur_frame
  751. else:
  752. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'reg_noseslide_out':
  756. actionState = 'reg_noseslide_out'
  757. own['actionTimer'] = 19
  758. trans_playing = skater.isPlayingAction(trans_layer)
  759. if trans_playing:
  760. cur_frame = skater.getActionFrame(trans_layer)
  761. if trans_playing and cur_frame > 1:
  762. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  765. own['actionTimer'] = cur_frame
  766. else:
  767. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  770. if requestAction == 'fak_noseslide_out':
  771. actionState = 'fak_noseslide_out'
  772. own['actionTimer'] = 19
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  785. if requestAction == 'reg_5050_out':
  786. actionState = 'reg_5050_out'
  787. own['actionTimer'] = 5
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  800. if requestAction == 'fak_5050_out':
  801. actionState = 'fak_5050_out'
  802. own['actionTimer'] = 5
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer)
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  815. if requestAction == 'reg_noseg_out':
  816. actionState = 'reg_noseg_out'
  817. own['requestAction'] = 'reg_noseg_out'
  818. own['actionTimer'] = 9
  819. trans_playing = skater.isPlayingAction(trans_layer)
  820. if trans_playing:
  821. cur_frame = skater.getActionFrame(trans_layer)
  822. if trans_playing and cur_frame > 1:
  823. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  824. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  825. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  826. own['actionTimer'] = cur_frame
  827. else:
  828. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  831. if requestAction == 'fak_noseg_out':
  832. actionState = 'fak_noseg_out'
  833. own['actionTimer'] = 9
  834. own['requestAction'] = 'fak_noseg_out'
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. if trans_playing and cur_frame > 1:
  839. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  842. own['actionTimer'] = cur_frame
  843. else:
  844. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'reg_tailg_out':
  848. actionState = 'reg_tailg_out'
  849. own['requestAction'] = 'reg_tailg_out'
  850. own['actionTimer'] = 9
  851. trans_playing = skater.isPlayingAction(trans_layer)
  852. if trans_playing:
  853. cur_frame = skater.getActionFrame(trans_layer)
  854. if trans_playing and cur_frame > 1:
  855. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  856. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  857. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  858. own['actionTimer'] = cur_frame
  859. else:
  860. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  861. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  862. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  863. if requestAction == 'fak_tailg_out':
  864. actionState = 'fak_tailg_out'
  865. own['actionTimer'] = 9
  866. own['requestAction'] = 'fak_tailg_out'
  867. trans_playing = skater.isPlayingAction(trans_layer)
  868. if trans_playing:
  869. cur_frame = skater.getActionFrame(trans_layer)
  870. if trans_playing and cur_frame > 1:
  871. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  873. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  874. own['actionTimer'] = cur_frame
  875. else:
  876. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  878. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  879. if requestAction == 'reg_nosegr_out':
  880. actionState = 'reg_nosegr_out'
  881. own['actionTimer'] = 9
  882. own['requestAction'] = 'reg_nosegr_out'
  883. trans_playing = skater.isPlayingAction(trans_layer)
  884. if trans_playing:
  885. cur_frame = skater.getActionFrame(trans_layer)
  886. #cur_frame -= 2
  887. if trans_playing and cur_frame > 1:
  888. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  890. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  891. own['actionTimer'] = cur_frame
  892. else:
  893. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  896. if requestAction == 'fak_nosegr_out':
  897. actionState = 'fak_nosegr_out'
  898. own['actionTimer'] = 9
  899. own['requestAction'] = 'fak_nosegr_out'
  900. trans_playing = skater.isPlayingAction(trans_layer)
  901. if trans_playing:
  902. cur_frame = skater.getActionFrame(trans_layer)
  903. if trans_playing and cur_frame > 1:
  904. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  905. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  906. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  907. own['actionTimer'] = cur_frame
  908. else:
  909. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  912. if requestAction == 'reg_tailgr_out':
  913. actionState = 'reg_tailgr_out'
  914. own['actionTimer'] = 9
  915. own['requestAction'] = 'reg_tailgr_out'
  916. trans_playing = skater.isPlayingAction(trans_layer)
  917. if trans_playing:
  918. cur_frame = skater.getActionFrame(trans_layer)
  919. if trans_playing and cur_frame > 1:
  920. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  921. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  922. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  923. own['actionTimer'] = cur_frame
  924. else:
  925. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  926. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  927. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  928. if requestAction == 'fak_tailgr_out':
  929. actionState = 'fak_tailgr_out'
  930. own['actionTimer'] = 9
  931. own['requestAction'] = 'fak_tailgr_out'
  932. trans_playing = skater.isPlayingAction(trans_layer)
  933. if trans_playing:
  934. cur_frame = skater.getActionFrame(trans_layer)
  935. if trans_playing and cur_frame > 1:
  936. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  937. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  938. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  939. own['actionTimer'] = cur_frame
  940. else:
  941. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  942. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  943. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  944. if requestAction == 'reg_nosegl_out':
  945. actionState = 'reg_nosegl_out'
  946. own['actionTimer'] = 9
  947. own['requestAction'] = 'reg_nosegl_out'
  948. trans_playing = skater.isPlayingAction(trans_layer)
  949. if trans_playing:
  950. cur_frame = skater.getActionFrame(trans_layer)
  951. if trans_playing and cur_frame > 1:
  952. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  953. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  954. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  955. own['actionTimer'] = cur_frame
  956. else:
  957. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  960. if requestAction == 'fak_nosegl_out':
  961. actionState = 'fak_nosegl_out'
  962. own['actionTimer'] = 9
  963. own['requestAction'] = 'fak_nosegl_out'
  964. trans_playing = skater.isPlayingAction(trans_layer)
  965. if trans_playing:
  966. cur_frame = skater.getActionFrame(trans_layer)
  967. if trans_playing and cur_frame > 1:
  968. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  969. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  970. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  971. own['actionTimer'] = cur_frame
  972. else:
  973. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  974. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  975. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  976. if requestAction == 'reg_tailgl_out':
  977. actionState = 'reg_tailgl_out'
  978. own['actionTimer'] = 9
  979. own['requestAction'] = 'reg_tailgl_out'
  980. trans_playing = skater.isPlayingAction(trans_layer)
  981. if trans_playing:
  982. cur_frame = skater.getActionFrame(trans_layer)
  983. #cur_frame -= 2
  984. if trans_playing and cur_frame > 1:
  985. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  986. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  987. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  988. own['actionTimer'] = cur_frame
  989. else:
  990. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  992. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  993. if requestAction == 'fak_tailgl_out':
  994. actionState = 'fak_tailgl_out'
  995. own['actionTimer'] = 9
  996. own['requestAction'] = 'fak_tailgl_out'
  997. trans_playing = skater.isPlayingAction(trans_layer)
  998. if trans_playing:
  999. cur_frame = skater.getActionFrame(trans_layer)
  1000. #cur_frame -= 2
  1001. if trans_playing and cur_frame > 1:
  1002. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1003. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1004. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1005. own['actionTimer'] = cur_frame
  1006. else:
  1007. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1008. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1009. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1010. if requestAction == 'reg_manual_out':
  1011. actionState = 'reg_manual_out'
  1012. own['actionTimer'] = 9
  1013. trans_playing = skater.isPlayingAction(trans_layer)
  1014. # if trans_playing:
  1015. # cur_frame = skater.getActionFrame(trans_layer)
  1016. # if trans_playing and cur_frame > 1:
  1017. # skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1018. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1019. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1020. # #own['actionTimer'] = cur_frame
  1021. # else:
  1022. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1023. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1024. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1025. if requestAction == 'fak_manual_out':
  1026. actionState = 'fak_manual_out'
  1027. own['actionTimer'] = 9
  1028. trans_playing = skater.isPlayingAction(trans_layer)
  1029. # if trans_playing:
  1030. # cur_frame = skater.getActionFrame(trans_layer)
  1031. # if trans_playing and cur_frame > 1:
  1032. # skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1033. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1034. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1035. # #own['actionTimer'] = cur_frame
  1036. #else:
  1037. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1038. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1039. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1040. if requestAction == 'reg_nmanual_out':
  1041. actionState = 'reg_nmanual_out'
  1042. own['actionTimer'] = 9
  1043. trans_playing = skater.isPlayingAction(trans_layer)
  1044. # if trans_playing:
  1045. # cur_frame = skater.getActionFrame(trans_layer)
  1046. # if trans_playing and cur_frame > 1:
  1047. # skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1048. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1049. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1050. # #own['actionTimer'] = cur_frame
  1051. #else:
  1052. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1053. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1054. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1055. if requestAction == 'fak_nmanual_out':
  1056. actionState = 'fak_nmanual_out'
  1057. own['actionTimer'] = 9
  1058. trans_playing = skater.isPlayingAction(trans_layer)
  1059. # if trans_playing:
  1060. # cur_frame = skater.getActionFrame(trans_layer)
  1061. # if trans_playing and cur_frame > 1:
  1062. # skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1063. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1064. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1065. # #own['actionTimer'] = cur_frame
  1066. #else:
  1067. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1070. if requestAction == 'reg-fak_nmanual':
  1071. own['actionTimer'] = 9
  1072. actionState = 'reg-fak_nmanual'
  1073. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1074. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1075. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1076. if requestAction == 'fak-reg_nmanual':
  1077. own['actionTimer'] = 9
  1078. actionState = 'fak-reg_nmanual'
  1079. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1080. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1081. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1082. if requestAction == 'reg-fak_manual':
  1083. own['actionTimer'] = 9
  1084. actionState = 'reg-fak_manual'
  1085. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1086. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1087. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1088. if requestAction == 'fak-reg_manual':
  1089. own['actionTimer'] = 9
  1090. actionState = 'fak-reg_manual'
  1091. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1092. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1093. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1094. if requestAction == 'reg_brfoot':
  1095. actionState = 'reg_brfoot'
  1096. own['actionTimer'] = 40
  1097. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1098. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1099. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1100. if requestAction == 'fak_brfoot':
  1101. actionState = 'fak_brfoot'
  1102. own['actionTimer'] = 40
  1103. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1104. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1105. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1106. if requestAction == 'reg_frfoot':
  1107. actionState = 'reg_frfoot'
  1108. own['actionTimer'] = 40
  1109. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1110. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1111. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1112. if requestAction == 'fak_frfoot':
  1113. actionState = 'fak_frfoot'
  1114. own['actionTimer'] = 40
  1115. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1116. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1117. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1118. if requestAction == 'reg_blfoot':
  1119. #print("playing blfoot broke")
  1120. actionState = 'reg_blfoot'
  1121. own['actionTimer'] = 40
  1122. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1123. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1124. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1125. if requestAction == 'fak_blfoot':
  1126. actionState = 'fak_blfoot'
  1127. own['actionTimer'] = 40
  1128. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1129. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1130. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1131. if requestAction == 'reg_flfoot':
  1132. actionState = 'reg_flfoot'
  1133. own['actionTimer'] = 40
  1134. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1135. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1136. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1137. if requestAction == 'fak_flfoot':
  1138. actionState = 'fak_flfoot'
  1139. own['actionTimer'] = 40
  1140. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1141. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1142. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1143. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1144. own['actionTimer'] = 70
  1145. actionState = 'reg_push'
  1146. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1148. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1149. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1150. own['actionTimer'] = 70
  1151. actionState = 'reg_push_goof'
  1152. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1154. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1155. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1156. own['actionTimer'] = 70
  1157. actionState = 'fak_push'
  1158. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1159. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1160. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1161. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1162. own['actionTimer'] = 70
  1163. actionState = 'fak_push_goof'
  1164. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1166. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1167. if requestAction == 'reg_manual_revert_ccw':
  1168. own['actionTimer'] = 21
  1169. own['actionState'] = 'reg_manual_revert_ccw'
  1170. actionState = 'reg_manual_revert_ccw'
  1171. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1172. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1173. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1174. if requestAction == 'fak_manual_revert_ccw':
  1175. own['actionTimer'] = 21
  1176. own['actionState'] = 'fak_manual_revert_ccw'
  1177. actionState = 'fak_manual_revert_ccw'
  1178. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1179. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1180. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1181. if requestAction == 'reg_manual_revert_cw':
  1182. own['actionTimer'] = 21
  1183. own['actionState'] = 'reg_manual_revert_cw'
  1184. actionState = 'reg_manual_revert_cw'
  1185. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1186. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1187. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1188. if requestAction == 'fak_manual_revert_cw':
  1189. own['actionTimer'] = 21
  1190. own['actionState'] = 'fak_manual_revert_cw'
  1191. actionState = 'fak_manual_revert_cw'
  1192. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1193. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1194. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1195. if requestAction == 'fak_nmanual_revert_ccw':
  1196. own['actionTimer'] = 21
  1197. own['actionState'] = 'fak_nmanual_revert_ccw'
  1198. actionState = 'fak_nmanual_revert_ccw'
  1199. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1200. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1201. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1202. if requestAction == 'fak_nmanual_revert_cw':
  1203. own['actionTimer'] = 21
  1204. own['actionState'] = 'fak_nmanual_revert_cw'
  1205. actionState = 'fak_nmanual_revert_cw'
  1206. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1207. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1208. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1209. if requestAction == 'reg_nmanual_revert_ccw':
  1210. own['actionTimer'] = 21
  1211. own['actionState'] = 'reg_nmanual_revert_ccw'
  1212. actionState = 'reg_nmanual_revert_ccw'
  1213. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1214. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1215. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1216. if requestAction == 'reg_nmanual_revert_cw':
  1217. own['actionTimer'] = 21
  1218. own['actionState'] = 'reg_nmanual_revert_cw'
  1219. actionState = 'reg_nmanual_revert_cw'
  1220. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1221. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1222. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1223. if requestAction == 'revert1':
  1224. own['actionTimer'] = 18
  1225. own['actionState'] = 'revert1'
  1226. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1227. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1228. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1229. if requestAction == 'fak_revert1':
  1230. own['actionTimer'] = 18
  1231. own['actionState'] = 'fak_revert1'
  1232. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1233. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1234. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1235. if requestAction == 'revert2':
  1236. own['actionTimer'] = 18
  1237. own['actionState'] = 'revert2'
  1238. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1239. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1240. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1241. if requestAction == 'fak_revert2':
  1242. own['actionTimer'] = 18
  1243. own['actionState'] = 'fak_revert2'
  1244. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1245. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1246. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1247. if requestAction == 'revert3':
  1248. own['actionTimer'] = 18
  1249. own['actionState'] = 'revert3'
  1250. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1251. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1252. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1253. if requestAction == 'revert4':
  1254. own['actionTimer'] = 18
  1255. own['actionState'] = 'revert4'
  1256. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1257. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1258. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1259. if requestAction == 'reg_ollie':
  1260. #print("*****reg ollie act")
  1261. actionState = 'reg_ollie'
  1262. own['actionState'] = 'reg_ollie'
  1263. own['actionTimer'] = 28
  1264. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1265. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. if requestAction == 'fak_ollie':
  1268. actionState = 'fak_ollie'
  1269. own['actionTimer'] = 28
  1270. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. if requestAction == 'reg_nollie':
  1274. actionState = 'reg_nollie'
  1275. own['actionTimer'] = 38
  1276. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1277. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. if requestAction == 'fak_nollie':
  1280. actionState = 'fak_nollie'
  1281. own['actionTimer'] = 38
  1282. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1283. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. if requestAction == 'reg_kickflip':
  1286. actionState = 'reg_kickflip'
  1287. own['actionTimer'] = 38
  1288. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1289. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. if requestAction == 'fak_kickflip':
  1292. actionState = 'fak_kickflip'
  1293. own['actionTimer'] = 38
  1294. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1295. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. if requestAction == 'reg_varial_kickflip':
  1298. actionState = 'reg_varial_kickflip'
  1299. own['actionTimer'] = 38
  1300. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1301. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. if requestAction == 'fak_varial_kickflip':
  1304. actionState = 'fak_varial_kickflip'
  1305. own['actionTimer'] = 38
  1306. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1307. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. if requestAction == 'reg_nollie_varial_kickflip':
  1310. actionState = 'reg_nollie_varial_kickflip'
  1311. own['actionTimer'] = 38
  1312. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1313. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. if requestAction == 'fak_nollie_varial_kickflip':
  1316. actionState = 'fak_nollie_varial_kickflip'
  1317. own['actionTimer'] = 38
  1318. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1319. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. if requestAction == 'reg_nollie_varial_heelflip':
  1322. actionState = 'reg_nollie_varial_heelflip'
  1323. own['actionTimer'] = 38
  1324. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1325. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. if requestAction == 'fak_nollie_varial_heelflip':
  1328. actionState = 'fak_nollie_varial_heelflip'
  1329. own['actionTimer'] = 38
  1330. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1331. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. if requestAction == 'reg_varial_heelflip':
  1334. actionState = 'reg_varial_heelflip'
  1335. own['actionTimer'] = 38
  1336. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. if requestAction == 'fak_varial_heelflip':
  1340. actionState = 'fak_nollie_varial_heelflip'
  1341. own['actionTimer'] = 38
  1342. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. if requestAction == 'reg_nollie_kickflip':
  1346. actionState = 'reg_nollie_kickflip'
  1347. own['actionTimer'] = 38
  1348. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. if requestAction == 'fak_nollie_kickflip':
  1352. actionState = 'fak_nollie_kickflip'
  1353. own['actionTimer'] = 38
  1354. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1355. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1356. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. if requestAction == 'reg_heelflip':
  1358. actionState = 'reg_heelflip'
  1359. own['actionTimer'] = 38
  1360. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1361. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1362. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. if requestAction == 'fak_heelflip':
  1364. actionState = 'fak_heelflip'
  1365. own['actionTimer'] = 38
  1366. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1367. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1368. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. if requestAction == 'reg_nollie_heelflip':
  1370. actionState = 'reg_nollie_heelflip'
  1371. own['actionTimer'] = 38
  1372. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1373. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1374. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. if requestAction == 'fak_nollie_heelflip':
  1376. actionState = 'fak_nollie_heelflip'
  1377. own['actionTimer'] = 38
  1378. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1379. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1380. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. if requestAction == 'reg_shuvit':
  1382. actionState = 'reg_shuvit'
  1383. own['actionTimer'] = 38
  1384. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1385. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1386. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. if requestAction == 'fak_shuvit':
  1388. actionState = 'fak_shuvit'
  1389. own['actionTimer'] = 38
  1390. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1391. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. if requestAction == 'reg_shuvit360':
  1394. actionState = 'reg_shuvit360'
  1395. own['actionTimer'] = 38
  1396. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1397. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. if requestAction == 'fak_shuvit360':
  1400. actionState = 'fak_shuvit360'
  1401. own['actionTimer'] = 38
  1402. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1403. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. if requestAction == 'reg_fsshuvit360':
  1406. actionState = 'reg_fsshuvit360'
  1407. own['actionTimer'] = 38
  1408. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1409. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. if requestAction == 'fak_fsshuvit360':
  1412. actionState = 'fak_fsshuvit360'
  1413. own['actionTimer'] = 38
  1414. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1415. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. if requestAction == 'reg_nollie_shuvit':
  1418. actionState = 'reg_nollie_shuvit'
  1419. own['actionTimer'] = 38
  1420. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1421. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. if requestAction == 'fak_nollie_shuvit':
  1424. actionState = 'fak_nollie_shuvit'
  1425. own['actionTimer'] = 38
  1426. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1427. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. if requestAction == 'reg_fsshuvit':
  1430. actionState = 'reg_fsshuvit'
  1431. own['actionTimer'] = 38
  1432. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1433. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1434. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1435. if requestAction == 'fak_fsshuvit':
  1436. actionState = 'fak_fsshuvit'
  1437. own['actionTimer'] = 38
  1438. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1439. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1440. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1441. if requestAction == 'reg_nollie_fsshuvit':
  1442. actionState = 'reg_nollie_fsshuvit'
  1443. own['actionTimer'] = 38
  1444. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1445. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1446. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1447. if requestAction == 'fak_nollie_fsshuvit':
  1448. actionState = 'fak_nollie_fsshuvit'
  1449. own['actionTimer'] = 38
  1450. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1451. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1452. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1453. if requestAction == 'reg_nollie_shuvit360':
  1454. actionState = 'reg_nollie_shuvit360'
  1455. own['actionTimer'] = 38
  1456. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1457. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1458. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1459. if requestAction == 'fak_nollie_shuvit360':
  1460. actionState = 'fak_nollie_shuvit360'
  1461. own['actionTimer'] = 38
  1462. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1463. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1464. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1465. if requestAction == 'reg_nollie_fsshuvit':
  1466. actionState = 'reg_nollie_fsshuvit'
  1467. own['actionTimer'] = 38
  1468. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1469. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1470. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1471. if requestAction == 'fak_nollie_fsshuvit':
  1472. actionState = 'fak_nollie_fsshuvit'
  1473. own['actionTimer'] = 38
  1474. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1475. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1476. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1477. if requestAction == 'reg_inward_heelflip':
  1478. actionState = 'reg_nollie_fsshuvit'
  1479. own['actionTimer'] = 38
  1480. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1481. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1482. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1483. if requestAction == 'fak_inward_heelflip':
  1484. actionState = 'fak_inward_heelflip'
  1485. own['actionTimer'] = 38
  1486. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1487. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1488. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1489. if requestAction == 'reg_hardflip':
  1490. actionState = 'reg_hardflip'
  1491. own['actionTimer'] = 38
  1492. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1493. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1494. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1495. if requestAction == 'fak_hardflip':
  1496. actionState = 'fak_hardflip'
  1497. own['actionTimer'] = 38
  1498. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1499. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1500. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1501. if requestAction == 'reg_nollie_inward_heelflip':
  1502. actionState = 'reg_nollie_inward_heelflip'
  1503. own['actionTimer'] = 38
  1504. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1505. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1506. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1507. if requestAction == 'fak_nollie_inward_heelflip':
  1508. actionState = 'fak_nollie_inward_heelflip'
  1509. own['actionTimer'] = 38
  1510. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1511. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1512. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1513. if requestAction == 'reg_nollie_hardflip':
  1514. actionState = 'reg_nollie_hardflip'
  1515. own['actionTimer'] = 38
  1516. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1517. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1518. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1519. if requestAction == 'fak_nollie_hardflip':
  1520. actionState = 'fak_nollie_hardflip'
  1521. own['actionTimer'] = 38
  1522. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1523. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1524. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1525. #reg_jump
  1526. if requestAction == 'reg_jump':
  1527. actionState = 'reg_jump'
  1528. own['actionTimer'] = 19
  1529. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1530. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1531. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1532. #fak_jump
  1533. if requestAction == 'fak_jump':
  1534. actionState = 'fak_jump'
  1535. own['actionTimer'] = 19
  1536. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1537. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1538. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1539. #reg_onboard
  1540. if requestAction == 'reg_onboard':
  1541. actionState = 'reg_onboard'
  1542. skater.stopAction(loop_layer)
  1543. deck.stopAction(loop_layer)
  1544. trucks.stopAction(loop_layer)
  1545. skater.stopAction(trans_layer)
  1546. deck.stopAction(trans_layer)
  1547. trucks.stopAction(trans_layer)
  1548. own['actionTimer'] = 40
  1549. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1550. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1551. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1552. if requestAction == 'fak_onboard':
  1553. actionState = 'fak_onboard'
  1554. skater.stopAction(loop_layer)
  1555. deck.stopAction(loop_layer)
  1556. trucks.stopAction(loop_layer)
  1557. skater.stopAction(trans_layer)
  1558. deck.stopAction(trans_layer)
  1559. trucks.stopAction(trans_layer)
  1560. own['actionTimer'] = 40
  1561. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1562. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1563. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1564. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1565. actionState = 'reg_offboard'
  1566. own['actionTimer'] = 60
  1567. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1568. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1569. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1570. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1571. actionState = 'fak_offboard'
  1572. own['actionTimer'] = 60
  1573. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1574. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1575. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1576. if requestAction == 'reg_powerslide_out':
  1577. actionState = 'reg_powerslide_out'
  1578. own['actionTimer'] = 40
  1579. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1580. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1581. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1582. if requestAction == 'fak_powerslide_out':
  1583. actionState = 'fak_powerslide_out'
  1584. own['actionTimer'] = 40
  1585. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1586. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1587. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1588. if requestAction == 'reg_fs_powerslide_out':
  1589. actionState = 'reg_fs_powerslide_out'
  1590. own['actionTimer'] = 40
  1591. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1592. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1593. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1594. if requestAction == 'fak_fs_powerslide_out':
  1595. actionState = 'fak_fs_powerslide_out'
  1596. own['actionTimer'] = 40
  1597. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1598. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1599. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1600. if requestAction == 'fak-reg_5050':
  1601. actionState = 'fak-reg_5050'
  1602. own['actionTimer'] = 10
  1603. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1604. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1605. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1606. if requestAction == 'reg-fak_5050':
  1607. actionState = 'fak-reg_5050'
  1608. own['actionTimer'] = 10
  1609. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1610. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1611. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1612. if requestAction == 'fak-reg_roll':
  1613. actionState = 'fak-reg_roll'
  1614. own['actionTimer'] = 10
  1615. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1616. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1617. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1618. if requestAction == 'reg-fak_roll':
  1619. actionState = 'fak-reg_roll'
  1620. own['actionTimer'] = 10
  1621. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1622. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1623. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1624. if requestAction == 'reg_hippy':
  1625. actionState = 'reg_hippy'
  1626. own['actionTimer'] = 60
  1627. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1628. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1629. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1630. if requestAction == 'fak_hippy':
  1631. actionState = 'fak_hippy'
  1632. own['actionTimer'] = 60
  1633. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1634. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1635. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1636. if requestAction == 'reg_hippy_ncw':
  1637. actionState = 'reg_hippy_ncw'
  1638. own['actionTimer'] = 60
  1639. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1640. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1641. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1642. if requestAction == 'reg_hippy_nccw':
  1643. actionState = 'reg_hippy_nccw'
  1644. own['actionTimer'] = 60
  1645. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1646. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1647. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1648. if requestAction == 'fak_hippy_ncw':
  1649. actionState = 'fak_hippy_ncw'
  1650. own['actionTimer'] = 60
  1651. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1652. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1653. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1654. if requestAction == 'fak_hippy_nccw':
  1655. actionState = 'fak_hippy_nccw'
  1656. own['actionTimer'] = 60
  1657. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1658. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1659. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1660. if requestAction == 'reg_air-roll':
  1661. actionState = 'reg_air-roll'
  1662. own['actionTimer'] = 10
  1663. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1664. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1665. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1666. if requestAction == 'fak_air-roll':
  1667. actionState = 'fak_air-roll'
  1668. own['actionTimer'] = 10
  1669. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1670. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1671. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1672. if requestAction == 'reg_5050-roll':
  1673. actionState = 'reg_5050-roll'
  1674. own['actionTimer'] = 10
  1675. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1676. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1677. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1678. if requestAction == 'fak_5050-roll':
  1679. actionState = 'fak_5050-roll'
  1680. own['actionTimer'] = 10
  1681. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1682. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1683. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1684. if requestAction == 'reg_back_invert_out':
  1685. own['actionTimer'] = 30
  1686. actionState = 'reg_back_invert_out'
  1687. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1688. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1689. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1690. if requestAction == 'fak_fr_invert_out':
  1691. own['actionTimer'] = 30
  1692. actionState = 'fak_fr_invert_out'
  1693. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1694. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1695. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1696. if requestAction == 'reg_throw':
  1697. own['actionTimer'] = 40
  1698. actionState = 'reg_throw'
  1699. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1700. if requestAction == 'fak_throw':
  1701. own['actionTimer'] = 40
  1702. actionState = 'fak_throw'
  1703. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1704. if requestAction == 'reg_fall1':
  1705. own['actionTimer'] = 50
  1706. actionState = 'reg_fall1'
  1707. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1708. if requestAction == 'reg_air_tail to manual':
  1709. own['actionTimer'] = 20
  1710. actionState = 'reg_air_tail to manual'
  1711. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1712. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1713. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1714. if l_requestAction == 'fak_air_tail to manual':
  1715. own['actionTimer'] = 20
  1716. actionState = 'fak_air_tail to manual'
  1717. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1718. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1719. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1720. if requestAction == 'reg_air_nose to nmanual':
  1721. own['actionTimer'] = 20
  1722. actionState = 'reg_air_nose to nmanual'
  1723. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1724. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1725. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1726. if l_requestAction == 'fak_air_nose to nmanual':
  1727. own['actionTimer'] = 20
  1728. actionState = 'fak_air_nose to nmanual'
  1729. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1730. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1731. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1732. if requestAction == 'reg_sit_out':
  1733. own['actionTimer'] = 28
  1734. actionState = 'reg_sit_out'
  1735. own['actionState'] = 'reg_sit_out'
  1736. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1737. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1738. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1739. if requestAction == 'fak_sit_out':
  1740. own['actionTimer'] = 28
  1741. own['actionState'] = 'fak_sit_out'
  1742. actionState = 'fak_sit_out'
  1743. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1744. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1745. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1746. if requestAction == 'reg_ollie_north_out':
  1747. actionState = 'reg_ollie_north_out'
  1748. own['actionState'] = 'reg_ollie_north_out'
  1749. own['actionTimer'] = 7
  1750. trans_playing = skater.isPlayingAction(trans_layer)
  1751. if trans_playing:
  1752. cur_frame = skater.getActionFrame(trans_layer)
  1753. if trans_playing and cur_frame > 1:
  1754. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1756. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1757. own['actionTimer'] = cur_frame
  1758. else:
  1759. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1761. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1762. if requestAction == 'reg_ollie_south_out':
  1763. actionState = 'reg_ollie_south_out'
  1764. own['actionState'] = 'reg_ollie_south_out'
  1765. own['actionTimer'] = 7
  1766. trans_playing = skater.isPlayingAction(trans_layer)
  1767. if trans_playing:
  1768. cur_frame = skater.getActionFrame(trans_layer)
  1769. if trans_playing and cur_frame > 1:
  1770. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1772. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1773. own['actionTimer'] = cur_frame
  1774. else:
  1775. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1777. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1778. if requestAction == 'fak_ollie_north_out':
  1779. actionState = 'fak_ollie_north_out'
  1780. own['actionState'] = 'fak_ollie_north_out'
  1781. own['actionTimer'] = 7
  1782. trans_playing = skater.isPlayingAction(trans_layer)
  1783. if trans_playing:
  1784. cur_frame = skater.getActionFrame(trans_layer)
  1785. if trans_playing and cur_frame > 1:
  1786. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1788. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1789. own['actionTimer'] = cur_frame
  1790. else:
  1791. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1794. if requestAction == 'fak_ollie_south_out':
  1795. actionState = 'fak_ollie_south_out'
  1796. own['actionState'] = 'fak_ollie_south_out'
  1797. own['actionTimer'] = 7
  1798. trans_playing = skater.isPlayingAction(trans_layer)
  1799. if trans_playing:
  1800. cur_frame = skater.getActionFrame(trans_layer)
  1801. if trans_playing and cur_frame > 1:
  1802. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1804. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1805. own['actionTimer'] = cur_frame
  1806. else:
  1807. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1809. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1810. if requestAction == 'frontside_grab_out':
  1811. actionState = 'frontside_grab_out'
  1812. own['actionState'] = 'frontside_grab_out'
  1813. own['actionTimer'] = 7
  1814. trans_playing = skater.isPlayingAction(trans_layer)
  1815. if trans_playing:
  1816. cur_frame = skater.getActionFrame(trans_layer)
  1817. if trans_playing and cur_frame > 1:
  1818. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1820. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1821. own['actionTimer'] = cur_frame
  1822. else:
  1823. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1825. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1826. if requestAction == 'backside_grab_out':
  1827. actionState = 'backside_grab_out'
  1828. own['actionState'] = 'backside_grab_out'
  1829. own['actionTimer'] = 7
  1830. trans_playing = skater.isPlayingAction(trans_layer)
  1831. if trans_playing:
  1832. cur_frame = skater.getActionFrame(trans_layer)
  1833. if trans_playing and cur_frame > 1:
  1834. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1836. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1837. own['actionTimer'] = cur_frame
  1838. else:
  1839. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1841. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1842. if requestAction == 'fak_frontside_grab_out':
  1843. actionState = 'fak_frontside_grab_out'
  1844. own['actionState'] = 'fak_frontside_grab_out'
  1845. own['actionTimer'] = 7
  1846. trans_playing = skater.isPlayingAction(trans_layer)
  1847. if trans_playing:
  1848. cur_frame = skater.getActionFrame(trans_layer)
  1849. if trans_playing and cur_frame > 1:
  1850. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1852. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1853. own['actionTimer'] = cur_frame
  1854. else:
  1855. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1857. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1858. if requestAction == 'fak_backside_grab_out':
  1859. actionState = 'fak_backside_grab_out'
  1860. own['actionState'] = 'fak_backside_grab_out'
  1861. own['actionTimer'] = 7
  1862. trans_playing = skater.isPlayingAction(trans_layer)
  1863. if trans_playing:
  1864. cur_frame = skater.getActionFrame(trans_layer)
  1865. if trans_playing and cur_frame > 1:
  1866. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1868. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1869. own['actionTimer'] = cur_frame
  1870. else:
  1871. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1873. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1874. if requestAction == 'frontside_nose_grab_out':
  1875. actionState = 'frontside_nose_grab_out'
  1876. own['actionState'] = 'frontside_nose_grab_out'
  1877. own['actionTimer'] = 7
  1878. trans_playing = skater.isPlayingAction(trans_layer)
  1879. if trans_playing:
  1880. cur_frame = skater.getActionFrame(trans_layer)
  1881. if trans_playing and cur_frame > 1:
  1882. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1884. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1885. own['actionTimer'] = cur_frame
  1886. else:
  1887. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. if requestAction == 'backside_nose_grab_out':
  1891. actionState = 'backside_nose_grab_out'
  1892. own['actionState'] = 'backside_nose_grab_out'
  1893. own['actionTimer'] = 7
  1894. trans_playing = skater.isPlayingAction(trans_layer)
  1895. if trans_playing:
  1896. cur_frame = skater.getActionFrame(trans_layer)
  1897. if trans_playing and cur_frame > 1:
  1898. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1900. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1901. own['actionTimer'] = cur_frame
  1902. else:
  1903. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. if requestAction == 'fak_frontside_nose_out':
  1907. actionState = 'fak_frontside_nose_out'
  1908. own['actionState'] = 'fak_frontside_nose_out'
  1909. own['actionTimer'] = 7
  1910. trans_playing = skater.isPlayingAction(trans_layer)
  1911. if trans_playing:
  1912. cur_frame = skater.getActionFrame(trans_layer)
  1913. if trans_playing and cur_frame > 1:
  1914. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1916. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1917. own['actionTimer'] = cur_frame
  1918. else:
  1919. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1922. if requestAction == 'fak_backside_nose_grab_out':
  1923. actionState = 'fak_backside_nose_grab_out'
  1924. own['actionState'] = 'fak_backside_nose_grab_out'
  1925. own['actionTimer'] = 7
  1926. trans_playing = skater.isPlayingAction(trans_layer)
  1927. if trans_playing:
  1928. cur_frame = skater.getActionFrame(trans_layer)
  1929. if trans_playing and cur_frame > 1:
  1930. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1932. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1933. own['actionTimer'] = cur_frame
  1934. else:
  1935. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1938. if requestAction == 'frontside_tail_grab_out':
  1939. actionState = 'frontside_tail_grab_out'
  1940. own['actionState'] = 'frontside_tail_grab_out'
  1941. own['actionTimer'] = 7
  1942. trans_playing = skater.isPlayingAction(trans_layer)
  1943. if trans_playing:
  1944. cur_frame = skater.getActionFrame(trans_layer)
  1945. if trans_playing and cur_frame > 1:
  1946. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1947. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1948. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1949. own['actionTimer'] = cur_frame
  1950. else:
  1951. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1954. if requestAction == 'backside_tail_grab_out':
  1955. actionState = 'backside_tail_grab_out'
  1956. own['actionState'] = 'backside_tail_grab_out'
  1957. own['actionTimer'] = 7
  1958. trans_playing = skater.isPlayingAction(trans_layer)
  1959. if trans_playing:
  1960. cur_frame = skater.getActionFrame(trans_layer)
  1961. if trans_playing and cur_frame > 1:
  1962. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1963. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1964. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1965. own['actionTimer'] = cur_frame
  1966. else:
  1967. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1970. if requestAction == 'fak_frontside_tail_grab_out':
  1971. actionState = 'fak_frontside_tail_grab_out'
  1972. own['actionState'] = 'fak_frontside_tail_grab_out'
  1973. own['actionTimer'] = 7
  1974. trans_playing = skater.isPlayingAction(trans_layer)
  1975. if trans_playing:
  1976. cur_frame = skater.getActionFrame(trans_layer)
  1977. if trans_playing and cur_frame > 1:
  1978. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1979. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1980. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1981. own['actionTimer'] = cur_frame
  1982. else:
  1983. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1984. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1985. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1986. if requestAction == 'fak_backside_tail_grab_out':
  1987. actionState = 'fak_backside_tail_grab_out'
  1988. own['actionState'] = 'fak_backside_tail_grab_out'
  1989. own['actionTimer'] = 7
  1990. trans_playing = skater.isPlayingAction(trans_layer)
  1991. if trans_playing:
  1992. cur_frame = skater.getActionFrame(trans_layer)
  1993. if trans_playing and cur_frame > 1:
  1994. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1995. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1996. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1997. own['actionTimer'] = cur_frame
  1998. else:
  1999. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2000. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2001. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2002. if requestAction == 'reg_judo_out':
  2003. actionState = 'reg_judo_out'
  2004. own['actionState'] = 'reg_judo_out'
  2005. own['actionTimer'] = 7
  2006. trans_playing = skater.isPlayingAction(trans_layer)
  2007. if trans_playing:
  2008. cur_frame = skater.getActionFrame(trans_layer)
  2009. if trans_playing and cur_frame > 1:
  2010. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2011. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2012. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2013. own['actionTimer'] = cur_frame
  2014. else:
  2015. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2016. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2017. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2018. if requestAction == 'fak_judo_out':
  2019. actionState = 'fak_judo_out'
  2020. own['actionState'] = 'fak_judo_out'
  2021. own['actionTimer'] = 7
  2022. trans_playing = skater.isPlayingAction(trans_layer)
  2023. if trans_playing:
  2024. cur_frame = skater.getActionFrame(trans_layer)
  2025. if trans_playing and cur_frame > 1:
  2026. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2027. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2028. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2029. own['actionTimer'] = cur_frame
  2030. else:
  2031. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2032. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2033. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2034. if requestAction == 'reg_walk_air_out':
  2035. actionState = 'reg_walk_air_out'
  2036. own['actionState'] = 'reg_walk_air_out'
  2037. own['actionTimer'] = 24
  2038. trans_playing = skater.isPlayingAction(trans_layer)
  2039. if trans_playing:
  2040. cur_frame = skater.getActionFrame(trans_layer)
  2041. if trans_playing and cur_frame > 1:
  2042. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2043. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2044. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2045. own['actionTimer'] = cur_frame
  2046. else:
  2047. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2048. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2049. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2050. if requestAction == 'fak_walk_air_out':
  2051. actionState = 'fak_walk_air_out'
  2052. own['actionState'] = 'fak_walk_air_out'
  2053. own['actionTimer'] = 24
  2054. trans_playing = skater.isPlayingAction(trans_layer)
  2055. if trans_playing:
  2056. cur_frame = skater.getActionFrame(trans_layer)
  2057. if trans_playing and cur_frame > 1:
  2058. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2059. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2060. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2061. own['actionTimer'] = cur_frame
  2062. else:
  2063. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2064. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2065. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2066. if requestAction == 'reg_air-walk_air':
  2067. actionState = 'reg_air-walk_air'
  2068. own['actionState'] = 'reg_air-walk_air'
  2069. own['actionTimer'] = 9
  2070. trans_playing = skater.isPlayingAction(trans_layer)
  2071. if trans_playing:
  2072. cur_frame = skater.getActionFrame(trans_layer)
  2073. if trans_playing and cur_frame > 1:
  2074. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2075. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2076. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2077. own['actionTimer'] = cur_frame
  2078. else:
  2079. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2080. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2081. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2082. if requestAction == 'fak_air-walk_air':
  2083. actionState = 'fak_air-walk_air'
  2084. own['actionState'] = 'fak_air-walk_air'
  2085. own['actionTimer'] = 9
  2086. trans_playing = skater.isPlayingAction(trans_layer)
  2087. if trans_playing:
  2088. cur_frame = skater.getActionFrame(trans_layer)
  2089. if trans_playing and cur_frame > 1:
  2090. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2091. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2092. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2093. own['actionTimer'] = cur_frame
  2094. else:
  2095. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2096. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2097. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2098. #######################################
  2099. #loop actions
  2100. ######################################
  2101. #check if request is possible
  2102. #if requestAction in requestActions_list:
  2103. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2104. #print(requestAction)
  2105. #reg_turnLeft
  2106. if requestAction == 'reg_turnLeft':
  2107. actionState = 'reg_turnLeft'
  2108. #in
  2109. if l_actionState != 'reg_turnLeft':
  2110. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2111. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2112. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2113. #loop
  2114. else:
  2115. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2118. #reg_turnRight
  2119. if requestAction == 'reg_turnRight':
  2120. actionState = 'reg_turnRight'
  2121. #in
  2122. if l_actionState != 'reg_turnRight':
  2123. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2124. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2125. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2126. #loop
  2127. else:
  2128. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2129. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2130. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2131. if requestAction == 'reg_turnRight_out':
  2132. pass
  2133. #fak_turnLeft
  2134. if requestAction == 'fak_turnLeft':
  2135. actionState = 'fak_turnLeft'
  2136. #in
  2137. if l_actionState != 'fak_turnLeft':
  2138. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2139. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2140. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2141. #loop
  2142. else:
  2143. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2144. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2145. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2146. #fak_turnRight
  2147. if requestAction == 'fak_turnRight':
  2148. actionState = 'fak_turnRight'
  2149. #in
  2150. if l_actionState != 'fak_turnRight':
  2151. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2152. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2153. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2154. #loop
  2155. else:
  2156. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2157. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2158. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2159. #reg_fs_powerslide
  2160. if requestAction == 'reg_fs_powerslide':
  2161. actionState = 'reg_fs_powerslide'
  2162. if l_actionState != 'reg_fs_powerslide':
  2163. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2164. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2165. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2166. else:
  2167. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2168. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2169. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2170. #reg_powerslide
  2171. if requestAction == 'reg_powerslide':
  2172. actionState = 'reg_powerslide'
  2173. if l_actionState != 'reg_powerslide':
  2174. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2175. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2176. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2177. else:
  2178. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2179. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2180. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2181. #fak_fs_powerslide
  2182. if requestAction == 'fak_fs_powerslide':
  2183. actionState = 'fak_fs_powerslide'
  2184. if l_actionState != 'fak_fs_powerslide':
  2185. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2186. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2187. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2188. else:
  2189. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2190. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2191. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2192. #fak_powerslide
  2193. if requestAction == 'fak_powerslide':
  2194. actionState = 'fak_powerslide'
  2195. if l_actionState != 'fak_powerslide':
  2196. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2197. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2198. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2199. else:
  2200. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2201. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2202. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2203. #reg_roll
  2204. if requestAction == 'reg_roll':
  2205. if l_actionState == 'reg_pump':
  2206. trans_playing = skater.isPlayingAction(trans_layer)
  2207. if trans_playing:
  2208. cur_frame = skater.getActionFrame(trans_layer)
  2209. #cur_frame -= 2
  2210. if trans_playing and cur_frame > 1:
  2211. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2212. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2213. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2214. #print(cur_frame)
  2215. else:
  2216. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2217. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2218. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2219. if l_actionState == 'reg_opos':
  2220. trans_playing = skater.isPlayingAction(trans_layer)
  2221. if trans_playing:
  2222. cur_frame = skater.getActionFrame(trans_layer)
  2223. if trans_playing and cur_frame > 1:
  2224. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2225. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2226. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2227. else:
  2228. own['actionTimer'] = 20
  2229. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2230. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2231. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2232. if l_actionState == 'reg_nopos':
  2233. flipping = skater.isPlayingAction(flip_layer)
  2234. if flipping == 0:
  2235. trans_playing = skater.isPlayingAction(trans_layer)
  2236. if trans_playing:
  2237. cur_frame = skater.getActionFrame(trans_layer)
  2238. if trans_playing and cur_frame > 1:
  2239. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2240. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2241. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2242. else:
  2243. own['actionTimer'] = 20
  2244. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2245. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2246. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2247. if l_actionState == 'reg_manual':
  2248. trans_playing = skater.isPlayingAction(trans_layer)
  2249. if trans_playing:
  2250. cur_frame = skater.getActionFrame(trans_layer)
  2251. cur_frame -= 2
  2252. if trans_playing and cur_frame > 1:
  2253. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2254. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2255. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2256. else:
  2257. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2258. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2259. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2260. if l_actionState == 'reg_nmanual':
  2261. trans_playing = skater.isPlayingAction(trans_layer)
  2262. if trans_playing:
  2263. cur_frame = skater.getActionFrame(trans_layer)
  2264. cur_frame -= 2
  2265. if trans_playing and cur_frame > 1:
  2266. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2267. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2268. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2269. else:
  2270. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2271. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2272. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2273. if l_actionState == 'reg_turnLeft':
  2274. trans_playing = skater.isPlayingAction(trans_layer)
  2275. if trans_playing:
  2276. cur_frame = skater.getActionFrame(trans_layer)
  2277. if trans_playing and cur_frame > 1:
  2278. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2279. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2280. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2281. else:
  2282. own['actionTimer'] = 20
  2283. requestAction = 'reg_turnLeft_out'
  2284. actionState = 'reg_turnLeft_out'
  2285. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2286. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2287. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2288. if l_actionState == 'reg_Right':
  2289. trans_playing = skater.isPlayingAction(trans_layer)
  2290. if trans_playing:
  2291. cur_frame = skater.getActionFrame(trans_layer)
  2292. if trans_playing and cur_frame > 1:
  2293. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2294. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2295. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2296. else:
  2297. own['actionTimer'] = 20
  2298. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2299. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2300. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2301. if requestAction == 'reg_roll':
  2302. actionState = 'reg_roll'
  2303. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2304. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2305. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2306. #fak_roll
  2307. if requestAction == 'fak_roll':
  2308. if l_actionState == 'fak_pump':
  2309. trans_playing = skater.isPlayingAction(trans_layer)
  2310. if trans_playing:
  2311. cur_frame = skater.getActionFrame(trans_layer)
  2312. if trans_playing and cur_frame > 1:
  2313. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2314. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2315. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2316. else:
  2317. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2318. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2319. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2320. if l_actionState == 'fak_opos':
  2321. trans_playing = skater.isPlayingAction(trans_layer)
  2322. if trans_playing:
  2323. cur_frame = skater.getActionFrame(trans_layer)
  2324. if trans_playing and cur_frame > 1:
  2325. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2326. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2327. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2328. else:
  2329. own['actionTimer'] = 20
  2330. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2331. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2332. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2333. if l_actionState == 'fak_nopos':
  2334. trans_playing = skater.isPlayingAction(trans_layer)
  2335. if trans_playing:
  2336. cur_frame = skater.getActionFrame(trans_layer)
  2337. if trans_playing and cur_frame > 1:
  2338. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2339. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2340. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2341. else:
  2342. own['actionTimer'] = 20
  2343. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2344. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2345. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2346. if l_actionState == 'fak_manual':
  2347. trans_playing = skater.isPlayingAction(trans_layer)
  2348. if trans_playing:
  2349. cur_frame = skater.getActionFrame(trans_layer)
  2350. #cur_frame -= 2
  2351. if trans_playing and cur_frame > 1:
  2352. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2353. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2354. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2355. else:
  2356. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2357. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2358. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2359. if l_actionState == 'fak_nmanual':
  2360. trans_playing = skater.isPlayingAction(trans_layer)
  2361. if trans_playing:
  2362. cur_frame = skater.getActionFrame(trans_layer)
  2363. #cur_frame -= 2
  2364. if trans_playing and cur_frame > 1:
  2365. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2368. else:
  2369. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2370. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2371. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2372. if l_actionState == 'fak_turnLeft':
  2373. trans_playing = skater.isPlayingAction(trans_layer)
  2374. if trans_playing:
  2375. cur_frame = skater.getActionFrame(trans_layer)
  2376. #cur_frame -= 2
  2377. if trans_playing and cur_frame > 1:
  2378. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2379. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2380. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2381. else:
  2382. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2383. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2384. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2385. if l_actionState == 'fak_turnRight':
  2386. trans_playing = skater.isPlayingAction(trans_layer)
  2387. if trans_playing:
  2388. cur_frame = skater.getActionFrame(trans_layer)
  2389. #cur_frame -= 2
  2390. if trans_playing and cur_frame > 1:
  2391. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2392. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2393. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2394. else:
  2395. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2396. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2397. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2398. if requestAction == 'fak_roll':
  2399. actionState = 'fak_roll'
  2400. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2401. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2402. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2403. #reg_opos
  2404. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2405. actionState = 'reg_opos'
  2406. #in
  2407. if l_actionState != 'reg_opos':
  2408. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2409. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2410. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2411. #loop
  2412. else:
  2413. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2414. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2415. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2416. #fak_opos
  2417. if requestAction == 'fak_opos':
  2418. actionState = 'fak_opos'
  2419. #in
  2420. if l_actionState != 'fak_opos':
  2421. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2422. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2423. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2424. #loop
  2425. else:
  2426. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2427. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2428. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2429. #reg_nopos
  2430. if requestAction == 'reg_nopos':
  2431. actionState = 'reg_nopos'
  2432. #in
  2433. if l_actionState != 'reg_nopos':
  2434. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2435. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2436. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2437. #loop
  2438. else:
  2439. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2440. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2441. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2442. #fak_nopos
  2443. if requestAction == 'fak_nopos':
  2444. actionState = 'fak_nopos'
  2445. #in
  2446. if l_actionState != 'fak_nopos':
  2447. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2448. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2449. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2450. #loop
  2451. else:
  2452. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2453. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2454. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2455. #reg_pump
  2456. if requestAction == 'reg_pump':
  2457. actionState = 'reg_pump'
  2458. if l_actionState != 'reg_pump':
  2459. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2460. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2461. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2462. else:
  2463. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2464. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2465. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2466. #fak_pump
  2467. if requestAction == 'fak_pump':
  2468. actionState = 'fak_pump'
  2469. if l_actionState != 'fak_pump':
  2470. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2471. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2472. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2473. else:
  2474. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2475. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2476. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2477. #reg_manual
  2478. if requestAction == 'reg_manual':
  2479. actionState = 'reg_manual'
  2480. #in
  2481. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2482. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2483. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2484. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2485. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2486. own['actionTimer'] = 20
  2487. actionState = 'reg_air_tail to manual'
  2488. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2489. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2490. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2491. #loop
  2492. else:
  2493. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2494. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2495. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2496. #fak_manual
  2497. if requestAction == 'fak_manual':
  2498. actionState = 'fak_manual'
  2499. #in
  2500. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2501. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2502. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2503. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2504. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2505. own['actionTimer'] = 20
  2506. actionState = 'fak_air_tail to manual'
  2507. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2508. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2509. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2510. #loop
  2511. else:
  2512. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2513. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2514. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2515. #reg_nmanual
  2516. if requestAction == 'reg_nmanual':
  2517. actionState = 'reg_nmanual'
  2518. #in
  2519. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2520. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2521. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2522. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2523. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2524. own['actionTimer'] = 20
  2525. actionState = 'reg_air_nose to nmanual'
  2526. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2527. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2528. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2529. #loop
  2530. else:
  2531. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2532. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2533. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2534. #fak_nmanual
  2535. if requestAction == 'fak_nmanual':
  2536. actionState = 'fak_nmanual'
  2537. #in
  2538. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2539. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2540. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2541. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2542. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2543. own['actionTimer'] = 20
  2544. actionState = 'fak_air_nose to nmanual'
  2545. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2546. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2547. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2548. #loop
  2549. else:
  2550. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2551. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2552. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2553. if requestAction == 'reg_air':
  2554. actionState = 'reg_air'
  2555. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2556. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2557. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2558. if requestAction == 'fak_air':
  2559. actionState = 'fak_air'
  2560. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2561. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2562. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2563. if requestAction == 'frontside_grab':
  2564. actionState = 'frontside_grab'
  2565. if l_actionState != 'frontside_grab':
  2566. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2567. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2568. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2569. else:
  2570. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2571. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2572. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2573. if requestAction == 'backside_grab':
  2574. actionState = 'backside_grab'
  2575. if l_actionState != 'backside_grab':
  2576. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2577. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2578. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2579. else:
  2580. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2581. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2582. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2583. if requestAction == 'fak_frontside_grab':
  2584. actionState = 'fak_frontside_grab'
  2585. if l_actionState != 'fak_frontside_grab':
  2586. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2587. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2588. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2589. else:
  2590. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2593. if requestAction == 'fak_backside_grab':
  2594. actionState = 'fak_backside_grab'
  2595. if l_actionState != 'fak_backside_grab':
  2596. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2598. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2599. else:
  2600. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2601. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2602. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2603. if requestAction == 'frontside_nose_grab':
  2604. actionState = 'frontside_nose_grab'
  2605. if l_actionState != 'frontside_nose_grab':
  2606. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2607. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2608. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2609. else:
  2610. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2611. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2612. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2613. if requestAction == 'backside_nose_grab':
  2614. actionState = 'backside_nose_grab'
  2615. if l_actionState != 'backside_nose_grab':
  2616. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2617. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2618. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2619. else:
  2620. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2621. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2622. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2623. if requestAction == 'fak_frontside_nose_grab':
  2624. actionState = 'fak_frontside_nose_grab'
  2625. if l_actionState != 'fak_frontside_nose_grab':
  2626. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2627. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2628. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2629. else:
  2630. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2631. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2632. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2633. if requestAction == 'fak_backside_nose_grab':
  2634. actionState = 'fak_backside_nose_grab'
  2635. if l_actionState != 'fak_backside_nose_grab':
  2636. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2637. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2638. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2639. else:
  2640. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2641. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2642. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2643. if requestAction == 'frontside_tail_grab':
  2644. actionState = 'frontside_tail_grab'
  2645. if l_actionState != 'frontside_tail_grab':
  2646. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2647. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2648. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2649. else:
  2650. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2651. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2652. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2653. if requestAction == 'backside_tail_grab':
  2654. actionState = 'backside_tail_grab'
  2655. if l_actionState != 'backside_tail_grab':
  2656. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2657. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2658. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2659. else:
  2660. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2661. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2662. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2663. if requestAction == 'fak_frontside_tail_grab':
  2664. actionState = 'fak_frontside_tail_grab'
  2665. if l_actionState != 'fak_frontside_tail_grab':
  2666. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2667. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2668. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2669. else:
  2670. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2671. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2672. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2673. if requestAction == 'fak_backside_tail_grab':
  2674. actionState = 'fak_backside_tail_grab'
  2675. if l_actionState != 'fak_backside_tail_grab':
  2676. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2677. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2678. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2679. else:
  2680. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2681. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2682. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2683. if requestAction == 'reg_judo':
  2684. actionState = 'reg_judo'
  2685. if l_actionState != 'reg_judo':
  2686. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2687. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2688. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2689. else:
  2690. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2691. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2692. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2693. if requestAction == 'fak_judo':
  2694. actionState = 'fak_judo'
  2695. if l_actionState != 'fak_judo':
  2696. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2697. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2698. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2699. else:
  2700. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2701. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2702. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2703. if requestAction == 'reg_ollie_north':
  2704. actionState = 'reg_ollie_north'
  2705. if l_actionState != 'reg_ollie_north':
  2706. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2707. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2708. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2709. else:
  2710. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2711. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2712. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2713. if requestAction == 'fak_ollie_north':
  2714. actionState = 'fak_ollie_north'
  2715. if l_actionState != 'fak_ollie_north':
  2716. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2717. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2718. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2719. else:
  2720. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2721. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2722. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2723. if requestAction == 'reg_ollie_south':
  2724. actionState = 'reg_ollie_south'
  2725. if l_actionState != 'reg_ollie_south':
  2726. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2727. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2728. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2729. else:
  2730. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2731. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2732. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2733. if requestAction == 'fak_ollie_south':
  2734. actionState = 'fak_ollie_south'
  2735. if l_actionState != 'fak_ollie_south':
  2736. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2737. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2738. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2739. else:
  2740. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2741. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2742. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2743. if requestAction == 'reg_noseg':
  2744. actionState = 'reg_noseg'
  2745. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2746. skater.stopAction(flip_layer)
  2747. deck.stopAction(flip_layer)
  2748. trucks.stopAction(flip_layer)
  2749. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2750. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2751. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2752. else:
  2753. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2754. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2755. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2756. if requestAction == 'fak_noseg':
  2757. actionState = 'fak_noseg'
  2758. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2759. skater.stopAction(flip_layer)
  2760. deck.stopAction(flip_layer)
  2761. trucks.stopAction(flip_layer)
  2762. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2763. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2764. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2765. else:
  2766. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2767. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2768. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2769. if requestAction == 'reg_tailg':
  2770. actionState = 'reg_tailg'
  2771. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2772. skater.stopAction(flip_layer)
  2773. deck.stopAction(flip_layer)
  2774. trucks.stopAction(flip_layer)
  2775. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2776. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2777. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2778. else:
  2779. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2780. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2781. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2782. if requestAction == 'fak_tailg':
  2783. actionState = 'fak_tailg'
  2784. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2785. skater.stopAction(flip_layer)
  2786. deck.stopAction(flip_layer)
  2787. trucks.stopAction(flip_layer)
  2788. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2789. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2790. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2791. else:
  2792. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2793. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2794. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2795. if requestAction == 'reg_tailgr':
  2796. actionState = 'reg_tailgr'
  2797. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2798. skater.stopAction(flip_layer)
  2799. deck.stopAction(flip_layer)
  2800. trucks.stopAction(flip_layer)
  2801. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2802. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2803. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2804. else:
  2805. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2806. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2807. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2808. if requestAction == 'fak_tailgr':
  2809. actionState = 'fak_tailgr'
  2810. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2811. skater.stopAction(flip_layer)
  2812. deck.stopAction(flip_layer)
  2813. trucks.stopAction(flip_layer)
  2814. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2815. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2816. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2817. else:
  2818. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2819. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2820. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2821. if requestAction == 'reg_tailgl':
  2822. actionState = 'reg_tailgl'
  2823. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2824. skater.stopAction(flip_layer)
  2825. deck.stopAction(flip_layer)
  2826. trucks.stopAction(flip_layer)
  2827. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2828. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2829. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2830. else:
  2831. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2832. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2833. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2834. if requestAction == 'fak_tailgl':
  2835. actionState = 'fak_tailgl'
  2836. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2837. skater.stopAction(flip_layer)
  2838. deck.stopAction(flip_layer)
  2839. trucks.stopAction(flip_layer)
  2840. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2841. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2842. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2843. else:
  2844. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2845. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2846. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2847. if requestAction == 'reg_wall_r':
  2848. actionState = 'reg_wall_r'
  2849. if l_actionState != 'reg_wall_r':
  2850. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2851. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2852. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2853. else:
  2854. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2855. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2856. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2857. if requestAction == 'reg_wall_l':
  2858. actionState = 'reg_wall_l'
  2859. if l_actionState != 'reg_wall_l':
  2860. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2861. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2862. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2863. else:
  2864. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2865. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2866. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2867. if requestAction == 'fak_wall_r':
  2868. actionState = 'fak_wall_r'
  2869. if l_actionState != 'fak_wall_r':
  2870. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2871. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2872. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2873. else:
  2874. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2875. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2876. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2877. if requestAction == 'fak_wall_l':
  2878. actionState = 'fak_wall_l'
  2879. if l_actionState != 'reg_wall_r':
  2880. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2881. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2882. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2883. else:
  2884. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2885. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2886. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2887. ##############################
  2888. if requestAction == 'reg_nosegr':
  2889. actionState = 'reg_nosegr'
  2890. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2891. skater.stopAction(flip_layer)
  2892. deck.stopAction(flip_layer)
  2893. trucks.stopAction(flip_layer)
  2894. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2895. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2896. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2897. else:
  2898. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2899. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2900. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2901. if requestAction == 'fak_nosegr':
  2902. actionState = 'fak_nosegr'
  2903. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2904. skater.stopAction(flip_layer)
  2905. deck.stopAction(flip_layer)
  2906. trucks.stopAction(flip_layer)
  2907. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2908. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2909. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2910. else:
  2911. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2912. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2913. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2914. if requestAction == 'reg_nosegl':
  2915. actionState = 'reg_nosegl'
  2916. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2917. skater.stopAction(flip_layer)
  2918. deck.stopAction(flip_layer)
  2919. trucks.stopAction(flip_layer)
  2920. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2921. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2922. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2923. else:
  2924. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2925. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2926. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2927. if requestAction == 'fak_nosegl':
  2928. actionState = 'fak_nosegl'
  2929. #print("fak_nosegl state")
  2930. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2931. skater.stopAction(flip_layer)
  2932. deck.stopAction(flip_layer)
  2933. trucks.stopAction(flip_layer)
  2934. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2935. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2936. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2937. else:
  2938. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2939. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2940. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2941. if requestAction == 'reg_tailslide':
  2942. actionState = 'reg_tailslide'
  2943. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2944. skater.stopAction(flip_layer)
  2945. deck.stopAction(flip_layer)
  2946. trucks.stopAction(flip_layer)
  2947. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2948. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2949. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2950. else:
  2951. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2952. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2953. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2954. if requestAction == 'fak_tailslide':
  2955. actionState = 'fak_tailslide'
  2956. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2957. skater.stopAction(flip_layer)
  2958. deck.stopAction(flip_layer)
  2959. trucks.stopAction(flip_layer)
  2960. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2961. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2962. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2963. else:
  2964. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2965. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2966. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2967. if requestAction == 'reg_noseslide':
  2968. actionState = 'reg_noseslide'
  2969. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2970. skater.stopAction(flip_layer)
  2971. deck.stopAction(flip_layer)
  2972. trucks.stopAction(flip_layer)
  2973. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2974. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2975. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2976. else:
  2977. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2978. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2979. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2980. if requestAction == 'fak_noseslide':
  2981. actionState = 'fak_noseslide'
  2982. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2983. skater.stopAction(flip_layer)
  2984. deck.stopAction(flip_layer)
  2985. trucks.stopAction(flip_layer)
  2986. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2987. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2988. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2989. else:
  2990. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2991. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2992. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2993. if requestAction == 'reg_5050':
  2994. actionState = 'reg_5050'
  2995. #own['actionTimer'] = 0
  2996. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2997. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2998. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2999. if requestAction == 'fak_5050':
  3000. actionState = 'fak_5050'
  3001. #own['actionTimer'] = 0
  3002. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3003. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3004. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3005. if requestAction == 'reg_bsboard':
  3006. actionState = 'reg_bsboard'
  3007. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3008. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3009. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3010. if requestAction == 'fak_bsboard':
  3011. actionState = 'fak_bsboard'
  3012. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3013. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3014. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3015. if requestAction == 'reg_fsboard':
  3016. actionState = 'reg_fsboard'
  3017. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3018. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3019. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3020. if requestAction == 'reg_air_nose':
  3021. actionState = 'reg_air_nose'
  3022. if l_actionState != 'reg_air_nose':
  3023. skater.stopAction(loop_layer)
  3024. deck.stopAction(loop_layer)
  3025. trucks.stopAction(loop_layer)
  3026. skater.stopAction(flip_layer)
  3027. deck.stopAction(flip_layer)
  3028. trucks.stopAction(flip_layer)
  3029. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3030. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3031. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3032. else:
  3033. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3034. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3035. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3036. if requestAction == 'fak_air_nose':
  3037. actionState = 'fak_air_nose'
  3038. if l_actionState != 'fak_air_nose':
  3039. skater.stopAction(loop_layer)
  3040. deck.stopAction(loop_layer)
  3041. trucks.stopAction(loop_layer)
  3042. skater.stopAction(flip_layer)
  3043. deck.stopAction(flip_layer)
  3044. trucks.stopAction(flip_layer)
  3045. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3046. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3047. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3048. else:
  3049. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3050. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3051. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3052. if requestAction == 'reg_air_tail':
  3053. actionState = 'reg_air_tail'
  3054. if l_actionState != 'reg_air_tail':
  3055. skater.stopAction(loop_layer)
  3056. deck.stopAction(loop_layer)
  3057. trucks.stopAction(loop_layer)
  3058. skater.stopAction(flip_layer)
  3059. deck.stopAction(flip_layer)
  3060. trucks.stopAction(flip_layer)
  3061. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3062. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3063. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3064. else:
  3065. #pass
  3066. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3067. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3068. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3069. if requestAction == 'fak_air_tail':
  3070. actionState = 'fak_air_tail'
  3071. if l_actionState != 'fak_air_tail':
  3072. skater.stopAction(loop_layer)
  3073. deck.stopAction(loop_layer)
  3074. trucks.stopAction(loop_layer)
  3075. skater.stopAction(flip_layer)
  3076. deck.stopAction(flip_layer)
  3077. trucks.stopAction(flip_layer)
  3078. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3079. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3080. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3081. else:
  3082. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3083. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3084. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3085. if requestAction == 'reg_stop':
  3086. actionState = 'reg_stop'
  3087. if l_actionState != 'reg_stop':
  3088. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3089. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3090. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3091. else:
  3092. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3093. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3094. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3095. if requestAction == 'fak_stop':
  3096. actionState = 'fak_stop'
  3097. if l_actionState != 'fak_stop':
  3098. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3099. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3100. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3101. else:
  3102. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3103. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3104. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3105. if requestAction == 'reg_fp_rback':
  3106. actionState = 'reg_fp_rback'
  3107. if l_actionState != 'reg_fp_rback':
  3108. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3109. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3110. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3111. else:
  3112. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3113. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3114. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3115. if requestAction == 'fak_fp_rback':
  3116. actionState = 'fak_fp_rback'
  3117. if l_actionState != 'fak_fp_rback':
  3118. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3119. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3120. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3121. else:
  3122. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3123. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3124. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3125. if requestAction == 'reg_back_invert':
  3126. actionState = 'reg_back_invert'
  3127. if l_actionState != 'reg_back_invert':
  3128. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3129. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3130. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3131. else:
  3132. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3133. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3134. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3135. if requestAction == 'fak_fr_invert':
  3136. actionState = 'fak_fr_invert'
  3137. if l_actionState != 'fak_fr_invert':
  3138. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3139. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3140. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3141. else:
  3142. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3143. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3144. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3145. if requestAction == 'reg_hippy_in':
  3146. actionState = 'reg_hippy_in'
  3147. if l_actionState != 'reg_hippy_in':
  3148. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3149. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3150. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3151. else:
  3152. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3153. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3154. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3155. if requestAction == 'fak_hippy_in':
  3156. actionState = 'fak_hippy_in'
  3157. if l_actionState != 'fak_hippy_in':
  3158. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3159. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3160. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3161. else:
  3162. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3163. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3164. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3165. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3166. #walk anims
  3167. #reg_idle
  3168. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3169. actionState = 'reg_idle'
  3170. if l_requestAction != 'reg_idle':
  3171. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3172. cur_frame = skater.getActionFrame(loop_layer)
  3173. skater.stopAction(loop_layer)
  3174. deck.stopAction(loop_layer)
  3175. trucks.stopAction(loop_layer)
  3176. if cur_frame > 11:#11:
  3177. cur_frame += 1
  3178. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3179. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3180. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3181. else:
  3182. cur_frame -= 1
  3183. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3184. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3185. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3186. else:
  3187. trans_playing = skater.isPlayingAction(trans_layer)
  3188. else:
  3189. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3190. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3191. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3192. #reg_idle_nb
  3193. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3194. actionState = 'reg_idle_nb'
  3195. if l_requestAction != 'reg_idle_nb':
  3196. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3197. cur_frame = skater.getActionFrame(loop_layer)
  3198. skater.stopAction(loop_layer)
  3199. deck.stopAction(loop_layer)
  3200. trucks.stopAction(loop_layer)
  3201. if cur_frame > 11:
  3202. cur_frame += 1
  3203. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3204. else:
  3205. cur_frame -= 1
  3206. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3207. else:
  3208. trans_playing = skater.isPlayingAction(trans_layer)
  3209. if trans_playing == 1:
  3210. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3211. else:
  3212. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3213. #fak_idle
  3214. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3215. actionState = 'fak_idle'
  3216. if l_requestAction != 'fak_idle':
  3217. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3218. cur_frame = skater.getActionFrame(loop_layer)
  3219. skater.stopAction(loop_layer)
  3220. deck.stopAction(loop_layer)
  3221. trucks.stopAction(loop_layer)
  3222. if cur_frame > 11:
  3223. cur_frame += 1
  3224. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3225. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3226. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3227. else:
  3228. cur_frame -= 1
  3229. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3230. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3231. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3232. else:
  3233. trans_playing = skater.isPlayingAction(trans_layer)
  3234. else:
  3235. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3236. #fak_idle_nb
  3237. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3238. actionState = 'fak_idle_nb'
  3239. if l_requestAction != 'fak_idle_nb':
  3240. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3241. cur_frame = skater.getActionFrame(loop_layer)
  3242. skater.stopAction(loop_layer)
  3243. deck.stopAction(loop_layer)
  3244. trucks.stopAction(loop_layer)
  3245. if cur_frame > 11:
  3246. cur_frame += 1
  3247. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3248. else:
  3249. cur_frame -= 1
  3250. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3251. else:
  3252. trans_playing = skater.isPlayingAction(trans_layer)
  3253. if trans_playing == 1:
  3254. #pass
  3255. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3256. else:
  3257. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3258. if requestAction == 'reg_idle1':
  3259. actionState = 'reg_idle1'
  3260. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3261. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3262. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3263. if requestAction == 'reg_idle2':
  3264. actionState = 'reg_idle2'
  3265. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3266. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3267. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3268. if requestAction == 'reg_idle3':
  3269. actionState = 'reg_idle3'
  3270. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3271. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3272. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3273. if requestAction == 'reg_idle4':
  3274. actionState = 'reg_idle4'
  3275. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3276. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3277. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3278. if requestAction == 'reg_idle5':
  3279. actionState = 'reg_idle5'
  3280. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3281. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3282. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3283. if requestAction == 'reg_idle6':
  3284. actionState = 'reg_idle6'
  3285. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3286. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3287. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3288. if requestAction == 'reg_idle7':
  3289. actionState = 'reg_idle7'
  3290. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3291. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3292. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3293. if requestAction == 'fak_idle1':
  3294. actionState = 'fak_idle1'
  3295. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3296. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3297. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3298. if requestAction == 'fak_idle2':
  3299. actionState = 'fak_idle2'
  3300. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3301. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3302. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3303. if requestAction == 'fak_idle3':
  3304. actionState = 'fak_idle3'
  3305. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3306. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3307. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3308. if requestAction == 'fak_idle4':
  3309. actionState = 'fak_idle4'
  3310. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3311. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3312. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3313. if requestAction == 'fak_idle5':
  3314. actionState = 'fak_idle5'
  3315. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3316. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3317. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3318. if requestAction == 'fak_idle6':
  3319. actionState = 'fak_idle6'
  3320. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3321. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3322. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3323. if requestAction == 'fak_idle7':
  3324. actionState = 'fak_idle7'
  3325. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3326. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3327. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3328. if requestAction == 'reg_idle2_nb':
  3329. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3330. #reg_walk
  3331. if requestAction == 'reg_walk':
  3332. actionState = 'reg_walk'
  3333. #in
  3334. if l_requestAction != 'reg_walk':
  3335. if l_requestAction == 'reg_walkFast':
  3336. cur_frame = skater.getActionFrame(loop_layer)
  3337. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3338. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3339. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3340. skater.setActionFrame(cur_frame, loop_layer)
  3341. deck.setActionFrame(cur_frame, loop_layer)
  3342. trucks.setActionFrame(cur_frame, loop_layer)
  3343. #loop
  3344. else:
  3345. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3346. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3347. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3348. #reg_walk_nb
  3349. if requestAction == 'reg_walk_nb':
  3350. actionState = 'reg_walk_nb'
  3351. #in
  3352. if l_requestAction != 'reg_walk_nb':
  3353. if l_requestAction == 'reg_walkFast_nb':
  3354. cur_frame = skater.getActionFrame(loop_layer)
  3355. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3356. skater.setActionFrame(cur_frame, loop_layer)
  3357. #loop
  3358. else:
  3359. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3360. #reg_walkFast
  3361. if requestAction == 'reg_walkFast':
  3362. actionState = 'reg_walkFast'
  3363. #in
  3364. if l_requestAction != 'reg_walkFast':
  3365. if l_requestAction == 'reg_walk':
  3366. cur_frame = skater.getActionFrame(loop_layer)
  3367. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3368. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3369. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3370. skater.setActionFrame(cur_frame, loop_layer)
  3371. deck.setActionFrame(cur_frame, loop_layer)
  3372. trucks.setActionFrame(cur_frame, loop_layer)
  3373. #print("set last walk frame", cur_frame)
  3374. #loop
  3375. else:
  3376. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3377. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3378. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3379. #reg_walkFast_nb
  3380. if requestAction == 'reg_walkFast_nb':
  3381. actionState = 'reg_walkFast_nb'
  3382. #in
  3383. if l_requestAction != 'reg_walkFast_nb':
  3384. if l_requestAction == 'reg_walk_nb':
  3385. cur_frame = skater.getActionFrame(loop_layer)
  3386. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3387. skater.setActionFrame(cur_frame, loop_layer)
  3388. #loop
  3389. else:
  3390. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3391. #fak_walk
  3392. if requestAction == 'fak_walk':
  3393. #in
  3394. actionState = 'fak_walk'
  3395. if l_requestAction != 'fak_walk':
  3396. if l_requestAction == 'fak_walkFast':
  3397. cur_frame = skater.getActionFrame(loop_layer)
  3398. #actionState = 'fak_walk'
  3399. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3400. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3401. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3402. skater.setActionFrame(cur_frame, loop_layer)
  3403. deck.setActionFrame(cur_frame, loop_layer)
  3404. trucks.setActionFrame(cur_frame, loop_layer)
  3405. #pass
  3406. #loop
  3407. else:
  3408. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3409. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3410. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3411. #fak_walk_nb
  3412. if requestAction == 'fak_walk_nb':
  3413. actionState = 'fak_walk_nb'
  3414. #in
  3415. if l_requestAction != 'fak_walk_nb':
  3416. if l_requestAction == 'fak_walkFast_nb':
  3417. cur_frame = skater.getActionFrame(loop_layer)
  3418. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3419. skater.setActionFrame(cur_frame, loop_layer)
  3420. #loop
  3421. else:
  3422. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3423. #fak_walkFast
  3424. if requestAction == 'fak_walkFast':
  3425. actionState = 'fak_walkFast'
  3426. #in
  3427. if l_requestAction != 'fak_walkFast':
  3428. if l_requestAction == 'fak_walk':
  3429. cur_frame = skater.getActionFrame(loop_layer)
  3430. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3431. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3432. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3433. skater.setActionFrame(cur_frame, loop_layer)
  3434. deck.setActionFrame(cur_frame, loop_layer)
  3435. trucks.setActionFrame(cur_frame, loop_layer)
  3436. #loop
  3437. else:
  3438. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3439. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3440. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3441. #fak_walkFast_nb
  3442. if requestAction == 'fak_walkFast_nb':
  3443. actionState = 'fak_walkFast_nb'
  3444. #in
  3445. if l_requestAction != 'fak_walkFast_nb':
  3446. if l_requestAction == 'fak_walk_nb':
  3447. cur_frame = skater.getActionFrame(loop_layer)
  3448. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3449. skater.setActionFrame(cur_frame, loop_layer)
  3450. #loop
  3451. else:
  3452. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3453. if requestAction == 'reg_dropin_pos':
  3454. actionState = 'reg_dropin_pos'
  3455. if l_actionState != 'reg_dropin_pos':
  3456. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3457. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3458. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3459. else:
  3460. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3461. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3462. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3463. if requestAction == 'fak_dropin_pos':
  3464. actionState = 'fak_dropin_pos'
  3465. if l_actionState != 'fak_dropin_pos':
  3466. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3467. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3468. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3469. else:
  3470. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3471. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3472. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3473. if requestAction == 'reg_sit':
  3474. actionState = 'reg_sit'
  3475. if l_actionState != 'reg_sit':
  3476. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3477. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3478. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3479. else:
  3480. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3481. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3482. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3483. if requestAction == 'fak_sit':
  3484. actionState = 'fak_sit'
  3485. if l_actionState != 'fak_sit':
  3486. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3487. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3488. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3489. else:
  3490. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3491. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3492. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3493. if requestAction == 'reg_walk_air':
  3494. actionState = 'reg_walk_air'
  3495. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3496. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3497. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3498. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3499. else:
  3500. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3501. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3502. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3503. if requestAction == 'fak_walk_air':
  3504. actionState = 'fak_walk_air'
  3505. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3506. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3507. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3508. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3509. else:
  3510. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3511. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3512. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3513. own['actionState'] = actionState
  3514. else:
  3515. pass
  3516. own['actionState'] = actionState
  3517. return actionState
  3518. l_playing = skater.isPlayingAction(loop_layer)
  3519. t_playing = skater.isPlayingAction(trans_layer)
  3520. if l_playing == 1 and t_playing == 1:
  3521. skater.stopAction(loop_layer)
  3522. trucks.stopAction(loop_layer)
  3523. deck.stopAction(loop_layer)
  3524. ###
  3525. if own['actionTimer'] > 0:
  3526. own['actionTimer'] -= 1
  3527. ##############
  3528. #turn off land for manuals
  3529. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3530. # own['actionTimer'] = 0
  3531. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3532. actionState = updateAction(requestAction, actionState)
  3533. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3534. # own['clear_request'] = 1
  3535. ###################
  3536. #debug
  3537. cur_frame = -1
  3538. trans_playing = skater.isPlayingAction(trans_layer)
  3539. if trans_playing:
  3540. cur_frame = skater.getActionFrame(trans_layer)
  3541. cur_frame = round(cur_frame, 2)
  3542. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3543. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3544. cur_frame = skater.getActionFrame(trans_layer)
  3545. #print(cur_frame)
  3546. def printplaying():
  3547. splaying_layers = "S: "
  3548. playing_layers = "D: "
  3549. tplaying_layers = "T: "
  3550. for x in range(9900):
  3551. if skater.isPlayingAction(x):
  3552. #if trucks.isPlayingAction(x):
  3553. #if skater.isPlayingAction(x):
  3554. splaying_layers += str(x)
  3555. splaying_layers += " "
  3556. if deck.isPlayingAction(x):
  3557. #if trucks.isPlayingAction(x):
  3558. #if skater.isPlayingAction(x):
  3559. playing_layers += str(x)
  3560. playing_layers += " "
  3561. if trucks.isPlayingAction(x):
  3562. #if trucks.isPlayingAction(x):
  3563. #if skater.isPlayingAction(x):
  3564. tplaying_layers += str(x)
  3565. tplaying_layers += " "
  3566. print(splaying_layers, playing_layers, tplaying_layers)
  3567. #printplaying()
  3568. if actionState == 'empty':
  3569. #print("EMPTY ACTION!!!")
  3570. skater.stopAction(loop_layer)
  3571. deck.stopAction(loop_layer)
  3572. trucks.stopAction(loop_layer)
  3573. #set last variables
  3574. own['l_actionState'] = actionState
  3575. own['l_requestAction'] = requestAction
  3576. own['queueAction'] = queueAction
  3577. main()