Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 99KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. fliplay = 3
  4. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  5. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  6. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  7. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  8. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
  9. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  10. walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
  11. class a_class:
  12. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  13. self.name = name
  14. self.start = start
  15. self.end = end
  16. self.dname = dname
  17. self.dstart = dstart
  18. self.dend = dend
  19. self.layer = layer
  20. self.speed = speed
  21. self.mode = mode
  22. self.blendin = blendin
  23. self.intro = intro
  24. self.intro_frames = intro_frames
  25. self.exits = exits
  26. self.force_exit = fe
  27. self.fef = fef
  28. self.opposite = opposite
  29. reg_walk = a_class(
  30. #player armature action name, start, end frames
  31. 'reg_nwalk2', 0, 30,
  32. #deck action name, start, end frames
  33. 'b_reg_walk', 0, 30,
  34. #layer, speed, mode (0 = play, 1 = loop), blendin
  35. 1, .5, 0, 20,
  36. #intro, length
  37. None, 0,
  38. #exits
  39. #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
  40. walk_exits,
  41. #force exit, frame
  42. None, 0,
  43. #opposite
  44. None)
  45. reg_walkFast = a_class(
  46. #player armature action name, start, end frames, start, end frames
  47. 'reg_run.001', 51, 90,
  48. #deck action name, start, end frames
  49. 'b_reg_run', 51, 90,
  50. #layer, speed, mode (0 = play, 1 = loop), blendin
  51. 1, 1, 0, 10,
  52. #intro, length
  53. None, 0,
  54. #exits
  55. #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
  56. walk_exits,
  57. #force exit, frame
  58. None, 0,
  59. #opposite
  60. None)
  61. reg_idle = a_class(
  62. #player armature action name, start, end frames
  63. 'reg_idle1', 1, 120,
  64. #deck action name, start, end frames
  65. 'b_reg_idle1', 1, 120,
  66. #layer, speed, mode (0 = play, 1 = loop), blendin
  67. 1, .5, 1, 20,
  68. #intro, length
  69. None, 0,
  70. #exits
  71. #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  72. walk_exits,
  73. #force exit, frame
  74. None, 0,
  75. #opposite
  76. None)
  77. reg_idle2 = a_class(
  78. #player armature action name, start, end frames
  79. 'reg_idle2_', 1, 120,
  80. #deck action name, start, end frames
  81. 'b_reg_idle2', 1, 120,
  82. #layer, speed, mode (0 = play, 1 = loop), blendin
  83. 1, .5, 0, 20,
  84. #intro, length
  85. None, 0,
  86. #exits
  87. #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  88. walk_exits,
  89. #force exit, frame
  90. None, 0,
  91. #opposite
  92. None)
  93. reg_idle3 = a_class(
  94. #player armature action name, start, end frames
  95. 'reg_idle3', 1, 120,
  96. #deck action name, start, end frames
  97. 'b_reg_idle3', 1, 120,
  98. #layer, speed, mode (0 = play, 1 = loop), blendin
  99. 1, .5, 0, 20,
  100. #intro, length
  101. None, 0,
  102. #exits
  103. #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  104. walk_exits,
  105. #force exit, frame
  106. None, 0,
  107. #opposite
  108. None)
  109. reg_idle4 = a_class(
  110. #player armature action name, start, end frames
  111. 'reg_idle4', 1, 120,
  112. #deck action name, start, end frames
  113. 'b_reg_idle4', 1, 120,
  114. #layer, speed, mode (0 = play, 1 = loop), blendin
  115. 1, .5, 0, 20,
  116. #intro, length
  117. None, 0,
  118. #exits
  119. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  120. walk_exits,
  121. #force exit, frame
  122. None, 0,
  123. #opposite
  124. None)
  125. reg_idle5 = a_class(
  126. #player armature action name, start, end frames
  127. 'reg_idle5', 1, 120,
  128. #deck action name, start, end frames
  129. 'b_reg_idle5', 1, 120,
  130. #layer, speed, mode (0 = play, 1 = loop), blendin
  131. 1, .5, 0, 20,
  132. #intro, length
  133. None, 0,
  134. #exits
  135. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  136. walk_exits,
  137. #force exit, frame
  138. None, 0,
  139. #opposite
  140. None)
  141. reg_idle6 = a_class(
  142. #player armature action name, start, end frames
  143. 'reg_idle6', 1, 120,
  144. #deck action name, start, end frames
  145. 'b_reg_idle6', 1, 120,
  146. #layer, speed, mode (0 = play, 1 = loop), blendin
  147. 1, .5, 0, 20,
  148. #intro, length
  149. None, 0,
  150. #exits
  151. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  152. walk_exits,
  153. #force exit, frame
  154. None, 0,
  155. #opposite
  156. None)
  157. reg_idle7 = a_class(
  158. #player armature action name, start, end frames
  159. 'reg_idle7', 1, 120,
  160. #deck action name, start, end frames
  161. 'b_reg_idle7', 1, 120,
  162. #layer, speed, mode (0 = play, 1 = loop), blendin
  163. 1, .5, 0, 20,
  164. #intro, length
  165. None, 0,
  166. #exits
  167. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  168. walk_exits,
  169. #force exit, frame
  170. None, 0,
  171. #opposite
  172. None)
  173. reg_jump = a_class(
  174. #player armature action name, start, end frames
  175. 'reg_jump', 1, 10,
  176. #deck action name, start, end frames
  177. 'b_reg_jump', 1, 10,
  178. #layer, speed, mode (0 = play, 1 = loop), blendin
  179. 1, .5, 0, 10,
  180. #intro, length
  181. None, 0,
  182. #exits
  183. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  184. #force exit, frame
  185. 'reg_walk_air', 20,
  186. #opposite
  187. None)
  188. reg_walk_air = a_class(
  189. #player armature action name, start, end frames
  190. 'reg_walk_air', 10, 10,
  191. #deck action name, start, end frames
  192. 'b_reg_walk_air', 10, 10,
  193. #layer, speed, mode (0 = play, 1 = loop), blendin
  194. 1, .5, 0, 5,
  195. #intro, length
  196. None, 0,
  197. #exits
  198. #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
  199. walk_exits,
  200. #'reg_walk_air_out',
  201. #force exit, frame
  202. None, 0,
  203. #opposite
  204. None)
  205. reg_walk_air_out = a_class(
  206. #player armature action name, start, end frames
  207. 'reg_walk_air', 10, 40,
  208. #deck action name, start, end frames
  209. 'b_reg_walk_air', 10, 40,
  210. #layer, speed, mode (0 = play, 1 = loop), blendin
  211. 1, 1.5, 1, 5,
  212. #intro, length
  213. None, 0,
  214. #exits
  215. #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  216. walk_exits,
  217. #force exit, frame
  218. 'reg_idle', 10,
  219. #opposite
  220. None)
  221. reg_sit_in = a_class(
  222. #player armature action name, start, end frames
  223. 'reg_sit', 1, 65,
  224. #deck action name, start, end frames
  225. 'b_reg_jump', 1, 65,
  226. #layer, speed, mode (0 = play, 1 = loop), blendin
  227. 1, 1, 1, 20,
  228. #intro, length
  229. None, 0,
  230. #exits
  231. ['reg_idle', 'reg_walk'],
  232. #force exit, frame
  233. None, 0,
  234. #opposite
  235. None)
  236. reg_sit = a_class(
  237. #player armature action name, start, end frames
  238. 'reg_sit', 65, 65,
  239. #deck action name, start, end frames
  240. 'b_reg_jump', 65, 65,
  241. #layer, speed, mode (0 = play, 1 = loop), blendin
  242. 1, 1, 1, 20,
  243. #intro, length
  244. None, 0,
  245. #exits
  246. ['reg_idle', 'reg_walk'],
  247. #force exit, frame
  248. None, 0,
  249. #opposite
  250. None)
  251. reg_onboard = a_class(
  252. #player armature action name, start, end frames
  253. #'reg_noffboard', 24, 1,
  254. 'reg_onboard', 1, 100,
  255. #deck action name, start, end frames
  256. #'b_reg_offboard', 24, 1,
  257. 'b_reg_onboard', 1, 100,
  258. #layer, speed, mode (0 = play, 1 = loop), blendin
  259. 4, 2, 0, 5,
  260. #intro, length
  261. None, 0,
  262. #exits
  263. ['reg_roll'],
  264. #force exit, frame
  265. 'reg_roll', 98,
  266. #opposite
  267. None)
  268. reg_offboard = a_class(
  269. #player armature action name, start, end frames
  270. 'reg_noffboard', 1, 40,
  271. #deck action name, start, end frames
  272. 'b_reg_offboard', 1, 40,
  273. #layer, speed, mode (0 = play, 1 = loop), blendin
  274. 4, 1, 0, 5,
  275. #intro, length
  276. None, 0,
  277. #exits
  278. #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  279. walk_exits,
  280. #force exit, frame
  281. 'reg_idle', 39,
  282. #opposite
  283. None)
  284. reg_roll = a_class(
  285. #player armature action name, start, end frames
  286. 'nreg', 1, 60,
  287. #deck action name, start, end frames
  288. 'b_reg', 1, 60,
  289. #layer, speed, mode (0 = play, 1 = loop), blendin
  290. 1, .5, 1, 10,
  291. #intro, length
  292. None, 0,
  293. #exits
  294. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  295. #force exit, frame
  296. None, 0,
  297. #opposite
  298. 'fak_roll')
  299. reg_turnLeft = a_class(
  300. #player armature action name, start, end frames
  301. 'nreg_left', 10, 30,
  302. #deck action name, start, end frames
  303. 'b_reg_left', 10, 30,
  304. #layer, speed, mode (0 = play, 1 = loop), blendin
  305. 1, .5, 1, 20,
  306. #intro, length
  307. None, 0,
  308. #exits
  309. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight'],
  310. #force exit, frame
  311. None, 0,
  312. #opposite
  313. None)
  314. reg_turnRight = a_class(
  315. #player armature action name, start, end frames
  316. 'nreg_right', 10, 30,
  317. #deck action name, start, end frames
  318. 'b_reg_right', 10, 30,
  319. #layer, speed, mode (0 = play, 1 = loop), blendin
  320. 1, .5, 1, 20,
  321. #intro, length
  322. None, 0,
  323. #exits
  324. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft'],
  325. #force exit, frame
  326. None, 0,
  327. #opposite
  328. None)
  329. reg_manual_left = a_class(
  330. #player armature action name, start, end frames
  331. 'reg_manual_left', 10, 90,
  332. #deck action name, start, end frames
  333. 'b_reg_manual_left', 10, 90,
  334. #layer, speed, mode (0 = play, 1 = loop), blendin
  335. 1, 1, 1, 20,
  336. #intro, length
  337. None, 0,
  338. #exits
  339. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  340. #force exit, frame
  341. None, 0,
  342. #opposite
  343. None)
  344. reg_manual_right = a_class(
  345. #player armature action name, start, end frames
  346. 'reg_manual_right', 10, 90,
  347. #deck action name, start, end frames
  348. 'b_reg_manual_right', 10, 90,
  349. #layer, speed, mode (0 = play, 1 = loop), blendin
  350. 1, 1, 1, 20,
  351. #intro, length
  352. None, 0,
  353. #exits
  354. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  355. #force exit, frame
  356. None, 0,
  357. #opposite
  358. None)
  359. reg_opos = a_class(
  360. #player armature action name, start, end frames
  361. 'nopos', 1, 80,
  362. #deck action name, start, end frames
  363. 'b_reg', 1, 10,
  364. #layer, speed, mode (0 = play, 1 = loop), blendin
  365. 1, 1, 1, 15,
  366. #intro, length
  367. None, 0,
  368. #exits
  369. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  370. #force exit, frame
  371. None, 0,
  372. #opposite
  373. 'fak_opos')
  374. reg_nopos = a_class(
  375. #player armature action name, start, end frames
  376. 'nnopos', 20, 20,
  377. #deck action name, start, end frames
  378. 'b_reg', 1, 1,
  379. #layer, speed, mode (0 = play, 1 = loop), blendin
  380. 1, 1, 1, 15,
  381. #intro, length
  382. None, 0,
  383. #exits
  384. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  385. #force exit, frame
  386. None, 0,
  387. #opposite
  388. None)
  389. reg_pump = a_class(
  390. #player armature action name, start, end frames
  391. 'nopos', 1, 80,
  392. #deck action name, start, end frames
  393. 'b_reg', 1, 10,
  394. #layer, speed, mode (0 = play, 1 = loop), blendin
  395. 1, 1, 1, 15,
  396. #intro, length
  397. None, 0,
  398. #exits
  399. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  400. #force exit, frame
  401. None, 0,
  402. #opposite
  403. None)
  404. reg_pump_left = a_class(
  405. #player armature action name, start, end frames
  406. 'nreg_pump_left', 10, 30,
  407. #deck action name, start, end frames
  408. 'b_reg_left', 10, 30,
  409. #layer, speed, mode (0 = play, 1 = loop), blendin
  410. 1, .5, 1, 15,
  411. #intro, length
  412. None, 0,
  413. #exits
  414. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  415. #force exit, frame
  416. None, 0,
  417. #opposite
  418. None)
  419. reg_pump_right = a_class(
  420. #player armature action name, start, end frames
  421. 'nreg_pump_right', 10, 30,
  422. #deck action name, start, end frames
  423. 'b_reg_right', 10, 30,
  424. #layer, speed, mode (0 = play, 1 = loop), blendin
  425. 1, .5, 1, 15,
  426. #intro, length
  427. None, 0,
  428. #exits
  429. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  430. #force exit, frame
  431. None, 0,
  432. #opposite
  433. None)
  434. reg_push = a_class(
  435. #player armature action name, start, end frames
  436. 'reg_push2', 1, 70,
  437. #deck action name, start, end frames
  438. 'b_reg', 1, 1,
  439. #layer, speed, mode (0 = play, 1 = loop), blendin
  440. 1, 1, 0, 10,
  441. #intro, length
  442. None, 0,
  443. #exits
  444. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  445. #force exit, frame
  446. None, 0,
  447. #opposite
  448. None)
  449. reg_push_goof = a_class(
  450. #player armature action name, start, end frames
  451. 'reg_push_goof', 1, 35,
  452. #deck action name, start, end frames
  453. 'b_reg', 1, 1,
  454. #layer, speed, mode (0 = play, 1 = loop), blendin
  455. 1, .5, 0, 10,
  456. #intro, length
  457. None, 0,
  458. #exits
  459. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  460. #force exit, frame
  461. None, 0,
  462. #opposite
  463. None)
  464. reg_powerslide_in = a_class(
  465. #player armature action name, start, end frames
  466. 'nreg_powerslide2', 0, 20,
  467. #deck action name, start, end frames
  468. 'b_reg_powerslide2', 0, 20,
  469. #layer, speed, mode (0 = play, 1 = loop), blendin
  470. 1, 1, 1, 10,
  471. #intro, length
  472. None, 0,
  473. #exits
  474. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  475. #force exit, frame
  476. None, 0,
  477. #opposite
  478. None)
  479. reg_fs_powerslide_in = a_class(
  480. #player armature action name, start, end frames
  481. 'nreg_powerslide', 0, 20,
  482. #deck action name, start, end frames
  483. 'b_reg_powerslide', 0, 20,
  484. #layer, speed, mode (0 = play, 1 = loop), blendin
  485. 1, 1, 1, 10,
  486. #intro, length
  487. 'None', 0,
  488. #exits
  489. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  490. #force exit, frame
  491. None, 0,
  492. #opposite
  493. None)
  494. reg_powerslide = a_class(
  495. #player armature action name, start, end frames
  496. 'nreg_powerslide2', 20, 20,
  497. #deck action name, start, end frames
  498. 'b_reg_powerslide2', 20, 20,
  499. #layer, speed, mode (0 = play, 1 = loop), blendin
  500. 1, 1, 1, 10,
  501. #intro, length
  502. 'reg_powerslide_in', 20,
  503. #exits
  504. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  505. #force exit, frame
  506. None, 0,
  507. #opposite
  508. None)
  509. reg_fs_powerslide = a_class(
  510. #player armature action name, start, end frames
  511. 'nreg_powerslide', 20, 20,
  512. #deck action name, start, end frames
  513. 'b_reg_powerslide', 20, 20,
  514. #layer, speed, mode (0 = play, 1 = loop), blendin
  515. 1, 1, 1, 10,
  516. #intro, length
  517. 'reg_fs_powerslide_in', 20,
  518. #exits
  519. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  520. #force exit, frame
  521. None, 0,
  522. #opposite
  523. None)
  524. reg_brfoot = a_class(
  525. #player armature action name, start, end frames
  526. 'brfoot', 1, 30,
  527. #deck action name, start, end frames
  528. 'b_brfoot', 1, 30,
  529. #layer, speed, mode (0 = play, 1 = loop), blendin
  530. 1, .75, 1, 10,
  531. #intro, length
  532. None, 0,
  533. #exits
  534. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  535. #force exit, frame
  536. 'reg_air', 20,
  537. #opposite
  538. None)
  539. reg_frfoot = a_class(
  540. #player armature action name, start, end frames
  541. 'frfoot', 1, 30,
  542. #deck action name, start, end frames
  543. 'b_brfoot', 1, 30,
  544. #layer, speed, mode (0 = play, 1 = loop), blendin
  545. 1, .75, 0, 10,
  546. #intro, length
  547. None, 0,
  548. #exits
  549. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  550. #force exit, frame
  551. 'reg_air', 20,
  552. #opposite
  553. None)
  554. reg_blfoot = a_class(
  555. #player armature action name, start, end frames
  556. 'blfoot', 1, 30,
  557. #deck action name, start, end frames
  558. 'b_brfoot', 1, 30,
  559. #layer, speed, mode (0 = play, 1 = loop), blendin
  560. 1, .75, 1, 10,
  561. #intro, length
  562. None, 0,
  563. #exits
  564. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  565. #force exit, frame
  566. 'reg_air', 20,
  567. #opposite
  568. None)
  569. reg_flfoot = a_class(
  570. #player armature action name, start, end frames
  571. 'flfoot', 1, 30,
  572. #deck action name, start, end frames
  573. 'b_brfoot', 1, 30,
  574. #layer, speed, mode (0 = play, 1 = loop), blendin
  575. 1, .75, 0, 10,
  576. #intro, length
  577. None, 0,
  578. #exits
  579. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  580. #force exit, frame
  581. 'reg_air', 20,
  582. #opposite
  583. None)
  584. reg_manual = a_class(
  585. #player armature action name, start, end frames
  586. 'reg_manual', 10, 90,
  587. #deck action name, start, end frames
  588. 'b_reg_manual', 10, 70,
  589. #layer, speed, mode (0 = play, 1 = loop), blendin
  590. 1, 1, 1, 10,
  591. #intro, length
  592. None, 0,
  593. #exits
  594. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  595. #force exit, frame
  596. None, 0,
  597. #opposite
  598. None)
  599. reg_nmanual = a_class(
  600. #player armature action name, start, end frames
  601. 'reg_nmanual', 10, 90,
  602. #deck action name, start, end frames
  603. 'b_fak_manual', 10, 90,
  604. #layer, speed, mode (0 = play, 1 = loop), blendin
  605. 1, 1, 1, 10,
  606. #intro, length
  607. None, 0,
  608. #exits
  609. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  610. #force exit, frame
  611. None, 0,
  612. #opposite
  613. None)
  614. reg_nmanual_left = a_class(
  615. #player armature action name, start, end frames
  616. 'reg_nmanual_left', 10, 90,
  617. #deck action name, start, end frames
  618. 'b_fak_manual_right', 10, 70,
  619. #layer, speed, mode (0 = play, 1 = loop), blendin
  620. 1, 1, 1, 10,
  621. #intro, length
  622. None, 0,
  623. #exits
  624. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  625. #force exit, frame
  626. None, 0,
  627. #opposite
  628. None)
  629. reg_nmanual_right = a_class(
  630. #player armature action name, start, end frames
  631. 'reg_nmanual_right', 10, 90,
  632. #deck action name, start, end frames
  633. 'b_fak_manual_left', 10, 70,
  634. #layer, speed, mode (0 = play, 1 = loop), blendin
  635. 1, 1, 1, 10,
  636. #intro, length
  637. None, 0,
  638. #exits
  639. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  640. #force exit, frame
  641. None, 0,
  642. #opposite
  643. None)
  644. reg_land = a_class(
  645. #player armature action name, start, end frames
  646. 'reg_land', 1, 40,
  647. #deck action name, start, end frames
  648. 'b_reg', 1, 40,
  649. #layer, speed, mode (0 = play, 1 = loop), blendin
  650. 1, 1, 1, 10,
  651. #intro, length
  652. None, 0,
  653. #exits
  654. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  655. #force exit, frame
  656. 'reg_roll', 20,
  657. #opposite
  658. None)
  659. reg_landL = a_class(
  660. #player armature action name, start, end frames
  661. 'reg_landL', 1, 40,
  662. #deck action name, start, end frames
  663. 'b_reg', 1, 40,
  664. #layer, speed, mode (0 = play, 1 = loop), blendin
  665. 1, 1, 1, 10,
  666. #intro, length
  667. None, 0,
  668. #exits
  669. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  670. #force exit, frame
  671. 'reg_roll', 20,
  672. #opposite
  673. None)
  674. reg_landR = a_class(
  675. #player armature action name, start, end frames
  676. 'reg_landR', 1, 40,
  677. #deck action name, start, end frames
  678. 'b_reg', 1, 40,
  679. #layer, speed, mode (0 = play, 1 = loop), blendin
  680. 1, 1, 1, 10,
  681. #intro, length
  682. None, 0,
  683. #exits
  684. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  685. #force exit, frame
  686. 'reg_roll', 20,
  687. #opposite
  688. None)
  689. reg_landLb = a_class(
  690. #player armature action name, start, end frames
  691. 'reg_landLb', 1, 40,
  692. #deck action name, start, end frames
  693. 'b_reg', 1, 40,
  694. #layer, speed, mode (0 = play, 1 = loop), blendin
  695. 1, 1, 1, 10,
  696. #intro, length
  697. None, 0,
  698. #exits
  699. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  700. #force exit, frame
  701. 'reg_roll', 20,
  702. #opposite
  703. None)
  704. reg_landRb = a_class(
  705. #player armature action name, start, end frames
  706. 'reg_landRb', 1, 40,
  707. #deck action name, start, end frames
  708. 'b_reg', 1, 40,
  709. #layer, speed, mode (0 = play, 1 = loop), blendin
  710. 1, 1, 1, 10,
  711. #intro, length
  712. None, 0,
  713. #exits
  714. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  715. #force exit, frame
  716. 'reg_roll', 20,
  717. #opposite
  718. None)
  719. reg_air = a_class(
  720. #player armature action name, start, end frames
  721. 'reg_air', 1, 80,
  722. #deck action name, start, end frames
  723. 'b_reg', 1, 30,
  724. #layer, speed, mode (0 = play, 1 = loop), blendin
  725. 1, 1, 1, 20,
  726. #intro, length
  727. None, 0,
  728. #exits
  729. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  730. #force exit, frame
  731. None, 0,
  732. #opposite
  733. None)
  734. reg_air_nb = a_class(
  735. #player armature action name, start, end frames
  736. 'reg_air', 1, 30,
  737. #deck action name, start, end frames
  738. 'b_reg', 1, 30,
  739. #layer, speed, mode (0 = play, 1 = loop), blendin
  740. 1, 1, 1, 0,
  741. #intro, length
  742. None, 0,
  743. #exits
  744. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  745. #force exit, frame
  746. None, 0,
  747. #opposite
  748. None)
  749. reg_air_nose = a_class(
  750. #player armature action name, start, end frames
  751. 'reg_noseg.002', 5, 5,
  752. #deck action name, start, end frames
  753. 'b_reg_noseg', 5, 5,
  754. #layer, speed, mode (0 = play, 1 = loop), blendin
  755. 1, 1, 1, 20,
  756. #intro, length
  757. None, 0,
  758. #exits
  759. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  760. #force exit, frame
  761. None, 0,
  762. #opposite
  763. None)
  764. reg_air_tail = a_class(
  765. #player armature action name, start, end frames
  766. 'reg_tailg.001', 35, 35,
  767. #deck action name, start, end frames
  768. 'b_reg_tailg', 35, 35,
  769. #layer, speed, mode (0 = play, 1 = loop), blendin
  770. 1, 1, 1, 20,
  771. #intro, length
  772. None, 0,
  773. #exits
  774. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  775. #force exit, frame
  776. None, 0,
  777. #opposite
  778. None)
  779. #**********************#
  780. #**********************#
  781. #**********************#
  782. #*******fliptricks*****#
  783. #**********************#
  784. #**********************#
  785. #**********************#
  786. reg_ollie = a_class(
  787. #player armature action name, start, end frames
  788. 'reg_ollie', 1, 40,
  789. #deck action name, start, end frames
  790. 'b_reg_ollie', 1, 40,
  791. #layer, speed, mode (0 = play, 1 = loop), blendin
  792. fliplay, 1, 0, 10,
  793. #intro, length
  794. None, 0,
  795. #exits
  796. ['reg_offboard', 'reg_air'],
  797. #force exit, frame
  798. 'reg_air', 36,
  799. #opposite
  800. None)
  801. reg_heelflip = a_class(
  802. #player armature action name, start, end frames
  803. 'reg_heelflip', 0, 20,
  804. #deck action name, start, end frames
  805. 'b_reg_heelflip', 0, 20,
  806. #layer, speed, mode (0 = play, 1 = loop), blendin
  807. fliplay, .5, 0, 10,
  808. #intro, length
  809. None, 0,
  810. #exits
  811. ['reg_offboard', 'reg_air'],
  812. #force exit, frame
  813. 'reg_air', 38,
  814. #opposite
  815. None)
  816. reg_kickflip = a_class(
  817. #player armature action name, start, end frames
  818. 'reg_kickflip', 0, 20,
  819. #deck action name, start, end frames
  820. 'b_reg_kickflip', 0, 20,
  821. #layer, speed, mode (0 = play, 1 = loop), blendin
  822. fliplay, .5, 0, 10,
  823. #intro, length
  824. None, 0,
  825. #exits
  826. ['reg_offboard', 'reg_air'],
  827. #force exit, frame
  828. 'reg_air', 38,
  829. #opposite
  830. None)
  831. reg_shuvit = a_class(
  832. #player armature action name, start, end frames
  833. 'reg_shuvit', 1, 40,
  834. #deck action name, start, end frames
  835. 'b_reg_shuvit', 1, 40,
  836. #layer, speed, mode (0 = play, 1 = loop), blendin
  837. fliplay, 1, 0, 10,
  838. #intro, length
  839. None, 0,
  840. #exits
  841. ['reg_offboard', 'reg_air'],
  842. #force exit, frame
  843. 'reg_air', 38,
  844. #opposite
  845. None)
  846. reg_shuvit360 = a_class(
  847. #player armature action name, start, end frames
  848. 'reg_360shuvit', 1, 20,
  849. #deck action name, start, end frames
  850. 'b_reg_360shuvit', 1, 20,
  851. #layer, speed, mode (0 = play, 1 = loop), blendin
  852. fliplay, .5, 0, 10,
  853. #intro, length
  854. None, 0,
  855. #exits
  856. ['reg_offboard', 'reg_air'],
  857. #force exit, frame
  858. 'reg_air', 38,
  859. #opposite
  860. None)
  861. reg_fsshuvit = a_class(
  862. #player armature action name, start, end frames
  863. 'reg_fsshuvit', 1, 40,
  864. #deck action name, start, end frames
  865. 'b_reg_fsshuvit', 1, 40,
  866. #layer, speed, mode (0 = play, 1 = loop), blendin
  867. fliplay, 1, 0, 10,
  868. #intro, length
  869. None, 0,
  870. #exits
  871. ['reg_offboard', 'reg_air'],
  872. #force exit, frame
  873. 'reg_air', 38,
  874. #opposite
  875. None)
  876. reg_fsshuvit360 = a_class(
  877. #player armature action name, start, end frames
  878. 'reg_360fsshuvit', 1, 20,
  879. #deck action name, start, end frames
  880. 'b_reg_360fsshuvit', 1, 20,
  881. #layer, speed, mode (0 = play, 1 = loop), blendin
  882. fliplay, .5, 0, 10,
  883. #intro, length
  884. None, 0,
  885. #exits
  886. ['reg_offboard', 'reg_air'],
  887. #force exit, frame
  888. 'reg_air', 38,
  889. #opposite
  890. None)
  891. reg_hardflip = a_class(
  892. #player armature action name, start, end frames
  893. 'reg_hardflip', 1, 40,
  894. #deck action name, start, end frames
  895. 'b_reg_hardflip', 1, 40,
  896. #layer, speed, mode (0 = play, 1 = loop), blendin
  897. fliplay, 1, 0, 10,
  898. #intro, length
  899. None, 0,
  900. #exits
  901. ['reg_offboard', 'reg_air'],
  902. #force exit, frame
  903. 'reg_air', 38,
  904. #opposite
  905. None)
  906. reg_inward_heelflip = a_class(
  907. #player armature action name, start, end frames
  908. 'reg_inward_heelflip', 1, 40,
  909. #deck action name, start, end frames
  910. 'b_reg_inward_heelflip', 1, 40,
  911. #layer, speed, mode (0 = play, 1 = loop), blendin
  912. fliplay, 1, 0, 10,
  913. #intro, length
  914. None, 0,
  915. #exits
  916. ['reg_offboard', 'reg_air'],
  917. #force exit, frame
  918. 'reg_air', 38,
  919. #opposite
  920. None)
  921. reg_varial_kickflip = a_class(
  922. #player armature action name, start, end frames
  923. 'reg_varialkickflip', 1, 40,
  924. #deck action name, start, end frames
  925. 'b_reg_varialkickflip', 1, 40,
  926. #layer, speed, mode (0 = play, 1 = loop), blendin
  927. fliplay, 1, 0, 10,
  928. #intro, length
  929. None, 0,
  930. #exits
  931. ['reg_offboard', 'reg_air'],
  932. #force exit, frame
  933. 'reg_air', 38,
  934. #opposite
  935. None)
  936. reg_varial_heelflip = a_class(
  937. #player armature action name, start, end frames
  938. 'reg_varialheelflip', 1, 40,
  939. #deck action name, start, end frames
  940. 'b_reg_varialheelflip', 1, 40,
  941. #layer, speed, mode (0 = play, 1 = loop), blendin
  942. fliplay, 1, 0, 10,
  943. #intro, length
  944. None, 0,
  945. #exits
  946. ['reg_offboard', 'reg_air'],
  947. #force exit, frame
  948. 'reg_air', 38,
  949. #opposite
  950. None)
  951. #-----------------------
  952. reg_nollie = a_class(
  953. #player armature action name, start, end frames
  954. 'nollie', 1, 20,
  955. #deck action name, start, end frames
  956. 'b_fak_ollie', 1, 20,
  957. #layer, speed, mode (0 = play, 1 = loop), blendin
  958. 3, .5, 0, 10,
  959. #intro, length
  960. None, 0,
  961. #exits
  962. ['reg_offboard', 'reg_air_nb'],
  963. #force exit, frame
  964. 'reg_air_nb', 38,
  965. #opposite
  966. None)
  967. reg_nollie_kickflip = a_class(
  968. #player armature action name, start, end frames
  969. 'nollie_kickflip', 1, 20,
  970. #deck action name, start, end frames
  971. 'b_fak_kickflip', 1, 20,
  972. #layer, speed, mode (0 = play, 1 = loop), blendin
  973. 3, .5, 0, 10,
  974. #intro, length
  975. None, 0,
  976. #exits
  977. ['reg_offboard', 'reg_air_nb'],
  978. #force exit, frame
  979. 'reg_air_nb', 38,
  980. #opposite
  981. None)
  982. reg_nollie_heelflip = a_class(
  983. #player armature action name, start, end frames
  984. 'nollie_heelflip', 1, 20,
  985. #deck action name, start, end frames
  986. 'b_fak_heelflip', 1, 20,
  987. #layer, speed, mode (0 = play, 1 = loop), blendin
  988. 3, .5, 0, 10,
  989. #intro, length
  990. None, 0,
  991. #exits
  992. ['reg_offboard', 'reg_air_nb'],
  993. #force exit, frame
  994. 'reg_air_nb', 38,
  995. #opposite
  996. None)
  997. reg_nollie_shuvit = a_class(
  998. #player armature action name, start, end frames
  999. 'nollie_shuvit', 1, 40,
  1000. #deck action name, start, end frames
  1001. 'b_fak_shuvit', 1, 40,
  1002. #layer, speed, mode (0 = play, 1 = loop), blendin
  1003. 3, 1, 0, 10,
  1004. #intro, length
  1005. None, 0,
  1006. #exits
  1007. ['reg_offboard', 'reg_air_nb'],
  1008. #force exit, frame
  1009. 'reg_air_nb', 38,
  1010. #opposite
  1011. None)
  1012. reg_nollie_fsshuvit = a_class(
  1013. #player armature action name, start, end frames
  1014. 'nollie_fsshuvit', 1, 40,
  1015. #deck action name, start, end frames
  1016. 'b_fak_fsshuvit', 1, 40,
  1017. #layer, speed, mode (0 = play, 1 = loop), blendin
  1018. 3, 1, 0, 10,
  1019. #intro, length
  1020. None, 0,
  1021. #exits
  1022. ['reg_offboard', 'reg_air_nb'],
  1023. #force exit, frame
  1024. 'reg_air_nb', 38,
  1025. #opposite
  1026. None)
  1027. reg_nollie_shuvit360 = a_class(
  1028. #player armature action name, start, end frames
  1029. 'nollie_fsshuvit', 1, 40,
  1030. #deck action name, start, end frames
  1031. 'b_fak_360fsshuvit', 1, 40,
  1032. #layer, speed, mode (0 = play, 1 = loop), blendin
  1033. 3, 1, 0, 10,
  1034. #intro, length
  1035. None, 0,
  1036. #exits
  1037. ['reg_offboard', 'reg_air_nb'],
  1038. #force exit, frame
  1039. 'reg_air', 38,
  1040. #opposite
  1041. None)
  1042. reg_nollie_fsshuvit_360 = a_class(
  1043. #player armature action name, start, end frames
  1044. 'nollie_fsshuvit', 1, 40,
  1045. #deck action name, start, end frames
  1046. 'b_fak_360shuvit', 1, 40,
  1047. #layer, speed, mode (0 = play, 1 = loop), blendin
  1048. 3, 1, 0, 10,
  1049. #intro, length
  1050. None, 0,
  1051. #exits
  1052. ['reg_offboard', 'reg_air_nb'],
  1053. #force exit, frame
  1054. 'reg_air', 38,
  1055. #opposite
  1056. None)
  1057. #**********************#
  1058. #**********************#
  1059. #**********************#
  1060. #*******grabs**********#
  1061. #**********************#
  1062. #**********************#
  1063. #**********************#
  1064. frontside_grab_in = a_class(
  1065. #player armature action name, start, end frames
  1066. 'reg_fg', 1, 10,
  1067. #deck action name, start, end frames
  1068. 'b_reg', 1, 1,
  1069. #layer, speed, mode (0 = play, 1 = loop), blendin
  1070. 1, .4, 0, 10,
  1071. #intro, length
  1072. None, 0,
  1073. #exits
  1074. ['frontside_grab'],
  1075. #force exit, frame
  1076. 'frontside_grab', 20,
  1077. #opposite
  1078. None)
  1079. frontside_grab = a_class(
  1080. #player armature action name, start, end frames
  1081. 'reg_fg', 10, 30,
  1082. #deck action name, start, end frames
  1083. 'b_reg', 1, 1,
  1084. #layer, speed, mode (0 = play, 1 = loop), blendin
  1085. 1, .5, 0, 10,
  1086. #intro, length
  1087. 'frontside_grab_in', 10,
  1088. #exits
  1089. ['reg_air'],
  1090. #force exit, frame
  1091. None, 0,
  1092. #opposite
  1093. None)
  1094. backside_grab_in = a_class(
  1095. #player armature action name, start, end frames
  1096. 'reg_bsg2', 1, 10,
  1097. #deck action name, start, end frames
  1098. 'b_reg', 1, 1,
  1099. #layer, speed, mode (0 = play, 1 = loop), blendin
  1100. 1, .4, 0, 10,
  1101. #intro, length
  1102. None, 0,
  1103. #exits
  1104. ['backside_grab'],
  1105. #force exit, frame
  1106. 'backside_grab', 20,
  1107. #opposite
  1108. None)
  1109. backside_grab = a_class(
  1110. #player armature action name, start, end frames
  1111. 'reg_bsg2', 10, 30,
  1112. #deck action name, start, end frames
  1113. 'b_reg', 1, 1,
  1114. #layer, speed, mode (0 = play, 1 = loop), blendin
  1115. 1, .5, 0, 10,
  1116. #intro, length
  1117. 'backside_grab_in', 10,
  1118. #exits
  1119. ['reg_air'],
  1120. #force exit, frame
  1121. None, 0,
  1122. #opposite
  1123. None)
  1124. frontside_nose_grab_in = a_class(
  1125. #player armature action name, start, end frames
  1126. 'frontside_nose_grab', 1, 10,
  1127. #deck action name, start, end frames
  1128. 'b_reg', 1, 1,
  1129. #layer, speed, mode (0 = play, 1 = loop), blendin
  1130. 1, .4, 0, 10,
  1131. #intro, length
  1132. None, 0,
  1133. #exits
  1134. ['frontside_nose_grab'],
  1135. #force exit, frame
  1136. 'frontside_nose_grab', 20,
  1137. #opposite
  1138. None)
  1139. frontside_nose_grab = a_class(
  1140. #player armature action name, start, end frames
  1141. 'frontside_nose_grab', 10, 30,
  1142. #deck action name, start, end frames
  1143. 'b_reg', 1, 1,
  1144. #layer, speed, mode (0 = play, 1 = loop), blendin
  1145. 1, .5, 0, 10,
  1146. #intro, length
  1147. 'frontside_nose_grab_in', 10,
  1148. #exits
  1149. ['reg_air'],
  1150. #force exit, frame
  1151. None, 0,
  1152. #opposite
  1153. None)
  1154. backside_nose_grab_in = a_class(
  1155. #player armature action name, start, end frames
  1156. 'backside_nose_grab', 1, 10,
  1157. #deck action name, start, end frames
  1158. 'b_reg', 1, 1,
  1159. #layer, speed, mode (0 = play, 1 = loop), blendin
  1160. 1, .4, 0, 10,
  1161. #intro, length
  1162. None, 0,
  1163. #exits
  1164. ['backside_nose_grab'],
  1165. #force exit, frame
  1166. 'backside_nose_grab', 20,
  1167. #opposite
  1168. None)
  1169. backside_nose_grab = a_class(
  1170. #player armature action name, start, end frames
  1171. 'backside_nose_grab', 10, 30,
  1172. #deck action name, start, end frames
  1173. 'b_reg', 1, 1,
  1174. #layer, speed, mode (0 = play, 1 = loop), blendin
  1175. 1, .5, 0, 10,
  1176. #intro, length
  1177. 'backside_nose_grab_in', 10,
  1178. #exits
  1179. ['reg_air'],
  1180. #force exit, frame
  1181. None, 0,
  1182. #opposite
  1183. None)
  1184. frontside_tail_grab_in = a_class(
  1185. #player armature action name, start, end frames
  1186. 'frontside_tail_grab', 1, 10,
  1187. #deck action name, start, end frames
  1188. 'b_reg', 1, 1,
  1189. #layer, speed, mode (0 = play, 1 = loop), blendin
  1190. 1, .4, 0, 10,
  1191. #intro, length
  1192. None, 0,
  1193. #exits
  1194. ['frontside_tail_grab'],
  1195. #force exit, frame
  1196. 'frontside_tail_grab', 20,
  1197. #opposite
  1198. None)
  1199. frontside_tail_grab = a_class(
  1200. #player armature action name, start, end frames
  1201. 'frontside_tail_grab', 10, 30,
  1202. #deck action name, start, end frames
  1203. 'b_reg', 1, 1,
  1204. #layer, speed, mode (0 = play, 1 = loop), blendin
  1205. 1, .5, 0, 10,
  1206. #intro, length
  1207. 'frontside_tail_grab_in', 10,
  1208. #exits
  1209. ['reg_air'],
  1210. #force exit, frame
  1211. None, 0,
  1212. #opposite
  1213. None)
  1214. backside_tail_grab_in = a_class(
  1215. #player armature action name, start, end frames
  1216. 'backside_tail_grab', 1, 10,
  1217. #deck action name, start, end frames
  1218. 'b_reg', 1, 1,
  1219. #layer, speed, mode (0 = play, 1 = loop), blendin
  1220. 1, .4, 0, 10,
  1221. #intro, length
  1222. None, 0,
  1223. #exits
  1224. ['backside_tail_grab'],
  1225. #force exit, frame
  1226. 'backside_tail_grab', 20,
  1227. #opposite
  1228. None)
  1229. backside_tail_grab = a_class(
  1230. #player armature action name, start, end frames
  1231. 'backside_tail_grab', 10, 30,
  1232. #deck action name, start, end frames
  1233. 'b_reg', 1, 1,
  1234. #layer, speed, mode (0 = play, 1 = loop), blendin
  1235. 1, .5, 0, 10,
  1236. #intro, length
  1237. 'backside_tail_grab_in', 10,
  1238. #exits
  1239. ['reg_air'],
  1240. #force exit, frame
  1241. None, 0,
  1242. #opposite
  1243. None)
  1244. reg_judo_in = a_class(
  1245. #player armature action name, start, end frames
  1246. 'reg_judo', 1, 10,
  1247. #deck action name, start, end frames
  1248. 'b_reg', 1, 1,
  1249. #layer, speed, mode (0 = play, 1 = loop), blendin
  1250. 1, .4, 0, 10,
  1251. #intro, length
  1252. None, 0,
  1253. #exits
  1254. ['reg_judo'],
  1255. #force exit, frame
  1256. 'reg_judo', 20,
  1257. #opposite
  1258. None)
  1259. reg_judo = a_class(
  1260. #player armature action name, start, end frames
  1261. 'reg_judo', 10, 30,
  1262. #deck action name, start, end frames
  1263. 'b_reg', 1, 1,
  1264. #layer, speed, mode (0 = play, 1 = loop), blendin
  1265. 1, .5, 0, 10,
  1266. #intro, length
  1267. 'reg_judo_in', 10,
  1268. #exits
  1269. ['reg_air'],
  1270. #force exit, frame
  1271. None, 0,
  1272. #opposite
  1273. None)
  1274. reg_frigid_in = a_class(
  1275. #player armature action name, start, end frames
  1276. 'reg_frigid', 1, 10,
  1277. #deck action name, start, end frames
  1278. 'b_reg', 1, 1,
  1279. #layer, speed, mode (0 = play, 1 = loop), blendin
  1280. 1, .4, 0, 10,
  1281. #intro, length
  1282. None, 0,
  1283. #exits
  1284. ['reg_frigid'],
  1285. #force exit, frame
  1286. 'reg_frigid', 20,
  1287. #opposite
  1288. None)
  1289. reg_frigid = a_class(
  1290. #player armature action name, start, end frames
  1291. 'reg_frigid', 10, 30,
  1292. #deck action name, start, end frames
  1293. 'b_reg', 1, 1,
  1294. #layer, speed, mode (0 = play, 1 = loop), blendin
  1295. 1, .5, 0, 10,
  1296. #intro, length
  1297. 'reg_frigid_in', 10,
  1298. #exits
  1299. ['reg_air'],
  1300. #force exit, frame
  1301. None, 0,
  1302. #opposite
  1303. None)
  1304. reg_fsonefoot_in = a_class(
  1305. #player armature action name, start, end frames
  1306. 'reg_fsonefoot', 1, 10,
  1307. #deck action name, start, end frames
  1308. 'b_reg', 1, 1,
  1309. #layer, speed, mode (0 = play, 1 = loop), blendin
  1310. 1, .4, 0, 10,
  1311. #intro, length
  1312. None, 0,
  1313. #exits
  1314. ['reg_fsonefoot'],
  1315. #force exit, frame
  1316. 'reg_fsonefoot', 20,
  1317. #opposite
  1318. None)
  1319. reg_fsonefoot = a_class(
  1320. #player armature action name, start, end frames
  1321. 'reg_fsonefoot', 10, 30,
  1322. #deck action name, start, end frames
  1323. 'b_reg', 1, 1,
  1324. #layer, speed, mode (0 = play, 1 = loop), blendin
  1325. 1, .5, 0, 10,
  1326. #intro, length
  1327. 'reg_fsonefoot_in', 10,
  1328. #exits
  1329. ['reg_air'],
  1330. #force exit, frame
  1331. None, 0,
  1332. #opposite
  1333. None)
  1334. reg_onefoot_in = a_class(
  1335. #player armature action name, start, end frames
  1336. 'reg_onefoot', 1, 10,
  1337. #deck action name, start, end frames
  1338. 'b_reg', 1, 1,
  1339. #layer, speed, mode (0 = play, 1 = loop), blendin
  1340. 1, .4, 0, 10,
  1341. #intro, length
  1342. None, 0,
  1343. #exits
  1344. ['reg_onefoot'],
  1345. #force exit, frame
  1346. 'reg_onefoot', 20,
  1347. #opposite
  1348. None)
  1349. reg_onefoot = a_class(
  1350. #player armature action name, start, end frames
  1351. 'reg_onefoot', 10, 30,
  1352. #deck action name, start, end frames
  1353. 'b_reg', 1, 1,
  1354. #layer, speed, mode (0 = play, 1 = loop), blendin
  1355. 1, .5, 0, 10,
  1356. #intro, length
  1357. 'reg_onefoot_in', 10,
  1358. #exits
  1359. ['reg_air'],
  1360. #force exit, frame
  1361. None, 0,
  1362. #opposite
  1363. None)
  1364. reg_ollie_north_in = a_class(
  1365. #player armature action name, start, end frames
  1366. 'reg_ollie_north', 1, 10,
  1367. #deck action name, start, end frames
  1368. 'b_reg', 1, 1,
  1369. #layer, speed, mode (0 = play, 1 = loop), blendin
  1370. 1, 1, 0, 5,
  1371. #intro, length
  1372. None, 0,
  1373. #exits
  1374. ['reg_ollie_north'],
  1375. #force exit, frame
  1376. 'reg_ollie_north', 20,
  1377. #opposite
  1378. None)
  1379. reg_ollie_north = a_class(
  1380. #player armature action name, start, end frames
  1381. 'reg_ollie_north', 10, 10,
  1382. #deck action name, start, end frames
  1383. 'b_reg', 1, 1,
  1384. #layer, speed, mode (0 = play, 1 = loop), blendin
  1385. 1, 1, 0, 5,
  1386. #intro, length
  1387. 'reg_ollie_north', 10,
  1388. #exits
  1389. ['reg_air'],
  1390. #force exit, frame
  1391. None, 0,
  1392. #opposite
  1393. None)
  1394. reg_ollie_south_in = a_class(
  1395. #player armature action name, start, end frames
  1396. 'reg_ollie_south', 1, 10,
  1397. #deck action name, start, end frames
  1398. 'b_reg', 1, 1,
  1399. #layer, speed, mode (0 = play, 1 = loop), blendin
  1400. 1, 1, 0, 5,
  1401. #intro, length
  1402. None, 0,
  1403. #exits
  1404. ['reg_ollie_south'],
  1405. #force exit, frame
  1406. 'reg_ollie_south', 20,
  1407. #opposite
  1408. None)
  1409. reg_ollie_south = a_class(
  1410. #player armature action name, start, end frames
  1411. 'reg_ollie_south', 10, 10,
  1412. #deck action name, start, end frames
  1413. 'b_reg', 1, 1,
  1414. #layer, speed, mode (0 = play, 1 = loop), blendin
  1415. 1, 1, 0, 5,
  1416. #intro, length
  1417. 'reg_ollie_south', 10,
  1418. #exits
  1419. ['reg_air'],
  1420. #force exit, frame
  1421. None, 0,
  1422. #opposite
  1423. None)
  1424. reg_airwalk_in = a_class(
  1425. #player armature action name, start, end frames
  1426. 'reg_airwalk', 1, 10,
  1427. #deck action name, start, end frames
  1428. 'b_reg_airwalk', 1, 10,
  1429. #layer, speed, mode (0 = play, 1 = loop), blendin
  1430. 1, .5, 0, 5,
  1431. #intro, length
  1432. None, 0,
  1433. #exits
  1434. ['reg_airwalk'],
  1435. #force exit, frame
  1436. 'reg_airwalk', 20,
  1437. #opposite
  1438. None)
  1439. reg_airwalk = a_class(
  1440. #player armature action name, start, end frames
  1441. 'reg_airwalk', 10, 10,
  1442. #deck action name, start, end frames
  1443. 'b_reg_airwalk', 10, 10,
  1444. #layer, speed, mode (0 = play, 1 = loop), blendin
  1445. 1, .5, 0, 5,
  1446. #intro, length
  1447. 'reg_airwalk_in', 10,
  1448. #exits
  1449. ['reg_air'],
  1450. #force exit, frame
  1451. None, 0,
  1452. #opposite
  1453. None)
  1454. reg_wall_r_in = a_class(
  1455. #player armature action name, start, end frames
  1456. 'reg_wall_r', 1, 10,
  1457. #deck action name, start, end frames
  1458. 'b_reg', 1, 10,
  1459. #layer, speed, mode (0 = play, 1 = loop), blendin
  1460. 1, .5, 0, 5,
  1461. #intro, length
  1462. None, 0,
  1463. #exits
  1464. ['reg_airwalk'],
  1465. #force exit, frame
  1466. 'reg_airwalk', 20,
  1467. #opposite
  1468. None)
  1469. reg_wall_r = a_class(
  1470. #player armature action name, start, end frames
  1471. 'reg_wall_r', 10, 10,
  1472. #deck action name, start, end frames
  1473. 'b_reg', 10, 10,
  1474. #layer, speed, mode (0 = play, 1 = loop), blendin
  1475. 1, .5, 0, 5,
  1476. #intro, length
  1477. 'reg_wall_r_in', 10,
  1478. #exits
  1479. ['reg_air'],
  1480. #force exit, frame
  1481. None, 0,
  1482. #opposite
  1483. None)
  1484. reg_wall_l_in = a_class(
  1485. #player armature action name, start, end frames
  1486. 'reg_wall_l', 1, 10,
  1487. #deck action name, start, end frames
  1488. 'b_reg', 1, 10,
  1489. #layer, speed, mode (0 = play, 1 = loop), blendin
  1490. 1, .5, 0, 5,
  1491. #intro, length
  1492. None, 0,
  1493. #exits
  1494. ['reg_air'],
  1495. #force exit, frame
  1496. 'reg_wall_l', 20,
  1497. #opposite
  1498. None)
  1499. reg_wall_l = a_class(
  1500. #player armature action name, start, end frames
  1501. 'reg_wall_l', 10, 10,
  1502. #deck action name, start, end frames
  1503. 'b_reg', 10, 10,
  1504. #layer, speed, mode (0 = play, 1 = loop), blendin
  1505. 1, .5, 0, 5,
  1506. #intro, length
  1507. 'reg_wall_l_in', 10,
  1508. #exits
  1509. ['reg_air'],
  1510. #force exit, frame
  1511. None, 0,
  1512. #opposite
  1513. None)
  1514. #**********************#
  1515. #*****fliptricks*******#
  1516. #**********************#
  1517. reg_back_invert_in = a_class(
  1518. #player armature action name, start, end frames
  1519. 'reg_back_invert_in.001', 1, 30,
  1520. #deck action name, start, end frames
  1521. 'b_reg', 1, 30,
  1522. #layer, speed, mode (0 = play, 1 = loop), blendin
  1523. 1, 1, 0, 10,
  1524. #intro, length
  1525. None, 0,
  1526. #exits
  1527. ['reg_5050'],
  1528. #force exit, frame
  1529. 'reg_5050', 19,
  1530. #opposite
  1531. 'fak_5050')
  1532. reg_back_invert = a_class(
  1533. #player armature action name, start, end frames
  1534. 'reg_back_invert_in.001', 30, 30,
  1535. #deck action name, start, end frames
  1536. 'b_reg', 1, 30,
  1537. #layer, speed, mode (0 = play, 1 = loop), blendin
  1538. 1, .5, 0, 10,
  1539. #intro, length
  1540. 'reg_back_invert_in', 30,
  1541. #exits
  1542. ['reg_air', 'reg_roll'] + reg_fliplist,
  1543. #force exit, frame
  1544. None, 0,
  1545. #opposite
  1546. 'fak_5050')
  1547. #**********************#
  1548. #*******grinds*********#
  1549. #**********************#
  1550. reg_5050_in = a_class(
  1551. #player armature action name, start, end frames
  1552. 'reg_5050', 1, 20,
  1553. #deck action name, start, end frames
  1554. 'b_reg', 1, 30,
  1555. #layer, speed, mode (0 = play, 1 = loop), blendin
  1556. 1, 1, 0, 10,
  1557. #intro, length
  1558. None, 0,
  1559. #exits
  1560. ['reg_5050'],
  1561. #force exit, frame
  1562. 'reg_5050', 19,
  1563. #opposite
  1564. 'fak_5050')
  1565. reg_5050 = a_class(
  1566. #player armature action name, start, end frames
  1567. 'reg_5050', 30, 60,
  1568. #deck action name, start, end frames
  1569. 'b_reg', 1, 30,
  1570. #layer, speed, mode (0 = play, 1 = loop), blendin
  1571. 1, .5, 0, 10,
  1572. #intro, length
  1573. 'reg_5050_in', 20,
  1574. #exits
  1575. ['reg_air', 'reg_roll'] + reg_fliplist,
  1576. #force exit, frame
  1577. None, 0,
  1578. #opposite
  1579. 'fak_5050')
  1580. reg_bsboard = a_class(
  1581. #player armature action name, start, end frames
  1582. 'reg_BS_Board2', 1, 30,
  1583. #deck action name, start, end frames
  1584. 'b_reg', 1, 1,
  1585. #layer, speed, mode (0 = play, 1 = loop), blendin
  1586. 1, .5, 1, 15,
  1587. #intro, length
  1588. None, 0,
  1589. #exits
  1590. ['reg_air', 'reg_roll'] + reg_fliplist,
  1591. #force exit, frame
  1592. None, 0,
  1593. #opposite
  1594. None)
  1595. reg_fsboard = a_class(
  1596. #player armature action name, start, end frames
  1597. 'reg_FS_Board2', 1, 30,
  1598. #deck action name, start, end frames
  1599. 'b_reg', 1, 1,
  1600. #layer, speed, mode (0 = play, 1 = loop), blendin
  1601. 1, .5, 1, 15,
  1602. #intro, length
  1603. None, 0,
  1604. #exits
  1605. ['reg_air', 'reg_roll'],
  1606. #force exit, frame
  1607. None, 0,
  1608. #opposite
  1609. None)
  1610. reg_noseg_in = a_class(
  1611. #player armature action name, start, end frames
  1612. 'reg_noseg.002', 1, 40,
  1613. #deck action name, start, end frames
  1614. 'b_reg_noseg', 1, 40,
  1615. #layer, speed, mode (0 = play, 1 = loop), blendin
  1616. 1, 1, 0, 10,
  1617. #intro, length
  1618. None, 0,
  1619. #exits
  1620. ['reg_noseg'],
  1621. #force exit, frame
  1622. 'reg_noseg', 39,
  1623. #opposite
  1624. 'fak_noseg')
  1625. reg_noseg = a_class(
  1626. #player armature action name, start, end frames
  1627. 'reg_noseg.002', 41, 80,
  1628. #deck action name, start, end frames
  1629. 'b_reg_noseg', 41, 80,
  1630. #layer, speed, mode (0 = play, 1 = loop), blendin
  1631. 1, .5, 1, 15,
  1632. #intro, length
  1633. 'reg_noseg_in', 40,
  1634. #exits
  1635. ['reg_air', 'reg_roll'],
  1636. #force exit, frame
  1637. None, 0,
  1638. #opposite
  1639. None)
  1640. reg_nosegr = a_class(
  1641. #player armature action name, start, end frames
  1642. 'reg_nosegR', 30, 1,
  1643. #deck action name, start, end frames
  1644. 'b_reg_nosegR', 1, 1,
  1645. #layer, speed, mode (0 = play, 1 = loop), blendin
  1646. 1, .5, 1, 15,
  1647. #intro, length
  1648. None, 0,
  1649. #exits
  1650. ['reg_air', 'reg_roll'],
  1651. #force exit, frame
  1652. None, 0,
  1653. #opposite
  1654. None)
  1655. reg_nosegl = a_class(
  1656. #player armature action name, start, end frames
  1657. 'reg_nosegL', 30, 1,
  1658. #deck action name, start, end frames
  1659. 'b_reg_nosegL', 1, 1,
  1660. #layer, speed, mode (0 = play, 1 = loop), blendin
  1661. 1, .5, 1, 15,
  1662. #intro, length
  1663. None, 0,
  1664. #exits
  1665. ['reg_air', 'reg_roll'],
  1666. #force exit, frame
  1667. None, 0,
  1668. #opposite
  1669. None)
  1670. reg_tailg_in = a_class(
  1671. #player armature action name, start, end frames
  1672. 'reg_tailg.001', 1, 40,
  1673. #deck action name, start, end frames
  1674. 'b_reg_tailg', 1, 40,
  1675. #layer, speed, mode (0 = play, 1 = loop), blendin
  1676. 1, 1, 0, 10,
  1677. #intro, length
  1678. None, 0,
  1679. #exits
  1680. ['reg_tailg'],
  1681. #force exit, frame
  1682. 'reg_tailg', 39,
  1683. #opposite
  1684. 'fak_tailg')
  1685. reg_tailg = a_class(
  1686. #player armature action name, start, end frames
  1687. 'reg_tailg.001', 41, 80,
  1688. #deck action name, start, end frames
  1689. 'b_reg_tailg', 41, 80,
  1690. #layer, speed, mode (0 = play, 1 = loop), blendin
  1691. 1, .5, 1, 15,
  1692. #intro, length
  1693. 'reg_tailg_in', 40,
  1694. #exits
  1695. ['reg_air', 'reg_roll'],
  1696. #force exit, frame
  1697. None, 0,
  1698. #opposite
  1699. None)
  1700. reg_tailgr = a_class(
  1701. #player armature action name, start, end frames
  1702. 'reg_tailgR', 30, 1,
  1703. #deck action name, start, end frames
  1704. 'b_reg_tailgR', 1, 1,
  1705. #layer, speed, mode (0 = play, 1 = loop), blendin
  1706. 1, .5, 1, 15,
  1707. #intro, length
  1708. None, 0,
  1709. #exits
  1710. ['reg_air', 'reg_roll'],
  1711. #force exit, frame
  1712. None, 0,
  1713. #opposite
  1714. None)
  1715. reg_tailgl = a_class(
  1716. #player armature action name, start, end frames
  1717. 'reg_tailgL', 30, 1,
  1718. #deck action name, start, end frames
  1719. 'b_reg_tailgL', 1, 1,
  1720. #layer, speed, mode (0 = play, 1 = loop), blendin
  1721. 1, .5, 1, 15,
  1722. #intro, length
  1723. None, 0,
  1724. #exits
  1725. ['reg_air', 'reg_roll'],
  1726. #force exit, frame
  1727. None, 0,
  1728. #opposite
  1729. None)
  1730. reg_tailslide = a_class(
  1731. #player armature action name, start, end frames
  1732. 'fak_noses', 30, 1,
  1733. #deck action name, start, end frames
  1734. 'b_fak_noses', 1, 30,
  1735. #layer, speed, mode (0 = play, 1 = loop), blendin
  1736. 1, .5, 1, 15,
  1737. #intro, length
  1738. None, 0,
  1739. #exits
  1740. ['reg_air', 'reg_roll'],
  1741. #force exit, frame
  1742. None, 0,
  1743. #opposite
  1744. None)
  1745. reg_noseslide = a_class(
  1746. #player armature action name, start, end frames
  1747. 'fak_tails', 30, 1,
  1748. #deck action name, start, end frames
  1749. 'b_fak_tails', 1, 1,
  1750. #layer, speed, mode (0 = play, 1 = loop), blendin
  1751. 1, .5, 1, 15,
  1752. #intro, length
  1753. None, 0,
  1754. #exits
  1755. ['reg_air', 'reg_roll'],
  1756. #force exit, frame
  1757. None, 0,
  1758. #opposite
  1759. None)
  1760. revert1 = a_class(
  1761. #player armature action name, start, end frames
  1762. 'revert1', 1, 10,
  1763. #deck action name, start, end frames
  1764. 'b_revert1', 1, 10,
  1765. #layer, speed, mode (0 = play, 1 = loop), blendin
  1766. 4, .3, 0, 0,
  1767. #intro, length
  1768. None, 0,
  1769. #exits
  1770. ['reg_roll', 'fak_roll'],
  1771. #force exit, frame
  1772. 'fak_roll', 11,
  1773. #opposite
  1774. None)
  1775. revert2 = a_class(
  1776. #player armature action name, start, end frames
  1777. 'revert2', 1, 10,
  1778. #deck action name, start, end frames
  1779. 'b_revert2', 1, 10,
  1780. #layer, speed, mode (0 = play, 1 = loop), blendin
  1781. 4, .3, 0, 0,
  1782. #intro, length
  1783. None, 0,
  1784. #exits
  1785. ['reg_roll', 'fak_roll'],
  1786. #force exit, frame
  1787. 'fak_roll', 11,
  1788. #opposite
  1789. None)
  1790. fak_revert1 = a_class(
  1791. #player armature action name, start, end frames
  1792. 'fak_revert1', 1, 10,
  1793. #deck action name, start, end frames
  1794. 'b_revert1', 1, 10,
  1795. #layer, speed, mode (0 = play, 1 = loop), blendin
  1796. 4, .3, 0, 0,
  1797. #intro, length
  1798. None, 0,
  1799. #exits
  1800. ['reg_roll', 'fak_roll'],
  1801. #force exit, frame
  1802. 'reg_roll', 11,
  1803. #opposite
  1804. None)
  1805. fak_revert2 = a_class(
  1806. #player armature action name, start, end frames
  1807. 'fak_revert2', 1, 10,
  1808. #deck action name, start, end frames
  1809. 'b_revert1', 1, 10,
  1810. #layer, speed, mode (0 = play, 1 = loop), blendin
  1811. 4, .3, 0, 0,
  1812. #intro, length
  1813. None, 0,
  1814. #exits
  1815. ['reg_roll', 'fak_roll'],
  1816. #force exit, frame
  1817. 'reg_roll', 11,
  1818. #opposite
  1819. None)
  1820. revert3 = a_class(
  1821. #player armature action name, start, end frames
  1822. 'revert1', 1, 10,
  1823. #deck action name, start, end frames
  1824. 'b_revert1', 1, 10,
  1825. #layer, speed, mode (0 = play, 1 = loop), blendin
  1826. 4, .3, 0, 0,
  1827. #intro, length
  1828. None, 0,
  1829. #exits
  1830. ['reg_roll', 'fak_roll'],
  1831. #force exit, frame
  1832. 'fak_roll', 11,
  1833. #opposite
  1834. None)
  1835. revert4 = a_class(
  1836. #player armature action name, start, end frames
  1837. 'revert2', 1, 10,
  1838. #deck action name, start, end frames
  1839. 'b_revert2', 1, 10,
  1840. #layer, speed, mode (0 = play, 1 = loop), blendin
  1841. 4, .3, 0, 0,
  1842. #intro, length
  1843. None, 0,
  1844. #exits
  1845. ['reg_roll', 'fak_roll'],
  1846. #force exit, frame
  1847. 'fak_roll', 11,
  1848. #opposite
  1849. None)
  1850. #******************(((((((((((((((((())))))))))))))))))************
  1851. fak_walk = a_class(
  1852. #player armature action name, start, end frames
  1853. 'fak_walk_new', 0, 30,
  1854. #deck action name, start, end frames
  1855. 'b_fak_walk', 0, 30,
  1856. #layer, speed, mode (0 = play, 1 = loop), blendin
  1857. 1, .5, 0, 20,
  1858. #intro, length
  1859. None, 0,
  1860. #exits
  1861. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  1862. #force exit, frame
  1863. None, 0,
  1864. #opposite
  1865. None)
  1866. fak_walkFast = a_class(
  1867. #player armature action name, start, end frames, start, end frames
  1868. 'fak_run', 51, 90,
  1869. #deck action name, start, end frames
  1870. 'b_fak_run', 51, 90,
  1871. #layer, speed, mode (0 = play, 1 = loop), blendin
  1872. 1, 1, 0, 10,
  1873. #intro, length
  1874. None, 0,
  1875. #exits
  1876. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1877. #force exit, frame
  1878. None, 0,
  1879. #opposite
  1880. None)
  1881. fak_idle = a_class(
  1882. #player armature action name, start, end frames
  1883. 'fak_idle1', 1, 120,
  1884. #deck action name, start, end frames
  1885. 'b_fak_idle1', 1, 120,
  1886. #layer, speed, mode (0 = play, 1 = loop), blendin
  1887. 1, .5, 1, 20,
  1888. #intro, length
  1889. None, 0,
  1890. #exits
  1891. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  1892. walk_exits,
  1893. #force exit, frame
  1894. None, 0,
  1895. #opposite
  1896. None)
  1897. fak_idle2 = a_class(
  1898. #player armature action name, start, end frames
  1899. 'fak_idle2', 1, 120,
  1900. #deck action name, start, end frames
  1901. 'b_fak_walk', 1, 1,
  1902. #layer, speed, mode (0 = play, 1 = loop), blendin
  1903. 1, .5, 0, 20,
  1904. #intro, length
  1905. None, 0,
  1906. #exits
  1907. #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1908. walk_exits,
  1909. #force exit, frame
  1910. None, 0,
  1911. #opposite
  1912. None)
  1913. fak_idle3 = a_class(
  1914. #player armature action name, start, end frames
  1915. 'fak_idle3', 1, 120,
  1916. #deck action name, start, end frames
  1917. 'b_fak_walk', 1, 1,
  1918. #layer, speed, mode (0 = play, 1 = loop), blendin
  1919. 1, .5, 0, 20,
  1920. #intro, length
  1921. None, 0,
  1922. #exits
  1923. #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1924. walk_exits,
  1925. #force exit, frame
  1926. None, 0,
  1927. #opposite
  1928. None)
  1929. fak_idle4 = a_class(
  1930. #player armature action name, start, end frames
  1931. 'fak_idle4', 1, 120,
  1932. #deck action name, start, end frames
  1933. 'b_fak_idle4', 1, 120,
  1934. #layer, speed, mode (0 = play, 1 = loop), blendin
  1935. 1, .5, 0, 20,
  1936. #intro, length
  1937. None, 0,
  1938. #exits
  1939. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1940. walk_exits,
  1941. #force exit, frame
  1942. None, 0,
  1943. #opposite
  1944. None)
  1945. fak_idle5 = a_class(
  1946. #player armature action name, start, end frames
  1947. 'fak_idle5', 1, 120,
  1948. #deck action name, start, end frames
  1949. 'b_fak_idle5', 1, 120,
  1950. #layer, speed, mode (0 = play, 1 = loop), blendin
  1951. 1, .5, 0, 20,
  1952. #intro, length
  1953. None, 0,
  1954. #exits
  1955. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1956. walk_exits,
  1957. #force exit, frame
  1958. None, 0,
  1959. #opposite
  1960. None)
  1961. fak_idle6 = a_class(
  1962. #player armature action name, start, end frames
  1963. 'fak_idle6', 1, 120,
  1964. #deck action name, start, end frames
  1965. 'b_fak_idle6', 1, 120,
  1966. #layer, speed, mode (0 = play, 1 = loop), blendin
  1967. 1, .5, 0, 20,
  1968. #intro, length
  1969. None, 0,
  1970. #exits
  1971. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1972. walk_exits,
  1973. #force exit, frame
  1974. None, 0,
  1975. #opposite
  1976. None)
  1977. fak_idle7 = a_class(
  1978. #player armature action name, start, end frames
  1979. 'fak_idle7', 1, 120,
  1980. #deck action name, start, end frames
  1981. 'b_fak_idle7', 1, 1,
  1982. #layer, speed, mode (0 = play, 1 = loop), blendin
  1983. 1, .5, 0, 20,
  1984. #intro, length
  1985. None, 0,
  1986. #exits
  1987. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1988. walk_exits,
  1989. #force exit, frame
  1990. None, 0,
  1991. #opposite
  1992. None)
  1993. fak_jump = a_class(
  1994. #player armature action name, start, end frames
  1995. 'fak_jump', 1, 10,
  1996. #deck action name, start, end frames
  1997. 'b_fak_jump', 1, 10,
  1998. #layer, speed, mode (0 = play, 1 = loop), blendin
  1999. 1, .5, 0, 10,
  2000. #intro, length
  2001. None, 0,
  2002. #exits
  2003. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  2004. #force exit, frame
  2005. 'fak_walk_air', 20,
  2006. #opposite
  2007. None)
  2008. fak_walk_air = a_class(
  2009. #player armature action name, start, end frames
  2010. 'fak_walk_air', 10, 10,
  2011. #deck action name, start, end frames
  2012. 'b_fak_walk_air', 10, 10,
  2013. #layer, speed, mode (0 = play, 1 = loop), blendin
  2014. 1, .5, 0, 5,
  2015. #intro, length
  2016. None, 0,
  2017. #exits
  2018. #['fak_walk_air_out', 'fak_onboard'],
  2019. walk_exits,
  2020. #force exit, frame
  2021. None, 0,
  2022. #opposite
  2023. None)
  2024. fak_walk_air_out = a_class(
  2025. #player armature action name, start, end frames
  2026. 'fak_walk_air', 10, 40,
  2027. #deck action name, start, end frames
  2028. 'b_fak_walk_air', 10, 40,
  2029. #layer, speed, mode (0 = play, 1 = loop), blendin
  2030. 1, 1.5, 1, 5,
  2031. #intro, length
  2032. None, 0,
  2033. #exits
  2034. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  2035. #force exit, frame
  2036. 'fak_idle', 10,
  2037. #opposite
  2038. None)
  2039. fak_sit_in = a_class(
  2040. #player armature action name, start, end frames
  2041. 'fak_sit', 1, 65,
  2042. #deck action name, start, end frames
  2043. 'b_fak_jump', 1, 65,
  2044. #layer, speed, mode (0 = play, 1 = loop), blendin
  2045. 1, 1, 1, 20,
  2046. #intro, length
  2047. None, 0,
  2048. #exits
  2049. ['fak_idle', 'fak_walk'],
  2050. #force exit, frame
  2051. None, 0,
  2052. #opposite
  2053. None)
  2054. fak_sit = a_class(
  2055. #player armature action name, start, end frames
  2056. 'fak_sit', 65, 65,
  2057. #deck action name, start, end frames
  2058. 'b_fak_jump', 65, 65,
  2059. #layer, speed, mode (0 = play, 1 = loop), blendin
  2060. 1, 1, 1, 20,
  2061. #intro, length
  2062. None, 0,
  2063. #exits
  2064. ['fak_idle', 'fak_walk'],
  2065. #force exit, frame
  2066. None, 0,
  2067. #opposite
  2068. None)
  2069. fak_onboard = a_class(
  2070. #player armature action name, start, end frames
  2071. 'fak_noffboard', 10, 1,
  2072. #deck action name, start, end frames
  2073. 'b_fak_offboard', 10, 1,
  2074. #layer, speed, mode (0 = play, 1 = loop), blendin
  2075. 4, .5, 0, 5,
  2076. #intro, length
  2077. None, 0,
  2078. #exits
  2079. ['fak_roll'],
  2080. #force exit, frame
  2081. 'fak_roll', 18,
  2082. #opposite
  2083. None)
  2084. fak_offboard = a_class(
  2085. #player armature action name, start, end frames
  2086. 'fak_noffboard', 1, 30,
  2087. #deck action name, start, end frames
  2088. 'b_fak_offboard', 1, 30,
  2089. #layer, speed, mode (0 = play, 1 = loop), blendin
  2090. 4, .5, 0, 5,
  2091. #intro, length
  2092. None, 0,
  2093. #exits
  2094. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2095. #force exit, frame
  2096. 'fak_idle', 28,
  2097. #opposite
  2098. None)
  2099. fak_roll = a_class(
  2100. #player armature action name, start, end frames
  2101. 'nfak', 1, 60,
  2102. #deck action name, start, end frames
  2103. 'b_reg', 1, 60,
  2104. #layer, speed, mode (0 = play, 1 = loop), blendin
  2105. 1, .5, 1, 10,
  2106. #intro, length
  2107. None, 0,
  2108. #exits
  2109. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2110. #force exit, frame
  2111. None, 0,
  2112. #opposite
  2113. 'reg_roll')
  2114. fak_turnLeft = a_class(
  2115. #player armature action name, start, end frames
  2116. 'nfak_left', 10, 30,
  2117. #deck action name, start, end frames
  2118. 'b_reg_right', 10, 30,
  2119. #layer, speed, mode (0 = play, 1 = loop), blendin
  2120. 1, .5, 1, 20,
  2121. #intro, length
  2122. None, 0,
  2123. #exits
  2124. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
  2125. #force exit, frame
  2126. None, 0,
  2127. #opposite
  2128. None)
  2129. fak_turnRight = a_class(
  2130. #player armature action name, start, end frames
  2131. 'nfak_right', 10, 30,
  2132. #deck action name, start, end frames
  2133. 'b_reg_left', 10, 30,
  2134. #layer, speed, mode (0 = play, 1 = loop), blendin
  2135. 1, .5, 1, 20,
  2136. #intro, length
  2137. None, 0,
  2138. #exits
  2139. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
  2140. #force exit, frame
  2141. None, 0,
  2142. #opposite
  2143. None)
  2144. fak_opos = a_class(
  2145. #player armature action name, start, end frames
  2146. 'fak_opos', 1, 80,
  2147. #deck action name, start, end frames
  2148. 'b_reg', 1, 10,
  2149. #layer, speed, mode (0 = play, 1 = loop), blendin
  2150. 1, 1, 1, 15,
  2151. #intro, length
  2152. None, 0,
  2153. #exits
  2154. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2155. #force exit, frame
  2156. None, 0,
  2157. #opposite
  2158. 'reg_opos')
  2159. fak_nopos = a_class(
  2160. #player armature action name, start, end frames
  2161. 'fak_noposin', 20, 20,
  2162. #deck action name, start, end frames
  2163. 'b_reg', 1, 1,
  2164. #layer, speed, mode (0 = play, 1 = loop), blendin
  2165. 1, 1, 1, 15,
  2166. #intro, length
  2167. None, 0,
  2168. #exits
  2169. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2170. #force exit, frame
  2171. None, 0,
  2172. #opposite
  2173. 'reg_nopos')
  2174. fak_pump = a_class(
  2175. #player armature action name, start, end frames
  2176. 'fak_opos', 1, 80,
  2177. #deck action name, start, end frames
  2178. 'b_reg', 1, 10,
  2179. #layer, speed, mode (0 = play, 1 = loop), blendin
  2180. 1, 1, 1, 15,
  2181. #intro, length
  2182. None, 0,
  2183. #exits
  2184. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2185. #force exit, frame
  2186. None, 0,
  2187. #opposite
  2188. None)
  2189. fak_pump_left = a_class(
  2190. #player armature action name, start, end frames
  2191. 'nfak_pump_left', 10, 30,
  2192. #deck action name, start, end frames
  2193. 'b_reg_right', 10, 30,
  2194. #layer, speed, mode (0 = play, 1 = loop), blendin
  2195. 1, .5, 1, 15,
  2196. #intro, length
  2197. None, 0,
  2198. #exits
  2199. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2200. #force exit, frame
  2201. None, 0,
  2202. #opposite
  2203. None)
  2204. fak_pump_right = a_class(
  2205. #player armature action name, start, end frames
  2206. 'nfak_pump_right', 10, 30,
  2207. #deck action name, start, end frames
  2208. 'b_reg_left', 10, 30,
  2209. #layer, speed, mode (0 = play, 1 = loop), blendin
  2210. 1, .5, 1, 15,
  2211. #intro, length
  2212. None, 0,
  2213. #exits
  2214. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2215. #force exit, frame
  2216. None, 0,
  2217. #opposite
  2218. None)
  2219. fak_push = a_class(
  2220. #player armature action name, start, end frames
  2221. 'fak_push', 1, 70,
  2222. #deck action name, start, end frames
  2223. 'b_reg', 1, 1,
  2224. #layer, speed, mode (0 = play, 1 = loop), blendin
  2225. 1, 1, 0, 10,
  2226. #intro, length
  2227. None, 0,
  2228. #exits
  2229. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2230. #force exit, frame
  2231. None, 0,
  2232. #opposite
  2233. None)
  2234. fak_push_goof = a_class(
  2235. #player armature action name, start, end frames
  2236. 'fak_push_goof', 1, 35,
  2237. #deck action name, start, end frames
  2238. 'b_reg', 1, 1,
  2239. #layer, speed, mode (0 = play, 1 = loop), blendin
  2240. 1, .5, 0, 10,
  2241. #intro, length
  2242. None, 0,
  2243. #exits
  2244. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2245. #force exit, frame
  2246. None, 0,
  2247. #opposite
  2248. None)
  2249. fak_powerslide_in = a_class(
  2250. #player armature action name, start, end frames
  2251. 'nfak_powerslide2', 0, 20,
  2252. #deck action name, start, end frames
  2253. 'b_fak_powerslide2', 0, 20,
  2254. #layer, speed, mode (0 = play, 1 = loop), blendin
  2255. 1, 1, 1, 10,
  2256. #intro, length
  2257. None, 0,
  2258. #exits
  2259. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2260. #force exit, frame
  2261. None, 0,
  2262. #opposite
  2263. None)
  2264. fak_fs_powerslide_in = a_class(
  2265. #player armature action name, start, end frames
  2266. 'nfak_powerslide', 0, 20,
  2267. #deck action name, start, end frames
  2268. 'b_fak_powerslide', 0, 20,
  2269. #layer, speed, mode (0 = play, 1 = loop), blendin
  2270. 1, 1, 1, 10,
  2271. #intro, length
  2272. 'None', 0,
  2273. #exits
  2274. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2275. #force exit, frame
  2276. None, 0,
  2277. #opposite
  2278. None)
  2279. fak_powerslide = a_class(
  2280. #player armature action name, start, end frames
  2281. 'nfak_powerslide2', 20, 20,
  2282. #deck action name, start, end frames
  2283. 'b_fak_powerslide2', 20, 20,
  2284. #layer, speed, mode (0 = play, 1 = loop), blendin
  2285. 1, 1, 1, 10,
  2286. #intro, length
  2287. 'fak_powerslide_in', 20,
  2288. #exits
  2289. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2290. #force exit, frame
  2291. None, 0,
  2292. #opposite
  2293. None)
  2294. fak_fs_powerslide = a_class(
  2295. #player armature action name, start, end frames
  2296. 'nfak_powerslide', 20, 20,
  2297. #deck action name, start, end frames
  2298. 'b_fak_powerslide', 20, 20,
  2299. #layer, speed, mode (0 = play, 1 = loop), blendin
  2300. 1, 1, 1, 10,
  2301. #intro, length
  2302. 'fak_fs_powerslide_in', 20,
  2303. #exits
  2304. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2305. #force exit, frame
  2306. None, 0,
  2307. #opposite
  2308. None)
  2309. fak_brfoot = a_class(
  2310. #player armature action name, start, end frames
  2311. 'fak_brfoot', 1, 30,
  2312. #deck action name, start, end frames
  2313. 'b_brfoot', 1, 30,
  2314. #layer, speed, mode (0 = play, 1 = loop), blendin
  2315. 1, .75, 1, 10,
  2316. #intro, length
  2317. None, 0,
  2318. #exits
  2319. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2320. #force exit, frame
  2321. 'fak_air', 20,
  2322. #opposite
  2323. None)
  2324. fak_frfoot = a_class(
  2325. #player armature action name, start, end frames
  2326. 'fakbfrfoot', 1, 30,
  2327. #deck action name, start, end frames
  2328. 'b_brfoot', 1, 30,
  2329. #layer, speed, mode (0 = play, 1 = loop), blendin
  2330. 1, .75, 0, 10,
  2331. #intro, length
  2332. None, 0,
  2333. #exits
  2334. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2335. #force exit, frame
  2336. 'fak_air', 20,
  2337. #opposite
  2338. None)
  2339. fak_blfoot = a_class(
  2340. #player armature action name, start, end frames
  2341. 'fakflfoot', 1, 30,
  2342. #deck action name, start, end frames
  2343. 'b_brfoot', 1, 30,
  2344. #layer, speed, mode (0 = play, 1 = loop), blendin
  2345. 1, .75, 1, 10,
  2346. #intro, length
  2347. None, 0,
  2348. #exits
  2349. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2350. #force exit, frame
  2351. 'fak_air', 20,
  2352. #opposite
  2353. None)
  2354. fak_flfoot = a_class(
  2355. #player armature action name, start, end frames
  2356. 'fak_flfoot', 1, 30,
  2357. #deck action name, start, end frames
  2358. 'b_brfoot', 1, 30,
  2359. #layer, speed, mode (0 = play, 1 = loop), blendin
  2360. 1, .75, 0, 10,
  2361. #intro, length
  2362. None, 0,
  2363. #exits
  2364. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2365. #force exit, frame
  2366. 'fak_air', 20,
  2367. #opposite
  2368. None)
  2369. fak_manual = a_class(
  2370. #player armature action name, start, end frames
  2371. 'fak_manual', 10, 90,
  2372. #deck action name, start, end frames
  2373. 'b_fak_manual', 10, 90,
  2374. #layer, speed, mode (0 = play, 1 = loop), blendin
  2375. 1, 1, 1, 10,
  2376. #intro, length
  2377. None, 0,
  2378. #exits
  2379. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2380. #force exit, frame
  2381. None, 0,
  2382. #opposite
  2383. None)
  2384. fak_manual_left = a_class(
  2385. #player armature action name, start, end frames
  2386. 'fak_manual_left', 10, 90,
  2387. #deck action name, start, end frames
  2388. 'b_fak_manual_left', 10, 90,
  2389. #layer, speed, mode (0 = play, 1 = loop), blendin
  2390. 1, 1, 1, 10,
  2391. #intro, length
  2392. None, 0,
  2393. #exits
  2394. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2395. #force exit, frame
  2396. None, 0,
  2397. #opposite
  2398. None)
  2399. fak_manual_right = a_class(
  2400. #player armature action name, start, end frames
  2401. 'fak_manual_right', 10, 90,
  2402. #deck action name, start, end frames
  2403. 'b_fak_manual_right', 10, 90,
  2404. #layer, speed, mode (0 = play, 1 = loop), blendin
  2405. 1, 1, 1, 10,
  2406. #intro, length
  2407. None, 0,
  2408. #exits
  2409. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2410. #force exit, frame
  2411. None, 0,
  2412. #opposite
  2413. None)
  2414. fak_nmanual = a_class(
  2415. #player armature action name, start, end frames
  2416. 'fak_nmanual', 10, 80,
  2417. #deck action name, start, end frames
  2418. 'b_reg_manual', 10, 80,
  2419. #layer, speed, mode (0 = play, 1 = loop), blendin
  2420. 1, 1, 1, 10,
  2421. #intro, length
  2422. None, 0,
  2423. #exits
  2424. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2425. #force exit, frame
  2426. None, 0,
  2427. #opposite
  2428. None)
  2429. fak_nmanual_left = a_class(
  2430. #player armature action name, start, end frames
  2431. 'fak_nmanual_left', 10, 90,
  2432. #deck action name, start, end frames
  2433. 'b_reg_manual_right', 10, 90,
  2434. #layer, speed, mode (0 = play, 1 = loop), blendin
  2435. 1, 1, 1, 10,
  2436. #intro, length
  2437. None, 0,
  2438. #exits
  2439. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2440. #force exit, frame
  2441. None, 0,
  2442. #opposite
  2443. None)
  2444. fak_nmanual_right = a_class(
  2445. #player armature action name, start, end frames
  2446. 'fak_nmanual_right', 10, 90,
  2447. #deck action name, start, end frames
  2448. 'b_reg_manual_left', 10, 90,
  2449. #layer, speed, mode (0 = play, 1 = loop), blendin
  2450. 1, 1, 1, 10,
  2451. #intro, length
  2452. None, 0,
  2453. #exits
  2454. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2455. #force exit, frame
  2456. None, 0,
  2457. #opposite
  2458. None)
  2459. fak_land = a_class(
  2460. #player armature action name, start, end frames
  2461. 'fak_land', 1, 46,
  2462. #deck action name, start, end frames
  2463. 'b_reg', 1, 40,
  2464. #layer, speed, mode (0 = play, 1 = loop), blendin
  2465. 1, 1, 1, 10,
  2466. #intro, length
  2467. None, 0,
  2468. #exits
  2469. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2470. #force exit, frame
  2471. 'fak_roll', 20,
  2472. #opposite
  2473. None)
  2474. fak_landL = a_class(
  2475. #player armature action name, start, end frames
  2476. 'fak_landL', 1, 46,
  2477. #deck action name, start, end frames
  2478. 'b_reg', 1, 40,
  2479. #layer, speed, mode (0 = play, 1 = loop), blendin
  2480. 1, 1, 1, 10,
  2481. #intro, length
  2482. None, 0,
  2483. #exits
  2484. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2485. #force exit, frame
  2486. 'fak_roll', 20,
  2487. #opposite
  2488. None)
  2489. fak_landR = a_class(
  2490. #player armature action name, start, end frames
  2491. 'fak_landR', 1, 46,
  2492. #deck action name, start, end frames
  2493. 'b_reg', 1, 40,
  2494. #layer, speed, mode (0 = play, 1 = loop), blendin
  2495. 1, 1, 1, 10,
  2496. #intro, length
  2497. None, 0,
  2498. #exits
  2499. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2500. #force exit, frame
  2501. 'fak_roll', 20,
  2502. #opposite
  2503. None)
  2504. fak_landLb = a_class(
  2505. #player armature action name, start, end frames
  2506. 'fak_landLb', 1, 46,
  2507. #deck action name, start, end frames
  2508. 'b_reg', 1, 40,
  2509. #layer, speed, mode (0 = play, 1 = loop), blendin
  2510. 1, 1, 1, 10,
  2511. #intro, length
  2512. None, 0,
  2513. #exits
  2514. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2515. #force exit, frame
  2516. 'fak_roll', 20,
  2517. #opposite
  2518. None)
  2519. fak_landRb = a_class(
  2520. #player armature action name, start, end frames
  2521. 'fak_landRb', 1, 46,
  2522. #deck action name, start, end frames
  2523. 'b_reg', 1, 40,
  2524. #layer, speed, mode (0 = play, 1 = loop), blendin
  2525. 1, 1, 1, 10,
  2526. #intro, length
  2527. None, 0,
  2528. #exits
  2529. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2530. #force exit, frame
  2531. 'fak_roll', 20,
  2532. #opposite
  2533. None)
  2534. fak_air = a_class(
  2535. #player armature action name, start, end frames
  2536. 'fak_air', 1, 30,
  2537. #deck action name, start, end frames
  2538. 'b_reg', 1, 30,
  2539. #layer, speed, mode (0 = play, 1 = loop), blendin
  2540. 1, 1, 1, 10,
  2541. #intro, length
  2542. None, 0,
  2543. #exits
  2544. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2545. #force exit, frame
  2546. None, 0,
  2547. #opposite
  2548. None)
  2549. fak_air_nb = a_class(
  2550. #player armature action name, start, end frames
  2551. 'fak_air', 1, 30,
  2552. #deck action name, start, end frames
  2553. 'b_reg', 1, 30,
  2554. #layer, speed, mode (0 = play, 1 = loop), blendin
  2555. 1, 1, 1, 0,
  2556. #intro, length
  2557. None, 0,
  2558. #exits
  2559. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2560. #force exit, frame
  2561. None, 0,
  2562. #opposite
  2563. None)
  2564. fak_air_nose = a_class(
  2565. #player armature action name, start, end frames
  2566. 'fak_noseg', 5, 5,
  2567. #deck action name, start, end frames
  2568. 'b_fak_noseg', 5, 5,
  2569. #layer, speed, mode (0 = play, 1 = loop), blendin
  2570. 1, 1, 1, 20,
  2571. #intro, length
  2572. None, 0,
  2573. #exits
  2574. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2575. #force exit, frame
  2576. None, 0,
  2577. #opposite
  2578. None)
  2579. fak_air_tail = a_class(
  2580. #player armature action name, start, end frames
  2581. 'fak_tailg', 35, 35,
  2582. #deck action name, start, end frames
  2583. 'b_fak_tailg', 35, 35,
  2584. #layer, speed, mode (0 = play, 1 = loop), blendin
  2585. 1, 1, 1, 20,
  2586. #intro, length
  2587. None, 0,
  2588. #exits
  2589. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2590. #force exit, frame
  2591. None, 0,
  2592. #opposite
  2593. None)
  2594. #**********************#
  2595. #**********************#
  2596. #**********************#
  2597. #*******fliptricks*****#
  2598. #**********************#
  2599. #**********************#
  2600. #**********************#
  2601. fak_ollie = a_class(
  2602. #player armature action name, start, end frames
  2603. 'fak_ollie', 1, 20,
  2604. #deck action name, start, end frames
  2605. 'b_fak_ollie', 1, 20,
  2606. #layer, speed, mode (0 = play, 1 = loop), blendin
  2607. 3, .5, 0, 10,
  2608. #intro, length
  2609. None, 0,
  2610. #exits
  2611. ['fak_offboard', 'fak_air'],
  2612. #force exit, frame
  2613. 'fak_air', 30,
  2614. #opposite
  2615. None)
  2616. fak_heelflip = a_class(
  2617. #player armature action name, start, end frames
  2618. 'fak_heelflip', 0, 20,
  2619. #deck action name, start, end frames
  2620. 'b_fak_heelflip', 0, 20,
  2621. #layer, speed, mode (0 = play, 1 = loop), blendin
  2622. 3, .5, 0, 10,
  2623. #intro, length
  2624. None, 0,
  2625. #exits
  2626. ['fak_offboard', 'fak_air'],
  2627. #force exit, frame
  2628. 'fak_air_nb', 38,
  2629. #opposite
  2630. None)
  2631. fak_kickflip = a_class(
  2632. #player armature action name, start, end frames
  2633. 'fak_kickflip', 0, 20,
  2634. #deck action name, start, end frames
  2635. 'b_fak_kickflip', 0, 20,
  2636. #layer, speed, mode (0 = play, 1 = loop), blendin
  2637. 3, .5, 0, 10,
  2638. #intro, length
  2639. None, 0,
  2640. #exits
  2641. ['fak_offboard', 'fak_air'],
  2642. #force exit, frame
  2643. 'fak_air_nb', 38,
  2644. #opposite
  2645. None)
  2646. fak_shuvit = a_class(
  2647. #player armature action name, start, end frames
  2648. 'fak_shuvit', 1, 40,
  2649. #deck action name, start, end frames
  2650. 'b_fak_shuvit', 1, 40,
  2651. #layer, speed, mode (0 = play, 1 = loop), blendin
  2652. 3, 1, 0, 10,
  2653. #intro, length
  2654. None, 0,
  2655. #exits
  2656. ['fak_offboard', 'fak_air'],
  2657. #force exit, frame
  2658. 'fak_air', 38,
  2659. #opposite
  2660. None)
  2661. fak_shuvit360 = a_class(
  2662. #player armature action name, start, end frames
  2663. 'fak_360shuvit', 1, 20,
  2664. #deck action name, start, end frames
  2665. 'b_fak_360shuvit', 1, 20,
  2666. #layer, speed, mode (0 = play, 1 = loop), blendin
  2667. 3, .5, 0, 10,
  2668. #intro, length
  2669. None, 0,
  2670. #exits
  2671. ['fak_offboard', 'fak_air'],
  2672. #force exit, frame
  2673. 'fak_air', 38,
  2674. #opposite
  2675. None)
  2676. fak_fsshuvit = a_class(
  2677. #player armature action name, start, end frames
  2678. 'fak_fsshuvit', 1, 40,
  2679. #deck action name, start, end frames
  2680. 'b_fak_fsshuvit', 1, 40,
  2681. #layer, speed, mode (0 = play, 1 = loop), blendin
  2682. 3, 1, 0, 10,
  2683. #intro, length
  2684. None, 0,
  2685. #exits
  2686. ['fak_offboard', 'fak_air'],
  2687. #force exit, frame
  2688. 'fak_air', 38,
  2689. #opposite
  2690. None)
  2691. fak_fsshuvit360 = a_class(
  2692. #player armature action name, start, end frames
  2693. 'fak_360fsshuvit', 1, 20,
  2694. #deck action name, start, end frames
  2695. 'b_fak_360fsshuvit', 1, 20,
  2696. #layer, speed, mode (0 = play, 1 = loop), blendin
  2697. 3, .5, 0, 10,
  2698. #intro, length
  2699. None, 0,
  2700. #exits
  2701. ['fak_offboard', 'fak_air'],
  2702. #force exit, frame
  2703. 'fak_air', 38,
  2704. #opposite
  2705. None)
  2706. fak_hardflip = a_class(
  2707. #player armature action name, start, end frames
  2708. 'fak_hardflip', 1, 40,
  2709. #deck action name, start, end frames
  2710. 'b_fak_hardflip', 1, 40,
  2711. #layer, speed, mode (0 = play, 1 = loop), blendin
  2712. 3, 1, 0, 10,
  2713. #intro, length
  2714. None, 0,
  2715. #exits
  2716. ['fak_offboard', 'fak_air'],
  2717. #force exit, frame
  2718. 'fak_air_nb', 38,
  2719. #opposite
  2720. None)
  2721. fak_inward_heelflip = a_class(
  2722. #player armature action name, start, end frames
  2723. 'fak_inward_heelflip', 1, 40,
  2724. #deck action name, start, end frames
  2725. 'b_fak_inward_heelflip', 1, 40,
  2726. #layer, speed, mode (0 = play, 1 = loop), blendin
  2727. 3, 1, 0, 10,
  2728. #intro, length
  2729. None, 0,
  2730. #exits
  2731. ['fak_offboard', 'fak_air_nb'],
  2732. #force exit, frame
  2733. 'fak_air_nb', 38,
  2734. #opposite
  2735. None)
  2736. fak_varial_kickflip = a_class(
  2737. #player armature action name, start, end frames
  2738. 'fak_varialkickflip', 1, 40,
  2739. #deck action name, start, end frames
  2740. 'b_fak_varialkickflip', 1, 40,
  2741. #layer, speed, mode (0 = play, 1 = loop), blendin
  2742. 3, 1, 0, 10,
  2743. #intro, length
  2744. None, 0,
  2745. #exits
  2746. ['fak_offboard', 'fak_air_nb'],
  2747. #force exit, frame
  2748. 'fak_air_nb', 38,
  2749. #opposite
  2750. None)
  2751. fak_varial_heelflip = a_class(
  2752. #player armature action name, start, end frames
  2753. 'fak_varialheelflip', 1, 40,
  2754. #deck action name, start, end frames
  2755. 'b_fak_varialheelflip', 1, 40,
  2756. #layer, speed, mode (0 = play, 1 = loop), blendin
  2757. 3, 1, 0, 10,
  2758. #intro, length
  2759. None, 0,
  2760. #exits
  2761. ['fak_offboard', 'fak_air_nb'],
  2762. #force exit, frame
  2763. 'fak_air_nb', 38,
  2764. #opposite
  2765. None)
  2766. #-----------------------
  2767. fak_nollie = a_class(
  2768. #player armature action name, start, end frames
  2769. 'fak_nollie', 1, 40,
  2770. #deck action name, start, end frames
  2771. 'b_reg_ollie', 1, 40,
  2772. #layer, speed, mode (0 = play, 1 = loop), blendin
  2773. 3, 1, 0, 10,
  2774. #intro, length
  2775. None, 0,
  2776. #exits
  2777. ['fak_offboard', 'fak_air_nb'],
  2778. #force exit, frame
  2779. 'fak_air_nb', 38,
  2780. #opposite
  2781. None)
  2782. fak_nollie_kickflip = a_class(
  2783. #player armature action name, start, end frames
  2784. 'fak_nollie_kickflip', 1, 20,
  2785. #deck action name, start, end frames
  2786. 'b_reg_kickflip', 1, 20,
  2787. #layer, speed, mode (0 = play, 1 = loop), blendin
  2788. 3, .5, 0, 10,
  2789. #intro, length
  2790. None, 0,
  2791. #exits
  2792. ['fak_offboard', 'fak_air_nb'],
  2793. #force exit, frame
  2794. 'fak_air_nb', 38,
  2795. #opposite
  2796. None)
  2797. fak_nollie_heelflip = a_class(
  2798. #player armature action name, start, end frames
  2799. 'fak_nollie_heelflip', 1, 20,
  2800. #deck action name, start, end frames
  2801. 'b_reg_heelflip', 1, 20,
  2802. #layer, speed, mode (0 = play, 1 = loop), blendin
  2803. 3, .5, 0, 10,
  2804. #intro, length
  2805. None, 0,
  2806. #exits
  2807. ['fak_offboard', 'fak_air_nb'],
  2808. #force exit, frame
  2809. 'fak_air_nb', 30,
  2810. #opposite
  2811. None)
  2812. fak_nollie_shuvit = a_class(
  2813. #player armature action name, start, end frames
  2814. 'fak_nollie_shuvit', 1, 40,
  2815. #deck action name, start, end frames
  2816. 'b_reg_fsshuvit', 1, 40,
  2817. #layer, speed, mode (0 = play, 1 = loop), blendin
  2818. 3, 1, 0, 10,
  2819. #intro, length
  2820. None, 0,
  2821. #exits
  2822. ['fak_offboard', 'fak_air_nb'],
  2823. #force exit, frame
  2824. 'fak_air', 38,
  2825. #opposite
  2826. None)
  2827. fak_nollie_fsshuvit = a_class(
  2828. #player armature action name, start, end frames
  2829. 'fak_nollie_fsshuvit', 1, 40,
  2830. #deck action name, start, end frames
  2831. 'b_reg_shuvit', 1, 40,
  2832. #layer, speed, mode (0 = play, 1 = loop), blendin
  2833. fliplay, 1, 0, 10,
  2834. #intro, length
  2835. None, 0,
  2836. #exits
  2837. ['fak_offboard', 'fak_air_nb'],
  2838. #force exit, frame
  2839. 'fak_air_nb', 38,
  2840. #opposite
  2841. None)
  2842. fak_nollie_shuvit360 = a_class(
  2843. #player armature action name, start, end frames
  2844. 'fak_nollie_fsshuvit', 1, 40,
  2845. #deck action name, start, end frames
  2846. 'b_reg_360shuvit', 1, 40,
  2847. #layer, speed, mode (0 = play, 1 = loop), blendin
  2848. 3, 1, 0, 10,
  2849. #intro, length
  2850. None, 0,
  2851. #exits
  2852. ['fak_offboard', 'fak_air_nb'],
  2853. #force exit, frame
  2854. 'fak_air_nb', 38,
  2855. #opposite
  2856. None)
  2857. fak_nollie_fsshuvit_360 = a_class(
  2858. #player armature action name, start, end frames
  2859. 'fak_nollie_fsshuvit', 1, 40,
  2860. #deck action name, start, end frames
  2861. 'b_fak_360shuvit', 1, 40,
  2862. #layer, speed, mode (0 = play, 1 = loop), blendin
  2863. 3, 1, 0, 10,
  2864. #intro, length
  2865. None, 0,
  2866. #exits
  2867. ['fak_offboard', 'fak_air_nb'],
  2868. #force exit, frame
  2869. 'fak_air_nb', 38,
  2870. #opposite
  2871. None)
  2872. #**********************#
  2873. #**********************#
  2874. #**********************#
  2875. #*******grabs**********#
  2876. #**********************#
  2877. #**********************#
  2878. #**********************#
  2879. fak_frontside_grab_in = a_class(
  2880. #player armature action name, start, end frames
  2881. 'fak_fg', 1, 10,
  2882. #deck action name, start, end frames
  2883. 'b_reg', 1, 1,
  2884. #layer, speed, mode (0 = play, 1 = loop), blendin
  2885. 1, .4, 0, 10,
  2886. #intro, length
  2887. None, 0,
  2888. #exits
  2889. ['fak_frontside_grab'],
  2890. #force exit, frame
  2891. 'fak_frontside_grab', 20,
  2892. #opposite
  2893. None)
  2894. fak_frontside_grab = a_class(
  2895. #player armature action name, start, end frames
  2896. 'fak_fg', 10, 30,
  2897. #deck action name, start, end frames
  2898. 'b_reg', 1, 1,
  2899. #layer, speed, mode (0 = play, 1 = loop), blendin
  2900. 1, .5, 0, 10,
  2901. #intro, length
  2902. 'fak_frontside_grab_in', 10,
  2903. #exits
  2904. ['fak_air'],
  2905. #force exit, frame
  2906. None, 0,
  2907. #opposite
  2908. None)
  2909. fak_backside_grab_in = a_class(
  2910. #player armature action name, start, end frames
  2911. 'fak_bg', 1, 10,
  2912. #deck action name, start, end frames
  2913. 'b_reg', 1, 1,
  2914. #layer, speed, mode (0 = play, 1 = loop), blendin
  2915. 1, .4, 0, 10,
  2916. #intro, length
  2917. None, 0,
  2918. #exits
  2919. ['fak_backside_grab'],
  2920. #force exit, frame
  2921. 'fak_backside_grab', 20,
  2922. #opposite
  2923. None)
  2924. fak_backside_grab = a_class(
  2925. #player armature action name, start, end frames
  2926. 'fak_bg', 10, 30,
  2927. #deck action name, start, end frames
  2928. 'b_reg', 1, 1,
  2929. #layer, speed, mode (0 = play, 1 = loop), blendin
  2930. 1, .5, 0, 10,
  2931. #intro, length
  2932. 'fak_backside_grab_in', 10,
  2933. #exits
  2934. ['fak_air'],
  2935. #force exit, frame
  2936. None, 0,
  2937. #opposite
  2938. None)
  2939. fak_frontside_nose_grab_in = a_class(
  2940. #player armature action name, start, end frames
  2941. 'fak_frontside_nose_grab', 1, 10,
  2942. #deck action name, start, end frames
  2943. 'b_reg', 1, 1,
  2944. #layer, speed, mode (0 = play, 1 = loop), blendin
  2945. 1, .4, 0, 10,
  2946. #intro, length
  2947. None, 0,
  2948. #exits
  2949. ['fak_frontside_nose_grab'],
  2950. #force exit, frame
  2951. 'fak_frontside_nose_grab', 20,
  2952. #opposite
  2953. None)
  2954. fak_frontside_nose_grab = a_class(
  2955. #player armature action name, start, end frames
  2956. 'fak_frontside_nose_grab', 10, 30,
  2957. #deck action name, start, end frames
  2958. 'b_reg', 1, 1,
  2959. #layer, speed, mode (0 = play, 1 = loop), blendin
  2960. 1, .5, 0, 10,
  2961. #intro, length
  2962. 'fak_frontside_nose_grab_in', 10,
  2963. #exits
  2964. ['fak_air'],
  2965. #force exit, frame
  2966. None, 0,
  2967. #opposite
  2968. None)
  2969. fak_backside_nose_grab_in = a_class(
  2970. #player armature action name, start, end frames
  2971. 'fak_backside_nose_grab', 1, 10,
  2972. #deck action name, start, end frames
  2973. 'b_reg', 1, 1,
  2974. #layer, speed, mode (0 = play, 1 = loop), blendin
  2975. 1, .4, 0, 10,
  2976. #intro, length
  2977. None, 0,
  2978. #exits
  2979. ['fak_backside_nose_grab'],
  2980. #force exit, frame
  2981. 'fak_backside_nose_grab', 20,
  2982. #opposite
  2983. None)
  2984. fak_backside_nose_grab = a_class(
  2985. #player armature action name, start, end frames
  2986. 'fak_backside_nose_grab', 10, 30,
  2987. #deck action name, start, end frames
  2988. 'b_reg', 1, 1,
  2989. #layer, speed, mode (0 = play, 1 = loop), blendin
  2990. 1, .5, 0, 10,
  2991. #intro, length
  2992. 'fak_backside_nose_grab_in', 10,
  2993. #exits
  2994. ['fak_air'],
  2995. #force exit, frame
  2996. None, 0,
  2997. #opposite
  2998. None)
  2999. fak_frontside_tail_grab_in = a_class(
  3000. #player armature action name, start, end frames
  3001. 'fak_frontside_tail_grab', 1, 10,
  3002. #deck action name, start, end frames
  3003. 'b_reg', 1, 1,
  3004. #layer, speed, mode (0 = play, 1 = loop), blendin
  3005. 1, .4, 0, 10,
  3006. #intro, length
  3007. None, 0,
  3008. #exits
  3009. ['fak_frontside_tail_grab'],
  3010. #force exit, frame
  3011. 'fak_frontside_tail_grab', 20,
  3012. #opposite
  3013. None)
  3014. fak_frontside_tail_grab = a_class(
  3015. #player armature action name, start, end frames
  3016. 'fak_frontside_tail_grab', 10, 30,
  3017. #deck action name, start, end frames
  3018. 'b_reg', 1, 1,
  3019. #layer, speed, mode (0 = play, 1 = loop), blendin
  3020. 1, .5, 0, 10,
  3021. #intro, length
  3022. 'fak_frontside_tail_grab_in', 10,
  3023. #exits
  3024. ['fak_air'],
  3025. #force exit, frame
  3026. None, 0,
  3027. #opposite
  3028. None)
  3029. fak_backside_tail_grab_in = a_class(
  3030. #player armature action name, start, end frames
  3031. 'fak_backside_tail_grab', 1, 10,
  3032. #deck action name, start, end frames
  3033. 'b_reg', 1, 1,
  3034. #layer, speed, mode (0 = play, 1 = loop), blendin
  3035. 1, .4, 0, 10,
  3036. #intro, length
  3037. None, 0,
  3038. #exits
  3039. ['fak_backside_tail_grab'],
  3040. #force exit, frame
  3041. 'backside_tail_grab', 20,
  3042. #opposite
  3043. None)
  3044. fak_backside_tail_grab = a_class(
  3045. #player armature action name, start, end frames
  3046. 'fak_backside_tail_grab', 10, 30,
  3047. #deck action name, start, end frames
  3048. 'b_reg', 1, 1,
  3049. #layer, speed, mode (0 = play, 1 = loop), blendin
  3050. 1, .5, 0, 10,
  3051. #intro, length
  3052. 'fak_backside_tail_grab_in', 10,
  3053. #exits
  3054. ['fak_air'],
  3055. #force exit, frame
  3056. None, 0,
  3057. #opposite
  3058. None)
  3059. fak_judo_in = a_class(
  3060. #player armature action name, start, end frames
  3061. 'fak_judo', 1, 10,
  3062. #deck action name, start, end frames
  3063. 'b_reg', 1, 1,
  3064. #layer, speed, mode (0 = play, 1 = loop), blendin
  3065. 1, .4, 0, 10,
  3066. #intro, length
  3067. None, 0,
  3068. #exits
  3069. ['fak_judo'],
  3070. #force exit, frame
  3071. 'fak_judo', 20,
  3072. #opposite
  3073. None)
  3074. fak_judo = a_class(
  3075. #player armature action name, start, end frames
  3076. 'fak_judo', 10, 30,
  3077. #deck action name, start, end frames
  3078. 'b_reg', 1, 1,
  3079. #layer, speed, mode (0 = play, 1 = loop), blendin
  3080. 1, .5, 0, 10,
  3081. #intro, length
  3082. 'fak_judo_in', 10,
  3083. #exits
  3084. ['fak_air'],
  3085. #force exit, frame
  3086. None, 0,
  3087. #opposite
  3088. None)
  3089. fak_frigid_in = a_class(
  3090. #player armature action name, start, end frames
  3091. 'fak_frigid', 1, 10,
  3092. #deck action name, start, end frames
  3093. 'b_reg', 1, 1,
  3094. #layer, speed, mode (0 = play, 1 = loop), blendin
  3095. 1, .4, 0, 10,
  3096. #intro, length
  3097. None, 0,
  3098. #exits
  3099. ['fak_frigid'],
  3100. #force exit, frame
  3101. 'fak_frigid', 20,
  3102. #opposite
  3103. None)
  3104. fak_frigid = a_class(
  3105. #player armature action name, start, end frames
  3106. 'fak_frigid', 10, 30,
  3107. #deck action name, start, end frames
  3108. 'b_reg', 1, 1,
  3109. #layer, speed, mode (0 = play, 1 = loop), blendin
  3110. 1, .5, 0, 10,
  3111. #intro, length
  3112. 'fak_frigid_in', 10,
  3113. #exits
  3114. ['fak_air'],
  3115. #force exit, frame
  3116. None, 0,
  3117. #opposite
  3118. None)
  3119. fak_fsonefoot_in = a_class(
  3120. #player armature action name, start, end frames
  3121. 'fak_fsonefoot', 1, 10,
  3122. #deck action name, start, end frames
  3123. 'b_reg', 1, 1,
  3124. #layer, speed, mode (0 = play, 1 = loop), blendin
  3125. 1, .4, 0, 10,
  3126. #intro, length
  3127. None, 0,
  3128. #exits
  3129. ['fak_fsonefoot'],
  3130. #force exit, frame
  3131. 'fak_fsonefoot', 20,
  3132. #opposite
  3133. None)
  3134. fak_fsonefoot = a_class(
  3135. #player armature action name, start, end frames
  3136. 'fak_fsonefoot', 10, 30,
  3137. #deck action name, start, end frames
  3138. 'b_reg', 1, 1,
  3139. #layer, speed, mode (0 = play, 1 = loop), blendin
  3140. 1, .5, 0, 10,
  3141. #intro, length
  3142. 'fak_fsonefoot_in', 10,
  3143. #exits
  3144. ['fak_air'],
  3145. #force exit, frame
  3146. None, 0,
  3147. #opposite
  3148. None)
  3149. fak_onefoot_in = a_class(
  3150. #player armature action name, start, end frames
  3151. 'fak_onefoot', 1, 10,
  3152. #deck action name, start, end frames
  3153. 'b_reg', 1, 1,
  3154. #layer, speed, mode (0 = play, 1 = loop), blendin
  3155. 1, .4, 0, 10,
  3156. #intro, length
  3157. None, 0,
  3158. #exits
  3159. ['fak_onefoot'],
  3160. #force exit, frame
  3161. 'fak_onefoot', 20,
  3162. #opposite
  3163. None)
  3164. fak_onefoot = a_class(
  3165. #player armature action name, start, end frames
  3166. 'fak_onefoot', 10, 30,
  3167. #deck action name, start, end frames
  3168. 'b_reg', 1, 1,
  3169. #layer, speed, mode (0 = play, 1 = loop), blendin
  3170. 1, .5, 0, 10,
  3171. #intro, length
  3172. 'fak_onefoot_in', 10,
  3173. #exits
  3174. ['fak_air'],
  3175. #force exit, frame
  3176. None, 0,
  3177. #opposite
  3178. None)
  3179. fak_ollie_north_in = a_class(
  3180. #player armature action name, start, end frames
  3181. 'fak_ollie_north', 1, 10,
  3182. #deck action name, start, end frames
  3183. 'b_reg', 1, 1,
  3184. #layer, speed, mode (0 = play, 1 = loop), blendin
  3185. 1, 1, 0, 5,
  3186. #intro, length
  3187. None, 0,
  3188. #exits
  3189. ['fak_ollie_north'],
  3190. #force exit, frame
  3191. 'fak_ollie_north', 20,
  3192. #opposite
  3193. None)
  3194. fak_ollie_north = a_class(
  3195. #player armature action name, start, end frames
  3196. 'fak_ollie_north', 10, 10,
  3197. #deck action name, start, end frames
  3198. 'b_reg', 1, 1,
  3199. #layer, speed, mode (0 = play, 1 = loop), blendin
  3200. 1, 1, 0, 5,
  3201. #intro, length
  3202. 'fak_ollie_north', 10,
  3203. #exits
  3204. ['fak_air'],
  3205. #force exit, frame
  3206. None, 0,
  3207. #opposite
  3208. None)
  3209. fak_ollie_south_in = a_class(
  3210. #player armature action name, start, end frames
  3211. 'fak_ollie_south', 1, 10,
  3212. #deck action name, start, end frames
  3213. 'b_reg', 1, 1,
  3214. #layer, speed, mode (0 = play, 1 = loop), blendin
  3215. 1, 1, 0, 5,
  3216. #intro, length
  3217. None, 0,
  3218. #exits
  3219. ['fak_ollie_south'],
  3220. #force exit, frame
  3221. 'fak_ollie_south', 20,
  3222. #opposite
  3223. None)
  3224. fak_ollie_south = a_class(
  3225. #player armature action name, start, end frames
  3226. 'fak_ollie_south', 10, 10,
  3227. #deck action name, start, end frames
  3228. 'b_reg', 1, 1,
  3229. #layer, speed, mode (0 = play, 1 = loop), blendin
  3230. 1, 1, 0, 5,
  3231. #intro, length
  3232. 'fak_ollie_south', 10,
  3233. #exits
  3234. ['fak_air'],
  3235. #force exit, frame
  3236. None, 0,
  3237. #opposite
  3238. None)
  3239. #**********************#
  3240. #*****fliptricks*******#
  3241. #**********************#
  3242. #**********************#
  3243. #*******grinds*********#
  3244. #**********************#
  3245. fak_5050 = a_class(
  3246. #player armature action name, start, end frames
  3247. 'fak_5050', 1, 30,
  3248. #deck action name, start, end frames
  3249. 'b_reg', 1, 1,
  3250. #layer, speed, mode (0 = play, 1 = loop), blendin
  3251. 1, .5, 1, 10,
  3252. #intro, length
  3253. None, 0,
  3254. #exits
  3255. ['fak_air', 'fak_roll'],
  3256. #force exit, frame
  3257. None, 0,
  3258. #opposite
  3259. 'reg_5050')
  3260. fak_bsboard = a_class(
  3261. #player armature action name, start, end frames
  3262. 'fak_BS_Board2', 1, 30,
  3263. #deck action name, start, end frames
  3264. 'b_reg', 1, 1,
  3265. #layer, speed, mode (0 = play, 1 = loop), blendin
  3266. 1, .5, 1, 15,
  3267. #intro, length
  3268. None, 0,
  3269. #exits
  3270. ['fak_air', 'fak_roll'],
  3271. #force exit, frame
  3272. None, 0,
  3273. #opposite
  3274. None)
  3275. fak_fsboard = a_class(
  3276. #player armature action name, start, end frames
  3277. 'fak_FS_Board2', 1, 30,
  3278. #deck action name, start, end frames
  3279. 'b_reg', 1, 1,
  3280. #layer, speed, mode (0 = play, 1 = loop), blendin
  3281. 1, .5, 1, 15,
  3282. #intro, length
  3283. None, 0,
  3284. #exits
  3285. ['fak_air', 'fak_roll'],
  3286. #force exit, frame
  3287. None, 0,
  3288. #opposite
  3289. None)
  3290. fak_noseg = a_class(
  3291. #player armature action name, start, end frames
  3292. 'fak_noseg', 1, 30,
  3293. #deck action name, start, end frames
  3294. 'b_fak_noseg', 10, 10,
  3295. #layer, speed, mode (0 = play, 1 = loop), blendin
  3296. 1, .5, 1, 15,
  3297. #intro, length
  3298. None, 0,
  3299. #exits
  3300. ['fak_air', 'fak_roll'],
  3301. #force exit, frame
  3302. None, 0,
  3303. #opposite
  3304. None)
  3305. fak_nosegr = a_class(
  3306. #player armature action name, start, end frames
  3307. 'fak_nosegR', 30, 1,
  3308. #deck action name, start, end frames
  3309. 'b_fak_nosegR', 1, 1,
  3310. #layer, speed, mode (0 = play, 1 = loop), blendin
  3311. 1, .5, 1, 15,
  3312. #intro, length
  3313. None, 0,
  3314. #exits
  3315. ['fak_air', 'fak_roll'],
  3316. #force exit, frame
  3317. None, 0,
  3318. #opposite
  3319. None)
  3320. fak_nosegl = a_class(
  3321. #player armature action name, start, end frames
  3322. 'fak_nosegL', 30, 1,
  3323. #deck action name, start, end frames
  3324. 'b_fak_nosegL', 1, 1,
  3325. #layer, speed, mode (0 = play, 1 = loop), blendin
  3326. 1, .5, 1, 15,
  3327. #intro, length
  3328. None, 0,
  3329. #exits
  3330. ['fak_air', 'fak_roll'],
  3331. #force exit, frame
  3332. None, 0,
  3333. #opposite
  3334. None)
  3335. fak_tailg = a_class(
  3336. #player armature action name, start, end frames
  3337. 'fak_tailg', 30, 1,
  3338. #deck action name, start, end frames
  3339. 'b_fak_tailg', 1, 1,
  3340. #layer, speed, mode (0 = play, 1 = loop), blendin
  3341. 1, .5, 1, 15,
  3342. #intro, length
  3343. None, 0,
  3344. #exits
  3345. ['fak_air', 'fak_roll'],
  3346. #force exit, frame
  3347. None, 0,
  3348. #opposite
  3349. None)
  3350. fak_tailgr = a_class(
  3351. #player armature action name, start, end frames
  3352. 'fak_tailgR', 30, 1,
  3353. #deck action name, start, end frames
  3354. 'b_fak_tailgR', 1, 1,
  3355. #layer, speed, mode (0 = play, 1 = loop), blendin
  3356. 1, .5, 1, 15,
  3357. #intro, length
  3358. None, 0,
  3359. #exits
  3360. ['fak_air', 'fak_roll'],
  3361. #force exit, frame
  3362. None, 0,
  3363. #opposite
  3364. None)
  3365. fak_tailgl = a_class(
  3366. #player armature action name, start, end frames
  3367. 'fak_tailgL', 30, 1,
  3368. #deck action name, start, end frames
  3369. 'b_fak_tailgL', 1, 1,
  3370. #layer, speed, mode (0 = play, 1 = loop), blendin
  3371. 1, .5, 1, 15,
  3372. #intro, length
  3373. None, 0,
  3374. #exits
  3375. ['fak_air', 'fak_roll'],
  3376. #force exit, frame
  3377. None, 0,
  3378. #opposite
  3379. None)
  3380. fak_tailslide = a_class(
  3381. #player armature action name, start, end frames
  3382. 'reg_noses', 30, 1,
  3383. #deck action name, start, end frames
  3384. 'b_reg_noses', 1, 1,
  3385. #layer, speed, mode (0 = play, 1 = loop), blendin
  3386. 1, .5, 1, 15,
  3387. #intro, length
  3388. None, 0,
  3389. #exits
  3390. ['fak_air', 'fak_roll'],
  3391. #force exit, frame
  3392. None, 0,
  3393. #opposite
  3394. None)
  3395. fak_noseslide = a_class(
  3396. #player armature action name, start, end frames
  3397. 'reg_tails', 30, 1,
  3398. #deck action name, start, end frames
  3399. 'b_reg_tails', 1, 1,
  3400. #layer, speed, mode (0 = play, 1 = loop), blendin
  3401. 1, .5, 1, 15,
  3402. #intro, length
  3403. None, 0,
  3404. #exits
  3405. ['fak_air', 'fak_roll'],
  3406. #force exit, frame
  3407. None, 0,
  3408. #opposite
  3409. None)